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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-08-30 16:54:24 +0200
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2017-08-30 16:55:09 +0200
commit5ecf04c925374c7a3c8d85765053e3cd9c952d67 (patch)
treef55241c6ce2668f153ab8f9a966fb36aab8a801d /nx-X11/extras/Mesa_6.4.1/progs/demos
parent709bce6cf17d472e65afc845fff87267499d9ad7 (diff)
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nx-X11/extras: Drop Mesa-6.4.1 related files.
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/demos')
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/.cvsignore46
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile115
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile.cygnus87
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/README230
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/all.dsp101
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/bounce.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/clearspd.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/cubemap.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/demos.dsw782
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/drawpix.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/fire.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/gears.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/geartrain.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/glinfo.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/gloss.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/gltestperf.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/glutfx.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/ipers.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/isosurf.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/loadbias.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/morph3d.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/multiarb.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/occlude.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/osdemo.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/paltex.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/pixeltex.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/pointblast.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/rain.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/ray.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/readpix.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/reflect.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/renormal.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/shadowtex.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/spectex.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/spriteblast.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/stex3d.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/teapot.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/terrain.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/tessdemo.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/texcyl.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/texdown.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/texenv.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/texobj.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/trispd.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/tunnel.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/tunnel2.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/winpos.dsp112
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/arbfplight.c395
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/arbocclude.c283
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/bounce.c228
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/clearspd.c218
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c475
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/descrip.mms90
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/drawpix.c358
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/fire.c777
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/fogcoord.c420
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/fplight.c285
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/gamma.c162
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/gears.c381
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.c1073
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.dat119
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/glinfo.c32
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/gloss.c435
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c580
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c189
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/ipers.c712
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.c1125
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.dat7179
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/lodbias.c282
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/morph3d.c886
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/multiarb.c345
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/occlude.c234
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/paltex.c270
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/particles.cxx219
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/particles.h81
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/pixeltex.c210
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/pointblast.c498
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/rain.cxx394
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/ray.c902
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/readpix.c344
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/reflect.c404
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/renormal.c139
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/shadowtex.c600
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/spectex.c272
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/spriteblast.c554
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/stex3d.c678
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/teapot.c675
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.c656
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.dat1
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/tessdemo.c524
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/texcyl.c288
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/texdown.c403
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/texenv.c815
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/texobj.c284
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/trispd.c253
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel.c535
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel2.c605
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/tunneldat.h395
-rw-r--r--nx-X11/extras/Mesa_6.4.1/progs/demos/winpos.c118
99 files changed, 0 insertions, 34333 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/.cvsignore b/nx-X11/extras/Mesa_6.4.1/progs/demos/.cvsignore
deleted file mode 100644
index 2b8a22512..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/.cvsignore
+++ /dev/null
@@ -1,46 +0,0 @@
-.cvsignore
-arbfplight
-arbocclude
-bounce
-clearspd
-cubemap
-drawpix
-fire
-fplight
-gamma
-gears
-geartrain
-glinfo
-gloss
-gltestperf
-glutfx
-ipers
-isosurf
-lodbias
-morph3d
-multiarb
-occlude
-osdemo
-paltex
-pixeltex
-pointblast
-ray
-readpix
-readtex.c
-readtex.h
-reflect
-renormal
-shadowtex
-spectex
-stex3d
-teapot
-terrain
-tessdemo
-texcyl
-texdown
-texenv
-texobj
-trispd
-tunnel
-tunnel2
-winpos
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile b/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile
deleted file mode 100644
index 4bd72d8a5..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile
+++ /dev/null
@@ -1,115 +0,0 @@
-# progs/demos/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-INCDIR = $(TOP)/include
-
-OSMESA_LIBS = -L$(LIB_DIR) -lglut -lOSMesa -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA16_LIBS = -L$(LIB_DIR) -lglut -lOSMesa16 -lGLU -lGL $(APP_LIB_DEPS)
-
-OSMESA32_LIBS = -L$(LIB_DIR) -lglut -lOSMesa32 -lGLU -lGL $(APP_LIB_DEPS)
-
-LIB_DEP = $(LIB_DIR)/$(GL_LIB_NAME) $(LIB_DIR)/$(GLU_LIB_NAME) $(LIB_DIR)/$(GLUT_LIB_NAME)
-
-PROGS = \
- arbfplight \
- arbocclude \
- bounce \
- clearspd \
- cubemap \
- drawpix \
- fire \
- fogcoord \
- fplight \
- gamma \
- gears \
- geartrain \
- glinfo \
- gloss \
- gltestperf \
- glutfx \
- isosurf \
- ipers \
- lodbias \
- morph3d \
- multiarb \
- occlude \
- paltex \
- pixeltex \
- pointblast \
- ray \
- readpix \
- reflect \
- renormal \
- shadowtex \
- spectex \
- spriteblast \
- stex3d \
- teapot \
- terrain \
- tessdemo \
- texcyl \
- texdown \
- texenv \
- texobj \
- trispd \
- tunnel \
- tunnel2 \
- winpos
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-
-# make executable from .c file:
-.c: $(LIB_DEP) readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) $< readtex.o $(APP_LIB_DEPS) -o $@
-
-
-##### TARGETS #####
-
-default: readtex.o $(PROGS)
-
-
-readtex.c: $(TOP)/progs/util/readtex.c
- cp $< .
-
-readtex.h: $(TOP)/progs/util/readtex.h
- cp $< .
-
-readtex.o: readtex.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
-
-
-showbuffer.c: $(TOP)/progs/util/showbuffer.c
- cp $< .
-
-showbuffer.h: $(TOP)/progs/util/showbuffer.h
- cp $< .
-
-showbuffer.o: showbuffer.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
-
-
-reflect: reflect.o showbuffer.o readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) reflect.o showbuffer.o readtex.o $(APP_LIB_DEPS) -o $@
-
-reflect.o: reflect.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
-
-
-shadowtex: shadowtex.o showbuffer.o
- $(CC) -I$(INCDIR) $(CFLAGS) shadowtex.o showbuffer.o $(APP_LIB_DEPS) -o $@
-
-shadowtex.o: shadowtex.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
-
-clean:
- -rm -f $(PROGS)
- -rm -f *.o *~
- -rm -f readtex.[ch] showbuffer.[ch]
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile.cygnus b/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile.cygnus
deleted file mode 100644
index 0efc1ab0c..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/Makefile.cygnus
+++ /dev/null
@@ -1,87 +0,0 @@
-
-# Mesa 3-D graphics library
-# Version: 3.3
-# Copyright (C) 1995-2000 Brian Paul
-
-
-# Makefile for demo programs for cygnus
-# Stephane Rehel (rehel@worldnet.fr) April 13 1997
-
-
-
-##### MACROS #####
-
-INCDIR = ../include
-LIBDIR = ../lib
-
-GL_LIBS = -L$(LIBDIR) -lglut -lMesaGLU -lMesaGL -lm $(WLIBS)
-
-LIB_DEP = $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLUT_LIB)
-
-PROGS = bounce \
- clearspd \
- cubemap \
- drawpix \
- fire \
- gamma \
- gears \
- geartrain \
- glinfo \
- gloss \
- gltestperf \
- glutfx \
- isosurf \
- ipers \
- lodbias \
- morph3d \
- multiarb \
- occlude \
- osdemo \
- paltex \
- pixeltex \
- pointblast \
- ray \
- readpix \
- reflect \
- renormal \
- spectex \
- stex3d \
- teapot \
- terrain \
- tessdemo \
- texcyl \
- texdown \
- texenv \
- texobj \
- trispd \
- tunnel \
- tunnel2 \
- winpos
-
-
-##### RULES #####
-
-.SUFFIXES:
-.SUFFIXES: .c
-
-.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) -I../util $(CFLAGS) $< $(GL_LIBS) -o $@
-
-
-##### TARGETS #####
-
-default:
- @echo "Specify a target configuration"
-
-clean:
- -rm *.o *~
-
-realclean:
- -rm $(PROGS:=.exe)
- -rm *.o *~
-
-targets: $(PROGS)
-
-include ../Make-config
-
-
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/README b/nx-X11/extras/Mesa_6.4.1/progs/demos/README
deleted file mode 100644
index a3d0c18bb..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/README
+++ /dev/null
@@ -1,230 +0,0 @@
-INTRODUCTION
-------------
-
-This directory is usually included in the Mesa demos distribution or
-in the GLUT distribution.
-
-I have written the demos included in this directory mainly for showing
-the capabilities of the Mesa library when using the Voodoo driver.
-However all the demos are written using the GLUT and OpenGL so they
-work with any GLUT/OpenGL platform (tested: Linux+Mesa+Voodoo driver,
-Linux+Mesa+X11 driver, Win95+Mesa+Voodoo driver and SGI Onyx IR thanks
-to Mark Kilgard).
-
-All the demos make an heavy use of texture mapping, blending, etc. so
-you _need_ some kind of hardware support for the OpenGL otherwise they
-will run at ~1fps. You need also a OpenGL 1.1 compliant library.
-
-You can find some screenshot of these demos at
-http://www-hmw.caribel.pisa.it/fxmesa/fxdemos.hmtl
-
-Write me if you find some bug in the demos.
-
-David Bucciarelli (tech.hmw@plus.it)
-
-Humanware s.r.l.
-Via XXIV Maggio 62
-Pisa, Italy
-Tel./Fax +39-50-554108
-email: info.hmw@plus.it
-www: www-hmw.caribel.pisa.it
-
-
-A BRIEF DESCRIPTION OF THE DEMOS
---------------------------------
-
-
-IPERS
------
-
-Sources: ipers.c image.c
-
-A nice spinning fractal object.
-
-
-RAY
----
-
-Sources: ray.c
-
-I'm using ray tracing to dynamically generate texture maps with
-specular, diffuse, shadows, and mirror colors. Each frame the texture
-maps of the plane and of the sphere are partially updated. With this
-technique you can obtain true mirrors, shadows, specular highlights,
-bump mapping, etc. in realtime. This demo is really CPU intensive
-(~25fps on a PentiumII@300MHz with a Pure3D). Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TUNNEL
-------
-
-Sources: tunnel.c image.c sources.c
-Data: bw.rgb tile.rgb
-
-The model was designed and prelighted with Alias|Wavefront
-PowerAnimator V8. Triangle strips were built with a tool written by me
-and then statically included in the sources. This demo doesn't
-require the ZBuffer and use antialiased polygons. Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TUNNEL2
-------
-
-Sources: tunnel2.c image.c sources.c
-Data: bw.rgb tile.rgb
-
-The some tunnel demo but with two output channels. A nice
-example of the Mesa/Voodoo support for multiple boards in
-the some PC.
-
-
-TEAPOT
-------
-
-Sources: teapot.c image.c dteapot.c shadow.c
-Data: bw.rgb tile.rgb
-
-The shadow is drawn projecting the teapot geometry over the plane. All
-other light effects are drawn using the standard OpenGL capabilities.
-Support on-the-fly switching between fullscreen and in-window
-rendering under Linux/Mesa (start your X server in 16 bpp mode and
-press the spacebar).
-
-
-FIRE
-----
-
-Sources: fire.c image.c
-Data: s128.rgb tree2.rgb
-
-The demo use a small particle system to draw some nice visual effect.
-You can interactively change many parameters of the particle system
-and you can choose the number of particles at the startup ('fire
-4000'). This demo should be called fountain. Support on-the-fly
-switching between fullscreen and in-window rendering under Linux/Mesa
-(start your X server in 16 bpp mode and press the spacebar).
-
-
-TERRAIN
--------
-
-Sources: mesaland.c
-
-This demo is base on another demo written by Mikael SkiZoWalker. I
-have added the capabilities to freely fly around, view culling and
-some nice color. Support on-the-fly switching between fullscreen and
-in-window rendering under Linux/Mesa (start your X server in 16 bpp
-mode and press the spacebar).
-
-
-GLTEST
-------
-
-Sources: gltest.c
-
-This is a simple benchmark suite that I'm using in the development of
-the Mesa/Voodoo driver. Type 'gltest >my.res' and you will get some
-data about the performances of your OpenGL. Follow the results with my
-PC (Linux+Mesa-2.6+PentiumII@300MHz+Pure3D):
-
-Simple Points
-587900.080674 Pnts/sec
-
-Smooth Lines
-SIZE=480 => 39007.426183 Lins/sec
-SIZE=250 => 74575.016485 Lins/sec
-SIZE=100 => 179734.882409 Lins/sec
-SIZE=050 => 183987.795297 Lins/sec
-SIZE=025 => 183820.086309 Lins/sec
-
-
-ZSmooth Triangles
-SIZE=480 => 784.954997 Tris/sec
-SIZE=250 => 2862.325889 Tris/sec
-SIZE=100 => 17779.492938 Tris/sec
-SIZE=050 => 159339.829844 Tris/sec
-SIZE=025 => 428602.984008 Tris/sec
-
-
-ZSmooth Tex Blend Triangles
-SIZE=480 => 784.473931 Tris/sec
-SIZE=250 => 2853.781513 Tris/sec
-SIZE=100 => 17598.252146 Tris/sec
-SIZE=050 => 152632.578337 Tris/sec
-SIZE=025 => 377584.760048 Tris/sec
-
-
-ZSmooth Tex Blend TMesh Triangles
-SIZE=400 => 563.900695 Tris/sec, MPixel Fill/sec: 45.112056
-SIZE=250 => 1449.777225 Tris/sec, MPixel Fill/sec: 45.305538
-SIZE=100 => 8702.869121 Tris/sec, MPixel Fill/sec: 43.514346
-SIZE=050 => 31896.867466 Tris/sec, MPixel Fill/sec: 39.871084
-SIZE=025 => 114037.262894 Tris/sec, MPixel Fill/sec: 35.636645
-SIZE=010 => 220494.235839 Tris/sec, MPixel Fill/sec: 11.024712
-SIZE=005 => 225615.506651 Tris/sec, MPixel Fill/sec: 2.820194
-SIZE=002 => 225607.681439 Tris/sec, MPixel Fill/sec: 0.451215
-
-
-Color/Depth Buffer Clears
-295.042474 Clrs/sec, MPixel Fill/sec: 90.553256
-
-
-Follow the results with my
-PC (Linux+Mesa-3.0beta5+PentiumII@300MHz+Voodoo2):
-
-
-Simple Points
-1620113.525130 Pnts/sec
-
-Smooth Lines
-SIZE=480 => 73841.166065 Lins/sec
-SIZE=250 => 140794.035316 Lins/sec
-SIZE=100 => 344185.242157 Lins/sec
-SIZE=050 => 420399.008289 Lins/sec
-SIZE=025 => 420261.389773 Lins/sec
-
-
-ZSmooth Triangles
-SIZE=480 => 1434.668506 Tris/sec
-SIZE=250 => 5228.449614 Tris/sec
-SIZE=100 => 46603.815842 Tris/sec
-SIZE=050 => 325757.045961 Tris/sec
-SIZE=025 => 589022.403336 Tris/sec
-
-
-ZSmooth Tex Blend Triangles
-SIZE=480 => 1414.900041 Tris/sec
-SIZE=250 => 5006.055235 Tris/sec
-SIZE=100 => 43602.252031 Tris/sec
-SIZE=050 => 303497.092692 Tris/sec
-SIZE=025 => 517087.428669 Tris/sec
-
-
-ZSmooth Tex Blend TMesh Triangles
-SIZE=400 => 1023.273112 Tris/sec, MPixel Fill/sec: 81.861849
-SIZE=250 => 2595.692121 Tris/sec, MPixel Fill/sec: 81.115379
-SIZE=100 => 15788.198912 Tris/sec, MPixel Fill/sec: 78.940995
-SIZE=050 => 58784.121300 Tris/sec, MPixel Fill/sec: 73.480152
-SIZE=025 => 244233.873481 Tris/sec, MPixel Fill/sec: 76.323085
-SIZE=010 => 474995.004191 Tris/sec, MPixel Fill/sec: 23.749750
-SIZE=005 => 475124.354163 Tris/sec, MPixel Fill/sec: 5.939054
-SIZE=002 => 474959.089503 Tris/sec, MPixel Fill/sec: 0.949918
-
-
-Color/Depth Buffer Clears
-478.654830 Clrs/sec, MPixel Fill/sec: 146.906826
-
-
-PALTEX and GLBPALTX
--------------------
-
-Sources: paltex.c and glbpaltx.c
-
-The PALTEX example was written by Brian Paul and it shows the
-capabilities of the GL_EXT_paletted_texture extension. I have written
-the other example in order to show the capabilities of the
-gl3DfxSetPaletteEXT() (it used only by GLQuake and Quake2).
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diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/cubemap.dsp b/nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/cubemap.dsp
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diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/winpos.dsp b/nx-X11/extras/Mesa_6.4.1/progs/demos/Windows/winpos.dsp
deleted file mode 100644
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diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/arbfplight.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/arbfplight.c
deleted file mode 100644
index 6ad95d4d7..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/arbfplight.c
+++ /dev/null
@@ -1,395 +0,0 @@
-/*
- * Use GL_ARB_fragment_program and GL_ARB_vertex_program to implement
- * simple per-pixel lighting.
- *
- * Brian Paul
- * 17 April 2003
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-static PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB_func;
-static PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB_func;
-static PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB_func;
-static PFNGLGENPROGRAMSARBPROC glGenProgramsARB_func;
-static PFNGLPROGRAMSTRINGARBPROC glProgramStringARB_func;
-static PFNGLBINDPROGRAMARBPROC glBindProgramARB_func;
-static PFNGLISPROGRAMARBPROC glIsProgramARB_func;
-static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
-
-/* These must match the indexes used in the fragment program */
-#define LIGHTPOS 3
-
-/* Set to one to test ARB_fog_linear program option */
-#define DO_FRAGMENT_FOG 0
-
-
-static void Redisplay( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
- glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB,
- LIGHTPOS, LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glEnable(GL_VERTEX_PROGRAM_ARB);
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- glDisable(GL_FRAGMENT_PROGRAM_ARB);
- glDisable(GL_VERTEX_PROGRAM_ARB);
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glutSolidSphere(2.0, 10, 5);
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- if (Anim) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- glDeleteProgramsARB_func(1, &VertProg);
- glDeleteProgramsARB_func(1, &FragProg);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-/* A helper for finding errors in program strings */
-static int FindLine( const char *program, int position )
-{
- int i, line = 1;
- for (i = 0; i < position; i++) {
- if (program[i] == '\n')
- line++;
- }
- return line;
-}
-
-
-static void Init( void )
-{
- GLint errorPos;
-
- /* Yes, this could be expressed more efficiently */
- static const char *fragProgramText =
- "!!ARBfp1.0\n"
-#if DO_FRAGMENT_FOG
- "OPTION ARB_fog_linear; \n"
-#endif
- "PARAM Diffuse = state.material.diffuse; \n"
- "PARAM Specular = state.material.specular; \n"
- "PARAM LightPos = program.local[3]; \n"
- "TEMP lightDir, normal, len; \n"
- "TEMP dotProd, specAtten; \n"
- "TEMP diffuseColor, specularColor; \n"
-
- "# Compute normalized light direction \n"
- "DP3 len.x, LightPos, LightPos; \n"
- "RSQ len.y, len.x; \n"
- "MUL lightDir, LightPos, len.y; \n"
-
- "# Compute normalized normal \n"
- "DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n"
- "RSQ len.y, len.x; \n"
- "MUL normal, fragment.texcoord[0], len.y; \n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3_SAT dotProd, lightDir, normal; # limited to [0,1]\n"
-
- "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n"
-
- "POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n"
-
- "MUL specularColor, Specular, specAtten.x; # specular attenuation\n"
-
-#if DO_FRAGMENT_FOG
- "# need to clamp color to [0,1] before fogging \n"
- "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n"
-#else
- "# clamping will be done after program's finished \n"
- "ADD result.color, diffuseColor, specularColor; # add colors\n"
-#endif
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!ARBvp1.0\n"
- "ATTRIB pos = vertex.position; \n"
- "ATTRIB norm = vertex.normal; \n"
- "PARAM modelview[4] = { state.matrix.modelview }; \n"
- "PARAM modelviewProj[4] = { state.matrix.mvp }; \n"
- "PARAM invModelview[4] = { state.matrix.modelview.invtrans }; \n"
-
- "# typical modelview/projection transform \n"
- "DP4 result.position.x, pos, modelviewProj[0]; \n"
- "DP4 result.position.y, pos, modelviewProj[1]; \n"
- "DP4 result.position.z, pos, modelviewProj[2]; \n"
- "DP4 result.position.w, pos, modelviewProj[3]; \n"
-
- "# transform normal by inv transpose of modelview, put in tex0 \n"
- "DP3 result.texcoord[0].x, norm, invModelview[0]; \n"
- "DP3 result.texcoord[0].y, norm, invModelview[1]; \n"
- "DP3 result.texcoord[0].z, norm, invModelview[2]; \n"
- "DP3 result.texcoord[0].w, norm, invModelview[3]; \n"
-
-#if DO_FRAGMENT_FOG
- "# compute fog coordinate = vertex eye-space Z coord (negated)\n"
- "DP4 result.fogcoord, -pos, modelview[2]; \n"
-#endif
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_ARB_vertex_program")) {
- printf("Sorry, this demo requires GL_ARB_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Sorry, this demo requires GL_ARB_fragment_program\n");
- exit(1);
- }
-
- /*
- * Get extension function pointers.
- */
- glProgramLocalParameter4fvARB_func = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) glutGetProcAddress("glProgramLocalParameter4fvARB");
- assert(glProgramLocalParameter4fvARB_func);
-
- glProgramLocalParameter4dARB_func = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) glutGetProcAddress("glProgramLocalParameter4dARB");
- assert(glProgramLocalParameter4dARB_func);
-
- glGetProgramLocalParameterdvARB_func = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) glutGetProcAddress("glGetProgramLocalParameterdvARB");
- assert(glGetProgramLocalParameterdvARB_func);
-
- glGenProgramsARB_func = (PFNGLGENPROGRAMSARBPROC) glutGetProcAddress("glGenProgramsARB");
- assert(glGenProgramsARB_func);
-
- glProgramStringARB_func = (PFNGLPROGRAMSTRINGARBPROC) glutGetProcAddress("glProgramStringARB");
- assert(glProgramStringARB_func);
-
- glBindProgramARB_func = (PFNGLBINDPROGRAMARBPROC) glutGetProcAddress("glBindProgramARB");
- assert(glBindProgramARB_func);
-
- glIsProgramARB_func = (PFNGLISPROGRAMARBPROC) glutGetProcAddress("glIsProgramARB");
- assert(glIsProgramARB_func);
-
- glDeleteProgramsARB_func = (PFNGLDELETEPROGRAMSARBPROC) glutGetProcAddress("glDeleteProgramsARB");
- assert(glDeleteProgramsARB_func);
-
- /*
- * Fragment program
- */
- glGenProgramsARB_func(1, &FragProg);
- assert(FragProg > 0);
- glBindProgramARB_func(GL_FRAGMENT_PROGRAM_ARB, FragProg);
- glProgramStringARB_func(GL_FRAGMENT_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
- if (glGetError() != GL_NO_ERROR || errorPos != -1) {
- int l = FindLine(fragProgramText, errorPos);
- printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(0);
- }
- assert(glIsProgramARB_func(FragProg));
-
- /*
- * Do some sanity tests
- */
- {
- GLdouble v[4];
- glProgramLocalParameter4dARB_func(GL_FRAGMENT_PROGRAM_ARB, 8,
- 10.0, 20.0, 30.0, 40.0);
- glGetProgramLocalParameterdvARB_func(GL_FRAGMENT_PROGRAM_ARB, 8, v);
- assert(v[0] == 10.0);
- assert(v[1] == 20.0);
- assert(v[2] == 30.0);
- assert(v[3] == 40.0);
- }
-
- /*
- * Vertex program
- */
- glGenProgramsARB_func(1, &VertProg);
- assert(VertProg > 0);
- glBindProgramARB_func(GL_VERTEX_PROGRAM_ARB, VertProg);
- glProgramStringARB_func(GL_VERTEX_PROGRAM_ARB,
- GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
- if (glGetError() != GL_NO_ERROR || errorPos != -1) {
- int l = FindLine(fragProgramText, errorPos);
- printf("Vertex Program Error (pos=%d line=%d): %s\n", errorPos, l,
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
- exit(0);
- }
- assert(glIsProgramARB_func(VertProg));
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
-#if DO_FRAGMENT_FOG
- {
- /* Green-ish fog color */
- static const GLfloat fogColor[4] = {0.5, 1.0, 0.5, 0};
- glFogfv(GL_FOG_COLOR, fogColor);
- glFogf(GL_FOG_START, 5.0);
- glFogf(GL_FOG_END, 25.0);
- }
-#endif
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Redisplay );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/arbocclude.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/arbocclude.c
deleted file mode 100644
index ddbb1f1b7..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/arbocclude.c
+++ /dev/null
@@ -1,283 +0,0 @@
-/*
- * GL_ARB_occlusion_query demo
- *
- * Brian Paul
- * 12 June 2003
- *
- * Copyright (C) 2003 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-#define TEST_DISPLAY_LISTS 0
-
-static GLboolean Anim = GL_TRUE;
-static GLfloat Xpos = 0;
-static GLuint OccQuery;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- static int sign = +1;
- int time = glutGet(GLUT_ELAPSED_TIME);
- float step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 20) /* 50Hz update */
- return;
-
- step = (time - lastTime) / 1000.0 * sign;
- lastTime = time;
-
- Xpos += step;
-
- if (Xpos > 2.5) {
- Xpos = 2.5;
- sign = -1;
- }
- else if (Xpos < -2.5) {
- Xpos = -2.5;
- sign = +1;
- }
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLuint passed;
- GLint ready;
- char s[100];
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- /* draw the occluding polygons */
- glColor3f(0, 0.6, 0.8);
- glBegin(GL_QUADS);
- glVertex2f(-1.6, -1.5);
- glVertex2f(-0.4, -1.5);
- glVertex2f(-0.4, 1.5);
- glVertex2f(-1.6, 1.5);
-
- glVertex2f( 0.4, -1.5);
- glVertex2f( 1.6, -1.5);
- glVertex2f( 1.6, 1.5);
- glVertex2f( 0.4, 1.5);
- glEnd();
-
- /* draw the test polygon with occlusion testing */
- glPushMatrix();
- glTranslatef(Xpos, 0, -0.5);
- glScalef(0.3, 0.3, 1.0);
- glRotatef(-90.0 * Xpos, 0, 0, 1);
-
-#if defined(GL_ARB_occlusion_query)
-#if TEST_DISPLAY_LISTS
- glNewList(10, GL_COMPILE);
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
- glEndList();
- glCallList(10);
-#else
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
-#endif
-
- glColorMask(0, 0, 0, 0);
- glDepthMask(GL_FALSE);
-
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
-#if TEST_DISPLAY_LISTS
- glNewList(11, GL_COMPILE);
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
- glEndList();
- glCallList(11);
-#else
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
-#endif
-
- do {
- /* do useful work here, if any */
- glGetQueryObjectivARB(OccQuery, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
- } while (!ready);
- glGetQueryObjectuivARB(OccQuery, GL_QUERY_RESULT_ARB, &passed);
-
- /* turn off occlusion testing */
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-#endif /* GL_ARB_occlusion_query */
-
- /* draw the orange rect, so we can see what's going on */
- glColor3f(0.8, 0.5, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glPopMatrix();
-
-
- /* Print result message */
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glColor3f(1, 1, 1);
-#if defined(GL_ARB_occlusion_query)
- sprintf(s, " %4d Fragments Visible", passed);
- glRasterPos3f(-0.50, -0.7, 0);
- PrintString(s);
- if (!passed) {
- glRasterPos3f(-0.25, -0.8, 0);
- PrintString("Fully Occluded");
- }
-#else
- glRasterPos3f(-0.25, -0.8, 0);
- PrintString("GL_ARB_occlusion_query not available at compile time");
-#endif /* GL_ARB_occlusion_query */
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 0.1;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- Xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char *ext = (const char *) glGetString(GL_EXTENSIONS);
- GLint bits;
-
- if (!strstr(ext, "GL_ARB_occlusion_query")) {
- printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
- exit(-1);
- }
-
-#if defined(GL_ARB_occlusion_query)
- glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
- if (!bits) {
- printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
- exit(-1);
- }
-#endif /* GL_ARB_occlusion_query */
-
- glGetIntegerv(GL_DEPTH_BITS, &bits);
- printf("Depthbits: %d\n", bits);
-
-#if defined(GL_ARB_occlusion_query)
- glGenQueriesARB(1, &OccQuery);
- assert(OccQuery > 0);
-#endif /* GL_ARB_occlusion_query */
-
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutIdleFunc( Idle );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/bounce.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/bounce.c
deleted file mode 100644
index 2f3fa9fd9..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/bounce.c
+++ /dev/null
@@ -1,228 +0,0 @@
-
-/*
- * Bouncing ball demo.
- *
- * This program is in the public domain
- *
- * Brian Paul
- *
- * Conversion to GLUT by Mark J. Kilgard
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-#include <sys/time.h>
-#include <time.h>
-
-#define COS(X) cos( (X) * 3.14159/180.0 )
-#define SIN(X) sin( (X) * 3.14159/180.0 )
-
-#define RED 1
-#define WHITE 2
-#define CYAN 3
-
-GLboolean IndexMode = GL_FALSE;
-GLuint Ball;
-GLenum Mode;
-GLfloat Zrot = 0.0, Zstep = 180.0;
-GLfloat Xpos = 0.0, Ypos = 1.0;
-GLfloat Xvel = 2.0, Yvel = 0.0;
-GLfloat Xmin = -4.0, Xmax = 4.0;
-GLfloat Ymin = -3.8, Ymax = 4.0;
-GLfloat G = -9.8;
-
-static GLuint
-make_ball(void)
-{
- GLuint list;
- GLfloat a, b;
- GLfloat da = 18.0, db = 18.0;
- GLfloat radius = 1.0;
- GLuint color;
- GLfloat x, y, z;
-
- list = glGenLists(1);
-
- glNewList(list, GL_COMPILE);
-
- color = 0;
- for (a = -90.0; a + da <= 90.0; a += da) {
-
- glBegin(GL_QUAD_STRIP);
- for (b = 0.0; b <= 360.0; b += db) {
-
- if (color) {
- glIndexi(RED);
- glColor3f(1, 0, 0);
- } else {
- glIndexi(WHITE);
- glColor3f(1, 1, 1);
- }
-
- x = radius * COS(b) * COS(a);
- y = radius * SIN(b) * COS(a);
- z = radius * SIN(a);
- glVertex3f(x, y, z);
-
- x = radius * COS(b) * COS(a + da);
- y = radius * SIN(b) * COS(a + da);
- z = radius * SIN(a + da);
- glVertex3f(x, y, z);
-
- color = 1 - color;
- }
- glEnd();
-
- }
-
- glEndList();
-
- return list;
-}
-
-static void
-reshape(int width, int height)
-{
- float aspect = (float) width / (float) height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-/* ARGSUSED1 */
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27: /* Escape */
- exit(0);
- }
-}
-
-static void
-draw(void)
-{
- GLint i;
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glIndexi(CYAN);
- glColor3f(0, 1, 1);
- glBegin(GL_LINES);
- for (i = -5; i <= 5; i++) {
- glVertex2i(i, -5);
- glVertex2i(i, 5);
- }
- for (i = -5; i <= 5; i++) {
- glVertex2i(-5, i);
- glVertex2i(5, i);
- }
- for (i = -5; i <= 5; i++) {
- glVertex2i(i, -5);
- glVertex2f(i * 1.15, -5.9);
- }
- glVertex2f(-5.3, -5.35);
- glVertex2f(5.3, -5.35);
- glVertex2f(-5.75, -5.9);
- glVertex2f(5.75, -5.9);
- glEnd();
-
- glPushMatrix();
- glTranslatef(Xpos, Ypos, 0.0);
- glScalef(2.0, 2.0, 2.0);
- glRotatef(8.0, 0.0, 0.0, 1.0);
- glRotatef(90.0, 1.0, 0.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- glCallList(Ball);
-
- glPopMatrix();
-
- glFlush();
- glutSwapBuffers();
-}
-
-static void
-idle(void)
-{
- static float vel0 = -100.0;
- static double t0 = -1.;
- double t, dt;
- t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
- if (t0 < 0.)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- Zrot += Zstep*dt;
-
- Xpos += Xvel*dt;
- if (Xpos >= Xmax) {
- Xpos = Xmax;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- if (Xpos <= Xmin) {
- Xpos = Xmin;
- Xvel = -Xvel;
- Zstep = -Zstep;
- }
- Ypos += Yvel*dt;
- Yvel += G*dt;
- if (Ypos < Ymin) {
- Ypos = Ymin;
- if (vel0 == -100.0)
- vel0 = fabs(Yvel);
- Yvel = vel0;
- }
- glutPostRedisplay();
-}
-
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
-}
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(600, 450);
-
-
- IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0;
- if (IndexMode)
- glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE);
- else
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow("Bounce");
- Ball = make_ball();
- glCullFace(GL_BACK);
- glEnable(GL_CULL_FACE);
- glDisable(GL_DITHER);
- glShadeModel(GL_FLAT);
-
- glutDisplayFunc(draw);
- glutReshapeFunc(reshape);
- glutVisibilityFunc(visible);
- glutKeyboardFunc(key);
-
- if (IndexMode) {
- glutSetColor(RED, 1.0, 0.0, 0.0);
- glutSetColor(WHITE, 1.0, 1.0, 1.0);
- glutSetColor(CYAN, 0.0, 1.0, 1.0);
- }
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/clearspd.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/clearspd.c
deleted file mode 100644
index 42953f667..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/clearspd.c
+++ /dev/null
@@ -1,218 +0,0 @@
-
-/*
- * Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
- * Brian Paul February 15, 1997 This file in public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-
-static float MinPeriod = 2.0; /* 2 seconds */
-static int ColorMode = GLUT_RGB;
-static int Width = 400.0;
-static int Height = 400.0;
-static int Loops = 100;
-static float ClearColor = 0.0;
-static GLbitfield BufferMask = GL_COLOR_BUFFER_BIT;
-static GLboolean SwapFlag = GL_FALSE;
-
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- double t0, t1;
- double clearRate;
- double pixelRate;
- int i;
-
- glClearColor( ClearColor, ClearColor, ClearColor, 0.0 );
- ClearColor += 0.1;
- if (ClearColor>1.0)
- ClearColor = 0.0;
-
- if (SwapFlag) {
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- for (i=0;i<Loops;i++) {
- glClear( BufferMask );
- glutSwapBuffers();
- }
- glFinish();
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- }
- else {
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- for (i=0;i<Loops;i++) {
- glClear( BufferMask );
- }
- glFinish();
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- glutSwapBuffers();
- }
-
- /* NOTE: If clearspd doesn't map it's window immediately on
- * starting, swaps will be istantaneous, so this will send Loops
- * towards infinity. When a window is finally mapped, it may be
- * minutes before the first call to glutSwapBuffers, making it look
- * like there's a driver bug.
- */
- if (t1-t0 < MinPeriod) {
- /* Next time do more clears to get longer elapsed time */
- Loops *= 2;
- return;
- }
-
- clearRate = Loops / (t1-t0);
- pixelRate = clearRate * Width * Height;
- if (SwapFlag) {
- printf("Rate: %d clears+swaps in %gs = %g clears+swaps/s %g pixels/s\n",
- Loops, t1-t0, clearRate, pixelRate );
- }
- else {
- printf("Rate: %d clears in %gs = %g clears/s %g pixels/s\n",
- Loops, t1-t0, clearRate, pixelRate);
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- int i;
- for (i=1; i<argc; i++) {
- if (strcmp(argv[i],"+rgb")==0)
- ColorMode = GLUT_RGB;
- else if (strcmp(argv[i],"+ci")==0)
- ColorMode = GLUT_INDEX;
- else if (strcmp(argv[i],"-color")==0)
- BufferMask = 0;
- else if (strcmp(argv[i],"+depth")==0)
- BufferMask |= GL_DEPTH_BUFFER_BIT;
- else if (strcmp(argv[i],"+alpha")==0)
- ColorMode = GLUT_RGB | GLUT_ALPHA;
- else if (strcmp(argv[i],"+stencil")==0)
- BufferMask |= GL_STENCIL_BUFFER_BIT;
- else if (strcmp(argv[i],"+accum")==0)
- BufferMask |= GL_ACCUM_BUFFER_BIT;
- else if (strcmp(argv[i],"-width")==0) {
- Width = atoi(argv[i+1]);
- i++;
- }
- else if (strcmp(argv[i],"-height")==0) {
- Height = atoi(argv[i+1]);
- i++;
- }
- else if (strcmp(argv[i],"+swap")==0) {
- SwapFlag = GL_TRUE;
- }
- else if (strcmp(argv[i],"-swap")==0) {
- SwapFlag = GL_FALSE;
- }
- else
- printf("Unknown option: %s\n", argv[i]);
- }
-
- if (ColorMode & GLUT_ALPHA)
- printf("Mode: RGB + Alpha\n");
- else if (ColorMode==GLUT_RGB)
- printf("Mode: RGB\n");
- else
- printf("Mode: Color Index\n");
- printf("SwapBuffers: %s\n", SwapFlag ? "yes" : "no" );
- printf("Size: %d x %d\n", Width, Height);
- printf("Buffers: ");
- if (BufferMask & GL_COLOR_BUFFER_BIT) printf("color ");
- if (BufferMask & GL_DEPTH_BUFFER_BIT) printf("depth ");
- if (BufferMask & GL_STENCIL_BUFFER_BIT) printf("stencil ");
- if (BufferMask & GL_ACCUM_BUFFER_BIT) printf("accum ");
- printf("\n");
-}
-
-
-static void Help( const char *program )
-{
- printf("%s options:\n", program);
- printf(" +rgb RGB mode\n");
- printf(" +ci color index mode\n");
- printf(" -color don't clear color buffer\n");
- printf(" +alpha clear alpha buffer\n");
- printf(" +depth clear depth buffer\n");
- printf(" +stencil clear stencil buffer\n");
- printf(" +accum clear accum buffer\n");
- printf(" +swap also do SwapBuffers\n");
- printf(" -swap don't do SwapBuffers\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint mode;
-
- printf("For options: %s -help\n", argv[0]);
-
- Init( argc, argv );
-
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- mode = ColorMode | GLUT_DOUBLE;
- if (BufferMask & GL_STENCIL_BUFFER_BIT)
- mode |= GLUT_STENCIL;
- if (BufferMask & GL_ACCUM_BUFFER_BIT)
- mode |= GLUT_ACCUM;
- if (BufferMask & GL_DEPTH_BUFFER_BIT)
- mode |= GLUT_DEPTH;
-
- glutInitDisplayMode(mode);
-
- glutCreateWindow( argv[0] );
-
- if (argc==2 && strcmp(argv[1],"-help")==0) {
- Help(argv[0]);
- return 0;
- }
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c
deleted file mode 100644
index 0a59b9898..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/cubemap.c
+++ /dev/null
@@ -1,475 +0,0 @@
-/*
- * GL_ARB_texture_cube_map demo
- *
- * Brian Paul
- * May 2000
- *
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * This is a pretty minimalistic demo for now. Eventually, use some
- * interesting cube map textures and 3D objects.
- * For now, we use 6 checkerboard "walls" and a sphere (good for
- * verification purposes).
- */
-
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-#include "readtex.h"
-
-
-static GLfloat Xrot = 0, Yrot = 0;
-static GLfloat EyeDist = 10;
-static GLboolean use_vertex_arrays = GL_FALSE;
-static GLboolean anim = GL_TRUE;
-
-#define eps1 0.99
-#define br 20.0 /* box radius */
-
-static const GLfloat tex_coords[] = {
- /* +X side */
- 1.0, -eps1, -eps1,
- 1.0, -eps1, eps1,
- 1.0, eps1, eps1,
- 1.0, eps1, -eps1,
-
- /* -X side */
- -1.0, eps1, -eps1,
- -1.0, eps1, eps1,
- -1.0, -eps1, eps1,
- -1.0, -eps1, -eps1,
-
- /* +Y side */
- -eps1, 1.0, -eps1,
- -eps1, 1.0, eps1,
- eps1, 1.0, eps1,
- eps1, 1.0, -eps1,
-
- /* -Y side */
- -eps1, -1.0, -eps1,
- -eps1, -1.0, eps1,
- eps1, -1.0, eps1,
- eps1, -1.0, -eps1,
-
- /* +Z side */
- eps1, -eps1, 1.0,
- -eps1, -eps1, 1.0,
- -eps1, eps1, 1.0,
- eps1, eps1, 1.0,
-
- /* -Z side */
- eps1, eps1, -1.0,
- -eps1, eps1, -1.0,
- -eps1, -eps1, -1.0,
- eps1, -eps1, -1.0,
-};
-
-static const GLfloat vtx_coords[] = {
- /* +X side */
- br, -br, -br,
- br, -br, br,
- br, br, br,
- br, br, -br,
-
- /* -X side */
- -br, br, -br,
- -br, br, br,
- -br, -br, br,
- -br, -br, -br,
-
- /* +Y side */
- -br, br, -br,
- -br, br, br,
- br, br, br,
- br, br, -br,
-
- /* -Y side */
- -br, -br, -br,
- -br, -br, br,
- br, -br, br,
- br, -br, -br,
-
- /* +Z side */
- br, -br, br,
- -br, -br, br,
- -br, br, br,
- br, br, br,
-
- /* -Z side */
- br, br, -br,
- -br, br, -br,
- -br, -br, -br,
- br, -br, -br,
-};
-
-static void draw_skybox( void )
-{
- if ( use_vertex_arrays ) {
- glTexCoordPointer( 3, GL_FLOAT, 0, tex_coords );
- glVertexPointer( 3, GL_FLOAT, 0, vtx_coords );
-
- glEnableClientState( GL_TEXTURE_COORD_ARRAY );
- glEnableClientState( GL_VERTEX_ARRAY );
-
- glDrawArrays( GL_QUADS, 0, 24 );
-
- glDisableClientState( GL_TEXTURE_COORD_ARRAY );
- glDisableClientState( GL_VERTEX_ARRAY );
- }
- else {
- unsigned i;
-
- glBegin(GL_QUADS);
- for ( i = 0 ; i < 24 ; i++ ) {
- glTexCoord3fv( & tex_coords[ i * 3 ] );
- glVertex3fv ( & vtx_coords[ i * 3 ] );
- }
- glEnd();
- }
-}
-
-
-static void draw( void )
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix(); /*MODELVIEW*/
- glTranslatef( 0.0, 0.0, -EyeDist );
-
- /* skybox */
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- draw_skybox();
- glPopMatrix();
-
- /* sphere */
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glRotatef(-Yrot, 0, 1, 0);
- glRotatef(-Xrot, 1, 0, 0);
-
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glutSolidSphere(2.0, 20, 20);
-
- glLoadIdentity(); /* texture */
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void idle(void)
-{
- GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
- Yrot = t;
- glutPostRedisplay();
-}
-
-
-static void set_mode(GLuint mode)
-{
- if (mode == 0) {
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
- printf("GL_REFLECTION_MAP_ARB mode\n");
- }
- else if (mode == 1) {
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
- printf("GL_NORMAL_MAP_ARB mode\n");
- }
-}
-
-
-static void key(unsigned char k, int x, int y)
-{
- static GLuint mode = 0;
- (void) x;
- (void) y;
- switch (k) {
- case ' ':
- anim = !anim;
- if (anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'm':
- mode = !mode;
- set_mode(mode);
- break;
- case 'v':
- use_vertex_arrays = ! use_vertex_arrays;
- printf( "Vertex arrays are %sabled\n",
- (use_vertex_arrays) ? "en" : "dis" );
- break;
- case 'z':
- EyeDist -= 0.5;
- if (EyeDist < 6.0)
- EyeDist = 6.0;
- break;
- case 'Z':
- EyeDist += 0.5;
- if (EyeDist > 90.0)
- EyeDist = 90;
- break;
- case 27:
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void specialkey(int key, int x, int y)
-{
- GLfloat step = 5;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-/* new window size or exposure */
-static void reshape(int width, int height)
-{
- GLfloat ar = (float) width / (float) height;
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void init_checkers( void )
-{
-#define CUBE_TEX_SIZE 64
- GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
- static const GLubyte colors[6][3] = {
- { 255, 0, 0 }, /* face 0 - red */
- { 0, 255, 255 }, /* face 1 - cyan */
- { 0, 255, 0 }, /* face 2 - green */
- { 255, 0, 255 }, /* face 3 - purple */
- { 0, 0, 255 }, /* face 4 - blue */
- { 255, 255, 0 } /* face 5 - yellow */
- };
- static const GLenum targets[6] = {
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
- };
-
- GLint i, j, f;
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- /* make colored checkerboard cube faces */
- for (f = 0; f < 6; f++) {
- for (i = 0; i < CUBE_TEX_SIZE; i++) {
- for (j = 0; j < CUBE_TEX_SIZE; j++) {
- if ((i/4 + j/4) & 1) {
- image[i][j][0] = colors[f][0];
- image[i][j][1] = colors[f][1];
- image[i][j][2] = colors[f][2];
- }
- else {
- image[i][j][0] = 255;
- image[i][j][1] = 255;
- image[i][j][2] = 255;
- }
- }
- }
-
- glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, image);
- }
-}
-
-
-static void load(GLenum target, const char *filename,
- GLboolean flipTB, GLboolean flipLR)
-{
- GLint w, h;
- GLenum format;
- GLubyte *img = LoadRGBImage( filename, &w, &h, &format );
- if (!img) {
- printf("Error: couldn't load texture image %s\n", filename);
- exit(1);
- }
- assert(format == GL_RGB);
-
- /* <sigh> the way the texture cube mapping works, we have to flip
- * images to make things look right.
- */
- if (flipTB) {
- const int stride = 3 * w;
- GLubyte temp[3*1024];
- int i;
- for (i = 0; i < h / 2; i++) {
- memcpy(temp, img + i * stride, stride);
- memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
- memcpy(img + (h - i - 1) * stride, temp, stride);
- }
- }
- if (flipLR) {
- const int stride = 3 * w;
- GLubyte temp[3];
- GLubyte *row;
- int i, j;
- for (i = 0; i < h; i++) {
- row = img + i * stride;
- for (j = 0; j < w / 2; j++) {
- int k = w - j - 1;
- temp[0] = row[j*3+0];
- temp[1] = row[j*3+1];
- temp[2] = row[j*3+2];
- row[j*3+0] = row[k*3+0];
- row[j*3+1] = row[k*3+1];
- row[j*3+2] = row[k*3+2];
- row[k*3+0] = temp[0];
- row[k*3+1] = temp[1];
- row[k*3+2] = temp[2];
- }
- }
- }
-
- gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
- free(img);
-}
-
-
-static void load_envmaps(void)
-{
- load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
- load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
- load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
- load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
- load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
- load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
-}
-
-
-static void init( GLboolean useImageFiles )
-{
- GLenum filter;
-
- /* check for extension */
- {
- char *exten = (char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ARB_texture_cube_map")) {
- printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
- exit(0);
- }
- }
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
-
- if (useImageFiles) {
- load_envmaps();
- filter = GL_LINEAR;
- }
- else {
- init_checkers();
- filter = GL_NEAREST;
- }
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glEnable(GL_TEXTURE_CUBE_MAP_ARB);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(.3, .3, .3, 0);
- glColor3f( 1.0, 1.0, 1.0 );
-
- set_mode(0);
-}
-
-
-static void usage(void)
-{
- printf("keys:\n");
- printf(" SPACE - toggle animation\n");
- printf(" CURSOR KEYS - rotation\n");
- printf(" m - toggle texgen reflection mode\n");
- printf(" z/Z - change viewing distance\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(600, 500);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
- glutCreateWindow("Texture Cube Mapping");
-
- if (argc > 1 && strcmp(argv[1] , "-i") == 0)
- init( 1 );
- else
- init( 0 );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutSpecialFunc( specialkey );
- glutDisplayFunc( draw );
- if (anim)
- glutIdleFunc(idle);
- usage();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/descrip.mms b/nx-X11/extras/Mesa_6.4.1/progs/demos/descrip.mms
deleted file mode 100644
index cc9350ce6..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/descrip.mms
+++ /dev/null
@@ -1,90 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-# Last update : 20 May 2005
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-.endif
-
-
-PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\
- glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\
- paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\
- tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe;
-
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(PROGS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete $(PROGS)
- delete *.obj;*
-
-bounce.exe; : bounce.obj $(LIB_DEP)
-clearspd.exe; : clearspd.obj $(LIB_DEP)
-drawpix.exe; : drawpix.obj $(LIB_DEP) [-.util]readtex.obj
- cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
-gamma.exe; : gamma.obj $(LIB_DEP)
-gears.exe; : gears.obj $(LIB_DEP)
-glinfo.exe; : glinfo.obj $(LIB_DEP)
-glutfx.exe; : glutfx.obj $(LIB_DEP)
-isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj
- cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
-morph3d.exe; : morph3d.obj $(LIB_DEP)
-paltex.exe; : paltex.obj $(LIB_DEP)
-pointblast.exe; : pointblast.obj $(LIB_DEP)
-reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\
- $(LIB_DEP)
- cxxlink $(MMS$TARGET_NAME),[-.util]readtex,showbuffer,$(GL_LIBS)
-spectex.exe; : spectex.obj $(LIB_DEP)
-stex3d.exe; : stex3d.obj $(LIB_DEP)
-tessdemo.exe; : tessdemo.obj $(LIB_DEP)
-texcyl.exe; : texcyl.obj [-.util]readtex.obj $(LIB_DEP)
- cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
-texobj.exe; : texobj.obj $(LIB_DEP)
-trispd.exe; : trispd.obj $(LIB_DEP)
-winpos.exe; : winpos.obj [-.util]readtex.obj $(LIB_DEP)
- cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS)
-
-
-bounce.obj : bounce.c
-clearspd.obj : clearspd.c
-drawpix.obj : drawpix.c
-gamma.obj : gamma.c
-gears.obj : gears.c
-glinfo.obj : glinfo.c
-glutfx.obj : glutfx.c
-isosurf.obj : isosurf.c
-morph3d.obj : morph3d.c
-paltex.obj : paltex.c
-pointblast.obj : pointblast.c
-reflect.obj : reflect.c
-spectex.obj : spectex.c
-stex3d.obj : stex3d.c
-tessdemo.obj : tessdemo.c
-texcyl.obj : texcyl.c
-texobj.obj : texobj.c
-trispd.obj : trispd.c
-winpos.obj : winpos.c
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/drawpix.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/drawpix.c
deleted file mode 100644
index d2f574867..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/drawpix.c
+++ /dev/null
@@ -1,358 +0,0 @@
-
-/*
- * glDrawPixels demo/test/benchmark
- *
- * Brian Paul September 25, 1997 This file is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int Xpos, Ypos;
-static int SkipPixels, SkipRows;
-static int DrawWidth, DrawHeight;
-static int Scissor = 0;
-static int Fog = 0;
-static GLfloat Zpos = -1.0;
-static float Xzoom, Yzoom;
-static GLboolean DrawFront = GL_FALSE;
-static GLboolean Dither = GL_TRUE;
-
-
-static void Reset( void )
-{
- Xpos = Ypos = 20;
- DrawWidth = ImgWidth;
- DrawHeight = ImgHeight;
- SkipPixels = SkipRows = 0;
- Scissor = 0;
- Fog = 0;
- Zpos = -1.0;
- Xzoom = Yzoom = 1.0;
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
-#if 0
- glRasterPos2i(Xpos, Ypos);
-#else
- /* This allows negative raster positions: */
- glRasterPos3f(0, 0, Zpos);
- glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
-#endif
-
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
-
- glPixelZoom( Xzoom, Yzoom );
-
- if (Scissor)
- glEnable(GL_SCISSOR_TEST);
-
- if (Fog)
- glEnable(GL_FOG);
-
- glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_FOG);
-
- if (DrawFront)
- glFinish();
- else
- glutSwapBuffers();
-}
-
-
-static void Benchmark( void )
-{
- int startTime, endTime;
- int draws = 500;
- double seconds, pixelsPerSecond;
-
- printf("Benchmarking...\n");
- /* GL set-up */
- glPixelStorei(GL_UNPACK_SKIP_PIXELS, SkipPixels);
- glPixelStorei(GL_UNPACK_SKIP_ROWS, SkipRows);
- glPixelZoom( Xzoom, Yzoom );
- if (Scissor)
- glEnable(GL_SCISSOR_TEST);
- if (Fog)
- glEnable(GL_FOG);
-
- if (DrawFront)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
-
- /* Run timing test */
- draws = 0;
- startTime = glutGet(GLUT_ELAPSED_TIME);
- do {
- glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
- draws++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 4000); /* 4 seconds */
-
- /* GL clean-up */
- glDisable(GL_SCISSOR_TEST);
- glDisable(GL_FOG);
-
- /* Results */
- seconds = (double) (endTime - startTime) / 1000.0;
- pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds;
- printf("Result: %d draws in %f seconds = %f pixels/sec\n",
- draws, seconds, pixelsPerSecond);
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glScissor(width/4, height/4, width/2, height/2);
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Reset();
- break;
- case 'd':
- Dither = !Dither;
- if (Dither)
- glEnable(GL_DITHER);
- else
- glDisable(GL_DITHER);
- break;
- case 'w':
- if (DrawWidth > 0)
- DrawWidth--;
- break;
- case 'W':
- DrawWidth++;
- break;
- case 'h':
- if (DrawHeight > 0)
- DrawHeight--;
- break;
- case 'H':
- DrawHeight++;
- break;
- case 'p':
- if (SkipPixels > 0)
- SkipPixels--;
- break;
- case 'P':
- SkipPixels++;
- break;
- case 'r':
- if (SkipRows > 0)
- SkipRows--;
- break;
- case 'R':
- SkipRows++;
- break;
- case 's':
- Scissor = !Scissor;
- break;
- case 'x':
- Xzoom -= 0.1;
- break;
- case 'X':
- Xzoom += 0.1;
- break;
- case 'y':
- Yzoom -= 0.1;
- break;
- case 'Y':
- Yzoom += 0.1;
- break;
- case 'z':
- Zpos -= 0.1;
- printf("RasterPos Z = %g\n", Zpos);
- break;
- case 'Z':
- Zpos += 0.1;
- printf("RasterPos Z = %g\n", Zpos);
- break;
- case 'b':
- Benchmark();
- break;
- case 'F':
- Fog = !Fog;
- printf("Fog %d\n", Fog);
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Ypos += 1;
- break;
- case GLUT_KEY_DOWN:
- Ypos -= 1;
- break;
- case GLUT_KEY_LEFT:
- Xpos -= 1;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += 1;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( GLboolean ciMode, const char *filename )
-{
- static const GLfloat fogColor[4] = {0, 1, 0, 0};
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- Image = LoadRGBImage( filename, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", filename);
- exit(0);
- }
-
- if (ciMode) {
- /* Convert RGB image to grayscale */
- GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
- GLint i;
- for (i=0; i<ImgWidth*ImgHeight; i++) {
- int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
- indexImage[i] = gray / 3;
- }
- free(Image);
- Image = indexImage;
- ImgFormat = GL_COLOR_INDEX;
-
- for (i=0;i<255;i++) {
- float g = i / 255.0;
- glutSetColor(i, g, g, g);
- }
- }
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
-
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, 0);
- glFogf(GL_FOG_END, 2);
- glFogfv(GL_FOG_COLOR, fogColor);
-
- Reset();
-}
-
-
-static void Usage(void)
-{
- printf("Keys:\n");
- printf(" SPACE Reset Parameters\n");
- printf(" Up/Down Move image up/down\n");
- printf(" Left/Right Move image left/right\n");
- printf(" x Decrease X-axis PixelZoom\n");
- printf(" X Increase X-axis PixelZoom\n");
- printf(" y Decrease Y-axis PixelZoom\n");
- printf(" Y Increase Y-axis PixelZoom\n");
- printf(" w Decrease glDrawPixels width*\n");
- printf(" W Increase glDrawPixels width*\n");
- printf(" h Decrease glDrawPixels height*\n");
- printf(" H Increase glDrawPixels height*\n");
- printf(" p Decrease GL_UNPACK_SKIP_PIXELS*\n");
- printf(" P Increase GL_UNPACK_SKIP_PIXELS*\n");
- printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
- printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
- printf(" s Toggle GL_SCISSOR_TEST\n");
- printf(" F Toggle GL_FOG\n");
- printf(" z Decrease RasterPos Z\n");
- printf(" Z Increase RasterPos Z\n");
-
- printf(" f Toggle front/back buffer drawing\n");
- printf(" b Benchmark test\n");
- printf(" ESC Exit\n");
- printf("* Warning: no limits are imposed on these parameters so it's\n");
- printf(" possible to cause a segfault if you go too far.\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLboolean ciMode = GL_FALSE;
- const char *filename = IMAGE_FILE;
- int i = 1;
-
- if (argc > i && strcmp(argv[i], "-ci")==0) {
- ciMode = GL_TRUE;
- i++;
- }
- if (argc > i) {
- filename = argv[i];
- }
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 500, 400 );
-
- if (ciMode)
- glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
- else
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
-
- glutCreateWindow(argv[0]);
-
- Init(ciMode, filename);
- Usage();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/fire.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/fire.c
deleted file mode 100644
index dd70f6141..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/fire.c
+++ /dev/null
@@ -1,777 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <time.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <windows.h>
-#include <mmsystem.h>
-#endif
-
-#include <GL/glut.h>
-#include "readtex.h"
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-#define vinit(a,i,j,k) {\
- (a)[0]=i;\
- (a)[1]=j;\
- (a)[2]=k;\
-}
-
-#define vinit4(a,i,j,k,w) {\
- (a)[0]=i;\
- (a)[1]=j;\
- (a)[2]=k;\
- (a)[3]=w;\
-}
-
-
-#define vadds(a,dt,b) {\
- (a)[0]+=(dt)*(b)[0];\
- (a)[1]+=(dt)*(b)[1];\
- (a)[2]+=(dt)*(b)[2];\
-}
-
-#define vequ(a,b) {\
- (a)[0]=(b)[0];\
- (a)[1]=(b)[1];\
- (a)[2]=(b)[2];\
-}
-
-#define vinter(a,dt,b,c) {\
- (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
- (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
- (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
-}
-
-#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
-
-#define vclamp(v) {\
- (v)[0]=clamp((v)[0]);\
- (v)[1]=clamp((v)[1]);\
- (v)[2]=clamp((v)[2]);\
-}
-
-static int WIDTH = 640;
-static int HEIGHT = 480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-static GLint NiceFog = 1;
-
-#define DIMP 20.0
-#define DIMTP 16.0
-
-#define RIDCOL 0.4
-
-#define NUMTREE 50
-#define TREEINR 2.5
-#define TREEOUTR 8.0
-
-#define AGRAV -9.8
-
-typedef struct
-{
- int age;
- float p[3][3];
- float v[3];
- float c[3][4];
-}
-part;
-
-static float treepos[NUMTREE][3];
-
-static float black[3] = { 0.0, 0.0, 0.0 };
-static float blu[3] = { 1.0, 0.2, 0.0 };
-static float blu2[3] = { 1.0, 1.0, 0.0 };
-
-static float fogcolor[4] = { 1.0, 1.0, 1.0, 1.0 };
-
-static float q[4][3] = {
- {-DIMP, 0.0, -DIMP},
- {DIMP, 0.0, -DIMP},
- {DIMP, 0.0, DIMP},
- {-DIMP, 0.0, DIMP}
-};
-
-static float qt[4][2] = {
- {-DIMTP, -DIMTP},
- {DIMTP, -DIMTP},
- {DIMTP, DIMTP},
- {-DIMTP, DIMTP}
-};
-
-static int win = 0;
-
-static int np;
-static float eject_r, dt, maxage, eject_vy, eject_vl;
-static short shadows;
-static float ridtri;
-static int fog = 1;
-static int help = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-
-static part *p;
-
-static GLuint groundid;
-static GLuint treeid;
-
-static float obs[3] = { 2.0, 1.0, 0.0 };
-static float dir[3];
-static float v = 0.0;
-static float alpha = -84.0;
-static float beta = 90.0;
-
-static float
-vrnd(void)
-{
- return (((float) rand()) / RAND_MAX);
-}
-
-static void
-setnewpart(part * p)
-{
- float a, v[3], *c;
-
- p->age = 0;
-
- a = vrnd() * 3.14159265359 * 2.0;
-
- vinit(v, sin(a) * eject_r * vrnd(), 0.15, cos(a) * eject_r * vrnd());
- vinit(p->p[0], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
- v[2] + vrnd() * ridtri);
- vinit(p->p[1], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
- v[2] + vrnd() * ridtri);
- vinit(p->p[2], v[0] + vrnd() * ridtri, v[1] + vrnd() * ridtri,
- v[2] + vrnd() * ridtri);
-
- vinit(p->v, v[0] * eject_vl / (eject_r / 2),
- vrnd() * eject_vy + eject_vy / 2, v[2] * eject_vl / (eject_r / 2));
-
- c = blu;
-
- vinit4(p->c[0], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
- vinit4(p->c[1], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
- vinit4(p->c[2], c[0] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[1] * ((1.0 - RIDCOL) + vrnd() * RIDCOL),
- c[2] * ((1.0 - RIDCOL) + vrnd() * RIDCOL), 1.0);
-}
-
-static void
-setpart(part * p)
-{
- float fact;
-
- if (p->p[0][1] < 0.1) {
- setnewpart(p);
- return;
- }
-
- p->v[1] += AGRAV * dt;
-
- vadds(p->p[0], dt, p->v);
- vadds(p->p[1], dt, p->v);
- vadds(p->p[2], dt, p->v);
-
- p->age++;
-
- if ((p->age) > maxage) {
- vequ(p->c[0], blu2);
- vequ(p->c[1], blu2);
- vequ(p->c[2], blu2);
- }
- else {
- fact = 1.0 / maxage;
- vadds(p->c[0], fact, blu2);
- vclamp(p->c[0]);
- p->c[0][3] = fact * (maxage - p->age);
-
- vadds(p->c[1], fact, blu2);
- vclamp(p->c[1]);
- p->c[1][3] = fact * (maxage - p->age);
-
- vadds(p->c[2], fact, blu2);
- vclamp(p->c[2]);
- p->c[2][3] = fact * (maxage - p->age);
- }
-}
-
-static void
-drawtree(float x, float y, float z)
-{
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3f(x - 1.5, y + 0.0, z);
-
- glTexCoord2f(1.0, 0.0);
- glVertex3f(x + 1.5, y + 0.0, z);
-
- glTexCoord2f(1.0, 1.0);
- glVertex3f(x + 1.5, y + 3.0, z);
-
- glTexCoord2f(0.0, 1.0);
- glVertex3f(x - 1.5, y + 3.0, z);
-
-
- glTexCoord2f(0.0, 0.0);
- glVertex3f(x, y + 0.0, z - 1.5);
-
- glTexCoord2f(1.0, 0.0);
- glVertex3f(x, y + 0.0, z + 1.5);
-
- glTexCoord2f(1.0, 1.0);
- glVertex3f(x, y + 3.0, z + 1.5);
-
- glTexCoord2f(0.0, 1.0);
- glVertex3f(x, y + 3.0, z - 1.5);
-
- glEnd();
-
-}
-
-static void
-calcposobs(void)
-{
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[1] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- obs[0] += v * dir[0];
- obs[1] += v * dir[1];
- obs[2] += v * dir[2];
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-reshape(int width, int height)
-{
- WIDTH = width;
- HEIGHT = height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70.0, width / (float) height, 0.1, 30.0);
-
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void
-printhelp(void)
-{
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glRecti(40, 40, 600, 440);
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
-
- glRasterPos2i(60, 360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Increase particle size");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "T - Decrease particle size");
-
- glRasterPos2i(60, 300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "r - Increase emission radius");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "R - Decrease emission radius");
-
- glRasterPos2i(60, 240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "s - Toggle shadows");
- glRasterPos2i(60, 180);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
- glRasterPos2i(60, 150);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
- glRasterPos2i(60, 120);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
-
- glRasterPos2i(60, 90);
- if (joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "(No Joystick control available)");
-}
-
-static void
-dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha +=
- 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.01;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.01;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-drawfire(void)
-{
- static char frbuf[80] = "";
- int j;
- static double t0 = -1.;
- double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = (t - t0) * 1.0;
- t0 = t;
-
- dojoy();
-
- if (NiceFog)
- glHint(GL_FOG_HINT, GL_NICEST);
- else
- glHint(GL_FOG_HINT, GL_DONT_CARE);
-
- glEnable(GL_DEPTH_TEST);
-
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glDepthMask(GL_TRUE);
- glClearColor(1.0, 1.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 1.0, 0.0);
-
- glColor4f(1.0, 1.0, 1.0, 1.0);
-
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, groundid);
-#if 1
- glBegin(GL_QUADS);
- glTexCoord2fv(qt[0]);
- glVertex3fv(q[0]);
- glTexCoord2fv(qt[1]);
- glVertex3fv(q[1]);
- glTexCoord2fv(qt[2]);
- glVertex3fv(q[2]);
- glTexCoord2fv(qt[3]);
- glVertex3fv(q[3]);
- glEnd();
-#else
- /* Subdivide the ground into a bunch of quads. This improves fog
- * if GL_FOG_HINT != GL_NICEST
- */
- {
- float x, y;
- float dx = 1.0, dy = 1.0;
- glBegin(GL_QUADS);
- for (y = -DIMP; y < DIMP; y += 1.0) {
- for (x = -DIMP; x < DIMP; x += 1.0) {
- glTexCoord2f(0, 0); glVertex3f(x, 0, y);
- glTexCoord2f(1, 0); glVertex3f(x+dx, 0, y);
- glTexCoord2f(1, 1); glVertex3f(x+dx, 0, y+dy);
- glTexCoord2f(0, 1); glVertex3f(x, 0, y+dy);
- }
- }
- glEnd();
- }
-#endif
-
-
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GEQUAL, 0.9);
-
- glBindTexture(GL_TEXTURE_2D, treeid);
- for (j = 0; j < NUMTREE; j++)
- drawtree(treepos[j][0], treepos[j][1], treepos[j][2]);
-
- glDisable(GL_TEXTURE_2D);
- glDepthMask(GL_FALSE);
- glDisable(GL_ALPHA_TEST);
-
- if (shadows) {
- glBegin(GL_TRIANGLES);
- for (j = 0; j < np; j++) {
- glColor4f(black[0], black[1], black[2], p[j].c[0][3]);
- glVertex3f(p[j].p[0][0], 0.1, p[j].p[0][2]);
-
- glColor4f(black[0], black[1], black[2], p[j].c[1][3]);
- glVertex3f(p[j].p[1][0], 0.1, p[j].p[1][2]);
-
- glColor4f(black[0], black[1], black[2], p[j].c[2][3]);
- glVertex3f(p[j].p[2][0], 0.1, p[j].p[2][2]);
- }
- glEnd();
- }
-
- glBegin(GL_TRIANGLES);
- for (j = 0; j < np; j++) {
- glColor4fv(p[j].c[0]);
- glVertex3fv(p[j].p[0]);
-
- glColor4fv(p[j].c[1]);
- glVertex3fv(p[j].p[1]);
-
- glColor4fv(p[j].c[2]);
- glVertex3fv(p[j].p[2]);
-
- setpart(&p[j]);
- }
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_ALPHA_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(370, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Fire V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if (help)
- printhelp();
-
- reshape(WIDTH, HEIGHT);
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void
-idle(void)
-{
- glutPostRedisplay();
-}
-
-
-static void
-special(int key, int x, int y)
-{
- switch (key) {
- case GLUT_KEY_LEFT:
- alpha += 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-key(unsigned char key, int x, int y)
-{
- switch (key) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v += 0.0005;
- break;
- case 'z':
- v -= 0.0005;
- break;
-
- case 'j':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
- case 's':
- shadows = !shadows;
- break;
- case 'R':
- eject_r -= 0.03;
- break;
- case 'r':
- eject_r += 0.03;
- break;
- case 't':
- ridtri += 0.005;
- break;
- case 'T':
- ridtri -= 0.005;
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen = (!fullscreen);
- break;
-#endif
- case 'n':
- NiceFog = !NiceFog;
- printf("NiceFog %d\n", NiceFog);
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-inittextures(void)
-{
- GLenum gluerr;
- GLubyte tex[128][128][4];
-
- glGenTextures(1, &groundid);
- glBindTexture(GL_TEXTURE_2D, groundid);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- if (!LoadRGBMipmaps("../images/s128.rgb", GL_RGB)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-
- glGenTextures(1, &treeid);
- glBindTexture(GL_TEXTURE_2D, treeid);
-
- if (1)
- {
- int w, h;
- GLenum format;
- int x, y;
- GLubyte *image = LoadRGBImage("../images/tree3.rgb", &w, &h, &format);
-
- if (!image) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- for (y = 0; y < 128; y++)
- for (x = 0; x < 128; x++) {
- tex[x][y][0] = image[(y + x * 128) * 3];
- tex[x][y][1] = image[(y + x * 128) * 3 + 1];
- tex[x][y][2] = image[(y + x * 128) * 3 + 2];
- if ((tex[x][y][0] == tex[x][y][1]) &&
- (tex[x][y][1] == tex[x][y][2]) && (tex[x][y][2] == 255))
- tex[x][y][3] = 0;
- else
- tex[x][y][3] = 255;
- }
-
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
- GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
- fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
- exit(-1);
- }
- }
- else {
- if (!LoadRGBMipmaps("../images/tree2.rgba", GL_RGBA)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-}
-
-static void
-inittree(void)
-{
- int i;
- float dist;
-
- for (i = 0; i < NUMTREE; i++)
- do {
- treepos[i][0] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
- treepos[i][1] = 0.0;
- treepos[i][2] = vrnd() * TREEOUTR * 2.0 - TREEOUTR;
- dist =
- sqrt(treepos[i][0] * treepos[i][0] +
- treepos[i][2] * treepos[i][2]);
- } while ((dist < TREEINR) || (dist > TREEOUTR));
-}
-
-int
-main(int ac, char **av)
-{
- int i;
-
- fprintf(stderr,
- "Fire V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- /* Default settings */
-
- np = 800;
- eject_r = -0.65;
- dt = 0.015;
- eject_vy = 4;
- eject_vl = 1;
- shadows = 1;
- ridtri = 0.25;
-
- maxage = 1.0 / dt;
-
- if (ac == 2)
- np = atoi(av[1]);
-
- if (ac == 4) {
- WIDTH = atoi(av[2]);
- HEIGHT = atoi(av[3]);
- }
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- if (!(win = glutCreateWindow("Fire"))) {
- fprintf(stderr, "Error opening a window.\n");
- exit(-1);
- }
-
- reshape(WIDTH, HEIGHT);
-
- inittextures();
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogfv(GL_FOG_COLOR, fogcolor);
- glFogf(GL_FOG_DENSITY, 0.1);
-
- p = (part *) malloc(sizeof(part) * np);
-
- for (i = 0; i < np; i++)
- setnewpart(&p[i]);
-
- inittree();
-
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutDisplayFunc(drawfire);
- glutIdleFunc(idle);
- glutReshapeFunc(reshape);
- glutMainLoop();
-
- return (0);
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/fogcoord.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/fogcoord.c
deleted file mode 100644
index 19a15f05b..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/fogcoord.c
+++ /dev/null
@@ -1,420 +0,0 @@
-/*
- * EXT_fog_coord.
