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author | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-15 14:15:08 +0200 |
commit | 459021c165c7023ee75f524060ca270985b547c1 (patch) | |
tree | ed3dfb281a1c00a9cf59ebf9d165e5a7a0f346bf /nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c | |
parent | 4f216e7cf7571885f2995433580c9a3ec068eef4 (diff) | |
parent | 8667d4d97a3e958a7f63c18c34a62469ba5d2079 (diff) | |
download | nx-libs-459021c165c7023ee75f524060ca270985b547c1.tar.gz nx-libs-459021c165c7023ee75f524060ca270985b547c1.tar.bz2 nx-libs-459021c165c7023ee75f524060ca270985b547c1.zip |
Include mesa-6.4.1 project
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c | 334 |
1 files changed, 334 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c b/nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c new file mode 100644 index 000000000..52039cb64 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.1/progs/xdemos/xdemo.c @@ -0,0 +1,334 @@ + +/* + * Very simple demo of how to use the Mesa/X11 interface instead of the + * glx, tk or aux toolkits. I highly recommend using the GLX interface + * instead of the X/Mesa interface, however. + * + * This program is in the public domain. + * + * Brian Paul + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#include "GL/xmesa.h" +#include "GL/gl.h" + + + +static GLint Black, Red, Green, Blue; + + + +static void make_window( char *title, int color_flag ) +{ + int x = 10, y = 10, width = 400, height = 300; + Display *dpy; + int scr; + Window root, win; + Colormap cmap; + XColor xcolor; + int attr_flags; + XVisualInfo *visinfo; + XSetWindowAttributes attr; + XTextProperty tp; + XSizeHints sh; + XEvent e; + XMesaContext context; + XMesaVisual visual; + XMesaBuffer buffer; + + + /* + * Do the usual X things to make a window. + */ + + dpy = XOpenDisplay(NULL); + if (!dpy) { + printf("Couldn't open default display!\n"); + exit(1); + } + + scr = DefaultScreen(dpy); + root = RootWindow(dpy, scr); + + /* alloc visinfo struct */ + visinfo = (XVisualInfo *) malloc( sizeof(XVisualInfo) ); + + /* Get a visual and colormap */ + if (color_flag) { + /* Open TrueColor window */ + +/* + if (!XMatchVisualInfo( dpy, scr, 24, TrueColor, visinfo )) { + printf("Couldn't get 24-bit TrueColor visual!\n"); + exit(1); + } +*/ + if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) { + printf("Couldn't get 8-bit PseudoColor visual!\n"); + exit(1); + } + + cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone ); + Black = Red = Green = Blue = 0; + } + else { + /* Open color index window */ + + if (!XMatchVisualInfo( dpy, scr, 8, PseudoColor, visinfo )) { + printf("Couldn't get 8-bit PseudoColor visual\n"); + exit(1); + } + + cmap = XCreateColormap( dpy, root, visinfo->visual, AllocNone ); + + /* Allocate colors */ + xcolor.red = 0x0; + xcolor.green = 0x0; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate black!\n"); + exit(1); + } + Black = xcolor.pixel; + + xcolor.red = 0xffff; + xcolor.green = 0x0; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate red!\n"); + exit(1); + } + Red = xcolor.pixel; + + xcolor.red = 0x0; + xcolor.green = 0xffff; + xcolor.blue = 0x0; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate green!\n"); + exit(1); + } + Green = xcolor.pixel; + + xcolor.red = 0x0; + xcolor.green = 0x0; + xcolor.blue = 0xffff; + xcolor.flags = DoRed | DoGreen | DoBlue; + if (!XAllocColor( dpy, cmap, &xcolor )) { + printf("Couldn't allocate blue!\n"); + exit(1); + } + Blue = xcolor.pixel; + } + + /* set window attributes */ + attr.colormap = cmap; + attr.event_mask = ExposureMask | StructureNotifyMask; + attr.border_pixel = BlackPixel( dpy, scr ); + attr.background_pixel = BlackPixel( dpy, scr ); + attr_flags = CWColormap | CWEventMask | CWBorderPixel | CWBackPixel; + + /* Create the window */ + win = XCreateWindow( dpy, root, x,y, width, height, 0, + visinfo->depth, InputOutput, + visinfo->visual, + attr_flags, &attr); + if (!win) { + printf("Couldn't open window!