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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/Mesa/src/mesa/swrast/s_points.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/swrast/s_points.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/swrast/s_points.c | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c b/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c new file mode 100644 index 000000000..5879bccf1 --- /dev/null +++ b/nx-X11/extras/Mesa/src/mesa/swrast/s_points.c @@ -0,0 +1,275 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "colormac.h" +#include "context.h" +#include "macros.h" +#include "texstate.h" +#include "s_context.h" +#include "s_feedback.h" +#include "s_points.h" +#include "s_span.h" + + + +#define RGBA 0x1 +#define INDEX 0x2 +#define SMOOTH 0x4 +#define TEXTURE 0x8 +#define SPECULAR 0x10 +#define LARGE 0x20 +#define ATTENUATE 0x40 +#define SPRITE 0x80 + + +/* + * CI points with size == 1.0 + */ +#define FLAGS (INDEX) +#define NAME size1_ci_point +#include "s_pointtemp.h" + + +/* + * General CI points. + */ +#define FLAGS (INDEX | LARGE) +#define NAME general_ci_point +#include "s_pointtemp.h" + + +/* + * Antialiased CI points. + */ +#define FLAGS (INDEX | SMOOTH) +#define NAME antialiased_ci_point +#include "s_pointtemp.h" + + +/* + * Distance attenuated, general CI points. + */ +#define FLAGS (INDEX | ATTENUATE) +#define NAME atten_general_ci_point +#include "s_pointtemp.h" + + +/* + * RGBA points with size == 1.0 + */ +#define FLAGS (RGBA) +#define NAME size1_rgba_point +#include "s_pointtemp.h" + + +/* + * General RGBA points. + */ +#define FLAGS (RGBA | LARGE) +#define NAME general_rgba_point +#include "s_pointtemp.h" + + +/* + * Antialiased RGBA points. + */ +#define FLAGS (RGBA | SMOOTH) +#define NAME antialiased_rgba_point +#include "s_pointtemp.h" + + +/* + * Textured RGBA points. + */ +#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR) +#define NAME textured_rgba_point +#include "s_pointtemp.h" + + +/* + * Antialiased points with texture mapping. + */ +#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR) +#define NAME antialiased_tex_rgba_point +#include "s_pointtemp.h" + + +/* + * Distance attenuated, general RGBA points. + */ +#define FLAGS (RGBA | ATTENUATE) +#define NAME atten_general_rgba_point +#include "s_pointtemp.h" + + +/* + * Distance attenuated, textured RGBA points. + */ +#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR) +#define NAME atten_textured_rgba_point +#include "s_pointtemp.h" + + +/* + * Distance attenuated, antialiased points with or without texture mapping. + */ +#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH) +#define NAME atten_antialiased_rgba_point +#include "s_pointtemp.h" + + +/* + * Sprite (textured point) + */ +#define FLAGS (RGBA | SPRITE | SPECULAR) +#define NAME sprite_point +#include "s_pointtemp.h" + + +#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE) +#define NAME atten_sprite_point +#include "s_pointtemp.h" + + + +void _swrast_add_spec_terms_point( GLcontext *ctx, + const SWvertex *v0 ) +{ + SWvertex *ncv0 = (SWvertex *)v0; + GLchan c[1][4]; + COPY_CHAN4( c[0], ncv0->color ); + ACC_3V( ncv0->color, ncv0->specular ); + SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 ); + COPY_CHAN4( ncv0->color, c[0] ); +} + + + +/* record the current point function name */ +#ifdef DEBUG + +static const char *pntFuncName = NULL; + +#define USE(pntFunc) \ +do { \ + pntFuncName = #pntFunc; \ + /*printf("%s\n", pntFuncName);*/ \ + swrast->Point = pntFunc; \ +} while (0) + +#else + +#define USE(pntFunc) swrast->Point = pntFunc + +#endif + + +/* + * Examine the current context to determine which point drawing function + * should be used. + */ +void +_swrast_choose_point( GLcontext *ctx ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLboolean rgbMode = ctx->Visual.rgbMode; + + if (ctx->RenderMode==GL_RENDER) { + if (ctx->Point.PointSprite) { + /* GL_ARB_point_sprite / GL_NV_point_sprite */ + /* XXX this might not be good enough */ + if (ctx->Point._Attenuated) + USE(atten_sprite_point); + else + USE(sprite_point); + } + else if (ctx->Point.SmoothFlag) { + /* Smooth points */ + if (rgbMode) { + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + USE(atten_antialiased_rgba_point); + } + else if (ctx->Texture._EnabledCoordUnits) { + USE(antialiased_tex_rgba_point); + } + else { + USE(antialiased_rgba_point); + } + } + else { + USE(antialiased_ci_point); + } + } + else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + if (rgbMode) { + if (ctx->Texture._EnabledCoordUnits) { + if (ctx->Point.SmoothFlag) { + USE(atten_antialiased_rgba_point); + } + else { + USE(atten_textured_rgba_point); + } + } + else { + USE(atten_general_rgba_point); + } + } + else { + /* ci, atten */ + USE(atten_general_ci_point); + } + } + else if (ctx->Texture._EnabledCoordUnits && rgbMode) { + /* textured */ + USE(textured_rgba_point); + } + else if (ctx->Point._Size != 1.0) { + /* large points */ + if (rgbMode) { + USE(general_rgba_point); + } + else { + USE(general_ci_point); + } + } + else { + /* single pixel points */ + if (rgbMode) { + USE(size1_rgba_point); + } + else { + USE(size1_ci_point); + } + } + } + else if (ctx->RenderMode==GL_FEEDBACK) { + USE(_swrast_feedback_point); + } + else { + /* GL_SELECT mode */ + USE(_swrast_select_point); + } +} |