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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c')
-rw-r--r-- | nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c | 914 |
1 files changed, 914 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c new file mode 100644 index 000000000..5dd4e7c37 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/X/xf86glx.c @@ -0,0 +1,914 @@ +/* $XFree86: xc/programs/Xserver/GL/mesa/src/X/xf86glx.c,v 1.19 2003/07/16 01:38:27 dawes Exp $ */ +/************************************************************************** + +Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sub license, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial portions +of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. +IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR +ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Kevin E. Martin <kevin@precisioninsight.com> + * Brian E. Paul <brian@precisioninsight.com> + * + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <regionstr.h> +#include <resource.h> +#include <GL/gl.h> +#include <GL/glxint.h> +#include <GL/glxtokens.h> +#include <scrnintstr.h> +#include <config.h> +#include <glxserver.h> +#include <glxscreens.h> +#include <glxdrawable.h> +#include <glxcontext.h> +#include <glxext.h> +#include <glxutil.h> +#include "xf86glxint.h" +#include "context.h" +#include "xmesaP.h" +#include <GL/xf86glx.h> +#include "context.h" + +/* + * This define is for the glcore.h header file. + * If you add it here, then make sure you also add it in + * ../../../glx/Imakefile. + */ +#if 0 +#define DEBUG +#include <GL/internal/glcore.h> +#undef DEBUG +#else +#include <GL/internal/glcore.h> +#endif + +#include "glcontextmodes.h" + +/* + * This structure is statically allocated in the __glXScreens[] + * structure. This struct is not used anywhere other than in + * __glXScreenInit to initialize each of the active screens + * (__glXActiveScreens[]). Several of the fields must be initialized by + * the screenProbe routine before they are copied to the active screens + * struct. In particular, the contextCreate, pGlxVisual, numVisuals, + * and numUsableVisuals fields must be initialized. + */ +static __GLXscreenInfo __glDDXScreenInfo = { + __MESA_screenProbe, /* Must be generic and handle all screens */ + __MESA_createContext, /* Substitute screen's createContext routine */ + __MESA_createBuffer, /* Substitute screen's createBuffer routine */ + NULL, /* Set up modes in probe */ + NULL, /* Set up pVisualPriv in probe */ + 0, /* Set up numVisuals in probe */ + 0, /* Set up numUsableVisuals in probe */ + NULL, /* GLextensions is overwritten by __glXScreenInit */ + "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */ + "Version String", /* GLXversion is overwritten by __glXScreenInit */ + "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */ + NULL /* WrappedPositionWindow is overwritten */ +}; + +void *__glXglDDXScreenInfo(void) { + return &__glDDXScreenInfo; +} + +static __GLXextensionInfo __glDDXExtensionInfo = { + GL_CORE_MESA, + __MESA_resetExtension, + __MESA_initVisuals, + __MESA_setVisualConfigs +}; + +void *__glXglDDXExtensionInfo(void) { + return &__glDDXExtensionInfo; +} + +static __MESA_screen MESAScreens[MAXSCREENS]; +static __GLcontext *MESA_CC = NULL; + +static int numConfigs = 0; +static __GLXvisualConfig *visualConfigs = NULL; +static void **visualPrivates = NULL; + + +static int count_bits(unsigned int n) +{ + int bits = 0; + + while (n > 0) { + if (n & 1) bits++; + n >>= 1; + } + return bits; +} + + +static XMesaVisual find_mesa_visual(int screen, VisualID vid) +{ + __MESA_screen * const pMScr = &MESAScreens[screen]; + const __GLcontextModes *modes; + unsigned i = 0; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + if ( modes->visualID == vid ) { + break; + } + + i++; + } + + return (modes != NULL) ? pMScr->xm_vis[i] : NULL; +} + + +/* + * In the case the driver defines no GLX visuals we'll use these. + * Note that for TrueColor and DirectColor visuals, bufferSize is the + * sum of redSize, greenSize, blueSize and alphaSize, which may be larger + * than the nplanes/rootDepth of the server's X11 visuals + */ +#define NUM_FALLBACK_CONFIGS 5 +static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = { + /* [0] = RGB, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [1] = RGB, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 16, 16, 16, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [2] = RGB+Alpha, double buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [3] = RGB+Alpha, single buffered, Z, stencil, accum */ + { + -1, /* vid */ + -1, /* class */ + True, /* rgba */ + -1, -1, -1, 8, /* rgba sizes */ + -1, -1, -1, -1, /* rgba masks */ + 16, 16, 16, 16, /* rgba accum sizes */ + False, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 8, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, + /* [4] = CI, double buffered, Z */ + { + -1, /* vid */ + -1, /* class */ + False, /* rgba? (false = color index) */ + -1, -1, -1, 0, /* rgba sizes */ + -1, -1, -1, 0, /* rgba masks */ + 0, 0, 0, 0, /* rgba accum sizes */ + True, /* doubleBuffer */ + False, /* stereo */ + -1, /* bufferSize */ + 16, /* depthSize */ + 0, /* stencilSize */ + 0, /* auxBuffers */ + 0, /* level */ + GLX_NONE, /* visualRating */ + GLX_NONE, /* transparentPixel */ + 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */ + 0 /* transparentIndex */ + }, +}; + + +static Bool init_visuals(int *nvisualp, VisualPtr *visualp, + VisualID *defaultVisp, + int ndepth, DepthPtr pdepth, + int rootDepth) +{ + int numRGBconfigs; + int numCIconfigs; + int numVisuals = *nvisualp; + int numNewVisuals; + int numNewConfigs; + VisualPtr pVisual = *visualp; + VisualPtr pVisualNew = NULL; + VisualID *orig_vid = NULL; + __GLcontextModes *modes; + __GLXvisualConfig *pNewVisualConfigs = NULL; + void **glXVisualPriv; + void **pNewVisualPriv; + int found_default; + int i, j, k; + + if (numConfigs > 0) + numNewConfigs = numConfigs; + else + numNewConfigs = NUM_FALLBACK_CONFIGS; + + /* Alloc space for the list of new GLX visuals */ + pNewVisualConfigs = (__GLXvisualConfig *) + __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig)); + if (!pNewVisualConfigs) { + return FALSE; + } + + /* Alloc space for the list of new GLX visual privates */ + pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *)); + if (!pNewVisualPriv) { + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* + ** If SetVisualConfigs was not called, then use default GLX + ** visual configs. + */ + if (numConfigs == 0) { + memcpy(pNewVisualConfigs, FallbackConfigs, + NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig)); + memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *)); + } + else { + /* copy driver's visual config info */ + for (i = 0; i < numConfigs; i++) { + pNewVisualConfigs[i] = visualConfigs[i]; + pNewVisualPriv[i] = visualPrivates[i]; + } + } + + /* Count the number of RGB and CI visual configs */ + numRGBconfigs = 0; + numCIconfigs = 0; + for (i = 0; i < numNewConfigs; i++) { + if (pNewVisualConfigs[i].rgba) + numRGBconfigs++; + else + numCIconfigs++; + } + + /* Count the total number of visuals to compute */ + numNewVisuals = 0; + for (i = 0; i < numVisuals; i++) { + numNewVisuals += + (pVisual[i].class == TrueColor || pVisual[i].class == DirectColor) + ? numRGBconfigs : numCIconfigs; + } + + /* Reset variables for use with the next screen/driver's visual configs */ + visualConfigs = NULL; + numConfigs = 0; + + /* Alloc temp space for the list of orig VisualIDs for each new visual */ + orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID)); + if (!orig_vid) { + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisuals */ + modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes)); + if (modes == NULL) { + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the list of glXVisualPrivates */ + glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *)); + if (!glXVisualPriv) { + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Alloc space for the new list of the X server's visuals */ + pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec)); + if (!pVisualNew) { + __glXFree(glXVisualPriv); + _gl_context_modes_destroy( modes ); + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + return FALSE; + } + + /* Initialize the new visuals */ + found_default = FALSE; + MESAScreens[screenInfo.numScreens-1].modes = modes; + for (i = j = 0; i < numVisuals; i++) { + int is_rgb = (pVisual[i].class == TrueColor || + pVisual[i].class == DirectColor); + + for (k = 0; k < numNewConfigs; k++) { + if (pNewVisualConfigs[k].rgba != is_rgb) + continue; + + assert( modes != NULL ); + + /* Initialize the new visual */ + pVisualNew[j] = pVisual[i]; + pVisualNew[j].vid = FakeClientID(0); + + /* Check for the default visual */ + if (!found_default && pVisual[i].vid == *defaultVisp) { + *defaultVisp = pVisualNew[j].vid; + found_default = TRUE; + } + + /* Save the old VisualID */ + orig_vid[j] = pVisual[i].vid; + + /* Initialize the glXVisual */ + _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] ); + modes->visualID = pVisualNew[j].vid; + + /* + * If the class is -1, then assume the X visual information + * is identical to what GLX needs, and take them from the X + * visual. NOTE: if class != -1, then all other fields MUST + * be initialized. + */ + if (modes->visualType == GLX_NONE) { + modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class ); + modes->redBits = count_bits(pVisual[i].redMask); + modes->greenBits = count_bits(pVisual[i].greenMask); + modes->blueBits = count_bits(pVisual[i].blueMask); + modes->alphaBits = modes->alphaBits; + modes->redMask = pVisual[i].redMask; + modes->greenMask = pVisual[i].greenMask; + modes->blueMask = pVisual[i].blueMask; + modes->alphaMask = modes->alphaMask; + modes->rgbBits = (is_rgb) + ? (modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits) + : rootDepth; + } + + /* Save the device-dependent private for this visual */ + glXVisualPriv[j] = pNewVisualPriv[k]; + + j++; + modes = modes->next; + } + } + + assert(j <= numNewVisuals); + + /* Save the GLX visuals in the screen structure */ + MESAScreens[screenInfo.numScreens-1].num_vis = numNewVisuals; + MESAScreens[screenInfo.numScreens-1].private = glXVisualPriv; + + /* Set up depth's VisualIDs */ + for (i = 0; i < ndepth; i++) { + int numVids = 0; + VisualID *pVids = NULL; + int k, n = 0; + + /* Count the new number of VisualIDs at this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + numVids++; + + /* Allocate a new list of VisualIDs for this depth */ + pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID)); + + /* Initialize the new list of VisualIDs for this depth */ + for (j = 0; j < pdepth[i].numVids; j++) + for (k = 0; k < numNewVisuals; k++) + if (pdepth[i].vids[j] == orig_vid[k]) + pVids[n++] = pVisualNew[k].vid; + + /* Update this depth's list of VisualIDs */ + __glXFree(pdepth[i].vids); + pdepth[i].vids = pVids; + pdepth[i].numVids = numVids; + } + + /* Update the X server's visuals */ + *nvisualp = numNewVisuals; + *visualp = pVisualNew; + + /* Free the old list of the X server's visuals */ + __glXFree(pVisual); + + /* Clean up