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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
---|---|---|
committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn')
4 files changed, 1117 insertions, 0 deletions
diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Distfile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Distfile new file mode 100644 index 000000000..b862546bd --- /dev/null +++ b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Distfile @@ -0,0 +1,142 @@ +# +# + +DISTDIR_SI = /xc/doc/man/GL/gl_ftn + +DISTFILES_SI = \ + Imakefile \ + fglaccum.3gl \ + fglalphafunc.3gl \ + fglaretexturesresident.3gl \ + fglarrayelement.3gl \ + fglbegin.3gl \ + fglbindtexture.3gl \ + fglbitmap.3gl \ + fglblendfunc.3gl \ + fglcalllist.3gl \ + fglcalllists.3gl \ + fglclear.3gl \ + fglclearaccum.3gl \ + fglclearcolor.3gl \ + fglcleardepth.3gl \ + fglclearindex.3gl \ + fglclearstencil.3gl \ + fglclipplane.3gl \ + fglcolor.3gl \ + fglcolormask.3gl \ + fglcolormaterial.3gl \ + fglcolorpointer.3gl \ + fglcopypixels.3gl \ + fglcopyteximage1d.3gl \ + fglcopyteximage2d.3gl \ + fglcopytexsubimage1d.3gl \ + fglcopytexsubimage2d.3gl \ + fglcullface.3gl \ + fgldeletelists.3gl \ + fgldeletetextures.3gl \ + fgldepthfunc.3gl \ + fgldepthmask.3gl \ + fgldepthrange.3gl \ + fgldrawarrays.3gl \ + fgldrawbuffer.3gl \ + fgldrawelements.3gl \ + fgldrawpixels.3gl \ + fgledgeflag.3gl \ + fgledgeflagpointer.3gl \ + fglenable.3gl \ + fglenableclientstate.3gl \ + fglevalcoord.3gl \ + fglevalmesh.3gl \ + fglevalpoint.3gl \ + fglfeedbackbuffer.3gl \ + fglfinish.3gl \ + fglflush.3gl \ + fglfog.3gl \ + fglfrontface.3gl \ + fglfrustum.3gl \ + fglgenlists.3gl \ + fglgentextures.3gl \ + fglget.3gl \ + fglgetclipplane.3gl \ + fglgeterror.3gl \ + fglgetlight.3gl \ + fglgetmap.3gl \ + fglgetmaterial.3gl \ + fglgetpixelmap.3gl \ + fglgetpointerv.3gl \ + fglgetpolygonstipple.3gl \ + fglgetstring.3gl \ + fglgettexenv.3gl \ + fglgettexgen.3gl \ + fglgetteximage.3gl \ + fglgettexlevelparameter.3gl \ + fglgettexparameter.3gl \ + fglhint.3gl \ + fglindex.3gl \ + fglindexmask.3gl \ + fglindexpointer.3gl \ + fglinitnames.3gl \ + fglinterleavedarrays.3gl \ + fglisenabled.3gl \ + fglislist.3gl \ + fglistexture.3gl \ + fgllight.3gl \ + fgllightmodel.3gl \ + fgllinestipple.3gl \ + fgllinewidth.3gl \ + fgllistbase.3gl \ + fglloadidentity.3gl \ + fglloadmatrix.3gl \ + fglloadname.3gl \ + fgllogicop.3gl \ + fglmap1.3gl \ + fglmap2.3gl \ + fglmapgrid.3gl \ + fglmaterial.3gl \ + fglmatrixmode.3gl \ + fglmultmatrix.3gl \ + fglnewlist.3gl \ + fglnormal.3gl \ + fglnormalpointer.3gl \ + fglortho.3gl \ + fglpassthrough.3gl \ + fglpixelmap.3gl \ + fglpixelstore.3gl \ + fglpixeltransfer.3gl \ + fglpixelzoom.3gl \ + fglpointsize.3gl \ + fglpolygonmode.3gl \ + fglpolygonoffset.3gl \ + fglpolygonstipple.3gl \ + fglprioritizetextures.3gl \ + fglpushattrib.3gl \ + fglpushclientattrib.3gl \ + fglpushmatrix.3gl \ + fglpushname.3gl \ + fglrasterpos.3gl \ + fglreadbuffer.3gl \ + fglreadpixels.3gl \ + fglrect.3gl \ + fglrendermode.3gl \ + fglrotate.3gl \ + fglscale.3gl \ + fglscissor.3gl \ + fglselectbuffer.3gl \ + fglshademodel.3gl \ + fglstencilfunc.3gl \ + fglstencilmask.3gl \ + fglstencilop.3gl \ + fgltexcoord.3gl \ + fgltexcoordpointer.3gl \ + fgltexenv.3gl \ + fgltexgen.3gl \ + fglteximage1d.3gl \ + fglteximage2d.3gl \ + fgltexparameter.3gl \ + fgltexsubimage1d.3gl \ + fgltexsubimage2d.3gl \ + fgltranslate.3gl \ + fglvertex.3gl \ + fglvertexpointer.3gl \ + fglviewport.3gl \ + $(NULL) diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/GNUmakefile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/GNUmakefile new file mode 100644 index 000000000..c913364cb --- /dev/null +++ b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/GNUmakefile @@ -0,0 +1,100 @@ +#!gmake +# +# License Applicability. Except to the extent portions of this file are +# made subject to an alternative license as permitted in the SGI Free +# Software License B, Version 1.1 (the "License"), the contents of this +# file are subject only to the provisions of the License. You may not use +# this file except in compliance with the License. You may obtain a copy +# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +# +# http://oss.sgi.com/projects/FreeB +# +# Note that, as provided in the License, the Software is distributed on an +# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +# PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +# +# Original Code. The Original Code is: OpenGL Sample Implementation, +# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +# Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +# Copyright in any portions created by third parties is as indicated +# elsewhere herein. All Rights Reserved. +# +# Additional Notice Provisions: The application programming interfaces +# established by SGI in conjunction with the Original Code are The +# OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +# April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +# 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +# Window System(R) (Version 1.3), released October 19, 1998. This software +# was created using the OpenGL(R) version 1.2.1 Sample Implementation +# published by SGI, but has not been independently verified as being +# compliant with the OpenGL(R) version 1.2.1 Specification. +# + +# NOTES: +# - The file "lor-c.mn" contains the source for the List of Routines section +# of the C edition of the GL Reference Guide. The usual targets +# lor-c.p, lor-c.ps, and lor-c.psv exist for it; however, it does not have +# a .3g suffix because we don't want to include it as a on-line man page. +# The file should be generated!!! + +COMMONPREF = standard +include $(ROOT)/usr/include/make/commondefs + +DEPTH = ../.. +LANGOPT = f +PREFIX = gl +IDB_PATH = /usr/catman/g_man/cat3/standard + +MANPREF = man +include $(DEPTH)/mandefs + +APIFILE = $(ROOT)/usr/include/GL/gl.h + +VERSION = Version 1.2 +DATE = 10 Nov 1998 +RELEASE = 1.0 +MMFLAGS = -rs2 + +LEGALSUF1 = gl# +LEGALSUF2 = gl# +LEGALSUF3 = gl# +LEGALSUF4 = gl# + +LOCALPRINTLISTFILTER = | sed -e '/^intro\.p$$/d' | (echo intro.p ; cat ) + +default: + $(MAKE) links + $(MAKE) manpages + +headers headers_install libs libs_install install apps: + +distsi: default + $(MAKE) $(COMMONPREF)$@ + +distoss: + $(MAKE) $(COMMONPREF)$@ + +links: + cd ../standard ; \ + for i in *.gl ; do \ + ( cd ../ftn ; if test ! -L fgl$$i ; then \ + /bin/ln -s ../standard/$$i fgl$$i; fi ); \ + done + +manpages: $(patsubst %.gl,%.3gl,$(wildcard *.gl)) + +const.diff: const.awk *.gl $(ROOT)/usr/include/GL/gl.h + awk -f const.awk $(ROOT)/usr/include/GL/gl.h *.gl | \ + sort | uniq > const.diff + +clean: + rm -f *.gl + +clobber: clean + rm -f *.3gl + +include $(DEPTH)/manrules +include $(COMMONRULES) diff --git a/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile new file mode 100644 index 000000000..2ccc9c282 --- /dev/null +++ b/nx-X11/extras/ogl-sample/main/doc/man/mangl/ftn/Imakefile @@ -0,0 +1,874 @@ +XCOMM License Applicability. Except to the extent portions of this file are +XCOMM made subject to an alternative license as permitted in the SGI Free +XCOMM Software License B, Version 1.1 (the "License"), the contents of this +XCOMM file are subject only to the provisions of the License. You may not use +XCOMM this file except in compliance with the License. You may obtain a copy +XCOMM of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +XCOMM Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +XCOMM +XCOMM http://oss.sgi.com/projects/FreeB +XCOMM +XCOMM Note that, as provided in the License, the Software is distributed on an +XCOMM "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +XCOMM DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +XCOMM CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +XCOMM PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +XCOMM +XCOMM Original Code. The Original Code is: OpenGL Sample Implementation, +XCOMM Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +XCOMM Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +XCOMM Copyright in any portions created by third parties is as indicated +XCOMM elsewhere herein. All