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author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
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committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:43:39 +0200 |
commit | f4092abdf94af6a99aff944d6264bc1284e8bdd4 (patch) | |
tree | 2ac1c9cc16ceb93edb2c4382c088dac5aeafdf0f /nx-X11/programs/Xserver/hw/dmx/dmxwindow.c | |
parent | a840692edc9c6d19cd7c057f68e39c7d95eb767d (diff) | |
download | nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.gz nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.tar.bz2 nx-libs-f4092abdf94af6a99aff944d6264bc1284e8bdd4.zip |
Imported nx-X11-3.1.0-1.tar.gznx-X11/3.1.0-1
Summary: Imported nx-X11-3.1.0-1.tar.gz
Keywords:
Imported nx-X11-3.1.0-1.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/hw/dmx/dmxwindow.c')
-rw-r--r-- | nx-X11/programs/Xserver/hw/dmx/dmxwindow.c | 1085 |
1 files changed, 1085 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/hw/dmx/dmxwindow.c b/nx-X11/programs/Xserver/hw/dmx/dmxwindow.c new file mode 100644 index 000000000..25456e228 --- /dev/null +++ b/nx-X11/programs/Xserver/hw/dmx/dmxwindow.c @@ -0,0 +1,1085 @@ +/* $XFree86$ */ +/* + * Copyright 2001-2004 Red Hat Inc., Durham, North Carolina. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation on the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NON-INFRINGEMENT. IN NO EVENT SHALL RED HAT AND/OR THEIR SUPPLIERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/* + * Authors: + * Kevin E. Martin <kem@redhat.com> + * + */ + +/** \file + * This file provides support for window-related functions. */ + +#ifdef HAVE_DMX_CONFIG_H +#include <dmx-config.h> +#endif + +#include "dmx.h" +#include "dmxsync.h" +#include "dmxwindow.h" +#include "dmxpixmap.h" +#include "dmxcmap.h" +#include "dmxvisual.h" +#include "dmxinput.h" +#include "dmxextension.h" +#ifdef RENDER +#include "dmxpict.h" +#endif + +#include "windowstr.h" + +static void dmxDoRestackWindow(WindowPtr pWindow); +static void dmxDoChangeWindowAttributes(WindowPtr pWindow, + unsigned long *mask, + XSetWindowAttributes *attribs); + +#ifdef SHAPE +static void dmxDoSetShape(WindowPtr pWindow); +#endif + +/** Initialize the private area for the window functions. */ +Bool dmxInitWindow(ScreenPtr pScreen) +{ + if (!AllocateWindowPrivate(pScreen, dmxWinPrivateIndex, + sizeof(dmxWinPrivRec))) + return FALSE; + + return TRUE; +} + + +Window dmxCreateRootWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + Window parent; + Visual *visual; + unsigned long mask; + XSetWindowAttributes attribs; + ColormapPtr pCmap; + dmxColormapPrivPtr pCmapPriv; + + /* Create root window */ + + parent = dmxScreen->scrnWin; /* This is our "Screen" window */ + visual = dmxScreen->beVisuals[dmxScreen->beDefVisualIndex].visual; + + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWindow), RT_COLORMAP); + pCmapPriv = DMX_GET_COLORMAP_PRIV(pCmap); + + mask = CWEventMask | CWBackingStore | CWColormap | CWBorderPixel; + attribs.event_mask = ExposureMask; + attribs.backing_store = NotUseful; + attribs.colormap = pCmapPriv->cmap; + attribs.border_pixel = 0; + + /* Incorporate new attributes, if needed */ + if (pWinPriv->attribMask) { + dmxDoChangeWindowAttributes(pWindow, &pWinPriv->attribMask, &attribs); + mask |= pWinPriv->attribMask; + } + + return XCreateWindow(dmxScreen->beDisplay, + parent, + pWindow->origin.x - wBorderWidth(pWindow), + pWindow->origin.y - wBorderWidth(pWindow), + pWindow->drawable.width, + pWindow->drawable.height, + pWindow->borderWidth, + pWindow->drawable.depth, + pWindow->drawable.class, + visual, + mask, + &attribs); +} + +/** Change the location and size of the "screen" window. Called from + * #dmxReconfigureScreenWindow(). */ +void