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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/math | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/math')
22 files changed, 0 insertions, 7304 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h deleted file mode 100644 index f3a589be0..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_clip_tmp.h +++ /dev/null @@ -1,243 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.2 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -/* KW: a clever asm implementation would nestle integer versions - * of the outcode calculation underneath the division. Gcc won't - * do this, strangely enough, so I only do the divide in - * the case where the cliptest passes. This isn't essential, - * and an asm implementation needn't replicate that behaviour. - * - * \param clip_vec vector of incoming clip-space coords - * \param proj_vec vector of resultant NDC-space projected coords - * \param clipMask resulting array of clip flags - * \param orMask bitwise-OR of clipMask values - * \param andMask bitwise-AND of clipMask values - * \return proj_vec pointer - */ -static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLfloat *from = (GLfloat *)clip_vec->start; - const GLuint count = clip_vec->count; - GLuint c = 0; - GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; - GLubyte tmpAndMask = *andMask; - GLubyte tmpOrMask = *orMask; - GLuint i; - STRIDE_LOOP { - const GLfloat cx = from[0]; - const GLfloat cy = from[1]; - const GLfloat cz = from[2]; - const GLfloat cw = from[3]; -#if defined(macintosh) || defined(__powerpc__) - /* on powerpc cliptest is 17% faster in this way. */ - GLuint mask; - mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); - mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); - mask |= (((cw < cy) << CLIP_TOP_SHIFT)); - mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); - mask |= (((cw < cz) << CLIP_FAR_SHIFT)); - mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); -#else /* !defined(macintosh)) */ - GLubyte mask = 0; - if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; - if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; - if (-cy + cw < 0) mask |= CLIP_TOP_BIT; - if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; - if (-cz + cw < 0) mask |= CLIP_FAR_BIT; - if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; -#endif /* defined(macintosh) */ - - clipMask[i] = mask; - if (mask) { - c++; - tmpAndMask &= mask; - tmpOrMask |= mask; - vProj[i][0] = 0; - vProj[i][1] = 0; - vProj[i][2] = 0; - vProj[i][3] = 1; - } else { - GLfloat oow = 1.0F / cw; - vProj[i][0] = cx * oow; - vProj[i][1] = cy * oow; - vProj[i][2] = cz * oow; - vProj[i][3] = oow; - } - } - - *orMask = tmpOrMask; - *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); - - proj_vec->flags |= VEC_SIZE_4; - proj_vec->size = 4; - proj_vec->count = clip_vec->count; - return proj_vec; -} - - - -/* - * \param clip_vec vector of incoming clip-space coords - * \param proj_vec vector of resultant NDC-space projected coords - * \param clipMask resulting array of clip flags - * \param orMask bitwise-OR of clipMask values - * \param andMask bitwise-AND of clipMask values - * \return clip_vec pointer - */ -static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - GLuint c = 0; - GLubyte tmpAndMask = *andMask; - GLubyte tmpOrMask = *orMask; - GLuint i; - (void) proj_vec; - STRIDE_LOOP { - const GLfloat cx = from[0]; - const GLfloat cy = from[1]; - const GLfloat cz = from[2]; - const GLfloat cw = from[3]; -#if defined(macintosh) || defined(__powerpc__) - /* on powerpc cliptest is 17% faster in this way. */ - GLuint mask; - mask = (((cw < cx) << CLIP_RIGHT_SHIFT)); - mask |= (((cw < -cx) << CLIP_LEFT_SHIFT)); - mask |= (((cw < cy) << CLIP_TOP_SHIFT)); - mask |= (((cw < -cy) << CLIP_BOTTOM_SHIFT)); - mask |= (((cw < cz) << CLIP_FAR_SHIFT)); - mask |= (((cw < -cz) << CLIP_NEAR_SHIFT)); -#else /* !defined(macintosh)) */ - GLubyte mask = 0; - if (-cx + cw < 0) mask |= CLIP_RIGHT_BIT; - if ( cx + cw < 0) mask |= CLIP_LEFT_BIT; - if (-cy + cw < 0) mask |= CLIP_TOP_BIT; - if ( cy + cw < 0) mask |= CLIP_BOTTOM_BIT; - if (-cz + cw < 0) mask |= CLIP_FAR_BIT; - if ( cz + cw < 0) mask |= CLIP_NEAR_BIT; -#endif /* defined(macintosh) */ - - clipMask[i] = mask; - if (mask) { - c++; - tmpAndMask &= mask; - tmpOrMask |= mask; - } - } - - *orMask = tmpOrMask; - *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); - return clip_vec; -} - - -static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - (void) proj_vec; - STRIDE_LOOP { - const GLfloat cx = from[0], cy = from[1], cz = from[2]; - GLubyte mask = 0; - if (cx > 1.0) mask |= CLIP_RIGHT_BIT; - else if (cx < -1.0) mask |= CLIP_LEFT_BIT; - if (cy > 1.0) mask |= CLIP_TOP_BIT; - else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; - if (cz > 1.0) mask |= CLIP_FAR_BIT; - else if (cz < -1.0) mask |= CLIP_NEAR_BIT; - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - - -static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - (void) proj_vec; - STRIDE_LOOP { - const GLfloat cx = from[0], cy = from[1]; - GLubyte mask = 0; - if (cx > 1.0) mask |= CLIP_RIGHT_BIT; - else if (cx < -1.0) mask |= CLIP_LEFT_BIT; - if (cy > 1.0) mask |= CLIP_TOP_BIT; - else if (cy < -1.0) mask |= CLIP_BOTTOM_BIT; - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - - -static void TAG(init_c_cliptest)( void ) -{ - _mesa_clip_tab[4] = TAG(cliptest_points4); - _mesa_clip_tab[3] = TAG(cliptest_points3); - _mesa_clip_tab[2] = TAG(cliptest_points2); - - _mesa_clip_np_tab[4] = TAG(cliptest_np_points4); - _mesa_clip_np_tab[3] = TAG(cliptest_points3); - _mesa_clip_np_tab[2] = TAG(cliptest_points2); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h deleted file mode 100644 index 07ab1f7b2..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_copy_tmp.h +++ /dev/null @@ -1,86 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -#define COPY_FUNC( BITS ) \ -static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f ) \ -{ \ - GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \ - GLfloat *from = f->start; \ - GLuint stride = f->stride; \ - GLuint count = to->count; \ - GLuint i; \ - \ - if (BITS) \ - STRIDE_LOOP { \ - if (BITS&1) t[i][0] = from[0]; \ - if (BITS&2) t[i][1] = from[1]; \ - if (BITS&4) t[i][2] = from[2]; \ - if (BITS&8) t[i][3] = from[3]; \ - } \ -} - -/* We got them all here: - */ -COPY_FUNC( 0x0 ) /* noop */ -COPY_FUNC( 0x1 ) -COPY_FUNC( 0x2 ) -COPY_FUNC( 0x3 ) -COPY_FUNC( 0x4 ) -COPY_FUNC( 0x5 ) -COPY_FUNC( 0x6 ) -COPY_FUNC( 0x7 ) -COPY_FUNC( 0x8 ) -COPY_FUNC( 0x9 ) -COPY_FUNC( 0xa ) -COPY_FUNC( 0xb ) -COPY_FUNC( 0xc ) -COPY_FUNC( 0xd ) -COPY_FUNC( 0xe ) -COPY_FUNC( 0xf ) - -static void TAG2(init_copy, 0)( void ) -{ - _mesa_copy_tab[0x0] = TAG2(copy, 0x0); - _mesa_copy_tab[0x1] = TAG2(copy, 0x1); - _mesa_copy_tab[0x2] = TAG2(copy, 0x2); - _mesa_copy_tab[0x3] = TAG2(copy, 0x3); - _mesa_copy_tab[0x4] = TAG2(copy, 0x4); - _mesa_copy_tab[0x5] = TAG2(copy, 0x5); - _mesa_copy_tab[0x6] = TAG2(copy, 0x6); - _mesa_copy_tab[0x7] = TAG2(copy, 0x7); - _mesa_copy_tab[0x8] = TAG2(copy, 0x8); - _mesa_copy_tab[0x9] = TAG2(copy, 0x9); - _mesa_copy_tab[0xa] = TAG2(copy, 0xa); - _mesa_copy_tab[0xb] = TAG2(copy, 0xb); - _mesa_copy_tab[0xc] = TAG2(copy, 0xc); - _mesa_copy_tab[0xd] = TAG2(copy, 0xd); - _mesa_copy_tab[0xe] = TAG2(copy, 0xe); - _mesa_copy_tab[0xf] = TAG2(copy, 0xf); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug.h b/nx-X11/extras/Mesa/src/mesa/math/m_debug.h deleted file mode 100644 index 6476b6de2..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_debug.h +++ /dev/null @@ -1,42 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -#ifndef __M_DEBUG_H__ -#define __M_DEBUG_H__ - -extern void _math_test_all_transform_functions( char *description ); -extern void _math_test_all_normal_transform_functions( char *description ); -extern void _math_test_all_cliptest_functions( char *description ); - -/* Deprecated? - */ -extern void _math_test_all_vertex_functions( char *description ); - -extern char *mesa_profile; - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c deleted file mode 100644 index da482a2dd..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_clip.c +++ /dev/null @@ -1,366 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" - -#include "m_matrix.h" -#include "m_xform.h" - -#include "m_debug.h" -#include "m_debug_util.h" - -#ifdef DEBUG /* This code only used for debugging */ - -static clip_func *clip_tab[2] = { - _mesa_clip_tab, - _mesa_clip_np_tab -}; -static char *cnames[2] = { - "_mesa_clip_tab", - "_mesa_clip_np_tab" -}; -#ifdef RUN_DEBUG_BENCHMARK -static char *cstrings[2] = { - "clip, perspective divide", - "clip, no divide" -}; -#endif - - -/* ============================================================= - * Reference cliptests - */ - -static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - GLuint c = 0; - GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; - GLubyte tmpAndMask = *andMask; - GLubyte tmpOrMask = *orMask; - GLuint i; - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0]; - const GLfloat cy = from[1]; - const GLfloat cz = from[2]; - const GLfloat cw = from[3]; - GLubyte mask = 0; - if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT; - if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT; - if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT; - if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT; - if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT; - if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT; - clipMask[i] = mask; - if ( mask ) { - c++; - tmpAndMask &= mask; - tmpOrMask |= mask; - vProj[i][0] = 0; - vProj[i][1] = 0; - vProj[i][2] = 0; - vProj[i][3] = 1; - } else { - GLfloat oow = 1.0F / cw; - vProj[i][0] = cx * oow; - vProj[i][1] = cy * oow; - vProj[i][2] = cz * oow; - vProj[i][3] = oow; - } - } - - *orMask = tmpOrMask; - *andMask = (GLubyte) (c < count ? 0 : tmpAndMask); - - proj_vec->flags |= VEC_SIZE_4; - proj_vec->size = 4; - proj_vec->count = clip_vec->count; - return proj_vec; -} - -/* Keep these here for now, even though we don't use them... - */ -static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0], cy = from[1], cz = from[2]; - GLubyte mask = 0; - if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; - else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; - if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; - else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; - if ( cz > 1.0 ) mask |= CLIP_FAR_BIT; - else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT; - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - -static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec, - GLvector4f *proj_vec, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ) -{ - const GLuint stride = clip_vec->stride; - const GLuint count = clip_vec->count; - const GLfloat *from = (GLfloat *)clip_vec->start; - - GLubyte tmpOrMask = *orMask; - GLubyte tmpAndMask = *andMask; - GLuint i; - for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) { - const GLfloat cx = from[0], cy = from[1]; - GLubyte mask = 0; - if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT; - else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT; - if ( cy > 1.0 ) mask |= CLIP_TOP_BIT; - else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT; - clipMask[i] = mask; - tmpOrMask |= mask; - tmpAndMask &= mask; - } - - *orMask = tmpOrMask; - *andMask = tmpAndMask; - return clip_vec; -} - -static clip_func ref_cliptest[5] = { - 0, - 0, - ref_cliptest_points2, - ref_cliptest_points3, - ref_cliptest_points4 -}; - - -/* ============================================================= - * Cliptest tests - */ - -ALIGN16(static GLfloat, s[TEST_COUNT][4]); -ALIGN16(static GLfloat, d[TEST_COUNT][4]); -ALIGN16(static GLfloat, r[TEST_COUNT][4]); - - -static int test_cliptest_function( clip_func func, int np, - int psize, long *cycles ) -{ - GLvector4f source[1], dest[1], ref[1]; - GLubyte dm[TEST_COUNT], dco, dca; - GLubyte rm[TEST_COUNT], rco, rca; - int i, j; -#ifdef RUN_DEBUG_BENCHMARK - int cycle_i; /* the counter for the benchmarks we run */ -#endif - - (void) cycles; - - if ( psize > 4 ) { - _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" ); - return 0; - } - - for ( i = 0 ; i < TEST_COUNT ; i++) { - ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 ); - for ( j = 0 ; j < psize ; j++ ) - s[i][j] = rnd(); - } - - source->data = (GLfloat(*)[4])s; - source->start = (GLfloat *)s; - source->count = TEST_COUNT; - source->stride = sizeof(s[0]); - source->size = 4; - source->flags = 0; - - dest->data = (GLfloat(*)[4])d; - dest->start = (GLfloat *)d; - dest->count = TEST_COUNT; - dest->stride = sizeof(float[4]); - dest->size = 0; - dest->flags = 0; - - ref->data = (GLfloat(*)[4])r; - ref->start = (GLfloat *)r; - ref->count = TEST_COUNT; - ref->stride = sizeof(float[4]); - ref->size = 0; - ref->flags = 0; - - dco = rco = 0; - dca = rca = CLIP_ALL_BITS; - - ref_cliptest[psize]( source, ref, rm, &rco, &rca ); - - if ( mesa_profile ) { - BEGIN_RACE( *cycles ); - func( source, dest, dm, &dco, &dca ); - END_RACE( *cycles ); - } - else { - func( source, dest, dm, &dco, &dca ); - } - - if ( dco != rco ) { - _mesa_printf( "\n-----------------------------\n" ); - _mesa_printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco ); - return 0; - } - if ( dca != rca ) { - _mesa_printf( "\n-----------------------------\n" ); - _mesa_printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca ); - return 0; - } - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - if ( dm[i] != rm[i] ) { - _mesa_printf( "\n-----------------------------\n" ); - _mesa_printf( "(i = %i)\n", i ); - _mesa_printf( "dm = 0x%02x rm = 0x%02x\n", dm[i], rm[i] ); - return 0; - } - } - - /* Only verify output on projected points4 case. FIXME: Do we need - * to test other cases? - */ - if ( np || psize < 4 ) - return 1; - - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) { - _mesa_printf( "\n-----------------------------\n" ); - _mesa_printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n", - i, j, dm[i], rm[i] ); - _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][0], r[i][0], r[i][0]-d[i][0], - MAX_PRECISION - significand_match( d[i][0], r[i][0] ) ); - _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][1], r[i][1], r[i][1]-d[i][1], - MAX_PRECISION - significand_match( d[i][1], r[i][1] ) ); - _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][2], r[i][2], r[i][2]-d[i][2], - MAX_PRECISION - significand_match( d[i][2], r[i][2] ) ); - _mesa_printf( "%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][3], r[i][3], r[i][3]-d[i][3], - MAX_PRECISION - significand_match( d[i][3], r[i][3] ) ); - return 0; - } - } - } - - return 1; -} - -void _math_test_all_cliptest_functions( char *description ) -{ - int np, psize; - long benchmark_tab[2][4]; - static int first_time = 1; - - if ( first_time ) { - first_time = 0; - mesa_profile = _mesa_getenv( "MESA_PROFILE" ); - } - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - if ( !counter_overhead ) { - INIT_COUNTER(); - _mesa_printf( "counter overhead: %ld cycles\n\n", counter_overhead ); - } - _mesa_printf( "cliptest results after hooking in %s functions:\n", description ); - } -#endif - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - _mesa_printf( "\n\t" ); - for ( psize = 2 ; psize <= 4 ; psize++ ) { - _mesa_printf( " p%d\t", psize ); - } - _mesa_printf( "\n--------------------------------------------------------\n\t" ); - } -#endif - - for ( np = 0 ; np < 2 ; np++ ) { - for ( psize = 2 ; psize <= 4 ; psize++ ) { - clip_func func = clip_tab[np][psize]; - long *cycles = &(benchmark_tab[np][psize-1]); - - if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) { - char buf[100]; - _mesa_sprintf( buf, "%s[%d] failed test (%s)", - cnames[np], psize, description ); - _mesa_problem( NULL, buf ); - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf( " %li\t", benchmark_tab[np][psize-1] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf( " | [%s]\n\t", cstrings[np] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf( "\n" ); -#endif -} - - -#endif /* DEBUG */ diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c deleted file mode 100644 index 4eac6f6dc..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_norm.c +++ /dev/null @@ -1,379 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" - -#include "m_matrix.h" -#include "m_xform.h" - -#include "m_debug.h" -#include "m_debug_util.h" - - -#ifdef DEBUG /* This code only used for debugging */ - - -static int m_norm_identity[16] = { - ONE, NIL, NIL, NIL, - NIL, ONE, NIL, NIL, - NIL, NIL, ONE, NIL, - NIL, NIL, NIL, NIL -}; -static int m_norm_general[16] = { - VAR, VAR, VAR, NIL, - VAR, VAR, VAR, NIL, - VAR, VAR, VAR, NIL, - NIL, NIL, NIL, NIL -}; -static int m_norm_no_rot[16] = { - VAR, NIL, NIL, NIL, - NIL, VAR, NIL, NIL, - NIL, NIL, VAR, NIL, - NIL, NIL, NIL, NIL -}; -static int *norm_templates[8] = { - m_norm_no_rot, - m_norm_no_rot, - m_norm_no_rot, - m_norm_general, - m_norm_general, - m_norm_general, - m_norm_identity, - m_norm_identity -}; -static int norm_types[8] = { - NORM_TRANSFORM_NO_ROT, - NORM_TRANSFORM_NO_ROT | NORM_RESCALE, - NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE, - NORM_TRANSFORM, - NORM_TRANSFORM | NORM_RESCALE, - NORM_TRANSFORM | NORM_NORMALIZE, - NORM_RESCALE, - NORM_NORMALIZE -}; -static int norm_scale_types[8] = { /* rescale factor */ - NIL, /* NIL disables rescaling */ - VAR, - NIL, - NIL, - VAR, - NIL, - VAR, - NIL -}; -static int norm_normalize_types[8] = { /* normalizing ?? (no = 0) */ - 0, - 0, - 1, - 0, - 0, - 1, - 0, - 1 -}; -static char *norm_strings[8] = { - "NORM_TRANSFORM_NO_ROT", - "NORM_TRANSFORM_NO_ROT | NORM_RESCALE", - "NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE", - "NORM_TRANSFORM", - "NORM_TRANSFORM | NORM_RESCALE", - "NORM_TRANSFORM | NORM_NORMALIZE", - "NORM_RESCALE", - "NORM_NORMALIZE" -}; - - -/* ============================================================= - * Reference transformations - */ - -static void ref_norm_transform_rescale( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLuint i; - const GLfloat *s = in->start; - const GLfloat *m = mat->inv; - GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start; - - (void) lengths; - - for ( i = 0 ; i < in->count ; i++ ) { - GLfloat t[3]; - - TRANSFORM_NORMAL( t, s, m ); - SCALE_SCALAR_3V( out[i], scale, t ); - - s = (GLfloat *)((char *)s + in->stride); - } -} - -static void ref_norm_transform_normalize( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLuint i; - const GLfloat *s = in->start; - const GLfloat *m = mat->inv; - GLfloat (*out)[4] = (GLfloat (*)[4]) dest->start; - - for ( i = 0 ; i < in->count ; i++ ) { - GLfloat t[3]; - - TRANSFORM_NORMAL( t, s, m ); - - if ( !lengths ) { - GLfloat len = LEN_SQUARED_3FV( t ); - if ( len > 1e-20 ) { - /* Hmmm, don't know how we could test the precalculated - * length case... - */ - scale = 1.0 / sqrt( len ); - SCALE_SCALAR_3V( out[i], scale, t ); - } else { - out[i][0] = out[i][1] = out[i][2] = 0; - } - } else { - scale = lengths[i];; - SCALE_SCALAR_3V( out[i], scale, t ); - } - - s = (GLfloat *)((char *)s + in->stride); - } -} - - -/* ============================================================= - * Normal transformation tests - */ - -static void init_matrix( GLfloat *m ) -{ - m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0; - m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0; - m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0; - m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0; -} - - -static int test_norm_function( normal_func func, int mtype, long *cycles ) -{ - GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1]; - GLmatrix