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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:04:01 +0100
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2015-02-02 15:04:01 +0100
commite399356ed17baf7b50da393a3f13682b01bd14a9 (patch)
tree35f599cd5683eb332a7e958e754e0209d2568761 /nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original
parentb16b9e4656e7199c2aec74a4c8ebc7a875d3ba73 (diff)
downloadnx-libs-e399356ed17baf7b50da393a3f13682b01bd14a9.tar.gz
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drop .original files from the current code base
Diffstat (limited to 'nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original')
-rw-r--r--nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original952
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diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c.NX.original
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@@ -1,952 +0,0 @@
-/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <kevin@precisioninsight.com>
- * Brian E. Paul <brian@precisioninsight.com>
- *
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <regionstr.h>
-#include <resource.h>
-#include <GL/gl.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <config.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include "xf86glxint.h"
-#include "context.h"
-#include "xmesaP.h"
-#include <GL/xf86glx.h>
-#include "context.h"
-
-/*
- * This define is for the glcore.h header file.
- * If you add it here, then make sure you also add it in
- * ../../../glx/Imakefile.
- */
-#if 0
-#define DEBUG
-#include <GL/internal/glcore.h>
-#undef DEBUG
-#else
-#include <GL/internal/glcore.h>
-#endif
-
-#include "glcontextmodes.h"
-
-#ifdef NXAGENT_SERVER
-#include "../main/WSDrawBuffer.h"
-#endif
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure. This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]). Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
- __MESA_screenProbe, /* Must be generic and handle all screens */
- __MESA_createContext, /* Substitute screen's createContext routine */
- __MESA_createBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up modes in probe */
- NULL, /* Set up pVisualPriv in probe */
- 0, /* Set up numVisuals in probe */
- 0, /* Set up numUsableVisuals in probe */
- NULL, /* GLextensions is overwritten by __glXScreenInit */
- "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
- "Version String", /* GLXversion is overwritten by __glXScreenInit */
- "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
- NULL /* WrappedPositionWindow is overwritten */
-};
-
-#ifdef NXAGENT_SERVER
-WSDrawBufferPtr pWSDrawBuffer = NULL;
-
-void AddWSDrawBuffer(GLframebuffer *mesa_buffer)
-{
- WSDrawBufferPtr prevWSDB;
- WSDrawBufferPtr newWSDB;
- WSDrawBufferPtr p;
-
- prevWSDB = NULL;
- newWSDB = NULL;
- p = pWSDrawBuffer;
- while (p != NULL) {
- prevWSDB = p;
- if (prevWSDB -> DrawBuffer == mesa_buffer) {
- return;
- }
- p = p -> next;
- }
- newWSDB = malloc(sizeof(WSDrawBufferRec));
- newWSDB -> DrawBuffer = mesa_buffer;
- newWSDB -> next = NULL;
-
- if (pWSDrawBuffer == NULL)
- pWSDrawBuffer = newWSDB;
- else
- prevWSDB -> next = newWSDB;
-}
-#endif
-
-void *__glXglDDXScreenInfo(void) {
- return &__glDDXScreenInfo;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_MESA,
- __MESA_resetExtension,
- __MESA_initVisuals,
- __MESA_setVisualConfigs
-};
-
-void *__glXglDDXExtensionInfo(void) {
- return &__glDDXExtensionInfo;
-}
-
-static __MESA_screen MESAScreens[MAXSCREENS];
-static __GLcontext *MESA_CC = NULL;
-
-static int numConfigs = 0;
-static __GLXvisualConfig *visualConfigs = NULL;
-static void **visualPrivates = NULL;
-
-
-static int count_bits(unsigned int n)
-{
- int bits = 0;
-
- while (n > 0) {
- if (n & 1) bits++;
- n >>= 1;
- }
- return bits;
-}
-
-
-static XMesaVisual find_mesa_visual(int screen, VisualID vid)
-{
- __MESA_screen * const pMScr = &MESAScreens[screen];
- const __GLcontextModes *modes;
- unsigned i = 0;
-
- for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) {
- if ( modes->visualID == vid ) {
- break;
- }
-
- i++;
- }
-
- return (modes != NULL) ? pMScr->xm_vis[i] : NULL;
-}
-
-
-/*
- * In the case the driver defines no GLX visuals we'll use these.
