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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/sparc/glapi_sparc.S
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/sparc/glapi_sparc.S')
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diff --git a/nx-X11/extras/Mesa/src/mesa/sparc/glapi_sparc.S b/nx-X11/extras/Mesa/src/mesa/sparc/glapi_sparc.S
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@@ -0,0 +1,1884 @@
+/* DO NOT EDIT - This file generated automatically by gl_SPARC_asm.py (from Mesa) script */
+
+/*
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "glapioffsets.h"
+
+#ifdef __arch64__
+# define GL_STUB(fn,off) \
+fn: \
+ sethi %hi(0x00000000), %g4 ; \
+ sethi %hi(0x00000000), %g1 ; \
+ or %g4, %lo(0x00000000), %g4 ; \
+ or %g1, %lo(0x00000000), %g1 ; \
+ sllx %g4, 32, %g4 ; \
+ ldx [%g1 + %g4], %g1 ; \
+ sethi %hi(8 * off), %g4 ; \
+ or %g4, %lo(8 * off), %g4 ; \
+ ldx [%g1 + %g4], %g5 ; \
+ jmpl %g5, %g0 ; \
+ nop
+#else
+# define GL_STUB(fn,off) \
+fn: \
+ sethi %hi(0x00000000), %g1 ; \
+ ld [%g1 + %lo(0x00000000)], %g1 ; \
+ ld [%g1 + (4 * off)], %g5 ; \
+ jmpl %g5, %g0 ; \
+ nop
+#endif
+
+#define GL_STUB_ALIAS(fn,alias) fn = alias
+
+.text
+.align 32
+ .globl __glapi_sparc_icache_flush ; .type __glapi_sparc_icache_flush,#function
+__glapi_sparc_icache_flush: /* %o0 = insn_addr */
+ flush %o0
+ retl
+ nop
+
+.data
+.align 64
+
+ .globl glNewList ; .type glNewList,#function
+ .globl glEndList ; .type glEndList,#function
+ .globl glCallList ; .type glCallList,#function
+ .globl glCallLists ; .type glCallLists,#function
+ .globl glDeleteLists ; .type glDeleteLists,#function
+ .globl glGenLists ; .type glGenLists,#function
+ .globl glListBase ; .type glListBase,#function
+ .globl glBegin ; .type glBegin,#function
+ .globl glBitmap ; .type glBitmap,#function
+ .globl glColor3b ; .type glColor3b,#function
+ .globl glColor3bv ; .type glColor3bv,#function
+ .globl glColor3d ; .type glColor3d,#function
+ .globl glColor3dv ; .type glColor3dv,#function
+ .globl glColor3f ; .type glColor3f,#function
+ .globl glColor3fv ; .type glColor3fv,#function
+ .globl glColor3i ; .type glColor3i,#function
+ .globl glColor3iv ; .type glColor3iv,#function
+ .globl glColor3s ; .type glColor3s,#function
+ .globl glColor3sv ; .type glColor3sv,#function
+ .globl glColor3ub ; .type glColor3ub,#function
+ .globl glColor3ubv ; .type glColor3ubv,#function
+ .globl glColor3ui ; .type glColor3ui,#function
+ .globl glColor3uiv ; .type glColor3uiv,#function
+ .globl glColor3us ; .type glColor3us,#function
+ .globl glColor3usv ; .type glColor3usv,#function
+ .globl glColor4b ; .type glColor4b,#function
+ .globl glColor4bv ; .type glColor4bv,#function
+ .globl glColor4d ; .type glColor4d,#function
+ .globl glColor4dv ; .type glColor4dv,#function
+ .globl glColor4f ; .type glColor4f,#function
+ .globl glColor4fv ; .type glColor4fv,#function
+ .globl glColor4i ; .type glColor4i,#function
+ .globl glColor4iv ; .type glColor4iv,#function
+ .globl glColor4s ; .type glColor4s,#function
+ .globl glColor4sv ; .type glColor4sv,#function
+ .globl glColor4ub ; .type glColor4ub,#function
+ .globl glColor4ubv ; .type glColor4ubv,#function
+ .globl glColor4ui ; .type glColor4ui,#function
+ .globl glColor4uiv ; .type glColor4uiv,#function
+ .globl glColor4us ; .type glColor4us,#function
+ .globl glColor4usv ; .type glColor4usv,#function
+ .globl glEdgeFlag ; .type glEdgeFlag,#function
+ .globl glEdgeFlagv ; .type glEdgeFlagv,#function
+ .globl glEnd ; .type glEnd,#function
+ .globl glIndexd ; .type glIndexd,#function
+ .globl glIndexdv ; .type glIndexdv,#function
+ .globl glIndexf ; .type glIndexf,#function
+ .globl glIndexfv ; .type glIndexfv,#function
+ .globl glIndexi ; .type glIndexi,#function
+ .globl glIndexiv ; .type glIndexiv,#function
+ .globl glIndexs ; .type glIndexs,#function
+ .globl glIndexsv ; .type glIndexsv,#function
+ .globl glNormal3b ; .type glNormal3b,#function
+ .globl glNormal3bv ; .type glNormal3bv,#function
+ .globl glNormal3d ; .type glNormal3d,#function
+ .globl glNormal3dv ; .type glNormal3dv,#function
+ .globl glNormal3f ; .type glNormal3f,#function
+ .globl glNormal3fv ; .type glNormal3fv,#function
+ .globl glNormal3i ; .type glNormal3i,#function
+ .globl glNormal3iv ; .type glNormal3iv,#function
+ .globl glNormal3s ; .type glNormal3s,#function
+ .globl glNormal3sv ; .type glNormal3sv,#function
+ .globl glRasterPos2d ; .type glRasterPos2d,#function
+ .globl glRasterPos2dv ; .type glRasterPos2dv,#function
+ .globl glRasterPos2f ; .type glRasterPos2f,#function
+ .globl glRasterPos2fv ; .type glRasterPos2fv,#function
+ .globl glRasterPos2i ; .type glRasterPos2i,#function
+ .globl glRasterPos2iv ; .type glRasterPos2iv,#function
+ .globl glRasterPos2s ; .type glRasterPos2s,#function
+ .globl glRasterPos2sv ; .type glRasterPos2sv,#function
+ .globl glRasterPos3d ; .type glRasterPos3d,#function
+ .globl glRasterPos3dv ; .type glRasterPos3dv,#function
+ .globl glRasterPos3f ; .type glRasterPos3f,#function
+ .globl glRasterPos3fv ; .type glRasterPos3fv,#function
+ .globl glRasterPos3i ; .type glRasterPos3i,#function
+ .globl glRasterPos3iv ; .type glRasterPos3iv,#function
+ .globl glRasterPos3s ; .type glRasterPos3s,#function
+ .globl glRasterPos3sv ; .type glRasterPos3sv,#function
+ .globl glRasterPos4d ; .type glRasterPos4d,#function
+ .globl glRasterPos4dv ; .type glRasterPos4dv,#function
+ .globl glRasterPos4f ; .type glRasterPos4f,#function
+ .globl glRasterPos4fv ; .type glRasterPos4fv,#function
+ .globl glRasterPos4i ; .type glRasterPos4i,#function
+ .globl glRasterPos4iv ; .type glRasterPos4iv,#function
+ .globl glRasterPos4s ; .type glRasterPos4s,#function
+ .globl glRasterPos4sv ; .type glRasterPos4sv,#function
+ .globl glRectd ; .type glRectd,#function
+ .globl glRectdv ; .type glRectdv,#function
+ .globl glRectf ; .type glRectf,#function
+ .globl glRectfv ; .type glRectfv,#function
+ .globl glRecti ; .type glRecti,#function
+ .globl glRectiv ; .type glRectiv,#function
+ .globl glRects ; .type glRects,#function
+ .globl glRectsv ; .type glRectsv,#function
+ .globl glTexCoord1d ; .type glTexCoord1d,#function
+ .globl glTexCoord1dv ; .type glTexCoord1dv,#function
+ .globl glTexCoord1f ; .type glTexCoord1f,#function
+ .globl glTexCoord1fv ; .type glTexCoord1fv,#function
+ .globl glTexCoord1i ; .type glTexCoord1i,#function
+ .globl glTexCoord1iv ; .type glTexCoord1iv,#function
+ .globl glTexCoord1s ; .type glTexCoord1s,#function
+ .globl glTexCoord1sv ; .type glTexCoord1sv,#function
+ .globl glTexCoord2d ; .type glTexCoord2d,#function
+ .globl glTexCoord2dv ; .type glTexCoord2dv,#function
+ .globl glTexCoord2f ; .type glTexCoord2f,#function
+ .globl glTexCoord2fv ; .type glTexCoord2fv,#function
+ .globl glTexCoord2i ; .type glTexCoord2i,#function
+ .globl glTexCoord2iv ; .type glTexCoord2iv,#function
+ .globl glTexCoord2s ; .type glTexCoord2s,#function
+ .globl glTexCoord2sv ; .type glTexCoord2sv,#function
+ .globl glTexCoord3d ; .type glTexCoord3d,#function
+ .globl glTexCoord3dv ; .type glTexCoord3dv,#function
+ .globl glTexCoord3f ; .type glTexCoord3f,#function
+ .globl glTexCoord3fv ; .type glTexCoord3fv,#function
+ .globl glTexCoord3i ; .type glTexCoord3i,#function
+ .globl glTexCoord3iv ; .type glTexCoord3iv,#function
+ .globl glTexCoord3s ; .type glTexCoord3s,#function
+ .globl glTexCoord3sv ; .type glTexCoord3sv,#function
+ .globl glTexCoord4d ; .type glTexCoord4d,#function
+ .globl glTexCoord4dv ; .type glTexCoord4dv,#function
+ .globl glTexCoord4f ; .type glTexCoord4f,#function
+ .globl glTexCoord4fv ; .type glTexCoord4fv,#function
+ .globl glTexCoord4i ; .type glTexCoord4i,#function
+ .globl glTexCoord4iv ; .type glTexCoord4iv,#function
+ .globl glTexCoord4s ; .type glTexCoord4s,#function
+ .globl glTexCoord4sv ; .type glTexCoord4sv,#function
+ .globl glVertex2d ; .type glVertex2d,#function
+ .globl glVertex2dv ; .type glVertex2dv,#function
+ .globl glVertex2f ; .type glVertex2f,#function
+ .globl glVertex2fv ; .type glVertex2fv,#function
+ .globl glVertex2i ; .type glVertex2i,#function
+ .globl glVertex2iv ; .type glVertex2iv,#function
+ .globl glVertex2s ; .type glVertex2s,#function
+ .globl glVertex2sv ; .type glVertex2sv,#function
+ .globl glVertex3d ; .type glVertex3d,#function
+ .globl glVertex3dv ; .type glVertex3dv,#function
+ .globl glVertex3f ; .type glVertex3f,#function
+ .globl glVertex3fv ; .type glVertex3fv,#function
+ .globl glVertex3i ; .type glVertex3i,#function
+ .globl glVertex3iv ; .type glVertex3iv,#function
+ .globl glVertex3s ; .type glVertex3s,#function
+ .globl glVertex3sv ; .type glVertex3sv,#function
+ .globl glVertex4d ; .type glVertex4d,#function
+ .globl glVertex4dv ; .type glVertex4dv,#function
+ .globl glVertex4f ; .type glVertex4f,#function
+ .globl glVertex4fv ; .type glVertex4fv,#function
+ .globl glVertex4i ; .type glVertex4i,#function
+ .globl glVertex4iv ; .type glVertex4iv,#function
+ .globl glVertex4s ; .type glVertex4s,#function
+ .globl glVertex4sv ; .type glVertex4sv,#function
+ .globl glClipPlane ; .type glClipPlane,#function
+ .globl glColorMaterial ; .type glColorMaterial,#function
+ .globl glCullFace ; .type glCullFace,#function
+ .globl glFogf ; .type glFogf,#function
+ .globl glFogfv ; .type glFogfv,#function
+ .globl glFogi ; .type glFogi,#function
+ .globl glFogiv ; .type glFogiv,#function
+ .globl glFrontFace ; .type glFrontFace,#function
+ .globl glHint ; .type glHint,#function
+ .globl glLightf ; .type glLightf,#function
+ .globl glLightfv ; .type glLightfv,#function
+ .globl glLighti ; .type glLighti,#function
+ .globl glLightiv ; .type glLightiv,#function
+ .globl glLightModelf ; .type glLightModelf,#function
+ .globl glLightModelfv ; .type glLightModelfv,#function
+ .globl glLightModeli ; .type glLightModeli,#function
+ .globl glLightModeliv ; .type glLightModeliv,#function
+ .globl glLineStipple ; .type glLineStipple,#function
+ .globl glLineWidth ; .type glLineWidth,#function
+ .globl glMaterialf ; .type glMaterialf,#function
+ .globl glMaterialfv ; .type glMaterialfv,#function
+ .globl glMateriali ; .type glMateriali,#function
+ .globl glMaterialiv ; .type glMaterialiv,#function
+ .globl glPointSize ; .type glPointSize,#function
+ .globl glPolygonMode ; .type glPolygonMode,#function
+ .globl glPolygonStipple ; .type glPolygonStipple,#function
+ .globl glScissor ; .type glScissor,#function
+ .globl glShadeModel ; .type glShadeModel,#function
+ .globl glTexParameterf ; .type glTexParameterf,#function
+ .globl glTexParameterfv ; .type glTexParameterfv,#function
+ .globl glTexParameteri ; .type glTexParameteri,#function
+ .globl glTexParameteriv ; .type glTexParameteriv,#function
+ .globl glTexImage1D ; .type glTexImage1D,#function
+ .globl glTexImage2D ; .type glTexImage2D,#function
+ .globl glTexEnvf ; .type glTexEnvf,#function
+ .globl glTexEnvfv ; .type glTexEnvfv,#function
+ .globl glTexEnvi ; .type glTexEnvi,#function
+ .globl glTexEnviv ; .type glTexEnviv,#function
+ .globl glTexGend ; .type glTexGend,#function
+ .globl glTexGendv ; .type glTexGendv,#function
+ .globl glTexGenf ; .type glTexGenf,#function
+ .globl glTexGenfv ; .type glTexGenfv,#function
+ .globl glTexGeni ; .type glTexGeni,#function
+ .globl glTexGeniv ; .type glTexGeniv,#function
+ .globl glFeedbackBuffer ; .type glFeedbackBuffer,#function
+ .globl glSelectBuffer ; .type glSelectBuffer,#function
+ .globl glRenderMode ; .type glRenderMode,#function
+ .globl glInitNames ; .type glInitNames,#function
+ .globl glLoadName ; .type glLoadName,#function
+ .globl glPassThrough ; .type glPassThrough,#function
+ .globl glPopName ; .type glPopName,#function
+ .globl glPushName ; .type glPushName,#function
+ .globl glDrawBuffer ; .type glDrawBuffer,#function
+ .globl glClear ; .type glClear,#function
+ .globl glClearAccum ; .type glClearAccum,#function
+ .globl glClearIndex ; .type glClearIndex,#function
+ .globl glClearColor ; .type glClearColor,#function
+ .globl glClearStencil ; .type glClearStencil,#function
+ .globl glClearDepth ; .type glClearDepth,#function
+ .globl glStencilMask ; .type glStencilMask,#function
+ .globl glColorMask ; .type glColorMask,#function
+ .globl glDepthMask ; .type glDepthMask,#function
+ .globl glIndexMask ; .type glIndexMask,#function
+ .globl glAccum ; .type glAccum,#function
+ .globl glDisable ; .type glDisable,#function
+ .globl glEnable ; .type glEnable,#function
+ .globl glFinish ; .type glFinish,#function
+ .globl glFlush ; .type glFlush,#function
+ .globl glPopAttrib ; .type glPopAttrib,#function
+ .globl glPushAttrib ; .type glPushAttrib,#function
+ .globl glMap1d ; .type glMap1d,#function
+ .globl glMap1f ; .type glMap1f,#function
+ .globl glMap2d ; .type glMap2d,#function
+ .globl glMap2f ; .type glMap2f,#function
+ .globl glMapGrid1d ; .type glMapGrid1d,#function
+ .globl glMapGrid1f ; .type glMapGrid1f,#function
+ .globl glMapGrid2d ; .type glMapGrid2d,#function
+ .globl glMapGrid2f ; .type glMapGrid2f,#function
+ .globl glEvalCoord1d ; .type glEvalCoord1d,#function
+ .globl glEvalCoord1dv ; .type glEvalCoord1dv,#function
+ .globl glEvalCoord1f ; .type glEvalCoord1f,#function
+ .globl glEvalCoord1fv ; .type glEvalCoord1fv,#function
+ .globl glEvalCoord2d ; .type glEvalCoord2d,#function
+ .globl glEvalCoord2dv ; .type glEvalCoord2dv,#function
+ .globl glEvalCoord2f ; .type glEvalCoord2f,#function
+ .globl glEvalCoord2fv ; .type glEvalCoord2fv,#function
+ .globl glEvalMesh1 ; .type glEvalMesh1,#function
+ .globl glEvalPoint1 ; .type glEvalPoint1,#function
+ .globl glEvalMesh2 ; .type glEvalMesh2,#function
+ .globl glEvalPoint2 ; .type glEvalPoint2,#function
+ .globl glAlphaFunc ; .type glAlphaFunc,#function
+ .globl glBlendFunc ; .type glBlendFunc,#function
+ .globl glLogicOp ; .type glLogicOp,#function
+ .globl glStencilFunc ; .type glStencilFunc,#function
+ .globl glStencilOp ; .type glStencilOp,#function
+ .globl glDepthFunc ; .type glDepthFunc,#function
+ .globl glPixelZoom ; .type glPixelZoom,#function
+ .globl glPixelTransferf ; .type glPixelTransferf,#function
+ .globl glPixelTransferi ; .type glPixelTransferi,#function
+ .globl glPixelStoref ; .type glPixelStoref,#function
+ .globl glPixelStorei ; .type glPixelStorei,#function
+ .globl glPixelMapfv ; .type glPixelMapfv,#function
+ .globl glPixelMapuiv ; .type glPixelMapuiv,#function
+ .globl glPixelMapusv ; .type glPixelMapusv,#function
+ .globl glReadBuffer ; .type glReadBuffer,#function
+ .globl glCopyPixels ; .type glCopyPixels,#function
+ .globl glReadPixels ; .type glReadPixels,#function
+ .globl glDrawPixels ; .type glDrawPixels,#function
+ .globl glGetBooleanv ; .type glGetBooleanv,#function
+ .globl glGetClipPlane ; .type glGetClipPlane,#function
