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author | Aaron Plattner <aplattner@nvidia.com> | 2017-02-22 13:30:48 +0100 |
---|---|---|
committer | Mike Gabriel <mike.gabriel@das-netzwerkteam.de> | 2017-04-10 16:22:28 +0200 |
commit | 3ef6d51202a5c4f8ad23d17abf0ee9957129e88c (patch) | |
tree | 56e09a5450bd5d89b8f1fc1857f7e50087c3297b /nx-X11/programs/Xserver/dbe/midbe.c | |
parent | cc24d8ba254f1e5062c21adfa07f8b58bb2c5eaa (diff) | |
download | nx-libs-3ef6d51202a5c4f8ad23d17abf0ee9957129e88c.tar.gz nx-libs-3ef6d51202a5c4f8ad23d17abf0ee9957129e88c.tar.bz2 nx-libs-3ef6d51202a5c4f8ad23d17abf0ee9957129e88c.zip |
Add CreatePixmap allocation hints.
Backported from X.org:
commit f2e310132fbe1520c1b5f3da4faa2d2d47835e72
Author: Aaron Plattner <aplattner@nvidia.com>
Date: Wed Oct 31 14:15:35 2007 -0700
Add CreatePixmap allocation hints.
These hints allow an acceleration architecture to optimize allocation of certain
types of pixmaps, such as pixmaps that will serve as backing pixmaps for
redirected windows.
Backported-to-NX-by: Mike Gabriel <mike.gabriel@das-netzwerkteam.de>
Diffstat (limited to 'nx-X11/programs/Xserver/dbe/midbe.c')
-rw-r--r-- | nx-X11/programs/Xserver/dbe/midbe.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/nx-X11/programs/Xserver/dbe/midbe.c b/nx-X11/programs/Xserver/dbe/midbe.c index bc8dd242e..e241e5f28 100644 --- a/nx-X11/programs/Xserver/dbe/midbe.c +++ b/nx-X11/programs/Xserver/dbe/midbe.c @@ -188,7 +188,7 @@ miDbeAllocBackBufferName(pWin, bufId, swapAction) if (!(pDbeWindowPrivPriv->pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width, pDbeWindowPriv->height, - pWin->drawable.depth))) + pWin->drawable.depth, 0))) { return(BadAlloc); } @@ -197,7 +197,7 @@ miDbeAllocBackBufferName(pWin, bufId, swapAction) if (!(pDbeWindowPrivPriv->pBackBuffer = (*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width, pDbeWindowPriv->height, - pWin->drawable.depth))) + pWin->drawable.depth, 0))) { (*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer); return(BadAlloc); @@ -668,10 +668,10 @@ miDbePositionWindow(pWin, x, y) /* Create DBE buffer pixmaps equal to size of resized window. */ pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height, - pWin->drawable.depth); + pWin->drawable.depth, 0); pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height, - pWin->drawable.depth); + pWin->drawable.depth, 0); if (!pFrontBuffer || !pBackBuffer) { |