diff options
author | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
commit | b30506dface604c78e445905ce263f166945d67b (patch) | |
tree | 1c23f91f36eb445850b654daa9c5e30bb47072e5 /nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c | |
parent | c032f0e341c981036e9b3245a0e0710ad61599d0 (diff) | |
parent | 663631725ee2d633d9ec5821cd48953ffd188d00 (diff) | |
download | nx-libs-b30506dface604c78e445905ce263f166945d67b.tar.gz nx-libs-b30506dface604c78e445905ce263f166945d67b.tar.bz2 nx-libs-b30506dface604c78e445905ce263f166945d67b.zip |
Include mesa-6.4.2 project
Diffstat (limited to 'nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c')
-rw-r--r-- | nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c | 994 |
1 files changed, 994 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c b/nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c new file mode 100644 index 000000000..6781b6981 --- /dev/null +++ b/nx-X11/extras/Mesa_6.4.2/src/mesa/main/varray.c @@ -0,0 +1,994 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" +#include "bufferobj.h" +#include "context.h" +#include "enable.h" +#include "enums.h" +#include "dlist.h" +#include "texstate.h" +#include "mtypes.h" +#include "varray.h" +#include "dispatch.h" + +#ifndef GL_BOOLEAN +#define GL_BOOLEAN 0x9999 +#endif + + +/** + * Update the fields of a vertex array structure. + * We need to do a few special things for arrays that live in + * vertex buffer objects. + */ +static void +update_array(GLcontext *ctx, struct gl_client_array *array, + GLuint dirtyFlag, GLsizei elementSize, + GLint size, GLenum type, + GLsizei stride, GLboolean normalized, const GLvoid *ptr) +{ + array->Size = size; + array->Type = type; + array->Stride = stride; + array->StrideB = stride ? stride : elementSize; + array->Normalized = normalized; + array->Ptr = (const GLubyte *) ptr; +#if FEATURE_ARB_vertex_buffer_object + array->BufferObj->RefCount--; + if (array->BufferObj->RefCount <= 0) { + ASSERT(array->BufferObj->Name); + _mesa_remove_buffer_object( ctx, array->BufferObj ); + (*ctx->Driver.DeleteBuffer)( ctx, array->BufferObj ); + } + array->BufferObj = ctx->Array.ArrayBufferObj; + array->BufferObj->RefCount++; + /* Compute the index of the last array element that's inside the buffer. + * Later in glDrawArrays we'll check if start + count > _MaxElement to + * be sure we won't go out of bounds. + */ + if (ctx->Array.ArrayBufferObj->Name) + array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size + - (GLsizeiptrARB) array->Ptr) / array->StrideB; + else +#endif + array->_MaxElement = 2 * 1000 * 1000 * 1000; /* just a big number */ + + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= dirtyFlag; +} + + +void GLAPIENTRY +_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (size < 2 || size > 4) { + _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(size)" ); + return; + } + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glVertexPointer(stride)" ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) + _mesa_debug(ctx, "glVertexPointer( sz %d type %s stride %d )\n", size, + _mesa_lookup_enum_by_nr( type ), stride); + + /* always need to check that <type> is legal */ + switch (type) { + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.Vertex, _NEW_ARRAY_VERTEX, + elementSize, size, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.VertexPointer) + ctx->Driver.VertexPointer( ctx, size, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glNormalPointer(stride)" ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) + _mesa_debug(ctx, "glNormalPointer( type %s stride %d )\n", + _mesa_lookup_enum_by_nr( type ), stride); + + switch (type) { + case GL_BYTE: + elementSize = 3 * sizeof(GLbyte); + break; + case GL_SHORT: + elementSize = 3 * sizeof(GLshort); + break; + case GL_INT: + elementSize = 3 * sizeof(GLint); + break; + case GL_FLOAT: + elementSize = 3 * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = 3 * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glNormalPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.Normal, _NEW_ARRAY_NORMAL, + elementSize, 3, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.NormalPointer) + ctx->Driver.NormalPointer( ctx, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (size < 3 || size > 4) { + _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(size)" ); + return; + } + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glColorPointer(stride)" ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) + _mesa_debug(ctx, "glColorPointer( sz %d type %s stride %d )\n", size, + _mesa_lookup_enum_by_nr( type ), stride); + + switch (type) { + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; + case GL_UNSIGNED_BYTE: + elementSize = size * sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_UNSIGNED_SHORT: + elementSize = size * sizeof(GLushort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_UNSIGNED_INT: + elementSize = size * sizeof(GLuint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glColorPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.Color, _NEW_ARRAY_COLOR0, + elementSize, size, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.ColorPointer) + ctx->Driver.ColorPointer( ctx, size, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GLint elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glFogCoordPointer(stride)" ); + return; + } + + switch (type) { + case GL_FLOAT: + elementSize = sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glFogCoordPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.FogCoord, _NEW_ARRAY_FOGCOORD, + elementSize, 1, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.FogCoordPointer) + ctx->Driver.FogCoordPointer( ctx, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glIndexPointer(stride)" ); + return; + } + + switch (type) { + case GL_UNSIGNED_BYTE: + elementSize = sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = sizeof(GLshort); + break; + case GL_INT: + elementSize = sizeof(GLint); + break; + case GL_FLOAT: + elementSize = sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glIndexPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.Index, _NEW_ARRAY_INDEX, + elementSize, 1, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.IndexPointer) + ctx->Driver.IndexPointer( ctx, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_SecondaryColorPointerEXT(GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (size != 3 && size != 4) { + _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(size)" ); + return; + } + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glSecondaryColorPointer(stride)" ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) + _mesa_debug(ctx, "glSecondaryColorPointer( sz %d type %s stride %d )\n", + size, _mesa_lookup_enum_by_nr( type ), stride); + + switch (type) { + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; + case GL_UNSIGNED_BYTE: + elementSize = size * sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_UNSIGNED_SHORT: + elementSize = size * sizeof(GLushort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_UNSIGNED_INT: + elementSize = size * sizeof(GLuint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glSecondaryColorPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.SecondaryColor, _NEW_ARRAY_COLOR1, + elementSize, size, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.SecondaryColorPointer) + ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr) +{ + GLint elementSize; + GET_CURRENT_CONTEXT(ctx); + const GLuint unit = ctx->Array.ActiveTexture; + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (size < 1 || size > 4) { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(size)" ); + return; + } + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glTexCoordPointer(stride)" ); + return; + } + + if (MESA_VERBOSE&(VERBOSE_VARRAY|VERBOSE_API)) + _mesa_debug(ctx, "glTexCoordPointer(unit %u sz %d type %s stride %d)\n", + unit, size, _mesa_lookup_enum_by_nr( type ), stride); + + /* always need to check that <type> is legal */ + switch (type) { + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glTexCoordPointer(type)" ); + return; + } + + update_array(ctx, &ctx->Array.TexCoord[unit], _NEW_ARRAY_TEXCOORD(unit), + elementSize, size, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.TexCoordPointer) + ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr ); +} + + +void GLAPIENTRY +_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glEdgeFlagPointer(stride)" ); + return; + } + + update_array(ctx, &ctx->Array.EdgeFlag, _NEW_ARRAY_EDGEFLAG, + sizeof(GLboolean), 1, GL_BOOLEAN, stride, GL_FALSE, ptr); + + if (ctx->Driver.EdgeFlagPointer) + ctx->Driver.EdgeFlagPointer( ctx, stride, ptr ); +} + + +#if FEATURE_NV_vertex_program +void GLAPIENTRY +_mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= VERT_ATTRIB_MAX) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(index)"); + return; + } + + if (size < 1 || size > 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size)"); + return; + } + + if (stride < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(stride)"); + return; + } + + if (type == GL_UNSIGNED_BYTE && size != 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerNV(size!