+ .globl glGetDoublev ; .type glGetDoublev,#function
+ .globl glGetError ; .type glGetError,#function
+ .globl glGetFloatv ; .type glGetFloatv,#function
+ .globl glGetIntegerv ; .type glGetIntegerv,#function
+ .globl glGetLightfv ; .type glGetLightfv,#function
+ .globl glGetLightiv ; .type glGetLightiv,#function
+ .globl glGetMapdv ; .type glGetMapdv,#function
+ .globl glGetMapfv ; .type glGetMapfv,#function
+ .globl glGetMapiv ; .type glGetMapiv,#function
+ .globl glGetMaterialfv ; .type glGetMaterialfv,#function
+ .globl glGetMaterialiv ; .type glGetMaterialiv,#function
+ .globl glGetPixelMapfv ; .type glGetPixelMapfv,#function
+ .globl glGetPixelMapuiv ; .type glGetPixelMapuiv,#function
+ .globl glGetPixelMapusv ; .type glGetPixelMapusv,#function
+ .globl glGetPolygonStipple ; .type glGetPolygonStipple,#function
+ .globl glGetString ; .type glGetString,#function
+ .globl glGetTexEnvfv ; .type glGetTexEnvfv,#function
+ .globl glGetTexEnviv ; .type glGetTexEnviv,#function
+ .globl glGetTexGendv ; .type glGetTexGendv,#function
+ .globl glGetTexGenfv ; .type glGetTexGenfv,#function
+ .globl glGetTexGeniv ; .type glGetTexGeniv,#function
+ .globl glGetTexImage ; .type glGetTexImage,#function
+ .globl glGetTexParameterfv ; .type glGetTexParameterfv,#function
+ .globl glGetTexParameteriv ; .type glGetTexParameteriv,#function
+ .globl glGetTexLevelParameterfv ; .type glGetTexLevelParameterfv,#function
+ .globl glGetTexLevelParameteriv ; .type glGetTexLevelParameteriv,#function
+ .globl glIsEnabled ; .type glIsEnabled,#function
+ .globl glIsList ; .type glIsList,#function
+ .globl glDepthRange ; .type glDepthRange,#function
+ .globl glFrustum ; .type glFrustum,#function
+ .globl glLoadIdentity ; .type glLoadIdentity,#function
+ .globl glLoadMatrixf ; .type glLoadMatrixf,#function
+ .globl glLoadMatrixd ; .type glLoadMatrixd,#function
+ .globl glMatrixMode ; .type glMatrixMode,#function
+ .globl glMultMatrixf ; .type glMultMatrixf,#function
+ .globl glMultMatrixd ; .type glMultMatrixd,#function
+ .globl glOrtho ; .type glOrtho,#function
+ .globl glPopMatrix ; .type glPopMatrix,#function
+ .globl glPushMatrix ; .type glPushMatrix,#function
+ .globl glRotated ; .type glRotated,#function
+ .globl glRotatef ; .type glRotatef,#function
+ .globl glScaled ; .type glScaled,#function
+ .globl glScalef ; .type glScalef,#function
+ .globl glTranslated ; .type glTranslated,#function
+ .globl glTranslatef ; .type glTranslatef,#function
+ .globl glViewport ; .type glViewport,#function
+ .globl glArrayElement ; .type glArrayElement,#function
+ .globl glBindTexture ; .type glBindTexture,#function
+ .globl glColorPointer ; .type glColorPointer,#function
+ .globl glDisableClientState ; .type glDisableClientState,#function
+ .globl glDrawArrays ; .type glDrawArrays,#function
+ .globl glDrawElements ; .type glDrawElements,#function
+ .globl glEdgeFlagPointer ; .type glEdgeFlagPointer,#function
+ .globl glEnableClientState ; .type glEnableClientState,#function
+ .globl glIndexPointer ; .type glIndexPointer,#function
+ .globl glIndexub ; .type glIndexub,#function
+ .globl glIndexubv ; .type glIndexubv,#function
+ .globl glInterleavedArrays ; .type glInterleavedArrays,#function
+ .globl glNormalPointer ; .type glNormalPointer,#function
+ .globl glPolygonOffset ; .type glPolygonOffset,#function
+ .globl glTexCoordPointer ; .type glTexCoordPointer,#function
+ .globl glVertexPointer ; .type glVertexPointer,#function
+ .globl glAreTexturesResident ; .type glAreTexturesResident,#function
+ .globl glCopyTexImage1D ; .type glCopyTexImage1D,#function
+ .globl glCopyTexImage2D ; .type glCopyTexImage2D,#function
+ .globl glCopyTexSubImage1D ; .type glCopyTexSubImage1D,#function
+ .globl glCopyTexSubImage2D ; .type glCopyTexSubImage2D,#function
+ .globl glDeleteTextures ; .type glDeleteTextures,#function
+ .globl glGenTextures ; .type glGenTextures,#function
+ .globl glGetPointerv ; .type glGetPointerv,#function
+ .globl glIsTexture ; .type glIsTexture,#function
+ .globl glPrioritizeTextures ; .type glPrioritizeTextures,#function
+ .globl glTexSubImage1D ; .type glTexSubImage1D,#function
+ .globl glTexSubImage2D ; .type glTexSubImage2D,#function
+ .globl glPopClientAttrib ; .type glPopClientAttrib,#function
+ .globl glPushClientAttrib ; .type glPushClientAttrib,#function
+ .globl glBlendColor ; .type glBlendColor,#function
+ .globl glBlendEquation ; .type glBlendEquation,#function
+ .globl glDrawRangeElements ; .type glDrawRangeElements,#function
+ .globl glColorTable ; .type glColorTable,#function
+ .globl glColorTableParameterfv ; .type glColorTableParameterfv,#function
+ .globl glColorTableParameteriv ; .type glColorTableParameteriv,#function
+ .globl glCopyColorTable ; .type glCopyColorTable,#function
+ .globl glGetColorTable ; .type glGetColorTable,#function
+ .globl glGetColorTableParameterfv ; .type glGetColorTableParameterfv,#function
+ .globl glGetColorTableParameteriv ; .type glGetColorTableParameteriv,#function
+ .globl glColorSubTable ; .type glColorSubTable,#function
+ .globl glCopyColorSubTable ; .type glCopyColorSubTable,#function
+ .globl glConvolutionFilter1D ; .type glConvolutionFilter1D,#function
+ .globl glConvolutionFilter2D ; .type glConvolutionFilter2D,#function
+ .globl glConvolutionParameterf ; .type glConvolutionParameterf,#function
+ .globl glConvolutionParameterfv ; .type glConvolutionParameterfv,#function
+ .globl glConvolutionParameteri ; .type glConvolutionParameteri,#function
+ .globl glConvolutionParameteriv ; .type glConvolutionParameteriv,#function
+ .globl glCopyConvolutionFilter1D ; .type glCopyConvolutionFilter1D,#function
+ .globl glCopyConvolutionFilter2D ; .type glCopyConvolutionFilter2D,#function
+ .globl glGetConvolutionFilter ; .type glGetConvolutionFilter,#function
+ .globl glGetConvolutionParameterfv ; .type glGetConvolutionParameterfv,#function
+ .globl glGetConvolutionParameteriv ; .type glGetConvolutionParameteriv,#function
+ .globl glGetSeparableFilter ; .type glGetSeparableFilter,#function
+ .globl glSeparableFilter2D ; .type glSeparableFilter2D,#function
+ .globl glGetHistogram ; .type glGetHistogram,#function
+ .globl glGetHistogramParameterfv ; .type glGetHistogramParameterfv,#function
+ .globl glGetHistogramParameteriv ; .type glGetHistogramParameteriv,#function
+ .globl glGetMinmax ; .type glGetMinmax,#function
+ .globl glGetMinmaxParameterfv ; .type glGetMinmaxParameterfv,#function
+ .globl glGetMinmaxParameteriv ; .type glGetMinmaxParameteriv,#function
+ .globl glHistogram ; .type glHistogram,#function
+ .globl glMinmax ; .type glMinmax,#function
+ .globl glResetHistogram ; .type glResetHistogram,#function
+ .globl glResetMinmax ; .type glResetMinmax,#function
+ .globl glTexImage3D ; .type glTexImage3D,#function
+ .globl glTexSubImage3D ; .type glTexSubImage3D,#function
+ .globl glCopyTexSubImage3D ; .type glCopyTexSubImage3D,#function
+ .globl glActiveTextureARB ; .type glActiveTextureARB,#function
+ .globl glClientActiveTextureARB ; .type glClientActiveTextureARB,#function
+ .globl glMultiTexCoord1dARB ; .type glMultiTexCoord1dARB,#function
+ .globl glMultiTexCoord1dvARB ; .type glMultiTexCoord1dvARB,#function
+ .globl glMultiTexCoord1fARB ; .type glMultiTexCoord1fARB,#function
+ .globl glMultiTexCoord1fvARB ; .type glMultiTexCoord1fvARB,#function
+ .globl glMultiTexCoord1iARB ; .type glMultiTexCoord1iARB,#function
+ .globl glMultiTexCoord1ivARB ; .type glMultiTexCoord1ivARB,#function
+ .globl glMultiTexCoord1sARB ; .type glMultiTexCoord1sARB,#function
+ .globl glMultiTexCoord1svARB ; .type glMultiTexCoord1svARB,#function
+ .globl glMultiTexCoord2dARB ; .type glMultiTexCoord2dARB,#function
+ .globl glMultiTexCoord2dvARB ; .type glMultiTexCoord2dvARB,#function
+ .globl glMultiTexCoord2fARB ; .type glMultiTexCoord2fARB,#function
+ .globl glMultiTexCoord2fvARB ; .type glMultiTexCoord2fvARB,#function
+ .globl glMultiTexCoord2iARB ; .type glMultiTexCoord2iARB,#function
+ .globl glMultiTexCoord2ivARB ; .type glMultiTexCoord2ivARB,#function
+ .globl glMultiTexCoord2sARB ; .type glMultiTexCoord2sARB,#function
+ .globl glMultiTexCoord2svARB ; .type glMultiTexCoord2svARB,#function
+ .globl glMultiTexCoord3dARB ; .type glMultiTexCoord3dARB,#function
+ .globl glMultiTexCoord3dvARB ; .type glMultiTexCoord3dvARB,#function
+ .globl glMultiTexCoord3fARB ; .type glMultiTexCoord3fARB,#function
+ .globl glMultiTexCoord3fvARB ; .type glMultiTexCoord3fvARB,#function
+ .globl glMultiTexCoord3iARB ; .type glMultiTexCoord3iARB,#function
+ .globl glMultiTexCoord3ivARB ; .type glMultiTexCoord3ivARB,#function
+ .globl glMultiTexCoord3sARB ; .type glMultiTexCoord3sARB,#function
+ .globl glMultiTexCoord3svARB ; .type glMultiTexCoord3svARB,#function
+ .globl glMultiTexCoord4dARB ; .type glMultiTexCoord4dARB,#function
+ .globl glMultiTexCoord4dvARB ; .type glMultiTexCoord4dvARB,#function
+ .globl glMultiTexCoord4fARB ; .type glMultiTexCoord4fARB,#function
+ .globl glMultiTexCoord4fvARB ; .type glMultiTexCoord4fvARB,#function
+ .globl glMultiTexCoord4iARB ; .type glMultiTexCoord4iARB,#function
+ .globl glMultiTexCoord4ivARB ; .type glMultiTexCoord4ivARB,#function
+ .globl glMultiTexCoord4sARB ; .type glMultiTexCoord4sARB,#function
+ .globl glMultiTexCoord4svARB ; .type glMultiTexCoord4svARB,#function
+ .globl glLoadTransposeMatrixfARB ; .type glLoadTransposeMatrixfARB,#function
+ .globl glLoadTransposeMatrixdARB ; .type glLoadTransposeMatrixdARB,#function
+ .globl glMultTransposeMatrixfARB ; .type glMultTransposeMatrixfARB,#function
+ .globl glMultTransposeMatrixdARB ; .type glMultTransposeMatrixdARB,#function
+ .globl glSampleCoverageARB ; .type glSampleCoverageARB,#function
+ .globl glDrawBuffersARB ; .type glDrawBuffersARB,#function
+ .globl glPolygonOffsetEXT ; .type glPolygonOffsetEXT,#function
+ .globl glGetTexFilterFuncSGIS ; .type glGetTexFilterFuncSGIS,#function
+ .globl glTexFilterFuncSGIS ; .type glTexFilterFuncSGIS,#function
+ .globl glGetHistogramEXT ; .type glGetHistogramEXT,#function
+ .globl glGetHistogramParameterfvEXT ; .type glGetHistogramParameterfvEXT,#function
+ .globl glGetHistogramParameterivEXT ; .type glGetHistogramParameterivEXT,#function
+ .globl glGetMinmaxEXT ; .type glGetMinmaxEXT,#function
+ .globl glGetMinmaxParameterfvEXT ; .type glGetMinmaxParameterfvEXT,#function
+ .globl glGetMinmaxParameterivEXT ; .type glGetMinmaxParameterivEXT,#function
+ .globl glGetConvolutionFilterEXT ; .type glGetConvolutionFilterEXT,#function
+ .globl glGetConvolutionParameterfvEXT ; .type glGetConvolutionParameterfvEXT,#function
+ .globl glGetConvolutionParameterivEXT ; .type glGetConvolutionParameterivEXT,#function
+ .globl glGetSeparableFilterEXT ; .type glGetSeparableFilterEXT,#function
+ .globl glGetColorTableSGI ; .type glGetColorTableSGI,#function
+ .globl glGetColorTableParameterfvSGI ; .type glGetColorTableParameterfvSGI,#function
+ .globl glGetColorTableParameterivSGI ; .type glGetColorTableParameterivSGI,#function
+ .globl glPixelTexGenSGIX ; .type glPixelTexGenSGIX,#function
+ .globl glPixelTexGenParameteriSGIS ; .type glPixelTexGenParameteriSGIS,#function
+ .globl glPixelTexGenParameterivSGIS ; .type glPixelTexGenParameterivSGIS,#function
+ .globl glPixelTexGenParameterfSGIS ; .type glPixelTexGenParameterfSGIS,#function
+ .globl glPixelTexGenParameterfvSGIS ; .type glPixelTexGenParameterfvSGIS,#function
+ .globl glGetPixelTexGenParameterivSGIS ; .type glGetPixelTexGenParameterivSGIS,#function
+ .globl glGetPixelTexGenParameterfvSGIS ; .type glGetPixelTexGenParameterfvSGIS,#function
+ .globl glTexImage4DSGIS ; .type glTexImage4DSGIS,#function
+ .globl glTexSubImage4DSGIS ; .type glTexSubImage4DSGIS,#function
+ .globl glAreTexturesResidentEXT ; .type glAreTexturesResidentEXT,#function
+ .globl glGenTexturesEXT ; .type glGenTexturesEXT,#function
+ .globl glIsTextureEXT ; .type glIsTextureEXT,#function
+ .globl glDetailTexFuncSGIS ; .type glDetailTexFuncSGIS,#function
+ .globl glGetDetailTexFuncSGIS ; .type glGetDetailTexFuncSGIS,#function
+ .globl glSharpenTexFuncSGIS ; .type glSharpenTexFuncSGIS,#function
+ .globl glGetSharpenTexFuncSGIS ; .type glGetSharpenTexFuncSGIS,#function
+ .globl glSampleMaskSGIS ; .type glSampleMaskSGIS,#function
+ .globl glSamplePatternSGIS ; .type glSamplePatternSGIS,#function
+ .globl glColorPointerEXT ; .type glColorPointerEXT,#function
+ .globl glEdgeFlagPointerEXT ; .type glEdgeFlagPointerEXT,#function
+ .globl glIndexPointerEXT ; .type glIndexPointerEXT,#function
+ .globl glNormalPointerEXT ; .type glNormalPointerEXT,#function
+ .globl glTexCoordPointerEXT ; .type glTexCoordPointerEXT,#function
+ .globl glVertexPointerEXT ; .type glVertexPointerEXT,#function
+ .globl glSpriteParameterfSGIX ; .type glSpriteParameterfSGIX,#function
+ .globl glSpriteParameterfvSGIX ; .type glSpriteParameterfvSGIX,#function
+ .globl glSpriteParameteriSGIX ; .type glSpriteParameteriSGIX,#function
+ .globl glSpriteParameterivSGIX ; .type glSpriteParameterivSGIX,#function
+ .globl glPointParameterfEXT ; .type glPointParameterfEXT,#function
+ .globl glPointParameterfvEXT ; .type glPointParameterfvEXT,#function
+ .globl glGetInstrumentsSGIX ; .type glGetInstrumentsSGIX,#function
+ .globl glInstrumentsBufferSGIX ; .type glInstrumentsBufferSGIX,#function
+ .globl glPollInstrumentsSGIX ; .type glPollInstrumentsSGIX,#function
+ .globl glReadInstrumentsSGIX ; .type glReadInstrumentsSGIX,#function
+ .globl glStartInstrumentsSGIX ; .type glStartInstrumentsSGIX,#function
+ .globl glStopInstrumentsSGIX ; .type glStopInstrumentsSGIX,#function
+ .globl glFrameZoomSGIX ; .type glFrameZoomSGIX,#function
+ .globl glTagSampleBufferSGIX ; .type glTagSampleBufferSGIX,#function
+ .globl glReferencePlaneSGIX ; .type glReferencePlaneSGIX,#function
+ .globl glFlushRasterSGIX ; .type glFlushRasterSGIX,#function
+ .globl glGetListParameterfvSGIX ; .type glGetListParameterfvSGIX,#function
+ .globl glGetListParameterivSGIX ; .type glGetListParameterivSGIX,#function
+ .globl glListParameterfSGIX ; .type glListParameterfSGIX,#function
+ .globl glListParameterfvSGIX ; .type glListParameterfvSGIX,#function
+ .globl glListParameteriSGIX ; .type glListParameteriSGIX,#function
+ .globl glListParameterivSGIX ; .type glListParameterivSGIX,#function
+ .globl glFragmentColorMaterialSGIX ; .type glFragmentColorMaterialSGIX,#function
+ .globl glFragmentLightfSGIX ; .type glFragmentLightfSGIX,#function
+ .globl glFragmentLightfvSGIX ; .type glFragmentLightfvSGIX,#function
+ .globl glFragmentLightiSGIX ; .type glFragmentLightiSGIX,#function
+ .globl glFragmentLightivSGIX ; .type glFragmentLightivSGIX,#function
+ .globl glFragmentLightModelfSGIX ; .type glFragmentLightModelfSGIX,#function