\n"); + exit(1); + } + + XStringListToTextProperty(&title, 1, &tp); + sh.flags = USPosition | USSize; + XSetWMProperties(dpy, win, &tp, &tp, 0, 0, &sh, 0, 0); + XMapWindow(dpy, win); + while (1) { + XNextEvent( dpy, &e ); + if (e.type == MapNotify && e.xmap.window == win) { + break; + } + } + + + /* + * Now do the special Mesa/Xlib stuff! + */ + + visual = XMesaCreateVisual( dpy, visinfo, + (GLboolean) color_flag, + GL_FALSE, /* alpha_flag */ + GL_FALSE, /* db_flag */ + GL_FALSE, /* stereo flag */ + GL_FALSE, /* ximage_flag */ + 0, /* depth size */ + 0, /* stencil size */ + 0,0,0,0, /* accum_size */ + 0, /* num samples */ + 0, /* level */ + 0 /* caveat */ + ); + if (!visual) { + printf("Couldn't create Mesa/X visual!\n"); + exit(1); + } + + /* Create a Mesa rendering context */ + context = XMesaCreateContext( visual, + NULL /* share_list */ + ); + if (!context) { + printf("Couldn't create Mesa/X context!\n"); + exit(1); + } + + buffer = XMesaCreateWindowBuffer( visual, win ); + if (!buffer) { + printf("Couldn't create Mesa/X buffer!\n"); + exit(1); + } + + + XMesaMakeCurrent( context, buffer ); + + /* Ready to render! */ +} + + + +static void draw_cube( void ) +{ + /* X faces */ + glIndexi( Red ); + glColor3f( 1.0, 0.0, 0.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( 1.0, -1.0, 1.0 ); + glVertex3f( 1.0, -1.0, -1.0 ); + glVertex3f( 1.0, 1.0, -1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( -1.0, 1.0, 1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glVertex3f( -1.0, -1.0, -1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glEnd(); + + /* Y faces */ + glIndexi( Green ); + glColor3f( 0.0, 1.0, 0.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( 1.0, 1.0, -1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glVertex3f( -1.0, 1.0, 1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( 1.0, -1.0, 1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glVertex3f( -1.0, -1.0, -1.0 ); + glVertex3f( 1.0, -1.0, -1.0 ); + glEnd(); + + /* Z faces */ + glIndexi( Blue ); + glColor3f( 0.0, 0.0, 1.0 ); + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, 1.0 ); + glVertex3f( -1.0, 1.0, 1.0 ); + glVertex3f( -1.0, -1.0, 1.0 ); + glVertex3f( 1.0, -1.0, 1.0 ); + glEnd(); + + glBegin( GL_POLYGON ); + glVertex3f( 1.0, 1.0, -1.0 ); + glVertex3f( 1.0,-1.0, -1.0 ); + glVertex3f( -1.0,-1.0, -1.0 ); + glVertex3f( -1.0, 1.0, -1.0 ); + glEnd(); +} + + + + +static void display_loop( void ) +{ + GLfloat xrot, yrot, zrot; + + xrot = yrot = zrot = 0.0; + + glClearColor( 0.0, 0.0, 0.0, 0.0 ); + glClearIndex( Black ); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 1.0, 10.0 ); + glTranslatef( 0.0, 0.0, -5.0 ); + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + glCullFace( GL_BACK ); + glEnable( GL_CULL_FACE ); + + glShadeModel( GL_FLAT ); + + while (1) { + glClear( GL_COLOR_BUFFER_BIT ); + glPushMatrix(); + glRotatef( xrot, 1.0, 0.0, 0.0 ); + glRotatef( yrot, 0.0, 1.0, 0.0 ); + glRotatef( zrot, 0.0, 0.0, 1.0 ); + + draw_cube(); + + glPopMatrix(); + glFinish(); + + xrot += 10.0; + yrot += 7.0; + zrot -= 3.0; + } + +} + + + + +int main( int argc, char *argv[] ) +{ + int mode = 0; + + if (argc >= 2) + { + if (strcmp(argv[1],"-ci")==0) + mode = 0; + else if (strcmp(argv[1],"-rgb")==0) + mode = 1; + else + { + printf("Bad flag: %s\n", argv[1]); + printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n"); + exit(1); + } + } + else + { + printf("Specify -ci for 8-bit color index or -rgb for RGB mode\n"); + printf("Defaulting to 8-bit color index\n"); + } + + make_window( argv[0], mode ); + + display_loop(); + return 0; +} + |