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authorReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
committerReinhard Tartler <siretart@tauware.de>2011-10-10 17:43:39 +0200
commitf4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch)
tree2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/GL/windows/glwindows.h
parenta840692edc9c6d19cd7c057f68e39c7d95eb767d (diff)
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Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz Keywords: Imported nx-X11-3.1.0-1.tar.gz into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/GL/windows/glwindows.h')
-rw-r--r--nx-X11/programs/Xserver/GL/windows/glwindows.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/windows/glwindows.h b/nx-X11/programs/Xserver/GL/windows/glwindows.h
new file mode 100644
index 000000000..74e81f24f
--- /dev/null
+++ b/nx-X11/programs/Xserver/GL/windows/glwindows.h
@@ -0,0 +1,64 @@
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <X11/Xwindows.h>
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+#include <glxserver.h>
+#include <glxext.h>
+
+#include <windowstr.h>
+#include <resource.h>
+#include <GL/glxint.h>
+#include <GL/glxtokens.h>
+#include <scrnintstr.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxext.h>
+#include <glxutil.h>
+#include <glxscreens.h>
+#include <GL/internal/glcore.h>
+#include <stdlib.h>
+
+
+typedef struct {
+ unsigned enableDebug : 1;
+ unsigned enableTrace : 1;
+ unsigned dumpPFD : 1;
+ unsigned dumpHWND : 1;
+ unsigned dumpDC : 1;
+} glWinDebugSettingsRec, *glWinDebugSettingsPtr;
+extern glWinDebugSettingsRec glWinDebugSettings;
+
+typedef struct {
+ int num_vis;
+ __GLcontextModes *modes;
+ void **priv;
+
+ /* wrapped screen functions */
+ RealizeWindowProcPtr RealizeWindow;
+ UnrealizeWindowProcPtr UnrealizeWindow;
+ CopyWindowProcPtr CopyWindow;
+} glWinScreenRec;
+
+extern glWinScreenRec glWinScreens[MAXSCREENS];
+
+#define glWinGetScreenPriv(pScreen) &glWinScreens[pScreen->myNum]
+#define glWinScreenPriv(pScreen) glWinScreenRec *pScreenPriv = glWinGetScreenPriv(pScreen);
+
+#if 1
+#define GLWIN_TRACE() if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: Trace\n", __FUNCTION__, __LINE__ )
+#define GLWIN_TRACE_MSG(msg, args...) if (glWinDebugSettings.enableTrace) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
+#define GLWIN_DEBUG_MSG(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF("%s:%d: " msg, __FUNCTION__, __LINE__, ##args )
+#define GLWIN_DEBUG_MSG2(msg, args...) if (glWinDebugSettings.enableDebug) ErrorF(msg, ##args )
+#else
+#define GLWIN_TRACE()
+#define GLWIN_TRACE_MSG(a, ...)
+#define GLWIN_DEBUG_MSG(a, ...)
+#define GLWIN_DEBUG_MSG2(a, ...)
+#endif
+