- * Note that for TrueColor and DirectColor visuals, bufferSize is the
- * sum of redSize, greenSize, blueSize and alphaSize, which may be larger
- * than the nplanes/rootDepth of the server's X11 visuals
- */
-#define NUM_FALLBACK_CONFIGS 5
-static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
- /* [0] = RGB, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [1] = RGB, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 16, 16, 16, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
- {
- -1, /* vid */
- -1, /* class */
- True, /* rgba */
- -1, -1, -1, 8, /* rgba sizes */
- -1, -1, -1, -1, /* rgba masks */
- 16, 16, 16, 16, /* rgba accum sizes */
- False, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 8, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
- /* [4] = CI, double buffered, Z */
- {
- -1, /* vid */
- -1, /* class */
- False, /* rgba? (false = color index) */
- -1, -1, -1, 0, /* rgba sizes */
- -1, -1, -1, 0, /* rgba masks */
- 0, 0, 0, 0, /* rgba accum sizes */
- True, /* doubleBuffer */
- False, /* stereo */
- -1, /* bufferSize */
- 16, /* depthSize */
- 0, /* stencilSize */
- 0, /* auxBuffers */
- 0, /* level */
- GLX_NONE, /* visualRating */
- GLX_NONE, /* transparentPixel */
- 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
- 0 /* transparentIndex */
- },
-};
-
-
-static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
- VisualID *defaultVisp,
- int ndepth, DepthPtr pdepth,
- int rootDepth)
-{
- int numRGBconfigs;
- int numCIconfigs;
- int numVisuals = *nvisualp;
- int numNewVisuals;
- int numNewConfigs;
- VisualPtr pVisual = *visualp;
- VisualPtr pVisualNew = NULL;
- VisualID *orig_vid = NULL;
- __GLcontextModes *modes;
- __GLXvisualConfig *pNewVisualConfigs = NULL;
- void **glXVisualPriv;
- void **pNewVisualPriv;
- int found_default;
- int i, j, k;
-
- if (numConfigs > 0)
- numNewConfigs = numConfigs;
- else
- numNewConfigs = NUM_FALLBACK_CONFIGS;
-
- /* Alloc space for the list of new GLX visuals */
- pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
- if (!pNewVisualConfigs) {
- return FALSE;
- }
-
- /* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
- if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /*
- ** If SetVisualConfigs was not called, then use default GLX
- ** visual configs.
- */
- if (numConfigs == 0) {
- memcpy(pNewVisualConfigs, FallbackConfigs,
- NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
- memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
- }
- else {
- /* copy driver's visual config info */
- for (i = 0; i < numConfigs; i++) {
- pNewVisualConfigs[i] = visualConfigs[i];
- pNewVisualPriv[i] = visualPrivates[i];
- }
- }
-
- /* Count the number of RGB and CI visual configs */
- numRGBconfigs = 0;
- numCIconfigs = 0;
- for (i = 0; i < numNewConfigs; i++) {
- if (pNewVisualConfigs[i].rgba)
- numRGBconfigs++;
- else
- numCIconfigs++;
- }
-
- /* Count the total number of visuals to compute */
- numNewVisuals = 0;
- for (i = 0; i < numVisuals; i++) {
- numNewVisuals +=
- (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor)
- ? numRGBconfigs : numCIconfigs;
- }
-
- /* Reset variables for use with the next screen/driver's visual configs */
- visualConfigs = NULL;
- numConfigs = 0;
-
- /* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
- if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisuals */
- modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
- if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
- if (!glXVisualPriv) {
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
- if (!pVisualNew) {
- __glXFree(glXVisualPriv);
- _gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
- return FALSE;
- }
-
- /* Initialize the new visuals */
- found_default = FALSE;
- MESAScreens[screenInfo.numScreens-1].modes = modes;
- for (i = j = 0; i < numVisuals; i++) {
- int is_rgb = (pVisual[i].class == TrueColor ||
- pVisual[i].class == DirectColor);
-
- for (k = 0; k < numNewConfigs; k++) {
- if (pNewVisualConfigs[k].rgba != is_rgb)
- continue;
-
- assert( modes != NULL );
-
- /* Initialize the new visual */
- pVisualNew[j] = pVisual[i];
- pVisualNew[j].vid = FakeClientID(0);
-
- /* Check for the default visual */
- if (!found_default && pVisual[i].vid == *defaultVisp) {
- *defaultVisp = pVisualNew[j].vid;
- found_default = TRUE;
- }
-
- /* Save the old VisualID */
- orig_vid[j] = pVisual[i].vid;
-
- /* Initialize the glXVisual */
- _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
- modes->visualID = pVisualNew[j].vid;
-
- /*
- * If the class is -1, then assume the X visual information
- * is identical to what GLX needs, and take them from the X
- * visual. NOTE: if class != -1, then all other fields MUST
- * be initialized.