=4)"); + return; + } + + /* check for valid 'type' and compute StrideB right away */ + switch (type) { + case GL_UNSIGNED_BYTE: + elementSize = size * sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerNV(type)" ); + return; + } + + update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, GL_FALSE, ptr); + + if (ctx->Driver.VertexAttribPointer) + ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); +} +#endif + + +#if FEATURE_ARB_vertex_program +void GLAPIENTRY +_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type, + GLboolean normalized, + GLsizei stride, const GLvoid *ptr) +{ + GLsizei elementSize; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END(ctx); + + if (index >= ctx->Const.MaxVertexProgramAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(index)"); + return; + } + + if (size < 1 || size > 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size)"); + return; + } + + if (stride < 0) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(stride)"); + return; + } + + if (type == GL_UNSIGNED_BYTE && size != 4) { + _mesa_error(ctx, GL_INVALID_VALUE, "glVertexAttribPointerARB(size!=4)"); + return; + } + + /* check for valid 'type' and compute StrideB right away */ + /* NOTE: more types are supported here than in the NV extension */ + switch (type) { + case GL_BYTE: + elementSize = size * sizeof(GLbyte); + break; + case GL_UNSIGNED_BYTE: + elementSize = size * sizeof(GLubyte); + break; + case GL_SHORT: + elementSize = size * sizeof(GLshort); + break; + case GL_UNSIGNED_SHORT: + elementSize = size * sizeof(GLushort); + break; + case GL_INT: + elementSize = size * sizeof(GLint); + break; + case GL_UNSIGNED_INT: + elementSize = size * sizeof(GLuint); + break; + case GL_FLOAT: + elementSize = size * sizeof(GLfloat); + break; + case GL_DOUBLE: + elementSize = size * sizeof(GLdouble); + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttribPointerARB(type)" ); + return; + } + + update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), + elementSize, size, type, stride, normalized, ptr); + + /* XXX fix + if (ctx->Driver.VertexAttribPointer) + ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); + */ +} +#endif + + +void GLAPIENTRY +_mesa_VertexPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + (void) count; + _mesa_VertexPointer(size, type, stride, ptr); +} + + +void GLAPIENTRY +_mesa_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + (void) count; + _mesa_NormalPointer(type, stride, ptr); +} + + +void GLAPIENTRY +_mesa_ColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + (void) count; + _mesa_ColorPointer(size, type, stride, ptr); +} + + +void GLAPIENTRY +_mesa_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, + const GLvoid *ptr) +{ + (void) count; + _mesa_IndexPointer(type, stride, ptr); +} + + +void GLAPIENTRY +_mesa_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, + GLsizei count, const GLvoid *ptr) +{ + (void) count; + _mesa_TexCoordPointer(size, type, stride, ptr); +} + + +void GLAPIENTRY +_mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr) +{ + (void) count; + _mesa_EdgeFlagPointer(stride, ptr); +} + + +void GLAPIENTRY +_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) +{ + GET_CURRENT_CONTEXT(ctx); + GLboolean tflag, cflag, nflag; /* enable/disable flags */ + GLint tcomps, ccomps, vcomps; /* components per texcoord, color, vertex */ + GLenum ctype = 0; /* color type */ + GLint coffset = 0, noffset = 0, voffset;/* color, normal, vertex offsets */ + const GLint toffset = 0; /* always zero */ + GLint defstride; /* default stride */ + GLint c, f; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + f = sizeof(GLfloat); + c = f * ((4 * sizeof(GLubyte) + (f - 1)) / f); + + if (stride < 0) { + _mesa_error( ctx, GL_INVALID_VALUE, "glInterleavedArrays(stride)" ); + return; + } + + switch (format) { + case GL_V2F: + tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE; + tcomps = 0; ccomps = 0; vcomps = 2; + voffset = 0; + defstride = 