Rights Reserved. +XCOMM +XCOMM Additional Notice Provisions: The application programming interfaces +XCOMM established by SGI in conjunction with the Original Code are The +XCOMM OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +XCOMM April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +XCOMM 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +XCOMM Window System(R) (Version 1.3), released October 19, 1998. This software +XCOMM was created using the OpenGL(R) version 1.2.1 Sample Implementation +XCOMM published by SGI, but has not been independently verified as being +XCOMM compliant with the OpenGL(R) version 1.2.1 Specification. +XCOMM + +#ifdef ManPageAlias +#undef ManPageAlias +#endif +#define ManPageAlias(file,destdir,alias) @@\ +alias.$(MANSUFFIX): file.$(MANSUFFIX) @@\ + echo .so `basename destdir`/file.$(MANSUFFIX) > alias.$(MANSUFFIX) @@\ + +MANSUFFIX = 3gl + +MAN_PAGES = \ +fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \ +fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \ +fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \ +fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \ +fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \ +fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \ +fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \ +fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \ +fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \ +fglColor3b.$(MANSUFFIX) fglColor3bv.$(MANSUFFIX) \ +fglColor3d.$(MANSUFFIX) fglColor3dv.$(MANSUFFIX) \ +fglColor3f.$(MANSUFFIX) fglColor3fv.$(MANSUFFIX) \ +fglColor3i.$(MANSUFFIX) fglColor3iv.$(MANSUFFIX) \ +fglColor3s.$(MANSUFFIX) fglColor3sv.$(MANSUFFIX) \ +fglColor3ub.$(MANSUFFIX) fglColor3ubv.$(MANSUFFIX) \ +fglColor3ui.$(MANSUFFIX) fglColor3uiv.$(MANSUFFIX) \ +fglColor3us.$(MANSUFFIX) fglColor3usv.$(MANSUFFIX) \ +fglColor4b.$(MANSUFFIX) fglColor4bv.$(MANSUFFIX) \ +fglColor4d.$(MANSUFFIX) fglColor4dv.$(MANSUFFIX) \ +fglColor4f.$(MANSUFFIX) fglColor4fv.$(MANSUFFIX) \ +fglColor4i.$(MANSUFFIX) fglColor4iv.$(MANSUFFIX) \ +fglColor4s.$(MANSUFFIX) fglColor4sv.$(MANSUFFIX) \ +fglColor4ub.$(MANSUFFIX) fglColor4ubv.$(MANSUFFIX) \ +fglColor4ui.$(MANSUFFIX) fglColor4uiv.$(MANSUFFIX) \ +fglColor4us.$(MANSUFFIX) fglColor4usv.$(MANSUFFIX) \ +fglColorMask.$(MANSUFFIX) fglColorMaterial.$(MANSUFFIX) \ +fglColorPointer.$(MANSUFFIX) fglCopyPixels.$(MANSUFFIX) \ +fglCopyTexImage1D.$(MANSUFFIX) fglCopyTexImage2D.$(MANSUFFIX) \ +fglCopyTexSubImage1D.$(MANSUFFIX) fglCopyTexSubImage2D.$(MANSUFFIX) \ +fglCullFace.$(MANSUFFIX) fglDeleteLists.$(MANSUFFIX) \ +fglDeleteTextures.$(MANSUFFIX) fglDepthFunc.$(MANSUFFIX) \ +fglDepthMask.$(MANSUFFIX) fglDepthRange.$(MANSUFFIX) \ +fglDisable.$(MANSUFFIX) fglDisableClientState.$(MANSUFFIX) \ +fglDrawArrays.$(MANSUFFIX) fglDrawBuffer.$(MANSUFFIX) \ +fglDrawElements.$(MANSUFFIX) fglDrawPixels.$(MANSUFFIX) \ +fglEdgeFlag.$(MANSUFFIX) fglEdgeFlagPointer.$(MANSUFFIX) \ +fglEdgeFlagv.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \ +fglEnableClientState.$(MANSUFFIX) fglEnd.$(MANSUFFIX) \ +fglEndList.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \ +fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \ +fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \ +fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \ +fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh1.$(MANSUFFIX) \ +fglEvalMesh2.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \ +fglEvalPoint2.$(MANSUFFIX) fglFeedbackBuffer.$(MANSUFFIX) \ +fglFinish.$(MANSUFFIX) fglFlush.$(MANSUFFIX) \ +fglFogf.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \ +fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \ +fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \ +fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \ +fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \ +fglGetDoublev.$(MANSUFFIX) fglGetError.$(MANSUFFIX) \ +fglGetFloatv.$(MANSUFFIX) fglGetIntegerv.$(MANSUFFIX) \ +fglGetLightfv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \ +fglGetMapdv.$(MANSUFFIX) fglGetMapfv.