- */
- if (modes->visualType == GLX_NONE) {
- modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
- modes->redBits = count_bits(pVisual[i].redMask);
- modes->greenBits = count_bits(pVisual[i].greenMask);
- modes->blueBits = count_bits(pVisual[i].blueMask);
- modes->alphaBits = modes->alphaBits;
- modes->redMask = pVisual[i].redMask;
- modes->greenMask = pVisual[i].greenMask;
- modes->blueMask = pVisual[i].blueMask;
- modes->alphaMask = modes->alphaMask;
- modes->rgbBits = (is_rgb)
- ? (modes->redBits + modes->greenBits +
- modes->blueBits + modes->alphaBits)
- : rootDepth;
- }
-
- /* Save the device-dependent private for this visual */
- glXVisualPriv[j] = pNewVisualPriv[k];
-
- j++;
- modes = modes->next;
- }
- }
-
- assert(j <= numNewVisuals);
-
- /* Save the GLX visuals in the screen structure */
- MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv;
-
- /* Set up depth's VisualIDs */
- for (i = 0; i < ndepth; i++) {
- int numVids = 0;
- VisualID *pVids = NULL;
- int k, n = 0;
-
- /* Count the new number of VisualIDs at this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- numVids++;
-
- /* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
-
- /* Initialize the new list of VisualIDs for this depth */
- for (j = 0; j < pdepth[i].numVids; j++)
- for (k = 0; k < numNewVisuals; k++)
- if (pdepth[i].vids[j] == orig_vid[k])
- pVids[n++] = pVisualNew[k].vid;
-
- /* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
- pdepth[i].vids = pVids;
- pdepth[i].numVids = numVids;
- }
-
- /* Update the X server's visuals */
- *nvisualp = numNewVisuals;
- *visualp = pVisualNew;
-
- /* Free the old list of the X server's visuals */
- __glXFree(pVisual);
-
- /* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
-
- /* Free the private list created by DDX HW driver */
- if (visualPrivates)
- xfree(visualPrivates);
- visualPrivates = NULL;
-
- return TRUE;
-}
-
-void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
- void **privates)
-{
- numConfigs = nconfigs;
- visualConfigs = configs;
- visualPrivates = privates;
-}
-
-Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp,
- int *nvisualp, int *ndepthp, int *rootDepthp,
- VisualID *defaultVisp, unsigned long sizes,
- int bitsPerRGB)
-{
- /*
- * Setup the visuals supported by this particular screen.
- */
- return init_visuals(nvisualp, visualp, defaultVisp,
- *ndepthp, *depthp, *rootDepthp);
-}
-
-static void fixup_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __MESA_screen *pMScr = &MESAScreens[screen];
- int j;
- __GLcontextModes *modes;
-
- for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- /* Find a visual that matches the GLX visual's class and size */
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes) {
-
- /* Fixup the masks */
- modes->redMask = pVis[j].redMask;
- modes->greenMask = pVis[j].greenMask;
- modes->blueMask = pVis[j].blueMask;
-
- /* Recalc the sizes */
- modes->redBits = count_bits(modes->redMask);
- modes->greenBits = count_bits(modes->greenMask);
- modes->blueBits = count_bits(modes->blueMask);
- }
- }
- }
-}
-
-static void init_screen_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __GLcontextModes *modes;
- XMesaVisual *pXMesaVisual;
- int *used;
- int i, j;
-
- /* Alloc space for the list of XMesa visuals */
- pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis *
- sizeof(XMesaVisual));
- __glXMemset(pXMesaVisual, 0,
- MESAScreens[screen].num_vis * sizeof(XMesaVisual));
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = MESAScreens[screen].modes
- ; modes != NULL
- ; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* Create the XMesa visual */
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- pVis,
- modes->rgbMode,
- (modes->alphaBits > 0),
- modes->doubleBufferMode,
- modes->stereoMode,
- GL_TRUE, /* ximage_flag */
- modes->depthBits,
- modes->stencilBits,
- modes->accumRedBits,
- modes->accumGreenBits,
- modes->accumBlueBits,
- modes->accumAlphaBits,
- modes->samples,
- modes->level,
- modes->visualRating);
- /* Set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
-
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- modes->visualType,
- (modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- __glXFree(used);
-
- MESAScreens[screen].xm_vis = pXMesaVisual;
-}
-
-Bool __MESA_screenProbe(int screen)
-{
- /*
- * Set up the current screen's visuals.