- *
- * Based on glutskel.c by Brian Paul
- * and NeHe's Volumetric fog tutorial!
- *
- * Daniel Borca
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/bw.rgb"
-
-#define ARRAYS 0 /* use glDrawElements */
-
-#define VERBOSE 1 /* tell me what happens */
-
-#define DEPTH 15.0f
-
-#if !defined(GLAPIENTRYP)
-# define GLAPIENTRYP *
-#endif
-
-typedef void (GLAPIENTRYP GLFOGCOORDFEXTPROC) (GLfloat f);
-typedef void (GLAPIENTRYP GLFOGCOORDPOINTEREXTPROC) (GLenum, GLsizei, const GLvoid *);
-
-static GLFOGCOORDFEXTPROC glFogCoordf_ext;
-#if ARRAYS
-static GLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-#endif
-static GLboolean have_fog_coord;
-
-static GLfloat camz;
-static GLuint texture[1];
-
-static GLint fogMode;
-static GLboolean fogCoord;
-static GLfloat fogDensity = 0.75;
-static GLfloat fogStart = 1.0, fogEnd = 40.0;
-static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f};
-
-
-static void APIENTRY glFogCoordf_nop (GLfloat f)
-{
- (void)f;
-}
-
-
-static int BuildTexture (const char *filename, GLuint texid[])
-{
- GLubyte *tex_data;
- GLenum tex_format;
- GLint tex_width, tex_height;
-
- tex_data = LoadRGBImage(filename, &tex_width, &tex_height, &tex_format);
- if (tex_data == NULL) {
- return -1;
- }
-
- {
- GLint tex_max;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &tex_max);
- if ((tex_width > tex_max) || (tex_height > tex_max)) {
- return -1;
- }
- }
-
- glGenTextures(1, texid);
-
- glBindTexture(GL_TEXTURE_2D, texid[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexImage2D(GL_TEXTURE_2D, 0, tex_format, tex_width, tex_height, 0,
- tex_format, GL_UNSIGNED_BYTE, tex_data);
-
- return 0;
-}
-
-
-static int SetFogMode (GLint fogMode)
-{
- fogMode &= 3;
- switch (fogMode) {
- case 0:
- glDisable(GL_FOG);
-#if VERBOSE
- printf("fog(disable)\n");
-#endif
- break;
- case 1:
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, fogStart);
- glFogf(GL_FOG_END, fogEnd);
-#if VERBOSE
- printf("fog(GL_LINEAR, %.2f, %.2f)\n", fogStart, fogEnd);
-#endif
- break;
- case 2:
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP);
- glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP, %.2f)\n", fogDensity);
-#endif
- break;
- case 3:
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogf(GL_FOG_DENSITY, fogDensity);
-#if VERBOSE
- printf("fog(GL_EXP2, %.2f)\n", fogDensity);
-#endif
- break;
- }
- return fogMode;
-}
-
-
-static GLboolean SetFogCoord (GLboolean fogCoord)
-{
- glFogCoordf_ext = glFogCoordf_nop;
-
- if (!have_fog_coord) {
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)%s\n", fogCoord ? " EXT_fog_coord not available!" : "");
-#endif
- return GL_FALSE;
- }
-
- if (fogCoord) {
- glFogCoordf_ext = (GLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
-#if VERBOSE
- printf("fog(GL_FOG_COORDINATE_EXT)\n");
-#endif
- } else {
- glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT);
-#if VERBOSE
- printf("fog(GL_FRAGMENT_DEPTH_EXT)\n");
-#endif
- }
- return fogCoord;
-}
-
-
-#if ARRAYS
-/* could reuse vertices */
-static GLuint vertex_index[] = {
- /* Back */
- 0, 1, 2, 3,
-
- /* Floor */
- 4, 5, 6, 7,
-
- /* Roof */
- 8, 9, 10, 11,
-
- /* Right */
- 12, 13, 14, 15,
-
- /* Left */
- 16, 17, 18, 19
-};
-
-static GLfloat vertex_pointer[][3] = {
- /* Back */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, {-2.5f, 2.5f,-DEPTH},
-
- /* Floor */
- {-2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH}, { 2.5f,-2.5f, DEPTH}, {-2.5f,-2.5f, DEPTH},
-
- /* Roof */
- {-2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH},
-
- /* Right */
- { 2.5f,-2.5f, DEPTH}, { 2.5f, 2.5f, DEPTH}, { 2.5f, 2.5f,-DEPTH}, { 2.5f,-2.5f,-DEPTH},
-
- /* Left */
- {-2.5f,-2.5f, DEPTH}, {-2.5f, 2.5f, DEPTH}, {-2.5f, 2.5f,-DEPTH}, {-2.5f,-2.5f,-DEPTH}
-};
-
-static GLfloat texcoord_pointer[][2] = {
- /* Back */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
-
- /* Floor */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
-
- /* Roof */
- {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f},
-
- /* Right */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f},
-
- /* Left */
- {0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f}
-};
-
-static GLfloat fogcoord_pointer[][1] = {
- /* Back */
- {1.0f}, {1.0f}, {1.0f}, {1.0f},
-
- /* Floor */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
-
- /* Roof */
- {1.0f}, {1.0f}, {0.0f}, {0.0f},
-
- /* Right */
- {0.0f}, {0.0f}, {1.0f}, {1.0f},
-
- /* Left */
- {0.0f}, {0.0f}, {1.0f}, {1.0f}
-};
-#endif
-
-
-static void Display( void )
-{
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glLoadIdentity ();
-
- glTranslatef(0.0f, 0.0f, camz);
-
-#if ARRAYS
- glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), GL_UNSIGNED_INT, vertex_index);
-#else
- /* Back */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glEnd();
-
- /* Floor */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glEnd();
-
- /* Roof */
- glBegin(GL_QUADS);
- glFogCoordf_ext(1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glEnd();
-
- /* Right */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f( 2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f( 2.5f,-2.5f,-DEPTH);
- glEnd();
-
- /* Left */
- glBegin(GL_QUADS);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-2.5f,-2.5f, DEPTH);
- glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-2.5f, 2.5f, DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(-2.5f, 2.5f,-DEPTH);
- glFogCoordf_ext(1.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(-2.5f,-2.5f,-DEPTH);
- glEnd();
-#endif
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0f, (GLfloat)(width)/(GLfloat)(height), 0.1f, 100.0f);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'f':
- fogMode = SetFogMode(fogMode + 1);
- break;
- case '+':
- if (fogDensity < 1.0) {
- fogDensity += 0.05;
- }
- SetFogMode(fogMode);
- break;
- case '-':
- if (fogDensity > 0.0) {
- fogDensity -= 0.05;
- }
- SetFogMode(fogMode);
- break;
- case 's':
- if (fogStart > 0.0) {
- fogStart -= 1.0;
- }
- SetFogMode(fogMode);
- break;
- case 'S':
- if (fogStart < fogEnd) {
- fogStart += 1.0;
- }
- SetFogMode(fogMode);
- break;
- case 'e':
- if (fogEnd > fogStart) {
- fogEnd -= 1.0;
- }
- SetFogMode(fogMode);
- break;
- case 'E':
- if (fogEnd < 100.0) {
- fogEnd += 1.0;
- }
- SetFogMode(fogMode);
- break;
- case 'c':
- fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (camz < (DEPTH - 1.0)) {
- camz += 1.0f;
- }
- break;
- case GLUT_KEY_DOWN:
- if (camz > -19.0) {
- camz -= 1.0f;
- }
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
-
- if (BuildTexture(TEXTURE_FILE, texture) == -1) {
- exit(1);
- }
-
- glEnable(GL_TEXTURE_2D);
- glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
- glClearDepth(1.0f);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
-
- glFogfv(GL_FOG_COLOR, fogColor);
- glHint(GL_FOG_HINT, GL_NICEST);
- fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */
- fogMode = SetFogMode(2); /* GL_EXP */
-
- camz = -19.0f;
-
-#if ARRAYS
- glEnableClientState(GL_VERTEX_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, vertex_pointer);
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
-
- if (have_fog_coord) {
- glFogCoordPointer_ext = (GLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
- glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
- glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
- }
-#endif
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 640, 480 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/fplight.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/fplight.c
deleted file mode 100644
index c7a38248d..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/fplight.c
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * Use GL_NV_fragment_program to implement per-pixel lighting.
- *
- * Brian Paul
- * 7 April 2003
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static GLfloat Diffuse[4] = { 0.5, 0.5, 1.0, 1.0 };
-static GLfloat Specular[4] = { 0.8, 0.8, 0.8, 1.0 };
-static GLfloat LightPos[4] = { 0.0, 10.0, 20.0, 1.0 };
-static GLfloat Delta = 1.0;
-
-static GLuint FragProg;
-static GLuint VertProg;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Wire = GL_FALSE;
-static GLboolean PixelLight = GL_TRUE;
-
-static GLfloat Xrot = 0, Yrot = 0;
-
-
-#define NAMED_PARAMETER4FV(prog, name, v) \
- glProgramNamedParameter4fvNV(prog, strlen(name), (const GLubyte *) name, v)
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- if (PixelLight) {
-#if defined(GL_NV_fragment_program)
- NAMED_PARAMETER4FV(FragProg, "LightPos", LightPos);
- glEnable(GL_FRAGMENT_PROGRAM_NV);
- glEnable(GL_VERTEX_PROGRAM_NV);
-#endif
- glDisable(GL_LIGHTING);
- }
- else {
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
-#if defined(GL_NV_fragment_program)
- glDisable(GL_FRAGMENT_PROGRAM_NV);
- glDisable(GL_VERTEX_PROGRAM_NV);
-#endif
- glEnable(GL_LIGHTING);
- }
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
-#if 1
- glutSolidSphere(2.0, 10, 5);
-#else
- {
- GLUquadricObj *q = gluNewQuadric();
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, -1);
- gluCylinder(q, 1.0, 1.0, 2.0, 24, 1);
- gluDeleteQuadric(q);
- }
-#endif
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Idle(void)
-{
- LightPos[0] += Delta;
- if (LightPos[0] > 25.0)
- Delta = -1.0;
- else if (LightPos[0] <- 25.0)
- Delta = 1.0;
- glutPostRedisplay();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- /*glOrtho( -2.0, 2.0, -2.0, 2.0, 5.0, 25.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'x':
- LightPos[0] -= 1.0;
- break;
- case 'X':
- LightPos[0] += 1.0;
- break;
- case 'w':
- Wire = !Wire;
- if (Wire)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- case 'p':
- PixelLight = !PixelLight;
- if (PixelLight) {
- printf("Per-pixel lighting\n");
- }
- else {
- printf("Conventional lighting\n");
- }
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- static const char *fragProgramText =
- "!!FP1.0\n"
- "DECLARE Diffuse; \n"
- "DECLARE Specular; \n"
- "DECLARE LightPos; \n"
-
- "# Compute normalized LightPos, put it in R0\n"
- "DP3 R0.x, LightPos, LightPos;\n"
- "RSQ R0.y, R0.x;\n"
- "MUL R0, LightPos, R0.y;\n"
-
- "# Compute normalized normal, put it in R1\n"
- "DP3 R1, f[TEX0], f[TEX0]; \n"
- "RSQ R1.y, R1.x;\n"
- "MUL R1, f[TEX0], R1.y;\n"
-
- "# Compute dot product of light direction and normal vector\n"
- "DP3_SAT R2, R0, R1;"
-
- "MUL R3, Diffuse, R2; # diffuse attenuation\n"
-
- "POW R4, R2.x, {20.0}.x; # specular exponent\n"
-
- "MUL R5, Specular, R4; # specular attenuation\n"
-
- "ADD o[COLR], R3, R5; # add diffuse and specular colors\n"
- "END \n"
- ;
-
- static const char *vertProgramText =
- "!!VP1.0\n"
- "# typical modelview/projection transform\n"
- "DP4 o[HPOS].x, c[0], v[OPOS] ;\n"
- "DP4 o[HPOS].y, c[1], v[OPOS] ;\n"
- "DP4 o[HPOS].z, c[2], v[OPOS] ;\n"
- "DP4 o[HPOS].w, c[3], v[OPOS] ;\n"
- "# transform normal by inv transpose of modelview, put in tex0\n"
- "DP3 o[TEX0].x, c[4], v[NRML] ;\n"
- "DP3 o[TEX0].y, c[5], v[NRML] ;\n"
- "DP3 o[TEX0].z, c[6], v[NRML] ;\n"
- "DP3 o[TEX0].w, c[7], v[NRML] ;\n"
- "END\n";
- ;
-
- if (!glutExtensionSupported("GL_NV_vertex_program")) {
- printf("Sorry, this demo requires GL_NV_vertex_program\n");
- exit(1);
- }
- if (!glutExtensionSupported("GL_NV_fragment_program")) {
- printf("Sorry, this demo requires GL_NV_fragment_program\n");
- exit(1);
- }
-
-#if defined(GL_NV_fragment_program)
- glGenProgramsNV(1, &FragProg);
- assert(FragProg > 0);
- glGenProgramsNV(1, &VertProg);
- assert(VertProg > 0);
-
- /*
- * Fragment program
- */
- glLoadProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg,
- strlen(fragProgramText),
- (const GLubyte *) fragProgramText);
- assert(glIsProgramNV(FragProg));
- glBindProgramNV(GL_FRAGMENT_PROGRAM_NV, FragProg);
-
- NAMED_PARAMETER4FV(FragProg, "Diffuse", Diffuse);
- NAMED_PARAMETER4FV(FragProg, "Specular", Specular);
-
- /*
- * Vertex program
- */
- glLoadProgramNV(GL_VERTEX_PROGRAM_NV, VertProg,
- strlen(vertProgramText),
- (const GLubyte *) vertProgramText);
- assert(glIsProgramNV(VertProg));
- glBindProgramNV(GL_VERTEX_PROGRAM_NV, VertProg);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 0, GL_MODELVIEW_PROJECTION_NV, GL_IDENTITY_NV);
- glTrackMatrixNV(GL_VERTEX_PROGRAM_NV, 4, GL_MODELVIEW, GL_INVERSE_TRANSPOSE_NV);
-#endif
-
- /*
- * Misc init
- */
- glClearColor(0.3, 0.3, 0.3, 0.0);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 20.0);
-
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("Press p to toggle between per-pixel and per-vertex lighting\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 200, 200 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/gamma.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/gamma.c
deleted file mode 100644
index 9b2c3e105..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/gamma.c
+++ /dev/null
@@ -1,162 +0,0 @@
-
-/* Draw test patterns to help determine correct gamma value for a display.
- When the intensities of the inner squares nearly match the intensities
- of their frames (from some distance the borders should disappear) then
- you've found the right gamma value.
-
- You can set Mesa's gamma values (for red, green and blue) with the
- MESA_GAMMA environment variable. But only on X windows!
- For example:
- setenv MESA_GAMMA 1.5 1.6 1.4
- Sets the red gamma value to 1.5, green to 1.6 and blue to 1.4.
- See the main README file for more information.
-
- For more info about gamma correction see:
- http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
-
- This program is in the public domain
-
- Brian Paul 19 Oct 1995
- Kai Schuetz 05 Jun 1999 */
-
-/* Conversion to GLUT by Mark J. Kilgard */
-
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glShadeModel(GL_FLAT);
-}
-
-/* ARGSUSED1 */
-static void
-key_esc(unsigned char key, int x, int y)
-{
- if(key == 27) exit(0); /* Exit on Escape */
-}
-
-static GLubyte p25[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x00, 0x00, 0x00, 0x00,
-};
-
-static GLubyte p50[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
- 0xaa, 0xaa, 0xaa, 0xaa, 0x55, 0x55, 0x55, 0x55,
-};
-
-static GLubyte p75[] = {
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
- 0xaa, 0xaa, 0xaa, 0xaa, 0xff, 0xff, 0xff, 0xff,
-};
-
-static GLubyte *stippletab[4] = {NULL, p25, p50, p75};
-
-static void
-gamma_ramp(GLfloat yoffs, GLfloat r, GLfloat g, GLfloat b)
-{
- GLint d;
-
- glColor3f(0.0, 0.0, 0.0); /* solid black, no stipple */
- glRectf(-1.0, yoffs, -0.6, yoffs + 0.5);
-
- for(d = 1; d < 4; d++) { /* increasing density from 25% to 75% */
- GLfloat xcoord = (-1.0 + d*0.4);
- GLfloat t = d * 0.25;
-
- glColor3f(r*t, g*t, b*t); /* draw outer rect */
- glRectf(xcoord, yoffs, xcoord+0.4, yoffs + 0.5);
-
- glColor3f(0.0, 0.0, 0.0); /* "clear" inner rect */
- glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
-
- glColor3f(r, g, b); /* draw stippled inner rect */
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stippletab[d]);
- glRectf(xcoord + 0.1, yoffs + 0.125, xcoord + 0.3, yoffs + 0.375);
- glDisable(GL_POLYGON_STIPPLE);
- }
- glColor3f(r, g, b); /* solid color, no stipple */
- glRectf(0.6, yoffs, 1.0, yoffs + 0.5);
-}
-
-static void
-display(void)
-{
- gamma_ramp( 0.5, 1.0, 1.0, 1.0); /* white ramp */
- gamma_ramp( 0.0, 1.0, 0.0, 0.0); /* red ramp */
- gamma_ramp(-0.5, 0.0, 1.0, 0.0); /* green ramp */
- gamma_ramp(-1.0, 0.0, 0.0, 1.0); /* blue ramp */
- glFlush();
-}
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
-
- glutInitWindowPosition(50, 50);
- glutInitWindowSize(500, 400);
-
- glutCreateWindow("gamma test patterns");
- glutReshapeFunc(Reshape);
- glutDisplayFunc(display);
- glutKeyboardFunc(key_esc);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/gears.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/gears.c
deleted file mode 100644
index ab9bc0074..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/gears.c
+++ /dev/null
@@ -1,381 +0,0 @@
-/*
- * 3-D gear wheels. This program is in the public domain.
- *
- * Command line options:
- * -info print GL implementation information
- * -exit automatically exit after 30 seconds
- *
- *
- * Brian Paul
- */
-
-/* Conversion to GLUT by Mark J. Kilgard */
-
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-static GLint autoexit = 0;
-static GLint win = 0;
-
-
-/**
-
- Draw a gear wheel. You'll probably want to call this function when
- building a display list since we do a lot of trig here.
-
- Input: inner_radius - radius of hole at center
- outer_radius - radius at center of teeth
- width - width of gear
- teeth - number of teeth
- tooth_depth - depth of tooth
-
- **/
-
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
-
- da = 2.0 * M_PI / teeth / 4.0;
-
- glShadeModel(GL_FLAT);
-
- glNormal3f(0.0, 0.0, 1.0);
-
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- }
- glEnd();
-
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- }
- glEnd();
-
- glNormal3f(0.0, 0.0, -1.0);
-
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
-
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
-
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
-
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
- glEnd();
-
- glShadeModel(GL_SMOOTH);
-
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
-
-}
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-static void
-cleanup(void)
-{
- glDeleteLists(gear1, 1);
- glDeleteLists(gear2, 1);
- glDeleteLists(gear3, 1);
- glutDestroyWindow(win);
-}
-
-static void
-draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
-
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- if ((t >= 999.0 * autoexit) && (autoexit)) {
- cleanup();
- exit(0);
- }
- }
- }
-}
-
-
-static void
-idle(void)
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- angle += 70.0 * dt; /* 70 degrees per second */
- angle = fmod(angle, 360.0); /* prevents eventual overflow */
-
- glutPostRedisplay();
-}
-
-/* change view angle, exit upon ESC */
-/* ARGSUSED1 */
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 'z':
- view_rotz += 5.0;
- break;
- case 'Z':
- view_rotz -= 5.0;
- break;
- case 27: /* Escape */
- cleanup();
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-/* change view angle */
-/* ARGSUSED1 */
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_UP:
- view_rotx += 5.0;
- break;
- case GLUT_KEY_DOWN:
- view_rotx -= 5.0;
- break;
- case GLUT_KEY_LEFT:
- view_roty += 5.0;
- break;
- case GLUT_KEY_RIGHT:
- view_roty -= 5.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
-}
-
-static void
-init(int argc, char *argv[])
-{
- static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
- static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
- static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- GLint i;
-
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
-
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
-
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
-
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
-
- glEnable(GL_NORMALIZE);
-
- for ( i=1; i<argc; i++ ) {
- if (strcmp(argv[i], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- else if ( strcmp(argv[i], "-exit")==0) {
- autoexit = 30;
- printf("Auto Exit after %i seconds.\n", autoexit );
- }
- }
-}
-
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
-}
-
-int main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- win = glutCreateWindow("Gears");
- init(argc, argv);
-
- glutDisplayFunc(draw);
- glutReshapeFunc(reshape);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutVisibilityFunc(visible);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.c
deleted file mode 100644
index 3feb2a052..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.c
+++ /dev/null
@@ -1,1073 +0,0 @@
-
-/*
- * GearTrain Simulator * Version: 1.00
- *
- * Copyright (C) 1999 Shobhan Kumar Dutta All Rights Reserved.
- * <skdutta@del3.vsnl.net.in>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SHOBHAN KUMAR DUTTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
- * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-#include <string.h>
-#include <stdio.h>
-
-#ifndef min
-#define min(x, y) ( x < y ? x : y )
-#endif
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif /* */
-typedef GLfloat TDA[4];
-
-TDA background;
-
-
-struct AXLE
- {
- char name[20];
- GLint id;
- GLfloat radius;
- GLint axis;
- TDA color;
- TDA position;
- GLfloat length;
- GLint motored;
- GLfloat angular_velocity;
- GLint direction;
- };
-
-
-struct GEAR
- {
- char name[20];
- char type[7];
- GLint face;
- GLint id;
- GLfloat radius;
- GLfloat width;
- GLint teeth;
- GLfloat tooth_depth;
- GLfloat angle;
- GLfloat angular_velocity;
- TDA color;
- GLint relative_position;
- TDA position;
- char axle_name[20];
- GLint axis;
- GLint direction;
- GLint motored;
- };
-
-
-struct BELT
- {
- char name[20];
- GLint id;
- char gear1_name[20];
- char gear2_name[20];
- };
-
-
-FILE * mainfile;
-struct GEAR g[10];
-struct AXLE a[10];
-struct BELT b[10];
-int number_of_gears;
-int number_of_axles;
-int number_of_belts;
-
-
-char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256];
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-
-#ifndef _WIN32
-static void
-strset (char buf[], char ch)
-{
- int i;
- for (i = 0; i < strlen (buf); i++)
- buf[i] = ch;
-}
-#endif
-
-
-static void
-Clear_Buffers ()
-{
- strset (Buf1, 0);
- strset (Buf2, 0);
- strset (Buf3, 0);
- strset (Buf4, 0);
- strset (Buf5, 0);
-}
-
-
-static void
-LoadTriplet (TDA A)
-{
- Clear_Buffers ();
- fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4);
- A[0] = atof (Buf2);
- A[1] = atof (Buf3);
- A[2] = atof (Buf4);
-}
-
-
-static void
-LoadReal (float *a)
-{
- Clear_Buffers ();
- fscanf (mainfile, "%s %s", Buf1, Buf2);
- *a = atof (Buf2);
-}
-
-
-static void
-LoadInteger (int *a)
-{
- Clear_Buffers ();
- fscanf (mainfile, "%s %s", Buf1, Buf2);
- *a = atoi (Buf2);
-}
-
-
-static void
-LoadText (char *a)
-{
- Clear_Buffers ();
- fscanf (mainfile, "%s %s", Buf1, Buf2);
- strcpy (a, Buf2);
-}
-
-
-static void
-getdata (char filename[])
-{
- int gear_count = 0, axle_count = 0, belt_count = 0, i;
-
- mainfile = fopen (filename, "r");
- if (!mainfile) {
- printf("Error: couldn't open %s\n", filename);
- exit(-1);
- }
-
- do
- {
- Clear_Buffers ();
- fscanf (mainfile, "%s", Buf1);
- if (ferror (mainfile))
- {
- printf ("\nError opening file !\n");
- exit (1);
- }
-
- if (!(strcmp (Buf1, "BACKGROUND")))
- LoadTriplet (background);
-
- if (!(strcmp (Buf1, "ANAME")))
- {
- LoadText (a[axle_count].name);
- axle_count++;
- }
-
- if (!(strcmp (Buf1, "ARADIUS")))
- LoadReal (&a[axle_count - 1].radius);
-
- if (!(strcmp (Buf1, "AAXIS")))
- LoadInteger (&a[axle_count - 1].axis);
-
- if (!(strcmp (Buf1, "ACOLOR")))
- LoadTriplet (a[axle_count - 1].color);
-
- if (!(strcmp (Buf1, "APOSITION")))
- LoadTriplet (a[axle_count - 1].position);
-
- if (!(strcmp (Buf1, "ALENGTH")))
- LoadReal (&a[axle_count - 1].length);
-
- if (!(strcmp (Buf1, "AMOTORED")))
- LoadInteger (&a[axle_count - 1].motored);
-
- if (!(strcmp (Buf1, "AANGULARVELOCITY")))
- LoadReal (&a[axle_count - 1].angular_velocity);
-
- if (!(strcmp (Buf1, "ADIRECTION")))
- LoadInteger (&a[axle_count - 1].direction);
-
- if (!(strcmp (Buf1, "GNAME")))
- {
- LoadText (g[gear_count].name);
- gear_count++;
- }
-
- if (!(strcmp (Buf1, "GTYPE")))
- LoadText (g[gear_count - 1].type);
-
- if (!(strcmp (Buf1, "GFACE")))
- LoadInteger (&g[gear_count - 1].face);
-
- if (!(strcmp (Buf1, "GRADIUS")))
- LoadReal (&g[gear_count - 1].radius);
-
- if (!(strcmp (Buf1, "GWIDTH")))
- LoadReal (&g[gear_count - 1].width);
-
- if (!(strcmp (Buf1, "GTEETH")))
- LoadInteger (&g[gear_count - 1].teeth);
-
- if (!(strcmp (Buf1, "GTOOTHDEPTH")))
- LoadReal (&g[gear_count - 1].tooth_depth);
-
- if (!(strcmp (Buf1, "GCOLOR")))
- LoadTriplet (g[gear_count - 1].color);
-
- if (!(strcmp (Buf1, "GAXLE")))
- LoadText (g[gear_count - 1].axle_name);
-
- if (!(strcmp (Buf1, "GPOSITION")))
- LoadInteger (&g[gear_count - 1].relative_position);
-
- if (!(strcmp (Buf1, "BELTNAME")))
- {
- LoadText (b[belt_count].name);
- belt_count++;
- }
-
- if (!(strcmp (Buf1, "GEAR1NAME")))
- LoadText (b[belt_count - 1].gear1_name);
-
- if (!(strcmp (Buf1, "GEAR2NAME")))
- LoadText (b[belt_count - 1].gear2_name);
- }
-
- while (Buf1[0] != 0);
-
- for (i = 0; i < number_of_gears; i++)
- {
- g[i].axis = -1;
- g[i].direction = 0;
- g[i].angular_velocity = 0.0;
- }
-
- number_of_gears = gear_count;
- number_of_axles = axle_count;
- number_of_belts = belt_count;
- fclose (mainfile);
-}
-
-
-static void
-axle (GLint j, GLfloat radius, GLfloat length)
-{
- GLfloat angle, rad, incr = 10.0 * M_PI / 180.0;
-
- /* draw main cylinder */
- glBegin (GL_QUADS);
- for (angle = 0.0; angle < 360.0; angle += 5.0)
- {
- rad = angle * M_PI / 180.0;
- glNormal3f (cos (rad), sin (rad), 0.0);
- glVertex3f (radius * cos (rad), radius * sin (rad), length / 2);
- glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2);
- glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2);
- glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
- }
- glEnd ();
-
- /* draw front face */
- glNormal3f (0.0, 0.0, 1.0);
- glBegin (GL_TRIANGLES);
- for (angle = 0.0; angle < 360.0; angle += 5.0)
- {
- rad = angle * M_PI / 180.0;
- glVertex3f (0.0, 0.0, length / 2);
- glVertex3f (radius * cos (rad), radius * sin (rad), length / 2);
- glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2);
- glVertex3f (0.0, 0.0, length / 2);
- }
- glEnd ();
-
- /* draw back face */
- glNormal3f (0.0, 0.0, -1.0);
- glBegin (GL_TRIANGLES);
- for (angle = 0.0; angle <= 360.0; angle += 5.0)
- {
- rad = angle * M_PI / 180.0;
- glVertex3f (0.0, 0.0, -length / 2);
- glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2);
- glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2);
- glVertex3f (0.0, 0.0, -length / 2);
- }
- glEnd ();
-}
-
-
-
-static void
-gear (GLint j, char type[], GLfloat radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
-{
- GLint i;
- GLfloat r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len, fraction = 0.5;
- GLfloat n = 1.0;
-
- r1 = radius - tooth_depth;
- r2 = radius;
-
- da = 2.0 * M_PI / teeth / 4.0;
- if (!g[j].face)
- {
- fraction = -0.5;
- n = -1.0;
- }
- if (!(strcmp (type, "NORMAL")))
- {
- fraction = 0.5;
- n = 1.0;
- }
-
- /* draw front face */
- if (!(strcmp (type, "NORMAL")))
- {
- glNormal3f (0.0, 0.0, 1.0 * n);
- glBegin (GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (0.0, 0.0, width * fraction);
- glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
- glVertex3f (0.0, 0.0, width * fraction);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
- }
- glEnd ();
- }
- else
- {
- glNormal3f (0.0, 0.0, 1.0 * n);
- glBegin (GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (0.0, 0.0, width * fraction);
- glVertex3f ((r2 - width) * cos (angle), (r2 - width) * sin (angle), width * fraction);
- glVertex3f (0.0, 0.0, width * fraction);
- glVertex3f ((r2 - width) * cos (angle + 3 * da), (r2 - width) * sin (angle + 3 * da), width * fraction);
- }
- glEnd ();
- }
-
- /* draw front sides of teeth */
- if (!(strcmp (type, "NORMAL")))
- {
- glNormal3f (0.0, 0.0, 1.0 * n);
- glBegin (GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
- glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction);
- glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
- }
- glEnd ();
- }
-
- glNormal3f (0.0, 0.0, -1.0 * n);
-
- /* draw back face */
- glBegin (GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
- glVertex3f (0.0, 0.0, -width * fraction);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
- glVertex3f (0.0, 0.0, -width * fraction);
- }
- glEnd ();
-
- /* draw back sides of teeth */
- glNormal3f (0.0, 0.0, -1.0 * n);
- glBegin (GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
- glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
- glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
- glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
- }
- glEnd ();
-
-
- /* draw outward faces of teeth */
- if (!(strcmp (type, "NORMAL")))
- {
- glBegin (GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
-
- glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
- glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
- u = r2 * cos (angle + da) - r1 * cos (angle);
- v = r2 * sin (angle + da) - r1 * sin (angle);
- len = sqrt (u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f (v, -u, 0.0);
- glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction);
- glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
- glNormal3f (cos (angle), sin (angle), 0.0);
- glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction);
- glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
- u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da);
- v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da);
- glNormal3f (v, -u, 0.0);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
- glNormal3f (cos (angle), sin (angle), 0.0);
- }
- }
- else
- {
- glBegin (GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++)
- {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction);
- glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction);
- u = r2 * cos (angle + da) - r1 * cos (angle);
- v = r2 * sin (angle + da) - r1 * sin (angle);
- len = sqrt (u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f (v, -u, 0.0);
- glVertex3f ((r2 - width) * cos (angle + da), (r2 - width) * sin (angle + da), width * fraction);
- glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction);
- glNormal3f (cos (angle), sin (angle), n);
- glVertex3f ((r2 - width) * cos (angle + 2 * da), (r2 - width) * sin (angle + 2 * da), width * fraction);
- glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction);
- u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da);
- v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da);
- glNormal3f (v, -u, 0.0);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction);
- glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction);
- glNormal3f (cos (angle), sin (angle), n);
- }
- }
-
- glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction);
- glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction);
- glEnd ();
-}
-
-
-static void
-belt (struct GEAR g1, struct GEAR g2)
-{
- GLfloat D, alpha, phi, angle, incr, width;
- GLint indexes[3] =
- {
- 0, 0, 0
- };
-
- GLfloat col[3] =
- {
- 0.0, 0.0, 0.0
- };
-
- width = min (g1.width, g2.width);
- D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2));
- alpha = acos ((g2.position[0] - g1.position[0]) / D);
- phi = acos ((g1.radius - g2.radius) / D);
- glBegin (GL_QUADS);
- glColor3fv (col);
- glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
- incr = 1.2 * 360.0 / g1.teeth * M_PI / 180.00;
- for (angle = alpha + phi; angle <= 2 * M_PI - phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.00)
- {
- glNormal3f (cos (angle), sin (angle), 0.0);
- glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), width * 0.5);
- glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), -width * 0.5);
- glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), -width * 0.5);
- glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), width * 0.5);
- }
- glEnd ();
- glBegin (GL_QUADS);
- glColor3fv (col);
- glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
- incr = 1.2 * 360.0 / g2.teeth * M_PI / 180.00;
- for (angle = -phi + alpha; angle <= phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.0)
- {
- glNormal3f (cos (angle), sin (angle), 0.0);
- glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * 0.5);
- glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * -0.5);
- glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * -0.5);
- glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * 0.5);
- }
- glEnd ();
-
- glBegin (GL_QUADS);
- glColor3fv (col);
- glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes);
- glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * 0.5);
- glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * -0.5);
- glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * -0.5);
- glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * 0.5);
- glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * 0.5);
- glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * -0.5);
- glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * -0.5);
- glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * 0.5);
- glEnd ();
-}
-
-
-static int
-axle_find (char axle_name[])
-{
- int i;
-
- for (i = 0; i < number_of_axles; i++)
- {
- if (!(strcmp (axle_name, a[i].name)))
- break;
- }
- return i;
-}
-
-
-static int
-gear_find (char gear_name[])
-{
- int i;
-
- for (i = 0; i < number_of_gears; i++)
- {
- if (!(strcmp (gear_name, g[i].name)))
- break;
- }
- return i;
-}
-
-
-static void
-process ()
-{
- GLfloat x, y, z, D, dist;
- GLint axle_index, i, j, g1, g2, k;
- char error[80];
-
- for (i = 0; i < number_of_gears; i++)
- {
- x = 0.0;
- y = 0.0;
- z = 0.0;
- axle_index = axle_find (g[i].axle_name);
- g[i].axis = a[axle_index].axis;
- g[i].motored = a[axle_index].motored;
- if (a[axle_index].motored)
- {
- g[i].direction = a[axle_index].direction;
- g[i].angular_velocity = a[axle_index].angular_velocity;
- }
- if (g[i].axis == 0)
- x = 1.0;
- else if (g[i].axis == 1)
- y = 1.0;
- else
- z = 1.0;
-
- g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position;
- g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position;
- g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position;
- }
-
- for (k = 0; k < number_of_axles; k++)
- {
- for (i = 0; i < number_of_gears - 1; i++)
- {
- for (j = 0; j < number_of_gears; j++)
- {
- if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "NORMAL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis == g[j].axis))
- {
- D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
- if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth))
- {
- printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name);
-
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- if (g[i].axis == 0)
- {
- dist = g[i].position[0] - g[j].position[0];
- }
- else if (g[i].axis == 1)
- {
- dist = g[i].position[1] - g[j].position[1];
- }
- else
- dist = g[i].position[2] - g[j].position[2];
-
- dist = fabs (dist);
-
- if (dist < (g[i].width / 2 + g[j].width / 2))
- {
- if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius)))
- {
- axle_index = axle_find (g[j].axle_name);
- if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius))
- {
- printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- g[j].motored = (a[axle_index].motored = 1);
- g[j].direction = (a[axle_index].direction = -g[i].direction);
- a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
- g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
- }
-
- if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius)))
- {
- axle_index = axle_find (g[i].axle_name);
- if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius))
- {
- printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- g[i].motored = (a[axle_index].motored = 1);
- g[i].direction = (a[axle_index].direction = -g[j].direction);
- a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
- g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
-
- }
- }
- }
-
- if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis))
- {
- D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2));
- if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
- {
- axle_index = axle_find (g[j].axle_name);
- if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius))
- {
- printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
- g[j].motored = (a[axle_index].motored = 1);
- g[j].direction = (a[axle_index].direction = -g[i].direction);
- a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth;
- g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius);
- }
-
-
- if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius)))
- {
- axle_index = axle_find (g[i].axle_name);
- if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius))
- {
- printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
- g[i].motored = (a[axle_index].motored = 1);
- g[i].direction = (a[axle_index].direction = -g[j].direction);
- a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth;
- g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius);
- }
- }
- }
- }
-
- for (i = 0; i < number_of_gears; i++)
- {
- axle_index = axle_find (g[i].axle_name);
- g[i].motored = a[axle_index].motored;
- if (a[axle_index].motored)
- {
- g[i].direction = a[axle_index].direction;
- g[i].angular_velocity = a[axle_index].angular_velocity;
- }
- }
-
- for (i = 0; i < number_of_belts; i++)
- {
- g1 = gear_find (b[i].gear1_name);
- g2 = gear_find (b[i].gear2_name);
- D = sqrt (pow (g[g1].position[0] - g[g2].position[0], 2) + pow (g[g1].position[1] - g[g2].position[1], 2) + pow (g[g1].position[2] - g[g2].position[2], 2));
- if (!((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL"))))
- {
- printf (error, "Belt %s invalid.", b[i].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL")))
- {
- /*
- if((g[g1].motored)&&(g[g2].motored))
- if(g[g2].angular_velocity!=(g[g1].angular_velocity*g[g1].radius/g[g2].radius))
- {
- printf(error,"Error in belt linkage of gears %s and %s".,g[g1].name,g[g2].name);
- MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);
- exit(1);
- }
- */
- if (g[g1].axis == 0)
- {
- dist = g[g1].position[0] - g[g2].position[0];
- }
- else if (g[i].axis == 1)
- {
- dist = g[g1].position[1] - g[g2].position[1];
- }
- else
- dist = g[g1].position[2] - g[g2].position[2];
-
- dist = fabs (dist);
-
- if (dist > (g[g1].width / 2 + g[g2].width / 2))
- {
- printf (error, "Belt %s invalid.", b[i].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- if (dist < (g[g1].width / 2 + g[g2].width / 2))
- {
- if (D < g[g1].radius + g[g2].radius)
- {
- printf (error, "Gears %s and %s too close to be linked with belts", g[g1].name, g[g2].name);
- /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/
- exit (1);
- }
-
- if ((g[g1].motored) && (!(g[g2].motored)))
- {
- axle_index = axle_find (g[g2].axle_name);
- g[g2].motored = (a[axle_index].motored = 1);
- g[g2].direction = (a[axle_index].direction = g[g1].direction);
- g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius);
- }
-
- if ((!(g[g1].motored)) && (g[g2].motored))
- {
- axle_index = axle_find (g[g1].axle_name);
- g[g1].motored = (a[axle_index].motored = 1);
- g[g1].direction = (a[axle_index].direction = g[g2].direction);
- g[g1].angular_velocity = (a[axle_index].angular_velocity = g[g2].angular_velocity * g[g2].radius / g[g1].radius);
- }
- }
- }
- }
-
- for (i = 0; i < number_of_gears; i++)
- {
- axle_index = axle_find (g[i].axle_name);
- g[i].motored = a[axle_index].motored;
- if (a[axle_index].motored)
- {
- g[i].direction = a[axle_index].direction;
- g[i].angular_velocity = a[axle_index].angular_velocity;
- }
- }
- }
-}
-
-
-
-GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0;
-
-
-static void
-draw (void)
-{
- int i;
- GLfloat x, y, z;
- int index;
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix ();
- glRotatef (view_rotx, 1.0, 0.0, 0.0);
- glRotatef (view_roty, 0.0, 1.0, 0.0);
- glRotatef (view_rotz, 0.0, 0.0, 1.0);
-
- for (i = 0; i < number_of_gears; i++)
- {
- x = 0.0;
- y = 0.0;
- z = 0.0;
- glPushMatrix ();
-/*glTranslatef( -3.0, -2.0, 0.0 );*/
- glTranslatef (g[i].position[0], g[i].position[1], g[i].position[2]);
- if (g[i].axis == 0)
- y = 1.0;
- else if (g[i].axis == 1)
- x = 1.0;
- else
- z = 1.0;
-
- if (z != 1.0)
- glRotatef (90.0, x, y, z);
-
- glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0);
- glCallList (g[i].id);
- glPopMatrix ();
- }
-
- for (i = 0; i < number_of_axles; i++)
- {
- x = 0.0;
- y = 0.0;
- z = 0.0;
- glPushMatrix ();
- glTranslatef (a[i].position[0], a[i].position[1], a[i].position[2]);
- if (a[i].axis == 0)
- y = 1.0;
- else if (a[i].axis == 1)
- x = 1.0;
- else
- z = 1.0;
-
- if (z != 1.0)
- glRotatef (90.0, x, y, z);
-
- glCallList (a[i].id);
- glPopMatrix ();
- }
-
- for (i = 0; i < number_of_belts; i++)
- {
- x = 0.0;
- y = 0.0;
- z = 0.0;
- glPushMatrix ();
- index = gear_find (b[i].gear1_name);
- glTranslatef (g[index].position[0], g[index].position[1], g[index].position[2]);
- if (g[index].axis == 0)
- y = 1.0;
- else if (g[index].axis == 1)
- x = 1.0;
- else
- z = 1.0;
-
- if (z != 1.0)
- glRotatef (90.0, x, y, z);
-
- glCallList (b[i].id);
- glPopMatrix ();
- }
-
- glPopMatrix ();
- glutSwapBuffers ();
-
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- Frames++;
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void
-idle (void)
-{
- int i;
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- for (i = 0; i < number_of_gears; i++)
- g[i].angle += g[i].angular_velocity * dt;
- glutPostRedisplay();
-}
-
-
-
-
-/* change view angle, exit upon ESC */
-static void
-key (unsigned char k, int x, int y)
-{
- switch (k)
- {
- case 'x':
- view_rotx += 5.0;
- break;
- case 'X':
- view_rotx -= 5.0;
- break;
- case 'y':
- view_roty += 5.0;
- break;
- case 'Y':
- view_roty -= 5.0;
- break;
- case 'z':
- view_rotz += 5.0;
- break;
- case 'Z':
- view_rotz -= 5.0;
- break;
- case 0x1B:
- exit(0);
- }
-}
-
-
-
-
-/* new window size or exposure */
-static void
-reshape (int width, int height)
-{
- glViewport (0, 0, (GLint) width, (GLint) height);
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- if (width > height)
- {
- GLfloat w = (GLfloat) width / (GLfloat) height;
- glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0);
- }
- else
- {
- GLfloat h = (GLfloat) height / (GLfloat) width;
- glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0);
- }
-
- glMatrixMode (GL_MODELVIEW);
- glLoadIdentity ();
- glTranslatef (0.0, 0.0, -40.0);
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-
-
-static void
-init (void)
-{
- GLfloat matShine = 20.00F;
- GLfloat light0Pos[4] =
- {
- 0.70F, 0.70F, 1.25F, 0.50F
- };
- int i;
-
- glClearColor (background[0], background[1], background[2], 1.0F);
- glClearIndex ((GLfloat) 0.0);
-
- glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine);
- glLightfv (GL_LIGHT0, GL_POSITION, light0Pos);
- glEnable (GL_LIGHT0);
-
- glEnable (GL_LIGHTING);
- glEnable (GL_DEPTH_TEST);
- for (i = 0; i < number_of_gears; i++)
- g[i].angle = 0.0;
-
- for (i = 0; i < number_of_gears; i++)
- {
- g[i].id = glGenLists (1);
- glNewList (g[i].id, GL_COMPILE);
- glColor3fv (g[i].color);
- glMaterialfv (GL_FRONT, GL_SPECULAR, g[i].color);
- gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth);
- glEndList ();
- }
-
- for (i = 0; i < number_of_axles; i++)
- {
- a[i].id = glGenLists (1);
- glNewList (a[i].id, GL_COMPILE);
- glColor3fv (a[i].color);
- glMaterialfv (GL_FRONT, GL_SPECULAR, a[i].color);
- axle (i, a[i].radius, a[i].length);
- glEndList ();
- }
-
- for (i = 0; i < number_of_belts; i++)
- {
- b[i].id = glGenLists (1);
- glNewList (b[i].id, GL_COMPILE);
- belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]);
- glEndList ();
- }
-
- glEnable (GL_COLOR_MATERIAL);
-}
-
-
-
-int
-main (int argc, char *argv[])
-{
- char *file;
-
- if (argc < 2)
- file = "geartrain.dat";
- else
- file = argv[1];
-
- glutInitWindowPosition (0, 0);
- glutInitWindowSize(640,480);
- glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE)
- exit (1);
-
- getdata (file);
- process ();
- init ();
-
- glutDisplayFunc (draw);
- glutReshapeFunc (reshape);
- glutKeyboardFunc (key);
- glutIdleFunc (idle);
- glutMainLoop ();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.dat b/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.dat
deleted file mode 100644
index 374de48bd..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/geartrain.dat
+++ /dev/null
@@ -1,119 +0,0 @@
-BACKGROUND = 0.000 0.500 0.700
-
-ANAME = AXLE1
-ARADIUS = 1.000
-AAXIS = 2
-APOSITION = -7.000 0.000 0.000
-ACOLOR = 0.800 0.500 0.200
-ALENGTH = 6.000
-AMOTORED = 1
-AANGULARVELOCITY = 90.000
-ADIRECTION = 1
-
-ANAME = AXLE2
-ARADIUS = 1.000
-AAXIS = 2
-APOSITION = -3.000 0.000 0.000
-ACOLOR = 0.800 0.500 0.200
-ALENGTH = 12.000
-AMOTORED = 0
-
-ANAME = AXLE3
-ARADIUS = 1.000
-AAXIS = 2
-APOSITION = 1.000 0.000 0.000
-ACOLOR = 0.800 0.500 0.200
-ALENGTH = 6.000
-AMOTORED = 0
-
-ANAME = AXLE4
-ARADIUS = 1.000
-AAXIS = 2
-APOSITION = 8.000 0.000 0.000
-ACOLOR = 0.800 0.500 0.200
-ALENGTH = 18.000
-AMOTORED = 0
-
-ANAME = AXLE5
-ARADIUS = 1.000
-AAXIS = 1
-APOSITION = 8.000 -8.200 -7.400
-ACOLOR = 0.800 0.500 0.200
-ALENGTH = 12.000
-AMOTORED = 0
-
-GNAME = GEAR1
-GTYPE = NORMAL
-GRADIUS = 2.200
-GWIDTH = 3.000
-GTEETH = 40
-GTOOTHDEPTH = 0.500
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE1
-GPOSITION = 0.000
-
-GNAME = GEAR2
-GTYPE = NORMAL
-GRADIUS = 2.200
-GWIDTH = 3.000
-GTEETH = 30
-GTOOTHDEPTH = 0.500
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE2
-GPOSITION = 0.000
-
-GNAME = GEAR3
-GTYPE = NORMAL
-GRADIUS = 2.200
-GWIDTH = 3.000
-GTEETH = 20
-GTOOTHDEPTH = 0.500
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE3
-GPOSITION = 0.000
-
-GNAME = GEAR4
-GTYPE = NORMAL
-GRADIUS = 1.700
-GWIDTH = 1.000
-GTEETH = 20
-GTOOTHDEPTH = 0.500
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE2
-GPOSITION = 5.000
-
-GNAME = GEAR5
-GTYPE = NORMAL
-GRADIUS = 3.000
-GWIDTH = 1.000
-GTEETH = 20
-GTOOTHDEPTH = 0.500
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE4
-GPOSITION = 5.000
-
-GNAME = GEAR6
-GTYPE = BEVEL
-GFACE = 0
-GRADIUS = 4.000
-GWIDTH = 1.000
-GTEETH = 20
-GTOOTHDEPTH = 1.700
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE4
-GPOSITION = -4.000
-
-GNAME = GEAR7
-GTYPE = BEVEL
-GFACE = 0
-GRADIUS = 4.000
-GWIDTH = 1.000
-GTEETH = 20
-GTOOTHDEPTH = 1.700
-GCOLOR = 0.500 0.500 0.500
-GAXLE = AXLE5
-GPOSITION = 5.000
-
-BELTNAME = BELT1
-GEAR1NAME = GEAR5
-GEAR2NAME = GEAR4
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/glinfo.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/glinfo.c
deleted file mode 100644
index a6a747828..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/glinfo.c
+++ /dev/null
@@ -1,32 +0,0 @@
-
-/*
- * Print GL, GLU and GLUT version and extension info
- *
- * Brian Paul This file in public domain.
- * October 3, 1997
- */
-
-
-#include <stdio.h>
-#include <GL/glut.h>
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_RGB );
- glutCreateWindow(argv[0]);
-
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR));
- printf("GLU_VERSION: %s\n", (char *) gluGetString(GLU_VERSION));
- printf("GLU_EXTENSIONS: %s\n", (char *) gluGetString(GLU_EXTENSIONS));
- printf("GLUT_API_VERSION: %d\n", GLUT_API_VERSION);
-#ifdef GLUT_XLIB_IMPLEMENTATION
- printf("GLUT_XLIB_IMPLEMENTATION: %d\n", GLUT_XLIB_IMPLEMENTATION);
-#endif
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/gloss.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/gloss.c
deleted file mode 100644
index 4e7adc8d4..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/gloss.c
+++ /dev/null
@@ -1,435 +0,0 @@
-
-/*
- * Specular reflection demo. The specular highlight is modulated by
- * a sphere-mapped texture. The result is a high-gloss surface.
- * NOTE: you really need hardware acceleration for this.
- * Also note, this technique can't be implemented with multi-texture
- * and separate specular color interpolation because there's no way
- * to indicate that the second texture unit (the reflection map)
- * should modulate the specular color and not the base color.
- * A future multi-texture extension could fix that.
- *
- * Command line options:
- * -info print GL implementation information
- *
- *
- * Brian Paul October 22, 1999 This program is in the public domain.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define SPECULAR_TEXTURE_FILE "../images/reflect.rgb"
-#define BASE_TEXTURE_FILE "../images/tile.rgb"
-
-/* Menu items */
-#define DO_SPEC_TEXTURE 1
-#define OBJECT 2
-#define ANIMATE 3
-#define QUIT 100
-
-/* for convolution */
-#define FILTER_SIZE 7
-
-static GLuint CylinderObj = 0;
-static GLuint TeapotObj = 0;
-static GLuint Object = 0;
-static GLboolean Animate = GL_TRUE;
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DXrot = 20.0, DYrot = 50.;
-
-static GLfloat Black[4] = { 0, 0, 0, 0 };
-static GLfloat White[4] = { 1, 1, 1, 1 };
-static GLfloat Diffuse[4] = { .3, .3, 1.0, 1.0 }; /* blue */
-static GLfloat Shininess = 6;
-
-static GLuint BaseTexture, SpecularTexture;
-static GLboolean DoSpecTexture = GL_TRUE;
-
-/* performance info */
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-
-static void Idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- if (Animate) {
- Xrot += DXrot*dt;
- Yrot += DYrot*dt;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
-
- /* First pass: diffuse lighting with base texture */
- glMaterialfv(GL_FRONT, GL_DIFFUSE, Diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, Black);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, BaseTexture);
- glCallList(Object);
-
- /* Second pass: specular lighting with reflection texture */
- glEnable(GL_POLYGON_OFFSET_FILL);
- glBlendFunc(GL_ONE, GL_ONE); /* add */
- glEnable(GL_BLEND);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, Black);
- glMaterialfv(GL_FRONT, GL_SPECULAR, White);
- if (DoSpecTexture) {
- glBindTexture(GL_TEXTURE_2D, SpecularTexture);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
- glCallList(Object);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_BLEND);
- glDisable(GL_POLYGON_OFFSET_FILL);
-
- glPopMatrix();
-
- glutSwapBuffers();
-
- if (Animate) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- Frames++;
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- GLfloat h = 30.0;
- GLfloat w = h * width / height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -w, w, -h, h, 150.0, 500.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -380.0 );
-}
-
-
-static void ToggleAnimate(void)
-{
- Animate = !Animate;
- if (Animate) {
- glutIdleFunc( Idle );
- T0 = glutGet(GLUT_ELAPSED_TIME);
- Frames = 0;
- }
- else {
- glutIdleFunc( NULL );
- }
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry==ANIMATE) {
- ToggleAnimate();
- }
- else if (entry==DO_SPEC_TEXTURE) {
- DoSpecTexture = !DoSpecTexture;
- }
- else if (entry==OBJECT) {
- if (Object == TeapotObj)
- Object = CylinderObj;
- else
- Object = TeapotObj;
- }
- else if (entry==QUIT) {
- exit(0);
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 's':
- Shininess--;
- if (Shininess < 0.0)
- Shininess = 0.0;
- glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
- printf("Shininess = %g\n", Shininess);
- break;
- case 'S':
- Shininess++;
- if (Shininess > 128.0)
- Shininess = 128.0;
- glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
- printf("Shininess = %g\n", Shininess);
- break;
- case ' ':
- ToggleAnimate();
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLboolean convolve = GL_FALSE;
- int i;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
- else if (strcmp(argv[i], "-c")==0) {
- convolve = GL_TRUE;
- }
- }
-
-
- /* Cylinder object */
- {
- static GLfloat height = 100.0;
- static GLfloat radius = 40.0;
- static GLint slices = 24; /* pie slices around Z axis */
- static GLint stacks = 10; /* subdivisions along length of cylinder */
- static GLint rings = 4; /* rings in the end disks */
- GLUquadricObj *q = gluNewQuadric();
- assert(q);
- gluQuadricTexture(q, GL_TRUE);
-
- CylinderObj = glGenLists(1);
- glNewList(CylinderObj, GL_COMPILE);
-
- glPushMatrix();
- glTranslatef(0.0, 0.0, -0.5 * height);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- /*glScalef(8.0, 4.0, 2.0);*/
- glMatrixMode(GL_MODELVIEW);
-
- /* cylinder */
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- gluCylinder(q, radius, radius, height, slices, stacks);
-
- /* end cap */
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glScalef(3.0, 3.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-
- glTranslatef(0.0, 0.0, height);
- gluDisk(q, 0.0, radius, slices, rings);
-
- /* other end cap */
- glTranslatef(0.0, 0.0, -height);
- gluQuadricOrientation(q, GLU_INSIDE);
- gluDisk(q, 0.0, radius, slices, rings);
-
- glPopMatrix();
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
-
- glEndList();
- gluDeleteQuadric(q);
- }
-
- /* Teapot */
- {
- TeapotObj = glGenLists(1);
- glNewList(TeapotObj, GL_COMPILE);
-
- glFrontFace(GL_CW);
- glutSolidTeapot(40.0);
- glFrontFace(GL_CCW);
-
- glEndList();
- }
-
- /* show cylinder by default */
- Object = CylinderObj;
-
-
- /* lighting */
- glEnable(GL_LIGHTING);
- {
- GLfloat pos[4] = { 3, 3, 3, 1 };
- glLightfv(GL_LIGHT0, GL_AMBIENT, Black);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
- glLightfv(GL_LIGHT0, GL_SPECULAR, White);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_LIGHT0);
- glMaterialfv(GL_FRONT, GL_AMBIENT, Black);
- glMaterialf(GL_FRONT, GL_SHININESS, Shininess);
- glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
- }
-
- /* Base texture */
- glGenTextures(1, &BaseTexture);
- glBindTexture(GL_TEXTURE_2D, BaseTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- if (!LoadRGBMipmaps(BASE_TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n", BASE_TEXTURE_FILE);
- exit(1);
- }
-
- /* Specular texture */
- glGenTextures(1, &SpecularTexture);
- glBindTexture(GL_TEXTURE_2D, SpecularTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- if (convolve) {
- /* use convolution to blur the texture to simulate a dull finish
- * on the object.
