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author | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-05-26 16:22:40 +0200 |
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committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2015-06-16 23:00:58 +0200 |
commit | cb4a2d732001d32fa1e95bb15e047da12b6c9754 (patch) | |
tree | 3320c8160de7a8b23e1a1eab1febfc6e3daf384b /nx-X11/programs/Xserver/GL/mesa/shader/Imakefile | |
parent | 5a64974cc5f0e9001cb0ddba4cb2c956ba43f7df (diff) | |
download | nx-libs-cb4a2d732001d32fa1e95bb15e047da12b6c9754.tar.gz nx-libs-cb4a2d732001d32fa1e95bb15e047da12b6c9754.tar.bz2 nx-libs-cb4a2d732001d32fa1e95bb15e047da12b6c9754.zip |
Drop nx-X11/lib/GL and move Imakefile.inc include files into Xserver code tree.
The client-side library libNX_GL.{a,so} is not built when building nx-libs.
However, nx-X11/lib/GL/** ships several imake include files
(Imakefile.inc) that are also used in nx-X11/programs/Xserver/GL/**.
These files have been moved from the nx-X11/lib/GL/ code subtree to the
nx-X11/programs/Xserver/GL/.
Furthermore, we don't provide module builds of the GL extension anymore,
as that feature is neither used in nx-libs.
Diffstat (limited to 'nx-X11/programs/Xserver/GL/mesa/shader/Imakefile')
-rw-r--r-- | nx-X11/programs/Xserver/GL/mesa/shader/Imakefile | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile index 7b14ab7b9..6129d71b9 100644 --- a/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile +++ b/nx-X11/programs/Xserver/GL/mesa/shader/Imakefile @@ -1,27 +1,16 @@ #if DoLoadableServer -#if !BuildModuleInSubdir #define IHaveModules -#elif !defined(IHaveModules) -#define IHaveSubdirs -SUBDIRS = module -#endif #endif -#if !defined(IHaveModules) || !BuildModuleInSubdir #define IHaveSubdirs SUBDIRS = grammar slang -#endif #include <Server.tmpl> #define NeedAllMesaSrc #define NeedToLinkMesaSrc #define MesaShaderBuildDir /**/ -#if !defined(IHaveModules) || !BuildModuleInSubdir -#include "../../../../../lib/GL/mesa/shader/Imakefile.inc" -#else -#include "../../../../../../lib/GL/mesa/shader/Imakefile.inc" -#endif +#include "Imakefile.inc" SRCS = $(MESA_SHADER_SRCS) OBJS = $(MESA_SHADER_OBJS) |