mat[1]; - GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4]; - GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT]; - GLfloat scale; - GLfloat *m; - int i, j; -#ifdef RUN_DEBUG_BENCHMARK - int cycle_i; /* the counter for the benchmarks we run */ -#endif - - (void) cycles; - - mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); - mat->inv = m = mat->m; - - init_matrix( m ); - - scale = 1.0F + rnd () * norm_scale_types[mtype]; - - for ( i = 0 ; i < 4 ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - switch ( norm_templates[mtype][i * 4 + j] ) { - case NIL: - m[j * 4 + i] = 0.0; - break; - case ONE: - m[j * 4 + i] = 1.0; - break; - case NEG: - m[j * 4 + i] = -1.0; - break; - case VAR: - break; - default: - abort(); - } - } - } - - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - ASSIGN_3V( d[i], 0.0, 0.0, 0.0 ); - ASSIGN_3V( s[i], 0.0, 0.0, 0.0 ); - ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 ); - for ( j = 0 ; j < 3 ; j++ ) - s[i][j] = rnd(); - length[i] = 1 / sqrt( LEN_SQUARED_3FV( s[i] ) ); - } - - source->data = (GLfloat(*)[4]) s; - source->start = (GLfloat *) s; - source->count = TEST_COUNT; - source->stride = sizeof(s[0]); - source->flags = 0; - - dest->data = d; - dest->start = (GLfloat *) d; - dest->count = TEST_COUNT; - dest->stride = sizeof(float[4]); - dest->flags = 0; - - dest2->data = d2; - dest2->start = (GLfloat *) d2; - dest2->count = TEST_COUNT; - dest2->stride = sizeof(float[4]); - dest2->flags = 0; - - ref->data = r; - ref->start = (GLfloat *) r; - ref->count = TEST_COUNT; - ref->stride = sizeof(float[4]); - ref->flags = 0; - - ref2->data = r2; - ref2->start = (GLfloat *) r2; - ref2->count = TEST_COUNT; - ref2->stride = sizeof(float[4]); - ref2->flags = 0; - - if ( norm_normalize_types[mtype] == 0 ) { - ref_norm_transform_rescale( mat, scale, source, NULL, ref ); - } else { - ref_norm_transform_normalize( mat, scale, source, NULL, ref ); - ref_norm_transform_normalize( mat, scale, source, length, ref2 ); - } - - if ( mesa_profile ) { - BEGIN_RACE( *cycles ); - func( mat, scale, source, NULL, dest ); - END_RACE( *cycles ); - func( mat, scale, source, length, dest2 ); - } else { - func( mat, scale, source, NULL, dest ); - func( mat, scale, source, length, dest2 ); - } - - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - for ( j = 0 ; j < 3 ; j++ ) { - if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) { - _mesa_printf( "-----------------------------\n" ); - _mesa_printf( "(i = %i, j = %i)\n", i, j ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d[i][0], r[i][0], r[i][0]/d[i][0], - MAX_PRECISION - significand_match( d[i][0], r[i][0] ) ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d[i][1], r[i][1], r[i][1]/d[i][1], - MAX_PRECISION - significand_match( d[i][1], r[i][1] ) ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d[i][2], r[i][2], r[i][2]/d[i][2], - MAX_PRECISION - significand_match( d[i][2], r[i][2] ) ); - return 0; - } - - if ( norm_normalize_types[mtype] != 0 ) { - if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) { - _mesa_printf( "------------------- precalculated length case ------\n" ); - _mesa_printf( "(i = %i, j = %i)\n", i, j ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d2[i][0], r2[i][0], r2[i][0]/d2[i][0], - MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d2[i][1], r2[i][1], r2[i][1]/d2[i][1], - MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) ); - _mesa_printf( "%f \t %f \t [ratio = %e - %i bit missed]\n", - d2[i][2], r2[i][2], r2[i][2]/d2[i][2], - MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) ); - return 0; - } - } - } - } - - ALIGN_FREE( mat->m ); - return 1; -} - -void _math_test_all_normal_transform_functions( char *description ) -{ - int mtype; - long benchmark_tab[0xf]; - static int first_time = 1; - - if ( first_time ) { - first_time = 0; - mesa_profile = getenv( "MESA_PROFILE" ); - } - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - if ( !counter_overhead ) { - INIT_COUNTER(); - _mesa_printf( "counter overhead: %ld cycles\n\n", counter_overhead ); - } - _mesa_printf( "normal transform results after hooking in %s functions:\n", - description ); - _mesa_printf( "\n-------------------------------------------------------\n" ); - } -#endif - - for ( mtype = 0 ; mtype < 8 ; mtype++ ) { - normal_func func = _mesa_normal_tab[norm_types[mtype]]; - long *cycles = &benchmark_tab[mtype]; - - if ( test_norm_function( func, mtype, cycles ) == 0 ) { - char buf[100]; - _mesa_sprintf( buf, "_mesa_normal_tab[0][%s] failed test (%s)", - norm_strings[mtype], description ); - _mesa_problem( NULL, buf ); - } - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - _mesa_printf( " %li\t", benchmark_tab[mtype] ); - _mesa_printf( " | [%s]\n", norm_strings[mtype] ); - } -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - _mesa_printf( "\n" ); - fflush( stdout ); - } -#endif -} - - -#endif /* DEBUG */ diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h b/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h deleted file mode 100644 index 1b7d742a8..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_util.h +++ /dev/null @@ -1,320 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes - */ - -#ifndef __M_DEBUG_UTIL_H__ -#define __M_DEBUG_UTIL_H__ - - -#ifdef DEBUG /* This code only used for debugging */ - - -/* Comment this out to deactivate the cycle counter. - * NOTE: it works only on CPUs which know the 'rdtsc' command (586 or higher) - * (hope, you don't try to debug Mesa on a 386 ;) - */ -#if defined(__GNUC__) && \ - ((defined(__i386__) && defined(USE_X86_ASM)) || \ - (defined(__sparc__) && defined(USE_SPARC_ASM))) -#define RUN_DEBUG_BENCHMARK -#endif - -#define TEST_COUNT 128 /* size of the tested vector array */ - -#define REQUIRED_PRECISION 10 /* allow 4 bits to miss */ -#define MAX_PRECISION 24 /* max. precision possible */ - - -#ifdef RUN_DEBUG_BENCHMARK -/* Overhead of profiling counter in cycles. Automatically adjusted to - * your machine at run time - counter initialization should give very - * consistent results. - */ -extern long counter_overhead; - -/* This is the value of the environment variable MESA_PROFILE, and is - * used to determine if we should benchmark the functions as well as - * verify their correctness. - */ -extern char *mesa_profile; - -/* Modify the the number of tests if you like. - * We take the minimum of all results, because every error should be - * positive (time used by other processes, task switches etc). - * It is assumed that all calculations are done in the cache. - */ - -#if defined(__i386__) - -#if 1 /* PPro, PII, PIII version */ - -/* Profiling on the P6 architecture requires a little more work, due to - * the internal out-of-order execution. We must perform a serializing - * 'cpuid' instruction before and after the 'rdtsc' instructions to make - * sure no other uops are executed when we sample the timestamp counter. - */ -#define INIT_COUNTER() \ - do { \ - int cycle_i; \ - counter_overhead = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 8 ; cycle_i++ ) { \ - long cycle_tmp1 = 0, cycle_tmp2 = 0; \ - __asm__ __volatile__ ( "push %%ebx \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "rdtsc \n" \ - "mov %%eax, %0 \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "pop %%ebx \n" \ - "push %%ebx \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "rdtsc \n" \ - "mov %%eax, %1 \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "pop %%ebx \n" \ - : "=m" (cycle_tmp1), "=m" (cycle_tmp2) \ - : : "eax", "ecx", "edx" ); \ - if ( counter_overhead > (cycle_tmp2 - cycle_tmp1) ) { \ - counter_overhead = cycle_tmp2 - cycle_tmp1; \ - } \ - } \ - } while (0) - -#define BEGIN_RACE(x) \ - x = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 10 ; cycle_i++ ) { \ - long cycle_tmp1 = 0, cycle_tmp2 = 0; \ - __asm__ __volatile__ ( "push %%ebx \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "rdtsc \n" \ - "mov %%eax, %0 \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "pop %%ebx \n" \ - : "=m" (cycle_tmp1) \ - : : "eax", "ecx", "edx" ); - -#define END_RACE(x) \ - __asm__ __volatile__ ( "push %%ebx \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "rdtsc \n" \ - "mov %%eax, %0 \n" \ - "xor %%eax, %%eax \n" \ - "cpuid \n" \ - "pop %%ebx \n" \ - : "=m" (cycle_tmp2) \ - : : "eax", "ecx", "edx" ); \ - if ( x > (cycle_tmp2 - cycle_tmp1) ) { \ - x = cycle_tmp2 - cycle_tmp1; \ - } \ - } \ - x -= counter_overhead; - -#else /* PPlain, PMMX version */ - -/* To ensure accurate results, we stall the pipelines with the - * non-pairable 'cdq' instruction. This ensures all the code being - * profiled is complete when the 'rdtsc' instruction executes. - */ -#define INIT_COUNTER(x) \ - do { \ - int cycle_i; \ - x = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 32 ; cycle_i++ ) { \ - long cycle_tmp1, cycle_tmp2, dummy; \ - __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp1) ); \ - __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp2) ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "rdtsc" : "=a" (cycle_tmp1), "=d" (dummy) ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "rdtsc" : "=a" (cycle_tmp2), "=d" (dummy) ); \ - if ( x > (cycle_tmp2 - cycle_tmp1) ) \ - x = cycle_tmp2 - cycle_tmp1; \ - } \ - } while (0) - -#define BEGIN_RACE(x) \ - x = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 16 ; cycle_i++ ) { \ - long cycle_tmp1, cycle_tmp2, dummy; \ - __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp1) ); \ - __asm__ ( "mov %%eax, %0" : "=a" (cycle_tmp2) ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "rdtsc" : "=a" (cycle_tmp1), "=d" (dummy) ); - - -#define END_RACE(x) \ - __asm__ ( "cdq" ); \ - __asm__ ( "cdq" ); \ - __asm__ ( "rdtsc" : "=a" (cycle_tmp2), "=d" (dummy) ); \ - if ( x > (cycle_tmp2 - cycle_tmp1) ) \ - x = cycle_tmp2 - cycle_tmp1; \ - } \ - x -= counter_overhead; - -#endif - -#elif defined(__amd64__) - -#define rdtscll(val) do { \ - unsigned int a,d; \ - __asm__ volatile("rdtsc" : "=a" (a), "=d" (d)); \ - (val) = ((unsigned long)a) | (((unsigned long)d)<<32); \ -} while(0) - -/* Copied from i386 PIII version */ -#define INIT_COUNTER() \ - do { \ - int cycle_i; \ - counter_overhead = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 16 ; cycle_i++ ) { \ - unsigned long cycle_tmp1, cycle_tmp2; \ - rdtscll(cycle_tmp1); \ - rdtscll(cycle_tmp2); \ - if ( counter_overhead > (cycle_tmp2 - cycle_tmp1) ) { \ - counter_overhead = cycle_tmp2 - cycle_tmp1; \ - } \ - } \ - } while (0) - - -#define BEGIN_RACE(x) \ - x = LONG_MAX; \ - for ( cycle_i = 0 ; cycle_i < 10 ; cycle_i++ ) { \ - unsigned long cycle_tmp1, cycle_tmp2; \ - rdtscll(cycle_tmp1); \ - -#define END_RACE(x) \ - rdtscll(cycle_tmp2); \ - if ( x > (cycle_tmp2 - cycle_tmp1) ) { \ - x = cycle_tmp2 - cycle_tmp1; \ - } \ - } \ - x -= counter_overhead; - -#elif defined(__sparc__) - -#define INIT_COUNTER() \ - do { counter_overhead = 5; } while(0) - -#define BEGIN_RACE(x) \ -x = LONG_MAX; \ -for (cycle_i = 0; cycle_i <10; cycle_i++) { \ - register long cycle_tmp1 asm("l0"); \ - register long cycle_tmp2 asm("l1"); \ - /* rd %tick, %l0 */ \ - __asm__ __volatile__ (".word 0xa1410000" : "=r" (cycle_tmp1)); /* save timestamp */ - -#define END_RACE(x) \ - /* rd %tick, %l1 */ \ - __asm__ __volatile__ (".word 0xa3410000" : "=r" (cycle_tmp2)); \ - if (x > (cycle_tmp2-cycle_tmp1)) x = cycle_tmp2 - cycle_tmp1; \ -} \ -x -= counter_overhead; - -#else -#error Your processor is not supported for RUN_XFORM_BENCHMARK -#endif - -#else - -#define BEGIN_RACE(x) -#define END_RACE(x) - -#endif - - -/* ============================================================= - * Helper functions - */ - -static GLfloat rnd( void ) -{ - GLfloat f = (GLfloat)rand() / (GLfloat)RAND_MAX; - GLfloat gran = (GLfloat)(1 << 13); - - f = (GLfloat)(GLint)(f * gran) / gran; - - return f * 2.0 - 1.0; -} - -static int significand_match( GLfloat a, GLfloat b ) -{ - GLfloat d = a - b; - int a_ex, b_ex, d_ex; - - if ( d == 0.0F ) { - return MAX_PRECISION; /* Exact match */ - } - - if ( a == 0.0F || b == 0.0F ) { - /* It would probably be better to check if the - * non-zero number is denormalized and return - * the index of the highest set bit here. - */ - return 0; - } - - FREXPF( a, &a_ex ); - FREXPF( b, &b_ex ); - FREXPF( d, &d_ex ); - - if ( a_ex < b_ex ) { - return a_ex - d_ex; - } else { - return b_ex - d_ex; - } -} - -enum { NIL = 0, ONE = 1, NEG = -1, VAR = 2 }; - -/* Ensure our arrays are correctly aligned. - */ -#if defined(__GNUC__) -# define ALIGN16(type, array) type array __attribute__ ((aligned (16))) -#elif defined(__MSC__) -# define ALIGN16(type, array) type array __declspec(align(16)) /* GH: Does this work? */ -#elif defined(__WATCOMC__) -# define ALIGN16(type, array) /* Watcom does not support this */ -#elif defined(__xlC__) -# define ALIGN16(type, array) type __align (16) array -#else -# warning "ALIGN16 will not 16-byte align!\n" -# define ALIGN16 -#endif - - -#endif /* DEBUG */ - -#endif /* __M_DEBUG_UTIL_H__ */ diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c b/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c deleted file mode 100644 index 84e11fe34..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_debug_xform.c +++ /dev/null @@ -1,333 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Updated for P6 architecture by Gareth Hughes. - */ - -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "imports.h" - -#include "m_matrix.h" -#include "m_xform.h" - -#include "m_debug.h" -#include "m_debug_util.h" - -#ifdef DEBUG /* This code only used for debugging */ - - -/* Overhead of profiling counter in cycles. Automatically adjusted to - * your machine at run time - counter initialization should give very - * consistent results. - */ -long counter_overhead = 0; - -/* This is the value of the environment variable MESA_PROFILE, and is - * used to determine if we should benchmark the functions as well as - * verify their correctness. - */ -char *mesa_profile = NULL; - - -static int m_general[16] = { - VAR, VAR, VAR, VAR, - VAR, VAR, VAR, VAR, - VAR, VAR, VAR, VAR, - VAR, VAR, VAR, VAR -}; -static int m_identity[16] = { - ONE, NIL, NIL, NIL, - NIL, ONE, NIL, NIL, - NIL, NIL, ONE, NIL, - NIL, NIL, NIL, ONE -}; -static int m_2d[16] = { - VAR, VAR, NIL, VAR, - VAR, VAR, NIL, VAR, - NIL, NIL, ONE, NIL, - NIL, NIL, NIL, ONE -}; -static int m_2d_no_rot[16] = { - VAR, NIL, NIL, VAR, - NIL, VAR, NIL, VAR, - NIL, NIL, ONE, NIL, - NIL, NIL, NIL, ONE -}; -static int m_3d[16] = { - VAR, VAR, VAR, VAR, - VAR, VAR, VAR, VAR, - VAR, VAR, VAR, VAR, - NIL, NIL, NIL, ONE -}; -static int m_3d_no_rot[16] = { - VAR, NIL, NIL, VAR, - NIL, VAR, NIL, VAR, - NIL, NIL, VAR, VAR, - NIL, NIL, NIL, ONE -}; -static int m_perspective[16] = { - VAR, NIL, VAR, NIL, - NIL, VAR, VAR, NIL, - NIL, NIL, VAR, VAR, - NIL, NIL, NEG, NIL -}; -static int *templates[7] = { - m_general, - m_identity, - m_3d_no_rot, - m_perspective, - m_2d, - m_2d_no_rot, - m_3d -}; -static enum GLmatrixtype mtypes[7] = { - MATRIX_GENERAL, - MATRIX_IDENTITY, - MATRIX_3D_NO_ROT, - MATRIX_PERSPECTIVE, - MATRIX_2D, - MATRIX_2D_NO_ROT, - MATRIX_3D -}; -static char *mstrings[7] = { - "MATRIX_GENERAL", - "MATRIX_IDENTITY", - "MATRIX_3D_NO_ROT", - "MATRIX_PERSPECTIVE", - "MATRIX_2D", - "MATRIX_2D_NO_ROT", - "MATRIX_3D" -}; - - -/* ============================================================= - * Reference transformations - */ - -static void ref_transform( GLvector4f *dst, - const GLmatrix *mat, - const GLvector4f *src ) -{ - GLuint i; - GLfloat *s = (GLfloat *)src->start; - GLfloat (*d)[4] = (GLfloat (*)[4])dst->start; - const GLfloat *m = mat->m; - - for ( i = 0 ; i < src->count ; i++ ) { - TRANSFORM_POINT( d[i], m, s ); - s = (GLfloat *)((char *)s + src->stride); - } -} - - -/* ============================================================= - * Vertex transformation tests - */ - -static void init_matrix( GLfloat *m ) -{ - m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0; - m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] = 7.0; - m[2] = 44.0; m[6] = 9.0; m[10] = 7.0; m[14] = 3.0; - m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] = 9.0; -} - -ALIGN16(static GLfloat, s[TEST_COUNT][4]); -ALIGN16(static GLfloat, d[TEST_COUNT][4]); -ALIGN16(static GLfloat, r[TEST_COUNT][4]); - -static int test_transform_function( transform_func func, int psize, - int mtype, unsigned long *cycles ) -{ - GLvector4f source[1], dest[1], ref[1]; - GLmatrix mat[1]; - GLfloat *m; - int i, j; -#ifdef RUN_DEBUG_BENCHMARK - int cycle_i; /* the counter for the benchmarks we run */ -#endif - - (void) cycles; - - if ( psize > 4 ) { - _mesa_problem( NULL, "test_transform_function called with psize > 4\n" ); - return 0; - } - - mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); - mat->type = mtypes[mtype]; - - m = mat->m; - ASSERT( ((long)m & 15) == 0 ); - - init_matrix( m ); - - for ( i = 0 ; i < 4 ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - switch ( templates[mtype][i * 4 + j] ) { - case NIL: - m[j * 4 + i] = 0.0; - break; - case ONE: - m[j * 4 + i] = 1.0; - break; - case NEG: - m[j * 4 + i] = -1.0; - break; - case VAR: - break; - default: - abort(); - } - } - } - - for ( i = 0 ; i < TEST_COUNT ; i++) { - ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 ); - ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 ); - for ( j = 0 ; j < psize ; j++ ) - s[i][j] = rnd(); - } - - source->data = (GLfloat(*)[4])s; - source->start = (GLfloat *)s; - source->count = TEST_COUNT; - source->stride = sizeof(s[0]); - source->size = 4; - source->flags = 0; - - dest->data = (GLfloat(*)[4])d; - dest->start = (GLfloat *)d; - dest->count = TEST_COUNT; - dest->stride = sizeof(float[4]); - dest->size = 0; - dest->flags = 0; - - ref->data = (GLfloat(*)[4])r; - ref->start = (GLfloat *)r; - ref->count = TEST_COUNT; - ref->stride = sizeof(float[4]); - ref->size = 0; - ref->flags = 0; - - ref_transform( ref, mat, source ); - - if ( mesa_profile ) { - BEGIN_RACE( *cycles ); - func( dest, mat->m, source ); - END_RACE( *cycles ); - } - else { - func( dest, mat->m, source ); - } - - for ( i = 0 ; i < TEST_COUNT ; i++ ) { - for ( j = 0 ; j < 4 ; j++ ) { - if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) { - _mesa_printf("-----------------------------\n" ); - _mesa_printf("(i = %i, j = %i)\n", i, j ); - _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][0], r[i][0], r[i][0]-d[i][0], - MAX_PRECISION - significand_match( d[i][0], r[i][0] ) ); - _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][1], r[i][1], r[i][1]-d[i][1], - MAX_PRECISION - significand_match( d[i][1], r[i][1] ) ); - _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][2], r[i][2], r[i][2]-d[i][2], - MAX_PRECISION - significand_match( d[i][2], r[i][2] ) ); - _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n", - d[i][3], r[i][3], r[i][3]-d[i][3], - MAX_PRECISION - significand_match( d[i][3], r[i][3] ) ); - return 0; - } - } - } - - ALIGN_FREE( mat->m ); - return 1; -} - -void _math_test_all_transform_functions( char *description ) -{ - int psize, mtype; - unsigned long benchmark_tab[4][7]; - static int first_time = 1; - - if ( first_time ) { - first_time = 0; - mesa_profile = getenv( "MESA_PROFILE" ); - } - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - if ( !counter_overhead ) { - INIT_COUNTER(); - _mesa_printf("counter overhead: %lu cycles\n\n", counter_overhead ); - } - _mesa_printf("transform results after hooking in %s functions:\n", description ); - } -#endif - -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) { - _mesa_printf("\n" ); - for ( psize = 1 ; psize <= 4 ; psize++ ) { - _mesa_printf(" p%d\t", psize ); - } - _mesa_printf("\n--------------------------------------------------------\n" ); - } -#endif - - for ( mtype = 0 ; mtype < 7 ; mtype++ ) { - for ( psize = 1 ; psize <= 4 ; psize++ ) { - transform_func func = _mesa_transform_tab[psize][mtypes[mtype]]; - unsigned long *cycles = &(benchmark_tab[psize-1][mtype]); - - if ( test_transform_function( func, psize, mtype, cycles ) == 0 ) { - char buf[100]; - _mesa_sprintf(buf, "_mesa_transform_tab[0][%d][%s] failed test (%s)", - psize, mstrings[mtype], description ); - _mesa_problem( NULL, buf ); - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf(" %li\t", benchmark_tab[psize-1][mtype] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf(" | [%s]\n", mstrings[mtype] ); -#endif - } -#ifdef RUN_DEBUG_BENCHMARK - if ( mesa_profile ) - _mesa_printf( "\n" ); -#endif -} - - -#endif /* DEBUG */ diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h deleted file mode 100644 index 03e65af6c..