diff options
author | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:58:30 +0200 |
---|---|---|
committer | Reinhard Tartler <siretart@tauware.de> | 2011-10-10 17:58:30 +0200 |
commit | 9e3371021541dbb7d8428b419c2e77156b166f1a (patch) | |
tree | 752906c36559aa58c53945824724222f2646d850 /nx-X11/programs/Xserver/hw/nxagent/Window.c | |
parent | edddbe8765d46b5040fdde7b04eeee8e21282114 (diff) | |
download | nx-libs-9e3371021541dbb7d8428b419c2e77156b166f1a.tar.gz nx-libs-9e3371021541dbb7d8428b419c2e77156b166f1a.tar.bz2 nx-libs-9e3371021541dbb7d8428b419c2e77156b166f1a.zip |
Imported nxagent-3.1.0-2.tar.gznxagent/3.1.0-2
Summary: Imported nxagent-3.1.0-2.tar.gz
Keywords:
Imported nxagent-3.1.0-2.tar.gz
into Git repository
Diffstat (limited to 'nx-X11/programs/Xserver/hw/nxagent/Window.c')
-rw-r--r-- | nx-X11/programs/Xserver/hw/nxagent/Window.c | 3614 |
1 files changed, 3614 insertions, 0 deletions
diff --git a/nx-X11/programs/Xserver/hw/nxagent/Window.c b/nx-X11/programs/Xserver/hw/nxagent/Window.c new file mode 100644 index 000000000..ff775f272 --- /dev/null +++ b/nx-X11/programs/Xserver/hw/nxagent/Window.c @@ -0,0 +1,3614 @@ +/**************************************************************************/ +/* */ +/* Copyright (c) 2001, 2007 NoMachine, http://www.nomachine.com/. */ +/* */ +/* NXAGENT, NX protocol compression and NX extensions to this software */ +/* are copyright of NoMachine. Redistribution and use of the present */ +/* software is allowed according to terms specified in the file LICENSE */ +/* which comes in the source distribution. */ +/* */ +/* Check http://www.nomachine.com/licensing.html for applicability. */ +/* */ +/* NX and NoMachine are trademarks of NoMachine S.r.l. */ +/* */ +/* All rights reserved. */ +/* */ +/**************************************************************************/ + +#include <unistd.h> + +#include "X.h" +#include "Xproto.h" +#include "gcstruct.h" +#include "../../include/window.h" +#include "windowstr.h" +#include "pixmapstr.h" +#include "colormapst.h" +#include "scrnintstr.h" +#include "region.h" +#include "dixstruct.h" +#include "selection.h" +#include "mi.h" +#include "fb.h" +#include "mibstorest.h" + +#include "Agent.h" +#include "Display.h" +#include "Screen.h" +#include "GCs.h" +#include "GCOps.h" +#include "Drawable.h" +#include "Colormap.h" +#include "Cursor.h" +#include "Visual.h" +#include "Events.h" +#include "Clipboard.h" +#include "Args.h" +#include "Trap.h" +#include "Rootless.h" +#include "Atoms.h" +#include "Client.h" +#include "Reconnect.h" +#include "Dialog.h" +#include "Splash.h" +#include "Holder.h" +#include "Init.h" +#include "Composite.h" +#include "Events.h" + +#include "NX.h" +#include "NXlib.h" + +#include "Xatom.h" + +/* + * Used to register the window's privates. + */ + +int nxagentWindowPrivateIndex; + +/* + * Number of windows which need synchronization. + */ + +int nxagentCorruptedWindows; + +/* + * Used to track nxagent window's visibility. + */ + +int nxagentVisibility = VisibilityUnobscured; +unsigned long nxagentVisibilityTimeout = 0; +Bool nxagentVisibilityStop = False; + +/* + * Set here the required log level. + */ + +#define PANIC +#define WARNING +#undef TEST +#undef DEBUG + +/* + * Useful to test the window configuration + * failures. + */ + +#ifdef TEST +#define MAKE_SYNC_CONFIGURE_WINDOW XSync(nxagentDisplay, 0) +#else +#define MAKE_SYNC_CONFIGURE_WINDOW +#endif + +extern WindowPtr nxagentViewportFrameLeft; +extern WindowPtr nxagentViewportFrameRight; +extern WindowPtr nxagentViewportFrameAbove; +extern WindowPtr nxagentViewportFrameBelow; + +extern WindowPtr nxagentRootTileWindow; + +/* + * Also referenced in Events.c. + */ + +int nxagentSplashCount = 0; + +#define RECTLIMIT 25 +#define BSPIXMAPLIMIT 128 + +Bool nxagentExposeArrayIsInitialized = False; +Window nxagentConfiguredSynchroWindow; +static int nxagentExposeSerial = 0; + +StoringPixmapPtr nxagentBSPixmapList[BSPIXMAPLIMIT]; + +/* + * Used to walk through the window hierarchy + * to find a window + */ + +typedef struct _WindowMatch +{ + WindowPtr pWin; + Window id; + +} WindowMatchRec; + +Bool nxagentReconnectAllWindows(void *); + +Bool nxagentDisconnectAllWindows(void); + +Bool nxagentIsIconic(WindowPtr); + +/* + * From NXproperty.c. + */ + +int GetWindowProperty(WindowPtr, Atom, long, long, Bool, Atom, Atom*, int*, + unsigned long*, unsigned long*, unsigned char**); + +/* + * From NXwindow.c. + */ + +void nxagentClearSplash(WindowPtr pWin); + +/* + * Other local functions. + */ + +static Bool nxagentSomeWindowsAreMapped(void); + +static void nxagentFrameBufferPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what); + +static void nxagentTraverseWindow(WindowPtr, void(*)(pointer, XID, pointer), pointer); + +static void nxagentDisconnectWindow(pointer, XID, pointer); + +static Bool nxagentLoopOverWindows(void(*)(pointer, XID, pointer)); + +static void nxagentReconfigureWindowCursor(pointer, XID, pointer); + +static void nxagentReconnectWindow(pointer, XID, pointer); + +static void nxagentReconfigureWindow(pointer, XID, pointer); + +static int nxagentForceExposure(WindowPtr pWin, pointer ptr); + +/* + * This is currently unused. + */ + +#ifdef TEST + +static Bool nxagentCheckWindowIntegrity(WindowPtr pWin); + +#endif + +WindowPtr nxagentGetWindowFromID(Window id) +{ + WindowPtr pWin = WindowTable[0]; + + while (pWin && nxagentWindowPriv(pWin)) + { + if (nxagentWindow(pWin) == id) + { + return pWin; + } + + if (pWin -> nextSib) + { + pWin = pWin -> nextSib; + } + else + { + pWin = pWin -> firstChild; + } + } + + return NULL; +} + +static int nxagentFindWindowMatch(WindowPtr pWin, pointer ptr) +{ + WindowMatchRec *match = (WindowMatchRec *) ptr; + + if (match -> id == nxagentWindow(pWin)) + { + match -> pWin = pWin; + + return WT_STOPWALKING; + } + else + { + return WT_WALKCHILDREN; + } +} + +WindowPtr nxagentWindowPtr(Window window) +{ + int i; + + WindowMatchRec match; + + match.pWin = NullWindow; + match.id = window; + + for (i = 0; i < nxagentNumScreens; i++) + { + WalkTree(screenInfo.screens[i], nxagentFindWindowMatch, (pointer) &match); + + if (match.pWin) break; + } + + return match.pWin; +} + +Bool nxagentCreateWindow(pWin) + WindowPtr pWin; +{ + unsigned long mask; + XSetWindowAttributes attributes; + Visual *visual; + ColormapPtr pCmap; + + if (nxagentScreenTrap) + { + return True; + } + + nxagentSplashCount++; + + if (nxagentSplashCount == 2) + { + nxagentClearSplash(nxagentRootTileWindow); + } +#ifdef NXAGENT_LOGO_DEBUG + fprintf(stderr, "nxagentSplashCount: %d\n", nxagentSplashCount); +#endif + + if (pWin->drawable.class == InputOnly) { + mask = CWEventMask; + visual = CopyFromParent; + } + else { + mask = CWEventMask | CWBackingStore; + + if (pWin->optional) + { + mask |= CWBackingPlanes | CWBackingPixel; + attributes.backing_planes = pWin->optional->backingBitPlanes; + attributes.backing_pixel = pWin->optional->backingPixel; + } + + attributes.backing_store = NotUseful; + + #ifdef TEST + fprintf(stderr, "nxagentCreateWindow: Backing store on window at %p is %d.\n", + (void*)pWin, attributes.backing_store); + #endif + +/* +FIXME: We need to set save under on the real display? +*/ + if (nxagentSaveUnder == True) + { + mask |= CWSaveUnder; + attributes.save_under = False; + } + + if (pWin->parent) { + if (pWin->optional && pWin->optional->visual != wVisual(pWin->parent)) { + visual = nxagentVisualFromID(pWin->drawable.pScreen, wVisual(pWin)); + mask |= CWColormap; + if (pWin->optional->colormap) { + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWin), RT_COLORMAP); + attributes.colormap = nxagentColormap(pCmap); + } + else + attributes.colormap = nxagentDefaultVisualColormap(visual); + } + else if (pWin->optional) + visual = CopyFromParent; + else { + visual = nxagentVisualFromID(pWin->drawable.pScreen, wVisual(pWin)); + mask |= CWColormap; + attributes.colormap = nxagentDefaultVisualColormap(visual); + } + } + else { /* root windows have their own colormaps at creation time */ + visual = nxagentVisualFromID(pWin->drawable.pScreen, wVisual(pWin)); + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWin), RT_COLORMAP); + mask |= CWColormap; + attributes.colormap = nxagentColormap(pCmap); + } + } + + if (mask & CWEventMask) + { + nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + } + #ifdef WARNING + else + { + attributes.event_mask = NoEventMask; + } + #endif + + /* + * Select the event mask if window is a top level + * window. This at least makes the keyboard barely + * work. + */ + + #ifdef TEST + fprintf(stderr, "nxagentCreateWindow: Going to create new window.\n"); + #endif + + #ifdef TEST + fprintf(stderr, "nxagentCreateWindow: Creating %swindow at %p current event mask = %lX mask & CWEventMask = %ld " + "event_mask = %lX\n", + nxagentWindowTopLevel(pWin) ? "toplevel " : "", (void*)pWin, pWin -> eventMask, + mask & CWEventMask, attributes.event_mask); + + fprintf(stderr, "nxagentCreateWindow: position [%d,%d] size [%d,%d] depth [%d] border [%d] class [%d].\n", + pWin->origin.x - wBorderWidth(pWin), pWin->origin.y - wBorderWidth(pWin), + pWin->drawable.width, pWin->drawable.height, pWin->drawable.depth, pWin->borderWidth, + pWin->drawable.class); + #endif + + nxagentWindowPriv(pWin)->window = XCreateWindow(nxagentDisplay, + nxagentWindowParent(pWin), + pWin->origin.x - + wBorderWidth(pWin), + pWin->origin.y - + wBorderWidth(pWin), + pWin->drawable.width, + pWin->drawable.height, + pWin->borderWidth, + pWin->drawable.depth, + pWin->drawable.class, + visual, + mask, &attributes); + + nxagentWindowPriv(pWin) -> isMapped = 0; + nxagentWindowPriv(pWin) -> isRedirected = 0; + + nxagentWindowPriv(pWin) -> visibilityState = VisibilityUnobscured; + + nxagentWindowPriv(pWin) -> corruptedRegion = REGION_CREATE(pWin -> drawable.pScreen, NULL, 1); + + nxagentWindowPriv(pWin) -> hasTransparentChildren = 0; + + nxagentWindowPriv(pWin) -> containGlyphs = 0; + + nxagentWindowPriv(pWin) -> corruptedId = 0; + + nxagentWindowPriv(pWin) -> deferredBackgroundExpose = 0; + + nxagentWindowPriv(pWin) -> synchronizationBitmap = NullPixmap; + + nxagentWindowPriv(pWin) -> corruptedTimestamp = 0; + + nxagentWindowPriv(pWin) -> splitResource = NULL; + + if (nxagentOption(Rootless) == 1) + { + if (pWin != nxagentRootlessWindow) + { + WindowPtr pParent = pWin -> parent; + + if (pParent && nxagentWindowPriv(pParent) -> isMapped == 1) + { + nxagentWindowPriv(pWin) -> isMapped = 1; + } + else + { + nxagentWindowPriv(pWin) -> isMapped = 0; + } + } + else + { + nxagentWindowPriv(pWin) -> isMapped = 0; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentCreateWindow: Created new window with id [%ld].