- */
- __glDDXScreenInfo.modes = MESAScreens[screen].modes;
- __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private;
- __glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis;
-
- /*
- * Set the current screen's createContext routine. This could be
- * wrapped by a DDX GLX context creation routine.
- */
- __glDDXScreenInfo.createContext = __MESA_createContext;
-
- /*
- * The ordering of the rgb compenents might have been changed by the
- * driver after mi initialized them.
- */
- fixup_visuals(screen);
-
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
-
- return TRUE;
-}
-
-extern void __MESA_resetExtension(void)
-{
- int i, j;
-
- XMesaReset();
-
- for (i = 0; i < screenInfo.numScreens; i++) {
- for (j = 0; j < MESAScreens[i].num_vis; j++) {
- if (MESAScreens[i].xm_vis[j]) {
- XMesaDestroyVisual(MESAScreens[i].xm_vis[j]);
- MESAScreens[i].xm_vis[j] = NULL;
- }
- }
- _gl_context_modes_destroy( MESAScreens[i].modes );
- MESAScreens[i].modes = NULL;
- __glXFree(MESAScreens[i].private);
- MESAScreens[i].private = NULL;
- __glXFree(MESAScreens[i].xm_vis);
- MESAScreens[i].xm_vis = NULL;
- MESAScreens[i].num_vis = 0;
- }
- __glDDXScreenInfo.modes = NULL;
- MESA_CC = NULL;
-}
-
-void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv)
-{
- DrawablePtr pDraw = glxPriv->pDraw;
- XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum,
- glxPriv->modes->visualID);
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
- __MESA_buffer buf;
-
- if (xm_vis == NULL) {
- ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
- glxPriv->modes->visualID);
- }
- buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec));
-
- /* Create Mesa's buffers */
- if (glxPriv->type == DRAWABLE_WINDOW) {
- buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis,
- (WindowPtr)pDraw);
- } else {
- buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis,
- (PixmapPtr)pDraw, 0);
- }
-
- /* Wrap the front buffer's resize routine */
- buf->fbresize = glPriv->frontBuffer.resize;
- glPriv->frontBuffer.resize = __MESA_resizeBuffers;
-
- /* Wrap the swap buffers routine */
- buf->fbswap = glxPriv->swapBuffers;
- glxPriv->swapBuffers = __MESA_swapBuffers;
-
- /* Save Mesa's private buffer structure */
- glPriv->private = (void *)buf;
- glPriv->freePrivate = __MESA_destroyBuffer;
-}
-
-GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer,
- GLint x, GLint y,
- GLuint width, GLuint height,
- __GLdrawablePrivate *glPriv,
- GLuint bufferMask)
-{
- __MESA_buffer buf = (__MESA_buffer)glPriv->private;
-
- if (buf->xm_buf)
- XMesaResizeBuffers(buf->xm_buf);
-
- return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask);
-}
-
-GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv)
-{
- __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private;
-
- /*
- ** Do not call the wrapped swap buffers routine since Mesa has
- ** already done the swap.