2*f; + break; + case GL_V3F: + tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_FALSE; + tcomps = 0; ccomps = 0; vcomps = 3; + voffset = 0; + defstride = 3*f; + break; + case GL_C4UB_V2F: + tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; + tcomps = 0; ccomps = 4; vcomps = 2; + ctype = GL_UNSIGNED_BYTE; + coffset = 0; + voffset = c; + defstride = c + 2*f; + break; + case GL_C4UB_V3F: + tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; + tcomps = 0; ccomps = 4; vcomps = 3; + ctype = GL_UNSIGNED_BYTE; + coffset = 0; + voffset = c; + defstride = c + 3*f; + break; + case GL_C3F_V3F: + tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_FALSE; + tcomps = 0; ccomps = 3; vcomps = 3; + ctype = GL_FLOAT; + coffset = 0; + voffset = 3*f; + defstride = 6*f; + break; + case GL_N3F_V3F: + tflag = GL_FALSE; cflag = GL_FALSE; nflag = GL_TRUE; + tcomps = 0; ccomps = 0; vcomps = 3; + noffset = 0; + voffset = 3*f; + defstride = 6*f; + break; + case GL_C4F_N3F_V3F: + tflag = GL_FALSE; cflag = GL_TRUE; nflag = GL_TRUE; + tcomps = 0; ccomps = 4; vcomps = 3; + ctype = GL_FLOAT; + coffset = 0; + noffset = 4*f; + voffset = 7*f; + defstride = 10*f; + break; + case GL_T2F_V3F: + tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE; + tcomps = 2; ccomps = 0; vcomps = 3; + voffset = 2*f; + defstride = 5*f; + break; + case GL_T4F_V4F: + tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_FALSE; + tcomps = 4; ccomps = 0; vcomps = 4; + voffset = 4*f; + defstride = 8*f; + break; + case GL_T2F_C4UB_V3F: + tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE; + tcomps = 2; ccomps = 4; vcomps = 3; + ctype = GL_UNSIGNED_BYTE; + coffset = 2*f; + voffset = c+2*f; + defstride = c+5*f; + break; + case GL_T2F_C3F_V3F: + tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_FALSE; + tcomps = 2; ccomps = 3; vcomps = 3; + ctype = GL_FLOAT; + coffset = 2*f; + voffset = 5*f; + defstride = 8*f; + break; + case GL_T2F_N3F_V3F: + tflag = GL_TRUE; cflag = GL_FALSE; nflag = GL_TRUE; + tcomps = 2; ccomps = 0; vcomps = 3; + noffset = 2*f; + voffset = 5*f; + defstride = 8*f; + break; + case GL_T2F_C4F_N3F_V3F: + tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE; + tcomps = 2; ccomps = 4; vcomps = 3; + ctype = GL_FLOAT; + coffset = 2*f; + noffset = 6*f; + voffset = 9*f; + defstride = 12*f; + break; + case GL_T4F_C4F_N3F_V4F: + tflag = GL_TRUE; cflag = GL_TRUE; nflag = GL_TRUE; + tcomps = 4; ccomps = 4; vcomps = 4; + ctype = GL_FLOAT; + coffset = 4*f; + noffset = 8*f; + voffset = 11*f; + defstride = 15*f; + break; + default: + _mesa_error( ctx, GL_INVALID_ENUM, "glInterleavedArrays(format)" ); + return; + } + + if (stride==0) { + stride = defstride; + } + + _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); + _mesa_DisableClientState( GL_INDEX_ARRAY ); + + /* Texcoords */ + if (tflag) { + _mesa_EnableClientState( GL_TEXTURE_COORD_ARRAY ); + _mesa_TexCoordPointer( tcomps, GL_FLOAT, stride, + (GLubyte *) pointer + toffset ); + } + else { + _mesa_DisableClientState( GL_TEXTURE_COORD_ARRAY ); + } + + /* Color */ + if (cflag) { + _mesa_EnableClientState( GL_COLOR_ARRAY ); + _mesa_ColorPointer( ccomps, ctype, stride, + (GLubyte *) pointer + coffset ); + } + else { + _mesa_DisableClientState( GL_COLOR_ARRAY ); + } + + + /* Normals */ + if (nflag) { + _mesa_EnableClientState( GL_NORMAL_ARRAY ); + _mesa_NormalPointer( GL_FLOAT, stride, (GLubyte *) pointer + noffset ); + } + else { + _mesa_DisableClientState( GL_NORMAL_ARRAY ); + } + + /* Vertices */ + _mesa_EnableClientState( GL_VERTEX_ARRAY ); + _mesa_VertexPointer( vcomps, GL_FLOAT, stride, + (GLubyte *) pointer + voffset ); +} + + +void GLAPIENTRY +_mesa_LockArraysEXT(GLint first, GLsizei count) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glLockArrays %d %d\n", first, count); + + if (first == 0 && count > 0 && + count <= (GLint) ctx->Const.MaxArrayLockSize) { + ctx->Array.LockFirst = first; + ctx->Array.LockCount = count; + } + else { + ctx->Array.LockFirst = 0; + ctx->Array.LockCount = 0; + } + + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; + + if (ctx->Driver.LockArraysEXT) + ctx->Driver.LockArraysEXT( ctx, first, count ); +} + + +void GLAPIENTRY +_mesa_UnlockArraysEXT( void ) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glUnlockArrays\n"); + + ctx->Array.LockFirst = 0; + ctx->Array.LockCount = 0; + ctx->NewState |= _NEW_ARRAY; + ctx->Array.NewState |= _NEW_ARRAY_ALL; + + if (ctx->Driver.UnlockArraysEXT) + ctx->Driver.UnlockArraysEXT( ctx ); +} + + +/* GL_EXT_multi_draw_arrays */ +/* Somebody forgot to spec the first and count parameters as const! <sigh> */ +void GLAPIENTRY +_mesa_MultiDrawArraysEXT( GLenum mode, GLint *first, + GLsizei *count, GLsizei primcount ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i])); + } + } +} + + +/* GL_EXT_multi_draw_arrays */ +void GLAPIENTRY +_mesa_MultiDrawElementsEXT( GLenum mode, const GLsizei *count, GLenum type, + const GLvoid **indices, GLsizei primcount ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for (i = 0; i < primcount; i++) { + if (count[i] > 0) { + CALL_DrawElements(ctx->Exec, (mode, count[i], type, indices[i])); + } + } +} + + +/* GL_IBM_multimode_draw_arrays */ +void GLAPIENTRY +_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first, + const GLsizei * count, + GLsizei primcount, GLint modestride ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + for ( i = 0 ; i < primcount ; i++ ) { + if ( count[i] > 0 ) { + GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); + CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] )); + } + } +} + + +/* GL_IBM_multimode_draw_arrays */ +void GLAPIENTRY +_mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, + GLenum type, const GLvoid * const * indices, + GLsizei primcount, GLint modestride ) +{ + GET_CURRENT_CONTEXT(ctx); + GLint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + /* XXX not sure about ARB_vertex_buffer_object handling here */ + + for ( i = 0 ; i < primcount ; i++ ) { + if ( count[i] > 0 ) { + GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride)); + CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] )); + } + } +} + + +/**********************************************************************/ +/***** Initialization *****/ +/**********************************************************************/ + +void +_mesa_init_varray( GLcontext * ctx ) +{ + GLuint i; + + /* Vertex arrays */ + ctx->Array.Vertex.Size = 4; + ctx->Array.Vertex.Type = GL_FLOAT; + ctx->Array.Vertex.Stride = 0; + ctx->Array.Vertex.StrideB = 0; + ctx->Array.Vertex.Ptr = NULL; + ctx->Array.Vertex.Enabled = GL_FALSE; + ctx->Array.Vertex.Flags = CA_CLIENT_DATA; + ctx->Array.Normal.Type = GL_FLOAT; + ctx->Array.Normal.Stride = 0; + ctx->Array.Normal.StrideB = 0; + ctx->Array.Normal.Ptr = NULL; + ctx->Array.Normal.Enabled = GL_FALSE; + ctx->Array.Normal.Flags = CA_CLIENT_DATA; + ctx->Array.Color.Size = 4; + ctx->Array.Color.Type = GL_FLOAT; + ctx->Array.Color.Stride = 0; + ctx->Array.Color.StrideB = 0; + ctx->Array.Color.Ptr = NULL; + ctx->Array.Color.Enabled = GL_FALSE; + ctx->Array.Color.Flags = CA_CLIENT_DATA; + ctx->Array.SecondaryColor.Size = 4; + ctx->Array.SecondaryColor.Type = GL_FLOAT; + ctx->Array.SecondaryColor.Stride = 0; + ctx->Array.SecondaryColor.StrideB = 0; + ctx->Array.SecondaryColor.Ptr = NULL; + ctx->Array.SecondaryColor.Enabled = GL_FALSE; + ctx->Array.SecondaryColor.Flags = CA_CLIENT_DATA; + ctx->Array.FogCoord.Size = 1; + ctx->Array.FogCoord.Type = GL_FLOAT; + ctx->Array.FogCoord.Stride = 0; + ctx->Array.FogCoord.StrideB = 0; + ctx->Array.FogCoord.Ptr = NULL; + ctx->Array.FogCoord.Enabled = GL_FALSE; + ctx->Array.FogCoord.Flags = CA_CLIENT_DATA; + ctx->Array.Index.Type = GL_FLOAT; + ctx->Array.Index.Stride = 0; + ctx->Array.Index.StrideB = 0; + ctx->Array.Index.Ptr = NULL; + ctx->Array.Index.Enabled = GL_FALSE; + ctx->Array.Index.Flags = CA_CLIENT_DATA; + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + ctx->Array.TexCoord[i].Size = 4; + ctx->Array.TexCoord[i].Type = GL_FLOAT; + ctx->Array.TexCoord[i].Stride = 0; + ctx->Array.TexCoord[i].StrideB = 0; + ctx->Array.TexCoord[i].Ptr = NULL; + ctx->Array.TexCoord[i].Enabled = GL_FALSE; + ctx->Array.TexCoord[i].Flags = CA_CLIENT_DATA; + } + ctx->Array.EdgeFlag.Stride = 0; + ctx->Array.EdgeFlag.StrideB = 0; + ctx->Array.EdgeFlag.Ptr = NULL; + ctx->Array.EdgeFlag.Enabled = GL_FALSE; + ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA; + ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + ctx->Array.VertexAttrib[i].Size = 4; + ctx->Array.VertexAttrib[i].Type = GL_FLOAT; + ctx->Array.VertexAttrib[i].Stride = 0; + ctx->Array.VertexAttrib[i].StrideB = 0; + ctx->Array.VertexAttrib[i].Ptr = NULL; + ctx->Array.VertexAttrib[i].Enabled = GL_FALSE; + ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA; + } +} |