dmxResizeScreenWindow(ScreenPtr pScreen, + int x, int y, int w, int h) +{ + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + unsigned int m; + XWindowChanges c; + + if (!dmxScreen->beDisplay) + return; + + /* Handle resizing on back-end server */ + m = CWX | CWY | CWWidth | CWHeight; + c.x = x; + c.y = y; + c.width = w; + c.height = h; + + XConfigureWindow(dmxScreen->beDisplay, dmxScreen->scrnWin, m, &c); + dmxSync(dmxScreen, False); +} + +/** Change the location and size of the "root" window. Called from + * #dmxReconfigureRootWindow(). */ +void dmxResizeRootWindow(WindowPtr pRoot, + int x, int y, int w, int h) +{ + DMXScreenInfo *dmxScreen = &dmxScreens[pRoot->drawable.pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pRoot); + unsigned int m; + XWindowChanges c; + + /* Handle resizing on back-end server */ + if (dmxScreen->beDisplay) { + m = CWX | CWY | CWWidth | CWHeight; + c.x = x; + c.y = y; + c.width = (w > 0) ? w : 1; + c.height = (h > 0) ? h : 1; + + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + } + + if (w == 0 || h == 0) { + if (pWinPriv->mapped) { + if (dmxScreen->beDisplay) + XUnmapWindow(dmxScreen->beDisplay, pWinPriv->window); + pWinPriv->mapped = FALSE; + } + } else if (!pWinPriv->mapped) { + if (dmxScreen->beDisplay) + XMapWindow(dmxScreen->beDisplay, pWinPriv->window); + pWinPriv->mapped = TRUE; + } + + if (dmxScreen->beDisplay) + dmxSync(dmxScreen, False); +} + +void dmxGetDefaultWindowAttributes(WindowPtr pWindow, + Colormap *cmap, + Visual **visual) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + + if (pWindow->drawable.class != InputOnly && + pWindow->optional && + pWindow->optional->visual != wVisual(pWindow->parent)) { + + /* Find the matching visual */ + *visual = dmxLookupVisualFromID(pScreen, wVisual(pWindow)); + + /* Handle optional colormaps */ + if (pWindow->optional->colormap) { + ColormapPtr pCmap; + dmxColormapPrivPtr pCmapPriv; + + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWindow), + RT_COLORMAP); + pCmapPriv = DMX_GET_COLORMAP_PRIV(pCmap); + *cmap = pCmapPriv->cmap; + } else { + *cmap = dmxColormapFromDefaultVisual(pScreen, *visual); + } + } else { + *visual = CopyFromParent; + *cmap = (Colormap)0; + } +} + +static Window dmxCreateNonRootWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + Window parent; + unsigned long mask = 0L; + XSetWindowAttributes attribs; + dmxWinPrivPtr pParentPriv = DMX_GET_WINDOW_PRIV(pWindow->parent); + + /* Create window on back-end server */ + + parent = pParentPriv->window; + + /* The parent won't exist if this call to CreateNonRootWindow came + from ReparentWindow and the grandparent window has not yet been + created */ + if (!parent) { + dmxCreateAndRealizeWindow(pWindow->parent, FALSE); + parent = pParentPriv->window; + } + + /* Incorporate new attributes, if needed */ + if (pWinPriv->attribMask) { + dmxDoChangeWindowAttributes(pWindow, &pWinPriv->attribMask, &attribs); + mask |= pWinPriv->attribMask; + } + + /* Add in default attributes */ + if (pWindow->drawable.class != InputOnly) { + mask |= CWBackingStore; + attribs.backing_store = NotUseful; + + if (!(mask & CWColormap) && pWinPriv->cmap) { + mask |= CWColormap; + attribs.colormap = pWinPriv->cmap; + if (!