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author | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
commit | b30506dface604c78e445905ce263f166945d67b (patch) | |
tree | 1c23f91f36eb445850b654daa9c5e30bb47072e5 /nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c | |
parent | c032f0e341c981036e9b3245a0e0710ad61599d0 (diff) | |
parent | 663631725ee2d633d9ec5821cd48953ffd188d00 (diff) | |
download | nx-libs-b30506dface604c78e445905ce263f166945d67b.tar.gz nx-libs-b30506dface604c78e445905ce263f166945d67b.tar.bz2 nx-libs-b30506dface604c78e445905ce263f166945d67b.zip |
Include mesa-6.4.2 project
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c b/nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c new file mode 100644 index 000000000..d2fe687b9 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/progs/windml/ugltexcyl.c @@ -0,0 +1,407 @@ +/* + * Textured cylinder demo: lighting, texturing, reflection mapping. + * + * Brian Paul May 1997 This program is in the public domain. + * + * Conversion to UGL/Mesa by Stephane Raimbault + */ + +/* + * $Log: ugltexcyl.c,v $ + * Revision 1.2 2001/09/10 19:21:13 brianp + * WindML updates (Stephane Raimbault) + * + * Revision 1.1 2001/08/20 16:07:11 brianp + * WindML driver (Stephane Raimbault) + * + * Revision 1.5 2001/03/27 17:35:26 brianp + * set initial window pos + * + * Revision 1.4 2000/12/24 22:53:54 pesco + * * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util. + * * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus: + * Essentially the same. + * Program files updated to include "readtex.c", not "../util/readtex.c". + * * demos/reflect.c: Likewise for "showbuffer.c". + * + * + * * Makefile.am (EXTRA_DIST): Added top-level regular files. + * + * * include/GL/Makefile.am (INC_X11): Added glxext.h. + * + * + * * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include + * Mesa GGI headers in dist even if HAVE_GGI is not given. + * + * * configure.in: Look for GLUT and demo source dirs in $srcdir. + * + * * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch]. + * More source list updates in various Makefile.am's. + * + * * Makefile.am (dist-hook): Remove CVS directory from distribution. + * (DIST_SUBDIRS): List all possible subdirs here. + * (SUBDIRS): Only list subdirs selected for build again. + * The above two applied to all subdir Makefile.am's also. + * + * Revision 1.3 2000/09/29 23:09:39 brianp + * added fps output + * + * Revision 1.2 1999/10/21 16:39:06 brianp + * added -info command line option + * + * Revision 1.1.1.1 1999/08/19 00:55:40 jtg + * Imported sources + * + * Revision 3.3 1999/03/28 18:24:37 brianp + * minor clean-up + * + * Revision 3.2 1998/11/05 04:34:04 brianp + * moved image files to ../images/ directory + * + * Revision 3.1 1998/06/23 03:16:51 brianp + * added Point/Linear sampling menu items + * + * Revision 3.0 1998/02/14 18:42:29 brianp + * initial rev + * + */ + + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <tickLib.h> + +#include <ugl/ugl.h> +#include <ugl/uglucode.h> +#include <ugl/uglevent.h> +#include <ugl/uglinput.h> + +#include <GL/uglmesa.h> +#include <GL/glu.h> + +#include "../util/readtex.h" + +#define TEXTURE_FILE "Mesa/images/reflect.rgb" + +#define LIT 1 +#define TEXTURED 2 +#define REFLECT 3 +#define ANIMATE 10 +#define POINT_FILTER 20 +#define LINEAR_FILTER 21 +#define QUIT 100 +#define COUNT_FRAMES + +UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; +UGL_LOCAL UGL_EVENT_Q_ID qId; +UGL_LOCAL volatile UGL_BOOL stopWex; +UGL_LOCAL UGL_MESA_CONTEXT umc; + +UGL_LOCAL GLuint CylinderObj; +UGL_LOCAL GLboolean Animate; +UGL_LOCAL GLboolean linearFilter; + +UGL_LOCAL GLfloat Xrot, Yrot, Zrot; +UGL_LOCAL GLfloat DXrot, DYrot; + +UGL_LOCAL GLuint limit; +UGL_LOCAL GLuint count; +UGL_LOCAL GLuint tickStart, tickStop, tickBySec; + +UGL_LOCAL void cleanUp (void); + +UGL_LOCAL void drawGL(void) + { +#ifdef COUNT_FRAMES + int time; +#endif + + glClear( GL_COLOR_BUFFER_BIT ); + + glPushMatrix(); + glRotatef(Xrot, 1.0, 0.0, 0.0); + glRotatef(Yrot, 0.0, 1.0, 0.0); + glRotatef(Zrot, 0.0, 0.0, 1.0); + glScalef(5.0, 5.0, 5.0); + glCallList(CylinderObj); + + glPopMatrix(); + + uglMesaSwapBuffers(); + + if (Animate) + { + Xrot += DXrot; + Yrot += DYrot; + } + +#ifdef COUNT_FRAMES + if (count > limit) + { + tickStop = tickGet (); + time = (tickStop-tickStart)/tickBySec; + printf (" %i fps\n", count/time); + tickStart = tickStop; + count = 0; + } + else + count++; +#endif + + } + +UGL_LOCAL void echoUse(void) + { + printf("Keys:\n"); + printf(" Up/Down Rotate on Y\n"); + printf(" Left/Right Rotate on