$(MANSUFFIX) \ +fglGetMapiv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \ +fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapfv.$(MANSUFFIX) \ +fglGetPixelMapuiv.$(MANSUFFIX) fglGetPixelMapusv.$(MANSUFFIX) \ +fglGetPointerv.$(MANSUFFIX) fglGetPolygonStipple.$(MANSUFFIX) \ +fglGetString.$(MANSUFFIX) fglGetTexEnvfv.$(MANSUFFIX) \ +fglGetTexEnviv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \ +fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \ +fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \ +fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameterfv.$(MANSUFFIX) \ +fglGetTexParameteriv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \ +fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \ +fglIndexd.$(MANSUFFIX) fglIndexdv.$(MANSUFFIX) \ +fglIndexf.$(MANSUFFIX) fglIndexfv.$(MANSUFFIX) \ +fglIndexi.$(MANSUFFIX) fglIndexiv.$(MANSUFFIX) \ +fglIndexs.$(MANSUFFIX) fglIndexsv.$(MANSUFFIX) \ +fglIndexub.$(MANSUFFIX) fglIndexubv.$(MANSUFFIX) \ +fglInitNames.$(MANSUFFIX) fglInterleavedArrays.$(MANSUFFIX) \ +fglIsEnabled.$(MANSUFFIX) fglIsList.$(MANSUFFIX) \ +fglIsTexture.$(MANSUFFIX) fglLightModelf.$(MANSUFFIX) \ +fglLightModelfv.$(MANSUFFIX) fglLightModeli.$(MANSUFFIX) \ +fglLightModeliv.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \ +fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \ +fglLightiv.$(MANSUFFIX) fglLineStipple.$(MANSUFFIX) \ +fglLineWidth.$(MANSUFFIX) fglListBase.$(MANSUFFIX) \ +fglLoadIdentity.$(MANSUFFIX) fglLoadMatrixd.$(MANSUFFIX) \ +fglLoadMatrixf.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \ +fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \ +fglMap1f.$(MANSUFFIX) fglMap2d.$(MANSUFFIX) \ +fglMap2f.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \ +fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \ +fglMapGrid2f.$(MANSUFFIX) fglMaterialf.$(MANSUFFIX) \ +fglMaterialfv.$(MANSUFFIX) fglMateriali.$(MANSUFFIX) \ +fglMaterialiv.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \ +fglMultMatrixd.$(MANSUFFIX) fglMultMatrixf.$(MANSUFFIX) \ +fglNewList.$(MANSUFFIX) fglNormal3b.$(MANSUFFIX) \ +fglNormal3bv.$(MANSUFFIX) fglNormal3d.$(MANSUFFIX) \ +fglNormal3dv.$(MANSUFFIX) fglNormal3f.$(MANSUFFIX) \ +fglNormal3fv.$(MANSUFFIX) fglNormal3i.$(MANSUFFIX) \ +fglNormal3iv.$(MANSUFFIX) fglNormal3s.$(MANSUFFIX) \ +fglNormal3sv.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \ +fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \ +fglPixelMapfv.$(MANSUFFIX) fglPixelMapuiv.$(MANSUFFIX) \ +fglPixelMapusv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \ +fglPixelStorei.$(MANSUFFIX) fglPixelTransferf.$(MANSUFFIX) \ +fglPixelTransferi.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \ +fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \ +fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \ +fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \ +fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \ +fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \ +fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \ +fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \ +fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \ +fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \ +fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \ +fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \ +fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \ +fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \ +fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \ +fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \ +fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \ +fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \ +fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \ +fglRasterPos4sv.$(MANSUFFIX) fglReadBuffer.$(MANSUFFIX) \ +fglReadPixels.$(MANSUFFIX) fglRectd.$(MANSUFFIX) \ +fglRectdv.$(MANSUFFIX) fglRectf.$(MANSUFFIX) \ +fglRectfv.$(MANSUFFIX) fglRecti.$(MANSUFFIX) \ +fglRectiv.$(MANSUFFIX) fglRects.$(MANSUFFIX) \ +fglRectsv.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \ +fglRotated.$(MANSUFFIX) fglRotatef.$(MANSUFFIX) \ +fglScaled.