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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c new file mode 100644 index 000000000..1c65290d4 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/swrast/s_pixeltex.c @@ -0,0 +1,111 @@ +/* + * Mesa 3-D graphics library + * Version: 6.3 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file implements both the GL_SGIX_pixel_texture and + * GL_SIGS_pixel_texture extensions. Luckily, they pretty much + * overlap in functionality so we use the same state variables + * and execution code for both. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "imports.h" + +#include "s_context.h" +#include "s_pixeltex.h" +#include "s_texture.h" + + +/* + * Convert RGBA values into strq texture coordinates. + */ +static void +pixeltexgen(GLcontext *ctx, GLuint n, const GLchan rgba[][4], + GLfloat texcoord[][4]) +{ + if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_COLOR) { + GLuint i; + for (i = 0; i < n; i++) { + texcoord[i][0] = ctx->Current.RasterColor[RCOMP]; + texcoord[i][1] = ctx->Current.RasterColor[GCOMP]; + texcoord[i][2] = ctx->Current.RasterColor[BCOMP]; + } + } + else { + GLuint i; + ASSERT(ctx->Pixel.FragmentRgbSource == GL_PIXEL_GROUP_COLOR_SGIS); + for (i = 0; i < n; i++) { + texcoord[i][0] = CHAN_TO_FLOAT(rgba[i][RCOMP]); + texcoord[i][1] = CHAN_TO_FLOAT(rgba[i][GCOMP]); + texcoord[i][2] = CHAN_TO_FLOAT(rgba[i][BCOMP]); + } + } + + if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_COLOR) { + GLuint i; + for (i = 0; i < n; i++) { + texcoord[i][3] = ctx->Current.RasterColor[ACOMP]; + } + } + else { + GLuint i; + ASSERT(ctx->Pixel.FragmentAlphaSource == GL_PIXEL_GROUP_COLOR_SGIS); + for (i = 0; i < n; i++) { + texcoord[i][3] = CHAN_TO_FLOAT(rgba[i][ACOMP]); + } + } +} + + + +/* + * Used by glDraw/CopyPixels: the incoming image colors are treated + * as texture coordinates. Use those coords to texture the image. + * This is for GL_SGIS_pixel_texture / GL_SGIX_pixel_texture. + */ +void +_swrast_pixel_texture(GLcontext *ctx, struct sw_span *span) +{ + GLuint unit; + + ASSERT(!(span->arrayMask & SPAN_TEXTURE)); + span->arrayMask |= SPAN_TEXTURE; + span->interpMask &= ~SPAN_TEXTURE; + + /* convert colors into texture coordinates */ + pixeltexgen( ctx, span->end, + (const GLchan (*)[4]) span->array->rgba, + span->array->texcoords[0] ); + + /* copy the new texture units for all enabled units */ + for (unit = 1; unit < ctx->Const.MaxTextureUnits; unit++) { + if (ctx->Texture.Unit[unit]._ReallyEnabled) { + MEMCPY( span->array->texcoords[unit], span->array->texcoords[0], + span->end * 4 * sizeof(GLfloat) ); + } + } +} |