\n", + nxagentWindowPriv(pWin)->window); + #endif + + /* + * Set the WM_DELETE_WINDOW protocols on every + * top level window. Also redirect the window + * if it is a top level. + */ + + if (nxagentOption(Rootless) && nxagentWindowTopLevel(pWin)) + { + Atom prop = nxagentMakeAtom("WM_PROTOCOLS", strlen("WM_PROTOCOLS"), True); + + XlibAtom atom = nxagentMakeAtom("WM_DELETE_WINDOW", strlen("WM_DELETE_WINDOW"), True); + + XSetWMProtocols(nxagentDisplay, nxagentWindowPriv(pWin)->window, &atom, 1); + + nxagentAddPropertyToList(prop, pWin); + + /* + * Redirect the window to the off-screen + * memory, if the composite extension is + * supported on the display. + */ +/* +FIXME: Do all the windows for which nxagentWindowTopLevel(pWin) + returns true need to be redirected? +*/ + nxagentRedirectWindow(pWin); + } + + nxagentWindowPriv(pWin)->x = pWin->origin.x - wBorderWidth(pWin); + nxagentWindowPriv(pWin)->y = pWin->origin.y - wBorderWidth(pWin); + nxagentWindowPriv(pWin)->width = pWin->drawable.width; + nxagentWindowPriv(pWin)->height = pWin->drawable.height; + nxagentWindowPriv(pWin)->borderWidth = pWin->borderWidth; + nxagentWindowPriv(pWin)->siblingAbove = None; + nxagentWindowPriv(pWin)->pPicture = NULL; + + if (nxagentRootTileWindow) + { + if (nxagentWindowPriv(pWin)->window != nxagentWindowPriv(nxagentRootTileWindow)->window) + { + XClearWindow(nxagentDisplay, nxagentWindowPriv(nxagentRootTileWindow)->window); + } + } + + if (pWin->nextSib) + { + nxagentWindowPriv(pWin->nextSib)->siblingAbove = nxagentWindow(pWin); + } + +#ifdef NXAGENT_SHAPE2 +#ifdef SHAPE + nxagentWindowPriv(pWin)->boundingShape = NULL; + nxagentWindowPriv(pWin)->clipShape = NULL; +#endif /* SHAPE */ +#else +#ifdef SHAPE + nxagentWindowPriv(pWin)->boundingShape = REGION_CREATE(pWin->drawable.pScreen, NULL, 1); + nxagentWindowPriv(pWin)->clipShape = REGION_CREATE(pWin->drawable.pScreen, NULL, 1); +#endif /* SHAPE */ +#endif + + fbCreateWindow(pWin); + + /* + * Only the root window will have + * the right colormap. + */ + + if (!pWin->parent) + { + nxagentSetInstalledColormapWindows(pWin->drawable.pScreen); + } + + return True; +} + +Bool nxagentSomeWindowsAreMapped() +{ + WindowPtr pWin = WindowTable[0] -> firstChild; + + while (pWin) + { + if ((pWin -> mapped || nxagentIsIconic(pWin)) && + pWin -> drawable.class == InputOutput) + { + return True; + } + + pWin = pWin -> nextSib; + } + + return False; +} + +Bool nxagentDestroyWindow(WindowPtr pWin) +{ + int i; + int j; + + nxagentPrivWindowPtr pWindowPriv; + + if (nxagentScreenTrap == 1) + { + return 1; + } + + nxagentClearClipboard(NULL, pWin); + + for (j = 0; j < nxagentExposeQueue.length; j++) + { + i = (nxagentExposeQueue.start + j) % EXPOSED_SIZE; + + if (nxagentExposeQueue.exposures[i].pWindow == pWin) + { + if (nxagentExposeQueue.exposures[i].localRegion != NullRegion) + { + REGION_DESTROY(pWin -> drawable.pScreen, nxagentExposeQueue.exposures[i].localRegion); + } + + nxagentExposeQueue.exposures[i].localRegion = NullRegion; + + if (nxagentExposeQueue.exposures[i].remoteRegion != NullRegion) + { + REGION_DESTROY(pWin -> drawable.pScreen, nxagentExposeQueue.exposures[i].remoteRegion); + } + + nxagentExposeQueue.exposures[i].remoteRegion = NullRegion; + } + } + + nxagentDeleteConfiguredWindow(pWin); + + pWindowPriv = nxagentWindowPriv(pWin); + + if (pWin->nextSib) + { + nxagentWindowPriv(pWin->nextSib)->siblingAbove = + pWindowPriv->siblingAbove; + } + + #ifdef NXAGENT_SHAPE2 + + #ifdef SHAPE + + if (pWindowPriv->boundingShape) + { + REGION_DESTROY(pWin->drawable.pScreen, + pWindowPriv->boundingShape); + } + + if (pWindowPriv->clipShape) + { + REGION_DESTROY(pWin->drawable.pScreen, + pWindowPriv->clipShape); + } + + #endif + + #else + + REGION_DESTROY(pWin->drawable.pScreen, + pWindowPriv->boundingShape); + + REGION_DESTROY(pWin->drawable.pScreen, + pWindowPriv->clipShape); + + #endif + + if (pWindowPriv -> corruptedRegion) + { + REGION_DESTROY(pWin -> drawable.pScreen, + pWindowPriv -> corruptedRegion); + + pWindowPriv -> corruptedRegion = NULL; + } + + if (nxagentSynchronization.pDrawable == (DrawablePtr) pWin) + { + nxagentSynchronization.pDrawable = NULL; + + #ifdef TEST + fprintf(stderr, "nxagentDestroyWindow: Synchronization drawable [%p] removed from resources.\n", + (void *) pWin); + #endif + } + + nxagentDestroyCorruptedResource((DrawablePtr) pWin, RT_NX_CORR_WINDOW); + + nxagentDestroyDrawableBitmap((DrawablePtr) pWin); + + if (pWindowPriv -> splitResource != NULL) + { + nxagentReleaseSplit((DrawablePtr) pWin); + } + + XDestroyWindow(nxagentDisplay, nxagentWindow(pWin)); + + if (nxagentOption(Rootless)) + { + nxagentRootlessDelTopLevelWindow(pWin); + } + + nxagentSplashCount--; + + #ifdef DEBUG + fprintf(stderr, "nxagentDestroyWindow: The splash counter is now [%d].\n", + nxagentSplashCount); + #endif + + if (nxagentSplashCount == 1) + { + XClearWindow(nxagentDisplay, nxagentWindowPriv(nxagentRootTileWindow) -> window); + } + + if (pWin == nxagentRootTileWindow) + { + nxagentWindowPriv(nxagentRootTileWindow)->window = None; + + nxagentRootTileWindow = None; + } + + pWindowPriv->window = None; + + if (pWin -> optional) + { + pWin -> optional -> userProps = NULL; + } + + if (nxagentOption(Rootless) && nxagentRootlessDialogPid == 0 && + nxagentLastWindowDestroyed == False && nxagentSomeWindowsAreMapped() == False) + { + #ifdef TEST + fprintf(stderr, "nxagentDestroyWindow: Last mapped window as been destroyed.\n"); + #endif + + nxagentLastWindowDestroyed = True; + nxagentLastWindowDestroyedTime = GetTimeInMillis(); + } + + return True; +} + +Bool nxagentPositionWindow(WindowPtr pWin, int x, int y) +{ + if (nxagentScreenTrap == 1) + { + return True; + } + + #ifdef TEST + fprintf(stderr, "nxagentPositionWindow: Changing position of window [%p][%ld] to [%d,%d].\n", + (void *) pWin, nxagentWindow(pWin), x, y); + #endif + + nxagentAddConfiguredWindow(pWin, CWParent | CWX | CWY | CWWidth | + CWHeight | CWBorderWidth); + + return True; +} + +void nxagentRestackWindow(WindowPtr pWin, WindowPtr pOldNextSib) +{ + if (nxagentScreenTrap == 1) + { + return; + } + + nxagentAddConfiguredWindow(pWin, CW_RootlessRestack); + +} + +void nxagentSwitchFullscreen(ScreenPtr pScreen, Bool switchOn) +{ + Window w; + XSetWindowAttributes attributes; + unsigned long valuemask; + + if (nxagentOption(Rootless)) + { + return; + } + + if (!switchOn) + { + nxagentWMDetect(); + + if (!nxagentWMIsRunning) + { + #ifdef WARNING + fprintf(stderr, "Warning: Can't switch to window mode, no window manager has been detected.\n"); + #endif + + return; + } + } + + w = nxagentDefaultWindows[pScreen -> myNum]; + attributes.override_redirect = switchOn; + valuemask = CWOverrideRedirect; + XUnmapWindow(nxagentDisplay, w); + XChangeWindowAttributes(nxagentDisplay, w, valuemask, &attributes); + + if (switchOn) + { + /* + * Change to fullscreen mode. + */ + + struct timeval timeout; + int i; + XEvent e; + + /* + * Wait for window manager reparenting the default window. + */ + + for (i = 0; i < 100 && nxagentWMIsRunning; i++) + { + #ifdef TEST + fprintf(stderr, "nxagentSwitchFullscreen: WARNING! Going to wait for the ReparentNotify event.\n"); + #endif + + if (XCheckTypedWindowEvent(nxagentDisplay, w, ReparentNotify, &e)) + { + break; + } + + /* + * This should also flush + * the NX link for us. + */ + + XSync(nxagentDisplay, 0); + + timeout.tv_sec = 0; + timeout.tv_usec = 50 * 1000; + + nxagentWaitEvents(nxagentDisplay, &timeout); + } + + if (i < 100) + { + /* + * The window manager has done with the reparent + * operation. We can resize and map the window. + */ + + nxagentChangeOption(Fullscreen, True); + + /* + * Save the window-mode configuration. + */ + + nxagentChangeOption(SavedX, nxagentOption(X)); + nxagentChangeOption(SavedY, nxagentOption(Y)); + nxagentChangeOption(SavedWidth, nxagentOption(Width)); + nxagentChangeOption(SavedHeight, nxagentOption(Height)); + nxagentChangeOption(SavedRootWidth, nxagentOption(RootWidth)); + nxagentChangeOption(SavedRootHeight, nxagentOption(RootHeight)); + + /* + * Reconf the Default window. + */ + + nxagentChangeOption(X, 0); + nxagentChangeOption(Y, 0); + nxagentChangeOption(Width, WidthOfScreen(DefaultScreenOfDisplay(nxagentDisplay))); + nxagentChangeOption(Height, HeightOfScreen(DefaultScreenOfDisplay(nxagentDisplay))); + + /* + * Move the root window. + */ + + nxagentChangeOption(RootX, (nxagentOption(Width) - nxagentOption(RootWidth)) / 2); + nxagentChangeOption(RootY, (nxagentOption(Height) - nxagentOption(RootHeight)) / 2); + nxagentChangeOption(ViewportXSpan, nxagentOption(Width) - nxagentOption(RootWidth)); + nxagentChangeOption(ViewportYSpan, nxagentOption(Height) - nxagentOption(RootHeight)); + + XMoveResizeWindow(nxagentDisplay, w, nxagentOption(X), nxagentOption(Y), + nxagentOption(Width), nxagentOption(Height)); + + nxagentUpdateViewportFrame(0, 0, nxagentOption(RootWidth), nxagentOption(RootHeight)); + + XMoveWindow(nxagentDisplay, nxagentWindow(WindowTable[pScreen -> myNum]), + nxagentOption(RootX), nxagentOption(RootY)); + + /* + * We disable the screensaver when changing + * mode to fullscreen. Is it really needed? + */ + + XSetScreenSaver(nxagentDisplay, 0, 0, DefaultExposures, DefaultBlanking); + + if (nxagentIconWindow == None) + { + nxagentIconWindow = nxagentCreateIconWindow(); + + XMapWindow(nxagentDisplay, nxagentIconWindow); + } + + XMapRaised(nxagentDisplay, w); + XSetInputFocus(nxagentDisplay, w, RevertToParent, CurrentTime); + XCheckTypedWindowEvent(nxagentDisplay, w, LeaveNotify, &e); + nxagentFullscreenWindow = w; + + if (nxagentOption(DesktopResize) == 1) + { + if (nxagentOption(Shadow) == 0) + { + nxagentRRSetScreenConfig(pScreen, WidthOfScreen(DefaultScreenOfDisplay(nxagentDisplay)), + HeightOfScreen(DefaultScreenOfDisplay(nxagentDisplay))); + } + else + { + nxagentShadowAdaptToRatio(); + } + } + } + else + { + /* + * We have waited for a reparent event unsuccessfully. + * Something happened to the window manager. + */ + + #ifdef WARNING + fprintf(stderr, "nxagentSwitchFullscreen: WARNING! Expected ReparentNotify event missing.