X\n"); + printf(" a Toggle animation\n"); + printf(" f Toggle point/linear filtered\n"); + printf(" l Lit\n"); + printf(" t Textured\n"); + printf(" r Reflect\n"); + printf(" ESC Exit\n"); + } + +UGL_LOCAL void readKey(UGL_WCHAR key) + { + float step = 3.0; + switch (key) + { + case 'a': + Animate = !Animate; + break; + case 'f': + if(linearFilter) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, + GL_LINEAR); + } + linearFilter = !linearFilter; + break; + case 'l': + glEnable(GL_LIGHTING); + glDisable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + break; + case 't': + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + break; + case 'r': + glDisable(GL_LIGHTING); + glEnable(GL_TEXTURE_2D); + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + break; + case UGL_UNI_UP_ARROW: + Xrot += step; + break; + case UGL_UNI_DOWN_ARROW: + Xrot -= step; + break; + case UGL_UNI_LEFT_ARROW: + Yrot += step; + break; + case UGL_UNI_RIGHT_ARROW: + Yrot -= step; + break; + case UGL_UNI_ESCAPE: + stopWex = UGL_TRUE; + break; + } + } + +UGL_LOCAL void loopEvent(void) + { + UGL_EVENT event; + UGL_INPUT_EVENT * pInputEvent; + + UGL_FOREVER + { + if (uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT) + != UGL_STATUS_Q_EMPTY) + { + pInputEvent = (UGL_INPUT_EVENT *)&event; + + if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD && + pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) + readKey(pInputEvent->type.keyboard.key); + } + + drawGL(); + if (stopWex) + break; + } + } + +UGL_LOCAL void initGL(void) + { + GLUquadricObj *q = gluNewQuadric(); + CylinderObj = glGenLists(1); + glNewList(CylinderObj, GL_COMPILE); + + glTranslatef(0.0, 0.0, -1.0); + + /* cylinder */ + gluQuadricNormals(q, GL_SMOOTH); + gluQuadricTexture(q, GL_TRUE); + gluCylinder(q, 0.6, 0.6, 2.0, 24, 1); + + /* end cap */ + glTranslatef(0.0, 0.0, 2.0); + gluDisk(q, 0.0, 0.6, 24, 1); + + /* other end cap */ + glTranslatef(0.0, 0.0, -2.0); + gluQuadricOrientation(q, GLU_INSIDE); + gluDisk(q, 0.0, 0.6, 24, 1); + + glEndList(); + gluDeleteQuadric(q); + + /* lighting */ + glEnable(GL_LIGHTING); + { + GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; + GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; + GLfloat teal[4] = { 0.0, 1.0, 0.8, 1.0 }; + glMaterialfv(GL_FRONT, GL_DIFFUSE, teal); + glLightfv(GL_LIGHT0, GL_AMBIENT, gray); + glLightfv(GL_LIGHT0, GL_DIFFUSE, white); + glEnable(GL_LIGHT0); + } + + /* fitering = nearest, initially */ + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); + + if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) + { + printf("Error: couldn't load texture image\n"); + cleanUp(); + exit(1); + } + + glEnable(GL_CULL_FACE); /* don't need Z testing for convex objects */ + + glEnable(GL_LIGHTING); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -70.0 ); + + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); + printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); + +#ifdef COUNT_FRAMES + tickStart = tickGet (); + tickBySec = sysClkRateGet (); +#endif + + } + +UGL_LOCAL void cleanUp (void) + { + uglEventQDestroy (eventServiceId, qId); + + uglMesaDestroyContext(); + uglDeinitialize (); + } + +void windMLTexCyl (UGL_BOOL windMLMode); + +void ugltexcyl (void) + { + taskSpawn ("tTexCyl", 210, VX_FP_TASK, 100000, (FUNCPTR)windMLTexCyl, + UGL_FALSE,1,2,3,4,5,6,7,8,9); + } + +void windMLTexCyl (UGL_BOOL windMLMode) + { + UGL_INPUT_DEVICE_ID keyboardDevId; + GLsizei displayWidth, displayHeight; + GLsizei x, y, w, h; + + CylinderObj = 0; + Animate = GL_TRUE; + linearFilter = GL_FALSE; + Xrot = 0.0; + Yrot = 0.0; + Zrot = 0.0; + DXrot = 1.0; + DYrot = 2.5; + limit = 100; + count = 1; + + uglInitialize (); + + uglDriverFind (UGL_KEYBOARD_TYPE, 0, + (UGL_UINT32 *)&keyboardDevId); + + uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, (UGL_UINT32 *)&eventServiceId); + + qId = uglEventQCreate (eventServiceId, 100); + + /* Double buffering */ + if (windMLMode) + umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE + | UGL_MESA_WINDML_EXCLUSIVE, NULL); + else + umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); + + if (umc == NULL) + { + uglDeinitialize (); + return; + } + + uglMesaMakeCurrentContext (umc, 0, 0, 1, 1); + + uglMesaGetIntegerv(UGL_MESA_DISPLAY_WIDTH, &displayWidth); + uglMesaGetIntegerv(UGL_MESA_DISPLAY_HEIGHT, &displayHeight); + + h = (displayHeight*3)/4; + w = h; + x = (displayWidth-w)/2; + y = (displayHeight-h)/2; + + uglMesaMoveToWindow(x, y); + uglMesaResizeToWindow(w, h); + + initGL (); + + echoUse(); + + stopWex = UGL_FALSE; + loopEvent(); + + cleanUp(); + + return; + } + |