temporary allocations */ + __glXFree(orig_vid); + __glXFree(pNewVisualPriv); + __glXFree(pNewVisualConfigs); + + /* Free the private list created by DDX HW driver */ + if (visualPrivates) + xfree(visualPrivates); + visualPrivates = NULL; + + return TRUE; +} + +void __MESA_setVisualConfigs(int nconfigs, __GLXvisualConfig *configs, + void **privates) +{ + numConfigs = nconfigs; + visualConfigs = configs; + visualPrivates = privates; +} + +Bool __MESA_initVisuals(VisualPtr *visualp, DepthPtr *depthp, + int *nvisualp, int *ndepthp, int *rootDepthp, + VisualID *defaultVisp, unsigned long sizes, + int bitsPerRGB) +{ + /* + * Setup the visuals supported by this particular screen. + */ + return init_visuals(nvisualp, visualp, defaultVisp, + *ndepthp, *depthp, *rootDepthp); +} + +static void fixup_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __MESA_screen *pMScr = &MESAScreens[screen]; + int j; + __GLcontextModes *modes; + + for ( modes = pMScr->modes ; modes != NULL ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + /* Find a visual that matches the GLX visual's class and size */ + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes) { + + /* Fixup the masks */ + modes->redMask = pVis[j].redMask; + modes->greenMask = pVis[j].greenMask; + modes->blueMask = pVis[j].blueMask; + + /* Recalc the sizes */ + modes->redBits = count_bits(modes->redMask); + modes->greenBits = count_bits(modes->greenMask); + modes->blueBits = count_bits(modes->blueMask); + } + } + } +} + +static void init_screen_visuals(int screen) +{ + ScreenPtr pScreen = screenInfo.screens[screen]; + __GLcontextModes *modes; + XMesaVisual *pXMesaVisual; + int *used; + int i, j; + + /* Alloc space for the list of XMesa visuals */ + pXMesaVisual = (XMesaVisual *)__glXMalloc(MESAScreens[screen].num_vis * + sizeof(XMesaVisual)); + __glXMemset(pXMesaVisual, 0, + MESAScreens[screen].num_vis * sizeof(XMesaVisual)); + + /* FIXME: Change 'used' to be a array of bits (rather than of ints), + * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less + * FIXME: than 64 or 128 the stack array can be used instead of calling + * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to + * FIXME: array of bytes instead of ints! + */ + used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int)); + __glXMemset(used, 0, pScreen->numVisuals * sizeof(int)); + + i = 0; + for ( modes = MESAScreens[screen].modes + ; modes != NULL + ; modes = modes->next ) { + const int vis_class = _gl_convert_to_x_visual_type( modes->visualType ); + const int nplanes = (modes->rgbBits - modes->alphaBits); + const VisualPtr pVis = pScreen->visuals; + + for (j = 0; j < pScreen->numVisuals; j++) { + if (pVis[j].class == vis_class && + pVis[j].nplanes == nplanes && + pVis[j].redMask == modes->redMask && + pVis[j].greenMask == modes->greenMask && + pVis[j].blueMask == modes->blueMask && + !used[j]) { + + /* Create the XMesa visual */ + pXMesaVisual[i] = + XMesaCreateVisual(pScreen, + pVis, + modes->rgbMode, + (modes->alphaBits > 0), + modes->doubleBufferMode, + modes->stereoMode, + GL_TRUE, /* ximage_flag */ + modes->depthBits, + modes->stencilBits, + modes->accumRedBits, + modes->accumGreenBits, + modes->accumBlueBits, + modes->accumAlphaBits, + modes->samples, + modes->level, + modes->visualRating); + /* Set the VisualID */ + modes->visualID = pVis[j].vid; + + /* Mark this visual used */ + used[j] = 1; + break; + } + } + + if ( j == pScreen->numVisuals ) { + ErrorF("No matching visual for __GLcontextMode with " + "visual class = %d (%d), nplanes = %u\n", + vis_class, + modes->visualType, + (modes->rgbBits - modes->alphaBits) ); + } + else if ( modes->visualID == -1 ) { + FatalError( "Matching visual found, but visualID still -1!