\n"); + #endif + + nxagentWMIsRunning = False; + attributes.override_redirect = False; + XChangeWindowAttributes(nxagentDisplay, w, valuemask, &attributes); + XMapWindow(nxagentDisplay, w); + } + } + else + { + /* + * FIXME: + * It could be necessary: + * - To restore screensaver. + * - To set or reset nxagentForceBackingStore flag. + * - To grab keyboard. + * - To propagate device settings to the X server if no WM is running. + */ + + /* + * Change to windowed mode. + */ + + nxagentChangeOption(Fullscreen, False); + XDestroyWindow(nxagentDisplay, nxagentIconWindow); + nxagentIconWindow = nxagentFullscreenWindow = None; + + if (nxagentOption(DesktopResize) == 1) + { + nxagentChangeOption(RootWidth, nxagentOption(SavedRootWidth)); + nxagentChangeOption(RootHeight, nxagentOption(SavedRootHeight)); + + if (nxagentOption(Shadow) == 0) + { + nxagentRRSetScreenConfig(pScreen, nxagentOption(RootWidth), nxagentOption(RootHeight)); + } + } + + nxagentChangeOption(X, nxagentOption(SavedX)); + nxagentChangeOption(Y, nxagentOption(SavedY)); + nxagentChangeOption(Width, nxagentOption(SavedWidth)); + nxagentChangeOption(Height, nxagentOption(SavedHeight)); + + if (nxagentOption(Shadow) == 1 && nxagentOption(DesktopResize) == 1) + { + nxagentShadowAdaptToRatio(); + } + + XMoveResizeWindow(nxagentDisplay, w, nxagentOption(X), nxagentOption(Y), + nxagentOption(Width), nxagentOption(Height)); + + nxagentUpdateViewportFrame(0, 0, nxagentOption(Width), nxagentOption(Height)); + + XMoveWindow(nxagentDisplay, nxagentWindow(WindowTable[pScreen -> myNum]), 0, 0); + XMapWindow(nxagentDisplay, w); + + nxagentChangeOption(RootX, 0); + nxagentChangeOption(RootY, 0); + } + + XMoveResizeWindow(nxagentDisplay, nxagentInputWindows[0], 0, 0, + nxagentOption(Width), nxagentOption(Height)); +} + +#ifdef VIEWPORT_FRAME + +void nxagentUpdateViewportFrame(int x, int y, int w, int h) +{ + /* + * Four virtual windows make a frame around the viewport. We move the frame + * with the viewport together. The areas going into the viewport were covered by + * the frame and become exposed. This make the agent send expose events to his + * clients. + */ + + XID values[3]; + Mask mask; + + /* + * nxagentScreenTrap = True; + */ + + values[2] = Above; + + values[1] = nxagentOption(RootHeight); + + mask = CWX | CWHeight | CWStackMode; + values[0] = x - NXAGENT_FRAME_WIDTH; + ConfigureWindow(nxagentViewportFrameLeft, mask, (XID *) &values, serverClient); + + values[0] = x + w; + ConfigureWindow(nxagentViewportFrameRight, mask, (XID *) &values, serverClient); + + values[1] = nxagentOption(RootWidth); + + mask = CWY | CWWidth | CWStackMode; + values[0] = y - NXAGENT_FRAME_WIDTH; + ConfigureWindow(nxagentViewportFrameAbove, mask, (XID *) &values, serverClient); + + values[0] = y + h; + ConfigureWindow(nxagentViewportFrameBelow, mask, (XID *) &values, serverClient); + + /* + * nxagentScreenTrap = False; + */ +} + +#endif /* #ifdef VIEWPORT_FRAME */ + +void nxagentMoveViewport(ScreenPtr pScreen, int hShift, int vShift) +{ + int newX; + int newY; + int oldX; + int oldY; + + Bool doMove = False; + oldX = 0; + oldY = 0; + + if (nxagentOption(Rootless)) + { + return; + } + + /* + * We must keep x coordinate between viewportXSpan and zero, if viewportXSpan + * is less then zero. If viewportXSpan is greater or equal to zero, it means + * the agent root window has a size smaller than the agent default window. + * In this case we keep the old coordinate. + */ + + #ifdef DEBUG + fprintf(stderr, "nxagentMoveViewport: RootX[%i] RootY[%i], hShift[%i] vShift[%i].\n", + nxagentOption(RootX), nxagentOption(RootY), hShift, vShift); + #endif + + nxagentChangeOption(ViewportXSpan, nxagentOption(Width) - nxagentOption(RootWidth)); + + nxagentChangeOption(ViewportYSpan, nxagentOption(Height) - nxagentOption(RootHeight)); + + if (nxagentOption(ViewportXSpan) < 0) + { + newX = nxagentOption(RootX) - hShift; + + if (newX > 0) + { + newX = 0; + } + else if (newX < nxagentOption(ViewportXSpan)) + { + newX = nxagentOption(ViewportXSpan); + } + } + else if (nxagentOption(ViewportXSpan) == 0) + { + newX = 0; + } + else + { + newX = nxagentOption(RootX); + } + + if (nxagentOption(ViewportYSpan) < 0) + { + newY = nxagentOption(RootY) - vShift; + + if (newY > 0) + { + newY = 0; + } + else if (newY < nxagentOption(ViewportYSpan)) + { + newY = nxagentOption(ViewportYSpan); + } + } + else if (nxagentOption(ViewportYSpan) == 0) + { + newY = 0; + } + else + { + newY = nxagentOption(RootY); + } + + oldX = nxagentOption(RootX); + + if (newX != nxagentOption(RootX)) + { + nxagentChangeOption(RootX, newX); + + doMove = True; + } + + oldY = nxagentOption(RootY); + + if (newY != nxagentOption(RootY)) + { + nxagentChangeOption(RootY, newY); + + doMove = True; + } + + if (doMove) + { + #ifdef TEST + fprintf(stderr, "nxagentMoveViewport: New viewport geometry: (%d, %d)-" + "(%d, %d)\n", -nxagentOption(RootX), -nxagentOption(RootY), + -nxagentOption(RootX) + nxagentOption(Width), + -nxagentOption(RootY) + nxagentOption(Height)); + + fprintf(stderr, "nxagentMoveViewport: Root geometry x=[%d] y=[%d]\n", + WindowTable[pScreen -> myNum] -> drawable.x, + WindowTable[pScreen -> myNum] -> drawable.y ); + #endif + + XMoveWindow(nxagentDisplay, nxagentWindow(WindowTable[pScreen -> myNum]), + nxagentOption(RootX), nxagentOption(RootY)); + + if (nxagentOption(ClientOs) == ClientOsWinnt) + { + /* + * If doMove is True we add exposed rectangles + * to the remote expose region. This is done to + * refresh the areas showed newly in the viewport. + * We create two rectangles, one for horizontal + * pan and one for vertical pan. + */ + + BoxRec hRect; + BoxRec vRect; + + hRect.x1 = -newX; + hRect.y1 = -newY; + + if (hShift < 0) + { + hRect.x2 = -oldX; + hRect.y2 = -newY + nxagentOption(Height); + } + else if (hShift > 0) + { + hRect.x1 = -oldX + nxagentOption(Width); + hRect.x2 = -newX + nxagentOption(Width); + hRect.y2 = -newY + nxagentOption(Height); + } + + #ifdef DEBUG + fprintf(stderr, "nxagentMoveViewport: hRect p1[%i, %i] - p2[%i, %i].\n", hRect.x1, hRect.y1, hRect.x2, hRect.y2); + #endif + + vRect.x1 = -newX; + vRect.y1 = -newY; + + if (vShift < 0) + { + vRect.x2 = -newX + nxagentOption(Width); + vRect.y2 = -oldY; + } + else if (vShift > 0) + { + vRect.y1 = -oldY + nxagentOption(Height); + vRect.x2 = -newX + nxagentOption(Width); + vRect.y2 = -newY + nxagentOption(Height); + } + + #ifdef DEBUG + fprintf(stderr, "nxagentMoveViewport: vRect p1[%i, %i] - p2[%i, %i].\n", vRect.x1, vRect.y1, vRect.x2, vRect.y2); + #endif + + if (oldX != newX && hRect.x1 != hRect.x2 && hRect.y1 != hRect.y2) + { + nxagentAddRectToRemoteExposeRegion(&hRect); + } + + if (oldY != newY && vRect.x1 != vRect.x2 && vRect.y1 != vRect.y2) + { + nxagentAddRectToRemoteExposeRegion(&vRect); + } + } + } + + nxagentUpdateViewportFrame(-nxagentOption(RootX), -nxagentOption(RootY), + nxagentOption(Width), nxagentOption(Height)); +} + +void nxagentConfigureWindow(WindowPtr pWin, unsigned int mask) +{ + unsigned int valuemask; + XWindowChanges values; + + if (nxagentScreenTrap == 1) + { + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: WARNING: Called with the screen trap set.\n"); + #endif + + return; + } + + if (nxagentOption(Rootless) == 1 && + nxagentWindowTopLevel(pWin) == 1) + { + mask &= ~(CWSibling | CWStackMode); + } + else + { + if (mask & CW_RootlessRestack) + { + mask = CWStackingOrder; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Called with window [%p][%ld] and mask [%x].\n", + (void *) pWin, nxagentWindow(pWin), mask); + #endif + + nxagentMoveCorruptedRegion(pWin, mask); + + valuemask = 0; + + if (mask & CW_Update) + { + mask |= CWX | CWY | CWWidth | CWHeight | CWBorderWidth | CWStackingOrder; + } + + if (mask & CWX) + { + valuemask |= CWX; + + values.x = nxagentWindowPriv(pWin)->x = pWin->origin.x - wBorderWidth(pWin); + } + + if (mask & CWY) + { + valuemask |= CWY; + + values.y = nxagentWindowPriv(pWin)->y = pWin->origin.y - wBorderWidth(pWin); + } + + if (mask & CWWidth) + { + valuemask |= CWWidth; + + values.width = nxagentWindowPriv(pWin)->width = pWin->drawable.width; + } + + if (mask & CWHeight) + { + valuemask |= CWHeight; + + values.height = nxagentWindowPriv(pWin)->height = pWin->drawable.height; + } + + if (mask & CWBorderWidth) + { + valuemask |= CWBorderWidth; + + values.border_width = nxagentWindowPriv(pWin)->borderWidth = + pWin->borderWidth; + } + + if (mask & CW_Update) + { + valuemask = 0; + } + + if (valuemask) + { + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Going to configure window [%p][%ld] with mask [%x].\n", + (void *) pWin, nxagentWindow(pWin), valuemask); + #endif + + XConfigureWindow(nxagentDisplay, nxagentWindow(pWin), valuemask, &values); + + MAKE_SYNC_CONFIGURE_WINDOW; + } + + if (mask & CWStackingOrder && + nxagentWindowPriv(pWin)->siblingAbove != nxagentWindowSiblingAbove(pWin)) + { + WindowPtr pSib; + + /* + * Find the top sibling. + */ + + for (pSib = pWin; pSib->prevSib != NullWindow; pSib = pSib->prevSib); + + /* + * Configure the top sibling. + */ + + valuemask = CWStackMode; + + values.stack_mode = Above; + + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Going to configure top sibling [%ld] " + "with mask [%x] and parent [%ld].\n", nxagentWindow(pSib), + valuemask, nxagentWindowParent(pWin)); + #endif + + XConfigureWindow(nxagentDisplay, nxagentWindow(pSib), valuemask, &values); + + MAKE_SYNC_CONFIGURE_WINDOW; + + nxagentWindowPriv(pSib)->siblingAbove = None; + + /* + * Configure the rest of siblings. + */ + + valuemask = CWSibling | CWStackMode; + + values.stack_mode = Below; + + for (pSib = pSib->nextSib; pSib != NullWindow; pSib = pSib->nextSib) + { + values.sibling = nxagentWindowSiblingAbove(pSib); + + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Going to configure other sibling [%ld] " + "with mask [%x] and parent [%ld] below [%ld].\n", nxagentWindow(pSib), + valuemask, nxagentWindowParent(pWin), nxagentWindowSiblingAbove(pSib)); + #endif + + XConfigureWindow(nxagentDisplay, nxagentWindow(pSib), valuemask, &values); + + MAKE_SYNC_CONFIGURE_WINDOW; + + nxagentWindowPriv(pSib)->siblingAbove = nxagentWindowSiblingAbove(pSib); + } + + #ifdef TEST + { + Window root_return; + Window parent_return; + Window *children_return; + unsigned int nchildren_return; + Window *pw; + Status result; + + result = XQueryTree(nxagentDisplay, DefaultRootWindow(nxagentDisplay), + &root_return, &parent_return, &children_return, &nchildren_return); + + if (result) + { + pw = children_return; + + fprintf(stderr, "nxagentConfigureWindow: Children of the root: "); + while(nchildren_return > 0) + { + pSib = nxagentWindowPtr(children_return[--nchildren_return]); + if (pSib) + { + fprintf(stderr, "%lu ", children_return[nchildren_return]); + } + } + fprintf(stderr, "\n"); + + if (children_return) + { + XFree(children_return); + } + } + else + { + fprintf(stderr, "nxagentConfigureWindow: Failed QueryTree request.\n "); + } + } + #endif + } + + #ifdef NXAGENT_SPLASH + + /* + * This should bring again the splash window + * on top, so why the else clause? Is this + * really needed? + * + * + * else if (mask & CWStackingOrder) + * { + * if (nxagentSplashWindow) + * { + * valuemask = CWStackMode; + * + * values.stack_mode = Above; + * + * #ifdef TEST + * fprintf(stderr, "nxagentConfigureWindow: Going to configure splash window [%ld].\n", + * nxagentSplashWindow); + * #endif + * + * XConfigureWindow(nxagentDisplay, nxagentSplashWindow, valuemask, &values); + * + * MAKE_SYNC_CONFIGURE_WINDOW; + * } + * } + */ + + #endif + + if (mask & CW_RootlessRestack) + { + if (!pWin -> prevSib) + { + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Raising window [%p][%ld].