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authorftrapero <frantracer@gmail.com>2017-06-15 14:15:08 +0200
committerftrapero <frantracer@gmail.com>2017-06-15 14:15:08 +0200
commit8667d4d97a3e958a7f63c18c34a62469ba5d2079 (patch)
tree9eb12657744eb81745b1ddfc7fd3f2d33a45c979 /src/glx
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Squashed 'nx-X11/extras/Mesa_6.4.1/' content from commit 53d1bc0
git-subtree-dir: nx-X11/extras/Mesa_6.4.1 git-subtree-split: 53d1bc081eb633aecbd5ab0bf3981f734a2102f2
Diffstat (limited to 'src/glx')
-rw-r--r--src/glx/Makefile12
-rw-r--r--src/glx/mini/Makefile86
-rw-r--r--src/glx/mini/NOTES115
-rw-r--r--src/glx/mini/dispatch.c64
-rw-r--r--src/glx/mini/driver.h169
-rw-r--r--src/glx/mini/example.miniglx.conf36
-rw-r--r--src/glx/mini/miniglx.c2563
-rw-r--r--src/glx/mini/miniglxP.h205
-rw-r--r--src/glx/mini/miniglx_events.c978
-rw-r--r--src/glx/x11/Makefile94
-rw-r--r--src/glx/x11/XF86dri.c617
-rw-r--r--src/glx/x11/clientattrib.c141
-rw-r--r--src/glx/x11/compsize.c190
-rw-r--r--src/glx/x11/dri_glx.c461
-rw-r--r--src/glx/x11/dri_glx.h61
-rw-r--r--src/glx/x11/eval.c132
-rw-r--r--src/glx/x11/glx_pbuffer.c556
-rw-r--r--src/glx/x11/glx_query.c102
-rw-r--r--src/glx/x11/glx_texture_compression.c347
-rw-r--r--src/glx/x11/glxclient.h690
-rw-r--r--src/glx/x11/glxcmds.c2969
-rw-r--r--src/glx/x11/glxext.c1864
-rw-r--r--src/glx/x11/glxextensions.c717
-rw-r--r--src/glx/x11/glxextensions.h279
-rw-r--r--src/glx/x11/indirect.c8472
-rw-r--r--src/glx/x11/indirect.h707
-rw-r--r--src/glx/x11/indirect_init.c779
-rw-r--r--src/glx/x11/indirect_init.h42
-rw-r--r--src/glx/x11/indirect_size.c370
-rw-r--r--src/glx/x11/indirect_size.h88
-rw-r--r--src/glx/x11/indirect_transpose_matrix.c83
-rw-r--r--src/glx/x11/indirect_va_private.h308
-rw-r--r--src/glx/x11/indirect_vertex_array.c1847
-rw-r--r--src/glx/x11/indirect_vertex_array.h57
-rw-r--r--src/glx/x11/indirect_vertex_program.c272
-rw-r--r--src/glx/x11/indirect_window_pos.c98
-rw-r--r--src/glx/x11/packrender.h249
-rw-r--r--src/glx/x11/packsingle.h219
-rw-r--r--src/glx/x11/pixel.c443
-rw-r--r--src/glx/x11/pixelstore.c337
-rw-r--r--src/glx/x11/render2.c363
-rw-r--r--src/glx/x11/renderpix.c215
-rw-r--r--src/glx/x11/single2.c833
-rw-r--r--src/glx/x11/singlepix.c105
-rw-r--r--src/glx/x11/vertarr.c203
-rw-r--r--src/glx/x11/xf86dri.h122
-rw-r--r--src/glx/x11/xf86dristr.h343
-rw-r--r--src/glx/x11/xfont.c377
48 files changed, 30380 insertions, 0 deletions
diff --git a/src/glx/Makefile b/src/glx/Makefile
new file mode 100644
index 000000000..bd486cf81
--- /dev/null
+++ b/src/glx/Makefile
@@ -0,0 +1,12 @@
+
+TOP = ../..
+include $(TOP)/configs/current
+
+
+default:
+ cd mini ; $(MAKE)
+
+
+clean:
+ cd mini ; $(MAKE) clean
+
diff --git a/src/glx/mini/Makefile b/src/glx/mini/Makefile
new file mode 100644
index 000000000..e87905acb
--- /dev/null
+++ b/src/glx/mini/Makefile
@@ -0,0 +1,86 @@
+# Build a subset DRI-based libGL.so library.
+# Indirect rendering not supported, etc.
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+DEFINES += -DGLX_DIRECT_RENDERING -DIN_MINI_GLX -UIN_DRI_DRIVER
+
+C_SOURCES = \
+ $(TOP)/src/mesa/main/dispatch.c \
+ $(TOP)/src/mesa/glapi/glapi.c \
+ $(TOP)/src/mesa/glapi/glthread.c \
+ $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c \
+ $(DRM_SOURCE_PATH)/libdrm/xf86drm.c \
+ $(DRM_SOURCE_PATH)/libdrm/xf86drmHash.c \
+ $(DRM_SOURCE_PATH)/libdrm/xf86drmRandom.c \
+ miniglx.c \
+ miniglx_events.c
+
+X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+INCLUDES = -I. $(INCLUDE_DIRS)
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/mesa/transform \
+ -I$(TOP)/src/mesa/swrast \
+ -I$(TOP)/src/mesa/swrast_setup \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -I$(DRM_SOURCE_PATH)/libdrm \
+ -I$(DRM_SOURCE_PATH)/shared
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend $(LIB_DIR)/$(GL_LIB_NAME)
+
+
+# Make libGL
+$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
+ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
+ -major 1 -minor 2 $(MKLIB_OPTIONS) \
+ -install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
+ rm -f $(LIB_DIR)/miniglx.conf
+ install example.miniglx.conf $(LIB_DIR)/miniglx.conf
+
+
+drmtest: xf86drm.o drmtest.o
+ rm -f drmtest && $(CC) -o drmtest xf86drm.o drmtest.o
+
+
+depend: $(C_SOURCES) $(ASM_SOURCES)
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
+ > /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f drmtest $(LIB_DIR)/libGL.so*
+ -rm -f *.o *~
+ -rm -f depend
+
+include depend
diff --git a/src/glx/mini/NOTES b/src/glx/mini/NOTES
new file mode 100644
index 000000000..1774107d6
--- /dev/null
+++ b/src/glx/mini/NOTES
@@ -0,0 +1,115 @@
+
+
+Getting MiniGLX up and running
+------------------------------
+
+It's necessary to do a bit of work to set up an environment to run miniglx.
+
+For the radeon driver, it's necessary to get the right set of kernel
+modules installed before attempting to run any programs:
+
+ rmmod radeon agpgart;
+ insmod agpgart;
+ insmod $(MESA)/src/kernel/radeonfb/radeonfb.o;
+ insmod $(MESA)/src/kernel/radeon/radeon.o;
+
+For all drivers, its necessary to reach the compiled libraries, and
+tell MiniGLX where to find it's configuration file:
+
+ export LD_LIBRARY_PATH=$(MESA)/lib;
+ export MINIGLX_CONF=$(MESA)/lib/miniglx.conf
+
+------------------------------------------------------------
+
+MiniGLX Example Programs
+------------------------
+
+The following programs will work with miniglx:
+
+ $(MESA)/tests/miniglx
+ $(MESA)/xdemos/glxgears
+
+Thanks to the miniglut stub library, most of the mesa glut demos will
+work. In particular, the following have been tested. (Note there is
+no keyboard or mouse interaction with these demos).
+
+ $(MESA)/demos/gears
+ $(MESA)/demos/geartrain
+ $(MESA)/demos/morph3d
+ $(MESA)/demos/isosurf
+ $(MESA)/demos/texobj
+ $(MESA)/demos/texcyl
+ $(MESA)/demos/gloss
+ $(MESA)/demos/fire
+ $(MESA)/demos/tunnel
+ $(MESA)/demos/teapot
+ $(MESA)/samples/prim
+ $(MESA)/samples/olympic
+ $(MESA)/samples/star
+ $(MESA)/samples/wave
+ ...etc
+
+In fact most of the glut demos seem to work within the constraints of
+having no keyboard/mouse interactivity. Furthermore, the use of the
+glut wrapper means that these programs don't require recompilation to
+run under MiniGLX -- the same binary works with both regular GLX and
+MiniGLX.
+
+
+------------------------------------------------------------
+
+Porting GLX apps to MiniGLX
+---------------------------
+
+A quick list of issues encountered in porting existing GLX apps to
+MiniGLX. Listed in no particular order.
+
+1) No input events
+
+MiniGLX doesn't provide an input layer, so any X11 input event
+handling in the existing app will have to be redone for whatever
+input devices exist on the target.
+
+2) No configuration, expose events
+
+Many GLX and Xlib programs wait on an event to ensure the window has
+become visible after being mapped. MiniGLX provides no equivalent
+facility.
+
+3) Different headers
+
+X11/Xlib.h, GL/GLX.h, etc must not be used if the program is being
+compiled against MiniGLX.
+
+The equivalent header is GL/MiniGLX.h.
+
+4) Different library
+
+It may be necessary to link directly against the minGLX libGL.so.
+
+5) Reduced number of Xlib and GLX entrypoints.
+
+By definition (MiniGLX is a subset of GLX), many Xlib and GLX
+entrypoints, structures and macros are not present in MiniGLX. It
+will be necessary to find and eliminate all references to
+non-supported entrypoints.
+
+
+---------------------------------------------------------------
+
+Bugs in radeonfb.o -- the radeon framebuffer driver.
+----------------------------------------------------
+
+Several bugs have been found in the radeonfb.o framebuffer driver.
+Most of these are resolved in the version included in the MiniGLX
+sources, but some remain:
+
+1) Occasionally, after entering graphics mode, colors appear 'shifted'
+or 'translated', particularly in higher resolution modes. This is
+definitely a bug in radeonfb.o as this can be provoked even when using
+the software dri driver (fb_dri.so). Importance: High. Workaround:
+Use 800x600 as it seems to be less frequent at this resolution,
+otherwise, restart the application.
+
+
+
diff --git a/src/glx/mini/dispatch.c b/src/glx/mini/dispatch.c
new file mode 100644
index 000000000..ac24df9e7
--- /dev/null
+++ b/src/glx/mini/dispatch.c
@@ -0,0 +1,64 @@
+/**
+ * \file miniglx/dispatch.c
+ *
+ * \brief C-based dispatch of the OpenGL entry points (glAccum(), glBegin(),
+ * etc).
+ *
+ * \author Brian Paul <brian@precisioninsight.com>
+ *
+ * \note This code IS NOT USED if we're compiling on an x86 system and using
+ * the glapi_x86.S assembly code.
+ */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "glheader.h"
+#include "glapi.h"
+#include "glapitable.h"
+
+
+#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
+
+#define KEYWORD1
+
+#define KEYWORD2
+
+#define NAME(func) gl##func
+
+#define DISPATCH(func, args, msg) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
+ (dispatch->func) args
+
+#define RETURN_DISPATCH(func, args, msg) \
+ const struct _glapi_table *dispatch; \
+ dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
+ return (dispatch->func) args
+
+
+#include "glapitemp.h"
+
+#endif /* USE_X86_ASM */
diff --git a/src/glx/mini/driver.h b/src/glx/mini/driver.h
new file mode 100644
index 000000000..27402641b
--- /dev/null
+++ b/src/glx/mini/driver.h
@@ -0,0 +1,169 @@
+/**
+ * \file driver.h
+ * \brief DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * Look for more comments in the dri_util.c file.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _driver_H_
+#define _driver_H_
+
+#define CAPI /* XXX this should be globally defined somewhere */
+
+#include "GL/gl.h"
+#include "GL/internal/glcore.h"
+
+#include "drm.h"
+#include "drm_sarea.h"
+
+/**
+ * \brief DRIDriverContext type.
+ */
+typedef struct DRIDriverContextRec {
+ const char *pciBusID;
+ int pciBus;
+ int pciDevice;
+ int pciFunc;
+ int chipset;
+ int bpp;
+ int cpp;
+ int agpmode;
+ int isPCI;
+
+ int colorTiling; /**< \brief color tiling is enabled */
+
+ unsigned long FBStart; /**< \brief physical address of the framebuffer */
+ unsigned long MMIOStart; /**< \brief physical address of the MMIO region */
+
+ int FBSize; /**< \brief size of the mmap'd framebuffer in bytes */
+ int MMIOSize; /**< \brief size of the mmap'd MMIO region in bytes */
+
+ void *FBAddress; /**< \brief start of the mmap'd framebuffer */
+ void *MMIOAddress; /**< \brief start of the mmap'd MMIO region */
+
+ /**
+ * \brief Client configuration details
+ *
+ * These are computed on the server and sent to clients as part of
+ * the initial handshaking.
+ */
+ struct {
+ unsigned long hSAREA;
+ int SAREASize;
+ unsigned long hFrameBuffer;
+ int fbOrigin;
+ int fbSize;
+ int fbStride;
+ int virtualWidth;
+ int virtualHeight;
+ } shared;
+
+ /**
+ * \name From DRIInfoRec
+ */
+ /*@{*/
+ int drmFD; /**< \brief DRM device file descriptor */
+ drm_sarea_t *pSAREA;
+ unsigned int serverContext; /**< \brief DRM context only active on server */
+ /*@}*/
+
+
+ /**
+ * \name Driver private
+ *
+ * Populated by __driInitFBDev()
+ */
+ /*@{*/
+ void *driverPrivate;
+ void *driverClientMsg;
+ int driverClientMsgSize;
+ /*@}*/
+} DRIDriverContext;
+
+/**
+ * \brief Interface to the DRI driver.
+ *
+ * This structure is retrieved from the loadable driver by the \e
+ * __driDriver symbol to access the Mini GLX specific hardware
+ * initialization and take down routines.
+ */
+typedef struct DRIDriverRec {
+ /**
+ * \brief Validate the framebuffer device mode
+ */
+ int (*validateMode)( const DRIDriverContext *context );
+
+ /**
+ * \brief Examine mode returned by fbdev (may differ from the one
+ * requested), restore any hw regs clobbered by fbdev.
+ */
+ int (*postValidateMode)( const DRIDriverContext *context );
+
+ /**
+ * \brief Initialize the framebuffer device.
+ */
+ int (*initFBDev)( DRIDriverContext *context );
+
+ /**
+ * \brief Halt the framebuffer device.
+ */
+ void (*haltFBDev)( DRIDriverContext *context );
+
+
+ /**
+ * \brief Idle and shutdown hardware in preparation for a VT switch.
+ */
+ int (*shutdownHardware)( const DRIDriverContext *context );
+
+ /**
+ * \brief Restore hardware state after regaining the VT.
+ */
+ int (*restoreHardware)( const DRIDriverContext *context );
+
+ /**
+ * \brief Notify hardware driver of gain/loose focus. May be zero
+ * as this is of limited utility for most drivers.
+ */
+ void (*notifyFocus)( int have_focus );
+} DRIDriver;
+
+#endif /* _driver_H_ */
diff --git a/src/glx/mini/example.miniglx.conf b/src/glx/mini/example.miniglx.conf
new file mode 100644
index 000000000..62dd4f65e
--- /dev/null
+++ b/src/glx/mini/example.miniglx.conf
@@ -0,0 +1,36 @@
+# Example miniglx configuration file (/etc/miniglx.conf)
+#
+
+# Framebuffer device to open: Might need to change this on dual-head
+# systems.
+fbdevDevice=/dev/fb0
+
+# Which driver?
+# radeon_dri.so -- HW accelerated radeon driver
+# fb_dri.so -- Software rasterizer
+clientDriverName=radeon_dri.so
+
+# The pci bus id of the video card. Find this with scanpci, lspci or
+# look in /proc/pci.
+pciBusID=PCI:1:0:0
+
+# Is the card PCI or AGP ?
+isPCI=0
+
+# Virtual screen dimensions. Can reduce this to save videocard memory
+# at the expense of maximum window size available.
+virtualWidth=1280
+virtualHeight=1024
+
+# Screen depth. Only 16 & 32bpp supported.
+bpp=32
+
+# AGP Mode. Not all cards supported (1, 2 or 4)
+agpmode=1
+
+# Rotated monitor? -- NOTE: only works with subsetted radeon driver!
+rotateMode=0
+
+# Do we want to use color tiling ?
+colorTiling=0
+
diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c
new file mode 100644
index 000000000..c1c4446ab
--- /dev/null
+++ b/src/glx/mini/miniglx.c
@@ -0,0 +1,2563 @@
+/**
+ * \file miniglx.c
+ * \brief Mini GLX interface functions.
+ * \author Brian Paul
+ *
+ * The Mini GLX interface is a subset of the GLX interface, plus a
+ * minimal set of Xlib functions.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.0.1
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \mainpage Mini GLX
+ *
+ * \section miniglxIntro Introduction
+ *
+ * The Mini GLX interface facilitates OpenGL rendering on embedded devices. The
+ * interface is a subset of the GLX interface, plus a minimal set of Xlib-like
+ * functions.
+ *
+ * Programs written to the Mini GLX specification should run unchanged
+ * on systems with the X Window System and the GLX extension (after
+ * recompilation). The intention is to allow flexibility for
+ * prototyping and testing.
+ *
+ * The files in the src/miniglx/ directory are compiled to build the
+ * libGL.so library. This is the library which applications link with.
+ * libGL.so in turn, loads the hardware-specific device driver.
+ *
+ *
+ * \section miniglxDoxygen About Doxygen
+ *
+ * For a list of all files, select <b>File List</b>. Choose a file from
+ * the list for a list of all functions in the file.
+ *
+ * For a list of all functions, types, constants, etc.
+ * select <b>File Members</b>.
+ *
+ *
+ * \section miniglxReferences References
+ *
+ * - <A HREF="file:../../docs/MiniGLX.html">Mini GLX Specification</A>,
+ * Tungsten Graphics, Inc.
+ * - OpenGL Graphics with the X Window System, Silicon Graphics, Inc.,
+ * ftp://ftp.sgi.com/opengl/doc/opengl1.2/glx1.3.ps
+ * - Xlib - C Language X Interface, X Consortium Standard, X Version 11,
+ * Release 6.4, ftp://ftp.x.org/pub/R6.4/xc/doc/hardcopy/X11/xlib.PS.gz
+ * - XFree86 Man pages, The XFree86 Project, Inc.,
+ * http://www.xfree86.org/current/manindex3.html
+ *
+ */
+
+/**
+ * \page datatypes Notes on the XVisualInfo, Visual, and __GLXvisualConfig data types
+ *
+ * -# X (unfortunately) has two (or three) data types which
+ * describe visuals. Ideally, there would just be one.
+ * -# We need the #__GLXvisualConfig type to augment #XVisualInfo and #Visual
+ * because we need to describe the GLX-specific attributes of visuals.
+ * -# In this interface there is a one-to-one-to-one correspondence between
+ * the three types and they're all interconnected.
+ * -# The #XVisualInfo type has a pointer to a #Visual. The #Visual structure
+ * (aka MiniGLXVisualRec) has a pointer to the #__GLXvisualConfig. The
+ * #Visual structure also has a pointer pointing back to the #XVisualInfo.
+ * -# The #XVisualInfo structure is the only one who's contents are public.
+ * -# The glXChooseVisual() and XGetVisualInfo() are the only functions that
+ * return #XVisualInfo structures. They can be freed with XFree(), though
+ * there is a small memory leak.
+ */
+
+
+#include <assert.h>
+#include <errno.h>
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <sys/types.h>
+#include <sys/time.h> /* for gettimeofday */
+#include <linux/kd.h>
+#include <linux/vt.h>
+
+#include "miniglxP.h"
+#include "dri_util.h"
+
+#include "imports.h"
+#include "glcontextmodes.h"
+#include "glapi.h"
+
+
+static GLboolean __glXCreateContextWithConfig(__DRInativeDisplay *dpy,
+ int screen, int fbconfigID, void *contextID,
+ drm_context_t *hHWContext);
+
+static GLboolean __glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
+ __DRIid draw, unsigned int * index, unsigned int * stamp,
+ int * x, int * y, int * width, int * height,
+ int * numClipRects, drm_clip_rect_t ** pClipRects,
+ int * backX, int * backY,
+ int * numBackClipRects, drm_clip_rect_t ** pBackClipRects);
+
+static __DRIscreen * __glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
+
+static GLboolean __glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw);
+
+static int __glXGetUST( int64_t * ust );
+
+static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
+ int32_t * numerator, int32_t * denominator);
+
+static GLboolean xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen,
+ __DRIid context_id );
+
+static GLboolean xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen,
+ __DRIid drawable, drm_drawable_t *hHWDrawable );
+
+static GLboolean xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen,
+ __DRIid drawable);
+
+
+/** Wrapper around either malloc() */
+void *
+_mesa_malloc(size_t bytes)
+{
+ return malloc(bytes);
+}
+
+/** Wrapper around either calloc() */
+void *
+_mesa_calloc(size_t bytes)
+{
+ return calloc(1, bytes);
+}
+
+/** Wrapper around either free() */
+void
+_mesa_free(void *ptr)
+{
+ free(ptr);
+}
+
+
+/**
+ * \brief Current GLX context.
+ *
+ * \sa glXGetCurrentContext().
+ */
+static GLXContext CurrentContext = NULL;
+
+
+
+static Display *SignalDisplay = 0;
+
+static void SwitchVT(int sig)
+{
+ fprintf(stderr, "SwitchVT %d dpy %p\n", sig, SignalDisplay);
+
+ if (SignalDisplay) {
+ SignalDisplay->vtSignalFlag = 1;
+ switch( sig )
+ {
+ case SIGUSR1: /* vt has been released */
+ SignalDisplay->haveVT = 0;
+ break;
+ case SIGUSR2: /* vt has been acquired */
+ SignalDisplay->haveVT = 1;
+ break;
+ }
+ }
+}
+
+/**********************************************************************/
+/** \name Framebuffer device functions */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * \brief Do the first part of setting up the framebuffer device.
+ *
+ * \param dpy the display handle.
+ * \param use_vt use a VT for display or not
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure.
+ *
+ * \sa This is called during XOpenDisplay().
+ *
+ * \internal
+ * Gets the VT number, opens the respective console TTY device. Saves its state
+ * to restore when exiting and goes into graphics mode.
+ *
+ * Opens the framebuffer device and make a copy of the original variable screen
+ * information and gets the fixed screen information. Maps the framebuffer and
+ * MMIO region into the process address space.
+ */
+static GLboolean
+OpenFBDev( Display *dpy, int use_vt )
+{
+ char ttystr[1000];
+ int fd, vtnumber, ttyfd;
+
+ assert(dpy);
+
+ if (geteuid()) {
+ fprintf(stderr, "error: you need to be root\n");
+ return GL_FALSE;
+ }
+
+ if (use_vt) {
+
+ /* open /dev/tty0 and get the VT number */
+ if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
+ fprintf(stderr, "error opening /dev/tty0\n");
+ return GL_FALSE;
+ }
+ if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
+ fprintf(stderr, "error: couldn't get a free vt\n");
+ return GL_FALSE;
+ }
+
+ fprintf(stderr, "*** got vt nr: %d\n", vtnumber);
+ close(fd);
+
+ /* open the console tty */
+ sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
+ dpy->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
+ if (dpy->ConsoleFD < 0) {
+ fprintf(stderr, "error couldn't open console fd\n");
+ return GL_FALSE;
+ }
+
+ /* save current vt number */
+ {
+ struct vt_stat vts;
+ if (ioctl(dpy->ConsoleFD, VT_GETSTATE, &vts) == 0)
+ dpy->OriginalVT = vts.v_active;
+ }
+
+ /* disconnect from controlling tty */
+ ttyfd = open("/dev/tty", O_RDWR);
+ if (ttyfd >= 0) {
+ ioctl(ttyfd, TIOCNOTTY, 0);
+ close(ttyfd);
+ }
+
+ /* some magic to restore the vt when we exit */
+ {
+ struct vt_mode vt;
+ struct sigaction sig_tty;
+
+ /* Set-up tty signal handler to catch the signal we request below */
+ SignalDisplay = dpy;
+ memset( &sig_tty, 0, sizeof( sig_tty ) );
+ sig_tty.sa_handler = SwitchVT;
+ sigemptyset( &sig_tty.sa_mask );
+ if( sigaction( SIGUSR1, &sig_tty, &dpy->OrigSigUsr1 ) ||
+ sigaction( SIGUSR2, &sig_tty, &dpy->OrigSigUsr2 ) )
+ {
+ fprintf(stderr, "error: can't set up signal handler (%s)",
+ strerror(errno) );
+ return GL_FALSE;
+ }
+
+
+
+ vt.mode = VT_PROCESS;
+ vt.waitv = 0;
+ vt.relsig = SIGUSR1;
+ vt.acqsig = SIGUSR2;
+ if (ioctl(dpy->ConsoleFD, VT_SETMODE, &vt) < 0) {
+ fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+
+ if (ioctl(dpy->ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
+ printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
+ if (ioctl(dpy->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
+ printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
+
+ if (ioctl(dpy->ConsoleFD, VT_GETMODE, &vt) < 0) {
+ fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
+ return GL_FALSE;
+ }
+
+
+
+ }
+
+ /* go into graphics mode */
+ if (ioctl(dpy->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
+ fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+ }
+
+ /* open the framebuffer device */
+ dpy->FrameBufferFD = open(dpy->fbdevDevice, O_RDWR);
+ if (dpy->FrameBufferFD < 0) {
+ fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
+ return GL_FALSE;
+ }
+
+ /* get the original variable screen info */
+ if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->OrigVarInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+ /* make copy */
+ dpy->VarInfo = dpy->OrigVarInfo; /* structure copy */
+
+ /* Turn off hw accels (otherwise mmap of mmio region will be
+ * refused)
+ */
+ dpy->VarInfo.accel_flags = 0;
+ if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+
+
+ /* Get the fixed screen info */
+ if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+
+
+ /* mmap the framebuffer into our address space */
+ dpy->driverContext.FBStart = dpy->FixedInfo.smem_start;
+ dpy->driverContext.FBSize = dpy->FixedInfo.smem_len;
+ dpy->driverContext.shared.fbSize = dpy->FixedInfo.smem_len;
+ dpy->driverContext.FBAddress = (caddr_t) mmap(0, /* start */
+ dpy->driverContext.shared.fbSize, /* bytes */
+ PROT_READ | PROT_WRITE, /* prot */
+ MAP_SHARED, /* flags */
+ dpy->FrameBufferFD, /* fd */
+ 0 /* offset */);
+ if (dpy->driverContext.FBAddress == (caddr_t) - 1) {
+ fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+ /* mmap the MMIO region into our address space */
+ dpy->driverContext.MMIOStart = dpy->FixedInfo.mmio_start;
+ dpy->driverContext.MMIOSize = dpy->FixedInfo.mmio_len;
+ dpy->driverContext.MMIOAddress = (caddr_t) mmap(0, /* start */
+ dpy->driverContext.MMIOSize, /* bytes */
+ PROT_READ | PROT_WRITE, /* prot */
+ MAP_SHARED, /* flags */
+ dpy->FrameBufferFD, /* fd */
+ dpy->FixedInfo.smem_len /* offset */);
+ if (dpy->driverContext.MMIOAddress == (caddr_t) - 1) {
+ fprintf(stderr, "error: unable to mmap mmio region: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+ fprintf(stderr, "got MMIOAddress %p offset %d\n",
+ dpy->driverContext.MMIOAddress,
+ dpy->FixedInfo.smem_len);
+
+ return GL_TRUE;
+}
+
+
+
+
+/**
+ * \brief Setup up the desired framebuffer device mode.
+ *
+ * \param dpy the display handle.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure.
+ *
+ * \sa This is called during __miniglx_StartServer().
+ *
+ * \internal
+ *
+ * Bumps the size of the window the the next supported mode. Sets the
+ * variable screen information according to the desired mode and asks
+ * the driver to validate the mode. Certifies that a DirectColor or
+ * TrueColor visual is used from the updated fixed screen information.
+ * In the case of DirectColor visuals, sets up an 'identity' colormap to
+ * mimic a TrueColor visual.
+ *
+ * Calls the driver hooks 'ValidateMode' and 'PostValidateMode' to
+ * allow the driver to make modifications to the chosen mode according
+ * to hardware constraints, or to save and restore videocard registers
+ * that may be clobbered by the fbdev driver.
+ *
+ * \todo Timings are hard-coded in the source for a set of supported modes.
+ */
+static GLboolean
+SetupFBDev( Display *dpy )
+{
+ int width, height;
+
+ assert(dpy);
+
+ width = dpy->driverContext.shared.virtualWidth;
+ height = dpy->driverContext.shared.virtualHeight;
+
+ if (width==832)
+ width=800;
+ /* Bump size up to next supported mode.
+ */
+ if (width <= 720 && height <= 480) {
+ width = 720; height = 480;
+ }
+ else if (width <= 960 && height <= 540) {
+ width = 960; height = 540;
+ }
+ else if (width <= 800 && height <= 600) {
+ width = 800; height = 600;
+ }
+ else if (width <= 1024 && height <= 768) {
+ width = 1024; height = 768;
+ }
+ else if (width <= 768 && height <= 1024) {
+ width = 768; height = 1024;
+ }
+ else if (width <= 1280 && height <= 1024) {
+ width = 1280; height = 1024;
+ }
+
+
+ dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8);
+
+ /* set the depth, resolution, etc */
+ dpy->VarInfo = dpy->OrigVarInfo;
+ dpy->VarInfo.bits_per_pixel = dpy->driverContext.bpp;
+ dpy->VarInfo.xres_virtual = dpy->driverContext.shared.virtualWidth;
+ dpy->VarInfo.yres_virtual = dpy->driverContext.shared.virtualHeight;
+ dpy->VarInfo.xres = width;
+ dpy->VarInfo.yres = height;
+ dpy->VarInfo.xoffset = 0;
+ dpy->VarInfo.yoffset = 0;
+ dpy->VarInfo.nonstd = 0;
+ dpy->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
+
+ if (dpy->VarInfo.bits_per_pixel == 32) {
+ dpy->VarInfo.red.offset = 16;
+ dpy->VarInfo.green.offset = 8;
+ dpy->VarInfo.blue.offset = 0;
+ dpy->VarInfo.transp.offset = 24;
+ dpy->VarInfo.red.length = 8;
+ dpy->VarInfo.green.length = 8;
+ dpy->VarInfo.blue.length = 8;
+ dpy->VarInfo.transp.length = 8;
+ }
+ else if (dpy->VarInfo.bits_per_pixel == 16) {
+ dpy->VarInfo.red.offset = 11;
+ dpy->VarInfo.green.offset = 5;
+ dpy->VarInfo.blue.offset = 0;
+ dpy->VarInfo.red.length = 5;
+ dpy->VarInfo.green.length = 6;
+ dpy->VarInfo.blue.length = 5;
+ dpy->VarInfo.transp.offset = 0;
+ dpy->VarInfo.transp.length = 0;
+ }
+ else {
+ fprintf(stderr, "Only 32bpp and 16bpp modes supported at the moment\n");
+ return 0;
+ }
+
+ if (!dpy->driver->validateMode( &dpy->driverContext )) {
+ fprintf(stderr, "Driver validateMode() failed\n");
+ return 0;
+ }
+
+ /* These should be calculated with the gtf.c program, and then we could
+ remove all this... AlanH. */
+ if (dpy->VarInfo.xres == 1280 &&
+ dpy->VarInfo.yres == 1024) {
+ /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
+ dpy->VarInfo.pixclock = 7408;
+ dpy->VarInfo.left_margin = 248;
+ dpy->VarInfo.right_margin = 16;
+ dpy->VarInfo.upper_margin = 38;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 144;
+ dpy->VarInfo.vsync_len = 3;
+ }
+ else if (dpy->VarInfo.xres == 1024 &&
+ dpy->VarInfo.yres == 768) {
+ /* timing values taken from /etc/fb.modes (1024x768 @ 75Hz) */
+ dpy->VarInfo.pixclock = 12699;
+ dpy->VarInfo.left_margin = 176;
+ dpy->VarInfo.right_margin = 16;
+ dpy->VarInfo.upper_margin = 28;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 96;
+ dpy->VarInfo.vsync_len = 3;
+ }
+ else if (dpy->VarInfo.xres == 800 &&
+ dpy->VarInfo.yres == 600) {
+ /* timing values taken from /etc/fb.modes (800x600 @ 75Hz) */
+ dpy->VarInfo.pixclock = 27778;
+ dpy->VarInfo.left_margin = 128;
+ dpy->VarInfo.right_margin = 24;
+ dpy->VarInfo.upper_margin = 22;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 72;
+ dpy->VarInfo.vsync_len = 2;
+ }
+ else if (dpy->VarInfo.xres == 720 &&
+ dpy->VarInfo.yres == 480) {
+ dpy->VarInfo.pixclock = 37202;
+ dpy->VarInfo.left_margin = 88;
+ dpy->VarInfo.right_margin = 16;
+ dpy->VarInfo.upper_margin = 14;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 72;
+ dpy->VarInfo.vsync_len = 3;
+ }
+ else if (dpy->VarInfo.xres == 960 &&
+ dpy->VarInfo.yres == 540) {
+ dpy->VarInfo.pixclock = 24273;
+ dpy->VarInfo.left_margin = 128;
+ dpy->VarInfo.right_margin = 32;
+ dpy->VarInfo.upper_margin = 16;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 96;
+ dpy->VarInfo.vsync_len = 3;
+ }
+ else if (dpy->VarInfo.xres == 768 &&
+ dpy->VarInfo.yres == 1024) {
+ /* timing values for 768x1024 @ 75Hz */
+ dpy->VarInfo.pixclock = 11993;
+ dpy->VarInfo.left_margin = 136;
+ dpy->VarInfo.right_margin = 32;
+ dpy->VarInfo.upper_margin = 41;
+ dpy->VarInfo.lower_margin = 1;
+ dpy->VarInfo.hsync_len = 80;
+ dpy->VarInfo.vsync_len = 3;
+ }
+ else {
+ /* XXX need timings for other screen sizes */
+ fprintf(stderr, "XXXX screen size %d x %d not supported at this time!\n",
+ dpy->VarInfo.xres, dpy->VarInfo.yres);
+ return GL_FALSE;
+ }
+
+ fprintf(stderr, "[miniglx] Setting mode: visible %dx%d virtual %dx%dx%d\n",
+ dpy->VarInfo.xres, dpy->VarInfo.yres,
+ dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
+ dpy->VarInfo.bits_per_pixel);
+
+ /* set variable screen info */
+ if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+ /* get the variable screen info, in case it has been modified */
+ if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->VarInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+
+ fprintf(stderr, "[miniglx] Readback mode: visible %dx%d virtual %dx%dx%d\n",
+ dpy->VarInfo.xres, dpy->VarInfo.yres,
+ dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual,
+ dpy->VarInfo.bits_per_pixel);
+
+ /* Get the fixed screen info */
+ if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) {
+ fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+
+ if (dpy->FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
+ dpy->FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
+ fprintf(stderr, "non-TRUECOLOR visuals not supported.\n");
+ return GL_FALSE;
+ }
+
+ if (dpy->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
+ struct fb_cmap cmap;
+ unsigned short red[256], green[256], blue[256];
+ int rcols = 1 << dpy->VarInfo.red.length;
+ int gcols = 1 << dpy->VarInfo.green.length;
+ int bcols = 1 << dpy->VarInfo.blue.length;
+ int i;
+
+ cmap.start = 0;
+ cmap.len = gcols;
+ cmap.red = red;
+ cmap.green = green;
+ cmap.blue = blue;
+ cmap.transp = NULL;
+
+ for (i = 0; i < rcols ; i++)
+ red[i] = (65536/(rcols-1)) * i;
+
+ for (i = 0; i < gcols ; i++)
+ green[i] = (65536/(gcols-1)) * i;
+
+ for (i = 0; i < bcols ; i++)
+ blue[i] = (65536/(bcols-1)) * i;
+
+ if (ioctl(dpy->FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
+ fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
+ exit(1);
+ }
+ }
+
+ /* May need to restore regs fbdev has clobbered:
+ */
+ if (!dpy->driver->postValidateMode( &dpy->driverContext )) {
+ fprintf(stderr, "Driver postValidateMode() failed\n");
+ return 0;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * \brief Restore the framebuffer device to state it was in before we started
+ *
+ * Undoes the work done by SetupFBDev().
+ *
+ * \param dpy the display handle.
+ *
+ * \return GL_TRUE on success, or GL_FALSE on failure.
+ *
+ * \sa Called from XDestroyWindow().
+ *
+ * \internal
+ * Restores the original variable screen info.
+ */
+static GLboolean
+RestoreFBDev( Display *dpy )
+{
+ /* restore original variable screen info */
+ if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->OrigVarInfo)) {
+ fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
+ strerror(errno));
+ return GL_FALSE;
+ }
+ dpy->VarInfo = dpy->OrigVarInfo;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * \brief Close the framebuffer device.
+ *
+ * \param dpy the display handle.
+ *
+ * \sa Called from XCloseDisplay().
+ *
+ * \internal
+ * Unmaps the framebuffer and MMIO region. Restores the text mode and the
+ * original virtual terminal. Closes the console and framebuffer devices.
+ */
+static void
+CloseFBDev( Display *dpy )
+{
+ struct vt_mode VT;
+
+ munmap(dpy->driverContext.FBAddress, dpy->driverContext.FBSize);
+ munmap(dpy->driverContext.MMIOAddress, dpy->driverContext.MMIOSize);
+
+ if (dpy->ConsoleFD) {
+ /* restore text mode */
+ ioctl(dpy->ConsoleFD, KDSETMODE, KD_TEXT);
+
+ /* set vt */
+ if (ioctl(dpy->ConsoleFD, VT_GETMODE, &VT) != -1) {
+ VT.mode = VT_AUTO;
+ ioctl(dpy->ConsoleFD, VT_SETMODE, &VT);
+ }
+
+ /* restore original vt */
+ if (dpy->OriginalVT >= 0) {
+ ioctl(dpy->ConsoleFD, VT_ACTIVATE, dpy->OriginalVT);
+ dpy->OriginalVT = -1;
+ }
+
+ close(dpy->ConsoleFD);
+ }
+ close(dpy->FrameBufferFD);
+}
+
+/*@}*/
+
+
+/**********************************************************************/
+/** \name Misc functions needed for DRI drivers */
+/**********************************************************************/
+/*@{*/
+
+/**
+ * \brief Find the DRI screen dependent methods associated with the display.
