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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/GL/windows/glwrap.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/GL/windows/glwrap.c')
-rwxr-xr-x | nx-X11/programs/Xserver/GL/windows/glwrap.c | 583 |
1 files changed, 583 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/GL/windows/glwrap.c b/nx-X11/programs/Xserver/GL/windows/glwrap.c new file mode 100755 index 000000000..f0b38b228 --- /dev/null +++ b/nx-X11/programs/Xserver/GL/windows/glwrap.c @@ -0,0 +1,583 @@ +/* + * GLX implementation that uses Win32's OpenGL + * Wrapper functions for Win32's OpenGL + * + * Authors: Alexander Gottwald + */ + +#ifdef HAVE_DIX_CONFIG_H +#include <dix-config.h> +#endif + +#include <X11/Xwindows.h> +#include <GL/gl.h> +#include <GL/glext.h> +#include <glxserver.h> +#include <glxext.h> + +#define RESOLVE_RET(procname, symbol, retval) \ + static Bool init = TRUE; \ + static procname proc = NULL; \ + if (init) { \ + proc = (procname)wglGetProcAddress(symbol); \ + init = FALSE; \ + if (proc == NULL) { \ + ErrorF("glwrap: Can't resolve \"%s\"\n", symbol); \ + } else \ + ErrorF("glwrap: resolved \"%s\"\n", symbol); \ + } \ + if (proc == NULL) { \ + __glXErrorCallBack(NULL, 0); \ + return retval; \ + } +#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,) + + +/* + * GL_ARB_imaging + */ + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ) +{ + RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable"); + proc(target, internalformat, width, format, type, table); +} + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ) +{ + RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable"); + proc(target, start, count, format, type, data); +} + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params) +{ + RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable"); + proc(target, start, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable"); + proc(target, internalformat, x, y, width); +} + + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ) +{ + RESOLVE(PFNGLGETCOLORTABLEPROC, "glGetColorTable"); + proc(target, format, type, table); +} + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCOLORTABLEPARAMETERFVPROC, "glGetColorTableParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCOLORTABLEPARAMETERIVPROC, "glGetColorTableParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ) +{ + RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation"); + proc(mode); +} + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ) +{ + RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor"); + proc(red, green, blue, alpha); +} + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ) +{ + RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram"); + proc(target, width, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ) +{ + RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ) +{ + RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram"); + proc(target, reset, format, type, values); +}; + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ) +{ + RESOLVE(PFNGLMINMAXPROC, "glMinmax"); + proc(target, internalformat, sink); +} + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ) +{ + RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax"); + proc(target); +} + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ) +{ + RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax"); + proc(target, reset, format, types, values); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D"); + proc(target, internalformat, width, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ) +{ + RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D"); + proc(target, internalformat, width, height, format, type, image); +} + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ) +{ + RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D"); + proc(target, internalformat, x, y, width); +} + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height) +{ + RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D"); + proc(target, internalformat, x, y, width, height); +} + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ) +{ + RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter"); + proc(target, format, type, image); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ) +{ + RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv"); + proc(target, pname, params); +} + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ) +{ + RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D"); + proc(target, internalformat, width, height, format, type, row, column); +} + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) +{ + RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter"); + proc(target, format, type, row, column, span); +} + +/* + * OpenGL 1.2 + */ + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) +{ + RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D"); + proc(target, level, internalFormat, width, height, depth, border, format, type, pixels); +} + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels) +{ + RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ) +{ + RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D"); + proc(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + + +/* + * 20. GL_EXT_texture_object + */ +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ) +{ + glGenTextures(n, textures); +} + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures) +{ + glDeleteTextures(n, textures); +} + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ) +{ + glBindTexture(target, target); +} + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ) +{ + glPrioritizeTextures(n, textures, priorities); +} + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ) +{ + return glAreTexturesResident(n, textures, residences); +} + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ) +{ + return glIsTexture(texture); +} + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture) +{ + RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB"); + proc(texture); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB"); + proc(target, v); +} + +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) +{ + RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB"); + proc(target, v); +} +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) +{ + RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB"); + proc(target, v); +} + + +GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face) +{ + RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT"); + proc(face); +} + +GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param) +{ + RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params) +{ + RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB"); + proc(pname, params); +} + + +GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) +{ + RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB"); + proc(x, y, z); +} + +GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param) +{ + RESOLVE(PFNGLPOINTPARAMETERIPROC, "glPointParameteri"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) +{ + RESOLVE(PFNGLPOINTPARAMETERIVPROC, "glPointParameteriv"); + proc(pname, params); +} + +GLAPI void APIENTRY glPointParameteriNV(GLenum pname, GLint param) +{ + RESOLVE(PFNGLPOINTPARAMETERINVPROC, "glPointParameteriNV"); + proc(pname, param); +} + +GLAPI void APIENTRY glPointParameterivNV(GLenum pname, const GLint *params) +{ + RESOLVE(PFNGLPOINTPARAMETERIVNVPROC, "glPointParameterivNV"); + proc(pname, params); +} + +GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3BVPROC, "glSecondaryColor3bv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3DVPROC, "glSecondaryColor3dv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3FVPROC, "glSecondaryColor3fv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3iv(const GLint *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3IVPROC, "glSecondaryColor3iv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3sv(const GLshort *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3SVPROC, "glSecondaryColor3sv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3UBVPROC, "glSecondaryColor3ubv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3UIVPROC, "glSecondaryColor3uiv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColor3usv(const GLushort *v) +{ + RESOLVE(PFNGLSECONDARYCOLOR3USVPROC, "glSecondaryColor3usv"); + proc(v); +} +GLAPI void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + RESOLVE(PFNGLSECONDARYCOLORPOINTERPROC, "glSecondaryColorPointer"); + proc(size, type, stride, pointer); +} + + +GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + RESOLVE(PFNGLBLENDFUNCSEPARATEPROC, "glBlendFuncSeparate"); + proc(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); +} +GLAPI void APIENTRY glFogCoordfv(const GLfloat *coord) +{ + RESOLVE(PFNGLFOGCOORDFVPROC, "glFogCoordfv"); + proc(coord); +} +GLAPI void APIENTRY glFogCoorddv(const GLdouble *coord) +{ + RESOLVE(PFNGLFOGCOORDDVPROC, "glFogCoorddv"); + proc(coord); +} +GLAPI void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + RESOLVE(PFNGLFOGCOORDPOINTERPROC, "glFogCoordPointer"); + proc(type, stride, pointer); +} + + +GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert) +{ + RESOLVE(PFNGLSAMPLECOVERAGEARBPROC, "glSampleCoverageARB"); + proc(value, invert); +} +GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert) +{ + RESOLVE(PFNGLSAMPLEMASKSGISPROC, "glSampleMaskSGIS"); + proc(value, invert); +} +GLAPI void APIENTRY glSamplePatternSGIS(GLenum pattern) +{ + RESOLVE(PFNGLSAMPLEPATTERNSGISPROC, "glSamplePatternSGIS"); + proc(pattern); +} |