\n", + (void *) pWin, nxagentWindow(pWin)); + #endif + + XRaiseWindow(nxagentDisplay, nxagentWindow(pWin)); + } + else if (!pWin -> nextSib) + { + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Lowering window [%p][%ld].\n", + (void *) pWin, nxagentWindow(pWin)); + #endif + + XLowerWindow(nxagentDisplay, nxagentWindow(pWin)); + } + else + { + XlibWindow windowList[2]; + + #ifdef TEST + fprintf(stderr, "nxagentConfigureWindow: Putting window [%p][%ld] in the middle.\n", + (void *) pWin, nxagentWindow(pWin)); + #endif + + windowList[0] = nxagentWindow(pWin->prevSib); + windowList[1] = nxagentWindow(pWin); + + XRestackWindows(nxagentDisplay, windowList, 2); + } + } + + #ifdef SHAPE + + if (mask & CW_Shape) + { + nxagentShapeWindow(pWin); + } + + #endif + + if (mask & CW_Map && + (!nxagentOption(Rootless) || + nxagentRootlessWindow != pWin)) + { + XMapWindow(nxagentDisplay, nxagentWindow(pWin)); + + return; + } +} + +void nxagentReparentWindow(pWin, pOldParent) + WindowPtr pWin; + WindowPtr pOldParent; +{ + if (nxagentScreenTrap) + { + return; + } + + #ifdef TEST + fprintf(stderr, "nxagentReparentWindow: window at %p [%lx] previous parent at %p [%lx].\n", + (void*)pWin, nxagentWindow(pWin), + (void*)pOldParent, nxagentWindow(pOldParent)); + #endif + + XReparentWindow(nxagentDisplay, nxagentWindow(pWin), + nxagentWindowParent(pWin), + pWin->origin.x - wBorderWidth(pWin), + pWin->origin.y - wBorderWidth(pWin)); +} + +Bool nxagentChangeWindowAttributes(pWin, mask) + WindowPtr pWin; + unsigned long mask; +{ + XSetWindowAttributes attributes; + + #ifdef TEST + fprintf(stderr, "nxagentChangeWindowAttributes: Changing attributes for window at [%p] with mask [%lu].\n", + (void *) pWin, mask); + #endif + + if (nxagentScreenTrap) + { + return True; + } + + if (mask & CWBackPixmap) + { + switch (pWin->backgroundState) + { + case None: + { + attributes.background_pixmap = None; + attributes.background_pixel = nxagentWhitePixel; + + /* + * One of problems faced during the implementation of lazy + * encoding policies was due to the presence of windows with + * transparent background, usually created by X clients to + * cover some sensible areas (i.e. checkboxes used by + * Konqueror 3.5). The sequence of operations consists in + * drawing the underneath part before covering it with the + * transparent window, so when we synchronize the deferred + * drawing operation we have to bear in mind that the dest- + * ination area is covered by a window. By using the Inclu- + * deInferiors GC's property and by clipping the region to + * synchronize to the borderClip instead of clipList (to + * include the areas covered by children) we can easily take + * care of this situation, but there is a drawback: if the + * children are not transparent, we are going to synchronize + * invisible areas. To avoid this we have added the 'has- + * TransparentChildren' flag, which is set when a window has + * at least one child with background None. The problem is + * that we don't know when to reset the flag. This solution, + * also, doesn't take care of transparent windows which don't + * have childhood relationships with underneath windows. + * We tried to mark the whole windows as dirty when they are + * created to force the synchronization of transparent windows + * with the content of underneath windows, but, of course, + * this works only with the first synchronization because the + * transparent windows will be never marked again as dirty. + */ + + if (pWin -> parent != NULL) + { + nxagentWindowPriv(pWin -> parent) -> hasTransparentChildren = 1; + + #ifdef DEBUG + fprintf(stderr, "nxagentChangeWindowAttributes: WARNING! Window at [%p] got the " + "hasTransparentChildren flag.\n", (void *) pWin); + #endif + } + + break; + } + case ParentRelative: + { + attributes.background_pixmap = ParentRelative; + + break; + } + case BackgroundPixmap: + { + /* + * If a window background is corrupted, we grant + * its usability by clearing it with a solid co- + * lor. When the pixmap will be fully synchroni- + * zed, an expose will be sent to the window's + * hierarchy. + */ + + if (nxagentDrawableStatus((DrawablePtr) pWin -> background.pixmap) == NotSynchronized) + { + #ifdef TEST + fprintf(stderr, "nxagentChangeWindowAttributes: The window at [%p] has the background at [%p] " + "not synchronized.\n", (void *) pWin, (void *) pWin -> background.pixmap); + #endif + + if (nxagentIsCorruptedBackground(pWin -> background.pixmap) == 0) + { + nxagentIsCorruptedBackground(pWin -> background.pixmap) = 1; + + nxagentAllocateCorruptedResource((DrawablePtr) pWin -> background.pixmap, RT_NX_CORR_BACKGROUND); + + /* + * Clearing the remote background to + * make it usable. + */ + + nxagentFillRemoteRegion((DrawablePtr) pWin -> background.pixmap, + nxagentCorruptedRegion((DrawablePtr) pWin -> background.pixmap)); + } + } + + attributes.background_pixmap = nxagentPixmap(pWin -> background.pixmap); + + break; + } + case BackgroundPixel: + { + mask &= ~CWBackPixmap; + + break; + } + } + } + + if (mask & CWBackPixel) + { + if (pWin -> backgroundState == BackgroundPixel) + { + attributes.background_pixel = nxagentPixel(pWin -> background.pixel); + } + else + { + mask &= ~CWBackPixel; + } + } + + if (mask & CWBorderPixmap) + { + if (pWin -> borderIsPixel != 0) + { + mask &= ~CWBorderPixmap; + } + else + { + attributes.border_pixmap = nxagentPixmap(pWin -> border.pixmap); + } + } + + if (mask & CWBorderPixel) + { + if (pWin -> borderIsPixel != 0) + { + attributes.border_pixel = nxagentPixel(pWin -> border.pixel); + } + else + { + mask &= ~CWBorderPixel; + } + } + + if (mask & CWBitGravity) + { + attributes.bit_gravity = pWin -> bitGravity; + } + + /* + * As we set this bit, whe must change dix in + * order not to perform PositionWindow and let + * X move children windows for us. + */ + + if (mask & CWWinGravity) + { + attributes.win_gravity = pWin -> winGravity; + } + +/* +FIXME: Do we need to set the attribute on the + remote display? +*/ + if (mask & CWBackingStore) + { + attributes.backing_store = pWin -> backingStore; + + #ifdef TEST + fprintf(stderr, "nxagentChangeWindowAttributes: Changing backing store value to %d" + " for window at %p.\n", pWin -> backingStore, (void*)pWin); + #endif + } + + if (mask & CWBackingPlanes) + { + if ((nxagentBackingStore == NotUseful) || (pWin -> optional == NULL)) + { + mask &= ~CWBackingPlanes; + } + else + { + attributes.backing_planes = pWin -> optional -> backingBitPlanes; + } + } + + if (mask & CWBackingPixel) + { + if ((nxagentBackingStore == NotUseful) || (pWin -> optional == NULL)) + { + mask &= ~CWBackingPixel; + } + else + { + attributes.backing_pixel = pWin -> optional -> backingPixel; + } + } + + if (mask & CWOverrideRedirect) + { + attributes.override_redirect = pWin -> overrideRedirect; + } + +/* +FIXME: Do we need to set the attribute on the + remote display? +*/ + if (mask & CWSaveUnder) + { + attributes.save_under = pWin -> saveUnder; + } + + /* + * Events are handled elsewhere. + */ + + if (mask & CWEventMask) + { + mask &= ~CWEventMask; + } + + if (mask & CWDontPropagate) + { + mask &= ~CWDontPropagate; + } + + if (mask & CWColormap) + { + ColormapPtr pCmap; + + pCmap = (ColormapPtr) LookupIDByType(wColormap(pWin), RT_COLORMAP); + +/* +FIXME: When the caller is nxagentReconfigureWindow + sometimes wColormap(pWin) is 0. Could a window + have no colormap? +*/ + if (pCmap != NULL) + { + attributes.colormap = nxagentColormap(pCmap); + + nxagentSetInstalledColormapWindows(pWin -> drawable.pScreen); + } + else + { + #ifdef WARNING + fprintf(stderr, "nxagentChangeWindowAttributes: WARNING! Bad colormap " + "[%lu] for window at [%p].\n", wColormap(pWin), (void *) pWin); + #endif + + mask &= ~CWColormap; + } + } + + if (mask & CWCursor) + { + if (nxagentOption(Rootless)) + { + if (pWin->cursorIsNone == 0 && pWin->optional != NULL && + pWin->optional->cursor != NULL && nxagentCursorPriv(pWin -> + optional -> cursor, pWin -> drawable.pScreen) != NULL) + { + attributes.cursor = nxagentCursor(pWin -> optional -> cursor, + pWin -> drawable.pScreen); + } + else + { + attributes.cursor = None; + } + } + else + { + /* + * This is handled in cursor code + */ + + mask &= ~CWCursor; + } + } + + if (mask != 0) + { + XChangeWindowAttributes(nxagentDisplay, nxagentWindow(pWin), mask, &attributes); + } + + return 1; +} + +Bool nxagentRealizeWindow(WindowPtr pWin) +{ + if (nxagentScreenTrap == 1) + { + return True; + } + + /* + * Not needed. + * + * nxagentConfigureWindow(pWin, CWStackingOrder); + * + * nxagentFlushConfigureWindow(); + */ + + nxagentAddConfiguredWindow(pWin, CWStackingOrder); + nxagentAddConfiguredWindow(pWin, CW_Shape); + + #ifdef SHAPE + + /* + * Not needed. + * + * nxagentShapeWindow(pWin); + */ + + #endif /* SHAPE */ + + /* + * Mapping of the root window is called by + * InitRootWindow in DIX. Skip the operation + * if we are in rootless mode. + */ + + /* + * if (!nxagentOption(Rootless) || + * nxagentRootlessWindow != pWin) + * { + * XMapWindow(nxagentDisplay, nxagentWindow(pWin)); + * } + */ + + #ifdef TEST + if (nxagentOption(Rootless) && nxagentLastWindowDestroyed) + { + fprintf(stderr, "nxagentRealizeWindow: Window realized. Stopped termination for rootless session.\n"); + } + #endif + + nxagentAddConfiguredWindow(pWin, CW_Map); + + nxagentLastWindowDestroyed = False; + + return True; +} + +Bool nxagentUnrealizeWindow(pWin) + WindowPtr pWin; +{ + if (nxagentScreenTrap) + { + return True; + } + + XUnmapWindow(nxagentDisplay, nxagentWindow(pWin)); + + return True; +} + +void nxagentFrameBufferPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what) +{ + + void *PaintWindowBackgroundBackup; + + if (pWin->backgroundState == BackgroundPixmap) + { + pWin->background.pixmap = nxagentVirtualPixmap(pWin->background.pixmap); + } + + if (pWin->borderIsPixel == False) + { + pWin->border.pixmap = nxagentVirtualPixmap(pWin->border.pixmap); + } + + PaintWindowBackgroundBackup = pWin->drawable.pScreen -> PaintWindowBackground; + + pWin->drawable.pScreen -> PaintWindowBackground = nxagentFrameBufferPaintWindow; + + fbPaintWindow(pWin, pRegion, what); + + pWin->drawable.pScreen -> PaintWindowBackground = PaintWindowBackgroundBackup; + + if (pWin->backgroundState == BackgroundPixmap) + { + pWin->background.pixmap = nxagentRealPixmap(pWin->background.pixmap); + } + + if (pWin->borderIsPixel == False) + { + pWin->border.pixmap = nxagentRealPixmap(pWin->border.pixmap); + } +} + +void nxagentPaintWindowBackground(pWin, pRegion, what) + WindowPtr pWin; + RegionPtr pRegion; + int what; +{ + int i; + + RegionRec temp; + + if (pWin -> realized) + { + BoxPtr pBox; + + pBox = REGION_RECTS(pRegion); + + for (i = 0; i < REGION_NUM_RECTS(pRegion); i++) + { + XClearArea(nxagentDisplay, nxagentWindow(pWin), + pBox[i].x1 - pWin->drawable.x, + pBox[i].y1 - pWin->drawable.y, + pBox[i].x2 - pBox[i].x1, + pBox[i].y2 - pBox[i].y1, + False); + } + } + #ifdef TEST + else + { + fprintf(stderr, "nxagentPaintWindowBackground: Saving the operation with window " + "at [%p] not realized.