+ *
+ * \param dpy a display handle, as returned by XOpenDisplay().
+ * \param scrn the screen number. Not referenced.
+ *
+ * \returns a pointer to a __DRIscreenRec structure.
+ *
+ * \internal
+ * Returns the MiniGLXDisplayRec::driScreen attribute.
+ */
+static __DRIscreen *
+__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn)
+{
+ (void) scrn;
+ return &((Display*)dpy)->driScreen;
+}
+
+/**
+ * \brief Validate a drawable.
+ *
+ * \param dpy a display handle, as returned by XOpenDisplay().
+ * \param draw drawable to validate.
+ *
+ * \internal
+ * Since Mini GLX only supports one window, compares the specified drawable with
+ * the MiniGLXDisplayRec::TheWindow attribute.
+ */
+static GLboolean
+__glXWindowExists(__DRInativeDisplay *dpy, __DRIid draw)
+{
+ const Display * const display = (Display*)dpy;
+ if (display->TheWindow == (Window) draw)
+ return True;
+ else
+ return False;
+}
+
+/**
+ * \brief Get current thread ID.
+ *
+ * \return thread ID.
+ *
+ * \internal
+ * Always returns 0.
+ */
+/*unsigned long
+_glthread_GetID(void)
+{
+ return 0;
+}*/
+
+/*@}*/
+
+
+/**
+ * \brief Scan Linux /prog/bus/pci/devices file to determine hardware
+ * chipset based on supplied bus ID.
+ *
+ * \return probed chipset (non-zero) on success, zero otherwise.
+ *
+ * \internal
+ */
+static int get_chipset_from_busid( Display *dpy )
+{
+ char buf[0x200];
+ FILE *file;
+ const char *fname = "/proc/bus/pci/devices";
+ int retval = 0;
+
+ if (!(file = fopen(fname,"r"))) {
+ fprintf(stderr, "couldn't open %s: %s\n", fname, strerror(errno));
+ return 0;
+ }
+
+ while (fgets(buf, sizeof(buf)-1, file)) {
+ unsigned int nr, bus, dev, fn, vendor, device, encode;
+ nr = sscanf(buf, "%04x\t%04x%04x", &encode,
+ &vendor, &device);
+
+ bus = encode >> 8;
+ dev = (encode & 0xFF) >> 3;
+ fn = encode & 0x7;
+
+ if (nr != 3)
+ break;
+
+ if (bus == dpy->driverContext.pciBus &&
+ dev == dpy->driverContext.pciDevice &&
+ fn == dpy->driverContext.pciFunc) {
+ retval = device;
+ break;
+ }
+ }
+
+ fclose(file);
+
+ if (retval)
+ fprintf(stderr, "[miniglx] probed chipset 0x%x\n", retval);
+ else
+ fprintf(stderr, "[miniglx] failed to probe chipset\n");
+
+ return retval;
+}
+
+
+/**
+ * \brief Read settings from a configuration file.
+ *
+ * The configuration file is usually "/etc/miniglx.conf", but can be overridden
+ * with the MINIGLX_CONF environment variable.
+ *
+ * The format consists in \code option = value \endcode lines. The option names
+ * corresponds to the fields in MiniGLXDisplayRec.
+ *
+ * \param dpy the display handle as.
+ *
+ * \return non-zero on success, zero otherwise.
+ *
+ * \internal
+ * Sets some defaults. Opens and parses the the Mini GLX configuration file and
+ * fills in the MiniGLXDisplayRec field that corresponds for each option.
+ */
+static int __read_config_file( Display *dpy )
+{
+ FILE *file;
+ const char *fname;
+
+ /* Fallback/defaults
+ */
+ dpy->fbdevDevice = "/dev/fb0";
+ dpy->clientDriverName = "fb_dri.so";
+ dpy->driverContext.pciBus = 0;
+ dpy->driverContext.pciDevice = 0;
+ dpy->driverContext.pciFunc = 0;
+ dpy->driverContext.chipset = 0;
+ dpy->driverContext.pciBusID = 0;
+ dpy->driverContext.shared.virtualWidth = 1280;
+ dpy->driverContext.shared.virtualHeight = 1024;
+ dpy->driverContext.bpp = 32;
+ dpy->driverContext.cpp = 4;
+ dpy->rotateMode = 0;
+ dpy->driverContext.agpmode = 1;
+ dpy->driverContext.isPCI = 0;
+ dpy->driverContext.colorTiling = 0;
+
+ fname = getenv("MINIGLX_CONF");
+ if (!fname) fname = "/etc/miniglx.conf";
+
+ file = fopen(fname, "r");
+ if (!file) {
+ fprintf(stderr, "couldn't open config file %s: %s\n", fname, strerror(errno));
+ return 0;
+ }
+
+
+ while (!feof(file)) {
+ char buf[81], *opt = buf, *val, *tmp1, *tmp2;
+ fgets(buf, sizeof(buf), file);
+
+ /* Parse 'opt = val' -- must be easier ways to do this.
+ */
+ while (isspace(*opt)) opt++;
+ val = opt;
+ if (*val == '#') continue; /* comment */
+ while (!isspace(*val) && *val != '=' && *val) val++;
+ tmp1 = val;
+ while (isspace(*val)) val++;
+ if (*val != '=') continue;
+ *tmp1 = 0;
+ val++;
+ while (isspace(*val)) val++;
+ tmp2 = val;
+ while (!isspace(*tmp2) && *tmp2 != '\n' && *tmp2) tmp2++;
+ *tmp2 = 0;
+
+
+ if (strcmp(opt, "fbdevDevice") == 0)
+ dpy->fbdevDevice = strdup(val);
+ else if (strcmp(opt, "clientDriverName") == 0)
+ dpy->clientDriverName = strdup(val);
+ else if (strcmp(opt, "rotateMode") == 0)
+ dpy->rotateMode = atoi(val) ? 1 : 0;
+ else if (strcmp(opt, "pciBusID") == 0) {
+ if (sscanf(val, "PCI:%d:%d:%d",
+ &dpy->driverContext.pciBus,
+ &dpy->driverContext.pciDevice,
+ &dpy->driverContext.pciFunc) != 3) {
+ fprintf(stderr, "malformed bus id: %s\n", val);
+ continue;
+ }
+ dpy->driverContext.pciBusID = strdup(val);
+ }
+ else if (strcmp(opt, "chipset") == 0) {
+ if (sscanf(val, "0x%x", &dpy->driverContext.chipset) != 1)
+ fprintf(stderr, "malformed chipset: %s\n", opt);
+ }
+ else if (strcmp(opt, "virtualWidth") == 0) {
+ if (sscanf(val, "%d", &dpy->driverContext.shared.virtualWidth) != 1)
+ fprintf(stderr, "malformed virtualWidth: %s\n", opt);
+ }
+ else if (strcmp(opt, "virtualHeight") == 0) {
+ if (sscanf(val, "%d", &dpy->driverContext.shared.virtualHeight) != 1)
+ fprintf(stderr, "malformed virutalHeight: %s\n", opt);
+ }
+ else if (strcmp(opt, "bpp") == 0) {
+ if (sscanf(val, "%d", &dpy->driverContext.bpp) != 1)
+ fprintf(stderr, "malformed bpp: %s\n", opt);
+ dpy->driverContext.cpp = dpy->driverContext.bpp / 8;
+ }
+ else if (strcmp(opt, "agpmode") == 0) {
+ if (sscanf(val, "%d", &dpy->driverContext.agpmode) != 1)
+ fprintf(stderr, "malformed agpmode: %s\n", opt);
+ }
+ else if (strcmp(opt, "isPCI") == 0) {
+ dpy->driverContext.isPCI = atoi(val) ? 1 : 0;
+ }
+ else if (strcmp(opt, "colorTiling") == 0) {
+ dpy->driverContext.colorTiling = atoi(val) ? 1 : 0;
+ }
+ }
+
+ fclose(file);
+
+ if (dpy->driverContext.chipset == 0 && dpy->driverContext.pciBusID != 0)
+ dpy->driverContext.chipset = get_chipset_from_busid( dpy );
+
+ return 1;
+}
+
+/**
+ * Versioned name of the expected \c __driCreateNewScreen function.
+ *
+ * The version of the last incompatible loader/driver inteface change is
+ * appended to the name of the \c __driCreateNewScreen function. This
+ * prevents loaders from trying to load drivers that are too old.
+ *
+ * \todo
+ * Create a macro or something so that this is automatically updated.
+ */
+static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
+
+
+static int InitDriver( Display *dpy )
+{
+ /*
+ * Begin DRI setup.
+ * We're kind of combining the per-display and per-screen information
+ * which was kept separate in XFree86/DRI's libGL.
+ */
+ dpy->dlHandle = dlopen(dpy->clientDriverName, RTLD_NOW | RTLD_GLOBAL);
+ if (!dpy->dlHandle) {
+ fprintf(stderr, "Unable to open %s: %s\n", dpy->clientDriverName,
+ dlerror());
+ goto failed;
+ }
+
+ /* Pull in Mini GLX specific hooks:
+ */
+ dpy->driver = (struct DRIDriverRec *) dlsym(dpy->dlHandle,
+ "__driDriver");
+ if (!dpy->driver) {
+ fprintf(stderr, "Couldn't find __driDriver in %s\n",
+ dpy->clientDriverName);
+ goto failed;
+ }
+
+ /* Pull in standard DRI client-side driver hooks:
+ */
+ dpy->createNewScreen = (PFNCREATENEWSCREENFUNC)
+ dlsym(dpy->dlHandle, createNewScreenName);
+ if (!dpy->createNewScreen) {
+ fprintf(stderr, "Couldn't find %s in %s\n", createNewScreenName,
+ dpy->clientDriverName);
+ goto failed;
+ }
+
+ return GL_TRUE;
+
+failed:
+ if (dpy->dlHandle) {
+ dlclose(dpy->dlHandle);
+ dpy->dlHandle = 0;
+ }
+ return GL_FALSE;
+}
+
+
+/**********************************************************************/
+/** \name Public API functions (Xlib and GLX) */
+/**********************************************************************/
+/*@{*/
+
+
+/**
+ * \brief Initialize the graphics system.
+ *
+ * \param display_name currently ignored. It is recommended to pass it as NULL.
+ * \return a pointer to a #Display if the function is able to initialize
+ * the graphics system, NULL otherwise.
+ *
+ * Allocates a MiniGLXDisplayRec structure and fills in with information from a
+ * configuration file.
+ *
+ * Calls OpenFBDev() to open the framebuffer device and calls
+ * DRIDriverRec::initFBDev to do the client-side initialization on it.
+ *
+ * Loads the DRI driver and pulls in Mini GLX specific hooks into a
+ * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook.
+ * Asks the driver for a list of supported visuals. Performs the per-screen
+ * client-side initialization. Also setups the callbacks in the screen private
+ * information.
+ *
+ * Does the framebuffer device setup. Calls __miniglx_open_connections() to
+ * serve clients.
+ */
+Display *
+__miniglx_StartServer( const char *display_name )
+{
+ Display *dpy;
+ int use_vt = 0;
+
+ dpy = (Display *)calloc(1, sizeof(Display));
+ if (!dpy)
+ return NULL;
+
+ dpy->IsClient = False;
+
+ if (!__read_config_file( dpy )) {
+ fprintf(stderr, "Couldn't get configuration details\n");
+ free(dpy);
+ return NULL;
+ }
+
+ /* Open the fbdev device
+ */
+ if (!OpenFBDev(dpy, use_vt)) {
+ fprintf(stderr, "OpenFBDev failed\n");
+ free(dpy);
+ return NULL;
+ }
+
+ if (!InitDriver(dpy)) {
+ fprintf(stderr, "InitDriver failed\n");
+ free(dpy);
+ return NULL;
+ }
+
+ /* Perform the initialization normally done in the X server
+ */
+ if (!dpy->driver->initFBDev( &dpy->driverContext )) {
+ fprintf(stderr, "%s: __driInitFBDev failed\n", __FUNCTION__);
+ dlclose(dpy->dlHandle);
+ return GL_FALSE;
+ }
+
+ /* do fbdev setup
+ */
+ if (!SetupFBDev(dpy)) {
+ fprintf(stderr, "SetupFBDev failed\n");
+ free(dpy);
+ return NULL;
+ }
+
+ /* unlock here if not using VT -- JDS */
+ if (!use_vt) {
+ if (dpy->driver->restoreHardware)
+ dpy->driver->restoreHardware( &dpy->driverContext );
+ DRM_UNLOCK( dpy->driverContext.drmFD,
+ dpy->driverContext.pSAREA,
+ dpy->driverContext.serverContext );
+ dpy->hwActive = 1;
+ }
+
+ /* Ready for clients:
+ */
+ if (!__miniglx_open_connections(dpy)) {
+ free(dpy);
+ return NULL;
+ }
+
+ return dpy;
+}
+
+
+/**
+ * Implement \c __DRIinterfaceMethods::getProcAddress.
+ */
+static __DRIfuncPtr get_proc_address( const char * proc_name )
+{
+ (void) proc_name;
+ return NULL;
+}
+
+
+/**
+ * Table of functions exported by the loader to the driver.
+ */
+static const __DRIinterfaceMethods interface_methods = {
+ get_proc_address,
+
+ _gl_context_modes_create,
+ _gl_context_modes_destroy,
+
+ __glXFindDRIScreen,
+ __glXWindowExists,
+
+ __glXCreateContextWithConfig,
+ xf86DRI_DestroyContext,
+
+ xf86DRI_CreateDrawable,
+ xf86DRI_DestroyDrawable,
+ __glXGetDrawableInfo,
+
+ __glXGetUST,
+ __glXGetMscRate,
+};
+
+
+static void *
+CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc)
+{
+ void *psp = NULL;
+ drm_handle_t hSAREA;
+ drmAddress pSAREA;
+ const char *BusID;
+ int i;
+ __DRIversion ddx_version;
+ __DRIversion dri_version;
+ __DRIversion drm_version;
+ __DRIframebuffer framebuffer;
+ int fd = -1;
+ int status;
+ const char * err_msg;
+ const char * err_extra;
+ drmVersionPtr version;
+ drm_handle_t hFB;
+ drm_magic_t magic;
+
+
+ hSAREA = dpy->driverContext.shared.hSAREA;
+ BusID = dpy->driverContext.pciBusID;
+
+ fd = drmOpen(NULL, BusID);
+
+ err_msg = "open DRM";
+ err_extra = strerror( -fd );
+
+ if (fd < 0) goto done;
+
+ err_msg = "drmGetMagic";
+ err_extra = NULL;
+
+ if (drmGetMagic(fd, &magic)) goto done;
+
+ dpy->authorized = False;
+ send_char_msg( dpy, 0, _Authorize );
+ send_msg( dpy, 0, &magic, sizeof(magic));
+
+ /* force net buffer flush */
+ while (!dpy->authorized)
+ handle_fd_events( dpy, 0 );
+
+ version = drmGetVersion(fd);
+ if (version) {
+ drm_version.major = version->version_major;
+ drm_version.minor = version->version_minor;
+ drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+ else {
+ drm_version.major = -1;
+ drm_version.minor = -1;
+ drm_version.patch = -1;
+ }
+
+ /*
+ * Get device name (like "tdfx") and the ddx version numbers.
+ * We'll check the version in each DRI driver's "createScreen"
+ * function.
+ */
+ ddx_version.major = 4;
+ ddx_version.minor = 0;
+ ddx_version.patch = 0;
+
+ /*
+ * Get the DRI X extension version.
+ */
+ dri_version.major = 4;
+ dri_version.minor = 0;
+ dri_version.patch = 0;
+
+ /*
+ * Get device-specific info. pDevPriv will point to a struct
+ * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h)
+ * that has information about the screen size, depth, pitch,
+ * ancilliary buffers, DRM mmap handles, etc.
+ */
+ hFB = dpy->driverContext.shared.hFrameBuffer;
+ framebuffer.size = dpy->driverContext.shared.fbSize;
+ framebuffer.stride = dpy->driverContext.shared.fbStride;
+ framebuffer.dev_priv_size = dpy->driverContext.driverClientMsgSize;
+ framebuffer.dev_priv = dpy->driverContext.driverClientMsg;
+ framebuffer.width = dpy->driverContext.shared.virtualWidth;
+ framebuffer.height = dpy->driverContext.shared.virtualHeight;
+
+ /*
+ * Map the framebuffer region.
+ */
+ status = drmMap(fd, hFB, framebuffer.size,
+ (drmAddressPtr)&framebuffer.base);
+
+ err_msg = "drmMap of framebuffer";
+ err_extra = strerror( -status );
+
+ if ( status != 0 ) goto done;
+
+ /*
+ * Map the SAREA region. Further mmap regions may be setup in
+ * each DRI driver's "createScreen" function.
+ */
+ status = drmMap(fd, hSAREA, SAREA_MAX, &pSAREA);
+
+ err_msg = "drmMap of sarea";
+ err_extra = strerror( -status );
+
+ if ( status == 0 ) {
+ err_msg = "InitDriver";
+ err_extra = NULL;
+ psp = dpy->createNewScreen(dpy, scrn, psc, NULL,
+ & ddx_version,
+ & dri_version,
+ & drm_version,
+ & framebuffer,
+ pSAREA,
+ fd,
+ 20050727,
+ & interface_methods,
+ (__GLcontextModes **) &dpy->driver_modes);
+
+ /* fill in dummy visual ids */
+ {
+ __GLcontextModes *temp;
+ temp = (__GLcontextModes *)dpy->driver_modes;
+ i = 1;
+ while (temp)
+ {
+ temp->visualID = i++;
+ temp=temp->next;
+ }
+ }
+ }
+
+done:
+ if ( psp == NULL ) {
+ if ( pSAREA != MAP_FAILED ) {
+ (void)drmUnmap(pSAREA, SAREA_MAX);
+ }
+
+ if ( framebuffer.base != MAP_FAILED ) {
+ (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size);
+ }
+
+ if ( framebuffer.dev_priv != NULL ) {
+ free(framebuffer.dev_priv);
+ }
+
+ if ( fd >= 0 ) {
+ (void)drmClose(fd);
+ }
+
+ if ( err_extra != NULL ) {
+ fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg,
+ err_extra);
+ }
+ else {
+ fprintf(stderr, "libGL error: %s failed\n", err_msg );
+ }
+
+ fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n");
+ }
+
+ return psp;
+}
+
+/**
+ * \brief Initialize the graphics system.
+ *
+ * \param display_name currently ignored. It is recommended to pass it as NULL.
+ * \return a pointer to a #Display if the function is able to initialize
+ * the graphics system, NULL otherwise.
+ *
+ * Allocates a MiniGLXDisplayRec structure and fills in with information from a
+ * configuration file.
+ *
+ * Calls __miniglx_open_connections() to connect to the server.
+ *
+ * Loads the DRI driver and pulls in Mini GLX specific hooks into a
+ * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook.
+ * Asks the driver for a list of supported visuals. Performs the per-screen
+ * client-side initialization. Also setups the callbacks in the screen private
+ * information.
+ *
+ * \todo
+ * - read config file
+ * - what about virtualWidth, etc?
+ * - determine dpy->driverClientMsgSize,
+ * - allocate dpy->driverClientMsg
+ */
+Display *
+XOpenDisplay( const char *display_name )
+{
+ Display *dpy;
+
+ dpy = (Display *)calloc(1, sizeof(Display));
+ if (!dpy)
+ return NULL;
+
+ dpy->IsClient = True;
+
+ /* read config file
+ */
+ if (!__read_config_file( dpy )) {
+ fprintf(stderr, "Couldn't get configuration details\n");
+ free(dpy);
+ return NULL;
+ }
+
+ /* Connect to the server and receive driverClientMsg
+ */
+ if (!__miniglx_open_connections(dpy)) {
+ free(dpy);
+ return NULL;
+ }
+
+ /* dlopen the driver .so file
+ */
+ if (!InitDriver(dpy)) {
+ fprintf(stderr, "InitDriver failed\n");
+ free(dpy);
+ return NULL;
+ }
+
+ /* Perform the client-side initialization.
+ *
+ * Clearly there is a limit of one on the number of windows in
+ * existence at any time.
+ *
+ * Need to shut down DRM and free DRI data in XDestroyWindow(), too.
+ */
+ dpy->driScreen.private = CallCreateNewScreen(dpy, 0, &dpy->driScreen);
+ if (!dpy->driScreen.private) {
+ fprintf(stderr, "%s: __driCreateScreen failed\n", __FUNCTION__);
+ dlclose(dpy->dlHandle);
+ free(dpy);
+ return NULL;
+ }
+
+ /* Anything more to do?
+ */
+ return dpy;
+}
+
+
+/**
+ * \brief Release display resources.
+ *
+ * When the application is about to exit, the resources associated with the
+ * graphics system can be released by calling this function.
+ *
+ * \param dpy display handle. It becomes invalid at this point.
+ *
+ * Destroys the window if any, and destroys the per-screen
+ * driver private information.
+ * Calls __miniglx_close_connections().
+ *
+ * If a server, puts the the framebuffer back into the initial state.
+ *
+ * Finally frees the display structure.
+ */
+void
+XCloseDisplay( Display *dpy )
+{
+ glXMakeCurrent( dpy, NULL, NULL);
+
+ if (dpy->NumWindows)
+ XDestroyWindow( dpy, dpy->TheWindow );
+
+ /* As this is done in XOpenDisplay, need to undo it here:
+ */
+ dpy->driScreen.destroyScreen(dpy, 0, dpy->driScreen.private);
+
+ __miniglx_close_connections( dpy );
+
+ if (!dpy->IsClient) {
+ /* put framebuffer back to initial state
+ */
+ (*dpy->driver->haltFBDev)( &dpy->driverContext );
+ RestoreFBDev(dpy);
+ CloseFBDev(dpy);
+ }
+
+ dlclose(dpy->dlHandle);
+ free(dpy);
+}
+
+
+/**
+ * \brief Window creation.
+ *
+ * \param display a display handle, as returned by XOpenDisplay().
+ * \param parent the parent window for the new window. For Mini GLX this should
+ * be
+ * \code RootWindow(display, 0) \endcode
+ * \param x the window abscissa. For Mini GLX, it should be zero.
+ * \param y the window ordinate. For Mini GLX, it should be zero.
+ * \param width the window width. For Mini GLX, this specifies the desired
+ * screen width such as 1024 or 1280.
+ * \param height the window height. For Mini GLX, this specifies the desired
+ * screen height such as 768 or 1024.
+ * \param border_width the border width. For Mini GLX, it should be zero.
+ * \param depth the window pixel depth. For Mini GLX, this should be the depth
+ * found in the #XVisualInfo object returned by glXChooseVisual()
+ * \param winclass the window class. For Mini GLX this value should be
+ * #InputOutput.
+ * \param visual the visual type. It should be the visual field of the
+ * #XVisualInfo object returned by glXChooseVisual().
+ * \param valuemask which fields of the XSetWindowAttributes() are to be used.
+ * For Mini GLX this is typically the bitmask
+ * \code CWBackPixel | CWBorderPixel | CWColormap \endcode
+ * \param attributes initial window attributes. The
+ * XSetWindowAttributes::background_pixel, XSetWindowAttributes::border_pixel
+ * and XSetWindowAttributes::colormap fields should be set.
+ *
+ * \return a window handle if it succeeds or zero if it fails.
+ *
+ * \note For Mini GLX, windows are full-screen; they cover the entire frame
+ * buffer. Also, Mini GLX imposes a limit of one window. A second window
+ * cannot be created until the first one is destroyed.
+ *
+ * This function creates and initializes a ::MiniGLXWindowRec structure after
+ * ensuring that there is no other window created. Performs the per-drawable
+ * client-side initialization calling the __DRIscreenRec::createDrawable
+ * method.
+ *
+ */
+Window
+XCreateWindow( Display *dpy, Window parent, int x, int y,
+ unsigned int width, unsigned int height,
+ unsigned int border_width, int depth, unsigned int winclass,
+ Visual *visual, unsigned long valuemask,
+ XSetWindowAttributes *attributes )
+{
+ const int empty_attribute_list[1] = { None };
+
+ Window win;
+
+ /* ignored */
+ (void) x;
+ (void) y;
+ (void) border_width;
+ (void) depth;
+ (void) winclass;
+ (void) valuemask;
+ (void) attributes;
+
+ if (!dpy->IsClient) {
+ fprintf(stderr, "Server process may not create windows (currently)\n");
+ return NULL;
+ }
+
+ if (dpy->NumWindows > 0)
+ return NULL; /* only allow one window */
+
+ assert(dpy->TheWindow == NULL);
+
+ win = malloc(sizeof(struct MiniGLXWindowRec));
+ if (!win)
+ return NULL;
+
+ /* In rotated mode, translate incoming x,y,width,height into
+ * 'normal' coordinates.
+ */
+ if (dpy->rotateMode) {
+ int tmp;
+ tmp = width; width = height; height = tmp;
+ tmp = x; x = y; y = tmp;
+ }
+
+ /* init other per-window fields */
+ win->x = 0;
+ win->y = 0;
+ win->w = width;
+ win->h = height;
+ win->visual = visual; /* ptr assignment */
+
+ win->bytesPerPixel = dpy->driverContext.cpp;
+ win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel;
+ win->size = win->rowStride * height;
+ win->frontStart = dpy->driverContext.FBAddress;
+ win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride;
+
+ /* This is incorrect: the hardware driver could put the backbuffer
+ * just about anywhere. These fields, including the above are
+ * hardware dependent & don't really belong here.
+ */
+ if (visual->mode->doubleBufferMode) {
+ win->backStart = (GLubyte *) win->frontStart +
+ win->rowStride * dpy->driverContext.shared.virtualHeight;
+ win->backBottom = (GLubyte *) win->backStart
+ + (height - 1) * win->rowStride;
+ win->curBottom = win->backBottom;
+ }
+ else {
+ /* single buffered */
+ win->backStart = NULL;
+ win->backBottom = NULL;
+ win->curBottom = win->frontBottom;
+ }
+
+ dpy->driScreen.createNewDrawable(dpy, visual->mode, (int) win,
+ &win->driDrawable, GLX_WINDOW_BIT, empty_attribute_list);
+
+ if (!win->driDrawable.private) {
+ fprintf(stderr, "%s: dri.createDrawable failed\n", __FUNCTION__);
+ free(win);
+ return NULL;
+ }
+
+ dpy->NumWindows++;
+ dpy->TheWindow = win;
+
+ return win;
+}
+
+
+/**
+ * \brief Destroy window.
+ *
+ * \param display display handle.
+ * \param w window handle.
+ *
+ * This function calls XUnmapWindow() and frees window \p w.
+ *
+ * In case of destroying the current buffer first unbinds the GLX context
+ * by calling glXMakeCurrent() with no drawable.
+ */
+void
+XDestroyWindow( Display *display, Window win )
+{
+ if (display && display->IsClient && win) {
+ /* check if destroying the current buffer */
+ Window curDraw = glXGetCurrentDrawable();
+ if (win == curDraw) {
+ glXMakeCurrent( display, NULL, NULL);
+ }
+
+ XUnmapWindow( display, win );
+
+ /* Destroy the drawable. */
+ win->driDrawable.destroyDrawable(display, win->driDrawable.private);
+ free(win);
+
+ /* unlink window from display */
+ display->NumWindows--;
+ assert(display->NumWindows == 0);
+ display->TheWindow = NULL;
+ }
+}
+
+
+
+
+/**
+ * \brief Create color map structure.
+ *
+ * \param dpy the display handle as returned by XOpenDisplay().
+ * \param w the window on whose screen you want to create a color map. This
+ * parameter is ignored by Mini GLX but should be the value returned by the
+ * \code RootWindow(display, 0) \endcode macro.
+ * \param visual a visual type supported on the screen. This parameter is
+ * ignored by Mini GLX but should be the XVisualInfo::visual returned by
+ * glXChooseVisual().
+ * \param alloc the color map entries to be allocated. This parameter is ignored
+ * by Mini GLX but should be set to #AllocNone.
+ *
+ * \return the color map.
+ *
+ * This function is only provided to ease porting. Practically a no-op -
+ * returns a pointer to a dynamically allocated chunk of memory (one byte).
+ */
+Colormap
+XCreateColormap( Display *dpy, Window w, Visual *visual, int alloc )
+{
+ (void) dpy;
+ (void) w;
+ (void) visual;
+ (void) alloc;
+ return (Colormap) malloc(1);
+}
+
+
+/**
+ * \brief Destroy color map structure.
+ *
+ * \param display The display handle as returned by XOpenDisplay().
+ * \param colormap the color map to destroy.
+ *
+ * This function is only provided to ease porting. Practically a no-op.
+ *
+ * Frees the memory pointed by \p colormap.
+ */
+void
+XFreeColormap( Display *display, Colormap colormap )
+{
+ (void) display;
+ (void) colormap;
+ free(colormap);
+}
+
+
+/**
+ * \brief Free client data.
+ *
+ * \param data the data that is to be freed.
+ *
+ * Frees the memory pointed by \p data.
+ */
+void
+XFree( void *data )
+{
+ free(data);
+}
+
+
+/**
+ * \brief Query available visuals.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param vinfo_mask a bitmask indicating which fields of the \p vinfo_template
+ * are to be matched. The value must be \c VisualScreenMask.
+ * \param vinfo_template a template whose fields indicate which visual
+ * attributes must be matched by the results. The XVisualInfo::screen field of
+ * this structure must be zero.
+ * \param nitens_return will hold the number of visuals returned.
+ *
+ * \return the address of an array of all available visuals.
+ *
+ * An example of using XGetVisualInfo() to get all available visuals follows:
+ *
+ * \code
+ * XVisualInfo vinfo_template, *results;
+ * int nitens_return;
+ * Display *dpy = XOpenDisplay(NULL);
+ * vinfo_template.screen = 0;
+ * results = XGetVisualInfo(dpy, VisualScreenMask, &vinfo_template, &nitens_return);
+ * \endcode
+ *
+ * Returns the list of all ::XVisualInfo available, one per
+ * ::__GLcontextMode stored in MiniGLXDisplayRec::modes.
+ */
+XVisualInfo *
+XGetVisualInfo( Display *dpy, long vinfo_mask, XVisualInfo *vinfo_template, int *nitens_return )
+{
+ const __GLcontextModes *mode;
+ XVisualInfo *results;
+ Visual *visResults;
+ int i, n=0;
+
+ // ASSERT(vinfo_mask == VisualScreenMask);
+ ASSERT(vinfo_template.screen == 0);
+
+ if (vinfo_mask == VisualIDMask)
+ {
+ for ( mode = dpy->driver_modes ; mode != NULL ; mode= mode->next )
+ if (mode->visualID == vinfo_template->visualid)
+ n=1;
+
+ if (n==0)
+ return NULL;
+
+ results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo));
+ if (!results) {
+ *nitens_return = 0;
+ return NULL;
+ }
+
+ visResults = (Visual *)calloc(1, n * sizeof(Visual));
+ if (!results) {
+ free(results);
+ *nitens_return = 0;
+ return NULL;
+ }
+
+ for ( mode = dpy->driver_modes ; mode != NULL ; mode= mode->next )
+ if (mode->visualID == vinfo_template->visualid)
+ {
+ visResults[0].mode=mode;
+ visResults[0].visInfo = results;
+ visResults[0].dpy = dpy;
+ if (dpy->driverContext.bpp == 32)
+ visResults[0].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */
+ else
+ visResults[0].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */
+
+ results[0].visual = visResults;
+ results[0].visualid = mode->visualID;
+#if defined(__cplusplus) || defined(c_plusplus)
+ results[0].c_class = TrueColor;
+#else
+ results[0].class = TrueColor;
+#endif
+ results[0].depth = mode->redBits +
+ mode->redBits +
+ mode->redBits +
+ mode->redBits;
+ results[0].bits_per_rgb = dpy->driverContext.bpp;
+
+ }
+
+ }
+ else // if (vinfo_mask == VisualScreenMask)
+ {
+ n = 0;
+ for ( mode = dpy->driver_modes ; mode != NULL ; mode = mode->next )
+ n++;
+
+ results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo));
+ if (!results) {
+ *nitens_return = 0;
+ return NULL;
+ }
+
+ visResults = (Visual *)calloc(1, n * sizeof(Visual));
+ if (!results) {
+ free(results);
+ *nitens_return = 0;
+ return NULL;
+ }
+
+ for ( mode = dpy->driver_modes, i = 0 ; mode != NULL ; mode = mode->next, i++ ) {
+ visResults[i].mode = mode;
+ visResults[i].visInfo = results + i;
+ visResults[i].dpy = dpy;
+
+ if (dpy->driverContext.bpp == 32)
+ visResults[i].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */
+ else
+ visResults[i].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */
+
+ results[i].visual = visResults + i;
+ results[i].visualid = mode->visualID;
+#if defined(__cplusplus) || defined(c_plusplus)
+ results[i].c_class = TrueColor;
+#else
+ results[i].class = TrueColor;
+#endif
+ results[i].depth = mode->redBits +
+ mode->redBits +
+ mode->redBits +
+ mode->redBits;
+ results[i].bits_per_rgb = dpy->driverContext.bpp;
+ }
+ }
+ *nitens_return = n;
+ return results;
+}
+
+
+/**
+ * \brief Return a visual that matches specified attributes.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param screen the screen number. It is currently ignored by Mini GLX and
+ * should be zero.
+ * \param attribList a list of GLX attributes which describe the desired pixel
+ * format. It is terminated by the token \c None.
+ *
+ * The attributes are as follows:
+ * \arg GLX_USE_GL:
+ * This attribute should always be present in order to maintain compatibility
+ * with GLX.
+ * \arg GLX_RGBA:
+ * If present, only RGBA pixel formats will be considered. Otherwise, only
+ * color index formats are considered.
+ * \arg GLX_DOUBLEBUFFER:
+ * if present, only double-buffered pixel formats will be chosen.
+ * \arg GLX_RED_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per red pixel component that is acceptable.
+ * \arg GLX_GREEN_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per green pixel component that is acceptable.
+ * \arg GLX_BLUE_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per blue pixel component that is acceptable.
+ * \arg GLX_ALPHA_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per alpha pixel component that is acceptable.
+ * \arg GLX_STENCIL_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per stencil value that is acceptable.
+ * \arg GLX_DEPTH_SIZE \e n:
+ * Must be followed by a non-negative integer indicating the minimum number of
+ * bits per depth component that is acceptable.
+ * \arg None:
+ * This token is used to terminate the attribute list.
+ *
+ * \return a pointer to an #XVisualInfo object which most closely matches the
+ * requirements of the attribute list. If there is no visual which matches the
+ * request, \c NULL will be returned.
+ *
+ * \note Visuals with accumulation buffers are not available.
+ *
+ * This function searches the list of available visual configurations in
+ * MiniGLXDisplayRec::configs for a configuration which best matches the GLX
+ * attribute list parameter. A new ::XVisualInfo object is created which
+ * describes the visual configuration. The match criteria is described in the
+ * specification.
+ */
+XVisualInfo*
+glXChooseVisual( Display *dpy, int screen, int *attribList )
+{
+ const __GLcontextModes *mode;
+ Visual *vis;
+ XVisualInfo *visInfo;
+ const int *attrib;
+ GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE;
+ GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0;
+ GLint indexBits = 0, depthBits = 0, stencilBits = 0;
+ GLint numSamples = 0;
+ int i=0;
+
+ /*
+ * XXX in the future, <screen> might be interpreted as a VT
+ */
+ ASSERT(dpy);
+ ASSERT(screen == 0);
+
+ vis = (Visual *)calloc(1, sizeof(Visual));
+ if (!vis)
+ return NULL;
+
+ visInfo = (XVisualInfo *)malloc(sizeof(XVisualInfo));
+ if (!visInfo) {
+ free(vis);
+ return NULL;
+ }
+
+ visInfo->visual = vis;
+ vis->visInfo = visInfo;
+ vis->dpy = dpy;
+
+ /* parse the attribute list */
+ for (attrib = attribList; attrib && *attrib != None; attrib++) {
+ switch (attrib[0]) {
+ case GLX_DOUBLEBUFFER:
+ dbFlag = GL_TRUE;
+ break;
+ case GLX_RGBA:
+ rgbFlag = GL_TRUE;
+ break;
+ case GLX_RED_SIZE:
+ redBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_GREEN_SIZE:
+ greenBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_BLUE_SIZE:
+ blueBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_ALPHA_SIZE:
+ alphaBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_STENCIL_SIZE:
+ stencilBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_DEPTH_SIZE:
+ depthBits = attrib[1];
+ attrib++;
+ break;
+#if 0
+ case GLX_ACCUM_RED_SIZE:
+ accumRedBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_ACCUM_GREEN_SIZE:
+ accumGreenBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_ACCUM_BLUE_SIZE:
+ accumBlueBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_ACCUM_ALPHA_SIZE:
+ accumAlphaBits = attrib[1];
+ attrib++;
+ break;
+ case GLX_LEVEL:
+ /* ignored for now */
+ break;
+#endif
+ default:
+ /* unexpected token */
+ fprintf(stderr, "unexpected token in glXChooseVisual attrib list\n");
+ free(vis);
+ free(visInfo);
+ return NULL;
+ }
+ }
+
+ /* search screen configs for suitable visual */
+ (void) numSamples;
+ (void) indexBits;
+ (void) redBits;
+ (void) greenBits;
+ (void) blueBits;
+ (void) alphaBits;
+ (void) stereoFlag;
+ for ( mode = dpy->driver_modes ; mode != NULL ; mode = mode->next ) {
+ i++;
+ if (mode->rgbMode == rgbFlag &&
+ mode->doubleBufferMode == dbFlag &&
+ mode->redBits >= redBits &&
+ mode->greenBits >= greenBits &&
+ mode->blueBits >= blueBits &&
+ mode->alphaBits >= alphaBits &&
+ mode->depthBits >= depthBits &&
+ mode->stencilBits >= stencilBits) {
+ /* found it */
+ visInfo->visualid = i;
+ vis->mode = mode;
+ break;
+ }
+ }
+ if (!vis->mode)
+ return NULL;
+
+ /* compute depth and bpp */
+ if (rgbFlag) {
+ /* XXX maybe support depth 16 someday */
+#if defined(__cplusplus) || defined(c_plusplus)
+ visInfo->c_class = TrueColor;
+#else
+ visInfo->class = TrueColor;
+#endif
+ visInfo->depth = dpy->driverContext.bpp;
+ visInfo->bits_per_rgb = dpy->driverContext.bpp;
+ if (dpy->driverContext.bpp == 32)
+ vis->pixelFormat = PF_B8G8R8A8;
+ else
+ vis->pixelFormat = PF_B5G6R5;
+ }
+ else {
+ /* color index mode */
+#if defined(__cplusplus) || defined(c_plusplus)
+ visInfo->c_class = PseudoColor;
+#else
+ visInfo->class = PseudoColor;
+#endif
+ visInfo->depth = 8;
+ visInfo->bits_per_rgb = 8; /* bits/pixel */
+ vis->pixelFormat = PF_CI8;
+ }
+
+ return visInfo;
+}
+
+
+/**
+ * \brief Return information about GLX visuals.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param vis the visual to be queried, as returned by glXChooseVisual().