- */
- GLubyte *img;
- GLenum format;
- GLint w, h;
- GLfloat filter[FILTER_SIZE][FILTER_SIZE][4];
-
- for (h = 0; h < FILTER_SIZE; h++) {
- for (w = 0; w < FILTER_SIZE; w++) {
- const GLfloat k = 1.0 / (FILTER_SIZE * FILTER_SIZE);
- filter[h][w][0] = k;
- filter[h][w][1] = k;
- filter[h][w][2] = k;
- filter[h][w][3] = k;
- }
- }
-
- glEnable(GL_CONVOLUTION_2D);
- glConvolutionParameteri(GL_CONVOLUTION_2D,
- GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER);
- glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGBA,
- FILTER_SIZE, FILTER_SIZE,
- GL_RGBA, GL_FLOAT, filter);
-
- img = LoadRGBImage(SPECULAR_TEXTURE_FILE, &w, &h, &format);
- if (!img) {
- printf("Error: couldn't load texture image file %s\n",
- SPECULAR_TEXTURE_FILE);
- exit(1);
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0,
- format, GL_UNSIGNED_BYTE, img);
- free(img);
- }
- else {
- /* regular path */
- if (!LoadRGBMipmaps(SPECULAR_TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image file %s\n",
- SPECULAR_TEXTURE_FILE);
- exit(1);
- }
- }
-
- /* misc */
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
-
- glPolygonOffset( -1, -1 );
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 500, 500 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Toggle Highlight", DO_SPEC_TEXTURE);
- glutAddMenuEntry("Toggle Object", OBJECT);
- glutAddMenuEntry("Toggle Animate", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c
deleted file mode 100644
index be9539010..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/gltestperf.c
+++ /dev/null
@@ -1,580 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-
-typedef struct
-{
- char *name;
- char *unit;
- void (*init) (void);
- int (*run) (int, int);
- int type;
- int numsize;
- int size[10];
-}
-benchmark;
-
-static int frontbuffer = 1;
-
-/***************************************************************************/
-
-static void
-init_test01(void)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_FLAT);
- glDisable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f(1.0, 0.0, 0.0);
-}
-
-static int
-test01(int size, int num)
-{
- int x, y;
-
- glBegin(GL_POINTS);
- for (y = 0; y < num; y++)
- for (x = 0; x < 480; x++)
- glVertex2i(x, x);
- glEnd();
-
- return 480 * num;
-}
-
-/***************************************************************************/
-
-static void
-init_test02(void)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-static int
-test02(int size, int num)
-{
- int x, y;
-
- glBegin(GL_LINES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x++) {
- glColor3f(0.0, 1.0, y / (float) num);
- glVertex2i(0, size - 1);
- glColor3f(1.0, 0.0, x / (float) size);
- glVertex2i(x, x);
- }
- glEnd();
-
- return num * size;
-}
-
-/***************************************************************************/
-
-static void
-init_test03(void)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-static int
-test03(int size, int num)
-{
- int x, y, z;
-
- glBegin(GL_TRIANGLES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x += 5) {
- z = num * size - (y * size + x);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3i(0, x, z);
-
- glColor3f(1.0, 0.0, x / (float) size);
- glVertex3i(size - 1 - x, 0, z);
-
- glColor3f(1.0, x / (float) size, 0.0);
- glVertex3i(x, size - 1 - x, z);
- }
- glEnd();
-
- return size * num / 5;
-}
-
-/***************************************************************************/
-
-static void
-init_test04(void)
-{
- int x, y;
- GLubyte tex[128 * 128 * 3];
- GLenum gluerr;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, 1.0, -1000.0 * 480.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- for (y = 0; y < 128; y++)
- for (x = 0; x < 128; x++) {
- tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 2] = x;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
- fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-static int
-test04(int size, int num)
-{
- int x, y, z;
-
- glBegin(GL_TRIANGLES);
- for (y = 0; y < num; y++)
- for (x = 0; x < size; x += 5) {
- z = num * size - (y * size + x);
- glTexCoord2f(1.0, 1.0);
- glColor3f(1.0, 0.0, 0.0);
- glVertex3i(0, x, z);
-
- glTexCoord2f(0.0, 1.0);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3i(size - 1 - x, 0, z);
-
- glTexCoord2f(1.0, 0.0);
- glColor3f(0.0, 0.0, 1.0);
- glVertex3i(x, size - 1 - x, z);
- }
- glEnd();
-
- return num * size / 5;
-}
-
-/***************************************************************************/
-
-static void
-init_test05(void)
-{
- int x, y;
- GLubyte tex[128 * 128 * 3];
- GLenum gluerr;
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- for (y = 0; y < 128; y++)
- for (x = 0; x < 128; x++) {
- tex[(x + y * 128) * 3 + 0] = ((x % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 1] = ((y % (128 / 4)) < (128 / 8)) ? 255 : 0;
- tex[(x + y * 128) * 3 + 2] = x;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 128, 128, GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *) (&tex[0])))) {
- fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
-
- glDepthFunc(GL_ALWAYS);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-static int
-test05(int size, int num)
-{
- int y;
- float v0[3], v1[3], v2[3], v3[3];
- float cv0[3], cv1[3], cv2[3], cv3[3];
- float tv0[3], tv1[3], tv2[3], tv3[3];
-
- v0[0] = 320 - size / 2;
- v0[1] = 240 - size / 2;
- v0[2] = 0.0;
- v1[0] = 320 + size / 2;
- v1[1] = 240 - size / 2;
- v1[2] = 0.0;
- v2[0] = 320 - size / 2;
- v2[1] = 240 + size / 2;
- v2[2] = 0.0;
- v3[0] = 320 + size / 2;
- v3[1] = 240 + size / 2;
- v3[2] = 0.0;
- cv0[0] = 1.0;
- cv0[1] = 0.0;
- cv0[2] = 0.0;
- cv1[0] = 1.0;
- cv1[1] = 1.0;
- cv1[2] = 0.0;
- cv2[0] = 1.0;
- cv2[1] = 0.0;
- cv2[2] = 1.0;
- cv3[0] = 1.0;
- cv3[1] = 1.0;
- cv3[2] = 1.0;
- tv0[0] = 0.0;
- tv0[1] = 0.0;
- tv0[2] = 0.0;
- tv1[0] = 1.0;
- tv1[1] = 0.0;
- tv1[2] = 0.0;
- tv2[0] = 0.0;
- tv2[1] = 1.0;
- tv2[2] = 0.0;
- tv3[0] = 1.0;
- tv3[1] = 1.0;
- tv3[2] = 0.0;
-
- glBegin(GL_TRIANGLE_STRIP);
- for (y = 0; y < num; y++) {
- glColor3fv(cv0);
- glTexCoord2fv(tv0);
- glVertex3fv(v0);
-
- glColor3fv(cv1);
- glTexCoord2fv(tv1);
- glVertex3fv(v1);
-
- glColor3fv(cv2);
- glTexCoord2fv(tv2);
- glVertex3fv(v2);
-
- glColor3fv(cv3);
- glTexCoord2fv(tv3);
- glVertex3fv(v3);
- }
- glEnd();
-
- return 4 * num - 2;
-}
-
-/***************************************************************************/
-
-static void
-init_test06(void)
-{
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluOrtho2D(-0.5, 639.5, -0.5, 479.5);
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- glClearColor(0.0, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-static int
-test06(int size, int num)
-{
- int y;
-
- for (y = 0; y < num; y++) {
- glClearColor(y / (float) num, 0.1, 1.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- }
-
- return num;
-}
-
-/***************************************************************************/
-
-#define BMARKS_TIME 5.0
-
-#define NUM_BMARKS 6
-
-/* 554 ~= sqrt(640*480) */
-
-static benchmark bmarks[NUM_BMARKS] = {
- {"Simple Points", "Pnts", init_test01, test01, 0, 0,
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}},
- {"Smooth Lines", "Lins", init_test02, test02, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Triangles", "Tris", init_test03, test03, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Tex Blend Triangles", "Tris", init_test04, test04, 1, 5,
- {480, 250, 100, 50, 25, 0, 0, 0, 0, 0}},
- {"ZSmooth Tex Blend TMesh Triangles", "Tris", init_test05, test05, 2, 8,
- {400, 250, 100, 50, 25, 10, 5, 2, 0, 0}},
- {"Color/Depth Buffer Clears", "Clrs", init_test06, test06, 3, 0,
- {554, 0, 0, 0, 0, 0, 0, 0, 0, 0}}
-};
-
-/***************************************************************************/
-
-static void
-dotest0param(benchmark * bmark)
-{
- float stime, etime, dtime, tottime, maxtime, mintime;
- int num, numelem, calibnum, j;
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
-
- dtime = 0.0;
- calibnum = 0;
- while (dtime < 2.0) {
- bmark->run(0, 1);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
- dtime = (etime - stime) / 1000.0;
- calibnum++;
- }
- glPopAttrib();
-
- fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
- calibnum, dtime);
-
- num = (int) ((BMARKS_TIME / dtime) * calibnum);
-
- if (num < 1)
- num = 1;
-
- fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
-
- mintime = HUGE_VAL;
- maxtime = -HUGE_VAL;
-
- for (tottime = 0.0, j = 0; j < 5; j++) {
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
- numelem = bmark->run(0, num);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
-
- glPopAttrib();
-
- dtime = (etime - stime) / 1000.0;
- tottime += dtime;
-
- fprintf(stderr, "Elapsed time for run %d: %f\n", j, dtime);
-
- if (dtime < mintime)
- mintime = dtime;
- if (dtime > maxtime)
- maxtime = dtime;
- }
-
- tottime -= mintime + maxtime;
-
- fprintf(stdout, "%s\n%f %s/sec", bmark->name, numelem / (tottime / 3.0),
- bmark->unit);
-
- if (bmark->type == 3)
- fprintf(stdout, ", MPixel Fill/sec: %f\n\n",
- (numelem * bmark->size[0] * (float) bmark->size[0]) /
- (1000000.0 * tottime / 3.0));
- else
- fprintf(stdout, "\n\n");
-}
-
-/***************************************************************************/
-
-static void
-dotest1param(benchmark * bmark)
-{
- float stime, etime, dtime, tottime, maxtime, mintime;
- int num, numelem, calibnum, j, k;
-
- fprintf(stdout, "%s\n", bmark->name);
-
- for (j = 0; j < bmark->numsize; j++) {
- fprintf(stderr, "Current size: %d\n", bmark->size[j]);
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
-
- dtime = 0.0;
- calibnum = 0;
- while (dtime < 2.0) {
- bmark->run(bmark->size[j], 1);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
- dtime = (etime - stime) / 1000.0;
- calibnum++;
- }
- glPopAttrib();
-
- fprintf(stderr, "Elapsed time for the calibration test (%d): %f\n",
- calibnum, dtime);
-
- num = (int) ((BMARKS_TIME / dtime) * calibnum);
-
- if (num < 1)
- num = 1;
-
- fprintf(stderr, "Selected number of benchmark iterations: %d\n", num);
-
- mintime = HUGE_VAL;
- maxtime = -HUGE_VAL;
-
- for (numelem = 1, tottime = 0.0, k = 0; k < 5; k++) {
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- bmark->init();
-
- stime = glutGet(GLUT_ELAPSED_TIME);
- numelem = bmark->run(bmark->size[j], num);
- glFinish();
- etime = glutGet(GLUT_ELAPSED_TIME);
-
- glPopAttrib();
-
- dtime = (etime - stime) / 1000.0;
- tottime += dtime;
-
- fprintf(stderr, "Elapsed time for run %d: %f\n", k, dtime);
-
- if (dtime < mintime)
- mintime = dtime;
- if (dtime > maxtime)
- maxtime = dtime;
- }
-
- tottime -= mintime + maxtime;
-
- fprintf(stdout, "SIZE=%03d => %f %s/sec", bmark->size[j],
- numelem / (tottime / 3.0), bmark->unit);
- if (bmark->type == 2)
- fprintf(stdout, ", MPixel Fill/sec: %f\n",
- (numelem * bmark->size[j] * bmark->size[j] / 2) /
- (1000000.0 * tottime / 3.0));
- else
- fprintf(stdout, "\n");
- }
-
- fprintf(stdout, "\n\n");
-}
-
-/***************************************************************************/
-
-static void
-display(void)
-{
- int i;
-
- if (frontbuffer)
- glDrawBuffer(GL_FRONT);
- else
- glDrawBuffer(GL_BACK);
-
- for (i = 0; i < NUM_BMARKS; i++) {
- fprintf(stderr, "Benchmark: %d\n", i);
-
- switch (bmarks[i].type) {
- case 0:
- case 3:
- dotest0param(&bmarks[i]);
- break;
- case 1:
- case 2:
- dotest1param(&bmarks[i]);
- break;
- }
- }
-
- exit(0);
-}
-
-int
-main(int ac, char **av)
-{
- fprintf(stderr, "GLTest v1.0\nWritten by David Bucciarelli\n");
-
- if (ac == 2)
- frontbuffer = 0;
-
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(640, 480);
- glutCreateWindow("OpenGL/Mesa Performances");
- glutDisplayFunc(display);
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c
deleted file mode 100644
index 8bf558238..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/glutfx.c
+++ /dev/null
@@ -1,189 +0,0 @@
-
-/*
- * Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
- * Note: this only works with X since we're using Mesa's GLX "hack" for
- * using Glide.
- *
- * Goals:
- * easy setup and input event handling with GLUT
- * use 3Dfx hardware
- * automatically set MESA environment variables
- * don't lose mouse input focus
- *
- * Brian Paul This file is in the public domain.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-#define WIDTH 640
-#define HEIGHT 480
-
-
-static int Window = 0;
-static int ScreenWidth, ScreenHeight;
-static GLuint Torus = 0;
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-
-
-
-static void Display( void )
-{
- static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
- static GLfloat red[4] = {1.0, 0.2, 0.2, 1.0};
- static GLfloat green[4] = {0.2, 1.0, 0.2, 1.0};
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
- glCallList(Torus);
-
- glRotatef(90.0, 1, 0, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
- glCallList(Torus);
-
- glRotatef(90.0, 0, 1, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green);
- glCallList(Torus);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- float ratio = (float) width / (float) height;
-
- ScreenWidth = width;
- ScreenHeight = height;
-
- /*
- * The 3Dfx driver is limited to 640 x 480 but the X window may be larger.
- * Enforce that here.
- */
- if (width > WIDTH)
- width = WIDTH;
- if (height > HEIGHT)
- height = HEIGHT;
-
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -ratio, ratio, -1.0, 1.0, 5.0, 30.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -20.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- glutDestroyWindow(Window);
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- case GLUT_KEY_LEFT:
- break;
- case GLUT_KEY_RIGHT:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void MouseMove( int x, int y )
-{
- Xrot = y - ScreenWidth / 2;
- Yrot = x - ScreenHeight / 2;
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- Torus = glGenLists(1);
- glNewList(Torus, GL_COMPILE);
- glutSolidTorus(0.5, 2.0, 10, 20);
- glEndList();
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-}
-
-
-int main( int argc, char *argv[] )
-{
-#ifndef _WIN32
- printf("NOTE: if you've got 3Dfx VooDoo hardware you must run this");
- printf(" program as root.\n\n");
- printf("Move the mouse. Press ESC to exit.\n\n");
-#endif
-
- /* Tell Mesa GLX to use 3Dfx driver in fullscreen mode. */
- putenv("MESA_GLX_FX=fullscreen");
-
- /* Disable 3Dfx Glide splash screen */
- putenv("FX_GLIDE_NO_SPLASH=");
-
- /* Give an initial size and position so user doesn't have to place window */
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit( &argc, argv );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- Window = glutCreateWindow(argv[0]);
- if (!Window) {
- printf("Error, couldn't open window\n");
- exit(1);
- }
-
- /*
- * Want the X window to fill the screen so that we don't have to
- * worry about losing the mouse input focus.
- * Note that we won't actually see the X window since we never draw
- * to it, hence, the original X screen's contents aren't disturbed.
- */
- glutFullScreen();
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutPassiveMotionFunc( MouseMove );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/ipers.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/ipers.c
deleted file mode 100644
index 6e153c04e..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/ipers.c
+++ /dev/null
@@ -1,712 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-
-#if defined (WIN32)|| defined(_WIN32)
-#include <windows.h>
-#include <mmsystem.h>
-#endif
-
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-static int WIDTH = 640;
-static int HEIGHT = 480;
-
-static GLint T0;
-static GLint Frames;
-
-#define MAX_LOD 9
-
-#define TEX_SKY_WIDTH 256
-#define TEX_SKY_HEIGHT TEX_SKY_WIDTH
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-#define FROM_NONE 0
-#define FROM_DOWN 1
-#define FROM_UP 2
-#define FROM_LEFT 3
-#define FROM_RIGHT 4
-#define FROM_FRONT 5
-#define FROM_BACK 6
-
-static int win = 0;
-
-static float obs[3] = { 3.8, 0.0, 0.0 };
-static float dir[3];
-static float v = 0.0;
-static float alpha = -90.0;
-static float beta = 90.0;
-
-static int fog = 1;
-static int bfcull = 1;
-static int usetex = 1;
-static int help = 1;
-static int poutline = 0;
-static int normext = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-static int LODbias = 3;
-static int maxdepth = MAX_LOD;
-
-static unsigned int totpoly = 0;
-
-static GLuint t1id, t2id;
-static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD];
-
-static void
-initlight(void)
-{
- GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 };
- static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 };
-
- glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
- glLightfv(GL_LIGHT0, GL_SPECULAR, lspec);
-
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec);
-}
-
-static void
-initdlists(void)
-{
- static int slicetable[MAX_LOD][2] = {
- {21, 10},
- {18, 9},
- {15, 8},
- {12, 7},
- {9, 6},
- {7, 5},
- {5, 4},
- {4, 3},
- {3, 2}
- };
- GLUquadricObj *obj;
- int i, xslices, yslices;
-
- obj = gluNewQuadric();
-
- skydlist = glGenLists(1);
- glNewList(skydlist, GL_COMPILE);
- glBindTexture(GL_TEXTURE_2D, t2id);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glColor3f(1.0f, 1.0f, 1.0f);
-
- gluQuadricDrawStyle(obj, GLU_FILL);
- gluQuadricNormals(obj, GLU_NONE);
- gluQuadricTexture(obj, GL_TRUE);
- gluQuadricOrientation(obj, GLU_INSIDE);
- gluSphere(obj, 40.0f, 18, 9);
-
- glEndList();
-
- for (i = 0; i < MAX_LOD; i++) {
- LODdlist[i] = glGenLists(1);
- glNewList(LODdlist[i], GL_COMPILE);
-
- gluQuadricDrawStyle(obj, GLU_FILL);
- gluQuadricNormals(obj, GLU_SMOOTH);
- gluQuadricTexture(obj, GL_TRUE);
- gluQuadricOrientation(obj, GLU_OUTSIDE);
- xslices = slicetable[i][0];
- yslices = slicetable[i][1];
- gluSphere(obj, 1.0f, xslices, yslices);
- LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1);
-
- glEndList();
- }
-}
-
-static void
-inittextures(void)
-{
- GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3];
- GLuint x, y;
- GLfloat fact;
- GLenum gluerr;
-
- /* Brick */
-
- glGenTextures(1, &t1id);
- glBindTexture(GL_TEXTURE_2D, t1id);
-
- if (!LoadRGBMipmaps("../images/bw.rgb", 3)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- /* Sky */
-
- glGenTextures(1, &t2id);
- glBindTexture(GL_TEXTURE_2D, t2id);
-
- for (y = 0; y < TEX_SKY_HEIGHT; y++)
- for (x = 0; x < TEX_SKY_WIDTH; x++)
- if (y < TEX_SKY_HEIGHT / 2) {
- fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2);
- tsky[y][x][0] =
- (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact)));
- tsky[y][x][1] =
- (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact)));
- tsky[y][x][2] = 255;
- }
- else {
- tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0];
- tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1];
- tsky[y][x][2] = 255;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (
- (gluerr =
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
- fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-}
-
-static void
-calcposobs(void)
-{
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[2] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- obs[0] += v * dir[0];
- obs[1] += v * dir[1];
- obs[2] += v * dir[2];
-}
-
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_LEFT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha += 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v += 0.01;
- break;
- case 'z':
- v -= 0.01;
- break;
-
-#ifdef XMESA
- case ' ':
- fullscreen = (!fullscreen);
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- break;
-#endif
-
- case '+':
- LODbias--;
- break;
- case '-':
- LODbias++;
- break;
- case 'j':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
- case 't':
- usetex = (!usetex);
- break;
- case 'n':
- normext = (!normext);
- break;
- case 'b':
- if (bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull = 0;
- }
- else {
- glEnable(GL_CULL_FACE);
- bfcull = 1;
- }
- break;
- case 'p':
- if (poutline) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- poutline = 0;
- usetex = 1;
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- poutline = 1;
- usetex = 0;
- }
- break;
- }
-}
-
-static void
-reshape(int w, int h)
-{
- WIDTH = w;
- HEIGHT = h;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(90.0, w / (float) h, 0.8, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glViewport(0, 0, w, h);
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-printhelp(void)
-{
- glEnable(GL_BLEND);
- glColor4f(0.5, 0.5, 0.5, 0.5);
- glRecti(40, 40, 600, 440);
- glDisable(GL_BLEND);
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
- glRasterPos2i(60, 360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
- glRasterPos2i(60, 300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
- glRasterPos2i(60, 240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
- glRasterPos2i(60, 180);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame");
- glRasterPos2i(60, 150);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "n - Toggle GL_EXT_rescale_normal extension");
- glRasterPos2i(60, 120);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "+/- - Increase/decrease the Object maximum LOD");
-
- glRasterPos2i(60, 90);
- if (joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "(No Joystick control available)");
-}
-
-static void
-dojoy(void)
-{
-#ifdef _WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha -=
- 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.01;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.01;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-drawipers(int depth, int from)
-{
- int lod;
-
- if (depth == maxdepth)
- return;
-
- lod = depth + LODbias;
- if (lod < 0)
- lod = 0;
- if (lod >= MAX_LOD)
- return;
-
- switch (from) {
- case FROM_NONE:
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_LEFT);
- drawipers(depth, FROM_RIGHT);
- break;
- case FROM_FRONT:
- glPushMatrix();
- glTranslatef(0.0f, -1.5f, 0.0f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_LEFT);
- drawipers(depth, FROM_RIGHT);
- glPopMatrix();
- break;
- case FROM_BACK:
- glPushMatrix();
- glTranslatef(0.0f, 1.5f, 0.0f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_LEFT);
- drawipers(depth, FROM_RIGHT);
- glPopMatrix();
- break;
- case FROM_LEFT:
- glPushMatrix();
- glTranslatef(-1.5f, 0.0f, 0.0f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_LEFT);
- glPopMatrix();
- break;
- case FROM_RIGHT:
- glPushMatrix();
- glTranslatef(1.5f, 0.0f, 0.0f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_RIGHT);
- glPopMatrix();
- break;
- case FROM_DOWN:
- glPushMatrix();
- glTranslatef(0.0f, 0.0f, 1.5f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_DOWN);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_LEFT);
- drawipers(depth, FROM_RIGHT);
- glPopMatrix();
- break;
- case FROM_UP:
- glPushMatrix();
- glTranslatef(0.0f, 0.0f, -1.5f);
- glScalef(0.5f, 0.5f, 0.5f);
-
- glCallList(LODdlist[lod]);
-
- depth++;
- drawipers(depth, FROM_UP);
- drawipers(depth, FROM_FRONT);
- drawipers(depth, FROM_BACK);
- drawipers(depth, FROM_LEFT);
- drawipers(depth, FROM_RIGHT);
- glPopMatrix();
- break;
- }
-
- totpoly += LODnumpoly[lod];
-}
-
-static void
-draw(void)
-{
- static char frbuf[80] = "";
- static GLfloat alpha = 0.0f;
- static GLfloat beta = 0.0f;
- static float fr = 0.0;
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- dojoy();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- if (usetex)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
-
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 0.0, 1.0);
-
- /* Scene */
- glEnable(GL_DEPTH_TEST);
-
- glShadeModel(GL_SMOOTH);
- glBindTexture(GL_TEXTURE_2D, t1id);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glColor3f(1.0f, 1.0f, 1.0f);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHTING);
-
- if (normext)
- glEnable(GL_RESCALE_NORMAL_EXT);
- else
- glEnable(GL_NORMALIZE);
-
- glPushMatrix();
- glRotatef(alpha, 0.0f, 0.0f, 1.0f);
- glRotatef(beta, 1.0f, 0.0f, 0.0f);
- totpoly = 0;
- drawipers(0, FROM_NONE);
- glPopMatrix();
-
- alpha += 4.f * dt;
- beta += 2.4f * dt;
-
- glDisable(GL_LIGHTING);
- glDisable(GL_LIGHT0);
- glShadeModel(GL_FLAT);
-
- if (normext)
- glDisable(GL_RESCALE_NORMAL_EXT);
- else
- glDisable(GL_NORMALIZE);
-
- glCallList(skydlist);
-
- glPopMatrix();
-
- /* Help Screen */
-
- sprintf(frbuf,
- "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f",
- fr, LODbias, totpoly, totpoly * fr);
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_FOG);
- glShadeModel(GL_FLAT);
- glDisable(GL_DEPTH_TEST);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(350, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "IperS V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if (help)
- printhelp();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- fr = Frames / seconds;
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-int
-main(int ac, char **av)
-{
- float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
-
- fprintf(stderr,
- "IperS V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- if (!(win = glutCreateWindow("IperS"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- exit(-1);
- }
-
- reshape(WIDTH, HEIGHT);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glFogf(GL_FOG_DENSITY, 0.006);
-
- glHint(GL_FOG_HINT, GL_NICEST);
-
- inittextures();
- initdlists();
- initlight();
-
- glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
- glClear(GL_COLOR_BUFFER_BIT);
-
- calcposobs();
-
- glutReshapeFunc(reshape);
- glutDisplayFunc(draw);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(draw);
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.c
deleted file mode 100644
index 0710bc604..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.c
+++ /dev/null
@@ -1,1125 +0,0 @@
-
-/*
- * Display an isosurface of 3-D wind speed volume.
- *
- * Command line options:
- * -info print GL implementation information
- *
- * Brian Paul This file in public domain.
- */
-
-
-/* Keys:
- * =====
- *
- * - Arrow keys to rotate
- * - 's' toggles smooth shading
- * - 'l' toggles lighting
- * - 'f' toggles fog
- * - 'I' and 'i' zoom in and out
- * - 'c' toggles a user clip plane
- * - 'm' toggles colorful materials in GL_TRIANGLES modes.
- * - '+' and '-' move the user clip plane
- *
- * Other options are available via the popup menu.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#ifdef _WIN32
-#include <windows.h>
-#undef CLIP_MASK
-#endif
-#define GL_GLEXT_PROTOTYPES
-#include "GL/glut.h"
-
-#include "readtex.h"
-#define TEXTURE_FILE "../images/reflect.rgb"
-
-#define LIT 0x00000001
-#define UNLIT 0x00000002
-#define REFLECT 0x00000004
-#define POINT_FILTER 0x00000008
-#define LINEAR_FILTER 0x00000010
-#define GLVERTEX 0x00000020
-#define DRAW_ELTS 0x00000040
-#define DRAW_ARRAYS 0x00000080
-#define ARRAY_ELT 0x00000100
-#define LOCKED 0x00000200
-#define UNLOCKED 0x00000400
-#define IMMEDIATE 0x00000800
-#define DISPLAYLIST 0x00001000
-#define SHADE_SMOOTH 0x00002000
-#define SHADE_FLAT 0x00004000
-#define TRIANGLES 0x00008000
-#define STRIPS 0x00010000
-#define POINTS 0x00020000
-#define USER_CLIP 0x00040000
-#define NO_USER_CLIP 0x00080000
-#define MATERIALS 0x00100000
-#define NO_MATERIALS 0x00200000
-#define FOG 0x00400000
-#define NO_FOG 0x00800000
-#define QUIT 0x01000000
-#define GLINFO 0x02000000
-#define STIPPLE 0x04000000
-#define NO_STIPPLE 0x08000000
-#define POLYGON_FILL 0x10000000
-#define POLYGON_LINE 0x20000000
-
-#define LIGHT_MASK (LIT|UNLIT|REFLECT)
-#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
-#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
-#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
-#define LOCK_MASK (LOCKED|UNLOCKED)
-#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
-#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
-#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
-#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
-#define FOG_MASK (FOG|NO_FOG)
-#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
-#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE)
-
-#define MAXVERTS 10000
-static GLint maxverts = MAXVERTS;
-static float data[MAXVERTS][6];
-static float compressed_data[MAXVERTS][6];
-static float expanded_data[MAXVERTS*3][6];
-static GLuint indices[MAXVERTS];
-static GLuint tri_indices[MAXVERTS*3];
-static GLuint strip_indices[MAXVERTS];
-static GLfloat col[100][4];
-static GLint numverts, num_tri_verts, numuniq;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLfloat dist;
-static GLint state, allowed = ~0;
-static GLboolean doubleBuffer = GL_TRUE;
-static GLdouble plane[4];
-static GLuint surf1, dlist_state;
-
-static GLboolean PrintInfo = GL_FALSE;
-
-
-static GLubyte halftone[] = {
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts<maxverts) {
- fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- fclose(f);
-}
-
-
-
-static void print_flags( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg, flags,
- (flags & GLVERTEX) ? "glVertex, " : "",
- (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
- (flags & DRAW_ELTS) ? "glDrawElements, " : "",
- (flags & ARRAY_ELT) ? "glArrayElement, " : "",
- (flags & LOCKED) ? "locked arrays, " : "",
- (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
- (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
- (flags & POINTS) ? "GL_POINTS, " : "",
- (flags & DISPLAYLIST) ? "as a displaylist, " : "",
- (flags & LIT) ? "lit, " : "",
- (flags & UNLIT) ? "unlit, " : "",
- (flags & REFLECT) ? "reflect, " : "",
- (flags & SHADE_FLAT) ? "flat-shaded, " : "",
- (flags & USER_CLIP) ? "user_clip, " : "",
- (flags & MATERIALS) ? "materials, " : "",
- (flags & FOG) ? "fog, " : "",
- (flags & STIPPLE) ? "stipple, " : "",
- (flags & POLYGON_LINE) ? "polygon mode line, " : "");
-}
-
-
-
-struct data_idx {
- float *data;
- int idx;
- int uniq_idx;
-};
-
-
-#define COMPARE_FUNC( AXIS ) \
-static int compare_axis_##AXIS( const void *a, const void *b ) \
-{ \
- float t = ( (*(struct data_idx *)a).data[AXIS] - \
- (*(struct data_idx *)b).data[AXIS] ); \
- \
- if (t < 0) return -1; \
- if (t > 0) return 1; \
- return 0; \
-}
-
-COMPARE_FUNC(0)
-COMPARE_FUNC(1)
-COMPARE_FUNC(2)
-COMPARE_FUNC(3)
-COMPARE_FUNC(4)
-COMPARE_FUNC(5)
-COMPARE_FUNC(6)
-
-int (*(compare[7]))( const void *a, const void *b ) =
-{
- compare_axis_0,
- compare_axis_1,
- compare_axis_2,
- compare_axis_3,
- compare_axis_4,
- compare_axis_5,
- compare_axis_6,
-};
-
-
-#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
-
-static int sort_axis( int axis,
- int vec_size,
- int vec_stride,
- struct data_idx *indices,
- int start,
- int finish,
- float *out,
- int uniq,
- const float fudge )
-{
- int i;
-
- if (finish-start > 2)
- {
- qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
- }
- else if (indices[start].data[axis] > indices[start+1].data[axis])
- {
- struct data_idx tmp = indices[start];
- indices[start] = indices[start+1];
- indices[start+1] = tmp;
- }
-
- if (axis == vec_size-1) {
- for (i = start ; i < finish ; ) {
- float max = indices[i].data[axis] + fudge;
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int j;
-
- for (j = 0 ; j < vec_size ; j++)
- dest[j] = indices[i].data[j];
-
- for ( ; i < finish && max >= indices[i].data[axis]; i++)
- indices[i].uniq_idx = uniq;
-
- uniq++;
- }
- } else {
- for (i = start ; i < finish ; ) {
- int j = i + 1;
- float max = indices[i].data[axis] + fudge;
- while (j < finish && max >= indices[j].data[axis]) j++;
- if (j == i+1) {
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int k;
-
- indices[i].uniq_idx = uniq;
-
- for (k = 0 ; k < vec_size ; k++)
- dest[k] = indices[i].data[k];
-
- uniq++;
- } else {
- uniq = sort_axis( axis+1, vec_size, vec_stride,
- indices, i, j, out, uniq, fudge );
- }
- i = j;
- }
- }
-
- return uniq;
-}
-
-
-static void extract_indices1( const struct data_idx *in, unsigned int *out,
- int n )
-{
- int i;
- for ( i = 0 ; i < n ; i++ ) {
- out[in[i].idx] = in[i].uniq_idx;
- }
-}
-
-
-static void compactify_arrays(void)
-{
- int i;
- struct data_idx *ind;
-
- ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
-
- for (i = 0 ; i < numverts ; i++) {
- ind[i].idx = i;
- ind[i].data = data[i];
- }
-
- numuniq = sort_axis(0,
- sizeof(compressed_data[0])/sizeof(float),
- sizeof(compressed_data[0]),
- ind,
- 0,
- numverts,
- (float *)compressed_data,
- 0,
- 1e-6);
-
- printf("Nr unique vertex/normal pairs: %d\n", numuniq);
-
- extract_indices1( ind, indices, numverts );
- free( ind );
-}
-
-static void expand_arrays(void)
-{
- int i;
- int parity = 0;
- for (i = 2 ; i < numverts ; i++, parity ^= 1) {
- int v0 = i-2+parity;
- int v1 = i-1-parity;
- int v2 = i;
- memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
- }
-}
-
-static float myrand( float max )
-{
- return max*rand()/(RAND_MAX+1.0);
-}
-
-
-static void make_tri_indices( void )
-{
- unsigned int *v = tri_indices;
- unsigned int parity = 0;
- int i, j;
-
- for (j=2;j<numverts;j++,parity^=1) {
- if (parity) {
- *v++ = indices[j-1];
- *v++ = indices[j-2];
- *v++ = indices[j];
- } else {
- *v++ = indices[j-2];
- *v++ = indices[j-1];
- *v++ = indices[j];
- }
- }
-
- num_tri_verts = v - tri_indices;
- printf("num_tri_verts: %d\n", num_tri_verts);
-
- for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
- col[j][3] = 1;
- col[j][2] = myrand(1);
- col[j][1] = myrand(1);
- col[j][0] = myrand(1);
- }
-
- for (i = 0; i < numverts ; i++)
- strip_indices[i] = i;
-}
-
-#define MIN(x,y) (x < y) ? x : y
-
-static void draw_surface( unsigned int with_state )
-{
- GLint i, j;
-
- if (with_state & DISPLAYLIST) {
- if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
- dlist_state) {
- /*
- */
- fprintf(stderr, "rebuilding displaylist\n");
-
- if (dlist_state)
- glDeleteLists( surf1, 1 );
-
- dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
- MATERIAL_MASK);
- surf1 = glGenLists(1);
- glNewList(surf1, GL_COMPILE);
- draw_surface( dlist_state );
- glEndList();
- }
-
- glCallList( surf1 );
- return;
- }
-
- switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
-#ifdef GL_EXT_vertex_array
-
- case (DRAW_ELTS|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
- }
- } else {
- glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
- tri_indices );
- }
- break;
-
- case (DRAW_ARRAYS|TRIANGLES):
- glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
- break;
-
- case (ARRAY_ELT|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++)
- glArrayElement( tri_indices[i+k] );
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++)
- glArrayElement( tri_indices[i] );
-
- glEnd();
- }
- break;
-
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (DRAW_ARRAYS|STRIPS):
- glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
- break;
- case (DRAW_ELTS|STRIPS):
- glDrawElements( GL_TRIANGLE_STRIP, numverts,
- GL_UNSIGNED_INT, strip_indices );
- break;
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( i );
- glEnd();
- break;
-
- case (DRAW_ARRAYS|POINTS):
- glDrawArraysEXT( GL_POINTS, 0, numuniq );
- break;
- case (DRAW_ELTS|POINTS):
- /* can use numuniq with strip_indices as strip_indices[i] == i.
- */
- glDrawElements( GL_POINTS, numuniq,
- GL_UNSIGNED_INT, strip_indices );
- break;
- case (ARRAY_ELT|POINTS):
- /* just emit each unique element once:
- */
- glBegin( GL_POINTS );
- for (i = 0 ; i < numuniq ; i++)
- glArrayElement( i );
- glEnd();
- break;
-#endif
-
- case (GLVERTEX|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++) {
- glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
- glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
- }
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++) {
- glNormal3fv( &compressed_data[tri_indices[i]][3] );
- glVertex3fv( &compressed_data[tri_indices[i]][0] );
- }
- glEnd();
- }
- break;
-
- case (GLVERTEX|POINTS):
- /* Renders all points, but not in strip order... Shouldn't be a
- * problem, but people may be confused as to why points are so
- * much faster in this demo... And why cva doesn't help them...
- */
- glBegin( GL_POINTS );
- for ( i = 0 ; i < numuniq ; i++ ) {
- glNormal3fv( &compressed_data[i][3] );
- glVertex3fv( &compressed_data[i][0] );
- }
- glEnd();
- break;
-
- case (GLVERTEX|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- break;
-
- default:
- fprintf(stderr, "unimplemented mode %x...\n",
- (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
- break;
- }
-}
-
-
-
-static void Display(void)
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- draw_surface( state );
- glFlush();
- if (doubleBuffer) glutSwapBuffers();
-}
-
-
-/* KW: only do this when necessary, so CVA can re-use results.
- */
-static void set_matrix( void )
-{
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, dist );
- glRotatef( yrot, 0.0, 1.0, 0.0 );
- glRotatef( xrot, 1.0, 0.0, 0.0 );
-}
-
-static void Benchmark( float xdiff, float ydiff )
-{
- int startTime, endTime;
- int draws;
- double seconds, fps, triPerSecond;
-
- printf("Benchmarking...\n");
-
- draws = 0;
- startTime = glutGet(GLUT_ELAPSED_TIME);
- xrot = 0.0;
- do {
- xrot += xdiff;
- yrot += ydiff;
- set_matrix();
- Display();
- draws++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 5000); /* 5 seconds */
-
- /* Results */
- seconds = (double) (endTime - startTime) / 1000.0;
- triPerSecond = (numverts - 2) * draws / seconds;
- fps = draws / seconds;
- printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
-
- glPolygonStipple (halftone);
-}
-
-
-
-#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
-#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
-
-static void ModeMenu(int m)
-{
- m &= allowed;
-
- if (!m) return;
-
- if (m==QUIT)
- exit(0);
-
- if (m==GLINFO) {
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- return;
- }
-
- if (CHANGED(state, m, FILTER_MASK)) {
- UPDATE(state, m, FILTER_MASK);
- if (m & LINEAR_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- if (CHANGED(state, m, LIGHT_MASK)) {
- UPDATE(state, m, LIGHT_MASK);
- if (m & LIT) {
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & UNLIT) {
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & REFLECT) {
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_2D);
- }
- }
-
- if (CHANGED(state, m, SHADE_MASK)) {
- UPDATE(state, m, SHADE_MASK);
- if (m & SHADE_SMOOTH)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- }
-
-
- if (CHANGED(state, m, CLIP_MASK)) {
- UPDATE(state, m, CLIP_MASK);
- if (m & USER_CLIP) {
- glEnable(GL_CLIP_PLANE0);
- } else {
- glDisable(GL_CLIP_PLANE0);
- }
- }
-
- if (CHANGED(state, m, FOG_MASK)) {
- UPDATE(state, m, FOG_MASK);
- if (m & FOG) {
- glEnable(GL_FOG);
- }
- else {
- glDisable(GL_FOG);
- }
- }
-
- if (CHANGED(state, m, STIPPLE_MASK)) {
- UPDATE(state, m, STIPPLE_MASK);
- if (m & STIPPLE) {
- glEnable(GL_POLYGON_STIPPLE);
- }
- else {
- glDisable(GL_POLYGON_STIPPLE);
- }
- }
-
- if (CHANGED(state, m, POLYGON_MASK)) {
- UPDATE(state, m, POLYGON_MASK);
- if (m & POLYGON_FILL) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
- }
-
-#ifdef GL_EXT_vertex_array
- if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
- {
- if (m & (PRIMITIVE_MASK)) {
- UPDATE(state, m, (PRIMITIVE_MASK));
- }
-
- if (m & (RENDER_STYLE_MASK)) {
- UPDATE(state, m, (RENDER_STYLE_MASK));
- }
-
- if (m & LOCK_MASK) {
- UPDATE(state, m, (LOCK_MASK));
- }
-
-
- print_flags("primitive", state & PRIMITIVE_MASK);
- print_flags("render style", state & RENDER_STYLE_MASK);
-
- if ((state & PRIMITIVE_MASK) != STRIPS &&
- ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
- (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
- (state & PRIMITIVE_MASK) == POINTS))
- {
- fprintf(stderr, "enabling small arrays\n");
- /* Rendering any primitive with draw-element/array-element
- * --> Can't do strips here as ordering has been lost in
- * compaction process...
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
- compressed_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
- &compressed_data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
- (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
- fprintf(stderr, "enabling big arrays\n");
- /* Only get here for TRIANGLES and drawarrays
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- expanded_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- &expanded_data[0][3]);
-
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, (numverts-2)*3 );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else {
- fprintf(stderr, "enabling normal arrays\n");
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numverts );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
-
- }
-#endif
-
-
- if (m & DLIST_MASK) {
- UPDATE(state, m, DLIST_MASK);
- }
-
- if (m & MATERIAL_MASK) {
- UPDATE(state, m, MATERIAL_MASK);
- }
-
- print_flags("new flags", state);
-
- glutPostRedisplay();
-}
-
-
-
-static void Init(int argc, char *argv[])
-{
- GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
-
- xrot = 0;
- yrot = 0;
- dist = -6;
- plane[0] = 1.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
- plane[3] = 0.0;
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_VERTEX_ARRAY_EXT );
- glEnable( GL_NORMAL_ARRAY_EXT );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
-
- InitMaterials();
-
- set_matrix();
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
-
- /* Green fog is easy to see */
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogColor);
- glFogf(GL_FOG_DENSITY,0.15);
- glHint(GL_FOG_HINT,GL_DONT_CARE);
-
- {
- static int firsttime = 1;
- if (firsttime) {
- firsttime = 0;
- compactify_arrays();
- expand_arrays();
- make_tri_indices();
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- }
-
- ModeMenu(SHADE_SMOOTH|
- LIT|
- POINT_FILTER|
- NO_USER_CLIP|
- NO_MATERIALS|
- NO_FOG|
- NO_STIPPLE|
- IMMEDIATE|
- STRIPS|
- UNLOCKED|
- GLVERTEX);
-
- if (PrintInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'f':
- ModeMenu((state ^ FOG_MASK) & FOG_MASK);
- break;
- case 's':
- ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
- break;
- case 't':
- ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
- break;
- case 'l':
- ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
- break;
- case 'm':
- ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
- break;
- case 'c':
- ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
- break;
- case 'v':
- ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
- break;
- case 'V':
- ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
- break;
- case 'b':
- Benchmark(5.0, 0);
- break;
- case 'B':
- Benchmark(0, 5.0);
- break;
- case 'i':
- dist += .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case 'I':
- dist -= .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case '-':
- case '_':
- plane[3] += 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case '+':
- case '=':
- plane[3] -= 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case ' ':
- Init(0,0);
- break;
- }
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- set_matrix();
- glutPostRedisplay();
-}
-
-
-
-static GLint Args(int argc, char **argv)
-{
- GLint i;
- GLint mode = 0;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- }
- else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- PrintInfo = GL_TRUE;
- }
- else if (strcmp(argv[i], "-10") == 0) {
- maxverts = 10;
- }
- else if (strcmp(argv[i], "-100") == 0) {
- maxverts = 100;
- }
- else if (strcmp(argv[i], "-1000") == 0) {
- maxverts = 1000;
- }
- else {
- printf("%s (Bad option).\n", argv[i]);
- return QUIT;
- }
- }
-
- return mode;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
- char *extensions;
-
- GLuint arg_mode = Args(argc, argv);
-
- if (arg_mode & QUIT)
- exit(0);
-
- read_surface( "isosurf.dat" );
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
-
- type = GLUT_DEPTH;
- type |= GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
-
- /* Make sure server supports the vertex array extension */
- extensions = (char *) glGetString( GL_EXTENSIONS );
-
- if (!strstr( extensions, "GL_EXT_vertex_array" ))
- {
- printf("Vertex arrays not supported by this renderer\n");
- allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
- }
- else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
- {
- printf("Compiled vertex arrays not supported by this renderer\n");
- allowed &= ~LOCKED;
- }
-
- Init(argc, argv);
- ModeMenu(arg_mode);
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("GL info", GLINFO);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Lit", LIT);
- glutAddMenuEntry("Unlit", UNLIT);
- glutAddMenuEntry("Reflect", REFLECT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Smooth", SHADE_SMOOTH);
- glutAddMenuEntry("Flat", SHADE_FLAT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Fog", FOG);
- glutAddMenuEntry("No Fog", NO_FOG);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Stipple", STIPPLE);
- glutAddMenuEntry("No Stipple", NO_STIPPLE);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
- glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Point Filtered", POINT_FILTER);
- glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
- glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
- glutAddMenuEntry("GL_POINTS", POINTS);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Displaylist", DISPLAYLIST);
- glutAddMenuEntry("Immediate", IMMEDIATE);
- glutAddMenuEntry("", 0);
- if (allowed & LOCKED) {
- glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
- glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
- glutAddMenuEntry("", 0);
- }
- glutAddMenuEntry("glVertex", GLVERTEX);
- if (allowed & DRAW_ARRAYS) {
- glutAddMenuEntry("glDrawElements", DRAW_ELTS);
- glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
- glutAddMenuEntry("glArrayElement", ARRAY_ELT);
- }
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.dat b/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.dat
deleted file mode 100644
index 5cadecdb4..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/isosurf.dat
+++ /dev/null
@@ -1,7179 +0,0 @@
--1.000000 0.050200 0.254800 0.280000 0.504000 0.808000
--1.000000 0.061400 0.243900 0.248000 0.608000 0.744000
--0.973900 0.050200 0.243900 0.312000 0.448000 0.832000
--1.000000 0.100400 0.207000 0.040000 0.608000 0.784000
--0.950000 0.050200 0.232900 0.312000 0.424000 0.840000
--0.950000 0.100400 0.204500 0.176000 0.504000 0.840000
--0.900000 0.050200 0.202100 0.368000 0.256000 0.888000
--0.900000 0.100400 0.184100 0.296000 0.408000 0.856000
--0.865600 0.050200 0.182900 0.480000 0.256000 0.832000
--0.897500 0.100400 0.182900 0.392000 0.408000 0.816000
--0.850000 0.050200 0.170400 0.488000 0.296000 0.816000
--0.850000 0.100400 0.150400 0.488000 0.512000 0.696000
--0.800000 0.050200 0.139800 0.504000 0.392000 0.760000
--0.820700 0.100400 0.121900 0.496000 0.488000 0.704000
--0.800000 0.077200 0.121900 0.512000 0.416000 0.744000
--0.800000 0.100400 0.105500 0.480000 0.456000 0.736000
--0.781300 0.050200 0.121900 0.536000 0.400000 0.736000
--0.750000 0.100400 0.065100 0.488000 0.448000 0.736000
--0.750000 0.050200 0.097600 0.464000 0.408000 0.776000
--0.744800 0.100400 0.060900 0.496000 0.456000 0.728000
--0.700000 0.050200 0.061900 0.536000 0.368000 0.752000
--0.700000 0.051600 0.060900 0.528000 0.416000 0.728000
--0.699000 0.050200 0.060900 0.608000 0.360000 0.696000
--0.700000 0.100400 0.019100 0.504000 0.504000 0.688000
--0.650000 0.050200 0.008200 0.568000 0.384000 0.720000
--0.680200 0.100400 0.000000 0.600000 0.440000 0.656000
--0.650000 0.063100 0.000000 0.592000 0.392000 0.696000
--0.650000 0.100400 -0.043200 0.600000 0.608000 0.496000
--0.641800 0.050200 0.000000 0.616000 0.400000 0.664000
--0.638000 0.100400 -0.060900 0.672000 0.632000 0.368000
--0.600000 0.050200 -0.054100 0.640000 0.448000 0.616000
--0.600000 0.057600 -0.060900 0.728000 0.536000 0.408000
--0.594700 0.050200 -0.060900 0.744000 0.504000 0.416000
--0.600000 0.050200 -0.083400 0.800000 0.528000 -0.248000
--0.573200 0.000000 -0.060900 0.920000 0.296000 -0.248000
--0.600000 0.000000 -0.117700 0.848000 0.200000 -0.488000
--0.554400 -0.050200 -0.060900 0.944000 0.280000 0.128000
--0.600000 -0.008200 -0.121900 0.848000 0.208000 -0.472000
--0.586600 -0.050200 -0.121900 0.872000 0.224000 -0.424000
--0.600000 -0.050200 -0.162700 0.904000 0.232000 -0.344000
--0.578300 -0.100400 -0.121900 0.848000 0.312000 -0.424000
--0.600000 -0.077900 -0.182900 0.856000 0.208000 -0.464000
--0.594100 -0.100400 -0.182900 0.816000 0.296000 -0.480000
--0.600000 -0.100400 -0.193800 0.776000 0.296000 -0.544000
--0.561800 -0.150600 -0.182900 0.544000 0.784000 -0.280000
--0.600000 -0.150600 -0.229400 0.416000 0.744000 -0.512000
--0.550000 -0.155500 -0.182900 0.296000 0.920000 -0.232000
--0.600000 -0.160400 -0.243900 0.432000 0.688000 -0.576000
--0.550000 -0.172700 -0.243900 0.008000 0.856000 -0.512000
--0.600000 -0.200800 -0.299500 0.000000 0.872000 -0.480000
--0.550000 -0.200800 -0.303600 -0.040000 0.880000 -0.464000
--0.600000 -0.203400 -0.304800 0.008000 0.768000 -0.632000
--0.550000 -0.201300 -0.304800 -0.032000 0.864000 -0.488000
--0.600000 -0.251000 -0.360600 -0.120000 0.624000 -0.760000
--0.550000 -0.245600 -0.365800 -0.104000 0.680000 -0.720000
--0.576800 -0.251000 -0.365800 -0.136000 0.624000 -0.760000
--0.550000 -0.251000 -0.371400 -0.120000 0.616000 -0.768000
--0.600000 -0.256300 -0.365800 -0.112000 0.608000 -0.776000
--0.550000 -0.301200 -0.401000 0.000000 0.424000 -0.904000
--0.600000 -0.301200 -0.399100 0.008000 0.480000 -0.872000
--0.550000 -0.349500 -0.426800 0.056000 0.416000 -0.904000
--0.600000 -0.340300 -0.426800 0.032000 0.512000 -0.848000
--0.600000 -0.301200 -0.399100 0.008000 0.480000 -0.872000
--0.650000 -0.337200 -0.426800 0.016000 0.520000 -0.848000
--0.650000 -0.301200 -0.398600 0.000000 0.528000 -0.840000
--0.700000 -0.338200 -0.426800 -0.192000 0.592000 -0.776000
--0.700000 -0.301200 -0.401600 0.016000 0.504000 -0.856000
--0.736800 -0.351500 -0.426800 -0.240000 0.480000 -0.832000
--0.750000 -0.301200 -0.392900 -0.104000 0.352000 -0.928000
--0.750000 -0.351500 -0.422100 -0.312000 0.448000 -0.824000
--0.800000 -0.301200 -0.380800 -0.264000 0.104000 -0.952000
--0.800000 -0.351500 -0.388300 -0.664000 -0.152000 -0.728000
--0.826000 -0.301200 -0.365800 -0.648000 -0.448000 -0.600000
--0.812200 -0.351500 -0.365800 -0.856000 -0.296000 -0.408000
--0.850000 -0.301200 -0.321900 -0.728000 -0.616000 -0.280000
--0.821000 -0.351500 -0.304800 -0.824000 -0.504000 0.232000
--0.850000 -0.306900 -0.304800 -0.768000 -0.624000 0.072000
--0.807300 -0.351500 -0.243900 -0.864000 -0.472000 0.152000
--0.850000 -0.301200 -0.293400 -0.744000 -0.560000 0.336000
--0.834700 -0.301200 -0.243900 -0.840000 -0.504000 0.184000
--0.850000 -0.276800 -0.243900 -0.792000 -0.552000 0.248000
--0.831100 -0.301200 -0.182900 -0.848000 -0.520000 0.016000
--0.850000 -0.271300 -0.182900 -0.816000 -0.568000 0.032000
--0.832400 -0.301200 -0.121900 -0.840000 -0.528000 0.048000
--0.850000 -0.274400 -0.121900 -0.816000 -0.568000 0.008000
--0.826600 -0.301200 -0.060900 -0.824000 -0.544000 0.120000
--0.850000 -0.265600 -0.060900 -0.808000 -0.568000 0.104000
--0.817700 -0.301200 0.000000 -0.808000 -0.560000 0.168000
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diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/lodbias.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/lodbias.c
deleted file mode 100644
index a4db22e26..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/lodbias.c
+++ /dev/null
@@ -1,282 +0,0 @@
-/*
- * GL_EXT_texture_lod_bias demo
- *
- * Thanks to Michael Vance for implementing this extension in Mesa.
- *
- * Brian Paul
- * 20 March 2000
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
-static GLboolean Anim = GL_TRUE;
-static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
-static GLint BiasMin = -400, BiasMax = 400;
-
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-static void Idle( void )
-{
- static int lastTime = 0;
- int time = glutGet(GLUT_ELAPSED_TIME);
- int step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 10)
- return;
-
- step = (time - lastTime) / 10 * BiasStepSign;
- lastTime = time;
-
- Bias += step;
- if (Bias < BiasMin) {
- Bias = BiasMin;
- BiasStepSign = +1;
- }
- else if (Bias > BiasMax) {
- Bias = BiasMax;
- BiasStepSign = -1;
- }
-
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- char str[100];
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(-1, 1, -1, 1, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glDisable(GL_TEXTURE_2D);
- glColor3f(1,1,1);
- glRasterPos3f(-0.9, -0.9, 0.0);
- sprintf(str, "Texture LOD Bias = %4.1f", Bias * 0.01);
- PrintString(str);
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-
- glPushMatrix();
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.01 * Bias);
-
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glTexCoord2f(2, 0); glVertex2f( 1, -1);
- glTexCoord2f(2, 2); glVertex2f( 1, 1);
- glTexCoord2f(0, 2); glVertex2f(-1, 1);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 'b':
- Bias -= 10;
- break;
- case 'B':
- Bias += 10;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- Xrot -= step;
- break;
- case GLUT_KEY_DOWN:
- Xrot += step;
- break;
- case GLUT_KEY_LEFT:
- Yrot -= step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- GLfloat maxBias;
-
- if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
- printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
- exit(1);
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (glutExtensionSupported("GL_SGIS_generate_mipmap")) {
- /* test auto mipmap generation */
- GLint width, height, i;
- GLenum format;
- GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
- if (!image) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
- /* resize to 256 x 256 */
- if (width != 256 || height != 256) {
- GLubyte *newImage = malloc(256 * 256 * 4);
- gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
- 256, 256, GL_UNSIGNED_BYTE, newImage);
- free(image);
- image = newImage;
- }
- printf("Using GL_SGIS_generate_mipmap\n");
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- glTexImage2D(GL_TEXTURE_2D, 0, format, 256, 256, 0,
- format, GL_UNSIGNED_BYTE, image);
- free(image);
-
- /* make sure mipmap was really generated correctly */
- width = height = 256;
- for (i = 0; i < 9; i++) {
- GLint w, h;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
- printf("Level %d size: %d x %d\n", i, w, h);
- assert(w == width);
- assert(h == height);
- width /= 2;
- height /= 2;
- }
-
- }
- else if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: could not load texture image %s\n", TEXTURE_FILE);
- exit(1);
- }
-
- /* mipmapping required for this extension */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
- printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
- BiasMin = -100 * maxBias;
- BiasMax = 100 * maxBias;
-
- /* Since we have (about) 8 mipmap levels, no need to bias beyond
- * the range [-1, +8].
- */
- if (BiasMin < -100)
- BiasMin = -100;
- if (BiasMax > 800)
- BiasMax = 800;
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 350, 350 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/morph3d.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/morph3d.c
deleted file mode 100644
index 047d571c7..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/morph3d.c
+++ /dev/null
@@ -1,886 +0,0 @@
-
-/*-
- * morph3d.c - Shows 3D morphing objects
- *
- * Converted to GLUT by brianp on 1/1/98
- *
- * This program was inspired on a WindowsNT(R)'s screen saver. It was written
- * from scratch and it was not based on any other source code.
- *
- * Porting it to xlock (the final objective of this code since the moment I
- * decided to create it) was possible by comparing the original Mesa's gear
- * demo with it's ported version, so thanks for Danny Sung for his indirect
- * help (look at gear.c in xlock source tree). NOTE: At the moment this code
- * was sent to Brian Paul for package inclusion, the XLock Version was not
- * available. In fact, I'll wait it to appear on the next Mesa release (If you
- * are reading this, it means THIS release) to send it for xlock package
- * inclusion). It will probably there be a GLUT version too.
- *
- * Thanks goes also to Brian Paul for making it possible and inexpensive
- * to use OpenGL at home.
- *
- * Since I'm not a native english speaker, my apologies for any gramatical
- * mistake.
- *
- * My e-mail addresses are
- *
- * vianna@cat.cbpf.br
- * and
- * marcelo@venus.rdc.puc-rio.br
- *
- * Marcelo F. Vianna (Feb-13-1997)
- */
-
-/*
-This document is VERY incomplete, but tries to describe the mathematics used
-in the program. At this moment it just describes how the polyhedra are
-generated. On futhurer versions, this document will be probabbly improved.
-
-Since I'm not a native english speaker, my apologies for any gramatical
-mistake.
-
-Marcelo Fernandes Vianna
-- Undergraduate in Computer Engeneering at Catholic Pontifical University
-- of Rio de Janeiro (PUC-Rio) Brasil.
-- e-mail: vianna@cat.cbpf.br or marcelo@venus.rdc.puc-rio.br
-- Feb-13-1997
-
-POLYHEDRA GENERATION
-
-For the purpose of this program it's not sufficient to know the polyhedra
-vertexes coordinates. Since the morphing algorithm applies a nonlinear
-transformation over the surfaces (faces) of the polyhedron, each face has
-to be divided into smaller ones. The morphing algorithm needs to transform
-each vertex of these smaller faces individually. It's a very time consoming
-task.
-
-In order to reduce calculation overload, and since all the macro faces of
-the polyhedron are transformed by the same way, the generation is made by
-creating only one face of the polyhedron, morphing it and then rotating it
-around the polyhedron center.
-
-What we need to know is the face radius of the polyhedron (the radius of
-the inscribed sphere) and the angle between the center of two adjacent
-faces using the center of the sphere as the angle's vertex.
-
-The face radius of the regular polyhedra are known values which I decided
-to not waste my time calculating. Following is a table of face radius for
-the regular polyhedra with edge length = 1:
-
- TETRAHEDRON : 1/(2*sqrt(2))/sqrt(3)
- CUBE : 1/2
- OCTAHEDRON : 1/sqrt(6)
- DODECAHEDRON : T^2 * sqrt((T+2)/5) / 2 -> where T=(sqrt(5)+1)/2
- ICOSAHEDRON : (3*sqrt(3)+sqrt(15))/12
-
-I've not found any reference about the mentioned angles, so I needed to
-calculate them, not a trivial task until I figured out how :)
-Curiously these angles are the same for the tetrahedron and octahedron.
-A way to obtain this value is inscribing the tetrahedron inside the cube
-by matching their vertexes. So you'll notice that the remaining unmatched
-vertexes are in the same straight line starting in the cube/tetrahedron
-center and crossing the center of each tetrahedron's face. At this point
-it's easy to obtain the bigger angle of the isosceles triangle formed by
-the center of the cube and two opposite vertexes on the same cube face.
-The edges of this triangle have the following lenghts: sqrt(2) for the base
-and sqrt(3)/2 for the other two other edges. So the angle we want is:
- +-----------------------------------------------------------+
- | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
- +-----------------------------------------------------------+
-For the cube this angle is obvious, but just for formality it can be
-easily obtained because we also know it's isosceles edge lenghts:
-sqrt(2)/2 for the base and 1/2 for the other two edges. So the angle we
-want is:
- +-----------------------------------------------------------+
- | 2*ARCSIN((sqrt(2)/2)/1) = 90.000000000000000000 degrees |
- +-----------------------------------------------------------+
-For the octahedron we use the same idea used for the tetrahedron, but now
-we inscribe the cube inside the octahedron so that all cubes's vertexes
-matches excatly the center of each octahedron's face. It's now clear that
-this angle is the same of the thetrahedron one:
- +-----------------------------------------------------------+
- | 2*ARCSIN(sqrt(2)/sqrt(3)) = 109.47122063449069174 degrees |
- +-----------------------------------------------------------+
-For the dodecahedron it's a little bit harder because it's only relationship
-with the cube is useless to us. So we need to solve the problem by another
-way. The concept of Face radius also exists on 2D polygons with the name
-Edge radius:
- Edge Radius For Pentagon (ERp)
- ERp = (1/2)/TAN(36 degrees) * VRp = 0.6881909602355867905
- (VRp is the pentagon's vertex radio).