\n", (void *) pWin); + } + #endif + + /* + * The framebuffer operations don't take care of + * clipping to the actual area of the framebuffer + * so we need to clip ourselves. + */ + + REGION_INIT(pWin -> drawable.pScreen, &temp, NullBox, 1); + + REGION_INTERSECT(pWin -> drawable.pScreen, &temp, pRegion, &pWin -> clipList); + + nxagentFrameBufferPaintWindow(pWin, &temp, what); + + REGION_UNINIT(pWin -> drawable.pScreen, &temp); +} + +void nxagentPaintWindowBorder(WindowPtr pWin, RegionPtr pRegion, int what) +{ + RegionRec temp; + + /* + * The framebuffer operations don't take care of + * clipping to the actual area of the framebuffer + * so we need to clip ourselves. + */ + + REGION_INIT(pWin -> drawable.pScreen, &temp, NullBox, 1); + + REGION_INTERSECT(pWin -> drawable.pScreen, &temp, pRegion, &pWin -> borderClip); + + nxagentFrameBufferPaintWindow(pWin, &temp, what); + + REGION_UNINIT(pWin -> drawable.pScreen, &temp); +} + +void nxagentCopyWindow(WindowPtr pWin, xPoint oldOrigin, RegionPtr oldRegion) +{ + fbCopyWindow(pWin, oldOrigin, oldRegion); +} + +void nxagentClipNotify(WindowPtr pWin, int dx, int dy) +{ + /* + * nxagentConfigureWindow(pWin, CWStackingOrder); + */ + + nxagentAddConfiguredWindow(pWin, CWStackingOrder); + nxagentAddConfiguredWindow(pWin, CW_Shape); + +#ifdef NXAGENT_SHAPE + return; +#else + +#ifdef SHAPE + +/* + * nxagentShapeWindow(pWin); + */ + +#endif /* SHAPE */ + +#endif /* NXAGENT_SHAPE */ +} + +void nxagentWindowExposures(WindowPtr pWin, RegionPtr pRgn, RegionPtr other_exposed) +{ + /* + * The problem: we want to synthetize the expose events internally, so + * that we reduce the time between a window operation and the corresp- + * onding graphical output, but at the same time we need to take care + * of the remote exposures, as we need to handle those cases where our + * windows are covered by the windows on the real display. Handling + * both the local and the remote exposures we would generate the same + * redraws twice, something we call "double refreshes", so we must be + * able to identify which events have been already sent to our clients. + * + * Here is how the algorithm is working: + * + * - We collect the exposures that the agent sent to its clients in a + * region (the "local-region") and store the region for a given win- + * dow in a vector. + * + * - Another region collects the expose that were received from the + * real X server (the "remote-region") for the same window. + * + * - We create a "fake" off-screen window. For every generated region + * we send a ConfigureWindow request for that window to synchronize + * ourselves with both the remote X server and/or the window manager. + * + * - When the ConfigureNotify is received, we calculate the difference + * between the "remote-region" and the "local-region" for the window + * that had collected exposures. + * + * - Finally we send the resulting exposures to our clients. + * + * As you may have guessed, the windows are synchronized per-region, + * that is there is a single region for a set of exposures. The regions + * are handled in order. This means that we can always calculate the + * final region by referring to the first element of the vector. + */ + + RegionRec temp; + BoxRec box; + + if (nxagentSessionState != SESSION_DOWN) + { + if (nxagentExposeArrayIsInitialized == 0) + { + int i; + + XSetWindowAttributes attributes; + + #ifdef TEST + fprintf(stderr, "nxagentWindowExposures: Initializing expose queue.\n"); + #endif + + attributes.event_mask = StructureNotifyMask; + + for (i = 0; i < EXPOSED_SIZE; i++) + { + nxagentExposeQueue.exposures[i].pWindow = NULL; + nxagentExposeQueue.exposures[i].localRegion = NullRegion; + nxagentExposeQueue.exposures[i].remoteRegion = NullRegion; + nxagentExposeQueue.exposures[i].remoteRegionIsCompleted = False; + nxagentExposeQueue.exposures[i].serial = 0; + } + + nxagentExposeQueue.length = 0; + + nxagentExposeSerial = 0; + + nxagentExposeQueue.start = 0; + + nxagentConfiguredSynchroWindow = XCreateWindow(nxagentDisplay, DefaultRootWindow(nxagentDisplay), 0, 0, + 1, 1, 0, 0, InputOutput, 0, CWEventMask, &attributes); + + nxagentInitRemoteExposeRegion(); + + nxagentExposeArrayIsInitialized = 1; + } + + REGION_INIT(pWin -> drawable.pScreen, &temp, (BoxRec *) NULL, 1); + + if (pRgn != NULL) + { + if (REGION_NUM_RECTS(pRgn) > RECTLIMIT) + { + box = *REGION_EXTENTS(pWin -> drawable.pScreen, pRgn); + + REGION_EMPTY(pWin -> drawable.pScreen, pRgn); + REGION_INIT(pWin -> drawable.pScreen, pRgn, &box, 1); + } + + REGION_UNION(pWin -> drawable.pScreen, &temp, &temp, pRgn); + } + + if (other_exposed != NULL) + { + REGION_UNION(pWin -> drawable.pScreen, &temp, &temp, other_exposed); + } + + if (REGION_NIL(&temp) == 0) + { + REGION_TRANSLATE(pWin -> drawable.pScreen, &temp, + -(pWin -> drawable.x), -(pWin -> drawable.y)); + + if (nxagentExposeQueue.length < EXPOSED_SIZE) + { + XWindowChanges changes; + int index; + + index = (nxagentExposeQueue.start + nxagentExposeQueue.length) % EXPOSED_SIZE; + + nxagentExposeQueue.exposures[index].pWindow = pWin; + + nxagentExposeQueue.exposures[index].localRegion = REGION_CREATE(pwin -> drawable.pScreen, NULL, 1); + + if (nxagentOption(Rootless) && nxagentWindowPriv(pWin) && + (nxagentWindowPriv(pWin) -> isMapped == 0 || + nxagentWindowPriv(pWin) -> visibilityState != VisibilityUnobscured)) + { + nxagentExposeQueue.exposures[index].remoteRegion = REGION_CREATE(pwin -> drawable.pScreen, NULL, 1); + + REGION_UNION(pWin -> drawable.pScreen, nxagentExposeQueue.exposures[index].remoteRegion, + nxagentExposeQueue.exposures[index].remoteRegion, &temp); + + #ifdef TEST + fprintf(stderr, "nxagentWindowExposures: Added region to remoteRegion for window [%ld] to position [%d].\n", + nxagentWindow(pWin), nxagentExposeQueue.length); + #endif + } + else + { + REGION_UNION(pWin -> drawable.pScreen, nxagentExposeQueue.exposures[index].localRegion, + nxagentExposeQueue.exposures[index].localRegion, &temp); + + #ifdef TEST + fprintf(stderr, "nxagentWindowExposures: Added region to localRegion for window [%ld] to position [%d].\n", + nxagentWindow(pWin), nxagentExposeQueue.length); + #endif + } + + nxagentExposeSerial = (nxagentExposeSerial - 1) % EXPOSED_SIZE; + + changes.x = nxagentExposeSerial; + changes.y = -2; + + nxagentExposeQueue.exposures[index].serial = nxagentExposeSerial; + + #ifdef TEST + fprintf(stderr, "nxagentWindowExposures: Added region to queue with serial [%d].\n", nxagentExposeSerial); + #endif + + /* + * Mark this region for sending a synchro, + * in nxagentFlushConfigureWindow(). + */ + + nxagentExposeQueue.exposures[index].synchronize = 1; + + nxagentExposeQueue.length++; + + if (nxagentOption(Rootless) && nxagentWindowPriv(pWin) && + (nxagentWindowPriv(pWin) -> isMapped == 0 || + nxagentWindowPriv(pWin) -> visibilityState != VisibilityUnobscured)) + { + REGION_UNINIT(pWin -> drawable.pScreen, &temp); + + return; + } + } + else + { + REGION_UNINIT(pWin -> drawable.pScreen, &temp); + + #ifdef TEST + fprintf(stderr, "nxagentWindowExposures: WARNING! Reached maximum size of collect exposures vector.\n"); + #endif + + if ((pRgn != NULL && REGION_NOTEMPTY(pWin -> drawable.pScreen, pRgn) != 0) || + (other_exposed != NULL && REGION_NOTEMPTY(pWin -> drawable.pScreen, other_exposed) != 0)) + { + nxagentUnmarkExposedRegion(pWin, pRgn, other_exposed); + + miWindowExposures(pWin, pRgn, other_exposed); + } + + return; + } + } + + REGION_UNINIT(pWin -> drawable.pScreen, &temp); + } + + if ((pRgn != NULL && REGION_NOTEMPTY(pWin -> drawable.pScreen, pRgn) != 0) || + (other_exposed != NULL && REGION_NOTEMPTY(pWin -> drawable.pScreen, other_exposed) != 0)) + { + nxagentUnmarkExposedRegion(pWin, pRgn, other_exposed); + + miWindowExposures(pWin, pRgn, other_exposed); + } + + return; +} + +#ifdef SHAPE +static Bool nxagentRegionEqual(RegionPtr pReg1, RegionPtr pReg2) +{ + BoxPtr pBox1, pBox2; + unsigned int n1, n2; + + if (pReg1 == pReg2) return True; + + if (pReg1 == NullRegion || pReg2 == NullRegion) return False; + + pBox1 = REGION_RECTS(pReg1); + n1 = REGION_NUM_RECTS(pReg1); + + pBox2 = REGION_RECTS(pReg2); + n2 = REGION_NUM_RECTS(pReg2); + + if (n1 != n2) return False; + + if (pBox1 == pBox2) return True; + + if (memcmp(pBox1, pBox2, n1 * sizeof(BoxRec))) return False; + + return True; +} + +void nxagentShapeWindow(WindowPtr pWin) +{ + Region reg; + BoxPtr pBox; + XRectangle rect; + int i; + + if (NXDisplayError(nxagentDisplay) == 1) + { + return; + } + + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: Window at [%p][%ld].\n", + (void *) pWin, nxagentWindow(pWin)); + #endif + + if (!nxagentRegionEqual(nxagentWindowPriv(pWin)->boundingShape, + wBoundingShape(pWin))) + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: Bounding shape differs.\n"); + #endif + + if (wBoundingShape(pWin)) + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: wBounding shape has [%ld] rects.\n", + REGION_NUM_RECTS(wBoundingShape(pWin))); + #endif + +#ifdef NXAGENT_SHAPE2 + if (!nxagentWindowPriv(pWin)->boundingShape) + { + nxagentWindowPriv(pWin)->boundingShape = REGION_CREATE(pWin->drawable.pScreen, NULL, 1); + } +#endif + + REGION_COPY(pWin->drawable.pScreen, + nxagentWindowPriv(pWin)->boundingShape, wBoundingShape(pWin)); + + reg = XCreateRegion(); + pBox = REGION_RECTS(nxagentWindowPriv(pWin)->boundingShape); + for (i = 0; + i < REGION_NUM_RECTS(nxagentWindowPriv(pWin)->boundingShape); + i++) + { + rect.x = pBox[i].x1; + rect.y = pBox[i].y1; + rect.width = pBox[i].x2 - pBox[i].x1; + rect.height = pBox[i].y2 - pBox[i].y1; + XUnionRectWithRegion(&rect, reg, reg); + } + +#ifndef NXAGENT_SHAPE + XShapeCombineRegion(nxagentDisplay, nxagentWindow(pWin), + ShapeBounding, 0, 0, reg, ShapeSet); +#endif + + XDestroyRegion(reg); + } + else + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: wBounding shape does not exist. Removing the shape.\n"); + #endif + + REGION_EMPTY(pWin->drawable.pScreen, + nxagentWindowPriv(pWin)->boundingShape); + +#ifndef NXAGENT_SHAPE + XShapeCombineMask(nxagentDisplay, nxagentWindow(pWin), + ShapeBounding, 0, 0, None, ShapeSet); +#endif + + } + } + + if (!nxagentRegionEqual(nxagentWindowPriv(pWin)->clipShape, wClipShape(pWin))) + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: Clip shape differs.