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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/shader/slang/slang_execute.h
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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diff --git a/nx-X11/extras/Mesa/src/mesa/shader/slang/slang_execute.h b/nx-X11/extras/Mesa/src/mesa/shader/slang/slang_execute.h
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+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_EXECUTE_H
+#define SLANG_EXECUTE_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#define SLANG_MACHINE_STACK_SIZE 1024
+
+typedef struct slang_machine_
+{
+ GLuint ip; /* instruction pointer, for flow control */
+ GLuint sp; /* stack pointer, for stack access */
+ GLuint bp; /* base pointer, for local variable access */
+ GLuint kill; /* discard the fragment */
+ GLuint exit; /* terminate the shader */
+ union stack_
+ {
+ GLfloat _float[SLANG_MACHINE_STACK_SIZE];
+ GLfloat *_floatp[SLANG_MACHINE_STACK_SIZE];
+ GLuint _addr[SLANG_MACHINE_STACK_SIZE];
+ GLuint *_addrp[SLANG_MACHINE_STACK_SIZE];
+ } stack;
+} slang_machine;
+
+int _slang_execute (const slang_assembly_file *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+