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_dotprod_tmp.h +++ /dev/null @@ -1,102 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -/* Note - respects the stride of the output vector. - */ -static void TAG(dotprod_vec2)( GLfloat *out, - GLuint outstride, - const GLvector4f *coord_vec, - const GLfloat plane[4] ) -{ - GLuint stride = coord_vec->stride; - GLfloat *coord = coord_vec->start; - GLuint count = coord_vec->count; - - GLuint i; - - const GLfloat plane0 = plane[0], plane1 = plane[1], plane3 = plane[3]; - - for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { - *out = (coord[0] * plane0 + - coord[1] * plane1 + - plane3); - } -} - -static void TAG(dotprod_vec3)( GLfloat *out, - GLuint outstride, - const GLvector4f *coord_vec, - const GLfloat plane[4] ) -{ - GLuint stride = coord_vec->stride; - GLfloat *coord = coord_vec->start; - GLuint count = coord_vec->count; - - GLuint i; - - const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; - const GLfloat plane3 = plane[3]; - - for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { - *out = (coord[0] * plane0 + - coord[1] * plane1 + - coord[2] * plane2 + - plane3); - } -} - -static void TAG(dotprod_vec4)( GLfloat *out, - GLuint outstride, - const GLvector4f *coord_vec, - const GLfloat plane[4] ) -{ - GLuint stride = coord_vec->stride; - GLfloat *coord = coord_vec->start; - GLuint count = coord_vec->count; - GLuint i; - - const GLfloat plane0 = plane[0], plane1 = plane[1], plane2 = plane[2]; - const GLfloat plane3 = plane[3]; - - for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { - *out = (coord[0] * plane0 + - coord[1] * plane1 + - coord[2] * plane2 + - coord[3] * plane3); - } -} - - -static void TAG(init_dotprod)( void ) -{ - _mesa_dotprod_tab[2] = TAG(dotprod_vec2); - _mesa_dotprod_tab[3] = TAG(dotprod_vec3); - _mesa_dotprod_tab[4] = TAG(dotprod_vec4); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_eval.c b/nx-X11/extras/Mesa/src/mesa/math/m_eval.c deleted file mode 100644 index 42ffd4133..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_eval.c +++ /dev/null @@ -1,461 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * eval.c was written by - * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and - * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de). - * - * My original implementation of evaluators was simplistic and didn't - * compute surface normal vectors properly. Bernd and Volker applied - * used more sophisticated methods to get better results. - * - * Thanks guys! - */ - - -#include "glheader.h" -#include "config.h" -#include "m_eval.h" - -static GLfloat inv_tab[MAX_EVAL_ORDER]; - - - -/* - * Horner scheme for Bezier curves - * - * Bezier curves can be computed via a Horner scheme. - * Horner is numerically less stable than the de Casteljau - * algorithm, but it is faster. For curves of degree n - * the complexity of Horner is O(n) and de Casteljau is O(n^2). - * Since stability is not important for displaying curve - * points I decided to use the Horner scheme. - * - * A cubic Bezier curve with control points b0, b1, b2, b3 can be - * written as - * - * (([3] [3] ) [3] ) [3] - * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 - * - * [n] - * where s=1-t and the binomial coefficients [i]. These can - * be computed iteratively using the identity: - * - * [n] [n ] [n] - * [i] = (n-i+1)/i * [i-1] and [0] = 1 - */ - - -void -_math_horner_bezier_curve(const GLfloat * cp, GLfloat * out, GLfloat t, - GLuint dim, GLuint order) -{ - GLfloat s, powert, bincoeff; - GLuint i, k; - - if (order >= 2) { - bincoeff = (GLfloat) (order - 1); - s = 1.0F - t; - - for (k = 0; k < dim; k++) - out[k] = s * cp[k] + bincoeff * t * cp[dim + k]; - - for (i = 2, cp += 2 * dim, powert = t * t; i < order; - i++, powert *= t, cp += dim) { - bincoeff *= (GLfloat) (order - i); - bincoeff *= inv_tab[i]; - - for (k = 0; k < dim; k++) - out[k] = s * out[k] + bincoeff * powert * cp[k]; - } - } - else { /* order=1 -> constant curve */ - - for (k = 0; k < dim; k++) - out[k] = cp[k]; - } -} - -/* - * Tensor product Bezier surfaces - * - * Again the Horner scheme is used to compute a point on a - * TP Bezier surface. First a control polygon for a curve - * on the surface in one parameter direction is computed, - * then the point on the curve for the other parameter - * direction is evaluated. - * - * To store the curve control polygon additional storage - * for max(uorder,vorder) points is needed in the - * control net cn. - */ - -void -_math_horner_bezier_surf(GLfloat * cn, GLfloat * out, GLfloat u, GLfloat v, - GLuint dim, GLuint uorder, GLuint vorder) -{ - GLfloat *cp = cn + uorder * vorder * dim; - GLuint i, uinc = vorder * dim; - - if (vorder > uorder) { - if (uorder >= 2) { - GLfloat s, poweru, bincoeff; - GLuint j, k; - - /* Compute the control polygon for the surface-curve in u-direction */ - for (j = 0; j < vorder; j++) { - GLfloat *ucp = &cn[j * dim]; - - /* Each control point is the point for parameter u on a */ - /* curve defined by the control polygons in u-direction */ - bincoeff = (GLfloat) (uorder - 1); - s = 1.0F - u; - - for (k = 0; k < dim; k++) - cp[j * dim + k] = s * ucp[k] + bincoeff * u * ucp[uinc + k]; - - for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder; - i++, poweru *= u, ucp += uinc) { - bincoeff *= (GLfloat) (uorder - i); - bincoeff *= inv_tab[i]; - - for (k = 0; k < dim; k++) - cp[j * dim + k] = - s * cp[j * dim + k] + bincoeff * poweru * ucp[k]; - } - } - - /* Evaluate curve point in v */ - _math_horner_bezier_curve(cp, out, v, dim, vorder); - } - else /* uorder=1 -> cn defines a curve in v */ - _math_horner_bezier_curve(cn, out, v, dim, vorder); - } - else { /* vorder <= uorder */ - - if (vorder > 1) { - GLuint i; - - /* Compute the control polygon for the surface-curve in u-direction */ - for (i = 0; i < uorder; i++, cn += uinc) { - /* For constant i all cn[i][j] (j=0..vorder) are located */ - /* on consecutive memory locations, so we can use */ - /* horner_bezier_curve to compute the control points */ - - _math_horner_bezier_curve(cn, &cp[i * dim], v, dim, vorder); - } - - /* Evaluate curve point in u */ - _math_horner_bezier_curve(cp, out, u, dim, uorder); - } - else /* vorder=1 -> cn defines a curve in u */ - _math_horner_bezier_curve(cn, out, u, dim, uorder); - } -} - -/* - * The direct de Casteljau algorithm is used when a point on the - * surface and the tangent directions spanning the tangent plane - * should be computed (this is needed to compute normals to the - * surface). In this case the de Casteljau algorithm approach is - * nicer because a point and the partial derivatives can be computed - * at the same time. To get the correct tangent length du and dv - * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. - * Since only the directions are needed, this scaling step is omitted. - * - * De Casteljau needs additional storage for uorder*vorder - * values in the control net cn. - */ - -void -_math_de_casteljau_surf(GLfloat * cn, GLfloat * out, GLfloat * du, - GLfloat * dv, GLfloat u, GLfloat v, GLuint dim, - GLuint uorder, GLuint vorder) -{ - GLfloat *dcn = cn + uorder * vorder * dim; - GLfloat us = 1.0F - u, vs = 1.0F - v; - GLuint h, i, j, k; - GLuint minorder = uorder < vorder ? uorder : vorder; - GLuint uinc = vorder * dim; - GLuint dcuinc = vorder; - - /* Each component is evaluated separately to save buffer space */ - /* This does not drasticaly decrease the performance of the */ - /* algorithm. If additional storage for (uorder-1)*(vorder-1) */ - /* points would be available, the components could be accessed */ - /* in the innermost loop which could lead to less cache misses. */ - -#define CN(I,J,K) cn[(I)*uinc+(J)*dim+(K)] -#define DCN(I, J) dcn[(I)*dcuinc+(J)] - if (minorder < 3) { - if (uorder == vorder) { - for (k = 0; k < dim; k++) { - /* Derivative direction in u */ - du[k] = vs * (CN(1, 0, k) - CN(0, 0, k)) + - v * (CN(1, 1, k) - CN(0, 1, k)); - - /* Derivative direction in v */ - dv[k] = us * (CN(0, 1, k) - CN(0, 0, k)) + - u * (CN(1, 1, k) - CN(1, 0, k)); - - /* bilinear de Casteljau step */ - out[k] = us * (vs * CN(0, 0, k) + v * CN(0, 1, k)) + - u * (vs * CN(1, 0, k) + v * CN(1, 1, k)); - } - } - else if (minorder == uorder) { - for (k = 0; k < dim; k++) { - /* bilinear de Casteljau step */ - DCN(1, 0) = CN(1, 0, k) - CN(0, 0, k); - DCN(0, 0) = us * CN(0, 0, k) + u * CN(1, 0, k); - - for (j = 0; j < vorder - 1; j++) { - /* for the derivative in u */ - DCN(1, j + 1) = CN(1, j + 1, k) - CN(0, j + 1, k); - DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); - - /* for the `point' */ - DCN(0, j + 1) = us * CN(0, j + 1, k) + u * CN(1, j + 1, k); - DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); - } - - /* remaining linear de Casteljau steps until the second last step */ - for (h = minorder; h < vorder - 1; h++) - for (j = 0; j < vorder - h; j++) { - /* for the derivative in u */ - DCN(1, j) = vs * DCN(1, j) + v * DCN(1, j + 1); - - /* for the `point' */ - DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); - } - - /* derivative direction in v */ - dv[k] = DCN(0, 1) - DCN(0, 0); - - /* derivative direction in u */ - du[k] = vs * DCN(1, 0) + v * DCN(1, 1); - - /* last linear de Casteljau step */ - out[k] = vs * DCN(0, 0) + v * DCN(0, 1); - } - } - else { /* minorder == vorder */ - - for (k = 0; k < dim; k++) { - /* bilinear de Casteljau step */ - DCN(0, 1) = CN(0, 1, k) - CN(0, 0, k); - DCN(0, 0) = vs * CN(0, 0, k) + v * CN(0, 1, k); - for (i = 0; i < uorder - 1; i++) { - /* for the derivative in v */ - DCN(i + 1, 1) = CN(i + 1, 1, k) - CN(i + 1, 0, k); - DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); - - /* for the `point' */ - DCN(i + 1, 0) = vs * CN(i + 1, 0, k) + v * CN(i + 1, 1, k); - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - } - - /* remaining linear de Casteljau steps until the second last step */ - for (h = minorder; h < uorder - 1; h++) - for (i = 0; i < uorder - h; i++) { - /* for the derivative in v */ - DCN(i, 1) = us * DCN(i, 1) + u * DCN(i + 1, 1); - - /* for the `point' */ - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - } - - /* derivative direction in u */ - du[k] = DCN(1, 0) - DCN(0, 0); - - /* derivative direction in v */ - dv[k] = us * DCN(0, 1) + u * DCN(1, 1); - - /* last linear de Casteljau step */ - out[k] = us * DCN(0, 0) + u * DCN(1, 0); - } - } - } - else if (uorder == vorder) { - for (k = 0; k < dim; k++) { - /* first bilinear de Casteljau step */ - for (i = 0; i < uorder - 1; i++) { - DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); - for (j = 0; j < vorder - 1; j++) { - DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* remaining bilinear de Casteljau steps until the second last step */ - for (h = 2; h < minorder - 1; h++) - for (i = 0; i < uorder - h; i++) { - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - for (j = 0; j < vorder - h; j++) { - DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* derivative direction in u */ - du[k] = vs * (DCN(1, 0) - DCN(0, 0)) + v * (DCN(1, 1) - DCN(0, 1)); - - /* derivative direction in v */ - dv[k] = us * (DCN(0, 1) - DCN(0, 0)) + u * (DCN(1, 1) - DCN(1, 0)); - - /* last bilinear de Casteljau step */ - out[k] = us * (vs * DCN(0, 0) + v * DCN(0, 1)) + - u * (vs * DCN(1, 0) + v * DCN(1, 1)); - } - } - else if (minorder == uorder) { - for (k = 0; k < dim; k++) { - /* first bilinear de Casteljau step */ - for (i = 0; i < uorder - 1; i++) { - DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); - for (j = 0; j < vorder - 1; j++) { - DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* remaining bilinear de Casteljau steps until the second last step */ - for (h = 2; h < minorder - 1; h++) - for (i = 0; i < uorder - h; i++) { - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - for (j = 0; j < vorder - h; j++) { - DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* last bilinear de Casteljau step */ - DCN(2, 0) = DCN(1, 0) - DCN(0, 0); - DCN(0, 0) = us * DCN(0, 0) + u * DCN(1, 0); - for (j = 0; j < vorder - 1; j++) { - /* for the derivative in u */ - DCN(2, j + 1) = DCN(1, j + 1) - DCN(0, j + 1); - DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); - - /* for the `point' */ - DCN(0, j + 1) = us * DCN(0, j + 1) + u * DCN(1, j + 1); - DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); - } - - /* remaining linear de Casteljau steps until the second last step */ - for (h = minorder; h < vorder - 1; h++) - for (j = 0; j < vorder - h; j++) { - /* for the derivative in u */ - DCN(2, j) = vs * DCN(2, j) + v * DCN(2, j + 1); - - /* for the `point' */ - DCN(0, j) = vs * DCN(0, j) + v * DCN(0, j + 1); - } - - /* derivative direction in v */ - dv[k] = DCN(0, 1) - DCN(0, 0); - - /* derivative direction in u */ - du[k] = vs * DCN(2, 0) + v * DCN(2, 1); - - /* last linear de Casteljau step */ - out[k] = vs * DCN(0, 0) + v * DCN(0, 1); - } - } - else { /* minorder == vorder */ - - for (k = 0; k < dim; k++) { - /* first bilinear de Casteljau step */ - for (i = 0; i < uorder - 1; i++) { - DCN(i, 0) = us * CN(i, 0, k) + u * CN(i + 1, 0, k); - for (j = 0; j < vorder - 1; j++) { - DCN(i, j + 1) = us * CN(i, j + 1, k) + u * CN(i + 1, j + 1, k); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* remaining bilinear de Casteljau steps until the second last step */ - for (h = 2; h < minorder - 1; h++) - for (i = 0; i < uorder - h; i++) { - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - for (j = 0; j < vorder - h; j++) { - DCN(i, j + 1) = us * DCN(i, j + 1) + u * DCN(i + 1, j + 1); - DCN(i, j) = vs * DCN(i, j) + v * DCN(i, j + 1); - } - } - - /* last bilinear de Casteljau step */ - DCN(0, 2) = DCN(0, 1) - DCN(0, 0); - DCN(0, 0) = vs * DCN(0, 0) + v * DCN(0, 1); - for (i = 0; i < uorder - 1; i++) { - /* for the derivative in v */ - DCN(i + 1, 2) = DCN(i + 1, 1) - DCN(i + 1, 0); - DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); - - /* for the `point' */ - DCN(i + 1, 0) = vs * DCN(i + 1, 0) + v * DCN(i + 1, 1); - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - } - - /* remaining linear de Casteljau steps until the second last step */ - for (h = minorder; h < uorder - 1; h++) - for (i = 0; i < uorder - h; i++) { - /* for the derivative in v */ - DCN(i, 2) = us * DCN(i, 2) + u * DCN(i + 1, 2); - - /* for the `point' */ - DCN(i, 0) = us * DCN(i, 0) + u * DCN(i + 1, 0); - } - - /* derivative direction in u */ - du[k] = DCN(1, 0) - DCN(0, 0); - - /* derivative direction in v */ - dv[k] = us * DCN(0, 2) + u * DCN(1, 2); - - /* last linear de Casteljau step */ - out[k] = us * DCN(0, 0) + u * DCN(1, 0); - } - } -#undef DCN -#undef CN -} - - -/* - * Do one-time initialization for evaluators. - */ -void -_math_init_eval(void) -{ - GLuint i; - - /* KW: precompute 1/x for useful x. - */ - for (i = 1; i < MAX_EVAL_ORDER; i++) - inv_tab[i] = 1.0F / i; -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_eval.h b/nx-X11/extras/Mesa/src/mesa/math/m_eval.h deleted file mode 100644 index a23cbd402..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_eval.h +++ /dev/null @@ -1,103 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef _M_EVAL_H -#define _M_EVAL_H - -#include "glheader.h" - -void _math_init_eval( void ); - - -/* - * Horner scheme for Bezier curves - * - * Bezier curves can be computed via a Horner scheme. - * Horner is numerically less stable than the de Casteljau - * algorithm, but it is faster. For curves of degree n - * the complexity of Horner is O(n) and de Casteljau is O(n^2). - * Since stability is not important for displaying curve - * points I decided to use the Horner scheme. - * - * A cubic Bezier curve with control points b0, b1, b2, b3 can be - * written as - * - * (([3] [3] ) [3] ) [3] - * c(t) = (([0]*s*b0 + [1]*t*b1)*s + [2]*t^2*b2)*s + [3]*t^2*b3 - * - * [n] - * where s=1-t and the binomial coefficients [i]. These can - * be computed iteratively using the identity: - * - * [n] [n ] [n] - * [i] = (n-i+1)/i * [i-1] and [0] = 1 - */ - - -void -_math_horner_bezier_curve(const GLfloat *cp, GLfloat *out, GLfloat t, - GLuint dim, GLuint order); - - -/* - * Tensor product Bezier surfaces - * - * Again the Horner scheme is used to compute a point on a - * TP Bezier surface. First a control polygon for a curve - * on the surface in one parameter direction is computed, - * then the point on the curve for the other parameter - * direction is evaluated. - * - * To store the curve control polygon additional storage - * for max(uorder,vorder) points is needed in the - * control net cn. - */ - -void -_math_horner_bezier_surf(GLfloat *cn, GLfloat *out, GLfloat u, GLfloat v, - GLuint dim, GLuint uorder, GLuint vorder); - - -/* - * The direct de Casteljau algorithm is used when a point on the - * surface and the tangent directions spanning the tangent plane - * should be computed (this is needed to compute normals to the - * surface). In this case the de Casteljau algorithm approach is - * nicer because a point and the partial derivatives can be computed - * at the same time. To get the correct tangent length du and dv - * must be multiplied with the (u2-u1)/uorder-1 and (v2-v1)/vorder-1. - * Since only the directions are needed, this scaling step is omitted. - * - * De Casteljau needs additional storage for uorder*vorder - * values in the control net cn. - */ - -void -_math_de_casteljau_surf(GLfloat *cn, GLfloat *out, GLfloat *du, GLfloat *dv, - GLfloat u, GLfloat v, GLuint dim, - GLuint uorder, GLuint vorder); - - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c b/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c deleted file mode 100644 index 408db9b96..