+ .globl glFragmentLightModelfvSGIX ; .type glFragmentLightModelfvSGIX,#function
+ .globl glFragmentLightModeliSGIX ; .type glFragmentLightModeliSGIX,#function
+ .globl glFragmentLightModelivSGIX ; .type glFragmentLightModelivSGIX,#function
+ .globl glFragmentMaterialfSGIX ; .type glFragmentMaterialfSGIX,#function
+ .globl glFragmentMaterialfvSGIX ; .type glFragmentMaterialfvSGIX,#function
+ .globl glFragmentMaterialiSGIX ; .type glFragmentMaterialiSGIX,#function
+ .globl glFragmentMaterialivSGIX ; .type glFragmentMaterialivSGIX,#function
+ .globl glGetFragmentLightfvSGIX ; .type glGetFragmentLightfvSGIX,#function
+ .globl glGetFragmentLightivSGIX ; .type glGetFragmentLightivSGIX,#function
+ .globl glGetFragmentMaterialfvSGIX ; .type glGetFragmentMaterialfvSGIX,#function
+ .globl glGetFragmentMaterialivSGIX ; .type glGetFragmentMaterialivSGIX,#function
+ .globl glLightEnviSGIX ; .type glLightEnviSGIX,#function
+ .globl glVertexWeightfEXT ; .type glVertexWeightfEXT,#function
+ .globl glVertexWeightfvEXT ; .type glVertexWeightfvEXT,#function
+ .globl glVertexWeightPointerEXT ; .type glVertexWeightPointerEXT,#function
+ .globl glFlushVertexArrayRangeNV ; .type glFlushVertexArrayRangeNV,#function
+ .globl glVertexArrayRangeNV ; .type glVertexArrayRangeNV,#function
+ .globl glCombinerParameterfvNV ; .type glCombinerParameterfvNV,#function
+ .globl glCombinerParameterfNV ; .type glCombinerParameterfNV,#function
+ .globl glCombinerParameterivNV ; .type glCombinerParameterivNV,#function
+ .globl glCombinerParameteriNV ; .type glCombinerParameteriNV,#function
+ .globl glCombinerInputNV ; .type glCombinerInputNV,#function
+ .globl glCombinerOutputNV ; .type glCombinerOutputNV,#function
+ .globl glFinalCombinerInputNV ; .type glFinalCombinerInputNV,#function
+ .globl glGetCombinerInputParameterfvNV ; .type glGetCombinerInputParameterfvNV,#function
+ .globl glGetCombinerInputParameterivNV ; .type glGetCombinerInputParameterivNV,#function
+ .globl glGetCombinerOutputParameterfvNV ; .type glGetCombinerOutputParameterfvNV,#function
+ .globl glGetCombinerOutputParameterivNV ; .type glGetCombinerOutputParameterivNV,#function
+ .globl glGetFinalCombinerInputParameterfvNV ; .type glGetFinalCombinerInputParameterfvNV,#function
+ .globl glGetFinalCombinerInputParameterivNV ; .type glGetFinalCombinerInputParameterivNV,#function
+ .globl glResizeBuffersMESA ; .type glResizeBuffersMESA,#function
+ .globl glWindowPos2dMESA ; .type glWindowPos2dMESA,#function
+ .globl glWindowPos2dvMESA ; .type glWindowPos2dvMESA,#function
+ .globl glWindowPos2fMESA ; .type glWindowPos2fMESA,#function
+ .globl glWindowPos2fvMESA ; .type glWindowPos2fvMESA,#function
+ .globl glWindowPos2iMESA ; .type glWindowPos2iMESA,#function
+ .globl glWindowPos2ivMESA ; .type glWindowPos2ivMESA,#function
+ .globl glWindowPos2sMESA ; .type glWindowPos2sMESA,#function
+ .globl glWindowPos2svMESA ; .type glWindowPos2svMESA,#function
+ .globl glWindowPos3dMESA ; .type glWindowPos3dMESA,#function
+ .globl glWindowPos3dvMESA ; .type glWindowPos3dvMESA,#function
+ .globl glWindowPos3fMESA ; .type glWindowPos3fMESA,#function
+ .globl glWindowPos3fvMESA ; .type glWindowPos3fvMESA,#function
+ .globl glWindowPos3iMESA ; .type glWindowPos3iMESA,#function
+ .globl glWindowPos3ivMESA ; .type glWindowPos3ivMESA,#function
+ .globl glWindowPos3sMESA ; .type glWindowPos3sMESA,#function
+ .globl glWindowPos3svMESA ; .type glWindowPos3svMESA,#function
+ .globl glWindowPos4dMESA ; .type glWindowPos4dMESA,#function
+ .globl glWindowPos4dvMESA ; .type glWindowPos4dvMESA,#function
+ .globl glWindowPos4fMESA ; .type glWindowPos4fMESA,#function
+ .globl glWindowPos4fvMESA ; .type glWindowPos4fvMESA,#function
+ .globl glWindowPos4iMESA ; .type glWindowPos4iMESA,#function
+ .globl glWindowPos4ivMESA ; .type glWindowPos4ivMESA,#function
+ .globl glWindowPos4sMESA ; .type glWindowPos4sMESA,#function
+ .globl glWindowPos4svMESA ; .type glWindowPos4svMESA,#function
+ .globl glBlendFuncSeparateEXT ; .type glBlendFuncSeparateEXT,#function
+ .globl glIndexMaterialEXT ; .type glIndexMaterialEXT,#function
+ .globl glIndexFuncEXT ; .type glIndexFuncEXT,#function
+ .globl glLockArraysEXT ; .type glLockArraysEXT,#function
+ .globl glUnlockArraysEXT ; .type glUnlockArraysEXT,#function
+ .globl glCullParameterdvEXT ; .type glCullParameterdvEXT,#function
+ .globl glCullParameterfvEXT ; .type glCullParameterfvEXT,#function
+ .globl glHintPGI ; .type glHintPGI,#function
+ .globl glFogCoordfEXT ; .type glFogCoordfEXT,#function
+ .globl glFogCoordfvEXT ; .type glFogCoordfvEXT,#function
+ .globl glFogCoorddEXT ; .type glFogCoorddEXT,#function
+ .globl glFogCoorddvEXT ; .type glFogCoorddvEXT,#function
+ .globl glFogCoordPointerEXT ; .type glFogCoordPointerEXT,#function
+ .globl glGetColorTableEXT ; .type glGetColorTableEXT,#function
+ .globl glGetColorTableParameterivEXT ; .type glGetColorTableParameterivEXT,#function
+ .globl glGetColorTableParameterfvEXT ; .type glGetColorTableParameterfvEXT,#function
+ .globl glTbufferMask3DFX ; .type glTbufferMask3DFX,#function
+ .globl glCompressedTexImage3DARB ; .type glCompressedTexImage3DARB,#function
+ .globl glCompressedTexImage2DARB ; .type glCompressedTexImage2DARB,#function
+ .globl glCompressedTexImage1DARB ; .type glCompressedTexImage1DARB,#function
+ .globl glCompressedTexSubImage3DARB ; .type glCompressedTexSubImage3DARB,#function
+ .globl glCompressedTexSubImage2DARB ; .type glCompressedTexSubImage2DARB,#function
+ .globl glCompressedTexSubImage1DARB ; .type glCompressedTexSubImage1DARB,#function
+ .globl glGetCompressedTexImageARB ; .type glGetCompressedTexImageARB,#function
+ .globl glSecondaryColor3bEXT ; .type glSecondaryColor3bEXT,#function
+ .globl glSecondaryColor3bvEXT ; .type glSecondaryColor3bvEXT,#function
+ .globl glSecondaryColor3dEXT ; .type glSecondaryColor3dEXT,#function
+ .globl glSecondaryColor3dvEXT ; .type glSecondaryColor3dvEXT,#function
+ .globl glSecondaryColor3fEXT ; .type glSecondaryColor3fEXT,#function
+ .globl glSecondaryColor3fvEXT ; .type glSecondaryColor3fvEXT,#function
+ .globl glSecondaryColor3iEXT ; .type glSecondaryColor3iEXT,#function
+ .globl glSecondaryColor3ivEXT ; .type glSecondaryColor3ivEXT,#function
+ .globl glSecondaryColor3sEXT ; .type glSecondaryColor3sEXT,#function
+ .globl glSecondaryColor3svEXT ; .type glSecondaryColor3svEXT,#function
+ .globl glSecondaryColor3ubEXT ; .type glSecondaryColor3ubEXT,#function
+ .globl glSecondaryColor3ubvEXT ; .type glSecondaryColor3ubvEXT,#function
+ .globl glSecondaryColor3uiEXT ; .type glSecondaryColor3uiEXT,#function
+ .globl glSecondaryColor3uivEXT ; .type glSecondaryColor3uivEXT,#function
+ .globl glSecondaryColor3usEXT ; .type glSecondaryColor3usEXT,#function
+ .globl glSecondaryColor3usvEXT ; .type glSecondaryColor3usvEXT,#function
+ .globl glSecondaryColorPointerEXT ; .type glSecondaryColorPointerEXT,#function
+ .globl glAreProgramsResidentNV ; .type glAreProgramsResidentNV,#function
+ .globl glBindProgramNV ; .type glBindProgramNV,#function
+ .globl glDeleteProgramsNV ; .type glDeleteProgramsNV,#function
+ .globl glExecuteProgramNV ; .type glExecuteProgramNV,#function
+ .globl glGenProgramsNV ; .type glGenProgramsNV,#function
+ .globl glGetProgramParameterdvNV ; .type glGetProgramParameterdvNV,#function
+ .globl glGetProgramParameterfvNV ; .type glGetProgramParameterfvNV,#function
+ .globl glGetProgramivNV ; .type glGetProgramivNV,#function
+ .globl glGetProgramStringNV ; .type glGetProgramStringNV,#function
+ .globl glGetTrackMatrixivNV ; .type glGetTrackMatrixivNV,#function
+ .globl glGetVertexAttribdvARB ; .type glGetVertexAttribdvARB,#function
+ .globl glGetVertexAttribfvARB ; .type glGetVertexAttribfvARB,#function
+ .globl glGetVertexAttribivARB ; .type glGetVertexAttribivARB,#function
+ .globl glGetVertexAttribPointervNV ; .type glGetVertexAttribPointervNV,#function
+ .globl glIsProgramNV ; .type glIsProgramNV,#function
+ .globl glLoadProgramNV ; .type glLoadProgramNV,#function
+ .globl glProgramParameter4dNV ; .type glProgramParameter4dNV,#function
+ .globl glProgramParameter4dvNV ; .type glProgramParameter4dvNV,#function
+ .globl glProgramParameter4fNV ; .type glProgramParameter4fNV,#function
+ .globl glProgramParameter4fvNV ; .type glProgramParameter4fvNV,#function
+ .globl glProgramParameters4dvNV ; .type glProgramParameters4dvNV,#function
+ .globl glProgramParameters4fvNV ; .type glProgramParameters4fvNV,#function
+ .globl glRequestResidentProgramsNV ; .type glRequestResidentProgramsNV,#function
+ .globl glTrackMatrixNV ; .type glTrackMatrixNV,#function
+ .globl glVertexAttribPointerNV ; .type glVertexAttribPointerNV,#function
+ .globl glVertexAttrib1dARB ; .type glVertexAttrib1dARB,#function
+ .globl glVertexAttrib1dvARB ; .type glVertexAttrib1dvARB,#function
+ .globl glVertexAttrib1fARB ; .type glVertexAttrib1fARB,#function
+ .globl glVertexAttrib1fvARB ; .type glVertexAttrib1fvARB,#function
+ .globl glVertexAttrib1sARB ; .type glVertexAttrib1sARB,#function
+ .globl glVertexAttrib1svARB ; .type glVertexAttrib1svARB,#function
+ .globl glVertexAttrib2dARB ; .type glVertexAttrib2dARB,#function
+ .globl glVertexAttrib2dvARB ; .type glVertexAttrib2dvARB,#function
+ .globl glVertexAttrib2fARB ; .type glVertexAttrib2fARB,#function
+ .globl glVertexAttrib2fvARB ; .type glVertexAttrib2fvARB,#function
+ .globl glVertexAttrib2sARB ; .type glVertexAttrib2sARB,#function
+ .globl glVertexAttrib2svARB ; .type glVertexAttrib2svARB,#function
+ .globl glVertexAttrib3dARB ; .type glVertexAttrib3dARB,#function
+ .globl glVertexAttrib3dvARB ; .type glVertexAttrib3dvARB,#function
+ .globl glVertexAttrib3fARB ; .type glVertexAttrib3fARB,#function
+ .globl glVertexAttrib3fvARB ; .type glVertexAttrib3fvARB,#function
+ .globl glVertexAttrib3sARB ; .type glVertexAttrib3sARB,#function
+ .globl glVertexAttrib3svARB ; .type glVertexAttrib3svARB,#function
+ .globl glVertexAttrib4dARB ; .type glVertexAttrib4dARB,#function
+ .globl glVertexAttrib4dvARB ; .type glVertexAttrib4dvARB,#function
+ .globl glVertexAttrib4fARB ; .type glVertexAttrib4fARB,#function
+ .globl glVertexAttrib4fvARB ; .type glVertexAttrib4fvARB,#function
+ .globl glVertexAttrib4sARB ; .type glVertexAttrib4sARB,#function
+ .globl glVertexAttrib4svARB ; .type glVertexAttrib4svARB,#function
+ .globl glVertexAttrib4NubARB ; .type glVertexAttrib4NubARB,#function
+ .globl glVertexAttrib4NubvARB ; .type glVertexAttrib4NubvARB,#function
+ .globl glVertexAttribs1dvNV ; .type glVertexAttribs1dvNV,#function
+ .globl glVertexAttribs1fvNV ; .type glVertexAttribs1fvNV,#function
+ .globl glVertexAttribs1svNV ; .type glVertexAttribs1svNV,#function
+ .globl glVertexAttribs2dvNV ; .type glVertexAttribs2dvNV,#function
+ .globl glVertexAttribs2fvNV ; .type glVertexAttribs2fvNV,#function
+ .globl glVertexAttribs2svNV ; .type glVertexAttribs2svNV,#function
+ .globl glVertexAttribs3dvNV ; .type glVertexAttribs3dvNV,#function
+ .globl glVertexAttribs3fvNV ; .type glVertexAttribs3fvNV,#function
+ .globl glVertexAttribs3svNV ; .type glVertexAttribs3svNV,#function
+ .globl glVertexAttribs4dvNV ; .type glVertexAttribs4dvNV,#function
+ .globl glVertexAttribs4fvNV ; .type glVertexAttribs4fvNV,#function
+ .globl glVertexAttribs4svNV ; .type glVertexAttribs4svNV,#function
+ .globl glVertexAttribs4ubvNV ; .type glVertexAttribs4ubvNV,#function
+ .globl glPointParameteriNV ; .type glPointParameteriNV,#function
+ .globl glPointParameterivNV ; .type glPointParameterivNV,#function
+ .globl glMultiDrawArraysEXT ; .type glMultiDrawArraysEXT,#function
+ .globl glMultiDrawElementsEXT ; .type glMultiDrawElementsEXT,#function
+ .globl glActiveStencilFaceEXT ; .type glActiveStencilFaceEXT,#function
+ .globl glDeleteFencesNV ; .type glDeleteFencesNV,#function
+ .globl glGenFencesNV ; .type glGenFencesNV,#function
+ .globl glIsFenceNV ; .type glIsFenceNV,#function
+ .globl glTestFenceNV ; .type glTestFenceNV,#function
+ .globl glGetFenceivNV ; .type glGetFenceivNV,#function
+ .globl glFinishFenceNV ; .type glFinishFenceNV,#function
+ .globl glSetFenceNV ; .type glSetFenceNV,#function
+ .globl glVertexAttrib4bvARB ; .type glVertexAttrib4bvARB,#function
+ .globl glVertexAttrib4ivARB ; .type glVertexAttrib4ivARB,#function
+ .globl glVertexAttrib4ubvARB ; .type glVertexAttrib4ubvARB,#function
+ .globl glVertexAttrib4usvARB ; .type glVertexAttrib4usvARB,#function
+ .globl glVertexAttrib4uivARB ; .type glVertexAttrib4uivARB,#function
+ .globl glVertexAttrib4NbvARB ; .type glVertexAttrib4NbvARB,#function
+ .globl glVertexAttrib4NsvARB ; .type glVertexAttrib4NsvARB,#function
+ .globl glVertexAttrib4NivARB ; .type glVertexAttrib4NivARB,#function
+ .globl glVertexAttrib4NusvARB ; .type glVertexAttrib4NusvARB,#function
+ .globl glVertexAttrib4NuivARB ; .type glVertexAttrib4NuivARB,#function
+ .globl glVertexAttribPointerARB ; .type glVertexAttribPointerARB,#function
+ .globl glEnableVertexAttribArrayARB ; .type glEnableVertexAttribArrayARB,#function
+ .globl glDisableVertexAttribArrayARB ; .type glDisableVertexAttribArrayARB,#function
+ .globl glProgramStringARB ; .type glProgramStringARB,#function
+ .globl glProgramEnvParameter4dARB ; .type glProgramEnvParameter4dARB,#function
+ .globl glProgramEnvParameter4dvARB ; .type glProgramEnvParameter4dvARB,#function
+ .globl glProgramEnvParameter4fARB ; .type glProgramEnvParameter4fARB,#function
+ .globl glProgramEnvParameter4fvARB ; .type glProgramEnvParameter4fvARB,#function
+ .globl glProgramLocalParameter4dARB ; .type glProgramLocalParameter4dARB,#function
+ .globl glProgramLocalParameter4dvARB ; .type glProgramLocalParameter4dvARB,#function
+ .globl glProgramLocalParameter4fARB ; .type glProgramLocalParameter4fARB,#function
+ .globl glProgramLocalParameter4fvARB ; .type glProgramLocalParameter4fvARB,#function
+ .globl glGetProgramEnvParameterdvARB ; .type glGetProgramEnvParameterdvARB,#function
+ .globl glGetProgramEnvParameterfvARB ; .type glGetProgramEnvParameterfvARB,#function
+ .globl glGetProgramLocalParameterdvARB ; .type glGetProgramLocalParameterdvARB,#function
+ .globl glGetProgramLocalParameterfvARB ; .type glGetProgramLocalParameterfvARB,#function
+ .globl glGetProgramivARB ; .type glGetProgramivARB,#function
+ .globl glGetProgramStringARB ; .type glGetProgramStringARB,#function
+ .globl glProgramNamedParameter4fNV ; .type glProgramNamedParameter4fNV,#function
+ .globl glProgramNamedParameter4dNV ; .type glProgramNamedParameter4dNV,#function
+ .globl glProgramNamedParameter4fvNV ; .type glProgramNamedParameter4fvNV,#function
+ .globl glProgramNamedParameter4dvNV ; .type glProgramNamedParameter4dvNV,#function
+ .globl glGetProgramNamedParameterfvNV ; .type glGetProgramNamedParameterfvNV,#function
+ .globl glGetProgramNamedParameterdvNV ; .type glGetProgramNamedParameterdvNV,#function