\n"); + #endif + + if (wClipShape(pWin)) + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: wClip shape has [%ld] rects.\n", + REGION_NUM_RECTS(wClipShape(pWin))); + #endif + +#ifdef NXAGENT_SHAPE2 + if (!nxagentWindowPriv(pWin)->clipShape) + { + nxagentWindowPriv(pWin)->clipShape = REGION_CREATE(pWin->drawable.pScreen, NULL, 1); + } +#endif + + REGION_COPY(pWin->drawable.pScreen, + nxagentWindowPriv(pWin)->clipShape, wClipShape(pWin)); + + reg = XCreateRegion(); + pBox = REGION_RECTS(nxagentWindowPriv(pWin)->clipShape); + for (i = 0; + i < REGION_NUM_RECTS(nxagentWindowPriv(pWin)->clipShape); + i++) + { + rect.x = pBox[i].x1; + rect.y = pBox[i].y1; + rect.width = pBox[i].x2 - pBox[i].x1; + rect.height = pBox[i].y2 - pBox[i].y1; + XUnionRectWithRegion(&rect, reg, reg); + } + +#ifndef NXAGENT_SHAPE + XShapeCombineRegion(nxagentDisplay, nxagentWindow(pWin), + ShapeClip, 0, 0, reg, ShapeSet); +#endif + + XDestroyRegion(reg); + } + else + { + #ifdef DEBUG + fprintf(stderr, "nxagentShapeWindow: wClip shape does not exist. Removing the shape.\n"); + #endif + + REGION_EMPTY(pWin->drawable.pScreen, + nxagentWindowPriv(pWin)->clipShape); + +#ifndef NXAGENT_SHAPE + XShapeCombineMask(nxagentDisplay, nxagentWindow(pWin), + ShapeClip, 0, 0, None, ShapeSet); +#endif + } + } +} +#endif /* SHAPE */ + +static int nxagentForceExposure(WindowPtr pWin, pointer ptr) +{ + RegionPtr exposedRgn; + BoxRec Box; + WindowPtr pRoot = WindowTable[pWin->drawable.pScreen->myNum]; + + if (pWin -> drawable.class != InputOnly) + { + Box.x1 = pWin->drawable.x; + Box.y1 = pWin->drawable.y; + Box.x2 = Box.x1 + pWin->drawable.width; + Box.y2 = Box.y1 + pWin->drawable.height; + + exposedRgn = REGION_CREATE(pWin->drawable.pScreen, &Box, 1); + REGION_INTERSECT(pWin->drawable.pScreen, exposedRgn, exposedRgn, &pRoot->winSize); + + if (exposedRgn != NULL && REGION_NOTEMPTY(pWin -> drawable.pScreen, exposedRgn) != 0) + { + miWindowExposures(pWin, exposedRgn, NullRegion); + } + + REGION_DESTROY(pWin->drawable.pScreen, exposedRgn); + } + + return WT_WALKCHILDREN; +} + +void nxagentRefreshWindows(WindowPtr pWin) +{ + int action = 1; + + TraverseTree(pWin, nxagentForceExposure, &action); +} + +void nxagentUnmapWindows(void) +{ + int i; + + if (nxagentOption(Fullscreen) == 1) + { + for (i = 0; i < screenInfo.numScreens; i++) + { + if (nxagentDefaultWindows[i]) + { + XUnmapWindow(nxagentDisplay, nxagentDefaultWindows[i]); + } + } + } + + NXFlushDisplay(nxagentDisplay, NXFlushLink); +} + +void nxagentMapDefaultWindows() +{ + int i; + + for (i = 0; i < screenInfo.numScreens; i++) + { + WindowPtr pWin = WindowTable[i]; + + ScreenPtr pScreen = pWin -> drawable.pScreen; + + MapWindow(pWin, serverClient); + + if (nxagentOption(Rootless) == 0) + { + /* + * Show the NX splash screen. + */ + + #ifdef TEST + fprintf(stderr, "nxagentMapDefaultWindows: Showing the splash window.\n"); + #endif + + nxagentShowSplashWindow(nxagentDefaultWindows[pScreen->myNum]); + + /* + * Map the default window. Defer the mapping if the session is + * of shadow type. If no WM is running on the remote display, + * map the window soon anyway: this avoids a flickering effect + * on the !M logo if the shadow session is displayed from a + * Windows client. + */ + + if (nxagentOption(Shadow) == 0 || nxagentWMIsRunning == 0) + { + #ifdef TEST + fprintf(stderr, "nxagentMapDefaultWindows: Mapping default window id [%ld].\n", + nxagentDefaultWindows[pScreen->myNum]); + #endif + + XMapWindow(nxagentDisplay, nxagentDefaultWindows[pScreen->myNum]); + } + + /* + * Map and raise the input window. + */ + + XMapWindow(nxagentDisplay, nxagentInputWindows[pScreen->myNum]); + + /* + * At reconnection the Input Window is + * raised in nxagentReconnectAllWindows, + * after the Root Window is mapped. + */ + + if (nxagentReconnectTrap == 0) + { + XRaiseWindow(nxagentDisplay, nxagentInputWindows[pScreen->myNum]); + } + } + + /* + * Send a SetSelectionOwner request + * to notify of the agent start. + */ + + XSetSelectionOwner(nxagentDisplay, serverCutProperty, + nxagentDefaultWindows[i], CurrentTime); + } + + /* + * Map the icon window. + */ + + if (nxagentIconWindow != 0) + { + #ifdef TEST + fprintf(stderr, "nxagentMapDefaultWindows: Mapping icon window id [%ld].\n", + nxagentIconWindow); + #endif + + XMapWindow(nxagentDisplay, nxagentIconWindow); + + if (nxagentIpaq != 0) + { + XIconifyWindow(nxagentDisplay, nxagentIconWindow, + DefaultScreen(nxagentDisplay)); + } + } + + /* + * Ensure that the fullscreen window gets the focus. + */ + + if (nxagentFullscreenWindow != 0) + { + XSetInputFocus(nxagentDisplay, nxagentFullscreenWindow, + RevertToParent, CurrentTime); + } + + #ifdef TEST + fprintf(stderr, "nxagentMapDefaultWindows: Completed mapping of default windows.\n"); + #endif +} + +Bool nxagentDisconnectAllWindows(void) +{ + Bool succeded = True; + int i; + WindowPtr pWin; + + #if defined(NXAGENT_RECONNECT_DEBUG) || defined(NXAGENT_RECONNECT_WINDOW_DEBUG) + fprintf(stderr, "nxagentDisconnectAllWindows\n"); + #endif + + for (i = 0; i < screenInfo.numScreens; i++) + { + pWin = WindowTable[i]; + nxagentTraverseWindow( pWin, nxagentDisconnectWindow, &succeded); + nxagentDefaultWindows[i] = None; + } + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + fprintf(stderr, "nxagentDisconnectAllWindows: all windows disconnected\n"); + #endif + + return succeded; +} + +/* + * FIXME: We are giving up reconnecting those pointer + * that are not resource, and we are just disconnecting them. + * perhaps we could do better and reconnect them. + */ + +void nxagentDisconnectWindow(pointer p0, XID x1, pointer p2) +{ + WindowPtr pWin = (WindowPtr)p0; + Bool* pBool = (Bool*)p2; + CursorPtr pCursor = wCursor(pWin); + ScreenPtr pScreen = pWin -> drawable.pScreen; + + if ((pCursor = wCursor(pWin)) && + nxagentCursorPriv(pCursor, pScreen) && + nxagentCursor(pCursor, pScreen)) + { + #ifdef NXAGENT_RECONNECT_CURSOR_DEBUG_disabled + char msg[] = "nxagentDisconnectWindow:"; + + nxagentPrintCursorInfo(pCursor, msg); + #endif + + #ifdef NXAGENT_RECONNECT_CURSOR_DEBUG + fprintf(stderr, "nxagentDisconnectWindow: window %p - disconnecting cursor %p ID %lx\n", + pWin, pCursor, nxagentCursor(pCursor, pScreen)); + #endif + + nxagentDisconnectCursor(pCursor, (XID)0, pBool); + + if (*pBool == False) + { + #ifdef WARNING + fprintf(stderr, "nxagentDisconnectWindow: WARNING failed disconnection of cursor at [%p]" + " for window at [%p]: ignoring it.\n", (void*)pCursor, (void*)pWin); + #endif + + *pBool = True; + } + } + #ifdef NXAGENT_RECONNECT_CURSOR_DEBUG + else if (pCursor) + { + fprintf(stderr, "nxagentDisconnectWindow: window %p - cursor %p already disconnected\n", + pWin, pCursor); + } + #endif + + nxagentWindow(pWin) = None; + + if (nxagentDrawableStatus((DrawablePtr) pWin) == NotSynchronized) + { + nxagentDestroyCorruptedResource((DrawablePtr) pWin, RT_NX_CORR_WINDOW); + } +} + +Bool nxagentReconnectAllWindows(void *p0) +{ + int flexibility = *(int *) p0; + + flexibility = flexibility; + + #if defined(NXAGENT_RECONNECT_DEBUG) || defined(NXAGENT_RECONNECT_WINDOW_DEBUG) + fprintf(stderr, "nxagentReconnectAllWindows\n"); + #endif + + if (WindowTable[0] -> backgroundState == BackgroundPixmap && + WindowTable[0] -> background.pixmap == NULL) + { + FatalError("nxagentReconnectAllWindows: correct the FIXME\n"); + } + + if (nxagentOption(Fullscreen)) + { + WindowTable[0] -> origin.x = nxagentOption(RootX); + WindowTable[0] -> origin.y = nxagentOption(RootY); + } + + if (!nxagentLoopOverWindows(nxagentReconnectWindow)) + { + #ifdef WARNING + fprintf(stderr, "nxagentReconnectAllWindows: couldn't recreate windows\n"); + #endif + + return False; + } + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + XSync(nxagentDisplay, 0); + fprintf(stderr, "nxagentReconnectAllWindows: all windows recreated\n"); + #endif + + if (!nxagentLoopOverWindows(nxagentReconfigureWindow)) + { + #ifdef WARNING + fprintf(stderr, "nxagentReconnectAllWindows: couldn't reconfigure windows\n"); + #endif + + return False; + } + + /* + * After the Root Window has + * been mapped, the Input + * Windows is raised. + */ + + if (nxagentOption(Rootless) == 0) + { + int i; + + for (i = 0; i < screenInfo.numScreens; i++) + { + XRaiseWindow(nxagentDisplay, nxagentInputWindows[i]); + } + } + + nxagentFlushConfigureWindow(); + + if (nxagentOption(Fullscreen)) + { + WindowTable[0] -> origin.x = 0; + WindowTable[0] -> origin.y = 0; + } + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + + XSync(nxagentDisplay, 0); + + fprintf(stderr, "nxagentReconnectAllWindows: All windows reconfigured.\n"); + + #endif + + if (nxagentInitClipboard(WindowTable[0]) == -1) + { + #ifdef WARNING + fprintf(stderr, "nxagentReconnectAllWindows: WARNING! Couldn't initialize the clipboard.\n"); + #endif + + return False; + } + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + + XSync(nxagentDisplay, 0); + + fprintf(stderr, "nxagentReconnectAllWindows: Clipboard initialized.\n"); + + #endif + + #ifdef VIEWPORT_FRAME + + /* + * We move the viewport frames out of the way on the X server side. + */ + + if (nxagentViewportFrameLeft && + nxagentViewportFrameRight && + nxagentViewportFrameAbove && + nxagentViewportFrameBelow) + { + XMoveWindow(nxagentDisplay, nxagentWindow(nxagentViewportFrameLeft), + -NXAGENT_FRAME_WIDTH, 0); + XMoveWindow(nxagentDisplay, nxagentWindow(nxagentViewportFrameRight), + nxagentOption(RootWidth), 0); + XMoveWindow(nxagentDisplay, nxagentWindow(nxagentViewportFrameAbove), + 0, -NXAGENT_FRAME_WIDTH); + XMoveWindow(nxagentDisplay, nxagentWindow(nxagentViewportFrameBelow), + 0, nxagentOption(RootHeight)); + } + + #endif /* #ifdef VIEWPORT_FRAME */ + + return True; +} + +Bool nxagentSetWindowCursors(void *p0) +{ + int flexibility = *(int *) p0; + + flexibility = flexibility; + + #if defined(NXAGENT_RECONNECT_DEBUG) || defined(NXAGENT_RECONNECT_WINDOW_DEBUG) + fprintf(stderr, "nxagentSetWindowCursors: Going to loop over the windows.\n"); + #endif + + if (!nxagentLoopOverWindows(nxagentReconfigureWindowCursor)) + { + #ifdef WARNING + fprintf(stderr, "nxagentSetWindowCursors: WARNING! Couldn't configure all windows' cursors.\n"); + #endif + + return False; + } + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + fprintf(stderr, "nxagentLoopOverWindows: All cursors configured.\n"); + #endif + + nxagentReDisplayCurrentCursor(); + + return True; +} + +static void nxagentTraverseWindow( + WindowPtr pWin, + void (*pF)(pointer, XID, pointer), + pointer p) +{ + pF(pWin, 0, p); + + if (pWin -> nextSib) + { + nxagentTraverseWindow(pWin -> nextSib, pF, p); + } + + if (pWin -> firstChild) + { + nxagentTraverseWindow(pWin -> firstChild, pF, p); + } +} + +static Bool nxagentLoopOverWindows(void (*pF)(pointer, XID, pointer)) +{ + int i; + Bool windowSuccess = True; + WindowPtr pWin; + + for (i = 0; i < screenInfo.numScreens; i++) + { + pWin = WindowTable[i]; + nxagentTraverseWindow(pWin, pF, &windowSuccess); + } + + return windowSuccess; +} + +static void nxagentReconnectWindow(pointer param0, XID param1, pointer data_buffer) +{ + WindowPtr pWin = (WindowPtr)param0; + Bool *pBool = (Bool*)data_buffer; + Visual *visual; + unsigned long mask; + XSetWindowAttributes attributes; + ColormapPtr pCmap; + + if (!pWin || !