(mask & CWBorderPixel)) { + mask |= CWBorderPixel; + attribs.border_pixel = 0; + } + } + } + + /* Handle case where subwindows are being mapped, but created out of + order -- if current window has a previous sibling, then it cannot + be created on top of the stack, so we must restack the windows */ + pWinPriv->restacked = (pWindow->prevSib != NullWindow); + + return XCreateWindow(dmxScreen->beDisplay, + parent, + pWindow->origin.x - wBorderWidth(pWindow), + pWindow->origin.y - wBorderWidth(pWindow), + pWindow->drawable.width, + pWindow->drawable.height, + pWindow->borderWidth, + pWindow->drawable.depth, + pWindow->drawable.class, + pWinPriv->visual, + mask, + &attribs); +} + +/** This function handles lazy window creation and realization. Window + * creation is handled by #dmxCreateNonRootWindow(). It also handles + * any stacking changes that have occured since the window was + * originally created by calling #dmxDoRestackWindow(). If the window + * is shaped, the shape is set on the back-end server by calling + * #dmxDoSetShape(), and if the window has pictures (from RENDER) + * associated with it, those pictures are created on the back-end + * server by calling #dmxCreatePictureList(). If \a doSync is TRUE, + * then #dmxSync() is called. */ +void dmxCreateAndRealizeWindow(WindowPtr pWindow, Bool doSync) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + if (!dmxScreen->beDisplay) return; + + pWinPriv->window = dmxCreateNonRootWindow(pWindow); + if (pWinPriv->restacked) dmxDoRestackWindow(pWindow); +#ifdef SHAPE + if (pWinPriv->isShaped) dmxDoSetShape(pWindow); +#endif +#ifdef RENDER + if (pWinPriv->hasPict) dmxCreatePictureList(pWindow); +#endif + if (pWinPriv->mapped) XMapWindow(dmxScreen->beDisplay, + pWinPriv->window); + if (doSync) dmxSync(dmxScreen, False); +} + +/** Create \a pWindow on the back-end server. If the lazy window + * creation optimization is enabled, then the actual creation and + * realization of the window is handled by + * #dmxCreateAndRealizeWindow(). */ +Bool dmxCreateWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + Bool ret = TRUE; + + DMX_UNWRAP(CreateWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->CreateWindow) + ret = pScreen->CreateWindow(pWindow); +#endif + + /* Set up the defaults */ + pWinPriv->window = (Window)0; + pWinPriv->offscreen = TRUE; + pWinPriv->mapped = FALSE; + pWinPriv->restacked = FALSE; + pWinPriv->attribMask = 0; +#ifdef SHAPE + pWinPriv->isShaped = FALSE; +#endif +#ifdef RENDER + pWinPriv->hasPict = FALSE; +#endif +#ifdef GLXEXT + pWinPriv->swapGroup = NULL; + pWinPriv->barrier = 0; +#endif + + if (dmxScreen->beDisplay) { + /* Only create the root window at this stage -- non-root windows are + created when they are mapped and are on-screen */ + if (!pWindow->parent) { + dmxScreen->rootWin = pWinPriv->window + = dmxCreateRootWindow(pWindow); + if (dmxScreen->scrnX != dmxScreen->rootX + || dmxScreen->scrnY != dmxScreen->rootY + || dmxScreen->scrnWidth != dmxScreen->rootWidth + || dmxScreen->scrnHeight != dmxScreen->rootHeight) { + dmxResizeRootWindow(pWindow, + dmxScreen->rootX, + dmxScreen->rootY, + dmxScreen->rootWidth, + dmxScreen->rootHeight); + dmxUpdateScreenResources(screenInfo.screens[dmxScreen->index], + dmxScreen->rootX, + dmxScreen->rootY, + dmxScreen->rootWidth, + dmxScreen->rootHeight); + pWindow->origin.x = dmxScreen->rootX; + pWindow->origin.y = dmxScreen->rootY; + } + } else { + dmxGetDefaultWindowAttributes(pWindow, + &pWinPriv->cmap, + &pWinPriv->visual); + + if (dmxLazyWindowCreation) { + /* Save parent's visual for use later */ + if (pWinPriv->visual == CopyFromParent) + pWinPriv->visual = + dmxLookupVisualFromID(pScreen, + wVisual(pWindow->parent)); + } else { + pWinPriv->window = dmxCreateNonRootWindow(pWindow); + } + } + + dmxSync(dmxScreen, False); + } + + DMX_WRAP(CreateWindow, dmxCreateWindow, dmxScreen, pScreen); + + return ret; +} + +/** Destroy \a pWindow on the back-end server. */ +Bool dmxBEDestroyWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + if (pWinPriv->window) { + XDestroyWindow(dmxScreen->beDisplay, pWinPriv->window); + pWinPriv->window = (Window)0; + return TRUE; + } + + return FALSE; +} + +/** Destroy \a pWindow on the back-end server. If any RENDER pictures + were created, destroy them as well. */ +Bool dmxDestroyWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + Bool ret = TRUE; + Bool needSync = FALSE; +#ifdef GLXEXT + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); +#endif + + DMX_UNWRAP(DestroyWindow, dmxScreen, pScreen); + +#ifdef RENDER + /* Destroy any picture list associated with this window */ + needSync |= dmxDestroyPictureList(pWindow); +#endif + + /* Destroy window on back-end server */ + needSync |= dmxBEDestroyWindow(pWindow); + if (needSync) dmxSync(dmxScreen, FALSE); + +#ifdef GLXEXT + if (pWinPriv->swapGroup && pWinPriv->windowDestroyed) + pWinPriv->windowDestroyed(pWindow); +#endif + +#if 0 + if (pScreen->DestroyWindow) + ret = pScreen->DestroyWindow(pWindow); +#endif + DMX_WRAP(DestroyWindow, dmxDestroyWindow, dmxScreen, pScreen); + + return ret; +} + +/** Change the position of \a pWindow to be \a x, \a y. */ +Bool dmxPositionWindow(WindowPtr pWindow, int x, int y) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + Bool ret = TRUE; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + unsigned int m; + XWindowChanges c; + + DMX_UNWRAP(PositionWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->PositionWindow) + ret = pScreen->PositionWindow(pWindow, x, y); +#endif + + /* Determine if the window is completely off the visible portion of + the screen */ + pWinPriv->offscreen = DMX_WINDOW_OFFSCREEN(pWindow); + + /* If the window is now on-screen and it is mapped and it has not + been created yet, create it and map it */ + if (!pWinPriv->window && pWinPriv->mapped && !pWinPriv->offscreen) { + dmxCreateAndRealizeWindow(pWindow, TRUE); + } else if (pWinPriv->window) { + /* Position window on back-end server */ + m = CWX | CWY | CWWidth | CWHeight; + c.x = pWindow->origin.x - wBorderWidth(pWindow); + c.y = pWindow->origin.y - wBorderWidth(pWindow); + c.width = pWindow->drawable.width; + c.height = pWindow->drawable.height; + if (pWindow->drawable.class != InputOnly) { + m |= CWBorderWidth; + c.border_width = pWindow->borderWidth; + } + + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(PositionWindow, dmxPositionWindow, dmxScreen, pScreen); + + return ret; +} + +static void dmxDoChangeWindowAttributes(WindowPtr pWindow, + unsigned long *mask, + XSetWindowAttributes *attribs) +{ + dmxPixPrivPtr pPixPriv; + + if (*mask & CWBackPixmap) { + switch (pWindow->backgroundState) { + case None: + attribs->background_pixmap = None; + break; + + case ParentRelative: + attribs->background_pixmap = ParentRelative; + break; + + case BackgroundPixmap: + pPixPriv = DMX_GET_PIXMAP_PRIV(pWindow->background.pixmap); + attribs->background_pixmap = pPixPriv->pixmap; + break; + + case BackgroundPixel: + *mask &= ~CWBackPixmap; + break; + } + } + + if (*mask & CWBackPixel) { + if (pWindow->backgroundState == BackgroundPixel) + attribs->background_pixel = pWindow->background.pixel; + else + *mask &= ~CWBackPixel; + } + + if (*mask & CWBorderPixmap) { + if (pWindow->borderIsPixel) + *mask &= ~CWBorderPixmap; + else { + pPixPriv = DMX_GET_PIXMAP_PRIV(pWindow->border.pixmap); + attribs->border_pixmap = pPixPriv->pixmap; + } + } + + if (*mask & CWBorderPixel) { + if (pWindow->borderIsPixel) + attribs->border_pixel = pWindow->border.pixel; + else + *mask &= ~CWBorderPixel; + } + + if (*mask & CWBitGravity) + attribs->bit_gravity = pWindow->bitGravity; + + if (*mask & CWWinGravity) + *mask &= ~CWWinGravity; /* Handled by dix */ + + if (*mask & CWBackingStore) + *mask &= ~CWBackingStore; /* Backing store not supported */ + + if (*mask & CWBackingPlanes) + *mask &= ~CWBackingPlanes; /* Backing store not supported */ + + if (*mask & CWBackingPixel) + *mask &= ~CWBackingPixel; /* Backing store not supported */ + + if (*mask & CWOverrideRedirect) + attribs->override_redirect = pWindow->overrideRedirect; + + if (*mask & CWSaveUnder) + *mask &= ~CWSaveUnder; /* Save unders not supported */ + + if (*mask & CWEventMask) + *mask &= ~CWEventMask; /* Events are handled by dix */ + + if (*mask & CWDontPropagate) + *mask &= ~CWDontPropagate; /* Events are handled by dix */ + + if (*mask & CWColormap) { + ColormapPtr pCmap; + dmxColormapPrivPtr pCmapPriv; + + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWindow), RT_COLORMAP); + pCmapPriv = DMX_GET_COLORMAP_PRIV(pCmap); + attribs->colormap = pCmapPriv->cmap; + } + + if (*mask & CWCursor) + *mask &= ~CWCursor; /* Handled by the cursor code */ +} + +/** Change the window attributes of \a pWindow. */ +Bool dmxChangeWindowAttributes(WindowPtr pWindow, unsigned long mask) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + Bool ret = TRUE; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + XSetWindowAttributes attribs; + + DMX_UNWRAP(ChangeWindowAttributes, dmxScreen, pScreen); +#if 0 + if (pScreen->ChangeWindowAttributes) + ret = pScreen->ChangeWindowAttributes(pWindow, mask); +#endif + + /* Change window attribs on back-end server */ + dmxDoChangeWindowAttributes(pWindow, &mask, &attribs); + + /* Save mask for lazy window creation optimization */ + pWinPriv->attribMask |= mask; + + if (mask && pWinPriv->window) { + XChangeWindowAttributes(dmxScreen->beDisplay, pWinPriv->window, + mask, &attribs); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(ChangeWindowAttributes, dmxChangeWindowAttributes, dmxScreen, + pScreen); + + return ret; +} + +/** Realize \a pWindow on the back-end server. If the lazy window + * creation optimization is enabled, the window is only realized when + * it at least partially overlaps the screen. */ +Bool dmxRealizeWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + Bool ret = TRUE; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + DMX_UNWRAP(RealizeWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->RealizeWindow) + ret = pScreen->RealizeWindow(pWindow); +#endif + + /* Determine if the window is completely off the visible portion of + the screen */ + pWinPriv->offscreen = DMX_WINDOW_OFFSCREEN(pWindow); + + /* If the window hasn't been created and it's not offscreen, then + create it */ + if (!pWinPriv->window && !pWinPriv->offscreen) { + dmxCreateAndRealizeWindow(pWindow, FALSE); + } + + if (pWinPriv->window) { + /* Realize window on back-end server */ + XMapWindow(dmxScreen->beDisplay, pWinPriv->window); + dmxSync(dmxScreen, False); + } + + /* Let the other functions know that the window is now mapped */ + pWinPriv->mapped = TRUE; + + DMX_WRAP(RealizeWindow, dmxRealizeWindow, dmxScreen, pScreen); + + dmxUpdateWindowInfo(DMX_UPDATE_REALIZE, pWindow); + return ret; +} + +/** Unrealize \a pWindow on the back-end server. */ +Bool dmxUnrealizeWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + Bool ret = TRUE; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + DMX_UNWRAP(UnrealizeWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->UnrealizeWindow) + ret = pScreen->UnrealizeWindow(pWindow); +#endif + + if (pWinPriv->window) { + /* Unrealize window on back-end server */ + XUnmapWindow(dmxScreen->beDisplay, pWinPriv->window); + dmxSync(dmxScreen, False); + } + + /* When unrealized (i.e., unmapped), the window is always considered + off of the visible portion of the screen */ + pWinPriv->offscreen = TRUE; + pWinPriv->mapped = FALSE; + +#ifdef GLXEXT + if (pWinPriv->swapGroup && pWinPriv->windowUnmapped) + pWinPriv->windowUnmapped(pWindow); +#endif + + DMX_WRAP(UnrealizeWindow, dmxUnrealizeWindow, dmxScreen, pScreen); + + dmxUpdateWindowInfo(DMX_UPDATE_UNREALIZE, pWindow); + return ret; +} + +static void dmxDoRestackWindow(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + WindowPtr pNextSib = pWindow->nextSib; + unsigned int