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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-05-26 16:22:40 +0200 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-09-28 07:53:06 +0200 |
commit | d877b46dd438a36f7481f5a270caf44635d0aa7d (patch) | |
tree | 149d05bc4c0f30ff91f9d2dbeab3e873e8fafa06 /nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc | |
parent | 8f4138457d0db8e782b450a60ade6a096a5cb048 (diff) | |
download | nx-libs-d877b46dd438a36f7481f5a270caf44635d0aa7d.tar.gz nx-libs-d877b46dd438a36f7481f5a270caf44635d0aa7d.tar.bz2 nx-libs-d877b46dd438a36f7481f5a270caf44635d0aa7d.zip |
Drop nx-X11/lib/GL and move Imakefile.inc include files into Xserver code tree.
The client-side library libNX_GL.{a,so} is not built when building nx-libs.
However, nx-X11/lib/GL/** ships several imake include files
(Imakefile.inc) that are also used in nx-X11/programs/Xserver/GL/**.
These files have been moved from the nx-X11/lib/GL/ code subtree to the
nx-X11/programs/Xserver/GL/.
Furthermore, we don't provide module builds of the GL extension anymore,
as that feature is neither used in nx-libs.
Diffstat (limited to 'nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc')
-rw-r--r-- | nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc new file mode 100644 index 000000000..7d0032e56 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile.inc @@ -0,0 +1,106 @@ +XCOMM $XFree86:$ + +#ifndef MesaShaderBuildDir +#define MesaShaderBuildDir $(GLXLIBSRC)/mesa/shader/ +#endif + +MESASHADERBUILDDIR = MesaShaderBuildDir + + MESA_SHADER_SRCS = $(MESASHADERBUILDDIR)arbprogparse.c \ + $(MESASHADERBUILDDIR)arbprogram.c \ + $(MESASHADERBUILDDIR)arbfragparse.c \ + $(MESASHADERBUILDDIR)arbvertparse.c \ + $(MESASHADERBUILDDIR)atifragshader.c \ + $(MESASHADERBUILDDIR)nvprogram.c \ + $(MESASHADERBUILDDIR)nvfragparse.c \ + $(MESASHADERBUILDDIR)nvvertexec.c \ + $(MESASHADERBUILDDIR)nvvertparse.c \ + $(MESASHADERBUILDDIR)program.c \ + $(MESASHADERBUILDDIR)shaderobjects.c \ + $(MESASHADERBUILDDIR)shaderobjects_3dlabs.c + +#ifdef NeedToLinkMesaSrc +LinkSourceFile(arbprogparse.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbprogram.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbfragparse.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbvertparse.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbfragparse.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbprogparse.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbprogram.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbprogram_syn.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(arbvertparse.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(atifragshader.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(atifragshader.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvfragparse.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvfragprog.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvprogram.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvprogram.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvfragparse.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvvertexec.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvvertexec.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvvertparse.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvvertparse.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(nvvertprog.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(program.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(program.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(shaderobjects.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(shaderobjects.h, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(shaderobjects_3dlabs.c, $(MESASRCDIR)/src/mesa/shader) +LinkSourceFile(shaderobjects_3dlabs.h, $(MESASRCDIR)/src/mesa/shader) +#endif + + MESA_SHADER_OBJS = $(MESASHADERBUILDDIR)arbprogparse.o \ + $(MESASHADERBUILDDIR)arbprogram.o \ + $(MESASHADERBUILDDIR)arbfragparse.o \ + $(MESASHADERBUILDDIR)arbvertparse.o \ + $(MESASHADERBUILDDIR)atifragshader.o \ + $(MESASHADERBUILDDIR)nvprogram.o \ + $(MESASHADERBUILDDIR)nvfragparse.o \ + $(MESASHADERBUILDDIR)nvvertexec.o \ + $(MESASHADERBUILDDIR)nvvertparse.o \ + $(MESASHADERBUILDDIR)program.o \ + $(MESASHADERBUILDDIR)shaderobjects.o \ + $(MESASHADERBUILDDIR)shaderobjects_3dlabs.o + +#if defined(DoSharedLib) && DoSharedLib + MESA_SHADER_UOBJS = $(MESASHADERBUILDDIR)unshared/arbprogparse.o \ + $(MESASHADERBUILDDIR)unshared/arbprogram.o \ + $(MESASHADERBUILDDIR)unshared/arbfragparse.o \ + $(MESASHADERBUILDDIR)unshared/arbvertparse.o \ + $(MESASHADERBUILDDIR)unshared/atifragshader.o \ + $(MESASHADERBUILDDIR)unshared/nvprogram.o \ + $(MESASHADERBUILDDIR)unshared/nvfragparse.o \ + $(MESASHADERBUILDDIR)unshared/nvvertexec.o \ + $(MESASHADERBUILDDIR)unshared/nvvertparse.o \ + $(MESASHADERBUILDDIR)unshared/program.o \ + $(MESASHADERBUILDDIR)unshared/shaderobjects.o \ + $(MESASHADERBUILDDIR)unshared/shaderobjects_3dlabs.o +#else + MESA_SHADER_UOBJS = $(MESA_SHADER_OBJS) +#endif + + MESA_SHADER_DOBJS = $(MESASHADERBUILDDIR)debugger/arbprogparse.o \ + $(MESASHADERBUILDDIR)debugger/arbprogram.o \ + $(MESASHADERBUILDDIR)debugger/arbfragparse.o \ + $(MESASHADERBUILDDIR)debugger/arbvertparse.o \ + $(MESASHADERBUILDDIR)debugger/atifragshader.o \ + $(MESASHADERBUILDDIR)debugger/nvprogram.o \ + $(MESASHADERBUILDDIR)debugger/nvfragparse.o \ + $(MESASHADERBUILDDIR)debugger/nvvertexec.o \ + $(MESASHADERBUILDDIR)debugger/nvvertparse.o \ + $(MESASHADERBUILDDIR)debugger/program.o \ + $(MESASHADERBUILDDIR)debugger/shaderobjects.o \ + $(MESASHADERBUILDDIR)debugger/shaderobjects_3dlabs.o + + MESA_SHADER_POBJS = $(MESASHADERBUILDDIR)profiled/arbprogparse.o \ + $(MESASHADERBUILDDIR)profiled/arbprogram.o \ + $(MESASHADERBUILDDIR)profiled/arbfragparse.o \ + $(MESASHADERBUILDDIR)profiled/arbvertparse.o \ + $(MESASHADERBUILDDIR)profiled/atifragshader.o \ + $(MESASHADERBUILDDIR)profiled/nvprogram.o \ + $(MESASHADERBUILDDIR)profiled/nvfragparse.o \ + $(MESASHADERBUILDDIR)profiled/nvvertexec.o \ + $(MESASHADERBUILDDIR)profiled/nvvertparse.o \ + $(MESASHADERBUILDDIR)profiled/program.o \ + $(MESASHADERBUILDDIR)profiled/shaderobjects.o \ + $(MESASHADERBUILDDIR)profiled/shaderobjects_3dlabs.o |