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author | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
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committer | ftrapero <frantracer@gmail.com> | 2017-06-27 12:08:38 +0200 |
commit | 663631725ee2d633d9ec5821cd48953ffd188d00 (patch) | |
tree | 6d5cd671dd0fd27072661ab83a43f650295a980d /progs/demos/trispd.c | |
download | nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.tar.gz nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.tar.bz2 nx-libs-663631725ee2d633d9ec5821cd48953ffd188d00.zip |
Squashed 'nx-X11/extras/Mesa_6.4.2/' content from commit 475b1f7
git-subtree-dir: nx-X11/extras/Mesa_6.4.2
git-subtree-split: 475b1f7b56fa36ef4f3b22a749f88a98ddc0d502
Diffstat (limited to 'progs/demos/trispd.c')
-rw-r--r-- | progs/demos/trispd.c | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/progs/demos/trispd.c b/progs/demos/trispd.c new file mode 100644 index 000000000..165d088e3 --- /dev/null +++ b/progs/demos/trispd.c @@ -0,0 +1,253 @@ + +/* + * Simple GLUT program to measure triangle strip rendering speed. + * Brian Paul February 15, 1997 This file is in the public domain. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <string.h> +#include <GL/glut.h> + + +static float MinPeriod = 2.0; /* 2 seconds */ +static float Width = 400.0; +static float Height = 400.0; +static int Loops = 1; +static int Size = 50; +static int Texture = 0; + + + +static void Idle( void ) +{ + glutPostRedisplay(); +} + + +static void Display( void ) +{ + float x, y; + float xStep; + float yStep; + double t0, t1; + double triRate; + double pixelRate; + int triCount; + int i; + float red[3] = { 1.0, 0.0, 0.0 }; + float blue[3] = { 0.0, 0.0, 1.0 }; + + xStep = yStep = sqrt( 2.0 * Size ); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + triCount = 0; + t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001; + if (Texture) { + float uStep = xStep / Width; + float vStep = yStep / Height; + float u, v; + for (i=0; i<Loops; i++) { + for (y=1.0, v=0.0f; y<Height-yStep; y+=yStep, v+=vStep) { + glBegin(GL_TRIANGLE_STRIP); + for (x=1.0, u=0.0f; x<Width; x+=xStep, u+=uStep) { + glColor3fv(red); + glTexCoord2f(u, v); + glVertex2f(x, y); + glColor3fv(blue); + glTexCoord2f(u, v+vStep); + glVertex2f(x, y+yStep); + triCount += 2; + } + glEnd(); + triCount -= 2; + } + } + } + else { + for (i=0; i<Loops; i++) { + for (y=1.0; y<Height-yStep; y+=yStep) { + glBegin(GL_TRIANGLE_STRIP); + for (x=1.0; x<Width; x+=xStep) { + glColor3fv(red); + glVertex2f(x, y); + glColor3fv(blue); + glVertex2f(x, y+yStep); + triCount += 2; + } + glEnd(); + triCount -= 2; + } + } + } + glFinish(); + t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001; + + if (t1-t0 < MinPeriod) { + /* Next time draw more triangles to get longer elapsed time */ + Loops *= 2; + return; + } + + triRate = triCount / (t1-t0); + pixelRate = triRate * Size; + printf("Rate: %d tri in %gs = %g tri/s %d pixels/s\n", + triCount, t1-t0, triRate, (int)pixelRate); + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + Width = width; + Height = height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(0.0, width, 0.0, height, -1.0, 1.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void LoadTex(int comp, int filter) +{ + GLubyte *pixels; + int x, y; + pixels = (GLubyte *) malloc(4*256*256); + for (y = 0; y < 256; ++y) + for (x = 0; x < 256; ++x) { + pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x)); + pixels[(y*256+x)*4+1] = 255; + pixels[(y*256+x)*4+2] = (int)(128.5 + 127.0 * cos(0.024544 * y)); + pixels[(y*256+x)*4+3] = 255; + } + glEnable(GL_TEXTURE_2D); + glTexImage2D(GL_TEXTURE_2D, 0, comp, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + printf("Texture: GL_MODULATE, %d comps, %s\n", comp, filter == GL_NEAREST ? "GL_NEAREST" : "GL_LINEAR"); +} + + +static void Init( int argc, char *argv[] ) +{ + GLint shade; + GLint rBits, gBits, bBits; + int filter = GL_NEAREST, comp = 3; + + int i; + for (i=1; i<argc; i++) { + if (strcmp(argv[i],"-dither")==0) + glDisable(GL_DITHER); + else if (strcmp(argv[i],"+dither")==0) + glEnable(GL_DITHER); + else if (strcmp(argv[i],"+smooth")==0) + glShadeModel(GL_SMOOTH); + else if (strcmp(argv[i],"+flat")==0) + glShadeModel(GL_FLAT); + else if (strcmp(argv[i],"+depth")==0) + glEnable(GL_DEPTH_TEST); + else if (strcmp(argv[i],"-depth")==0) + glDisable(GL_DEPTH_TEST); + else if (strcmp(argv[i],"-size")==0) { + Size = atoi(argv[i+1]); + i++; + } + else if (strcmp(argv[i],"-texture")==0) + Texture = 0; + else if (strcmp(argv[i],"+texture")==0) + Texture = 1; + else if (strcmp(argv[i],"-linear")==0) + filter = GL_NEAREST; + else if (strcmp(argv[i],"+linear")==0) + filter = GL_LINEAR; + else if (strcmp(argv[i],"-persp")==0) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); + else if (strcmp(argv[i],"+persp")==0) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + else if (strcmp(argv[i],"-comp")==0) { + comp = atoi(argv[i+1]); + i++; + } + else + printf("Unknown option: %s\n", argv[i]); + } + + glGetIntegerv(GL_SHADE_MODEL, &shade); + + printf("Dither: %s\n", glIsEnabled(GL_DITHER) ? "on" : "off"); + printf("ShadeModel: %s\n", (shade==GL_FLAT) ? "flat" : "smooth"); + printf("DepthTest: %s\n", glIsEnabled(GL_DEPTH_TEST) ? "on" : "off"); + printf("Size: %d pixels\n", Size); + + if (Texture) + LoadTex(comp, filter); + + glGetIntegerv(GL_RED_BITS, &rBits); + glGetIntegerv(GL_GREEN_BITS, &gBits); + glGetIntegerv(GL_BLUE_BITS, &bBits); + printf("RedBits: %d GreenBits: %d BlueBits: %d\n", rBits, gBits, bBits); +} + + +static void Help( const char *program ) +{ + printf("%s options:\n", program); + printf(" +/-dither enable/disable dithering\n"); + printf(" +/-depth enable/disable depth test\n"); + printf(" +flat flat shading\n"); + printf(" +smooth smooth shading\n"); + printf(" -size pixels specify pixels/triangle\n"); + printf(" +/-texture enable/disable texture\n"); + printf(" -comp n texture format\n"); + printf(" +/-linear bilinear texture filter\n"); + printf(" +/-persp perspective correction hint\n"); +} + + +int main( int argc, char *argv[] ) +{ + printf("For options: %s -help\n", argv[0]); + glutInit( &argc, argv ); + glutInitWindowSize( (int) Width, (int) Height ); + glutInitWindowPosition( 0, 0 ); + + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + + glutCreateWindow( argv[0] ); + + if (argc==2 && strcmp(argv[1],"-help")==0) { + Help(argv[0]); + return 0; + } + + Init( argc, argv ); + + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + glutIdleFunc( Idle ); + + glutMainLoop(); + return 0; +} |