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authorftrapero <frantracer@gmail.com>2017-06-27 12:08:38 +0200
committerftrapero <frantracer@gmail.com>2017-06-27 12:08:38 +0200
commitb30506dface604c78e445905ce263f166945d67b (patch)
tree1c23f91f36eb445850b654daa9c5e30bb47072e5 /nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c
parentc032f0e341c981036e9b3245a0e0710ad61599d0 (diff)
parent663631725ee2d633d9ec5821cd48953ffd188d00 (diff)
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Include mesa-6.4.2 project
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c')
-rw-r--r--nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c b/nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c
new file mode 100644
index 000000000..d5ee3409f
--- /dev/null
+++ b/nx-X11/extras/Mesa_6.4.2/progs/util/idproj.c
@@ -0,0 +1,26 @@
+/* idproj.c */
+
+
+/*
+ * Setup an identity projection such that glVertex(x,y) maps to
+ * window coordinate (x,y).
+ *
+ * Written by Brian Paul and in the public domain.
+ */
+
+
+
+
+
+void IdentityProjection( GLint x, GLint y, GLsizei width, GLsizei height )
+{
+ glViewport( x, y, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho( (GLdouble) x, (GLdouble) y,
+ (GLdouble) width, (GLdouble) height,
+ -1.0, 1.0 );
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+}
+