- Face Radius For Dodecahedron
- FRd = T^2 * sqrt((T+2)/5) / 2 = 1.1135163644116068404
-Why we need ERp? Well, ERp and FRd segments forms a 90 degrees angle,
-completing this triangle, the lesser angle is a half of the angle we are
-looking for, so this angle is:
- +-----------------------------------------------------------+
- | 2*ARCTAN(ERp/FRd) = 63.434948822922009981 degrees |
- +-----------------------------------------------------------+
-For the icosahedron we can use the same method used for dodecahedron (well
-the method used for dodecahedron may be used for all regular polyhedra)
- Edge Radius For Triangle (this one is well known: 1/3 of the triangle height)
- ERt = sin(60)/3 = sqrt(3)/6 = 0.2886751345948128655
- Face Radius For Icosahedron
- FRi= (3*sqrt(3)+sqrt(15))/12 = 0.7557613140761707538
-So the angle is:
- +-----------------------------------------------------------+
- | 2*ARCTAN(ERt/FRi) = 41.810314895778596167 degrees |
- +-----------------------------------------------------------+
-
-*/
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#ifndef _WIN32
-#include <unistd.h>
-#endif
-#include <GL/glut.h>
-#include <math.h>
-#include <string.h>
-
-#define Scale 0.3
-
-#define VectMul(X1,Y1,Z1,X2,Y2,Z2) (Y1)*(Z2)-(Z1)*(Y2),(Z1)*(X2)-(X1)*(Z2),(X1)*(Y2)-(Y1)*(X2)
-#define sqr(A) ((A)*(A))
-
-/* Increasing this values produces better image quality, the price is speed. */
-/* Very low values produces erroneous/incorrect plotting */
-#define tetradivisions 23
-#define cubedivisions 20
-#define octadivisions 21
-#define dodecadivisions 10
-#define icodivisions 15
-
-#define tetraangle 109.47122063449069174
-#define cubeangle 90.000000000000000000
-#define octaangle 109.47122063449069174
-#define dodecaangle 63.434948822922009981
-#define icoangle 41.810314895778596167
-
-#ifndef Pi
-#define Pi 3.1415926535897932385
-#endif
-#define SQRT2 1.4142135623730951455
-#define SQRT3 1.7320508075688771932
-#define SQRT5 2.2360679774997898051
-#define SQRT6 2.4494897427831778813
-#define SQRT15 3.8729833462074170214
-#define cossec36_2 0.8506508083520399322
-#define cos72 0.3090169943749474241
-#define sin72 0.9510565162951535721
-#define cos36 0.8090169943749474241
-#define sin36 0.5877852522924731292
-
-/*************************************************************************/
-
-static int mono=0;
-static int smooth=1;
-static GLint WindH, WindW;
-static GLfloat step=0;
-static GLfloat seno;
-static int object;
-static int edgedivisions;
-static void (*draw_object)( void );
-static float Magnitude;
-static float *MaterialColor[20];
-
-static float front_shininess[] = {60.0};
-static float front_specular[] = { 0.7, 0.7, 0.7, 1.0 };
-static float ambient[] = { 0.0, 0.0, 0.0, 1.0 };
-static float diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
-static float position0[] = { 1.0, 1.0, 1.0, 0.0 };
-static float position1[] = {-1.0,-1.0, 1.0, 0.0 };
-static float lmodel_ambient[] = { 0.5, 0.5, 0.5, 1.0 };
-static float lmodel_twoside[] = {GL_TRUE};
-
-static float MaterialRed[] = { 0.7, 0.0, 0.0, 1.0 };
-static float MaterialGreen[] = { 0.1, 0.5, 0.2, 1.0 };
-static float MaterialBlue[] = { 0.0, 0.0, 0.7, 1.0 };
-static float MaterialCyan[] = { 0.2, 0.5, 0.7, 1.0 };
-static float MaterialYellow[] = { 0.7, 0.7, 0.0, 1.0 };
-static float MaterialMagenta[] = { 0.6, 0.2, 0.5, 1.0 };
-static float MaterialWhite[] = { 0.7, 0.7, 0.7, 1.0 };
-static float MaterialGray[] = { 0.2, 0.2, 0.2, 1.0 };
-
-#define TRIANGLE(Edge, Amp, Divisions, Z) \
-{ \
- GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Ax,Ay,Bx; \
- int Ri,Ti; \
- GLfloat Vr=(Edge)*SQRT3/3; \
- GLfloat AmpVr2=(Amp)/sqr(Vr); \
- GLfloat Zf=(Edge)*(Z); \
- \
- Ax=(Edge)*(+0.5/(Divisions)), Ay=(Edge)*(-SQRT3/(2*Divisions)); \
- Bx=(Edge)*(-0.5/(Divisions)); \
- \
- for (Ri=1; Ri<=(Divisions); Ri++) { \
- glBegin(GL_TRIANGLE_STRIP); \
- for (Ti=0; Ti<Ri; Ti++) { \
- Xf=(float)(Ri-Ti)*Ax + (float)Ti*Bx; \
- Yf=Vr+(float)(Ri-Ti)*Ay + (float)Ti*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xf=(float)(Ri-Ti-1)*Ax + (float)Ti*Bx; \
- Yf=Vr+(float)(Ri-Ti-1)*Ay + (float)Ti*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- } \
- Xf=(float)Ri*Bx; \
- Yf=Vr+(float)Ri*Ay; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- glEnd(); \
- } \
-}
-
-#define SQUARE(Edge, Amp, Divisions, Z) \
-{ \
- int Xi,Yi; \
- GLfloat Xf,Yf,Y,Xf2,Yf2,Y2,Xa,Yb; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Zf=(Edge)*(Z); \
- GLfloat AmpVr2=(Amp)/sqr((Edge)*SQRT2/2); \
- \
- for (Yi=0; Yi<(Divisions); Yi++) { \
- Yf=-((Edge)/2.0) + ((float)Yi)/(Divisions)*(Edge); \
- Yf2=sqr(Yf); \
- Y=Yf+1.0/(Divisions)*(Edge); \
- Y2=sqr(Y); \
- glBegin(GL_QUAD_STRIP); \
- for (Xi=0; Xi<=(Divisions); Xi++) { \
- Xf=-((Edge)/2.0) + ((float)Xi)/(Divisions)*(Edge); \
- Xf2=sqr(Xf); \
- \
- Xa=Xf+0.001; Yb=Y+0.001; \
- Factor=1-((Xf2+Y2)*AmpVr2); \
- Factor1=1-((sqr(Xa)+Y2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Y; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Y-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-((Xf2+Yf2)*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- } \
- glEnd(); \
- } \
-}
-
-#define PENTAGON(Edge, Amp, Divisions, Z) \
-{ \
- int Ri,Ti,Fi; \
- GLfloat Xf,Yf,Xa,Yb,Xf2,Yf2; \
- GLfloat x[6],y[6]; \
- GLfloat Factor,Factor1,Factor2; \
- GLfloat VertX,VertY,VertZ,NeiAX,NeiAY,NeiAZ,NeiBX,NeiBY,NeiBZ; \
- GLfloat Zf=(Edge)*(Z); \
- GLfloat AmpVr2=(Amp)/sqr((Edge)*cossec36_2); \
- \
- for(Fi=0;Fi<6;Fi++) { \
- x[Fi]=-cos( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
- y[Fi]=sin( Fi*2*Pi/5 + Pi/10 )/(Divisions)*cossec36_2*(Edge); \
- } \
- \
- for (Ri=1; Ri<=(Divisions); Ri++) { \
- for (Fi=0; Fi<5; Fi++) { \
- glBegin(GL_TRIANGLE_STRIP); \
- for (Ti=0; Ti<Ri; Ti++) { \
- Xf=(float)(Ri-Ti)*x[Fi] + (float)Ti*x[Fi+1]; \
- Yf=(float)(Ri-Ti)*y[Fi] + (float)Ti*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- Xf=(float)(Ri-Ti-1)*x[Fi] + (float)Ti*x[Fi+1]; \
- Yf=(float)(Ri-Ti-1)*y[Fi] + (float)Ti*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- \
- } \
- Xf=(float)Ri*x[Fi+1]; \
- Yf=(float)Ri*y[Fi+1]; \
- Xa=Xf+0.001; Yb=Yf+0.001; \
- Factor=1-(((Xf2=sqr(Xf))+(Yf2=sqr(Yf)))*AmpVr2); \
- Factor1=1-((sqr(Xa)+Yf2)*AmpVr2); \
- Factor2=1-((Xf2+sqr(Yb))*AmpVr2); \
- VertX=Factor*Xf; VertY=Factor*Yf; VertZ=Factor*Zf; \
- NeiAX=Factor1*Xa-VertX; NeiAY=Factor1*Yf-VertY; NeiAZ=Factor1*Zf-VertZ; \
- NeiBX=Factor2*Xf-VertX; NeiBY=Factor2*Yb-VertY; NeiBZ=Factor2*Zf-VertZ; \
- glNormal3f(VectMul(NeiAX, NeiAY, NeiAZ, NeiBX, NeiBY, NeiBZ)); \
- glVertex3f(VertX, VertY, VertZ); \
- glEnd(); \
- } \
- } \
-}
-
-static void draw_tetra( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(2,seno,edgedivisions,0.5/SQRT6);
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-tetraangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+tetraangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+tetraangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_cube( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- SQUARE(2, seno, edgedivisions, 0.5)
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glRotatef(cubeangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glRotatef(cubeangle,0,1,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glRotatef(2*cubeangle,0,1,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_octa( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(2,seno,edgedivisions,1/SQRT6);
- glEndList();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-180+octaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-180+octaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-octaangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_dodeca( void )
-{
- GLuint list;
-
-#define TAU ((SQRT5+1)/2)
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- PENTAGON(1,seno,edgedivisions,sqr(TAU) * sqrt((TAU+2)/5) / 2);
- glEndList();
-
- glPushMatrix();
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glRotatef(180,0,0,1);
- glPushMatrix();
- glRotatef(-dodecaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,-sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(dodecaangle,cos36,-sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPopMatrix();
- glRotatef(dodecaangle,cos36,sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glRotatef(180,0,0,1);
- glPushMatrix();
- glRotatef(-dodecaangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(-dodecaangle,cos72,-sin72,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(dodecaangle,cos36,-sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
- glCallList(list);
- glPopMatrix();
- glRotatef(dodecaangle,cos36,sin36,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw_ico( void )
-{
- GLuint list;
-
- list = glGenLists( 1 );
- glNewList( list, GL_COMPILE );
- TRIANGLE(1.5,seno,edgedivisions,(3*SQRT3+SQRT15)/12);
- glEndList();
-
- glPushMatrix();
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[6]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[7]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[8]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[9]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[10]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[11]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[12]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[13]);
- glCallList(list);
- glPopMatrix();
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[14]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[15]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[16]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[17]);
- glCallList(list);
- glPushMatrix();
- glRotatef(180,0,1,0);
- glRotatef(-180+icoangle,0.5,-SQRT3/2,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[18]);
- glCallList(list);
- glPopMatrix();
- glRotatef(180,0,0,1);
- glRotatef(-icoangle,1,0,0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[19]);
- glCallList(list);
-
- glDeleteLists(list,1);
-}
-
-static void draw ( void ) {
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glPushMatrix();
-
- glTranslatef( 0.0, 0.0, -10.0 );
- glScalef( Scale*WindH/WindW, Scale, Scale );
- glTranslatef(2.5*WindW/WindH*sin(step*1.11),2.5*cos(step*1.25*1.11),0);
- glRotatef(step*100,1,0,0);
- glRotatef(step*95,0,1,0);
- glRotatef(step*90,0,0,1);
-
- seno=(sin(step)+1.0/3.0)*(4.0/5.0)*Magnitude;
-
- draw_object();
-
- glPopMatrix();
-
- glFlush();
-
- glutSwapBuffers();
-
- step += dt;
-}
-
-static void idle_( void )
-{
- glutPostRedisplay();
-}
-
-static void reshape( int width, int height )
-{
- glViewport(0, 0, WindW=(GLint)width, WindH=(GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void pinit(void);
-
-static void key( unsigned char k, int x, int y )
-{
- (void) x;
- (void) y;
- switch (k) {
- case '1': object=1; break;
- case '2': object=2; break;
- case '3': object=3; break;
- case '4': object=4; break;
- case '5': object=5; break;
- case ' ': mono^=1; break;
- case 13: smooth^=1; break;
- case 27:
- exit(0);
- }
- pinit();
-}
-
-static void pinit(void)
-{
- switch(object) {
- case 1:
- draw_object=draw_tetra;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialBlue;
- MaterialColor[3]=MaterialWhite;
- edgedivisions=tetradivisions;
- Magnitude=2.5;
- break;
- case 2:
- draw_object=draw_cube;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialCyan;
- MaterialColor[3]=MaterialMagenta;
- MaterialColor[4]=MaterialYellow;
- MaterialColor[5]=MaterialBlue;
- edgedivisions=cubedivisions;
- Magnitude=2.0;
- break;
- case 3:
- draw_object=draw_octa;
- MaterialColor[0]=MaterialRed;
- MaterialColor[1]=MaterialGreen;
- MaterialColor[2]=MaterialBlue;
- MaterialColor[3]=MaterialWhite;
- MaterialColor[4]=MaterialCyan;
- MaterialColor[5]=MaterialMagenta;
- MaterialColor[6]=MaterialGray;
- MaterialColor[7]=MaterialYellow;
- edgedivisions=octadivisions;
- Magnitude=2.5;
- break;
- case 4:
- draw_object=draw_dodeca;
- MaterialColor[ 0]=MaterialRed;
- MaterialColor[ 1]=MaterialGreen;
- MaterialColor[ 2]=MaterialCyan;
- MaterialColor[ 3]=MaterialBlue;
- MaterialColor[ 4]=MaterialMagenta;
- MaterialColor[ 5]=MaterialYellow;
- MaterialColor[ 6]=MaterialGreen;
- MaterialColor[ 7]=MaterialCyan;
- MaterialColor[ 8]=MaterialRed;
- MaterialColor[ 9]=MaterialMagenta;
- MaterialColor[10]=MaterialBlue;
- MaterialColor[11]=MaterialYellow;
- edgedivisions=dodecadivisions;
- Magnitude=2.0;
- break;
- case 5:
- draw_object=draw_ico;
- MaterialColor[ 0]=MaterialRed;
- MaterialColor[ 1]=MaterialGreen;
- MaterialColor[ 2]=MaterialBlue;
- MaterialColor[ 3]=MaterialCyan;
- MaterialColor[ 4]=MaterialYellow;
- MaterialColor[ 5]=MaterialMagenta;
- MaterialColor[ 6]=MaterialRed;
- MaterialColor[ 7]=MaterialGreen;
- MaterialColor[ 8]=MaterialBlue;
- MaterialColor[ 9]=MaterialWhite;
- MaterialColor[10]=MaterialCyan;
- MaterialColor[11]=MaterialYellow;
- MaterialColor[12]=MaterialMagenta;
- MaterialColor[13]=MaterialRed;
- MaterialColor[14]=MaterialGreen;
- MaterialColor[15]=MaterialBlue;
- MaterialColor[16]=MaterialCyan;
- MaterialColor[17]=MaterialYellow;
- MaterialColor[18]=MaterialMagenta;
- MaterialColor[19]=MaterialGray;
- edgedivisions=icodivisions;
- Magnitude=2.5;
- break;
- }
- if (mono) {
- int loop;
- for (loop=0; loop<20; loop++) MaterialColor[loop]=MaterialGray;
- }
- if (smooth) {
- glShadeModel( GL_SMOOTH );
- } else {
- glShadeModel( GL_FLAT );
- }
-
-}
-
-static void INIT(void)
-{
- printf("Morph 3D - Shows morphing platonic polyhedra\n");
- printf("Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br)\n\n");
- printf(" [1] - Tetrahedron\n");
- printf(" [2] - Hexahedron (Cube)\n");
- printf(" [3] - Octahedron\n");
- printf(" [4] - Dodecahedron\n");
- printf(" [5] - Icosahedron\n");
- printf("[SPACE] - Toggle colored faces\n");
- printf("[RETURN] - Toggle smooth/flat shading\n");
- printf(" [ESC] - Quit\n");
-
- object=1;
-
- glutInitWindowPosition(0,0);
- glutInitWindowSize(640,480);
-
- glutInitDisplayMode( GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGB );
-
- if (glutCreateWindow("Morph 3D - Shows morphing platonic polyhedra") <= 0) {
- exit(0);
- }
-
- glClearDepth(1.0);
- glClearColor( 0.0, 0.0, 0.0, 1.0 );
- glColor3f( 1.0, 1.0, 1.0 );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glFlush();
- glutSwapBuffers();
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_LIGHT1);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_NORMALIZE);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_specular);
-
- glHint(GL_FOG_HINT, GL_FASTEST);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
-
- pinit();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutIdleFunc( idle_ );
- glutDisplayFunc( draw );
- glutMainLoop();
-
-}
-
-int main(int argc, char **argv)
-{
- INIT();
- return(0);
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/multiarb.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/multiarb.c
deleted file mode 100644
index d963985c6..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/multiarb.c
+++ /dev/null
@@ -1,345 +0,0 @@
-
-/*
- * GL_ARB_multitexture demo
- *
- * Command line options:
- * -info print GL implementation information
- *
- *
- * Brian Paul November 1998 This program is in the public domain.
- * Modified on 12 Feb 2002 for > 2 texture units.
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_1_FILE "../images/girl.rgb"
-#define TEXTURE_2_FILE "../images/reflect.rgb"
-
-#define TEX0 1
-#define TEX7 8
-#define ANIMATE 10
-#define QUIT 100
-
-static GLboolean Animate = GL_TRUE;
-static GLint NumUnits = 1;
-static GLboolean TexEnabled[8];
-
-static GLfloat Drift = 0.0;
-static GLfloat drift_increment = 0.005;
-static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
-
-
-static void Idle( void )
-{
- if (Animate) {
- GLint i;
-
- Drift += drift_increment;
- if (Drift >= 1.0)
- Drift = 0.0;
-
- for (i = 0; i < NumUnits; i++) {
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- if (i == 0) {
- glTranslatef(Drift, 0.0, 0.0);
- glScalef(2, 2, 1);
- }
- else if (i == 1) {
- glTranslatef(0.0, Drift, 0.0);
- }
- else {
- glTranslatef(0.5, 0.5, 0.0);
- glRotatef(180.0 * Drift, 0, 0, 1);
- glScalef(1.0/i, 1.0/i, 1.0/i);
- glTranslatef(-0.5, -0.5, 0.0);
- }
- }
- glMatrixMode(GL_MODELVIEW);
-
- glutPostRedisplay();
- }
-}
-
-
-static void DrawObject(void)
-{
- GLint i;
- GLint j;
- static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
- static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
-
- if (!TexEnabled[0] && !TexEnabled[1])
- glColor3f(0.1, 0.1, 0.1); /* add onto this */
- else
- glColor3f(1, 1, 1); /* modulate this */
-
- glBegin(GL_QUADS);
-
- /* Toggle between the vector and scalar entry points. This is done purely
- * to hit multiple paths in the driver.
- */
- if ( Drift > 0.49 ) {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
- tex_coords[j], tex_coords[j+1]);
- glVertex2f( vtx_coords[j], vtx_coords[j+1] );
- }
- }
- else {
- for (j = 0; j < 4; j++ ) {
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
- glVertex2fv( & vtx_coords[j] );
- }
- }
-
- glEnd();
-}
-
-
-
-static void Display( void )
-{
- static GLint T0 = 0;
- static GLint Frames = 0;
- GLint t;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- DrawObject();
- glPopMatrix();
-
- glutSwapBuffers();
-
- Frames++;
-
- t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 250) {
- GLfloat seconds = (t - T0) / 1000.0;
- drift_increment = 2.2 * seconds / Frames;
- T0 = t;
- Frames = 0;
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry >= TEX0 && entry <= TEX7) {
- /* toggle */
- GLint i = entry - TEX0;
- TexEnabled[i] = !TexEnabled[i];
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
- printf("Enabled: ");
- for (i = 0; i < NumUnits; i++)
- printf("%d ", (int) TexEnabled[i]);
- printf("\n");
- }
- else if (entry==ANIMATE) {
- Animate = !Animate;
- }
- else if (entry==QUIT) {
- exit(0);
- }
-
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLuint texObj[8];
- GLint size, i;
-
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_ARB_multitexture")) {
- printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
- exit(1);
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
- printf("%d texture units supported\n", NumUnits);
- if (NumUnits > 8)
- NumUnits = 8;
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- printf("%d x %d max texture size\n", size, size);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- for (i = 0; i < NumUnits; i++) {
- if (i < 2)
- TexEnabled[i] = GL_TRUE;
- else
- TexEnabled[i] = GL_FALSE;
- }
-
- /* allocate two texture objects */
- glGenTextures(NumUnits, texObj);
-
- /* setup the texture objects */
- for (i = 0; i < NumUnits; i++) {
-
- glActiveTextureARB(GL_TEXTURE0_ARB + i);
- glBindTexture(GL_TEXTURE_2D, texObj[i]);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- if (i == 0) {
- if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else if (i == 1) {
- if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- else {
- /* checker */
- GLubyte image[8][8][3];
- GLint i, j;
- for (i = 0; i < 8; i++) {
- for (j = 0; j < 8; j++) {
- if ((i + j) & 1) {
- image[i][j][0] = 50;
- image[i][j][1] = 50;
- image[i][j][2] = 50;
- }
- else {
- image[i][j][0] = 25;
- image[i][j][1] = 25;
- image[i][j][2] = 25;
- }
- }
- }
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
- GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
- }
-
- /* Bind texObj[i] to ith texture unit */
- if (i < 2)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- else
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
-
- if (TexEnabled[i])
- glEnable(GL_TEXTURE_2D);
- }
-
- glShadeModel(GL_FLAT);
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- GLint i;
-
- glutInit( &argc, argv );
- glutInitWindowSize( 300, 300 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
-
- for (i = 0; i < NumUnits; i++) {
- char s[100];
- sprintf(s, "Toggle Texture %d", i);
- glutAddMenuEntry(s, TEX0 + i);
- }
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/occlude.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/occlude.c
deleted file mode 100644
index 8f7b90984..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/occlude.c
+++ /dev/null
@@ -1,234 +0,0 @@
-/*
- * GL_HP_occlustion_test demo
- *
- * Brian Paul
- * 31 March 2000
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-
-
-static GLfloat Xpos = 0;
-static GLboolean Anim = GL_TRUE;
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-
-static void Idle(void)
-{
- static int lastTime = 0;
- static int sign = +1;
- int time = glutGet(GLUT_ELAPSED_TIME);
- float step;
-
- if (lastTime == 0)
- lastTime = time;
- else if (time - lastTime < 20) /* 50Hz update */
- return;
-
- step = (time - lastTime) / 1000.0 * sign;
- lastTime = time;
-
- Xpos += step;
-
- if (Xpos > 2.5) {
- Xpos = 2.5;
- sign = -1;
- }
- else if (Xpos < -2.5) {
- Xpos = -2.5;
- sign = +1;
- }
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLboolean result;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-
- /* draw the occluding polygons */
- glColor3f(0, 0.6, 0.8);
- glBegin(GL_QUADS);
- glVertex2f(-1.6, -1.5);
- glVertex2f(-0.4, -1.5);
- glVertex2f(-0.4, 1.5);
- glVertex2f(-1.6, 1.5);
-
- glVertex2f( 0.4, -1.5);
- glVertex2f( 1.6, -1.5);
- glVertex2f( 1.6, 1.5);
- glVertex2f( 0.4, 1.5);
- glEnd();
-
- /* draw the test polygon with occlusion testing */
- glPushMatrix();
- glTranslatef(Xpos, 0, -0.5);
- glScalef(0.3, 0.3, 1.0);
- glRotatef(-90.0 * Xpos, 0, 0, 1);
-
- glEnable(GL_OCCLUSION_TEST_HP); /* NOTE: enabling the occlusion test */
- /* doesn't clear the result flag! */
- glColorMask(0, 0, 0, 0);
- glDepthMask(GL_FALSE);
- /* this call clear's the result flag. Not really needed for this demo. */
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
-
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result);
- /* turn off occlusion testing */
- glDisable(GL_OCCLUSION_TEST_HP);
- glColorMask(1, 1, 1, 1);
- glDepthMask(GL_TRUE);
-
- /* draw the green rect, so we can see what's going on */
- glColor3f(0.8, 0.5, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 0);
- glVertex3f( 1, -1, 0);
- glVertex3f( 1, 1, 0);
- glVertex3f(-1, 1, 0);
- glEnd();
-
- glPopMatrix();
-
-
- /* Print result message */
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- glColor3f(1, 1, 1);
- glRasterPos3f(-0.25, -0.7, 0);
-
- if (result)
- PrintString(" Visible");
- else
- PrintString("Fully Occluded");
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- const GLfloat step = 0.1;
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- Xpos -= step;
- break;
- case GLUT_KEY_RIGHT:
- Xpos += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- const char *ext = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(ext, "GL_HP_occlusion_test")) {
- printf("Sorry, this demo requires the GL_HP_occlusion_test extension\n");
- exit(-1);
- }
-
- glEnable(GL_DEPTH_TEST);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 400 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutIdleFunc( Idle );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/paltex.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/paltex.c
deleted file mode 100644
index aa9c0da36..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/paltex.c
+++ /dev/null
@@ -1,270 +0,0 @@
-
-/*
- * Paletted texture demo. Written by Brian Paul.
- * This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-static float Rot = 0.0;
-static GLboolean Anim = 1;
-
-
-static void Idle( void )
-{
- float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
- Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- /* draw background gradient */
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
- glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
- glEnd();
-
- glPushMatrix();
- glRotatef(Rot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
- glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
- glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
- glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case 's':
- Rot += 0.5;
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
-#define HEIGHT 8
-#define WIDTH 32
- /* 257 = HEIGHT * WIDTH + 1 (for trailing '\0') */
- static char texture[257] = {"\
- \
- MMM EEEE SSS AAA \
- M M M E S S A A \
- M M M EEEE SS A A \
- M M M E SS AAAAA \
- M M E S S A A \
- M M EEEE SSS A A \
- "
- };
- GLubyte table[256][4];
-
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported\n");
- exit(0);
- }
-
- /* load the color table for each texel-index */
- memset(table, 0, 256*4);
- table[' '][0] = 255;
- table[' '][1] = 255;
- table[' '][2] = 255;
- table[' '][3] = 64;
- table['M'][0] = 255;
- table['M'][1] = 0;
- table['M'][2] = 0;
- table['M'][3] = 255;
- table['E'][0] = 0;
- table['E'][1] = 255;
- table['E'][2] = 0;
- table['E'][3] = 255;
- table['S'][0] = 0;
- table['S'][1] = 0;
- table['S'][2] = 255;
- table['S'][3] = 255;
- table['A'][0] = 255;
- table['A'][1] = 255;
- table['A'][2] = 0;
- table['A'][3] = 255;
-
-#ifdef GL_EXT_paletted_texture
-
-#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
- printf("Using shared palette\n");
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
- glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
-#else
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-#endif
-
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- GL_COLOR_INDEX8_EXT, /* internal format */
- WIDTH, HEIGHT, /* width, height */
- 0, /* border */
- GL_COLOR_INDEX, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- texture); /* the texture */
-#endif
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#undef HEIGHT
-#undef WIDTH
-}
-
-
-
-/*
- * Color ramp test
- */
-static void Init2( void )
-{
-#define HEIGHT 32
-#define WIDTH 256
- static char texture[HEIGHT][WIDTH];
- GLubyte table[256][4];
- int i, j;
-
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported\n");
- exit(0);
- }
-
- for (j = 0; j < HEIGHT; j++) {
- for (i = 0; i < WIDTH; i++) {
- texture[j][i] = i;
- }
- }
-
- for (i = 0; i < 255; i++) {
- table[i][0] = i;
- table[i][1] = 0;
- table[i][2] = 0;
- table[i][3] = 255;
- }
-
-#ifdef GL_EXT_paletted_texture
-
-#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
- printf("Using shared palette\n");
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
- glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
-#else
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-#endif
-
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- GL_COLOR_INDEX8_EXT, /* internal format */
- WIDTH, HEIGHT, /* width, height */
- 0, /* border */
- GL_COLOR_INDEX, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- texture); /* teh texture */
-#endif
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 400, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0]);
-
- Init();
- (void) Init2; /* silence warning */
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.cxx b/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.cxx
deleted file mode 100644
index b88c318e0..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.cxx
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (humanware@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdlib.h>
-
-#include "particles.h"
-
-#define vinit(a,i,j,k) {\
- (a)[0]=i;\
- (a)[1]=j;\
- (a)[2]=k;\
-}
-
-#define vadds(a,dt,b) {\
- (a)[0]+=(dt)*(b)[0];\
- (a)[1]+=(dt)*(b)[1];\
- (a)[2]+=(dt)*(b)[2];\
-}
-
-#define vequ(a,b) {\
- (a)[0]=(b)[0];\
- (a)[1]=(b)[1];\
- (a)[2]=(b)[2];\
-}
-
-#define vinter(a,dt,b,c) {\
- (a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
- (a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
- (a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
-}
-
-#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
-
-#define vclamp(v) {\
- (v)[0]=clamp((v)[0]);\
- (v)[1]=clamp((v)[1]);\
- (v)[2]=clamp((v)[2]);\
-}
-
-
-float rainParticle::min[3];
-float rainParticle::max[3];
-float rainParticle::partLength=0.2f;
-
-
-static float vrnd(void)
-{
- return(((float)rand())/RAND_MAX);
-}
-
-
-particle::particle()
-{
- age=0.0f;
-
- vinit(acc,0.0f,0.0f,0.0f);
- vinit(vel,0.0f,0.0f,0.0f);
- vinit(pos,0.0f,0.0f,0.0f);
-}
-
-void particle::elapsedTime(float dt)
-{
- age+=dt;
-
- vadds(vel,dt,acc);
-
- vadds(pos,dt,vel);
-}
-
-/////////////////////////////////////////
-// Particle System
-/////////////////////////////////////////
-
-particleSystem::particleSystem()
-{
- t=0.0f;
-
- part=NULL;
-
- particleNum=0;
-}
-
-particleSystem::~particleSystem()
-{
- if(part)
- free(part);
-}
-
-void particleSystem::addParticle(particle *p)
-{
- if(!part) {
- part=(particle **)calloc(1,sizeof(particle *));
- part[0]=p;
- particleNum=1;
- } else {
- particleNum++;
- part=(particle **)realloc(part,sizeof(particle *)*particleNum);
- part[particleNum-1]=p;
- }
-}
-
-void particleSystem::reset(void)
-{
- if(part)
- free(part);
-
- t=0.0f;
-
- part=NULL;
-
- particleNum=0;
-}
-
-void particleSystem::draw(void)
-{
- if(!part)
- return;
-
- part[0]->beginDraw();
- for(unsigned int i=0;i<particleNum;i++)
- part[i]->draw();
- part[0]->endDraw();
-}
-
-void particleSystem::addTime(float dt)
-{
- if(!part)
- return;
-
- for(unsigned int i=0;i<particleNum;i++) {
- part[i]->elapsedTime(dt);
- part[i]->checkAge();
- }
-}
-
-/////////////////////////////////////////
-// Rain
-/////////////////////////////////////////
-
-void rainParticle::init(void)
-{
- age=0.0f;
-
- acc[0]=0.0f;
- acc[1]=-0.98f;
- acc[2]=0.0f;
-
- vel[0]=0.0f;
- vel[1]=0.0f;
- vel[2]=0.0f;
-
- oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
- oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
- oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();
-
- vadds(oldpos,-partLength,vel);
-}
-
-rainParticle::rainParticle()
-{
- init();
-}
-
-void rainParticle::setRainingArea(float minx, float miny, float minz,
- float maxx, float maxy, float maxz)
-{
- vinit(min,minx,miny,minz);
- vinit(max,maxx,maxy,maxz);
-}
-
-void rainParticle::setLength(float l)
-{
- partLength=l;
-}
-
-void rainParticle::draw(void)
-{
- glColor4f(0.7f,0.95f,1.0f,0.0f);
- glVertex3fv(oldpos);
-
- glColor4f(0.3f,0.7f,1.0f,1.0f);
- glVertex3fv(pos);
-}
-
-void rainParticle::checkAge(void)
-{
- if(pos[1]<min[1])
- init();
-}
-
-void rainParticle::elapsedTime(float dt)
-{
- particle::elapsedTime(dt);
-
- if(pos[0]<min[0])
- pos[0]=max[0]-(min[0]-pos[0]);
- if(pos[2]<min[2])
- pos[2]=max[2]-(min[2]-pos[2]);
-
- if(pos[0]>max[0])
- pos[0]=min[0]+(pos[0]-max[0]);
- if(pos[2]>max[2])
- pos[2]=min[2]+(pos[2]-max[2]);
-
- vequ(oldpos,pos);
- vadds(oldpos,-partLength,vel);
-}
-
-void rainParticle::randomHeight(void)
-{
- pos[1]=(max[1]-min[1])*vrnd()+min[1];
-
- oldpos[1]=pos[1]-partLength*vel[1];
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.h b/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.h
deleted file mode 100644
index a49dd691e..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/particles.h
+++ /dev/null
@@ -1,81 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (humanware@plus.it)
- * Humanware s.r.l.
- */
-
-#ifndef PARTICLES_H
-#define PARTICLES_H
-
-#include <GL/gl.h>
-
-class particle {
- protected:
- float age; // in seconds
- float acc[3];
- float vel[3];
- float pos[3];
-
- public:
- particle();
- virtual ~particle() {};
-
- virtual void beginDraw(void) {};
- virtual void draw(void)=0;
- virtual void endDraw(void) {};
-
- virtual void elapsedTime(float);
- virtual void checkAge(void) {};
-};
-
-class particleSystem {
- protected:
- particle **part;
-
- float t;
-
- unsigned long particleNum;
- public:
- particleSystem();
- ~particleSystem();
-
- void addParticle(particle *);
-
- void reset(void);
-
- void draw(void);
-
- void addTime(float);
-};
-
-class rainParticle : public particle {
- protected:
- static float min[3];
- static float max[3];
- static float partLength;
-
- float oldpos[3];
-
- void init(void);
- public:
- rainParticle();
-
- static void setRainingArea(float, float, float,
- float, float, float);
- static void setLength(float);
- static float getLength(void) { return partLength; };
-
- void beginDraw(void) { glBegin(GL_LINES); };
- void draw(void);
- void endDraw(void) { glEnd(); };
-
- void elapsedTime(float);
-
- void checkAge(void);
-
- void randomHeight(void);
-};
-
-#endif
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/pixeltex.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/pixeltex.c
deleted file mode 100644
index 03e653a45..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/pixeltex.c
+++ /dev/null
@@ -1,210 +0,0 @@
-/*
- * GL_SGIS_pixel_texture demo
- *
- * Brian Paul
- * 6 Apr 2000
- *
- * Copyright (C) 2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * How this works:
- * 1. We load the image into a 2D texture.
- * 2. We generate a sequence of RGB images in which the R component
- * is really the S texture coordinate and the G component is really
- * the T texture coordinate.
- * By warping the mapping from R to S and G to T we can get non-linear
- * distortions.
- * 3. Draw the warped image (a 2-D warping function) with pixel texgen
- * enabled.
- * 4. Loop over the warped images to animate.
- *
- * The pixel texgen extension can also be used to do color-space
- * conversions. For example, we could convert YCR to RGB with a
- * 3D texture map which takes YCR as the S,T,R texture coordinate and
- * returns RGB texel values.
- *
- * You can use this extension in (at least) two ways:
- * 1. glDrawPixels w/ color space conversion/warping
- * 2. glDrawPixels to spatially warp another image in texture memory
- *
- * We're basically using glDrawPixels to draw a texture coordinate image.
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-#include <GL/glext.h>
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/girl.rgb"
-
-static int ImgWidth = 300, ImgHeight = 300;
-#define FRAMES 20
-static GLubyte *ImgData[FRAMES];
-static GLint Frame = 0;
-
-static GLboolean TextureFlag = GL_TRUE;
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- if (TextureFlag) {
- glEnable(GL_PIXEL_TEXTURE_SGIS);
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_PIXEL_TEXTURE_SGIS);
- glDisable(GL_TEXTURE_2D);
- }
-
- glColor3f(1, 1, 1);
- glRasterPos2f(10, 10);
- glDrawPixels(ImgWidth, ImgHeight, GL_RGB, GL_UNSIGNED_BYTE, ImgData[Frame]);
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- TextureFlag = !TextureFlag;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Idle(void)
-{
- Frame++;
- if (Frame >= FRAMES)
- Frame = 0;
- glutPostRedisplay();
-}
-
-
-static GLubyte warp(GLfloat s, int frame)
-{
- static const GLfloat pi = 3.14159265;
- static int halfFrame = FRAMES / 2;
- GLfloat y, weight, v;
- if (frame >= halfFrame)
- frame = halfFrame - (frame - halfFrame);
- y = sin(s * pi);
- weight = (float) frame / (FRAMES-1);
- v = y * (0.8 * weight + 0.2);
- return (GLint) (v * 255.0F);
-}
-
-
-static void InitImage(void)
-{
- int i, j, frame;
- for (frame = 0; frame < FRAMES; frame++) {
- ImgData[frame] = (GLubyte *) malloc(ImgWidth * ImgHeight * 3);
- for (i = 0; i < ImgHeight; i++) {
- for (j = 0; j < ImgWidth; j++) {
- GLubyte *pixel = ImgData[frame] + (i * ImgWidth + j) * 3;
- pixel[0] = warp((float) j / (ImgWidth - 0), frame);
- pixel[1] = warp((float) i / (ImgHeight - 0), frame);
- pixel[2] = 0.0;
- }
- }
- }
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- const char *exten = (const char *) glGetString(GL_EXTENSIONS);
- if (!strstr(exten, "GL_SGIS_pixel_texture")) {
- printf("Sorry, GL_SGIS_pixel_texture not supported by this renderer.\n");
- exit(1);
- }
-
- /* linear filtering looks nicer, but it's slower, since it's in software */
-#if 1
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-#endif
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
- glClearColor(0.3, 0.3, 0.4, 1.0);
-
- InitImage();
-
- printf("Hit SPACE to toggle pixel texgen\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 330, 330 );
- glutInitWindowPosition( 0, 0 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
-
- Init( argc, argv );
-
- glutKeyboardFunc( Key );
- glutReshapeFunc( Reshape );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/pointblast.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/pointblast.c
deleted file mode 100644
index 715813f17..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/pointblast.c
+++ /dev/null
@@ -1,498 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* This example demonstrates how to render particle effects
- with OpenGL. A cloud of pinkish/orange particles explodes with the
- particles bouncing off the ground. When the EXT_point_parameters
- is present , the particle size is attenuated based on eye distance. */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h> /* for cos(), sin(), and sqrt() */
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#if 0 /* For debugging. */
-#undef GL_EXT_point_parameters
-#endif
-
-static GLfloat angle = -150; /* in degrees */
-static int spin = 0;
-static int moving, begin;
-static int newModel = 1;
-static float theTime;
-static int repeat = 1;
-static int blend = 1;
-int useMipmaps = 1;
-int linearFiltering = 1;
-
-static GLfloat constant[3] = { 1/5.0, 0.0, 0.0 };
-static GLfloat linear[3] = { 0.0, 1/5.0, 0.0 };
-static GLfloat theQuad[3] = { 0.25, 0.0, 1/60.0 };
-
-#define MAX_POINTS 2000
-
-static int numPoints = 200;
-
-static GLfloat pointList[MAX_POINTS][3];
-static GLfloat pointTime[MAX_POINTS];
-static GLfloat pointVelocity[MAX_POINTS][2];
-static GLfloat pointDirection[MAX_POINTS][2];
-static int colorList[MAX_POINTS];
-static int animate = 1, motion = 0;
-
-static GLfloat colorSet[][4] = {
- /* Shades of red. */
- { 0.7, 0.2, 0.4, 0.5 },
- { 0.8, 0.0, 0.7, 0.5 },
- { 1.0, 0.0, 0.0, 0.5 },
- { 0.9, 0.3, 0.6, 0.5 },
- { 1.0, 0.4, 0.0, 0.5 },
- { 1.0, 0.0, 0.5, 0.5 },
-};
-
-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
-
-#define DEAD (NUM_COLORS+1)
-
-
-#if 0 /* drand48 might be better on Unix machines */
-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
-#else
-static float float_rand(void) { return rand() / (float) RAND_MAX; }
-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
-#endif
-
-#define MEAN_VELOCITY 3.0
-#define GRAVITY 2.0
-
-/* Modeling units of ground extent in each X and Z direction. */
-#define EDGE 12
-
-static void
-makePointList(void)
-{
- float angle, velocity, direction;
- int i;
-
- motion = 1;
- for (i=0; i<numPoints; i++) {
- pointList[i][0] = 0.0;
- pointList[i][1] = 0.0;
- pointList[i][2] = 0.0;
- pointTime[i] = 0.0;
- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
- pointDirection[i][0] = cos(direction);
- pointDirection[i][1] = sin(direction);
- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
- pointVelocity[i][0] = velocity * cos(angle);
- pointVelocity[i][1] = velocity * sin(angle);
- colorList[i] = rand() % NUM_COLORS;
- }
- theTime = 0.0;
-}
-
-static void
-updatePointList(void)
-{
- float distance;
- int i;
-
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- motion = 0;
- for (i=0; i<numPoints; i++) {
- distance = pointVelocity[i][0] * theTime;
-
- /* X and Z */
- pointList[i][0] = pointDirection[i][0] * distance;
- pointList[i][2] = pointDirection[i][1] * distance;
-
- /* Z */
- pointList[i][1] =
- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
-
- /* If we hit the ground, bounce the point upward again. */
- if (pointList[i][1] <= 0.0) {
- if (distance > EDGE) {
- /* Particle has hit ground past the distance duration of
- the particles. Mark particle as dead. */
- colorList[i] = NUM_COLORS; /* Not moving. */
- continue;
- }
-
- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
- pointTime[i] = 0.0; /* Reset the particles sense of up time. */
- }
- motion = 1;
- pointTime[i] += dt;
- }
- theTime += dt;
- if (!motion && !spin) {
- if (repeat) {
- makePointList();
- } else {
- glutIdleFunc(NULL);
- }
- }
-}
-
-static void
-idle(void)
-{
- updatePointList();
- if (spin) {
- angle += 0.3;
- newModel = 1;
- }
- glutPostRedisplay();
-}
-
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE) {
- if (animate && (motion || spin)) {
- glutIdleFunc(idle);
- }
- } else {
- glutIdleFunc(NULL);
- }
-}
-
-static void
-recalcModelView(void)
-{
- glPopMatrix();
- glPushMatrix();
- glRotatef(angle, 0.0, 1.0, 0.0);
- newModel = 0;
-}
-
-static void
-redraw(void)
-{
- int i;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- if (newModel)
- recalcModelView();
-
- glDepthMask(GL_FALSE);
-
- /* Draw the floor. */
-/* glEnable(GL_TEXTURE_2D);*/
- glColor3f(0.5, 1.0, 0.5);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3f(-EDGE, -0.05, -EDGE);
- glTexCoord2f(20.0, 0.0);
- glVertex3f(EDGE, -0.05, -EDGE);
- glTexCoord2f(20.0, 20.0);
- glVertex3f(EDGE, -0.05, EDGE);
- glTexCoord2f(0.0, 20.0);
- glVertex3f(-EDGE, -0.05, EDGE);
- glEnd();
-
- /* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
-
- if (blend)
- glEnable(GL_BLEND);
-
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POINTS);
- for (i=0; i<numPoints; i++) {
- /* Draw alive particles. */
- if (colorList[i] != DEAD) {
- glColor4fv(colorSet[colorList[i]]);
- glVertex3fv(pointList[i]);
- }
- }
- glEnd();
-
- glDisable(GL_BLEND);
-
- glutSwapBuffers();
-}
-
-/* ARGSUSED2 */
-static void
-mouse(int button, int state, int x, int y)
-{
- /* Scene can be spun around Y axis using left
- mouse button movement. */
- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
- moving = 1;
- begin = x;
- }
- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
- moving = 0;
- }
-}
-
-/* ARGSUSED1 */
-static void
-mouseMotion(int x, int y)
-{
- if (moving) {
- angle = angle + (x - begin);
- begin = x;
- newModel = 1;
- glutPostRedisplay();
- }
-}
-
-static void
-menu(int option)
-{
- switch (option) {
- case 0:
- makePointList();
- break;
-#ifdef GL_ARB_point_parameters
- case 1:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
- break;
- case 2:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
- break;
- case 3:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
- break;
-#endif
- case 4:
- blend = 1;
- break;
- case 5:
- blend = 0;
- break;
-#ifdef GL_ARB_point_parameters
- case 6:
- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
- break;
- case 7:
- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
- break;
-#endif
- case 8:
- glEnable(GL_POINT_SMOOTH);
- break;
- case 9:
- glDisable(GL_POINT_SMOOTH);
- break;
- case 10:
- glPointSize(2.0);
- break;
- case 11:
- glPointSize(4.0);
- break;
- case 12:
- glPointSize(8.0);
- break;
- case 13:
- spin = 1 - spin;
- if (animate && (spin || motion)) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case 14:
- numPoints = 200;
- break;
- case 15:
- numPoints = 500;
- break;
- case 16:
- numPoints = 1000;
- break;
- case 17:
- numPoints = 2000;
- break;
- case 666:
- exit(0);
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void
-key(unsigned char c, int x, int y)
-{
- switch (c) {
- case 13:
- animate = 1 - animate; /* toggle. */
- if (animate && (motion || spin)) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case ' ':
- animate = 1;
- makePointList();
- glutIdleFunc(idle);
- break;
- case 27:
- exit(0);
- }
-}
-
-/* Nice floor texture tiling pattern. */
-static char *circles[] = {
- "....xxxx........",
- "..xxxxxxxx......",
- ".xxxxxxxxxx.....",
- ".xxx....xxx.....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- "xxx......xxx....",
- ".xxx....xxx.....",
- ".xxxxxxxxxx.....",
- "..xxxxxxxx......",
- "....xxxx........",
- "................",
- "................",
- "................",
- "................",
-};
-
-static void
-makeFloorTexture(void)
-{
- GLubyte floorTexture[16][16][3];
- GLubyte *loc;
- int s, t;
-
- /* Setup RGB image for the texture. */
- loc = (GLubyte*) floorTexture;
- for (t = 0; t < 16; t++) {
- for (s = 0; s < 16; s++) {
- if (circles[t][s] == 'x') {
- /* Nice blue. */
- loc[0] = 0x1f;
- loc[1] = 0x1f;
- loc[2] = 0x8f;
- } else {
- /* Light gray. */
- loc[0] = 0xca;
- loc[1] = 0xca;
- loc[2] = 0xca;
- }
- loc += 3;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- if (useMipmaps) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- } else {
- if (linearFiltering) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0,
- GL_RGB, GL_UNSIGNED_BYTE, floorTexture);
- }
-}
-
-int
-main(int argc, char **argv)
-{
- int i;
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
-
- for (i=1; i<argc; i++) {
- if(!strcmp("-noms", argv[i])) {
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- printf("forcing no multisampling\n");
- } else if(!strcmp("-nomipmaps", argv[i])) {
- useMipmaps = 0;
- } else if(!strcmp("-nearest", argv[i])) {
- linearFiltering = 0;
- }
- }
-
- glutCreateWindow("point burst");
- glutDisplayFunc(redraw);
- glutMouseFunc(mouse);
- glutMotionFunc(mouseMotion);
- glutVisibilityFunc(visible);
- glutKeyboardFunc(key);
- glutCreateMenu(menu);
- glutAddMenuEntry("Reset time", 0);
- glutAddMenuEntry("Constant", 1);
- glutAddMenuEntry("Linear", 2);
- glutAddMenuEntry("Quadratic", 3);
- glutAddMenuEntry("Blend on", 4);
- glutAddMenuEntry("Blend off", 5);
- glutAddMenuEntry("Threshold 1", 6);
- glutAddMenuEntry("Threshold 10", 7);
- glutAddMenuEntry("Point smooth on", 8);
- glutAddMenuEntry("Point smooth off", 9);
- glutAddMenuEntry("Point size 2", 10);
- glutAddMenuEntry("Point size 4", 11);
- glutAddMenuEntry("Point size 8", 12);
- glutAddMenuEntry("Toggle spin", 13);
- glutAddMenuEntry("200 points ", 14);
- glutAddMenuEntry("500 points ", 15);
- glutAddMenuEntry("1000 points ", 16);
- glutAddMenuEntry("2000 points ", 17);
- glutAddMenuEntry("Quit", 666);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_POINT_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPointSize(8.0);
-#if GL_ARB_point_parameters
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
-#endif
- glMatrixMode(GL_PROJECTION);
- gluPerspective( /* field of view in degree */ 40.0,
- /* aspect ratio */ 1.0,
- /* Z near */ 0.5, /* Z far */ 40.0);
- glMatrixMode(GL_MODELVIEW);
- gluLookAt(0.0, 1.0, 8.0, /* eye location */
- 0.0, 1.0, 0.0, /* center is at (0,0,0) */
- 0.0, 1.0, 0.); /* up is in postivie Y direction */
- glPushMatrix(); /* dummy push so we can pop on model
- recalc */
-
- makePointList();
- makeFloorTexture();
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/rain.cxx b/nx-X11/extras/Mesa_6.4.1/progs/demos/rain.cxx
deleted file mode 100644
index d19f049c5..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/rain.cxx
+++ /dev/null
@@ -1,394 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (humanware@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <time.h>
-#include <GL/glut.h>
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#include "particles.h"
-extern "C" {
-#include "readtex.h"
-}
-
-#ifdef _WIN32
-#include <windows.h>
-#include <mmsystem.h>
-#include "particles.cxx"
-#include "readtex.c"
-#endif
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen=1;
-#endif
-
-static int WIDTH=640;
-static int HEIGHT=480;
-static int NUMPART=7500;
-
-#define FRAME 50
-
-static float fogcolor[4]={1.0,1.0,1.0,1.0};
-
-#define DIMP 40.0
-#define DIMTP 32.0
-
-static float q[4][3]={
- {-DIMP,0.0,-DIMP},
- {DIMP,0.0,-DIMP},
- {DIMP,0.0,DIMP},
- {-DIMP,0.0,DIMP}
-};
-
-static float qt[4][2]={
- {-DIMTP,-DIMTP},
- {DIMTP,-DIMTP},
- {DIMTP,DIMTP},
- {-DIMTP,DIMTP}
-};
-
-static int win=0;
-
-static int fog=1;
-static int help=1;
-
-static GLuint groundid;
-
-static float obs[3]={2.0,1.0,0.0};
-static float dir[3];
-static float v=0.0;
-static float alpha=-90.0;
-static float beta=90.0;
-
-static particleSystem *ps;
-
-static float gettime()
-{
- static clock_t told=0;
- clock_t tnew,ris;
-
- tnew=clock();
-
- ris=tnew-told;
-
- told=tnew;
-
- return(ris/(float)CLOCKS_PER_SEC);
-}
-
-static float gettimerain()
-{
- static clock_t told=0;
- clock_t tnew,ris;
-
- tnew=clock();
-
- ris=tnew-told;
-
- told=tnew;
-
- return(ris/(float)CLOCKS_PER_SEC);
-}
-
-static void calcposobs(void)
-{
- dir[0]=sin(alpha*M_PI/180.0);
- dir[2]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
- dir[1]=cos(beta*M_PI/180.0);
-
- obs[0]+=v*dir[0];
- obs[1]+=v*dir[1];
- obs[2]+=v*dir[2];
-
- rainParticle::setRainingArea(obs[0]-7.0f,-0.2f,obs[2]-7.0f,obs[0]+7.0f,8.0f,obs[2]+7.0f);
-}
-
-static void printstring(void *font, char *string)
-{
- int len,i;
-
- len=(int)strlen(string);
- for(i=0;i<len;i++)
- glutBitmapCharacter(font,string[i]);
-}
-
-static void reshape(int width, int height)
-{
- WIDTH=width;
- HEIGHT=height;
- glViewport(0,0,(GLint)width,(GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(70.0,width/(float)height,0.1,30.0);
-
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void printhelp(void)
-{
- glEnable(GL_BLEND);
- glColor4f(0.0,0.0,0.0,0.5);
- glRecti(40,40,600,440);
- glDisable(GL_BLEND);
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(300,420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
-
- glRasterPos2i(60,390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
-
- glRasterPos2i(60,360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
- glRasterPos2i(60,330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
- glRasterPos2i(60,300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
- glRasterPos2i(60,270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
- glRasterPos2i(60,240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"l - Increase rain length");
- glRasterPos2i(60,210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"k - Increase rain length");
-}
-
-static void drawrain(void)
-{
- static int count=0;
- static char frbuf[80];
- float fr;
-
- glEnable(GL_DEPTH_TEST);
-
- if(fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glDepthMask(GL_TRUE);
- glClearColor(1.0,1.0,1.0,1.0);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0],obs[1],obs[2],
- obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
- 0.0,1.0,0.0);
-
- glColor4f(1.0,1.0,1.0,1.0);
-
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D,groundid);
- glBegin(GL_QUADS);
- glTexCoord2fv(qt[0]);
- glVertex3fv(q[0]);
- glTexCoord2fv(qt[1]);
- glVertex3fv(q[1]);
- glTexCoord2fv(qt[2]);
- glVertex3fv(q[2]);
- glTexCoord2fv(qt[3]);
- glVertex3fv(q[3]);
- glEnd();
-
- // Particle System
-
- glDisable(GL_TEXTURE_2D);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_BLEND);
-
- ps->draw();
- ps->addTime(gettimerain());
-
- glShadeModel(GL_FLAT);
-
-
- if((count % FRAME)==0) {
- fr=gettime();
- sprintf(frbuf,"Frame rate: %f",FRAME/fr);
- }
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(10,10);
- printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
- glRasterPos2i(350,470);
- printstring(GLUT_BITMAP_HELVETICA_10,"Rain V1.0 Written by David Bucciarelli (humanware@plus.it)");
-
- if(help)
- printhelp();
-
- reshape(WIDTH,HEIGHT);
- glPopMatrix();
-
- glutSwapBuffers();
-
- count++;
-}
-
-
-static void special(int key, int x, int y)
-{
- switch (key) {
- case GLUT_KEY_LEFT:
- alpha+=2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha-=2.0;
- break;
- case GLUT_KEY_DOWN:
- beta-=2.0;
- break;
- case GLUT_KEY_UP:
- beta+=2.0;
- break;
- }
-}
-
-static void key(unsigned char key, int x, int y)
-{
- switch (key) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v+=0.01;
- break;
- case 'z':
- v-=0.01;
- break;
-
- case 'l':
- rainParticle::setLength(rainParticle::getLength()+0.025f);
- break;
- case 'k':
- rainParticle::setLength(rainParticle::getLength()-0.025f);
- break;
-
- case 'h':
- help=(!help);
- break;
- case 'f':
- fog=(!fog);
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen=(!fullscreen);
- break;
-#endif
- }
-}
-
-static void inittextures(void)
-{
- GLubyte *img;
- GLint width,height;
- GLenum format;
- GLenum gluerr;
-
- glGenTextures(1,&groundid);
- glBindTexture(GL_TEXTURE_2D,groundid);
-
- if(!(img=LoadRGBImage("../images/s128.rgb",&width,&height,&format))){
- fprintf(stderr,"Error reading a texture.\n");
- exit(-1);
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT,4);
- if((gluerr=(GLenum)gluBuild2DMipmaps(GL_TEXTURE_2D, 3, width, height,GL_RGB,
- GL_UNSIGNED_BYTE, (GLvoid *)(img)))) {
- fprintf(stderr,"GLULib%s\n",gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
-}
-
-static void initparticle(void)
-{
- ps=new particleSystem;
-
- rainParticle::setRainingArea(-7.0f,-0.2f,-7.0f,7.0f,8.0f,7.0f);
-
- for(int i=0;i<NUMPART;i++) {
- rainParticle *p=new rainParticle;
- p->randomHeight();
-
- ps->addParticle((particle *)p);
- }
-}
-
-int main(int ac,char **av)
-{
- fprintf(stderr,"Rain V1.0\nWritten by David Bucciarelli (humanware@plus.it)\n");
-
- /* Default settings */
-
- WIDTH=640;
- HEIGHT=480;
-
- glutInitWindowPosition(0,0);
- glutInitWindowSize(WIDTH,HEIGHT);
- glutInit(&ac,av);
-
- glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
-
- if(!(win=glutCreateWindow("Rain"))) {
- fprintf(stderr,"Error opening a window.\n");
- exit(-1);
- }
-
- reshape(WIDTH,HEIGHT);
-
- inittextures();
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE,GL_EXP);
- glFogfv(GL_FOG_COLOR,fogcolor);
- glFogf(GL_FOG_DENSITY,0.1);
-#ifdef FX
- glHint(GL_FOG_HINT,GL_NICEST);
-#endif
-
- initparticle();
-
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutDisplayFunc(drawrain);
- glutIdleFunc(drawrain);
- glutReshapeFunc(reshape);
- glutMainLoop();
-
- return(0);
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/ray.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/ray.c
deleted file mode 100644
index eb1d19f86..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/ray.c
+++ /dev/null
@@ -1,902 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-static int WIDTH = 640;
-static int HEIGHT = 480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-#define BASESIZE 7.5f
-#define SPHERE_RADIUS 0.75f
-
-#define TEX_CHECK_WIDTH 256
-#define TEX_CHECK_HEIGHT 256
-#define TEX_CHECK_SLOT_SIZE (TEX_CHECK_HEIGHT/16)
-#define TEX_CHECK_NUMSLOT (TEX_CHECK_HEIGHT/TEX_CHECK_SLOT_SIZE)
-
-#define TEX_REFLECT_WIDTH 256
-#define TEX_REFLECT_HEIGHT 256
-#define TEX_REFLECT_SLOT_SIZE (TEX_REFLECT_HEIGHT/16)
-#define TEX_REFLECT_NUMSLOT (TEX_REFLECT_HEIGHT/TEX_REFLECT_SLOT_SIZE)
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-#define EPSILON 0.0001
-
-#define clamp255(a) ( (a)<(0.0f) ? (0.0f) : ((a)>(255.0f) ? (255.0f) : (a)) )
-
-#define fabs(x) ((x)<0.0f?-(x):(x))
-
-#define vequ(a,b) { (a)[0]=(b)[0]; (a)[1]=(b)[1]; (a)[2]=(b)[2]; }
-#define vsub(a,b,c) { (a)[0]=(b)[0]-(c)[0]; (a)[1]=(b)[1]-(c)[1]; (a)[2]=(b)[2]-(c)[2]; }
-#define dprod(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
-#define vnormalize(a,b) { \
- register float m_norm; \
- m_norm=sqrt((double)dprod((a),(a))); \
- (a)[0] /=m_norm; \
- (a)[1] /=m_norm; \
- (a)[2] /=m_norm; }
-
-static GLubyte checkmap[TEX_CHECK_HEIGHT][TEX_CHECK_WIDTH][3];
-static GLuint checkid;
-static int checkmap_currentslot = 0;
-
-static GLubyte reflectmap[TEX_REFLECT_HEIGHT][TEX_REFLECT_WIDTH][3];
-static GLuint reflectid;
-static int reflectmap_currentslot = 0;
-
-static GLuint lightdlist;
-static GLuint objdlist;
-
-static float lightpos[3] = { 2.1, 2.1, 2.8 };
-static float objpos[3] = { 0.0, 0.0, 1.0 };
-
-static float sphere_pos[TEX_CHECK_HEIGHT][TEX_REFLECT_WIDTH][3];
-
-static int win = 0;
-
-static float fogcolor[4] = { 0.05, 0.05, 0.05, 1.0 };
-
-static float obs[3] = { 7.0, 0.0, 2.0 };
-static float dir[3];
-static float v = 0.0;
-static float alpha = -90.0;
-static float beta = 90.0;
-
-static int fog = 1;
-static int bfcull = 1;
-static int poutline = 0;
-static int help = 1;
-static int showcheckmap = 1;
-static int showreflectmap = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-
-static void
-calcposobs(void)
-{
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[2] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- obs[0] += v * dir[0];
- obs[1] += v * dir[1];
- obs[2] += v * dir[2];
-}
-
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_LEFT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha += 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27:
- exit(0);
- break;
-
- case 's':
- lightpos[1] -= 0.1;
- break;
- case 'd':
- lightpos[1] += 0.1;
- break;
- case 'e':
- lightpos[0] -= 0.1;
- break;
- case 'x':
- lightpos[0] += 0.1;
- break;
- case 'w':
- lightpos[2] -= 0.1;
- break;
- case 'r':
- lightpos[2] += 0.1;
- break;
-
- case 'j':
- objpos[1] -= 0.1;
- break;
- case 'k':
- objpos[1] += 0.1;
- break;
- case 'i':
- objpos[0] -= 0.1;
- break;
- case 'm':
- objpos[0] += 0.1;
- break;
- case 'u':
- objpos[2] -= 0.1;
- break;
- case 'o':
- objpos[2] += 0.1;
- break;
-
- case 'a':
- v += 0.005;
- break;
- case 'z':
- v -= 0.005;
- break;
-
- case 'g':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
-
- case '1':
- showcheckmap = (!showcheckmap);
- break;
- case '2':
- showreflectmap = (!showreflectmap);
- break;
-
- case 'b':
- if (bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull = 0;
- }
- else {
- glEnable(GL_CULL_FACE);
- bfcull = 1;
- }
- break;
- case 'p':
- if (poutline) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- poutline = 0;
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- poutline = 1;
- }
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen = (!fullscreen);
- break;
-#endif
- }
-}
-
-static void
-reshape(int w, int h)
-{
- WIDTH = w;
- HEIGHT = h;
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0, w / (float) h, 0.8, 40.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-printhelp(void)
-{
- glEnable(GL_BLEND);
- glColor4f(0.5, 0.5, 0.5, 0.5);
- glRecti(40, 40, 600, 440);
- glDisable(GL_BLEND);
-
- glColor3f(0.0, 0.0, 1.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_HELVETICA_18, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_HELVETICA_12, "h - Toggle Help");
- glRasterPos2i(60, 370);
- printstring(GLUT_BITMAP_HELVETICA_12, "f - Toggle Fog");
- glRasterPos2i(60, 350);
- printstring(GLUT_BITMAP_HELVETICA_12, "b - Toggle Back face culling");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_HELVETICA_12, "p - Toggle Wire frame");
- glRasterPos2i(60, 310);
- printstring(GLUT_BITMAP_HELVETICA_12, "Arrow Keys - Rotate");
- glRasterPos2i(60, 290);
- printstring(GLUT_BITMAP_HELVETICA_12, "a - Increase velocity");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_HELVETICA_12, "z - Decrease velocity");
-
- glRasterPos2i(60, 250);
- if (joyavailable)
- printstring(GLUT_BITMAP_HELVETICA_12,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_HELVETICA_12,
- "(No Joystick control available)");
-
- glRasterPos2i(60, 230);
- printstring(GLUT_BITMAP_HELVETICA_12,
- "To move the light source: s - left, d - right, e - far, x - near, w - down r - up");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_HELVETICA_12,
- "To move the mirror sphere: j - left, k - right, i - far, m - near, u - down o - up");
-
- glRasterPos2i(60, 190);
- printstring(GLUT_BITMAP_HELVETICA_12,
- "1 - Toggle the plane texture map window");
-
- glRasterPos2i(60, 170);
- printstring(GLUT_BITMAP_HELVETICA_12,
- "2 - Toggle the sphere texture map window");
-}
-
-static GLboolean
-seelight(float p[3], float dir[3])
-{
- float c[3], b, a, d, t, dist[3];
-
- vsub(c, p, objpos);
- b = -dprod(c, dir);
- a = dprod(c, c) - SPHERE_RADIUS * SPHERE_RADIUS;
-
- if ((d = b * b - a) < 0.0 || (b < 0.0 && a > 0.0))
- return GL_FALSE;
-
- d = sqrt(d);
-
- t = b - d;
-
- if (t < EPSILON) {
- t = b + d;
- if (t < EPSILON)
- return GL_FALSE;
- }
-
- vsub(dist, lightpos, p);
- if (dprod(dist, dist) < t * t)
- return GL_FALSE;
-
- return GL_TRUE;
-}
-
-static int
-colorcheckmap(float ppos[3], float c[3])
-{
- static float norm[3] = { 0.0f, 0.0f, 1.0f };
- float ldir[3], vdir[3], h[3], dfact, kfact, r, g, b;
- int x, y;
-
- x = (int) ((ppos[0] + BASESIZE / 2) * (10.0f / BASESIZE));
- if ((x < 0) || (x > 10))
- return GL_FALSE;
-
- y = (int) ((ppos[1] + BASESIZE / 2) * (10.0f / BASESIZE));
- if ((y < 0) || (y > 10))
- return GL_FALSE;
-
- r = 255.0f;
- if (y & 1) {
- if (x & 1)
- g = 255.0f;
- else
- g = 0.0f;
- }
- else {
- if (x & 1)
- g = 0.0f;
- else
- g = 255.0f;
- }
- b = 0.0f;
-
- vsub(ldir, lightpos, ppos);
- vnormalize(ldir, ldir);
-
- if (seelight(ppos, ldir)) {
- c[0] = r * 0.05f;
- c[1] = g * 0.05f;
- c[2] = b * 0.05f;
-
- return GL_TRUE;
- }
-
- dfact = dprod(ldir, norm);
- if (dfact < 0.0f)
- dfact = 0.0f;
-
- vsub(vdir, obs, ppos);
- vnormalize(vdir, vdir);
- h[0] = 0.5f * (vdir[0] + ldir[0]);
- h[1] = 0.5f * (vdir[1] + ldir[1]);
- h[2] = 0.5f * (vdir[2] + ldir[2]);
- kfact = dprod(h, norm);
- kfact = pow(kfact, 6.0) * 7.0 * 255.0;
-
- r = r * dfact + kfact;
- g = g * dfact + kfact;
- b = b * dfact + kfact;
-
- c[0] = clamp255(r);
- c[1] = clamp255(g);
- c[2] = clamp255(b);
-
- return GL_TRUE;
-}
-
-static void
-updatecheckmap(int slot)
-{
- float c[3], ppos[3];
- int x, y;
-
- glBindTexture(GL_TEXTURE_2D, checkid);
-
- ppos[2] = 0.0f;
- for (y = slot * TEX_CHECK_SLOT_SIZE; y < (slot + 1) * TEX_CHECK_SLOT_SIZE;
- y++) {
- ppos[1] = (y / (float) TEX_CHECK_HEIGHT) * BASESIZE - BASESIZE / 2;
-
- for (x = 0; x < TEX_CHECK_WIDTH; x++) {
- ppos[0] = (x / (float) TEX_CHECK_WIDTH) * BASESIZE - BASESIZE / 2;
-
- colorcheckmap(ppos, c);
- checkmap[y][x][0] = (GLubyte) c[0];
- checkmap[y][x][1] = (GLubyte) c[1];
- checkmap[y][x][2] = (GLubyte) c[2];
- }
- }
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_CHECK_SLOT_SIZE,
- TEX_CHECK_WIDTH, TEX_CHECK_SLOT_SIZE, GL_RGB,
- GL_UNSIGNED_BYTE,
- &checkmap[slot * TEX_CHECK_SLOT_SIZE][0][0]);
-
-}
-
-static void
-updatereflectmap(int slot)
-{
- float rf, r, g, b, t, dfact, kfact, rdir[3];
- float rcol[3], ppos[3], norm[3], ldir[3], h[3], vdir[3], planepos[3];
- int x, y;
-
- glBindTexture(GL_TEXTURE_2D, reflectid);
-
- for (y = slot * TEX_REFLECT_SLOT_SIZE;
- y < (slot + 1) * TEX_REFLECT_SLOT_SIZE; y++)
- for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
- ppos[0] = sphere_pos[y][x][0] + objpos[0];
- ppos[1] = sphere_pos[y][x][1] + objpos[1];
- ppos[2] = sphere_pos[y][x][2] + objpos[2];
-
- vsub(norm, ppos, objpos);
- vnormalize(norm, norm);
-
- vsub(ldir, lightpos, ppos);
- vnormalize(ldir, ldir);
- vsub(vdir, obs, ppos);
- vnormalize(vdir, vdir);
-
- rf = 2.0f * dprod(norm, vdir);
- if (rf > EPSILON) {
- rdir[0] = rf * norm[0] - vdir[0];
- rdir[1] = rf * norm[1] - vdir[1];
- rdir[2] = rf * norm[2] - vdir[2];
-
- t = -objpos[2] / rdir[2];
-
- if (t > EPSILON) {
- planepos[0] = objpos[0] + t * rdir[0];
- planepos[1] = objpos[1] + t * rdir[1];
- planepos[2] = 0.0f;
-
- if (!colorcheckmap(planepos, rcol))
- rcol[0] = rcol[1] = rcol[2] = 0.0f;
- }
- else
- rcol[0] = rcol[1] = rcol[2] = 0.0f;
- }
- else
- rcol[0] = rcol[1] = rcol[2] = 0.0f;
-
- dfact = 0.1f * dprod(ldir, norm);
-
- if (dfact < 0.0f) {
- dfact = 0.0f;
- kfact = 0.0f;
- }
- else {
- h[0] = 0.5f * (vdir[0] + ldir[0]);
- h[1] = 0.5f * (vdir[1] + ldir[1]);
- h[2] = 0.5f * (vdir[2] + ldir[2]);
- kfact = dprod(h, norm);
- kfact = pow(kfact, 4.0);
- if (kfact < 1.0e-10)
- kfact = 0.0;
- }
-
- r = dfact + kfact;
- g = dfact + kfact;
- b = dfact + kfact;
-
- r *= 255.0f;
- g *= 255.0f;
- b *= 255.0f;
-
- r += rcol[0];
- g += rcol[1];
- b += rcol[2];
-
- r = clamp255(r);
- g = clamp255(g);
- b = clamp255(b);
-
- reflectmap[y][x][0] = (GLubyte) r;
- reflectmap[y][x][1] = (GLubyte) g;
- reflectmap[y][x][2] = (GLubyte) b;
- }
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, slot * TEX_REFLECT_SLOT_SIZE,
- TEX_REFLECT_WIDTH, TEX_REFLECT_SLOT_SIZE, GL_RGB,
- GL_UNSIGNED_BYTE,
- &reflectmap[slot * TEX_REFLECT_SLOT_SIZE][0][0]);
-}
-
-static void
-drawbase(void)
-{
- glColor3f(0.0, 0.0, 0.0);
- glBindTexture(GL_TEXTURE_2D, checkid);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(-BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
-
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(BASESIZE / 2.0f, -BASESIZE / 2.0f, 0.0f);
-
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
-
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(-BASESIZE / 2.0f, BASESIZE / 2.0f, 0.0f);
-
- glEnd();
-}
-
-static void
-drawobj(void)
-{
- glColor3f(0.0, 0.0, 0.0);
- glBindTexture(GL_TEXTURE_2D, reflectid);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glPushMatrix();
- glTranslatef(objpos[0], objpos[1], objpos[2]);
- glCallList(objdlist);
- glPopMatrix();
-}
-
-static void
-dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha -=
- 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.005;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.005;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-updatemaps(void)
-{
- updatecheckmap(checkmap_currentslot);
- checkmap_currentslot = (checkmap_currentslot + 1) % TEX_CHECK_NUMSLOT;
-
- updatereflectmap(reflectmap_currentslot);
- reflectmap_currentslot =
- (reflectmap_currentslot + 1) % TEX_REFLECT_NUMSLOT;
-}
-
-static void
-draw(void)
-{
- static char frbuf[80] = "";
-
- dojoy();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_DEPTH_TEST);
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glPushMatrix();
- calcposobs();
-
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 0.0, 1.0);
-
- drawbase();
- drawobj();
-
- glColor3f(1.0, 1.0, 1.0);
- glDisable(GL_TEXTURE_2D);
-
- glPushMatrix();
- glTranslatef(lightpos[0], lightpos[1], lightpos[2]);
- glCallList(lightdlist);
- glPopMatrix();
-
- glPopMatrix();
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
-
- glColor3f(0.0f, 0.3f, 1.0f);
-
- if (showcheckmap) {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, checkid);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1.0f, 0.0f);
- glVertex2i(10, 30);
- glTexCoord2f(1.0f, 1.0f);
- glVertex2i(10 + 90, 30);
- glTexCoord2f(0.0f, 1.0f);
- glVertex2i(10 + 90, 30 + 90);
- glTexCoord2f(0.0f, 0.0f);
- glVertex2i(10, 30 + 90);
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_LINE_LOOP);
- glVertex2i(10, 30);
- glVertex2i(10 + 90, 30);
- glVertex2i(10 + 90, 30 + 90);
- glVertex2i(10, 30 + 90);
- glEnd();
- glRasterPos2i(105, 65);
- printstring(GLUT_BITMAP_HELVETICA_18, "Plane Texture Map");
- }
-
- if (showreflectmap) {
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, reflectid);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1.0f, 0.0f);
- glVertex2i(540, 30);
- glTexCoord2f(1.0f, 1.0f);
- glVertex2i(540 + 90, 30);
- glTexCoord2f(0.0f, 1.0f);
- glVertex2i(540 + 90, 30 + 90);
- glTexCoord2f(0.0f, 0.0f);
- glVertex2i(540, 30 + 90);
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_LINE_LOOP);
- glVertex2i(540, 30);
- glVertex2i(540 + 90, 30);
- glVertex2i(540 + 90, 30 + 90);
- glVertex2i(540, 30 + 90);
- glEnd();
- glRasterPos2i(360, 65);
- printstring(GLUT_BITMAP_HELVETICA_18, "Sphere Texture Map");
- }
-
- glDisable(GL_TEXTURE_2D);
-
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(360, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Ray V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if (help)
- printhelp();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- updatemaps();
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-static void
-inittextures(void)
-{
- int y;
-
- glGenTextures(1, &checkid);
- glBindTexture(GL_TEXTURE_2D, checkid);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_CHECK_WIDTH, TEX_CHECK_HEIGHT,
- 0, GL_RGB, GL_UNSIGNED_BYTE, checkmap);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- for (y = 0; y < TEX_CHECK_NUMSLOT; y++)
- updatecheckmap(y);
-
-
-
- glGenTextures(1, &reflectid);
- glBindTexture(GL_TEXTURE_2D, reflectid);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, TEX_REFLECT_WIDTH, TEX_REFLECT_HEIGHT,
- 0, GL_RGB, GL_UNSIGNED_BYTE, reflectmap);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- for (y = 0; y < TEX_REFLECT_NUMSLOT; y++)
- updatereflectmap(y);
-
-
-}
-
-static void
-initspherepos(void)
-{
- float alpha, beta, sa, ca, sb, cb;
- int x, y;
-
- for (y = 0; y < TEX_REFLECT_HEIGHT; y++) {
- beta = M_PI - y * (M_PI / TEX_REFLECT_HEIGHT);
-
- for (x = 0; x < TEX_REFLECT_WIDTH; x++) {
- alpha = -x * (2.0f * M_PI / TEX_REFLECT_WIDTH);
-
- sa = sin(alpha);
- ca = cos(alpha);
-
- sb = sin(beta);
- cb = cos(beta);
-
- sphere_pos[y][x][0] = SPHERE_RADIUS * sa * sb;
- sphere_pos[y][x][1] = SPHERE_RADIUS * ca * sb;
- sphere_pos[y][x][2] = SPHERE_RADIUS * cb;
- }
- }
-}
-
-static void
-initdlists(void)
-{
- GLUquadricObj *obj;
-
- obj = gluNewQuadric();
-
- lightdlist = glGenLists(1);
- glNewList(lightdlist, GL_COMPILE);
- gluQuadricDrawStyle(obj, GLU_FILL);
- gluQuadricNormals(obj, GLU_NONE);
- gluQuadricTexture(obj, GL_TRUE);
- gluSphere(obj, 0.25f, 6, 6);
- glEndList();
-
- objdlist = glGenLists(1);
- glNewList(objdlist, GL_COMPILE);
- gluQuadricDrawStyle(obj, GLU_FILL);
- gluQuadricNormals(obj, GLU_NONE);
- gluQuadricTexture(obj, GL_TRUE);
- gluSphere(obj, SPHERE_RADIUS, 16, 16);
- glEndList();
-}
-
-int
-main(int ac, char **av)
-{
- fprintf(stderr,
- "Ray V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- /*
- if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
- fprintf(stderr,"Error setting the process class.\n");
- return 0;
- }
-
- if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
- fprintf(stderr,"Error setting the process priority.\n");
- return 0;
- }
- */
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- if (!(win = glutCreateWindow("Ray"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- return -1;
- }
-
- reshape(WIDTH, HEIGHT);
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LEQUAL);
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glFogf(GL_FOG_DENSITY, 0.01);
-#ifdef FX
- glHint(GL_FOG_HINT, GL_NICEST);
-#endif
-
- calcposobs();
-
- initspherepos();
-
- inittextures();
- initdlists();
-
- glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
-
- glutReshapeFunc(reshape);
- glutDisplayFunc(draw);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(draw);
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/readpix.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/readpix.c
deleted file mode 100644
index 75ba45c1e..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/readpix.c
+++ /dev/null
@@ -1,344 +0,0 @@
-
-/*
- * glReadPixels and glCopyPixels test
- *
- * Brian Paul March 1, 2000 This file is in the public domain.