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \ +fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \ +fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \ +fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \ +fglTexCoord1d.$(MANSUFFIX) fglTexCoord1dv.$(MANSUFFIX) \ +fglTexCoord1f.$(MANSUFFIX) fglTexCoord1fv.$(MANSUFFIX) \ +fglTexCoord1i.$(MANSUFFIX) fglTexCoord1iv.$(MANSUFFIX) \ +fglTexCoord1s.$(MANSUFFIX) fglTexCoord1sv.$(MANSUFFIX) \ +fglTexCoord2d.$(MANSUFFIX) fglTexCoord2dv.$(MANSUFFIX) \ +fglTexCoord2f.$(MANSUFFIX) fglTexCoord2fv.$(MANSUFFIX) \ +fglTexCoord2i.$(MANSUFFIX) fglTexCoord2iv.$(MANSUFFIX) \ +fglTexCoord2s.$(MANSUFFIX) fglTexCoord2sv.$(MANSUFFIX) \ +fglTexCoord3d.$(MANSUFFIX) fglTexCoord3dv.$(MANSUFFIX) \ +fglTexCoord3f.$(MANSUFFIX) fglTexCoord3fv.$(MANSUFFIX) \ +fglTexCoord3i.$(MANSUFFIX) fglTexCoord3iv.$(MANSUFFIX) \ +fglTexCoord3s.$(MANSUFFIX) fglTexCoord3sv.$(MANSUFFIX) \ +fglTexCoord4d.$(MANSUFFIX) fglTexCoord4dv.$(MANSUFFIX) \ +fglTexCoord4f.$(MANSUFFIX) fglTexCoord4fv.$(MANSUFFIX) \ +fglTexCoord4i.$(MANSUFFIX) fglTexCoord4iv.$(MANSUFFIX) \ +fglTexCoord4s.$(MANSUFFIX) fglTexCoord4sv.$(MANSUFFIX) \ +fglTexCoordPointer.$(MANSUFFIX) fglTexEnvf.$(MANSUFFIX) \ +fglTexEnvfv.$(MANSUFFIX) fglTexEnvi.$(MANSUFFIX) \ +fglTexEnviv.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \ +fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \ +fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \ +fglTexGeniv.$(MANSUFFIX) fglTexImage1D.$(MANSUFFIX) \ +fglTexImage2D.$(MANSUFFIX) fglTexParameterf.$(MANSUFFIX) \ +fglTexParameterfv.$(MANSUFFIX) fglTexParameteri.$(MANSUFFIX) \ +fglTexParameteriv.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \ +fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \ +fglTranslatef.$(MANSUFFIX) fglVertex2d.$(MANSUFFIX) \ +fglVertex2dv.$(MANSUFFIX) fglVertex2f.$(MANSUFFIX) \ +fglVertex2fv.$(MANSUFFIX) fglVertex2i.$(MANSUFFIX) \ +fglVertex2iv.$(MANSUFFIX) fglVertex2s.$(MANSUFFIX) \ +fglVertex2sv.$(MANSUFFIX) fglVertex3d.$(MANSUFFIX) \ +fglVertex3dv.$(MANSUFFIX) fglVertex3f.$(MANSUFFIX) \ +fglVertex3fv.$(MANSUFFIX) fglVertex3i.$(MANSUFFIX) \ +fglVertex3iv.$(MANSUFFIX) fglVertex3s.$(MANSUFFIX) \ +fglVertex3sv.$(MANSUFFIX) fglVertex4d.$(MANSUFFIX) \ +fglVertex4dv.$(MANSUFFIX) fglVertex4f.$(MANSUFFIX) \ +fglVertex4fv.$(MANSUFFIX) fglVertex4i.$(MANSUFFIX) \ +fglVertex4iv.$(MANSUFFIX) fglVertex4s.$(MANSUFFIX) \ +fglVertex4sv.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \ +fglViewport.$(MANSUFFIX) + +LINK_NAMES = \ +fglAccum.$(MANSUFFIX) fglAlphaFunc.$(MANSUFFIX) \ +fglAreTexturesResident.$(MANSUFFIX) fglArrayElement.$(MANSUFFIX) \ +fglBegin.$(MANSUFFIX) fglBindTexture.$(MANSUFFIX) \ +fglBitmap.$(MANSUFFIX) fglBlendColorEXT.$(MANSUFFIX) \ +fglBlendFunc.$(MANSUFFIX) fglCallList.$(MANSUFFIX) \ +fglCallLists.$(MANSUFFIX) fglClear.$(MANSUFFIX) \ +fglClearAccum.$(MANSUFFIX) fglClearColor.$(MANSUFFIX) \ +fglClearDepth.$(MANSUFFIX) fglClearIndex.$(MANSUFFIX) \ +fglClearStencil.$(MANSUFFIX) fglClipPlane.$(MANSUFFIX) \ +fglColor3b.$(MANSUFFIX) fglColorMask.$(MANSUFFIX) \ +fglColorMaterial.$(MANSUFFIX) fglColorPointer.$(MANSUFFIX) \ +fglCopyPixels.$(MANSUFFIX) fglCopyTexImage1D.$(MANSUFFIX) \ +fglCopyTexImage2D.$(MANSUFFIX) fglCopyTexSubImage1D.$(MANSUFFIX) \ +fglCopyTexSubImage2D.$(MANSUFFIX) fglCullFace.$(MANSUFFIX) \ +fglDeleteLists.$(MANSUFFIX) fglDeleteTextures.$(MANSUFFIX) \ +fglDepthFunc.$(MANSUFFIX) fglDepthMask.$(MANSUFFIX) \ +fglDepthRange.$(MANSUFFIX) fglDrawArrays.$(MANSUFFIX) \ +fglDrawBuffer.$(MANSUFFIX) fglDrawElements.$(MANSUFFIX) \ +fglDrawPixels.$(MANSUFFIX) fglEdgeFlag.$(MANSUFFIX) \ +fglEdgeFlagPointer.$(MANSUFFIX) fglEnable.$(MANSUFFIX) \ +fglEnableClientState.$(MANSUFFIX) fglEvalCoord1d.$(MANSUFFIX) \ +fglEvalMesh1.$(MANSUFFIX) fglEvalPoint1.$(MANSUFFIX) \ +fglFeedbackBuffer.$(MANSUFFIX) fglFinish.$(MANSUFFIX) \ +fglFlush.$(MANSUFFIX) fglFogf.$(MANSUFFIX) \ +fglFrontFace.$(MANSUFFIX) fglFrustum.$(MANSUFFIX) \ +fglGenLists.$(MANSUFFIX) fglGenTextures.$(MANSUFFIX) \ +fglGetBooleanv.$(MANSUFFIX) fglGetClipPlane.$(MANSUFFIX) \ +fglGetError.$(MANSUFFIX) fglGetLightfv.