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authorftrapero <frantracer@gmail.com>2017-06-15 14:15:08 +0200
committerftrapero <frantracer@gmail.com>2017-06-15 14:15:08 +0200
commit459021c165c7023ee75f524060ca270985b547c1 (patch)
treeed3dfb281a1c00a9cf59ebf9d165e5a7a0f346bf /nx-X11/extras/Mesa_6.4.1/docs/mangling.html
parent4f216e7cf7571885f2995433580c9a3ec068eef4 (diff)
parent8667d4d97a3e958a7f63c18c34a62469ba5d2079 (diff)
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Include mesa-6.4.1 project
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+<HTML>
+
+<TITLE>Function Name Mangling</TITLE>
+
+<link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<H1>Function Name Mangling</H1>
+
+<p>
+If you want to use Mesa and native OpenGL in the same application at
+the same time you may find it useful to compile Mesa with
+<i>name mangling</i>.
+This results in all the Mesa functions being prefixed with
+<b>mgl</b> instead of <b>gl</b>.
+</p>
+
+<p>
+To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
+Add the flag to the other compiler flags in Make-config (if using the
+old-style build system) or in src/Makefile if using GNU autoconf/
+automake to build Mesa.
+</p>
+
+
+</BODY>
+</HTML>