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.c +++ /dev/null @@ -1,1622 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file m_matrix.c - * Matrix operations. - * - * \note - * -# 4x4 transformation matrices are stored in memory in column major order. - * -# Points/vertices are to be thought of as column vectors. - * -# Transformation of a point p by a matrix M is: p' = M * p - */ - - -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "imports.h" - -#include "m_matrix.h" - - -/** - * \defgroup MatFlags MAT_FLAG_XXX-flags - * - * Bitmasks to indicate different kinds of 4x4 matrices in GLmatrix::flags - * It would be nice to make all these flags private to m_matrix.c - */ -/*@{*/ -#define MAT_FLAG_IDENTITY 0 /**< is an identity matrix flag. - * (Not actually used - the identity - * matrix is identified by the absense - * of all other flags.) - */ -#define MAT_FLAG_GENERAL 0x1 /**< is a general matrix flag */ -#define MAT_FLAG_ROTATION 0x2 /**< is a rotation matrix flag */ -#define MAT_FLAG_TRANSLATION 0x4 /**< is a translation matrix flag */ -#define MAT_FLAG_UNIFORM_SCALE 0x8 /**< is an uniform scaling matrix flag */ -#define MAT_FLAG_GENERAL_SCALE 0x10 /**< is a general scaling matrix flag */ -#define MAT_FLAG_GENERAL_3D 0x20 /**< general 3D matrix flag */ -#define MAT_FLAG_PERSPECTIVE 0x40 /**< is a perspective proj matrix flag */ -#define MAT_FLAG_SINGULAR 0x80 /**< is a singular matrix flag */ -#define MAT_DIRTY_TYPE 0x100 /**< matrix type is dirty */ -#define MAT_DIRTY_FLAGS 0x200 /**< matrix flags are dirty */ -#define MAT_DIRTY_INVERSE 0x400 /**< matrix inverse is dirty */ - -/** angle preserving matrix flags mask */ -#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE) - -/** geometry related matrix flags mask */ -#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ - MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D | \ - MAT_FLAG_PERSPECTIVE | \ - MAT_FLAG_SINGULAR) - -/** length preserving matrix flags mask */ -#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION) - - -/** 3D (non-perspective) matrix flags mask */ -#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D) - -/** dirty matrix flags mask */ -#define MAT_DIRTY (MAT_DIRTY_TYPE | \ - MAT_DIRTY_FLAGS | \ - MAT_DIRTY_INVERSE) - -/*@}*/ - - -/** - * Test geometry related matrix flags. - * - * \param mat a pointer to a GLmatrix structure. - * \param a flags mask. - * - * \returns non-zero if all geometry related matrix flags are contained within - * the mask, or zero otherwise. - */ -#define TEST_MAT_FLAGS(mat, a) \ - ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0) - - - -/** - * Names of the corresponding GLmatrixtype values. - */ -static const char *types[] = { - "MATRIX_GENERAL", - "MATRIX_IDENTITY", - "MATRIX_3D_NO_ROT", - "MATRIX_PERSPECTIVE", - "MATRIX_2D", - "MATRIX_2D_NO_ROT", - "MATRIX_3D" -}; - - -/** - * Identity matrix. - */ -static GLfloat Identity[16] = { - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 1.0, 0.0, - 0.0, 0.0, 0.0, 1.0 -}; - - - -/**********************************************************************/ -/** \name Matrix multiplication */ -/*@{*/ - -#define A(row,col) a[(col<<2)+row] -#define B(row,col) b[(col<<2)+row] -#define P(row,col) product[(col<<2)+row] - -/** - * Perform a full 4x4 matrix multiplication. - * - * \param a matrix. - * \param b matrix. - * \param product will receive the product of \p a and \p b. - * - * \warning Is assumed that \p product != \p b. \p product == \p a is allowed. - * - * \note KW: 4*16 = 64 multiplications - * - * \author This \c matmul was contributed by Thomas Malik - */ -static void matmul4( GLfloat *product, const GLfloat *a, const GLfloat *b ) -{ - GLint i; - for (i = 0; i < 4; i++) { - const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3); - P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0); - P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1); - P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2); - P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3); - } -} - -/** - * Multiply two matrices known to occupy only the top three rows, such - * as typical model matrices, and orthogonal matrices. - * - * \param a matrix. - * \param b matrix. - * \param product will receive the product of \p a and \p b. - */ -static void matmul34( GLfloat *product, const GLfloat *a, const GLfloat *b ) -{ - GLint i; - for (i = 0; i < 3; i++) { - const GLfloat ai0=A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3); - P(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0); - P(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1); - P(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2); - P(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3; - } - P(3,0) = 0; - P(3,1) = 0; - P(3,2) = 0; - P(3,3) = 1; -} - -#undef A -#undef B -#undef P - -/** - * Multiply a matrix by an array of floats with known properties. - * - * \param mat pointer to a GLmatrix structure containing the left multiplication - * matrix, and that will receive the product result. - * \param m right multiplication matrix array. - * \param flags flags of the matrix \p m. - * - * Joins both flags and marks the type and inverse as dirty. Calls matmul34() - * if both matrices are 3D, or matmul4() otherwise. - */ -static void matrix_multf( GLmatrix *mat, const GLfloat *m, GLuint flags ) -{ - mat->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE); - - if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) - matmul34( mat->m, mat->m, m ); - else - matmul4( mat->m, mat->m, m ); -} - -/** - * Matrix multiplication. - * - * \param dest destination matrix. - * \param a left matrix. - * \param b right matrix. - * - * Joins both flags and marks the type and inverse as dirty. Calls matmul34() - * if both matrices are 3D, or matmul4() otherwise. - */ -void -_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ) -{ - dest->flags = (a->flags | - b->flags | - MAT_DIRTY_TYPE | - MAT_DIRTY_INVERSE); - - if (TEST_MAT_FLAGS(dest, MAT_FLAGS_3D)) - matmul34( dest->m, a->m, b->m ); - else - matmul4( dest->m, a->m, b->m ); -} - -/** - * Matrix multiplication. - * - * \param dest left and destination matrix. - * \param m right matrix array. - * - * Marks the matrix flags with general flag, and type and inverse dirty flags. - * Calls matmul4() for the multiplication. - */ -void -_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *m ) -{ - dest->flags |= (MAT_FLAG_GENERAL | - MAT_DIRTY_TYPE | - MAT_DIRTY_INVERSE | - MAT_DIRTY_FLAGS); - - matmul4( dest->m, dest->m, m ); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Matrix output */ -/*@{*/ - -/** - * Print a matrix array. - * - * \param m matrix array. - * - * Called by _math_matrix_print() to print a matrix or its inverse. - */ -static void print_matrix_floats( const GLfloat m[16] ) -{ - int i; - for (i=0;i<4;i++) { - _mesa_debug(NULL,"\t%f %f %f %f\n", m[i], m[4+i], m[8+i], m[12+i] ); - } -} - -/** - * Dumps the contents of a GLmatrix structure. - * - * \param m pointer to the GLmatrix structure. - */ -void -_math_matrix_print( const GLmatrix *m ) -{ - _mesa_debug(NULL, "Matrix type: %s, flags: %x\n", types[m->type], m->flags); - print_matrix_floats(m->m); - _mesa_debug(NULL, "Inverse: \n"); - if (m->inv) { - GLfloat prod[16]; - print_matrix_floats(m->inv); - matmul4(prod, m->m, m->inv); - _mesa_debug(NULL, "Mat * Inverse:\n"); - print_matrix_floats(prod); - } - else { - _mesa_debug(NULL, " - not available\n"); - } -} - -/*@}*/ - - -/** - * References an element of 4x4 matrix. - * - * \param m matrix array. - * \param c column of the desired element. - * \param r row of the desired element. - * - * \return value of the desired element. - * - * Calculate the linear storage index of the element and references it. - */ -#define MAT(m,r,c) (m)[(c)*4+(r)] - - -/**********************************************************************/ -/** \name Matrix inversion */ -/*@{*/ - -/** - * Swaps the values of two floating pointer variables. - * - * Used by invert_matrix_general() to swap the row pointers. - */ -#define SWAP_ROWS(a, b) { GLfloat *_tmp = a; (a)=(b); (b)=_tmp; } - -/** - * Compute inverse of 4x4 transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * \author - * Code contributed by Jacques Leroy jle@star.be - * - * Calculates the inverse matrix by performing the gaussian matrix reduction - * with partial pivoting followed by back/substitution with the loops manually - * unrolled. - */ -static GLboolean invert_matrix_general( GLmatrix *mat ) -{ - const GLfloat *m = mat->m; - GLfloat *out = mat->inv; - GLfloat wtmp[4][8]; - GLfloat m0, m1, m2, m3, s; - GLfloat *r0, *r1, *r2, *r3; - - r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3]; - - r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1), - r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3), - r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0, - - r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1), - r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3), - r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0, - - r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1), - r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3), - r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0, - - r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1), - r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3), - r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; - - /* choose pivot - or die */ - if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2); - if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1); - if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0); - if (0.0 == r0[0]) return GL_FALSE; - - /* eliminate first variable */ - m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0]; - s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s; - s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; - s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; - s = r0[4]; - if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } - s = r0[5]; - if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } - s = r0[6]; - if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } - s = r0[7]; - if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } - - /* choose pivot - or die */ - if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2); - if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1); - if (0.0 == r1[1]) return GL_FALSE; - - /* eliminate second variable */ - m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1]; - r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; - r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; - s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } - s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } - s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } - s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } - - /* choose pivot - or die */ - if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2); - if (0.0 == r2[2]) return GL_FALSE; - - /* eliminate third variable */ - m3 = r3[2]/r2[2]; - r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], - r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], - r3[7] -= m3 * r2[7]; - - /* last check */ - if (0.0 == r3[3]) return GL_FALSE; - - s = 1.0F/r3[3]; /* now back substitute row 3 */ - r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s; - - m2 = r2[3]; /* now back substitute row 2 */ - s = 1.0F/r2[2]; - r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2), - r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2); - m1 = r1[3]; - r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, - r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1; - m0 = r0[3]; - r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, - r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0; - - m1 = r1[2]; /* now back substitute row 1 */ - s = 1.0F/r1[1]; - r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1), - r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1); - m0 = r0[2]; - r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, - r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0; - - m0 = r0[1]; /* now back substitute row 0 */ - s = 1.0F/r0[0]; - r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0), - r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0); - - MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5], - MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7], - MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5], - MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7], - MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5], - MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7], - MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5], - MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7]; - - return GL_TRUE; -} -#undef SWAP_ROWS - -/** - * Compute inverse of a general 3d transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * \author Adapted from graphics gems II. - * - * Calculates the inverse of the upper left by first calculating its - * determinant and multiplying it to the symmetric adjust matrix of each - * element. Finally deals with the translation part by transforming the - * original translation vector using by the calculated submatrix inverse. - */ -static GLboolean invert_matrix_3d_general( GLmatrix *mat ) -{ - const GLfloat *in = mat->m; - GLfloat *out = mat->inv; - GLfloat pos, neg, t; - GLfloat det; - - /* Calculate the determinant of upper left 3x3 submatrix and - * determine if the matrix is singular. - */ - pos = neg = 0.0; - t = MAT(in,0,0) * MAT(in,1,1) * MAT(in,2,2); - if (t >= 0.0) pos += t; else neg += t; - - t = MAT(in,1,0) * MAT(in,2,1) * MAT(in,0,2); - if (t >= 0.0) pos += t; else neg += t; - - t = MAT(in,2,0) * MAT(in,0,1) * MAT(in,1,2); - if (t >= 0.0) pos += t; else neg += t; - - t = -MAT(in,2,0) * MAT(in,1,1) * MAT(in,0,2); - if (t >= 0.0) pos += t; else neg += t; - - t = -MAT(in,1,0) * MAT(in,0,1) * MAT(in,2,2); - if (t >= 0.0) pos += t; else neg += t; - - t = -MAT(in,0,0) * MAT(in,2,1) * MAT(in,1,2); - if (t >= 0.0) pos += t; else neg += t; - - det = pos + neg; - - if (det*det < 1e-25) - return GL_FALSE; - - det = 1.0F / det; - MAT(out,0,0) = ( (MAT(in,1,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,1,2) )*det); - MAT(out,0,1) = (- (MAT(in,0,1)*MAT(in,2,2) - MAT(in,2,1)*MAT(in,0,2) )*det); - MAT(out,0,2) = ( (MAT(in,0,1)*MAT(in,1,2) - MAT(in,1,1)*MAT(in,0,2) )*det); - MAT(out,1,0) = (- (MAT(in,1,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,1,2) )*det); - MAT(out,1,1) = ( (MAT(in,0,0)*MAT(in,2,2) - MAT(in,2,0)*MAT(in,0,2) )*det); - MAT(out,1,2) = (- (MAT(in,0,0)*MAT(in,1,2) - MAT(in,1,0)*MAT(in,0,2) )*det); - MAT(out,2,0) = ( (MAT(in,1,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,1,1) )*det); - MAT(out,2,1) = (- (MAT(in,0,0)*MAT(in,2,1) - MAT(in,2,0)*MAT(in,0,1) )*det); - MAT(out,2,2) = ( (MAT(in,0,0)*MAT(in,1,1) - MAT(in,1,0)*MAT(in,0,1) )*det); - - /* Do the translation part */ - MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) + - MAT(in,1,3) * MAT(out,0,1) + - MAT(in,2,3) * MAT(out,0,2) ); - MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) + - MAT(in,1,3) * MAT(out,1,1) + - MAT(in,2,3) * MAT(out,1,2) ); - MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) + - MAT(in,1,3) * MAT(out,2,1) + - MAT(in,2,3) * MAT(out,2,2) ); - - return GL_TRUE; -} - -/** - * Compute inverse of a 3d transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * If the matrix is not an angle preserving matrix then calls - * invert_matrix_3d_general for the actual calculation. Otherwise calculates - * the inverse matrix analyzing and inverting each of the scaling, rotation and - * translation parts. - */ -static GLboolean invert_matrix_3d( GLmatrix *mat ) -{ - const GLfloat *in = mat->m; - GLfloat *out = mat->inv; - - if (!TEST_MAT_FLAGS(mat, MAT_FLAGS_ANGLE_PRESERVING)) { - return invert_matrix_3d_general( mat ); - } - - if (mat->flags & MAT_FLAG_UNIFORM_SCALE) { - GLfloat scale = (MAT(in,0,0) * MAT(in,0,0) + - MAT(in,0,1) * MAT(in,0,1) + - MAT(in,0,2) * MAT(in,0,2)); - - if (scale == 0.0) - return GL_FALSE; - - scale = 1.0F / scale; - - /* Transpose and scale the 3 by 3 upper-left submatrix. */ - MAT(out,0,0) = scale * MAT(in,0,0); - MAT(out,1,0) = scale * MAT(in,0,1); - MAT(out,2,0) = scale * MAT(in,0,2); - MAT(out,0,1) = scale * MAT(in,1,0); - MAT(out,1,1) = scale * MAT(in,1,1); - MAT(out,2,1) = scale * MAT(in,1,2); - MAT(out,0,2) = scale * MAT(in,2,0); - MAT(out,1,2) = scale * MAT(in,2,1); - MAT(out,2,2) = scale * MAT(in,2,2); - } - else if (mat->flags & MAT_FLAG_ROTATION) { - /* Transpose the 3 by 3 upper-left submatrix. */ - MAT(out,0,0) = MAT(in,0,0); - MAT(out,1,0) = MAT(in,0,1); - MAT(out,2,0) = MAT(in,0,2); - MAT(out,0,1) = MAT(in,1,0); - MAT(out,1,1) = MAT(in,1,1); - MAT(out,2,1) = MAT(in,1,2); - MAT(out,0,2) = MAT(in,2,0); - MAT(out,1,2) = MAT(in,2,1); - MAT(out,2,2) = MAT(in,2,2); - } - else { - /* pure translation */ - MEMCPY( out, Identity, sizeof(Identity) ); - MAT(out,0,3) = - MAT(in,0,3); - MAT(out,1,3) = - MAT(in,1,3); - MAT(out,2,3) = - MAT(in,2,3); - return GL_TRUE; - } - - if (mat->flags & MAT_FLAG_TRANSLATION) { - /* Do the translation part */ - MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0) + - MAT(in,1,3) * MAT(out,0,1) + - MAT(in,2,3) * MAT(out,0,2) ); - MAT(out,1,3) = - (MAT(in,0,3) * MAT(out,1,0) + - MAT(in,1,3) * MAT(out,1,1) + - MAT(in,2,3) * MAT(out,1,2) ); - MAT(out,2,3) = - (MAT(in,0,3) * MAT(out,2,0) + - MAT(in,1,3) * MAT(out,2,1) + - MAT(in,2,3) * MAT(out,2,2) ); - } - else { - MAT(out,0,3) = MAT(out,1,3) = MAT(out,2,3) = 0.0; - } - - return GL_TRUE; -} - -/** - * Compute inverse of an identity transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return always GL_TRUE. - * - * Simply copies Identity into GLmatrix::inv. - */ -static GLboolean invert_matrix_identity( GLmatrix *mat ) -{ - MEMCPY( mat->inv, Identity, sizeof(Identity) ); - return GL_TRUE; -} - -/** - * Compute inverse of a no-rotation 3d transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * Calculates the - */ -static GLboolean invert_matrix_3d_no_rot( GLmatrix *mat ) -{ - const GLfloat *in = mat->m; - GLfloat *out = mat->inv; - - if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0 || MAT(in,2,2) == 0 ) - return GL_FALSE; - - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); - MAT(out,0,0) = 1.0F / MAT(in,0,0); - MAT(out,1,1) = 1.0F / MAT(in,1,1); - MAT(out,2,2) = 1.0F / MAT(in,2,2); - - if (mat->flags & MAT_FLAG_TRANSLATION) { - MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0)); - MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1)); - MAT(out,2,3) = - (MAT(in,2,3) * MAT(out,2,2)); - } - - return GL_TRUE; -} - -/** - * Compute inverse of a no-rotation 2d transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * Calculates the inverse matrix by applying the inverse scaling and - * translation to the identity matrix. - */ -static GLboolean invert_matrix_2d_no_rot( GLmatrix *mat ) -{ - const GLfloat *in = mat->m; - GLfloat *out = mat->inv; - - if (MAT(in,0,0) == 0 || MAT(in,1,1) == 0) - return GL_FALSE; - - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); - MAT(out,0,0) = 1.0F / MAT(in,0,0); - MAT(out,1,1) = 1.0F / MAT(in,1,1); - - if (mat->flags & MAT_FLAG_TRANSLATION) { - MAT(out,0,3) = - (MAT(in,0,3) * MAT(out,0,0)); - MAT(out,1,3) = - (MAT(in,1,3) * MAT(out,1,1)); - } - - return GL_TRUE; -} - -#if 0 -/* broken */ -static GLboolean invert_matrix_perspective( GLmatrix *mat ) -{ - const GLfloat *in = mat->m; - GLfloat *out = mat->inv; - - if (MAT(in,2,3) == 0) - return GL_FALSE; - - MEMCPY( out, Identity, 16 * sizeof(GLfloat) ); - - MAT(out,0,0) = 1.0F / MAT(in,0,0); - MAT(out,1,1) = 1.0F / MAT(in,1,1); - - MAT(out,0,3) = MAT(in,0,2); - MAT(out,1,3) = MAT(in,1,2); - - MAT(out,2,2) = 0; - MAT(out,2,3) = -1; - - MAT(out,3,2) = 1.0F / MAT(in,2,3); - MAT(out,3,3) = MAT(in,2,2) * MAT(out,3,2); - - return GL_TRUE; -} -#endif - -/** - * Matrix inversion function pointer type. - */ -typedef GLboolean (*inv_mat_func)( GLmatrix *mat ); - -/** - * Table of the matrix inversion functions according to the matrix type. - */ -static inv_mat_func inv_mat_tab[7] = { - invert_matrix_general, - invert_matrix_identity, - invert_matrix_3d_no_rot, -#if 0 - /* Don't use this function for now - it fails when the projection matrix - * is premultiplied by a translation (ala Chromium's tilesort SPU). - */ - invert_matrix_perspective, -#else - invert_matrix_general, -#endif - invert_matrix_3d, /* lazy! */ - invert_matrix_2d_no_rot, - invert_matrix_3d -}; - -/** - * Compute inverse of a transformation matrix. - * - * \param mat pointer to a GLmatrix structure. The matrix inverse will be - * stored in the GLmatrix::inv attribute. - * - * \return GL_TRUE for success, GL_FALSE for failure (\p singular matrix). - * - * Calls the matrix inversion function in inv_mat_tab corresponding to the - * given matrix type. In case of failure, updates the MAT_FLAG_SINGULAR flag, - * and copies the identity matrix into GLmatrix::inv. - */ -static GLboolean matrix_invert( GLmatrix *mat ) -{ - if (inv_mat_tab[mat->type](mat)) { - mat->flags &= ~MAT_FLAG_SINGULAR; - return GL_TRUE; - } else { - mat->flags |= MAT_FLAG_SINGULAR; - MEMCPY( mat->inv, Identity, sizeof(Identity) ); - return