+ .globl glBindBufferARB ; .type glBindBufferARB,#function
+ .globl glBufferDataARB ; .type glBufferDataARB,#function
+ .globl glBufferSubDataARB ; .type glBufferSubDataARB,#function
+ .globl glDeleteBuffersARB ; .type glDeleteBuffersARB,#function
+ .globl glGenBuffersARB ; .type glGenBuffersARB,#function
+ .globl glGetBufferParameterivARB ; .type glGetBufferParameterivARB,#function
+ .globl glGetBufferPointervARB ; .type glGetBufferPointervARB,#function
+ .globl glGetBufferSubDataARB ; .type glGetBufferSubDataARB,#function
+ .globl glIsBufferARB ; .type glIsBufferARB,#function
+ .globl glMapBufferARB ; .type glMapBufferARB,#function
+ .globl glUnmapBufferARB ; .type glUnmapBufferARB,#function
+ .globl glDepthBoundsEXT ; .type glDepthBoundsEXT,#function
+ .globl glGenQueriesARB ; .type glGenQueriesARB,#function
+ .globl glDeleteQueriesARB ; .type glDeleteQueriesARB,#function
+ .globl glIsQueryARB ; .type glIsQueryARB,#function
+ .globl glBeginQueryARB ; .type glBeginQueryARB,#function
+ .globl glEndQueryARB ; .type glEndQueryARB,#function
+ .globl glGetQueryivARB ; .type glGetQueryivARB,#function
+ .globl glGetQueryObjectivARB ; .type glGetQueryObjectivARB,#function
+ .globl glGetQueryObjectuivARB ; .type glGetQueryObjectuivARB,#function
+ .globl glMultiModeDrawArraysIBM ; .type glMultiModeDrawArraysIBM,#function
+ .globl glMultiModeDrawElementsIBM ; .type glMultiModeDrawElementsIBM,#function
+ .globl glBlendEquationSeparateEXT ; .type glBlendEquationSeparateEXT,#function
+ .globl glDeleteObjectARB ; .type glDeleteObjectARB,#function
+ .globl glGetHandleARB ; .type glGetHandleARB,#function
+ .globl glDetachObjectARB ; .type glDetachObjectARB,#function
+ .globl glCreateShaderObjectARB ; .type glCreateShaderObjectARB,#function
+ .globl glShaderSourceARB ; .type glShaderSourceARB,#function
+ .globl glCompileShaderARB ; .type glCompileShaderARB,#function
+ .globl glCreateProgramObjectARB ; .type glCreateProgramObjectARB,#function
+ .globl glAttachObjectARB ; .type glAttachObjectARB,#function
+ .globl glLinkProgramARB ; .type glLinkProgramARB,#function
+ .globl glUseProgramObjectARB ; .type glUseProgramObjectARB,#function
+ .globl glValidateProgramARB ; .type glValidateProgramARB,#function
+ .globl glUniform1fARB ; .type glUniform1fARB,#function
+ .globl glUniform2fARB ; .type glUniform2fARB,#function
+ .globl glUniform3fARB ; .type glUniform3fARB,#function
+ .globl glUniform4fARB ; .type glUniform4fARB,#function
+ .globl glUniform1iARB ; .type glUniform1iARB,#function
+ .globl glUniform2iARB ; .type glUniform2iARB,#function
+ .globl glUniform3iARB ; .type glUniform3iARB,#function
+ .globl glUniform4iARB ; .type glUniform4iARB,#function
+ .globl glUniform1fvARB ; .type glUniform1fvARB,#function
+ .globl glUniform2fvARB ; .type glUniform2fvARB,#function
+ .globl glUniform3fvARB ; .type glUniform3fvARB,#function
+ .globl glUniform4fvARB ; .type glUniform4fvARB,#function
+ .globl glUniform1ivARB ; .type glUniform1ivARB,#function
+ .globl glUniform2ivARB ; .type glUniform2ivARB,#function
+ .globl glUniform3ivARB ; .type glUniform3ivARB,#function
+ .globl glUniform4ivARB ; .type glUniform4ivARB,#function
+ .globl glUniformMatrix2fvARB ; .type glUniformMatrix2fvARB,#function
+ .globl glUniformMatrix3fvARB ; .type glUniformMatrix3fvARB,#function
+ .globl glUniformMatrix4fvARB ; .type glUniformMatrix4fvARB,#function
+ .globl glGetObjectParameterfvARB ; .type glGetObjectParameterfvARB,#function
+ .globl glGetObjectParameterivARB ; .type glGetObjectParameterivARB,#function
+ .globl glGetInfoLogARB ; .type glGetInfoLogARB,#function
+ .globl glGetAttachedObjectsARB ; .type glGetAttachedObjectsARB,#function
+ .globl glGetUniformLocationARB ; .type glGetUniformLocationARB,#function
+ .globl glGetActiveUniformARB ; .type glGetActiveUniformARB,#function
+ .globl glGetUniformfvARB ; .type glGetUniformfvARB,#function
+ .globl glGetUniformivARB ; .type glGetUniformivARB,#function
+ .globl glGetShaderSourceARB ; .type glGetShaderSourceARB,#function
+ .globl glBindAttribLocationARB ; .type glBindAttribLocationARB,#function
+ .globl glGetActiveAttribARB ; .type glGetActiveAttribARB,#function
+ .globl glGetAttribLocationARB ; .type glGetAttribLocationARB,#function
+ .globl glGetVertexAttribdvNV ; .type glGetVertexAttribdvNV,#function
+ .globl glGetVertexAttribfvNV ; .type glGetVertexAttribfvNV,#function
+ .globl glGetVertexAttribivNV ; .type glGetVertexAttribivNV,#function
+ .globl glVertexAttrib1dNV ; .type glVertexAttrib1dNV,#function
+ .globl glVertexAttrib1dvNV ; .type glVertexAttrib1dvNV,#function
+ .globl glVertexAttrib1fNV ; .type glVertexAttrib1fNV,#function
+ .globl glVertexAttrib1fvNV ; .type glVertexAttrib1fvNV,#function
+ .globl glVertexAttrib1sNV ; .type glVertexAttrib1sNV,#function
+ .globl glVertexAttrib1svNV ; .type glVertexAttrib1svNV,#function
+ .globl glVertexAttrib2dNV ; .type glVertexAttrib2dNV,#function
+ .globl glVertexAttrib2dvNV ; .type glVertexAttrib2dvNV,#function
+ .globl glVertexAttrib2fNV ; .type glVertexAttrib2fNV,#function
+ .globl glVertexAttrib2fvNV ; .type glVertexAttrib2fvNV,#function
+ .globl glVertexAttrib2sNV ; .type glVertexAttrib2sNV,#function
+ .globl glVertexAttrib2svNV ; .type glVertexAttrib2svNV,#function
+ .globl glVertexAttrib3dNV ; .type glVertexAttrib3dNV,#function
+ .globl glVertexAttrib3dvNV ; .type glVertexAttrib3dvNV,#function
+ .globl glVertexAttrib3fNV ; .type glVertexAttrib3fNV,#function
+ .globl glVertexAttrib3fvNV ; .type glVertexAttrib3fvNV,#function
+ .globl glVertexAttrib3sNV ; .type glVertexAttrib3sNV,#function
+ .globl glVertexAttrib3svNV ; .type glVertexAttrib3svNV,#function
+ .globl glVertexAttrib4dNV ; .type glVertexAttrib4dNV,#function
+ .globl glVertexAttrib4dvNV ; .type glVertexAttrib4dvNV,#function
+ .globl glVertexAttrib4fNV ; .type glVertexAttrib4fNV,#function
+ .globl glVertexAttrib4fvNV ; .type glVertexAttrib4fvNV,#function
+ .globl glVertexAttrib4sNV ; .type glVertexAttrib4sNV,#function
+ .globl glVertexAttrib4svNV ; .type glVertexAttrib4svNV,#function
+ .globl glVertexAttrib4ubNV ; .type glVertexAttrib4ubNV,#function
+ .globl glVertexAttrib4ubvNV ; .type glVertexAttrib4ubvNV,#function
+ .globl glGenFragmentShadersATI ; .type glGenFragmentShadersATI,#function
+ .globl glBindFragmentShaderATI ; .type glBindFragmentShaderATI,#function
+ .globl glDeleteFragmentShaderATI ; .type glDeleteFragmentShaderATI,#function
+ .globl glBeginFragmentShaderATI ; .type glBeginFragmentShaderATI,#function
+ .globl glEndFragmentShaderATI ; .type glEndFragmentShaderATI,#function
+ .globl glPassTexCoordATI ; .type glPassTexCoordATI,#function
+ .globl glSampleMapATI ; .type glSampleMapATI,#function
+ .globl glColorFragmentOp1ATI ; .type glColorFragmentOp1ATI,#function
+ .globl glColorFragmentOp2ATI ; .type glColorFragmentOp2ATI,#function
+ .globl glColorFragmentOp3ATI ; .type glColorFragmentOp3ATI,#function
+ .globl glAlphaFragmentOp1ATI ; .type glAlphaFragmentOp1ATI,#function
+ .globl glAlphaFragmentOp2ATI ; .type glAlphaFragmentOp2ATI,#function
+ .globl glAlphaFragmentOp3ATI ; .type glAlphaFragmentOp3ATI,#function
+ .globl glSetFragmentShaderConstantATI ; .type glSetFragmentShaderConstantATI,#function
+ .globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function
+ .globl glBindRenderbufferEXT ; .type glBindRenderbufferEXT,#function
+ .globl glDeleteRenderbuffersEXT ; .type glDeleteRenderbuffersEXT,#function
+ .globl glGenRenderbuffersEXT ; .type glGenRenderbuffersEXT,#function
+ .globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function
+ .globl glGetRenderbufferParameterivEXT ; .type glGetRenderbufferParameterivEXT,#function
+ .globl glIsFramebufferEXT ; .type glIsFramebufferEXT,#function
+ .globl glBindFramebufferEXT ; .type glBindFramebufferEXT,#function
+ .globl glDeleteFramebuffersEXT ; .type glDeleteFramebuffersEXT,#function
+ .globl glGenFramebuffersEXT ; .type glGenFramebuffersEXT,#function
+ .globl glCheckFramebufferStatusEXT ; .type glCheckFramebufferStatusEXT,#function
+ .globl glFramebufferTexture1DEXT ; .type glFramebufferTexture1DEXT,#function
+ .globl glFramebufferTexture2DEXT ; .type glFramebufferTexture2DEXT,#function
+ .globl glFramebufferTexture3DEXT ; .type glFramebufferTexture3DEXT,#function
+ .globl glFramebufferRenderbufferEXT ; .type glFramebufferRenderbufferEXT,#function
+ .globl glGetFramebufferAttachmentParameterivEXT ; .type glGetFramebufferAttachmentParameterivEXT,#function
+ .globl glGenerateMipmapEXT ; .type glGenerateMipmapEXT,#function
+ .globl glStencilFuncSeparate ; .type glStencilFuncSeparate,#function
+ .globl glStencilOpSeparate ; .type glStencilOpSeparate,#function
+ .globl glStencilMaskSeparate ; .type glStencilMaskSeparate,#function
+ .globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
+_mesa_sparc_glapi_begin:
+
+ GL_STUB(glNewList, _gloffset_NewList)
+ GL_STUB(glEndList, _gloffset_EndList)
+ GL_STUB(glCallList, _gloffset_CallList)
+ GL_STUB(glCallLists, _gloffset_CallLists)
+ GL_STUB(glDeleteLists, _gloffset_DeleteLists)
+ GL_STUB(glGenLists, _gloffset_GenLists)
+ GL_STUB(glListBase, _gloffset_ListBase)
+ GL_STUB(glBegin, _gloffset_Begin)
+ GL_STUB(glBitmap, _gloffset_Bitmap)
+ GL_STUB(glColor3b, _gloffset_Color3b)
+ GL_STUB(glColor3bv, _gloffset_Color3bv)
+ GL_STUB(glColor3d, _gloffset_Color3d)
+ GL_STUB(glColor3dv, _gloffset_Color3dv)
+ GL_STUB(glColor3f, _gloffset_Color3f)
+ GL_STUB(glColor3fv, _gloffset_Color3fv)
+ GL_STUB(glColor3i, _gloffset_Color3i)
+ GL_STUB(glColor3iv, _gloffset_Color3iv)
+ GL_STUB(glColor3s, _gloffset_Color3s)
+ GL_STUB(glColor3sv, _gloffset_Color3sv)
+ GL_STUB(glColor3ub, _gloffset_Color3ub)
+ GL_STUB(glColor3ubv, _gloffset_Color3ubv)
+ GL_STUB(glColor3ui, _gloffset_Color3ui)
+ GL_STUB(glColor3uiv, _gloffset_Color3uiv)
+ GL_STUB(glColor3us, _gloffset_Color3us)
+ GL_STUB(glColor3usv, _gloffset_Color3usv)
+ GL_STUB(glColor4b, _gloffset_Color4b)
+ GL_STUB(glColor4bv, _gloffset_Color4bv)
+ GL_STUB(glColor4d, _gloffset_Color4d)
+ GL_STUB(glColor4dv, _gloffset_Color4dv)
+ GL_STUB(glColor4f, _gloffset_Color4f)
+ GL_STUB(glColor4fv, _gloffset_Color4fv)
+ GL_STUB(glColor4i, _gloffset_Color4i)
+ GL_STUB(glColor4iv, _gloffset_Color4iv)
+ GL_STUB(glColor4s, _gloffset_Color4s)
+ GL_STUB(glColor4sv, _gloffset_Color4sv)
+ GL_STUB(glColor4ub, _gloffset_Color4ub)
+ GL_STUB(glColor4ubv, _gloffset_Color4ubv)
+ GL_STUB(glColor4ui, _gloffset_Color4ui)
+ GL_STUB(glColor4uiv, _gloffset_Color4uiv)
+ GL_STUB(glColor4us, _gloffset_Color4us)
+ GL_STUB(glColor4usv, _gloffset_Color4usv)
+ GL_STUB(glEdgeFlag, _gloffset_EdgeFlag)
+ GL_STUB(glEdgeFlagv, _gloffset_EdgeFlagv)
+ GL_STUB(glEnd, _gloffset_End)
+ GL_STUB(glIndexd, _gloffset_Indexd)
+ GL_STUB(glIndexdv, _gloffset_Indexdv)
+ GL_STUB(glIndexf, _gloffset_Indexf)
+ GL_STUB(glIndexfv, _gloffset_Indexfv)
+ GL_STUB(glIndexi, _gloffset_Indexi)
+ GL_STUB(glIndexiv, _gloffset_Indexiv)
+ GL_STUB(glIndexs, _gloffset_Indexs)
+ GL_STUB(glIndexsv, _gloffset_Indexsv)
+ GL_STUB(glNormal3b, _gloffset_Normal3b)
+ GL_STUB(glNormal3bv, _gloffset_Normal3bv)
+ GL_STUB(glNormal3d, _gloffset_Normal3d)
+ GL_STUB(glNormal3dv, _gloffset_Normal3dv)
+ GL_STUB(glNormal3f, _gloffset_Normal3f)
+ GL_STUB(glNormal3fv, _gloffset_Normal3fv)
+ GL_STUB(glNormal3i, _gloffset_Normal3i)
+ GL_STUB(glNormal3iv, _gloffset_Normal3iv)
+ GL_STUB(glNormal3s, _gloffset_Normal3s)
+ GL_STUB(glNormal3sv, _gloffset_Normal3sv)
+ GL_STUB(glRasterPos2d, _gloffset_RasterPos2d)
+ GL_STUB(glRasterPos2dv, _gloffset_RasterPos2dv)
+ GL_STUB(glRasterPos2f, _gloffset_RasterPos2f)
+ GL_STUB(glRasterPos2fv, _gloffset_RasterPos2fv)
+ GL_STUB(glRasterPos2i, _gloffset_RasterPos2i)
+ GL_STUB(glRasterPos2iv, _gloffset_RasterPos2iv)
+ GL_STUB(glRasterPos2s, _gloffset_RasterPos2s)
+ GL_STUB(glRasterPos2sv, _gloffset_RasterPos2sv)
+ GL_STUB(glRasterPos3d, _gloffset_RasterPos3d)
+ GL_STUB(glRasterPos3dv, _gloffset_RasterPos3dv)
+ GL_STUB(glRasterPos3f, _gloffset_RasterPos3f)
+ GL_STUB(glRasterPos3fv, _gloffset_RasterPos3fv)
+ GL_STUB(glRasterPos3i, _gloffset_RasterPos3i)
+ GL_STUB(glRasterPos3iv, _gloffset_RasterPos3iv)
+ GL_STUB(glRasterPos3s, _gloffset_RasterPos3s)
+ GL_STUB(glRasterPos3sv, _gloffset_RasterPos3sv)
+ GL_STUB(glRasterPos4d, _gloffset_RasterPos4d)
+ GL_STUB(glRasterPos4dv, _gloffset_RasterPos4dv)
+ GL_STUB(glRasterPos4f, _gloffset_RasterPos4f)
+ GL_STUB(glRasterPos4fv, _gloffset_RasterPos4fv)
+ GL_STUB(glRasterPos4i, _gloffset_RasterPos4i)
+ GL_STUB(glRasterPos4iv, _gloffset_RasterPos4iv)
+ GL_STUB(glRasterPos4s, _gloffset_RasterPos4s)
+ GL_STUB(glRasterPos4sv, _gloffset_RasterPos4sv)
+ GL_STUB(glRectd, _gloffset_Rectd)
+ GL_STUB(glRectdv, _gloffset_Rectdv)
+ GL_STUB(glRectf, _gloffset_Rectf)
+ GL_STUB(glRectfv, _gloffset_Rectfv)
+ GL_STUB(glRecti, _gloffset_Recti)
+ GL_STUB(glRectiv, _gloffset_Rectiv)
+ GL_STUB(glRects, _gloffset_Rects)
+ GL_STUB(glRectsv, _gloffset_Rectsv)
+ GL_STUB(glTexCoord1d, _gloffset_TexCoord1d)
+ GL_STUB(glTexCoord1dv, _gloffset_TexCoord1dv)
+ GL_STUB(glTexCoord1f, _gloffset_TexCoord1f)
+ GL_STUB(glTexCoord1fv, _gloffset_TexCoord1fv)
+ GL_STUB(glTexCoord1i, _gloffset_TexCoord1i)
+ GL_STUB(glTexCoord1iv, _gloffset_TexCoord1iv)
+ GL_STUB(glTexCoord1s, _gloffset_TexCoord1s)
+ GL_STUB(glTexCoord1sv, _gloffset_TexCoord1sv)
+ GL_STUB(glTexCoord2d, _gloffset_TexCoord2d)
+ GL_STUB(glTexCoord2dv, _gloffset_TexCoord2dv)
+ GL_STUB(glTexCoord2f, _gloffset_TexCoord2f)
+ GL_STUB(glTexCoord2fv, _gloffset_TexCoord2fv)
+ GL_STUB(glTexCoord2i, _gloffset_TexCoord2i)
+ GL_STUB(glTexCoord2iv, _gloffset_TexCoord2iv)
+ GL_STUB(glTexCoord2s, _gloffset_TexCoord2s)
+ GL_STUB(glTexCoord2sv, _gloffset_TexCoord2sv)
+ GL_STUB(glTexCoord3d, _gloffset_TexCoord3d)
+ GL_STUB(glTexCoord3dv, _gloffset_TexCoord3dv)
+ GL_STUB(glTexCoord3f, _gloffset_TexCoord3f)
+ GL_STUB(glTexCoord3fv, _gloffset_TexCoord3fv)
+ GL_STUB(glTexCoord3i, _gloffset_TexCoord3i)
+ GL_STUB(glTexCoord3iv, _gloffset_TexCoord3iv)
+ GL_STUB(glTexCoord3s, _gloffset_TexCoord3s)
+ GL_STUB(glTexCoord3sv, _gloffset_TexCoord3sv)
+ GL_STUB(glTexCoord4d, _gloffset_TexCoord4d)
+ GL_STUB(glTexCoord4dv, _gloffset_TexCoord4dv)
+ GL_STUB(glTexCoord4f, _gloffset_TexCoord4f)
+ GL_STUB(glTexCoord4fv, _gloffset_TexCoord4fv)
+ GL_STUB(glTexCoord4i, _gloffset_TexCoord4i)
+ GL_STUB(glTexCoord4iv, _gloffset_TexCoord4iv)
+ GL_STUB(glTexCoord4s, _gloffset_TexCoord4s)
+ GL_STUB(glTexCoord4sv, _gloffset_TexCoord4sv)
+ GL_STUB(glVertex2d, _gloffset_Vertex2d)
+ GL_STUB(glVertex2dv, _gloffset_Vertex2dv)
+ GL_STUB(glVertex2f, _gloffset_Vertex2f)
+ GL_STUB(glVertex2fv, _gloffset_Vertex2fv)
+ GL_STUB(glVertex2i, _gloffset_Vertex2i)
+ GL_STUB(glVertex2iv, _gloffset_Vertex2iv)
+ GL_STUB(glVertex2s, _gloffset_Vertex2s)
+ GL_STUB(glVertex2sv, _gloffset_Vertex2sv)