+ * \param attrib the visual attribute to be returned.
+ * \param value pointer to an integer in which the result of the query will be
+ * stored.
+ *
+ * \return zero if no error occurs, \c GLX_INVALID_ATTRIBUTE if the attribute
+ * parameter is invalid, or \c GLX_BAD_VISUAL if the \p vis parameter is
+ * invalid.
+ *
+ * Returns the appropriate attribute of ::__GLXvisualConfig pointed by
+ * MiniGLXVisualRec::glxConfig of XVisualInfo::visual.
+ *
+ * \sa data types.
+ */
+int
+glXGetConfig( Display *dpy, XVisualInfo *vis, int attrib, int *value )
+{
+ const __GLcontextModes *mode = vis->visual->mode;
+ if (!mode) {
+ *value = 0;
+ return GLX_BAD_VISUAL;
+ }
+
+ switch (attrib) {
+ case GLX_USE_GL:
+ *value = True;
+ return 0;
+ case GLX_RGBA:
+ *value = mode->rgbMode;
+ return 0;
+ case GLX_DOUBLEBUFFER:
+ *value = mode->doubleBufferMode;
+ return 0;
+ case GLX_RED_SIZE:
+ *value = mode->redBits;
+ return 0;
+ case GLX_GREEN_SIZE:
+ *value = mode->greenBits;
+ return 0;
+ case GLX_BLUE_SIZE:
+ *value = mode->blueBits;
+ return 0;
+ case GLX_ALPHA_SIZE:
+ *value = mode->alphaBits;
+ return 0;
+ case GLX_DEPTH_SIZE:
+ *value = mode->depthBits;
+ return 0;
+ case GLX_STENCIL_SIZE:
+ *value = mode->stencilBits;
+ return 0;
+ default:
+ *value = 0;
+ return GLX_BAD_ATTRIBUTE;
+ }
+ return 0;
+}
+
+
+/**
+ * \brief Create a new GLX rendering context.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param vis the visual that defines the frame buffer resources available to
+ * the rendering context, as returned by glXChooseVisual().
+ * \param shareList If non-zero, texture objects and display lists are shared
+ * with the named rendering context. If zero, texture objects and display lists
+ * will (initially) be private to this context. They may be shared when a
+ * subsequent context is created.
+ * \param direct whether direct or indirect rendering is desired. For Mini GLX
+ * this value is ignored but it should be set to \c True.
+ *
+ * \return a ::GLXContext handle if it succeeds or zero if it fails due to
+ * invalid parameter or insufficient resources.
+ *
+ * This function creates and initializes a ::MiniGLXContextRec structure and
+ * calls the __DRIscreenRec::createContext method to initialize the client
+ * private data.
+ */
+GLXContext
+glXCreateContext( Display *dpy, XVisualInfo *vis,
+ GLXContext shareList, Bool direct )
+{
+ GLXContext ctx;
+ void *sharePriv;
+
+ ASSERT(vis);
+
+ ctx = (struct MiniGLXContextRec *)calloc(1, sizeof(struct MiniGLXContextRec));
+ if (!ctx)
+ return NULL;
+
+ ctx->vid = vis->visualid;
+
+ if (shareList)
+ sharePriv = shareList->driContext.private;
+ else
+ sharePriv = NULL;
+
+ ctx->driContext.mode = vis->visual->mode;
+ ctx->driContext.private = dpy->driScreen.createNewContext(dpy, vis->visual->mode,
+ GLX_WINDOW_BIT, sharePriv, &ctx->driContext);
+
+ if (!ctx->driContext.private) {
+ free(ctx);
+ return NULL;
+ }
+
+ return ctx;
+}
+
+
+/**
+ * \brief Destroy a GLX context.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param ctx the GLX context to be destroyed.
+ *
+ * This function frees the \p ctx parameter after unbinding the current context
+ * by calling the __DRIcontextRec::bindContext method with zeros and calling
+ * the __DRIcontextRec::destroyContext method.
+ */
+void
+glXDestroyContext( Display *dpy, GLXContext ctx )
+{
+ GLXContext glxctx = glXGetCurrentContext();
+
+ if (ctx) {
+ if (glxctx == ctx) {
+ /* destroying current context */
+ ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
+ CurrentContext = 0;
+ }
+ ctx->driContext.destroyContext(dpy, 0, ctx->driContext.private);
+ free(ctx);
+ }
+}
+
+
+/**
+ * \brief Bind a GLX context to a window or a pixmap.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param drawable the window or drawable to bind to the rendering context.
+ * This should be the value returned by XCreateWindow().
+ * \param ctx the GLX context to be destroyed.
+ *
+ * \return \c True if it succeeds, \c False otherwise to indicate an invalid
+ * display, window or context parameter.
+ *
+ * The current rendering context may be unbound by calling glXMakeCurrent()
+ * with the window and context parameters set to zero.
+ *
+ * An application may create any number of rendering contexts and bind them as
+ * needed. Note that binding a rendering context is generally not a
+ * light-weight operation. Most simple OpenGL applications create only one
+ * rendering context.
+ *
+ * This function first unbinds any old context via
+ * __DRIcontextRec::unbindContext and binds the new one via
+ * __DRIcontextRec::bindContext.
+ *
+ * If \p drawable is zero it unbinds the GLX context by calling
+ * __DRIcontextRec::bindContext with zeros.
+ */
+Bool
+glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx)
+{
+ if (dpy && drawable && ctx) {
+ GLXContext oldContext = glXGetCurrentContext();
+ GLXDrawable oldDrawable = glXGetCurrentDrawable();
+ /* unbind old */
+ if (oldContext) {
+ oldContext->driContext.unbindContext(dpy, 0,
+ (__DRIid) oldDrawable, (__DRIid) oldDrawable,
+ &oldContext->driContext);
+ }
+ /* bind new */
+ CurrentContext = ctx;
+ ctx->driContext.bindContext(dpy, 0, (__DRIid) drawable,
+ (__DRIid) drawable, &ctx->driContext);
+ ctx->drawBuffer = drawable;
+ ctx->curBuffer = drawable;
+ }
+ else if (ctx && dpy) {
+ /* unbind */
+ ctx->driContext.bindContext(dpy, 0, 0, 0, 0);
+ }
+ else if (dpy) {
+ CurrentContext = 0; /* kw: this seems to be intended??? */
+ }
+
+ return True;
+}
+
+
+/**
+ * \brief Exchange front and back buffers.
+ *
+ * \param dpy the display handle, as returned by XOpenDisplay().
+ * \param drawable the drawable whose buffers are to be swapped.
+ *
+ * Any pending rendering commands will be completed before the buffer swap
+ * takes place.
+ *
+ * Calling glXSwapBuffers() on a window which is single-buffered has no effect.
+ *
+ * This function just calls the __DRIdrawableRec::swapBuffers method to do the
+ * work.
+ */
+void
+glXSwapBuffers( Display *dpy, GLXDrawable drawable )
+{
+ if (!dpy || !drawable)
+ return;
+
+ drawable->driDrawable.swapBuffers(dpy, drawable->driDrawable.private);
+}
+
+
+/**
+ * \brief Return the current context
+ *
+ * \return the current context, as specified by glXMakeCurrent(), or zero if no
+ * context is currently bound.
+ *
+ * \sa glXCreateContext(), glXMakeCurrent()
+ *
+ * Returns the value of the ::CurrentContext global variable.
+ */
+GLXContext
+glXGetCurrentContext( void )
+{
+ return CurrentContext;
+}
+
+
+/**
+ * \brief Return the current drawable.
+ *
+ * \return the current drawable, as specified by glXMakeCurrent(), or zero if
+ * no drawable is currently bound.
+ *
+ * This function gets the current context via glXGetCurrentContext() and
+ * returns the MiniGLXContextRec::drawBuffer attribute.
+ */
+GLXDrawable
+glXGetCurrentDrawable( void )
+{
+ GLXContext glxctx = glXGetCurrentContext();
+ if (glxctx)
+ return glxctx->drawBuffer;
+ else
+ return NULL;
+}
+
+
+static GLboolean
+__glXCreateContextWithConfig(__DRInativeDisplay *dpy, int screen,
+ int fbconfigID, void *contextID, drm_context_t *hHWContext)
+{
+ __DRIscreen *pDRIScreen;
+ __DRIscreenPrivate *psp;
+
+ pDRIScreen = __glXFindDRIScreen(dpy, screen);
+ if ( (pDRIScreen == NULL) || (pDRIScreen->private == NULL) ) {
+ return GL_FALSE;
+ }
+
+ psp = (__DRIscreenPrivate *) pDRIScreen->private;
+
+ if (psp->fd) {
+ if (drmCreateContext(psp->fd, hHWContext)) {
+ fprintf(stderr, ">>> drmCreateContext failed\n");
+ return GL_FALSE;
+ }
+ *(void**)contextID = (void*) *hHWContext;
+ }
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+__glXGetDrawableInfo(__DRInativeDisplay *dpy, int scrn,
+ __DRIid draw, unsigned int * index, unsigned int * stamp,
+ int * x, int * y, int * width, int * height,
+ int * numClipRects, drm_clip_rect_t ** pClipRects,
+ int * backX, int * backY,
+ int * numBackClipRects, drm_clip_rect_t ** pBackClipRects)
+{
+ GLXDrawable drawable = (GLXDrawable) draw;
+ drm_clip_rect_t * cliprect;
+ Display* display = (Display*)dpy;
+ __DRIcontextPrivate *pcp = (__DRIcontextPrivate *)CurrentContext->driContext.private;
+ if (drawable == 0) {
+ return GL_FALSE;
+ }
+
+ cliprect = (drm_clip_rect_t*) _mesa_malloc(sizeof(drm_clip_rect_t));
+ cliprect->x1 = drawable->x;
+ cliprect->y1 = drawable->y;
+ cliprect->x2 = drawable->x + drawable->w;
+ cliprect->y2 = drawable->y + drawable->h;
+
+ /* the drawable index is by client id */
+ *index = display->clientID;
+
+ *stamp = pcp->driScreenPriv->pSAREA->drawableTable[display->clientID].stamp;
+ *x = drawable->x;
+ *y = drawable->y;
+ *width = drawable->w;
+ *height = drawable->h;
+ *numClipRects = 1;
+ *pClipRects = cliprect;
+
+ *backX = drawable->x;
+ *backY = drawable->y;
+ *numBackClipRects = 0;
+ *pBackClipRects = 0;
+
+ return GL_TRUE;
+}
+
+
+static GLboolean
+xf86DRI_DestroyContext(__DRInativeDisplay *dpy, int screen, __DRIid context_id )
+{
+ return GL_TRUE;
+}
+
+
+static GLboolean
+xf86DRI_CreateDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable,
+ drm_drawable_t *hHWDrawable )
+{
+ return GL_TRUE;
+}
+
+
+static GLboolean
+xf86DRI_DestroyDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable)
+{
+ return GL_TRUE;
+}
+
+
+/**
+ * \brief Query function address.
+ *
+ * The glXGetProcAddress() function will return the address of any available
+ * OpenGL or Mini GLX function.
+ *
+ * \param procName name of the function to be returned.
+ *
+ * \return If \p procName is a valid function name, a pointer to that function
+ * will be returned. Otherwise, \c NULL will be returned.
+ *
+ * The purpose of glXGetProcAddress() is to facilitate using future extensions
+ * to OpenGL or Mini GLX. If a future version of the library adds new extension
+ * functions they'll be accessible via glXGetProcAddress(). The alternative is
+ * to hard-code calls to the new functions in the application but doing so will
+ * prevent linking the application with older versions of the library.
+ *
+ * Returns the function address by looking up its name in a static (name,
+ * address) pair list.
+ */
+void (*glXGetProcAddress(const GLubyte *procname))( void )
+{
+ struct name_address {
+ const char *name;
+ const void *func;
+ };
+ static const struct name_address functions[] = {
+ { "glXChooseVisual", (void *) glXChooseVisual },
+ { "glXCreateContext", (void *) glXCreateContext },
+ { "glXDestroyContext", (void *) glXDestroyContext },
+ { "glXMakeCurrent", (void *) glXMakeCurrent },
+ { "glXSwapBuffers", (void *) glXSwapBuffers },
+ { "glXGetCurrentContext", (void *) glXGetCurrentContext },
+ { "glXGetCurrentDrawable", (void *) glXGetCurrentDrawable },
+ { "glXGetProcAddress", (void *) glXGetProcAddress },
+ { "XOpenDisplay", (void *) XOpenDisplay },
+ { "XCloseDisplay", (void *) XCloseDisplay },
+ { "XCreateWindow", (void *) XCreateWindow },
+ { "XDestroyWindow", (void *) XDestroyWindow },
+ { "XMapWindow", (void *) XMapWindow },
+ { "XCreateColormap", (void *) XCreateColormap },
+ { "XFreeColormap", (void *) XFreeColormap },
+ { "XFree", (void *) XFree },
+ { "XGetVisualinfo", (void *) XGetVisualInfo },
+ { "glXCreatePbuffer", (void *) glXCreatePbuffer },
+ { "glXDestroyPbuffer", (void *) glXDestroyPbuffer },
+ { "glXChooseFBConfig", (void *) glXChooseFBConfig },
+ { "glXGetVisualFromFBConfig", (void *) glXGetVisualFromFBConfig },
+ { NULL, NULL }
+ };
+ const struct name_address *entry;
+ for (entry = functions; entry->name; entry++) {
+ if (strcmp(entry->name, (const char *) procname) == 0) {
+ return entry->func;
+ }
+ }
+ return _glapi_get_proc_address((const char *) procname);
+}
+
+
+/**
+ * \brief Query the Mini GLX version.
+ *
+ * \param dpy the display handle. It is currently ignored, but should be the
+ * value returned by XOpenDisplay().
+ * \param major receives the major version number of Mini GLX.
+ * \param minor receives the minor version number of Mini GLX.
+ *
+ * \return \c True if the function succeeds, \c False if the function fails due
+ * to invalid parameters.
+ *
+ * \sa #MINI_GLX_VERSION_1_0.
+ *
+ * Returns the hard-coded Mini GLX version.
+ */
+Bool
+glXQueryVersion( Display *dpy, int *major, int *minor )
+{
+ (void) dpy;
+ *major = 1;
+ *minor = 0;
+ return True;
+}
+
+
+/**
+ * \brief Create a new pbuffer.
+ */
+GLXPbuffer
+glXCreatePbuffer( Display *dpy, GLXFBConfig config, const int *attribList )
+{
+ return NULL;
+}
+
+
+void
+glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
+{
+ free(pbuf);
+}
+
+
+GLXFBConfig *
+glXChooseFBConfig( Display *dpy, int screen, const int *attribList,
+ int *nitems )
+{
+ GLXFBConfig *f = (GLXFBConfig *) malloc(sizeof(GLXFBConfig));
+ f->visInfo = glXChooseVisual( dpy, screen, (int *) attribList );
+ if (f->visInfo) {
+ *nitems = 1;
+ return f;
+ }
+ else {
+ *nitems = 0;
+ free(f);
+ return NULL;
+ }
+}
+
+
+XVisualInfo *
+glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
+{
+ /* XVisualInfo and GLXFBConfig are the same structure */
+ (void) dpy;
+ return config.visInfo;
+}
+
+void *glXAllocateMemoryMESA(Display *dpy, int scrn,
+ size_t size, float readFreq,
+ float writeFreq, float priority)
+{
+ if (dpy->driScreen.private && dpy->driScreen.allocateMemory) {
+ return (*dpy->driScreen.allocateMemory)( dpy, scrn, size,
+ readFreq, writeFreq,
+ priority );
+ }
+
+ return NULL;
+}
+
+void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
+{
+ if (dpy->driScreen.private && dpy->driScreen.freeMemory) {
+ (*dpy->driScreen.freeMemory)( dpy, scrn, pointer );
+ }
+}
+
+GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
+ const void *pointer )
+{
+ if (dpy->driScreen.private && dpy->driScreen.memoryOffset) {
+ return (*dpy->driScreen.memoryOffset)( dpy, scrn, pointer );
+ }
+
+ return 0;
+}
+
+
+/**
+ * Get the unadjusted system time (UST). Currently, the UST is measured in
+ * microseconds since Epoc. The actual resolution of the UST may vary from
+ * system to system, and the units may vary from release to release.
+ * Drivers should not call this function directly. They should instead use
+ * \c glXGetProcAddress to obtain a pointer to the function.
+ *
+ * \param ust Location to store the 64-bit UST
+ * \returns Zero on success or a negative errno value on failure.
+ *
+ * \note
+ * This function was copied directly from src/glx/x11/glxcmds.c.
+ */
+static int __glXGetUST( int64_t * ust )
+{
+ struct timeval tv;
+
+ if ( ust == NULL ) {
+ return -EFAULT;
+ }
+
+ if ( gettimeofday( & tv, NULL ) == 0 ) {
+ ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
+ return 0;
+ } else {
+ return -errno;
+ }
+}
+
+
+/**
+ *
+ * \bug
+ * This needs to be implemented for miniGlx.
+ */
+static GLboolean __glXGetMscRate(__DRInativeDisplay * dpy, __DRIid drawable,
+ int32_t * numerator, int32_t * denominator)
+{
+ *numerator = 0;
+ *denominator = 0;
+ return False;
+}
+/*@}*/
diff --git a/src/glx/mini/miniglxP.h b/src/glx/mini/miniglxP.h
new file mode 100644
index 000000000..96ed0e81c
--- /dev/null
+++ b/src/glx/mini/miniglxP.h
@@ -0,0 +1,205 @@
+/**
+ * \file miniglxP.h
+ * \brief Define replacements for some X data types and define the DRI-related
+ * data structures.
+ *
+ * \note Cut down version of glxclient.h.
+ *
+ */
+
+#ifndef _mini_GLX_client_h_
+#define _mini_GLX_client_h_
+
+#include <signal.h>
+#include <linux/fb.h>
+
+#include <GL/miniglx.h>
+#include "glheader.h"
+#include "mtypes.h"
+
+#include "driver.h"
+#include "GL/internal/dri_interface.h"
+
+/**
+ * \brief Supported pixel formats.
+ */
+enum PixelFormat {
+ PF_B8G8R8, /**< \brief 24-bit BGR */
+ PF_B8G8R8A8, /**< \brief 32-bit BGRA */
+ PF_B5G6R5, /**< \brief 16-bit BGR */
+ PF_B5G5R5, /**< \brief 15-bit BGR */
+ PF_CI8 /**< \brief 8-bit color index */
+};
+
+/**
+ * \brief X Visual type.
+ *
+ * \sa ::Visual, \ref datatypes.
+ */
+struct MiniGLXVisualRec {
+ /** \brief GLX visual information */
+ const __GLcontextModes *mode;
+
+ /** \brief pointer back to corresponding ::XVisualInfo */
+ XVisualInfo *visInfo;
+
+ /** \brief display handle */
+ Display *dpy;
+
+ /** \brief pixel format */
+ enum PixelFormat pixelFormat;
+};
+
+
+
+/**
+ * \brief X Window type.
+ *
+ * \sa ::Window, \ref datatypes.
+ */
+struct MiniGLXWindowRec {
+ Visual *visual;
+ /** \brief position (always 0,0) */
+ int x, y;
+ /** \brief size */
+ unsigned int w, h;
+ void *frontStart; /**< \brief start of front color buffer */
+ void *backStart; /**< \brief start of back color buffer */
+ size_t size; /**< \brief color buffer size, in bytes */
+ GLuint bytesPerPixel;
+ GLuint rowStride; /**< \brief in bytes */
+ GLubyte *frontBottom; /**< \brief pointer to last row */
+ GLubyte *backBottom; /**< \brief pointer to last row */
+ GLubyte *curBottom; /**< = frontBottom or backBottom */
+ __DRIdrawable driDrawable;
+ GLuint ismapped;
+};
+
+
+/**
+ * \brief GLXContext type.
+ *
+ * \sa ::GLXContext, \ref datatypes.
+ */
+struct MiniGLXContextRec {
+ Window drawBuffer; /**< \brief drawing buffer */
+ Window curBuffer; /**< \brief current buffer */
+ VisualID vid; /**< \brief visual ID */
+ __DRIcontext driContext; /**< \brief context dependent methods */
+};
+
+#define MINIGLX_BUF_SIZE 512
+#define MINIGLX_MAX_SERVER_FDS 10
+#define MINIGLX_MAX_CLIENT_FDS 1
+#define MINIGLX_EVENT_QUEUE_SZ 16
+#define MINIGLX_EVENT_QUEUE_MASK (MINIGLX_EVENT_QUEUE_SZ-1)
+
+/**
+ * A connection to/from the server
+ *
+ * All information is to/from the server is buffered and then dispatched by
+ * __miniglx_Select() to avoid blocking the server.
+ */
+struct MiniGLXConnection {
+ int fd; /**< \brief file descriptor */
+ char readbuf[MINIGLX_BUF_SIZE]; /**< \brief read buffer */
+ char writebuf[MINIGLX_BUF_SIZE]; /**< \brief write buffer */
+ int readbuf_count; /**< \brief count of bytes waiting to be read */
+ int writebuf_count; /**< \brief count of bytes waiting to be written */
+};
+
+
+/**
+ * \brief X Display type
+ *
+ * \sa ::Display, \ref datatypes.
+ */
+struct MiniGLXDisplayRec {
+ /** \brief fixed framebuffer screen info */
+ struct fb_fix_screeninfo FixedInfo;
+ /** \brief original and current variable framebuffer screen info */
+ struct fb_var_screeninfo OrigVarInfo, VarInfo;
+ struct sigaction OrigSigUsr1;
+ struct sigaction OrigSigUsr2;
+ int OriginalVT;
+ int ConsoleFD; /**< \brief console TTY device file descriptor */
+ int FrameBufferFD; /**< \brief framebuffer device file descriptor */
+ int NumWindows; /**< \brief number of open windows */
+ Window TheWindow; /**< \brief open window - only allow one window for now */
+ int rotateMode;
+
+
+ volatile int vtSignalFlag;
+ volatile int haveVT; /**< \brief whether the VT is hold */
+ int hwActive; /**< \brief whether the hardware is active -- mimics
+ the variations of MiniGLXDisplayRec::haveVT */
+
+
+ int IsClient; /**< \brief whether it's a client or the server */
+ int clientID;
+ int nrFds; /**< \brief number of connections (usually just one for the clients) */
+ struct MiniGLXConnection *fd; /**< \brief connections */
+ int drmFd; /**< \brief handle to drm device */
+ int authorized; /**< \brief has server authorized this process? */
+
+ struct {
+ int nr, head, tail;
+ XEvent queue[MINIGLX_EVENT_QUEUE_SZ];
+ } eventqueue;
+
+ /**
+ * \name Visuals
+ *
+ * Visuals (configs) in this screen.
+ */
+ /*@{*/
+ const __GLcontextModes *driver_modes; /**< \brief Modes filtered by driver. */
+ /*@}*/
+
+ /**
+ * \name From __GLXdisplayPrivate
+ */
+ /*@{*/
+ PFNCREATENEWSCREENFUNC createNewScreen; /**< \brief \e __driCreateScreen hook */
+ __DRIscreen driScreen; /**< \brief Screen dependent methods */
+ void *dlHandle; /**<
+ * \brief handle to the client dynamic
+ * library
+ */
+ /*@}*/
+
+ /**
+ * \brief Mini GLX specific driver hooks
+ */
+ struct DRIDriverRec *driver;
+ struct DRIDriverContextRec driverContext;
+
+ /**
+ * \name Configuration details
+ *
+ * They are read from a configuration file by __read_config_file().
+ */
+ /*@{*/
+ const char *fbdevDevice;
+ const char *clientDriverName;
+ /*@}*/
+};
+
+/** Character messages. */
+enum msgs {
+ _CanIHaveFocus,
+ _IDontWantFocus,
+ _YouveGotFocus,
+ _YouveLostFocus,
+ _RepaintPlease,
+ _Authorize,
+};
+extern int send_msg( Display *dpy, int i, const void *msg, size_t sz );
+extern int send_char_msg( Display *dpy, int i, char msg );
+extern int blocking_read( Display *dpy, int connection, char *msg, size_t msg_size );
+extern int handle_fd_events( Display *dpy, int nonblock );
+
+extern int __miniglx_open_connections( Display *dpy );
+extern void __miniglx_close_connections( Display *dpy );
+
+#endif /* !_mini_GLX_client_h_ */
diff --git a/src/glx/mini/miniglx_events.c b/src/glx/mini/miniglx_events.c
new file mode 100644
index 000000000..ce6bff06a
--- /dev/null
+++ b/src/glx/mini/miniglx_events.c
@@ -0,0 +1,978 @@
+/**
+ * \file miniglx_events.c
+ * \brief Mini GLX client/server communication functions.
+ * \author Keith Whitwell
+ *
+ * The Mini GLX interface is a subset of the GLX interface, plus a
+ * minimal set of Xlib functions. This file adds interfaces to
+ * arbitrate a single cliprect between multiple direct rendering
+ * clients.
+ *
+ * A fairly complete client/server non-blocking communication
+ * mechanism. Probably overkill given that none of our messages
+ * currently exceed 1 byte in length and take place over the
+ * relatively benign channel provided by a Unix domain socket.
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.0
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/* $Id: miniglx_events.c,v 1.4.8.2 2005/08/31 01:25:24 airlied Exp $ */
+
+
+#include <assert.h>
+#include <errno.h>
+#include <signal.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/ioctl.h>
+#include <sys/mman.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <sys/time.h>
+#include <sys/socket.h>
+#include <sys/un.h>
+#include <sys/stat.h>
+
+#include <linux/kd.h>
+#include <linux/vt.h>
+
+#include "xf86drm.h"
+#include "miniglxP.h"
+
+
+#define MINIGLX_FIFO_NAME "/tmp/miniglx.fifo"
+
+/**
+ * \brief Allocate an XEvent structure on the event queue.
+ *
+ * \param dpy the display handle.
+ *
+ * \return Pointer to the queued event structure or NULL on failure.
+ *
+ * \internal
+ * If there is space on the XEvent queue, return a pointer
+ * to the next free event and increment the eventqueue tail value.
+ * Otherwise return null.
+ */
+static XEvent *queue_event( Display *dpy )
+{
+ int incr = (dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK;
+ if (incr == dpy->eventqueue.head) {
+ return 0;
+ }
+ else {
+ XEvent *ev = &dpy->eventqueue.queue[dpy->eventqueue.tail];
+ dpy->eventqueue.tail = incr;
+ return ev;
+ }
+}
+
+/**
+ * \brief Dequeue an XEvent and copy it into provided storage.
+ *
+ * \param dpy the display handle.
+ * \param event_return pointer to copy the queued event to.
+ *
+ * \return True or False depending on success.
+ *
+ * \internal
+ * If there is a queued XEvent on the queue, copy it to the provided
+ * pointer and increment the eventqueue head value. Otherwise return
+ * null.
+ */
+static int dequeue_event( Display *dpy, XEvent *event_return )
+{
+ if (dpy->eventqueue.tail == dpy->eventqueue.head) {
+ return False;
+ }
+ else {
+ *event_return = dpy->eventqueue.queue[dpy->eventqueue.head];
+ dpy->eventqueue.head += 1;
+ dpy->eventqueue.head &= MINIGLX_EVENT_QUEUE_MASK;
+ return True;
+ }
+}
+
+/**
+ * \brief Shutdown a socket connection.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ *
+ * \internal
+ * Shutdown and close the file descriptor. If this is the special
+ * connection in fd[0], issue an error message and exit - there's been
+ * some sort of failure somewhere. Otherwise, let the application
+ * know about whats happened by issuing a DestroyNotify event.
+ */
+static void shut_fd( Display *dpy, int i )
+{
+ if (dpy->fd[i].fd < 0)
+ return;
+
+ shutdown (dpy->fd[i].fd, SHUT_RDWR);
+ close (dpy->fd[i].fd);
+ dpy->fd[i].fd = -1;
+ dpy->fd[i].readbuf_count = 0;
+ dpy->fd[i].writebuf_count = 0;
+
+ if (i == 0) {
+ fprintf(stderr, "server connection lost\n");
+ exit(1);
+ }
+ else {
+ /* Pass this to the application as a DestroyNotify event.
+ */
+ XEvent *er = queue_event(dpy);
+ if (!er) return;
+ er->xdestroywindow.type = DestroyNotify;
+ er->xdestroywindow.serial = 0;
+ er->xdestroywindow.send_event = 0;
+ er->xdestroywindow.display = dpy;
+ er->xdestroywindow.window = (Window)i;
+ }
+}
+
+/**
+ * \brief Send a message to a socket connection.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ * \param msg the message to send.
+ * \param sz the size of the message
+ *
+ * \internal
+ * Copy the message to the write buffer for the nominated connection.
+ * This will be actually sent to that file descriptor from
+ * __miniglx_Select().
+ */
+int send_msg( Display *dpy, int i,
+ const void *msg, size_t sz )
+{
+ int cnt = dpy->fd[i].writebuf_count;
+ if (MINIGLX_BUF_SIZE - cnt < sz) {
+ fprintf(stderr, "client %d: writebuf overflow\n", i);
+ return False;
+ }
+
+ memcpy( dpy->fd[i].writebuf + cnt, msg, sz ); cnt += sz;
+ dpy->fd[i].writebuf_count = cnt;
+ return True;
+}
+
+/**
+ * \brief Send a message to a socket connection.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ * \param msg the message to send.
+ *
+ * \internal
+ * Use send_msg() to send a one-byte message to a socket.
+ */
+int send_char_msg( Display *dpy, int i, char msg )
+{
+ return send_msg( dpy, i, &msg, sizeof(char));
+}
+
+
+/**
+ * \brief Block and receive a message from a socket connection.
+ *
+ * \param dpy the display handle.
+ * \param connection the index in dpy->fd of the socket connection.
+ * \param msg storage for the received message.
+ * \param msg_size the number of bytes to read.
+ *
+ * \internal
+ * Block and read from the connection's file descriptor
+ * until msg_size bytes have been received.
+ *
+ * Only called from welcome_message_part().
+ */
+int blocking_read( Display *dpy, int connection,
+ char *msg, size_t msg_size )
+{
+ int i, r;
+
+ for (i = 0 ; i < msg_size ; i += r) {
+ r = read(dpy->fd[connection].fd, msg + i, msg_size - i);
+ if (r < 1) {
+ fprintf(stderr, "blocking_read: %d %s\n", r, strerror(errno));
+ shut_fd(dpy,connection);
+ return False;
+ }
+ }
+
+ return True;
+}
+
+/**
+ * \brief Send/receive a part of the welcome message.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ * \param msg storage for the sent/received message.
+ * \param sz the number of bytes to write/read.
+ *
+ * \return True on success, or False on failure.
+ *
+ * This function is called by welcome_message_part(), to either send or receive
+ * (via blocking_read()) part of the welcome message, according to whether
+ * Display::IsClient is set.
+ *
+ * Each part of the welcome message on the wire consists of a count and then the
+ * actual message data with that number of bytes.
+ */
+static int welcome_message_part( Display *dpy, int i, void **msg, int sz )
+{
+ if (dpy->IsClient) {
+ int sz;
+ if (!blocking_read( dpy, i, (char *)&sz, sizeof(sz))) return False;
+ if (!*msg) *msg = malloc(sz);
+ if (!*msg) return False;
+ if (!blocking_read( dpy, i, *msg, sz )) return False;
+ return sz;
+ }
+ else {
+ if (!send_msg( dpy, i, &sz, sizeof(sz))) return False;
+ if (!send_msg( dpy, i, *msg, sz )) return False;
+ }
+
+ return True;
+}
+
+/**
+ * \brief Send/receive the welcome message.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ *
+ * \return True on success, or False on failure.
+ *
+ * Using welcome_message_part(), sends/receives the client ID, the client
+ * configuration details in DRIDriverContext::shared, and the driver private
+ * message in DRIDriverContext::driverClientMsg.
+ */
+static int welcome_message( Display *dpy, int i )
+{
+ void *tmp = &dpy->driverContext.shared;
+ int *clientid = dpy->IsClient ? &dpy->clientID : &i;
+ int size;
+ if (!welcome_message_part( dpy, i, (void **)&clientid, sizeof(*clientid)))
+ return False;
+
+ if (!welcome_message_part( dpy, i, &tmp, sizeof(dpy->driverContext.shared)))
+ return False;
+
+ size=welcome_message_part( dpy, i,
+ (void **)&dpy->driverContext.driverClientMsg,
+ dpy->driverContext.driverClientMsgSize );
+ if (!size)
+ return False;
+ if (dpy->IsClient) {
+ dpy->driverContext.driverClientMsgSize = size;
+ }
+ return True;
+}
+
+
+/**
+ * \brief Handle a new client connection.
+ *
+ * \param dpy the display handle.
+ *
+ * \return True on success or False on failure.
+ *
+ * Accepts the connection, sets it in non-blocking operation, and finds a free
+ * slot in Display::fd for it.
+ */
+static int handle_new_client( Display *dpy )
+{
+ struct sockaddr_un client_address;
+ unsigned int l = sizeof(client_address);
+ int r, i;
+
+ r = accept(dpy->fd[0].fd, (struct sockaddr *) &client_address, &l);
+ if (r < 0) {
+ perror ("accept()");
+ shut_fd(dpy,0);
+ return False;
+ }
+
+ if (fcntl(r, F_SETFL, O_NONBLOCK) != 0) {
+ perror("fcntl");
+ close(r);
+ return False;
+ }
+
+
+ /* Some rough & ready adaption of the XEvent semantics.
+ */
+ for (i = 1 ; i < dpy->nrFds ; i++) {
+ if (dpy->fd[i].fd < 0) {
+ XEvent *er = queue_event(dpy);
+ if (!er) {
+ close(r);
+ return False;
+ }
+
+ dpy->fd[i].fd = r;
+ er->xcreatewindow.type = CreateNotify;
+ er->xcreatewindow.serial = 0;
+ er->xcreatewindow.send_event = 0;
+ er->xcreatewindow.display = dpy;
+ er->xcreatewindow.window = (Window)i; /* fd slot == window, now? */
+
+ /* Send the driver client message - this is expected as the
+ * first message on a new connection. The recpient already
+ * knows the size of the message.
+ */
+ welcome_message( dpy, i );
+ return True;
+ }
+ }
+
+
+ fprintf(stderr, "[miniglx] %s: Max nr clients exceeded\n", __FUNCTION__);
+ close(r);
+ return False;
+}
+
+/**
+ * This routine "puffs out" the very basic communications between
+ * client and server to full-sized X Events that can be handled by the
+ * application.
+ *
+ * \param dpy the display handle.
+ * \param i the index in dpy->fd of the socket connection.
+ *
+ * \return True on success or False on failure.
+ *
+ * \internal
+ * Interprets the message (see msg) into a XEvent and advances the file FIFO
+ * buffer.
+ */
+static int
+handle_fifo_read( Display *dpy, int i )
+{
+ drm_magic_t magic;
+ int err;
+
+ while (dpy->fd[i].readbuf_count) {
+ char id = dpy->fd[i].readbuf[0];
+ XEvent *er;
+ int count = 1;
+
+ if (dpy->IsClient) {
+ switch (id) {
+ /* The server has called XMapWindow on a client window */
+ case _YouveGotFocus:
+ er = queue_event(dpy);
+ if (!er) return False;
+ er->xmap.type = MapNotify;
+ er->xmap.serial = 0;
+ er->xmap.send_event = False;
+ er->xmap.display = dpy;
+ er->xmap.event = dpy->TheWindow;
+ er->xmap.window = dpy->TheWindow;
+ er->xmap.override_redirect = False;
+ if (dpy->driver->notifyFocus)
+ dpy->driver->notifyFocus( 1 );
+ break;
+
+ /* The server has called XMapWindow on a client window */
+ case _RepaintPlease:
+ er = queue_event(dpy);
+ if (!er) return False;
+ er->xexpose.type = Expose;
+ er->xexpose.serial = 0;
+ er->xexpose.send_event = False;
+ er->xexpose.display = dpy;
+ er->xexpose.window = dpy->TheWindow;
+ if (dpy->rotateMode) {
+ er->xexpose.x = dpy->TheWindow->y;
+ er->xexpose.y = dpy->TheWindow->x;
+ er->xexpose.width = dpy->TheWindow->h;
+ er->xexpose.height = dpy->TheWindow->w;
+ }
+ else {
+ er->xexpose.x = dpy->TheWindow->x;
+ er->xexpose.y = dpy->TheWindow->y;
+ er->xexpose.width = dpy->TheWindow->w;
+ er->xexpose.height = dpy->TheWindow->h;
+ }
+ er->xexpose.count = 0;
+ break;
+
+ /* The server has called 'XUnmapWindow' on a client
+ * window.
+ */
+ case _YouveLostFocus:
+ er = queue_event(dpy);
+ if (!er) return False;
+ er->xunmap.type = UnmapNotify;
+ er->xunmap.serial = 0;
+ er->xunmap.send_event = False;
+ er->xunmap.display = dpy;
+ er->xunmap.event = dpy->TheWindow;
+ er->xunmap.window = dpy->TheWindow;
+ er->xunmap.from_configure = False;
+ if (dpy->driver->notifyFocus)
+ dpy->driver->notifyFocus( 0 );
+ break;
+
+ case _Authorize:
+ dpy->authorized = True;
+ break;
+
+ default:
+ fprintf(stderr, "Client received unhandled message type %d\n", id);
+ shut_fd(dpy, i); /* Actually shuts down the client */
+ return False;
+ }
+ }
+ else {
+ switch (id) {
+ /* Lets the server know that the client is ready to render
+ * (having called 'XMapWindow' locally).