- */
- XMesaSwapBuffers(buf->xm_buf);
-
- return GL_TRUE;
-}
-
-void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv)
-{
- __MESA_buffer buf = (__MESA_buffer)glPriv->private;
- __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
-
-#ifdef NXAGENT_SERVER
- AddWSDrawBuffer(& (buf -> xm_buf -> mesa_buffer) );
-#endif
-
- /* Destroy Mesa's buffers */
- if (buf->xm_buf)
- XMesaDestroyBuffer(buf->xm_buf);
-
- /* Unwrap these routines */
- glxPriv->swapBuffers = buf->fbswap;
- glPriv->frontBuffer.resize = buf->fbresize;
-
- __glXFree(glPriv->private);
- glPriv->private = NULL;
-}
-
-__GLinterface *__MESA_createContext(__GLimports *imports,
- __GLcontextModes *modes,
- __GLinterface *shareGC)
-{
- __GLcontext *gl_ctx = NULL;
- __GLcontext *m_share = NULL;
- __GLXcontext *glxc = (__GLXcontext *)imports->other;
- XMesaVisual xm_vis;
-
- if (shareGC)
- m_share = (__GLcontext *)shareGC;
-
- xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID);
- if (xm_vis) {
- XMesaContext xmshare = m_share ? m_share->DriverCtx : 0;
- XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare);
- gl_ctx = xmctx ? &xmctx->mesa : 0;
- }
- else {
- ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
- glxc->modes->visualID);
- }
-
-
- if (!gl_ctx)
- return NULL;
-
- gl_ctx->imports = *imports;
- gl_ctx->exports.destroyContext = __MESA_destroyContext;
- gl_ctx->exports.loseCurrent = __MESA_loseCurrent;
- gl_ctx->exports.makeCurrent = __MESA_makeCurrent;
- gl_ctx->exports.shareContext = __MESA_shareContext;
- gl_ctx->exports.copyContext = __MESA_copyContext;
- gl_ctx->exports.forceCurrent = __MESA_forceCurrent;
- gl_ctx->exports.notifyResize = __MESA_notifyResize;
- gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy;
- gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers;
- gl_ctx->exports.dispatchExec = __MESA_dispatchExec;
- gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride;
- gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride;
-
- return (__GLinterface *)gl_ctx;
-}
-
-GLboolean __MESA_destroyContext(__GLcontext *gc)
-{
- XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
- XMesaDestroyContext( xmesa );
- return GL_TRUE;
-}
-
-GLboolean __MESA_loseCurrent(__GLcontext *gc)
-{
- XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
- MESA_CC = NULL;
- __glXLastContext = NULL;
- return XMesaLoseCurrent(xmesa);
-}
-
-GLboolean __MESA_makeCurrent(__GLcontext *gc)
-{
- __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc );
- __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private;
- __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc );
- __MESA_buffer readBuf = (__MESA_buffer)readPriv->private;
- XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
-
- MESA_CC = gc;
- return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf);
-}
-
-GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare)
-{
- /* NOT_DONE */
- /* XXX I don't see where/how this could ever be called */
- ErrorF("__MESA_shareContext\n");
- return GL_FALSE;
-}
-
-GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask)
-{
- XMesaContext xm_dst = (XMesaContext) dst->DriverCtx;
- const XMesaContext xm_src = (const XMesaContext) src->DriverCtx;
- _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
- return GL_TRUE;
-}
-
-GLboolean __MESA_forceCurrent(__GLcontext *gc)
-{
- XMesaContext xmesa = (XMesaContext) gc->DriverCtx;
- MESA_CC = gc;
- return XMesaForceCurrent(xmesa);
-}
-
-GLboolean __MESA_notifyResize(__GLcontext *gc)
-{
- /* NOT_DONE */
- ErrorF("__MESA_notifyResize\n");
- return GL_FALSE;
-}
-
-void __MESA_notifyDestroy(__GLcontext *gc)
-{
- /* NOT_DONE */
- ErrorF("__MESA_notifyDestroy\n");
- return;
-}
-
-void __MESA_notifySwapBuffers(__GLcontext *gc)
-{
- _mesa_notifySwapBuffers(gc);
-}
-
-struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc)
-{
- /* NOT_DONE */
- ErrorF("__MESA_dispatchExec\n");
- return NULL;
-}
-
-void __MESA_beginDispatchOverride(__GLcontext *gc)
-{
- /* NOT_DONE */
- ErrorF("__MESA_beginDispatchOverride\n");
- return;
-}
-
-void __MESA_endDispatchOverride(__GLcontext *gc)
-{
- /* NOT_DONE */
- ErrorF("__MESA_endDispatchOverride\n");
- return;
-}
-
-
-/*
- * Server-side GLX uses these functions which are normally defined
- * in the OpenGL SI.
- */
-
-GLuint __glFloorLog2(GLuint val)
-{
- int c = 0;
-
- while (val > 1) {
- c++;
- val >>= 1;
- }
- return c;
-}
-