*pBool) + return; + + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + fprintf(stderr, "nxagentReconnectWindow: %p - ID %lx\n", pWin, nxagentWindow(pWin)); + #endif + + if (pWin->drawable.class == InputOnly) { + mask = CWEventMask; + visual = CopyFromParent; + } + else { + mask = CWEventMask | CWBackingStore; + + attributes.backing_store = NotUseful; + + if (pWin->optional) + { + mask |= CWBackingPlanes | CWBackingPixel; + attributes.backing_planes = pWin->optional->backingBitPlanes; + attributes.backing_pixel = pWin->optional->backingPixel; + } + +/* +FIXME: Do we need to set save unders attribute here? +*/ + if (nxagentSaveUnder == True) + { + mask |= CWSaveUnder; + attributes.save_under = pWin->saveUnder; + } + + if (pWin->parent) { + if (pWin->optional && pWin->optional->visual != wVisual(pWin->parent)) { + visual = nxagentVisualFromID(pWin->drawable.pScreen, wVisual(pWin)); + mask |= CWColormap; + if (pWin->optional->colormap) { + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWin), RT_COLORMAP); + attributes.colormap = nxagentColormap(pCmap); + } + else + attributes.colormap = nxagentDefaultVisualColormap(visual); + } + else + visual = CopyFromParent; + } + else { /* root windows have their own colormaps at creation time */ + visual = nxagentVisualFromID(pWin->drawable.pScreen, wVisual(pWin)); + pCmap = (ColormapPtr)LookupIDByType(wColormap(pWin), RT_COLORMAP); + mask |= CWColormap; + attributes.colormap = nxagentColormap(pCmap); + } + } + + if (mask & CWEventMask) + { + nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + } + #ifdef WARNING + else + { + attributes.event_mask = NoEventMask; + } + #endif + + #ifdef TEST + fprintf(stderr, "nxagentReconnectWindow: Going to create new window.\n"); + #endif + + #ifdef TEST + fprintf(stderr, "nxagentReconnectWindow: Recreating %swindow at %p current event mask = %lX mask & CWEventMask = %ld " + "event_mask = %lX\n", + nxagentWindowTopLevel(pWin) ? "toplevel " : "", (void*)pWin, pWin -> eventMask, + mask & CWEventMask, attributes.event_mask); + #endif + + /* + * FIXME: This quick hack is intended to solve a + * problem of NXWin X server for windows. + * The NXWin minimize the windows moving them + * out of the screen area, this behaviour + * can cause problem when a rootless session + * is disconnected and an apps is minimized. + * It will be solved with new Xorg version of + * the NXWin server. + */ + + if (nxagentOption(Rootless)) + { + if (pWin -> drawable.x == -32000 && pWin -> drawable.y == -32000) + { + pWin -> drawable.x = (pWin -> drawable.pScreen -> width - pWin -> drawable.width) / 2; + pWin -> drawable.y = (pWin -> drawable.pScreen -> height - pWin -> drawable.height) /2; + } + + if (pWin -> origin.x == -32000 && pWin -> origin.y == -32000) + { + pWin -> origin.x = (pWin -> drawable.pScreen -> width - pWin -> drawable.width) / 2; + pWin -> origin.y = (pWin -> drawable.pScreen -> height - pWin -> drawable.height) / 2; + } + } + + nxagentWindow(pWin) = XCreateWindow(nxagentDisplay, + nxagentWindowParent(pWin), + pWin->origin.x - + wBorderWidth(pWin), + pWin->origin.y - + wBorderWidth(pWin), + pWin->drawable.width, + pWin->drawable.height, + pWin->borderWidth, + pWin->drawable.depth, + pWin->drawable.class, + visual, + mask, + &attributes); + + #ifdef TEST + fprintf(stderr, "nxagentReconnectWindow: Created new window with id [%ld].\n", + nxagentWindowPriv(pWin)->window); + #endif + + /* + * We have to set the WM_DELETE_WINDOW protocols + * on every top level window, because we don't know + * if a client handles this. + */ + + if (nxagentOption(Rootless) && (pWin != WindowTable[0])) + { + if (nxagentWindowTopLevel(pWin)) + { + Atom prop = nxagentMakeAtom("WM_PROTOCOLS", strlen("WM_PROTOCOLS"), True); + + XlibAtom atom = nxagentMakeAtom("WM_DELETE_WINDOW", strlen("WM_DELETE_WINDOW"), True); + + XSetWMProtocols(nxagentDisplay, nxagentWindow(pWin), &atom, 1); + + nxagentAddPropertyToList(prop, pWin); + } + + nxagentExportAllProperty(pWin); + + if (nxagentWindowTopLevel(pWin)) + { + int ret; + Atom type; + int format; + unsigned long nItems, bytesLeft; + XSizeHints *props, hints; + unsigned char *data = NULL; + + hints.flags = 0; + + ret = GetWindowProperty(pWin, + XA_WM_NORMAL_HINTS, + 0, sizeof(XSizeHints), + False, XA_WM_SIZE_HINTS, + &type, &format, &nItems, &bytesLeft, &data); + + props = (XSizeHints*) data; + + if (ret == Success && + ((format >> 3) * nItems) == sizeof(XSizeHints) && + bytesLeft == 0 && + type == XA_WM_SIZE_HINTS) + { + #ifdef TEST + fprintf(stderr, "nxagentReconnectWindow: setting WMSizeHints on window %p [%lx - %lx].\n", + (void*)pWin, pWin -> drawable.id, nxagentWindow(pWin)); + #endif + + hints = *props; + } + else + { + #ifdef WARNING + fprintf(stderr, "nxagentReconnectWindow: Failed to get property WM_NORMAL_HINTS on window %p\n", + (void*)pWin); + #endif + } + + hints.flags |= (USPosition | PWinGravity); + hints.x = pWin -> drawable.x; + hints.y = pWin -> drawable.y; + hints.win_gravity = StaticGravity; + + XSetWMNormalHints(nxagentDisplay, + nxagentWindow(pWin), + &hints); + } + } + + if (nxagentDrawableStatus((DrawablePtr) pWin) == NotSynchronized) + { + nxagentAllocateCorruptedResource((DrawablePtr) pWin, RT_NX_CORR_WINDOW); + } +} + +static void nxagentReconfigureWindowCursor(pointer param0, XID param1, pointer data_buffer) +{ + WindowPtr pWin = (WindowPtr)param0; + Bool *pBool = (Bool*)data_buffer; + CursorPtr pCursor; + ScreenPtr pScreen = pWin -> drawable.pScreen; + + if (!pWin || !*pBool || !(pCursor = wCursor(pWin)) || + !(nxagentCursorPriv(pCursor, pScreen))) + { + return; + } + + #ifdef DEBUG + fprintf(stderr, "nxagentReconfigureWindowCursor: %p - ID %lx geometry (%d,%d,%d,%d) " + "cursor %p - ID %lx\n", + pWin, nxagentWindow(pWin), + pWin -> drawable.x, + pWin -> drawable.y, + pWin -> drawable.width, + pWin -> drawable.height, + pCursor, nxagentCursor(pCursor, pScreen)); + #endif + + if (nxagentCursor(pCursor, pScreen) == None) + { + #ifdef NXAGENT_RECONNECT_WINDOW_DEBUG + fprintf(stderr, "nxagentReconfigureWindowCursor: reconnecting valid cursor %lx\n", + (void*)pCursor); + #endif + + nxagentReconnectCursor(pCursor, 0, pBool); + + if (!*pBool) + { + #ifdef WARNING + fprintf(stderr, "nxagentReconfigureWindowCursor: WARNING " + "failed reconnection of cursor at [%p] for window at [%p]: ignoring it.\n", + (void*)pCursor, (void*)pWin); + #endif + + *pBool = True; + } + } + + if (nxagentOption(Rootless)) + { + XDefineCursor(nxagentDisplay,nxagentWindow(pWin),nxagentCursor(pCursor,pScreen)); + } +} + +static void nxagentReconfigureWindow(pointer param0, XID param1, pointer data_buffer) +{ + WindowPtr pWin = (WindowPtr)param0; + unsigned long mask = 0; + + #ifdef DEBUG + fprintf(stderr, "nxagentReconfigureWindow: pWin %p - ID %lx\n", pWin, nxagentWindow(pWin)); + #endif + + if (pWin -> drawable.class == InputOnly) + mask = CWWinGravity | CWEventMask | CWDontPropagate | CWOverrideRedirect | CWCursor; + else + mask = CWBackPixmap | CWBackPixel | CWBorderPixmap | CWBorderPixel | + CWBitGravity | CWWinGravity | CWBackingStore | CWBackingPlanes | + CWBackingPixel | CWOverrideRedirect | CWSaveUnder | CWEventMask | + CWDontPropagate | CWColormap | CWCursor; + + nxagentChangeWindowAttributes(pWin, mask); + +#ifdef SHAPE + if (nxagentWindowPriv(pWin) -> boundingShape) + { + REGION_DESTROY(pWin -> drawable.pScreen, + nxagentWindowPriv(pWin) -> boundingShape); + nxagentWindowPriv(pWin) -> boundingShape = NULL; + } + + if (nxagentWindowPriv(pWin) -> clipShape) + { + REGION_DESTROY(pWin -> drawable.pScreen, + nxagentWindowPriv(pWin) -> clipShape); + nxagentWindowPriv(pWin) -> clipShape = NULL; + } + nxagentShapeWindow(pWin); +#endif + + if (pWin != WindowTable[0]) + { + if (pWin->realized) + { + nxagentRealizeWindow (pWin); + } + else if (pWin->mapped) + { + XMapWindow(nxagentDisplay, nxagentWindow(pWin)); + } + else if (nxagentOption(Rootless) && pWin -> overrideRedirect == 0 && + nxagentWindowTopLevel(pWin) && nxagentIsIconic(pWin)) + { + MapWindow(pWin, serverClient); + XIconifyWindow(nxagentDisplay, nxagentWindow(pWin), pWin -> drawable.pScreen -> myNum); + } + } + else if (nxagentOption(Rootless) == 0) + { + /* + * Map the root window. + */ + + XMoveWindow(nxagentDisplay, nxagentWindow(pWin), + nxagentOption(RootX), nxagentOption(RootY)); + + XMapWindow(nxagentDisplay, nxagentWindow(pWin)); + } +} + +Bool nxagentCheckIllegalRootMonitoring(WindowPtr pWin, Mask mask) +{ + Mask invalidMask = SubstructureRedirectMask | ResizeRedirectMask | ButtonPressMask; + + if (nxagentOption(Rootless) && + pWin == WindowTable[0] && + (mask & invalidMask)) + { + return True; + } + + return False; +} + +#ifdef TEST + +Bool nxagentCheckWindowIntegrity(WindowPtr pWin) +{ + Bool integrity = True; + XImage *image; + char *data; + int format; + unsigned long plane_mask = AllPlanes; + unsigned int width, height, length, depth; + + width = pWin -> drawable.width; + height = pWin -> drawable.height; + depth = pWin -> drawable.depth; + format = (depth == 1) ? XYPixmap : ZPixmap; + + if (width && height) + { + length = nxagentImageLength(width, height, format, 0, depth); + data = malloc(length); + + if (data == NULL) + { + FatalError("nxagentCheckWindowIntegrity: Failed to allocate a buffer of size %d.\n", length); + } + + memset(data, 0, length); + + image = XGetImage(nxagentDisplay, nxagentWindow(pWin), 0, 0, + width, height, plane_mask, format); + if (image == NULL) + { + fprintf(stderr, "XGetImage: Failed.\n"); + return False; + } + + fbGetImage((DrawablePtr)pWin, 0, 0, width, height, format, plane_mask, data); + + if (image && memcmp(image->data, data, length) != 0) + { + #ifdef TEST + int i; + char *p, *q; + #endif + + integrity = False; + + #ifdef TEST + for (i = 0, p = image->data, q = data; i < length; i++) + { + if (p[i] != q[i]) + { + fprintf(stderr, "[%d] %d - %d !!!!!!!!!!!!!!!!!!! **************** !!!!!!!!!!!!!!!!!\n", i, p[i], q[i]); + } + else + { + fprintf(stderr, "[%d] %d - %d\n", i, p[i], q[i]); + } + } + #endif + + #ifdef WARNING + fprintf(stderr, "nxagentCheckWindowIntegrity: Window %p width %d, height %d, has been realized " + "but the data buffer still differs.\n", (void*) pWin, width, height); + fprintf(stderr, "nxagentCheckWindowIntegrity: bytes_per_line = %d byte pad %d format %d.