+ GL_STUB(glVertex3d, _gloffset_Vertex3d)
+ GL_STUB(glVertex3dv, _gloffset_Vertex3dv)
+ GL_STUB(glVertex3f, _gloffset_Vertex3f)
+ GL_STUB(glVertex3fv, _gloffset_Vertex3fv)
+ GL_STUB(glVertex3i, _gloffset_Vertex3i)
+ GL_STUB(glVertex3iv, _gloffset_Vertex3iv)
+ GL_STUB(glVertex3s, _gloffset_Vertex3s)
+ GL_STUB(glVertex3sv, _gloffset_Vertex3sv)
+ GL_STUB(glVertex4d, _gloffset_Vertex4d)
+ GL_STUB(glVertex4dv, _gloffset_Vertex4dv)
+ GL_STUB(glVertex4f, _gloffset_Vertex4f)
+ GL_STUB(glVertex4fv, _gloffset_Vertex4fv)
+ GL_STUB(glVertex4i, _gloffset_Vertex4i)
+ GL_STUB(glVertex4iv, _gloffset_Vertex4iv)
+ GL_STUB(glVertex4s, _gloffset_Vertex4s)
+ GL_STUB(glVertex4sv, _gloffset_Vertex4sv)
+ GL_STUB(glClipPlane, _gloffset_ClipPlane)
+ GL_STUB(glColorMaterial, _gloffset_ColorMaterial)
+ GL_STUB(glCullFace, _gloffset_CullFace)
+ GL_STUB(glFogf, _gloffset_Fogf)
+ GL_STUB(glFogfv, _gloffset_Fogfv)
+ GL_STUB(glFogi, _gloffset_Fogi)
+ GL_STUB(glFogiv, _gloffset_Fogiv)
+ GL_STUB(glFrontFace, _gloffset_FrontFace)
+ GL_STUB(glHint, _gloffset_Hint)
+ GL_STUB(glLightf, _gloffset_Lightf)
+ GL_STUB(glLightfv, _gloffset_Lightfv)
+ GL_STUB(glLighti, _gloffset_Lighti)
+ GL_STUB(glLightiv, _gloffset_Lightiv)
+ GL_STUB(glLightModelf, _gloffset_LightModelf)
+ GL_STUB(glLightModelfv, _gloffset_LightModelfv)
+ GL_STUB(glLightModeli, _gloffset_LightModeli)
+ GL_STUB(glLightModeliv, _gloffset_LightModeliv)
+ GL_STUB(glLineStipple, _gloffset_LineStipple)
+ GL_STUB(glLineWidth, _gloffset_LineWidth)
+ GL_STUB(glMaterialf, _gloffset_Materialf)
+ GL_STUB(glMaterialfv, _gloffset_Materialfv)
+ GL_STUB(glMateriali, _gloffset_Materiali)
+ GL_STUB(glMaterialiv, _gloffset_Materialiv)
+ GL_STUB(glPointSize, _gloffset_PointSize)
+ GL_STUB(glPolygonMode, _gloffset_PolygonMode)
+ GL_STUB(glPolygonStipple, _gloffset_PolygonStipple)
+ GL_STUB(glScissor, _gloffset_Scissor)
+ GL_STUB(glShadeModel, _gloffset_ShadeModel)
+ GL_STUB(glTexParameterf, _gloffset_TexParameterf)
+ GL_STUB(glTexParameterfv, _gloffset_TexParameterfv)
+ GL_STUB(glTexParameteri, _gloffset_TexParameteri)
+ GL_STUB(glTexParameteriv, _gloffset_TexParameteriv)
+ GL_STUB(glTexImage1D, _gloffset_TexImage1D)
+ GL_STUB(glTexImage2D, _gloffset_TexImage2D)
+ GL_STUB(glTexEnvf, _gloffset_TexEnvf)
+ GL_STUB(glTexEnvfv, _gloffset_TexEnvfv)
+ GL_STUB(glTexEnvi, _gloffset_TexEnvi)
+ GL_STUB(glTexEnviv, _gloffset_TexEnviv)
+ GL_STUB(glTexGend, _gloffset_TexGend)
+ GL_STUB(glTexGendv, _gloffset_TexGendv)
+ GL_STUB(glTexGenf, _gloffset_TexGenf)
+ GL_STUB(glTexGenfv, _gloffset_TexGenfv)
+ GL_STUB(glTexGeni, _gloffset_TexGeni)
+ GL_STUB(glTexGeniv, _gloffset_TexGeniv)
+ GL_STUB(glFeedbackBuffer, _gloffset_FeedbackBuffer)
+ GL_STUB(glSelectBuffer, _gloffset_SelectBuffer)
+ GL_STUB(glRenderMode, _gloffset_RenderMode)
+ GL_STUB(glInitNames, _gloffset_InitNames)
+ GL_STUB(glLoadName, _gloffset_LoadName)
+ GL_STUB(glPassThrough, _gloffset_PassThrough)
+ GL_STUB(glPopName, _gloffset_PopName)
+ GL_STUB(glPushName, _gloffset_PushName)
+ GL_STUB(glDrawBuffer, _gloffset_DrawBuffer)
+ GL_STUB(glClear, _gloffset_Clear)
+ GL_STUB(glClearAccum, _gloffset_ClearAccum)
+ GL_STUB(glClearIndex, _gloffset_ClearIndex)
+ GL_STUB(glClearColor, _gloffset_ClearColor)
+ GL_STUB(glClearStencil, _gloffset_ClearStencil)
+ GL_STUB(glClearDepth, _gloffset_ClearDepth)
+ GL_STUB(glStencilMask, _gloffset_StencilMask)
+ GL_STUB(glColorMask, _gloffset_ColorMask)
+ GL_STUB(glDepthMask, _gloffset_DepthMask)
+ GL_STUB(glIndexMask, _gloffset_IndexMask)
+ GL_STUB(glAccum, _gloffset_Accum)
+ GL_STUB(glDisable, _gloffset_Disable)
+ GL_STUB(glEnable, _gloffset_Enable)
+ GL_STUB(glFinish, _gloffset_Finish)
+ GL_STUB(glFlush, _gloffset_Flush)
+ GL_STUB(glPopAttrib, _gloffset_PopAttrib)
+ GL_STUB(glPushAttrib, _gloffset_PushAttrib)
+ GL_STUB(glMap1d, _gloffset_Map1d)
+ GL_STUB(glMap1f, _gloffset_Map1f)
+ GL_STUB(glMap2d, _gloffset_Map2d)
+ GL_STUB(glMap2f, _gloffset_Map2f)
+ GL_STUB(glMapGrid1d, _gloffset_MapGrid1d)
+ GL_STUB(glMapGrid1f, _gloffset_MapGrid1f)
+ GL_STUB(glMapGrid2d, _gloffset_MapGrid2d)
+ GL_STUB(glMapGrid2f, _gloffset_MapGrid2f)
+ GL_STUB(glEvalCoord1d, _gloffset_EvalCoord1d)
+ GL_STUB(glEvalCoord1dv, _gloffset_EvalCoord1dv)
+ GL_STUB(glEvalCoord1f, _gloffset_EvalCoord1f)
+ GL_STUB(glEvalCoord1fv, _gloffset_EvalCoord1fv)
+ GL_STUB(glEvalCoord2d, _gloffset_EvalCoord2d)
+ GL_STUB(glEvalCoord2dv, _gloffset_EvalCoord2dv)
+ GL_STUB(glEvalCoord2f, _gloffset_EvalCoord2f)
+ GL_STUB(glEvalCoord2fv, _gloffset_EvalCoord2fv)
+ GL_STUB(glEvalMesh1, _gloffset_EvalMesh1)
+ GL_STUB(glEvalPoint1, _gloffset_EvalPoint1)
+ GL_STUB(glEvalMesh2, _gloffset_EvalMesh2)
+ GL_STUB(glEvalPoint2, _gloffset_EvalPoint2)
+ GL_STUB(glAlphaFunc, _gloffset_AlphaFunc)
+ GL_STUB(glBlendFunc, _gloffset_BlendFunc)
+ GL_STUB(glLogicOp, _gloffset_LogicOp)
+ GL_STUB(glStencilFunc, _gloffset_StencilFunc)
+ GL_STUB(glStencilOp, _gloffset_StencilOp)
+ GL_STUB(glDepthFunc, _gloffset_DepthFunc)
+ GL_STUB(glPixelZoom, _gloffset_PixelZoom)
+ GL_STUB(glPixelTransferf, _gloffset_PixelTransferf)
+ GL_STUB(glPixelTransferi, _gloffset_PixelTransferi)
+ GL_STUB(glPixelStoref, _gloffset_PixelStoref)
+ GL_STUB(glPixelStorei, _gloffset_PixelStorei)
+ GL_STUB(glPixelMapfv, _gloffset_PixelMapfv)
+ GL_STUB(glPixelMapuiv, _gloffset_PixelMapuiv)
+ GL_STUB(glPixelMapusv, _gloffset_PixelMapusv)
+ GL_STUB(glReadBuffer, _gloffset_ReadBuffer)
+ GL_STUB(glCopyPixels, _gloffset_CopyPixels)
+ GL_STUB(glReadPixels, _gloffset_ReadPixels)
+ GL_STUB(glDrawPixels, _gloffset_DrawPixels)
+ GL_STUB(glGetBooleanv, _gloffset_GetBooleanv)
+ GL_STUB(glGetClipPlane, _gloffset_GetClipPlane)
+ GL_STUB(glGetDoublev, _gloffset_GetDoublev)
+ GL_STUB(glGetError, _gloffset_GetError)
+ GL_STUB(glGetFloatv, _gloffset_GetFloatv)
+ GL_STUB(glGetIntegerv, _gloffset_GetIntegerv)
+ GL_STUB(glGetLightfv, _gloffset_GetLightfv)
+ GL_STUB(glGetLightiv, _gloffset_GetLightiv)
+ GL_STUB(glGetMapdv, _gloffset_GetMapdv)
+ GL_STUB(glGetMapfv, _gloffset_GetMapfv)
+ GL_STUB(glGetMapiv, _gloffset_GetMapiv)
+ GL_STUB(glGetMaterialfv, _gloffset_GetMaterialfv)
+ GL_STUB(glGetMaterialiv, _gloffset_GetMaterialiv)
+ GL_STUB(glGetPixelMapfv, _gloffset_GetPixelMapfv)
+ GL_STUB(glGetPixelMapuiv, _gloffset_GetPixelMapuiv)
+ GL_STUB(glGetPixelMapusv, _gloffset_GetPixelMapusv)
+ GL_STUB(glGetPolygonStipple, _gloffset_GetPolygonStipple)
+ GL_STUB(glGetString, _gloffset_GetString)
+ GL_STUB(glGetTexEnvfv, _gloffset_GetTexEnvfv)
+ GL_STUB(glGetTexEnviv, _gloffset_GetTexEnviv)
+ GL_STUB(glGetTexGendv, _gloffset_GetTexGendv)
+ GL_STUB(glGetTexGenfv, _gloffset_GetTexGenfv)
+ GL_STUB(glGetTexGeniv, _gloffset_GetTexGeniv)
+ GL_STUB(glGetTexImage, _gloffset_GetTexImage)
+ GL_STUB(glGetTexParameterfv, _gloffset_GetTexParameterfv)
+ GL_STUB(glGetTexParameteriv, _gloffset_GetTexParameteriv)
+ GL_STUB(glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv)
+ GL_STUB(glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv)
+ GL_STUB(glIsEnabled, _gloffset_IsEnabled)
+ GL_STUB(glIsList, _gloffset_IsList)
+ GL_STUB(glDepthRange, _gloffset_DepthRange)
+ GL_STUB(glFrustum, _gloffset_Frustum)
+ GL_STUB(glLoadIdentity, _gloffset_LoadIdentity)
+ GL_STUB(glLoadMatrixf, _gloffset_LoadMatrixf)
+ GL_STUB(glLoadMatrixd, _gloffset_LoadMatrixd)
+ GL_STUB(glMatrixMode, _gloffset_MatrixMode)
+ GL_STUB(glMultMatrixf, _gloffset_MultMatrixf)
+ GL_STUB(glMultMatrixd, _gloffset_MultMatrixd)
+ GL_STUB(glOrtho, _gloffset_Ortho)
+ GL_STUB(glPopMatrix, _gloffset_PopMatrix)
+ GL_STUB(glPushMatrix, _gloffset_PushMatrix)
+ GL_STUB(glRotated, _gloffset_Rotated)
+ GL_STUB(glRotatef, _gloffset_Rotatef)
+ GL_STUB(glScaled, _gloffset_Scaled)
+ GL_STUB(glScalef, _gloffset_Scalef)
+ GL_STUB(glTranslated, _gloffset_Translated)
+ GL_STUB(glTranslatef, _gloffset_Translatef)
+ GL_STUB(glViewport, _gloffset_Viewport)
+ GL_STUB(glArrayElement, _gloffset_ArrayElement)
+ GL_STUB(glBindTexture, _gloffset_BindTexture)
+ GL_STUB(glColorPointer, _gloffset_ColorPointer)
+ GL_STUB(glDisableClientState, _gloffset_DisableClientState)
+ GL_STUB(glDrawArrays, _gloffset_DrawArrays)
+ GL_STUB(glDrawElements, _gloffset_DrawElements)
+ GL_STUB(glEdgeFlagPointer, _gloffset_EdgeFlagPointer)
+ GL_STUB(glEnableClientState, _gloffset_EnableClientState)
+ GL_STUB(glIndexPointer, _gloffset_IndexPointer)
+ GL_STUB(glIndexub, _gloffset_Indexub)
+ GL_STUB(glIndexubv, _gloffset_Indexubv)
+ GL_STUB(glInterleavedArrays, _gloffset_InterleavedArrays)
+ GL_STUB(glNormalPointer, _gloffset_NormalPointer)
+ GL_STUB(glPolygonOffset, _gloffset_PolygonOffset)
+ GL_STUB(glTexCoordPointer, _gloffset_TexCoordPointer)
+ GL_STUB(glVertexPointer, _gloffset_VertexPointer)
+ GL_STUB(glAreTexturesResident, _gloffset_AreTexturesResident)
+ GL_STUB(glCopyTexImage1D, _gloffset_CopyTexImage1D)
+ GL_STUB(glCopyTexImage2D, _gloffset_CopyTexImage2D)
+ GL_STUB(glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D)
+ GL_STUB(glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D)
+ GL_STUB(glDeleteTextures, _gloffset_DeleteTextures)
+ GL_STUB(glGenTextures, _gloffset_GenTextures)
+ GL_STUB(glGetPointerv, _gloffset_GetPointerv)
+ GL_STUB(glIsTexture, _gloffset_IsTexture)
+ GL_STUB(glPrioritizeTextures, _gloffset_PrioritizeTextures)
+ GL_STUB(glTexSubImage1D, _gloffset_TexSubImage1D)
+ GL_STUB(glTexSubImage2D, _gloffset_TexSubImage2D)
+ GL_STUB(glPopClientAttrib, _gloffset_PopClientAttrib)
+ GL_STUB(glPushClientAttrib, _gloffset_PushClientAttrib)
+ GL_STUB(glBlendColor, _gloffset_BlendColor)
+ GL_STUB(glBlendEquation, _gloffset_BlendEquation)
+ GL_STUB(glDrawRangeElements, _gloffset_DrawRangeElements)
+ GL_STUB(glColorTable, _gloffset_ColorTable)
+ GL_STUB(glColorTableParameterfv, _gloffset_ColorTableParameterfv)
+ GL_STUB(glColorTableParameteriv, _gloffset_ColorTableParameteriv)
+ GL_STUB(glCopyColorTable, _gloffset_CopyColorTable)
+ GL_STUB(glGetColorTable, _gloffset_GetColorTable)
+ GL_STUB(glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv)
+ GL_STUB(glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv)
+ GL_STUB(glColorSubTable, _gloffset_ColorSubTable)
+ GL_STUB(glCopyColorSubTable, _gloffset_CopyColorSubTable)
+ GL_STUB(glConvolutionFilter1D, _gloffset_ConvolutionFilter1D)
+ GL_STUB(glConvolutionFilter2D, _gloffset_ConvolutionFilter2D)
+ GL_STUB(glConvolutionParameterf, _gloffset_ConvolutionParameterf)
+ GL_STUB(glConvolutionParameterfv, _gloffset_ConvolutionParameterfv)
+ GL_STUB(glConvolutionParameteri, _gloffset_ConvolutionParameteri)
+ GL_STUB(glConvolutionParameteriv, _gloffset_ConvolutionParameteriv)
+ GL_STUB(glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D)
+ GL_STUB(glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D)
+ GL_STUB(glGetConvolutionFilter, _gloffset_GetConvolutionFilter)
+ GL_STUB(glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv)
+ GL_STUB(glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv)
+ GL_STUB(glGetSeparableFilter, _gloffset_GetSeparableFilter)
+ GL_STUB(glSeparableFilter2D, _gloffset_SeparableFilter2D)
+ GL_STUB(glGetHistogram, _gloffset_GetHistogram)
+ GL_STUB(glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv)
+ GL_STUB(glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv)
+ GL_STUB(glGetMinmax, _gloffset_GetMinmax)
+ GL_STUB(glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv)
+ GL_STUB(glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv)
+ GL_STUB(glHistogram, _gloffset_Histogram)
+ GL_STUB(glMinmax, _gloffset_Minmax)
+ GL_STUB(glResetHistogram, _gloffset_ResetHistogram)
+ GL_STUB(glResetMinmax, _gloffset_ResetMinmax)
+ GL_STUB(glTexImage3D, _gloffset_TexImage3D)
+ GL_STUB(glTexSubImage3D, _gloffset_TexSubImage3D)
+ GL_STUB(glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D)
+ GL_STUB(glActiveTextureARB, _gloffset_ActiveTextureARB)
+ GL_STUB(glClientActiveTextureARB, _gloffset_ClientActiveTextureARB)
+ GL_STUB(glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB)
+ GL_STUB(glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB)
+ GL_STUB(glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB)
+ GL_STUB(glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB)
+ GL_STUB(glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB)
+ GL_STUB(glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB)
+ GL_STUB(glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB)
+ GL_STUB(glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB)
+ GL_STUB(glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB)
+ GL_STUB(glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB)
+ GL_STUB(glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB)
+ GL_STUB(glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB)
+ GL_STUB(glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB)
+ GL_STUB(glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB)
+ GL_STUB(glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB)
+ GL_STUB(glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB)
+ GL_STUB(glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB)
+ GL_STUB(glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB)
+ GL_STUB(glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB)
+ GL_STUB(glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB)
+ GL_STUB(glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB)
+ GL_STUB(glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB)
+ GL_STUB(glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB)
+ GL_STUB(glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB)
+ GL_STUB(glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB)
+ GL_STUB(glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB)
+ GL_STUB(glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB)
+ GL_STUB(glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB)
+ GL_STUB(glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB)
+ GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
+ GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
+ GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
+ GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
+ GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
+ GL_STUB(glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB)
+ GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
+ GL_STUB(glSampleCoverageARB, _gloffset_SampleCoverageARB)
+ GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
+ GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
+ GL_STUB(glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS)
+ GL_STUB(glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS)
+ GL_STUB(glGetHistogramEXT, _gloffset_GetHistogramEXT)
+ GL_STUB(glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT)
+ GL_STUB(glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT)
