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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
download | nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.gz nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.bz2 nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.zip |
massive reduction of unneeded files
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h | 419 |
1 files changed, 0 insertions, 419 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h deleted file mode 100644 index eecbf0da5..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_capi.h +++ /dev/null @@ -1,419 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - */ - -/* Template for immediate mode color functions. - * - * FIXME: Floating-point color versions of these... - */ - - -static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = 1.0f; -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = 255; -#endif -} - -static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(r, 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(g, 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(b, 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(a, 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), r ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), g ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), b ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), a ); -#endif -} - -static void TAG(Color4fv)( const GLfloat *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = CLAMP(v[0], 0.0f, 1.0f); - CURRENT_COLOR( GCOMP ) = CLAMP(v[1], 0.0f, 1.0f); - CURRENT_COLOR( BCOMP ) = CLAMP(v[2], 0.0f, 1.0f); - CURRENT_COLOR( ACOMP ) = CLAMP(v[3], 0.0f, 1.0f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( RCOMP ), v[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( GCOMP ), v[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( BCOMP ), v[2] ); - UNCLAMPED_FLOAT_TO_UBYTE( CURRENT_COLOR( ACOMP ), v[3] ); -#endif -} - -static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( r ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( g ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( b ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( a ); -#else - CURRENT_COLOR( RCOMP ) = r; - CURRENT_COLOR( GCOMP ) = g; - CURRENT_COLOR( BCOMP ) = b; - CURRENT_COLOR( ACOMP ) = a; -#endif -} - -static void TAG(Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT; -#ifdef COLOR_IS_FLOAT - CURRENT_COLOR( RCOMP ) = UBYTE_TO_FLOAT( v[0] ); - CURRENT_COLOR( GCOMP ) = UBYTE_TO_FLOAT( v[1] ); - CURRENT_COLOR( BCOMP ) = UBYTE_TO_FLOAT( v[2] ); - CURRENT_COLOR( ACOMP ) = UBYTE_TO_FLOAT( v[3] ); -#else - CURRENT_COLOR( RCOMP ) = v[0]; - CURRENT_COLOR( GCOMP ) = v[1]; - CURRENT_COLOR( BCOMP ) = v[2]; - CURRENT_COLOR( ACOMP ) = v[3]; -#endif -} - - -static void TAG(ColorMaterial3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = 1.0; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = r; - color[1] = g; - color[2] = b; - color[3] = a; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = v[0]; - color[1] = v[1]; - color[2] = v[2]; - color[3] = v[3]; - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( r ); - color[1] = UBYTE_TO_FLOAT( g ); - color[2] = UBYTE_TO_FLOAT( b ); - color[3] = UBYTE_TO_FLOAT( a ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - -static void TAG(ColorMaterial4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - GLfloat *color = ctx->Current.Color; - - color[0] = UBYTE_TO_FLOAT( v[0] ); - color[1] = UBYTE_TO_FLOAT( v[1] ); - color[2] = UBYTE_TO_FLOAT( v[2] ); - color[3] = UBYTE_TO_FLOAT( v[3] ); - - _mesa_update_color_material( ctx, color ); - RECALC_BASE_COLOR( ctx ); -} - - - - - -/* ============================================================= - * Color chooser functions: - */ - -static void TAG(choose_Color3f)( GLfloat r, GLfloat g, GLfloat b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3f(ctx->Exec, TAG(ColorMaterial3f)); - } else { - SET_Color3f(ctx->Exec, _mesa_noop_Color3f); - } - } else { - SET_Color3f(ctx->Exec, TAG(Color3f)); - } - glColor3f( r, g, b ); -} - -static void TAG(choose_Color3fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3fv(ctx->Exec, TAG(ColorMaterial3fv)); - } else { - SET_Color3fv(ctx->Exec, _mesa_noop_Color3fv); - } - } else { - SET_Color3fv(ctx->Exec, TAG(Color3fv)); - } - glColor3fv( v ); -} - -static void TAG(choose_Color3ub)( GLubyte r, GLubyte g, GLubyte b ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ub(ctx->Exec, TAG(ColorMaterial3ub)); - } else { - SET_Color3ub(ctx->Exec, _mesa_noop_Color3ub); - } - } else { - SET_Color3ub(ctx->Exec, TAG(Color3ub)); - } - glColor3ub( r, g, b ); -} - -static void TAG(choose_Color3ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color3ubv(ctx->Exec, TAG(ColorMaterial3ubv)); - } else { - SET_Color3ubv(ctx->Exec, _mesa_noop_Color3ubv); - } - } else { - SET_Color3ubv(ctx->Exec, TAG(Color3ubv)); - } - glColor3ubv( v ); -} - -static void TAG(choose_Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4f(ctx->Exec, TAG(ColorMaterial4f)); - } else { - SET_Color4f(ctx->Exec, _mesa_noop_Color4f); - } - } else { - SET_Color4f(ctx->Exec, TAG(Color4f)); - } - glColor4f( r, g, b, a ); -} - -static void TAG(choose_Color4fv)( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4fv(ctx->Exec, TAG(ColorMaterial4fv)); - } else { - SET_Color4fv(ctx->Exec, _mesa_noop_Color4fv); - } - } else { - SET_Color4fv(ctx->Exec, TAG(Color4fv)); - } - glColor4fv( v ); -} - -static void TAG(choose_Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ub(ctx->Exec, TAG(ColorMaterial4ub)); - } else { - SET_Color4ub(ctx->Exec, _mesa_noop_Color4ub); - } - } else { - SET_Color4ub(ctx->Exec, TAG(Color4ub)); - } - glColor4ub( r, g, b, a ); -} - -static void TAG(choose_Color4ubv)( const GLubyte *v ) -{ - GET_CURRENT_CONTEXT(ctx); - - if ( ctx->Light.Enabled ) { - if ( ctx->Light.ColorMaterialEnabled ) { - SET_Color4ubv(ctx->Exec, TAG(ColorMaterial4ubv)); - } else { - SET_Color4ubv(ctx->Exec, _mesa_noop_Color4ubv); - } - } else { - SET_Color4ubv(ctx->Exec, TAG(Color4ubv)); - } - glColor4ubv( v ); -} - - - -#undef GET_CURRENT -#undef CURRENT_COLOR -#undef CURRENT_SPECULAR -#undef COLOR_IS_FLOAT -#undef RECALC_BASE_COLOR -#undef TAG |