\n", + image -> bytes_per_line, nxagentImagePad(width, height, 0, depth), image->format); + + fprintf(stderr, "nxagentCheckWindowIntegrity: image is corrupted!!\n"); + #endif + } + else + { + #ifdef WARNING + fprintf(stderr, "nxagentCheckWindowIntegrity: Window %p has been realized " + "now remote and frambuffer data are synchronized.\n", (void*) pWin); + #endif + } + + if (image) + { + XDestroyImage(image); + } + + if (data) + { + free(data); + } + } + else + { + #ifdef WARNING + fprintf(stderr, "nxagentCheckWindowIntegrity: ignored window %p with geometry (%d,%d).\n", + (void*) pWin, width, height); + #endif + } + + return integrity; +} + +#endif + +Bool nxagentIsIconic(WindowPtr pWin) +{ + int iReturn; + unsigned long ulReturnItems; + unsigned long ulReturnBytesLeft; + Atom atomReturnType; + int iReturnFormat; + unsigned char *pszReturnData = NULL; + + if (!wUserProps (pWin)) + { + return 0; + } + + iReturn = GetWindowProperty(pWin, MakeAtom("WM_STATE", 8, False), 0, sizeof(CARD32), False, + AnyPropertyType, &atomReturnType, &iReturnFormat, + &ulReturnItems, &ulReturnBytesLeft, &pszReturnData); + + if (iReturn == Success) + { + return (((CARD32 *)pszReturnData)[0] == IconicState); + } + else + { + return 0; + } +} + +void nxagentSetTopLevelEventMask(pWin) + WindowPtr pWin; +{ + unsigned long mask = CWEventMask; + XSetWindowAttributes attributes; + + if (nxagentOption(Rootless) && nxagentWindowTopLevel(pWin)) + { + nxagentGetEventMask(pWin, (Mask*)&attributes.event_mask); + + XChangeWindowAttributes(nxagentDisplay, nxagentWindow(pWin), mask, &attributes); + } +} + +/* + * This function must return 1 if we want the + * exposures to be sent as the window's extents. + * This is actually a harmless, but useful hack, + * as it speeds up the window redraws considera- + * bly, when using a very popular WM theme. + */ + +int nxagentExtentsPredicate(int total) +{ + #ifdef TEST + + if (total == 6 || total == 11 || total == 10) + { + fprintf(stderr, "nxagentExtentsPredicate: WARNING! Returning [%d] with [%d] rectangles.\n", + (total == 6 || total == 11 || total == 10), total); + } + + #endif + + return (total == 6 || total == 11 || total == 10); +} + +void nxagentFlushConfigureWindow(void) +{ + ConfiguredWindowStruct *index; + XWindowChanges changes; + int i; + int j; + + index = nxagentConfiguredWindowList; + + while (index) + { + if (index -> next == NULL) + { + break; + } + + index = index -> next; + } + + while (index) + { + ConfiguredWindowStruct *tmp; + + WindowPtr pWin = index -> pWin; + unsigned int valuemask = index -> valuemask; + + if (pWin && valuemask) + { + nxagentConfigureWindow(pWin, valuemask); + } + + tmp = index; + + if (index == nxagentConfiguredWindowList) + { + free(tmp); + break; + } + + index = index -> prev; + free(tmp); + } + + nxagentConfiguredWindowList = NULL; + + for (j = 0; j < nxagentExposeQueue.length; j++) + { + i = (nxagentExposeQueue.start + j) % EXPOSED_SIZE; + + if (nxagentExposeQueue.exposures[i].synchronize == 1) + { + changes.x = nxagentExposeQueue.exposures[i].serial; + changes.y = -2; + + #ifdef DEBUG + fprintf(stderr, "nxagentFlushConfigureWindow: Sending synch ConfigureWindow for " + "index [%d] serial [%d].\n", i, nxagentExposeQueue.exposures[i].serial); + #endif + + XConfigureWindow(nxagentDisplay, nxagentConfiguredSynchroWindow, + CWX | CWY, &changes); + + nxagentExposeQueue.exposures[i].synchronize = 0; + } + } + + nxagentSendDeferredBackgroundExposures(); + + return; +} + +void nxagentPostValidateTree(WindowPtr pParent, WindowPtr pChild, VTKind kind) +{ +/* +FIXME: Do we need this here? + + nxagentFlushConfigureWindow(); +*/ + + return; +} + +void nxagentAddConfiguredWindow(WindowPtr pWin, unsigned int valuemask) +{ + unsigned int mask; + + mask = valuemask & (CWParent | CWX | CWY | CWWidth | CWHeight | + CWBorderWidth | CWStackingOrder | CW_Map | CW_Update | CW_Shape); + + valuemask &= ~(CWParent | CWX | CWY | CWWidth | CWHeight | CWBorderWidth | CWStackingOrder); + + if (mask & CWX && + nxagentWindowPriv(pWin)->x != + pWin->origin.x - wBorderWidth(pWin)) + { + valuemask |= CWX; + } + + if (mask & CWY && + nxagentWindowPriv(pWin)->y != + pWin->origin.y - wBorderWidth(pWin)) + { + valuemask |= CWY; + } + + if (mask & CWWidth && + nxagentWindowPriv(pWin)->width != + pWin->drawable.width) + { + valuemask |= CWWidth; + } + + if (mask & CWHeight && + nxagentWindowPriv(pWin)->height != + pWin->drawable.height) + { + valuemask |= CWHeight; + } + + if (mask & CWBorderWidth && + nxagentWindowPriv(pWin)->borderWidth != + pWin->borderWidth) + { + valuemask |= CWBorderWidth; + } + + if (mask & CWStackingOrder && + nxagentWindowPriv(pWin)->siblingAbove != + nxagentWindowSiblingAbove(pWin)) + { + valuemask |= CWStackingOrder; + } + + if (nxagentConfiguredWindowList == NULL) + { + nxagentConfiguredWindowList = malloc(sizeof(ConfiguredWindowStruct)); + nxagentConfiguredWindowList -> next = NULL; + nxagentConfiguredWindowList -> prev = NULL; + + nxagentConfiguredWindowList -> pWin = pWin; + } + else + { + ConfiguredWindowStruct *tmp; + + tmp = malloc(sizeof(ConfiguredWindowStruct)); + + tmp -> next = nxagentConfiguredWindowList; + nxagentConfiguredWindowList -> prev = tmp; + tmp -> prev = NULL; + nxagentConfiguredWindowList = tmp; + nxagentConfiguredWindowList -> pWin = pWin; + } + + nxagentConfiguredWindowList -> valuemask = valuemask; + + return; +} + +void nxagentDeleteConfiguredWindow(WindowPtr pWin) +{ + ConfiguredWindowStruct *index, *previous, *tmp; + + index = nxagentConfiguredWindowList; + + while (index) + { + WindowPtr pDel = index -> pWin; + + if (pDel == pWin) + { + if (index -> prev == NULL && index -> next == NULL) + { + free(nxagentConfiguredWindowList); + nxagentConfiguredWindowList = NULL; + + return; + } + else if (index -> prev == NULL) + { + tmp = nxagentConfiguredWindowList; + index = nxagentConfiguredWindowList = tmp -> next; + free(tmp); + nxagentConfiguredWindowList -> prev = NULL; + + continue; + } + else if (index -> next == NULL) + { + tmp = index; + index = index -> prev; + free(tmp); + index -> next = NULL; + + return; + } + + previous = index -> prev; + tmp = index; + index = index -> next; + previous -> next = index; + index -> prev = previous; + free(tmp); + + continue; + } + + index = index -> next; + } + + return; +} + +void nxagentEmptyBackingStoreRegion(pointer param0, XID param1, pointer data_buffer) +{ + WindowPtr pWin = (WindowPtr) param0; + + miBSWindowPtr pBackingStore = (miBSWindowPtr)pWin->backStorage; + + if (pBackingStore != NULL) + { + REGION_EMPTY(pWin -> pScreen, &pBackingStore->SavedRegion); + + #ifdef TEST + fprintf(stderr, "nxagentEmptyBackingStoreRegion: Emptying saved region for window at [%p].\n", (void*) pWin); + #endif + + if (pBackingStore -> pBackingPixmap != NULL) + { + #ifdef TEST + fprintf(stderr, "nxagentEmptyBackingStoreRegion: Emptying corrupted region for drawable at [%p].\n", + (void*) pBackingStore -> pBackingPixmap); + #endif + + nxagentUnmarkCorruptedRegion((DrawablePtr) pBackingStore -> pBackingPixmap, NullRegion); + } + } +} + +void nxagentEmptyAllBackingStoreRegions(void) +{ + if (nxagentLoopOverWindows(nxagentEmptyBackingStoreRegion) == 0) + { + #ifdef WARNING + fprintf(stderr, "nxagentEmptyAllSavedRegions: Failed to empty backing store saved regions.\n"); + #endif + } +} + +void nxagentInitBSPixmapList(void) +{ + memset(nxagentBSPixmapList, 0, BSPIXMAPLIMIT * sizeof( StoringPixmapPtr)); +} + +int nxagentAddItemBSPixmapList(unsigned long id, PixmapPtr pPixmap, WindowPtr pWin, int bsx, int bsy) +{ + int i; + + for (i = 0; i < BSPIXMAPLIMIT; i++) + { + if (nxagentBSPixmapList[i] == NULL) + { + nxagentBSPixmapList[i] = malloc(sizeof(StoringPixmapRec)); + + if (nxagentBSPixmapList[i] == NULL) + { + FatalError("nxagentAddItemBSPixmapList: Failed to allocate memory for nxagentBSPixmapList.\n"); + } + + nxagentBSPixmapList[i] -> storingPixmapId = id; + nxagentBSPixmapList[i] -> pStoringPixmap = pPixmap; + nxagentBSPixmapList[i] -> pSavedWindow = pWin; + nxagentBSPixmapList[i] -> backingStoreX = bsx; + nxagentBSPixmapList[i] -> backingStoreY = bsy; + + #ifdef TEST + fprintf(stderr, "nxagentAddItemBSPixmapList: Added Pixmap with id [%lu] to nxagentBSPixmapList.\n", id); + #endif + + return 1; + } + + if (nxagentBSPixmapList[i] -> storingPixmapId == id) + { + nxagentBSPixmapList[i] -> pStoringPixmap = pPixmap; + nxagentBSPixmapList[i] -> pSavedWindow = pWin; + nxagentBSPixmapList[i] -> backingStoreX = bsx; + nxagentBSPixmapList[i] -> backingStoreY = bsy; + + #ifdef TEST + fprintf(stderr, "nxagentAddItemBSPixmapList: Updated existing item for id [%lu].\n", id); + #endif + + return 1; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentAddItemBSPixmapList: WARNING! List item full.\n"); + #endif + + return 0; +} + +int nxagentRemoveItemBSPixmapList(unsigned long pixmapId) +{ + int i; + int j; + + if (pixmapId == 0 || nxagentBSPixmapList[0] == NULL) + { + return 0; + } + + for (i = 0; i < BSPIXMAPLIMIT; i++) + { + if ((nxagentBSPixmapList[i] != NULL) && + (nxagentBSPixmapList[i] -> storingPixmapId == pixmapId)) + { + free(nxagentBSPixmapList[i]); + nxagentBSPixmapList[i] = NULL; + + if (i < BSPIXMAPLIMIT - 1) + { + for (j = i; j < BSPIXMAPLIMIT -1; j++) + { + nxagentBSPixmapList[j] = nxagentBSPixmapList[j + 1]; + } + + if (nxagentBSPixmapList[j] == nxagentBSPixmapList[j - 1]) + { + nxagentBSPixmapList[j] = NULL; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentRemoveItemBSPixmapList: Removed Pixmap with id [%lu] from list.\n", + pixmapId); + #endif + + return 1; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentRemoveItemBSPixmapList: WARNING! Can't remove item [%lu]: item not found.\n", + pixmapId); + #endif + + return 0; +} + +int nxagentEmptyBSPixmapList() +{ + int i; + + for (i = 0; i < BSPIXMAPLIMIT; i++) + { + if (nxagentBSPixmapList[i] != NULL) + { + free(nxagentBSPixmapList[i]); + nxagentBSPixmapList[i] = NULL; + } + } + + return 1; +} + +StoringPixmapPtr nxagentFindItemBSPixmapList(unsigned long pixmapId) +{ + int i; + + for (i = 0; i < BSPIXMAPLIMIT; i++) + { + if ((nxagentBSPixmapList[i] != NULL) && + (nxagentBSPixmapList[i] -> storingPixmapId == pixmapId)) + { + #ifdef TEST + fprintf(stderr, "nxagentFindItemBSPixmapList: pixmapId [%lu].\n", pixmapId); + fprintf(stderr, "nxagentFindItemBSPixmapList: nxagentBSPixmapList[%d] -> storingPixmapId [%lu].\n", + i, nxagentBSPixmapList[i] -> storingPixmapId); + #endif + + return nxagentBSPixmapList[i]; + } + } + + #ifdef TEST + fprintf(stderr, "nxagentFindItemBSPixmapList: WARNING! Item not found.\n"); + #endif + + #ifdef TEST + fprintf(stderr, "nxagentFindItemBSPixmapList: Pixmap with id [%lu] not found.\n", + pixmapId); + fprintf(stderr, "nxagentBSPixmapList[%d] = [%p].\n", + i, (void *) nxagentBSPixmapList[i]); + #endif + + return NULL; +} + |