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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/GL/glx/glxscreens.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/GL/glx/glxscreens.c')
-rw-r--r-- | nx-X11/programs/Xserver/GL/glx/glxscreens.c | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/glx/glxscreens.c b/nx-X11/programs/Xserver/GL/glx/glxscreens.c new file mode 100644 index 000000000..58b38b1a2 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/glx/glxscreens.c @@ -0,0 +1,378 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/glxscreens.c,v 1.14 2004/02/09 23:46:31 alanh Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#ifdef IN_MODULE +#include <xf86_ansic.h> +#else +#include <string.h> +#include <signal.h> +#endif + +#include <windowstr.h> + +#include "glxserver.h" +#include "glxutil.h" +#include "glxext.h" + +const char GLServerVersion[] = "1.2"; +static const char GLServerExtensions[] = + "GL_ARB_depth_texture " + "GL_ARB_imaging " + "GL_ARB_multitexture " + "GL_ARB_point_parameters " + "GL_ARB_point_sprite " + "GL_ARB_shadow " + "GL_ARB_shadow_ambient " + "GL_ARB_texture_border_clamp " + "GL_ARB_texture_cube_map " + "GL_ARB_texture_env_add " + "GL_ARB_texture_env_combine " + "GL_ARB_texture_env_crossbar " + "GL_ARB_texture_env_dot3 " + "GL_ARB_texture_mirrored_repeat " + "GL_ARB_transpose_matrix " + "GL_ARB_window_pos " + "GL_EXT_abgr " + "GL_EXT_bgra " + "GL_EXT_blend_color " + "GL_EXT_blend_func_separate " + "GL_EXT_blend_logic_op " + "GL_EXT_blend_minmax " + "GL_EXT_blend_subtract " + "GL_EXT_clip_volume_hint " + "GL_EXT_copy_texture " + "GL_EXT_draw_range_elements " + "GL_EXT_fog_coord " + "GL_EXT_multi_draw_arrays " + "GL_EXT_packed_pixels " + "GL_EXT_polygon_offset " + "GL_EXT_rescale_normal " + "GL_EXT_secondary_color " + "GL_EXT_separate_specular_color " + "GL_EXT_shadow_funcs " + "GL_EXT_stencil_two_side " + "GL_EXT_stencil_wrap " + "GL_EXT_subtexture " + "GL_EXT_texture " + "GL_EXT_texture3D " + "GL_EXT_texture_edge_clamp " + "GL_EXT_texture_env_add " + "GL_EXT_texture_env_combine " + "GL_EXT_texture_env_dot3 " + "GL_EXT_texture_lod " + "GL_EXT_texture_lod_bias " + "GL_EXT_texture_object " + "GL_EXT_texture_rectangle " + "GL_EXT_vertex_array " + "GL_APPLE_packed_pixels " + "GL_ATI_texture_mirror_once " + "GL_ATI_texture_env_combine3 " + "GL_HP_occlusion_test " + "GL_IBM_texture_mirrored_repeat " + "GL_MESA_pack_invert " + "GL_MESA_ycbcr_texture " + "GL_NV_blend_square " + "GL_NV_point_sprite " + "GL_NV_texgen_reflection " + "GL_NV_texture_rectangle " + "GL_SGIS_generate_mipmap " + "GL_SGIS_texture_border_clamp " + "GL_SGIS_texture_edge_clamp " + "GL_SGIS_texture_lod " + "GL_SGIX_depth_texture " + "GL_SGIX_shadow " + "GL_SGIX_shadow_ambient " + ; + +/* +** We have made the simplifying assuption that the same extensions are +** supported across all screens in a multi-screen system. +*/ +static char GLXServerVendorName[] = "SGI"; +static char GLXServerVersion[] = "1.2"; +static char GLXServerExtensions[] = + "GLX_ARB_multisample " + "GLX_EXT_visual_info " + "GLX_EXT_visual_rating " + "GLX_EXT_import_context " + "GLX_OML_swap_method " + "GLX_SGI_make_current_read " +#ifndef __DARWIN__ + "GLX_SGIS_multisample " + "GLX_SGIX_hyperpipe " + "GLX_SGIX_swap_barrier " +#endif + "GLX_SGIX_fbconfig " + ; + +/* + * __glDDXScreenInfo comes from GLcore, so we