- */
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-static int APosX, APosY; /* simple drawpixels */
-static int BPosX, BPosY; /* read/draw pixels */
-static int CPosX, CPosY; /* copypixels */
-
-static GLboolean DrawFront = GL_FALSE;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean Benchmark = GL_FALSE;
-static GLubyte *TempImage = NULL;
-
-#if 0
-#define ReadFormat ImgFormat
-#define ReadType GL_UNSIGNED_BYTE
-#endif
-#if 1
-static GLenum ReadFormat = GL_RGBA;
-static GLenum ReadType = GL_UNSIGNED_BYTE;
-#endif
-#if 0
-static GLenum ReadFormat = GL_RGB;
-static GLenum ReadType = GL_UNSIGNED_BYTE;
-#endif
-#if 0
-static GLenum ReadFormat = GL_RGB;
-static GLenum ReadType = GL_UNSIGNED_SHORT_5_6_5;
-#endif
-#if 0
-static GLenum ReadFormat = GL_RGBA;
-static GLenum ReadType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
-#endif
-#if 0
-static GLenum ReadFormat = GL_BGRA;
-static GLenum ReadType = GL_UNSIGNED_SHORT_5_5_5_1;
-#endif
-#if 0
-static GLenum ReadFormat = GL_BGRA;
-static GLenum ReadType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
-#endif
-
-
-static void
-Reset( void )
-{
- APosX = 5; APosY = 20;
- BPosX = APosX + ImgWidth + 5; BPosY = 20;
- CPosX = BPosX + ImgWidth + 5; CPosY = 20;
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-SetupPixelTransfer(GLboolean invert)
-{
- if (invert) {
- glPixelTransferf(GL_RED_SCALE, -1.0);
- glPixelTransferf(GL_RED_BIAS, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, -1.0);
- glPixelTransferf(GL_GREEN_BIAS, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, -1.0);
- glPixelTransferf(GL_BLUE_BIAS, 1.0);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-}
-
-
-/**
- * Exercise Pixel Pack parameters by reading the image in four pieces.
- */
-static void
-ComplexReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels)
-{
- const GLsizei width0 = width / 2;
- const GLsizei width1 = width - width0;
- const GLsizei height0 = height / 2;
- const GLsizei height1 = height - height0;
-
- glPixelStorei(GL_PACK_ROW_LENGTH, width);
-
- /* lower-left quadrant */
- glReadPixels(x, y, width0, height0, format, type, pixels);
-
- /* lower-right quadrant */
- glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
- glReadPixels(x + width0, y, width1, height0, format, type, pixels);
-
- /* upper-left quadrant */
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_PACK_SKIP_ROWS, height0);
- glReadPixels(x, y + height0, width0, height1, format, type, pixels);
-
- /* upper-right quadrant */
- glPixelStorei(GL_PACK_SKIP_PIXELS, width0);
- glPixelStorei(GL_PACK_SKIP_ROWS, height0);
- glReadPixels(x + width0, y + height0, width1, height1, format, type, pixels);
-
- /* restore defaults */
- glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
- glPixelStorei(GL_PACK_SKIP_ROWS, 0);
- glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
-}
-
-
-
-static void
-Display( void )
-{
- glClearColor(.3, .3, .3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
-
- glRasterPos2i(5, ImgHeight+25);
- PrintString("f = toggle front/back s = toggle scale/bias b = benchmark");
-
- /* draw original image */
- glRasterPos2i(APosX, 5);
- PrintString("Original");
- glRasterPos2i(APosX, APosY);
- glEnable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glDrawPixels(ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- /* might try alignment=4 here for testing */
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- /* do readpixels, drawpixels */
- glRasterPos2i(BPosX, 5);
- PrintString("Read/DrawPixels");
- SetupPixelTransfer(ScaleAndBias);
- if (Benchmark) {
- GLint reads = 0;
- GLint endTime;
- GLint startTime = glutGet(GLUT_ELAPSED_TIME);
- GLdouble seconds, pixelsPerSecond;
- printf("Benchmarking...\n");
- do {
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, TempImage);
- reads++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 4000); /* 4 seconds */
- seconds = (double) (endTime - startTime) / 1000.0;
- pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds;
- printf("Result: %d reads in %f seconds = %f pixels/sec\n",
- reads, seconds, pixelsPerSecond);
- Benchmark = GL_FALSE;
- }
- else {
- /* clear the temporary image to white (helpful for debugging */
- memset(TempImage, 255, ImgWidth * ImgHeight * 4);
-#if 1
- glReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, TempImage);
- (void) ComplexReadPixels;
-#else
- /* you might use this when debugging */
- ComplexReadPixels(APosX, APosY, ImgWidth, ImgHeight,
- ReadFormat, ReadType, TempImage);
-#endif
- }
- glRasterPos2i(BPosX, BPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(GL_FALSE);
- glDrawPixels(ImgWidth, ImgHeight, ReadFormat, ReadType, TempImage);
-
- /* do copypixels */
- glRasterPos2i(CPosX, 5);
- PrintString("CopyPixels");
- glRasterPos2i(CPosX, CPosY);
- glDisable(GL_DITHER);
- SetupPixelTransfer(ScaleAndBias);
- glCopyPixels(APosX, APosY, ImgWidth, ImgHeight, GL_COLOR);
-
- if (!DrawFront)
- glutSwapBuffers();
- else
- glFinish();
-}
-
-
-static void
-Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 'b':
- Benchmark = GL_TRUE;
- break;
- case 's':
- ScaleAndBias = !ScaleAndBias;
- break;
- case 'f':
- DrawFront = !DrawFront;
- if (DrawFront) {
- glDrawBuffer(GL_FRONT);
- glReadBuffer(GL_FRONT);
- }
- else {
- glDrawBuffer(GL_BACK);
- glReadBuffer(GL_BACK);
- }
- printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init( GLboolean ciMode )
-{
- GLboolean have_read_format = GL_FALSE;
-
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
-
- if (ciMode) {
- /* Convert RGB image to grayscale */
- GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight );
- GLint i;
- for (i=0; i<ImgWidth*ImgHeight; i++) {
- int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2];
- indexImage[i] = gray / 3;
- }
- free(Image);
- Image = indexImage;
- ImgFormat = GL_COLOR_INDEX;
-
- for (i=0;i<255;i++) {
- float g = i / 255.0;
- glutSetColor(i, g, g, g);
- }
- }
-
-#ifdef GL_OES_read_format
- if ( glutExtensionSupported( "GL_OES_read_format" ) ) {
- glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, (GLint *) &ReadType);
- glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, (GLint *) &ReadFormat);
-
- have_read_format = GL_TRUE;
- }
-#endif
-
- printf( "GL_OES_read_format %ssupported. "
- "Using type / format = 0x%04x / 0x%04x\n",
- (have_read_format) ? "" : "not ",
- ReadType, ReadFormat );
-
- printf("Loaded %d by %d image\n", ImgWidth, ImgHeight );
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
- glPixelStorei(GL_PACK_ROW_LENGTH, ImgWidth);
-
- Reset();
-
- /* allocate an extra 1KB in case we're tinkering with pack alignment */
- TempImage = (GLubyte *) malloc(ImgWidth * ImgHeight * 4 * sizeof(GLubyte)
- + 1000);
- assert(TempImage);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
- GLboolean ciMode = GL_FALSE;
- if (argc > 1 && strcmp(argv[1], "-ci")==0) {
- ciMode = GL_TRUE;
- }
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 750, 250 );
- if (ciMode)
- glutInitDisplayMode( GLUT_INDEX | GLUT_DOUBLE );
- else
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- Init(ciMode);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/reflect.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/reflect.c
deleted file mode 100644
index bf6d91aaa..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/reflect.c
+++ /dev/null
@@ -1,404 +0,0 @@
-
-/*
- * Demo of a reflective, texture-mapped surface with OpenGL.
- * Brian Paul August 14, 1995 This file is in the public domain.
- *
- * Hardware texture mapping is highly recommended!
- *
- * The basic steps are:
- * 1. Render the reflective object (a polygon) from the normal viewpoint,
- * setting the stencil planes = 1.
- * 2. Render the scene from a special viewpoint: the viewpoint which
- * is on the opposite side of the reflective plane. Only draw where
- * stencil = 1. This draws the objects in the reflective surface.
- * 3. Render the scene from the original viewpoint. This draws the
- * objects in the normal fashion. Use blending when drawing
- * the reflective, textured surface.
- *
- * This is a very crude demo. It could be much better.
- */
-
-/*
- * Authors:
- * Brian Paul
- * Dirk Reiners (reiners@igd.fhg.de) made some modifications to this code.
- * Mark Kilgard (April 1997)
- * Brian Paul (April 2000 - added keyboard d/s options)
- */
-
-
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include "GL/glut.h"
-#include "showbuffer.h"
-#include "readtex.h"
-
-
-#define DEG2RAD (3.14159/180.0)
-
-#define TABLE_TEXTURE "../images/tile.rgb"
-
-static GLint ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-static GLubyte *Image = NULL;
-
-#define MAX_OBJECTS 2
-static GLint table_list;
-static GLint objects_list[MAX_OBJECTS];
-
-static GLfloat xrot, yrot;
-static GLfloat spin;
-
-static GLint Width = 400, Height = 300;
-static GLenum ShowBuffer = GL_NONE;
-static GLboolean Anim = GL_TRUE;
-
-/* performance info */
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-
-static void make_table( void )
-{
- static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 };
- static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 };
-
- table_list = glGenLists(1);
- glNewList( table_list, GL_COMPILE );
-
- /* load table's texture */
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat );
-/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/
- glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat );
- glMaterialfv( GL_FRONT, GL_AMBIENT, gray );
-
- /* draw textured square for the table */
- glPushMatrix();
- glScalef( 4.0, 4.0, 4.0 );
- glBegin( GL_POLYGON );
- glNormal3f( 0.0, 1.0, 0.0 );
- glTexCoord2f( 0.0, 0.0 ); glVertex3f( -1.0, 0.0, 1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex3f( 1.0, 0.0, 1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex3f( 1.0, 0.0, -1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex3f( -1.0, 0.0, -1.0 );
- glEnd();
- glPopMatrix();
-
- glDisable( GL_TEXTURE_2D );
-
- glEndList();
-}
-
-
-static void make_objects( void )
-{
- GLUquadricObj *q;
-
- static GLfloat cyan[] = { 0.0, 1.0, 1.0, 1.0 };
- static GLfloat green[] = { 0.2, 1.0, 0.2, 1.0 };
- static GLfloat black[] = { 0.0, 0.0, 0.0, 0.0 };
-
- q = gluNewQuadric();
- gluQuadricDrawStyle( q, GLU_FILL );
- gluQuadricNormals( q, GLU_SMOOTH );
-
- objects_list[0] = glGenLists(1);
- glNewList( objects_list[0], GL_COMPILE );
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, cyan );
- glMaterialfv( GL_FRONT, GL_EMISSION, black );
- gluCylinder( q, 0.5, 0.5, 1.0, 15, 1 );
- glEndList();
-
- objects_list[1] = glGenLists(1);
- glNewList( objects_list[1], GL_COMPILE );
- glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green );
- glMaterialfv( GL_FRONT, GL_EMISSION, black );
- gluCylinder( q, 1.5, 0.0, 2.5, 15, 1 );
- glEndList();
-}
-
-
-static void init( void )
-{
- make_table();
- make_objects();
-
- Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", TABLE_TEXTURE);
- exit(0);
- }
-
- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight,
- ImgFormat, GL_UNSIGNED_BYTE, Image);
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- xrot = 30.0;
- yrot = 50.0;
- spin = 0.0;
-
- glShadeModel( GL_FLAT );
-
- glEnable( GL_LIGHT0 );
- glEnable( GL_LIGHTING );
-
- glClearColor( 0.5, 0.5, 0.9, 0.0 );
-
- glEnable( GL_NORMALIZE );
-}
-
-
-
-static void reshape(int w, int h)
-{
- GLfloat yAspect = 2.5;
- GLfloat xAspect = yAspect * (float) w / (float) h;
- Width = w;
- Height = h;
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-
-
-static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez )
-{
- (void) eyex;
- (void) eyey;
- (void) eyez;
-#ifndef USE_ZBUFFER
- if (eyex<0.5) {
-#endif
- glPushMatrix();
- glTranslatef( 1.0, 1.5, 0.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glCallList( objects_list[0] );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glScalef( 0.5, 0.5, 0.5 );
- glCallList( objects_list[1] );
- glPopMatrix();
-#ifndef USE_ZBUFFER
- }
- else {
- glPushMatrix();
- glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glScalef( 0.5, 0.5, 0.5 );
- glCallList( objects_list[1] );
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef( 1.0, 1.5, 0.0 );
- glRotatef( spin, 1.0, 0.5, 0.0 );
- glRotatef( 0.5*spin, 0.0, 0.5, 1.0 );
- glCallList( objects_list[0] );
- glPopMatrix();
- }
-#endif
-}
-
-
-
-static void draw_table( void )
-{
- glCallList( table_list );
-}
-
-
-
-static void draw_scene( void )
-{
- static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 };
- GLfloat dist = 20.0;
- GLfloat eyex, eyey, eyez;
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
-
- eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
- eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD);
- eyey = dist * sin(xrot*DEG2RAD);
-
- /* view from top */
- glPushMatrix();
- gluLookAt( eyex, eyey, eyez, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 );
-
- glLightfv( GL_LIGHT0, GL_POSITION, light_pos );
-
- /* draw table into stencil planes */
- glDisable( GL_DEPTH_TEST );
- glEnable( GL_STENCIL_TEST );
- glStencilFunc( GL_ALWAYS, 1, 0xffffffff );
- glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE );
- glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
- draw_table();
- glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
-
- glEnable( GL_DEPTH_TEST );
-
- /* render view from below (reflected viewport) */
- /* only draw where stencil==1 */
- if (eyey>0.0) {
- glPushMatrix();
-
- glStencilFunc( GL_EQUAL, 1, 0xffffffff ); /* draw if ==1 */
- glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
- glScalef( 1.0, -1.0, 1.0 );
-
- /* Reposition light in reflected space. */
- glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
-
- draw_objects(eyex, eyey, eyez);
- glPopMatrix();
-
- /* Restore light's original unreflected position. */
- glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
- }
-
- glDisable( GL_STENCIL_TEST );
-
- glEnable( GL_BLEND );
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
-
- glEnable( GL_TEXTURE_2D );
- draw_table();
- glDisable( GL_TEXTURE_2D );
- glDisable( GL_BLEND );
-
- /* view from top */
- glPushMatrix();
-
- draw_objects(eyex, eyey, eyez);
-
- glPopMatrix();
-
- glPopMatrix();
-
- if (ShowBuffer == GL_DEPTH) {
- ShowDepthBuffer(Width, Height, 1.0, 0.0);
- }
- else if (ShowBuffer == GL_STENCIL) {
- ShowStencilBuffer(Width, Height, 255.0, 0.0);
- }
- else if (ShowBuffer == GL_ALPHA) {
- ShowAlphaBuffer(Width, Height);
- }
-
- glutSwapBuffers();
-
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- Frames++;
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- spin += 60.0 * dt;
- yrot += 90.0 * dt;
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- if (key == 'd') {
- ShowBuffer = GL_DEPTH;
- }
- else if (key == 's') {
- ShowBuffer = GL_STENCIL;
- }
- else if (key == 'a') {
- ShowBuffer = GL_ALPHA;
- }
- else if (key == ' ') {
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(idle);
- else
- glutIdleFunc(NULL);
- }
- else if (key==27) {
- exit(0);
- }
- else {
- ShowBuffer = GL_NONE;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- xrot += 3.0;
- if ( xrot > 85 )
- xrot = 85;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 3.0;
- if ( xrot < 5 )
- xrot = 5;
- break;
- case GLUT_KEY_LEFT:
- yrot += 3.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot -= 3.0;
- break;
- }
- glutPostRedisplay();
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_ALPHA);
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( Width, Height );
- glutCreateWindow(argv[0]);
- glutReshapeFunc(reshape);
- glutDisplayFunc(draw_scene);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutIdleFunc(idle);
- init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/renormal.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/renormal.c
deleted file mode 100644
index 9e5da9548..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/renormal.c
+++ /dev/null
@@ -1,139 +0,0 @@
-
-/*
- * Test GL_EXT_rescale_normal extension
- * Brian Paul January 1998 This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLfloat Phi = 0.0;
-
-
-static void Idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Phi += 3.0 * dt;
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- GLfloat scale = 0.6 + 0.5 * sin(Phi);
- glClear( GL_COLOR_BUFFER_BIT );
- glPushMatrix();
- glScalef(scale, scale, scale);
- glutSolidSphere(2.0, 20, 20);
- glPopMatrix();
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -15.0 );
-}
-
-
-
-static void Init( void )
-{
- static GLfloat mat[4] = { 0.8, 0.8, 0.0, 1.0 };
- static GLfloat pos[4] = { -1.0, 1.0, 1.0, 0.0 };
-
- /* setup lighting, etc */
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat);
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
-
- glEnable(GL_CULL_FACE);
-
- glDisable(GL_RESCALE_NORMAL_EXT);
- glDisable(GL_NORMALIZE);
-}
-
-
-#define UNSCALED 1
-#define NORMALIZE 2
-#define RESCALE 3
-#define QUIT 4
-
-
-static void ModeMenu(int entry)
-{
- if (entry==UNSCALED) {
- glDisable(GL_RESCALE_NORMAL_EXT);
- glDisable(GL_NORMALIZE);
- }
- else if (entry==NORMALIZE) {
- glEnable(GL_NORMALIZE);
- glDisable(GL_RESCALE_NORMAL_EXT);
- }
- else if (entry==RESCALE) {
- glDisable(GL_NORMALIZE);
- glEnable(GL_RESCALE_NORMAL_EXT);
- }
- else if (entry==QUIT) {
- exit(0);
- }
- glutPostRedisplay();
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27: /* Escape */
- exit(0);
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 400, 400 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0]);
-
- Init();
-
- glutIdleFunc( Idle );
- glutReshapeFunc( Reshape );
- glutDisplayFunc( Display );
- glutKeyboardFunc(key);
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Unscaled", UNSCALED);
- glutAddMenuEntry("Normalize", NORMALIZE);
- glutAddMenuEntry("Rescale EXT", RESCALE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/shadowtex.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/shadowtex.c
deleted file mode 100644
index e918751a7..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/shadowtex.c
+++ /dev/null
@@ -1,600 +0,0 @@
-/*
- * Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
- * GL_ARB_shadow_ambient extensions (or the old SGIX extensions).
- *
- * Brian Paul
- * 19 Feb 2001
- *
- * Added GL_EXT_shadow_funcs support on 23 March 2002
- *
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-#include "showbuffer.h"
-
-#if 0 /* change to 1 if you want to use the old SGIX extensions */
-#undef GL_ARB_depth_texture
-#undef GL_ARB_shadow
-#undef GL_ARB_shadow_ambient
-#endif
-
-
-#define DEG_TO_RAD (3.14159 / 180.0)
-
-static GLint WindowWidth = 450, WindowHeight = 300;
-static GLfloat Xrot = 15, Yrot = 0, Zrot = 0;
-
-static GLfloat Red[4] = {1, 0, 0, 1};
-static GLfloat Green[4] = {0, 1, 0, 1};
-static GLfloat Blue[4] = {0, 0, 1, 1};
-static GLfloat Yellow[4] = {1, 1, 0, 1};
-
-static GLfloat LightDist = 10;
-static GLfloat LightLatitude = 45.0;
-static GLfloat LightLongitude = 45.0;
-static GLfloat LightPos[4];
-static GLfloat SpotDir[3];
-static GLfloat SpotAngle = 40.0 * DEG_TO_RAD;
-static GLfloat ShadowNear = 4.0, ShadowFar = 24.0;
-static GLint ShadowTexWidth = 256, ShadowTexHeight = 256;
-
-static GLboolean LinearFilter = GL_FALSE;
-
-static GLfloat Bias = -0.06;
-
-static GLboolean Anim = GL_TRUE;
-
-static GLboolean HaveEXTshadowFuncs = GL_FALSE;
-static GLint Operator = 0;
-static const GLenum OperatorFunc[8] = {
- GL_LEQUAL, GL_LESS, GL_GEQUAL, GL_GREATER,
- GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER };
-static const char *OperatorName[8] = {
- "GL_LEQUAL", "GL_LESS", "GL_GEQUAL", "GL_GREATER",
- "GL_EQUAL", "GL_NOTEQUAL", "GL_ALWAYS", "GL_NEVER" };
-
-
-static GLuint DisplayMode;
-#define SHOW_NORMAL 0
-#define SHOW_DEPTH_IMAGE 1
-#define SHOW_DEPTH_MAPPING 2
-#define SHOW_DISTANCE 3
-
-
-
-static void
-DrawScene(void)
-{
- GLfloat k = 6;
- /* sphere */
- glPushMatrix();
- glTranslatef(1.6, 2.2, 2.7);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Green);
- glColor4fv(Green);
- glutSolidSphere(1.5, 15, 15);
- glPopMatrix();
- /* dodecahedron */
- glPushMatrix();
- glTranslatef(-2.0, 1.2, 2.1);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Red);
- glColor4fv(Red);
- glutSolidDodecahedron();
- glPopMatrix();
- /* icosahedron */
- glPushMatrix();
- glTranslatef(-0.6, 1.3, -0.5);
- glScalef(1.5, 1.5, 1.5);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Yellow);
- glColor4fv(Red);
- glutSolidIcosahedron();
- glPopMatrix();
- /* a plane */
- glPushMatrix();
- glTranslatef(0, -1.1, 0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Blue);
- glColor4fv(Blue);
- glNormal3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-k, 0, -k);
- glVertex3f( k, 0, -k);
- glVertex3f( k, 0, k);
- glVertex3f(-k, 0, k);
- glEnd();
- glPopMatrix();
-}
-
-
-/*
- * Load the GL_TEXTURE matrix with the projection from the light
- * source's point of view.
- */
-static void
-MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
- GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
-{
- GLfloat d;
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glTranslatef(0.5, 0.5, 0.5 + Bias);
- glScalef(0.5, 0.5, 0.5);
- d = shadowNear * tan(spotAngle);
- glFrustum(-d, d, -d, d, shadowNear, shadowFar);
- gluLookAt(lightPos[0], lightPos[1], lightPos[2],
- lightPos[0] + spotDir[0],
- lightPos[1] + spotDir[1],
- lightPos[2] + spotDir[2],
- 0, 1, 0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-EnableIdentityTexgen(void)
-{
- /* texgen so that texcoord = vertex coord */
- static GLfloat sPlane[4] = { 1, 0, 0, 0 };
- static GLfloat tPlane[4] = { 0, 1, 0, 0 };
- static GLfloat rPlane[4] = { 0, 0, 1, 0 };
- static GLfloat qPlane[4] = { 0, 0, 0, 1 };
-
- glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
- glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
- glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
- glTexGenfv(GL_Q, GL_EYE_PLANE, qPlane);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- glEnable(GL_TEXTURE_GEN_Q);
-}
-
-
-/*
- * Setup 1-D texgen so that the distance from the light source, between
- * the near and far planes maps to s=0 and s=1. When we draw the scene,
- * the grayness will indicate the fragment's distance from the light
- * source.
- */
-static void
-EnableDistanceTexgen(const GLfloat lightPos[4], const GLfloat lightDir[3],
- GLfloat lightNear, GLfloat lightFar)
-{
- GLfloat m, d;
- GLfloat sPlane[4];
- GLfloat nearPoint[3];
-
- m = sqrt(lightDir[0] * lightDir[0] +
- lightDir[1] * lightDir[1] +
- lightDir[2] * lightDir[2]);
-
- d = lightFar - lightNear;
-
- /* nearPoint = point on light direction vector which intersects the
- * near plane of the light frustum.
- */
- nearPoint[0] = LightPos[0] + lightDir[0] / m * lightNear;
- nearPoint[1] = LightPos[1] + lightDir[1] / m * lightNear;
- nearPoint[2] = LightPos[2] + lightDir[2] / m * lightNear;
-
- sPlane[0] = lightDir[0] / d / m;
- sPlane[1] = lightDir[1] / d / m;
- sPlane[2] = lightDir[2] / d / m;
- sPlane[3] = -(sPlane[0] * nearPoint[0]
- + sPlane[1] * nearPoint[1]
- + sPlane[2] * nearPoint[2]);
-
- glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
- glEnable(GL_TEXTURE_GEN_S);
-}
-
-
-static void
-DisableTexgen(void)
-{
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- glDisable(GL_TEXTURE_GEN_Q);
-}
-
-
-static void
-ComputeLightPos(GLfloat dist, GLfloat latitude, GLfloat longitude,
- GLfloat pos[4], GLfloat dir[3])
-{
-
- pos[0] = dist * sin(longitude * DEG_TO_RAD);
- pos[1] = dist * sin(latitude * DEG_TO_RAD);
- pos[2] = dist * cos(latitude * DEG_TO_RAD) * cos(longitude * DEG_TO_RAD);
- pos[3] = 1;
- dir[0] = -pos[0];
- dir[1] = -pos[1];
- dir[2] = -pos[2];
-}
-
-
-static void
-Display(void)
-{
- GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
- GLfloat d;
- GLenum error;
-
- ComputeLightPos(LightDist, LightLatitude, LightLongitude,
- LightPos, SpotDir);
- /*
- * Step 1: render scene from point of view of the light source
- */
- /* compute frustum to enclose spot light cone */
- d = ShadowNear * tan(SpotAngle);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
- 0, 0, 0, /* target */
- 0, 1, 0); /* up */
-
- glViewport(0, 0, ShadowTexWidth, ShadowTexHeight);
- glClear(GL_DEPTH_BUFFER_BIT);
- DrawScene();
-
- /*
- * Step 2: copy depth buffer into texture map
- */
- if (DisplayMode == SHOW_DEPTH_MAPPING) {
- /* load depth image as gray-scale luminance texture */
- GLfloat *depth = (GLfloat *) malloc(ShadowTexWidth * ShadowTexHeight
- * sizeof(GLfloat));
- if (depth) {
- glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight,
- GL_DEPTH_COMPONENT, GL_FLOAT, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE,
- ShadowTexWidth, ShadowTexHeight, 0,
- GL_LUMINANCE, GL_FLOAT, depth);
- free(depth);
- }
- }
- else {
- /* The normal shadow case */
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT,
- 0, 0, ShadowTexWidth, ShadowTexHeight, 0);
- }
-
- /*
- * Step 3: render scene from point of view of the camera
- */
- glViewport(0, 0, WindowWidth, WindowHeight);
- if (DisplayMode == SHOW_DEPTH_IMAGE) {
- ShowDepthBuffer(WindowWidth, WindowHeight, 0, 1);
- }
- else {
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ar, ar, -1.0, 1.0, 4.0, 50.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -22.0);
- glRotatef(Xrot, 1, 0, 0);
- glRotatef(Yrot, 0, 1, 0);
- glRotatef(Zrot, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
- if (LinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- if (DisplayMode == SHOW_DEPTH_MAPPING) {
-#if defined(GL_ARB_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
-#elif defined(GL_SGIX_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_FALSE);
-#endif
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
- EnableIdentityTexgen();
- }
- else if (DisplayMode == SHOW_DISTANCE) {
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- EnableDistanceTexgen(LightPos, SpotDir, ShadowNear+Bias, ShadowFar);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_1D);
- }
- else {
- assert(DisplayMode == SHOW_NORMAL);
-#if defined(GL_ARB_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
- GL_COMPARE_R_TO_TEXTURE_ARB);
-#elif defined(GL_SGIX_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_TRUE);
-#endif
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
- EnableIdentityTexgen();
- }
- DrawScene();
- DisableTexgen();
- glDisable(GL_TEXTURE_1D);
- glDisable(GL_TEXTURE_2D);
- }
-
- glutSwapBuffers();
-
- error = glGetError();
- if (error) {
- printf("GL Error: %s\n", (char *) gluErrorString(error));
- }
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WindowWidth = width;
- WindowHeight = height;
- if (width >= 512 && height >= 512) {
- ShadowTexWidth = ShadowTexHeight = 512;
- }
- else if (width >= 256 && height >= 256) {
- ShadowTexWidth = ShadowTexHeight = 256;
- }
- else {
- ShadowTexWidth = ShadowTexHeight = 128;
- }
- printf("Using %d x %d depth texture\n", ShadowTexWidth, ShadowTexHeight);
-}
-
-
-static void
-Idle(void)
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Yrot += 75.0 * dt;
- /*LightLongitude -= 5.0;*/
- glutPostRedisplay();
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 3.0;
- (void) x;
- (void) y;
- switch (key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'b':
- Bias -= 0.01;
- printf("Bias %g\n", Bias);
- break;
- case 'B':
- Bias += 0.01;
- printf("Bias %g\n", Bias);
- break;
- case 'd':
- DisplayMode = SHOW_DISTANCE;
- break;
- case 'f':
- LinearFilter = !LinearFilter;
- printf("%s filtering\n", LinearFilter ? "Bilinear" : "Nearest");
- break;
- case 'i':
- DisplayMode = SHOW_DEPTH_IMAGE;
- break;
- case 'm':
- DisplayMode = SHOW_DEPTH_MAPPING;
- break;
- case 'n':
- case ' ':
- DisplayMode = SHOW_NORMAL;
- break;
- case 'o':
- if (HaveEXTshadowFuncs) {
- Operator++;
- if (Operator >= 8)
- Operator = 0;
- printf("Operator: %s\n", OperatorName[Operator]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
- OperatorFunc[Operator]);
- }
- break;
- case 'z':
- Zrot -= step;
- break;
- case 'Z':
- Zrot += step;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0;
- const int mod = glutGetModifiers();
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (mod)
- LightLatitude += step;
- else
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- if (mod)
- LightLatitude -= step;
- else
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- if (mod)
- LightLongitude += step;
- else
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- if (mod)
- LightLongitude -= step;
- else
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
-#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
- if (!glutExtensionSupported("GL_ARB_depth_texture") ||
- !glutExtensionSupported("GL_ARB_shadow")) {
- printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
- exit(1);
- }
- printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
-#elif defined(GL_SGIX_depth_texture) && defined(GL_SGIX_shadow)
- if (!glutExtensionSupported("GL_SGIX_depth_texture") ||
- !glutExtensionSupported("GL_SGIX_shadow")) {
- printf("Sorry, this demo requires the GL_SGIX_depth_texture and GL_SGIX_shadow extensions\n");
- exit(1);
- }
- printf("Using GL_SGIX_depth_texture and GL_SGIX_shadow\n");
-#endif
- HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
-
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
-#if defined(GL_ARB_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
- GL_COMPARE_R_TO_TEXTURE_ARB);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
-#elif defined(GL_SGIX_shadow)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
- GL_TEXTURE_LEQUAL_R_SGIX);
-#endif
-
-#if defined(GL_ARB_shadow_ambient)
- if (glutExtensionSupported("GL_ARB_shadow_ambient")) {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
- printf("and GL_ARB_shadow_ambient\n");
- }
-#elif defined(GL_SGIX_shadow_ambient)
- if (glutExtensionSupported("GL_SGIX_shadow_ambient")) {
- glTexParameterf(GL_TEXTURE_2D, GL_SHADOW_AMBIENT_SGIX, 0.3);
- printf("and GL_SGIX_shadow_ambient\n");
- }
-#endif
-
- /* setup 1-D grayscale texture image for SHOW_DISTANCE mode */
- {
- GLuint i;
- GLubyte image[256];
- for (i = 0; i < 256; i++)
- image[i] = i;
- glTexImage1D(GL_TEXTURE_1D, 0, GL_LUMINANCE,
- 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
- }
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
-}
-
-
-static void
-PrintHelp(void)
-{
- printf("Keys:\n");
- printf(" a = toggle animation\n");
- printf(" i = show depth texture image\n");
- printf(" m = show depth texture mapping\n");
- printf(" d = show fragment distance from light source\n");
- printf(" n = show normal, shadowed image\n");
- printf(" f = toggle nearest/bilinear texture filtering\n");
- printf(" b/B = decrease/increase shadow map Z bias\n");
- printf(" cursor keys = rotate scene\n");
- printf(" <shift> + cursor keys = rotate light source\n");
- if (HaveEXTshadowFuncs)
- printf(" o = cycle through comparison modes\n");
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WindowWidth, WindowHeight);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow(argv[0]);
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
- if (Anim)
- glutIdleFunc(Idle);
- Init();
- PrintHelp();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/spectex.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/spectex.c
deleted file mode 100644
index 6ab119157..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/spectex.c
+++ /dev/null
@@ -1,272 +0,0 @@
-
-/*
- * GLUT demonstration of texturing with specular highlights.
- *
- * When drawing a lit, textured surface one usually wants the specular
- * highlight to override the texture colors. However, OpenGL applies
- * texturing after lighting so the specular highlight is modulated by
- * the texture.
- *
- * The solution here shown here is a two-pass algorithm:
- * 1. Draw the textured surface without specular lighting.
- * 2. Enable blending to add the next pass:
- * 3. Redraw the surface with a matte white material and only the
- * specular components of light sources enabled.
- *
- * Brian Paul February 1997
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLUquadricObj *Quadric;
-static GLuint Sphere;
-static GLfloat LightPos[4] = {10.0, 10.0, 10.0, 1.0};
-static GLfloat Delta = 20.0;
-static GLint Mode = 4;
-
-/*static GLfloat Blue[4] = {0.0, 0.0, 1.0, 1.0};*/
-/*static GLfloat Gray[4] = {0.5, 0.5, 0.5, 1.0};*/
-static GLfloat Black[4] = {0.0, 0.0, 0.0, 1.0};
-static GLfloat White[4] = {1.0, 1.0, 1.0, 1.0};
-
-static GLboolean smooth = 1;
-
-static void
-Idle(void)
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- LightPos[0] += Delta * dt;
- if (LightPos[0]>15.0 || LightPos[0]<-15.0)
- Delta = -Delta;
-
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
-
- glPushMatrix();
- glRotatef(90.0, 1.0, 0.0, 0.0);
-
- if (Mode==0) {
- /* Typical method: diffuse + specular + texture */
- glEnable(GL_TEXTURE_2D);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
-#ifdef GL_VERSION_1_2
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-#endif
- glCallList(Sphere);
- }
- else if (Mode==1) {
- /* just specular highlight */
- glDisable(GL_TEXTURE_2D);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
-#ifdef GL_VERSION_1_2
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-#endif
- glCallList(Sphere);
- }
- else if (Mode==2) {
- /* diffuse textured */
- glEnable(GL_TEXTURE_2D);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
-#ifdef GL_VERSION_1_2
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-#endif
- glCallList(Sphere);
- }
- else if (Mode==3) {
- /* 2-pass: diffuse textured then add specular highlight*/
- glEnable(GL_TEXTURE_2D);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
-#ifdef GL_VERSION_1_2
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-#endif
- glCallList(Sphere);
- /* specular highlight */
- glDepthFunc(GL_EQUAL); /* redraw same pixels */
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND); /* add */
- glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
- glCallList(Sphere);
- glDepthFunc(GL_LESS);
- glDisable(GL_BLEND);
- }
- else if (Mode==4) {
- /* OpenGL 1.2's separate diffuse and specular color */
- glEnable(GL_TEXTURE_2D);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
- glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
-#ifdef GL_VERSION_1_2
- glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
-#endif
- glCallList(Sphere);
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -12.0 );
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case 's':
- smooth = !smooth;
- if (smooth)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- break;
- case GLUT_KEY_DOWN:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
- int i, j;
- GLubyte texImage[64][64][3];
-
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Black);
-
- glShadeModel(GL_SMOOTH);
-
- glMaterialfv(GL_FRONT, GL_DIFFUSE, White);
- glMaterialfv(GL_FRONT, GL_SPECULAR, White);
- glMaterialf(GL_FRONT, GL_SHININESS, 20.0);
-
- /* Actually, these are set again later */
- glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
- glLightfv(GL_LIGHT0, GL_SPECULAR, White);
-
- Quadric = gluNewQuadric();
- gluQuadricTexture( Quadric, GL_TRUE );
-
- Sphere= glGenLists(1);
- glNewList( Sphere, GL_COMPILE );
- gluSphere( Quadric, 1.0, 24, 24 );
- glEndList();
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- for (i=0;i<64;i++) {
- for (j=0;j<64;j++) {
- int k = ((i>>3)&1) ^ ((j>>3)&1);
- texImage[i][j][0] = 255*k;
- texImage[i][j][1] = 255*(1-k);
- texImage[i][j][2] = 0;
- }
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D( GL_TEXTURE_2D,
- 0,
- 3,
- 64, 64,
- 0,
- GL_RGB, GL_UNSIGNED_BYTE,
- texImage );
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glEnable(GL_TEXTURE_2D);
-
- glBlendFunc(GL_ONE, GL_ONE);
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry==99)
- exit(0);
- Mode = entry;
-}
-
-
-int main( int argc, char *argv[] )
-{
-
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 300, 300 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- glutCreateWindow( "spectex" );
-
- Init();
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu( ModeMenu );
- glutAddMenuEntry("1-pass lighting + texturing", 0);
- glutAddMenuEntry("specular lighting", 1);
- glutAddMenuEntry("diffuse lighting + texturing", 2);
- glutAddMenuEntry("2-pass lighting + texturing", 3);
-#ifdef GL_VERSION_1_2
- glutAddMenuEntry("OpenGL 1.2 separate specular", 4);
-#endif
- glutAddMenuEntry("Quit", 99);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/spriteblast.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/spriteblast.c
deleted file mode 100644
index d6e9a4de2..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/spriteblast.c
+++ /dev/null
@@ -1,554 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1997. */
-
-/* This program is freely distributable without licensing fees
- and is provided without guarantee or warrantee expressed or
- implied. This program is -not- in the public domain. */
-
-/* This example demonstrates how to render particle effects
- with OpenGL. A cloud of pinkish/orange particles explodes with the
- particles bouncing off the ground. When the EXT_point_parameters
- is present , the particle size is attenuated based on eye distance. */
-
-
-/* Modified by Brian Paul to test GL_ARB_point_sprite */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h> /* for cos(), sin(), and sqrt() */
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-/* Some <math.h> files do not define M_PI... */
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#if 0 /* For debugging. */
-#undef GL_EXT_point_parameters
-#endif
-
-static GLfloat angle = -150; /* in degrees */
-static int spin = 0;
-static int moving, begin;
-static float theTime;
-static int repeat = 1;
-static int blend = 1;
-int useMipmaps = 1;
-int linearFiltering = 1;
-
-static GLfloat constant[3] = { .2, 0.0, 0.0 };
-static GLfloat linear[3] = { .0, .1, 0.0 };
-static GLfloat theQuad[3] = { .005, 0.1, 1/600.0 };
-
-#define MAX_POINTS 2000
-
-static int numPoints = 200;
-
-static GLfloat pointList[MAX_POINTS][3];
-static GLfloat pointTime[MAX_POINTS];
-static GLfloat pointVelocity[MAX_POINTS][2];
-static GLfloat pointDirection[MAX_POINTS][2];
-static int colorList[MAX_POINTS];
-static int animate = 1, motion = 0, org = 0, sprite = 1, smooth = 1;
-
-static GLfloat colorSet[][4] = {
- /* Shades of red. */
- { 0.7, 0.2, 0.4, 0.5 },
- { 0.8, 0.0, 0.7, 0.5 },
- { 1.0, 0.0, 0.0, 0.5 },
- { 0.9, 0.3, 0.6, 0.5 },
- { 1.0, 0.4, 0.0, 0.5 },
- { 1.0, 0.0, 0.5, 0.5 },
-};
-
-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0]))
-
-#define DEAD (NUM_COLORS+1)
-
-
-/* GL */
-static GLint spritePattern[16][16] = {
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 },
- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
-};
-
-
-
-
-#if 0 /* drand48 might be better on Unix machines */
-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48())
-#else
-static float float_rand(void) { return rand() / (float) RAND_MAX; }
-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand())
-#endif
-
-#define MEAN_VELOCITY 3.0
-#define GRAVITY 2.0
-
-/* Modeling units of ground extent in each X and Z direction. */
-#define EDGE 12
-
-static void
-makePointList(void)
-{
- float angle, velocity, direction;
- int i;
-
- motion = 1;
- for (i=0; i<numPoints; i++) {
- pointList[i][0] = 0.0;
- pointList[i][1] = 0.0;
- pointList[i][2] = 0.0;
- pointTime[i] = 0.0;
- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0;
- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0;
- pointDirection[i][0] = cos(direction);
- pointDirection[i][1] = sin(direction);
- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0);
- pointVelocity[i][0] = velocity * cos(angle);
- pointVelocity[i][1] = velocity * sin(angle);
- colorList[i] = rand() % NUM_COLORS;
- }
- theTime = 0.0;
-}
-
-static void
-updatePointList(void)
-{
- float distance;
- int i;
-
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- motion = 0;
- for (i=0; i<numPoints; i++) {
- distance = pointVelocity[i][0] * theTime;
-
- /* X and Z */
- pointList[i][0] = pointDirection[i][0] * distance;
- pointList[i][2] = pointDirection[i][1] * distance;
-
- /* Z */
- pointList[i][1] =
- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i];
-
- /* If we hit the ground, bounce the point upward again. */
- if (pointList[i][1] <= 0.0) {
- if (distance > EDGE) {
- /* Particle has hit ground past the distance duration of
- the particles. Mark particle as dead. */
- colorList[i] = NUM_COLORS; /* Not moving. */
- continue;
- }
-
- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */
- pointTime[i] = 0.0; /* Reset the particles sense of up time. */
- }
- motion = 1;
- pointTime[i] += dt;
- }
- theTime += dt;
- if (!motion && !spin) {
- if (repeat) {
- makePointList();
- } else {
- glutIdleFunc(NULL);
- }
- }
-}
-
-static void
-idle(void)
-{
- updatePointList();
- if (spin) {
- angle += 0.3;
- }
- glutPostRedisplay();
-}
-
-static void
-visible(int vis)
-{
- if (vis == GLUT_VISIBLE) {
- if (animate && (motion || spin)) {
- glutIdleFunc(idle);
- }
- } else {
- glutIdleFunc(NULL);
- }
-}
-
-static void
-redraw(void)
-{
- int i;
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(15.0, 1.0, 0.0, 0.0);
- glRotatef(angle, 0.0, 1.0, 0.0);
-
- glDepthMask(GL_FALSE);
-
- /* Draw the floor. */
-/* glEnable(GL_TEXTURE_2D);*/
- glColor3f(0.1, 0.5, 1.0);
- glBegin(GL_QUADS);
- glTexCoord2f(0.0, 0.0);
- glVertex3f(-EDGE, -0.05, -EDGE);
- glTexCoord2f(20.0, 0.0);
- glVertex3f(EDGE, -0.05, -EDGE);
- glTexCoord2f(20.0, 20.0);
- glVertex3f(EDGE, -0.05, EDGE);
- glTexCoord2f(0.0, 20.0);
- glVertex3f(-EDGE, -0.05, EDGE);
- glEnd();
-
- /* Allow particles to blend with each other. */
- glDepthMask(GL_TRUE);
-
- if (blend)
- glEnable(GL_BLEND);
-
- if (sprite) {
- glEnable(GL_TEXTURE_2D);
-#ifdef GL_ARB_point_sprite
- glEnable(GL_POINT_SPRITE_ARB);
-#endif
- }
-
- glColor3f(1,1,1);
- glBegin(GL_POINTS);
- for (i=0; i<numPoints; i++) {
- /* Draw alive particles. */
- if (colorList[i] != DEAD) {
- if (!sprite) glColor4fv(colorSet[colorList[i]]);
- glVertex3fv(pointList[i]);
- }
- }
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
-#ifdef GL_ARB_point_sprite
- glDisable(GL_POINT_SPRITE_ARB);
-#endif
- glDisable(GL_BLEND);
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-/* ARGSUSED2 */
-static void
-mouse(int button, int state, int x, int y)
-{
- /* Scene can be spun around Y axis using left
- mouse button movement. */
- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
- moving = 1;
- begin = x;
- }
- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
- moving = 0;
- }
-}
-
-/* ARGSUSED1 */
-static void
-mouseMotion(int x, int y)
-{
- if (moving) {
- angle = angle + (x - begin);
- begin = x;
- glutPostRedisplay();
- }
-}
-
-static void
-menu(int option)
-{
- switch (option) {
- case 0:
- makePointList();
- break;
-#ifdef GL_ARB_point_parameters
- case 1:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant);
- break;
- case 2:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear);
- break;
- case 3:
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
- break;
-#endif
- case 4:
- blend = 1;
- break;
- case 5:
- blend = 0;
- break;
-#ifdef GL_ARB_point_parameters
- case 6:
- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0);
- break;
- case 7:
- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0);
- break;
-#endif
- case 8:
- glEnable(GL_POINT_SMOOTH);
- smooth = 1;
- break;
- case 9:
- glDisable(GL_POINT_SMOOTH);
- smooth = 0;
- break;
- case 10:
- glPointSize(4.0);
- break;
- case 11:
- glPointSize(8.0);
- break;
- case 12:
- glPointSize(16.0);
- break;
- case 13:
- spin = 1 - spin;
- if (animate && (spin || motion)) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case 14:
- numPoints = 200;
- break;
- case 15:
- numPoints = 500;
- break;
- case 16:
- numPoints = 1000;
- break;
- case 17:
- numPoints = 2000;
- break;
- case 666:
- exit(0);
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void
-key(unsigned char c, int x, int y)
-{
- switch (c) {
- case 13:
- animate = 1 - animate; /* toggle. */
- if (animate && (motion || spin)) {
- glutIdleFunc(idle);
- } else {
- glutIdleFunc(NULL);
- }
- break;
- case ' ':
- animate = 1;
- makePointList();
- glutIdleFunc(idle);
- break;
- case 'o':
- case 'O':
- org ^= 1;
-#ifdef GL_VERSION_2_0
-#ifdef GL_ARB_point_parameters
- glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN,
- org ? GL_LOWER_LEFT : GL_UPPER_LEFT);
-#endif
-#endif
- glutPostRedisplay();
- break;
- case 't':
- case 'T':
- sprite ^= 1;
- glutPostRedisplay();
- break;
- case 's':
- case 'S':
- (smooth ^= 1) ? glEnable(GL_POINT_SMOOTH) : glDisable(GL_POINT_SMOOTH);
- glutPostRedisplay();
- break;
- case '0':
- glPointSize(1.0);
- glutPostRedisplay();
- break;
- case '1':
- glPointSize(2.0);
- glutPostRedisplay();
- break;
- case '2':
- glPointSize(4.0);
- glutPostRedisplay();
- break;
- case '3':
- glPointSize(8.0);
- glutPostRedisplay();
- break;
- case '4':
- glPointSize(16.0);
- glutPostRedisplay();
- break;
- case 27:
- exit(0);
- }
-}
-
-
-
-static void
-makeSprite(void)
-{
- GLubyte texture[16][16][4];
- int i, j;
-
- if (!glutExtensionSupported("GL_ARB_point_sprite")) {
- printf("Sorry, this demo requires GL_ARB_point_sprite.\n");
- exit(0);
- }
- if (!glutExtensionSupported("GL_ARB_point_parameters")) {
- printf("Sorry, this demo requires GL_ARB_point_parameters.\n");
- exit(0);
- }
-
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- if (spritePattern[i][j]) {
- texture[i][j][0] = 255;
- texture[i][j][1] = 255;
- texture[i][j][2] = 255;
- texture[i][j][3] = 255;
- }
- else {
- texture[i][j][0] = 255;
- texture[i][j][1] = 0;
- texture[i][j][2] = 0;
- texture[i][j][3] = 0;
- }
- }
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
- texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#ifdef GL_ARB_point_sprite
- glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
-#endif
-}
-
-
-static void
-reshape(int width, int height)
-{
- GLfloat h = (GLfloat) height / (GLfloat) width;
-
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 2.0, 30.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -10.0);
-}
-
-int
-main(int argc, char **argv)
-{
- int i;
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE);
-
- for (i=1; i<argc; i++) {
- if(!strcmp("-noms", argv[i])) {
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- printf("forcing no multisampling\n");
- } else if(!strcmp("-nomipmaps", argv[i])) {
- useMipmaps = 0;
- } else if(!strcmp("-nearest", argv[i])) {
- linearFiltering = 0;
- }
- }
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(600,300);
- glutCreateWindow("sprite blast");
- glutReshapeFunc(reshape);
- glutDisplayFunc(redraw);
- glutMouseFunc(mouse);
- glutMotionFunc(mouseMotion);
- glutVisibilityFunc(visible);
- glutKeyboardFunc(key);
- glutCreateMenu(menu);
- glutAddMenuEntry("Reset time", 0);
- glutAddMenuEntry("Constant", 1);
- glutAddMenuEntry("Linear", 2);
- glutAddMenuEntry("Quadratic", 3);
- glutAddMenuEntry("Blend on", 4);
- glutAddMenuEntry("Blend off", 5);
- glutAddMenuEntry("Threshold 1", 6);
- glutAddMenuEntry("Threshold 10", 7);
- glutAddMenuEntry("Point smooth on", 8);
- glutAddMenuEntry("Point smooth off", 9);
- glutAddMenuEntry("Point size 4", 10);
- glutAddMenuEntry("Point size 8", 11);
- glutAddMenuEntry("Point size 16", 12);
- glutAddMenuEntry("Toggle spin", 13);
- glutAddMenuEntry("200 points ", 14);
- glutAddMenuEntry("500 points ", 15);
- glutAddMenuEntry("1000 points ", 16);
- glutAddMenuEntry("2000 points ", 17);
- glutAddMenuEntry("Quit", 666);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glShadeModel(GL_FLAT);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_POINT_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glPointSize(16.0);
-#ifdef GL_ARB_point_parameters
- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
-#endif
-
- makePointList();
- makeSprite();
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/stex3d.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/stex3d.c
deleted file mode 100644
index e4554d071..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/stex3d.c
+++ /dev/null
@@ -1,678 +0,0 @@
-/*-----------------------------
- * stex3d.c GL example of the mesa 3d-texture extention to simulate procedural
- * texturing, it uses a perlin noise and turbulence functions.