m; + XWindowChanges c; + + if (pNextSib == NullWindow) { + /* Window is at the bottom of the stack */ + m = CWStackMode; + c.sibling = (Window)0; + c.stack_mode = Below; + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + } else { + /* Window is not at the bottom of the stack */ + dmxWinPrivPtr pNextSibPriv = DMX_GET_WINDOW_PRIV(pNextSib); + + /* Handle case where siblings have not yet been created due to + lazy window creation optimization by first finding the next + sibling in the sibling list that has been created (if any) + and then putting the current window just above that sibling, + and if no next siblings have been created yet, then put it at + the bottom of the stack (since it might have a previous + sibling that should be above it). */ + while (!pNextSibPriv->window) { + pNextSib = pNextSib->nextSib; + if (pNextSib == NullWindow) { + /* Window is at the bottom of the stack */ + m = CWStackMode; + c.sibling = (Window)0; + c.stack_mode = Below; + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + return; + } + pNextSibPriv = DMX_GET_WINDOW_PRIV(pNextSib); + } + + m = CWStackMode | CWSibling; + c.sibling = pNextSibPriv->window; + c.stack_mode = Above; + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + } +} + +/** Handle window restacking. The actual restacking occurs in + * #dmxDoRestackWindow(). */ +void dmxRestackWindow(WindowPtr pWindow, WindowPtr pOldNextSib) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + DMX_UNWRAP(RestackWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->RestackWindow) + pScreen->RestackWindow(pWindow, pOldNextSib); +#endif + + if (pOldNextSib != pWindow->nextSib) { + /* Track restacking for lazy window creation optimization */ + pWinPriv->restacked = TRUE; + + /* Restack window on back-end server */ + if (pWinPriv->window) { + dmxDoRestackWindow(pWindow); + dmxSync(dmxScreen, False); + } + } + + DMX_WRAP(RestackWindow, dmxRestackWindow, dmxScreen, pScreen); + dmxUpdateWindowInfo(DMX_UPDATE_RESTACK, pWindow); +} + +static Bool dmxWindowExposurePredicate(Display *dpy, XEvent *ev, XPointer ptr) +{ + return (ev->type == Expose && ev->xexpose.window == *(Window *)ptr); +} + +/** Handle exposures on \a pWindow. Since window exposures are handled + * in DMX, the events that are generated by the back-end server are + * redundant, so we eat them here. */ +void dmxWindowExposures(WindowPtr pWindow, RegionPtr prgn, + RegionPtr other_exposed) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + XEvent ev; + + DMX_UNWRAP(WindowExposures, dmxScreen, pScreen); + + dmxSync(dmxScreen, False); + + if (pWinPriv->window) { + while (XCheckIfEvent(dmxScreen->beDisplay, &ev, + dmxWindowExposurePredicate, + (XPointer)&pWinPriv->window)) { + /* Handle expose events -- this should not be necessary + since the base window in which the root window was + created is guaranteed to be on top (override_redirect), + so we should just swallow these events. If for some + reason the window is not on top, then we'd need to + collect these events and send them to the client later + (e.g., during the block handler as Xnest does). */ + } + } + +#if 1 + if (pScreen->WindowExposures) + pScreen->WindowExposures(pWindow, prgn, other_exposed); +#endif + DMX_WRAP(WindowExposures, dmxWindowExposures, dmxScreen, pScreen); +} + +/** Paint background of \a pWindow in \a pRegion. */ +void dmxPaintWindowBackground(WindowPtr pWindow, RegionPtr pRegion, int what) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + BoxPtr pBox; + int nBox; + + DMX_UNWRAP(PaintWindowBackground, dmxScreen, pScreen); +#if 0 + if (pScreen->PaintWindowBackground) + pScreen->PaintWindowBackground(pWindow, pRegion, what); +#endif + + if (pWinPriv->window) { + /* Paint window background on back-end server */ + pBox = REGION_RECTS(pRegion); + nBox = REGION_NUM_RECTS(pRegion); + while (nBox--) { + XClearArea(dmxScreen->beDisplay, pWinPriv->window, + pBox->x1 - pWindow->drawable.x, + pBox->y1 - pWindow->drawable.y, + pBox->x2 - pBox->x1, + pBox->y2 - pBox->y1, + False); + pBox++; + } + dmxSync(dmxScreen, False); + } + + DMX_WRAP(PaintWindowBackground, dmxPaintWindowBackground, dmxScreen, pScreen); +} + +/** Paint window border for \a pWindow in \a pRegion. */ +void dmxPaintWindowBorder(WindowPtr pWindow, RegionPtr pRegion, int what) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + + DMX_UNWRAP(PaintWindowBorder, dmxScreen, pScreen); +#if 0 + if (pScreen->PaintWindowBorder) + pScreen->PaintWindowBorder(pWindow, pRegion, what); +#endif + + /* Paint window border on back-end server */ + + DMX_WRAP(PaintWindowBorder, dmxPaintWindowBorder, dmxScreen, pScreen); +} + +/** Move \a pWindow on the back-end server. Determine whether or not it + * is on or offscreen, and realize it if it is newly on screen and the + * lazy window creation optimization is enabled. */ +void dmxCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + unsigned int m; + XWindowChanges c; + + DMX_UNWRAP(CopyWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->CopyWindow) + pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc); +#endif + + /* Determine if the window is completely off the visible portion of + the screen */ + pWinPriv->offscreen = DMX_WINDOW_OFFSCREEN(pWindow); + + /* If the window is now on-screen and it is mapped and it has not + been created yet, create it and map it */ + if (!pWinPriv->window && pWinPriv->mapped && !pWinPriv->offscreen) { + dmxCreateAndRealizeWindow(pWindow, TRUE); + } else if (pWinPriv->window) { + /* Move window on back-end server */ + m = CWX | CWY | CWWidth | CWHeight; + c.x = pWindow->origin.x - wBorderWidth(pWindow); + c.y = pWindow->origin.y - wBorderWidth(pWindow); + c.width = pWindow->drawable.width; + c.height = pWindow->drawable.height; + + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(CopyWindow, dmxCopyWindow, dmxScreen, pScreen); + dmxUpdateWindowInfo(DMX_UPDATE_COPY, pWindow); +} + +/** Resize \a pWindow on the back-end server. Determine whether or not + * it is on or offscreen, and realize it if it is newly on screen and + * the lazy window creation optimization is enabled. */ +void dmxResizeWindow(WindowPtr pWindow, int x, int y, + unsigned int w, unsigned int h, WindowPtr pSib) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + dmxWinPrivPtr pSibPriv; + unsigned int m; + XWindowChanges c; + + if (pSib) + pSibPriv = DMX_GET_WINDOW_PRIV(pSib); + + DMX_UNWRAP(ResizeWindow, dmxScreen, pScreen); +#if 1 + if (pScreen->ResizeWindow) + pScreen->ResizeWindow(pWindow, x, y, w, h, pSib); +#endif + + /* Determine if the window is completely off the visible portion of + the screen */ + pWinPriv->offscreen = DMX_WINDOW_OFFSCREEN(pWindow); + + /* If the window is now on-screen and it is mapped and it has not + been created yet, create it and map it */ + if (!pWinPriv->window && pWinPriv->mapped && !pWinPriv->offscreen) { + dmxCreateAndRealizeWindow(pWindow, TRUE); + } else if (pWinPriv->window) { + /* Handle resizing on back-end server */ + m = CWX | CWY | CWWidth | CWHeight; + c.x = pWindow->origin.x - wBorderWidth(pWindow); + c.y = pWindow->origin.y - wBorderWidth(pWindow); + c.width = pWindow->drawable.width; + c.height = pWindow->drawable.height; + + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(ResizeWindow, dmxResizeWindow, dmxScreen, pScreen); + dmxUpdateWindowInfo(DMX_UPDATE_RESIZE, pWindow); +} + +/** Reparent \a pWindow on the back-end server. */ +void dmxReparentWindow(WindowPtr pWindow, WindowPtr pPriorParent) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + dmxWinPrivPtr