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authorMike Gabriel <mike.gabriel@das-netzwerkteam.de>2018-07-03 14:50:32 +0200
committerMike Gabriel <mike.gabriel@das-netzwerkteam.de>2018-07-03 15:26:15 +0200
commit222153af4406e74c9d8a8a752ae220663432905d (patch)
tree864fef700b80e5174a41df2cabda150c348298ba /nx-X11/programs/Xserver/Xext/dpms.c
parent7401a6691a9a3cd77431466b941eaf169c9b2b2c (diff)
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Don't reset the lastDeviceEventTime when doing DPMS actions
Backported from X.org's Xserver: commit c1d901d723c3bee523736eacc15b44a7dff484fe Author: Richard Hughes <richard@hughsie.com> Date: Fri Aug 14 11:44:35 2009 +0100 Don't reset the lastDeviceEventTime when doing DPMS actions When we change the DPMS mode, don't play games with the last event time as this breaks applications using IDLETIME to turn the backlight off after a preset time. This patch fixes gnome-power-manager and xfce-power-manager Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Backport-to-NX-by: Mike Gabriel <mike.gabriel@das-netzwerkteam.de>
Diffstat (limited to 'nx-X11/programs/Xserver/Xext/dpms.c')
-rw-r--r--nx-X11/programs/Xserver/Xext/dpms.c17
1 files changed, 4 insertions, 13 deletions
diff --git a/nx-X11/programs/Xserver/Xext/dpms.c b/nx-X11/programs/Xserver/Xext/dpms.c
index 74969bb52..81bbd5179 100644
--- a/nx-X11/programs/Xserver/Xext/dpms.c
+++ b/nx-X11/programs/Xserver/Xext/dpms.c
@@ -232,19 +232,10 @@ ProcDPMSForceLevel(client)
if (!DPMSEnabled)
return BadMatch;
- if (stuff->level == DPMSModeOn) {
- lastDeviceEventTime.milliseconds =
- GetTimeInMillis();
- } else if (stuff->level == DPMSModeStandby) {
- lastDeviceEventTime.milliseconds =
- GetTimeInMillis() - DPMSStandbyTime;
- } else if (stuff->level == DPMSModeSuspend) {
- lastDeviceEventTime.milliseconds =
- GetTimeInMillis() - DPMSSuspendTime;
- } else if (stuff->level == DPMSModeOff) {
- lastDeviceEventTime.milliseconds =
- GetTimeInMillis() - DPMSOffTime;
- } else {
+ if (stuff->level != DPMSModeOn &&
+ stuff->level != DPMSModeStandby &&
+ stuff->level != DPMSModeSuspend &&
+ stuff->level != DPMSModeOff) {
client->errorValue = stuff->level;
return BadValue;
}