- *
- * Author: Daniel Barrero
- * barrero@irit.fr
- * dbarrero@pegasus.uniandes.edu.co
- *
- * Converted to GLUT by brianp on 1/1/98
- * Massive clean-up on 2002/10/23 by brianp
- *
- *
- * cc stex3d.c -o stex3d -lglut -lMesaGLU -lMesaGL -lX11 -lXext -lm
- *
- *---------------------------- */
-
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/gl.h>
-#include <GL/glut.h>
-
-
-#ifndef M_PI
-#define M_PI 3.14159265358979323846
-#endif
-
-#define NOISE_TEXTURE 1
-#define GRADIENT_TEXTURE 2
-
-#define TORUS 1
-#define SPHERE 2
-
-static int tex_width=64, tex_height=64, tex_depth=64;
-static float angx=0, angy=0, angz=0;
-static int texgen = 2, animate = 1, smooth = 1, wireframe = 0;
-static int CurTexture = NOISE_TEXTURE, CurObject = TORUS;
-
-
-static void
-BuildTorus(void)
-{
- GLint i, j;
- float theta1, phi1, theta2, phi2, rings, sides;
- float v0[03], v1[3], v2[3], v3[3];
- float t0[03], t1[3], t2[3], t3[3];
- float n0[3], n1[3], n2[3], n3[3];
- float innerRadius = 0.25;
- float outerRadius = 0.5;
- float scalFac;
-
- rings = 16;
- sides = 12;
- scalFac = 1 / (outerRadius * 2);
-
- glNewList(TORUS, GL_COMPILE);
- for (i = 0; i < rings; i++) {
- theta1 = (float) i *2.0 * M_PI / rings;
- theta2 = (float) (i + 1) * 2.0 * M_PI / rings;
- for (j = 0; j < sides; j++) {
- phi1 = (float) j *2.0 * M_PI / sides;
- phi2 = (float) (j + 1) * 2.0 * M_PI / sides;
-
- v0[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi1));
- v0[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi1));
- v0[2] = innerRadius * sin(phi1);
-
- v1[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi1));
- v1[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi1));
- v1[2] = innerRadius * sin(phi1);
- v2[0] = cos(theta2) * (outerRadius + innerRadius * cos(phi2));
- v2[1] = -sin(theta2) * (outerRadius + innerRadius * cos(phi2));
- v2[2] = innerRadius * sin(phi2);
-
- v3[0] = cos(theta1) * (outerRadius + innerRadius * cos(phi2));
- v3[1] = -sin(theta1) * (outerRadius + innerRadius * cos(phi2));
- v3[2] = innerRadius * sin(phi2);
-
- n0[0] = cos(theta1) * (cos(phi1));
- n0[1] = -sin(theta1) * (cos(phi1));
- n0[2] = sin(phi1);
-
- n1[0] = cos(theta2) * (cos(phi1));
- n1[1] = -sin(theta2) * (cos(phi1));
- n1[2] = sin(phi1);
-
- n2[0] = cos(theta2) * (cos(phi2));
- n2[1] = -sin(theta2) * (cos(phi2));
- n2[2] = sin(phi2);
-
- n3[0] = cos(theta1) * (cos(phi2));
- n3[1] = -sin(theta1) * (cos(phi2));
- n3[2] = sin(phi2);
-
- t0[0] = v0[0] * scalFac + 0.5;
- t0[1] = v0[1] * scalFac + 0.5;
- t0[2] = v0[2] * scalFac + 0.5;
-
- t1[0] = v1[0] * scalFac + 0.5;
- t1[1] = v1[1] * scalFac + 0.5;
- t1[2] = v1[2] * scalFac + 0.5;
-
- t2[0] = v2[0] * scalFac + 0.5;
- t2[1] = v2[1] * scalFac + 0.5;
- t2[2] = v2[2] * scalFac + 0.5;
-
- t3[0] = v3[0] * scalFac + 0.5;
- t3[1] = v3[1] * scalFac + 0.5;
- t3[2] = v3[2] * scalFac + 0.5;
-
- glBegin(GL_POLYGON);
- glNormal3fv(n3);
- glTexCoord3fv(t3);
- glVertex3fv(v3);
- glNormal3fv(n2);
- glTexCoord3fv(t2);
- glVertex3fv(v2);
- glNormal3fv(n1);
- glTexCoord3fv(t1);
- glVertex3fv(v1);
- glNormal3fv(n0);
- glTexCoord3fv(t0);
- glVertex3fv(v0);
- glEnd();
- }
- }
- glEndList();
-}
-
-
-/*--------------------------------------------------------------------
- noise function over R3 - implemented by a pseudorandom tricubic spline
- EXCERPTED FROM SIGGRAPH 92, COURSE 23
- PROCEDURAL MODELING
- Ken Perlin
- New York University
-----------------------------------------------------------------------*/
-
-
-#define DOT(a,b) (a[0] * b[0] + a[1] * b[1] + a[2] * b[2])
-#define B 128
-static int p[B + B + 2];
-static float g[B + B + 2][3];
-#define setup(i,b0,b1,r0,r1) \
- t = vec[i] + 10000.; \
- b0 = ((int)t) & (B-1); \
- b1 = (b0+1) & (B-1); \
- r0 = t - (int)t; \
- r1 = r0 - 1.;
-
-static float
-noise3(float vec[3])
-{
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, *q, sx, sy, sz, a, b, c, d, t, u, v;
- register int i, j;
-
- setup(0, bx0, bx1, rx0, rx1);
- setup(1, by0, by1, ry0, ry1);
- setup(2, bz0, bz1, rz0, rz1);
-
- i = p[bx0];
- j = p[bx1];
-
- b00 = p[i + by0];
- b10 = p[j + by0];
- b01 = p[i + by1];
- b11 = p[j + by1];
-
-#define at(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
-#define surve(t) ( t * t * (3. - 2. * t) )
-#define lerp(t, a, b) ( a + t * (b - a) )
-
- sx = surve(rx0);
- sy = surve(ry0);
- sz = surve(rz0);
-
- q = g[b00 + bz0];
- u = at(rx0, ry0, rz0);
- q = g[b10 + bz0];
- v = at(rx1, ry0, rz0);
- a = lerp(sx, u, v);
-
- q = g[b01 + bz0];
- u = at(rx0, ry1, rz0);
- q = g[b11 + bz0];
- v = at(rx1, ry1, rz0);
- b = lerp(sx, u, v);
-
- c = lerp(sy, a, b); /* interpolate in y at lo x */
-
- q = g[b00 + bz1];
- u = at(rx0, ry0, rz1);
- q = g[b10 + bz1];
- v = at(rx1, ry0, rz1);
- a = lerp(sx, u, v);
-
- q = g[b01 + bz1];
- u = at(rx0, ry1, rz1);
- q = g[b11 + bz1];
- v = at(rx1, ry1, rz1);
- b = lerp(sx, u, v);
-
- d = lerp(sy, a, b); /* interpolate in y at hi x */
-
- return 1.5 * lerp(sz, c, d); /* interpolate in z */
-}
-
-static void
-initNoise(void)
-{
- /*long random(); */
- int i, j, k;
- float v[3], s;
-
- /* Create an array of random gradient vectors uniformly on the unit sphere */
- /*srandom(1); */
- srand(1);
- for (i = 0; i < B; i++) {
- do { /* Choose uniformly in a cube */
- for (j = 0; j < 3; j++)
- v[j] = (float) ((rand() % (B + B)) - B) / B;
- s = DOT(v, v);
- } while (s > 1.0); /* If not in sphere try again */
- s = sqrt(s);
- for (j = 0; j < 3; j++) /* Else normalize */
- g[i][j] = v[j] / s;
- }
-
- /* Create a pseudorandom permutation of [1..B] */
- for (i = 0; i < B; i++)
- p[i] = i;
- for (i = B; i > 0; i -= 2) {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
-
- /* Extend g and p arrays to allow for faster indexing */
- for (i = 0; i < B + 2; i++) {
- p[B + i] = p[i];
- for (j = 0; j < 3; j++)
- g[B + i][j] = g[i][j];
- }
-}
-
-
-static float
-turbulence(float point[3], float lofreq, float hifreq)
-{
- float freq, t, p[3];
-
- p[0] = point[0] + 123.456;
- p[1] = point[1];
- p[2] = point[2];
-
- t = 0;
- for (freq = lofreq; freq < hifreq; freq *= 2.) {
- t += fabs(noise3(p)) / freq;
- p[0] *= 2.;
- p[1] *= 2.;
- p[2] *= 2.;
- }
- return t - 0.3; /* readjust to make mean value = 0.0 */
-}
-
-
-static void
-create3Dtexture(void)
-{
- unsigned char *voxels = NULL;
- int i, j, k;
- unsigned char *vp;
- float vec[3];
- int tmp;
-
- printf("creating 3d textures...\n");
- voxels =
- (unsigned char *)
- malloc((size_t) (4 * tex_width * tex_height * tex_depth));
- vp = voxels;
- for (i = 0; i < tex_width; i++) {
- vec[0] = i;
- for (j = 0; j < tex_height; j++) {
- vec[1] = j;
- for (k = 0; k < tex_depth; k++) {
- vec[2] = k;
- tmp = (sin(k * i * j + turbulence(vec, 0.01, 1)) + 1) * 127.5;
- *vp++ = 0;
- *vp++ = 0;
- *vp++ = tmp;
- *vp++ = tmp + 128;
- }
- }
- }
-
- printf("setting up 3d texture...\n");
-
- glBindTexture(GL_TEXTURE_3D, NOISE_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
- tex_width, tex_height, tex_depth,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
-
- free(voxels);
-
- printf("finished setting up 3d texture image.\n");
-}
-
-
-static void
-printHelp(void)
-{
- printf("\nUsage: stex3d <cmd line options>\n");
- printf(" cmd line options:\n");
- printf(" -wxxx Width of the texture (Default=64)\n");
- printf(" -hxxx Height of the texture (Default=64)\n");
- printf(" -dxxx Depth of the texture (Default=64)\n");
- printf(" Keyboard Options:\n");
- printf(" up/down rotate around X\n");
- printf(" left/right rotate around Y\n");
- printf(" z/Z rotate around Z\n");
- printf(" a toggle animation\n");
- printf(" s toggle smooth shading\n");
- printf(" t toggle texgen mode\n");
- printf(" o toggle object: torus/sphere\n");
- printf(" i toggle texture image: noise/gradient\n");
-}
-
-
-static GLenum
-parseCmdLine(int argc, char **argv)
-{
- GLint i;
-
- for (i = 1; i < argc; i++) {
- if (strstr(argv[i], "-w") == 0) {
- tex_width = atoi((argv[i]) + 2);
- }
- else if (strstr(argv[i], "-h") == 0) {
- tex_height = atoi((argv[i]) + 2);
- }
- else if (strstr(argv[i], "-d") == 0) {
- tex_depth = atoi((argv[i]) + 2);
- }
- else if (strcmp(argv[i], "-help") == 0) {
- printHelp();
- return GL_FALSE;
- }
- else {
- printf("%s (Bad option).\n", argv[i]);
- printHelp();
- return GL_FALSE;
- }
- }
- if (tex_width == 0 || tex_height == 0 || tex_depth == 0) {
- printf("%s (Bad option).\n", "size parameters can't be 0");
- printHelp();
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
-static void
-drawScene(void)
-{
- static const GLfloat sPlane[4] = { 0.5, 0, 0, -.5 };
- static const GLfloat tPlane[4] = { 0, 0.5, 0, -.5 };
- static const GLfloat rPlane[4] = { 0, 0, 0.5, -.5 };
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- if (texgen == 2) {
- glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
- glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
- glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
- }
-
- glRotatef(angx, 1.0, 0.0, 0.0);
- glRotatef(angy, 0.0, 1.0, 0.0);
- glRotatef(angz, 0.0, 0.0, 1.0);
-
- if (texgen == 1) {
- glTexGenfv(GL_S, GL_EYE_PLANE, sPlane);
- glTexGenfv(GL_T, GL_EYE_PLANE, tPlane);
- glTexGenfv(GL_R, GL_EYE_PLANE, rPlane);
- }
-
- if (texgen) {
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- }
- else {
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- }
-
- glCallList(CurObject);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-resize(int w, int h)
-{
- float ar = (float) w / (float) h;
- float ax = 0.6 * ar;
- float ay = 0.6;
- glViewport(0, 0, (GLint) w, (GLint) h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-ax, ax, -ay, ay, 2, 20);
- /*glOrtho(-2, 2, -2, 2, -10, 10);*/
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0, 0, -4);
-}
-
-
-static void
-Idle(void)
-{
- float t = glutGet(GLUT_ELAPSED_TIME);
- angx = 0.01 * t;
- angy = 0.03 * t;
- angz += 0;
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_UP:
- angx += 5.0;
- break;
- case GLUT_KEY_DOWN:
- angx -= 5.0;
- break;
- case GLUT_KEY_LEFT:
- angy += 5.0;
- break;
- case GLUT_KEY_RIGHT:
- angy -= 5.0;
- break;
- default:
- return;
- }
- glutPostRedisplay();
-}
-
-
-static void
-KeyHandler(unsigned char key, int x, int y)
-{
- static const char *mode[] = {
- "glTexCoord3f (no texgen)",
- "texgen fixed to object coords",
- "texgen fixed to eye coords"
- };
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- case 'q':
- case 'Q': /* quit game. */
- exit(0);
- break;
- case 'z':
- angz += 10;
- break;
- case 'Z':
- angz -= 10;
- break;
- case 's':
- smooth = !smooth;
- if (smooth)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- break;
- case 't':
- texgen++;
- if (texgen > 2)
- texgen = 0;
- printf("Texgen: %s\n", mode[texgen]);
- break;
- case 'o':
- if (CurObject == TORUS)
- CurObject = SPHERE;
- else
- CurObject = TORUS;
- break;
- case 'i':
- if (CurTexture == NOISE_TEXTURE)
- CurTexture = GRADIENT_TEXTURE;
- else
- CurTexture = NOISE_TEXTURE;
- glBindTexture(GL_TEXTURE_3D, CurTexture);
- break;
- case 'a':
- animate = !animate;
- if (animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'w':
- wireframe = !wireframe;
- if (wireframe)
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- else
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-create3Dgradient(void)
-{
- unsigned char *v;
- int i, j, k;
- unsigned char *voxels = NULL;
-
- voxels = (unsigned char *) malloc(4 * tex_width * tex_height * tex_depth);
- v = voxels;
-
- for (i = 0; i < tex_depth; i++) {
- for (j = 0; j < tex_height; j++) {
- for (k = 0; k < tex_width; k++) {
- GLint r = (255 * i) / (tex_depth - 1);
- GLint g = (255 * j) / (tex_height - 1);
- GLint b = (255 * k) / (tex_width - 1);
- *v++ = r;
- *v++ = g;
- *v++ = b;
- *v++ = 255;
- }
- }
- }
-
-
- glBindTexture(GL_TEXTURE_3D, GRADIENT_TEXTURE);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA,
- tex_width, tex_height, tex_depth,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, voxels);
-
- free(voxels);
-}
-
-
-
-static void
-init(void)
-{
- static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
- static const GLfloat mat_shininess[] = { 25.0 };
- static const GLfloat gray[] = { 0.6, 0.6, 0.6, 0.0 };
- static const GLfloat white[] = { 1.0, 1.0, 1.0, 0.0 };
- static const GLfloat light_position[] = { 0.0, 1.0, 1.0, 0.0 };
-
- int max;
-
- /* see if we have OpenGL 1.2 or later, for 3D texturing */
- {
- const char *version = (const char *) glGetString(GL_VERSION);
- if (strncmp(version, "1.0", 3) == 0 || strncmp(version, "1.1", 3) == 0) {
- printf("Sorry, OpenGL 1.2 or later is required\n");
- exit(1);
- }
- }
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &max);
- printf("GL_MAX_3D_TEXTURE_SIZE: %d\n", max);
- printf("Current 3D texture size: %d x %d x %d\n",
- tex_width, tex_height, tex_depth);
-
- /* init light */
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
- glLightfv(GL_LIGHT1, GL_POSITION, light_position);
- glLightfv(GL_LIGHT1, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, white);
- glLightfv(GL_LIGHT1, GL_SPECULAR, white);
- glColorMaterial(GL_FRONT, GL_DIFFUSE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT1);
-
- glClearColor(.5, .5, .5, 0);
-
- {
- GLUquadricObj *q;
- q = gluNewQuadric();
- gluQuadricTexture( q, GL_TRUE );
- glNewList(SPHERE, GL_COMPILE);
- gluSphere( q, 0.95, 30, 15 );
- glEndList();
- gluDeleteQuadric(q);
- }
-
- BuildTorus();
-
-
- create3Dgradient();
-
- initNoise();
- create3Dtexture();
-
- glEnable(GL_TEXTURE_3D);
-
- /*
- glBlendFunc(GL_SRC_COLOR, GL_SRC_ALPHA);
- glEnable(GL_BLEND);
- */
- glEnable(GL_DEPTH_TEST);
-
- glColor3f(0.6, 0.7, 0.8);
-}
-
-
-int
-main(int argc, char **argv)
-{
- glutInit(&argc, argv);
-
- if (parseCmdLine(argc, argv) == GL_FALSE) {
- exit(0);
- }
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
-
- if (glutCreateWindow("stex3d") <= 0) {
- exit(0);
- }
-
- init();
-
- printHelp();
-
- glutReshapeFunc(resize);
- glutKeyboardFunc(KeyHandler);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(drawScene);
- if (animate)
- glutIdleFunc(Idle);
- glutMainLoop();
- return 0;
-}
-
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/teapot.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/teapot.c
deleted file mode 100644
index 38ede7ac3..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/teapot.c
+++ /dev/null
@@ -1,675 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <time.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include "readtex.h"
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen=1;
-#endif
-
-static int WIDTH=640;
-static int HEIGHT=480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-#define BASESIZE 10.0
-
-#define BASERES 12
-#define TEAPOTRES 3
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]);
-extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]);
-
-
-static int win=0;
-
-static float obs[3]={5.0,0.0,1.0};
-static float dir[3];
-static float v=0.0;
-static float alpha=-90.0;
-static float beta=90.0;
-
-static GLfloat baseshadow[4][4];
-static GLfloat lightpos[4]={2.3,0.0,3.0,1.0};
-static GLfloat lightdir[3]={-2.3,0.0,-3.0};
-static GLfloat lightalpha=0.0;
-
-static int fog=1;
-static int bfcull=1;
-static int usetex=1;
-static int help=1;
-static int joyavailable=0;
-static int joyactive=0;
-
-static GLuint t1id,t2id;
-static GLuint teapotdlist,basedlist,lightdlist;
-
-
-
-/******************** begin shadow code ********************/
-
-/* Taken from the projshadow.c - by Tom McReynolds, SGI */
-
-/* Modified by David Bucciarelli */
-
-enum {
- X, Y, Z, W
-};
-enum {
- A, B, C, D
-};
-
-/* create a matrix that will project the desired shadow */
-void
-shadowmatrix(GLfloat shadowMat[4][4],
- GLfloat groundplane[4],
- GLfloat lightpos[4])
-{
- GLfloat dot;
-
- /* find dot product between light position vector and ground plane normal */
- dot = groundplane[X] * lightpos[X] +
- groundplane[Y] * lightpos[Y] +
- groundplane[Z] * lightpos[Z] +
- groundplane[W] * lightpos[W];
-
- shadowMat[0][0] = dot - lightpos[X] * groundplane[X];
- shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y];
- shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z];
- shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W];
-
- shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X];
- shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y];
- shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z];
- shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W];
-
- shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X];
- shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y];
- shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z];
- shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W];
-
- shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X];
- shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y];
- shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z];
- shadowMat[3][3] = dot - lightpos[W] * groundplane[W];
-
-}
-
-/* find the plane equation given 3 points */
-void
-findplane(GLfloat plane[4],
- GLfloat v0[3], GLfloat v1[3], GLfloat v2[3])
-{
- GLfloat vec0[3], vec1[3];
-
- /* need 2 vectors to find cross product */
- vec0[X] = v1[X] - v0[X];
- vec0[Y] = v1[Y] - v0[Y];
- vec0[Z] = v1[Z] - v0[Z];
-
- vec1[X] = v2[X] - v0[X];
- vec1[Y] = v2[Y] - v0[Y];
- vec1[Z] = v2[Z] - v0[Z];
-
- /* find cross product to get A, B, and C of plane equation */
- plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y];
- plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]);
- plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X];
-
- plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]);
-}
-
-/******************** end shadow code ********************/
-
-
-static void calcposobs(void)
-{
- dir[0]=sin(alpha*M_PI/180.0);
- dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0);
- dir[2]=cos(beta*M_PI/180.0);
-
- obs[0]+=v*dir[0];
- obs[1]+=v*dir[1];
- obs[2]+=v*dir[2];
-}
-
-static void special(int k, int x, int y)
-{
- switch(k) {
- case GLUT_KEY_LEFT:
- alpha-=2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha+=2.0;
- break;
- case GLUT_KEY_DOWN:
- beta-=2.0;
- break;
- case GLUT_KEY_UP:
- beta+=2.0;
- break;
- }
-}
-
-static void key(unsigned char k, int x, int y)
-{
- switch(k) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v+=0.005;
- break;
- case 'z':
- v-=0.005;
- break;
-
- case 'j':
- joyactive=(!joyactive);
- break;
- case 'h':
- help=(!help);
- break;
- case 'f':
- fog=(!fog);
- break;
- case 't':
- usetex=(!usetex);
- break;
- case 'b':
- if(bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull=0;
- } else {
- glEnable(GL_CULL_FACE);
- bfcull=1;
- }
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen=(!fullscreen);
- break;
-#endif
- }
-}
-
-static void reshape(int w, int h)
-{
- WIDTH=w;
- HEIGHT=h;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(45.0,w/(float)h,0.2,40.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glViewport(0,0,w,h);
-}
-
-static void printstring(void *font, char *string)
-{
- int len,i;
-
- len=(int)strlen(string);
- for(i=0;i<len;i++)
- glutBitmapCharacter(font,string[i]);
-}
-
-static void printhelp(void)
-{
- glEnable(GL_BLEND);
- glColor4f(0.5,0.5,0.5,0.5);
- glRecti(40,40,600,440);
- glDisable(GL_BLEND);
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(300,420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help");
-
- glRasterPos2i(60,390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help");
- glRasterPos2i(60,360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures");
- glRasterPos2i(60,330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog");
- glRasterPos2i(60,300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling");
- glRasterPos2i(60,270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate");
- glRasterPos2i(60,240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity");
- glRasterPos2i(60,210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity");
-
- glRasterPos2i(60,180);
- if(joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)");
-}
-
-static void drawbase(void)
-{
- static const GLfloat amb[4] = { 1, .5, 0.2, 1 };
- static const GLfloat diff[4] = { 1, .4, 0.2, 1 };
- int i,j;
- float x,y,dx,dy;
-
- glBindTexture(GL_TEXTURE_2D,t1id);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
- dx=BASESIZE/BASERES;
- dy=-BASESIZE/BASERES;
- for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) {
- glBegin(GL_QUAD_STRIP);
- glColor3f(1.0,1.0,1.0);
- glNormal3f(0.0,0.0,1.0);
- for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) {
- glTexCoord2f(x,y);
- glVertex3f(x,y,0.0);
-
- glTexCoord2f(x,y+dy);
- glVertex3f(x,y+dy,0.0);
- }
- glEnd();
- }
-}
-
-static void drawteapot(void)
-{
- static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 };
- static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 };
- static float xrot=0.0;
- static float zrot=0.0;
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff);
-
- glPushMatrix();
- glRotatef(lightalpha,0.0,0.0,1.0);
- glMultMatrixf((GLfloat *)baseshadow);
- glRotatef(-lightalpha,0.0,0.0,1.0);
-
- glTranslatef(0.0,0.0,1.0);
- glRotatef(xrot,1.0,0.0,0.0);
- glRotatef(zrot,0.0,0.0,1.0);
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- glColor3f(0.0,0.0,0.0);
- glCallList(teapotdlist);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- if(usetex)
- glEnable(GL_TEXTURE_2D);
-
- glPopMatrix();
-
- glPushMatrix();
- glTranslatef(0.0,0.0,1.0);
- glRotatef(xrot,1.0,0.0,0.0);
- glRotatef(zrot,0.0,0.0,1.0);
-
- glCallList(teapotdlist);
- glPopMatrix();
-
- xrot+=2.0;
- zrot+=1.0;
-}
-
-static void drawlight1(void)
-{
- glPushMatrix();
- glRotatef(lightalpha,0.0,0.0,1.0);
- glLightfv(GL_LIGHT0,GL_POSITION,lightpos);
- glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir);
-
- glPopMatrix();
-}
-
-static void drawlight2(void)
-{
- glPushMatrix();
- glRotatef(lightalpha,0.0,0.0,1.0);
- glTranslatef(lightpos[0],lightpos[1],lightpos[2]);
-
- glDisable(GL_TEXTURE_2D);
- glCallList(lightdlist);
- if(usetex)
- glEnable(GL_TEXTURE_2D);
-
- glPopMatrix();
-
- lightalpha+=1.0;
-}
-
-static void dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2]={0,0};
- static UINT min[2]={0xffffffff,0xffffffff},center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res=joyGetPos(JOYSTICKID1,&joy);
-
- if(res==JOYERR_NOERROR) {
- joyavailable=1;
-
- if(max[0]<joy.wXpos)
- max[0]=joy.wXpos;
- if(min[0]>joy.wXpos)
- min[0]=joy.wXpos;
- center[0]=(max[0]+min[0])/2;
-
- if(max[1]<joy.wYpos)
- max[1]=joy.wYpos;
- if(min[1]>joy.wYpos)
- min[1]=joy.wYpos;
- center[1]=(max[1]+min[1])/2;
-
- if(joyactive) {
- if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0]))
- alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]);
- if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1]))
- beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]);
-
- if(joy.wButtons & JOY_BUTTON1)
- v+=0.005;
- if(joy.wButtons & JOY_BUTTON2)
- v-=0.005;
- }
- } else
- joyavailable=0;
-#endif
-}
-
-static void draw(void)
-{
- static char frbuf[80] = "";
-
- dojoy();
-
- glEnable(GL_DEPTH_TEST);
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
- if(usetex)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
-
- if(fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glEnable(GL_LIGHTING);
-
- glShadeModel(GL_SMOOTH);
-
- glPushMatrix();
- calcposobs();
-
- gluLookAt(obs[0],obs[1],obs[2],
- obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2],
- 0.0,0.0,1.0);
-
- drawlight1();
- glCallList(basedlist);
- drawteapot();
- drawlight2();
- glPopMatrix();
-
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glShadeModel(GL_FLAT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0,0.0,0.0);
- glRasterPos2i(10,10);
- printstring(GLUT_BITMAP_HELVETICA_18,frbuf);
- glRasterPos2i(350,470);
- printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if(help)
- printhelp();
-
- reshape(WIDTH,HEIGHT);
-
- glutSwapBuffers();
-
- Frames++;
-
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-static void inittextures(void)
-{
- glGenTextures(1,&t1id);
- glBindTexture(GL_TEXTURE_2D,t1id);
-
- glPixelStorei(GL_UNPACK_ALIGNMENT,4);
- if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
- fprintf(stderr,"Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
-
- glGenTextures(1,&t2id);
- glBindTexture(GL_TEXTURE_2D,t2id);
-
- glPixelTransferf(GL_RED_SCALE, 0.75);
- glPixelTransferf(GL_RED_BIAS, 0.25);
- glPixelTransferf(GL_GREEN_SCALE, 0.75);
- glPixelTransferf(GL_GREEN_BIAS, 0.25);
- glPixelTransferf(GL_BLUE_SCALE, 0.75);
- glPixelTransferf(GL_BLUE_BIAS, 0.25);
-
- if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
- fprintf(stderr,"Error reading a texture.\n");
- exit(-1);
- }
-
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
-
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
-}
-
-static void initlight(void)
-{
- float matamb[4] ={0.5, 0.5, 0.5, 1.0};
- float matdiff[4]={0.9, 0.2, 0.2, 1.0};
- float matspec[4]={1.0,1.0,1.0,1.0};
-
- float lamb[4] ={1.5, 1.5, 1.5, 1.0};
- float ldiff[4]={1.0, 1.0, 1.0, 1.0};
- float lspec[4]={1.0, 1.0, 1.0, 1.0};
-
- glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0);
- glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0);
- glLightfv(GL_LIGHT0,GL_AMBIENT,lamb);
- glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff);
- glLightfv(GL_LIGHT0,GL_SPECULAR,lspec);
-
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec);
- glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb);
- glEnable(GL_LIGHT0);
-}
-
-static void initdlists(void)
-{
- GLUquadricObj *lcone,*lbase;
- GLfloat plane[4];
- GLfloat v0[3]={0.0,0.0,0.0};
- GLfloat v1[3]={1.0,0.0,0.0};
- GLfloat v2[3]={0.0,1.0,0.0};
-
- findplane(plane,v0,v1,v2);
- shadowmatrix(baseshadow,plane,lightpos);
-
- teapotdlist=glGenLists(1);
- glNewList(teapotdlist,GL_COMPILE);
- glRotatef(90.0,1.0,0.0,0.0);
- glCullFace(GL_FRONT);
- glBindTexture(GL_TEXTURE_2D,t2id);
- glutSolidTeapot(0.75);
- glCullFace(GL_BACK);
- glEndList();
-
- basedlist=glGenLists(1);
- glNewList(basedlist,GL_COMPILE);
- drawbase();
- glEndList();
-
- lightdlist=glGenLists(1);
- glNewList(lightdlist,GL_COMPILE);
- glDisable(GL_LIGHTING);
-
- lcone=gluNewQuadric();
- lbase=gluNewQuadric();
- glRotatef(45.0,0.0,1.0,0.0);
-
- glColor3f(1.0,1.0,1.0);
- glCullFace(GL_FRONT);
- gluDisk(lbase,0.0,0.2,12.0,1.0);
- glCullFace(GL_BACK);
-
- glColor3f(0.5,0.0,0.0);
- gluCylinder(lcone,0.2,0.0,0.5,12,1);
-
- gluDeleteQuadric(lcone);
- gluDeleteQuadric(lbase);
-
- glEnable(GL_LIGHTING);
- glEndList();
-}
-
-int main(int ac, char **av)
-{
- float fogcolor[4]={0.025,0.025,0.025,1.0};
-
- fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- /*
- if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) {
- fprintf(stderr,"Error setting the process class.\n");
- return 0;
- }
-
- if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) {
- fprintf(stderr,"Error setting the process priority.\n");
- return 0;
- }
- */
-
- glutInitWindowPosition(0,0);
- glutInitWindowSize(WIDTH,HEIGHT);
- glutInit(&ac,av);
-
- glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE);
-
- if(!(win=glutCreateWindow("Teapot"))) {
- fprintf(stderr,"Error, couldn't open window\n");
- return -1;
- }
-
- reshape(WIDTH,HEIGHT);
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogcolor);
-
- glFogf(GL_FOG_DENSITY,0.04);
- glHint(GL_FOG_HINT,GL_NICEST);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-
- calcposobs();
-
- inittextures();
- initlight();
-
- initdlists();
-
- glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]);
-
- glutReshapeFunc(reshape);
- glutDisplayFunc(draw);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(draw);
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.c
deleted file mode 100644
index be78ea495..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.c
+++ /dev/null
@@ -1,656 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- *
- * based on a Mikael SkiZoWalker's (MoDEL) / France (Skizo@Hol.Fr) demo
- */
-
-#include <stdio.h>
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-#define heightMnt 450
-#define lenghtXmnt 62
-#define lenghtYmnt 62
-
-#define stepXmnt 96.0
-#define stepYmnt 96.0
-
-#define WIDTH 640
-#define HEIGHT 480
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-#define TSCALE 4
-
-#define FOV 85
-
-static GLfloat terrain[256 * 256];
-static GLfloat terraincolor[256 * 256][3];
-
-static int win = 0;
-
-static int fog = 1;
-static int bfcull = 1;
-static int usetex = 1;
-static int poutline = 0;
-static int help = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-static float ModZMnt;
-static long GlobalMnt = 0;
-
-static int scrwidth = WIDTH;
-static int scrheight = HEIGHT;
-
-#define OBSSTARTX 992.0
-#define OBSSTARTY 103.0
-
-static float obs[3] = { OBSSTARTX, heightMnt * 1.3, OBSSTARTY };
-static float dir[3], v1[2], v2[2];
-static float v = 900.0;
-static float alpha = 75.0;
-static float beta = 90.0;
-
-static void
-calcposobs(void)
-{
- float alpha1, alpha2;
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[2] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[1] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- alpha1 = alpha + FOV / 2.0;
- v1[0] = sin(alpha1 * M_PI / 180.0);
- v1[1] = cos(alpha1 * M_PI / 180.0);
-
- alpha2 = alpha - FOV / 2.0;
- v2[0] = sin(alpha2 * M_PI / 180.0);
- v2[1] = cos(alpha2 * M_PI / 180.0);
-
- obs[0] += v * dir[0] * dt;
- obs[1] += v * dir[1] * dt;
- obs[2] += v * dir[2] * dt;
-
- if (obs[1] < 0.0)
- obs[1] = 0.0;
-}
-
-static void
-reshape(int width, int height)
-{
- scrwidth = width;
- scrheight = height;
- glViewport(0, 0, (GLint) width, (GLint) height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
- lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-static int
-clipstrip(float y, float *start, float *end)
-{
- float x1, x2, t1, t2, tmp;
-
- if (v1[1] == 0.0) {
- t1 = 0.0;
- x1 = -HUGE_VAL;
- }
- else {
- t1 = y / v1[1];
- x1 = t1 * v1[0];
- }
-
- if (v2[1] == 0.0) {
- t2 = 0.0;
- x2 = HUGE_VAL;
- }
- else {
- t2 = y / v2[1];
- x2 = t2 * v2[0];
- }
-
- if (((x1 < -(lenghtXmnt * stepXmnt) / 2) && (t2 <= 0.0)) ||
- ((t1 <= 0.0) && (x2 > (lenghtXmnt * stepXmnt) / 2)) ||
- ((t1 < 0.0) && (t2 < 0.0)))
- return 0;
-
- if ((t1 == 0.0) && (t2 == 0.0)) {
- if ((v1[0] < 0.0) && (v1[1] > 0.0) && (v2[0] < 0.0) && (v2[1] < 0.0)) {
- *start = -(lenghtXmnt * stepXmnt) / 2;
- *end = stepXmnt;
- return 1;
- }
- else {
- if ((v1[0] > 0.0) && (v1[1] < 0.0) && (v2[0] > 0.0) && (v2[1] > 0.0)) {
- *start = -stepXmnt;
- *end = (lenghtXmnt * stepXmnt) / 2;
- return 1;
- }
- else
- return 0;
- }
- }
- else {
- if (t2 < 0.0) {
- if (x1 < 0.0)
- x2 = -(lenghtXmnt * stepXmnt) / 2;
- else
- x2 = (lenghtXmnt * stepXmnt) / 2;
- }
-
- if (t1 < 0.0) {
- if (x2 < 0.0)
- x1 = -(lenghtXmnt * stepXmnt) / 2;
- else
- x1 = (lenghtXmnt * stepXmnt) / 2;
- }
- }
-
- if (x1 > x2) {
- tmp = x1;
- x1 = x2;
- x2 = tmp;
- }
-
- x1 -= stepXmnt;
- if (x1 < -(lenghtXmnt * stepXmnt) / 2)
- x1 = -(lenghtXmnt * stepXmnt) / 2;
-
- x2 += stepXmnt;
- if (x2 > (lenghtXmnt * stepXmnt) / 2)
- x2 = (lenghtXmnt * stepXmnt) / 2;
-
- *start = ((int) (x1 / stepXmnt)) * stepXmnt;
- *end = ((int) (x2 / stepXmnt)) * stepXmnt;
-
- return 1;
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-printhelp(void)
-{
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glRecti(40, 40, 600, 440);
- glDisable(GL_BLEND);
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
- glRasterPos2i(60, 360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
- glRasterPos2i(60, 300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Wire frame");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
- glRasterPos2i(60, 240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
- glRasterPos2i(60, 180);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
-
- glRasterPos2i(60, 150);
- if (joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "(No Joystick control available)");
-}
-
-static void
-drawterrain(void)
-{
- int h, i, idx, ox, oy;
- float j, k, start, end;
-
- ox = (int) (obs[0] / stepXmnt);
- oy = (int) (obs[2] / stepYmnt);
- GlobalMnt = ((ox * TSCALE) & 255) + ((oy * TSCALE) & 255) * 256;
-
- glPushMatrix();
- glTranslatef((float) ox * stepXmnt, 0, (float) oy * stepYmnt);
-
- for (h = 0, k = -(lenghtYmnt * stepYmnt) / 2; h < lenghtYmnt;
- k += stepYmnt, h++) {
- if (!clipstrip(k, &start, &end))
- continue;
-
- glBegin(GL_TRIANGLE_STRIP); /* I hope that the optimizer will be able to improve this code */
- for (i = (int) (lenghtXmnt / 2 + start / stepXmnt), j = start; j <= end;
- j += stepXmnt, i++) {
- idx = (i * TSCALE + h * 256 * TSCALE + GlobalMnt) & 65535;
- glColor3fv(terraincolor[idx]);
- glTexCoord2f((ox + i) / 8.0, (oy + h) / 8.0);
- glVertex3f(j, terrain[idx], k);
-
- idx =
- (i * TSCALE + h * 256 * TSCALE + 256 * TSCALE +
- GlobalMnt) & 65535;
- glColor3fv(terraincolor[idx]);
- glTexCoord2f((ox + i) / 8.0, (oy + h + 1) / 8.0);
- glVertex3f(j, terrain[idx], k + stepYmnt);
- }
- glEnd();
- }
-
- glDisable(GL_CULL_FACE);
- glDisable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBegin(GL_QUADS);
- glColor4f(0.1, 0.7, 1.0, 0.4);
- glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
- -(lenghtYmnt * stepYmnt) / 2.0);
- glVertex3f(-(lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
- (lenghtYmnt * stepYmnt) / 2.0);
- glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
- (lenghtYmnt * stepYmnt) / 2.0);
- glVertex3f((lenghtXmnt * stepXmnt) / 2.0, heightMnt * 0.6,
- -(lenghtYmnt * stepYmnt) / 2.0);
- glEnd();
- glDisable(GL_BLEND);
- if (bfcull)
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
-
- glPopMatrix();
-
-}
-
-static void
-dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha +=
- 2.5 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.5 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.5;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.5;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-drawscene(void)
-{
- static char frbuf[80] = "";
-
- dojoy();
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
-
- if (usetex)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
-
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- calcposobs();
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 1.0, 0.0);
-
- drawterrain();
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_FOG);
- glShadeModel(GL_FLAT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(350, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Terrain V1.2 Written by David Bucciarelli (tech.hmw@plus.it)");
- glRasterPos2i(434, 457);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Based on a Mickael's demo (Skizo@Hol.Fr)");
-
- if (help)
- printhelp();
-
- reshape(scrwidth, scrheight);
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27:
- exit(0);
- break;
- case 'a':
- v += 50.;
- break;
- case 'z':
- v -= 50.;
- break;
- case 'p':
- if (poutline) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- poutline = 0;
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- poutline = 1;
- }
- break;
- case 'j':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
- case 't':
- usetex = (!usetex);
- break;
- case 'b':
- if (bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull = 0;
- }
- else {
- glEnable(GL_CULL_FACE);
- bfcull = 1;
- }
- break;
-#ifdef XMESA
- case ' ':
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- fullscreen = (!fullscreen);
- break;
-#endif
- }
-}
-
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_LEFT:
- alpha += 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
-}
-
-static void
-calccolor(GLfloat height, GLfloat c[3])
-{
- GLfloat color[4][3] = {
- {1.0, 1.0, 1.0},
- {0.0, 0.8, 0.0},
- {1.0, 1.0, 0.3},
- {0.0, 0.0, 0.8}
- };
- GLfloat fact;
-
- height = height * (1.0 / 255.0);
-
- if (height >= 0.9) {
- c[0] = color[0][0];
- c[1] = color[0][1];
- c[2] = color[0][2];
- return;
- }
-
- if ((height < 0.9) && (height >= 0.7)) {
- fact = (height - 0.7) * 5.0;
- c[0] = fact * color[0][0] + (1.0 - fact) * color[1][0];
- c[1] = fact * color[0][1] + (1.0 - fact) * color[1][1];
- c[2] = fact * color[0][2] + (1.0 - fact) * color[1][2];
- return;
- }
-
- if ((height < 0.7) && (height >= 0.6)) {
- fact = (height - 0.6) * 10.0;
- c[0] = fact * color[1][0] + (1.0 - fact) * color[2][0];
- c[1] = fact * color[1][1] + (1.0 - fact) * color[2][1];
- c[2] = fact * color[1][2] + (1.0 - fact) * color[2][2];
- return;
- }
-
- if ((height < 0.6) && (height >= 0.5)) {
- fact = (height - 0.5) * 10.0;
- c[0] = fact * color[2][0] + (1.0 - fact) * color[3][0];
- c[1] = fact * color[2][1] + (1.0 - fact) * color[3][1];
- c[2] = fact * color[2][2] + (1.0 - fact) * color[3][2];
- return;
- }
-
- c[0] = color[3][0];
- c[1] = color[3][1];
- c[2] = color[3][2];
-}
-
-static void
-loadpic(void)
-{
- GLubyte bufferter[256 * 256], terrainpic[256 * 256];
- FILE *FilePic;
- int i, tmp;
- GLenum gluerr;
-
- if ((FilePic = fopen("terrain.dat", "r")) == NULL) {
- fprintf(stderr, "Error loading terrain.dat\n");
- exit(-1);
- }
- fread(bufferter, 256 * 256, 1, FilePic);
- fclose(FilePic);
-
- for (i = 0; i < (256 * 256); i++) {
- terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
- calccolor((GLfloat) bufferter[i], terraincolor[i]);
- tmp = (((int) bufferter[i]) + 96);
- terrainpic[i] = (tmp > 255) ? 255 : tmp;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
- GL_UNSIGNED_BYTE,
- (GLvoid *) (&terrainpic[0])))) {
- fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_TEXTURE_2D);
-}
-
-static void
-init(void)
-{
- float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
-
- glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
- glClearDepth(1.0);
- glDepthFunc(GL_LEQUAL);
- glShadeModel(GL_SMOOTH);
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
-
- glDisable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fogcolor);
- glFogf(GL_FOG_DENSITY, 0.0007);
-#ifdef FX
- glHint(GL_FOG_HINT, GL_NICEST);
-#endif
-
- reshape(scrwidth, scrheight);
-}
-
-
-int
-main(int ac, char **av)
-{
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
-
- if (!(win = glutCreateWindow("Terrain"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- return -1;
- }
-
- ModZMnt = 0.0f;
- loadpic();
-
- init();
-
-#ifndef FX
- glDisable(GL_TEXTURE_2D);
- usetex = 0;
-#endif
-
- glutReshapeFunc(reshape);
- glutDisplayFunc(drawscene);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(drawscene);
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.dat b/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.dat
deleted file mode 100644
index 2af385e9c..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/terrain.dat
+++ /dev/null
@@ -1 +0,0 @@
-‚ƒƒ…†„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡‰‹“•––•––––—˜š›œœš–“‘ŽŒ‹‹‹‹‹Œ‹‹ŽŒŒŒ‹‰†……„ƒ‚ƒ‚‚ƒ…ˆŠ‹‹ˆ…ƒ‚ƒ„…†‡‡†…ƒƒ„„…‡ˆ‰ŠŽ“““’’•˜š›™–•””•˜™—“ŽŽŽŽ‹‰†ƒ‚‚‚‚ƒ…‡…„ƒƒƒƒ‚ƒ‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„…†‰ŒŽ“•––••–—˜˜˜™œ™•“‘Œ‰ˆˆˆˆˆˆˆ‡‡‰‹‹ŠŠŠ‰ˆ‡†††„ƒ„…ƒƒƒ„†ˆŠ‹ˆ…‚‚ƒ…†‡‡††††ˆ‰ˆˆˆˆˆŠŽŽŽŽ‘”—›š˜———˜š›—”‘‹ˆ†ƒ‚‚‚‚‚„†„„ƒ‚ƒ„†‡…„„…ƒ‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†ˆŒ‘’”•––•••—˜™™›œœœ˜–•’Ž‰‡†…„„††…„„…††ˆˆ‡††……†…„„‡ˆ‡††…†ˆ‹Œ‰†ƒ‚ƒ†ˆ‰‰ˆˆˆŒŒŠ‰ˆŠ‹Š‰ˆŠŒ’–›œ›š›››œœ˜•’‘’’’‘Ž‹ˆ…‚‚‚‚‚‚„…ƒ‚‚‚ƒ…ˆŠˆˆˆ‡…„…‡…‚‚‚‚‚‚‚ƒƒƒ„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡‰ŠŽ‘”••–—•”‘‘“•™œœœœš˜•’‰†„ƒ‚ƒƒƒƒ‚‚‚‚ƒ„ƒƒƒ„„„…†‡ˆŠŒ‹Šˆ††ˆŠŒ‹‰…ƒ„…ˆŒ‹‹ŒŽ‘’“Ž‹Š‰ˆ‡††ˆ‹”˜›žœœ›—•’‘‘““Œˆ„‚‚‚‚‚‚„…‚‚‚‚ƒ†ŠŒ‹‹Šˆ‡†ˆˆ…‚‚‚‚‚‚ƒ…†‡ˆ‡…ƒƒ‚‚ƒƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†‰‹Ž‘•————–”’‘“—›œœœœ›˜•‘Œ‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ………‡‰ŠŽŽŽŒŠ‰ˆ‰‹Ž‰…„„†ŠŒŒ’“”•–”‹ˆ††……ˆŒ”˜›žžžœ›š—•’‘“”Œˆ„‚‚‚‚‚„……ƒ‚ƒƒ„†‰ŒŒŠˆ‰‰ˆ…ƒ‚‚‚‚‚„‡ˆˆˆ‡‡‡‡……†‡‡†…„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚ƒ‚‚ƒ†ˆŠŠ‹Ž’•——–••’ŽŽ‘”—˜š›š˜–“‘Š†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†‡ˆ‰ŠŒŽŒ‹‹ŠŠ‹‹‡„‚„‡ŠŒ’”“”—™–“ŒŠˆ‡†‡‰Œ“–™œ››››™˜™™—•‘‘“”’Ž‰…ƒ‚‚‚ƒ„…………††‡ˆŠŒŽŽ‹Š‰ˆ…ƒ‚‚‚‚„†ˆˆˆˆ‰‹Œ‹‰‹Œ‹‰ˆ†„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…„„ƒƒ…†„„…ˆ‰‹‹Œ“–—–•”“‘ŽŽ‘’”—š›š˜–”’‹‡„ƒ‚‚‚‚‚‚‚‚‚‚‚ƒ…†‡ˆ‰‹ŒŽ‘‘Œ‹‹Š‹ŒŠ‡…„…‡‰‹Ž‘”•”–š›˜•‘ŽŒŠˆ‡‰‹“–™›š™˜˜––—˜–“Ž“”‘‰†„ƒ‚‚‚ƒ„†‡ˆ‡ˆŠ‹‘ŽŠˆ…ƒƒ„„…‡ˆˆˆ‰ŠŒ‘’‘ŽŒŠ‡††…ƒ‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„…†‡‰‡‡ˆˆ‡†‡ˆ‰Š‹‘”–—–•’‘’’’”—™š™—”’Ž‹‰‡…ƒ‚‚‚‚‚‚‚‚‚„…†‡ˆˆ‰‹Œ’••’ŽŒŒŒŒŒŠ‰ˆˆ‡‡ˆ‰‹’•––˜šœš—’ŒŠ‡†ˆ‹Ž‘”˜šœ›š—•••–•“‘Ž’“‹‰‡…„‚‚‚‚„†‡‡‡‰‹Œ‘‘‘““‘Œ‰ˆ‡†‡ˆˆŠŠŠŠ‹Ž‘“”““““‘Ž‹‰‰‰ˆ…ƒ‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†……†Š‹Š‰‰‰ˆ‡ˆˆˆ‰Œ’”–—–“Ž‘’’‘“•˜›š—”’Ž‹‰‡†„‚‚‚‚‚‚‚‚„†‡‡ˆ‰Š‰Š‘”˜™•‘ŽŽ‹Š‹Œ‹‹Š‰ŠŒ’•–—™›œš–’Œ‰†ˆŒ’•˜šœ›™–””““”’Ž’’Ž‹‰‡…„‚‚‚‚‚‚ƒ„†Š‹Œ‘‘’’‘‘Ž‹ˆˆˆŠ‹ŒŒŽ‘“““’Ž‹Š‹Œ‹‰‡……†„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ…‡Š‹Š‰‡‡†‡‡‡ˆ‹Ž‘’”“’ŽŽŽ‘’”•—•“’‹‰‡‡…ƒ‚‚‚‚‚‚‚ƒ…‡‡‡‡ŠŠ‰ŠŒ•™š—”’Ž‹‹ŒŠŠŒ’”–—˜—•“Ž‰‡ŠŽ‘”–˜™˜–”“‘’“ŽŒŒŽ‹‰†…ƒ‚‚‚‚‚‚‚‚ƒ†Š‹‹Ž‘’’‘’’’ŠŠ‹ŽŽŽ’‘‘‘ŒŒŽŒŒ‹Š‹‹‡„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†‰Š‰ˆ†††‡‡‡ŠŽ‘‘‘’’‘‘Œ‘“””•“‘Œ‰‡†ƒ‚‚‚‚‚‚‚ƒ„‡‰‡†‰‹‹ŠŠ‹–›š˜–“‘ŽŽŽŽŒŒŽ’“”–•“‘ŒŠ‹Ž“•———–”’‘““ŽŽŒŠ‡…„‚‚‚‚‚‚‚‚‚ƒˆ‹‹‘‘‘‘’’“‘ŽŽŽŽ‘‘‘‘ŽŽŽŽŽŽŠ‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡‡‡‡‡ˆ‰‰‰Œ‘’‘‘‘’’’‘ŽŽ‘”•–•”“’‘‹ˆ…ƒ‚‚‚‚ƒƒ„…‡‰‰‡ˆŠŠŠŠŠ’˜ž žš˜–•””’Ž’’’‘‘’“’‘’“’ŽŽŽŽŽ’”–––•”’’““ŽŒŒŒŠ‰‡…ƒ‚‚‚‚‚‚‚‚ƒ†ŠŽŽŽ’“”’‘‘‘’“‘‘‘‘“’‘Œ‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…†‡‡ˆˆ‰‹‹ŒŽ’‘Ž‘’’‘ŽŽŽ“•–——–•”’‘ŽŒˆ„‚‚‚‚‚ƒ„†‡ˆˆˆˆˆŠ‹ŠŠŒŽ’˜ž¢¡ ššš™˜•’‘“•””’‘‘‘Ž‘’’’‘‘”–—–––•“’‘ŽŒŒŒŒ‹‰‡†…„‚‚‚‚‚‚‚‚‚„ˆ‹ŽŽŽŽŽ‘’‘‘ŽŽŽŽ‘”’‘‘““‘Ž‹†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†‡…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„††††‡ˆŠ‹‹‹ŒŽŒŒŽ‘‘“–˜˜˜˜™—•“Š‡„ƒ‚ƒ„ƒ„………‡ˆ‰ˆˆŠŒ‹ŒŽ“˜  Ÿœššœœ›˜––•““•––•““‘ŽŒŒŽŽŽ‘’”––—™™–”“’ŽŒŠˆ„ƒƒ„ƒ‚‚‚‚‚‚‚‚ƒ…‰ŒŽŽŽŽ’’ŽŽ’•“‘‘ŽŽ‘“”“Š†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ…‡‰‹Œ‹‰‡…ƒ‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ………„…†ˆŠ‹‹‹‹ŠŠ‹ŒŒ‹‹Œ‘“•–™›››œ›—•“‘‰†…„ƒ………„„„…†‡‰‰ˆ‹ŽŽ”˜œŸŸŸœšœžŸ ››š™˜™š™—–”’ŒŒŒ‹‰‰Œ“””•——™››˜—–•“Œ‰†ƒ‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ŠŒŽŽŒ‹Œ‘‘ŽŽŽŒŒŒ‘”‘ŽŽŽŒ‹‹‘“–”’Š†„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„„…‡‰ŠŽŽŽŒŠ‡†‡ˆ††…„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚„…‡Š‹ŒŒ‹Š‰‰‰‰‰‰‹Ž‘“—™šœŸŸŸŸœ˜•”’‰†………†‡‡…ƒ„†ˆ‰ŠŠŒŽŽ’•™žŸ¡£¡ ŸŸœ›™˜—“ŒŠŠŠˆˆŠŒ‘“––—˜šš›œ›™˜˜•“‘‰„‚‚‚‚‚‚‚‚‚‚‚‚‚„‡ŠŒŽŽŽŒ‹‹’““‘ŽŽŽŒ‹ŒŽ’”“Ž‹Š‹‘”––“Šˆ†„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‰‹’‘ŽŠ‰Š‰ŠŠ‰ˆ†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†ˆ‹‹‹Š‰‡†‡‰‰Š‹’–šœŸ ¡¡Ÿœ˜–•’Š‡…†ˆ‰Š‰‡††‡‰‹Ž‘‘“•™œœžžŸ £¤¤¥¤£¡  Ÿ››™”ŒŠ‰‰ˆ‰Œ‘’’“–™™š››œœœ›˜•“Š†ƒ‚‚‚‚‚‚‚‚‚‚‚„†‰ŒŽ‘’””•’Ž‹Œ”—–“ŽŽ’“”•”“Ž‹Šˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡Š‹Ž‘’““‹‹‰‰‡†††††„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‰ˆ‡††‡‰ŠŒ’•˜š›žœš˜–•“Œ‡…†‰ŠŠ‰‰‰‰ŠŒŽŽŽ’“““““”—š›œžžŸ¢¢£¥¤£¢¢¢¢¡¡ž›•‘Ž‹ŒŽŽ’•––•–™››œœ›œžžžžžœ—”‘Ž‹‡ƒ‚‚‚‚‚‚‚‚‚‚ƒ†‰‹ŽŽŽ‘“••—˜•’ŽŽŒ”˜—•’‘‘‘’““••••”““’ŒŒ‹‰‡…‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„…‡‰ŠŽŽ’“”••‹Š‰‡…„ƒ‚„…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†‡†…†‡‰ŠŒŽ‘”˜šœœœš˜—•“ŽŒ‰‡ˆŠŠ‰Š‹ŒŒŽ‘‘“•—––—˜˜šœœžŸŸ ¡¢£¤¤¤¤¤¤¥¤¢ž›–’’”–˜š›š˜™œžŸŸžŸŸ  žœ˜”‘Œ‰„‚‚‚‚‚‚‚‚‚‚ƒ†Š‹ŒŽ‘•˜™››š—•‘Œ‹ŒŽ‘”—˜—”’“””””“•—•••”““’Ž‹ˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„…†ˆŠ‹ŽŽ‘““•––“‹ˆ…ƒ‚‚‚ƒ„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„„…†ˆŠ’”—š›››œœžœ™—–”‘ŽŽŽŒŠŠ‹ŠŠ‹ŒŒŒ“————˜™šœžžŸŸŸŸžžŸ¡¢£¢¢¢£¤¥§©¦¢Ÿœ˜”‘‘“•˜šœžžœž  ¡¢¡ ¡¡¢ žžž™•“‘Ž‹‡„‚‚‚‚‚‚‚‚‚ƒ‡ŒŒ‘‘’“•˜šœ›—“‹Š‹’’“–˜˜—•••–––•–˜˜—––•“’‘‘‘’’’‹†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‡‡†ˆŠ‹ŒŽ’“•–——•Š†„‚‚‚ƒ„„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„‡‰Œ’•™œœ›œœ›š™–”’‘ŽŒŒ‹Ž”˜šššššœ £¢¢¡¡ ŸŸŸ¡¤¤¤£¡¡£¥¨¬­©¥¢™•““–™œŸ   ¡  ¡£¤¥¤£¤¥¥£ ŸŸš˜–”‘Ž‰…‚‚‚‚‚‚‚‚‚ƒ‡ŒŽ’“”–˜˜šžžš–’‰ˆ‰‹Ž“•–”””•••–——™™˜˜—–”’‘“““Š…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‰‹ŒŽ’”•••–——˜–•“‹‡„ƒ‚‚ƒ…††ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†ˆŠ‘“—›Ÿžœœ›šš›™—–•”“’’‘‘‘’”–™šœœœŸ¡£¥¦¥£¢¡   ¢¤¦¦¦¤¢¢¤¨­¯°«§£Ÿ›˜––˜šž¡¡ ¡£¤¥¥¦¦¦¥¥¦§¥¢¡¡žœœœš—’ˆ…ƒ‚‚‚‚‚‚‚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‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ…ˆ‹ŒŒŒ‘‘’•˜šœŸ¢¤¡žš™˜™››šššŸ ¡ Ÿ›ššš™˜———–•˜›ž¡¤¨­±·º¹¸··¹»¼¼¸µ´²¯«¦£ž™–’Œ†ƒ‚‚‚…‰‘’’“’’‘‘“•–——˜œŸŸžŸ  ŸŸ¡Ÿœ›–“‘Ž‹‰†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…†ˆ‹ŒŒŒŽ‘“–™›œŸŸžœ™——™›››š™™œŸ ¡Ÿžœš™š™˜•“““’‘“—œ ¤§«°¶¹¸·¸¹¸¹»»¹·µ±­ª¨¦Ÿš–‘‹†ƒ‚‚…ˆ‹ŒŽ‘‘‘‘Ž‘’’”—œŸžžžŸ Ÿžž˜•‘‘ŽŒ‰†„„„ƒ„„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…‡‰ŒŽŽŽ‘“–™›››››˜–—™š›››™˜›ž ¡ Ÿ›››™˜”’‘‘‘•šŸ£§ª¯´¸¸¹¹¸·¸ºº¹¸µ°¬ªª§ ™•Š…‚‚ƒ…ˆŠŠ‹Ž‹ŒŽ’—œžœ››œœž   ŸŸ™•’‘‘‘‹‡…„………†………„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡‰‹‘ŒŒ‘““”–—˜™›œœš™—•–™›œœ™˜›ž¡¤¤¢ žŸž›™–“’’‘’“”—›Ÿ£§«±µ·¶µµ¶¸¹¹·µ±­«ª§¢˜‘‹†ƒ‚‚‚ƒ‡ŠŠ‹ŽŽŒŒŠ‰Š’•˜™˜˜™™š››œ›—’ŽŒ‹ˆ…ƒ‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†ˆŠ‹ŽŽŒŒŒŽ‘“““”””–˜šœœš˜––˜›œžŸŸœ›Ÿ¢¦§¦¤££¡š˜•“’“””•—›ž¢¤¨®²´³²²³µ··µ³¯­«¨£Ÿ›”‡„ƒ‚‚‚ƒ‡ŠŠ‹ŒŠ‰‰Š‹‰ˆŠ‘’“”•——––˜˜˜™ššš™”Ž‹‰‰‰‰ˆ†…ƒ‚‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‡ˆ‰ŠŒŒ‹ŒŽ‘““’“••—™›š˜˜šŸ ¢£¢  ¡£¦©©©©©§¤ ™—””•––—˜œŸ¡£¦ª®®­­®®°²´³³±®©¥Ÿš•‹‡„ƒ‚‚‚„‡ŠŠ‹‹‹ŠŠ‰ˆˆˆ‡‡‰Œ‘’“”••”•––—˜———–‘Œˆ‡‡‡†„‚‚‚‚‚‚‚‚‚‚„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…††………‡ŠŒŽ‘’‘’”••–šœš™šœ £¤¥¥¤¤¤¥§©ª«¬««ª§¤Ÿ™–•––——™œŸ¢£¤§ª©¨©«¬­¯±²²°­¨¢š”‘Ž‹‡„ƒ‚‚‚„‡ŠŠ‹‹Œ‹‰ˆ‡‡ˆˆ‡‰‹‘“””””••–—•““‘ˆ†……„‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„††„ƒƒ…ˆ‰‰ŠŠ‹Ž‘‘’““”—™š™™›Ÿ¢¤¥§¨§¦§©««ª©©©©¨¦£¢žš˜˜——–•—™œŸŸŸ¢¥¦¥¦§©¬­¯°¯®«¥Ÿ–‘ŽŠ‡„ƒƒƒ„†‰Œ‹ŠŠŒŠ‡†††‡‡‡‰ŽŽŽ‘’””Œ‹‡…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†„ƒ„†ˆˆˆ‡‡ŠŒŽ‘‘’’“•—˜™™› £¥¨ª©§¨ª¬­¬¬ª©©©§¤¤£ žœ›™˜–””—š›šš¡¢¢¢£§ª¬®®­¬©¢›“Ž‹Š‡„ƒƒ„‡‰Œ‹‰ŠŒ‰††‡ˆ‰‰ˆ‹ŽŒ‹‹ŠŠ‹‹Œ‘Œ‰‡…ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ……ƒƒ…†‡‡†…†‡ˆŠ’““”•••–˜š £§©ª©¨©¬­­®¯¬ª©¨¥¥¦¦¤¡ Ÿš–“”–———˜š››œŸ£¨«­¬¬ª¦ ™’ŽŒŠˆ†…„„†ˆŠŒŒ‰ˆŠ‹‰‰‰Š‹‹‹ŒŒŠŠˆ‡‡‡ˆŠ‹ŒŠ†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†…ƒ‚‚‚ƒ„…„„…††ˆŒ‘“”””““”–™ž¢¥§¨©©©«®­­¯°¯¬©¦¥¦¨©§¥¤¢Ÿ™“‘’””•––———˜™œ¡¦ª­­ª¦¢˜’Ž‹‰‡††‡‡‡ˆŠ‹Š‰‰Š‹‹‹‹ŒŒŒŽŽŽŽ‹‹‰ˆ††…†‡‰Šˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„……ƒ‚‚‚‚‚ƒ†………‡ˆŠ‘“’’’“–› ¤¥¥¦¨©«­°®®°³²¯«¨§¨©©¦¤¡žš•‘“”””••–—˜› ¤©­¬¨¤žš–’Ž‹ˆ‡††‡‡††ˆ‡‡‰Š‹Œ‹Š‰‰Š‹ŒŒŒŒŒ‹ŒŒ‹Š‰ˆˆ‰ŠŠ‡„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒ‚‚‚‚ƒ†‰‡……‡ˆŠŒŽŽŽ‘‘‘’”—›¡¥¦¦¦§©«¯±¯¯²´³±®ªªªªª¦£Ÿš–‘Œ‹ŒŽ‘‘‘”–—™œŸ£¨­«¨¢›˜”‹‰ˆ‡††………„„…ˆ‹ŽŠ‰ˆ‰ŠŒŒ‹Œ‹ŒŽŽŒ‹Œ‹Š‡………„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒ‚‚‚ƒ…ˆŠ‡………†ˆ‹ŽŽ‘“•˜œ¡¥¦§¦§¨ª®°°±²³³²°®­¬«©¤ ›—’ŠˆˆŠ‹“–™›ž¡¥©¬©¥Ÿš–’‹‰ˆ†„ƒ‚ƒ‚‚‚ƒ‡ŒŽŽŒŠˆŠŒŽŒ‹‹‹Œ’’“‘ŽŠ‡‡‡ˆ‰‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒƒ‚ƒ……ˆŠ‡……†‡ˆ‹ŒŽ‘’–˜›ž¢¥¦§§§¨ª­¯°±³´³²±°®¬ª¨£ž˜“Œˆ…†ˆŠŠŠ‹Ž’—™ ¢¥©¬¨¤ž™•’Œ‹‰‡„ƒƒƒ‚‚‚„ˆ‹ŽŽŠˆ‹ŽŒŠ‰‹Ž’”••”’‰‡ˆŠ‹Šˆ†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„…‡‡†‡‰Š‰‰‰ŠŒŽ‘“–™œ ¢£¥¦§¥¥¦¨ª«¬®±´²°¯®¬ª©§£ž—‘Œ‡„…ˆŠ‹‹Œ”—™› £§ª§¢™—”ŒŒŠ‰‡†……………ˆ‹Œ‹Šˆ†ˆŠŒ‹‰ˆ‰Œ’”•––•’ŽŠˆ‰Š‰ˆˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„…„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡ˆ‰‹‹Š‰ˆˆ‹Ž’—› £¤¤¥¦¦¥¥¥¦§¨©«¯±°¯®®¬ª©§¢œ–’‡„„‡ŠŒŽ’•—˜™›ž¡¦©§£Ÿ›™—“ŽŒŒ‹‰‡‡‡ˆŠŒŒ‹‰‰‡†‡ˆŠŠˆ‡‡‰’“•–—–“‹ˆ‰Šˆˆ‡‡‡†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ˆ‰‹Œ‹‰‡‡‹’–šœ ¤¦¦¦¦¤¤¥¦¦¦¦¦§©¬¯±±°¯¬ª©¦¡œ˜”‘‡„…‡ŠŽ’•——˜šœ ¥§§¥¢Ÿ›–‘Ž‹Š‰‰‹ŽŽŒŠŠ‰‡‡‡ˆŠ‰‡‡‡ŠŽ‘”–——–“‹Š‰ˆˆ‡‡ˆ‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‰‹ŒŠ‰ˆˆ‹Ž“—›ž£§§§¦¦¥¤¥¨§¥¥¥¦©­°²²±°­«¨¥ ›˜•‘Œ‡„…ˆ‹Ž’“•–———šŸ¤¨§¥¤¡žœ—’ŽŽŽŽŒ‹‹ŽŒ‹‹Šˆˆˆˆˆ‰ˆˆ‰‰‹Ž‘“–———–“‘Ž‹Šˆˆ‰ˆˆˆ‰‡…‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡Š‹Šˆ‡‰Š‹“–šŸ£¦¦§¦§¦¥¦¦¥¥¤¤§«¯²²±±¯¬¨¦¤ž™•’ŽŠ†ƒ„ˆ‹Ž’••–••˜¢¥£¡ žœ›—“ŽŒŒŒ‹ŠŠ‹‹ŒŒŒŠ‰‰ˆˆ‰‰ˆŠ‹Š‹Ž‘”–••–•“‹ˆˆˆˆ‰‰ˆ‡†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‡†‡Š‘’•šŸ£¦§¦§¨§¥¦¦¦¦¦§ª®²´²¯°¯ª¥£¡œ—“ŒŠ†ƒ…‡ŠŒŽ’••”’’–›Ÿ¢¡Ÿ›š™—“ŽŒŠ‹Œ‰‡ˆ‡‰‹ŽŒ‰‰ˆ‰‰‰ŠŒŒ‹ŒŽ’”•””””’‰†‡‡ˆ‰ˆˆ†„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒ‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„…†‰Œ”•””–™ž¢¥¥¦¨ª§¥¥¦§©©ª¬¯±´²°®­¨£¡Ÿš•‹‰ˆ†…†‡‰Œ“•”’’”˜›žœ™—–•”“’‘ŒŠ‰ˆ††††ˆ‹Ž‰ˆ‡‡ˆ‰Š‹‹‹ŒŽ‘“••”“’Œ‡††‡ˆ‰ˆ‡……„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„‚‚ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…Š•˜˜˜˜™š ¤¥¦©ª¨¦¦¦§©ª¬­¯²µ²¯®«¦£ ™“Ž‰‡‡‡†…†‰‹Œ’”“’•˜šš˜–”““”””’‘Œ‰‡‡†……„ˆŒ’‹‰†‡‰ŠŠ‹‹‹‹’””“‘‹ˆ†„„†‰Šˆ‡…„ƒƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†„ƒƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…‹’—š›žž ¡¢¤¥§¨¨¨©¨§¨©«®°²´µ±®«©¥¡š—“‡„„…„ƒ…‡ˆŠŒ‘‘‘“””••”“””–––•“ŽŠ‡‡‡…„„…‰‘Š‡‡ˆ‰‰‰ŠŠŠ‹ŽŽ‹ˆ‡†„‚‚„‡Š‰‡„ƒƒ…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‡…ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†Ž”˜Ÿ¢£¤¤¤¥¥§¨¨©ª«©¨©«®²´µ··²­ª§£ œ˜–’‹†„„ƒ‚ƒ„…†ˆ‰ŒŽŽŽ‘‘‘’’’’“•–—–”‘Ž‹‰‡‡‡…„„†‰ŒŽ‘Œ‰‰ˆ‰‰ŠŠ‰ˆŠ‹ŽŒ‰†„„„ƒ‚‚ƒ†‰Šˆ†………ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…„…‡ˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‰•› £¦§¨¨©¨§¨ª«««ª©©«®±µ¶¸º¹´¯©¥¡žš—”‹‡††ƒƒ‚‚‚ƒ„†ˆ‹‹‹ŒŽŽŒŽ‘‘“““”•’ŽŒ‹‰ˆ‡†…„…‡‰ŠŽŽŒŒ‹Š‰ŠŠŠ‰‰‹ŽŒ‰…‚‚‚‚‚‚ƒ†‰Š‰ˆ‡…ƒ‚‚‚‚‚‚‚‚‚‚ƒƒƒ‚‚ƒ…††‰‹‹‰†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡Š‘—¢¥¨©ªª«ª©ª¬¬«ªª©©¬¯³¶¸º»ºµ¯©¤ œ™—”Œ‰ˆ‡…„ƒ‚‚‚‚ƒ‡ˆ‰Š‹Œ‹ŠŠ‹Ž’”ŒŒŠ‰ˆ‡ˆˆ‡‡‰‰‰ŒŽŒŠ‰‰ŠŠŠ‹ŒŽŽ‹‡„‚‚‚‚‚‚„†‡ˆ‡‡†„‚‚‚‚‚‚‚‚‚‚ƒ„„ƒƒƒ„…‡‰‹‹‰†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†ˆˆŠ–œ¡£¤¥¦¦¦¦§¨©ª«ª©¦¦©­±´¸»½½¸³¬§ ›š™•‘ŽŒŠ‰ˆ‡…ƒ‚‚‚…††ˆ‰ŠŠŠ‹ŠŠŒŒŒ’ŽŒ‹Š‰ˆ‰ŠŠ‰‰‰‰Š‹Œ‹ŠŠŠŠˆ†‡ˆˆˆ‡‡‰Š†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚ƒ…ˆˆ‰Š‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡ˆ‰ˆ‰Ž•›Ÿ ¡¢£££¤¥¦¨ªª©¨¥¤§¬°³¸º½¾¹´®¨¡žœ›—“‘‹‹‹ˆ„ƒ‚„………†ˆ‡‰Š‹Š‰‰‰‰Š‹‹Ž‘ŽŒ‹‹ˆˆŠŒŒ‹Š‰‰‰ŠŠŠ‰‡‡‡†„„†‡†„ƒƒ…†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆˆ‰ŒŠˆ‡„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‡‰‹‹Œ‘–›Ÿ Ÿ ¢£¤¥¥¦§¨©§¤¡¡¤ª­²µ¸»½¹µ°©£Ÿœ—””“ŽŽŽŠ‡……ƒƒƒ„†ˆ‰‰ˆ‰‡†………†‡‰Ž‘ŒŠˆ†‡ŠŒ‹Šˆ‡ˆ‰ˆˆ‡†……ƒ‚‚‚„…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡†‡‹Ž‹ŠŠ‡…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ŠŒŽ”–šžžžŸ ¢¤¤¦§§¨¨¤ žŸ£¨¬°³¶¹»¹¶°ª¤ ž›˜———•“‘ŒŠˆ†ƒƒ„„†‡ˆˆˆ‰ˆ†„„ƒ„…ˆ‹ŽŒŠ‡‡†ˆŠŒ‹Š‰‰‰ˆ‡††…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ………‡ŠŒŠˆ‰Š‰‡†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‰Ž‘“”•˜ššš› ¢¤¦¦§¨¨¤ ŸŸ¢¦©«¯³¶¹·´¯ª¥¡›™™šš˜”’‹ˆ‡……„ƒƒƒ„„…‡‡†…†„„…†ˆ‰‡…„……†‰‹ŒŒ‹‹‰‡†‡††„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„„†‰†……†††…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ…†‰Œ‘’”––•“”–––™šž¢¥¦¥¦§§£ŸŸŸ ¡¤§«°´¶µ³¯«§¢žœ››œœ™–”‘Ž‹‰ˆ‡‡„‚‚‚‚‚ƒ„…†††„ƒ„…†…ƒ‚‚‚ƒ„ˆ‹ŒŒŒŒ‰†…‡‡‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†„ƒ‚ƒ„„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‰ŠŒŽ’—˜™˜—”’“””•—™¡¤¦¦¦¦¤ žžŸ £¨­±³²±¯­©¦¢Ÿžœš™—”‘‹‡„‚‚‚‚‚‚‚ƒ†‰ˆ…‚‚‚„„ƒ‚‚‚‚‚ƒ…ˆ‰‰ŠŒŠ‡‡‡‡‡†…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚†‹Ž‘”—š›š˜•””””•—™¡¤§¦¦¤ žœœœ›ž¡¥©­¯¯°¯®ª§£¡ žœ›™—”‘Ž‹†ƒ‚‚‚‚‚‚‚‚†Šˆ„‚‚ƒƒ‚‚‚‚‚‚‚‚ƒ……†‰‹‰ˆ†††††…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡Œ“˜œŸžœ›š˜™™˜˜˜™› £¥¥£Ÿœšš›™™šœ¡¦¨ª¬­«©¦£¡¡Ÿœš˜•’‹Šˆ„‚‚‚‚‚‚‚‚‚†Š‡ƒ‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚ƒ………ƒƒƒƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆŒ–›ž¡ žœœžŸžœœœŸ¡£¢ œ›™˜™˜˜—˜™ž£¦¨©©¨¥£¡¡ ›™–“ŽŒ‰†……‚‚‚‚‚‚‚‚‚ƒ‡‰†ƒ‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ††…ƒ‚‚ƒƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆ‹•›Ÿ¤£¡   ¢£¤¢ žž   žœš™—•••–———šŸ£¦¥¥¤¢¡  žš—”’ŽŒŠˆ†„„„‚‚‚‚‚‚‚‚ƒ…††„ƒ‚‚ƒ„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡†…ƒƒ…‡ˆˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆŠ”š¡¦¥¤¤£¤¦¨©¨¥¢Ÿ ¡ ž›˜™˜–“““”•––˜œ¡¤£¡  Ÿ žœ—“‘Œ‹‰†…ƒ„ƒ‚‚‚‚‚‚‚‚ƒ„……„„ƒ‚ƒ„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆ‡†……‡Š‹Œ‰†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‰”›¢¦¦¦¤¤§ª«¬ª¨¤¡¡¢ žš˜˜˜”‘‘‘’•™ž¡Ÿœœœœœš˜•“’Ž‰‡††…„ƒ‚‚‚‚‚‚‚‚ƒ„†„„ƒ‚‚ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆ†…„„†ˆ‹‹‰…‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†Š‘–œ£¨¨¦¥¦¨«­¯®«¦¢¢¢¡Ÿ›˜–”’ŽŽŽ’•šœššš™˜––•”’‘ŽŠ‡‡††…ƒ‚‚‚‚‚‚‚‚‚„†…„„ƒ‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆ†„ƒ„†‰ŒŽŠ…ƒ„……„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡“˜ž£¨§¦¥¦¨ª®°¯¬¨§¥¢¡Ÿ›˜”’ŽŽŽ‘”˜š™ššš˜—–•••““Šˆ†………ƒ‚‚‚‚‚‚‚‚‚„…„„„„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‡†…†ˆŠ‹ŽŠ‡††ˆ‰ˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…Š–™£§¦¥¥¦¨«®±¯­ª§¤¢¡Ÿœ˜”ŽŒŒ“•–˜˜—••”““’‘‘ŽŠˆ‡…„„ƒ‚‚‚‚‚‚‚‚‚‚ƒƒƒƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…„†‡Š‹ŒŽ‹‰ˆ‰‹Œˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒˆ’—šž£§¦¥¥¦©«®¯®«¥¡ŸŸ›™—“ŒŠ‰‡‡†…‡‡ˆ‹ŽŒŠ‰ˆ†„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„†‰‰‹‘Ž‹ŠŠŠ‹‰†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰”˜œ £¤¦§¦§¨ª­®¬¨¢œœ›š˜–’Š†…„ƒ‚‚‚‚„…‡ˆ‰‰‰‰ˆ‰Š‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†ˆˆ‰Ž‘ŒŽŽ‹‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡Œ’–™ ¡£¥¦¦¦¥¥¨ª§¤Ÿ›š™˜—•“‡„‚‚‚‚‚‚‚‚‚‚ƒ„„„ƒƒ……ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„††Š’’‘ŒŠ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‹•˜šœž ¢£¤¤£¢¢¤¥£¡œš—–•“’‘Ž‹‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‡Š””“’‘‘Šˆ…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚†‹”˜›žžŸ¡£££¢¡ŸŸ ¡Ÿš—”“‘ŽŒŠˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ˆŒ‘”““’’’’‹ˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰Ž“˜›Ÿ¢£¤¥¥¥¤£¡ž›˜–“‘ŒŠ‰ˆ†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‰Œ‘”“““”“‘Ž‰‡„ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒˆ“˜œ ¤§¨§§¨¨¦£Ÿœ›˜”’Œ‰†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆ‹’‘’’ŽŽŒ‹‰‡†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚†Œ“™ž¡¥¨ªª©ª«ª¦¢Ÿ›™•‘ŽŒŠ‰†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆŠŽŽ‘“‘ŒŠ‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰˜Ÿ£¥¨ª¬¬¬¬¬©¦¢Ÿœ™•“‘Ž‹ˆ†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ŠŒŒŽ‘“’’’“’‘‘‘‰†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…‰–œ¡¤¦©««¬¬­ª¦£¡Ÿ™—•’Ž‰‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ˆ‹ŒŽ’““”•–•“““‹‡…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡‹•› ¤¦ª««¬®¯«¨¥¢Ÿœ™˜”‘‰†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡ŠŒ‘’’”–™˜––•’Š‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆŒ“˜¡¦ª­­®±³®©¦¢Ÿœ›™”‘ˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡Š‘’”—š™˜—–“‘‰‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚ƒ„…‰Ž’–š ¥«®¯°²´¯«§¤¡žœ™•‘‹†ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆ‹Ž’“•˜š™——–“‹ˆ†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡‡‰‰ŠŒŽ’•™Ÿ¥¨«­°´¶²­©¥¢Ÿ›—‘Š…‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆŠŒ’”•˜š˜˜—•“Ž‹‰…ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆŒŽ“”–™ž£§ª­±µ·²­§£¡ žœ—‘‹…‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡ˆŠ‘’“–˜–•••“‘‘‘ŽŠ‡†…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‰‘“•––””•–—šŸ¥¨«­°´µ±¬¨¥£¡ž›–Š„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ˆ‰‘“–—•”””“““’Œ‰ˆ‡†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‰‘”—ššš™™™™šœ ¥¨«­°´¶³¯ª¦£¡œ—’‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆ‹Ž“”•“’“”””“’Š‡…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒˆ‘•™š›››šš™š¢¦©¬°´µ³°«§¤Ÿ™”‹‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆ‹Ž‘“““’’“”““’’Ž‹ˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰Ž•™›œœ››™˜˜› ¥©¬°³³±®¬©¢œ—“Ž‹‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆŠŒ‘’“’‘‘‘‘‘’‘Œ‹‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ŠŽ”˜š›œœš˜——›¡§ª¬¯±±¯®«§ š•Š‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‹Ž‘“”“’’‘’‘’ŽŒŒ‰†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†Š”–™›œœœ™™——œ£©¬¬­¯¯­ª§¤Ÿ˜’Œˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡‰‹’”•”•““’’’‘ŽŽ‹ˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‰Œ“–˜™˜—˜˜–—œ£¨ª«®¯®ª§¤ œ–ˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ˆŠŒ’•——–•””“’‘ŽŒˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†‰“•–””–––˜¤§ª«­®®©¤ œ—’Œ‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡‰Œ’”–˜˜˜—•”’’“’’‘‹ˆ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‰‘’‘‘’”–˜™ž£§«¬®¯®¨¢ž™”Š‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‡ŠŽ’””––—˜—•“’““““‘Š‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆŒŽŽŽ‘“–˜›ž¢§ª¬®®¬¥ œ™”‹‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†Š’’“”“’’‘‘‘‘Ž‹ˆ…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰ŒŒŽŽ’•™žŸ£§ª¬­«¥ š•‹‡ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒƒƒƒƒ‚ƒƒ‡ŠŒŽ‹‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ŠŠŠ‹ŒŽ’–šžž¢¥§ª¬«¦¡™”‹ˆ…„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†††…„ƒ„„…‰ŒŒŽŽŽ‹ŠŠ‹ŒŒŒŠˆ…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†ˆ‡‡ˆ‹ŒŽ’—›žž ¡£¦ª©¥ œ˜•‘Šˆ††‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆ‰ˆ†„„†‡ˆŠ‹ŒŽŽŒŠˆ†‡‡‰ŠŠˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚ƒ„…†††ˆŠŒ”˜›žžžž¡¤¦¥£ ›—”’Ž‹ŠŠ‰ˆ†…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆŠŠˆ††‡ˆ‰‹ŒŒ‹ˆ†……„„…‡…„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ƒ‚‚‚‚‚‚‚‚ƒƒƒƒ„…‡‰”–˜šœž £¢¡ ™•”‘ŽŒŠ‰‡†…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ˆ‰Š‹ŠŠ‰‰Š‹ŒŽŽ‹‡…„ƒ‚‚ƒƒƒ‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚†ˆ…ƒ‚‚‚‚‚ƒ„…„ƒƒƒ…†‰’–˜˜šœœœŸ¡ ž›˜–”’‘Œ‹Š‰ˆˆ‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒƒƒ„†ˆŠ‹ŒŽŒŒ‘‘ŽŒ‡…ƒ‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ˆŠˆ‡„ƒƒƒ…‡ˆˆ†„ƒ„…‡Š“˜™™›žž››œžžžš–”’‘‘ŒŠ‰ˆˆˆˆ‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„ƒ„†ˆ‹ŽŽŽ‘ŽŽ‘’‘‹‡„‚‚‚‚‚‚‚ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚ƒ„†ŠŒ‹‰†„„…ˆ‹‹‰‡…„…‡ˆŒ•™ššŸžžœœœŸœ˜•”’‹ˆ‡‡†††‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒƒ„‡‹ŽŽŒ‹‹‹‹ŒŽŒ‹‹ˆ†„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‡ŠŒŽŒ‰†…„…ˆ‹‹‹Šˆ‡‡‡ŠŽ‘•™™šžœœŸ¡ž›˜—“‘‹ˆ‡†„„…†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„ˆŒ’Œ‹Š‰‰‰ˆ‰ŠŠ‰‰‰Š‰ˆ†…ƒ‚ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„„†ŠŒŽŠ‡‡††ˆ‹ŒŒŒ‹‰‡ˆ‹•˜™š›œžžž¡¡Ÿ›™”‘Šˆ†„ƒƒ„†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„…„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†‡Š’ŽŒŠˆˆ‰ˆ†‡ˆ‰ˆˆˆ‰ˆ‡††„„„„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†‡ŠŒ‘ŒŠˆ‡‡Š‹‰‰Š‹Œ“–˜™™šœŸŸ ¢¡ Ÿœ™”‘‹ˆ…ƒ‚‚ƒ„ƒƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†ˆ‰Š‘’‘ŽŒˆˆ‰‰‡††‡ˆ‡ˆ‰‰ˆˆˆ‡†‡‡†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚ƒ„†‰‹ŒŽ‘“‘‹ŠŠŒŒŽ‹‹Œ‹Œ’•—™š›œŸ Ÿ Ÿœ›™–“’Ž‹‡„ƒƒ‚‚‚‚‚‚„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…‡ˆ‰‹‘Š‰‰‰ˆ‡‡‡‰Š‹Œ‹‹Š‹‰ˆˆˆ‡‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ˆŠ‘””’‘ŽŽŽŽŽ’”•—™š›œœœœ›š™—•”“‰†„„ƒ‚‚‚‚‚ƒ„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†‡ˆ‹Ž‘ŒŠŠŠŠ‰‰‰Š‹ŒŽŒŒ‹Š‰ˆ‡‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‡Š’•••–”’‘‘’’’’‘’”••–™››œœœ›ššš™˜—–”‘Ž‹‡ƒ‚‚‚‚‚‚‚‚ƒ„„„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…†††‡‰ŠŒ‹‹‹‹Œ‹‹ŒŽŽŽŽŒŒ‹‹Šˆˆ‡„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†ŠŽ“•–˜˜˜—–•••––•••“’“•–—™›œ›™™š™—––•’Š…ƒ‚‚‚‚‚‚‚‚ƒ„……†„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„†ˆ‡†ˆ‰‰‰ŒŒŒŒŒŒŒŽŒŒ‰ˆˆ‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„‰Ž’•——˜šš™˜—˜™™˜—•”“•———˜šœœ››œš˜˜—•”’‘‘Œ‡„„ƒƒ‚‚‚‚‚‚‚ƒƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆ††‡ˆ‡‡ŠŒŒŒ‹ŒŽŽ‘ŽŒ‹‹ŠŠˆ‡…ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ‡Œ“““•–——–––˜˜–––––——–––˜˜—˜šš™—–•“‘ŽŽŽŒˆ…„„„„‚‚‚‚‚‚‚ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ‚‚ƒ†‡††††…†ˆŠŒŒŒ‹‘ŽŽŒ‹ŠŠˆˆ‡„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…‰‘‘’”•••––——–—˜˜™™—•”•––••—˜˜–”’ŽŒŒŠˆ…„ƒ‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„…‡‡………†ˆˆˆˆ‡ˆŠŒ’“‘Ž’‘Œ‹Š‰†„„ƒ‚‚ƒƒƒ„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ†‡‡…………„ƒ‚‚ƒƒƒƒ‚‚‚‚‚ƒ„†ŠŽ‘“–˜™—–•”–—™š—•“’”••””““”‘ŒŠ‰‰Š‹‡„ƒ‚‚‚‚ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ…„ƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„†‡†††††‡ˆˆˆ‡‡ˆŠ‘”•“‘ŽŽ‘””’‘‘ŒŠ‡……„ƒ‚„……………„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚…ˆŠŠ‰‰‰ˆ†„ƒ„…††„‚‚‚‚ƒƒ„†ŠŽ‘”—š›™–”“”—››—”’‘’’“”’Œ‹Šˆ††ˆ‰†…„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚„„„„…†‡‡‡ˆ‹‹‹Œ’•–•“‘‘‘“••”“‘Ž‹Š‰‰‡†……‡ˆ‡†‡‡††††…ƒƒ‚‚‚‚‚‚‚‚‚‚„‡ŠŠ‰‰ˆ†…„„……††…ƒ‚‚‚ƒ„††ˆŒ‘“”–šœ™–’‘’–™š˜•‘’’Œ‹ŠŠˆ…„„†‡†…„„ƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒƒ„††††ˆŽŽ“”—˜–”““”–—˜—•‘ŽŽ‹‰Š‹‰ˆ‡‡‰ŠŠŠ‹‹‰ˆ‰‰ˆ†„ƒ‚‚‚‚‚‚‚‚„†‰‹Š‰ˆ†„ƒƒ…†††…„ƒ‚ƒƒ„…‡ˆŠŽ‘’“”–™›š—’’•˜š˜•ŽŒŠ‰ˆ‡„ƒƒƒ…†„ƒƒƒ‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚‚ƒ„…‡ˆŠ‘‘“””––•””–˜™šš™–’Œ‹‹‹‹Š‰ŠŠ‹ŒŽ‹Š‹Šˆ†„ƒ‚‚‚‚‚‚‚„†ˆŠŠˆ†„ƒƒƒ„…†††…ƒ‚ƒƒƒ…‡‰ŠŒ‘’’’“•—™š™–“’“•˜˜—”Ž‹‰ˆ†„0 \ No newline at end of file
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/tessdemo.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/tessdemo.c
deleted file mode 100644
index 26403eee0..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/tessdemo.c
+++ /dev/null
@@ -1,524 +0,0 @@
-
-/*
- * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
- * Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com>
- */
-
-#include <GL/glut.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#define MAX_POINTS 256
-#define MAX_CONTOURS 32
-#define MAX_TRIANGLES 256
-
-#ifndef GLCALLBACK
-#ifdef CALLBACK
-#define GLCALLBACK CALLBACK
-#else
-#define GLCALLBACK
-#endif
-#endif
-
-#ifdef GLU_VERSION_1_2
-
-typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
-typedef enum{ DEFINE, TESSELATED } mode_type;
-
-static GLsizei width, height;
-static GLuint contour_cnt;
-static GLuint triangle_cnt;
-
-static mode_type mode;
-static int menu;
-
-static GLuint list_start;
-
-static GLfloat edge_color[3];
-
-static struct {
- GLfloat p[MAX_POINTS][2];
- GLuint point_cnt;
-} contours[MAX_CONTOURS];
-
-static struct {
- GLsizei no;
- GLfloat p[3][2];
- GLclampf color[3][3];
-} triangles[MAX_TRIANGLES];
-
-
-
-static void GLCALLBACK error_callback( GLenum err )
-{
- int len, i;
- char const *str;
-
- glColor3f( 0.9, 0.9, 0.9 );
- glRasterPos2i( 5, 5 );
-
- str = (const char *) gluErrorString( err );
- len = strlen( str );
-
- for ( i = 0 ; i < len ; i++ ) {
- glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] );
- }
-}
-
-static void GLCALLBACK begin_callback( GLenum mode )
-{
- /* Allow multiple triangles to be output inside the begin/end pair. */
- triangle_cnt = 0;
- triangles[triangle_cnt].no = 0;
-}
-
-static void GLCALLBACK edge_callback( GLenum flag )
-{
- /* Persist the edge flag across triangles. */
- if ( flag == GL_TRUE ) {
- edge_color[0] = 1.0;
- edge_color[1] = 1.0;
- edge_color[2] = 0.5;
- } else {
- edge_color[0] = 1.0;
- edge_color[1] = 0.0;
- edge_color[2] = 0.0;
- }
-}
-
-static void GLCALLBACK end_callback()
-{
- GLuint i;
-
- glBegin( GL_LINES );
-
- /* Output the three edges of each triangle as lines colored
- according to their edge flag. */
- for ( i = 0 ; i < triangle_cnt ; i++ ) {
- glColor3f( triangles[i].color[0][0],
- triangles[i].color[0][1],
- triangles[i].color[0][2] );
-
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
-
- glColor3f( triangles[i].color[1][0],
- triangles[i].color[1][1],
- triangles[i].color[1][2] );
-
- glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] );
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
-
- glColor3f( triangles[i].color[2][0],
- triangles[i].color[2][1],
- triangles[i].color[2][2] );
-
- glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] );
- glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] );
- }
-
- glEnd();
-}
-
-static void GLCALLBACK vertex_callback( void *data )
-{
- GLsizei no;
- GLfloat *p;
-
- p = (GLfloat *) data;
- no = triangles[triangle_cnt].no;
-
- triangles[triangle_cnt].p[no][0] = p[0];
- triangles[triangle_cnt].p[no][1] = p[1];
-
- triangles[triangle_cnt].color[no][0] = edge_color[0];
- triangles[triangle_cnt].color[no][1] = edge_color[1];
- triangles[triangle_cnt].color[no][2] = edge_color[2];
-
- /* After every three vertices, initialize the next triangle. */
- if ( ++(triangles[triangle_cnt].no) == 3 ) {
- triangle_cnt++;
- triangles[triangle_cnt].no = 0;
- }
-}
-
-static void GLCALLBACK combine_callback( GLdouble coords[3],
- GLdouble *vertex_data[4],
- GLfloat weight[4], void **data )
-{
- GLfloat *vertex;
-
- vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) );
-
- vertex[0] = (GLfloat) coords[0];
- vertex[1] = (GLfloat) coords[1];
-
- *data = vertex;
-}
-
-
-static void set_screen_wh( GLsizei w, GLsizei h )
-{
- width = w;
- height = h;
-}
-
-typedef void (GLAPIENTRY *callback_t)();
-
-static void tesse( void )
-{
- GLUtesselator *tobj;
- GLdouble data[3];
- GLuint i, j, point_cnt;
-
- list_start = glGenLists( 2 );
-
- tobj = gluNewTess();
-
- if ( tobj != NULL ) {
- gluTessNormal( tobj, 0.0, 0.0, 1.0 );
- gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin );
- gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv );
- gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd );
- gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback );
- gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback );
-
- glNewList( list_start, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ ) {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ ) {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback );
- gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback );
- gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback );
- gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback );
-
- glNewList( list_start + 1, GL_COMPILE );
- gluBeginPolygon( tobj );
-
- for ( j = 0 ; j <= contour_cnt ; j++ ) {
- point_cnt = contours[j].point_cnt;
- gluNextContour( tobj, GLU_UNKNOWN );
-
- for ( i = 0 ; i < point_cnt ; i++ ) {
- data[0] = (GLdouble)( contours[j].p[i][0] );
- data[1] = (GLdouble)( contours[j].p[i][1] );
- data[2] = 0.0;
- gluTessVertex( tobj, data, contours[j].p[i] );
- }
- }
-
- gluEndPolygon( tobj );
- glEndList();
-
- gluDeleteTess( tobj );
-
- glutMouseFunc( NULL );
- mode = TESSELATED;
- }
-}
-
-static void left_down( int x1, int y1 )
-{
- GLfloat P[2];
- GLuint point_cnt;
-
- /* translate GLUT into GL coordinates */
-
- P[0] = x1;
- P[1] = height - y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- contours[contour_cnt].p[point_cnt][0] = P[0];
- contours[contour_cnt].p[point_cnt][1] = P[1];
-
- glBegin( GL_LINES );
-
- if ( point_cnt ) {
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
- glVertex2fv( P );
- } else {
- glVertex2fv( P );
- glVertex2fv( P );
- }
-
- glEnd();
- glFinish();
-
- contours[contour_cnt].point_cnt++;
-}
-
-static void middle_down( int x1, int y1 )
-{
- GLuint point_cnt;
- (void) x1;
- (void) y1;
-
- point_cnt = contours[contour_cnt].point_cnt;
-
- if ( point_cnt > 2 ) {
- glBegin( GL_LINES );
-
- glVertex2fv( contours[contour_cnt].p[0] );
- glVertex2fv( contours[contour_cnt].p[point_cnt-1] );
-
- contours[contour_cnt].p[point_cnt][0] = -1;
-
- glEnd();
- glFinish();
-
- contour_cnt++;
- contours[contour_cnt].point_cnt = 0;
- }
-}
-
-static void mouse_clicked( int button, int state, int x, int y )
-{
- x -= x%10;
- y -= y%10;
-
- switch ( button ) {
- case GLUT_LEFT_BUTTON:
- if ( state == GLUT_DOWN ) {
- left_down( x, y );
- }
- break;
- case GLUT_MIDDLE_BUTTON:
- if ( state == GLUT_DOWN ) {
- middle_down( x, y );
- }
- break;
- }
-}
-
-static void display( void )
-{
- GLuint i,j;
- GLsizei ii, jj;
- GLuint point_cnt;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- switch ( mode ) {
- case DEFINE:
- /* draw grid */
- glColor3f( 0.6, 0.5, 0.5 );
-
- glBegin( GL_LINES );
-
- for ( ii = 0 ; ii < width ; ii += 10 ) {
- for ( jj = 0 ; jj < height ; jj += 10 ) {
- glVertex2i( 0, jj );
- glVertex2i( width, jj );
- glVertex2i( ii, height );
- glVertex2i( ii, 0 );
- }
- }
-
- glEnd();
-
- glColor3f( 1.0, 1.0, 0.0 );
-
- for ( i = 0 ; i <= contour_cnt ; i++ ) {
- point_cnt = contours[i].point_cnt;
-
- glBegin( GL_LINES );
-
- switch ( point_cnt ) {
- case 0:
- break;
- case 1:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[0] );
- break;
- case 2:
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[1] );
- break;
- default:
- --point_cnt;
- for ( j = 0 ; j < point_cnt ; j++ ) {
- glVertex2fv( contours[i].p[j] );
- glVertex2fv( contours[i].p[j+1] );
- }
- if ( contours[i].p[j+1][0] == -1 ) {
- glVertex2fv( contours[i].p[0] );
- glVertex2fv( contours[i].p[j] );
- }
- break;
- }
-
- glEnd();
- }
-
- glFinish();
- break;
-
- case TESSELATED:
- /* draw triangles */
- glColor3f( 0.7, 0.7, 0.0 );
- glCallList( list_start );
-
- glLineWidth( 2.0 );
- glCallList( list_start + 1 );
- glLineWidth( 1.0 );
-
- glFlush();
- break;
- }
-
- glColor3f( 1.0, 1.0, 0.0 );
-}
-
-static void clear( void )
-{
- contour_cnt = 0;
- contours[0].point_cnt = 0;
- triangle_cnt = 0;
-
- glutMouseFunc( mouse_clicked );
-
- mode = DEFINE;
-
- glDeleteLists( list_start, 2 );
- list_start = 0;
-}
-
-static void quit( void )
-{
- exit( 0 );
-}
-
-static void menu_selected( int entry )
-{
- switch ( entry ) {
- case CLEAR:
- clear();
- break;
- case TESSELATE:
- tesse();
- break;
- case QUIT:
- quit();
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void key_pressed( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
-
- switch ( key ) {
- case 'c':
- case 'C':
- clear();
- break;
- case 't':
- case 'T':
- tesse();
- break;
- case 27:
- case 'q':
- case 'Q':
- quit();
- break;
- }
-
- glutPostRedisplay();
-}
-
-static void myinit( void )
-{
- /* clear background to gray */
- glClearColor( 0.4, 0.4, 0.4, 0.0 );
- glShadeModel( GL_FLAT );
- glPolygonMode( GL_FRONT, GL_FILL );
-
- menu = glutCreateMenu( menu_selected );
-
- glutAddMenuEntry( "clear", CLEAR );
- glutAddMenuEntry( "tesselate", TESSELATE );
- glutAddMenuEntry( "quit", QUIT );
-
- glutAttachMenu( GLUT_RIGHT_BUTTON );
-
- glutMouseFunc( mouse_clicked );
- glutKeyboardFunc( key_pressed );
-
- contour_cnt = 0;
- mode = DEFINE;
-}
-
-static void reshape( GLsizei w, GLsizei h )
-{
- glViewport( 0, 0, w, h );
-
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 );
-
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-
- set_screen_wh( w, h );
-}
-
-#endif
-
-
-static void usage( void )
-{
- printf( "Use left mouse button to place vertices.\n" );
- printf( "Press middle mouse button when done.\n" );
- printf( "Select tesselate from the pop-up menu.\n" );
-}
-
-
-int main( int argc, char **argv )
-{
- const char *version = (const char *) gluGetString( GLU_VERSION );
- printf( "GLU version string: %s\n", version );
- if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) {
- fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" );
- exit( 1 );
- }
-
- usage();
-
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB );
- glutInitWindowPosition(0, 0);
- glutInitWindowSize( 400, 400 );
- glutCreateWindow( argv[0] );
-
- /* GH: Bit of a hack...
- */
-#ifdef GLU_VERSION_1_2
- myinit();
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
-
- glutMainLoop();
-#endif
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/texcyl.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/texcyl.c
deleted file mode 100644
index c04d5004e..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/texcyl.c
+++ /dev/null
@@ -1,288 +0,0 @@
-
-/*
- * Textured cylinder demo: lighting, texturing, reflection mapping.
- *
- * Command line options:
- * -info print GL implementation information
- *
- *
- * Brian Paul May 1997 This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#include "readtex.h"
-
-#define TEXTURE_FILE "../images/reflect.rgb"
-
-#define LIT 1
-#define TEXTURED 2
-#define REFLECT 3
-#define ANIMATE 10
-#define POINT_FILTER 20
-#define LINEAR_FILTER 21
-#define QUIT 100
-
-static GLuint CylinderObj = 0;
-static GLboolean Animate = GL_TRUE;
-
-static GLfloat Xrot = 0.0, Yrot = 0.0, Zrot = 0.0;
-static GLfloat DXrot = 50.0, DYrot = 125.0;
-
-/* performance info */
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-
-static void Idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- if (Animate) {
- Xrot += DXrot * dt;
- Yrot += DYrot * dt;
- glutPostRedisplay();
- }
-}
-
-
-static void Display( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glPushMatrix();
- glRotatef(Xrot, 1.0, 0.0, 0.0);
- glRotatef(Yrot, 0.0, 1.0, 0.0);
- glRotatef(Zrot, 0.0, 0.0, 1.0);
- glScalef(5.0, 5.0, 5.0);
- glCallList(CylinderObj);
-
- glPopMatrix();
-
- glutSwapBuffers();
-
- if (Animate) {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- Frames++;
- if (t - T0 >= 5000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -70.0 );
-}
-
-
-static void SetMode(GLuint m)
-{
- /* disable everything */
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
-
- /* enable what's needed */
- if (m==LIT) {
- glEnable(GL_LIGHTING);
- }
- else if (m==TEXTURED) {
- glEnable(GL_TEXTURE_2D);
- }
- else if (m==REFLECT) {
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- }
-}
-
-
-static void ModeMenu(int entry)
-{
- if (entry==ANIMATE) {
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- }
- else if (entry==POINT_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- else if (entry==LINEAR_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
- else if (entry==QUIT) {
- exit(0);
- }
- else {
- SetMode(entry);
- }
- glutPostRedisplay();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Animate = !Animate;
- if (Animate)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- float step = 3.0;
- (void) x;
- (void) y;
-
- switch (key) {
- case GLUT_KEY_UP:
- Xrot += step;
- break;
- case GLUT_KEY_DOWN:
- Xrot -= step;
- break;
- case GLUT_KEY_LEFT:
- Yrot += step;
- break;
- case GLUT_KEY_RIGHT:
- Yrot -= step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLUquadricObj *q = gluNewQuadric();
- CylinderObj = glGenLists(1);
- glNewList(CylinderObj, GL_COMPILE);
-
- glTranslatef(0.0, 0.0, -1.0);
-
- /* cylinder */
- gluQuadricNormals(q, GL_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- gluCylinder(q, 0.6, 0.6, 2.0, 24, 1);
-
- /* end cap */
- glTranslatef(0.0, 0.0, 2.0);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- /* other end cap */
- glTranslatef(0.0, 0.0, -2.0);
- gluQuadricOrientation(q, GLU_INSIDE);
- gluDisk(q, 0.0, 0.6, 24, 1);
-
- glEndList();
- gluDeleteQuadric(q);
-
- /* lighting */
- glEnable(GL_LIGHTING);
- {
- GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0};
- GLfloat white[4] = {1.0, 1.0, 1.0, 1.0};
- GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 };
- glMaterialfv(GL_FRONT, GL_DIFFUSE, teal);
- glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
- glEnable(GL_LIGHT0);
- }
-
- /* fitering = nearest, initially */
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
-
- glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */
-
- SetMode(LIT);
-
- if (argc > 1 && strcmp(argv[1], "-info")==0) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInit( &argc, argv );
- glutInitWindowSize( 400, 400 );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-
- glutCreateWindow(argv[0] );
-
- Init(argc, argv);
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("Lit", LIT);
- glutAddMenuEntry("Textured", TEXTURED);
- glutAddMenuEntry("Reflect", REFLECT);
- glutAddMenuEntry("Point Filtered", POINT_FILTER);
- glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
- glutAddMenuEntry("Toggle Animation", ANIMATE);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/texdown.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/texdown.c
deleted file mode 100644
index 79525a039..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/texdown.c
+++ /dev/null
@@ -1,403 +0,0 @@
-
-/*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * texdown
- *
- * Measure texture download speed.
- * Use keyboard to change texture size, format, datatype, scale/bias,
- * subimageload, etc.
- *
- * Brian Paul 28 January 2000
- */
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glut.h>
-
-
-static GLsizei MaxSize = 1024;
-static GLsizei TexWidth = 256, TexHeight = 256, TexBorder = 0;
-static GLboolean ScaleAndBias = GL_FALSE;
-static GLboolean SubImage = GL_FALSE;
-static GLdouble DownloadRate = 0.0; /* texels/sec */
-
-static GLuint Mode = 0;
-
-
-struct FormatRec {
- GLenum Format;
- GLenum Type;
- GLenum IntFormat;
- GLint TexelSize;
-};
-
-
-static const struct FormatRec FormatTable[] = {
- /* Format Type IntFormat TexelSize */
- { GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
- { GL_RGB, GL_UNSIGNED_BYTE, GL_RGB, 3 },
- { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA, 4 },
- { GL_RGBA, GL_UNSIGNED_BYTE, GL_RGB, 4 },
- { GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB, 2 },
- { GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE, 1 },
- { GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE_ALPHA, 2 },
- { GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA, 1 },
-};
-static GLint Format;
-
-#define NUM_FORMATS (sizeof(FormatTable)/sizeof(FormatTable[0]))
-
-static int
-BytesPerTexel(GLint format)
-{
- return FormatTable[format].TexelSize;
-}
-
-
-static const char *
-FormatStr(GLenum format)
-{
- switch (format) {
- case GL_RGB:
- return "GL_RGB";
- case GL_RGBA:
- return "GL_RGBA";
- case GL_BGRA:
- return "GL_BGRA";
- case GL_LUMINANCE:
- return "GL_LUMINANCE";
- case GL_LUMINANCE_ALPHA:
- return "GL_LUMINANCE_ALPHA";
- case GL_ALPHA:
- return "GL_ALPHA";
- default:
- return "";
- }
-}
-
-
-static const char *
-TypeStr(GLenum type)
-{
- switch (type) {
- case GL_UNSIGNED_BYTE:
- return "GL_UNSIGNED_BYTE";
- case GL_UNSIGNED_SHORT:
- return "GL_UNSIGNED_SHORT";
- case GL_UNSIGNED_SHORT_5_6_5:
- return "GL_UNSIGNED_SHORT_5_6_5";
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return "GL_UNSIGNED_SHORT_5_6_5_REV";
- default:
- return "";
- }
-}
-
-
-static void
-MeasureDownloadRate(void)
-{
- const int w = TexWidth + 2 * TexBorder;
- const int h = TexHeight + 2 * TexBorder;
- const int bytes = w * h * BytesPerTexel(Format);
- GLubyte *texImage, *getImage;
- GLdouble t0, t1, time;
- int count;
- int i;
-
- texImage = (GLubyte *) malloc(bytes);
- getImage = (GLubyte *) malloc(bytes);
- if (!texImage || !getImage) {
- DownloadRate = 0.0;
- return;
- }
-
- for (i = 0; i < bytes; i++) {
- texImage[i] = i & 0xff;
- }
-
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
-
- if (ScaleAndBias) {
- glPixelTransferf(GL_RED_SCALE, 0.5);
- glPixelTransferf(GL_GREEN_SCALE, 0.5);
- glPixelTransferf(GL_BLUE_SCALE, 0.5);
- glPixelTransferf(GL_RED_BIAS, 0.5);
- glPixelTransferf(GL_GREEN_BIAS, 0.5);
- glPixelTransferf(GL_BLUE_BIAS, 0.5);
- }
- else {
- glPixelTransferf(GL_RED_SCALE, 1.0);
- glPixelTransferf(GL_GREEN_SCALE, 1.0);
- glPixelTransferf(GL_BLUE_SCALE, 1.0);
- glPixelTransferf(GL_RED_BIAS, 0.0);
- glPixelTransferf(GL_GREEN_BIAS, 0.0);
- glPixelTransferf(GL_BLUE_BIAS, 0.0);
- }
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glEnable(GL_TEXTURE_2D);
-
- count = 0;
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- do {
- if (SubImage && count > 0) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, -TexBorder, -TexBorder, w, h,
- FormatTable[Format].Format,
- FormatTable[Format].Type, texImage);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D, 0,
- FormatTable[Format].IntFormat, w, h, TexBorder,
- FormatTable[Format].Format,
- FormatTable[Format].Type, texImage);
- }
-
- /* draw a tiny polygon to force texture into texram */
- glBegin(GL_TRIANGLES);
- glTexCoord2f(0, 0); glVertex2f(1, 1);
- glTexCoord2f(1, 0); glVertex2f(3, 1);
- glTexCoord2f(0.5, 1); glVertex2f(2, 3);
- glEnd();
-
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- time = t1 - t0;
- count++;
- } while (time < 3.0);
-
- glDisable(GL_TEXTURE_2D);
-
- printf("w*h=%d count=%d time=%f\n", w*h, count, time);
- DownloadRate = w * h * count / time;
-
-#if 0
- if (!ScaleAndBias) {
- /* verify texture readback */
- glGetTexImage(GL_TEXTURE_2D, 0,
- FormatTable[Format].Format,
- FormatTable[Format].Type, getImage);
- for (i = 0; i < w * h; i++) {
- if (texImage[i] != getImage[i]) {
- printf("[%d] %d != %d\n", i, texImage[i], getImage[i]);
- }
- }
- }
-#endif
-
- free(texImage);
- free(getImage);
-
- {
- GLint err = glGetError();
- if (err)
- printf("GL error %d\n", err);
- }
-}
-
-
-static void
-PrintString(const char *s)
-{
- while (*s) {
- glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
- s++;
- }
-}
-
-
-static void
-Display(void)
-{
- const int w = TexWidth + 2 * TexBorder;
- const int h = TexHeight + 2 * TexBorder;
- char s[1000];
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glRasterPos2i(10, 80);
- sprintf(s, "Texture size[cursor]: %d x %d Border[b]: %d", w, h, TexBorder);
- PrintString(s);
-
- glRasterPos2i(10, 65);
- sprintf(s, "Format[f]: %s Type: %s IntFormat: %s",
- FormatStr(FormatTable[Format].Format),
- TypeStr( FormatTable[Format].Type),
- FormatStr(FormatTable[Format].IntFormat));
- PrintString(s);
-
- glRasterPos2i(10, 50);
- sprintf(s, "Pixel Scale&Bias[p]: %s TexSubImage[s]: %s",
- ScaleAndBias ? "Yes" : "No",
- SubImage ? "Yes" : "No");
- PrintString(s);
-
- if (Mode == 0) {
- glRasterPos2i(200, 10);
- sprintf(s, "...Measuring...");
- PrintString(s);
- glutSwapBuffers();
- glutPostRedisplay();
- Mode++;
- }
- else if (Mode == 1) {
- MeasureDownloadRate();
- glutPostRedisplay();
- Mode++;
- }
- else {
- /* show results */
- glRasterPos2i(10, 10);
- sprintf(s, "Download rate: %g Mtexels/second %g MB/second",
- DownloadRate / 1000000.0,
- DownloadRate * BytesPerTexel(Format) / 1000000.0);
- PrintString(s);
- {
- GLint r, g, b, a, l, i;
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l);
- glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i);
- sprintf(s, "TexelBits: R=%d G=%d B=%d A=%d L=%d I=%d", r, g, b, a, l, i);
- glRasterPos2i(10, 25);
- PrintString(s);
- }
-
- glutSwapBuffers();
- }
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0, width, 0, height, -1, 1);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case ' ':
- Mode = 0;
- break;
- case 'b':
- /* toggle border */
- TexBorder = 1 - TexBorder;
- Mode = 0;
- break;
- case 'f':
- /* change format */
- Format = (Format + 1) % NUM_FORMATS;
- Mode = 0;
- break;
- case 'F':
- /* change format */
- Format = (Format - 1) % NUM_FORMATS;
- Mode = 0;
- break;
- case 'p':
- /* toggle border */
- ScaleAndBias = !ScaleAndBias;
- Mode = 0;
- break;
- case 's':
- SubImage = !SubImage;
- Mode = 0;
- break;
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_UP:
- if (TexHeight < MaxSize)
- TexHeight *= 2;
- break;
- case GLUT_KEY_DOWN:
- if (TexHeight > 1)
- TexHeight /= 2;
- break;
- case GLUT_KEY_LEFT:
- if (TexWidth > 1)
- TexWidth /= 2;
- break;
- case GLUT_KEY_RIGHT:
- if (TexWidth < MaxSize)
- TexWidth *= 2;
- break;
- }
- Mode = 0;
- glutPostRedisplay();
-}
-
-
-static void
-Init(void)
-{
- printf("GL_VENDOR = %s\n", (const char *) glGetString(GL_VENDOR));
- printf("GL_VERSION = %s\n", (const char *) glGetString(GL_VERSION));
- printf("GL_RENDERER = %s\n", (const char *) glGetString(GL_RENDERER));
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit( &argc, argv );
- glutInitWindowPosition( 0, 0 );
- glutInitWindowSize( 600, 100 );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutSpecialFunc( SpecialKey );
- glutDisplayFunc( Display );
- Init();
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/texenv.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/texenv.c
deleted file mode 100644
index 590867b49..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/texenv.c
+++ /dev/null
@@ -1,815 +0,0 @@
-
-/* Copyright (c) Mark J. Kilgard, 1994. */
-
-/**
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
-
-/*
- * Demonstrates texture environment modes and internal image formats.
- */
-
-/*
- * Hacked on, updated by Gareth Hughes <gareth@valinux.com>
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glut.h>
-
-#undef max
-#undef min
-#define max( a, b ) ((a) >= (b) ? (a) : (b))
-#define min( a, b ) ((a) <= (b) ? (a) : (b))
-
-GLfloat lightCheck[4] = { 0.7, 0.7, 0.7, 1.0 };
-GLfloat darkCheck[4] = { 0.3, 0.3, 0.3, 1.0 };
-
-GLfloat labelColor0[4] = { 1.0, 1.0, 1.0, 1.0 };
-GLfloat labelColor1[4] = { 1.0, 1.0, 0.4, 1.0 };
-GLfloat *labelInfoColor = labelColor0;
-GLfloat labelLevelColor0[4] = { 0.8, 0.8, 0.1, 1.0 };
-GLfloat labelLevelColor1[4] = { 0.0, 0.0, 0.0, 1.0 };
-
-GLboolean doubleBuffered = GL_TRUE;
-GLboolean drawBackground = GL_FALSE;
-GLboolean drawBlended = GL_TRUE;
-GLboolean drawSmooth = GL_FALSE;
-GLboolean drawTextured = GL_TRUE;
-GLboolean displayLevelInfo = GL_FALSE;
-
-int textureWidth = 64;
-int textureHeight = 64;
-
-int winWidth = 580, winHeight = 720;
-
-struct formatInfo {
- GLenum baseFormat;
- GLenum internalFormat;
- char *name;
-};
-
-#define NUM_LUMINANCE_FORMATS (sizeof(luminanceFormats) / sizeof(luminanceFormats[0]))
-struct formatInfo luminanceFormats[] =
-{
- { GL_LUMINANCE, GL_LUMINANCE, "LUMINANCE" },
- { GL_LUMINANCE, GL_LUMINANCE4, "LUMINANCE4" },
- { GL_LUMINANCE, GL_LUMINANCE8, "LUMINANCE8" },
- { GL_LUMINANCE, GL_LUMINANCE12, "LUMINANCE12" },
- { GL_LUMINANCE, GL_LUMINANCE16, "LUMINANCE16" },
-};
-
-#define NUM_ALPHA_FORMATS (sizeof(alphaFormats) / sizeof(alphaFormats[0]))
-struct formatInfo alphaFormats[] =
-{
- { GL_ALPHA, GL_ALPHA, "ALPHA" },
- { GL_ALPHA, GL_ALPHA4, "ALPHA4" },
- { GL_ALPHA, GL_ALPHA8, "ALPHA8" },
- { GL_ALPHA, GL_ALPHA12, "ALPHA12" },
- { GL_ALPHA, GL_ALPHA16, "ALPHA16" },
-};
-
-#define NUM_INTENSITY_FORMATS (sizeof(intensityFormats) / sizeof(intensityFormats[0]))
-struct formatInfo intensityFormats[] =
-{
- { GL_INTENSITY, GL_INTENSITY, "INTENSITY" },
- { GL_INTENSITY, GL_INTENSITY4, "INTENSITY4" },
- { GL_INTENSITY, GL_INTENSITY8, "INTENSITY8" },
- { GL_INTENSITY, GL_INTENSITY12, "INTENSITY12" },
- { GL_INTENSITY, GL_INTENSITY16, "INTENSITY16" },
-};
-
-#define NUM_LUMINANCE_ALPHA_FORMATS (sizeof(luminanceAlphaFormats) / sizeof(luminanceAlphaFormats[0]))
-struct formatInfo luminanceAlphaFormats[] =
-{
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, "LUMINANCE_ALPHA" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, "LUMINANCE4_ALPHA4" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE6_ALPHA2, "LUMINANCE6_ALPHA2" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE8_ALPHA8, "LUMINANCE8_ALPHA8" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA4, "LUMINANCE12_ALPHA4" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE12_ALPHA12, "LUMINANCE12_ALPHA12" },
- { GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, "LUMINANCE16_ALPHA16" },
-};
-
-#define NUM_RGB_FORMATS (sizeof(rgbFormats) / sizeof(rgbFormats[0]))
-struct formatInfo rgbFormats[] =
-{
- { GL_RGB, GL_RGB, "RGB" },
- { GL_RGB, GL_R3_G3_B2, "R3_G3_B2" },
- { GL_RGB, GL_RGB4, "RGB4" },
- { GL_RGB, GL_RGB5, "RGB5" },
- { GL_RGB, GL_RGB8, "RGB8" },
- { GL_RGB, GL_RGB10, "RGB10" },
- { GL_RGB, GL_RGB12, "RGB12" },
- { GL_RGB, GL_RGB16, "RGB16" },
-};
-
-#define NUM_RGBA_FORMATS (sizeof(rgbaFormats) / sizeof(rgbaFormats[0]))
-struct formatInfo rgbaFormats[] =
-{
- { GL_RGBA, GL_RGBA, "RGBA" },
- { GL_RGBA, GL_RGBA2, "RGBA2" },
- { GL_RGBA, GL_RGBA4, "RGBA4" },
- { GL_RGBA, GL_RGB5_A1, "RGB5_A1" },
- { GL_RGBA, GL_RGBA8, "RGBA8" },
- { GL_RGBA, GL_RGB10_A2, "RGB10_A2" },
- { GL_RGBA, GL_RGBA12, "RGBA12" },
- { GL_RGBA, GL_RGBA16, "RGBA16" },
-};
-
-struct baseFormatInfo {
- struct formatInfo *format;
- int current, number;
-};
-
-#define NUM_BASE_FORMATS (sizeof(baseFormats) / sizeof(baseFormats[0]))
-int baseFormat;
-struct baseFormatInfo baseFormats[] =
-{
- { luminanceFormats, 0, NUM_LUMINANCE_FORMATS },
- { alphaFormats, 0, NUM_ALPHA_FORMATS },
- { intensityFormats, 0, NUM_INTENSITY_FORMATS },
- { luminanceAlphaFormats, 0, NUM_LUMINANCE_ALPHA_FORMATS },
- { rgbFormats, 0, NUM_RGB_FORMATS },
- { rgbaFormats, 0, NUM_RGBA_FORMATS },
-};
-
-#define NUM_ENV_COLORS (sizeof(envColors) / sizeof(envColors[0]))
-int envColor = 0;
-GLfloat envColors[][4] =
-{
- { 0.0, 0.0, 0.0, 1.0 },
- { 1.0, 0.0, 0.0, 1.0 },
- { 0.0, 1.0, 0.0, 1.0 },
- { 0.0, 0.0, 1.0, 1.0 },
- { 1.0, 1.0, 1.0, 1.0 },
-};
-
-struct envModeInfo {
- GLenum mode;
- char *name;
-};
-
-/* allow for run-time check for GL_EXT_texture_env_add */
-int NUM_ENV_MODES = 5;
-struct envModeInfo envModes[] =
-{
- { GL_REPLACE, "REPLACE" },
- { GL_MODULATE, "MODULATE" },
- { GL_BLEND, "BLEND" },
- { GL_DECAL, "DECAL" },
-#if GL_EXT_texture_env_add
- { GL_ADD, "ADD" },
-#endif
-};
-
-static void checkErrors( void )
-{
- GLenum error;
-
- while ( (error = glGetError()) != GL_NO_ERROR ) {
- fprintf( stderr, "Error: %s\n", (char *) gluErrorString( error ) );
- }
-}
-
-static void drawString( const char *string, GLfloat x, GLfloat y,
- const GLfloat color[4] )
-{
- glColor4fv( color );
- glRasterPos2f( x, y );
-
- while ( *string ) {
- glutBitmapCharacter( GLUT_BITMAP_TIMES_ROMAN_10, *string );
- string++;
- }
-}
-
-static void drawStringOutline( const char *string, GLfloat x, GLfloat y,
- const GLfloat color[4],
- const GLfloat outline[4] )
-{
- drawString( string, x - 1, y, outline );
- drawString( string, x + 1, y, outline );
- drawString( string, x, y - 1, outline );
- drawString( string, x, y + 1, outline );
- drawString( string, x, y, color );
-}
-
-static void begin2D( int width, int height )
-{
- glMatrixMode( GL_PROJECTION );
-
- glPushMatrix();
- glLoadIdentity();
-
- glOrtho( 0, width, 0, height, -1, 1 );
- glMatrixMode( GL_MODELVIEW );
-
- glPushMatrix();
- glLoadIdentity();
-}
-
-static void end2D( void )
-{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
-}
-
-static void initialize( void )
-{
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
-
- glOrtho( -1.5, 1.5, -1.5, 1.5, -1.5, 1.5 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glShadeModel( GL_FLAT );
-}
-
-/* ARGSUSED1 */
-static void keyboard( unsigned char c, int x, int y )
-{
- switch ( c ) {
- case 'c':
- envColor++;
- envColor = envColor % (int) NUM_ENV_COLORS;
- break;
- case 'g':
- drawBackground = !drawBackground;
- break;
- case 'b':
- drawBlended = !drawBlended;
- break;
- case 's':
- drawSmooth = !drawSmooth;
- break;
- case 't':
- drawTextured = !drawTextured;
- break;
- case 'i':
- displayLevelInfo = !displayLevelInfo;
- break;
- case 27: /* Escape key should force exit. */
- exit(0);
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-/* ARGSUSED1 */
-static void special( int key, int x, int y )
-{
- switch ( key ) {
- case GLUT_KEY_DOWN:
- if ( ++baseFormat > NUM_BASE_FORMATS - 1 ) {
- baseFormat = 0;
- }
- break;
- case GLUT_KEY_UP:
- if ( --baseFormat < 0 ) {
- baseFormat = NUM_BASE_FORMATS - 1;
- }
- break;
- case GLUT_KEY_LEFT:
- --baseFormats[baseFormat].current;
- if ( baseFormats[baseFormat].current < 0 ) {
- baseFormats[baseFormat].current = baseFormats[baseFormat].number - 1;
- }
- break;
- case GLUT_KEY_RIGHT:
- ++baseFormats[baseFormat].current;
- if ( baseFormats[baseFormat].current > baseFormats[baseFormat].number - 1 ) {
- baseFormats[baseFormat].current = 0;
- }
- break;
- default:
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-reshape( int w, int h )
-{
- winWidth = w;
- winHeight = h;
- /* No need to call glViewPort here since "draw" calls it! */
-}
-
-static void loadTexture( int width, int height,
- const struct formatInfo *format )
-{
- int luminanceSize = 0;
- int alphaSize = 0;
- int rgbSize = 0;
- GLenum textureFormat;
- GLubyte *texImage, *p;
- int elementsPerGroup, elementSize, groupSize, rowSize;
- int i, j;
-
- switch ( format->baseFormat ) {
- case GL_LUMINANCE:
- luminanceSize = 1;
- textureFormat = GL_LUMINANCE;
- break;
- case GL_INTENSITY:
- luminanceSize = 1;
- /* Note: format=GL_INTENSITY for glTexImage is not legal */
- textureFormat = GL_LUMINANCE;
- break;
- case GL_ALPHA:
- alphaSize = 1;
- textureFormat = GL_ALPHA;
- break;
- case GL_LUMINANCE_ALPHA:
- luminanceSize = 1;
- alphaSize = 1;
- textureFormat = GL_LUMINANCE_ALPHA;
- break;
- case GL_RGB:
- rgbSize = 3;
- textureFormat = GL_RGB;
- break;
- case GL_RGBA:
- rgbSize = 3;
- alphaSize = 1;
- textureFormat = GL_RGBA;
- break;
- default:
- fprintf(stderr, "bad internal format info\n");
- return;
- }
-
- elementsPerGroup = luminanceSize + alphaSize + rgbSize;
- elementSize = sizeof(GLubyte);
- groupSize = elementsPerGroup * elementSize;
- rowSize = width * groupSize;
-
- if ( (texImage = (GLubyte *) malloc( height * rowSize ) ) == NULL ) {
- fprintf( stderr, "texture malloc failed\n" );
- return;
- }
-
- for ( i = 0 ; i < height ; i++ )
- {
- p = texImage + i * rowSize;
-
- for ( j = 0 ; j < width ; j++ )
- {
- if ( luminanceSize > 0 )
- {
- /**
- ** +-----+-----+
- ** | | |
- ** | W | LG |
- ** | | |
- ** +-----+-----+
- ** | | |
- ** | DG | B |
- ** | | |
- ** +-----+-----+
- **/
- if ( i > height / 2 ) {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- } else {
- p[0] = 0xaa;
- }
- } else {
- if ( j < width / 2 ) {
- p[0] = 0x55;
- } else {
- p[0] = 0x00;
- }
- }
- p += elementSize;
- }
-
- if ( rgbSize > 0 )
- {
- /**
- ** +-----+-----+
- ** | | |
- ** | R | G |
- ** | | |
- ** +-----+-----+
- ** | | |
- ** | Y | B |
- ** | | |
- ** +-----+-----+
- **/
- if ( i > height / 2 ) {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0x00;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0xff;
- p[2] = 0x00;
- }
- } else {
- if ( j < width / 2 ) {
- p[0] = 0xff;
- p[1] = 0xff;
- p[2] = 0x00;
- } else {
- p[0] = 0x00;
- p[1] = 0x00;
- p[2] = 0xff;
- }
- }
- p += 3 * elementSize;
- }
-
- if ( alphaSize > 0 )
- {
- /**
- ** +-----------+
- ** | W |
- ** | +-----+ |
- ** | | | |
- ** | | B | |
- ** | | | |
- ** | +-----+ |
- ** | |
- ** +-----------+
- **/
- int i2 = i - height / 2;
- int j2 = j - width / 2;
- int h8 = height / 8;
- int w8 = width / 8;
- if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
- p[0] = 0x00;
- } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
- p[0] = 0x55;
- } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
- p[0] = 0xaa;
- } else {
- p[0] = 0xff;
- }
- p += elementSize;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0,
- format->internalFormat, width, height, 0,
- textureFormat, GL_UNSIGNED_BYTE, texImage );
-
- free( texImage );
-}
-
-static void drawCheck( int w, int h, const GLfloat lightCheck[4],
- const GLfloat darkCheck[4] )
-{
- float dw = 2.0 / w;
- float dh = 2.0 / h;
- int i, j;
-
- for ( i = 0 ; i < w ; i++ ) {
- GLfloat x0 = -1.0 + i * dw;
- GLfloat x1 = x0 + dw;
-
- glBegin( GL_QUAD_STRIP );
-
- for ( j = 0 ; j <= h ; j++ ) {
- GLfloat y = -1.0 + j * dh;
-
- if ( (i ^ j) & 1 ) {
- glColor4fv( lightCheck );
- } else {
- glColor4fv( darkCheck );
- }
-
- glVertex2f( x0, y );
- glVertex2f( x1, y );
- }
-
- glEnd();
- }
-}
-
-static const char *lookupFormat( GLint format )
-{
- switch ( format ) {
- case GL_RGBA:
- return "GL_RGBA";
- case GL_RGB:
- return "GL_RGB";
- case GL_ALPHA:
- return "GL_ALPHA";
- case GL_LUMINANCE:
- return "GL_LUMINANCE";
- case GL_LUMINANCE_ALPHA:
- return "GL_LUMINANCE_ALPHA";
- case GL_INTENSITY:
- return "GL_INTENSITY";
- case GL_COLOR_INDEX:
- return "GL_COLOR_INDEX";
- case GL_BGRA:
- return "GL_BGRA";
- case GL_BGR:
- return "GL_BGR";
- default:
- return "unknown format";
- }
-}
-
-static void drawSample( int x, int y, int w, int h,
- const struct formatInfo *format,
- const struct envModeInfo *envMode )
-{
- glViewport( x, y, w, h );
- glScissor( x, y, w, h );
-
- glClearColor( 0.1, 0.1, 0.1, 1.0 );
- glClear( GL_COLOR_BUFFER_BIT );
-
- begin2D( w, h );
- drawString( format->name, 10, h - 15, labelInfoColor );
- drawString( envMode->name, 10, 5, labelInfoColor );
- end2D();
-
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, envMode->mode );
- glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColors[envColor] );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
-
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
-
- loadTexture( textureWidth, textureHeight, format );
-
- if ( drawBackground ) {
- drawCheck( 15, 15, lightCheck, darkCheck );
- }
- if ( drawBlended ) {
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glEnable( GL_BLEND );
- }
- if ( drawSmooth ) {
- glShadeModel( GL_SMOOTH );
- }
- else {
- glShadeModel( GL_FLAT );
- glColor4f(1, 1, 1, 1);
- }
- if ( drawTextured ) {
- glEnable( GL_TEXTURE_2D );
- }
-
- /*
- * if (drawSmooth) then draw quad which goes from purple at the
- * bottom (100% alpha) to green at the top (50% alpha).