GL_FALSE; - } -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Matrix generation */ -/*@{*/ - -/** - * Generate a 4x4 transformation matrix from glRotate parameters, and - * post-multiply the input matrix by it. - * - * \author - * This function was contributed by Erich Boleyn (erich@uruk.org). - * Optimizations contributed by Rudolf Opalla (rudi@khm.de). - */ -void -_math_matrix_rotate( GLmatrix *mat, - GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) -{ - GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; - GLfloat m[16]; - GLboolean optimized; - - s = (GLfloat) sin( angle * DEG2RAD ); - c = (GLfloat) cos( angle * DEG2RAD ); - - MEMCPY(m, Identity, sizeof(GLfloat)*16); - optimized = GL_FALSE; - -#define M(row,col) m[col*4+row] - - if (x == 0.0F) { - if (y == 0.0F) { - if (z != 0.0F) { - optimized = GL_TRUE; - /* rotate only around z-axis */ - M(0,0) = c; - M(1,1) = c; - if (z < 0.0F) { - M(0,1) = s; - M(1,0) = -s; - } - else { - M(0,1) = -s; - M(1,0) = s; - } - } - } - else if (z == 0.0F) { - optimized = GL_TRUE; - /* rotate only around y-axis */ - M(0,0) = c; - M(2,2) = c; - if (y < 0.0F) { - M(0,2) = -s; - M(2,0) = s; - } - else { - M(0,2) = s; - M(2,0) = -s; - } - } - } - else if (y == 0.0F) { - if (z == 0.0F) { - optimized = GL_TRUE; - /* rotate only around x-axis */ - M(1,1) = c; - M(2,2) = c; - if (x < 0.0F) { - M(1,2) = s; - M(2,1) = -s; - } - else { - M(1,2) = -s; - M(2,1) = s; - } - } - } - - if (!optimized) { - const GLfloat mag = SQRTF(x * x + y * y + z * z); - - if (mag <= 1.0e-4) { - /* no rotation, leave mat as-is */ - return; - } - - x /= mag; - y /= mag; - z /= mag; - - - /* - * Arbitrary axis rotation matrix. - * - * This is composed of 5 matrices, Rz, Ry, T, Ry', Rz', multiplied - * like so: Rz * Ry * T * Ry' * Rz'. T is the final rotation - * (which is about the X-axis), and the two composite transforms - * Ry' * Rz' and Rz * Ry are (respectively) the rotations necessary - * from the arbitrary axis to the X-axis then back. They are - * all elementary rotations. - * - * Rz' is a rotation about the Z-axis, to bring the axis vector - * into the x-z plane. Then Ry' is applied, rotating about the - * Y-axis to bring the axis vector parallel with the X-axis. The - * rotation about the X-axis is then performed. Ry and Rz are - * simply the respective inverse transforms to bring the arbitrary - * axis back to it's original orientation. The first transforms - * Rz' and Ry' are considered inverses, since the data from the - * arbitrary axis gives you info on how to get to it, not how - * to get away from it, and an inverse must be applied. - * - * The basic calculation used is to recognize that the arbitrary - * axis vector (x, y, z), since it is of unit length, actually - * represents the sines and cosines of the angles to rotate the - * X-axis to the same orientation, with theta being the angle about - * Z and phi the angle about Y (in the order described above) - * as follows: - * - * cos ( theta ) = x / sqrt ( 1 - z^2 ) - * sin ( theta ) = y / sqrt ( 1 - z^2 ) - * - * cos ( phi ) = sqrt ( 1 - z^2 ) - * sin ( phi ) = z - * - * Note that cos ( phi ) can further be inserted to the above - * formulas: - * - * cos ( theta ) = x / cos ( phi ) - * sin ( theta ) = y / sin ( phi ) - * - * ...etc. Because of those relations and the standard trigonometric - * relations, it is pssible to reduce the transforms down to what - * is used below. It may be that any primary axis chosen will give the - * same results (modulo a sign convention) using thie method. - * - * Particularly nice is to notice that all divisions that might - * have caused trouble when parallel to certain planes or - * axis go away with care paid to reducing the expressions. - * After checking, it does perform correctly under all cases, since - * in all the cases of division where the denominator would have - * been zero, the numerator would have been zero as well, giving - * the expected result. - */ - - xx = x * x; - yy = y * y; - zz = z * z; - xy = x * y; - yz = y * z; - zx = z * x; - xs = x * s; - ys = y * s; - zs = z * s; - one_c = 1.0F - c; - - /* We already hold the identity-matrix so we can skip some statements */ - M(0,0) = (one_c * xx) + c; - M(0,1) = (one_c * xy) - zs; - M(0,2) = (one_c * zx) + ys; -/* M(0,3) = 0.0F; */ - - M(1,0) = (one_c * xy) + zs; - M(1,1) = (one_c * yy) + c; - M(1,2) = (one_c * yz) - xs; -/* M(1,3) = 0.0F; */ - - M(2,0) = (one_c * zx) - ys; - M(2,1) = (one_c * yz) + xs; - M(2,2) = (one_c * zz) + c; -/* M(2,3) = 0.0F; */ - -/* - M(3,0) = 0.0F; - M(3,1) = 0.0F; - M(3,2) = 0.0F; - M(3,3) = 1.0F; -*/ - } -#undef M - - matrix_multf( mat, m, MAT_FLAG_ROTATION ); -} - -/** - * Apply a perspective projection matrix. - * - * \param mat matrix to apply the projection. - * \param left left clipping plane coordinate. - * \param right right clipping plane coordinate. - * \param bottom bottom clipping plane coordinate. - * \param top top clipping plane coordinate. - * \param nearval distance to the near clipping plane. - * \param farval distance to the far clipping plane. - * - * Creates the projection matrix and multiplies it with \p mat, marking the - * MAT_FLAG_PERSPECTIVE flag. - */ -void -_math_matrix_frustum( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ) -{ - GLfloat x, y, a, b, c, d; - GLfloat m[16]; - - x = (2.0F*nearval) / (right-left); - y = (2.0F*nearval) / (top-bottom); - a = (right+left) / (right-left); - b = (top+bottom) / (top-bottom); - c = -(farval+nearval) / ( farval-nearval); - d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */ - -#define M(row,col) m[col*4+row] - M(0,0) = x; M(0,1) = 0.0F; M(0,2) = a; M(0,3) = 0.0F; - M(1,0) = 0.0F; M(1,1) = y; M(1,2) = b; M(1,3) = 0.0F; - M(2,0) = 0.0F; M(2,1) = 0.0F; M(2,2) = c; M(2,3) = d; - M(3,0) = 0.0F; M(3,1) = 0.0F; M(3,2) = -1.0F; M(3,3) = 0.0F; -#undef M - - matrix_multf( mat, m, MAT_FLAG_PERSPECTIVE ); -} - -/** - * Apply an orthographic projection matrix. - * - * \param mat matrix to apply the projection. - * \param left left clipping plane coordinate. - * \param right right clipping plane coordinate. - * \param bottom bottom clipping plane coordinate. - * \param top top clipping plane coordinate. - * \param nearval distance to the near clipping plane. - * \param farval distance to the far clipping plane. - * - * Creates the projection matrix and multiplies it with \p mat, marking the - * MAT_FLAG_GENERAL_SCALE and MAT_FLAG_TRANSLATION flags. - */ -void -_math_matrix_ortho( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ) -{ - GLfloat m[16]; - -#define M(row,col) m[col*4+row] - M(0,0) = 2.0F / (right-left); - M(0,1) = 0.0F; - M(0,2) = 0.0F; - M(0,3) = -(right+left) / (right-left); - - M(1,0) = 0.0F; - M(1,1) = 2.0F / (top-bottom); - M(1,2) = 0.0F; - M(1,3) = -(top+bottom) / (top-bottom); - - M(2,0) = 0.0F; - M(2,1) = 0.0F; - M(2,2) = -2.0F / (farval-nearval); - M(2,3) = -(farval+nearval) / (farval-nearval); - - M(3,0) = 0.0F; - M(3,1) = 0.0F; - M(3,2) = 0.0F; - M(3,3) = 1.0F; -#undef M - - matrix_multf( mat, m, (MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION)); -} - -/** - * Multiply a matrix with a general scaling matrix. - * - * \param mat matrix. - * \param x x axis scale factor. - * \param y y axis scale factor. - * \param z z axis scale factor. - * - * Multiplies in-place the elements of \p mat by the scale factors. Checks if - * the scales factors are roughly the same, marking the MAT_FLAG_UNIFORM_SCALE - * flag, or MAT_FLAG_GENERAL_SCALE. Marks the MAT_DIRTY_TYPE and - * MAT_DIRTY_INVERSE dirty flags. - */ -void -_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) -{ - GLfloat *m = mat->m; - m[0] *= x; m[4] *= y; m[8] *= z; - m[1] *= x; m[5] *= y; m[9] *= z; - m[2] *= x; m[6] *= y; m[10] *= z; - m[3] *= x; m[7] *= y; m[11] *= z; - - if (fabs(x - y) < 1e-8 && fabs(x - z) < 1e-8) - mat->flags |= MAT_FLAG_UNIFORM_SCALE; - else - mat->flags |= MAT_FLAG_GENERAL_SCALE; - - mat->flags |= (MAT_DIRTY_TYPE | - MAT_DIRTY_INVERSE); -} - -/** - * Multiply a matrix with a translation matrix. - * - * \param mat matrix. - * \param x translation vector x coordinate. - * \param y translation vector y coordinate. - * \param z translation vector z coordinate. - * - * Adds the translation coordinates to the elements of \p mat in-place. Marks - * the MAT_FLAG_TRANSLATION flag, and the MAT_DIRTY_TYPE and MAT_DIRTY_INVERSE - * dirty flags. - */ -void -_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ) -{ - GLfloat *m = mat->m; - m[12] = m[0] * x + m[4] * y + m[8] * z + m[12]; - m[13] = m[1] * x + m[5] * y + m[9] * z + m[13]; - m[14] = m[2] * x + m[6] * y + m[10] * z + m[14]; - m[15] = m[3] * x + m[7] * y + m[11] * z + m[15]; - - mat->flags |= (MAT_FLAG_TRANSLATION | - MAT_DIRTY_TYPE | - MAT_DIRTY_INVERSE); -} - - -/** - * Set matrix to do viewport and depthrange mapping. - * Transforms Normalized Device Coords to window/Z values. - */ -void -_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, - GLfloat zNear, GLfloat zFar, GLfloat depthMax) -{ - m->m[MAT_SX] = (GLfloat) width / 2.0F; - m->m[MAT_TX] = m->m[MAT_SX] + x; - m->m[MAT_SY] = (GLfloat) height / 2.0F; - m->m[MAT_TY] = m->m[MAT_SY] + y; - m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F); - m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear); - m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION; - m->type = MATRIX_3D_NO_ROT; -} - - -/** - * Set a matrix to the identity matrix. - * - * \param mat matrix. - * - * Copies ::Identity into \p GLmatrix::m, and into GLmatrix::inv if not NULL. - * Sets the matrix type to identity, and clear the dirty flags. - */ -void -_math_matrix_set_identity( GLmatrix *mat ) -{ - MEMCPY( mat->m, Identity, 16*sizeof(GLfloat) ); - - if (mat->inv) - MEMCPY( mat->inv, Identity, 16*sizeof(GLfloat) ); - - mat->type = MATRIX_IDENTITY; - mat->flags &= ~(MAT_DIRTY_FLAGS| - MAT_DIRTY_TYPE| - MAT_DIRTY_INVERSE); -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Matrix analysis */ -/*@{*/ - -#define ZERO(x) (1<<x) -#define ONE(x) (1<<(x+16)) - -#define MASK_NO_TRX (ZERO(12) | ZERO(13) | ZERO(14)) -#define MASK_NO_2D_SCALE ( ONE(0) | ONE(5)) - -#define MASK_IDENTITY ( ONE(0) | ZERO(4) | ZERO(8) | ZERO(12) |\ - ZERO(1) | ONE(5) | ZERO(9) | ZERO(13) |\ - ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\ - ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) ) - -#define MASK_2D_NO_ROT ( ZERO(4) | ZERO(8) | \ - ZERO(1) | ZERO(9) | \ - ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\ - ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) ) - -#define MASK_2D ( ZERO(8) | \ - ZERO(9) | \ - ZERO(2) | ZERO(6) | ONE(10) | ZERO(14) |\ - ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) ) - - -#define MASK_3D_NO_ROT ( ZERO(4) | ZERO(8) | \ - ZERO(1) | ZERO(9) | \ - ZERO(2) | ZERO(6) | \ - ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) ) - -#define MASK_3D ( \ - \ - \ - ZERO(3) | ZERO(7) | ZERO(11) | ONE(15) ) - - -#define MASK_PERSPECTIVE ( ZERO(4) | ZERO(12) |\ - ZERO(1) | ZERO(13) |\ - ZERO(2) | ZERO(6) | \ - ZERO(3) | ZERO(7) | ZERO(15) ) - -#define SQ(x) ((x)*(x)) - -/** - * Determine type and flags from scratch. - * - * \param mat matrix. - * - * This is expensive enough to only want to do it once. - */ -static void analyse_from_scratch( GLmatrix *mat ) -{ - const GLfloat *m = mat->m; - GLuint mask = 0; - GLuint i; - - for (i = 0 ; i < 16 ; i++) { - if (m[i] == 0.0) mask |= (1<<i); - } - - if (m[0] == 1.0F) mask |= (1<<16); - if (m[5] == 1.0F) mask |= (1<<21); - if (m[10] == 1.0F) mask |= (1<<26); - if (m[15] == 1.0F) mask |= (1<<31); - - mat->flags &= ~MAT_FLAGS_GEOMETRY; - - /* Check for translation - no-one really cares - */ - if ((mask & MASK_NO_TRX) != MASK_NO_TRX) - mat->flags |= MAT_FLAG_TRANSLATION; - - /* Do the real work - */ - if (mask == (GLuint) MASK_IDENTITY) { - mat->type = MATRIX_IDENTITY; - } - else if ((mask & MASK_2D_NO_ROT) == (GLuint) MASK_2D_NO_ROT) { - mat->type = MATRIX_2D_NO_ROT; - - if ((mask & MASK_NO_2D_SCALE) != MASK_NO_2D_SCALE) - mat->flags |= MAT_FLAG_GENERAL_SCALE; - } - else if ((mask & MASK_2D) == (GLuint) MASK_2D) { - GLfloat mm = DOT2(m, m); - GLfloat m4m4 = DOT2(m+4,m+4); - GLfloat mm4 = DOT2(m,m+4); - - mat->type = MATRIX_2D; - - /* Check for scale */ - if (SQ(mm-1) > SQ(1e-6) || - SQ(m4m4-1) > SQ(1e-6)) - mat->flags |= MAT_FLAG_GENERAL_SCALE; - - /* Check for rotation */ - if (SQ(mm4) > SQ(1e-6)) - mat->flags |= MAT_FLAG_GENERAL_3D; - else - mat->flags |= MAT_FLAG_ROTATION; - - } - else if ((mask & MASK_3D_NO_ROT) == (GLuint) MASK_3D_NO_ROT) { - mat->type = MATRIX_3D_NO_ROT; - - /* Check for scale */ - if (SQ(m[0]-m[5]) < SQ(1e-6) && - SQ(m[0]-m[10]) < SQ(1e-6)) { - if (SQ(m[0]-1.0) > SQ(1e-6)) { - mat->flags |= MAT_FLAG_UNIFORM_SCALE; - } - } - else { - mat->flags |= MAT_FLAG_GENERAL_SCALE; - } - } - else if ((mask & MASK_3D) == (GLuint) MASK_3D) { - GLfloat c1 = DOT3(m,m); - GLfloat c2 = DOT3(m+4,m+4); - GLfloat c3 = DOT3(m+8,m+8); - GLfloat d1 = DOT3(m, m+4); - GLfloat cp[3]; - - mat->type = MATRIX_3D; - - /* Check for scale */ - if (SQ(c1-c2) < SQ(1e-6) && SQ(c1-c3) < SQ(1e-6)) { - if (SQ(c1-1.0) > SQ(1e-6)) - mat->flags |= MAT_FLAG_UNIFORM_SCALE; - /* else no scale at all */ - } - else { - mat->flags |= MAT_FLAG_GENERAL_SCALE; - } - - /* Check for rotation */ - if (SQ(d1) < SQ(1e-6)) { - CROSS3( cp, m, m+4 ); - SUB_3V( cp, cp, (m+8) ); - if (LEN_SQUARED_3FV(cp) < SQ(1e-6)) - mat->flags |= MAT_FLAG_ROTATION; - else - mat->flags |= MAT_FLAG_GENERAL_3D; - } - else { - mat->flags |= MAT_FLAG_GENERAL_3D; /* shear, etc */ - } - } - else if ((mask & MASK_PERSPECTIVE) == MASK_PERSPECTIVE && m[11]==-1.0F) { - mat->type = MATRIX_PERSPECTIVE; - mat->flags |= MAT_FLAG_GENERAL; - } - else { - mat->type = MATRIX_GENERAL; - mat->flags |= MAT_FLAG_GENERAL; - } -} - -/** - * Analyze a matrix given that its flags are accurate. - * - * This is the more common operation, hopefully. - */ -static void analyse_from_flags( GLmatrix *mat ) -{ - const GLfloat *m = mat->m; - - if (TEST_MAT_FLAGS(mat, 0)) { - mat->type = MATRIX_IDENTITY; - } - else if (TEST_MAT_FLAGS(mat, (MAT_FLAG_TRANSLATION | - MAT_FLAG_UNIFORM_SCALE | - MAT_FLAG_GENERAL_SCALE))) { - if ( m[10]==1.0F && m[14]==0.0F ) { - mat->type = MATRIX_2D_NO_ROT; - } - else { - mat->type = MATRIX_3D_NO_ROT; - } - } - else if (TEST_MAT_FLAGS(mat, MAT_FLAGS_3D)) { - if ( m[ 8]==0.0F - && m[ 9]==0.0F - && m[2]==0.0F && m[6]==0.0F && m[10]==1.0F && m[14]==0.0F) { - mat->type = MATRIX_2D; - } - else { - mat->type = MATRIX_3D; - } - } - else if ( m[4]==0.0F && m[12]==0.0F - && m[1]==0.0F && m[13]==0.0F - && m[2]==0.0F && m[6]==0.0F - && m[3]==0.0F && m[7]==0.0F && m[11]==-1.0F && m[15]==0.0F) { - mat->type = MATRIX_PERSPECTIVE; - } - else { - mat->type = MATRIX_GENERAL; - } -} - -/** - * Analyze and update a matrix. - * - * \param mat matrix. - * - * If the matrix type is dirty then calls either analyse_from_scratch() or - * analyse_from_flags() to determine its type, according to whether the flags - * are dirty or not, respectively. If the matrix has an inverse and it's dirty - * then calls matrix_invert(). Finally clears the dirty flags. - */ -void -_math_matrix_analyse( GLmatrix *mat ) -{ - if (mat->flags & MAT_DIRTY_TYPE) { - if (mat->flags & MAT_DIRTY_FLAGS) - analyse_from_scratch( mat ); - else - analyse_from_flags( mat ); - } - - if (mat->inv && (mat->flags & MAT_DIRTY_INVERSE)) { - matrix_invert( mat ); - } - - mat->flags &= ~(MAT_DIRTY_FLAGS| - MAT_DIRTY_TYPE| - MAT_DIRTY_INVERSE); -} - -/*@}*/ - - -/** - * Test if the given matrix preserves vector lengths. - */ -GLboolean -_math_matrix_is_length_preserving( const GLmatrix *m ) -{ - return TEST_MAT_FLAGS( m, MAT_FLAGS_LENGTH_PRESERVING); -} - - -/** - * Test if the given matrix does any rotation. - * (or perhaps if the upper-left 3x3 is non-identity) - */ -GLboolean -_math_matrix_has_rotation( const GLmatrix *m ) -{ - if (m->flags & (MAT_FLAG_GENERAL | - MAT_FLAG_ROTATION | - MAT_FLAG_GENERAL_3D | - MAT_FLAG_PERSPECTIVE)) - return GL_TRUE; - else - return GL_FALSE; -} - - -GLboolean -_math_matrix_is_general_scale( const GLmatrix *m ) -{ - return (m->flags & MAT_FLAG_GENERAL_SCALE) ? GL_TRUE : GL_FALSE; -} - - -GLboolean -_math_matrix_is_dirty( const GLmatrix *m ) -{ - return (m->flags & MAT_DIRTY) ? GL_TRUE : GL_FALSE; -} - - -/**********************************************************************/ -/** \name Matrix setup */ -/*@{*/ - -/** - * Copy a matrix. - * - * \param to destination matrix. - * \param from source matrix. - * - * Copies all fields in GLmatrix, creating an inverse array if necessary. - */ -void -_math_matrix_copy( GLmatrix *to, const GLmatrix *from ) -{ - MEMCPY( to->m, from->m, sizeof(Identity) ); - to->flags = from->flags; - to->type = from->type; - - if (to->inv != 0) { - if (from->inv == 0) { - matrix_invert( to ); - } - else { - MEMCPY(to->inv, from->inv, sizeof(GLfloat)*16); - } - } -} - -/** - * Loads a matrix array into GLmatrix. - * - * \param m matrix array. - * \param mat matrix. - * - * Copies \p m into GLmatrix::m and marks the MAT_FLAG_GENERAL and MAT_DIRTY - * flags. - */ -void -_math_matrix_loadf( GLmatrix *mat, const GLfloat *m ) -{ - MEMCPY( mat->m, m, 16*sizeof(GLfloat) ); - mat->flags = (MAT_FLAG_GENERAL | MAT_DIRTY); -} - -/** - * Matrix constructor. - * - * \param m matrix. - * - * Initialize the GLmatrix fields. - */ -void -_math_matrix_ctr( GLmatrix *m ) -{ - m->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); - if (m->m) - MEMCPY( m->m, Identity, sizeof(Identity) ); - m->inv = NULL; - m->type = MATRIX_IDENTITY; - m->flags = 0; -} - -/** - * Matrix destructor. - * - * \param m matrix. - * - * Frees the data in a GLmatrix. - */ -void -_math_matrix_dtr( GLmatrix *m ) -{ - if (m->m) { - ALIGN_FREE( m->m ); - m->m = NULL; - } - if (m->inv) { - ALIGN_FREE( m->inv ); - m->inv = NULL; - } -} - -/** - * Allocate a matrix inverse. - * - * \param m matrix. - * - * Allocates the matrix inverse, GLmatrix::inv, and sets it to Identity. - */ -void -_math_matrix_alloc_inv( GLmatrix *m ) -{ - if (!m->inv) { - m->inv = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 ); - if (m->inv) - MEMCPY( m->inv, Identity, 16 * sizeof(GLfloat) ); - } -} - -/*@}*/ - - -/**********************************************************************/ -/** \name Matrix transpose */ -/*@{*/ - -/** - * Transpose a GLfloat matrix. - * - * \param to destination array. - * \param from source array. - */ -void -_math_transposef( GLfloat to[16], const GLfloat from[16] ) -{ - to[0] = from[0]; - to[1] = from[4]; - to[2] = from[8]; - to[3] = from[12]; - to[4] = from[1]; - to[5] = from[5]; - to[6] = from[9]; - to[7] = from[13]; - to[8] = from[2]; - to[9] = from[6]; - to[10] = from[10]; - to[11] = from[14]; - to[12] = from[3]; - to[13] = from[7]; - to[14] = from[11]; - to[15] = from[15]; -} - -/** - * Transpose a GLdouble matrix. - * - * \param to destination array. - * \param from source array. - */ -void -_math_transposed( GLdouble to[16], const GLdouble from[16] ) -{ - to[0] = from[0]; - to[1] = from[4]; - to[2] = from[8]; - to[3] = from[12]; - to[4] = from[1]; - to[5] = from[5]; - to[6] = from[9]; - to[7] = from[13]; - to[8] = from[2]; - to[9] = from[6]; - to[10] = from[10]; - to[11] = from[14]; - to[12] = from[3]; - to[13] = from[7]; - to[14] = from[11]; - to[15] = from[15]; -} - -/** - * Transpose a GLdouble matrix and convert to GLfloat. - * - * \param to destination array. - * \param from source array. - */ -void -_math_transposefd( GLfloat to[16], const GLdouble from[16] ) -{ - to[0] = (GLfloat) from[0]; - to[1] = (GLfloat) from[4]; - to[2] = (GLfloat) from[8]; - to[3] = (GLfloat) from[12]; - to[4] = (GLfloat) from[1]; - to[5] = (GLfloat) from[5]; - to[6] = (GLfloat) from[9]; - to[7] = (GLfloat) from[13]; - to[8] = (GLfloat) from[2]; - to[9] = (GLfloat) from[6]; - to[10] = (GLfloat) from[10]; - to[11] = (GLfloat) from[14]; - to[12] = (GLfloat) from[3]; - to[13] = (GLfloat) from[7]; - to[14] = (GLfloat) from[11]; - to[15] = (GLfloat) from[15]; -} - -/*@}*/ - diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h b/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h deleted file mode 100644 index e8303f3ac..