+ */
+ case _CanIHaveFocus:
+ er = queue_event(dpy);
+ if (!er) return False;
+ er->xmaprequest.type = MapRequest;
+ er->xmaprequest.serial = 0;
+ er->xmaprequest.send_event = False;
+ er->xmaprequest.display = dpy;
+ er->xmaprequest.parent = 0;
+ er->xmaprequest.window = (Window)i;
+ break;
+
+ /* Both _YouveLostFocus and _IDontWantFocus generate unmap
+ * events. The idea is that _YouveLostFocus lets the client
+ * know that it has had focus revoked by the server, whereas
+ * _IDontWantFocus lets the server know that the client has
+ * unmapped its own window.
+ */
+ case _IDontWantFocus:
+ er = queue_event(dpy);
+ if (!er) return False;
+ er->xunmap.type = UnmapNotify;
+ er->xunmap.serial = 0;
+ er->xunmap.send_event = False;
+ er->xunmap.display = dpy;
+ er->xunmap.event = (Window)i;
+ er->xunmap.window = (Window)i;
+ er->xunmap.from_configure = False;
+ break;
+
+ case _Authorize:
+ /* is full message here yet? */
+ if (dpy->fd[i].readbuf_count < count + sizeof(magic)) {
+ count = 0;
+ break;
+ }
+ memcpy(&magic, dpy->fd[i].readbuf + count, sizeof(magic));
+ fprintf(stderr, "Authorize - magic %d\n", magic);
+
+ err = drmAuthMagic(dpy->driverContext.drmFD, magic);
+ count += sizeof(magic);
+
+ send_char_msg( dpy, i, _Authorize );
+ break;
+
+ default:
+ fprintf(stderr, "Server received unhandled message type %d\n", id);
+ shut_fd(dpy, i); /* Generates DestroyNotify event */
+ return False;
+ }
+ }
+
+ dpy->fd[i].readbuf_count -= count;
+
+ if (dpy->fd[i].readbuf_count) {
+ memmove(dpy->fd[i].readbuf,
+ dpy->fd[i].readbuf + count,
+ dpy->fd[i].readbuf_count);
+ }
+ }
+
+ return True;
+}
+
+/**
+ * Handle a VT signal
+ *
+ * \param dpy display handle.
+ *
+ * The VT switches is detected by comparing Display::haveVT and
+ * Display::hwActive. When loosing the VT the hardware lock is acquired, the
+ * hardware is shutdown via a call to DRIDriverRec::shutdownHardware(), and the
+ * VT released. When acquiring the VT back the hardware state is restored via a
+ * call to DRIDriverRec::restoreHardware() and the hardware lock released.
+ */
+static void __driHandleVtSignals( Display *dpy )
+{
+ dpy->vtSignalFlag = 0;
+
+ fprintf(stderr, "%s: haveVT %d hwActive %d\n", __FUNCTION__,
+ dpy->haveVT, dpy->hwActive);
+
+ if (!dpy->haveVT && dpy->hwActive) {
+ /* Need to get lock and shutdown hardware */
+ DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
+ dpy->driverContext.pSAREA,
+ dpy->driverContext.serverContext );
+ dpy->driver->shutdownHardware( &dpy->driverContext );
+
+ /* Can now give up control of the VT */
+ ioctl( dpy->ConsoleFD, VT_RELDISP, 1 );
+ dpy->hwActive = 0;
+ }
+ else if (dpy->haveVT && !dpy->hwActive) {
+ /* Get VT (wait??) */
+ ioctl( dpy->ConsoleFD, VT_RELDISP, VT_ACTIVATE );
+
+ /* restore HW state, release lock */
+ dpy->driver->restoreHardware( &dpy->driverContext );
+ DRM_UNLOCK( dpy->driverContext.drmFD,
+ dpy->driverContext.pSAREA,
+ dpy->driverContext.serverContext );
+ dpy->hwActive = 1;
+ }
+}
+
+
+#undef max
+#define max(x,y) ((x) > (y) ? (x) : (y))
+
+/**
+ * Logic for the select() call.
+ *
+ * \param dpy display handle.
+ * \param n highest fd in any set plus one.
+ * \param rfds fd set to be watched for reading, or NULL to create one.
+ * \param wfds fd set to be watched for writing, or NULL to create one.
+ * \param xfds fd set to be watched for exceptions or error, or NULL to create one.
+ * \param tv timeout value, or NULL for no timeout.
+ *
+ * \return number of file descriptors contained in the sets, or a negative number on failure.
+ *
+ * \note
+ * This all looks pretty complex, but is necessary especially on the
+ * server side to prevent a poorly-behaved client from causing the
+ * server to block in a read or write and hence not service the other
+ * clients.
+ *
+ * \sa
+ * See select_tut in the Linux manual pages for more discussion.
+ *
+ * \internal
+ * Creates and initializes the file descriptor sets by inspecting Display::fd
+ * if these aren't passed in the function call. Calls select() and fulfill the
+ * demands by trying to fill MiniGLXConnection::readbuf and draining
+ * MiniGLXConnection::writebuf.
+ * The server fd[0] is handled specially for new connections, by calling
+ * handle_new_client().
+ *
+ */
+int
+__miniglx_Select( Display *dpy, int n, fd_set *rfds, fd_set *wfds, fd_set *xfds,
+ struct timeval *tv )
+{
+ int i;
+ int retval;
+ fd_set my_rfds, my_wfds;
+ struct timeval my_tv;
+
+ if (!rfds) {
+ rfds = &my_rfds;
+ FD_ZERO(rfds);
+ }
+
+ if (!wfds) {
+ wfds = &my_wfds;
+ FD_ZERO(wfds);
+ }
+
+ /* Don't block if there are events queued. Review this if the
+ * flush in XMapWindow is changed to blocking. (Test case:
+ * miniglxtest).
+ */
+ if (dpy->eventqueue.head != dpy->eventqueue.tail) {
+ my_tv.tv_sec = my_tv.tv_usec = 0;
+ tv = &my_tv;
+ }
+
+ for (i = 0 ; i < dpy->nrFds; i++) {
+ if (dpy->fd[i].fd < 0)
+ continue;
+
+ if (dpy->fd[i].writebuf_count)
+ FD_SET(dpy->fd[i].fd, wfds);
+
+ if (dpy->fd[i].readbuf_count < MINIGLX_BUF_SIZE)
+ FD_SET(dpy->fd[i].fd, rfds);
+
+ n = max(n, dpy->fd[i].fd + 1);
+ }
+
+ if (dpy->vtSignalFlag)
+ __driHandleVtSignals( dpy );
+
+ retval = select( n, rfds, wfds, xfds, tv );
+
+ if (dpy->vtSignalFlag) {
+ int tmp = errno;
+ __driHandleVtSignals( dpy );
+ errno = tmp;
+ }
+
+ if (retval < 0) {
+ FD_ZERO(rfds);
+ FD_ZERO(wfds);
+ return retval;
+ }
+
+ /* Handle server fd[0] specially on the server - accept new client
+ * connections.
+ */
+ if (!dpy->IsClient) {
+ if (FD_ISSET(dpy->fd[0].fd, rfds)) {
+ FD_CLR(dpy->fd[0].fd, rfds);
+ handle_new_client( dpy );
+ }
+ }
+
+ /* Otherwise, try and fill readbuffer and drain writebuffer:
+ */
+ for (i = 0 ; i < dpy->nrFds ; i++) {
+ if (dpy->fd[i].fd < 0)
+ continue;
+
+ /* If there aren't any event slots left, don't examine
+ * any more file events. This will prevent lost events.
+ */
+ if (dpy->eventqueue.head ==
+ ((dpy->eventqueue.tail + 1) & MINIGLX_EVENT_QUEUE_MASK)) {
+ fprintf(stderr, "leaving event loop as event queue is full\n");
+ return retval;
+ }
+
+ if (FD_ISSET(dpy->fd[i].fd, wfds)) {
+ int r = write(dpy->fd[i].fd,
+ dpy->fd[i].writebuf,
+ dpy->fd[i].writebuf_count);
+
+ if (r < 1)
+ shut_fd(dpy,i);
+ else {
+ dpy->fd[i].writebuf_count -= r;
+ if (dpy->fd[i].writebuf_count) {
+ memmove(dpy->fd[i].writebuf,
+ dpy->fd[i].writebuf + r,
+ dpy->fd[i].writebuf_count);
+ }
+ }
+ }
+
+ if (FD_ISSET(dpy->fd[i].fd, rfds)) {
+ int r = read(dpy->fd[i].fd,
+ dpy->fd[i].readbuf + dpy->fd[i].readbuf_count,
+ MINIGLX_BUF_SIZE - dpy->fd[i].readbuf_count);
+
+ if (r < 1)
+ shut_fd(dpy,i);
+ else {
+ dpy->fd[i].readbuf_count += r;
+
+ handle_fifo_read( dpy, i );
+ }
+ }
+ }
+
+ return retval;
+}
+
+/**
+ * \brief Handle socket events.
+ *
+ * \param dpy the display handle.
+ * \param nonblock whether to return immediately or wait for an event.
+ *
+ * \return True on success, False on failure. Aborts on critical error.
+ *
+ * \internal
+ * This function is the select() main loop.
+ */
+int handle_fd_events( Display *dpy, int nonblock )
+{
+ while (1) {
+ struct timeval tv = {0, 0};
+ int r = __miniglx_Select( dpy, 0, 0, 0, 0, nonblock ? &tv : 0 );
+ if (r >= 0)
+ return True;
+ if (errno == EINTR || errno == EAGAIN)
+ continue;
+ perror ("select()");
+ exit (1);
+ }
+}
+
+/**
+ * Initializes the connections.
+ *
+ * \param dpy the display handle.
+ *
+ * \return True on success or False on failure.
+ *
+ * Allocates and initializes the Display::fd array and create a Unix socket on
+ * the first entry. For a server binds the socket to a filename and listen for
+ * connections. For a client connects to the server and waits for a welcome
+ * message. Sets the socket in nonblocking mode.
+ */
+int __miniglx_open_connections( Display *dpy )
+{
+ struct sockaddr_un sa;
+ int i;
+
+ dpy->nrFds = dpy->IsClient ? 1 : MINIGLX_MAX_SERVER_FDS;
+ dpy->fd = calloc(1, dpy->nrFds * sizeof(struct MiniGLXConnection));
+ if (!dpy->fd)
+ return False;
+
+ for (i = 0 ; i < dpy->nrFds ; i++)
+ dpy->fd[i].fd = -1;
+
+ if (!dpy->IsClient) {
+ if (unlink(MINIGLX_FIFO_NAME) != 0 && errno != ENOENT) {
+ perror("unlink " MINIGLX_FIFO_NAME);
+ return False;
+ }
+
+ }
+
+ /* Create a Unix socket -- Note this is *not* a network connection!
+ */
+ dpy->fd[0].fd = socket(PF_UNIX, SOCK_STREAM, 0);
+ if (dpy->fd[0].fd < 0) {
+ perror("socket " MINIGLX_FIFO_NAME);
+ return False;
+ }
+
+ memset(&sa, 0, sizeof(sa));
+ sa.sun_family = AF_UNIX;
+ strcpy(sa.sun_path, MINIGLX_FIFO_NAME);
+
+ if (dpy->IsClient) {
+ /* Connect to server
+ */
+ if (connect(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
+ perror("connect");
+ shut_fd(dpy,0);
+ return False;
+ }
+
+ /* Wait for configuration messages from the server.
+ */
+ welcome_message( dpy, 0 );
+ }
+ else {
+ mode_t tmp = umask( 0000 ); /* open to everybody ? */
+
+ /* Bind socket to our filename
+ */
+ if (bind(dpy->fd[0].fd, (struct sockaddr *)&sa, sizeof(sa)) != 0) {
+ perror("bind");
+ shut_fd(dpy,0);
+ return False;
+ }
+
+ umask( tmp );
+
+ /* Listen for connections
+ */
+ if (listen(dpy->fd[0].fd, 5) != 0) {
+ perror("listen");
+ shut_fd(dpy,0);
+ return False;
+ }
+ }
+
+ if (fcntl(dpy->fd[0].fd, F_SETFL, O_NONBLOCK) != 0) {
+ perror("fcntl");
+ shut_fd(dpy,0);
+ return False;
+ }
+
+
+ return True;
+}
+
+
+/**
+ * Frees the connections initialized by __miniglx_open_connections().
+ *
+ * \param dpy the display handle.
+ */
+void __miniglx_close_connections( Display *dpy )
+{
+ int i;
+
+ for (i = 0 ; i < dpy->nrFds ; i++) {
+ if (dpy->fd[i].fd >= 0) {
+ shutdown (dpy->fd[i].fd, SHUT_RDWR);
+ close (dpy->fd[i].fd);
+ }
+ }
+
+ dpy->nrFds = 0;
+ free(dpy->fd);
+}
+
+
+/**
+ * Set a drawable flag.
+ *
+ * \param dpy the display handle.
+ * \param w drawable (window).
+ * \param flag flag.
+ *
+ * Sets the specified drawable flag in the SAREA and increment its stamp while
+ * holding the light hardware lock.
+ */
+static void set_drawable_flag( Display *dpy, int w, int flag )
+{
+ if (dpy->driverContext.pSAREA) {
+ if (dpy->hwActive)
+ DRM_LIGHT_LOCK( dpy->driverContext.drmFD,
+ dpy->driverContext.pSAREA,
+ dpy->driverContext.serverContext );
+
+ dpy->driverContext.pSAREA->drawableTable[w].stamp++;
+ dpy->driverContext.pSAREA->drawableTable[w].flags = flag;
+
+ if (dpy->hwActive)
+ DRM_UNLOCK( dpy->driverContext.drmFD,
+ dpy->driverContext.pSAREA,
+ dpy->driverContext.serverContext );
+ }
+}
+
+
+
+/**
+ * \brief Map Window.
+ *
+ * \param dpy the display handle as returned by XOpenDisplay().
+ * \param w the window handle.
+ *
+ * If called by a client, sends a request for focus to the server. If
+ * called by the server, will generate a MapNotify and Expose event at
+ * the client.
+ *
+ */
+void
+XMapWindow( Display *dpy, Window w )
+{
+ if (dpy->IsClient)
+ send_char_msg( dpy, 0, _CanIHaveFocus );
+ else {
+ set_drawable_flag( dpy, (int)w, 1 );
+ send_char_msg( dpy, (int)w, _YouveGotFocus );
+ send_char_msg( dpy, (int)w, _RepaintPlease );
+ dpy->TheWindow = w;
+ }
+ handle_fd_events( dpy, 0 ); /* flush write queue */
+}
+
+/**
+ * \brief Unmap Window.
+ *
+ * \param dpy the display handle as returned by XOpenDisplay().
+ * \param w the window handle.
+ *
+ * Called from the client: Lets the server know that the window won't
+ * be updated anymore.
+ *
+ * Called from the server: Tells the specified client that it no longer
+ * holds the focus.
+ */
+void
+XUnmapWindow( Display *dpy, Window w )
+{
+ if (dpy->IsClient) {
+ send_char_msg( dpy, 0, _IDontWantFocus );
+ }
+ else {
+ dpy->TheWindow = 0;
+ set_drawable_flag( dpy, (int)w, 0 );
+ send_char_msg( dpy, (int)w, _YouveLostFocus );
+ }
+ handle_fd_events( dpy, 0 ); /* flush write queue */
+}
+
+
+/**
+ * \brief Block and wait for next X event.
+ *
+ * \param dpy the display handle as returned by XOpenDisplay().
+ * \param event_return a pointer to an XEvent structure for the returned data.
+ *
+ * Wait until there is a new XEvent pending.
+ */
+int XNextEvent(Display *dpy, XEvent *event_return)
+{
+ for (;;) {
+ if ( dpy->eventqueue.head != dpy->eventqueue.tail )
+ return dequeue_event( dpy, event_return );
+
+ handle_fd_events( dpy, 0 );
+ }
+}
+
+/**
+ * \brief Non-blocking check for next X event.
+ *
+ * \param dpy the display handle as returned by XOpenDisplay().
+ * \param event_mask ignored.
+ * \param event_return a pointer to an XEvent structure for the returned data.
+ *
+ * Check if there is a new XEvent pending. Note that event_mask is
+ * ignored and any pending event will be returned.
+ */
+Bool XCheckMaskEvent(Display *dpy, long event_mask, XEvent *event_return)
+{
+ if ( dpy->eventqueue.head != dpy->eventqueue.tail )
+ return dequeue_event( dpy, event_return );
+
+ handle_fd_events( dpy, 1 );
+
+ return dequeue_event( dpy, event_return );
+}
diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile
new file mode 100644
index 000000000..415ec02dd
--- /dev/null
+++ b/src/glx/x11/Makefile
@@ -0,0 +1,94 @@
+TOP = ../../..
+include $(TOP)/configs/current
+
+DEFINES += -DXF86VIDMODE -D_REENTRANT -UIN_DRI_DRIVER
+
+C_SOURCES = \
+ $(TOP)/src/mesa/glapi/glapi.c \
+ $(TOP)/src/mesa/glapi/glthread.c \
+ $(TOP)/src/mesa/main/dispatch.c \
+ glcontextmodes.c \
+ clientattrib.c \
+ compsize.c \
+ eval.c \
+ glxcmds.c \
+ glxext.c \
+ glxextensions.c \
+ indirect.c \
+ indirect_init.c \
+ indirect_size.c \
+ indirect_window_pos.c \
+ indirect_transpose_matrix.c \
+ indirect_vertex_array.c \
+ indirect_vertex_program.c \
+ pixel.c \
+ pixelstore.c \
+ render2.c \
+ renderpix.c \
+ single2.c \
+ singlepix.c \
+ vertarr.c \
+ xfont.c \
+ glx_pbuffer.c \
+ glx_query.c \
+ glx_texture_compression.c \
+ dri_glx.c \
+ XF86dri.c \
+
+X86_SOURCES = $(TOP)/src/mesa/x86/glapi_x86.S
+X86-64_SOURCES = $(TOP)/src/mesa/x86-64/glapi_x86-64.S
+
+# ASM_SOURCES = $(X86_SOURCES)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+INCLUDES = -I. \
+ -I$(TOP)/include \
+ -I$(TOP)/include/GL/internal \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ `pkg-config --cflags libdrm` \
+ $(X11_INCLUDES)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+##### TARGETS #####
+
+default: depend $(LIB_DIR)/$(GL_LIB_NAME)
+
+glcontextmodes.c:
+ ln -s $(TOP)/src/mesa/drivers/dri/common/glcontextmodes.c .
+
+# Make libGL
+$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
+ $(TOP)/bin/mklib -o $(GL_LIB) -linker '$(CC)' \
+ -major 1 -minor 2 $(MKLIB_OPTIONS) \
+ -install $(LIB_DIR) $(GL_LIB_DEPS) $(OBJECTS)
+
+
+depend: $(C_SOURCES) $(ASM_SOURCES) Makefile
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES)
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f $(LIB_DIR)/libGL.so*
+ -rm -f *.o *~
+ -rm -f depend
+
+include depend
diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c
new file mode 100644
index 000000000..03fa4e57b
--- /dev/null
+++ b/src/glx/x11/XF86dri.c
@@ -0,0 +1,617 @@
+/* $XFree86: xc/lib/GL/dri/XF86dri.c,v 1.13 2002/10/30 12:51:25 alanh Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@tungstengraphics.com>
+ * Rickard E. (Rik) Faith <faith@valinux.com>
+ *
+ */
+
+/* THIS IS NOT AN X CONSORTIUM STANDARD */
+
+#define NEED_REPLIES
+#include <X11/Xlibint.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include "glheader.h"
+#include "xf86dristr.h"
+
+static XExtensionInfo _xf86dri_info_data;
+static XExtensionInfo *xf86dri_info = &_xf86dri_info_data;
+static char xf86dri_extension_name[] = XF86DRINAME;
+
+#define XF86DRICheckExtension(dpy,i,val) \
+ XextCheckExtension (dpy, i, xf86dri_extension_name, val)
+
+/*****************************************************************************
+ * *
+ * private utility routines *
+ * *
+ *****************************************************************************/
+
+static int close_display(Display *dpy, XExtCodes *extCodes);
+static /* const */ XExtensionHooks xf86dri_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ NULL, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+static XEXT_GENERATE_FIND_DISPLAY (find_display, xf86dri_info,
+ xf86dri_extension_name,
+ &xf86dri_extension_hooks,
+ 0, NULL)
+
+static XEXT_GENERATE_CLOSE_DISPLAY (close_display, xf86dri_info)
+
+
+/*****************************************************************************
+ * *
+ * public XFree86-DRI Extension routines *
+ * *
+ *****************************************************************************/
+
+#if 0
+#include <stdio.h>
+#define TRACE(msg) fprintf(stderr,"XF86DRI%s\n", msg);
+#else
+#define TRACE(msg)
+#endif
+
+
+PUBLIC Bool XF86DRIQueryExtension (dpy, event_basep, error_basep)
+ Display *dpy;
+ int *event_basep, *error_basep;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+
+ TRACE("QueryExtension...");
+ if (XextHasExtension(info)) {
+ *event_basep = info->codes->first_event;
+ *error_basep = info->codes->first_error;
+ TRACE("QueryExtension... return True");
+ return True;
+ } else {
+ TRACE("QueryExtension... return False");
+ return False;
+ }
+}
+
+PUBLIC Bool XF86DRIQueryVersion(dpy, majorVersion, minorVersion, patchVersion)
+ Display* dpy;
+ int* majorVersion;
+ int* minorVersion;
+ int* patchVersion;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIQueryVersionReply rep;
+ xXF86DRIQueryVersionReq *req;
+
+ TRACE("QueryVersion...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIQueryVersion, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIQueryVersion;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return False");
+ return False;
+ }
+ *majorVersion = rep.majorVersion;
+ *minorVersion = rep.minorVersion;
+ *patchVersion = rep.patchVersion;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIQueryDirectRenderingCapable(dpy, screen, isCapable)
+ Display* dpy;
+ int screen;
+ Bool* isCapable;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIQueryDirectRenderingCapableReply rep;
+ xXF86DRIQueryDirectRenderingCapableReq *req;
+
+ TRACE("QueryDirectRenderingCapable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIQueryDirectRenderingCapable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIQueryDirectRenderingCapable;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return False");
+ return False;
+ }
+ *isCapable = rep.isCapable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIOpenConnection(dpy, screen, hSAREA, busIdString)
+ Display* dpy;
+ int screen;
+ drm_handle_t * hSAREA;
+ char **busIdString;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIOpenConnectionReply rep;
+ xXF86DRIOpenConnectionReq *req;
+
+ TRACE("OpenConnection...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIOpenConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIOpenConnection;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return False");
+ return False;
+ }
+
+ *hSAREA = rep.hSAREALow;
+#ifdef LONG64
+ *hSAREA |= ((drm_handle_t)rep.hSAREAHigh) << 32;
+#endif
+
+ if (rep.length) {
+ if (!(*busIdString = (char *)Xcalloc(rep.busIdStringLength + 1, 1))) {
+ _XEatData(dpy, ((rep.busIdStringLength+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return False");
+ return False;
+ }
+ _XReadPad(dpy, *busIdString, rep.busIdStringLength);
+ } else {
+ *busIdString = NULL;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIAuthConnection(dpy, screen, magic)
+ Display* dpy;
+ int screen;
+ drm_magic_t magic;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIAuthConnectionReq *req;
+ xXF86DRIAuthConnectionReply rep;
+
+ TRACE("AuthConnection...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIAuthConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIAuthConnection;
+ req->screen = screen;
+ req->magic = magic;
+ rep.authenticated = 0;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse) || !rep.authenticated) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return False");
+ return False;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICloseConnection(dpy, screen)
+ Display* dpy;
+ int screen;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICloseConnectionReq *req;
+
+ TRACE("CloseConnection...");
+
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICloseConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICloseConnection;
+ req->screen = screen;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CloseConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetClientDriverName(dpy, screen, ddxDriverMajorVersion,
+ ddxDriverMinorVersion, ddxDriverPatchVersion, clientDriverName)
+ Display* dpy;
+ int screen;
+ int* ddxDriverMajorVersion;
+ int* ddxDriverMinorVersion;
+ int* ddxDriverPatchVersion;
+ char** clientDriverName;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetClientDriverNameReply rep;
+ xXF86DRIGetClientDriverNameReq *req;
+
+ TRACE("GetClientDriverName...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetClientDriverName, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetClientDriverName;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return False");
+ return False;
+ }
+
+ *ddxDriverMajorVersion = rep.ddxDriverMajorVersion;
+ *ddxDriverMinorVersion = rep.ddxDriverMinorVersion;
+ *ddxDriverPatchVersion = rep.ddxDriverPatchVersion;
+
+ if (rep.length) {
+ if (!(*clientDriverName = (char *)Xcalloc(rep.clientDriverNameLength + 1, 1))) {
+ _XEatData(dpy, ((rep.clientDriverNameLength+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return False");
+ return False;
+ }
+ _XReadPad(dpy, *clientDriverName, rep.clientDriverNameLength);
+ } else {
+ *clientDriverName = NULL;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICreateContextWithConfig(dpy, screen, configID, context,
+ hHWContext)
+ Display* dpy;
+ int screen;
+ int configID;
+ XID* context;
+ drm_context_t * hHWContext;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICreateContextReply rep;
+ xXF86DRICreateContextReq *req;
+
+ TRACE("CreateContext...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICreateContext, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICreateContext;
+ req->visual = configID;
+ req->screen = screen;
+ *context = XAllocID(dpy);
+ req->context = *context;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateContext... return False");
+ return False;
+ }
+ *hHWContext = rep.hHWContext;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateContext... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICreateContext(dpy, screen, visual, context, hHWContext)
+ Display* dpy;
+ int screen;
+ Visual* visual;
+ XID* context;
+ drm_context_t * hHWContext;
+{
+ return XF86DRICreateContextWithConfig( dpy, screen, visual->visualid,
+ context, hHWContext );
+}
+
+PUBLIC GLboolean XF86DRIDestroyContext( __DRInativeDisplay * ndpy, int screen,
+ __DRIid context )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIDestroyContextReq *req;
+
+ TRACE("DestroyContext...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIDestroyContext, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIDestroyContext;
+ req->screen = screen;
+ req->context = context;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("DestroyContext... return True");
+ return True;
+}
+
+PUBLIC GLboolean XF86DRICreateDrawable( __DRInativeDisplay * ndpy, int screen,
+ __DRIid drawable, drm_drawable_t * hHWDrawable )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICreateDrawableReply rep;
+ xXF86DRICreateDrawableReq *req;
+
+ TRACE("CreateDrawable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICreateDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICreateDrawable;
+ req->screen = screen;
+ req->drawable = drawable;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateDrawable... return False");
+ return False;
+ }
+ *hHWDrawable = rep.hHWDrawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateDrawable... return True");
+ return True;
+}
+
+PUBLIC GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay * ndpy, int screen,
+ __DRIid drawable )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIDestroyDrawableReq *req;
+
+ TRACE("DestroyDrawable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIDestroyDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIDestroyDrawable;
+ req->screen = screen;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("DestroyDrawable... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetDrawableInfo(Display* dpy, int screen, Drawable drawable,
+ unsigned int* index, unsigned int* stamp,
+ int* X, int* Y, int* W, int* H,
+ int* numClipRects, drm_clip_rect_t ** pClipRects,
+ int* backX, int* backY,
+ int* numBackClipRects, drm_clip_rect_t ** pBackClipRects )
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetDrawableInfoReply rep;
+ xXF86DRIGetDrawableInfoReq *req;
+ int total_rects;
+
+ TRACE("GetDrawableInfo...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetDrawableInfo, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetDrawableInfo;
+ req->screen = screen;
+ req->drawable = drawable;
+
+ if (!_XReply(dpy, (xReply *)&rep, 1, xFalse))
+ {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return False");
+ return False;
+ }
+ *index = rep.drawableTableIndex;
+ *stamp = rep.drawableTableStamp;
+ *X = (int)rep.drawableX;
+ *Y = (int)rep.drawableY;
+ *W = (int)rep.drawableWidth;
+ *H = (int)rep.drawableHeight;
+ *numClipRects = rep.numClipRects;
+ total_rects = *numClipRects;
+
+ *backX = rep.backX;
+ *backY = rep.backY;
+ *numBackClipRects = rep.numBackClipRects;
+ total_rects += *numBackClipRects;
+
+#if 0
+ /* Because of the fix in Xserver/GL/dri/xf86dri.c, this check breaks
+ * backwards compatibility (Because of the >> 2 shift) but the fix
+ * enables multi-threaded apps to work.
+ */
+ if (rep.length != ((((SIZEOF(xXF86DRIGetDrawableInfoReply) -
+ SIZEOF(xGenericReply) +
+ total_rects * sizeof(drm_clip_rect_t)) + 3) & ~3) >> 2)) {
+ _XEatData(dpy, rep.length);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return False");
+ return False;
+ }
+#endif
+
+ if (*numClipRects) {
+ int len = sizeof(drm_clip_rect_t) * (*numClipRects);
+
+ *pClipRects = (drm_clip_rect_t *)Xcalloc(len, 1);
+ if (*pClipRects)
+ _XRead(dpy, (char*)*pClipRects, len);
+ } else {
+ *pClipRects = NULL;
+ }
+
+ if (*numBackClipRects) {
+ int len = sizeof(drm_clip_rect_t) * (*numBackClipRects);
+
+ *pBackClipRects = (drm_clip_rect_t *)Xcalloc(len, 1);
+ if (*pBackClipRects)
+ _XRead(dpy, (char*)*pBackClipRects, len);
+ } else {
+ *pBackClipRects = NULL;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetDeviceInfo(dpy, screen, hFrameBuffer,
+ fbOrigin, fbSize, fbStride, devPrivateSize, pDevPrivate)
+ Display* dpy;
+ int screen;
+ drm_handle_t * hFrameBuffer;
+ int* fbOrigin;
+ int* fbSize;
+ int* fbStride;
+ int* devPrivateSize;
+ void** pDevPrivate;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetDeviceInfoReply rep;
+ xXF86DRIGetDeviceInfoReq *req;
+
+ TRACE("GetDeviceInfo...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetDeviceInfo, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetDeviceInfo;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return False");
+ return False;
+ }
+
+ *hFrameBuffer = rep.hFrameBufferLow;
+#ifdef LONG64
+ *hFrameBuffer |= ((drm_handle_t)rep.hFrameBufferHigh) << 32;
+#endif
+
+ *fbOrigin = rep.framebufferOrigin;
+ *fbSize = rep.framebufferSize;
+ *fbStride = rep.framebufferStride;
+ *devPrivateSize = rep.devPrivateSize;
+
+ if (rep.length) {
+ if (!(*pDevPrivate = (void *)Xcalloc(rep.devPrivateSize, 1))) {
+ _XEatData(dpy, ((rep.devPrivateSize+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return False");
+ return False;
+ }
+ _XRead(dpy, (char*)*pDevPrivate, rep.devPrivateSize);
+ } else {
+ *pDevPrivate = NULL;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIOpenFullScreen(dpy, screen, drawable)
+ Display* dpy;
+ int screen;
+ Drawable drawable;
+{
+ /* This function and the underlying X protocol are deprecated.
+ */
+ (void) dpy;
+ (void) screen;
+ (void) drawable;
+ return False;
+}
+
+PUBLIC Bool XF86DRICloseFullScreen(dpy, screen, drawable)
+ Display* dpy;
+ int screen;
+ Drawable drawable;
+{
+ /* This function and the underlying X protocol are deprecated.
+ */
+ (void) dpy;
+ (void) screen;
+ (void) drawable;
+ return True;
+}
diff --git a/src/glx/x11/clientattrib.c b/src/glx/x11/clientattrib.c
new file mode 100644
index 000000000..bfb263ced
--- /dev/null
+++ b/src/glx/x11/clientattrib.c
@@ -0,0 +1,141 @@
+/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <assert.h>
+#include "glxclient.h"
+#include "indirect.h"
+#include "indirect_vertex_array.h"
+
+/*****************************************************************************/
+
+static void
+do_enable_disable(GLenum array, GLboolean val )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ unsigned index = 0;
+
+ if ( array == GL_TEXTURE_COORD_ARRAY ) {
+ index = __glXGetActiveTextureUnit( state );
+ }
+
+ if ( ! __glXSetArrayEnable( state, array, index, val ) ) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ }
+}
+
+void __indirect_glEnableClientState(GLenum array)
+{
+ do_enable_disable( array, GL_TRUE );
+}
+
+void __indirect_glDisableClientState(GLenum array)
+{
+ do_enable_disable( array, GL_FALSE );
+}
+
+/************************************************************************/
+
+void __indirect_glPushClientAttrib(GLuint mask)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+
+ if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
+ if (!(sp = *spp)) {
+ sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute));
+ *spp = sp;
+ }
+ sp->mask = mask;
+ gc->attributes.stackPointer = spp + 1;
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ sp->storePack = state->storePack;
+ sp->storeUnpack = state->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPushArrayState( state );
+ }
+ } else {
+ __glXSetError(gc, GL_STACK_OVERFLOW);
+ return;
+ }
+}
+
+void __indirect_glPopClientAttrib(void)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ __GLXattribute **spp = gc->attributes.stackPointer, *sp;
+ GLuint mask;
+
+ if (spp > &gc->attributes.stack[0]) {
+ --spp;
+ sp = *spp;
+ assert(sp != 0);
+ mask = sp->mask;
+ gc->attributes.stackPointer = spp;
+
+ if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
+ state->storePack = sp->storePack;
+ state->storeUnpack = sp->storeUnpack;
+ }
+ if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
+ __glXPopArrayState( state );
+ }
+
+ sp->mask = 0;
+ } else {
+ __glXSetError(gc, GL_STACK_UNDERFLOW);
+ return;
+ }
+}
+
+void __glFreeAttributeState(__GLXcontext *gc)
+{
+ __GLXattribute *sp, **spp;
+
+ for (spp = &gc->attributes.stack[0];
+ spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
+ spp++) {
+ sp = *spp;
+ if (sp) {
+ XFree((char *)sp);
+ } else {
+ break;
+ }
+ }
+}
diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c
new file mode 100644
index 000000000..193570c84
--- /dev/null
+++ b/src/glx/x11/compsize.c
@@ -0,0 +1,190 @@
+/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.6 2004/01/28 18:11:38 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <GL/gl.h>
+#include "indirect_size.h"
+
+/*
+** Return the number of elements per group of a specified format
+*/
+GLint __glElementsPerGroup(GLenum format, GLenum type)
+{
+ /*
+ ** To make row length computation valid for image extraction,
+ ** packed pixel types assume elements per group equals one.
+ */
+ switch(type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_APPLE:
+ case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+ case GL_UNSIGNED_SHORT_15_1_MESA:
+ case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8_NV:
+ case GL_UNSIGNED_INT_24_8_MESA:
+ case GL_UNSIGNED_INT_8_24_REV_MESA:
+ return 1;
+ default:
+ break;
+ }
+
+ switch(format) {
+ case GL_RGB:
+ case GL_BGR:
+ return 3;
+ case GL_422_EXT:
+ case GL_422_REV_EXT:
+ case GL_422_AVERAGE_EXT:
+ case GL_422_REV_AVERAGE_EXT:
+ case GL_YCBCR_422_APPLE:
+ case GL_LUMINANCE_ALPHA:
+ return 2;
+ case GL_RGBA:
+ case GL_BGRA:
+ case GL_ABGR_EXT:
+ return 4;
+ case GL_COLOR_INDEX:
+ case GL_STENCIL_INDEX:
+ case GL_DEPTH_COMPONENT:
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+/*
+** Return the number of bytes per element, based on the element type (other
+** than GL_BITMAP).
+*/
+GLint __glBytesPerElement(GLenum type)
+{
+ switch(type) {
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_SHORT_8_8_APPLE:
+ case GL_UNSIGNED_SHORT_8_8_REV_APPLE:
+ case GL_UNSIGNED_SHORT_15_1_MESA:
+ case GL_UNSIGNED_SHORT_1_15_REV_MESA:
+ return 2;
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ return 1;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8_NV:
+ case GL_UNSIGNED_INT_24_8_MESA:
+ case GL_UNSIGNED_INT_8_24_REV_MESA:
+ return 4;
+ default:
+ return 0;
+ }
+}
+
+/*
+** Compute memory required for internal packed array of data of given type
+** and format.
+*/
+GLint __glImageSize(GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLenum target)
+{
+ int bytes_per_row;
+ int components;
+
+ switch( target ) {
+ case GL_PROXY_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_4D_SGIS:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_RECTANGLE_ARB:
+ case GL_PROXY_HISTOGRAM:
+ case GL_PROXY_COLOR_TABLE:
+ case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ case GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP:
+ return 0;
+ }
+
+ if (width < 0 || height < 0 || depth < 0) {
+ return 0;
+ }
+
+ /*
+ ** Zero is returned if either format or type are invalid.
+ */
+ components = __glElementsPerGroup(format,type);
+ if (type == GL_BITMAP) {
+ if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) {
+ bytes_per_row = (width + 7) >> 3;
+ } else {
+ return 0;
+ }
+ } else {
+ bytes_per_row = __glBytesPerElement(type) * width;
+ }
+
+ return bytes_per_row * height * depth * components;
+}
diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c
new file mode 100644
index 000000000..516ca508c
--- /dev/null
+++ b/src/glx/x11/dri_glx.c
@@ -0,0 +1,461 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+/* $XFree86: xc/lib/GL/dri/dri_glx.c,v 1.14 2003/07/16 00:54:00 dawes Exp $ */
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ * Brian Paul <brian@precisioninsight.com>
+ *
+ */
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <unistd.h>
+#include <X11/Xlibint.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include "glxclient.h"
+#include "xf86dri.h"
+#include "sarea.h"
+#include <stdio.h>
+#include <dlfcn.h>
+#include "dri_glx.h"
+#include <sys/types.h>
+#include <stdarg.h>
+
+#ifndef RTLD_NOW
+#define RTLD_NOW 0
+#endif
+#ifndef RTLD_GLOBAL
+#define RTLD_GLOBAL 0
+#endif
+
+
+#ifndef DEFAULT_DRIVER_DIR
+/* this is normally defined in the Imakefile */
+#define DEFAULT_DRIVER_DIR "/usr/X11R6/lib/modules/dri"
+#endif
+
+static __DRIdriver *Drivers = NULL;
+
+
+/*
+ * printf wrappers
+ */
+
+static void InfoMessageF(const char *f, ...)
