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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h new file mode 100644 index 000000000..85f74bda8 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h @@ -0,0 +1,366 @@ +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"__fixed_input vec4 gl_FragCoord;\n" +"__fixed_input bool gl_FrontFacing;\n" +"__fixed_output vec4 gl_FragColor;\n" +"__fixed_output vec4 gl_FragData[gl_MaxDrawBuffers];\n" +"__fixed_output float gl_FragDepth;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"varying vec4 gl_Color;\n" +"varying vec4 gl_SecondaryColor;\n" +"varying vec4 gl_TexCoord[];\n" +"varying float gl_FogFragCoord;\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture1D (sampler1D sampler, float coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias) {\n" +" return texture1D (sampler, coord.s / coord.t, bias);\n" +"}\n" +"vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias) {\n" +" return texture1D (sampler, coord.s / coord.q, bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture2D (sampler2D sampler, vec2 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias) {\n" +" return texture2D (sampler, vec2 (coord.s / coord.p, coord.t / coord.p), bias);\n" +"}\n" +"vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias) {\n" +" return texture2D (sampler, vec2 (coord.s / coord.q, coord.s / coord.q), bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 texture3D (sampler3D sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias) {\n" +" return texture3DProj (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q),\n" +" bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 textureCube (samplerCube sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias) {\n" +" return vec4 (0.0);\n" +"}\n" +"vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias) {\n" +" return shadow1D (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), bias);\n" +"}\n" +"vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {\n" +" return shadow2D (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), bias);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float dFdx (float p) {\n" +" return 0.0;\n" +"}\n" +"\n" +"vec2 dFdx (vec2 p) {\n" +" return vec2 (0.0);\n" +"}\n" +"\n" +"vec3 dFdx (vec3 p) {\n" +" return vec3 (0.0);\n" +"}\n" +"\n" +"vec4 dFdx (vec4 p) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float dFdy (float p) {\n" +" return 0.0;\n" +"}\n" +"\n" +"vec2 dFdy (vec2 p) {\n" +" return vec2 (0.0);\n" +"}\n" +"\n" +"vec3 dFdy (vec3 p) {\n" +" return vec3 (0.0);\n" +"}\n" +"\n" +"vec4 dFdy (vec4 p) {\n" +" return vec4 (0.0);\n" +"}\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"\n" +"float fwidth (float p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec2 fwidth (vec2 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec3 fwidth (vec3 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"vec4 fwidth (vec4 p) {\n" +" return abs (dFdx (p)) + abs (dFdy (p));\n" +"}\n" +"\n" |