$(MANSUFFIX) \ +fglGetMapdv.$(MANSUFFIX) fglGetMaterialfv.$(MANSUFFIX) \ +fglGetPixelMapfv.$(MANSUFFIX) fglGetPointerv.$(MANSUFFIX) \ +fglGetPolygonStipple.$(MANSUFFIX) fglGetString.$(MANSUFFIX) \ +fglGetTexEnvfv.$(MANSUFFIX) fglGetTexGendv.$(MANSUFFIX) \ +fglGetTexImage.$(MANSUFFIX) fglGetTexLevelParameterfv.$(MANSUFFIX) \ +fglGetTexParameterfv.$(MANSUFFIX) fglHint.$(MANSUFFIX) \ +fglIndexMask.$(MANSUFFIX) fglIndexPointer.$(MANSUFFIX) \ +fglIndexd.$(MANSUFFIX) fglInitNames.$(MANSUFFIX) \ +fglInterleavedArrays.$(MANSUFFIX) fglIsEnabled.$(MANSUFFIX) \ +fglIsList.$(MANSUFFIX) fglIsTexture.$(MANSUFFIX) \ +fglLightModelf.$(MANSUFFIX) fglLightf.$(MANSUFFIX) \ +fglLineStipple.$(MANSUFFIX) fglLineWidth.$(MANSUFFIX) \ +fglListBase.$(MANSUFFIX) fglLoadIdentity.$(MANSUFFIX) \ +fglLoadMatrixd.$(MANSUFFIX) fglLoadName.$(MANSUFFIX) \ +fglLogicOp.$(MANSUFFIX) fglMap1d.$(MANSUFFIX) \ +fglMap2d.$(MANSUFFIX) fglMapGrid1d.$(MANSUFFIX) \ +fglMaterialf.$(MANSUFFIX) fglMatrixMode.$(MANSUFFIX) \ +fglMultMatrixd.$(MANSUFFIX) fglNewList.$(MANSUFFIX) \ +fglNormal3b.$(MANSUFFIX) fglNormalPointer.$(MANSUFFIX) \ +fglOrtho.$(MANSUFFIX) fglPassThrough.$(MANSUFFIX) \ +fglPixelMapfv.$(MANSUFFIX) fglPixelStoref.$(MANSUFFIX) \ +fglPixelTransferf.$(MANSUFFIX) fglPixelZoom.$(MANSUFFIX) \ +fglPointSize.$(MANSUFFIX) fglPolygonMode.$(MANSUFFIX) \ +fglPolygonOffset.$(MANSUFFIX) fglPolygonStipple.$(MANSUFFIX) \ +fglPrioritizeTextures.$(MANSUFFIX) fglPushAttrib.$(MANSUFFIX) \ +fglPushClientAttrib.$(MANSUFFIX) fglPushMatrix.$(MANSUFFIX) \ +fglPushName.$(MANSUFFIX) fglRasterPos2d.$(MANSUFFIX) \ +fglReadBuffer.$(MANSUFFIX) fglReadPixels.$(MANSUFFIX) \ +fglRectd.$(MANSUFFIX) fglRenderMode.$(MANSUFFIX) \ +fglRotated.$(MANSUFFIX) fglScaled.$(MANSUFFIX) \ +fglScissor.$(MANSUFFIX) fglSelectBuffer.$(MANSUFFIX) \ +fglShadeModel.$(MANSUFFIX) fglStencilFunc.$(MANSUFFIX) \ +fglStencilMask.$(MANSUFFIX) fglStencilOp.$(MANSUFFIX) \ +fglTexCoord1d.$(MANSUFFIX) fglTexCoordPointer.$(MANSUFFIX) \ +fglTexEnvf.$(MANSUFFIX) fglTexGend.$(MANSUFFIX) \ +fglTexImage1D.$(MANSUFFIX) fglTexImage2D.$(MANSUFFIX) \ +fglTexParameterf.$(MANSUFFIX) fglTexSubImage1D.$(MANSUFFIX) \ +fglTexSubImage2D.$(MANSUFFIX) fglTranslated.$(MANSUFFIX) \ +fglVertex2d.$(MANSUFFIX) fglVertexPointer.$(MANSUFFIX) \ +fglViewport.$(MANSUFFIX) + +ALIAS_NAMES = \ +fglColor3bv.$(MANSUFFIX) fglColor3d.$(MANSUFFIX) \ +fglColor3dv.$(MANSUFFIX) fglColor3f.$(MANSUFFIX) \ +fglColor3fv.$(MANSUFFIX) fglColor3i.$(MANSUFFIX) \ +fglColor3iv.$(MANSUFFIX) fglColor3s.$(MANSUFFIX) \ +fglColor3sv.$(MANSUFFIX) fglColor3ub.$(MANSUFFIX) \ +fglColor3ubv.$(MANSUFFIX) fglColor3ui.$(MANSUFFIX) \ +fglColor3uiv.$(MANSUFFIX) fglColor3us.$(MANSUFFIX) \ +fglColor3usv.$(MANSUFFIX) fglColor4b.$(MANSUFFIX) \ +fglColor4bv.$(MANSUFFIX) fglColor4d.$(MANSUFFIX) \ +fglColor4dv.$(MANSUFFIX) fglColor4f.$(MANSUFFIX) \ +fglColor4fv.$(MANSUFFIX) fglColor4i.$(MANSUFFIX) \ +fglColor4iv.$(MANSUFFIX) fglColor4s.$(MANSUFFIX) \ +fglColor4sv.$(MANSUFFIX) fglColor4ub.$(MANSUFFIX) \ +fglColor4ubv.$(MANSUFFIX) fglColor4ui.$(MANSUFFIX) \ +fglColor4uiv.$(MANSUFFIX) fglColor4us.$(MANSUFFIX) \ +fglColor4usv.$(MANSUFFIX) fglDisable.$(MANSUFFIX) \ +fglDisableClientState.$(MANSUFFIX) fglEdgeFlagv.$(MANSUFFIX) \ +fglEnd.$(MANSUFFIX) fglEndList.$(MANSUFFIX) \ +fglEvalCoord1dv.$(MANSUFFIX) fglEvalCoord1f.$(MANSUFFIX) \ +fglEvalCoord1fv.$(MANSUFFIX) fglEvalCoord2d.$(MANSUFFIX) \ +fglEvalCoord2dv.$(MANSUFFIX) fglEvalCoord2f.$(MANSUFFIX) \ +fglEvalCoord2fv.$(MANSUFFIX) fglEvalMesh2.$(MANSUFFIX) \ +fglEvalPoint2.$(MANSUFFIX) fglFogfv.$(MANSUFFIX) \ +fglFogi.$(MANSUFFIX) fglFogiv.$(MANSUFFIX) \ +fglGetDoublev.$(MANSUFFIX) fglGetFloatv.$(MANSUFFIX) \ +fglGetIntegerv.$(MANSUFFIX) fglGetLightiv.$(MANSUFFIX) \ +fglGetMapfv.$(MANSUFFIX) fglGetMapiv.$(MANSUFFIX) \ +fglGetMaterialiv.$(MANSUFFIX) fglGetPixelMapuiv.$(MANSUFFIX) \ +fglGetPixelMapusv.$(MANSUFFIX) fglGetTexEnviv.$(MANSUFFIX) \ +fglGetTexGenfv.$(MANSUFFIX) fglGetTexGeniv.$(MANSUFFIX) \ +fglGetTexLevelParameteriv.$(MANSUFFIX) fglGetTexParameteriv.$(MANSUFFIX) \ +fglIndexdv.$(MANSUFFIX) fglIndexf.$(MANSUFFIX) \ +fglIndexfv.