+ GL_STUB(glGetMinmaxEXT, _gloffset_GetMinmaxEXT)
+ GL_STUB(glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT)
+ GL_STUB(glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT)
+ GL_STUB(glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT)
+ GL_STUB(glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT)
+ GL_STUB(glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT)
+ GL_STUB(glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT)
+ GL_STUB(glGetColorTableSGI, _gloffset_GetColorTableSGI)
+ GL_STUB(glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI)
+ GL_STUB(glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI)
+ GL_STUB(glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX)
+ GL_STUB(glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS)
+ GL_STUB(glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS)
+ GL_STUB(glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS)
+ GL_STUB(glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS)
+ GL_STUB(glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS)
+ GL_STUB(glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS)
+ GL_STUB(glTexImage4DSGIS, _gloffset_TexImage4DSGIS)
+ GL_STUB(glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS)
+ GL_STUB(glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT)
+ GL_STUB(glGenTexturesEXT, _gloffset_GenTexturesEXT)
+ GL_STUB(glIsTextureEXT, _gloffset_IsTextureEXT)
+ GL_STUB(glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS)
+ GL_STUB(glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS)
+ GL_STUB(glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS)
+ GL_STUB(glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS)
+ GL_STUB(glSampleMaskSGIS, _gloffset_SampleMaskSGIS)
+ GL_STUB(glSamplePatternSGIS, _gloffset_SamplePatternSGIS)
+ GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
+ GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
+ GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
+ GL_STUB(glNormalPointerEXT, _gloffset_NormalPointerEXT)
+ GL_STUB(glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT)
+ GL_STUB(glVertexPointerEXT, _gloffset_VertexPointerEXT)
+ GL_STUB(glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX)
+ GL_STUB(glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX)
+ GL_STUB(glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX)
+ GL_STUB(glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX)
+ GL_STUB(glPointParameterfEXT, _gloffset_PointParameterfEXT)
+ GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
+ GL_STUB(glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX)
+ GL_STUB(glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX)
+ GL_STUB(glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX)
+ GL_STUB(glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX)
+ GL_STUB(glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX)
+ GL_STUB(glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX)
+ GL_STUB(glFrameZoomSGIX, _gloffset_FrameZoomSGIX)
+ GL_STUB(glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX)
+ GL_STUB(glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX)
+ GL_STUB(glFlushRasterSGIX, _gloffset_FlushRasterSGIX)
+ GL_STUB(glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX)
+ GL_STUB(glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX)
+ GL_STUB(glListParameterfSGIX, _gloffset_ListParameterfSGIX)
+ GL_STUB(glListParameterfvSGIX, _gloffset_ListParameterfvSGIX)
+ GL_STUB(glListParameteriSGIX, _gloffset_ListParameteriSGIX)
+ GL_STUB(glListParameterivSGIX, _gloffset_ListParameterivSGIX)
+ GL_STUB(glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX)
+ GL_STUB(glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX)
+ GL_STUB(glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX)
+ GL_STUB(glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX)
+ GL_STUB(glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX)
+ GL_STUB(glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX)
+ GL_STUB(glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX)
+ GL_STUB(glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX)
+ GL_STUB(glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX)
+ GL_STUB(glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX)
+ GL_STUB(glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX)
+ GL_STUB(glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX)
+ GL_STUB(glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX)
+ GL_STUB(glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX)
+ GL_STUB(glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX)
+ GL_STUB(glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX)
+ GL_STUB(glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX)
+ GL_STUB(glLightEnviSGIX, _gloffset_LightEnviSGIX)
+ GL_STUB(glVertexWeightfEXT, _gloffset_VertexWeightfEXT)
+ GL_STUB(glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT)
+ GL_STUB(glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT)
+ GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
+ GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
+ GL_STUB(glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV)
+ GL_STUB(glCombinerParameterfNV, _gloffset_CombinerParameterfNV)
+ GL_STUB(glCombinerParameterivNV, _gloffset_CombinerParameterivNV)
+ GL_STUB(glCombinerParameteriNV, _gloffset_CombinerParameteriNV)
+ GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
+ GL_STUB(glCombinerOutputNV, _gloffset_CombinerOutputNV)
+ GL_STUB(glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV)
+ GL_STUB(glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV)
+ GL_STUB(glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV)
+ GL_STUB(glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV)
+ GL_STUB(glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV)
+ GL_STUB(glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV)
+ GL_STUB(glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV)
+ GL_STUB(glResizeBuffersMESA, _gloffset_ResizeBuffersMESA)
+ GL_STUB(glWindowPos2dMESA, _gloffset_WindowPos2dMESA)
+ GL_STUB(glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA)
+ GL_STUB(glWindowPos2fMESA, _gloffset_WindowPos2fMESA)
+ GL_STUB(glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA)
+ GL_STUB(glWindowPos2iMESA, _gloffset_WindowPos2iMESA)
+ GL_STUB(glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA)
+ GL_STUB(glWindowPos2sMESA, _gloffset_WindowPos2sMESA)
+ GL_STUB(glWindowPos2svMESA, _gloffset_WindowPos2svMESA)
+ GL_STUB(glWindowPos3dMESA, _gloffset_WindowPos3dMESA)
+ GL_STUB(glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA)
+ GL_STUB(glWindowPos3fMESA, _gloffset_WindowPos3fMESA)
+ GL_STUB(glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA)
+ GL_STUB(glWindowPos3iMESA, _gloffset_WindowPos3iMESA)
+ GL_STUB(glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA)
+ GL_STUB(glWindowPos3sMESA, _gloffset_WindowPos3sMESA)
+ GL_STUB(glWindowPos3svMESA, _gloffset_WindowPos3svMESA)
+ GL_STUB(glWindowPos4dMESA, _gloffset_WindowPos4dMESA)
+ GL_STUB(glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA)
+ GL_STUB(glWindowPos4fMESA, _gloffset_WindowPos4fMESA)
+ GL_STUB(glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA)
+ GL_STUB(glWindowPos4iMESA, _gloffset_WindowPos4iMESA)
+ GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
+ GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
+ GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
+ GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
+ GL_STUB(glIndexMaterialEXT, _gloffset_IndexMaterialEXT)
+ GL_STUB(glIndexFuncEXT, _gloffset_IndexFuncEXT)
+ GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
+ GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
+ GL_STUB(glCullParameterdvEXT, _gloffset_CullParameterdvEXT)
+ GL_STUB(glCullParameterfvEXT, _gloffset_CullParameterfvEXT)
+ GL_STUB(glHintPGI, _gloffset_HintPGI)
+ GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
+ GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
+ GL_STUB(glFogCoorddEXT, _gloffset_FogCoorddEXT)
+ GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
+ GL_STUB(glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT)
+ GL_STUB(glGetColorTableEXT, _gloffset_GetColorTableEXT)
+ GL_STUB(glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT)
+ GL_STUB(glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT)
+ GL_STUB(glTbufferMask3DFX, _gloffset_TbufferMask3DFX)
+ GL_STUB(glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB)
+ GL_STUB(glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB)
+ GL_STUB(glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB)
+ GL_STUB(glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB)
+ GL_STUB(glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB)
+ GL_STUB(glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB)
+ GL_STUB(glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB)
+ GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
+ GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
+ GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
+ GL_STUB(glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT)
+ GL_STUB(glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT)
+ GL_STUB(glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT)
+ GL_STUB(glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT)
+ GL_STUB(glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT)
+ GL_STUB(glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT)
+ GL_STUB(glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT)
+ GL_STUB(glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT)
+ GL_STUB(glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT)
+ GL_STUB(glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT)
+ GL_STUB(glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT)
+ GL_STUB(glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT)
+ GL_STUB(glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT)
+ GL_STUB(glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT)
+ GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
+ GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
+ GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
+ GL_STUB(glExecuteProgramNV, _gloffset_ExecuteProgramNV)
+ GL_STUB(glGenProgramsNV, _gloffset_GenProgramsNV)
+ GL_STUB(glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV)
+ GL_STUB(glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV)
+ GL_STUB(glGetProgramivNV, _gloffset_GetProgramivNV)
+ GL_STUB(glGetProgramStringNV, _gloffset_GetProgramStringNV)
+ GL_STUB(glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV)
+ GL_STUB(glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvARB)
+ GL_STUB(glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvARB)
+ GL_STUB(glGetVertexAttribivARB, _gloffset_GetVertexAttribivARB)
+ GL_STUB(glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV)
+ GL_STUB(glIsProgramNV, _gloffset_IsProgramNV)
+ GL_STUB(glLoadProgramNV, _gloffset_LoadProgramNV)
+ GL_STUB(glProgramParameter4dNV, _gloffset_ProgramParameter4dNV)
+ GL_STUB(glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV)
+ GL_STUB(glProgramParameter4fNV, _gloffset_ProgramParameter4fNV)
+ GL_STUB(glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV)
+ GL_STUB(glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV)
+ GL_STUB(glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV)
+ GL_STUB(glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV)
+ GL_STUB(glTrackMatrixNV, _gloffset_TrackMatrixNV)
+ GL_STUB(glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV)
+ GL_STUB(glVertexAttrib1dARB, _gloffset_VertexAttrib1dARB)
+ GL_STUB(glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvARB)
+ GL_STUB(glVertexAttrib1fARB, _gloffset_VertexAttrib1fARB)
+ GL_STUB(glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvARB)
+ GL_STUB(glVertexAttrib1sARB, _gloffset_VertexAttrib1sARB)
+ GL_STUB(glVertexAttrib1svARB, _gloffset_VertexAttrib1svARB)
+ GL_STUB(glVertexAttrib2dARB, _gloffset_VertexAttrib2dARB)
+ GL_STUB(glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvARB)
+ GL_STUB(glVertexAttrib2fARB, _gloffset_VertexAttrib2fARB)
+ GL_STUB(glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvARB)
+ GL_STUB(glVertexAttrib2sARB, _gloffset_VertexAttrib2sARB)
+ GL_STUB(glVertexAttrib2svARB, _gloffset_VertexAttrib2svARB)
+ GL_STUB(glVertexAttrib3dARB, _gloffset_VertexAttrib3dARB)
+ GL_STUB(glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvARB)
+ GL_STUB(glVertexAttrib3fARB, _gloffset_VertexAttrib3fARB)
+ GL_STUB(glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvARB)
+ GL_STUB(glVertexAttrib3sARB, _gloffset_VertexAttrib3sARB)
+ GL_STUB(glVertexAttrib3svARB, _gloffset_VertexAttrib3svARB)
+ GL_STUB(glVertexAttrib4dARB, _gloffset_VertexAttrib4dARB)
+ GL_STUB(glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvARB)
+ GL_STUB(glVertexAttrib4fARB, _gloffset_VertexAttrib4fARB)
+ GL_STUB(glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvARB)
+ GL_STUB(glVertexAttrib4sARB, _gloffset_VertexAttrib4sARB)
+ GL_STUB(glVertexAttrib4svARB, _gloffset_VertexAttrib4svARB)
+ GL_STUB(glVertexAttrib4NubARB, _gloffset_VertexAttrib4NubARB)
+ GL_STUB(glVertexAttrib4NubvARB, _gloffset_VertexAttrib4NubvARB)
+ GL_STUB(glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV)
+ GL_STUB(glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV)
+ GL_STUB(glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV)
+ GL_STUB(glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV)
+ GL_STUB(glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV)
+ GL_STUB(glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV)
+ GL_STUB(glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV)
+ GL_STUB(glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV)
+ GL_STUB(glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV)
+ GL_STUB(glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV)
+ GL_STUB(glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV)
+ GL_STUB(glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV)
+ GL_STUB(glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV)
+ GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
+ GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
+ GL_STUB(glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT)
+ GL_STUB(glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT)
+ GL_STUB(glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT)
+ GL_STUB(glDeleteFencesNV, _gloffset_DeleteFencesNV)
+ GL_STUB(glGenFencesNV, _gloffset_GenFencesNV)
+ GL_STUB(glIsFenceNV, _gloffset_IsFenceNV)
+ GL_STUB(glTestFenceNV, _gloffset_TestFenceNV)
