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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-08-30 16:54:24 +0200 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-08-30 16:55:09 +0200 |
commit | 5ecf04c925374c7a3c8d85765053e3cd9c952d67 (patch) | |
tree | f55241c6ce2668f153ab8f9a966fb36aab8a801d /nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c | |
parent | 709bce6cf17d472e65afc845fff87267499d9ad7 (diff) | |
download | nx-libs-5ecf04c925374c7a3c8d85765053e3cd9c952d67.tar.gz nx-libs-5ecf04c925374c7a3c8d85765053e3cd9c952d67.tar.bz2 nx-libs-5ecf04c925374c7a3c8d85765053e3cd9c952d67.zip |
nx-X11/extras: Drop Mesa-6.4.1 related files.
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c b/nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c deleted file mode 100644 index a108cad43..000000000 --- a/nx-X11/extras/Mesa_6.4.1/progs/redbook/movelight.c +++ /dev/null @@ -1,148 +0,0 @@ -/* - * Copyright (c) 1993-1997, Silicon Graphics, Inc. - * ALL RIGHTS RESERVED - * Permission to use, copy, modify, and distribute this software for - * any purpose and without fee is hereby granted, provided that the above - * copyright notice appear in all copies and that both the copyright notice - * and this permission notice appear in supporting documentation, and that - * the name of Silicon Graphics, Inc. not be used in advertising - * or publicity pertaining to distribution of the software without specific, - * written prior permission. - * - * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" - * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, - * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR - * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON - * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, - * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY - * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, - * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF - * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN - * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON - * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE - * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. - * - * US Government Users Restricted Rights - * Use, duplication, or disclosure by the Government is subject to - * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph - * (c)(1)(ii) of the Rights in Technical Data and Computer Software - * clause at DFARS 252.227-7013 and/or in similar or successor - * clauses in the FAR or the DOD or NASA FAR Supplement. - * Unpublished-- rights reserved under the copyright laws of the - * United States. Contractor/manufacturer is Silicon Graphics, - * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. - * - * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. - */ - -/* - * movelight.c - * This program demonstrates when to issue lighting and - * transformation commands to render a model with a light - * which is moved by a modeling transformation (rotate or - * translate). The light position is reset after the modeling - * transformation is called. The eye position does not change. - * - * A sphere is drawn using a grey material characteristic. - * A single light source illuminates the object. - * - * Interaction: pressing the left mouse button alters - * the modeling transformation (x rotation) by 30 degrees. - * The scene is then redrawn with the light in a new position. - */ -#include <GL/glut.h> -#include <stdlib.h> - -static int spin = 0; - -/* Initialize material property, light source, lighting model, - * and depth buffer. - */ -void init(void) -{ - glClearColor (0.0, 0.0, 0.0, 0.0); - glShadeModel (GL_SMOOTH); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); -} - -/* Here is where the light position is reset after the modeling - * transformation (glRotated) is called. This places the - * light at a new position in world coordinates. The cube - * represents the position of the light. - */ -void display(void) -{ - GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 }; - - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glPushMatrix (); - gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); - - glPushMatrix (); - glRotated ((GLdouble) spin, 1.0, 0.0, 0.0); - glLightfv (GL_LIGHT0, GL_POSITION, position); - - glTranslated (0.0, 0.0, 1.5); - glDisable (GL_LIGHTING); - glColor3f (0.0, 1.0, 1.0); - glutWireCube (0.1); - glEnable (GL_LIGHTING); - glPopMatrix (); - - glutSolidTorus (0.275, 0.85, 8, 15); - glPopMatrix (); - glFlush (); -} - -void reshape (int w, int h) -{ - glViewport (0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode (GL_PROJECTION); - glLoadIdentity(); - gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -/* ARGSUSED2 */ -void mouse(int button, int state, int x, int y) -{ - switch (button) { - case GLUT_LEFT_BUTTON: - if (state == GLUT_DOWN) { - spin = (spin + 30) % 360; - glutPostRedisplay(); - } - break; - default: - break; - } -} - -/* ARGSUSED1 */ -void keyboard(unsigned char key, int x, int y) -{ - switch (key) { - case 27: - exit(0); - break; - } -} - -int main(int argc, char** argv) -{ - glutInit(&argc, argv); - glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize (500, 500); - glutInitWindowPosition (100, 100); - glutCreateWindow (argv[0]); - init (); - glutDisplayFunc(display); - glutReshapeFunc(reshape); - glutMouseFunc(mouse); - glutKeyboardFunc(keyboard); - glutMainLoop(); - return 0; -} |