$(MANSUFFIX) fglIndexi.$(MANSUFFIX) \ +fglIndexiv.$(MANSUFFIX) fglIndexs.$(MANSUFFIX) \ +fglIndexsv.$(MANSUFFIX) fglIndexub.$(MANSUFFIX) \ +fglIndexubv.$(MANSUFFIX) fglLightModelfv.$(MANSUFFIX) \ +fglLightModeli.$(MANSUFFIX) fglLightModeliv.$(MANSUFFIX) \ +fglLightfv.$(MANSUFFIX) fglLighti.$(MANSUFFIX) \ +fglLightiv.$(MANSUFFIX) fglLoadMatrixf.$(MANSUFFIX) \ +fglMap1f.$(MANSUFFIX) fglMap2f.$(MANSUFFIX) \ +fglMapGrid1f.$(MANSUFFIX) fglMapGrid2d.$(MANSUFFIX) \ +fglMapGrid2f.$(MANSUFFIX) fglMaterialfv.$(MANSUFFIX) \ +fglMateriali.$(MANSUFFIX) fglMaterialiv.$(MANSUFFIX) \ +fglMultMatrixf.$(MANSUFFIX) fglNormal3bv.$(MANSUFFIX) \ +fglNormal3d.$(MANSUFFIX) fglNormal3dv.$(MANSUFFIX) \ +fglNormal3f.$(MANSUFFIX) fglNormal3fv.$(MANSUFFIX) \ +fglNormal3i.$(MANSUFFIX) fglNormal3iv.$(MANSUFFIX) \ +fglNormal3s.$(MANSUFFIX) fglNormal3sv.$(MANSUFFIX) \ +fglPixelMapuiv.$(MANSUFFIX) fglPixelMapusv.$(MANSUFFIX) \ +fglPixelStorei.$(MANSUFFIX) fglPixelTransferi.$(MANSUFFIX) \ +fglPopAttrib.$(MANSUFFIX) fglPopClientAttrib.$(MANSUFFIX) \ +fglPopMatrix.$(MANSUFFIX) fglPopName.$(MANSUFFIX) \ +fglRasterPos2dv.$(MANSUFFIX) fglRasterPos2f.$(MANSUFFIX) \ +fglRasterPos2fv.$(MANSUFFIX) fglRasterPos2i.$(MANSUFFIX) \ +fglRasterPos2iv.$(MANSUFFIX) fglRasterPos2s.$(MANSUFFIX) \ +fglRasterPos2sv.$(MANSUFFIX) fglRasterPos3d.$(MANSUFFIX) \ +fglRasterPos3dv.$(MANSUFFIX) fglRasterPos3f.$(MANSUFFIX) \ +fglRasterPos3fv.$(MANSUFFIX) fglRasterPos3i.$(MANSUFFIX) \ +fglRasterPos3iv.$(MANSUFFIX) fglRasterPos3s.$(MANSUFFIX) \ +fglRasterPos3sv.$(MANSUFFIX) fglRasterPos4d.$(MANSUFFIX) \ +fglRasterPos4dv.$(MANSUFFIX) fglRasterPos4f.$(MANSUFFIX) \ +fglRasterPos4fv.$(MANSUFFIX) fglRasterPos4i.$(MANSUFFIX) \ +fglRasterPos4iv.$(MANSUFFIX) fglRasterPos4s.$(MANSUFFIX) \ +fglRasterPos4sv.$(MANSUFFIX) fglRectdv.$(MANSUFFIX) \ +fglRectf.$(MANSUFFIX) fglRectfv.$(MANSUFFIX) \ +fglRecti.$(MANSUFFIX) fglRectiv.$(MANSUFFIX) \ +fglRects.$(MANSUFFIX) fglRectsv.$(MANSUFFIX) \ +fglRotatef.$(MANSUFFIX) fglScalef.$(MANSUFFIX) \ +fglTexCoord1dv.$(MANSUFFIX) fglTexCoord1f.$(MANSUFFIX) \ +fglTexCoord1fv.$(MANSUFFIX) fglTexCoord1i.$(MANSUFFIX) \ +fglTexCoord1iv.$(MANSUFFIX) fglTexCoord1s.$(MANSUFFIX) \ +fglTexCoord1sv.$(MANSUFFIX) fglTexCoord2d.$(MANSUFFIX) \ +fglTexCoord2dv.$(MANSUFFIX) fglTexCoord2f.$(MANSUFFIX) \ +fglTexCoord2fv.$(MANSUFFIX) fglTexCoord2i.$(MANSUFFIX) \ +fglTexCoord2iv.$(MANSUFFIX) fglTexCoord2s.$(MANSUFFIX) \ +fglTexCoord2sv.$(MANSUFFIX) fglTexCoord3d.$(MANSUFFIX) \ +fglTexCoord3dv.$(MANSUFFIX) fglTexCoord3f.$(MANSUFFIX) \ +fglTexCoord3fv.$(MANSUFFIX) fglTexCoord3i.$(MANSUFFIX) \ +fglTexCoord3iv.$(MANSUFFIX) fglTexCoord3s.$(MANSUFFIX) \ +fglTexCoord3sv.$(MANSUFFIX) fglTexCoord4d.$(MANSUFFIX) \ +fglTexCoord4dv.$(MANSUFFIX) fglTexCoord4f.$(MANSUFFIX) \ +fglTexCoord4fv.$(MANSUFFIX) fglTexCoord4i.$(MANSUFFIX) \ +fglTexCoord4iv.$(MANSUFFIX) fglTexCoord4s.$(MANSUFFIX) \ +fglTexCoord4sv.$(MANSUFFIX) fglTexEnvfv.$(MANSUFFIX) \ +fglTexEnvi.$(MANSUFFIX) fglTexEnviv.$(MANSUFFIX) \ +fglTexGendv.$(MANSUFFIX) fglTexGenf.$(MANSUFFIX) \ +fglTexGenfv.$(MANSUFFIX) fglTexGeni.$(MANSUFFIX) \ +fglTexGeniv.$(MANSUFFIX) fglTexParameterfv.$(MANSUFFIX) \ +fglTexParameteri.$(MANSUFFIX) fglTexParameteriv.$(MANSUFFIX) \ +fglTranslatef.$(MANSUFFIX) fglVertex2dv.$(MANSUFFIX) \ +fglVertex2f.$(MANSUFFIX) fglVertex2fv.$(MANSUFFIX) \ +fglVertex2i.$(MANSUFFIX) fglVertex2iv.$(MANSUFFIX) \ +fglVertex2s.$(MANSUFFIX) fglVertex2sv.$(MANSUFFIX) \ +fglVertex3d.$(MANSUFFIX) fglVertex3dv.$(MANSUFFIX) \ +fglVertex3f.$(MANSUFFIX) fglVertex3fv.$(MANSUFFIX) \ +fglVertex3i.$(MANSUFFIX) fglVertex3iv.$(MANSUFFIX) \ +fglVertex3s.$(MANSUFFIX) fglVertex3sv.$(MANSUFFIX) \ +fglVertex4d.$(MANSUFFIX) fglVertex4dv.$(MANSUFFIX) \ +fglVertex4f.$(MANSUFFIX) fglVertex4fv.$(MANSUFFIX) \ +fglVertex4i.$(MANSUFFIX) fglVertex4iv.$(MANSUFFIX) \ +fglVertex4s.$(MANSUFFIX) fglVertex4sv.$(MANSUFFIX) + + +AllTarget($(MAN_PAGES)) + +list: + @for i in $(MAN_PAGES); do echo $$i; done; + +install_list: + @for i in $(MAN_PAGES); do echo $(LIBMANDIR)/$$i; done; + +install:: install.man + +clean:: + $(RM) $(LINK_NAMES) $(ALIAS_NAMES) + +InstallMultipleMan($(MAN_PAGES),$(LIBMANDIR)) + +LinkFile(fglAccum.