+ GL_STUB(glGetFenceivNV, _gloffset_GetFenceivNV)
+ GL_STUB(glFinishFenceNV, _gloffset_FinishFenceNV)
+ GL_STUB(glSetFenceNV, _gloffset_SetFenceNV)
+ GL_STUB(glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB)
+ GL_STUB(glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB)
+ GL_STUB(glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB)
+ GL_STUB(glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB)
+ GL_STUB(glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB)
+ GL_STUB(glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB)
+ GL_STUB(glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB)
+ GL_STUB(glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB)
+ GL_STUB(glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB)
+ GL_STUB(glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB)
+ GL_STUB(glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB)
+ GL_STUB(glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB)
+ GL_STUB(glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB)
+ GL_STUB(glProgramStringARB, _gloffset_ProgramStringARB)
+ GL_STUB(glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB)
+ GL_STUB(glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB)
+ GL_STUB(glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB)
+ GL_STUB(glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB)
+ GL_STUB(glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB)
+ GL_STUB(glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB)
+ GL_STUB(glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB)
+ GL_STUB(glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB)
+ GL_STUB(glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB)
+ GL_STUB(glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB)
+ GL_STUB(glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB)
+ GL_STUB(glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB)
+ GL_STUB(glGetProgramivARB, _gloffset_GetProgramivARB)
+ GL_STUB(glGetProgramStringARB, _gloffset_GetProgramStringARB)
+ GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
+ GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
+ GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
+ GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
+ GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
+ GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
+ GL_STUB(glBindBufferARB, _gloffset_BindBufferARB)
+ GL_STUB(glBufferDataARB, _gloffset_BufferDataARB)
+ GL_STUB(glBufferSubDataARB, _gloffset_BufferSubDataARB)
+ GL_STUB(glDeleteBuffersARB, _gloffset_DeleteBuffersARB)
+ GL_STUB(glGenBuffersARB, _gloffset_GenBuffersARB)
+ GL_STUB(glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB)
+ GL_STUB(glGetBufferPointervARB, _gloffset_GetBufferPointervARB)
+ GL_STUB(glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB)
+ GL_STUB(glIsBufferARB, _gloffset_IsBufferARB)
+ GL_STUB(glMapBufferARB, _gloffset_MapBufferARB)
+ GL_STUB(glUnmapBufferARB, _gloffset_UnmapBufferARB)
+ GL_STUB(glDepthBoundsEXT, _gloffset_DepthBoundsEXT)
+ GL_STUB(glGenQueriesARB, _gloffset_GenQueriesARB)
+ GL_STUB(glDeleteQueriesARB, _gloffset_DeleteQueriesARB)
+ GL_STUB(glIsQueryARB, _gloffset_IsQueryARB)
+ GL_STUB(glBeginQueryARB, _gloffset_BeginQueryARB)
+ GL_STUB(glEndQueryARB, _gloffset_EndQueryARB)
+ GL_STUB(glGetQueryivARB, _gloffset_GetQueryivARB)
+ GL_STUB(glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB)
+ GL_STUB(glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB)
+ GL_STUB(glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM)
+ GL_STUB(glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM)
+ GL_STUB(glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT)
+ GL_STUB(glDeleteObjectARB, _gloffset_DeleteObjectARB)
+ GL_STUB(glGetHandleARB, _gloffset_GetHandleARB)
+ GL_STUB(glDetachObjectARB, _gloffset_DetachObjectARB)
+ GL_STUB(glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB)
+ GL_STUB(glShaderSourceARB, _gloffset_ShaderSourceARB)
+ GL_STUB(glCompileShaderARB, _gloffset_CompileShaderARB)
+ GL_STUB(glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB)
+ GL_STUB(glAttachObjectARB, _gloffset_AttachObjectARB)
+ GL_STUB(glLinkProgramARB, _gloffset_LinkProgramARB)
+ GL_STUB(glUseProgramObjectARB, _gloffset_UseProgramObjectARB)
+ GL_STUB(glValidateProgramARB, _gloffset_ValidateProgramARB)
+ GL_STUB(glUniform1fARB, _gloffset_Uniform1fARB)
+ GL_STUB(glUniform2fARB, _gloffset_Uniform2fARB)
+ GL_STUB(glUniform3fARB, _gloffset_Uniform3fARB)
+ GL_STUB(glUniform4fARB, _gloffset_Uniform4fARB)
+ GL_STUB(glUniform1iARB, _gloffset_Uniform1iARB)
+ GL_STUB(glUniform2iARB, _gloffset_Uniform2iARB)
+ GL_STUB(glUniform3iARB, _gloffset_Uniform3iARB)
+ GL_STUB(glUniform4iARB, _gloffset_Uniform4iARB)
+ GL_STUB(glUniform1fvARB, _gloffset_Uniform1fvARB)
+ GL_STUB(glUniform2fvARB, _gloffset_Uniform2fvARB)
+ GL_STUB(glUniform3fvARB, _gloffset_Uniform3fvARB)
+ GL_STUB(glUniform4fvARB, _gloffset_Uniform4fvARB)
+ GL_STUB(glUniform1ivARB, _gloffset_Uniform1ivARB)
+ GL_STUB(glUniform2ivARB, _gloffset_Uniform2ivARB)
+ GL_STUB(glUniform3ivARB, _gloffset_Uniform3ivARB)
+ GL_STUB(glUniform4ivARB, _gloffset_Uniform4ivARB)
+ GL_STUB(glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB)
+ GL_STUB(glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB)
+ GL_STUB(glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB)
+ GL_STUB(glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB)
+ GL_STUB(glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB)
+ GL_STUB(glGetInfoLogARB, _gloffset_GetInfoLogARB)
+ GL_STUB(glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB)
+ GL_STUB(glGetUniformLocationARB, _gloffset_GetUniformLocationARB)
+ GL_STUB(glGetActiveUniformARB, _gloffset_GetActiveUniformARB)
+ GL_STUB(glGetUniformfvARB, _gloffset_GetUniformfvARB)
+ GL_STUB(glGetUniformivARB, _gloffset_GetUniformivARB)
+ GL_STUB(glGetShaderSourceARB, _gloffset_GetShaderSourceARB)
+ GL_STUB(glBindAttribLocationARB, _gloffset_BindAttribLocationARB)
+ GL_STUB(glGetActiveAttribARB, _gloffset_GetActiveAttribARB)
+ GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
+ GL_STUB(glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV)
+ GL_STUB(glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV)
+ GL_STUB(glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV)
+ GL_STUB(glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV)
+ GL_STUB(glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV)
+ GL_STUB(glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV)
+ GL_STUB(glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV)
+ GL_STUB(glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV)
+ GL_STUB(glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV)
+ GL_STUB(glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV)
+ GL_STUB(glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV)
+ GL_STUB(glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV)
+ GL_STUB(glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV)
+ GL_STUB(glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV)
+ GL_STUB(glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV)
+ GL_STUB(glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV)
+ GL_STUB(glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV)
+ GL_STUB(glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV)
+ GL_STUB(glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV)
+ GL_STUB(glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV)
+ GL_STUB(glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV)
+ GL_STUB(glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV)
+ GL_STUB(glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV)
+ GL_STUB(glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV)
+ GL_STUB(glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV)
+ GL_STUB(glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV)
+ GL_STUB(glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV)
+ GL_STUB(glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV)
+ GL_STUB(glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV)
+ GL_STUB(glGenFragmentShadersATI, _gloffset_GenFragmentShadersATI)
+ GL_STUB(glBindFragmentShaderATI, _gloffset_BindFragmentShaderATI)
+ GL_STUB(glDeleteFragmentShaderATI, _gloffset_DeleteFragmentShaderATI)
+ GL_STUB(glBeginFragmentShaderATI, _gloffset_BeginFragmentShaderATI)
+ GL_STUB(glEndFragmentShaderATI, _gloffset_EndFragmentShaderATI)
+ GL_STUB(glPassTexCoordATI, _gloffset_PassTexCoordATI)
+ GL_STUB(glSampleMapATI, _gloffset_SampleMapATI)
+ GL_STUB(glColorFragmentOp1ATI, _gloffset_ColorFragmentOp1ATI)
+ GL_STUB(glColorFragmentOp2ATI, _gloffset_ColorFragmentOp2ATI)
+ GL_STUB(glColorFragmentOp3ATI, _gloffset_ColorFragmentOp3ATI)
+ GL_STUB(glAlphaFragmentOp1ATI, _gloffset_AlphaFragmentOp1ATI)
+ GL_STUB(glAlphaFragmentOp2ATI, _gloffset_AlphaFragmentOp2ATI)
+ GL_STUB(glAlphaFragmentOp3ATI, _gloffset_AlphaFragmentOp3ATI)
+ GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
+ GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
+ GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
+ GL_STUB(glDeleteRenderbuffersEXT, _gloffset_DeleteRenderbuffersEXT)
+ GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
+ GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
+ GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
+ GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
+ GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
+ GL_STUB(glDeleteFramebuffersEXT, _gloffset_DeleteFramebuffersEXT)
+ GL_STUB(glGenFramebuffersEXT, _gloffset_GenFramebuffersEXT)
+ GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
+ GL_STUB(glFramebufferTexture1DEXT, _gloffset_FramebufferTexture1DEXT)
+ GL_STUB(glFramebufferTexture2DEXT, _gloffset_FramebufferTexture2DEXT)
+ GL_STUB(glFramebufferTexture3DEXT, _gloffset_FramebufferTexture3DEXT)
+ GL_STUB(glFramebufferRenderbufferEXT, _gloffset_FramebufferRenderbufferEXT)
+ GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
+ GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
+ GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
+ GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
+ GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
+
+ .globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
+_mesa_sparc_glapi_end:
+
+ .globl glArrayElementEXT ; .type glArrayElementEXT,#function ; glArrayElementEXT = glArrayElement
+ .globl glBindTextureEXT ; .type glBindTextureEXT,#function ; glBindTextureEXT = glBindTexture
+ .globl glDrawArraysEXT ; .type glDrawArraysEXT,#function ; glDrawArraysEXT = glDrawArrays
+ .globl glCopyTexImage1DEXT ; .type glCopyTexImage1DEXT,#function ; glCopyTexImage1DEXT = glCopyTexImage1D
+ .globl glCopyTexImage2DEXT ; .type glCopyTexImage2DEXT,#function ; glCopyTexImage2DEXT = glCopyTexImage2D
+ .globl glCopyTexSubImage1DEXT ; .type glCopyTexSubImage1DEXT,#function ; glCopyTexSubImage1DEXT = glCopyTexSubImage1D
+ .globl glCopyTexSubImage2DEXT ; .type glCopyTexSubImage2DEXT,#function ; glCopyTexSubImage2DEXT = glCopyTexSubImage2D
+ .globl glDeleteTexturesEXT ; .type glDeleteTexturesEXT,#function ; glDeleteTexturesEXT = glDeleteTextures
+ .globl glGetPointervEXT ; .type glGetPointervEXT,#function ; glGetPointervEXT = glGetPointerv
+ .globl glPrioritizeTexturesEXT ; .type glPrioritizeTexturesEXT,#function ; glPrioritizeTexturesEXT = glPrioritizeTextures
+ .globl glTexSubImage1DEXT ; .type glTexSubImage1DEXT,#function ; glTexSubImage1DEXT = glTexSubImage1D
+ .globl glTexSubImage2DEXT ; .type glTexSubImage2DEXT,#function ; glTexSubImage2DEXT = glTexSubImage2D
+ .globl glBlendColorEXT ; .type glBlendColorEXT,#function ; glBlendColorEXT = glBlendColor
+ .globl glBlendEquationEXT ; .type glBlendEquationEXT,#function ; glBlendEquationEXT = glBlendEquation
+ .globl glDrawRangeElementsEXT ; .type glDrawRangeElementsEXT,#function ; glDrawRangeElementsEXT = glDrawRangeElements
+ .globl glColorTableSGI ; .type glColorTableSGI,#function ; glColorTableSGI = glColorTable
+ .globl glColorTableEXT ; .type glColorTableEXT,#function ; glColorTableEXT = glColorTable
+ .globl glColorTableParameterfvSGI ; .type glColorTableParameterfvSGI,#function ; glColorTableParameterfvSGI = glColorTableParameterfv
+ .globl glColorTableParameterivSGI ; .type glColorTableParameterivSGI,#function ; glColorTableParameterivSGI = glColorTableParameteriv
+ .globl glCopyColorTableSGI ; .type glCopyColorTableSGI,#function ; glCopyColorTableSGI = glCopyColorTable
+ .globl glColorSubTableEXT ; .type glColorSubTableEXT,#function ; glColorSubTableEXT = glColorSubTable
+ .globl glCopyColorSubTableEXT ; .type glCopyColorSubTableEXT,#function ; glCopyColorSubTableEXT = glCopyColorSubTable
+ .globl glConvolutionFilter1DEXT ; .type glConvolutionFilter1DEXT,#function ; glConvolutionFilter1DEXT = glConvolutionFilter1D
+ .globl glConvolutionFilter2DEXT ; .type glConvolutionFilter2DEXT,#function ; glConvolutionFilter2DEXT = glConvolutionFilter2D
+ .globl glConvolutionParameterfEXT ; .type glConvolutionParameterfEXT,#function ; glConvolutionParameterfEXT = glConvolutionParameterf
+ .globl glConvolutionParameterfvEXT ; .type glConvolutionParameterfvEXT,#function ; glConvolutionParameterfvEXT = glConvolutionParameterfv
+ .globl glConvolutionParameteriEXT ; .type glConvolutionParameteriEXT,#function ; glConvolutionParameteriEXT = glConvolutionParameteri
+ .globl glConvolutionParameterivEXT ; .type glConvolutionParameterivEXT,#function ; glConvolutionParameterivEXT = glConvolutionParameteriv
+ .globl glCopyConvolutionFilter1DEXT ; .type glCopyConvolutionFilter1DEXT,#function ; glCopyConvolutionFilter1DEXT = glCopyConvolutionFilter1D
+ .globl glCopyConvolutionFilter2DEXT ; .type glCopyConvolutionFilter2DEXT,#function ; glCopyConvolutionFilter2DEXT = glCopyConvolutionFilter2D
+ .globl glSeparableFilter2DEXT ; .type glSeparableFilter2DEXT,#function ; glSeparableFilter2DEXT = glSeparableFilter2D
+ .globl glHistogramEXT ; .type glHistogramEXT,#function ; glHistogramEXT = glHistogram
+ .globl glMinmaxEXT ; .type glMinmaxEXT,#function ; glMinmaxEXT = glMinmax
+ .globl glResetHistogramEXT ; .type glResetHistogramEXT,#function ; glResetHistogramEXT = glResetHistogram
+ .globl glResetMinmaxEXT ; .type glResetMinmaxEXT,#function ; glResetMinmaxEXT = glResetMinmax
+ .globl glTexImage3DEXT ; .type glTexImage3DEXT,#function ; glTexImage3DEXT = glTexImage3D
+ .globl glTexSubImage3DEXT ; .type glTexSubImage3DEXT,#function ; glTexSubImage3DEXT = glTexSubImage3D
+ .globl glCopyTexSubImage3DEXT ; .type glCopyTexSubImage3DEXT,#function ; glCopyTexSubImage3DEXT = glCopyTexSubImage3D
+ .globl glActiveTexture ; .type glActiveTexture,#function ; glActiveTexture = glActiveTextureARB