+{
+ va_list args;
+ const char *env;
+
+ if ((env = getenv("LIBGL_DEBUG")) && strstr(env, "verbose")) {
+ fprintf(stderr, "libGL: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ }
+}
+
+static void ErrorMessageF(const char *f, ...)
+{
+ va_list args;
+
+ if (getenv("LIBGL_DEBUG")) {
+ fprintf(stderr, "libGL error: ");
+ va_start(args, f);
+ vfprintf(stderr, f, args);
+ va_end(args);
+ }
+}
+
+
+/**
+ * Extract the ith directory path out of a colon-separated list of paths. No
+ * more than \c dirLen characters, including the terminating \c NUL, will be
+ * written to \c dir.
+ *
+ * \param index Index of path to extract (starting at zero)
+ * \param paths The colon-separated list of paths
+ * \param dirLen Maximum length of result to store in \c dir
+ * \param dir Buffer to hold the extracted directory path
+ *
+ * \returns
+ * The number of characters that would have been written to \c dir had there
+ * been enough room. This does not include the terminating \c NUL. When
+ * extraction fails, zero will be returned.
+ *
+ * \todo
+ * It seems like this function could be rewritten to use \c strchr.
+ */
+static size_t
+ExtractDir(int index, const char *paths, int dirLen, char *dir)
+{
+ int i, len;
+ const char *start, *end;
+
+ /* find ith colon */
+ start = paths;
+ i = 0;
+ while (i < index) {
+ if (*start == ':') {
+ i++;
+ start++;
+ }
+ else if (*start == 0) {
+ /* end of string and couldn't find ith colon */
+ dir[0] = 0;
+ return 0;
+ }
+ else {
+ start++;
+ }
+ }
+
+ while (*start == ':')
+ start++;
+
+ /* find next colon, or end of string */
+ end = start + 1;
+ while (*end != ':' && *end != 0) {
+ end++;
+ }
+
+ /* copy string between <start> and <end> into result string */
+ len = end - start;
+ if (len > dirLen - 1)
+ len = dirLen - 1;
+ strncpy(dir, start, len);
+ dir[len] = 0;
+
+ return( end - start );
+}
+
+
+/**
+ * Versioned name of the expected \c __driCreateNewScreen function.
+ *
+ * The version of the last incompatible loader/driver inteface change is
+ * appended to the name of the \c __driCreateNewScreen function. This
+ * prevents loaders from trying to load drivers that are too old.
+ *
+ * \todo
+ * Create a macro or something so that this is automatically updated.
+ */
+static const char createNewScreenName[] = "__driCreateNewScreen_20050727";
+
+
+/**
+ * Try to \c dlopen the named driver.
+ *
+ * This function adds the "_dri.so" suffix to the driver name and searches the
+ * directories specified by the \c LIBGL_DRIVERS_PATH environment variable in
+ * order to find the driver.
+ *
+ * \param driverName - a name like "tdfx", "i810", "mga", etc.
+ *
+ * \returns
+ * A handle from \c dlopen, or \c NULL if driver file not found.
+ */
+static __DRIdriver *OpenDriver(const char *driverName)
+{
+ char *libPaths = NULL;
+ char libDir[1000];
+ int i;
+ __DRIdriver *driver;
+
+ /* First, search Drivers list to see if we've already opened this driver */
+ for (driver = Drivers; driver; driver = driver->next) {
+ if (strcmp(driver->name, driverName) == 0) {
+ /* found it */
+ return driver;
+ }
+ }
+
+ if (geteuid() == getuid()) {
+ /* don't allow setuid apps to use LIBGL_DRIVERS_PATH */
+ libPaths = getenv("LIBGL_DRIVERS_PATH");
+ if (!libPaths)
+ libPaths = getenv("LIBGL_DRIVERS_DIR"); /* deprecated */
+ }
+ if (!libPaths)
+ libPaths = DEFAULT_DRIVER_DIR;
+
+ for ( i = 0 ; ExtractDir(i, libPaths, 1000, libDir) != 0 ; i++ ) {
+ char realDriverName[200];
+ void *handle = NULL;
+
+
+ /* If TLS support is enabled, try to open the TLS version of the driver
+ * binary first. If that fails, try the non-TLS version.
+ */
+#ifdef GLX_USE_TLS
+ snprintf(realDriverName, 200, "%s/tls/%s_dri.so", libDir, driverName);
+ InfoMessageF("OpenDriver: trying %s\n", realDriverName);
+ handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL);
+#endif
+
+ if ( handle == NULL ) {
+ snprintf(realDriverName, 200, "%s/%s_dri.so", libDir, driverName);
+ InfoMessageF("OpenDriver: trying %s\n", realDriverName);
+ handle = dlopen(realDriverName, RTLD_NOW | RTLD_GLOBAL);
+ }
+
+ if ( handle != NULL ) {
+ /* allocate __DRIdriver struct */
+ driver = (__DRIdriver *) Xmalloc(sizeof(__DRIdriver));
+ if (!driver)
+ return NULL; /* out of memory! */
+ /* init the struct */
+ driver->name = __glXstrdup(driverName);
+ if (!driver->name) {
+ Xfree(driver);
+ return NULL; /* out of memory! */
+ }
+
+ driver->createNewScreenFunc = (PFNCREATENEWSCREENFUNC)
+ dlsym(handle, createNewScreenName);
+
+ if ( driver->createNewScreenFunc == NULL ) {
+ /* If the driver doesn't have this symbol then something's
+ * really, really wrong.
+ */
+ ErrorMessageF("%s not defined in %s_dri.so!\n"
+ "Your driver may be too old for this libGL.\n",
+ createNewScreenName, driverName);
+ Xfree(driver);
+ dlclose(handle);
+ continue;
+ }
+ driver->handle = handle;
+ /* put at head of linked list */
+ driver->next = Drivers;
+ Drivers = driver;
+ return driver;
+ }
+ else {
+ ErrorMessageF("dlopen %s failed (%s)\n", realDriverName, dlerror());
+ }
+ }
+
+ ErrorMessageF("unable to find driver: %s_dri.so\n", driverName);
+ return NULL;
+}
+
+
+/*
+ * Given a display pointer and screen number, determine the name of
+ * the DRI driver for the screen. (I.e. "r128", "tdfx", etc).
+ * Return True for success, False for failure.
+ */
+static Bool GetDriverName(Display *dpy, int scrNum, char **driverName)
+{
+ int directCapable;
+ Bool b;
+ int driverMajor, driverMinor, driverPatch;
+
+ *driverName = NULL;
+
+ if (!XF86DRIQueryDirectRenderingCapable(dpy, scrNum, &directCapable)) {
+ ErrorMessageF("XF86DRIQueryDirectRenderingCapable failed\n");
+ return False;
+ }
+ if (!directCapable) {
+ ErrorMessageF("XF86DRIQueryDirectRenderingCapable returned false\n");
+ return False;
+ }
+
+ b = XF86DRIGetClientDriverName(dpy, scrNum, &driverMajor, &driverMinor,
+ &driverPatch, driverName);
+ if (!b) {
+ ErrorMessageF("Cannot determine driver name for screen %d\n", scrNum);
+ return False;
+ }
+
+ InfoMessageF("XF86DRIGetClientDriverName: %d.%d.%d %s (screen %d)\n",
+ driverMajor, driverMinor, driverPatch, *driverName, scrNum);
+
+ return True;
+}
+
+
+/*
+ * Given a display pointer and screen number, return a __DRIdriver handle.
+ * Return NULL if anything goes wrong.
+ */
+__DRIdriver *driGetDriver(Display *dpy, int scrNum)
+{
+ char *driverName;
+ if (GetDriverName(dpy, scrNum, &driverName)) {
+ __DRIdriver *ret;
+ ret = OpenDriver(driverName);
+ if (driverName)
+ Xfree(driverName);
+ return ret;
+ }
+ return NULL;
+}
+
+
+/*
+ * Exported function for querying the DRI driver for a given screen.
+ *
+ * The returned char pointer points to a static array that will be
+ * overwritten by subsequent calls.
+ */
+const char *glXGetScreenDriver (Display *dpy, int scrNum) {
+ static char ret[32];
+ char *driverName;
+ if (GetDriverName(dpy, scrNum, &driverName)) {
+ int len;
+ if (!driverName)
+ return NULL;
+ len = strlen (driverName);
+ if (len >= 31)
+ return NULL;
+ memcpy (ret, driverName, len+1);
+ Xfree(driverName);
+ return ret;
+ }
+ return NULL;
+}
+
+
+/*
+ * Exported function for obtaining a driver's option list (UTF-8 encoded XML).
+ *
+ * The returned char pointer points directly into the driver. Therefore
+ * it should be treated as a constant.
+ *
+ * If the driver was not found or does not support configuration NULL is
+ * returned.
+ *
+ * Note: The driver remains opened after this function returns.
+ */
+const char *glXGetDriverConfig (const char *driverName) {
+ __DRIdriver *driver = OpenDriver (driverName);
+ if (driver)
+ return dlsym (driver->handle, "__driConfigOptions");
+ else
+ return NULL;
+}
+
+
+/* This function isn't currently used.
+ */
+static void driDestroyDisplay(Display *dpy, void *private)
+{
+ __DRIdisplayPrivate *pdpyp = (__DRIdisplayPrivate *)private;
+
+ if (pdpyp) {
+ const int numScreens = ScreenCount(dpy);
+ int i;
+ for (i = 0; i < numScreens; i++) {
+ if (pdpyp->libraryHandles[i])
+ dlclose(pdpyp->libraryHandles[i]);
+ }
+ Xfree(pdpyp->libraryHandles);
+ Xfree(pdpyp);
+ }
+}
+
+
+/*
+ * Allocate, initialize and return a __DRIdisplayPrivate object.
+ * This is called from __glXInitialize() when we are given a new
+ * display pointer.
+ */
+void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp)
+{
+ const int numScreens = ScreenCount(dpy);
+ __DRIdisplayPrivate *pdpyp;
+ int eventBase, errorBase;
+ int major, minor, patch;
+ int scrn;
+
+ /* Initialize these fields to NULL in case we fail.
+ * If we don't do this we may later get segfaults trying to free random
+ * addresses when the display is closed.
+ */
+ pdisp->private = NULL;
+ pdisp->destroyDisplay = NULL;
+
+ if (!XF86DRIQueryExtension(dpy, &eventBase, &errorBase)) {
+ return NULL;
+ }
+
+ if (!XF86DRIQueryVersion(dpy, &major, &minor, &patch)) {
+ return NULL;
+ }
+
+ pdpyp = (__DRIdisplayPrivate *)Xmalloc(sizeof(__DRIdisplayPrivate));
+ if (!pdpyp) {
+ return NULL;
+ }
+
+ pdpyp->driMajor = major;
+ pdpyp->driMinor = minor;
+ pdpyp->driPatch = patch;
+
+ pdisp->destroyDisplay = driDestroyDisplay;
+
+ /* allocate array of pointers to createNewScreen funcs */
+ pdisp->createNewScreen = (PFNCREATENEWSCREENFUNC *)
+ Xmalloc(numScreens * sizeof(void *));
+ if (!pdisp->createNewScreen) {
+ Xfree(pdpyp);
+ return NULL;
+ }
+
+ /* allocate array of library handles */
+ pdpyp->libraryHandles = (void **) Xmalloc(numScreens * sizeof(void*));
+ if (!pdpyp->libraryHandles) {
+ Xfree(pdisp->createNewScreen);
+ Xfree(pdpyp);
+ return NULL;
+ }
+
+ /* dynamically discover DRI drivers for all screens, saving each
+ * driver's "__driCreateScreen" function pointer. That's the bootstrap
+ * entrypoint for all DRI drivers.
+ */
+ for (scrn = 0; scrn < numScreens; scrn++) {
+ __DRIdriver *driver = driGetDriver(dpy, scrn);
+ if (driver) {
+ pdisp->createNewScreen[scrn] = driver->createNewScreenFunc;
+ pdpyp->libraryHandles[scrn] = driver->handle;
+ }
+ else {
+ pdisp->createNewScreen[scrn] = NULL;
+ pdpyp->libraryHandles[scrn] = NULL;
+ }
+ }
+
+ return (void *)pdpyp;
+}
+
+#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/dri_glx.h b/src/glx/x11/dri_glx.h
new file mode 100644
index 000000000..75561685c
--- /dev/null
+++ b/src/glx/x11/dri_glx.h
@@ -0,0 +1,61 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ * Brian Paul <brian@precisioninsight.com>
+ *
+ */
+
+#ifndef _DRI_GLX_H_
+#define _DRI_GLX_H_
+
+#ifdef GLX_DIRECT_RENDERING
+
+struct __DRIdisplayPrivateRec {
+ /*
+ ** XFree86-DRI version information
+ */
+ int driMajor;
+ int driMinor;
+ int driPatch;
+
+ /*
+ ** Array of library handles [indexed by screen number]
+ */
+ void **libraryHandles;
+};
+
+typedef struct __DRIdisplayPrivateRec __DRIdisplayPrivate;
+typedef struct __DRIscreenPrivateRec __DRIscreenPrivate;
+typedef struct __DRIvisualPrivateRec __DRIvisualPrivate;
+typedef struct __DRIcontextPrivateRec __DRIcontextPrivate;
+typedef struct __DRIdrawablePrivateRec __DRIdrawablePrivate;
+
+#endif
+#endif /* _DRI_GLX_H_ */
diff --git a/src/glx/x11/eval.c b/src/glx/x11/eval.c
new file mode 100644
index 000000000..0f94e6da6
--- /dev/null
+++ b/src/glx/x11/eval.c
@@ -0,0 +1,132 @@
+/* $XFree86$ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packrender.h"
+
+/*
+** Routines to pack evaluator maps into the transport buffer. Maps are
+** allowed to have extra arbitrary data, so these routines extract just
+** the information that the GL needs.
+*/
+
+void __glFillMap1f(GLint k, GLint order, GLint stride,
+ const GLfloat *points, GLubyte *pc)
+{
+ if (stride == k) {
+ /* Just copy the data */
+ __GLX_PUT_FLOAT_ARRAY(0, points, order * k);
+ } else {
+ GLint i;
+
+ for (i = 0; i < order; i++) {
+ __GLX_PUT_FLOAT_ARRAY(0, points, k);
+ points += stride;
+ pc += k * __GLX_SIZE_FLOAT32;
+ }
+ }
+}
+
+void __glFillMap1d(GLint k, GLint order, GLint stride,
+ const GLdouble *points, GLubyte *pc)
+{
+ if (stride == k) {
+ /* Just copy the data */
+ __GLX_PUT_DOUBLE_ARRAY(0, points, order * k);
+ } else {
+ GLint i;
+ for (i = 0; i < order; i++) {
+ __GLX_PUT_DOUBLE_ARRAY(0, points, k);
+ points += stride;
+ pc += k * __GLX_SIZE_FLOAT64;
+ }
+ }
+}
+
+void __glFillMap2f(GLint k, GLint majorOrder, GLint minorOrder,
+ GLint majorStride, GLint minorStride,
+ const GLfloat *points, GLfloat *data)
+{
+ GLint i, j, x;
+
+ if ((minorStride == k) && (majorStride == minorOrder*k)) {
+ /* Just copy the data */
+ __GLX_MEM_COPY(data, points, majorOrder * majorStride *
+ __GLX_SIZE_FLOAT32);
+ return;
+ }
+ for (i = 0; i < majorOrder; i++) {
+ for (j = 0; j < minorOrder; j++) {
+ for (x = 0; x < k; x++) {
+ data[x] = points[x];
+ }
+ points += minorStride;
+ data += k;
+ }
+ points += majorStride - minorStride * minorOrder;
+ }
+}
+
+void __glFillMap2d(GLint k, GLint majorOrder, GLint minorOrder,
+ GLint majorStride, GLint minorStride,
+ const GLdouble *points, GLdouble *data)
+{
+ int i,j,x;
+
+ if ((minorStride == k) && (majorStride == minorOrder*k)) {
+ /* Just copy the data */
+ __GLX_MEM_COPY(data, points, majorOrder * majorStride *
+ __GLX_SIZE_FLOAT64);
+ return;
+ }
+
+#ifdef __GLX_ALIGN64
+ x = k * __GLX_SIZE_FLOAT64;
+#endif
+ for (i = 0; i<majorOrder; i++) {
+ for (j = 0; j<minorOrder; j++) {
+#ifdef __GLX_ALIGN64
+ __GLX_MEM_COPY(data, points, x);
+#else
+ for (x = 0; x<k; x++) {
+ data[x] = points[x];
+ }
+#endif
+ points += minorStride;
+ data += k;
+ }
+ points += majorStride - minorStride * minorOrder;
+ }
+}
diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c
new file mode 100644
index 000000000..83c550559
--- /dev/null
+++ b/src/glx/x11/glx_pbuffer.c
@@ -0,0 +1,556 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glx_pbuffer.c
+ * Implementation of pbuffer related functions.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <inttypes.h>
+#include "glxclient.h"
+#include <X11/extensions/extutil.h>
+#include <X11/extensions/Xext.h>
+#include <assert.h>
+#include <string.h>
+#include "glapi.h"
+#include "glxextensions.h"
+#include "glcontextmodes.h"
+#include "glheader.h"
+
+static void ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable,
+ const CARD32 * attribs, size_t num_attribs );
+
+static void DestroyPbuffer( Display * dpy, GLXDrawable drawable );
+
+static GLXDrawable CreatePbuffer( Display *dpy,
+ const __GLcontextModes * fbconfig, unsigned int width, unsigned int height,
+ const int *attrib_list, GLboolean size_in_attribs );
+
+static int GetDrawableAttribute( Display *dpy, GLXDrawable drawable,
+ int attribute, unsigned int *value );
+
+
+/**
+ * Change a drawable's attribute.
+ *
+ * This function is used to implement \c glXSelectEvent and
+ * \c glXSelectEventSGIX.
+ *
+ * \note
+ * This function dynamically determines whether to use the SGIX_pbuffer
+ * version of the protocol or the GLX 1.3 version of the protocol.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static void
+ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable,
+ const CARD32 * attribs, size_t num_attribs )
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ CARD32 * output;
+
+
+ if ( (dpy == NULL) || (drawable == 0) ) {
+ return;
+ }
+
+
+ LockDisplay(dpy);
+
+ if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
+ xGLXChangeDrawableAttributesReq *req;
+
+ GetReqExtra( GLXChangeDrawableAttributes, 8 + (8 * num_attribs), req );
+ output = (CARD32 *) (req + 1);
+
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = X_GLXChangeDrawableAttributes;
+ req->drawable = drawable;
+ req->numAttribs = (CARD32) num_attribs;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+
+ GetReqExtra( GLXVendorPrivateWithReply, 4 + (8 * num_attribs), vpreq );
+ output = (CARD32 *) (vpreq + 1);
+
+ vpreq->reqType = __glXSetupForCommand(dpy);
+ vpreq->glxCode = X_GLXVendorPrivateWithReply;
+ vpreq->vendorCode = X_GLXvop_ChangeDrawableAttributesSGIX;
+
+ output[0] = (CARD32) drawable;
+ output++;
+ }
+
+ (void) memcpy( output, attribs, sizeof( CARD32 ) * 2 * num_attribs );
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return;
+}
+
+
+/**
+ * Destroy a pbuffer.
+ *
+ * This function is used to implement \c glXDestroyPbuffer and
+ * \c glXDestroyGLXPbufferSGIX.
+ *
+ * \note
+ * This function dynamically determines whether to use the SGIX_pbuffer
+ * version of the protocol or the GLX 1.3 version of the protocol.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static void
+DestroyPbuffer( Display * dpy, GLXDrawable drawable )
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+
+ if ( (dpy == NULL) || (drawable == 0) ) {
+ return;
+ }
+
+
+ LockDisplay(dpy);
+
+ if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
+ xGLXDestroyPbufferReq * req;
+
+ GetReqExtra( GLXDestroyPbuffer, 4, req );
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = X_GLXDestroyPbuffer;
+ req->pbuffer = (GLXPbuffer) drawable;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ CARD32 * data;
+
+ GetReqExtra( GLXVendorPrivateWithReply, 4, vpreq );
+ data = (CARD32 *) (vpreq + 1);
+
+ data[0] = (CARD32) drawable;
+
+ vpreq->reqType = __glXSetupForCommand(dpy);
+ vpreq->glxCode = X_GLXVendorPrivateWithReply;
+ vpreq->vendorCode = X_GLXvop_DestroyGLXPbufferSGIX;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return;
+}
+
+
+/**
+ * Get a drawable's attribute.
+ *
+ * This function is used to implement \c glXGetSelectedEvent and
+ * \c glXGetSelectedEventSGIX.
+ *
+ * \note
+ * This function dynamically determines whether to use the SGIX_pbuffer
+ * version of the protocol or the GLX 1.3 version of the protocol.
+ *
+ * \todo
+ * The number of attributes returned is likely to be small, probably less than
+ * 10. Given that, this routine should try to use an array on the stack to
+ * capture the reply rather than always calling Xmalloc.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static int
+GetDrawableAttribute( Display *dpy, GLXDrawable drawable,
+ int attribute, unsigned int *value )
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ xGLXGetDrawableAttributesReply reply;
+ CARD32 * data;
+ unsigned int length;
+ unsigned int i;
+ unsigned int num_attributes;
+ GLboolean use_glx_1_3 = ((priv->majorVersion > 1)
+ || (priv->minorVersion >= 3));
+
+
+ if ( (dpy == NULL) || (drawable == 0) ) {
+ return 0;
+ }
+
+
+ LockDisplay(dpy);
+
+ if ( use_glx_1_3 ) {
+ xGLXGetDrawableAttributesReq *req;
+
+ GetReqExtra( GLXGetDrawableAttributes, 4, req );
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = X_GLXGetDrawableAttributes;
+ req->drawable = drawable;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+
+ GetReqExtra( GLXVendorPrivateWithReply, 4, vpreq );
+ data = (CARD32 *) (vpreq + 1);
+ data[0] = (CARD32) drawable;
+
+ vpreq->reqType = __glXSetupForCommand(dpy);
+ vpreq->glxCode = X_GLXVendorPrivateWithReply;
+ vpreq->vendorCode = X_GLXvop_GetDrawableAttributesSGIX;
+ }
+
+ _XReply(dpy, (xReply*) &reply, 0, False);
+
+ length = reply.length;
+ num_attributes = (use_glx_1_3) ? reply.numAttribs : length / 2;
+ data = (CARD32 *) Xmalloc( length * sizeof(CARD32) );
+ if ( data == NULL ) {
+ /* Throw data on the floor */
+ _XEatData(dpy, length);
+ } else {
+ _XRead(dpy, (char *)data, length * sizeof(CARD32) );
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+
+ /* Search the set of returned attributes for the attribute requested by
+ * the caller.
+ */
+
+ for ( i = 0 ; i < num_attributes ; i++ ) {
+ if ( data[i*2] == attribute ) {
+ *value = data[ (i*2) + 1 ];
+ break;
+ }
+ }
+
+ Xfree( data );
+
+ return 0;
+}
+
+
+/**
+ * Create a non-pbuffer GLX drawable.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static GLXDrawable
+CreateDrawable( Display *dpy, const __GLcontextModes * fbconfig,
+ Drawable drawable, const int *attrib_list,
+ CARD8 glxCode )
+{
+ xGLXCreateWindowReq * req;
+ CARD32 * data;
+ unsigned int i;
+
+ i = 0;
+ if (attrib_list) {
+ while (attrib_list[i * 2] != None)
+ i++;
+ }
+
+ LockDisplay(dpy);
+ GetReqExtra( GLXCreateWindow, 8 * i, req );
+ data = (CARD32 *) (req + 1);
+
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = glxCode;
+ req->screen = (CARD32) fbconfig->screen;
+ req->fbconfig = fbconfig->fbconfigID;
+ req->window = (GLXPbuffer) drawable;
+ req->glxwindow = (GLXWindow) XAllocID(dpy);
+ req->numAttribs = (CARD32) i;
+
+ memcpy( data, attrib_list, 8 * i );
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return (GLXDrawable)req->glxwindow;
+}
+
+
+/**
+ * Destroy a non-pbuffer GLX drawable.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static void
+DestroyDrawable( Display * dpy, GLXDrawable drawable, CARD32 glxCode )
+{
+ xGLXDestroyPbufferReq * req;
+
+ if ( (dpy == NULL) || (drawable == 0) ) {
+ return;
+ }
+
+
+ LockDisplay(dpy);
+
+ GetReqExtra( GLXDestroyPbuffer, 4, req );
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = glxCode;
+ req->pbuffer = (GLXPbuffer) drawable;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return;
+}
+
+
+/**
+ * Create a pbuffer.
+ *
+ * This function is used to implement \c glXCreatePbuffer and
+ * \c glXCreateGLXPbufferSGIX.
+ *
+ * \note
+ * This function dynamically determines whether to use the SGIX_pbuffer
+ * version of the protocol or the GLX 1.3 version of the protocol.
+ *
+ * \todo
+ * This function needs to be modified to work with direct-rendering drivers.
+ */
+static GLXDrawable
+CreatePbuffer( Display *dpy, const __GLcontextModes * fbconfig,
+ unsigned int width, unsigned int height,
+ const int *attrib_list, GLboolean size_in_attribs )
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ GLXDrawable id = 0;
+ CARD32 * data;
+ unsigned int i;
+
+ i = 0;
+ if (attrib_list) {
+ while (attrib_list[i * 2])
+ i++;
+ }
+
+ LockDisplay(dpy);
+ id = XAllocID(dpy);
+
+ if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
+ xGLXCreatePbufferReq * req;
+ unsigned int extra = (size_in_attribs) ? 0 : 2;
+
+ GetReqExtra( GLXCreatePbuffer, (8 * (i + extra)), req );
+ data = (CARD32 *) (req + 1);
+
+ req->reqType = __glXSetupForCommand(dpy);
+ req->glxCode = X_GLXCreatePbuffer;
+ req->screen = (CARD32) fbconfig->screen;
+ req->fbconfig = fbconfig->fbconfigID;
+ req->pbuffer = (GLXPbuffer) id;
+ req->numAttribs = (CARD32) (i + extra);
+
+ if ( ! size_in_attribs ) {
+ data[(2 * i) + 0] = GLX_PBUFFER_WIDTH;
+ data[(2 * i) + 1] = width;
+ data[(2 * i) + 2] = GLX_PBUFFER_HEIGHT;
+ data[(2 * i) + 3] = height;
+ data += 4;
+ }
+ }
+ else {
+ xGLXVendorPrivateReq *vpreq;
+
+ GetReqExtra( GLXVendorPrivate, 20 + (8 * i), vpreq );
+ data = (CARD32 *) (vpreq + 1);
+
+ vpreq->reqType = __glXSetupForCommand(dpy);
+ vpreq->glxCode = X_GLXVendorPrivate;
+ vpreq->vendorCode = X_GLXvop_CreateGLXPbufferSGIX;
+
+ data[0] = (CARD32) fbconfig->screen;
+ data[1] = (CARD32) fbconfig->fbconfigID;
+ data[2] = (CARD32) id;
+ data[3] = (CARD32) width;
+ data[4] = (CARD32) height;
+ data += 5;
+ }
+
+ (void) memcpy( data, attrib_list, sizeof(CARD32) * 2 * i );
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return id;
+}
+
+
+/**
+ * Create a new pbuffer.
+ */
+PUBLIC GLXPbufferSGIX
+glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
+ unsigned int width, unsigned int height,
+ int *attrib_list)
+{
+ return (GLXPbufferSGIX) CreatePbuffer( dpy, (__GLcontextModes *) config,
+ width, height,
+ attrib_list, GL_FALSE );
+}
+
+
+/**
+ * Create a new pbuffer.
+ */
+PUBLIC GLXPbuffer
+glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attrib_list)
+{
+ return (GLXPbuffer) CreatePbuffer( dpy, (__GLcontextModes *) config,
+ 0, 0,
+ attrib_list, GL_TRUE );
+}
+
+
+/**
+ * Destroy an existing pbuffer.
+ */
+PUBLIC void
+glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
+{
+ DestroyPbuffer( dpy, pbuf );
+}
+
+
+/**
+ * Query an attribute of a drawable.
+ */
+PUBLIC void
+glXQueryDrawable(Display *dpy, GLXDrawable drawable,
+ int attribute, unsigned int *value)
+{
+ GetDrawableAttribute( dpy, drawable, attribute, value );
+}
+
+
+/**
+ * Query an attribute of a pbuffer.
+ */
+PUBLIC int
+glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX drawable,
+ int attribute, unsigned int *value)
+{
+ return GetDrawableAttribute( dpy, drawable, attribute, value );
+}
+
+
+/**
+ * Select the event mask for a drawable.
+ */
+PUBLIC void
+glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
+{
+ CARD32 attribs[2];
+
+ attribs[0] = (CARD32) GLX_EVENT_MASK;
+ attribs[1] = (CARD32) mask;
+
+ ChangeDrawableAttribute( dpy, drawable, attribs, 1 );
+}
+
+
+/**
+ * Get the selected event mask for a drawable.
+ */
+PUBLIC void
+glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+{
+ unsigned int value;
+
+
+ /* The non-sense with value is required because on LP64 platforms
+ * sizeof(unsigned int) != sizeof(unsigned long). On little-endian
+ * we could just type-cast the pointer, but why?
+ */
+
+ GetDrawableAttribute( dpy, drawable, GLX_EVENT_MASK_SGIX, & value );
+ *mask = value;
+}
+
+
+PUBLIC GLXPixmap
+glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
+ const int *attrib_list )
+{
+ return CreateDrawable( dpy, (__GLcontextModes *) config,
+ (Drawable) pixmap, attrib_list,
+ X_GLXCreatePixmap );
+}
+
+
+PUBLIC GLXWindow
+glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
+ const int *attrib_list )
+{
+ return CreateDrawable( dpy, (__GLcontextModes *) config,
+ (Drawable) win, attrib_list,
+ X_GLXCreateWindow );
+}
+
+
+PUBLIC void
+glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
+{
+ DestroyDrawable( dpy, (GLXDrawable) pixmap, X_GLXDestroyPixmap );
+}
+
+
+PUBLIC void
+glXDestroyWindow(Display *dpy, GLXWindow win)
+{
+ DestroyDrawable( dpy, (GLXDrawable) win, X_GLXDestroyWindow );
+}
+
+
+PUBLIC GLX_ALIAS_VOID(glXDestroyGLXPbufferSGIX,
+ (Display *dpy, GLXPbufferSGIX pbuf),
+ (dpy, pbuf),
+ glXDestroyPbuffer)
+
+PUBLIC GLX_ALIAS_VOID(glXSelectEventSGIX,
+ (Display *dpy, GLXDrawable drawable, unsigned long mask),
+ (dpy, drawable, mask),
+ glXSelectEvent)
+
+PUBLIC GLX_ALIAS_VOID(glXGetSelectedEventSGIX,
+ (Display *dpy, GLXDrawable drawable, unsigned long *mask),
+ (dpy, drawable, mask),
+ glXGetSelectedEvent)
diff --git a/src/glx/x11/glx_query.c b/src/glx/x11/glx_query.c
new file mode 100644
index 000000000..e93cd2afd
--- /dev/null
+++ b/src/glx/x11/glx_query.c
@@ -0,0 +1,102 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glx_query.c
+ * Generic utility functions to query internal data from the server.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "glxclient.h"
+
+/**
+ * GLX protocol structure for the ficticious "GXLGenericGetString" request.
+ *
+ * This is a non-existant protocol packet. It just so happens that all of
+ * the real protocol packets used to request a string from the server have
+ * an identical binary layout. The only difference between them is the
+ * meaning of the \c for_whom field and the value of the \c glxCode.
+ */
+typedef struct GLXGenericGetString {
+ CARD8 reqType;
+ CARD8 glxCode;
+ CARD16 length B16;
+ CARD32 for_whom B32;
+ CARD32 name B32;
+} xGLXGenericGetStringReq;
+
+/* These defines are only needed to make the GetReq macro happy.
+ */
+#define sz_xGLXGenericGetStringReq 12
+#define X_GLXGenericGetString 0
+
+/**
+ * Query the Server GLX string and cache it in the display private.
+ * This routine will allocate the necessay space for the string.
+ */
+char *
+__glXGetStringFromServer( Display * dpy, int opcode, CARD32 glxCode,
+ CARD32 for_whom, CARD32 name )
+{
+ xGLXGenericGetStringReq *req;
+ xGLXSingleReply reply;
+ int length;
+ int numbytes;
+ char * buf;
+
+
+ LockDisplay( dpy );
+
+
+ /* All of the GLX protocol requests for getting a string from the server
+ * look the same. The exact meaning of the for_whom field is usually
+ * either the screen number (for glXQueryServerString) or the context tag
+ * (for GLXSingle).
+ */
+
+ GetReq( GLXGenericGetString, req );
+ req->reqType = opcode;
+ req->glxCode = glxCode;
+ req->for_whom = for_whom;
+ req->name = name;
+
+ _XReply( dpy, (xReply *) & reply, 0, False );
+
+ length = reply.length * 4;
+ numbytes = reply.size;
+
+ buf = (char *) Xmalloc( numbytes );
+ if ( buf != NULL ) {
+ _XRead( dpy, buf, numbytes );
+ length -= numbytes;
+ }
+
+ _XEatData( dpy, length );
+
+ UnlockDisplay( dpy );
+ SyncHandle();
+
+ return buf;
+}
diff --git a/src/glx/x11/glx_texture_compression.c b/src/glx/x11/glx_texture_compression.c
new file mode 100644
index 000000000..567685801
--- /dev/null
+++ b/src/glx/x11/glx_texture_compression.c
@@ -0,0 +1,347 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glx_texture_compression.c
+ * Contains the routines required to implement GLX protocol for
+ * ARB_texture_compression and related extensions.
+ *
+ * \sa http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_compression.txt
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "packrender.h"
+#include "packsingle.h"
+#include "indirect.h"
+
+#include <assert.h>
+
+
+void
+__indirect_glGetCompressedTexImageARB( GLenum target, GLint level,
+ GLvoid * img )
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXGetTexImageReply reply;
+ size_t image_bytes;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN( X_GLsop_GetCompressedTexImage, 8 );
+ __GLX_SINGLE_PUT_LONG( 0, target );
+ __GLX_SINGLE_PUT_LONG( 4, level );
+ __GLX_SINGLE_READ_XREPLY();
+
+ image_bytes = reply.width;
+ assert( image_bytes <= ((4 * reply.length) - 0) );
+ assert( image_bytes >= ((4 * reply.length) - 3) );
+
+ if ( image_bytes != 0 ) {
+ _XRead( dpy, (char *) img, image_bytes );
+ if ( image_bytes < (4 * reply.length) ) {
+ _XEatData( dpy, (4 * reply.length) - image_bytes );
+ }
+ }
+
+ __GLX_SINGLE_END();
+}
+
+
+/**
+ * Internal function used for \c glCompressedTexImage1D and
+ * \c glCompressedTexImage2D.
+ */
+static void
+CompressedTexImage1D2D( GLenum target, GLint level,
+ GLenum internal_format,
+ GLsizei width, GLsizei height,
+ GLint border, GLsizei image_size,
+ const GLvoid *data, CARD32 rop )
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if ( gc->currentDpy == NULL ) {
+ return;
+ }
+
+ if ( (target == GL_PROXY_TEXTURE_1D)
+ || (target == GL_PROXY_TEXTURE_2D)
+ || (target == GL_PROXY_TEXTURE_CUBE_MAP) ) {
+ compsize = 0;
+ }
+ else {
+ compsize = image_size;
+ }
+
+ cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE
+ + compsize );
+ if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
+ __GLX_BEGIN_VARIABLE( rop, cmdlen );
+ __GLX_PUT_LONG( 4, target );
+ __GLX_PUT_LONG( 8, level );
+ __GLX_PUT_LONG( 12, internal_format );
+ __GLX_PUT_LONG( 16, width );
+ __GLX_PUT_LONG( 20, height );
+ __GLX_PUT_LONG( 24, border );
+ __GLX_PUT_LONG( 28, image_size );
+ if ( compsize != 0 ) {
+ __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE,
+ data, image_size );
+ }
+ __GLX_END( cmdlen );
+ }
+ else {
+ assert( compsize != 0 );
+
+ __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 );
+ __GLX_PUT_LONG( 8, target );
+ __GLX_PUT_LONG( 12, level );
+ __GLX_PUT_LONG( 16, internal_format );
+ __GLX_PUT_LONG( 20, width );
+ __GLX_PUT_LONG( 24, height );
+ __GLX_PUT_LONG( 28, border );
+ __GLX_PUT_LONG( 32, image_size );
+ __glXSendLargeCommand( gc, gc->pc,
+ __GLX_COMPRESSED_TEXIMAGE_CMD_HDR_SIZE + 4,
+ data, image_size );
+ }
+}
+
+
+/**
+ * Internal function used for \c glCompressedTexSubImage1D and
+ * \c glCompressedTexSubImage2D.