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_matrix.h +++ /dev/null @@ -1,195 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.3 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \file math/m_matrix.h - * Defines basic structures for matrix-handling. - */ - -#ifndef _M_MATRIX_H -#define _M_MATRIX_H - - - -/** - * \name Symbolic names to some of the entries in the matrix - * - * These are handy for the viewport mapping, which is expressed as a matrix. - */ -/*@{*/ -#define MAT_SX 0 -#define MAT_SY 5 -#define MAT_SZ 10 -#define MAT_TX 12 -#define MAT_TY 13 -#define MAT_TZ 14 -/*@}*/ - - -/** - * Different kinds of 4x4 transformation matrices. - * We use these to select specific optimized vertex transformation routines. - */ -enum GLmatrixtype { - MATRIX_GENERAL, /**< general 4x4 matrix */ - MATRIX_IDENTITY, /**< identity matrix */ - MATRIX_3D_NO_ROT, /**< orthogonal projection and others... */ - MATRIX_PERSPECTIVE, /**< perspective projection matrix */ - MATRIX_2D, /**< 2-D transformation */ - MATRIX_2D_NO_ROT, /**< 2-D scale & translate only */ - MATRIX_3D /**< 3-D transformation */ -} ; - -/** - * Matrix type to represent 4x4 transformation matrices. - */ -typedef struct { - GLfloat *m; /**< 16 matrix elements (16-byte aligned) */ - GLfloat *inv; /**< optional 16-element inverse (16-byte aligned) */ - GLuint flags; /**< possible values determined by (of \link - * MatFlags MAT_FLAG_* flags\endlink) - */ - enum GLmatrixtype type; -} GLmatrix; - - - - -extern void -_math_matrix_ctr( GLmatrix *m ); - -extern void -_math_matrix_dtr( GLmatrix *m ); - -extern void -_math_matrix_alloc_inv( GLmatrix *m ); - -extern void -_math_matrix_mul_matrix( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); - -extern void -_math_matrix_mul_floats( GLmatrix *dest, const GLfloat *b ); - -extern void -_math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); - -extern void -_math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); - -extern void -_math_matrix_rotate( GLmatrix *m, GLfloat angle, - GLfloat x, GLfloat y, GLfloat z ); - -extern void -_math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); - -extern void -_math_matrix_ortho( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ); - -extern void -_math_matrix_frustum( GLmatrix *mat, - GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat nearval, GLfloat farval ); - -extern void -_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height, - GLfloat zNear, GLfloat zFar, GLfloat depthMax); - -extern void -_math_matrix_set_identity( GLmatrix *dest ); - -extern void -_math_matrix_copy( GLmatrix *to, const GLmatrix *from ); - -extern void -_math_matrix_analyse( GLmatrix *mat ); - -extern void -_math_matrix_print( const GLmatrix *m ); - -extern GLboolean -_math_matrix_is_length_preserving( const GLmatrix *m ); - -extern GLboolean -_math_matrix_has_rotation( const GLmatrix *m ); - -extern GLboolean -_math_matrix_is_general_scale( const GLmatrix *m ); - -extern GLboolean -_math_matrix_is_dirty( const GLmatrix *m ); - - -/** - * \name Related functions that don't actually operate on GLmatrix structs - */ -/*@{*/ - -extern void -_math_transposef( GLfloat to[16], const GLfloat from[16] ); - -extern void -_math_transposed( GLdouble to[16], const GLdouble from[16] ); - -extern void -_math_transposefd( GLfloat to[16], const GLdouble from[16] ); - - -/* - * Transform a point (column vector) by a matrix: Q = M * P - */ -#define TRANSFORM_POINT( Q, M, P ) \ - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; - - -#define TRANSFORM_POINT3( Q, M, P ) \ - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; - - -/* - * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT - */ -#define TRANSFORM_NORMAL( TO, N, MAT ) \ -do { \ - TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ - TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ - TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ -} while (0) - - -/*@}*/ - - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h deleted file mode 100644 index a20cb0501..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_norm_tmp.h +++ /dev/null @@ -1,390 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - -/* Functions to tranform a vector of normals. This includes applying - * the transformation matrix, rescaling and normalization. - */ - -/* - * mat - the 4x4 transformation matrix - * scale - uniform scale factor of the transformation matrix (not always used) - * in - the source vector of normals - * lengths - length of each incoming normal (may be NULL) (a display list - * optimization) - * dest - the destination vector of normals - */ -static void _XFORMAPI -TAG(transform_normalize_normals)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - const GLfloat *m = mat->inv; - GLfloat m0 = m[0], m4 = m[4], m8 = m[8]; - GLfloat m1 = m[1], m5 = m[5], m9 = m[9]; - GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; - GLuint i; - - if (!lengths) { - STRIDE_LOOP { - GLfloat tx, ty, tz; - { - const GLfloat ux = from[0], uy = from[1], uz = from[2]; - tx = ux * m0 + uy * m1 + uz * m2; - ty = ux * m4 + uy * m5 + uz * m6; - tz = ux * m8 + uy * m9 + uz * m10; - } - { - GLdouble len = tx*tx + ty*ty + tz*tz; - if (len > 1e-20) { - GLfloat scale = INV_SQRTF(len); - out[i][0] = tx * scale; - out[i][1] = ty * scale; - out[i][2] = tz * scale; - } - else { - out[i][0] = out[i][1] = out[i][2] = 0; - } - } - } - } - else { - if (scale != 1.0) { - m0 *= scale, m4 *= scale, m8 *= scale; - m1 *= scale, m5 *= scale, m9 *= scale; - m2 *= scale, m6 *= scale, m10 *= scale; - } - - STRIDE_LOOP { - GLfloat tx, ty, tz; - { - const GLfloat ux = from[0], uy = from[1], uz = from[2]; - tx = ux * m0 + uy * m1 + uz * m2; - ty = ux * m4 + uy * m5 + uz * m6; - tz = ux * m8 + uy * m9 + uz * m10; - } - { - GLfloat len = lengths[i]; - out[i][0] = tx * len; - out[i][1] = ty * len; - out[i][2] = tz * len; - } - } - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - const GLfloat *m = mat->inv; - GLfloat m0 = m[0]; - GLfloat m5 = m[5]; - GLfloat m10 = m[10]; - GLuint i; - - if (!lengths) { - STRIDE_LOOP { - GLfloat tx, ty, tz; - { - const GLfloat ux = from[0], uy = from[1], uz = from[2]; - tx = ux * m0 ; - ty = uy * m5 ; - tz = uz * m10; - } - { - GLdouble len = tx*tx + ty*ty + tz*tz; - if (len > 1e-20) { - GLfloat scale = INV_SQRTF(len); - out[i][0] = tx * scale; - out[i][1] = ty * scale; - out[i][2] = tz * scale; - } - else { - out[i][0] = out[i][1] = out[i][2] = 0; - } - } - } - } - else { - m0 *= scale; - m5 *= scale; - m10 *= scale; - - STRIDE_LOOP { - GLfloat tx, ty, tz; - { - const GLfloat ux = from[0], uy = from[1], uz = from[2]; - tx = ux * m0 ; - ty = uy * m5 ; - tz = uz * m10; - } - { - GLfloat len = lengths[i]; - out[i][0] = tx * len; - out[i][1] = ty * len; - out[i][2] = tz * len; - } - } - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - const GLfloat *m = mat->inv; - const GLfloat m0 = scale*m[0]; - const GLfloat m5 = scale*m[5]; - const GLfloat m10 = scale*m[10]; - GLuint i; - - (void) lengths; - - STRIDE_LOOP { - GLfloat ux = from[0], uy = from[1], uz = from[2]; - out[i][0] = ux * m0; - out[i][1] = uy * m5; - out[i][2] = uz * m10; - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(transform_rescale_normals)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - /* Since we are unlikely to have < 3 vertices in the buffer, - * it makes sense to pre-multiply by scale. - */ - const GLfloat *m = mat->inv; - const GLfloat m0 = scale*m[0], m4 = scale*m[4], m8 = scale*m[8]; - const GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9]; - const GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10]; - GLuint i; - - (void) lengths; - - STRIDE_LOOP { - GLfloat ux = from[0], uy = from[1], uz = from[2]; - out[i][0] = ux * m0 + uy * m1 + uz * m2; - out[i][1] = ux * m4 + uy * m5 + uz * m6; - out[i][2] = ux * m8 + uy * m9 + uz * m10; - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(transform_normals_no_rot)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - const GLfloat *m = mat->inv; - const GLfloat m0 = m[0]; - const GLfloat m5 = m[5]; - const GLfloat m10 = m[10]; - GLuint i; - - (void) scale; - (void) lengths; - - STRIDE_LOOP { - GLfloat ux = from[0], uy = from[1], uz = from[2]; - out[i][0] = ux * m0; - out[i][1] = uy * m5; - out[i][2] = uz * m10; - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(transform_normals)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - const GLfloat *m = mat->inv; - const GLfloat m0 = m[0], m4 = m[4], m8 = m[8]; - const GLfloat m1 = m[1], m5 = m[5], m9 = m[9]; - const GLfloat m2 = m[2], m6 = m[6], m10 = m[10]; - GLuint i; - - (void) scale; - (void) lengths; - - STRIDE_LOOP { - GLfloat ux = from[0], uy = from[1], uz = from[2]; - out[i][0] = ux * m0 + uy * m1 + uz * m2; - out[i][1] = ux * m4 + uy * m5 + uz * m6; - out[i][2] = ux * m8 + uy * m9 + uz * m10; - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(normalize_normals)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - GLuint i; - - (void) mat; - (void) scale; - - if (lengths) { - STRIDE_LOOP { - const GLfloat x = from[0], y = from[1], z = from[2]; - GLfloat invlen = lengths[i]; - out[i][0] = x * invlen; - out[i][1] = y * invlen; - out[i][2] = z * invlen; - } - } - else { - STRIDE_LOOP { - const GLfloat x = from[0], y = from[1], z = from[2]; - GLdouble len = x * x + y * y + z * z; - if (len > 1e-50) { - len = INV_SQRTF(len); - out[i][0] = (GLfloat)(x * len); - out[i][1] = (GLfloat)(y * len); - out[i][2] = (GLfloat)(z * len); - } - else { - out[i][0] = x; - out[i][1] = y; - out[i][2] = z; - } - } - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(rescale_normals)( const GLmatrix *mat, - GLfloat scale, - const GLvector4f *in, - const GLfloat *lengths, - GLvector4f *dest ) -{ - GLfloat (*out)[4] = (GLfloat (*)[4])dest->start; - const GLfloat *from = in->start; - const GLuint stride = in->stride; - const GLuint count = in->count; - GLuint i; - - (void) mat; - (void) lengths; - - STRIDE_LOOP { - SCALE_SCALAR_3V( out[i], scale, from ); - } - dest->count = in->count; -} - - -static void _XFORMAPI -TAG(init_c_norm_transform)( void ) -{ - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] = - TAG(transform_normals_no_rot); - - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] = - TAG(transform_rescale_normals_no_rot); - - _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] = - TAG(transform_normalize_normals_no_rot); - - _mesa_normal_tab[NORM_TRANSFORM] = - TAG(transform_normals); - - _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] = - TAG(transform_rescale_normals); - - _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] = - TAG(transform_normalize_normals); - - _mesa_normal_tab[NORM_RESCALE] = - TAG(rescale_normals); - - _mesa_normal_tab[NORM_NORMALIZE] = - TAG(normalize_normals); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h deleted file mode 100644 index c1f0f7674..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_trans_tmp.h +++ /dev/null @@ -1,287 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -/* KW: This file also included by tnl/trans_elt.c to build code - * specific to the implementation of array-elements in the - * tnl module. - */ - - -#ifdef DEST_4F -static void DEST_4F( GLfloat (*t)[4], - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - - (void) first; - (void) start; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - if (SZ >= 1) t[i][0] = TRX_4F(f, 0); - if (SZ >= 2) t[i][1] = TRX_4F(f, 1); - if (SZ >= 3) t[i][2] = TRX_4F(f, 2); - if (SZ == 4) t[i][3] = TRX_4F(f, 3); else t[i][3] = 1.0; - } - } -} -#endif - - - -#ifdef DEST_4FC -static void DEST_4FC( GLfloat (*t)[4], - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - - (void) first; - (void) start; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - if (SZ >= 1) t[i][0] = TRX_4FC(f, 0); - if (SZ >= 2) t[i][1] = TRX_4FC(f, 1); - if (SZ >= 3) t[i][2] = TRX_4FC(f, 2); - if (SZ == 4) t[i][3] = TRX_4FC(f, 3); else t[i][3] = 1.0; - } - } -} -#endif - - -#ifdef DEST_3F -static void DEST_3F( GLfloat (*t)[3], - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - (void) first; - (void) start; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - t[i][0] = TRX_3F(f, 0); - t[i][1] = TRX_3F(f, 1); - t[i][2] = TRX_3F(f, 2); - } - } -} -#endif - -#ifdef DEST_1F -static void DEST_1F( GLfloat *t, - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - (void) first; - (void) start; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - t[i] = TRX_1F(f, 0); - } - } -} -#endif - -#ifdef DEST_4UB -static void DEST_4UB( GLubyte (*t)[4], - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - (void) start; - (void) first; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - if (SZ >= 1) TRX_UB(t[i][0], f, 0); - if (SZ >= 2) TRX_UB(t[i][1], f, 1); - if (SZ >= 3) TRX_UB(t[i][2], f, 2); - if (SZ == 4) TRX_UB(t[i][3], f, 3); else t[i][3] = 255; - } - } -} -#endif - - -#ifdef DEST_4US -static void DEST_4US( GLushort (*t)[4], - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ((GLubyte *) ptr + SRC_START * stride); - const GLubyte *first = f; - GLuint i; - (void) start; - (void) first; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - if (SZ >= 1) TRX_US(t[i][0], f, 0); - if (SZ >= 2) TRX_US(t[i][1], f, 1); - if (SZ >= 3) TRX_US(t[i][2], f, 2); - if (SZ == 4) TRX_US(t[i][3], f, 3); else t[i][3] = 65535; - } - } -} -#endif - - -#ifdef DEST_1UB -static void DEST_1UB( GLubyte *t, - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - (void) start; - (void) first; - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - TRX_UB(t[i], f, 0); - } - } -} -#endif - - -#ifdef DEST_1UI -static void DEST_1UI( GLuint *t, - CONST void *ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) ptr + SRC_START * stride; - const GLubyte *first = f; - GLuint i; - (void) start; - (void) first; - - for (i = DST_START ; i < n ; i++, NEXT_F) { - CHECK { - NEXT_F2; - t[i] = TRX_UI(f, 0); - } - } -} -#endif - - -static void INIT(void) -{ -#ifdef DEST_1UI - ASSERT(SZ == 1); - TAB(_1ui)[SRC_IDX] = DEST_1UI; -#endif -#ifdef DEST_1UB - ASSERT(SZ == 1); - TAB(_1ub)[SRC_IDX] = DEST_1UB; -#endif -#ifdef DEST_1F - ASSERT(SZ == 1); - TAB(_1f)[SRC_IDX] = DEST_1F; -#endif -#ifdef DEST_3F - ASSERT(SZ == 3); - TAB(_3f)[SRC_IDX] = DEST_3F; -#endif -#ifdef DEST_4UB - TAB(_4ub)[SZ][SRC_IDX] = DEST_4UB; -#endif -#ifdef DEST_4US - TAB(_4us)[SZ][SRC_IDX] = DEST_4US; -#endif -#ifdef DEST_4F - TAB(_4f)[SZ][SRC_IDX] = DEST_4F; -#endif -#ifdef DEST_4FC - TAB(_4fc)[SZ][SRC_IDX] = DEST_4FC; -#endif - -} - - -#ifdef INIT -#undef INIT -#endif -#ifdef DEST_1UI -#undef DEST_1UI -#endif -#ifdef DEST_1UB -#undef DEST_1UB -#endif -#ifdef DEST_4UB -#undef DEST_4UB -#endif -#ifdef DEST_4US -#undef DEST_4US -#endif -#ifdef DEST_3F -#undef DEST_3F -#endif -#ifdef DEST_4F -#undef DEST_4F -#endif -#ifdef DEST_4FC -#undef DEST_4FC -#endif -#ifdef DEST_1F -#undef DEST_1F -#endif -#ifdef SZ -#undef SZ -#endif -#ifdef TAG -#undef TAG -#endif - diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_translate.c b/nx-X11/extras/Mesa/src/mesa/math/m_translate.c deleted file mode 100644 index 1bce0f3a0..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_translate.c +++ /dev/null @@ -1,718 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -#include "glheader.h" -#include "mtypes.h" /* GLchan hack */ -#include "colormac.h" - -#include "m_translate.h" - - - -typedef void (*trans_1f_func)(GLfloat *to, - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_1ui_func)(GLuint *to, - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_1ub_func)(GLubyte *to, - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_4ub_func)(GLubyte (*to)[4], - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_4us_func)(GLushort (*to)[4], - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_4f_func)(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - -typedef void (*trans_3f_func)(GLfloat (*to)[3], - CONST void *ptr, - GLuint stride, - GLuint start, - GLuint n ); - - - - -#define TYPE_IDX(t) ((t) & 0xf) -#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */ - - -/* This macro is used on other systems, so undefine it for this module */ - -#undef CHECK - -static trans_1f_func _math_trans_1f_tab[MAX_TYPES]; -static trans_1ui_func _math_trans_1ui_tab[MAX_TYPES]; -static trans_1ub_func _math_trans_1ub_tab[MAX_TYPES]; -static trans_3f_func _math_trans_3f_tab[MAX_TYPES]; -static trans_4ub_func _math_trans_4ub_tab[5][MAX_TYPES]; -static trans_4us_func _math_trans_4us_tab[5][MAX_TYPES]; -static trans_4f_func _math_trans_4f_tab[5][MAX_TYPES]; -static trans_4f_func _math_trans_4fc_tab[5][MAX_TYPES]; - - -#define PTR_ELT(ptr, elt) (((SRC *)ptr)[elt]) - - -#define TAB(x) _math_trans##x##_tab -#define ARGS GLuint start, GLuint n -#define SRC_START start -#define DST_START 0 -#define STRIDE stride -#define NEXT_F f += stride -#define NEXT_F2 -#define CHECK - - - - -/* GL_BYTE - */ -#define SRC GLbyte -#define SRC_IDX TYPE_IDX(GL_BYTE) -#define TRX_3F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4F(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) BYTE_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = BYTE_TO_UBYTE( PTR_ELT(f,n) ) -#define TRX_US(ch, f,n) ch = BYTE_TO_USHORT( PTR_ELT(f,n) ) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLbyte_raw -#define DEST_4F trans_4_GLbyte_4f_raw -#define DEST_4FC trans_4_GLbyte_4fc_raw -#define DEST_4UB trans_4_GLbyte_4ub_raw -#define DEST_4US trans_4_GLbyte_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLbyte_raw -#define DEST_4F trans_3_GLbyte_4f_raw -#define DEST_4FC trans_3_GLbyte_4fc_raw -#define DEST_4UB trans_3_GLbyte_4ub_raw -#define DEST_4US trans_3_GLbyte_4us_raw -#define DEST_3F trans_3_GLbyte_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLbyte_raw -#define DEST_4F trans_2_GLbyte_4f_raw -#define DEST_4FC trans_2_GLbyte_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLbyte_raw -#define DEST_4F trans_1_GLbyte_4f_raw -#define DEST_4FC trans_1_GLbyte_4fc_raw -#define DEST_1UB trans_1_GLbyte_1ub_raw -#define DEST_1UI trans_1_GLbyte_1ui_raw -#include "m_trans_tmp.h" - -#undef SRC -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI -#undef SRC_IDX - - -/* GL_UNSIGNED_BYTE - */ -#define SRC GLubyte -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_BYTE) -#define TRX_3F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) -#define TRX_4F(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) -#define TRX_4FC(f,n) UBYTE_TO_FLOAT(PTR_ELT(f,n)) -#define TRX_UB(ub, f,n) ub = PTR_ELT(f,n) -#define TRX_US(us, f,n) us = UBYTE_TO_USHORT(PTR_ELT(f,n)) -#define TRX_UI(f,n) (GLuint)PTR_ELT(f,n) - -/* 4ub->4ub handled in special case below. - */ -#define SZ 4 -#define INIT init_trans_4_GLubyte_raw -#define DEST_4F trans_4_GLubyte_4f_raw -#define DEST_4FC trans_4_GLubyte_4fc_raw -#define DEST_4US trans_4_GLubyte_4us_raw -#include "m_trans_tmp.h" - - -#define SZ 3 -#define INIT init_trans_3_GLubyte_raw -#define DEST_4UB trans_3_GLubyte_4ub_raw -#define DEST_4US trans_3_GLubyte_4us_raw -#define DEST_3F trans_3_GLubyte_3f_raw -#define DEST_4F trans_3_GLubyte_4f_raw -#define DEST_4FC trans_3_GLubyte_4fc_raw -#include "m_trans_tmp.h" - - -#define SZ 1 -#define INIT init_trans_1_GLubyte_raw -#define DEST_1UI trans_1_GLubyte_1ui_raw -#define DEST_1UB trans_1_GLubyte_1ub_raw -#include "m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -/* GL_SHORT - */ -#define SRC GLshort -#define SRC_IDX TYPE_IDX(GL_SHORT) -#define TRX_3F(f,n) SHORT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = SHORT_TO_UBYTE(PTR_ELT(f,n)) -#define TRX_US(us, f,n) us = SHORT_TO_USHORT(PTR_ELT(f,n)) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLshort_raw -#define DEST_4F trans_4_GLshort_4f_raw -#define DEST_4FC trans_4_GLshort_4fc_raw -#define DEST_4UB trans_4_GLshort_4ub_raw -#define DEST_4US trans_4_GLshort_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLshort_raw -#define DEST_4F trans_3_GLshort_4f_raw -#define DEST_4FC trans_3_GLshort_4fc_raw -#define DEST_4UB trans_3_GLshort_4ub_raw -#define DEST_4US trans_3_GLshort_4us_raw -#define DEST_3F trans_3_GLshort_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLshort_raw -#define DEST_4F trans_2_GLshort_4f_raw -#define DEST_4FC trans_2_GLshort_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLshort_raw -#define DEST_4F trans_1_GLshort_4f_raw -#define DEST_4FC trans_1_GLshort_4fc_raw -#define DEST_1UB trans_1_GLshort_1ub_raw -#define DEST_1UI trans_1_GLshort_1ui_raw -#include "m_trans_tmp.h" - - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -/* GL_UNSIGNED_SHORT - */ -#define SRC GLushort -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_SHORT) -#define TRX_3F(f,n) USHORT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_UB(ub,f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 8) -#define TRX_US(us,f,n) us = (GLushort) (PTR_ELT(f,n) >> 8) -#define TRX_UI(f,n) (GLuint) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLushort_raw -#define DEST_4F trans_4_GLushort_4f_raw -#define DEST_4FC trans_4_GLushort_4fc_raw -#define DEST_4UB trans_4_GLushort_4ub_raw -#define DEST_4US trans_4_GLushort_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLushort_raw -#define DEST_4F trans_3_GLushort_4f_raw -#define DEST_4FC trans_3_GLushort_4fc_raw -#define DEST_4UB trans_3_GLushort_4ub_raw -#define DEST_4US trans_3_GLushort_4us_raw -#define DEST_3F trans_3_GLushort_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLushort_raw -#define DEST_4F trans_2_GLushort_4f_raw -#define DEST_4FC trans_2_GLushort_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLushort_raw -#define DEST_4F trans_1_GLushort_4f_raw -#define DEST_4FC trans_1_GLushort_4fc_raw -#define DEST_1UB trans_1_GLushort_1ub_raw -#define DEST_1UI trans_1_GLushort_1ui_raw -#include "m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -/* GL_INT - */ -#define SRC GLint -#define SRC_IDX TYPE_IDX(GL_INT) -#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = INT_TO_UBYTE(PTR_ELT(f,n)) -#define TRX_US(us, f,n) us = INT_TO_USHORT(PTR_ELT(f,n)) -#define TRX_UI(f,n) (PTR_ELT(f,n) < 0 ? 