+ .globl glClientActiveTexture ; .type glClientActiveTexture,#function ; glClientActiveTexture = glClientActiveTextureARB
+ .globl glMultiTexCoord1d ; .type glMultiTexCoord1d,#function ; glMultiTexCoord1d = glMultiTexCoord1dARB
+ .globl glMultiTexCoord1dv ; .type glMultiTexCoord1dv,#function ; glMultiTexCoord1dv = glMultiTexCoord1dvARB
+ .globl glMultiTexCoord1f ; .type glMultiTexCoord1f,#function ; glMultiTexCoord1f = glMultiTexCoord1fARB
+ .globl glMultiTexCoord1fv ; .type glMultiTexCoord1fv,#function ; glMultiTexCoord1fv = glMultiTexCoord1fvARB
+ .globl glMultiTexCoord1i ; .type glMultiTexCoord1i,#function ; glMultiTexCoord1i = glMultiTexCoord1iARB
+ .globl glMultiTexCoord1iv ; .type glMultiTexCoord1iv,#function ; glMultiTexCoord1iv = glMultiTexCoord1ivARB
+ .globl glMultiTexCoord1s ; .type glMultiTexCoord1s,#function ; glMultiTexCoord1s = glMultiTexCoord1sARB
+ .globl glMultiTexCoord1sv ; .type glMultiTexCoord1sv,#function ; glMultiTexCoord1sv = glMultiTexCoord1svARB
+ .globl glMultiTexCoord2d ; .type glMultiTexCoord2d,#function ; glMultiTexCoord2d = glMultiTexCoord2dARB
+ .globl glMultiTexCoord2dv ; .type glMultiTexCoord2dv,#function ; glMultiTexCoord2dv = glMultiTexCoord2dvARB
+ .globl glMultiTexCoord2f ; .type glMultiTexCoord2f,#function ; glMultiTexCoord2f = glMultiTexCoord2fARB
+ .globl glMultiTexCoord2fv ; .type glMultiTexCoord2fv,#function ; glMultiTexCoord2fv = glMultiTexCoord2fvARB
+ .globl glMultiTexCoord2i ; .type glMultiTexCoord2i,#function ; glMultiTexCoord2i = glMultiTexCoord2iARB
+ .globl glMultiTexCoord2iv ; .type glMultiTexCoord2iv,#function ; glMultiTexCoord2iv = glMultiTexCoord2ivARB
+ .globl glMultiTexCoord2s ; .type glMultiTexCoord2s,#function ; glMultiTexCoord2s = glMultiTexCoord2sARB
+ .globl glMultiTexCoord2sv ; .type glMultiTexCoord2sv,#function ; glMultiTexCoord2sv = glMultiTexCoord2svARB
+ .globl glMultiTexCoord3d ; .type glMultiTexCoord3d,#function ; glMultiTexCoord3d = glMultiTexCoord3dARB
+ .globl glMultiTexCoord3dv ; .type glMultiTexCoord3dv,#function ; glMultiTexCoord3dv = glMultiTexCoord3dvARB
+ .globl glMultiTexCoord3f ; .type glMultiTexCoord3f,#function ; glMultiTexCoord3f = glMultiTexCoord3fARB
+ .globl glMultiTexCoord3fv ; .type glMultiTexCoord3fv,#function ; glMultiTexCoord3fv = glMultiTexCoord3fvARB
+ .globl glMultiTexCoord3i ; .type glMultiTexCoord3i,#function ; glMultiTexCoord3i = glMultiTexCoord3iARB
+ .globl glMultiTexCoord3iv ; .type glMultiTexCoord3iv,#function ; glMultiTexCoord3iv = glMultiTexCoord3ivARB
+ .globl glMultiTexCoord3s ; .type glMultiTexCoord3s,#function ; glMultiTexCoord3s = glMultiTexCoord3sARB
+ .globl glMultiTexCoord3sv ; .type glMultiTexCoord3sv,#function ; glMultiTexCoord3sv = glMultiTexCoord3svARB
+ .globl glMultiTexCoord4d ; .type glMultiTexCoord4d,#function ; glMultiTexCoord4d = glMultiTexCoord4dARB
+ .globl glMultiTexCoord4dv ; .type glMultiTexCoord4dv,#function ; glMultiTexCoord4dv = glMultiTexCoord4dvARB
+ .globl glMultiTexCoord4f ; .type glMultiTexCoord4f,#function ; glMultiTexCoord4f = glMultiTexCoord4fARB
+ .globl glMultiTexCoord4fv ; .type glMultiTexCoord4fv,#function ; glMultiTexCoord4fv = glMultiTexCoord4fvARB
+ .globl glMultiTexCoord4i ; .type glMultiTexCoord4i,#function ; glMultiTexCoord4i = glMultiTexCoord4iARB
+ .globl glMultiTexCoord4iv ; .type glMultiTexCoord4iv,#function ; glMultiTexCoord4iv = glMultiTexCoord4ivARB
+ .globl glMultiTexCoord4s ; .type glMultiTexCoord4s,#function ; glMultiTexCoord4s = glMultiTexCoord4sARB
+ .globl glMultiTexCoord4sv ; .type glMultiTexCoord4sv,#function ; glMultiTexCoord4sv = glMultiTexCoord4svARB
+ .globl glLoadTransposeMatrixf ; .type glLoadTransposeMatrixf,#function ; glLoadTransposeMatrixf = glLoadTransposeMatrixfARB
+ .globl glLoadTransposeMatrixd ; .type glLoadTransposeMatrixd,#function ; glLoadTransposeMatrixd = glLoadTransposeMatrixdARB
+ .globl glMultTransposeMatrixf ; .type glMultTransposeMatrixf,#function ; glMultTransposeMatrixf = glMultTransposeMatrixfARB
+ .globl glMultTransposeMatrixd ; .type glMultTransposeMatrixd,#function ; glMultTransposeMatrixd = glMultTransposeMatrixdARB
+ .globl glSampleCoverage ; .type glSampleCoverage,#function ; glSampleCoverage = glSampleCoverageARB
+ .globl glDrawBuffersATI ; .type glDrawBuffersATI,#function ; glDrawBuffersATI = glDrawBuffersARB
+ .globl glSampleMaskEXT ; .type glSampleMaskEXT,#function ; glSampleMaskEXT = glSampleMaskSGIS
+ .globl glSamplePatternEXT ; .type glSamplePatternEXT,#function ; glSamplePatternEXT = glSamplePatternSGIS
+ .globl glPointParameterf ; .type glPointParameterf,#function ; glPointParameterf = glPointParameterfEXT
+ .globl glPointParameterfARB ; .type glPointParameterfARB,#function ; glPointParameterfARB = glPointParameterfEXT
+ .globl glPointParameterfSGIS ; .type glPointParameterfSGIS,#function ; glPointParameterfSGIS = glPointParameterfEXT
+ .globl glPointParameterfv ; .type glPointParameterfv,#function ; glPointParameterfv = glPointParameterfvEXT
+ .globl glPointParameterfvARB ; .type glPointParameterfvARB,#function ; glPointParameterfvARB = glPointParameterfvEXT
+ .globl glPointParameterfvSGIS ; .type glPointParameterfvSGIS,#function ; glPointParameterfvSGIS = glPointParameterfvEXT
+ .globl glWindowPos2d ; .type glWindowPos2d,#function ; glWindowPos2d = glWindowPos2dMESA
+ .globl glWindowPos2dARB ; .type glWindowPos2dARB,#function ; glWindowPos2dARB = glWindowPos2dMESA
+ .globl glWindowPos2dv ; .type glWindowPos2dv,#function ; glWindowPos2dv = glWindowPos2dvMESA
+ .globl glWindowPos2dvARB ; .type glWindowPos2dvARB,#function ; glWindowPos2dvARB = glWindowPos2dvMESA
+ .globl glWindowPos2f ; .type glWindowPos2f,#function ; glWindowPos2f = glWindowPos2fMESA
+ .globl glWindowPos2fARB ; .type glWindowPos2fARB,#function ; glWindowPos2fARB = glWindowPos2fMESA
+ .globl glWindowPos2fv ; .type glWindowPos2fv,#function ; glWindowPos2fv = glWindowPos2fvMESA
+ .globl glWindowPos2fvARB ; .type glWindowPos2fvARB,#function ; glWindowPos2fvARB = glWindowPos2fvMESA
+ .globl glWindowPos2i ; .type glWindowPos2i,#function ; glWindowPos2i = glWindowPos2iMESA
+ .globl glWindowPos2iARB ; .type glWindowPos2iARB,#function ; glWindowPos2iARB = glWindowPos2iMESA
+ .globl glWindowPos2iv ; .type glWindowPos2iv,#function ; glWindowPos2iv = glWindowPos2ivMESA
+ .globl glWindowPos2ivARB ; .type glWindowPos2ivARB,#function ; glWindowPos2ivARB = glWindowPos2ivMESA
+ .globl glWindowPos2s ; .type glWindowPos2s,#function ; glWindowPos2s = glWindowPos2sMESA
+ .globl glWindowPos2sARB ; .type glWindowPos2sARB,#function ; glWindowPos2sARB = glWindowPos2sMESA
+ .globl glWindowPos2sv ; .type glWindowPos2sv,#function ; glWindowPos2sv = glWindowPos2svMESA
+ .globl glWindowPos2svARB ; .type glWindowPos2svARB,#function ; glWindowPos2svARB = glWindowPos2svMESA
+ .globl glWindowPos3d ; .type glWindowPos3d,#function ; glWindowPos3d = glWindowPos3dMESA
+ .globl glWindowPos3dARB ; .type glWindowPos3dARB,#function ; glWindowPos3dARB = glWindowPos3dMESA
+ .globl glWindowPos3dv ; .type glWindowPos3dv,#function ; glWindowPos3dv = glWindowPos3dvMESA
+ .globl glWindowPos3dvARB ; .type glWindowPos3dvARB,#function ; glWindowPos3dvARB = glWindowPos3dvMESA
+ .globl glWindowPos3f ; .type glWindowPos3f,#function ; glWindowPos3f = glWindowPos3fMESA
+ .globl glWindowPos3fARB ; .type glWindowPos3fARB,#function ; glWindowPos3fARB = glWindowPos3fMESA
+ .globl glWindowPos3fv ; .type glWindowPos3fv,#function ; glWindowPos3fv = glWindowPos3fvMESA
+ .globl glWindowPos3fvARB ; .type glWindowPos3fvARB,#function ; glWindowPos3fvARB = glWindowPos3fvMESA
+ .globl glWindowPos3i ; .type glWindowPos3i,#function ; glWindowPos3i = glWindowPos3iMESA
+ .globl glWindowPos3iARB ; .type glWindowPos3iARB,#function ; glWindowPos3iARB = glWindowPos3iMESA
+ .globl glWindowPos3iv ; .type glWindowPos3iv,#function ; glWindowPos3iv = glWindowPos3ivMESA
+ .globl glWindowPos3ivARB ; .type glWindowPos3ivARB,#function ; glWindowPos3ivARB = glWindowPos3ivMESA
+ .globl glWindowPos3s ; .type glWindowPos3s,#function ; glWindowPos3s = glWindowPos3sMESA
+ .globl glWindowPos3sARB ; .type glWindowPos3sARB,#function ; glWindowPos3sARB = glWindowPos3sMESA
+ .globl glWindowPos3sv ; .type glWindowPos3sv,#function ; glWindowPos3sv = glWindowPos3svMESA
+ .globl glWindowPos3svARB ; .type glWindowPos3svARB,#function ; glWindowPos3svARB = glWindowPos3svMESA
+ .globl glBlendFuncSeparate ; .type glBlendFuncSeparate,#function ; glBlendFuncSeparate = glBlendFuncSeparateEXT
+ .globl glBlendFuncSeparateINGR ; .type glBlendFuncSeparateINGR,#function ; glBlendFuncSeparateINGR = glBlendFuncSeparateEXT
+ .globl glFogCoordf ; .type glFogCoordf,#function ; glFogCoordf = glFogCoordfEXT
+ .globl glFogCoordfv ; .type glFogCoordfv,#function ; glFogCoordfv = glFogCoordfvEXT
+ .globl glFogCoordd ; .type glFogCoordd,#function ; glFogCoordd = glFogCoorddEXT
+ .globl glFogCoorddv ; .type glFogCoorddv,#function ; glFogCoorddv = glFogCoorddvEXT
+ .globl glFogCoordPointer ; .type glFogCoordPointer,#function ; glFogCoordPointer = glFogCoordPointerEXT
+ .globl glCompressedTexImage3D ; .type glCompressedTexImage3D,#function ; glCompressedTexImage3D = glCompressedTexImage3DARB
+ .globl glCompressedTexImage2D ; .type glCompressedTexImage2D,#function ; glCompressedTexImage2D = glCompressedTexImage2DARB
+ .globl glCompressedTexImage1D ; .type glCompressedTexImage1D,#function ; glCompressedTexImage1D = glCompressedTexImage1DARB
+ .globl glCompressedTexSubImage3D ; .type glCompressedTexSubImage3D,#function ; glCompressedTexSubImage3D = glCompressedTexSubImage3DARB
+ .globl glCompressedTexSubImage2D ; .type glCompressedTexSubImage2D,#function ; glCompressedTexSubImage2D = glCompressedTexSubImage2DARB
+ .globl glCompressedTexSubImage1D ; .type glCompressedTexSubImage1D,#function ; glCompressedTexSubImage1D = glCompressedTexSubImage1DARB
+ .globl glGetCompressedTexImage ; .type glGetCompressedTexImage,#function ; glGetCompressedTexImage = glGetCompressedTexImageARB
+ .globl glSecondaryColor3b ; .type glSecondaryColor3b,#function ; glSecondaryColor3b = glSecondaryColor3bEXT
+ .globl glSecondaryColor3bv ; .type glSecondaryColor3bv,#function ; glSecondaryColor3bv = glSecondaryColor3bvEXT
+ .globl glSecondaryColor3d ; .type glSecondaryColor3d,#function ; glSecondaryColor3d = glSecondaryColor3dEXT
+ .globl glSecondaryColor3dv ; .type glSecondaryColor3dv,#function ; glSecondaryColor3dv = glSecondaryColor3dvEXT
+ .globl glSecondaryColor3f ; .type glSecondaryColor3f,#function ; glSecondaryColor3f = glSecondaryColor3fEXT
+ .globl glSecondaryColor3fv ; .type glSecondaryColor3fv,#function ; glSecondaryColor3fv = glSecondaryColor3fvEXT
+ .globl glSecondaryColor3i ; .type glSecondaryColor3i,#function ; glSecondaryColor3i = glSecondaryColor3iEXT
+ .globl glSecondaryColor3iv ; .type glSecondaryColor3iv,#function ; glSecondaryColor3iv = glSecondaryColor3ivEXT
+ .globl glSecondaryColor3s ; .type glSecondaryColor3s,#function ; glSecondaryColor3s = glSecondaryColor3sEXT
+ .globl glSecondaryColor3sv ; .type glSecondaryColor3sv,#function ; glSecondaryColor3sv = glSecondaryColor3svEXT
+ .globl glSecondaryColor3ub ; .type glSecondaryColor3ub,#function ; glSecondaryColor3ub = glSecondaryColor3ubEXT
+ .globl glSecondaryColor3ubv ; .type glSecondaryColor3ubv,#function ; glSecondaryColor3ubv = glSecondaryColor3ubvEXT
+ .globl glSecondaryColor3ui ; .type glSecondaryColor3ui,#function ; glSecondaryColor3ui = glSecondaryColor3uiEXT
+ .globl glSecondaryColor3uiv ; .type glSecondaryColor3uiv,#function ; glSecondaryColor3uiv = glSecondaryColor3uivEXT
+ .globl glSecondaryColor3us ; .type glSecondaryColor3us,#function ; glSecondaryColor3us = glSecondaryColor3usEXT
+ .globl glSecondaryColor3usv ; .type glSecondaryColor3usv,#function ; glSecondaryColor3usv = glSecondaryColor3usvEXT
+ .globl glSecondaryColorPointer ; .type glSecondaryColorPointer,#function ; glSecondaryColorPointer = glSecondaryColorPointerEXT
+ .globl glBindProgramARB ; .type glBindProgramARB,#function ; glBindProgramARB = glBindProgramNV
+ .globl glDeleteProgramsARB ; .type glDeleteProgramsARB,#function ; glDeleteProgramsARB = glDeleteProgramsNV
+ .globl glGenProgramsARB ; .type glGenProgramsARB,#function ; glGenProgramsARB = glGenProgramsNV
+ .globl glGetVertexAttribPointervARB ; .type glGetVertexAttribPointervARB,#function ; glGetVertexAttribPointervARB = glGetVertexAttribPointervNV
+ .globl glIsProgramARB ; .type glIsProgramARB,#function ; glIsProgramARB = glIsProgramNV
+ .globl glPointParameteri ; .type glPointParameteri,#function ; glPointParameteri = glPointParameteriNV
+ .globl glPointParameteriv ; .type glPointParameteriv,#function ; glPointParameteriv = glPointParameterivNV
+ .globl glMultiDrawArrays ; .type glMultiDrawArrays,#function ; glMultiDrawArrays = glMultiDrawArraysEXT
+ .globl glMultiDrawElements ; .type glMultiDrawElements,#function ; glMultiDrawElements = glMultiDrawElementsEXT
+ .globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB
+ .globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB
+ .globl glBufferSubData ; .type glBufferSubData,#function ; glBufferSubData = glBufferSubDataARB
+ .globl glDeleteBuffers ; .type glDeleteBuffers,#function ; glDeleteBuffers = glDeleteBuffersARB
+ .globl glGenBuffers ; .type glGenBuffers,#function ; glGenBuffers = glGenBuffersARB
+ .globl glGetBufferParameteriv ; .type glGetBufferParameteriv,#function ; glGetBufferParameteriv = glGetBufferParameterivARB
+ .globl glGetBufferPointerv ; .type glGetBufferPointerv,#function ; glGetBufferPointerv = glGetBufferPointervARB
+ .globl glGetBufferSubData ; .type glGetBufferSubData,#function ; glGetBufferSubData = glGetBufferSubDataARB
+ .globl glIsBuffer ; .type glIsBuffer,#function ; glIsBuffer = glIsBufferARB
+ .globl glMapBuffer ; .type glMapBuffer,#function ; glMapBuffer = glMapBufferARB
+ .globl glUnmapBuffer ; .type glUnmapBuffer,#function ; glUnmapBuffer = glUnmapBufferARB
+ .globl glGenQueries ; .type glGenQueries,#function ; glGenQueries = glGenQueriesARB
+ .globl glDeleteQueries ; .type glDeleteQueries,#function ; glDeleteQueries = glDeleteQueriesARB
+ .globl glIsQuery ; .type glIsQuery,#function ; glIsQuery = glIsQueryARB
+ .globl glBeginQuery ; .type glBeginQuery,#function ; glBeginQuery = glBeginQueryARB
+ .globl glEndQuery ; .type glEndQuery,#function ; glEndQuery = glEndQueryARB
+ .globl glGetQueryiv ; .type glGetQueryiv,#function ; glGetQueryiv = glGetQueryivARB
+ .globl glGetQueryObjectiv ; .type glGetQueryObjectiv,#function ; glGetQueryObjectiv = glGetQueryObjectivARB
+ .globl glGetQueryObjectuiv ; .type glGetQueryObjectuiv,#function ; glGetQueryObjectuiv = glGetQueryObjectuivARB
+ .globl glBlendEquationSeparateATI ; .type glBlendEquationSeparateATI,#function ; glBlendEquationSeparateATI = glBlendEquationSeparateEXT