+ */
+static void
+CompressedTexSubImage1D2D( GLenum target, GLint level,
+ GLsizei xoffset, GLsizei yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei image_size,
+ const GLvoid *data, CARD32 rop )
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if ( gc->currentDpy == NULL ) {
+ return;
+ }
+
+ if ( target == GL_PROXY_TEXTURE_3D ) {
+ compsize = 0;
+ }
+ else {
+ compsize = image_size;
+ }
+
+ cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE
+ + compsize );
+ if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
+ __GLX_BEGIN_VARIABLE( rop, cmdlen );
+ __GLX_PUT_LONG( 4, target );
+ __GLX_PUT_LONG( 8, level );
+ __GLX_PUT_LONG( 12, xoffset );
+ __GLX_PUT_LONG( 16, yoffset );
+ __GLX_PUT_LONG( 20, width );
+ __GLX_PUT_LONG( 24, height );
+ __GLX_PUT_LONG( 28, format );
+ __GLX_PUT_LONG( 32, image_size );
+ if ( compsize != 0 ) {
+ __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE,
+ data, image_size );
+ }
+ __GLX_END( cmdlen );
+ }
+ else {
+ assert( compsize != 0 );
+
+ __GLX_BEGIN_VARIABLE_LARGE( rop, cmdlen + 4 );
+ __GLX_PUT_LONG( 8, target );
+ __GLX_PUT_LONG( 12, level );
+ __GLX_PUT_LONG( 16, xoffset );
+ __GLX_PUT_LONG( 20, yoffset );
+ __GLX_PUT_LONG( 24, width );
+ __GLX_PUT_LONG( 28, height );
+ __GLX_PUT_LONG( 32, format );
+ __GLX_PUT_LONG( 36, image_size );
+ __glXSendLargeCommand( gc, gc->pc,
+ __GLX_COMPRESSED_TEXSUBIMAGE_CMD_HDR_SIZE + 4,
+ data, image_size );
+ }
+}
+
+
+void
+__indirect_glCompressedTexImage1DARB( GLenum target, GLint level,
+ GLenum internal_format, GLsizei width,
+ GLint border, GLsizei image_size,
+ const GLvoid *data )
+{
+ CompressedTexImage1D2D( target, level, internal_format, width, 0,
+ border, image_size, data,
+ X_GLrop_CompressedTexImage1D );
+}
+
+
+void
+__indirect_glCompressedTexImage2DARB( GLenum target, GLint level,
+ GLenum internal_format,
+ GLsizei width, GLsizei height,
+ GLint border, GLsizei image_size,
+ const GLvoid *data )
+{
+ CompressedTexImage1D2D( target, level, internal_format, width, height,
+ border, image_size, data,
+ X_GLrop_CompressedTexImage2D );
+}
+
+
+void
+__indirect_glCompressedTexImage3DARB( GLenum target, GLint level,
+ GLenum internal_format,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLsizei image_size,
+ const GLvoid *data )
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if ( gc->currentDpy == NULL ) {
+ return;
+ }
+
+ cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE
+ + image_size );
+ if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
+ __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexImage3D, cmdlen );
+ __GLX_PUT_LONG( 4, target );
+ __GLX_PUT_LONG( 8, level );
+ __GLX_PUT_LONG( 12, internal_format );
+ __GLX_PUT_LONG( 16, width );
+ __GLX_PUT_LONG( 20, height );
+ __GLX_PUT_LONG( 24, depth );
+ __GLX_PUT_LONG( 28, border );
+ __GLX_PUT_LONG( 32, image_size );
+ if ( image_size != 0 ) {
+ __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE,
+ data, image_size );
+ }
+ __GLX_END( cmdlen );
+ }
+ else {
+ __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexImage3D,
+ cmdlen + 4 );
+ __GLX_PUT_LONG( 8, target );
+ __GLX_PUT_LONG( 12, level );
+ __GLX_PUT_LONG( 16, internal_format );
+ __GLX_PUT_LONG( 20, width );
+ __GLX_PUT_LONG( 24, height );
+ __GLX_PUT_LONG( 28, depth );
+ __GLX_PUT_LONG( 32, border );
+ __GLX_PUT_LONG( 36, image_size );
+ __glXSendLargeCommand( gc, gc->pc,
+ __GLX_COMPRESSED_TEXIMAGE_3D_CMD_HDR_SIZE + 4,
+ data, image_size );
+ }
+}
+
+
+void
+__indirect_glCompressedTexSubImage1DARB( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLsizei image_size,
+ const GLvoid *data )
+{
+ CompressedTexSubImage1D2D( target, level, xoffset, 0, width, 0,
+ format, image_size, data,
+ X_GLrop_CompressedTexSubImage1D );
+}
+
+
+void
+__indirect_glCompressedTexSubImage2DARB( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLsizei image_size,
+ const GLvoid *data )
+{
+ CompressedTexSubImage1D2D( target, level, xoffset, yoffset, width, height,
+ format, image_size, data,
+ X_GLrop_CompressedTexSubImage2D );
+}
+
+
+void
+__indirect_glCompressedTexSubImage3DARB( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei image_size,
+ const GLvoid *data )
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if ( gc->currentDpy == NULL ) {
+ return;
+ }
+
+ cmdlen = __GLX_PAD( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE
+ + image_size );
+ if ( cmdlen <= gc->maxSmallRenderCommandSize ) {
+ __GLX_BEGIN_VARIABLE( X_GLrop_CompressedTexSubImage3D, cmdlen );
+ __GLX_PUT_LONG( 4, target );
+ __GLX_PUT_LONG( 8, level );
+ __GLX_PUT_LONG( 12, xoffset );
+ __GLX_PUT_LONG( 16, yoffset );
+ __GLX_PUT_LONG( 20, zoffset );
+ __GLX_PUT_LONG( 24, width );
+ __GLX_PUT_LONG( 28, height );
+ __GLX_PUT_LONG( 32, depth );
+ __GLX_PUT_LONG( 36, format );
+ __GLX_PUT_LONG( 40, image_size );
+ if ( image_size != 0 ) {
+ __GLX_PUT_CHAR_ARRAY( __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE,
+ data, image_size );
+ }
+ __GLX_END( cmdlen );
+ }
+ else {
+ __GLX_BEGIN_VARIABLE_LARGE( X_GLrop_CompressedTexSubImage3D,
+ cmdlen + 4 );
+ __GLX_PUT_LONG( 8, target );
+ __GLX_PUT_LONG( 12, level );
+ __GLX_PUT_LONG( 16, xoffset );
+ __GLX_PUT_LONG( 20, yoffset );
+ __GLX_PUT_LONG( 24, zoffset );
+ __GLX_PUT_LONG( 28, width );
+ __GLX_PUT_LONG( 32, height );
+ __GLX_PUT_LONG( 36, depth );
+ __GLX_PUT_LONG( 40, format );
+ __GLX_PUT_LONG( 44, image_size );
+ __glXSendLargeCommand( gc, gc->pc,
+ __GLX_COMPRESSED_TEXSUBIMAGE_3D_CMD_HDR_SIZE + 4,
+ data, image_size );
+ }
+}
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
new file mode 100644
index 000000000..bc9a94c5d
--- /dev/null
+++ b/src/glx/x11/glxclient.h
@@ -0,0 +1,690 @@
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */
+
+/**
+ * \file glxclient.h
+ * Direct rendering support added by Precision Insight, Inc.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ */
+
+#ifndef _GLX_client_h_
+#define _GLX_client_h_
+#define NEED_REPLIES
+#define NEED_EVENTS
+#include <X11/Xproto.h>
+#include <X11/Xlibint.h>
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/glx.h>
+#include <GL/glxext.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+#ifdef WIN32
+#include <stdint.h>
+#endif
+#include "GL/glxint.h"
+#include "GL/glxproto.h"
+#include "GL/internal/glcore.h"
+#include "glapitable.h"
+#include "glxextensions.h"
+#if defined( USE_XTHREADS )
+# include <X11/Xthreads.h>
+#elif defined( PTHREADS )
+# include <pthread.h>
+#endif
+
+#define GLX_MAJOR_VERSION 1 /* current version numbers */
+#define GLX_MINOR_VERSION 4
+
+#define __GLX_MAX_TEXTURE_UNITS 32
+
+typedef struct __GLXcontextRec __GLXcontext;
+typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
+typedef struct _glapi_table __GLapi;
+
+/************************************************************************/
+
+#ifdef GLX_DIRECT_RENDERING
+
+#include <GL/internal/dri_interface.h>
+
+
+/**
+ * Display dependent methods. This structure is initialized during the
+ * \c driCreateDisplay call.
+ */
+struct __DRIdisplayRec {
+ /**
+ * Method to destroy the private DRI display data.
+ */
+ void (*destroyDisplay)(Display *dpy, void *displayPrivate);
+
+ /**
+ * Opaque pointer to private per display direct rendering data.
+ * \c NULL if direct rendering is not supported on this display.
+ */
+ struct __DRIdisplayPrivateRec *private;
+
+ /**
+ * Array of pointers to methods to create and initialize the private DRI
+ * screen data.
+ */
+ PFNCREATENEWSCREENFUNC * createNewScreen;
+};
+
+
+/*
+** We keep a linked list of these structures, one per DRI device driver.
+*/
+struct __DRIdriverRec {
+ const char *name;
+ void *handle;
+ PFNCREATENEWSCREENFUNC createNewScreenFunc;
+ struct __DRIdriverRec *next;
+};
+
+/*
+** Function to create and DRI display data and initialize the display
+** dependent methods.
+*/
+extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp);
+
+extern __DRIdriver *driGetDriver(Display *dpy, int scrNum);
+
+extern void DRI_glXUseXFont( Font font, int first, int count, int listbase );
+
+/*
+** Functions to obtain driver configuration information from a direct
+** rendering client application
+*/
+extern const char *glXGetScreenDriver (Display *dpy, int scrNum);
+
+extern const char *glXGetDriverConfig (const char *driverName);
+
+extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
+
+#endif
+
+/************************************************************************/
+
+#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
+
+typedef struct __GLXpixelStoreModeRec {
+ GLboolean swapEndian;
+ GLboolean lsbFirst;
+ GLuint rowLength;
+ GLuint imageHeight;
+ GLuint imageDepth;
+ GLuint skipRows;
+ GLuint skipPixels;
+ GLuint skipImages;
+ GLuint alignment;
+} __GLXpixelStoreMode;
+
+
+typedef struct __GLXattributeRec {
+ GLuint mask;
+
+ /**
+ * Pixel storage state. Most of the pixel store mode state is kept
+ * here and used by the client code to manage the packing and
+ * unpacking of data sent to/received from the server.
+ */
+ __GLXpixelStoreMode storePack, storeUnpack;
+
+ /**
+ * Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
+ * disabled?
+ */
+ GLboolean NoDrawArraysProtocol;
+
+ /**
+ * Vertex Array storage state. The vertex array component
+ * state is stored here and is used to manage the packing of
+ * DrawArrays data sent to the server.
+ */
+ struct array_state_vector * array_state;
+} __GLXattribute;
+
+typedef struct __GLXattributeMachineRec {
+ __GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
+ __GLXattribute **stackPointer;
+} __GLXattributeMachine;
+
+/**
+ * GLX state that needs to be kept on the client. One of these records
+ * exist for each context that has been made current by this client.
+ */
+struct __GLXcontextRec {
+ /**
+ * \name Drawing command buffer.
+ *
+ * Drawing commands are packed into this buffer before being sent as a
+ * single GLX protocol request. The buffer is sent when it overflows or
+ * is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
+ * in the buffer to be filled. \c limit is described above in the buffer
+ * slop discussion.
+ *
+ * Commands that require large amounts of data to be transfered will
+ * also use this buffer to hold a header that describes the large
+ * command.
+ *
+ * These must be the first 6 fields since they are static initialized
+ * in the dummy context in glxext.c
+ */
+ /*@{*/
+ GLubyte *buf;
+ GLubyte *pc;
+ GLubyte *limit;
+ GLubyte *bufEnd;
+ GLint bufSize;
+ /*@}*/
+
+ /**
+ * The XID of this rendering context. When the context is created a
+ * new XID is allocated. This is set to None when the context is
+ * destroyed but is still current to some thread. In this case the
+ * context will be freed on next MakeCurrent.
+ */
+ XID xid;
+
+ /**
+ * The XID of the \c shareList context.
+ */
+ XID share_xid;
+
+ /**
+ * Visual id.
+ *
+ * \deprecated
+ * This filed has been largely been replaced by the \c mode field, but
+ * the work is not quite done.
+ */
+ VisualID vid;
+
+ /**
+ * Screen number.
+ */
+ GLint screen;
+
+ /**
+ * \c GL_TRUE if the context was created with ImportContext, which
+ * means the server-side context was created by another X client.
+ */
+ GLboolean imported;
+
+ /**
+ * The context tag returned by MakeCurrent when this context is made
+ * current. This tag is used to identify the context that a thread has
+ * current so that proper server context management can be done. It is
+ * used for all context specific commands (i.e., \c Render, \c RenderLarge,
+ * \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
+ * context)).
+ */
+ GLXContextTag currentContextTag;
+
+ /**
+ * \name Rendering mode
+ *
+ * The rendering mode is kept on the client as well as the server.
+ * When \c glRenderMode is called, the buffer associated with the
+ * previous rendering mode (feedback or select) is filled.
+ */
+ /*@{*/
+ GLenum renderMode;
+ GLfloat *feedbackBuf;
+ GLuint *selectBuf;
+ /*@}*/
+
+ /**
+ * This is \c GL_TRUE if the pixel unpack modes are such that an image
+ * can be unpacked from the clients memory by just copying. It may
+ * still be true that the server will have to do some work. This
+ * just promises that a straight copy will fetch the correct bytes.
+ */
+ GLboolean fastImageUnpack;
+
+ /**
+ * Fill newImage with the unpacked form of \c oldImage getting it
+ * ready for transport to the server.
+ */
+ void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLvoid*, GLubyte*, GLubyte*);
+
+ /**
+ * Client side attribs.
+ */
+ __GLXattributeMachine attributes;
+
+ /**
+ * Client side error code. This is set when client side gl API
+ * routines need to set an error because of a bad enumerant or
+ * running out of memory, etc.
+ */
+ GLenum error;
+
+ /**
+ * Whether this context does direct rendering.
+ */
+ Bool isDirect;
+
+ /**
+ * \c dpy of current display for this context. Will be \c NULL if not
+ * current to any display, or if this is the "dummy context".
+ */
+ Display *currentDpy;
+
+ /**
+ * The current drawable for this context. Will be None if this
+ * context is not current to any drawable. currentReadable is below.
+ */
+ GLXDrawable currentDrawable;
+
+ /**
+ * \name GL Constant Strings
+ *
+ * Constant strings that describe the server implementation
+ * These pertain to GL attributes, not to be confused with
+ * GLX versioning attributes.
+ */
+ /*@{*/
+ GLubyte *vendor;
+ GLubyte *renderer;
+ GLubyte *version;
+ GLubyte *extensions;
+ /*@}*/
+
+ /**
+ * Record the dpy this context was created on for later freeing
+ */
+ Display *createDpy;
+
+ /**
+ * Maximum small render command size. This is the smaller of 64k and
+ * the size of the above buffer.
+ */
+ GLint maxSmallRenderCommandSize;
+
+ /**
+ * Major opcode for the extension. Copied here so a lookup isn't
+ * needed.
+ */
+ GLint majorOpcode;
+
+#ifdef GLX_DIRECT_RENDERING
+ /**
+ * Per context direct rendering interface functions and data.
+ */
+ __DRIcontext driContext;
+#endif
+
+ /**
+ * \c GLXFBConfigID used to create this context. May be \c None. This
+ * field has been replaced by the \c mode field.
+ *
+ * \since Internal API version 20030317.
+ *
+ * \deprecated
+ * This filed has been largely been replaced by the \c mode field, but
+ * the work is not quite done.
+ */
+ GLXFBConfigID fbconfigID;
+
+ /**
+ * The current read-drawable for this context. Will be None if this
+ * context is not current to any drawable.
+ *
+ * \since Internal API version 20030606.
+ */
+ GLXDrawable currentReadable;
+
+ /**
+ * Pointer to client-state data that is private to libGL. This is only
+ * used for indirect rendering contexts.
+ *
+ * No internal API version change was made for this change. Client-side
+ * drivers should NEVER use this data or even care that it exists.
+ */
+ void * client_state_private;
+
+ /**
+ * Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
+ */
+ int renderType;
+
+ /**
+ * \name Raw server GL version
+ *
+ * True core GL version supported by the server. This is the raw value
+ * returned by the server, and it may not reflect what is actually
+ * supported (or reported) by the client-side library.
+ */
+ /*@{*/
+ int server_major; /**< Major version number. */
+ int server_minor; /**< Minor version number. */
+ /*@}*/
+
+ char gl_extension_bits[ __GL_EXT_BYTES ];
+};
+
+#define __glXSetError(gc,code) \
+ if (!(gc)->error) { \
+ (gc)->error = code; \
+ }
+
+extern void __glFreeAttributeState(__GLXcontext *);
+
+/************************************************************************/
+
+/**
+ * The size of the largest drawing command known to the implementation
+ * that will use the GLXRender GLX command. In this case it is
+ * \c glPolygonStipple.
+ */
+#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
+
+/**
+ * To keep the implementation fast, the code uses a "limit" pointer
+ * to determine when the drawing command buffer is too full to hold
+ * another fixed size command. This constant defines the amount of
+ * space that must always be available in the drawing command buffer
+ * at all times for the implementation to work. It is important that
+ * the number be just large enough, but not so large as to reduce the
+ * efficacy of the buffer. The "+32" is just to keep the code working
+ * in case somebody counts wrong.
+ */
+#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
+
+/**
+ * This implementation uses a smaller threshold for switching
+ * to the RenderLarge protocol than the protcol requires so that
+ * large copies don't occur.
+ */
+#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
+
+/**
+ * One of these records exists per screen of the display. It contains
+ * a pointer to the config data for that screen (if the screen supports GL).
+ */
+typedef struct __GLXscreenConfigsRec {
+ /**
+ * GLX extension string reported by the X-server.
+ */
+ const char *serverGLXexts;
+
+ /**
+ * GLX extension string to be reported to applications. This is the
+ * set of extensions that the application can actually use.
+ */
+ char *effectiveGLXexts;
+
+#ifdef GLX_DIRECT_RENDERING
+ /**
+ * Per screen direct rendering interface functions and data.
+ */
+ __DRIscreen driScreen;
+#endif
+
+ /**
+ * Linked list of configurations for this screen.
+ */
+ __GLcontextModes *configs;
+
+ /**
+ * Per-screen dynamic GLX extension tracking. The \c direct_support
+ * field only contains enough bits for 64 extensions. Should libGL
+ * ever need to track more than 64 GLX extensions, we can safely grow
+ * this field. The \c __GLXscreenConfigs structure is not used outside
+ * libGL.
+ */
+ /*@{*/
+ unsigned char direct_support[8];
+ GLboolean ext_list_first_time;
+ /*@}*/
+
+} __GLXscreenConfigs;
+
+/**
+ * Per display private data. One of these records exists for each display
+ * that is using the OpenGL (GLX) extension.
+ */
+struct __GLXdisplayPrivateRec {
+ /**
+ * Back pointer to the display
+ */
+ Display *dpy;
+
+ /**
+ * The \c majorOpcode is common to all connections to the same server.
+ * It is also copied into the context structure.
+ */
+ int majorOpcode;
+
+ /**
+ * \name Server Version
+ *
+ * Major and minor version returned by the server during initialization.
+ */
+ /*@{*/
+ int majorVersion, minorVersion;
+ /*@}*/
+
+ /**
+ * \name Storage for the servers GLX vendor and versions strings.
+ *
+ * These are the same for all screens on this display. These fields will
+ * be filled in on demand.
+ */
+ /*@{*/
+ const char *serverGLXvendor;
+ const char *serverGLXversion;
+ /*@}*/
+
+ /**
+ * Configurations of visuals for all screens on this display.
+ * Also, per screen data which now includes the server \c GLX_EXTENSION
+ * string.
+ */
+ __GLXscreenConfigs *screenConfigs;
+
+#ifdef GLX_DIRECT_RENDERING
+ /**
+ * Per display direct rendering interface functions and data.
+ */
+ __DRIdisplay driDisplay;
+#endif
+};
+
+void __glXFreeContext(__GLXcontext*);
+
+extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
+
+extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
+ GLint totalRequests,
+ const GLvoid * data, GLint dataLen);
+
+extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
+ const GLvoid *, GLint);
+
+/* Initialize the GLX extension for dpy */
+extern __GLXdisplayPrivate *__glXInitialize(Display*);
+
+/************************************************************************/
+
+extern int __glXDebug;
+
+/* This is per-thread storage in an MT environment */
+#if defined( USE_XTHREADS ) || defined( PTHREADS )
+
+extern void __glXSetCurrentContext(__GLXcontext *c);
+
+# if defined( GLX_USE_TLS )
+
+extern __thread void * __glX_tls_Context
+ __attribute__((tls_model("initial-exec")));
+
+# define __glXGetCurrentContext() __glX_tls_Context
+
+# else
+
+extern __GLXcontext *__glXGetCurrentContext(void);
+
+# endif /* defined( GLX_USE_TLS ) */
+
+#else
+
+extern __GLXcontext *__glXcurrentContext;
+#define __glXGetCurrentContext() __glXcurrentContext
+#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
+
+#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
+
+
+/*
+** Global lock for all threads in this address space using the GLX
+** extension
+*/
+#if defined( USE_XTHREADS )
+extern xmutex_rec __glXmutex;
+#define __glXLock() xmutex_lock(&__glXmutex)
+#define __glXUnlock() xmutex_unlock(&__glXmutex)
+#elif defined( PTHREADS )
+extern pthread_mutex_t __glXmutex;
+#define __glXLock() pthread_mutex_lock(&__glXmutex)
+#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
+#else
+#define __glXLock()
+#define __glXUnlock()
+#endif
+
+/*
+** Setup for a command. Initialize the extension for dpy if necessary.
+*/
+extern CARD8 __glXSetupForCommand(Display *dpy);
+
+/************************************************************************/
+
+/*
+** Data conversion and packing support.
+*/
+
+extern const GLuint __glXDefaultPixelStore[9];
+
+/* Send an image to the server using RenderLarge. */
+extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ const GLvoid *src, GLubyte *pc, GLubyte *modes);
+
+/* Return the size, in bytes, of some pixel data */
+extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
+
+/* Return the number of elements per group of a specified format*/
+extern GLint __glElementsPerGroup(GLenum format, GLenum type);
+
+/* Return the number of bytes per element, based on the element type (other
+** than GL_BITMAP).
+*/
+extern GLint __glBytesPerElement(GLenum type);
+
+/*
+** Fill the transport buffer with the data from the users buffer,
+** applying some of the pixel store modes (unpack modes) to the data
+** first. As a side effect of this call, the "modes" field is
+** updated to contain the modes needed by the server to decode the
+** sent data.
+*/
+extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLvoid*, GLubyte*, GLubyte*);
+
+/* Copy map data with a stride into a packed buffer */
+extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
+extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
+extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
+ const GLfloat *, GLfloat *);
+extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
+ const GLdouble *, GLdouble *);
+
+/*
+** Empty an image out of the reply buffer into the clients memory applying
+** the pack modes to pack back into the clients requested format.
+*/
+extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
+ GLenum, const GLubyte *, GLvoid *);
+
+
+/*
+** Allocate and Initialize Vertex Array client state
+*/
+extern void __glXInitVertexArrayState(__GLXcontext*);
+
+/*
+** Inform the Server of the major and minor numbers and of the client
+** libraries extension string.
+*/
+extern void __glXClientInfo ( Display *dpy, int opcode );
+
+/************************************************************************/
+
+/*
+** Declarations that should be in Xlib
+*/
+#ifdef __GL_USE_OUR_PROTOTYPES
+extern void _XFlush(Display*);
+extern Status _XReply(Display*, xReply*, int, Bool);
+extern void _XRead(Display*, void*, long);
+extern void _XSend(Display*, const void*, long);
+#endif
+
+
+extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
+ int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );
+
+extern char * __glXGetStringFromServer( Display * dpy, int opcode,
+ CARD32 glxCode, CARD32 for_whom, CARD32 name );
+
+extern char *__glXstrdup(const char *str);
+
+
+extern const char __glXGLClientVersion[];
+extern const char __glXGLClientExtensions[];
+
+/* Determine the internal API version */
+extern int __glXGetInternalVersion(void);
+
+/* Get the unadjusted system time */
+extern int __glXGetUST( int64_t * ust );
+
+#endif /* !__GLX_client_h__ */
diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c
new file mode 100644
index 000000000..6a31f24dd
--- /dev/null
+++ b/src/glx/x11/glxcmds.c
@@ -0,0 +1,2969 @@
+/* $XFree86: xc/lib/GL/glx/glxcmds.c,v 1.30 2004/01/30 20:33:06 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/**
+ * \file glxcmds.c
+ * Client-side GLX interface.
+ */
+
+#include <inttypes.h>
+#include "glxclient.h"
+#include <X11/extensions/extutil.h>
+#include <X11/extensions/Xext.h>
+#include <assert.h>
+#include <string.h>
+#include "glapi.h"
+#ifdef GLX_DIRECT_RENDERING
+#include "indirect_init.h"
+#include <X11/extensions/xf86vmode.h>
+#include "xf86dri.h"
+#endif
+#include "glxextensions.h"
+#include "glcontextmodes.h"
+#include "glheader.h"
+#include <sys/time.h>
+
+static const char __glXGLXClientVendorName[] = "SGI";
+static const char __glXGLXClientVersion[] = "1.4";
+
+
+/****************************************************************************/
+/**
+ * Get the __DRIdrawable for the drawable associated with a GLXContext
+ *
+ * \param dpy The display associated with \c drawable.
+ * \param drawable GLXDrawable whose __DRIdrawable part is to be retrieved.
+ * \returns A pointer to the context's __DRIdrawable on success, or NULL if
+ * the drawable is not associated with a direct-rendering context.
+ */
+
+#ifdef GLX_DIRECT_RENDERING
+static __DRIdrawable *
+GetDRIDrawable( Display *dpy, GLXDrawable drawable, int * const scrn_num )
+{
+ __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+
+ if ( (priv != NULL) && (priv->driDisplay.private != NULL) ) {
+ const unsigned screen_count = ScreenCount(dpy);
+ unsigned i;
+
+ for ( i = 0 ; i < screen_count ; i++ ) {
+ __DRIscreen * const psc = &priv->screenConfigs[i].driScreen;
+ __DRIdrawable * const pdraw = (psc->private != NULL)
+ ? (*psc->getDrawable)(dpy, drawable, psc->private) : NULL;
+
+ if ( pdraw != NULL ) {
+ if ( scrn_num != NULL ) {
+ *scrn_num = i;
+ }
+ return pdraw;
+ }
+ }
+ }
+
+ return NULL;
+}
+#endif
+
+
+/**
+ * Get the GLX per-screen data structure associated with a GLX context.
+ *
+ * \param dpy Display for which the GLX per-screen information is to be
+ * retrieved.
+ * \param scrn Screen on \c dpy for which the GLX per-screen information is
+ * to be retrieved.
+ * \returns A pointer to the GLX per-screen data if \c dpy and \c scrn
+ * specify a valid GLX screen, or NULL otherwise.
+ *
+ * \todo Should this function validate that \c scrn is within the screen
+ * number range for \c dpy?
+ */
+
+static __GLXscreenConfigs *
+GetGLXScreenConfigs(Display *dpy, int scrn)
+{
+ __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+
+ return (priv->screenConfigs != NULL) ? &priv->screenConfigs[scrn] : NULL;
+}
+
+
+static int
+GetGLXPrivScreenConfig( Display *dpy, int scrn, __GLXdisplayPrivate ** ppriv,
+ __GLXscreenConfigs ** ppsc )
+{
+ /* Initialize the extension, if needed . This has the added value
+ * of initializing/allocating the display private
+ */
+
+ if ( dpy == NULL ) {
+ return GLX_NO_EXTENSION;
+ }
+
+ *ppriv = __glXInitialize(dpy);
+ if ( *ppriv == NULL ) {
+ return GLX_NO_EXTENSION;
+ }
+
+ /* Check screen number to see if its valid */
+ if ((scrn < 0) || (scrn >= ScreenCount(dpy))) {
+ return GLX_BAD_SCREEN;
+ }
+
+ /* Check to see if the GL is supported on this screen */
+ *ppsc = &((*ppriv)->screenConfigs[scrn]);
+ if ( (*ppsc)->configs == NULL ) {
+ /* No support for GL on this screen regardless of visual */
+ return GLX_BAD_VISUAL;
+ }
+
+ return Success;
+}
+
+
+/**
+ * Determine if a \c GLXFBConfig supplied by the application is valid.
+ *
+ * \param dpy Application supplied \c Display pointer.
+ * \param config Application supplied \c GLXFBConfig.
+ *
+ * \returns If the \c GLXFBConfig is valid, the a pointer to the matching
+ * \c __GLcontextModes structure is returned. Otherwise, \c NULL
+ * is returned.
+ */
+static __GLcontextModes *
+ValidateGLXFBConfig( Display * dpy, GLXFBConfig config )
+{
+ __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+ const unsigned num_screens = ScreenCount(dpy);
+ unsigned i;
+ const __GLcontextModes * modes;
+
+
+ if ( priv != NULL ) {
+ for ( i = 0 ; i < num_screens ; i++ ) {
+ for ( modes = priv->screenConfigs[i].configs
+ ; modes != NULL
+ ; modes = modes->next ) {
+ if ( modes == (__GLcontextModes *) config ) {
+ return (__GLcontextModes *) config;
+ }
+ }
+ }
+ }
+
+ return NULL;
+}
+
+
+/**
+ * \todo It should be possible to move the allocate of \c client_state_private
+ * later in the function for direct-rendering contexts. Direct-rendering
+ * contexts don't need to track client state, so they don't need that memory
+ * at all.
+ *
+ * \todo Eliminate \c __glXInitVertexArrayState. Replace it with a new
+ * function called \c __glXAllocateClientState that allocates the memory and
+ * does all the initialization (including the pixel pack / unpack).
+ */
+static
+GLXContext AllocateGLXContext( Display *dpy )
+{
+ GLXContext gc;
+ int bufSize;
+ CARD8 opcode;
+ __GLXattribute *state;
+
+ if (!dpy)
+ return NULL;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return NULL;
+ }
+
+ /* Allocate our context record */
+ gc = (GLXContext) Xmalloc(sizeof(struct __GLXcontextRec));
+ if (!gc) {
+ /* Out of memory */
+ return NULL;
+ }
+ memset(gc, 0, sizeof(struct __GLXcontextRec));
+
+ state = Xmalloc(sizeof(struct __GLXattributeRec));
+ if (state == NULL) {
+ /* Out of memory */
+ Xfree(gc);
+ return NULL;
+ }
+ gc->client_state_private = state;
+ memset(gc->client_state_private, 0, sizeof(struct __GLXattributeRec));
+ state->NoDrawArraysProtocol = (getenv("LIBGL_NO_DRAWARRAYS") != NULL);
+
+ /*
+ ** Create a temporary buffer to hold GLX rendering commands. The size
+ ** of the buffer is selected so that the maximum number of GLX rendering
+ ** commands can fit in a single X packet and still have room in the X
+ ** packet for the GLXRenderReq header.
+ */
+
+ bufSize = (XMaxRequestSize(dpy) * 4) - sz_xGLXRenderReq;
+ gc->buf = (GLubyte *) Xmalloc(bufSize);
+ if (!gc->buf) {
+ Xfree(gc->client_state_private);
+ Xfree(gc);
+ return NULL;
+ }
+ gc->bufSize = bufSize;
+
+ /* Fill in the new context */
+ gc->renderMode = GL_RENDER;
+
+ state->storePack.alignment = 4;
+ state->storeUnpack.alignment = 4;
+
+ gc->attributes.stackPointer = &gc->attributes.stack[0];
+
+ /*
+ ** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
+ ** Other code uses the fastImageUnpack bit, but it is never set
+ ** to GL_TRUE.
+ */
+ gc->fastImageUnpack = GL_FALSE;
+ gc->fillImage = __glFillImage;
+ gc->isDirect = GL_FALSE;
+ gc->pc = gc->buf;
+ gc->bufEnd = gc->buf + bufSize;
+ if (__glXDebug) {
+ /*
+ ** Set limit register so that there will be one command per packet
+ */
+ gc->limit = gc->buf;
+ } else {
+ gc->limit = gc->buf + bufSize - __GLX_BUFFER_LIMIT_SIZE;
+ }
+ gc->createDpy = dpy;
+ gc->majorOpcode = opcode;
+
+ /*
+ ** Constrain the maximum drawing command size allowed to be
+ ** transfered using the X_GLXRender protocol request. First
+ ** constrain by a software limit, then constrain by the protocl
+ ** limit.
+ */
+ if (bufSize > __GLX_RENDER_CMD_SIZE_LIMIT) {
+ bufSize = __GLX_RENDER_CMD_SIZE_LIMIT;
+ }
+ if (bufSize > __GLX_MAX_RENDER_CMD_SIZE) {
+ bufSize = __GLX_MAX_RENDER_CMD_SIZE;
+ }
+ gc->maxSmallRenderCommandSize = bufSize;
+ return gc;
+}
+
+
+/**
+ * Create a new context. Exactly one of \c vis and \c fbconfig should be
+ * non-NULL.
+ *
+ * \param use_glx_1_3 For FBConfigs, should GLX 1.3 protocol or
+ * SGIX_fbconfig protocol be used?
+ * \param renderType For FBConfigs, what is the rendering type?
+ */
+
+static GLXContext
+CreateContext(Display *dpy, XVisualInfo *vis,
+ const __GLcontextModes * const fbconfig,
+ GLXContext shareList,
+ Bool allowDirect, GLXContextID contextID,
+ Bool use_glx_1_3, int renderType)
+{
+ GLXContext gc;
+
+ if ( dpy == NULL )
+ return NULL;
+
+ gc = AllocateGLXContext(dpy);
+ if (!gc)
+ return NULL;
+
+ if (None == contextID) {
+ if ( (vis == NULL) && (fbconfig == NULL) )
+ return NULL;
+
+#ifdef GLX_DIRECT_RENDERING
+ if (allowDirect) {
+ int screen = (fbconfig == NULL) ? vis->screen : fbconfig->screen;
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+ const __GLcontextModes * mode;
+
+ /* The value of fbconfig cannot change because it is tested
+ * later in the function.
+ */
+ if ( fbconfig == NULL ) {
+ /* FIXME: Is it possible for the __GLcontextModes structure
+ * FIXME: to not be found?
+ */
+ mode = _gl_context_modes_find_visual( psc->configs,
+ vis->visualid );
+ assert( mode != NULL );
+ assert( mode->screen == screen );
+ }
+ else {
+ mode = fbconfig;
+ }
+
+ if (psc && psc->driScreen.private) {
+ void * const shared = (shareList != NULL)
+ ? shareList->driContext.private : NULL;
+ gc->driContext.private =
+ (*psc->driScreen.createNewContext)( dpy, mode, renderType,
+ shared,
+ &gc->driContext );
+ if (gc->driContext.private) {
+ gc->isDirect = GL_TRUE;
+ gc->screen = mode->screen;
+ gc->vid = mode->visualID;
+ gc->fbconfigID = mode->fbconfigID;
+ gc->driContext.mode = mode;
+ }
+ }
+ }
+#endif
+
+ LockDisplay(dpy);
+ if ( fbconfig == NULL ) {
+ xGLXCreateContextReq *req;
+
+ /* Send the glXCreateContext request */
+ GetReq(GLXCreateContext,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXCreateContext;
+ req->context = gc->xid = XAllocID(dpy);
+ req->visual = vis->visualid;
+ req->screen = vis->screen;
+ req->shareList = shareList ? shareList->xid : None;
+ req->isDirect = gc->isDirect;
+ }
+ else if ( use_glx_1_3 ) {
+ xGLXCreateNewContextReq *req;
+
+ /* Send the glXCreateNewContext request */
+ GetReq(GLXCreateNewContext,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXCreateNewContext;
+ req->context = gc->xid = XAllocID(dpy);
+ req->fbconfig = fbconfig->fbconfigID;
+ req->screen = fbconfig->screen;
+ req->renderType = renderType;
+ req->shareList = shareList ? shareList->xid : None;
+ req->isDirect = gc->isDirect;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXCreateContextWithConfigSGIXReq *req;
+
+ /* Send the glXCreateNewContext request */
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXCreateContextWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
+ req = (xGLXCreateContextWithConfigSGIXReq *)vpreq;
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_CreateContextWithConfigSGIX;
+ req->context = gc->xid = XAllocID(dpy);
+ req->fbconfig = fbconfig->fbconfigID;
+ req->screen = fbconfig->screen;
+ req->renderType = renderType;
+ req->shareList = shareList ? shareList->xid : None;
+ req->isDirect = gc->isDirect;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ gc->imported = GL_FALSE;
+ }
+ else {
+ gc->xid = contextID;
+ gc->imported = GL_TRUE;
+ }
+
+ return gc;
+}
+
+PUBLIC GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis,
+ GLXContext shareList, Bool allowDirect)
+{
+ return CreateContext(dpy, vis, NULL, shareList, allowDirect, None,
+ False, 0);
+}
+
+void __glXFreeContext(__GLXcontext *gc)
+{
+ if (gc->vendor) XFree((char *) gc->vendor);
+ if (gc->renderer) XFree((char *) gc->renderer);
+ if (gc->version) XFree((char *) gc->version);
+ if (gc->extensions) XFree((char *) gc->extensions);
+ __glFreeAttributeState(gc);
+ XFree((char *) gc->buf);
+ Xfree((char *) gc->client_state_private);
+ XFree((char *) gc);
+
+}
+
+/*
+** Destroy the named context
+*/
+static void
+DestroyContext(Display *dpy, GLXContext gc)
+{
+ xGLXDestroyContextReq *req;
+ GLXContextID xid;
+ CARD8 opcode;
+ GLboolean imported;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode || !gc) {
+ return;
+ }
+
+ __glXLock();
+ xid = gc->xid;
+ imported = gc->imported;
+ gc->xid = None;
+
+#ifdef GLX_DIRECT_RENDERING
+ /* Destroy the direct rendering context */
+ if (gc->isDirect) {
+ if (gc->driContext.private) {
+ (*gc->driContext.destroyContext)(dpy, gc->screen,
+ gc->driContext.private);
+ gc->driContext.private = NULL;
+ }
+ }
+#endif
+
+ if (gc->currentDpy) {
+ /* Have to free later cuz it's in use now */
+ __glXUnlock();
+ } else {
+ /* Destroy the handle if not current to anybody */
+ __glXUnlock();
+ __glXFreeContext(gc);
+ }
+
+ if (!imported) {
+ /*
+ ** This dpy also created the server side part of the context.
