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author | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
commit | 459021c165c7023ee75f524060ca270985b547c1 (patch) | |
tree | ed3dfb281a1c00a9cf59ebf9d165e5a7a0f346bf /nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c | |
parent | 4f216e7cf7571885f2995433580c9a3ec068eef4 (diff) | |
parent | 8667d4d97a3e958a7f63c18c34a62469ba5d2079 (diff) | |
download | nx-libs-459021c165c7023ee75f524060ca270985b547c1.tar.gz nx-libs-459021c165c7023ee75f524060ca270985b547c1.tar.bz2 nx-libs-459021c165c7023ee75f524060ca270985b547c1.zip |
Include mesa-6.4.1 project
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c b/nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c new file mode 100644 index 000000000..2aab1a39d --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/tests/blendminmax.c @@ -0,0 +1,209 @@ +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * \file blendminmax.c + * + * Simple test of GL_EXT_blend_minmax functionality. Four squares are drawn + * with different blending modes, but all should be rendered with the same + * final color. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +#include <stdio.h> +#include <stdlib.h> +#include <GL/glut.h> + +static int Width = 400; +static int Height = 200; +static const GLfloat Near = 5.0, Far = 25.0; + + +static void Display( void ) +{ + glClearColor(0.2, 0.2, 0.8, 0); + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + + /* This is the "reference" square. + */ + + glTranslatef(-4.5, 0, 0); + glBlendEquation( GL_FUNC_ADD ); + glBlendFunc( GL_ONE, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.5, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + + /* GL_MIN and GL_MAX are supposed to ignore the blend function setting. + * To test that, we set the blend function to GL_ZERO for both color and + * alpha each time GL_MIN or GL_MAX is used. + * + * Apple ships an extension called GL_ATI_blend_weighted_minmax (supported + * on Mac OS X 10.2 and later). I believe the difference with that + * extension is that it uses the blend function. However, I have no idea + * what the enums are for it. The extension is listed at Apple's developer + * site, but there is no documentation. + * + * http://developer.apple.com/opengl/extensions.html + */ + + glTranslatef(3.0, 0, 0); + glBlendEquation( GL_FUNC_ADD ); + glBlendFunc( GL_ONE, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.5, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + glBlendEquation( GL_MAX ); + glBlendFunc( GL_ZERO, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.2, 0.2, 0.2 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + + glTranslatef(3.0, 0, 0); + glBlendEquation( GL_FUNC_ADD ); + glBlendFunc( GL_ONE, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.5, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + glBlendEquation( GL_MIN ); + glBlendFunc( GL_ZERO, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.8, 0.8, 0.8 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + + glTranslatef(3.0, 0, 0); + glBlendEquation( GL_FUNC_ADD ); + glBlendFunc( GL_ONE, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.8, 0.8, 0.8 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + glBlendEquation( GL_MIN ); + glBlendFunc( GL_ZERO, GL_ZERO ); + glBegin(GL_QUADS); + glColor3f( 0.5, 0.5, 0.5 ); + glVertex2f(-1, -1); + glVertex2f( 1, -1); + glVertex2f( 1, 1); + glVertex2f(-1, 1); + glEnd(); + + glPopMatrix(); + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + GLfloat ar = (float) width / (float) height; + Width = width; + Height = height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + const char * const ver_string = (const char * const) + glGetString( GL_VERSION ); + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", ver_string); + + if ( !glutExtensionSupported("GL_ARB_imaging") && !glutExtensionSupported("GL_EXT_blend_minmax")) { + printf("Sorry, this program requires either GL_ARB_imaging or GL_EXT_blend_minmax.\n"); + exit(1); + } + + printf("\nAll 4 squares should be the same color.\n"); + glEnable( GL_BLEND ); +} + + +int main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( Width, Height ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); + glutCreateWindow( "GL_EXT_blend_minmax test" ); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} |