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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-02-02 15:02:49 +0100 |
commit | b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (patch) | |
tree | 4361edef0d42d5bf5ac984ef72b4fac35426eae7 /nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h | |
parent | 0d5a83e986f39982c0924652a3662e60b1f23162 (diff) | |
download | nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.gz nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.tar.bz2 nx-libs-b16b9e4656e7199c2aec74a4c8ebc7a875d3ba73.zip |
massive reduction of unneeded files
Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h')
-rw-r--r-- | nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h | 226 |
1 files changed, 0 insertions, 226 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h b/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h deleted file mode 100644 index 9844f615f..000000000 --- a/nx-X11/extras/Mesa/src/mesa/tnl_dd/imm/t_dd_imm_napi.h +++ /dev/null @@ -1,226 +0,0 @@ - -/* - * Mesa 3-D graphics library - * Version: 3.5 - * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Gareth Hughes <gareth@valinux.com> - * Keith Whitwell <keith_whitwell@yahoo.com> - */ - -/* Template for immediate mode normal functions. Optimize for infinite - * lights when doing software lighting. - */ - -static void TAG(Normal3f_single)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat *normal = ctx->Current.Normal; - GLfloat scale = 1.0; - - ASSIGN_3V( normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_single)( const GLfloat *normal ) -{ - GET_CURRENT_VERTEX; - const struct gl_light *light = ctx->Light.EnabledList.prev; - GLfloat n_dot_h, n_dot_VP, spec, sum[3]; - GLfloat scale = 1.0; - - COPY_3V( ctx->Current.Normal, normal ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - scale = ctx->_ModelViewInvScale; - } else if ( IND & NORM_NORMALIZE ) { - scale = LEN_3FV( normal ); - if ( scale != 0.0 ) scale = 1.0 / scale; - } - - n_dot_VP = DOT3( normal, light->_VP_inf_norm ) * scale; - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ) * scale; - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - -static void TAG(Normal3f_multi)( GLfloat x, GLfloat y, GLfloat z ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - ASSIGN_3V( ctx->Current.Normal, x, y, z ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - ASSIGN_3V( normal, x, y, z ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - -static void TAG(Normal3fv_multi)( const GLfloat *n ) -{ - GET_CURRENT_VERTEX; - struct gl_light *light; - GLfloat n_dot_h, n_dot_VP, spec, sum[3], tmp[3]; - GLfloat *normal; - - COPY_3V( ctx->Current.Normal, n ); - COPY_3V( sum, BASE_COLOR ); - - if ( IND & NORM_RESCALE ) { - normal = tmp; - COPY_3V( normal, n ); - SELF_SCALE_SCALAR_3V( normal, ctx->_ModelViewInvScale ); - } else if ( IND & NORM_NORMALIZE ) { - normal = tmp; - COPY_3V( normal, n ); - NORMALIZE_3FV( normal ); - } else { - normal = ctx->Current.Normal; - } - - foreach ( light, &ctx->Light.EnabledList ) { - n_dot_VP = DOT3( normal, light->_VP_inf_norm ); - if ( n_dot_VP > 0.0F ) { - ACC_SCALE_SCALAR_3V( sum, n_dot_VP, light->_MatDiffuse[0] ); - n_dot_h = DOT3( normal, light->_h_inf_norm ); - if ( n_dot_h > 0.0F ) { - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum, spec, light->_MatSpecular[0] ); - } - } - } - -#ifdef LIT_COLOR_IS_FLOAT - LIT_COLOR ( RCOMP ) = CLAMP(sum[0], 0.0f, 0.1f); - LIT_COLOR ( GCOMP ) = CLAMP(sum[1], 0.0f, 0.1f); - LIT_COLOR ( BCOMP ) = CLAMP(sum[2], 0.0f, 0.1f); -#else - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( RCOMP ), sum[0] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( GCOMP ), sum[1] ); - UNCLAMPED_FLOAT_TO_UBYTE( LIT_COLOR( BCOMP ), sum[2] ); -#endif - LIT_COLOR( ACOMP ) = LIT_ALPHA; -} - - - -static void TAG(init_norm)( void ) -{ - norm_tab[IND].normal3f_single = TAG(Normal3f_single); - norm_tab[IND].normal3fv_single = TAG(Normal3fv_single); - norm_tab[IND].normal3f_multi = TAG(Normal3f_multi); - norm_tab[IND].normal3fv_multi = TAG(Normal3fv_multi); -} - - - -#ifndef PRESERVE_NORMAL_DEFS -#undef GET_CURRENT -#undef GET_CURRENT_VERTEX -#undef LIT_COLOR -#undef LIT_COLOR_IS_FLOAT -#endif -#undef PRESERVE_NORMAL_DEFS -#undef IND -#undef TAG |