+ ** Send the glXDestroyContext request.
+ */
+ LockDisplay(dpy);
+ GetReq(GLXDestroyContext,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXDestroyContext;
+ req->context = xid;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
+}
+
+PUBLIC void glXDestroyContext(Display *dpy, GLXContext gc)
+{
+ DestroyContext(dpy, gc);
+}
+
+/*
+** Return the major and minor version #s for the GLX extension
+*/
+PUBLIC Bool glXQueryVersion(Display *dpy, int *major, int *minor)
+{
+ __GLXdisplayPrivate *priv;
+
+ /* Init the extension. This fetches the major and minor version. */
+ priv = __glXInitialize(dpy);
+ if (!priv) return GL_FALSE;
+
+ if (major) *major = priv->majorVersion;
+ if (minor) *minor = priv->minorVersion;
+ return GL_TRUE;
+}
+
+/*
+** Query the existance of the GLX extension
+*/
+PUBLIC Bool glXQueryExtension(Display *dpy, int *errorBase, int *eventBase)
+{
+ int major_op, erb, evb;
+ Bool rv;
+
+ rv = XQueryExtension(dpy, GLX_EXTENSION_NAME, &major_op, &evb, &erb);
+ if (rv) {
+ if (errorBase) *errorBase = erb;
+ if (eventBase) *eventBase = evb;
+ }
+ return rv;
+}
+
+/*
+** Put a barrier in the token stream that forces the GL to finish its
+** work before X can proceed.
+*/
+PUBLIC void glXWaitGL(void)
+{
+ xGLXWaitGLReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ /* Flush any pending commands out */
+ __glXFlushRenderBuffer(gc, gc->pc);
+
+#ifdef GLX_DIRECT_RENDERING
+ if (gc->isDirect) {
+/* This bit of ugliness unwraps the glFinish function */
+#ifdef glFinish
+#undef glFinish
+#endif
+ glFinish();
+ return;
+ }
+#endif
+
+ /* Send the glXWaitGL request */
+ LockDisplay(dpy);
+ GetReq(GLXWaitGL,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXWaitGL;
+ req->contextTag = gc->currentContextTag;
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+/*
+** Put a barrier in the token stream that forces X to finish its
+** work before GL can proceed.
+*/
+PUBLIC void glXWaitX(void)
+{
+ xGLXWaitXReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ /* Flush any pending commands out */
+ __glXFlushRenderBuffer(gc, gc->pc);
+
+#ifdef GLX_DIRECT_RENDERING
+ if (gc->isDirect) {
+ XSync(dpy, False);
+ return;
+ }
+#endif
+
+ /*
+ ** Send the glXWaitX request.
+ */
+ LockDisplay(dpy);
+ GetReq(GLXWaitX,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXWaitX;
+ req->contextTag = gc->currentContextTag;
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+PUBLIC void glXUseXFont(Font font, int first, int count, int listBase)
+{
+ xGLXUseXFontReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ /* Flush any pending commands out */
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+
+#ifdef GLX_DIRECT_RENDERING
+ if (gc->isDirect) {
+ DRI_glXUseXFont(font, first, count, listBase);
+ return;
+ }
+#endif
+
+ /* Send the glXUseFont request */
+ LockDisplay(dpy);
+ GetReq(GLXUseXFont,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXUseXFont;
+ req->contextTag = gc->currentContextTag;
+ req->font = font;
+ req->first = first;
+ req->count = count;
+ req->listBase = listBase;
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+/************************************************************************/
+
+/*
+** Copy the source context to the destination context using the
+** attribute "mask".
+*/
+PUBLIC void glXCopyContext(Display *dpy, GLXContext source,
+ GLXContext dest, unsigned long mask)
+{
+ xGLXCopyContextReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ GLXContextTag tag;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
+
+#ifdef GLX_DIRECT_RENDERING
+ if (gc->isDirect) {
+ /* NOT_DONE: This does not work yet */
+ }
+#endif
+
+ /*
+ ** If the source is the current context, send its tag so that the context
+ ** can be flushed before the copy.
+ */
+ if (source == gc && dpy == gc->currentDpy) {
+ tag = gc->currentContextTag;
+ } else {
+ tag = 0;
+ }
+
+ /* Send the glXCopyContext request */
+ LockDisplay(dpy);
+ GetReq(GLXCopyContext,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXCopyContext;
+ req->source = source ? source->xid : None;
+ req->dest = dest ? dest->xid : None;
+ req->mask = mask;
+ req->contextTag = tag;
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+
+/**
+ * Determine if a context uses direct rendering.
+ *
+ * \param dpy Display where the context was created.
+ * \param contextID ID of the context to be tested.
+ *
+ * \returns \c GL_TRUE if the context is direct rendering or not.
+ */
+static Bool __glXIsDirect(Display *dpy, GLXContextID contextID)
+{
+ xGLXIsDirectReq *req;
+ xGLXIsDirectReply reply;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return GL_FALSE;
+ }
+
+ /* Send the glXIsDirect request */
+ LockDisplay(dpy);
+ GetReq(GLXIsDirect,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXIsDirect;
+ req->context = contextID;
+ _XReply(dpy, (xReply*) &reply, 0, False);
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return reply.isDirect;
+}
+
+/**
+ * \todo
+ * Shouldn't this function \b always return \c GL_FALSE when
+ * \c GLX_DIRECT_RENDERING is not defined? Do we really need to bother with
+ * the GLX protocol here at all?
+ */
+PUBLIC Bool glXIsDirect(Display *dpy, GLXContext gc)
+{
+ if (!gc) {
+ return GL_FALSE;
+#ifdef GLX_DIRECT_RENDERING
+ } else if (gc->isDirect) {
+ return GL_TRUE;
+#endif
+ }
+ return __glXIsDirect(dpy, gc->xid);
+}
+
+PUBLIC GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *vis,
+ Pixmap pixmap)
+{
+ xGLXCreateGLXPixmapReq *req;
+ GLXPixmap xid;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return None;
+ }
+
+ /* Send the glXCreateGLXPixmap request */
+ LockDisplay(dpy);
+ GetReq(GLXCreateGLXPixmap,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXCreateGLXPixmap;
+ req->screen = vis->screen;
+ req->visual = vis->visualid;
+ req->pixmap = pixmap;
+ req->glxpixmap = xid = XAllocID(dpy);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return xid;
+}
+
+/*
+** Destroy the named pixmap
+*/
+PUBLIC void glXDestroyGLXPixmap(Display *dpy, GLXPixmap glxpixmap)
+{
+ xGLXDestroyGLXPixmapReq *req;
+ CARD8 opcode;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
+
+ /* Send the glXDestroyGLXPixmap request */
+ LockDisplay(dpy);
+ GetReq(GLXDestroyGLXPixmap,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXDestroyGLXPixmap;
+ req->glxpixmap = glxpixmap;
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+PUBLIC void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
+{
+ xGLXSwapBuffersReq *req;
+ GLXContext gc;
+ GLXContextTag tag;
+ CARD8 opcode;
+#ifdef GLX_DIRECT_RENDERING
+ __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, NULL );
+
+ if ( pdraw != NULL ) {
+ (*pdraw->swapBuffers)(dpy, pdraw->private);
+ return;
+ }
+#endif
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return;
+ }
+
+ /*
+ ** The calling thread may or may not have a current context. If it
+ ** does, send the context tag so the server can do a flush.
+ */
+ gc = __glXGetCurrentContext();
+ if ((gc != NULL) && (dpy == gc->currentDpy) &&
+ ((drawable == gc->currentDrawable) || (drawable == gc->currentReadable)) ) {
+ tag = gc->currentContextTag;
+ } else {
+ tag = 0;
+ }
+
+ /* Send the glXSwapBuffers request */
+ LockDisplay(dpy);
+ GetReq(GLXSwapBuffers,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXSwapBuffers;
+ req->drawable = drawable;
+ req->contextTag = tag;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ XFlush(dpy);
+}
+
+
+/*
+** Return configuration information for the given display, screen and
+** visual combination.
+*/
+PUBLIC int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute,
+ int *value_return)
+{
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+ int status;
+
+ status = GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc );
+ if ( status == Success ) {
+ const __GLcontextModes * const modes = _gl_context_modes_find_visual(
+ psc->configs, vis->visualid );
+
+ /* Lookup attribute after first finding a match on the visual */
+ if ( modes != NULL ) {
+ return _gl_get_context_mode_data( modes, attribute, value_return );
+ }
+
+ status = GLX_BAD_VISUAL;
+ }
+
+ /*
+ ** If we can't find the config for this visual, this visual is not
+ ** supported by the OpenGL implementation on the server.
+ */
+ if ( (status == GLX_BAD_VISUAL) && (attribute == GLX_USE_GL) ) {
+ *value_return = GL_FALSE;
+ status = Success;
+ }
+
+ return status;
+}
+
+/************************************************************************/
+
+static void
+init_fbconfig_for_chooser( __GLcontextModes * config,
+ GLboolean fbconfig_style_tags )
+{
+ memset( config, 0, sizeof( __GLcontextModes ) );
+ config->visualID = (XID) GLX_DONT_CARE;
+ config->visualType = GLX_DONT_CARE;
+
+ /* glXChooseFBConfig specifies different defaults for these two than
+ * glXChooseVisual.
+ */
+ if ( fbconfig_style_tags ) {
+ config->rgbMode = GL_TRUE;
+ config->doubleBufferMode = GLX_DONT_CARE;
+ }
+
+ config->visualRating = GLX_DONT_CARE;
+ config->transparentPixel = GLX_NONE;
+ config->transparentRed = GLX_DONT_CARE;
+ config->transparentGreen = GLX_DONT_CARE;
+ config->transparentBlue = GLX_DONT_CARE;
+ config->transparentAlpha = GLX_DONT_CARE;
+ config->transparentIndex = GLX_DONT_CARE;
+
+ config->drawableType = GLX_WINDOW_BIT;
+ config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
+ config->xRenderable = GLX_DONT_CARE;
+ config->fbconfigID = (GLXFBConfigID)(GLX_DONT_CARE);
+
+ config->swapMethod = GLX_DONT_CARE;
+}
+
+#define MATCH_DONT_CARE( param ) \
+ do { \
+ if ( (a-> param != GLX_DONT_CARE) \
+ && (a-> param != b-> param) ) { \
+ return False; \
+ } \
+ } while ( 0 )
+
+#define MATCH_MINIMUM( param ) \
+ do { \
+ if ( (a-> param != GLX_DONT_CARE) \
+ && (a-> param > b-> param) ) { \
+ return False; \
+ } \
+ } while ( 0 )
+
+#define MATCH_EXACT( param ) \
+ do { \
+ if ( a-> param != b-> param) { \
+ return False; \
+ } \
+ } while ( 0 )
+
+/**
+ * Determine if two GLXFBConfigs are compatible.
+ *
+ * \param a Application specified config to test.
+ * \param b Server specified config to test against \c a.
+ */
+static Bool
+fbconfigs_compatible( const __GLcontextModes * const a,
+ const __GLcontextModes * const b )
+{
+ MATCH_DONT_CARE( doubleBufferMode );
+ MATCH_DONT_CARE( visualType );
+ MATCH_DONT_CARE( visualRating );
+ MATCH_DONT_CARE( xRenderable );
+ MATCH_DONT_CARE( fbconfigID );
+ MATCH_DONT_CARE( swapMethod );
+
+ MATCH_MINIMUM( rgbBits );
+ MATCH_MINIMUM( numAuxBuffers );
+ MATCH_MINIMUM( redBits );
+ MATCH_MINIMUM( greenBits );
+ MATCH_MINIMUM( blueBits );
+ MATCH_MINIMUM( alphaBits );
+ MATCH_MINIMUM( depthBits );
+ MATCH_MINIMUM( stencilBits );
+ MATCH_MINIMUM( accumRedBits );
+ MATCH_MINIMUM( accumGreenBits );
+ MATCH_MINIMUM( accumBlueBits );
+ MATCH_MINIMUM( accumAlphaBits );
+ MATCH_MINIMUM( sampleBuffers );
+ MATCH_MINIMUM( maxPbufferWidth );
+ MATCH_MINIMUM( maxPbufferHeight );
+ MATCH_MINIMUM( maxPbufferPixels );
+ MATCH_MINIMUM( samples );
+
+ MATCH_DONT_CARE( stereoMode );
+ MATCH_EXACT( level );
+
+ if ( ((a->drawableType & b->drawableType) == 0)
+ || ((a->renderType & b->renderType) == 0) ) {
+ return False;
+ }
+
+
+ /* There is a bug in a few of the XFree86 DDX drivers. They contain
+ * visuals with a "transparent type" of 0 when they really mean GLX_NONE.
+ * Technically speaking, it is a bug in the DDX driver, but there is
+ * enough of an installed base to work around the problem here. In any
+ * case, 0 is not a valid value of the transparent type, so we'll treat 0
+ * from the app as GLX_DONT_CARE. We'll consider GLX_NONE from the app and
+ * 0 from the server to be a match to maintain backward compatibility with
+ * the (broken) drivers.
+ */
+
+ if ( a->transparentPixel != GLX_DONT_CARE
+ && a->transparentPixel != 0 ) {
+ if ( a->transparentPixel == GLX_NONE ) {
+ if ( b->transparentPixel != GLX_NONE && b->transparentPixel != 0 )
+ return False;
+ } else {
+ MATCH_EXACT( transparentPixel );
+ }
+
+ switch ( a->transparentPixel ) {
+ case GLX_TRANSPARENT_RGB:
+ MATCH_DONT_CARE( transparentRed );
+ MATCH_DONT_CARE( transparentGreen );
+ MATCH_DONT_CARE( transparentBlue );
+ MATCH_DONT_CARE( transparentAlpha );
+ break;
+
+ case GLX_TRANSPARENT_INDEX:
+ MATCH_DONT_CARE( transparentIndex );
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ return True;
+}
+
+
+/* There's some trickly language in the GLX spec about how this is supposed
+ * to work. Basically, if a given component size is either not specified
+ * or the requested size is zero, it is supposed to act like PERFER_SMALLER.
+ * Well, that's really hard to do with the code as-is. This behavior is
+ * closer to correct, but still not technically right.
+ */
+#define PREFER_LARGER_OR_ZERO(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ if ( ((*a)-> comp) == 0 ) { \
+ return -1; \
+ } \
+ else if ( ((*b)-> comp) == 0 ) { \
+ return 1; \
+ } \
+ else { \
+ return ((*b)-> comp) - ((*a)-> comp) ; \
+ } \
+ } \
+ } while( 0 )
+
+#define PREFER_LARGER(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ return ((*b)-> comp) - ((*a)-> comp) ; \
+ } \
+ } while( 0 )
+
+#define PREFER_SMALLER(comp) \
+ do { \
+ if ( ((*a)-> comp) != ((*b)-> comp) ) { \
+ return ((*a)-> comp) - ((*b)-> comp) ; \
+ } \
+ } while( 0 )
+
+/**
+ * Compare two GLXFBConfigs. This function is intended to be used as the
+ * compare function passed in to qsort.
+ *
+ * \returns If \c a is a "better" config, according to the specification of
+ * SGIX_fbconfig, a number less than zero is returned. If \c b is
+ * better, then a number greater than zero is return. If both are
+ * equal, zero is returned.
+ * \sa qsort, glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX
+ */
+static int
+fbconfig_compare( const __GLcontextModes * const * const a,
+ const __GLcontextModes * const * const b )
+{
+ /* The order of these comparisons must NOT change. It is defined by
+ * the GLX 1.3 spec and ARB_multisample.
+ */
+
+ PREFER_SMALLER( visualSelectGroup );
+
+ /* The sort order for the visualRating is GLX_NONE, GLX_SLOW, and
+ * GLX_NON_CONFORMANT_CONFIG. It just so happens that this is the
+ * numerical sort order of the enums (0x8000, 0x8001, and 0x800D).
+ */
+ PREFER_SMALLER( visualRating );
+
+ /* This isn't quite right. It is supposed to compare the sum of the
+ * components the user specifically set minimums for.
+ */
+ PREFER_LARGER_OR_ZERO( redBits );
+ PREFER_LARGER_OR_ZERO( greenBits );
+ PREFER_LARGER_OR_ZERO( blueBits );
+ PREFER_LARGER_OR_ZERO( alphaBits );
+
+ PREFER_SMALLER( rgbBits );
+
+ if ( ((*a)->doubleBufferMode != (*b)->doubleBufferMode) ) {
+ /* Prefer single-buffer.
+ */
+ return ( !(*a)->doubleBufferMode ) ? -1 : 1;
+ }
+
+ PREFER_SMALLER( numAuxBuffers );
+
+ PREFER_LARGER_OR_ZERO( depthBits );
+ PREFER_SMALLER( stencilBits );
+
+ /* This isn't quite right. It is supposed to compare the sum of the
+ * components the user specifically set minimums for.
+ */
+ PREFER_LARGER_OR_ZERO( accumRedBits );
+ PREFER_LARGER_OR_ZERO( accumGreenBits );
+ PREFER_LARGER_OR_ZERO( accumBlueBits );
+ PREFER_LARGER_OR_ZERO( accumAlphaBits );
+
+ PREFER_SMALLER( visualType );
+
+ /* None of the multisample specs say where this comparison should happen,
+ * so I put it near the end.
+ */
+ PREFER_SMALLER( sampleBuffers );
+ PREFER_SMALLER( samples );
+
+ /* None of the pbuffer or fbconfig specs say that this comparison needs
+ * to happen at all, but it seems like it should.
+ */
+ PREFER_LARGER( maxPbufferWidth );
+ PREFER_LARGER( maxPbufferHeight );
+ PREFER_LARGER( maxPbufferPixels );
+
+ return 0;
+}
+
+
+/**
+ * Selects and sorts a subset of the supplied configs based on the attributes.
+ * This function forms to basis of \c glXChooseVisual, \c glXChooseFBConfig,
+ * and \c glXChooseFBConfigSGIX.
+ *
+ * \param configs Array of pointers to possible configs. The elements of
+ * this array that do not meet the criteria will be set to
+ * NULL. The remaining elements will be sorted according to
+ * the various visual / FBConfig selection rules.
+ * \param num_configs Number of elements in the \c configs array.
+ * \param attribList Attributes used select from \c configs. This array is
+ * terminated by a \c None tag. The array can either take
+ * the form expected by \c glXChooseVisual (where boolean
+ * tags do not have a value) or by \c glXChooseFBConfig
+ * (where every tag has a value).
+ * \param fbconfig_style_tags Selects whether \c attribList is in
+ * \c glXChooseVisual style or
+ * \c glXChooseFBConfig style.
+ * \returns The number of valid elements left in \c configs.
+ *
+ * \sa glXChooseVisual, glXChooseFBConfig, glXChooseFBConfigSGIX
+ */
+static int
+choose_visual( __GLcontextModes ** configs, int num_configs,
+ const int *attribList, GLboolean fbconfig_style_tags )
+{
+ __GLcontextModes test_config;
+ int base;
+ int i;
+
+ /* This is a fairly direct implementation of the selection method
+ * described by GLX_SGIX_fbconfig. Start by culling out all the
+ * configs that are not compatible with the selected parameter
+ * list.
+ */
+
+ init_fbconfig_for_chooser( & test_config, fbconfig_style_tags );
+ __glXInitializeVisualConfigFromTags( & test_config, 512,
+ (const INT32 *) attribList,
+ GL_TRUE, fbconfig_style_tags );
+
+ base = 0;
+ for ( i = 0 ; i < num_configs ; i++ ) {
+ if ( fbconfigs_compatible( & test_config, configs[i] ) ) {
+ configs[ base ] = configs[ i ];
+ base++;
+ }
+ }
+
+ if ( base == 0 ) {
+ return 0;
+ }
+
+ if ( base < num_configs ) {
+ (void) memset( & configs[ base ], 0,
+ sizeof( void * ) * (num_configs - base) );
+ }
+
+ /* After the incompatible configs are removed, the resulting
+ * list is sorted according to the rules set out in the various
+ * specifications.
+ */
+
+ qsort( configs, base, sizeof( __GLcontextModes * ),
+ (int (*)(const void*, const void*)) fbconfig_compare );
+ return base;
+}
+
+
+
+
+/*
+** Return the visual that best matches the template. Return None if no
+** visual matches the template.
+*/
+PUBLIC XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *attribList)
+{
+ XVisualInfo *visualList = NULL;
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+ __GLcontextModes test_config;
+ __GLcontextModes *modes;
+ const __GLcontextModes *best_config = NULL;
+
+ /*
+ ** Get a list of all visuals, return if list is empty
+ */
+ if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
+ return None;
+ }
+
+
+ /*
+ ** Build a template from the defaults and the attribute list
+ ** Free visual list and return if an unexpected token is encountered
+ */
+ init_fbconfig_for_chooser( & test_config, GL_FALSE );
+ __glXInitializeVisualConfigFromTags( & test_config, 512,
+ (const INT32 *) attribList,
+ GL_TRUE, GL_FALSE );
+
+ /*
+ ** Eliminate visuals that don't meet minimum requirements
+ ** Compute a score for those that do
+ ** Remember which visual, if any, got the highest score
+ */
+ for ( modes = psc->configs ; modes != NULL ; modes = modes->next ) {
+ if ( fbconfigs_compatible( & test_config, modes )
+ && ((best_config == NULL)
+ || (fbconfig_compare( (const __GLcontextModes * const * const)&modes, &best_config ) < 0)) ) {
+ best_config = modes;
+ }
+ }
+
+ /*
+ ** If no visual is acceptable, return None
+ ** Otherwise, create an XVisualInfo list with just the selected X visual
+ ** and return this.
+ */
+ if (best_config != NULL) {
+ XVisualInfo visualTemplate;
+ int i;
+
+ visualTemplate.screen = screen;
+ visualTemplate.visualid = best_config->visualID;
+ visualList = XGetVisualInfo( dpy, VisualScreenMask|VisualIDMask,
+ &visualTemplate, &i );
+ }
+
+ return visualList;
+}
+
+
+PUBLIC const char *glXQueryExtensionsString( Display *dpy, int screen )
+{
+ __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv;
+
+ if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
+ return NULL;
+ }
+
+ if (!psc->effectiveGLXexts) {
+ if (!psc->serverGLXexts) {
+ psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode,
+ X_GLXQueryServerString,
+ screen, GLX_EXTENSIONS);
+ }
+
+ __glXCalculateUsableExtensions(psc,
+#ifdef GLX_DIRECT_RENDERING
+ (psc->driScreen.private != NULL),
+#else
+ GL_FALSE,
+#endif
+ priv->minorVersion);
+ }
+
+ return psc->effectiveGLXexts;
+}
+
+PUBLIC const char *glXGetClientString( Display *dpy, int name )
+{
+ switch(name) {
+ case GLX_VENDOR:
+ return (__glXGLXClientVendorName);
+ case GLX_VERSION:
+ return (__glXGLXClientVersion);
+ case GLX_EXTENSIONS:
+ return (__glXGetClientExtensions());
+ default:
+ return NULL;
+ }
+}
+
+PUBLIC const char *glXQueryServerString( Display *dpy, int screen, int name )
+{
+ __GLXscreenConfigs *psc;
+ __GLXdisplayPrivate *priv;
+ const char ** str;
+
+
+ if ( GetGLXPrivScreenConfig( dpy, screen, & priv, & psc ) != Success ) {
+ return NULL;
+ }
+
+ switch(name) {
+ case GLX_VENDOR:
+ str = & priv->serverGLXvendor;
+ break;
+ case GLX_VERSION:
+ str = & priv->serverGLXversion;
+ break;
+ case GLX_EXTENSIONS:
+ str = & psc->serverGLXexts;
+ break;
+ default:
+ return NULL;
+ }
+
+ if ( *str == NULL ) {
+ *str = __glXGetStringFromServer(dpy, priv->majorOpcode,
+ X_GLXQueryServerString, screen, name);
+ }
+
+ return *str;
+}
+
+void __glXClientInfo ( Display *dpy, int opcode )
+{
+ xGLXClientInfoReq *req;
+ int size;
+ char * ext_str = __glXGetClientGLExtensionString();
+
+ /* Send the glXClientInfo request */
+ LockDisplay(dpy);
+ GetReq(GLXClientInfo,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXClientInfo;
+ req->major = GLX_MAJOR_VERSION;
+ req->minor = GLX_MINOR_VERSION;
+
+ size = strlen( ext_str ) + 1;
+ req->length += (size + 3) >> 2;
+ req->numbytes = size;
+ Data(dpy, ext_str, size);
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ Xfree( ext_str );
+}
+
+
+/*
+** EXT_import_context
+*/
+
+PUBLIC Display *glXGetCurrentDisplay(void)
+{
+ GLXContext gc = __glXGetCurrentContext();
+ if (NULL == gc) return NULL;
+ return gc->currentDpy;
+}
+
+PUBLIC GLX_ALIAS(Display *, glXGetCurrentDisplayEXT, (void), (),
+ glXGetCurrentDisplay)
+
+/**
+ * Used internally by libGL to send \c xGLXQueryContextinfoExtReq requests
+ * to the X-server.
+ *
+ * \param dpy Display where \c ctx was created.
+ * \param ctx Context to query.
+ * \returns \c Success on success. \c GLX_BAD_CONTEXT if \c ctx is invalid,
+ * or zero if the request failed due to internal problems (i.e.,
+ * unable to allocate temporary memory, etc.)
+ *
+ * \note
+ * This function dynamically determines whether to use the EXT_import_context
+ * version of the protocol or the GLX 1.3 version of the protocol.
+ */
+static int __glXQueryContextInfo(Display *dpy, GLXContext ctx)
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ xGLXQueryContextReply reply;
+ CARD8 opcode;
+ GLuint numValues;
+ int retval;
+
+ if (ctx == NULL) {
+ return GLX_BAD_CONTEXT;
+ }
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return 0;
+ }
+
+ /* Send the glXQueryContextInfoEXT request */
+ LockDisplay(dpy);
+
+ if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
+ xGLXQueryContextReq *req;
+
+ GetReq(GLXQueryContext, req);
+
+ req->reqType = opcode;
+ req->glxCode = X_GLXQueryContext;
+ req->context = (unsigned int)(ctx->xid);
+ }
+ else {
+ xGLXVendorPrivateReq *vpreq;
+ xGLXQueryContextInfoEXTReq *req;
+
+ GetReqExtra( GLXVendorPrivate,
+ sz_xGLXQueryContextInfoEXTReq - sz_xGLXVendorPrivateReq,
+ vpreq );
+ req = (xGLXQueryContextInfoEXTReq *)vpreq;
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_QueryContextInfoEXT;
+ req->context = (unsigned int)(ctx->xid);
+ }
+
+ _XReply(dpy, (xReply*) &reply, 0, False);
+
+ numValues = reply.n;
+ if (numValues == 0)
+ retval = Success;
+ else if (numValues > __GLX_MAX_CONTEXT_PROPS)
+ retval = 0;
+ else
+ {
+ int *propList, *pProp;
+ int nPropListBytes;
+ int i;
+
+ nPropListBytes = numValues << 3;
+ propList = (int *) Xmalloc(nPropListBytes);
+ if (NULL == propList) {
+ retval = 0;
+ } else {
+ _XRead(dpy, (char *)propList, nPropListBytes);
+ pProp = propList;
+ for (i=0; i < numValues; i++) {
+ switch (*pProp++) {
+ case GLX_SHARE_CONTEXT_EXT:
+ ctx->share_xid = *pProp++;
+ break;
+ case GLX_VISUAL_ID_EXT:
+ ctx->vid = *pProp++;
+ break;
+ case GLX_SCREEN:
+ ctx->screen = *pProp++;
+ break;
+ case GLX_FBCONFIG_ID:
+ ctx->fbconfigID = *pProp++;
+ break;
+ case GLX_RENDER_TYPE:
+ ctx->renderType = *pProp++;
+ break;
+ default:
+ pProp++;
+ continue;
+ }
+ }
+ Xfree((char *)propList);
+ retval = Success;
+ }
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return retval;
+}
+
+PUBLIC int
+glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
+{
+ int retVal;
+
+ /* get the information from the server if we don't have it already */
+ if (!ctx->isDirect && (ctx->vid == None)) {
+ retVal = __glXQueryContextInfo(dpy, ctx);
+ if (Success != retVal) return retVal;
+ }
+ switch (attribute) {
+ case GLX_SHARE_CONTEXT_EXT:
+ *value = (int)(ctx->share_xid);
+ break;
+ case GLX_VISUAL_ID_EXT:
+ *value = (int)(ctx->vid);
+ break;
+ case GLX_SCREEN:
+ *value = (int)(ctx->screen);
+ break;
+ case GLX_FBCONFIG_ID:
+ *value = (int)(ctx->fbconfigID);
+ break;
+ case GLX_RENDER_TYPE:
+ *value = (int)(ctx->renderType);
+ break;
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+ return Success;
+}
+
+PUBLIC GLX_ALIAS( int, glXQueryContextInfoEXT,
+ (Display *dpy, GLXContext ctx, int attribute, int *value),
+ (dpy, ctx, attribute, value),
+ glXQueryContext )
+
+PUBLIC GLXContextID glXGetContextIDEXT(const GLXContext ctx)
+{
+ return ctx->xid;
+}
+
+PUBLIC GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID)
+{
+ GLXContext ctx;
+
+ if (contextID == None) {
+ return NULL;
+ }
+ if (__glXIsDirect(dpy, contextID)) {
+ return NULL;
+ }
+
+ ctx = CreateContext(dpy, NULL, NULL, NULL, False, contextID, False, 0);
+ if (NULL != ctx) {
+ if (Success != __glXQueryContextInfo(dpy, ctx)) {
+ return NULL;
+ }
+ }
+ return ctx;
+}
+
+PUBLIC void glXFreeContextEXT(Display *dpy, GLXContext ctx)
+{
+ DestroyContext(dpy, ctx);
+}
+
+
+
+/*
+ * GLX 1.3 functions - these are just stubs for now!
+ */
+
+PUBLIC GLXFBConfig *glXChooseFBConfig(Display *dpy, int screen,
+ const int *attribList, int *nitems)
+{
+ __GLcontextModes ** config_list;
+ int list_size;
+
+
+ config_list = (__GLcontextModes **)
+ glXGetFBConfigs( dpy, screen, & list_size );
+
+ if ( (config_list != NULL) && (list_size > 0) && (attribList != NULL) ) {
+ list_size = choose_visual( config_list, list_size, attribList,
+ GL_TRUE );
+ if ( list_size == 0 ) {
+ XFree( config_list );
+ config_list = NULL;
+ }
+ }
+
+ *nitems = list_size;
+ return (GLXFBConfig *) config_list;
+}
+
+
+PUBLIC GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config,
+ int renderType, GLXContext shareList,
+ Bool allowDirect)
+{
+ return CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList,
+ allowDirect, None, True, renderType );
+}
+
+
+PUBLIC GLXDrawable glXGetCurrentReadDrawable(void)
+{
+ GLXContext gc = __glXGetCurrentContext();
+ return gc->currentReadable;
+}
+
+
+PUBLIC GLXFBConfig *glXGetFBConfigs(Display *dpy, int screen, int *nelements)
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+ __GLcontextModes ** config = NULL;
+ int i;
+
+ if ( (priv->screenConfigs != NULL)
+ && (screen >= 0) && (screen <= ScreenCount(dpy))
+ && (priv->screenConfigs[screen].configs != NULL)
+ && (priv->screenConfigs[screen].configs->fbconfigID != GLX_DONT_CARE) ) {
+ unsigned num_configs = 0;
+ __GLcontextModes * modes;
+
+
+ for ( modes = priv->screenConfigs[screen].configs
+ ; modes != NULL
+ ; modes = modes->next ) {
+ if ( modes->fbconfigID != GLX_DONT_CARE ) {
+ num_configs++;
+ }
+ }
+
+ config = (__GLcontextModes **) Xmalloc( sizeof(__GLcontextModes *)
+ * num_configs );
+ if ( config != NULL ) {
+ *nelements = num_configs;
+ i = 0;
+ for ( modes = priv->screenConfigs[screen].configs
+ ; modes != NULL
+ ; modes = modes->next ) {
+ config[i] = modes;
+ i++;
+ }
+ }
+ }
+ return (GLXFBConfig *) config;
+}
+
+
+PUBLIC int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config,
+ int attribute, int *value)
+{
+ __GLcontextModes * const modes = ValidateGLXFBConfig( dpy, config );
+
+ return (modes != NULL)
+ ? _gl_get_context_mode_data( modes, attribute, value )
+ : GLXBadFBConfig;
+}
+
+
+PUBLIC XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
+{
+ XVisualInfo visualTemplate;
+ __GLcontextModes * fbconfig = (__GLcontextModes *) config;
+ int count;
+
+ /*
+ ** Get a list of all visuals, return if list is empty
+ */
+ visualTemplate.visualid = fbconfig->visualID;
+ return XGetVisualInfo(dpy,VisualIDMask,&visualTemplate,&count);
+}
+
+
+/*
+** GLX_SGI_make_current_read
+*/
+
+PUBLIC GLX_ALIAS(GLXDrawable, glXGetCurrentReadDrawableSGI, (void), (),
+ glXGetCurrentReadDrawable)
+
+
+/*
+** GLX_SGI_swap_control
+*/
+PUBLIC int glXSwapIntervalSGI(int interval)
+{
+ xGLXVendorPrivateReq *req;
+ GLXContext gc = __glXGetCurrentContext();
+ Display * dpy;
+ CARD32 * interval_ptr;
+ CARD8 opcode;
+
+ if ( gc == NULL ) {
+ return GLX_BAD_CONTEXT;
+ }
+
+ if ( interval <= 0 ) {
+ return GLX_BAD_VALUE;
+ }
+
+#ifdef GLX_DIRECT_RENDERING
+ if ( gc->isDirect ) {
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
+ gc->screen );
+ __DRIdrawable * const pdraw = GetDRIDrawable( gc->currentDpy,
+ gc->currentDrawable,
+ NULL );
+ if ( __glXExtensionBitIsEnabled( psc, SGI_swap_control_bit )
+ && (pdraw != NULL) ) {
+ pdraw->swap_interval = interval;
+ return 0;
+ }
+ else {
+ return GLX_BAD_CONTEXT;
+ }
+ }
+#endif
+ dpy = gc->currentDpy;
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return 0;
+ }
+
+ /* Send the glXSwapIntervalSGI request */
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate,sizeof(CARD32),req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivate;
+ req->vendorCode = X_GLXvop_SwapIntervalSGI;
+ req->contextTag = gc->currentContextTag;
+
+ interval_ptr = (CARD32 *) req + 1;
+ *interval_ptr = interval;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ XFlush(dpy);
+
+ return 0;
+}
+
+
+/*
+** GLX_MESA_swap_control
+*/
+PUBLIC GLint glXSwapIntervalMESA(unsigned interval)
+{
+#ifdef GLX_DIRECT_RENDERING
+ GLXContext gc = __glXGetCurrentContext();
+
+ if ( interval < 0 ) {
+ return GLX_BAD_VALUE;
+ }
+
+ if ( (gc != NULL) && gc->isDirect ) {
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
+ gc->screen );
+
+ if ( (psc != NULL) && (psc->driScreen.private != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) {
+ __DRIdrawable * const pdraw =
+ (*psc->driScreen.getDrawable)(gc->currentDpy,
+ gc->currentDrawable,
+ psc->driScreen.private);
+ if ( pdraw != NULL ) {
+ pdraw->swap_interval = interval;
+ return 0;
+ }
+ }
+ }
+#else
+ (void) interval;
+#endif
+
+ return GLX_BAD_CONTEXT;
+}
+
+PUBLIC GLint glXGetSwapIntervalMESA( void )
+{
+#ifdef GLX_DIRECT_RENDERING
+ GLXContext gc = __glXGetCurrentContext();
+
+ if ( (gc != NULL) && gc->isDirect ) {
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
+ gc->screen );
+
+ if ( (psc != NULL) && (psc->driScreen.private != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_control_bit ) ) {
+ __DRIdrawable * const pdraw =
+ (*psc->driScreen.getDrawable)(gc->currentDpy,
+ gc->currentDrawable,
+ psc->driScreen.private);
+ if ( pdraw != NULL ) {
+ return pdraw->swap_interval;
+ }
+ }
+ }
+#endif
+
+ return 0;
+}
+
+
+/*
+** GLX_MESA_swap_frame_usage
+*/
+
+PUBLIC GLint glXBeginFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
+{
+ int status = GLX_BAD_CONTEXT;
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen);
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+
+ if ( (pdraw != NULL) && (pdraw->frameTracking != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) {
+ status = pdraw->frameTracking( dpy, pdraw->private, GL_TRUE );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+#endif
+ return status;
+}
+
+
+PUBLIC GLint glXEndFrameTrackingMESA(Display *dpy, GLXDrawable drawable)
+{
+ int status = GLX_BAD_CONTEXT;
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen);
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+
+ if ( (pdraw != NULL) && (pdraw->frameTracking != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) {
+ status = pdraw->frameTracking( dpy, pdraw->private, GL_FALSE );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+#endif
+ return status;
+}
+
+
+PUBLIC GLint glXGetFrameUsageMESA(Display *dpy, GLXDrawable drawable,
+ GLfloat *usage)
+{
+ int status = GLX_BAD_CONTEXT;
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen);
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+
+ if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) {
+ int64_t sbc, missedFrames;
+ float lastMissedUsage;
+
+ status = pdraw->queryFrameTracking( dpy, pdraw->private, &sbc,
+ &missedFrames, &lastMissedUsage,
+ usage );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) usage;
+#endif
+ return status;
+}
+
+
+PUBLIC GLint glXQueryFrameTrackingMESA(Display *dpy, GLXDrawable drawable,
+ int64_t *sbc, int64_t *missedFrames,
+ GLfloat *lastMissedUsage)
+{
+ int status = GLX_BAD_CONTEXT;
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable * const pdraw = GetDRIDrawable(dpy, drawable, & screen);
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs(dpy, screen);
+
+ if ( (pdraw != NULL ) && (pdraw->queryFrameTracking != NULL)
+ && __glXExtensionBitIsEnabled( psc, MESA_swap_frame_usage_bit ) ) {
+ float usage;
+
+ status = pdraw->queryFrameTracking( dpy, pdraw->private, sbc,
+ missedFrames, lastMissedUsage,
+ & usage );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) sbc;
+ (void) missedFrames;
+ (void) lastMissedUsage;
+#endif
+ return status;
+}
+
+
+/*
+** GLX_SGI_video_sync
+*/
+PUBLIC int glXGetVideoSyncSGI(unsigned int *count)
+{
+ /* FIXME: Looking at the GLX_SGI_video_sync spec in the extension registry,
+ * FIXME: there should be a GLX encoding for this call. I can find no
+ * FIXME: documentation for the GLX encoding.