0 : (GLuint) PTR_ELT(f,n)) - - -#define SZ 4 -#define INIT init_trans_4_GLint_raw -#define DEST_4F trans_4_GLint_4f_raw -#define DEST_4FC trans_4_GLint_4fc_raw -#define DEST_4UB trans_4_GLint_4ub_raw -#define DEST_4US trans_4_GLint_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLint_raw -#define DEST_4F trans_3_GLint_4f_raw -#define DEST_4FC trans_3_GLint_4fc_raw -#define DEST_4UB trans_3_GLint_4ub_raw -#define DEST_4US trans_3_GLint_4us_raw -#define DEST_3F trans_3_GLint_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLint_raw -#define DEST_4F trans_2_GLint_4f_raw -#define DEST_4FC trans_2_GLint_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLint_raw -#define DEST_4F trans_1_GLint_4f_raw -#define DEST_4FC trans_1_GLint_4fc_raw -#define DEST_1UB trans_1_GLint_1ub_raw -#define DEST_1UI trans_1_GLint_1ui_raw -#include "m_trans_tmp.h" - - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -/* GL_UNSIGNED_INT - */ -#define SRC GLuint -#define SRC_IDX TYPE_IDX(GL_UNSIGNED_INT) -#define TRX_3F(f,n) INT_TO_FLOAT( PTR_ELT(f,n) ) -#define TRX_4F(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_4FC(f,n) (GLfloat)( PTR_ELT(f,n) ) -#define TRX_UB(ub, f,n) ub = (GLubyte) (PTR_ELT(f,n) >> 24) -#define TRX_US(us, f,n) us = (GLshort) (PTR_ELT(f,n) >> 16) -#define TRX_UI(f,n) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLuint_raw -#define DEST_4F trans_4_GLuint_4f_raw -#define DEST_4FC trans_4_GLuint_4fc_raw -#define DEST_4UB trans_4_GLuint_4ub_raw -#define DEST_4US trans_4_GLuint_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLuint_raw -#define DEST_4F trans_3_GLuint_4f_raw -#define DEST_4FC trans_3_GLuint_4fc_raw -#define DEST_4UB trans_3_GLuint_4ub_raw -#define DEST_4US trans_3_GLuint_4us_raw -#define DEST_3F trans_3_GLuint_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLuint_raw -#define DEST_4F trans_2_GLuint_4f_raw -#define DEST_4FC trans_2_GLuint_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLuint_raw -#define DEST_4F trans_1_GLuint_4f_raw -#define DEST_4FC trans_1_GLuint_4fc_raw -#define DEST_1UB trans_1_GLuint_1ub_raw -#define DEST_1UI trans_1_GLuint_1ui_raw -#include "m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -/* GL_DOUBLE - */ -#define SRC GLdouble -#define SRC_IDX TYPE_IDX(GL_DOUBLE) -#define TRX_3F(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_4F(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_4FC(f,n) (GLfloat) PTR_ELT(f,n) -#define TRX_UB(ub,f,n) UNCLAMPED_FLOAT_TO_UBYTE(ub, PTR_ELT(f,n)) -#define TRX_US(us,f,n) UNCLAMPED_FLOAT_TO_USHORT(us, PTR_ELT(f,n)) -#define TRX_UI(f,n) (GLuint) (GLint) PTR_ELT(f,n) -#define TRX_1F(f,n) (GLfloat) PTR_ELT(f,n) - - -#define SZ 4 -#define INIT init_trans_4_GLdouble_raw -#define DEST_4F trans_4_GLdouble_4f_raw -#define DEST_4FC trans_4_GLdouble_4fc_raw -#define DEST_4UB trans_4_GLdouble_4ub_raw -#define DEST_4US trans_4_GLdouble_4us_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLdouble_raw -#define DEST_4F trans_3_GLdouble_4f_raw -#define DEST_4FC trans_3_GLdouble_4fc_raw -#define DEST_4UB trans_3_GLdouble_4ub_raw -#define DEST_4US trans_3_GLdouble_4us_raw -#define DEST_3F trans_3_GLdouble_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLdouble_raw -#define DEST_4F trans_2_GLdouble_4f_raw -#define DEST_4FC trans_2_GLdouble_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLdouble_raw -#define DEST_4F trans_1_GLdouble_4f_raw -#define DEST_4FC trans_1_GLdouble_4fc_raw -#define DEST_1UB trans_1_GLdouble_1ub_raw -#define DEST_1UI trans_1_GLdouble_1ui_raw -#define DEST_1F trans_1_GLdouble_1f_raw -#include "m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX - -/* GL_FLOAT - */ -#define SRC GLfloat -#define SRC_IDX TYPE_IDX(GL_FLOAT) -#define SZ 4 -#define INIT init_trans_4_GLfloat_raw -#define DEST_4UB trans_4_GLfloat_4ub_raw -#define DEST_4US trans_4_GLfloat_4us_raw -#define DEST_4F trans_4_GLfloat_4f_raw -#define DEST_4FC trans_4_GLfloat_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 3 -#define INIT init_trans_3_GLfloat_raw -#define DEST_4F trans_3_GLfloat_4f_raw -#define DEST_4FC trans_3_GLfloat_4fc_raw -#define DEST_4UB trans_3_GLfloat_4ub_raw -#define DEST_4US trans_3_GLfloat_4us_raw -#define DEST_3F trans_3_GLfloat_3f_raw -#include "m_trans_tmp.h" - -#define SZ 2 -#define INIT init_trans_2_GLfloat_raw -#define DEST_4F trans_2_GLfloat_4f_raw -#define DEST_4FC trans_2_GLfloat_4fc_raw -#include "m_trans_tmp.h" - -#define SZ 1 -#define INIT init_trans_1_GLfloat_raw -#define DEST_4F trans_1_GLfloat_4f_raw -#define DEST_4FC trans_1_GLfloat_4fc_raw -#define DEST_1UB trans_1_GLfloat_1ub_raw -#define DEST_1UI trans_1_GLfloat_1ui_raw -#define DEST_1F trans_1_GLfloat_1f_raw - -#include "m_trans_tmp.h" - -#undef SRC -#undef SRC_IDX -#undef TRX_3F -#undef TRX_4F -#undef TRX_4FC -#undef TRX_UB -#undef TRX_US -#undef TRX_UI - - -static void trans_4_GLubyte_4ub_raw(GLubyte (*t)[4], - CONST void *Ptr, - GLuint stride, - ARGS ) -{ - const GLubyte *f = (GLubyte *) Ptr + SRC_START * stride; - GLuint i; - - if (((((uintptr_t) f | (uintptr_t) stride)) & 3L) == 0L) { - /* Aligned. - */ - for (i = DST_START ; i < n ; i++, f += stride) { - COPY_4UBV( t[i], f ); - } - } else { - for (i = DST_START ; i < n ; i++, f += stride) { - t[i][0] = f[0]; - t[i][1] = f[1]; - t[i][2] = f[2]; - t[i][3] = f[3]; - } - } -} - - -static void init_translate_raw(void) -{ - MEMSET( TAB(_1ui), 0, sizeof(TAB(_1ui)) ); - MEMSET( TAB(_1ub), 0, sizeof(TAB(_1ub)) ); - MEMSET( TAB(_3f), 0, sizeof(TAB(_3f)) ); - MEMSET( TAB(_4ub), 0, sizeof(TAB(_4ub)) ); - MEMSET( TAB(_4us), 0, sizeof(TAB(_4us)) ); - MEMSET( TAB(_4f), 0, sizeof(TAB(_4f)) ); - MEMSET( TAB(_4fc), 0, sizeof(TAB(_4fc)) ); - - init_trans_4_GLbyte_raw(); - init_trans_3_GLbyte_raw(); - init_trans_2_GLbyte_raw(); - init_trans_1_GLbyte_raw(); - init_trans_1_GLubyte_raw(); - init_trans_3_GLubyte_raw(); - init_trans_4_GLubyte_raw(); - init_trans_4_GLshort_raw(); - init_trans_3_GLshort_raw(); - init_trans_2_GLshort_raw(); - init_trans_1_GLshort_raw(); - init_trans_4_GLushort_raw(); - init_trans_3_GLushort_raw(); - init_trans_2_GLushort_raw(); - init_trans_1_GLushort_raw(); - init_trans_4_GLint_raw(); - init_trans_3_GLint_raw(); - init_trans_2_GLint_raw(); - init_trans_1_GLint_raw(); - init_trans_4_GLuint_raw(); - init_trans_3_GLuint_raw(); - init_trans_2_GLuint_raw(); - init_trans_1_GLuint_raw(); - init_trans_4_GLdouble_raw(); - init_trans_3_GLdouble_raw(); - init_trans_2_GLdouble_raw(); - init_trans_1_GLdouble_raw(); - init_trans_4_GLfloat_raw(); - init_trans_3_GLfloat_raw(); - init_trans_2_GLfloat_raw(); - init_trans_1_GLfloat_raw(); - - TAB(_4ub)[4][TYPE_IDX(GL_UNSIGNED_BYTE)] = trans_4_GLubyte_4ub_raw; -} - - -#undef TAB -#ifdef CLASS -#undef CLASS -#endif -#undef ARGS -#undef CHECK -#undef SRC_START -#undef DST_START -#undef NEXT_F -#undef NEXT_F2 - - - - - -void _math_init_translate( void ) -{ - init_translate_raw(); -} - - - -void _math_trans_1f(GLfloat *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ) -{ - _math_trans_1f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_1ui(GLuint *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ) -{ - _math_trans_1ui_tab[TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_1ub(GLubyte *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ) -{ - _math_trans_1ub_tab[TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - - -void _math_trans_4ub(GLubyte (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ) -{ - _math_trans_4ub_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_4chan( GLchan (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ) -{ -#if CHAN_TYPE == GL_UNSIGNED_BYTE - _math_trans_4ub( to, ptr, stride, type, size, start, n ); -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - _math_trans_4us( to, ptr, stride, type, size, start, n ); -#elif CHAN_TYPE == GL_FLOAT - _math_trans_4fc( to, ptr, stride, type, size, start, n ); -#endif -} - -void _math_trans_4us(GLushort (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ) -{ - _math_trans_4us_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_4f(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ) -{ - _math_trans_4f_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_4fc(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ) -{ - _math_trans_4fc_tab[size][TYPE_IDX(type)]( to, ptr, stride, start, n ); -} - -void _math_trans_3f(GLfloat (*to)[3], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ) -{ - _math_trans_3f_tab[TYPE_IDX(type)]( to, ptr, stride, start, n ); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_translate.h b/nx-X11/extras/Mesa/src/mesa/math/m_translate.h deleted file mode 100644 index 527c7063d..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_translate.h +++ /dev/null @@ -1,106 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _M_TRANSLATE_H_ -#define _M_TRANSLATE_H_ - -#include "config.h" -#include "mtypes.h" /* hack for GLchan */ - - - -extern void _math_trans_1f(GLfloat *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ); - -extern void _math_trans_1ui(GLuint *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ); - -extern void _math_trans_1ub(GLubyte *to, - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ); - -extern void _math_trans_4ub(GLubyte (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ); - -extern void _math_trans_4chan( GLchan (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ); - -extern void _math_trans_4us(GLushort (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ); - -extern void _math_trans_4f(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ); - -extern void _math_trans_4fc(GLfloat (*to)[4], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint size, - GLuint start, - GLuint n ); - -extern void _math_trans_3f(GLfloat (*to)[3], - CONST void *ptr, - GLuint stride, - GLenum type, - GLuint start, - GLuint n ); - -extern void _math_init_translate( void ); - - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c b/nx-X11/extras/Mesa/src/mesa/math/m_vector.c deleted file mode 100644 index 3ad81d468..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_vector.c +++ /dev/null @@ -1,190 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "imports.h" - -#include "m_vector.h" - - - -/* - * Given a vector [count][4] of floats, set all the [][elt] values - * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3). - */ -void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt ) -{ - static const GLubyte elem_bits[4] = { - VEC_DIRTY_0, - VEC_DIRTY_1, - VEC_DIRTY_2, - VEC_DIRTY_3 - }; - static const GLfloat clean[4] = { 0, 0, 0, 1 }; - const GLfloat v = clean[elt]; - GLfloat (*data)[4] = (GLfloat (*)[4])vec->start; - GLuint i; - - for (i = 0 ; i < count ; i++) - data[i][elt] = v; - - vec->flags &= ~elem_bits[elt]; -} - -static const GLubyte size_bits[5] = { - 0, - VEC_SIZE_1, - VEC_SIZE_2, - VEC_SIZE_3, - VEC_SIZE_4, -}; - - - -/* - * Initialize GLvector objects. - * Input: v - the vector object to initialize. - * flags - bitwise-OR of VEC_* flags - * storage - pointer to storage for the vector's data - */ - - -void _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] ) -{ - v->stride = 4 * sizeof(GLfloat); - v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */ - v->data = storage; - v->start = (GLfloat *) storage; - v->count = 0; - v->flags = size_bits[4] | flags ; -} - - - - -/* - * Initialize GLvector objects and allocate storage. - * Input: v - the vector object - * sz - unused???? - * flags - bitwise-OR of VEC_* flags - * count - number of elements to allocate in vector - * alignment - desired memory alignment for the data (in bytes) - */ - - -void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count, - GLuint alignment ) -{ - v->stride = 4 * sizeof(GLfloat); - v->size = 2; - v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment ); - v->start = (GLfloat *) v->storage; - v->data = (GLfloat (*)[4]) v->storage; - v->count = 0; - v->flags = size_bits[4] | flags | VEC_MALLOC ; -} - - - - -/* - * Vector deallocation. Free whatever memory is pointed to by the - * vector's storage field if the VEC_MALLOC flag is set. - * DO NOT free the GLvector object itself, though. - */ - - -void _mesa_vector4f_free( GLvector4f *v ) -{ - if (v->flags & VEC_MALLOC) { - ALIGN_FREE( v->storage ); - v->data = NULL; - v->start = NULL; - v->storage = NULL; - v->flags &= ~VEC_MALLOC; - } -} - - -/* - * For debugging - */ -void _mesa_vector4f_print( GLvector4f *v, GLubyte *cullmask, GLboolean culling ) -{ - GLfloat c[4] = { 0, 0, 0, 1 }; - const char *templates[5] = { - "%d:\t0, 0, 0, 1\n", - "%d:\t%f, 0, 0, 1\n", - "%d:\t%f, %f, 0, 1\n", - "%d:\t%f, %f, %f, 1\n", - "%d:\t%f, %f, %f, %f\n" - }; - - const char *t = templates[v->size]; - GLfloat *d = (GLfloat *)v->data; - GLuint j, i = 0, count; - - _mesa_printf("data-start\n"); - for ( ; d != v->start ; STRIDE_F(d, v->stride), i++) - _mesa_printf(t, i, d[0], d[1], d[2], d[3]); - - _mesa_printf("start-count(%u)\n", v->count); - count = i + v->count; - - if (culling) { - for ( ; i < count ; STRIDE_F(d, v->stride), i++) - if (cullmask[i]) - _mesa_printf(t, i, d[0], d[1], d[2], d[3]); - } - else { - for ( ; i < count ; STRIDE_F(d, v->stride), i++) - _mesa_printf(t, i, d[0], d[1], d[2], d[3]); - } - - for (j = v->size ; j < 4; j++) { - if ((v->flags & (1<<j)) == 0) { - - _mesa_printf("checking col %u is clean as advertised ", j); - - for (i = 0, d = (GLfloat *) v->data ; - i < count && d[j] == c[j] ; - i++, STRIDE_F(d, v->stride)) {}; - - if (i == count) - _mesa_printf(" --> ok\n"); - else - _mesa_printf(" --> Failed at %u ******\n", i); - } - } -} - - diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_vector.h b/nx-X11/extras/Mesa/src/mesa/math/m_vector.h deleted file mode 100644 index 222b47f6e..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_vector.h +++ /dev/null @@ -1,95 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -#ifndef _M_VECTOR_H_ -#define _M_VECTOR_H_ - -#include "glheader.h" -#include "mtypes.h" /* hack for GLchan */ - - -#define VEC_DIRTY_0 0x1 -#define VEC_DIRTY_1 0x2 -#define VEC_DIRTY_2 0x4 -#define VEC_DIRTY_3 0x8 -#define VEC_MALLOC 0x10 /* storage field points to self-allocated mem*/ -#define VEC_NOT_WRITEABLE 0x40 /* writable elements to hold clipped data */ -#define VEC_BAD_STRIDE 0x100 /* matches tnl's prefered stride */ - - -#define VEC_SIZE_1 VEC_DIRTY_0 -#define VEC_SIZE_2 (VEC_DIRTY_0|VEC_DIRTY_1) -#define VEC_SIZE_3 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2) -#define VEC_SIZE_4 (VEC_DIRTY_0|VEC_DIRTY_1|VEC_DIRTY_2|VEC_DIRTY_3) - - - -/* Wrap all the information about vectors up in a struct. Has - * additional fields compared to the other vectors to help us track of - * different vertex sizes, and whether we need to clean columns out - * because they contain non-(0,0,0,1) values. - * - * The start field is used to reserve data for copied vertices at the - * end of _mesa_transform_vb, and avoids the need for a multiplication in - * the transformation routines. - */ -typedef struct { - GLfloat (*data)[4]; /* may be malloc'd or point to client data */ - GLfloat *start; /* points somewhere inside of <data> */ - GLuint count; /* size of the vector (in elements) */ - GLuint stride; /* stride from one element to the next (in bytes) */ - GLuint size; /* 2-4 for vertices and 1-4 for texcoords */ - GLuint flags; /* which columns are dirty */ - void *storage; /* self-allocated storage */ -} GLvector4f; - - -extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags, - GLfloat (*storage)[4] ); -extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, - GLuint count, GLuint alignment ); -extern void _mesa_vector4f_free( GLvector4f *v ); -extern void _mesa_vector4f_print( GLvector4f *v, GLubyte *, GLboolean ); -extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt ); - - - - - -/* - * Given vector <v>, return a pointer (cast to <type *> to the <i>-th element. - * - * End up doing a lot of slow imuls if not careful. - */ -#define VEC_ELT( v, type, i ) \ - ( (type *) ( ((GLbyte *) ((v)->data)) + (i) * (v)->stride) ) - - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform.c b/nx-X11/extras/Mesa/src/mesa/math/m_xform.c deleted file mode 100644 index 5366e3498..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_xform.c +++ /dev/null @@ -1,230 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 5.1 - * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/* - * Matrix/vertex/vector transformation stuff - * - * - * NOTES: - * 1. 