- */
- glBegin( GL_QUADS );
- if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
- glTexCoord2f( 0.0, 0.0 );
- glVertex2f( -0.8, -0.8 );
-
- if ( drawSmooth ) glColor4f( 1.0, 0.0, 1.0, 1.0 );
- glTexCoord2f( 1.0, 0.0 );
- glVertex2f( 0.8, -0.8 );
-
- if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
- glTexCoord2f( 1.0, 1.0 );
- glVertex2f( 0.8, 0.8 );
-
- if ( drawSmooth ) glColor4f( 0.0, 1.0, 0.0, 0.5 );
- glTexCoord2f( 0.0, 1.0 );
- glVertex2f( -0.8, 0.8 );
- glEnd();
-
- glDisable( GL_BLEND );
- glShadeModel( GL_FLAT );
- glDisable( GL_TEXTURE_2D );
-
- if ( envMode->mode == GL_DECAL &&
- (format->baseFormat == GL_ALPHA ||
- format->baseFormat == GL_LUMINANCE ||
- format->baseFormat == GL_LUMINANCE_ALPHA ||
- format->baseFormat == GL_INTENSITY)) {
- /* undefined format/mode combination */
- begin2D( w, h );
- drawStringOutline( "UNDEFINED MODE", 15, h / 2,
- labelLevelColor0, labelLevelColor1 );
- end2D();
- }
- else if ( displayLevelInfo ) {
- GLint width, height, border, format;
- GLint redSize, greenSize, blueSize, alphaSize;
- GLint luminanceSize, intensitySize;
- char buf[255];
-
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BORDER, &border );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &redSize );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &greenSize );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &blueSize );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alphaSize );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &luminanceSize );
- glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &intensitySize );
-
- begin2D( w, h );
- sprintf( buf, "dimensions: %d x %d", width, height );
- drawStringOutline( buf, 15, h / 2 + 20, labelLevelColor0, labelLevelColor1 );
-
- sprintf( buf, "border: %d", border );
- drawStringOutline( buf, 15, h / 2 + 10, labelLevelColor0, labelLevelColor1 );
-
- sprintf( buf, "internal format:" );
- drawStringOutline( buf, 15, h / 2, labelLevelColor0, labelLevelColor1 );
-
- sprintf( buf, " %s", lookupFormat( format ) );
- drawStringOutline( buf, 15, h / 2 - 10, labelLevelColor0, labelLevelColor1 );
-
- sprintf( buf, "sizes:" );
- drawStringOutline( buf, 15, h / 2 - 20, labelLevelColor0, labelLevelColor1 );
-
- sprintf( buf, " %d / %d / %d / %d / %d / %d",
- redSize, greenSize, blueSize, alphaSize,
- luminanceSize, intensitySize );
- drawStringOutline( buf, 15, h / 2 - 30, labelLevelColor0, labelLevelColor1 );
-
- end2D();
- }
-}
-
-static void display( void )
-{
- int numX = NUM_ENV_MODES, numY = NUM_BASE_FORMATS;
- float xBase = (float) winWidth * 0.01;
- float xOffset = (winWidth - xBase) / numX;
- float xSize = max( xOffset - xBase, 1 );
- float yBase = (float) winHeight * 0.01;
- float yOffset = (winHeight - yBase) / numY;
- float ySize = max( yOffset - yBase, 1 );
- float x, y;
- int i, j;
-
- glViewport( 0, 0, winWidth, winHeight );
- glDisable( GL_SCISSOR_TEST );
- glClearColor( 0.0, 0.0, 0.0, 0.0 );
- glClear( GL_COLOR_BUFFER_BIT );
- glEnable( GL_SCISSOR_TEST );
-
- x = xBase;
- y = (winHeight - 1) - yOffset;
-
- for ( i = 0 ; i < NUM_BASE_FORMATS ; i++ )
- {
- struct formatInfo *format;
-
- if ( i == baseFormat ) {
- labelInfoColor = labelColor1;
- } else {
- labelInfoColor = labelColor0;
- }
-
- format = &baseFormats[i].format[baseFormats[i].current];
-
- for ( j = 0 ; j < NUM_ENV_MODES ; j++ ) {
- struct envModeInfo *envMode;
-
- envMode = &envModes[j];
- drawSample( x, y, xSize, ySize, format, envMode );
- x += xOffset;
- }
-
- x = xBase;
- y -= yOffset;
- }
-
- if ( doubleBuffered ) {
- glutSwapBuffers();
- } else {
- glFlush();
- }
-
- checkErrors();
-}
-
-static void usage( char *name )
-{
- fprintf( stderr, "usage: %s [ options ]\n", name );
- fprintf( stderr, "\n" );
- fprintf( stderr, "options:\n" );
- fprintf( stderr, " -sb single buffered\n" );
- fprintf( stderr, " -db double buffered\n" );
- fprintf( stderr, " -info print OpenGL driver info\n" );
-}
-
-static void instructions( void )
-{
- fprintf( stderr, "texenv - texture environment and internal format test\n" );
- fprintf( stderr, "\n" );
- fprintf( stderr, " [c] - cycle through background colors\n" );
- fprintf( stderr, " [g] - toggle background\n" );
- fprintf( stderr, " [b] - toggle blend\n" );
- fprintf( stderr, " [s] - toggle smooth shading\n" );
- fprintf( stderr, " [t] - toggle texturing\n" );
- fprintf( stderr, " [i] - toggle information display\n" );
- fprintf( stderr, " up/down - select row\n" );
- fprintf( stderr, " left/right - change row's internal format\n" );
-}
-
-int main( int argc, char *argv[] )
-{
- GLboolean info = GL_FALSE;
- int i;
-
- glutInit( &argc, argv );
-
- for ( i = 1 ; i < argc ; i++ ) {
- if ( !strcmp( "-sb", argv[i] ) ) {
- doubleBuffered = GL_FALSE;
- } else if ( !strcmp( "-db", argv[i] ) ) {
- doubleBuffered = GL_TRUE;
- } else if ( !strcmp( "-info", argv[i] ) ) {
- info = GL_TRUE;
- } else {
- usage( argv[0] );
- exit( 1 );
- }
- }
-
- if ( doubleBuffered ) {
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- } else {
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
- }
-
- glutInitWindowSize( winWidth, winHeight );
- glutInitWindowPosition( 0, 0 );
- glutCreateWindow( "Texture Environment Test" );
-
- initialize();
- instructions();
-
- if ( info ) {
- printf( "\n" );
- printf( "GL_RENDERER = %s\n", (char *) glGetString( GL_RENDERER ) );
- printf( "GL_VERSION = %s\n", (char *) glGetString( GL_VERSION ) );
- printf( "GL_VENDOR = %s\n", (char *) glGetString( GL_VENDOR ) ) ;
- printf( "GL_EXTENSIONS = %s\n", (char *) glGetString( GL_EXTENSIONS ) );
- }
-
-#if GL_EXT_texture_env_add
- if ( !glutExtensionSupported( "GL_EXT_texture_env_add" ) ) {
- fprintf( stderr, "missing extension: GL_EXT_texture_env_add\n" );
- NUM_ENV_MODES--;
- }
-#endif
-
- glutDisplayFunc( display );
- glutReshapeFunc( reshape );
- glutKeyboardFunc( keyboard );
- glutSpecialFunc( special );
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/texobj.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/texobj.c
deleted file mode 100644
index 40bce6e56..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/texobj.c
+++ /dev/null
@@ -1,284 +0,0 @@
-
-/*
- * Example of using the 1.1 texture object functions.
- * Also, this demo utilizes Mesa's fast texture map path.
- *
- * Brian Paul June 1996 This file is in the public domain.
- */
-
-#include <assert.h>
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GL/glut.h"
-
-static GLuint Window = 0;
-
-static GLuint TexObj[2];
-static GLfloat Angle = 0.0f;
-static GLboolean UseObj = GL_FALSE;
-
-
-#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
-# define TEXTURE_OBJECT 1
-#elif defined(GL_EXT_texture_object)
-# define TEXTURE_OBJECT 1
-# define glBindTexture(A,B) glBindTextureEXT(A,B)
-# define glGenTextures(A,B) glGenTexturesEXT(A,B)
-# define glDeleteTextures(A,B) glDeleteTexturesEXT(A,B)
-#endif
-
-
-
-
-static void draw( void )
-{
- glClear( GL_COLOR_BUFFER_BIT );
-
- glColor3f( 1.0, 1.0, 1.0 );
-
- /* draw first polygon */
- glPushMatrix();
- glTranslatef( -1.0, 0.0, 0.0 );
- glRotatef( Angle, 0.0, 0.0, 1.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
-#endif
- }
- else {
- glCallList( TexObj[0] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- /* draw second polygon */
- glPushMatrix();
- glTranslatef( 1.0, 0.0, 0.0 );
- glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
-#endif
- }
- else {
- glCallList( TexObj[1] );
- }
- glBegin( GL_POLYGON );
- glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
- glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
- glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
- glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
- glEnd();
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-
-static void idle( void )
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
- Angle += 120.0*dt;
- glutPostRedisplay();
-}
-
-
-
-/* change view Angle, exit upon ESC */
-static void key(unsigned char k, int x, int y)
-{
- (void) x;
- (void) y;
- switch (k) {
- case 27:
-#ifdef TEXTURE_OBJECT
- glDeleteTextures( 2, TexObj );
-#endif
- glutDestroyWindow(Window);
- exit(0);
- }
-}
-
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
- glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, -8.0 );
-}
-
-
-static void init( void )
-{
- static int width=8, height=8;
- static GLubyte tex1[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 1, 1, 1, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- static GLubyte tex2[] = {
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 2, 2, 0, 0, 0,
- 0, 0, 2, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 0, 2, 0, 0,
- 0, 0, 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 2, 0, 0, 0, 0,
- 0, 0, 2, 2, 2, 2, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0 };
-
- GLubyte tex[64][3];
- GLint i, j;
-
-
- glDisable( GL_DITHER );
-
- /* Setup texturing */
- glEnable( GL_TEXTURE_2D );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
- glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
-
-
- /* generate texture object IDs */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glGenTextures( 2, TexObj );
-#endif
- }
- else {
- TexObj[0] = glGenLists(2);
- TexObj[1] = TexObj[0]+1;
- }
-
- /* setup first texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[0] );
- assert(glIsTexture(TexObj[0]));
-#endif
- }
- else {
- glNewList( TexObj[0], GL_COMPILE );
- }
- /* red on white */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex1[(height-i-1)*width+j]) {
- tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
- }
- }
- }
-
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end of texture object */
-
- /* setup second texture object */
- if (UseObj) {
-#ifdef TEXTURE_OBJECT
- glBindTexture( GL_TEXTURE_2D, TexObj[1] );
- assert(glIsTexture(TexObj[1]));
-#endif
- assert(!glIsTexture(TexObj[1] + 999));
- }
- else {
- glNewList( TexObj[1], GL_COMPILE );
- }
- /* green on blue */
- for (i=0;i<height;i++) {
- for (j=0;j<width;j++) {
- int p = i*width+j;
- if (tex2[(height-i-1)*width+j]) {
- tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
- }
- else {
- tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
- }
- }
- }
- glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- if (!UseObj) {
- glEndList();
- }
- /* end texture object */
-
-}
-
-
-
-int main( int argc, char *argv[] )
-{
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(300, 300);
- glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
-
- Window = glutCreateWindow("Texture Objects");
- if (!Window) {
- exit(1);
- }
-
- /* check that renderer has the GL_EXT_texture_object extension
- * or supports OpenGL 1.1
- */
-#ifdef TEXTURE_OBJECT
- {
- char *exten = (char *) glGetString( GL_EXTENSIONS );
- char *version = (char *) glGetString( GL_VERSION );
- if ( strstr( exten, "GL_EXT_texture_object" )
- || strncmp( version, "1.1", 3 )==0
- || strncmp( version, "1.2", 3 )==0 ) {
- UseObj = GL_TRUE;
- }
- }
-#endif
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutIdleFunc( idle );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/trispd.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/trispd.c
deleted file mode 100644
index 165d088e3..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/trispd.c
+++ /dev/null
@@ -1,253 +0,0 @@
-
-/*
- * Simple GLUT program to measure triangle strip rendering speed.
- * Brian Paul February 15, 1997 This file is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#include <GL/glut.h>
-
-
-static float MinPeriod = 2.0; /* 2 seconds */
-static float Width = 400.0;
-static float Height = 400.0;
-static int Loops = 1;
-static int Size = 50;
-static int Texture = 0;
-
-
-
-static void Idle( void )
-{
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- float x, y;
- float xStep;
- float yStep;
- double t0, t1;
- double triRate;
- double pixelRate;
- int triCount;
- int i;
- float red[3] = { 1.0, 0.0, 0.0 };
- float blue[3] = { 0.0, 0.0, 1.0 };
-
- xStep = yStep = sqrt( 2.0 * Size );
-
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
- triCount = 0;
- t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
- if (Texture) {
- float uStep = xStep / Width;
- float vStep = yStep / Height;
- float u, v;
- for (i=0; i<Loops; i++) {
- for (y=1.0, v=0.0f; y<Height-yStep; y+=yStep, v+=vStep) {
- glBegin(GL_TRIANGLE_STRIP);
- for (x=1.0, u=0.0f; x<Width; x+=xStep, u+=uStep) {
- glColor3fv(red);
- glTexCoord2f(u, v);
- glVertex2f(x, y);
- glColor3fv(blue);
- glTexCoord2f(u, v+vStep);
- glVertex2f(x, y+yStep);
- triCount += 2;
- }
- glEnd();
- triCount -= 2;
- }
- }
- }
- else {
- for (i=0; i<Loops; i++) {
- for (y=1.0; y<Height-yStep; y+=yStep) {
- glBegin(GL_TRIANGLE_STRIP);
- for (x=1.0; x<Width; x+=xStep) {
- glColor3fv(red);
- glVertex2f(x, y);
- glColor3fv(blue);
- glVertex2f(x, y+yStep);
- triCount += 2;
- }
- glEnd();
- triCount -= 2;
- }
- }
- }
- glFinish();
- t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
-
- if (t1-t0 < MinPeriod) {
- /* Next time draw more triangles to get longer elapsed time */
- Loops *= 2;
- return;
- }
-
- triRate = triCount / (t1-t0);
- pixelRate = triRate * Size;
- printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n",
- triCount, t1-t0, triRate, (int)pixelRate);
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- Width = width;
- Height = height;
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void LoadTex(int comp, int filter)
-{
- GLubyte *pixels;
- int x, y;
- pixels = (GLubyte *) malloc(4*256*256);
- for (y = 0; y < 256; ++y)
- for (x = 0; x < 256; ++x) {
- pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x));
- pixels[(y*256+x)*4+1] = 255;
- pixels[(y*256+x)*4+2] = (int)(128.5 + 127.0 * cos(0.024544 * y));
- pixels[(y*256+x)*4+3] = 255;
- }
- glEnable(GL_TEXTURE_2D);
- glTexImage2D(GL_TEXTURE_2D, 0, comp, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR");
-}
-
-
-static void Init( int argc, char *argv[] )
-{
- GLint shade;
- GLint rBits, gBits, bBits;
- int filter = GL_NEAREST, comp = 3;
-
- int i;
- for (i=1; i<argc; i++) {
- if (strcmp(argv[i],"-dither")==0)
- glDisable(GL_DITHER);
- else if (strcmp(argv[i],"+dither")==0)
- glEnable(GL_DITHER);
- else if (strcmp(argv[i],"+smooth")==0)
- glShadeModel(GL_SMOOTH);
- else if (strcmp(argv[i],"+flat")==0)
- glShadeModel(GL_FLAT);
- else if (strcmp(argv[i],"+depth")==0)
- glEnable(GL_DEPTH_TEST);
- else if (strcmp(argv[i],"-depth")==0)
- glDisable(GL_DEPTH_TEST);
- else if (strcmp(argv[i],"-size")==0) {
- Size = atoi(argv[i+1]);
- i++;
- }
- else if (strcmp(argv[i],"-texture")==0)
- Texture = 0;
- else if (strcmp(argv[i],"+texture")==0)
- Texture = 1;
- else if (strcmp(argv[i],"-linear")==0)
- filter = GL_NEAREST;
- else if (strcmp(argv[i],"+linear")==0)
- filter = GL_LINEAR;
- else if (strcmp(argv[i],"-persp")==0)
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
- else if (strcmp(argv[i],"+persp")==0)
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- else if (strcmp(argv[i],"-comp")==0) {
- comp = atoi(argv[i+1]);
- i++;
- }
- else
- printf("Unknown option: %s\n", argv[i]);
- }
-
- glGetIntegerv(GL_SHADE_MODEL, &shade);
-
- printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off");
- printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth");
- printf("DepthTest: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off");
- printf("Size: %d pixels\n", Size);
-
- if (Texture)
- LoadTex(comp, filter);
-
- glGetIntegerv(GL_RED_BITS, &rBits);
- glGetIntegerv(GL_GREEN_BITS, &gBits);
- glGetIntegerv(GL_BLUE_BITS, &bBits);
- printf("RedBits: %d GreenBits: %d BlueBits: %d\n", rBits, gBits, bBits);
-}
-
-
-static void Help( const char *program )
-{
- printf("%s options:\n", program);
- printf(" +/-dither enable/disable dithering\n");
- printf(" +/-depth enable/disable depth test\n");
- printf(" +flat flat shading\n");
- printf(" +smooth smooth shading\n");
- printf(" -size pixels specify pixels/triangle\n");
- printf(" +/-texture enable/disable texture\n");
- printf(" -comp n texture format\n");
- printf(" +/-linear bilinear texture filter\n");
- printf(" +/-persp perspective correction hint\n");
-}
-
-
-int main( int argc, char *argv[] )
-{
- printf("For options: %s -help\n", argv[0]);
- glutInit( &argc, argv );
- glutInitWindowSize( (int) Width, (int) Height );
- glutInitWindowPosition( 0, 0 );
-
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
-
- glutCreateWindow( argv[0] );
-
- if (argc==2 && strcmp(argv[1],"-help")==0) {
- Help(argv[0]);
- return 0;
- }
-
- Init( argc, argv );
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel.c
deleted file mode 100644
index 6a240580e..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel.c
+++ /dev/null
@@ -1,535 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include "readtex.h"
-#include "tunneldat.h"
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-static int WIDTH = 640;
-static int HEIGHT = 480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-static GLint NiceFog = 1;
-
-#define NUMBLOC 5
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-/*
-extern int striplength_skin_13[];
-extern float stripdata_skin_13[];
-
-extern int striplength_skin_12[];
-extern float stripdata_skin_12[];
-
-extern int striplength_skin_11[];
-extern float stripdata_skin_11[];
-
-extern int striplength_skin_9[];
-extern float stripdata_skin_9[];
-*/
-
-static int win = 0;
-
-static float obs[3] = { 1000.0, 0.0, 2.0 };
-static float dir[3];
-static float v = 30.;
-static float alpha = 90.0;
-static float beta = 90.0;
-
-static int fog = 1;
-static int bfcull = 1;
-static int usetex = 1;
-static int cstrip = 0;
-static int help = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-
-static GLuint t1id, t2id;
-
-static void
-inittextures(void)
-{
- glGenTextures(1, &t1id);
- glBindTexture(GL_TEXTURE_2D, t1id);
-
- if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glGenTextures(1, &t2id);
- glBindTexture(GL_TEXTURE_2D, t2id);
-
- if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-}
-
-static void
-drawobjs(const int *l, const float *f)
-{
- int mend, j;
-
- if (cstrip) {
- float r = 0.33, g = 0.33, b = 0.33;
-
- for (; (*l) != 0;) {
- mend = *l++;
-
- r += 0.33;
- if (r > 1.0) {
- r = 0.33;
- g += 0.33;
- if (g > 1.0) {
- g = 0.33;
- b += 0.33;
- if (b > 1.0)
- b = 0.33;
- }
- }
-
- glColor3f(r, g, b);
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j < mend; j++) {
- f += 4;
- glTexCoord2fv(f);
- f += 2;
- glVertex3fv(f);
- f += 3;
- }
- glEnd();
- }
- }
- else
- for (; (*l) != 0;) {
- mend = *l++;
-
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j < mend; j++) {
- glColor4fv(f);
- f += 4;
- glTexCoord2fv(f);
- f += 2;
- glVertex3fv(f);
- f += 3;
- }
- glEnd();
- }
-}
-
-static void
-calcposobs(void)
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[2] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- obs[0] += v * dir[0] * dt;
- obs[1] += v * dir[1] * dt;
- obs[2] += v * dir[2] * dt;
-}
-
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_LEFT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha += 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v += 5.;
- break;
- case 'z':
- v -= 5.;
- break;
-
-#ifdef XMESA
- case ' ':
- fullscreen = (!fullscreen);
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- break;
-#endif
- case 'j':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
- case 't':
- usetex = (!usetex);
- break;
- case 'b':
- if (bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull = 0;
- }
- else {
- glEnable(GL_CULL_FACE);
- bfcull = 1;
- }
- break;
- case 'm':
- cstrip = (!cstrip);
- break;
-
- case 'd':
- fprintf(stderr, "Deleting textures...\n");
- glDeleteTextures(1, &t1id);
- glDeleteTextures(1, &t2id);
- fprintf(stderr, "Loading textures...\n");
- inittextures();
- fprintf(stderr, "Done.\n");
- break;
- case 'n':
- NiceFog = !NiceFog;
- printf("NiceFog %d\n", NiceFog);
- break;
- }
- glutPostRedisplay();
-}
-
-static void
-reshape(int w, int h)
-{
- WIDTH = w;
- HEIGHT = h;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(80.0, w / (float) h, 1.0, 50.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glViewport(0, 0, w, h);
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-printhelp(void)
-{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glRecti(40, 40, 600, 440);
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
- glRasterPos2i(60, 360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
- glRasterPos2i(60, 300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
- glRasterPos2i(60, 240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
- glRasterPos2i(60, 180);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
-
- glRasterPos2i(60, 150);
- if (joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "(No Joystick control available)");
-}
-
-static void
-dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha -=
- 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.01;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.01;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-draw(void)
-{
- static char frbuf[80] = "";
- int i;
- float base, offset;
-
- if (NiceFog)
- glHint(GL_FOG_HINT, GL_NICEST);
- else
- glHint(GL_FOG_HINT, GL_DONT_CARE);
-
- dojoy();
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (usetex)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
-
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glShadeModel(GL_SMOOTH);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 0.0, 1.0);
-
- if (dir[0] > 0) {
- offset = 8.0;
- base = obs[0] - fmod(obs[0], 8.0);
- }
- else {
- offset = -8.0;
- base = obs[0] + (8.0 - fmod(obs[0], 8.0));
- }
-
- glPushMatrix();
- glTranslatef(base - offset / 2.0, 0.0, 0.0);
- for (i = 0; i < NUMBLOC; i++) {
- glTranslatef(offset, 0.0, 0.0);
- glBindTexture(GL_TEXTURE_2D, t1id);
- drawobjs(striplength_skin_11, stripdata_skin_11);
- glBindTexture(GL_TEXTURE_2D, t2id);
- drawobjs(striplength_skin_12, stripdata_skin_12);
- drawobjs(striplength_skin_9, stripdata_skin_9);
- drawobjs(striplength_skin_13, stripdata_skin_13);
- }
- glPopMatrix();
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_FOG);
- glShadeModel(GL_FLAT);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(350, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Tunnel V1.5 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if (help)
- printhelp();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- glutSwapBuffers();
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-static void
-idle(void)
-{
- glutPostRedisplay();
-}
-
-
-
-int
-main(int ac, char **av)
-{
- float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
-
- fprintf(stderr,
- "Tunnel V1.5\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTH, HEIGHT);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
-
- if (!(win = glutCreateWindow("Tunnel"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- return -1;
- }
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(80.0, WIDTH / (float) HEIGHT, 1.0, 50.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glFogf(GL_FOG_DENSITY, 0.06);
- glHint(GL_FOG_HINT, GL_NICEST);
-
- inittextures();
-
- glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
- glClear(GL_COLOR_BUFFER_BIT);
-
- calcposobs();
-
- glutReshapeFunc(reshape);
- glutDisplayFunc(draw);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
- glutIdleFunc(idle);
-
- glEnable(GL_BLEND);
- /*glBlendFunc(GL_SRC_ALPHA_SATURATE,GL_ONE); */
- /*glEnable(GL_POLYGON_SMOOTH); */
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel2.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel2.c
deleted file mode 100644
index 75a199af5..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunnel2.c
+++ /dev/null
@@ -1,605 +0,0 @@
-/*
- * This program is under the GNU GPL.
- * Use at your own risk.
- *
- * You need TWO Voodoo Graphics boards in order to run
- * this demo !
- *
- * written by David Bucciarelli (tech.hmw@plus.it)
- * Humanware s.r.l.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-
-#ifdef WIN32
-#include <windows.h>
-#endif
-
-#include <GL/glut.h>
-#include "readtex.h"
-#include "tunneldat.h"
-
-#ifdef FX
-#endif
-
-#ifdef XMESA
-#include "GL/xmesa.h"
-static int fullscreen = 1;
-#endif
-
-#ifdef FX
-GLint fxMesaSelectCurrentBoard(int);
-#endif
-
-static int WIDTHC0 = 640;
-static int HEIGHTC0 = 480;
-
-static int WIDTHC1 = 640;
-static int HEIGHTC1 = 480;
-
-static GLint T0 = 0;
-static GLint Frames = 0;
-
-#define NUMBLOC 5
-
-#ifndef M_PI
-#define M_PI 3.1415926535
-#endif
-
-static float obs[3] = { 1000.0, 0.0, 2.0 };
-static float dir[3];
-static float v = 30.;
-static float alpha = 90.0;
-static float beta = 90.0;
-
-static int fog = 1;
-static int bfcull = 1;
-static int usetex = 1;
-static int cstrip = 0;
-static int help = 1;
-static int joyavailable = 0;
-static int joyactive = 0;
-
-static int channel[2];
-
-static GLuint t1id, t2id;
-
-static void
-inittextures(void)
-{
- glGenTextures(1, &t1id);
- glBindTexture(GL_TEXTURE_2D, t1id);
-
- if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glGenTextures(1, &t2id);
- glBindTexture(GL_TEXTURE_2D, t2id);
-
- if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) {
- fprintf(stderr, "Error reading a texture.\n");
- exit(-1);
- }
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR_MIPMAP_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-}
-
-static void
-drawobjs(const int *l, const float *f)
-{
- int mend, j;
-
- if (cstrip) {
- float r = 0.33, g = 0.33, b = 0.33;
-
- for (; (*l) != 0;) {
- mend = *l++;
-
- r += 0.33;
- if (r > 1.0) {
- r = 0.33;
- g += 0.33;
- if (g > 1.0) {
- g = 0.33;
- b += 0.33;
- if (b > 1.0)
- b = 0.33;
- }
- }
-
- glColor3f(r, g, b);
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j < mend; j++) {
- f += 4;
- glTexCoord2fv(f);
- f += 2;
- glVertex3fv(f);
- f += 3;
- }
- glEnd();
- }
- }
- else
- for (; (*l) != 0;) {
- mend = *l++;
-
- glBegin(GL_TRIANGLE_STRIP);
- for (j = 0; j < mend; j++) {
- glColor4fv(f);
- f += 4;
- glTexCoord2fv(f);
- f += 2;
- glVertex3fv(f);
- f += 3;
- }
- glEnd();
- }
-}
-
-static void
-calcposobs(void)
-{
- static double t0 = -1.;
- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- if (t0 < 0.0)
- t0 = t;
- dt = t - t0;
- t0 = t;
-
- dir[0] = sin(alpha * M_PI / 180.0);
- dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0);
- dir[2] = cos(beta * M_PI / 180.0);
-
- if (dir[0] < 1.0e-5 && dir[0] > -1.0e-5)
- dir[0] = 0;
- if (dir[1] < 1.0e-5 && dir[1] > -1.0e-5)
- dir[1] = 0;
- if (dir[2] < 1.0e-5 && dir[2] > -1.0e-5)
- dir[2] = 0;
-
- obs[0] += v * dir[0] * dt;
- obs[1] += v * dir[1] * dt;
- obs[2] += v * dir[2] * dt;
-}
-
-static void
-special(int k, int x, int y)
-{
- switch (k) {
- case GLUT_KEY_LEFT:
- alpha -= 2.0;
- break;
- case GLUT_KEY_RIGHT:
- alpha += 2.0;
- break;
- case GLUT_KEY_DOWN:
- beta -= 2.0;
- break;
- case GLUT_KEY_UP:
- beta += 2.0;
- break;
- }
-}
-
-static void
-key(unsigned char k, int x, int y)
-{
- switch (k) {
- case 27:
- exit(0);
- break;
-
- case 'a':
- v += 5.;
- break;
- case 'z':
- v -= 5.;
- break;
-
-#ifdef XMESA
- case ' ':
- fullscreen = (!fullscreen);
-
- glutSetWindow(channel[0]);
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
-
- glutSetWindow(channel[1]);
- XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
- break;
-#endif
-
- case 'j':
- joyactive = (!joyactive);
- break;
- case 'h':
- help = (!help);
- break;
- case 'f':
- fog = (!fog);
- break;
- case 't':
- usetex = (!usetex);
- break;
- case 'b':
- if (bfcull) {
- glDisable(GL_CULL_FACE);
- bfcull = 0;
- }
- else {
- glEnable(GL_CULL_FACE);
- bfcull = 1;
- }
- break;
- case 'm':
- cstrip = (!cstrip);
- break;
-
- case 'd':
- fprintf(stderr, "Deleting textures...\n");
- glDeleteTextures(1, &t1id);
- glDeleteTextures(1, &t2id);
- fprintf(stderr, "Loading textures...\n");
- inittextures();
- fprintf(stderr, "Done.\n");
- break;
- }
-}
-
-static void
-reshapechannel0(int w, int h)
-{
- float ratio;
-
- WIDTHC0 = w;
- HEIGHTC0 = h;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- ratio = 0.5f * w / (float) h;
-
- glFrustum(-2.0, 0.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glViewport(0, 0, w, h);
-}
-
-static void
-reshapechannel1(int w, int h)
-{
- float ratio;
-
- WIDTHC1 = w;
- HEIGHTC1 = h;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
-
- ratio = 0.5f * w / (float) h;
-
- glFrustum(0.0, 2.0, -1.0 * ratio, 1.0 * ratio, 1.0, 60.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glViewport(0, 0, w, h);
-}
-
-static void
-printstring(void *font, char *string)
-{
- int len, i;
-
- len = (int) strlen(string);
- for (i = 0; i < len; i++)
- glutBitmapCharacter(font, string[i]);
-}
-
-static void
-printhelp(void)
-{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(0.0, 0.0, 0.0, 0.5);
- glRecti(40, 40, 600, 440);
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(300, 420);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help");
-
- glRasterPos2i(60, 390);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help");
- glRasterPos2i(60, 360);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures");
- glRasterPos2i(60, 330);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog");
- glRasterPos2i(60, 300);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "m - Toggle strips");
- glRasterPos2i(60, 270);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling");
- glRasterPos2i(60, 240);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate");
- glRasterPos2i(60, 210);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity");
- glRasterPos2i(60, 180);
- printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity");
-
- glRasterPos2i(60, 150);
- if (joyavailable)
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "j - Toggle jostick control (Joystick control available)");
- else
- printstring(GLUT_BITMAP_TIMES_ROMAN_24,
- "(No Joystick control available)");
-}
-
-static void
-dojoy(void)
-{
-#ifdef WIN32
- static UINT max[2] = { 0, 0 };
- static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2];
- MMRESULT res;
- JOYINFO joy;
-
- res = joyGetPos(JOYSTICKID1, &joy);
-
- if (res == JOYERR_NOERROR) {
- joyavailable = 1;
-
- if (max[0] < joy.wXpos)
- max[0] = joy.wXpos;
- if (min[0] > joy.wXpos)
- min[0] = joy.wXpos;
- center[0] = (max[0] + min[0]) / 2;
-
- if (max[1] < joy.wYpos)
- max[1] = joy.wYpos;
- if (min[1] > joy.wYpos)
- min[1] = joy.wYpos;
- center[1] = (max[1] + min[1]) / 2;
-
- if (joyactive) {
- if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0]))
- alpha -=
- 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]);
- if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1]))
- beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]);
-
- if (joy.wButtons & JOY_BUTTON1)
- v += 0.01;
- if (joy.wButtons & JOY_BUTTON2)
- v -= 0.01;
- }
- }
- else
- joyavailable = 0;
-#endif
-}
-
-static void
-draw(void)
-{
- static char frbuf[80] = "";
- int i;
- float base, offset;
-
- dojoy();
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- if (usetex)
- glEnable(GL_TEXTURE_2D);
- else
- glDisable(GL_TEXTURE_2D);
-
- if (fog)
- glEnable(GL_FOG);
- else
- glDisable(GL_FOG);
-
- glShadeModel(GL_SMOOTH);
-
- glPushMatrix();
- calcposobs();
- gluLookAt(obs[0], obs[1], obs[2],
- obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
- 0.0, 0.0, 1.0);
-
- if (dir[0] > 0) {
- offset = 8.0;
- base = obs[0] - fmod(obs[0], 8.0);
- }
- else {
- offset = -8.0;
- base = obs[0] + (8.0 - fmod(obs[0], 8.0));
- }
-
- glPushMatrix();
- glTranslatef(base - offset / 2.0, 0.0, 0.0);
- for (i = 0; i < NUMBLOC; i++) {
- glTranslatef(offset, 0.0, 0.0);
- glBindTexture(GL_TEXTURE_2D, t1id);
- drawobjs(striplength_skin_11, stripdata_skin_11);
- glBindTexture(GL_TEXTURE_2D, t2id);
- drawobjs(striplength_skin_12, stripdata_skin_12);
- drawobjs(striplength_skin_9, stripdata_skin_9);
- drawobjs(striplength_skin_13, stripdata_skin_13);
- }
- glPopMatrix();
- glPopMatrix();
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_FOG);
- glShadeModel(GL_FLAT);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-
- glColor3f(1.0, 0.0, 0.0);
- glRasterPos2i(10, 10);
- printstring(GLUT_BITMAP_HELVETICA_18, frbuf);
- glRasterPos2i(350, 470);
- printstring(GLUT_BITMAP_HELVETICA_10,
- "Tunnel2 V1.0 Written by David Bucciarelli (tech.hmw@plus.it)");
-
- if (help)
- printhelp();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
-
- Frames++;
- {
- GLint t = glutGet(GLUT_ELAPSED_TIME);
- if (t - T0 >= 2000) {
- GLfloat seconds = (t - T0) / 1000.0;
- GLfloat fps = Frames / seconds;
- sprintf(frbuf, "Frame rate: %f", fps);
- T0 = t;
- Frames = 0;
- }
- }
-}
-
-static void
-drawchannel0(void)
-{
- glutSetWindow(channel[0]);
- draw();
- glutSwapBuffers();
-}
-
-static void
-drawchannel1(void)
-{
- glutSetWindow(channel[1]);
- draw();
- glutSwapBuffers();
-}
-
-static void
-drawall(void)
-{
- glutSetWindow(channel[0]);
- draw();
- glutSetWindow(channel[1]);
- draw();
-
- glutSetWindow(channel[0]);
- glutSwapBuffers();
- glutSetWindow(channel[1]);
- glutSwapBuffers();
-}
-
-static void
-init(void)
-{
- float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 };
-
- glShadeModel(GL_SMOOTH);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_FOG);
- glFogi(GL_FOG_MODE, GL_EXP2);
- glFogfv(GL_FOG_COLOR, fogcolor);
-
- glFogf(GL_FOG_DENSITY, 0.06);
- glHint(GL_FOG_HINT, GL_NICEST);
-
- glEnable(GL_BLEND);
- /*
- glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
- glEnable(GL_POLYGON_SMOOTH);
- */
-
- glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
- glClear(GL_COLOR_BUFFER_BIT);
-}
-
-int
-main(int ac, char **av)
-{
- fprintf(stderr,
- "Tunnel2 V1.0\nWritten by David Bucciarelli (tech.hmw@plus.it)\n");
-
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(WIDTHC0, HEIGHTC0);
- glutInit(&ac, av);
-
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
-
-#ifdef FX
- if (fxMesaSelectCurrentBoard(0) < 0) {
- fprintf(stderr, "The first Voodoo Graphics board is missing !?!?\n");
- return -1;
- }
-#endif
- if (!(channel[0] = glutCreateWindow("Channel 0"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- return -1;
- }
-
- reshapechannel0(WIDTHC0, HEIGHTC0);
- init();
- inittextures();
- glutDisplayFunc(drawchannel0);
- glutReshapeFunc(reshapechannel0);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
-
-#ifdef FX
- if (fxMesaSelectCurrentBoard(1) < 0) {
- fprintf(stderr, "The second Voodoo Graphics board is missing !\n");
- exit(-1);
- }
-#endif
- glutInitWindowPosition(WIDTHC0, 0);
- glutInitWindowSize(WIDTHC1, HEIGHTC1);
- if (!(channel[1] = glutCreateWindow("Channel 1"))) {
- fprintf(stderr, "Error, couldn't open window\n");
- exit(-1);
- }
-
- reshapechannel1(WIDTHC1, HEIGHTC1);
- init();
- inittextures();
- glutDisplayFunc(drawchannel1);
- glutReshapeFunc(reshapechannel1);
- glutKeyboardFunc(key);
- glutSpecialFunc(special);
-
- glutIdleFunc(drawall);
-
- calcposobs();
-
- glutMainLoop();
-
- return 0;
-}
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunneldat.h b/nx-X11/extras/Mesa_6.4.1/progs/demos/tunneldat.h
deleted file mode 100644
index af1e52e1f..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/tunneldat.h
+++ /dev/null
@@ -1,395 +0,0 @@
-/* Object: skin_13 */
-
-#if defined(_MSC_VER) && defined(_WIN32)
-#pragma warning( disable : 4305 ) /* 'initializing' : truncation from 'const double' to 'float' */
-#endif
-
-static const int striplength_skin_13[] = {
- 10, 7, 3, 5, 5, 4, 4, 4, 4, 5, 3, 4, 5, 4, 4, 4, 4, 4, 4, 6,
- 6, 3, 6, 3, 3, 3, 3, 0
-};
-
-static const float stripdata_skin_13[] = {
- 0.415686, 0.415686, 0.415686, 1.000000, 0.000000, 1.500000, 2.000000,
- 4.000000, 0.000000, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000,
- 1.500000, 4.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
- 1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000, 0.435294,
- 0.435294, 0.435294, 1.000000, -0.500000, 1.000000, 4.000000, 4.000000,
- 2.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000, 0.500000,
- 2.000000, 4.000000, 4.000000, 0.450980, 0.450980, 0.450980, 1.000000,
- -0.500000, 0.500000, 4.000000, 4.000000, 4.000000, 0.427451, 0.427451,
- 0.427451, 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
- 0.388235, 0.388235, 0.388235, 1.000000, -0.500000, 0.000000, 4.000000,
- 4.000000, 6.000000, 0.356863, 0.356863, 0.356863, 1.000000, 0.000000,
- -0.500000, 2.000000, 4.000000, 8.000000, 0.333333, 0.333333, 0.333333,
- 1.000000, -0.500000, -0.500000, 4.000000, 4.000000, 8.000000,
- 0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
- 4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000, 1.000000,
- 1.500000, -2.000000, 4.000000, 0.000000, 0.545098, 0.545098, 0.545098,
- 1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000, 0.450980,
- 0.450980, 0.450980, 1.000000, 0.500000, 1.500000, 0.000000, 4.000000,
- 0.000000, 0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000,
- 0.000000, 4.000000, 2.000000, 0.415686, 0.415686, 0.415686, 1.000000,
- 0.000000, 1.500000, 2.000000, 4.000000, 0.000000, 0.545098, 0.545098,
- 0.545098, 1.000000, 0.000000, 1.000000, 2.000000, 4.000000, 2.000000,
- 0.435294, 0.435294, 0.435294, 1.000000, 1.500000, 1.000000, -4.000000,
- 4.000000, 2.000000, 0.341176, 0.341176, 0.341176, 1.000000, 1.500000,
- 1.500000, -4.000000, 4.000000, 0.000000, 0.415686, 0.415686, 0.415686,
- 1.000000, 1.000000, 1.500000, -2.000000, 4.000000, 0.000000,
- 0.356863, 0.356863, 0.356863, 1.000000, 0.000000, -0.500000, 2.000000,
- 4.000000, 8.000000, 0.364706, 0.364706, 0.364706, 1.000000, 0.500000,
- -0.500000, 0.000000, 4.000000, 8.000000, 0.427451, 0.427451, 0.427451,
- 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.415686,
- 0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
- 6.533272, 0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582,
- 0.445932, 4.000000, 6.414327,
- 0.423529, 0.423529, 0.423529, 1.000000, 0.388550, -0.103582, 0.445932,
- 4.000000, 6.414327, 0.427451, 0.427451, 0.427451, 1.000000, 0.383423,
- -0.069344, 0.466541, 4.000000, 6.277375, 0.427451, 0.427451, 0.427451,
- 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000, 0.435294,
- 0.435294, 0.435294, 1.000000, 0.380371, -0.034595, 0.478689, 4.000000,
- 6.138380, 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000,
- 0.482673, 4.000000, 6.000000,
- 0.407843, 0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301,
- 4.000000, 6.765576, 0.411765, 0.411765, 0.411765, 1.000000, 0.403687,
- -0.162957, 0.385368, 4.000000, 6.651829, 0.364706, 0.364706, 0.364706,
- 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.415686,
- 0.415686, 0.415686, 1.000000, 0.395020, -0.133318, 0.420032, 4.000000,
- 6.533272,
- 0.400000, 0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284,
- 4.000000, 6.929754, 0.403922, 0.403922, 0.403922, 1.000000, 0.425171,
- -0.212276, 0.299425, 4.000000, 6.849104, 0.364706, 0.364706, 0.364706,
- 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.407843,
- 0.407843, 0.407843, 1.000000, 0.414673, -0.191394, 0.341301, 4.000000,
- 6.765576,
- 0.396078, 0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636,
- 4.000000, 7.042214, 0.400000, 0.400000, 0.400000, 1.000000, 0.453857,
- -0.250068, 0.184711, 4.000000, 7.000273, 0.364706, 0.364706, 0.364706,
- 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.400000,
- 0.400000, 0.400000, 1.000000, 0.438232, -0.232438, 0.247284, 4.000000,
- 6.929754,
- 0.396078, 0.396078, 0.396078, 1.000000, 0.500000, -0.270672, 0.000000,
- 4.000000, 7.082688, 0.396078, 0.396078, 0.396078, 1.000000, 0.482788,
- -0.267902, 0.068730, 4.000000, 7.071609, 0.364706, 0.364706, 0.364706,
- 1.000000, 0.500000, -0.500000, 0.000000, 4.000000, 8.000000, 0.396078,
- 0.396078, 0.396078, 1.000000, 0.467285, -0.260554, 0.130636, 4.000000,
- 7.042214,
- 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
- 4.000000, 6.000000, 0.474510, 0.474510, 0.474510, 1.000000, 0.379272,
- 0.180448, 0.482673, 4.000000, 5.278208, 0.517647, 0.517647, 0.517647,
- 1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000, 0.513726,
- 0.513726, 0.513726, 1.000000, 0.379272, 0.360896, 0.482673, 4.000000,
- 4.556417, 0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000,
- 0.482673, 4.000000, 4.000000,
- 0.545098, 0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673,
- 4.000000, 4.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
- 1.000000, 2.000000, 4.000000, 2.000000, 0.517647, 0.517647, 0.517647,
- 1.000000, 0.000000, 0.500000, 2.000000, 4.000000, 4.000000,
- 0.600000, 0.600000, 0.600000, 1.000000, 0.500000, 1.000000, 0.000000,
- 4.000000, 2.000000, 0.545098, 0.545098, 0.545098, 1.000000, 0.000000,
- 1.000000, 2.000000, 4.000000, 2.000000, 0.552941, 0.552941, 0.552941,
- 1.000000, 0.379272, 0.541344, 0.482673, 4.000000, 3.834625, 0.545098,
- 0.545098, 0.545098, 1.000000, 0.379272, 0.500000, 0.482673, 4.000000,
- 4.000000,
- 0.552941, 0.552941, 0.552941, 1.000000, 0.379272, 0.541344, 0.482673,
- 4.000000, 3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.459717,
- 0.541344, 0.160891, 4.000000, 3.834625, 0.600000, 0.600000, 0.600000,
- 1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000, 0.556863,
- 0.556863, 0.556863, 1.000000, 0.500000, 0.541344, 0.000000, 4.000000,
- 3.834625, 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344,
- -0.160891, 4.000000, 3.834625,
- 0.396078, 0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730,
- 4.000000, 7.071609, 0.396078, 0.396078, 0.396078, 1.000000, 0.500000,
- -0.270672, 0.000000, 4.000000, 7.082688, 0.356863, 0.356863, 0.356863,
- 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.364706,
- 0.364706, 0.364706, 1.000000, 0.500000, -0.500000, 0.000000, 4.000000,
- 8.000000,
- 0.400000, 0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711,
- 4.000000, 7.000273, 0.396078, 0.396078, 0.396078, 1.000000, 0.532715,
- -0.260554, -0.130636, 4.000000, 7.042214, 0.356863, 0.356863, 0.356863,
- 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.396078,
- 0.396078, 0.396078, 1.000000, 0.517212, -0.267902, -0.068730, 4.000000,
- 7.071609,
- 0.403922, 0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425,
- 4.000000, 6.849104, 0.400000, 0.400000, 0.400000, 1.000000, 0.561768,
- -0.232438, -0.247284, 4.000000, 6.929754, 0.356863, 0.356863, 0.356863,
- 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.400000,
- 0.400000, 0.400000, 1.000000, 0.546143, -0.250068, -0.184711, 4.000000,
- 7.000273,
- 0.411765, 0.411765, 0.411765, 1.000000, 0.596313, -0.162957, -0.385368,
- 4.000000, 6.651829, 0.407843, 0.407843, 0.407843, 1.000000, 0.585327,
- -0.191394, -0.341301, 4.000000, 6.765576, 0.356863, 0.356863, 0.356863,
- 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.403922,
- 0.403922, 0.403922, 1.000000, 0.574829, -0.212276, -0.299425, 4.000000,
- 6.849104,
- 0.423529, 0.423529, 0.423529, 1.000000, 0.611450, -0.103582, -0.445931,
- 4.000000, 6.414327, 0.415686, 0.415686, 0.415686, 1.000000, 0.604980,
- -0.133318, -0.420033, 4.000000, 6.533272, 0.356863, 0.356863, 0.356863,
- 1.000000, 1.000000, -0.500000, -2.000000, 4.000000, 8.000000, 0.411765,
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- 6.651829,
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- 0.450980, 0.450980, 0.450980, 1.000000, 1.500000, 0.500000, -4.000000,
- 4.000000, 4.000000, 0.435294, 0.435294, 0.435294, 1.000000, 1.500000,
- 1.000000, -4.000000, 4.000000, 2.000000, 0.545098, 0.545098, 0.545098,
- 1.000000, 1.000000, 1.000000, -2.000000, 4.000000, 2.000000,
- 0.439216, 0.439216, 0.439216, 1.000000, 0.379272, 0.000000, 0.482673,
- 4.000000, 6.000000, 0.517647, 0.517647, 0.517647, 1.000000, 0.000000,
- 0.500000, 2.000000, 4.000000, 4.000000, 0.427451, 0.427451, 0.427451,
- 1.000000, 0.000000, 0.000000, 2.000000, 4.000000, 6.000000,
- 0.556863, 0.556863, 0.556863, 1.000000, 0.540283, 0.541344, -0.160891,
- 4.000000, 3.834625, 0.545098, 0.545098, 0.545098, 1.000000, 1.000000,
- 1.000000, -2.000000, 4.000000, 2.000000, 0.600000, 0.600000, 0.600000,
- 1.000000, 0.500000, 1.000000, 0.000000, 4.000000, 2.000000
-};
-
-
-/* Object: skin_12 */
-
-static const int striplength_skin_12[] = {
- 12, 12, 12, 12, 12, 0
-};
-
-static const float stripdata_skin_12[] = {
- 0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 1.500000, -2.400000,
- -4.000000, -0.000002, 0.337255, 0.337255, 0.337255, 1.000000, -0.500000,
- 1.500000, -4.000000, -4.000000, -0.000002, 0.568627, 0.568627, 0.568627,
- 1.000000, -0.099976, 1.100000, -2.400000, -4.000000, 1.599999, 0.341176,
- 0.341176, 0.341176, 1.000000, -0.500000, 1.100000, -4.000000, -4.000000,
- 1.599999, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976, 0.700000,
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- 0.352941, 1.000000, -0.099976, 0.300000, -2.400000, -4.000000, 4.800000,
- 0.282353, 0.282353, 0.282353, 1.000000, -0.500000, 0.300000, -4.000000,
- -4.000000, 4.800000, 0.282353, 0.282353, 0.282353, 1.000000, -0.099976,
- -0.100000, -2.400000, -4.000000, 6.400001, 0.254902, 0.254902, 0.254902,
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- -0.500000, -4.000000, -4.000000, 8.000000,
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- 0.254902, 0.254902, 1.000000, 1.500000, -0.100000, 4.000002, -4.000000,
- 6.400001, 0.352941, 0.352941, 0.352941, 1.000000, 1.099976, 0.300000,
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- 1.100000, 2.400002, -4.000000, 1.599999, 0.341176, 0.341176, 0.341176,
- 1.000000, 1.500000, 1.100000, 4.000003, -4.000000, 1.599999, 0.494118,
- 0.494118, 0.494118, 1.000000, 1.099976, 1.500000, 2.400003, -4.000000,
- -0.000002, 0.337255, 0.337255, 0.337255, 1.000000, 1.500000, 1.500000,
- 4.000004, -4.000000, -0.000002,
- 0.639216, 0.639216, 0.639216, 1.000000, 0.300049, 1.500000, -0.799999,
- -4.000000, -0.000002, 0.498039, 0.498039, 0.498039, 1.000000, -0.099976,
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- -4.000000, -0.000002, 0.639216, 0.639216, 0.639216, 1.000000, 0.300049,
- 1.500000, -0.799999, -4.000000, -0.000002, 0.858824, 0.858824, 0.858824,
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- 0.858824, 0.858824, 1.000000, 0.300049, 1.100000, -0.799999, -4.000000,
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- 1.599999, 0.498039, 0.498039, 0.498039, 1.000000, 1.099976, 0.700000,
- 2.400002, -4.000000, 3.200000, 0.686275, 0.686275, 0.686275, 1.000000,
- 0.699951, 0.700000, 0.800001, -4.000000, 3.200000, 0.352941, 0.352941,
- 0.352941, 1.000000, 1.099976, 0.300000, 2.400002, -4.000000, 4.800001,
- 0.419608, 0.419608, 0.419608, 1.000000, 0.699951, 0.300000, 0.800001,
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- -0.100000, 2.400001, -4.000000, 6.400001, 0.298039, 0.298039, 0.298039,
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- 0.239216, 0.239216, 1.000000, 1.099976, -0.500000, 2.400001, -4.000000,
- 8.000000, 0.247059, 0.247059, 0.247059, 1.000000, 0.699951, -0.500000,
- 0.800000, -4.000000, 8.000000
-};
-
-
-/* Object: skin_11 */
-
-static const int striplength_skin_11[] = {
- 12, 12, 12, 12, 12, 0
-};
-
-static const float stripdata_skin_11[] = {
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- 0.000000, 0.458824, 0.458824, 0.458824, 1.000000, 0.699951, -0.500000,
- 0.800000, -4.000000, 0.000000
-};
-
-
-/* Object: skin_9 */
-
-static const int striplength_skin_9[] = {
- 18, 0
-};
-
-static const float stripdata_skin_9[] = {
- 0.384314, 0.384314, 0.384314, 1.000000, -0.500000, 1.500000, -4.000000,
- 4.000000, 8.000000, 0.384314, 0.384314, 0.384314, 1.000000, 1.500000,
- 1.500000, 4.000000, 4.000000, 8.000000, 0.376471, 0.376471, 0.376471,
- 1.000000, -0.500000, 1.250000, -4.000000, 3.695518, 9.530733, 0.403922,
- 0.403922, 0.403922, 1.000000, 1.500000, 1.250000, 4.000000, 3.695518,
- 9.530733, 0.415686, 0.415686, 0.415686, 1.000000, -0.500000, 1.000000,
- -4.000000, 2.828427, 10.828427, 0.431373, 0.431373, 0.431373, 1.000000,
- 1.500000, 1.000000, 4.000000, 2.828427, 10.828427, 0.435294, 0.435294,
- 0.435294, 1.000000, -0.500000, 0.750000, -4.000000, 1.530734, 11.695518,
- 0.443137, 0.443137, 0.443137, 1.000000, 1.500000, 0.750000, 4.000000,
- 1.530734, 11.695518, 0.439216, 0.439216, 0.439216, 1.000000, -0.500000,
- 0.500000, -4.000000, 0.000000, 12.000000, 0.435294, 0.435294, 0.435294,
- 1.000000, 1.500000, 0.500000, 4.000000, 0.000000, 12.000000, 0.427451,
- 0.427451, 0.427451, 1.000000, -0.500000, 0.250000, -4.000000, -1.530734,
- 11.695518, 0.411765, 0.411765, 0.411765, 1.000000, 1.500000, 0.250000,
- 4.000000, -1.530734, 11.695518, 0.396078, 0.396078, 0.396078, 1.000000,
- -0.500000, 0.000000, -4.000000, -2.828427, 10.828427, 0.368627,
- 0.368627, 0.368627, 1.000000, 1.500000, 0.000000, 4.000000, -2.828427,
- 10.828427, 0.341176, 0.341176, 0.341176, 1.000000, -0.500000, -0.250000,
- -4.000000, -3.695518, 9.530733, 0.301961, 0.301961, 0.301961, 1.000000,
- 1.500000, -0.250000, 4.000000, -3.695518, 9.530733, 0.294118, 0.294118,
- 0.294118, 1.000000, -0.500000, -0.500000, -4.000000, -4.000000,
- 8.000000, 0.294118, 0.294118, 0.294118, 1.000000, 1.500000, -0.500000,
- 4.000000, -4.000000, 8.000000
-};
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/demos/winpos.c b/nx-X11/extras/Mesa_6.4.1/progs/demos/winpos.c
deleted file mode 100644
index 2ee1df69f..000000000
--- a/nx-X11/extras/Mesa_6.4.1/progs/demos/winpos.c
+++ /dev/null
@@ -1,118 +0,0 @@
-
-/*
- * Example of how to use the GL_MESA_window_pos extension.
- * Brian Paul This file is in the public domain.
- */
-
-#include <math.h>
-#include <string.h>
-#include <stdlib.h>
-#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
-#include "GL/glut.h"
-
-#include "readtex.h"
-
-#define IMAGE_FILE "../images/girl.rgb"
-
-
-#ifndef M_PI
-# define M_PI 3.14159265
-#endif
-
-
-
-static GLubyte *Image;
-static int ImgWidth, ImgHeight;
-static GLenum ImgFormat;
-
-typedef void (APIENTRY * PFNWINDOWPOSFUNC)(GLfloat x, GLfloat y);
-static PFNWINDOWPOSFUNC WindowPosFunc;
-
-static void draw( void )
-{
- GLfloat angle;
-
- glClear( GL_COLOR_BUFFER_BIT );
-
- for (angle = -45.0; angle <= 135.0; angle += 10.0) {
- GLfloat x = 50.0 + 200.0 * cos( angle * M_PI / 180.0 );
- GLfloat y = 50.0 + 200.0 * sin( angle * M_PI / 180.0 );
-
- /* Don't need to worry about the modelview or projection matrices!!! */
- (*WindowPosFunc)( x, y );
-
- glDrawPixels( ImgWidth, ImgHeight, ImgFormat, GL_UNSIGNED_BYTE, Image );
- }
- glFinish();
-}
-
-
-static void key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- }
-}
-
-
-/* new window size or exposure */
-static void reshape( int width, int height )
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-}
-
-
-static void init( void )
-{
-#ifdef GL_ARB_window_pos
- if (glutExtensionSupported("GL_ARB_window_pos")) {
- printf("Using GL_ARB_window_pos\n");
- WindowPosFunc = &glWindowPos2fARB;
- }
- else
-#elif defined(GL_ARB_window_pos)
- if (glutExtensionSupported("GL_MESA_window_pos")) {
- printf("Using GL_MESA_window_pos\n");
- WindowPosFunc = &glWindowPos2fMESA;
- }
- else
-#endif
- {
- printf("Sorry, GL_ARB/MESA_window_pos extension not available.\n");
- exit(1);
- }
-
- Image = LoadRGBImage( IMAGE_FILE, &ImgWidth, &ImgHeight, &ImgFormat );
- if (!Image) {
- printf("Couldn't read %s\n", IMAGE_FILE);
- exit(0);
- }
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInitWindowPosition(0, 0);
- glutInitWindowSize(500, 500);
- glutInitDisplayMode( GLUT_RGB );
-
- if (glutCreateWindow("winpos") <= 0) {
- exit(0);
- }
-
- init();
-
- glutReshapeFunc( reshape );
- glutKeyboardFunc( key );
- glutDisplayFunc( draw );
- glutMainLoop();
- return 0;
-}