pParentPriv = DMX_GET_WINDOW_PRIV(pWindow->parent); + + DMX_UNWRAP(ReparentWindow, dmxScreen, pScreen); +#if 0 + if (pScreen->ReparentWindow) + pScreen->ReparentWindow(pWindow, pPriorParent); +#endif + + if (pWinPriv->window) { + if (!pParentPriv->window) { + dmxCreateAndRealizeWindow(pWindow->parent, FALSE); + } + + /* Handle reparenting on back-end server */ + XReparentWindow(dmxScreen->beDisplay, pWinPriv->window, + pParentPriv->window, + pWindow->origin.x - wBorderWidth(pWindow), + pWindow->origin.x - wBorderWidth(pWindow)); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(ReparentWindow, dmxReparentWindow, dmxScreen, pScreen); + dmxUpdateWindowInfo(DMX_UPDATE_REPARENT, pWindow); +} + +/** Change border width for \a pWindow to \a width pixels. */ +void dmxChangeBorderWidth(WindowPtr pWindow, unsigned int width) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + unsigned int m; + XWindowChanges c; + + DMX_UNWRAP(ChangeBorderWidth, dmxScreen, pScreen); +#if 1 + if (pScreen->ChangeBorderWidth) + pScreen->ChangeBorderWidth(pWindow, width); +#endif + + /* NOTE: Do we need to check for on/off screen here? */ + + if (pWinPriv->window) { + /* Handle border width change on back-end server */ + m = CWBorderWidth; + c.border_width = width; + + XConfigureWindow(dmxScreen->beDisplay, pWinPriv->window, m, &c); + dmxSync(dmxScreen, False); + } + + DMX_WRAP(ChangeBorderWidth, dmxChangeBorderWidth, dmxScreen, pScreen); +} + +#ifdef SHAPE +static void dmxDoSetShape(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + int nBox; + BoxPtr pBox; + int nRect; + XRectangle *pRect; + XRectangle *pRectFirst; + + /* First, set the bounding shape */ + if (wBoundingShape(pWindow)) { + pBox = REGION_RECTS(wBoundingShape(pWindow)); + nRect = nBox = REGION_NUM_RECTS(wBoundingShape(pWindow)); + pRectFirst = pRect = xalloc(nRect * sizeof(*pRect)); + while (nBox--) { + pRect->x = pBox->x1; + pRect->y = pBox->y1; + pRect->width = pBox->x2 - pBox->x1; + pRect->height = pBox->y2 - pBox->y1; + pBox++; + pRect++; + } + XShapeCombineRectangles(dmxScreen->beDisplay, pWinPriv->window, + ShapeBounding, 0, 0, + pRectFirst, nRect, + ShapeSet, YXBanded); + xfree(pRectFirst); + } else { + XShapeCombineMask(dmxScreen->beDisplay, pWinPriv->window, + ShapeBounding, 0, 0, None, ShapeSet); + } + + /* Next, set the clip shape */ + if (wClipShape(pWindow)) { + pBox = REGION_RECTS(wClipShape(pWindow)); + nRect = nBox = REGION_NUM_RECTS(wClipShape(pWindow)); + pRectFirst = pRect = xalloc(nRect * sizeof(*pRect)); + while (nBox--) { + pRect->x = pBox->x1; + pRect->y = pBox->y1; + pRect->width = pBox->x2 - pBox->x1; + pRect->height = pBox->y2 - pBox->y1; + pBox++; + pRect++; + } + XShapeCombineRectangles(dmxScreen->beDisplay, pWinPriv->window, + ShapeClip, 0, 0, + pRectFirst, nRect, + ShapeSet, YXBanded); + xfree(pRectFirst); + } else { + XShapeCombineMask(dmxScreen->beDisplay, pWinPriv->window, + ShapeClip, 0, 0, None, ShapeSet); + } + + if (XShapeInputSelected(dmxScreen->beDisplay, pWinPriv->window)) { + ErrorF("Input selected for window %x on Screen %d\n", + (unsigned int)pWinPriv->window, pScreen->myNum); + } +} + +/** Set shape of \a pWindow on the back-end server. */ +void dmxSetShape(WindowPtr pWindow) +{ + ScreenPtr pScreen = pWindow->drawable.pScreen; + DMXScreenInfo *dmxScreen = &dmxScreens[pScreen->myNum]; + dmxWinPrivPtr pWinPriv = DMX_GET_WINDOW_PRIV(pWindow); + + DMX_UNWRAP(SetShape, dmxScreen, pScreen); +#if 1 + if (pScreen->SetShape) + pScreen->SetShape(pWindow); +#endif + + if (pWinPriv->window) { + /* Handle setting the current shape on the back-end server */ + dmxDoSetShape(pWindow); + dmxSync(dmxScreen, False); + } else { + pWinPriv->isShaped = TRUE; + } + + DMX_WRAP(SetShape, dmxSetShape, dmxScreen, pScreen); +} +#endif |