\n" ); + } + + i++; + } + + __glXFree(used); + + MESAScreens[screen].xm_vis = pXMesaVisual; +} + +Bool __MESA_screenProbe(int screen) +{ + /* + * Set up the current screen's visuals. + */ + __glDDXScreenInfo.modes = MESAScreens[screen].modes; + __glDDXScreenInfo.pVisualPriv = MESAScreens[screen].private; + __glDDXScreenInfo.numVisuals = + __glDDXScreenInfo.numUsableVisuals = MESAScreens[screen].num_vis; + + /* + * Set the current screen's createContext routine. This could be + * wrapped by a DDX GLX context creation routine. + */ + __glDDXScreenInfo.createContext = __MESA_createContext; + + /* + * The ordering of the rgb compenents might have been changed by the + * driver after mi initialized them. + */ + fixup_visuals(screen); + + /* + * Find the GLX visuals that are supported by this screen and create + * XMesa's visuals. + */ + init_screen_visuals(screen); + + return TRUE; +} + +extern void __MESA_resetExtension(void) +{ + int i, j; + + XMesaReset(); + + for (i = 0; i < screenInfo.numScreens; i++) { + for (j = 0; j < MESAScreens[i].num_vis; j++) { + if (MESAScreens[i].xm_vis[j]) { + XMesaDestroyVisual(MESAScreens[i].xm_vis[j]); + MESAScreens[i].xm_vis[j] = NULL; + } + } + _gl_context_modes_destroy( MESAScreens[i].modes ); + MESAScreens[i].modes = NULL; + __glXFree(MESAScreens[i].private); + MESAScreens[i].private = NULL; + __glXFree(MESAScreens[i].xm_vis); + MESAScreens[i].xm_vis = NULL; + MESAScreens[i].num_vis = 0; + } + __glDDXScreenInfo.modes = NULL; + MESA_CC = NULL; +} + +void __MESA_createBuffer(__GLXdrawablePrivate *glxPriv) +{ + DrawablePtr pDraw = glxPriv->pDraw; + XMesaVisual xm_vis = find_mesa_visual(pDraw->pScreen->myNum, + glxPriv->modes->visualID); + __GLdrawablePrivate *glPriv = &glxPriv->glPriv; + __MESA_buffer buf; + + if (xm_vis == NULL) { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxPriv->modes->visualID); + } + buf = (__MESA_buffer)__glXMalloc(sizeof(struct __MESA_bufferRec)); + + /* Create Mesa's buffers */ + if (glxPriv->type == DRAWABLE_WINDOW) { + buf->xm_buf = (void *)XMesaCreateWindowBuffer(xm_vis, + (WindowPtr)pDraw); + } else { + buf->xm_buf = (void *)XMesaCreatePixmapBuffer(xm_vis, + (PixmapPtr)pDraw, 0); + } + + /* Wrap the front buffer's resize routine */ + buf->fbresize = glPriv->frontBuffer.resize; + glPriv->frontBuffer.resize = __MESA_resizeBuffers; + + /* Wrap the swap buffers routine */ + buf->fbswap = glxPriv->swapBuffers; + glxPriv->swapBuffers = __MESA_swapBuffers; + + /* Save Mesa's private buffer structure */ + glPriv->private = (void *)buf; + glPriv->freePrivate = __MESA_destroyBuffer; +} + +GLboolean __MESA_resizeBuffers(__GLdrawableBuffer *buffer, + GLint x, GLint y, + GLuint width, GLuint height, + __GLdrawablePrivate *glPriv, + GLuint bufferMask) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + + if (buf->xm_buf) + XMesaResizeBuffers(buf->xm_buf); + + return (*buf->fbresize)(buffer, x, y, width, height, glPriv, bufferMask); +} + +GLboolean __MESA_swapBuffers(__GLXdrawablePrivate *glxPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glxPriv->glPriv.private; + + /* + ** Do not call the wrapped swap buffers routine since Mesa has + ** already done the swap. + */ + XMesaSwapBuffers(buf->xm_buf); + + return GL_TRUE; +} + +void __MESA_destroyBuffer(__GLdrawablePrivate *glPriv) +{ + __MESA_buffer buf = (__MESA_buffer)glPriv->private; + __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other; + + /* Destroy Mesa's buffers */ + if (buf->xm_buf) + XMesaDestroyBuffer(buf->xm_buf); + + /* Unwrap these routines */ + glxPriv->swapBuffers = buf->fbswap; + glPriv->frontBuffer.resize = buf->fbresize; + + __glXFree(glPriv->private); + glPriv->private = NULL; +} + +__GLinterface *__MESA_createContext(__GLimports *imports, + __GLcontextModes *modes, + __GLinterface *shareGC) +{ + __GLcontext *gl_ctx = NULL; + __GLcontext *m_share = NULL; + __GLXcontext *glxc = (__GLXcontext *)imports->other; + XMesaVisual xm_vis; + + if (shareGC) + m_share = (__GLcontext *)shareGC; + + xm_vis = find_mesa_visual(glxc->pScreen->myNum, glxc->modes->visualID); + if (xm_vis) { + XMesaContext xmshare = m_share ? m_share->DriverCtx : 0; + XMesaContext xmctx = XMesaCreateContext(xm_vis, xmshare); + gl_ctx = xmctx ? &xmctx->mesa : 0; + } + else { + ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n", + glxc->modes->visualID); + } + + + if (!gl_ctx) + return NULL; + + gl_ctx->imports = *imports; + gl_ctx->exports.destroyContext = __MESA_destroyContext; + gl_ctx->exports.loseCurrent = __MESA_loseCurrent; + gl_ctx->exports.makeCurrent = __MESA_makeCurrent; + gl_ctx->exports.shareContext = __MESA_shareContext; + gl_ctx->exports.copyContext = __MESA_copyContext; + gl_ctx->exports.forceCurrent = __MESA_forceCurrent; + gl_ctx->exports.notifyResize = __MESA_notifyResize; + gl_ctx->exports.notifyDestroy = __MESA_notifyDestroy; + gl_ctx->exports.notifySwapBuffers = __MESA_notifySwapBuffers; + gl_ctx->exports.dispatchExec = __MESA_dispatchExec; + gl_ctx->exports.beginDispatchOverride = __MESA_beginDispatchOverride; + gl_ctx->exports.endDispatchOverride = __MESA_endDispatchOverride; + + return (__GLinterface *)gl_ctx; +} + +GLboolean __MESA_destroyContext(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + XMesaDestroyContext( xmesa ); + return GL_TRUE; +} + +GLboolean __MESA_loseCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = NULL; + __glXLastContext = NULL; + return XMesaLoseCurrent(xmesa); +} + +GLboolean __MESA_makeCurrent(__GLcontext *gc) +{ + __GLdrawablePrivate *drawPriv = gc->imports.getDrawablePrivate( gc ); + __MESA_buffer drawBuf = (__MESA_buffer)drawPriv->private; + __GLdrawablePrivate *readPriv = gc->imports.getReadablePrivate( gc ); + __MESA_buffer readBuf = (__MESA_buffer)readPriv->private; + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + + MESA_CC = gc; + return XMesaMakeCurrent2(xmesa, drawBuf->xm_buf, readBuf->xm_buf); +} + +GLboolean __MESA_shareContext(__GLcontext *gc, __GLcontext *gcShare) +{ + /* NOT_DONE */ + /* XXX I don't see where/how this could ever be called */ + ErrorF("__MESA_shareContext\n"); + return GL_FALSE; +} + +GLboolean __MESA_copyContext(__GLcontext *dst, const __GLcontext *src, + GLuint mask) +{ + XMesaContext xm_dst = (XMesaContext) dst->DriverCtx; + const XMesaContext xm_src = (const XMesaContext) src->DriverCtx; + _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask); + return GL_TRUE; +} + +GLboolean __MESA_forceCurrent(__GLcontext *gc) +{ + XMesaContext xmesa = (XMesaContext) gc->DriverCtx; + MESA_CC = gc; + return XMesaForceCurrent(xmesa); +} + +GLboolean __MESA_notifyResize(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyResize\n"); + return GL_FALSE; +} + +void __MESA_notifyDestroy(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_notifyDestroy\n"); + return; +} + +void __MESA_notifySwapBuffers(__GLcontext *gc) +{ + _mesa_notifySwapBuffers(gc); +} + +struct __GLdispatchStateRec *__MESA_dispatchExec(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_dispatchExec\n"); + return NULL; +} + +void __MESA_beginDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_beginDispatchOverride\n"); + return; +} + +void __MESA_endDispatchOverride(__GLcontext *gc) +{ + /* NOT_DONE */ + ErrorF("__MESA_endDispatchOverride\n"); + return; +} + + +/* + * Server-side GLX uses these functions which are normally defined + * in the OpenGL SI. + */ + +GLuint __glFloorLog2(GLuint val) +{ + int c = 0; + + while (val > 1) { + c++; + val >>= 1; + } + return c; +} + |