4x4 transformation matrices are stored in memory in column major order. - * 2. Points/vertices are to be thought of as column vectors. - * 3. Transformation of a point p by a matrix M is: p' = M * p - */ - -#include "glheader.h" -#include "macros.h" - -#include "m_eval.h" -#include "m_matrix.h" -#include "m_translate.h" -#include "m_xform.h" -#include "mathmod.h" - - -#ifdef DEBUG -#include "m_debug.h" -#endif - -#ifdef USE_X86_ASM -#include "x86/common_x86_asm.h" -#endif - -#ifdef USE_X86_64_ASM -#include "x86-64/x86-64.h" -#endif - -#ifdef USE_SPARC_ASM -#include "sparc/sparc.h" -#endif - -#ifdef USE_PPC_ASM -#include "ppc/common_ppc_features.h" -#endif - -clip_func _mesa_clip_tab[5]; -clip_func _mesa_clip_np_tab[5]; -dotprod_func _mesa_dotprod_tab[5]; -vec_copy_func _mesa_copy_tab[0x10]; -normal_func _mesa_normal_tab[0xf]; -transform_func *_mesa_transform_tab[5]; - - -/* Raw data format used for: - * - Object-to-eye transform prior to culling, although this too - * could be culled under some circumstances. - * - Eye-to-clip transform (via the function above). - * - Cliptesting - * - And everything else too, if culling happens to be disabled. - * - * GH: It's used for everything now, as clipping/culling is done - * elsewhere (most often by the driver itself). - */ -#define TAG(x) x -#define TAG2(x,y) x##y -#define STRIDE_LOOP for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) -#define LOOP for ( i = 0 ; i < n ; i++ ) -#define ARGS -#include "m_xform_tmp.h" -#include "m_clip_tmp.h" -#include "m_norm_tmp.h" -#include "m_dotprod_tmp.h" -#include "m_copy_tmp.h" -#undef TAG -#undef TAG2 -#undef LOOP -#undef ARGS - - - - -GLvector4f *_mesa_project_points( GLvector4f *proj_vec, - const GLvector4f *clip_vec ) -{ - const GLuint stride = clip_vec->stride; - const GLfloat *from = (GLfloat *)clip_vec->start; - const GLuint count = clip_vec->count; - GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start; - GLuint i; - - for (i = 0 ; i < count ; i++, STRIDE_F(from, stride)) - { - GLfloat oow = 1.0F / from[3]; - vProj[i][3] = oow; - vProj[i][0] = from[0] * oow; - vProj[i][1] = from[1] * oow; - vProj[i][2] = from[2] * oow; - } - - proj_vec->flags |= VEC_SIZE_4; - proj_vec->size = 3; - proj_vec->count = clip_vec->count; - return proj_vec; -} - - - - - - -/* - * Transform a 4-element row vector (1x4 matrix) by a 4x4 matrix. This - * function is used for transforming clipping plane equations and spotlight - * directions. - * Mathematically, u = v * m. - * Input: v - input vector - * m - transformation matrix - * Output: u - transformed vector - */ -void _mesa_transform_vector( GLfloat u[4], const GLfloat v[4], const GLfloat m[16] ) -{ - GLfloat v0=v[0], v1=v[1], v2=v[2], v3=v[3]; -#define M(row,col) m[row + col*4] - u[0] = v0 * M(0,0) + v1 * M(1,0) + v2 * M(2,0) + v3 * M(3,0); - u[1] = v0 * M(0,1) + v1 * M(1,1) + v2 * M(2,1) + v3 * M(3,1); - u[2] = v0 * M(0,2) + v1 * M(1,2) + v2 * M(2,2) + v3 * M(3,2); - u[3] = v0 * M(0,3) + v1 * M(1,3) + v2 * M(2,3) + v3 * M(3,3); -#undef M -} - - -/* Useful for one-off point transformations, as in clipping. - * Note that because the matrix isn't analysed we do too many - * multiplies, and that the result is always 4-clean. - */ -void _mesa_transform_point_sz( GLfloat Q[4], const GLfloat M[16], - const GLfloat P[4], GLuint sz ) -{ - if (Q == P) - return; - - if (sz == 4) - { - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; - } - else if (sz == 3) - { - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; - } - else if (sz == 2) - { - Q[0] = M[0] * P[0] + M[4] * P[1] + M[12]; - Q[1] = M[1] * P[0] + M[5] * P[1] + M[13]; - Q[2] = M[2] * P[0] + M[6] * P[1] + M[14]; - Q[3] = M[3] * P[0] + M[7] * P[1] + M[15]; - } - else if (sz == 1) - { - Q[0] = M[0] * P[0] + M[12]; - Q[1] = M[1] * P[0] + M[13]; - Q[2] = M[2] * P[0] + M[14]; - Q[3] = M[3] * P[0] + M[15]; - } -} - - -/* - * This is called only once. It initializes several tables with pointers - * to optimized transformation functions. This is where we can test for - * AMD 3Dnow! capability, Intel SSE, etc. and hook in the right code. - */ -void -_math_init_transformation( void ) -{ - init_c_transformations(); - init_c_norm_transform(); - init_c_cliptest(); - init_copy0(); - init_dotprod(); - -#ifdef DEBUG - _math_test_all_transform_functions( "default" ); - _math_test_all_normal_transform_functions( "default" ); - _math_test_all_cliptest_functions( "default" ); -#endif - -#ifdef USE_X86_ASM - _mesa_init_all_x86_transform_asm(); -#elif defined( USE_SPARC_ASM ) - _mesa_init_all_sparc_transform_asm(); -#elif defined( USE_PPC_ASM ) - _mesa_init_all_ppc_transform_asm(); -#elif defined( USE_X86_64_ASM ) - _mesa_init_all_x86_64_transform_asm(); -#endif -} - -void -_math_init( void ) -{ - _math_init_transformation(); - _math_init_translate(); - _math_init_eval(); -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform.h b/nx-X11/extras/Mesa/src/mesa/math/m_xform.h deleted file mode 100644 index 63f1062fc..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_xform.h +++ /dev/null @@ -1,185 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _M_XFORM_H -#define _M_XFORM_H - - -#include "glheader.h" -#include "config.h" -#include "math/m_vector.h" -#include "math/m_matrix.h" - -#ifdef USE_X86_ASM -#define _XFORMAPI _ASMAPI -#define _XFORMAPIP _ASMAPIP -#else -#define _XFORMAPI -#define _XFORMAPIP * -#endif - - -extern void -_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]); - - -extern void -_math_init_transformation(void); - - -/* KW: Clip functions now do projective divide as well. The projected - * coordinates are very useful to us because they let us cull - * backfaces and eliminate vertices from lighting, fogging, etc - * calculations. Despite the fact that this divide could be done one - * day in hardware, we would still have a reason to want to do it here - * as long as those other calculations remain in software. - * - * Clipping is a convenient place to do the divide on x86 as it should be - * possible to overlap with integer outcode calculations. - * - * There are two cases where we wouldn't want to do the divide in cliptest: - * - When we aren't clipping. We still might want to cull backfaces - * so the divide should be done elsewhere. This currently never - * happens. - * - * - When culling isn't likely to help us, such as when the GL culling - * is disabled and we not lighting or are only lighting - * one-sided. In this situation, backface determination provides - * us with no useful information. A tricky case to detect is when - * all input data is already culled, although hopefully the - * application wouldn't turn on culling in such cases. - * - * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which - * are the result of the projection. This is only used in the - * 4-vector case - in other cases, we just use the clip coordinates - * as the projected coordinates - they are identical. - * - * This is doubly convenient because it means the Win[] array is now - * of the same stride as all the others, so I can now turn map_vertices - * into a straight-forward matrix transformation, with asm acceleration - * automatically available. - */ - -/* Vertex buffer clipping flags - */ -#define CLIP_RIGHT_SHIFT 0 -#define CLIP_LEFT_SHIFT 1 -#define CLIP_TOP_SHIFT 2 -#define CLIP_BOTTOM_SHIFT 3 -#define CLIP_NEAR_SHIFT 4 -#define CLIP_FAR_SHIFT 5 - -#define CLIP_RIGHT_BIT 0x01 -#define CLIP_LEFT_BIT 0x02 -#define CLIP_TOP_BIT 0x04 -#define CLIP_BOTTOM_BIT 0x08 -#define CLIP_NEAR_BIT 0x10 -#define CLIP_FAR_BIT 0x20 -#define CLIP_USER_BIT 0x40 -#define CLIP_CULL_BIT 0x80 -#define CLIP_ALL_BITS 0x3f - - -typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip, - GLvector4f *vProj, - GLubyte clipMask[], - GLubyte *orMask, - GLubyte *andMask ); - -typedef void (*dotprod_func)( GLfloat *out, - GLuint out_stride, - CONST GLvector4f *coord_vec, - CONST GLfloat plane[4] ); - -typedef void (*vec_copy_func)( GLvector4f *to, - CONST GLvector4f *from ); - - - -/* - * Functions for transformation of normals in the VB. - */ -typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat, - GLfloat scale, - CONST GLvector4f *in, - CONST GLfloat lengths[], - GLvector4f *dest ); - - -/* Flags for selecting a normal transformation function. - */ -#define NORM_RESCALE 0x1 /* apply the scale factor */ -#define NORM_NORMALIZE 0x2 /* normalize */ -#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */ -#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */ - - - - -/* KW: New versions of the transform function allow a mask array - * specifying that individual vector transform should be skipped - * when the mask byte is zero. This is always present as a - * parameter, to allow a unified interface. - */ -typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec, - CONST GLfloat m[16], - CONST GLvector4f *from_vec ); - - -extern GLvector4f *_mesa_project_points( GLvector4f *to, - CONST GLvector4f *from ); - -extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask, - CONST GLfloat m[16], - CONST GLfloat src[][3] ); - -extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask, - CONST GLfloat m[16], - CONST GLfloat src[][3] ); - - -extern dotprod_func _mesa_dotprod_tab[5]; -extern vec_copy_func _mesa_copy_tab[0x10]; -extern vec_copy_func _mesa_copy_clean_tab[5]; -extern clip_func _mesa_clip_tab[5]; -extern clip_func _mesa_clip_np_tab[5]; -extern normal_func _mesa_normal_tab[0xf]; - -/* Use of 2 layers of linked 1-dimensional arrays to reduce - * cost of lookup. - */ -extern transform_func *_mesa_transform_tab[5]; - - -extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16], - CONST GLfloat P[4], GLuint sz ); - - -#define TransformRaw( to, mat, from ) \ - ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \ - (to) ) - - -#endif diff --git a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h b/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h deleted file mode 100644 index e93837725..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/m_xform_tmp.h +++ /dev/null @@ -1,810 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * New (3.1) transformation code written by Keith Whitwell. - */ - - -/*---------------------------------------------------------------------- - * Begin Keith's new code - * - *---------------------------------------------------------------------- - */ - -/* KW: Fixed stride, now measured in bytes as is the OpenGL array stride. - */ - -/* KW: These are now parameterized to produce two versions, one - * which transforms all incoming points, and a second which - * takes notice of a cullmask array, and only transforms - * unculled vertices. - */ - -/* KW: 1-vectors can sneak into the texture pipeline via the array - * interface. These functions are here because I want consistant - * treatment of the vertex sizes and a lazy strategy for - * cleaning unused parts of the vector, and so as not to exclude - * them from the vertex array interface. - * - * Under our current analysis of matrices, there is no way that - * the product of a matrix and a 1-vector can remain a 1-vector, - * with the exception of the identity transform. - */ - -/* KW: No longer zero-pad outgoing vectors. Now that external - * vectors can get into the pipeline we cannot ever assume - * that there is more to a vector than indicated by its - * size. - */ - -/* KW: Now uses clipmask and a flag to allow us to skip both/either - * cliped and/or culled vertices. - */ - -/* GH: Not any more -- it's easier (and faster) to just process the - * entire vector. Clipping and culling are handled further down - * the pipe, most often during or after the conversion to some - * driver-specific vertex format. - */ - -static void _XFORMAPI -TAG(transform_points1_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m12 = m[12]; - const GLfloat m1 = m[1], m13 = m[13]; - const GLfloat m2 = m[2], m14 = m[14]; - const GLfloat m3 = m[3], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - to[i][2] = m2 * ox + m14; - to[i][3] = m3 * ox + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLuint count = from_vec->count; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - } - to_vec->size = 1; - to_vec->flags |= VEC_SIZE_1; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m1 * ox + m13; - to[i][2] = m2 * ox + m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - - -static void _XFORMAPI -TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox + m12; - to[i][1] = m13; - to[i][2] = m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points1_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0]; - to[i][0] = m0 * ox ; - to[i][1] = 0 ; - to[i][2] = m14; - to[i][3] = 0; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - - -/* 2-vectors, which are a lot more relevant than 1-vectors, are - * present early in the geometry pipeline and throughout the - * texture pipeline. - */ -static void _XFORMAPI -TAG(transform_points2_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - to[i][2] = m2 * ox + m6 * oy + m14; - to[i][3] = m3 * ox + m7 * oy + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m12; - to[i][1] = m5 * oy + m13; - } - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points2_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m4 * oy + m12; - to[i][1] = m1 * ox + m5 * oy + m13; - to[i][2] = m2 * ox + m6 * oy + m14; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - - -/* I would actually say this was a fairly important function, from - * a texture transformation point of view. - */ -static void _XFORMAPI -TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox + m12; - to[i][1] = m5 * oy + m13; - to[i][2] = m14; - } - if (m14 == 0) { - to_vec->size = 2; - to_vec->flags |= VEC_SIZE_2; - } else { - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - } - to_vec->count = from_vec->count; -} - - -static void _XFORMAPI -TAG(transform_points2_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1]; - to[i][0] = m0 * ox ; - to[i][1] = m5 * oy ; - to[i][2] = m14; - to[i][3] = 0; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - -static void _XFORMAPI -TAG(transform_points3_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14; - to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - to[i][2] = from[2]; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m12 ; - to[i][1] = m1 * ox + m5 * oy + m13 ; - to[i][2] = + oz ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m12 ; - to[i][1] = m5 * oy + m13 ; - to[i][2] = + oz ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -/* previously known as ortho... - */ -static void _XFORMAPI -TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m12 ; - to[i][1] = m5 * oy + m13 ; - to[i][2] = m10 * oz + m14 ; - } - to_vec->size = 3; - to_vec->flags |= VEC_SIZE_3; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points3_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; - const GLfloat m10 = m[10], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2]; - to[i][0] = m0 * ox + m8 * oz ; - to[i][1] = m5 * oy + m9 * oz ; - to[i][2] = m10 * oz + m14 ; - to[i][3] = -oz ; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - - - -static void _XFORMAPI -TAG(transform_points4_general)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m4 = m[4], m8 = m[8], m12 = m[12]; - const GLfloat m1 = m[1], m5 = m[5], m9 = m[9], m13 = m[13]; - const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14]; - const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; - to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_identity)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - GLuint i; - (void) m; - if (to_vec == from_vec) return; - STRIDE_LOOP { - to[i][0] = from[0]; - to[i][1] = from[1]; - to[i][2] = from[2]; - to[i][3] = from[3]; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_2d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5]; - const GLfloat m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m13 * ow; - to[i][2] = + oz ; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m12 * ow; - to[i][1] = m5 * oy + m13 * ow; - to[i][2] = + oz ; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_3d)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5]; - const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10]; - const GLfloat m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow; - to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow; - to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5]; - const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m12 * ow; - to[i][1] = m5 * oy + m13 * ow; - to[i][2] = m10 * oz + m14 * ow; - to[i][3] = ow; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static void _XFORMAPI -TAG(transform_points4_perspective)( GLvector4f *to_vec, - const GLfloat m[16], - const GLvector4f *from_vec ) -{ - const GLuint stride = from_vec->stride; - GLfloat *from = from_vec->start; - GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start; - GLuint count = from_vec->count; - const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9]; - const GLfloat m10 = m[10], m14 = m[14]; - GLuint i; - STRIDE_LOOP { - const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3]; - to[i][0] = m0 * ox + m8 * oz ; - to[i][1] = m5 * oy + m9 * oz ; - to[i][2] = m10 * oz + m14 * ow ; - to[i][3] = -oz ; - } - to_vec->size = 4; - to_vec->flags |= VEC_SIZE_4; - to_vec->count = from_vec->count; -} - -static transform_func TAG(transform_tab_1)[7]; -static transform_func TAG(transform_tab_2)[7]; -static transform_func TAG(transform_tab_3)[7]; -static transform_func TAG(transform_tab_4)[7]; - -/* Similar functions could be called several times, with more highly - * optimized routines overwriting the arrays. This only occurs during - * startup. - */ -static void _XFORMAPI TAG(init_c_transformations)( void ) -{ -#define TAG_TAB _mesa_transform_tab -#define TAG_TAB_1 TAG(transform_tab_1) -#define TAG_TAB_2 TAG(transform_tab_2) -#define TAG_TAB_3 TAG(transform_tab_3) -#define TAG_TAB_4 TAG(transform_tab_4) - - TAG_TAB[1] = TAG_TAB_1; - TAG_TAB[2] = TAG_TAB_2; - TAG_TAB[3] = TAG_TAB_3; - TAG_TAB[4] = TAG_TAB_4; - - /* 1-D points (ie texcoords) */ - TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general); - TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity); - TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot); - TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective); - TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d); - TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot); - TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d); - - /* 2-D points */ - TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general); - TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity); - TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot); - TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective); - TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d); - TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot); - TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d); - - /* 3-D points */ - TAG_TAB_3[MATRIX_GENERAL] = TAG(transform_points3_general); - TAG_TAB_3[MATRIX_IDENTITY] = TAG(transform_points3_identity); - TAG_TAB_3[MATRIX_3D_NO_ROT] = TAG(transform_points3_3d_no_rot); - TAG_TAB_3[MATRIX_PERSPECTIVE] = TAG(transform_points3_perspective); - TAG_TAB_3[MATRIX_2D] = TAG(transform_points3_2d); - TAG_TAB_3[MATRIX_2D_NO_ROT] = TAG(transform_points3_2d_no_rot); - TAG_TAB_3[MATRIX_3D] = TAG(transform_points3_3d); - - /* 4-D points */ - TAG_TAB_4[MATRIX_GENERAL] = TAG(transform_points4_general); - TAG_TAB_4[MATRIX_IDENTITY] = TAG(transform_points4_identity); - TAG_TAB_4[MATRIX_3D_NO_ROT] = TAG(transform_points4_3d_no_rot); - TAG_TAB_4[MATRIX_PERSPECTIVE] = TAG(transform_points4_perspective); - TAG_TAB_4[MATRIX_2D] = TAG(transform_points4_2d); - TAG_TAB_4[MATRIX_2D_NO_ROT] = TAG(transform_points4_2d_no_rot); - TAG_TAB_4[MATRIX_3D] = TAG(transform_points4_3d); - -#undef TAG_TAB -#undef TAG_TAB_1 -#undef TAG_TAB_2 -#undef TAG_TAB_3 -#undef TAG_TAB_4 -} diff --git a/nx-X11/extras/Mesa/src/mesa/math/mathmod.h b/nx-X11/extras/Mesa/src/mesa/math/mathmod.h deleted file mode 100644 index 6fbaaea94..000000000 --- a/nx-X11/extras/Mesa/src/mesa/math/mathmod.h +++ /dev/null @@ -1,41 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -/** - * \mainpage Mesa Math Module - * - * This module contains math-related utility functions for transforming - * vertices, translating arrays of numbers from one data type to another, - * evaluating curved surfaces, etc. - */ - - -#ifndef _MESA_MATH_H_ -#define _MESA_MATH_H_ - -extern void _math_init( void ); - -#endif |