can't resolve this symbol at + * module open time. Leave a placeholder, and fill this in when we first + * need it (in __glXScreenInit). XXX Why make this an array? + */ +static __GLXscreenInfo *__glXScreens[] = { + NULL /* &__glDDXScreenInfo */ , +}; + +static GLint __glXNumStaticScreens = + (sizeof __glXScreens / sizeof __glXScreens[0]); + +__GLXscreenInfo *__glXActiveScreens; +GLint __glXNumActiveScreens; + +__GLXSwapBarrierExtensionFuncs *__glXSwapBarrierFuncs = NULL; +static int __glXNumSwapBarrierFuncs = 0; +__GLXHyperpipeExtensionFuncs *__glXHyperpipeFuncs = NULL; +static int __glXNumHyperpipeFuncs = 0; + + +RESTYPE __glXDrawableRes; + +__GLXscreenInfo *__glXgetActiveScreen(int num) { + return &__glXActiveScreens[num]; +} + +/* +** Destroy routine that gets called when a drawable is freed. A drawable +** contains the ancillary buffers needed for rendering. +*/ +static Bool DrawableGone(__GLXdrawablePrivate *glxPriv, XID xid) +{ + __GLXcontext *cx, *cx1; + + /* + ** Use glxPriv->type to figure out what kind of drawable this is. Don't + ** use glxPriv->pDraw->type because by the time this routine is called, + ** the pDraw might already have been freed. + */ + if (glxPriv->type == DRAWABLE_WINDOW) { + /* + ** When a window is destroyed, notify all context bound to + ** it, that there are no longer bound to anything. + */ + for (cx = glxPriv->drawGlxc; cx; cx = cx1) { + cx1 = cx->nextDrawPriv; + cx->pendingState |= __GLX_PENDING_DESTROY; + } + + for (cx = glxPriv->readGlxc; cx; cx = cx1) { + cx1 = cx->nextReadPriv; + cx->pendingState |= __GLX_PENDING_DESTROY; + } + } + + /* + ** set the size to 0, so that context that may still be using this + ** drawable not do anything harmful + */ + glxPriv->xorigin = 0; + glxPriv->yorigin = 0; + glxPriv->width = 0; + glxPriv->height = 0; + + __glXUnrefDrawablePrivate(glxPriv); + + return True; +} + +/* +** This hook gets called when a window moves or changes size. +*/ +static Bool PositionWindow(WindowPtr pWin, int x, int y) +{ + ScreenPtr pScreen; + __GLXcontext *glxc; + __GLXdrawablePrivate *glxPriv; + Bool ret; + + /* + ** Call wrapped position window routine + */ + pScreen = pWin->drawable.pScreen; + pScreen->PositionWindow = + __glXActiveScreens[pScreen->myNum].WrappedPositionWindow; + ret = (*pScreen->PositionWindow)(pWin, x, y); + pScreen->PositionWindow = PositionWindow; + + /* + ** Tell all contexts rendering into this window that the window size + ** has changed. + */ + glxPriv = (__GLXdrawablePrivate *) LookupIDByType(pWin->drawable.id, + __glXDrawableRes); + if (glxPriv == NULL) { + /* + ** This window is not being used by the OpenGL. + */ + return ret; + } + + /* + ** resize the drawable + */ + /* first change the drawable size */ + if (__glXResizeDrawableBuffers(glxPriv) == GL_FALSE) { + /* resize failed! */ + /* XXX: what can we possibly do here? */ + ret = False; + } + + /* mark contexts as needing resize */ + + for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) { + glxc->pendingState |= __GLX_PENDING_RESIZE; + } + + for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) { + glxc->pendingState |= __GLX_PENDING_RESIZE; + } + + return ret; +} + +/* +** Wrap our own PositionWindow routine around the server's, so we can +** be notified when a window changes size +*/ +static void wrapPositionWindow(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + + __glXActiveScreens[screen].WrappedPositionWindow = pScreen->PositionWindow; + pScreen->PositionWindow = PositionWindow; +} + +/* + * If your DDX driver wants to register support for swap barriers or hyperpipe + * topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit() + * with a dispatch table of functions to handle the requests. In the XFree86 + * DDX, for example, you would call these near the bottom of the driver's + * ScreenInit method, after DRI has been initialized. + * + * This should be replaced with a better method when we teach the server how + * to load DRI drivers. + */ + +void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs) +{ + if (__glXNumHyperpipeFuncs < screen + 1) { + __glXHyperpipeFuncs = __glXRealloc(__glXHyperpipeFuncs, + (screen+1) * sizeof(__GLXHyperpipeExtensionFuncs)); + __glXNumHyperpipeFuncs = screen + 1; + } + + __glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc = + *funcs->queryHyperpipeNetworkFunc; + __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc = + *funcs->queryHyperpipeConfigFunc; + __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc = + *funcs->destroyHyperpipeConfigFunc; + __glXHyperpipeFuncs[screen].hyperpipeConfigFunc = + *funcs->hyperpipeConfigFunc; +} + +void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs) +{ + if (__glXNumSwapBarrierFuncs < screen + 1) { + __glXSwapBarrierFuncs = __glXRealloc(__glXSwapBarrierFuncs, + (screen+1) * sizeof(__GLXSwapBarrierExtensionFuncs)); + __glXNumSwapBarrierFuncs = screen + 1; + } + + __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc = + funcs->bindSwapBarrierFunc; + __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc = + funcs->queryMaxSwapBarriersFunc; +} + +void __glXScreenInit(GLint numscreens) +{ + GLint i,j; + + __glXScreens[0] = __glXglDDXScreenInfo(); /* from GLcore */ + + /* + ** This alloc has to work or else the server might as well core dump. + */ + __glXActiveScreens = + (__GLXscreenInfo *) __glXMalloc(sizeof(__GLXscreenInfo) * numscreens); + + for (i=0; i < numscreens; i++) { + /* + ** Probe each static screen to see which exists. + */ + for (j=0; j < __glXNumStaticScreens; j++) { + if ((*__glXScreens[j]->screenProbe)(i)) { + __glXActiveScreens[i] = *__glXScreens[j]; + + __glXActiveScreens[i].numUsableVisuals = __glXActiveScreens[i].numVisuals; + __glXActiveScreens[i].GLextensions = __glXStrdup(GLServerExtensions); + __glXActiveScreens[i].GLXvendor = __glXStrdup(GLXServerVendorName); + __glXActiveScreens[i].GLXversion = __glXStrdup(GLXServerVersion); + __glXActiveScreens[i].GLXextensions = __glXStrdup(GLXServerExtensions); + + __glXDrawableRes = CreateNewResourceType((DeleteType)DrawableGone); + wrapPositionWindow(i); + } + } + } + __glXNumActiveScreens = numscreens; +} + +void __glXScreenReset(void) +{ + int i; + + for (i = 0; i < __glXNumActiveScreens; i++) { + __glXFree(__glXActiveScreens[i].GLXvendor); + __glXFree(__glXActiveScreens[i].GLXversion); + __glXFree(__glXActiveScreens[i].GLXextensions); + __glXFree(__glXActiveScreens[i].GLextensions); + } + xfree(__glXActiveScreens); + xfree(__glXHyperpipeFuncs); + xfree(__glXSwapBarrierFuncs); + __glXNumHyperpipeFuncs = 0; + __glXNumSwapBarrierFuncs = 0; + __glXHyperpipeFuncs = NULL; + __glXSwapBarrierFuncs = NULL; + __glXActiveScreens = NULL; + __glXNumActiveScreens = 0; +} |