$(MANSUFFIX), fglaccum.3gl) + +LinkFile(fglAlphaFunc.$(MANSUFFIX), fglalphafunc.3gl) + +LinkFile(fglAreTexturesResident.$(MANSUFFIX), fglaretexturesresident.3gl) + +LinkFile(fglArrayElement.$(MANSUFFIX), fglarrayelement.3gl) + +LinkFile(fglBegin.$(MANSUFFIX), fglbegin.3gl) +ManPageAlias(fglBegin, $(LIBMANDIR), fglEnd) + +LinkFile(fglBindTexture.$(MANSUFFIX), fglbindtexture.3gl) + +LinkFile(fglBitmap.$(MANSUFFIX), fglbitmap.3gl) + +LinkFile(fglBlendColorEXT.$(MANSUFFIX), fglblendcolorext.3gl) + +LinkFile(fglBlendFunc.$(MANSUFFIX), fglblendfunc.3gl) + +LinkFile(fglCallList.$(MANSUFFIX), fglcalllist.3gl) + +LinkFile(fglCallLists.$(MANSUFFIX), fglcalllists.3gl) + +LinkFile(fglClear.$(MANSUFFIX), fglclear.3gl) + +LinkFile(fglClearAccum.$(MANSUFFIX), fglclearaccum.3gl) + +LinkFile(fglClearColor.$(MANSUFFIX), fglclearcolor.3gl) + +LinkFile(fglClearDepth.$(MANSUFFIX), fglcleardepth.3gl) + +LinkFile(fglClearIndex.$(MANSUFFIX), fglclearindex.3gl) + +LinkFile(fglClearStencil.$(MANSUFFIX), fglclearstencil.3gl) + +LinkFile(fglClipPlane.$(MANSUFFIX), fglclipplane.3gl) + +LinkFile(fglColor3b.$(MANSUFFIX), fglcolor.3gl) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3d) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3f) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3i) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3s) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ub) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ui) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3us) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4b) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4d) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4f) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4i) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4s) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ub) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ui) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4us) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3bv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3dv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3fv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3iv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3sv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3ubv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3uiv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor3usv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4bv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4dv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4fv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4iv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4sv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4ubv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4uiv) +ManPageAlias(fglColor3b, $(LIBMANDIR), fglColor4usv) + +LinkFile(fglColorMask.$(MANSUFFIX), fglcolormask.3gl) + +LinkFile(fglColorMaterial.$(MANSUFFIX), fglcolormaterial.3gl) + +LinkFile(fglColorPointer.$(MANSUFFIX), fglcolorpointer.3gl) + +LinkFile(fglCopyPixels.$(MANSUFFIX), fglcopypixels.3gl) + +LinkFile(fglCopyTexImage1D.$(MANSUFFIX), fglcopyteximage1d.3gl) + +LinkFile(fglCopyTexImage2D.$(MANSUFFIX), fglcopyteximage2d.3gl) + +LinkFile(fglCopyTexSubImage1D.$(MANSUFFIX), fglcopytexsubimage1d.3gl) + +LinkFile(fglCopyTexSubImage2D.$(MANSUFFIX), fglcopytexsubimage2d.3gl) + +LinkFile(fglCullFace.$(MANSUFFIX), fglcullface.3gl) + +LinkFile(fglDeleteLists.$(MANSUFFIX), fgldeletelists.3gl) + +LinkFile(fglDeleteTextures.$(MANSUFFIX), fgldeletetextures.3gl) + +LinkFile(fglDepthFunc.$(MANSUFFIX), fgldepthfunc.3gl) + +LinkFile(fglDepthMask.$(MANSUFFIX), fgldepthmask.3gl) + +LinkFile(fglDepthRange.$(MANSUFFIX), fgldepthrange.3gl) + +LinkFile(fglDrawArrays.$(MANSUFFIX), fgldrawarrays.3gl) + +LinkFile(fglDrawBuffer.$(MANSUFFIX), fgldrawbuffer.3gl) + +LinkFile(fglDrawElements.$(MANSUFFIX), fgldrawelements.3gl) + +LinkFile(fglDrawPixels.$(MANSUFFIX), fgldrawpixels.3gl) + 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