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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-02-17 16:11:01 +0100 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:16:37 +0200 |
commit | 209657f69055b17b00c3db3f99c7f411a6e8d176 (patch) | |
tree | 8d6ae61dfda54305a712bded9caff9ee608abf4e /nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c | |
parent | 459021c165c7023ee75f524060ca270985b547c1 (diff) | |
download | nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.gz nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.tar.bz2 nx-libs-209657f69055b17b00c3db3f99c7f411a6e8d176.zip |
nx-X11/extras/Mesa: Drop bundled Mesa, place a symlink to imported Git subtree of Mesa_6.4.1 instead.
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c | 408 |
1 files changed, 0 insertions, 408 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c deleted file mode 100644 index a7dc8a3af..000000000 --- a/nx-X11/extras/Mesa/src/mesa/swrast/s_buffers.c +++ /dev/null @@ -1,408 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.4.1 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - -#include "glheader.h" -#include "colormac.h" -#include "macros.h" -#include "imports.h" -#include "mtypes.h" -#include "fbobject.h" - -#include "s_accum.h" -#include "s_context.h" -#include "s_depth.h" -#include "s_masking.h" -#include "s_stencil.h" - - -/** - * Clear the color buffer when glColorMask is in effect. - */ -static void -clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLchan clearColor[4]; - GLint i; - - ASSERT(ctx->Visual.rgbMode); - ASSERT(rb->PutRow); - - CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); - CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); - CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); - CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); - - for (i = 0; i < height; i++) { - GLchan rgba[MAX_WIDTH][4]; - GLint j; - for (j = 0; j < width; j++) { - COPY_CHAN4(rgba[j], clearColor); - } - _swrast_mask_rgba_array( ctx, rb, width, x, y + i, rgba ); - rb->PutRow(ctx, rb, width, x, y + i, rgba, NULL); - } -} - - -/** - * Clear color index buffer with masking. - */ -static void -clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLuint span[MAX_WIDTH]; - GLubyte mask[MAX_WIDTH]; - GLint i, j; - - ASSERT(!ctx->Visual.rgbMode); - - MEMSET( mask, 1, width ); - for (i = 0; i < height;i++) { - for (j = 0; j < width;j++) { - span[j] = ctx->Color.ClearIndex; - } - _swrast_mask_ci_array(ctx, rb, width, x, y + i, span); - ASSERT(rb->PutRow); - ASSERT(rb->DataType == GL_UNSIGNED_INT); - rb->PutRow(ctx, rb, width, x, y + i, span, mask); - } -} - - -/** - * Clear an rgba color buffer without channel masking. - */ -static void -clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLubyte clear8[4]; - GLushort clear16[4]; - GLvoid *clearVal; - GLint i; - - ASSERT(ctx->Visual.rgbMode); - - ASSERT(ctx->Color.ColorMask[0] && - ctx->Color.ColorMask[1] && - ctx->Color.ColorMask[2] && - ctx->Color.ColorMask[3]); - - ASSERT(rb->PutMonoRow); - - switch (rb->DataType) { - case GL_UNSIGNED_BYTE: - UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); - clearVal = clear8; - break; - case GL_UNSIGNED_SHORT: - UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); - UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); - clearVal = clear16; - break; - case GL_FLOAT: - clearVal = ctx->Color.ClearColor; - break; - default: - _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); - return; - } - - for (i = 0; i < height; i++) { - rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); - } -} - - -/** - * Clear color index buffer without masking. - */ -static void -clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) -{ - const GLint x = ctx->DrawBuffer->_Xmin; - const GLint y = ctx->DrawBuffer->_Ymin; - const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; - const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; - GLubyte clear8; - GLushort clear16; - GLuint clear32; - GLvoid *clearVal; - GLint i; - - ASSERT(!ctx->Visual.rgbMode); - - ASSERT((ctx->Color.IndexMask & ((1 << ctx->Visual.indexBits) - 1)) - == (GLuint) ((1 << ctx->Visual.indexBits) - 1)); - - ASSERT(rb->PutMonoRow); - - /* setup clear value */ - switch (rb->DataType) { - case GL_UNSIGNED_BYTE: - clear8 = (GLubyte) ctx->Color.ClearIndex; - clearVal = &clear8; - break; - case GL_UNSIGNED_SHORT: - clear16 = (GLushort) ctx->Color.ClearIndex; - clearVal = &clear16; - break; - case GL_UNSIGNED_INT: - clear32 = ctx->Color.ClearIndex; - clearVal = &clear32; - break; - default: - _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); - return; - } - - for (i = 0; i < height; i++) - rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); -} - - -/** - * Clear the front/back/left/right/aux color buffers. - * This function is usually only called if the device driver can't - * clear its own color buffers for some reason (such as with masking). - */ -static void -clear_color_buffers(GLcontext *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean masking; - GLuint i; - - if (ctx->Visual.rgbMode) { - if (ctx->Color.ColorMask[0] && - ctx->Color.ColorMask[1] && - ctx->Color.ColorMask[2] && - ctx->Color.ColorMask[3]) { - masking = GL_FALSE; - } - else { - masking = GL_TRUE; - } - } - else { - const GLuint indexBits = (1 << ctx->Visual.indexBits) - 1; - if ((ctx->Color.IndexMask & indexBits) == indexBits) { - masking = GL_FALSE; - } - else { - masking = GL_TRUE; - } - } - - for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers[0]; i++) { - struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][i]; -#if OLD_RENDERBUFFER - /* SetBuffer will go away */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, - ctx->DrawBuffer->_ColorDrawBit[0][i]); -#endif - - if (ctx->Visual.rgbMode) { - if (masking) { - clear_rgba_buffer_with_masking(ctx, rb); - } - else { - clear_rgba_buffer(ctx, rb); - } - } - else { - if (masking) { - clear_ci_buffer_with_masking(ctx, rb); - } - else { - clear_ci_buffer(ctx, rb); - } - } - } - - /* restore default read/draw buffer */ - _swrast_use_draw_buffer(ctx); -} - - -/** - * Called via the device driver's ctx->Driver.Clear() function if the - * device driver can't clear one or more of the buffers itself. - * \param mask bitwise-OR of DD_*_BIT flags. - * \param all if GL_TRUE, clear whole buffer, else clear specified region. - */ -void -_swrast_Clear(GLcontext *ctx, GLbitfield mask, - GLboolean all, GLint x, GLint y, GLint width, GLint height) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - (void) all; (void) x; (void) y; (void) width; (void) height; - -#ifdef DEBUG_FOO - { - const GLbitfield legalBits = - BUFFER_BIT_FRONT_LEFT | - BUFFER_BIT_FRONT_RIGHT | - BUFFER_BIT_BACK_LEFT | - BUFFER_BIT_BACK_RIGHT | - BUFFER_BIT_DEPTH | - BUFFER_BIT_STENCIL | - BUFFER_BIT_ACCUM | - BUFFER_BIT_AUX0 | - BUFFER_BIT_AUX1 | - BUFFER_BIT_AUX2 | - BUFFER_BIT_AUX3; - assert((mask & (~legalBits)) == 0); - } -#endif - - RENDER_START(swrast,ctx); - - /* do software clearing here */ - if (mask) { - if (mask & ctx->DrawBuffer->_ColorDrawBufferMask[0]) { - clear_color_buffers(ctx); - } - if (mask & BUFFER_BIT_DEPTH) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; - _swrast_clear_depth_buffer(ctx, rb); - } - if (mask & BUFFER_BIT_ACCUM) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; - _swrast_clear_accum_buffer(ctx, rb); - } - if (mask & BUFFER_BIT_STENCIL) { - struct gl_renderbuffer *rb - = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; - _swrast_clear_stencil_buffer(ctx, rb); - } - } - - RENDER_FINISH(swrast,ctx); -} - - -/* - * Fallback for ctx->Driver.DrawBuffer() - */ -void -_swrast_DrawBuffer( GLcontext *ctx, GLenum mode ) -{ - (void) mode; - _swrast_use_draw_buffer(ctx); -} - - -/* - * Fallback for ctx->Driver.DrawBuffers() - */ -void -_swrast_DrawBuffers( GLcontext *ctx, GLsizei n, const GLenum *buffers ) -{ - _swrast_use_draw_buffer(ctx); -} - - -/* - * Setup things so that we read/write spans from the user-designated - * read buffer (set via glReadPixels). We usually just have to call - * this for glReadPixels, glCopyPixels, etc. - */ -void -_swrast_use_read_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* Do this so the software-emulated alpha plane span functions work! */ - swrast->CurrentBufferBit = ctx->ReadBuffer->_ColorReadBufferMask; - /* Tell the device driver where to read/write spans */ - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); -} - - -/* - * Setup things so that we read/write spans from the default draw buffer. - * This is the usual mode that Mesa's software rasterizer operates in. - */ -void -_swrast_use_draw_buffer( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* The user can specify rendering to zero, one, two, or four color - * buffers simultaneously with glDrawBuffer()! - * We don't expect the span/point/line/triangle functions to deal with - * that mess so we'll iterate over the multiple buffers as needed. - * But usually we only render to one color buffer at a time. - * We set ctx->Color._DriverDrawBuffer to that buffer and tell the - * device driver to use that buffer. - * Look in s_span.c's multi_write_rgba_span() function to see how - * we loop over multiple color buffers when needed. - */ - - if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_LEFT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_LEFT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_BACK_RIGHT) - swrast->CurrentBufferBit = BUFFER_BIT_BACK_RIGHT; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX0) - swrast->CurrentBufferBit = BUFFER_BIT_AUX0; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX1) - swrast->CurrentBufferBit = BUFFER_BIT_AUX1; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX2) - swrast->CurrentBufferBit = BUFFER_BIT_AUX2; - else if (ctx->DrawBuffer->_ColorDrawBufferMask[0] & BUFFER_BIT_AUX3) - swrast->CurrentBufferBit = BUFFER_BIT_AUX3; - else - /* glDrawBuffer(GL_NONE) */ - swrast->CurrentBufferBit = BUFFER_BIT_FRONT_LEFT; /* we always have this buffer */ - - if (swrast->Driver.SetBuffer) - swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); -} |