+ */
+#ifdef GLX_DIRECT_RENDERING
+ GLXContext gc = __glXGetCurrentContext();
+
+
+ if ( (gc != NULL) && gc->isDirect ) {
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
+ gc->screen );
+ if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit )
+ && psc->driScreen.private && psc->driScreen.getMSC) {
+ int ret;
+ int64_t temp;
+
+ ret = psc->driScreen.getMSC( psc->driScreen.private, & temp );
+ *count = (unsigned) temp;
+ return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
+ }
+ }
+#else
+ (void) count;
+#endif
+ return GLX_BAD_CONTEXT;
+}
+
+PUBLIC int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+{
+#ifdef GLX_DIRECT_RENDERING
+ GLXContext gc = __glXGetCurrentContext();
+
+ if ( divisor <= 0 || remainder < 0 )
+ return GLX_BAD_VALUE;
+
+ if ( (gc != NULL) && gc->isDirect ) {
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( gc->currentDpy,
+ gc->screen );
+ if ( __glXExtensionBitIsEnabled( psc, SGI_video_sync_bit )
+ && psc->driScreen.private ) {
+ __DRIdrawable * const pdraw =
+ (*psc->driScreen.getDrawable)(gc->currentDpy,
+ gc->currentDrawable,
+ psc->driScreen.private);
+ if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL) ) {
+ int ret;
+ int64_t msc;
+ int64_t sbc;
+
+ ret = (*pdraw->waitForMSC)( gc->currentDpy, pdraw->private,
+ 0, divisor, remainder,
+ & msc, & sbc );
+ *count = (unsigned) msc;
+ return (ret == 0) ? 0 : GLX_BAD_CONTEXT;
+ }
+ }
+ }
+#else
+ (void) count;
+#endif
+ return GLX_BAD_CONTEXT;
+}
+
+
+/*
+** GLX_SGIS_video_source
+*/
+#if defined(_VL_H)
+
+PUBLIC GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX(Display *dpy,
+ int screen, VLServer server, VLPath path,
+ int nodeClass, VLNode drainNode)
+{
+ (void) dpy;
+ (void) screen;
+ (void) server;
+ (void) path;
+ (void) nodeClass;
+ (void) drainNode;
+ return 0;
+}
+
+PUBLIC void glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
+{
+ (void) dpy;
+ (void) src;
+}
+
+#endif
+
+
+/*
+** GLX_SGIX_fbconfig
+** Many of these functions are aliased to GLX 1.3 entry points in the
+** GLX_functions table.
+*/
+
+PUBLIC GLX_ALIAS(int, glXGetFBConfigAttribSGIX,
+ (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value),
+ (dpy, config, attribute, value),
+ glXGetFBConfigAttrib)
+
+PUBLIC GLX_ALIAS(GLXFBConfigSGIX *, glXChooseFBConfigSGIX,
+ (Display *dpy, int screen, int *attrib_list, int *nelements),
+ (dpy, screen, attrib_list, nelements),
+ glXChooseFBConfig)
+
+PUBLIC GLX_ALIAS(XVisualInfo *, glXGetVisualFromFBConfigSGIX,
+ (Display * dpy, GLXFBConfigSGIX config),
+ (dpy, config),
+ glXGetVisualFromFBConfig)
+
+PUBLIC GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display *dpy,
+ GLXFBConfigSGIX config, Pixmap pixmap)
+{
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXCreateGLXPixmapWithConfigSGIXReq *req;
+ GLXPixmap xid = None;
+ CARD8 opcode;
+ const __GLcontextModes * const fbconfig = (__GLcontextModes *) config;
+ __GLXscreenConfigs * psc;
+
+
+ if ( (dpy == NULL) || (config == NULL) ) {
+ return None;
+ }
+
+ psc = GetGLXScreenConfigs( dpy, fbconfig->screen );
+ if ( (psc != NULL)
+ && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) {
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return None;
+ }
+
+ /* Send the glXCreateGLXPixmapWithConfigSGIX request */
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXCreateGLXPixmapWithConfigSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
+ req = (xGLXCreateGLXPixmapWithConfigSGIXReq *)vpreq;
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_CreateGLXPixmapWithConfigSGIX;
+ req->screen = fbconfig->screen;
+ req->fbconfig = fbconfig->fbconfigID;
+ req->pixmap = pixmap;
+ req->glxpixmap = xid = XAllocID(dpy);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
+
+ return xid;
+}
+
+PUBLIC GLXContext glXCreateContextWithConfigSGIX(Display *dpy,
+ GLXFBConfigSGIX config, int renderType,
+ GLXContext shareList, Bool allowDirect)
+{
+ GLXContext gc = NULL;
+ const __GLcontextModes * const fbconfig = (__GLcontextModes *) config;
+ __GLXscreenConfigs * psc;
+
+
+ if ( (dpy == NULL) || (config == NULL) ) {
+ return None;
+ }
+
+ psc = GetGLXScreenConfigs( dpy, fbconfig->screen );
+ if ( (psc != NULL)
+ && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit ) ) {
+ gc = CreateContext( dpy, NULL, (__GLcontextModes *) config, shareList,
+ allowDirect, None, False, renderType );
+ }
+
+ return gc;
+}
+
+
+PUBLIC GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX(Display *dpy,
+ XVisualInfo *vis)
+{
+ __GLXdisplayPrivate *priv;
+ __GLXscreenConfigs *psc;
+
+ if ( (GetGLXPrivScreenConfig( dpy, vis->screen, & priv, & psc ) != Success)
+ && __glXExtensionBitIsEnabled( psc, SGIX_fbconfig_bit )
+ && (psc->configs->fbconfigID != GLX_DONT_CARE) ) {
+ return (GLXFBConfigSGIX) _gl_context_modes_find_visual( psc->configs,
+ vis->visualid );
+ }
+
+ return NULL;
+}
+
+
+/*
+** GLX_SGI_cushion
+*/
+PUBLIC void glXCushionSGI(Display *dpy, Window win, float cushion)
+{
+ (void) dpy;
+ (void) win;
+ (void) cushion;
+}
+
+
+/*
+** GLX_SGIX_video_resize
+*/
+PUBLIC int glXBindChannelToWindowSGIX(Display *dpy, int screen,
+ int channel , Window window)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) window;
+ return 0;
+}
+
+PUBLIC int glXChannelRectSGIX(Display *dpy, int screen, int channel,
+ int x, int y, int w, int h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+PUBLIC int glXQueryChannelRectSGIX(Display *dpy, int screen, int channel,
+ int *x, int *y, int *w, int *h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+int glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel,
+ int *dx, int *dy, int *dw, int *dh)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) dx;
+ (void) dy;
+ (void) dw;
+ (void) dh;
+ return 0;
+}
+
+PUBLIC int glXChannelRectSyncSGIX(Display *dpy, int screen,
+ int channel, GLenum synctype)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) synctype;
+ return 0;
+}
+
+
+#if defined(_DM_BUFFER_H_)
+
+PUBLIC Bool glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer,
+ DMparams *params, DMbuffer dmbuffer)
+{
+ (void) dpy;
+ (void) pbuffer;
+ (void) params;
+ (void) dmbuffer;
+ return False;
+}
+
+#endif
+
+
+/*
+** GLX_SGIX_swap_group
+*/
+PUBLIC void glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable,
+ GLXDrawable member)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) member;
+}
+
+
+/*
+** GLX_SGIX_swap_barrier
+*/
+PUBLIC void glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable,
+ int barrier)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) barrier;
+}
+
+PUBLIC Bool glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+{
+ (void) dpy;
+ (void) screen;
+ (void) max;
+ return False;
+}
+
+
+/*
+** GLX_SUN_get_transparent_index
+*/
+PUBLIC Status glXGetTransparentIndexSUN(Display *dpy, Window overlay,
+ Window underlay, long *pTransparent)
+{
+ (void) dpy;
+ (void) overlay;
+ (void) underlay;
+ (void) pTransparent;
+ return 0;
+}
+
+
+/*
+** GLX_OML_sync_control
+*/
+PUBLIC Bool glXGetSyncValuesOML(Display *dpy, GLXDrawable drawable,
+ int64_t *ust, int64_t *msc, int64_t *sbc)
+{
+#ifdef GLX_DIRECT_RENDERING
+ __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+
+ if ( priv != NULL ) {
+ int i;
+ __DRIdrawable * const pdraw = GetDRIDrawable( dpy, drawable, & i );
+ __GLXscreenConfigs * const psc = &priv->screenConfigs[i];
+
+ assert( (pdraw == NULL) || (i != -1) );
+ return ( (pdraw && pdraw->getSBC && psc->driScreen.getMSC)
+ && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit )
+ && ((*psc->driScreen.getMSC)( psc->driScreen.private, msc ) == 0)
+ && ((*pdraw->getSBC)( dpy, psc->driScreen.private, sbc ) == 0)
+ && (__glXGetUST( ust ) == 0) );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+#endif
+ return False;
+}
+
+
+/**
+ * Determine the refresh rate of the specified drawable and display.
+ *
+ * \param dpy Display whose refresh rate is to be determined.
+ * \param drawable Drawable whose refresh rate is to be determined.
+ * \param numerator Numerator of the refresh rate.
+ * \param demoninator Denominator of the refresh rate.
+ * \return If the refresh rate for the specified display and drawable could
+ * be calculated, True is returned. Otherwise False is returned.
+ *
+ * \note This function is implemented entirely client-side. A lot of other
+ * functionality is required to export GLX_OML_sync_control, so on
+ * XFree86 this function can be called for direct-rendering contexts
+ * when GLX_OML_sync_control appears in the client extension string.
+ */
+
+PUBLIC Bool glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
+ int32_t * numerator, int32_t * denominator)
+{
+#if defined( GLX_DIRECT_RENDERING ) && defined( XF86VIDMODE )
+ __GLXdisplayPrivate * const priv = __glXInitialize(dpy);
+
+
+ if ( priv != NULL ) {
+ XF86VidModeModeLine mode_line;
+ int dot_clock;
+ int screen_num;
+ int i;
+
+
+ GetDRIDrawable( dpy, drawable, & screen_num );
+ if ( (screen_num != -1)
+ && XF86VidModeQueryVersion( dpy, & i, & i )
+ && XF86VidModeGetModeLine( dpy, screen_num, & dot_clock,
+ & mode_line ) ) {
+ unsigned n = dot_clock * 1000;
+ unsigned d = mode_line.vtotal * mode_line.htotal;
+
+# define V_INTERLACE 0x010
+# define V_DBLSCAN 0x020
+
+ if ( (mode_line.flags & V_INTERLACE) ) {
+ n *= 2;
+ }
+ else if ( (mode_line.flags & V_DBLSCAN) ) {
+ d *= 2;
+ }
+
+ /* The OML_sync_control spec requires that if the refresh rate is a
+ * whole number, that the returned numerator be equal to the refresh
+ * rate and the denominator be 1.
+ */
+
+ if ( (n % d) == 0 ) {
+ n /= d;
+ d = 1;
+ }
+ else {
+ static const unsigned f[] = { 13, 11, 7, 5, 3, 2, 0 };
+
+
+ /* This is a poor man's way to reduce a fraction. It's far from
+ * perfect, but it will work well enough for this situation.
+ */
+
+ for ( i = 0 ; f[i] != 0 ; i++ ) {
+ while ( ((n % f[i]) == 0) && ((d % f[i]) == 0) ) {
+ d /= f[i];
+ n /= f[i];
+ }
+ }
+ }
+
+ *numerator = n;
+ *denominator = d;
+
+ (void) drawable;
+ return True;
+ }
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) numerator;
+ (void) denominator;
+#endif
+ return False;
+}
+
+
+PUBLIC int64_t glXSwapBuffersMscOML(Display *dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor,
+ int64_t remainder)
+{
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen );
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
+
+ /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE
+ * error", but it also says "It [glXSwapBuffersMscOML] will return a value
+ * of -1 if the function failed because of errors detected in the input
+ * parameters"
+ */
+ if ( divisor < 0 || remainder < 0 || target_msc < 0 )
+ return -1;
+ if ( divisor > 0 && remainder >= divisor )
+ return -1;
+
+ if ( (pdraw != NULL) && (pdraw->swapBuffersMSC != NULL)
+ && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) {
+ return (*pdraw->swapBuffersMSC)(dpy, pdraw->private, target_msc,
+ divisor, remainder);
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) target_msc;
+ (void) divisor;
+ (void) remainder;
+#endif
+ return 0;
+}
+
+
+PUBLIC Bool glXWaitForMscOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_msc, int64_t divisor,
+ int64_t remainder, int64_t *ust,
+ int64_t *msc, int64_t *sbc)
+{
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen );
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
+ int ret;
+
+ /* The OML_sync_control spec says these should "generate a GLX_BAD_VALUE
+ * error", but the return type in the spec is Bool.
+ */
+ if ( divisor < 0 || remainder < 0 || target_msc < 0 )
+ return False;
+ if ( divisor > 0 && remainder >= divisor )
+ return False;
+
+ if ( (pdraw != NULL) && (pdraw->waitForMSC != NULL)
+ && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit ) ) {
+ ret = (*pdraw->waitForMSC)( dpy, pdraw->private, target_msc,
+ divisor, remainder, msc, sbc );
+
+ /* __glXGetUST returns zero on success and non-zero on failure.
+ * This function returns True on success and False on failure.
+ */
+ return ( (ret == 0) && (__glXGetUST( ust ) == 0) );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) target_msc;
+ (void) divisor;
+ (void) remainder;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+#endif
+ return False;
+}
+
+
+PUBLIC Bool glXWaitForSbcOML(Display * dpy, GLXDrawable drawable,
+ int64_t target_sbc, int64_t *ust,
+ int64_t *msc, int64_t *sbc )
+{
+#ifdef GLX_DIRECT_RENDERING
+ int screen;
+ __DRIdrawable *pdraw = GetDRIDrawable( dpy, drawable, & screen );
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, screen );
+ int ret;
+
+ /* The OML_sync_control spec says this should "generate a GLX_BAD_VALUE
+ * error", but the return type in the spec is Bool.
+ */
+ if ( target_sbc < 0 )
+ return False;
+
+ if ( (pdraw != NULL) && (pdraw->waitForSBC != NULL)
+ && __glXExtensionBitIsEnabled( psc, OML_sync_control_bit )) {
+ ret = (*pdraw->waitForSBC)( dpy, pdraw->private, target_sbc, msc, sbc );
+
+ /* __glXGetUST returns zero on success and non-zero on failure.
+ * This function returns True on success and False on failure.
+ */
+ return( (ret == 0) && (__glXGetUST( ust ) == 0) );
+ }
+#else
+ (void) dpy;
+ (void) drawable;
+ (void) target_sbc;
+ (void) ust;
+ (void) msc;
+ (void) sbc;
+#endif
+ return False;
+}
+
+
+/**
+ * GLX_MESA_allocate_memory
+ */
+/*@{*/
+
+PUBLIC void *glXAllocateMemoryMESA(Display *dpy, int scrn,
+ size_t size, float readFreq,
+ float writeFreq, float priority)
+{
+#ifdef GLX_DIRECT_RENDERING
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+
+ if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) {
+ if (psc && psc->driScreen.private && psc->driScreen.allocateMemory) {
+ return (*psc->driScreen.allocateMemory)( dpy, scrn, size,
+ readFreq, writeFreq,
+ priority );
+ }
+ }
+#else
+ (void) dpy;
+ (void) scrn;
+ (void) size;
+ (void) readFreq;
+ (void) writeFreq;
+ (void) priority;
+#endif /* GLX_DIRECT_RENDERING */
+
+ return NULL;
+}
+
+
+PUBLIC void glXFreeMemoryMESA(Display *dpy, int scrn, void *pointer)
+{
+#ifdef GLX_DIRECT_RENDERING
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+
+ if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) {
+ if (psc && psc->driScreen.private && psc->driScreen.freeMemory) {
+ (*psc->driScreen.freeMemory)( dpy, scrn, pointer );
+ }
+ }
+#else
+ (void) dpy;
+ (void) scrn;
+ (void) pointer;
+#endif /* GLX_DIRECT_RENDERING */
+}
+
+
+PUBLIC GLuint glXGetMemoryOffsetMESA( Display *dpy, int scrn,
+ const void *pointer )
+{
+#ifdef GLX_DIRECT_RENDERING
+ __GLXscreenConfigs * const psc = GetGLXScreenConfigs( dpy, scrn );
+
+ if ( __glXExtensionBitIsEnabled( psc, MESA_allocate_memory_bit ) ) {
+ if (psc && psc->driScreen.private && psc->driScreen.memoryOffset) {
+ return (*psc->driScreen.memoryOffset)( dpy, scrn, pointer );
+ }
+ }
+#else
+ (void) dpy;
+ (void) scrn;
+ (void) pointer;
+#endif /* GLX_DIRECT_RENDERING */
+
+ return ~0L;
+}
+/*@}*/
+
+
+/**
+ * Mesa extension stubs. These will help reduce portability problems.
+ */
+/*@{*/
+
+/**
+ * Release all buffers associated with the specified GLX drawable.
+ *
+ * \todo
+ * This function was intended for stand-alone Mesa. The issue there is that
+ * the library doesn't get any notification when a window is closed. In
+ * DRI there is a similar but slightly different issue. When GLX 1.3 is
+ * supported, there are 3 different functions to destroy a drawable. It
+ * should be possible to create GLX protocol (or have it determine which
+ * protocol to use based on the type of the drawable) to have one function
+ * do the work of 3. For the direct-rendering case, this function could
+ * just call the driver's \c __DRIdrawableRec::destroyDrawable function.
+ * This would reduce the frequency with which \c __driGarbageCollectDrawables
+ * would need to be used. This really should be done as part of the new DRI
+ * interface work.
+ *
+ * \sa http://oss.sgi.com/projects/ogl-sample/registry/MESA/release_buffers.txt
+ * __driGarbageCollectDrawables
+ * glXDestroyGLXPixmap
+ * glXDestroyPbuffer glXDestroyPixmap glXDestroyWindow
+ * glXDestroyGLXPbufferSGIX glXDestroyGLXVideoSourceSGIX
+ */
+PUBLIC Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+{
+ (void) dpy;
+ (void) d;
+ return False;
+}
+
+
+PUBLIC GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap )
+{
+ (void) dpy;
+ (void) visual;
+ (void) pixmap;
+ (void) cmap;
+ return 0;
+}
+
+
+PUBLIC void glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) x;
+ (void) y;
+ (void) width;
+ (void) height;
+}
+
+
+PUBLIC Bool glXSet3DfxModeMESA( int mode )
+{
+ (void) mode;
+ return GL_FALSE;
+}
+/*@}*/
+
+
+
+/**
+ * \c strdup is actually not a standard ANSI C or POSIX routine.
+ * Irix will not define it if ANSI mode is in effect.
+ *
+ * \sa strdup
+ */
+char *
+__glXstrdup(const char *str)
+{
+ char *copy;
+ copy = (char *) Xmalloc(strlen(str) + 1);
+ if (!copy)
+ return NULL;
+ strcpy(copy, str);
+ return copy;
+}
+
+/*
+** glXGetProcAddress support
+*/
+
+struct name_address_pair {
+ const char *Name;
+ GLvoid *Address;
+};
+
+#define GLX_FUNCTION(f) { # f, (GLvoid *) f }
+#define GLX_FUNCTION2(n,f) { # n, (GLvoid *) f }
+
+static const struct name_address_pair GLX_functions[] = {
+ /*** GLX_VERSION_1_0 ***/
+ GLX_FUNCTION( glXChooseVisual ),
+ GLX_FUNCTION( glXCopyContext ),
+ GLX_FUNCTION( glXCreateContext ),
+ GLX_FUNCTION( glXCreateGLXPixmap ),
+ GLX_FUNCTION( glXDestroyContext ),
+ GLX_FUNCTION( glXDestroyGLXPixmap ),
+ GLX_FUNCTION( glXGetConfig ),
+ GLX_FUNCTION( glXGetCurrentContext ),
+ GLX_FUNCTION( glXGetCurrentDrawable ),
+ GLX_FUNCTION( glXIsDirect ),
+ GLX_FUNCTION( glXMakeCurrent ),
+ GLX_FUNCTION( glXQueryExtension ),
+ GLX_FUNCTION( glXQueryVersion ),
+ GLX_FUNCTION( glXSwapBuffers ),
+ GLX_FUNCTION( glXUseXFont ),
+ GLX_FUNCTION( glXWaitGL ),
+ GLX_FUNCTION( glXWaitX ),
+
+ /*** GLX_VERSION_1_1 ***/
+ GLX_FUNCTION( glXGetClientString ),
+ GLX_FUNCTION( glXQueryExtensionsString ),
+ GLX_FUNCTION( glXQueryServerString ),
+
+ /*** GLX_VERSION_1_2 ***/
+ GLX_FUNCTION( glXGetCurrentDisplay ),
+
+ /*** GLX_VERSION_1_3 ***/
+ GLX_FUNCTION( glXChooseFBConfig ),
+ GLX_FUNCTION( glXCreateNewContext ),
+ GLX_FUNCTION( glXCreatePbuffer ),
+ GLX_FUNCTION( glXCreatePixmap ),
+ GLX_FUNCTION( glXCreateWindow ),
+ GLX_FUNCTION( glXDestroyPbuffer ),
+ GLX_FUNCTION( glXDestroyPixmap ),
+ GLX_FUNCTION( glXDestroyWindow ),
+ GLX_FUNCTION( glXGetCurrentReadDrawable ),
+ GLX_FUNCTION( glXGetFBConfigAttrib ),
+ GLX_FUNCTION( glXGetFBConfigs ),
+ GLX_FUNCTION( glXGetSelectedEvent ),
+ GLX_FUNCTION( glXGetVisualFromFBConfig ),
+ GLX_FUNCTION( glXMakeContextCurrent ),
+ GLX_FUNCTION( glXQueryContext ),
+ GLX_FUNCTION( glXQueryDrawable ),
+ GLX_FUNCTION( glXSelectEvent ),
+
+ /*** GLX_SGI_swap_control ***/
+ GLX_FUNCTION( glXSwapIntervalSGI ),
+
+ /*** GLX_SGI_video_sync ***/
+ GLX_FUNCTION( glXGetVideoSyncSGI ),
+ GLX_FUNCTION( glXWaitVideoSyncSGI ),
+
+ /*** GLX_SGI_make_current_read ***/
+ GLX_FUNCTION2( glXMakeCurrentReadSGI, glXMakeContextCurrent ),
+ GLX_FUNCTION2( glXGetCurrentReadDrawableSGI, glXGetCurrentReadDrawable ),
+
+ /*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+ GLX_FUNCTION( glXCreateGLXVideoSourceSGIX ),
+ GLX_FUNCTION( glXDestroyGLXVideoSourceSGIX ),
+#endif
+
+ /*** GLX_EXT_import_context ***/
+ GLX_FUNCTION( glXFreeContextEXT ),
+ GLX_FUNCTION( glXGetContextIDEXT ),
+ GLX_FUNCTION2( glXGetCurrentDisplayEXT, glXGetCurrentDisplay ),
+ GLX_FUNCTION( glXImportContextEXT ),
+ GLX_FUNCTION2( glXQueryContextInfoEXT, glXQueryContext ),
+
+ /*** GLX_SGIX_fbconfig ***/
+ GLX_FUNCTION2( glXGetFBConfigAttribSGIX, glXGetFBConfigAttrib ),
+ GLX_FUNCTION2( glXChooseFBConfigSGIX, glXChooseFBConfig ),
+ GLX_FUNCTION( glXCreateGLXPixmapWithConfigSGIX ),
+ GLX_FUNCTION( glXCreateContextWithConfigSGIX ),
+ GLX_FUNCTION2( glXGetVisualFromFBConfigSGIX, glXGetVisualFromFBConfig ),
+ GLX_FUNCTION( glXGetFBConfigFromVisualSGIX ),
+
+ /*** GLX_SGIX_pbuffer ***/
+ GLX_FUNCTION( glXCreateGLXPbufferSGIX ),
+ GLX_FUNCTION( glXDestroyGLXPbufferSGIX ),
+ GLX_FUNCTION( glXQueryGLXPbufferSGIX ),
+ GLX_FUNCTION( glXSelectEventSGIX ),
+ GLX_FUNCTION( glXGetSelectedEventSGIX ),
+
+ /*** GLX_SGI_cushion ***/
+ GLX_FUNCTION( glXCushionSGI ),
+
+ /*** GLX_SGIX_video_resize ***/
+ GLX_FUNCTION( glXBindChannelToWindowSGIX ),
+ GLX_FUNCTION( glXChannelRectSGIX ),
+ GLX_FUNCTION( glXQueryChannelRectSGIX ),
+ GLX_FUNCTION( glXQueryChannelDeltasSGIX ),
+ GLX_FUNCTION( glXChannelRectSyncSGIX ),
+
+ /*** GLX_SGIX_dmbuffer **/
+#if defined(_DM_BUFFER_H_)
+ GLX_FUNCTION( glXAssociateDMPbufferSGIX ),
+#endif
+
+ /*** GLX_SGIX_swap_group ***/
+ GLX_FUNCTION( glXJoinSwapGroupSGIX ),
+
+ /*** GLX_SGIX_swap_barrier ***/
+ GLX_FUNCTION( glXBindSwapBarrierSGIX ),
+ GLX_FUNCTION( glXQueryMaxSwapBarriersSGIX ),
+
+ /*** GLX_SUN_get_transparent_index ***/
+ GLX_FUNCTION( glXGetTransparentIndexSUN ),
+
+ /*** GLX_MESA_allocate_memory ***/
+ GLX_FUNCTION( glXAllocateMemoryMESA ),
+ GLX_FUNCTION( glXFreeMemoryMESA ),
+ GLX_FUNCTION( glXGetMemoryOffsetMESA ),
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ GLX_FUNCTION( glXCopySubBufferMESA ),
+
+ /*** GLX_MESA_pixmap_colormap ***/
+ GLX_FUNCTION( glXCreateGLXPixmapMESA ),
+
+ /*** GLX_MESA_release_buffers ***/
+ GLX_FUNCTION( glXReleaseBuffersMESA ),
+
+ /*** GLX_MESA_set_3dfx_mode ***/
+ GLX_FUNCTION( glXSet3DfxModeMESA ),
+
+ /*** GLX_MESA_swap_control ***/
+ GLX_FUNCTION( glXSwapIntervalMESA ),
+ GLX_FUNCTION( glXGetSwapIntervalMESA ),
+
+ /*** GLX_MESA_swap_frame_usage ***/
+ GLX_FUNCTION( glXBeginFrameTrackingMESA ),
+ GLX_FUNCTION( glXEndFrameTrackingMESA ),
+ GLX_FUNCTION( glXGetFrameUsageMESA ),
+ GLX_FUNCTION( glXQueryFrameTrackingMESA ),
+
+ /*** GLX_ARB_get_proc_address ***/
+ GLX_FUNCTION( glXGetProcAddressARB ),
+
+ /*** GLX 1.4 ***/
+ GLX_FUNCTION2( glXGetProcAddress, glXGetProcAddressARB ),
+
+ /*** GLX_OML_sync_control ***/
+ GLX_FUNCTION( glXWaitForSbcOML ),
+ GLX_FUNCTION( glXWaitForMscOML ),
+ GLX_FUNCTION( glXSwapBuffersMscOML ),
+ GLX_FUNCTION( glXGetMscRateOML ),
+ GLX_FUNCTION( glXGetSyncValuesOML ),
+
+#ifdef GLX_DIRECT_RENDERING
+ /*** DRI configuration ***/
+ GLX_FUNCTION( glXGetScreenDriver ),
+ GLX_FUNCTION( glXGetDriverConfig ),
+#endif
+
+ { NULL, NULL } /* end of list */
+};
+
+
+static const GLvoid *
+get_glx_proc_address(const char *funcName)
+{
+ GLuint i;
+
+ /* try static functions */
+ for (i = 0; GLX_functions[i].Name; i++) {
+ if (strcmp(GLX_functions[i].Name, funcName) == 0)
+ return GLX_functions[i].Address;
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Get the address of a named GL function. This is the pre-GLX 1.4 name for
+ * \c glXGetProcAddress.
+ *
+ * \param procName Name of a GL or GLX function.
+ * \returns A pointer to the named function
+ *
+ * \sa glXGetProcAddress
+ */
+PUBLIC void (*glXGetProcAddressARB(const GLubyte *procName))( void )
+{
+ typedef void (*gl_function)( void );
+ gl_function f;
+
+
+ /* Search the table of GLX and internal functions first. If that
+ * fails and the supplied name could be a valid core GL name, try
+ * searching the core GL function table. This check is done to prevent
+ * DRI based drivers from searching the core GL function table for
+ * internal API functions.
+ */
+
+ f = (gl_function) get_glx_proc_address((const char *) procName);
+ if ( (f == NULL) && (procName[0] == 'g') && (procName[1] == 'l')
+ && (procName[2] != 'X') ) {
+ f = (gl_function) _glapi_get_proc_address((const char *) procName);
+ }
+
+ return f;
+}
+
+/**
+ * Get the address of a named GL function. This is the GLX 1.4 name for
+ * \c glXGetProcAddressARB.
+ *
+ * \param procName Name of a GL or GLX function.
+ * \returns A pointer to the named function
+ *
+ * \sa glXGetProcAddressARB
+ */
+PUBLIC void (*glXGetProcAddress(const GLubyte *procName))( void )
+#if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED)
+ __attribute__ ((alias ("glXGetProcAddressARB")));
+#else
+{
+ return glXGetProcAddressARB(procName);
+}
+#endif /* __GNUC__ */
+
+
+#ifdef GLX_DIRECT_RENDERING
+/**
+ * Retrieves the verion of the internal libGL API in YYYYMMDD format. This
+ * might be used by the DRI drivers to determine how new libGL is at runtime.
+ * Drivers should not call this function directly. They should instead use
+ * \c glXGetProcAddress to obtain a pointer to the function.
+ *
+ * \returns An 8-digit decimal number representing the internal libGL API in
+ * YYYYMMDD format.
+ *
+ * \sa glXGetProcAddress, PFNGLXGETINTERNALVERSIONPROC
+ *
+ * \since Internal API version 20021121.
+ */
+int __glXGetInternalVersion(void)
+{
+ /* History:
+ * 20021121 - Initial version
+ * 20021128 - Added __glXWindowExists() function
+ * 20021207 - Added support for dynamic GLX extensions,
+ * GLX_SGI_swap_control, GLX_SGI_video_sync,
+ * GLX_OML_sync_control, and GLX_MESA_swap_control.
+ * Never officially released. Do NOT test against
+ * this version. Use 20030317 instead.
+ * 20030317 - Added support GLX_SGIX_fbconfig,
+ * GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
+ * GLX_{ARB,SGIS}_multisample, and
+ * GLX_SGIX_visual_select_group.
+ * 20030606 - Added support for GLX_SGI_make_current_read.
+ * 20030813 - Made support for dynamic extensions multi-head aware.
+ * 20030818 - Added support for GLX_MESA_allocate_memory in place of the
+ * deprecated GLX_NV_vertex_array_range & GLX_MESA_agp_offset
+ * interfaces.
+ * 20031201 - Added support for the first round of DRI interface changes.
+ * Do NOT test against this version! It has binary
+ * compatibility bugs, use 20040317 instead.
+ * 20040317 - Added the 'mode' field to __DRIcontextRec.
+ * 20040415 - Added support for bindContext3 and unbindContext3.
+ * 20040602 - Add __glXGetDrawableInfo. I though that was there
+ * months ago. :(
+ * 20050727 - Gut all the old interfaces. This breaks compatability with
+ * any DRI driver built to any previous version.
+ */
+ return 20050727;
+}
+
+
+
+static Bool windowExistsFlag;
+
+static int windowExistsErrorHandler(Display *dpy, XErrorEvent *xerr)
+{
+ if (xerr->error_code == BadWindow) {
+ windowExistsFlag = GL_FALSE;
+ }
+ return 0;
+}
+
+/**
+ * Determine if a window associated with a \c GLXDrawable exists on the
+ * X-server. This function is not used internally by libGL. It is provided
+ * as a utility function for DRI drivers.
+ * Drivers should not call this function directly. They should instead use
+ * \c glXGetProcAddress to obtain a pointer to the function.
+ *
+ * \param dpy Display associated with the drawable to be queried.
+ * \param draw \c GLXDrawable to test.
+ *
+ * \returns \c GL_TRUE if a window exists that is associated with \c draw,
+ * otherwise \c GL_FALSE is returned.
+ *
+ * \warning This function is not currently thread-safe.
+ *
+ * \sa glXGetProcAddress
+ *
+ * \since Internal API version 20021128.
+ */
+Bool __glXWindowExists(Display *dpy, GLXDrawable draw)
+{
+ XWindowAttributes xwa;
+ int (*oldXErrorHandler)(Display *, XErrorEvent *);
+
+ XSync(dpy, GL_FALSE);
+ windowExistsFlag = GL_TRUE;
+ oldXErrorHandler = XSetErrorHandler(windowExistsErrorHandler);
+ XGetWindowAttributes(dpy, draw, &xwa); /* dummy request */
+ XSetErrorHandler(oldXErrorHandler);
+ return windowExistsFlag;
+}
+
+
+/**
+ * Get the unadjusted system time (UST). Currently, the UST is measured in
+ * microseconds since Epoc. The actual resolution of the UST may vary from
+ * system to system, and the units may vary from release to release.
+ * Drivers should not call this function directly. They should instead use
+ * \c glXGetProcAddress to obtain a pointer to the function.
+ *
+ * \param ust Location to store the 64-bit UST
+ * \returns Zero on success or a negative errno value on failure.
+ *
+ * \sa glXGetProcAddress, PFNGLXGETUSTPROC
+ *
+ * \since Internal API version 20030317.
+ */
+int __glXGetUST( int64_t * ust )
+{
+ struct timeval tv;
+
+ if ( ust == NULL ) {
+ return -EFAULT;
+ }
+
+ if ( gettimeofday( & tv, NULL ) == 0 ) {
+ ust[0] = (tv.tv_sec * 1000000) + tv.tv_usec;
+ return 0;
+ } else {
+ return -errno;
+ }
+}
+#endif /* GLX_DIRECT_RENDERING */
diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c
new file mode 100644
index 000000000..eb6e870e9
--- /dev/null
+++ b/src/glx/x11/glxext.c
@@ -0,0 +1,1864 @@
+/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/**
+ * \file glxext.c
+ * GLX protocol interface boot-strap code.
+ *
+ * Direct rendering support added by Precision Insight, Inc.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ */
+
+#include "glxclient.h"
+#include <stdio.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include <assert.h>
+#include "indirect_init.h"
+#include "glapi.h"
+#include "glxextensions.h"
+#include "glcontextmodes.h"
+#include "glheader.h"
+
+#ifdef GLX_DIRECT_RENDERING
+#include <inttypes.h>
+#include <sys/mman.h>
+#include "xf86dri.h"
+#include "sarea.h"
+#include "dri_glx.h"
+#endif
+
+#ifdef USE_XCB
+#include <X11/xcl.h>
+#include <X11/XCB/xcb.h>
+#include <X11/XCB/glx.h>
+#endif
+
+#include <assert.h>
+
+#ifdef DEBUG
+void __glXDumpDrawBuffer(__GLXcontext *ctx);
+#endif
+
+#ifdef USE_SPARC_ASM
+/*
+ * This is where our dispatch table's bounds are.
+ * And the static mesa_init is taken directly from
+ * Mesa's 'sparc.c' initializer.
+ *
+ * We need something like this here, because this version
+ * of openGL/glx never initializes a Mesa context, and so
+ * the address of the dispatch table pointer never gets stuffed
+ * into the dispatch jump table otherwise.
+ *
+ * It matters only on SPARC, and only if you are using assembler
+ * code instead of C-code indirect dispatch.
+ *
+ * -- FEM, 04.xii.03
+ */
+extern unsigned int _mesa_sparc_glapi_begin;
+extern unsigned int _mesa_sparc_glapi_end;
+extern void __glapi_sparc_icache_flush(unsigned int *);
+static void _glx_mesa_init_sparc_glapi_relocs(void);
+static int _mesa_sparc_needs_init = 1;
+#define INIT_MESA_SPARC { \
+ if(_mesa_sparc_needs_init) { \
+ _glx_mesa_init_sparc_glapi_relocs(); \
+ _mesa_sparc_needs_init = 0; \
+ } \
+}
+#else
+#define INIT_MESA_SPARC
+#endif
+
+#ifdef GLX_DIRECT_RENDERING
+static __DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn);
+#endif /* GLX_DIRECT_RENDERING */
+
+static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
+ GLXDrawable read, GLXContext gc);
+
+/*
+** We setup some dummy structures here so that the API can be used
+** even if no context is current.
+*/
+
+static GLubyte dummyBuffer[__GLX_BUFFER_LIMIT_SIZE];
+
+/*
+** Dummy context used by small commands when there is no current context.
+** All the
+** gl and glx entry points are designed to operate as nop's when using
+** the dummy context structure.
+*/
+static __GLXcontext dummyContext = {
+ &dummyBuffer[0],
+ &dummyBuffer[0],
+ &dummyBuffer[0],
+ &dummyBuffer[__GLX_BUFFER_LIMIT_SIZE],
+ sizeof(dummyBuffer),
+};
+
+
+/*
+** All indirect rendering contexts will share the same indirect dispatch table.
+*/
+static __GLapi *IndirectAPI = NULL;
+
+
+/*
+ * Current context management and locking
+ */
+
+#if defined( USE_XTHREADS )
+
+/* thread safe */
+static GLboolean TSDinitialized = GL_FALSE;
+static xthread_key_t ContextTSD;
+
+__GLXcontext *__glXGetCurrentContext(void)
+{
+ if (!TSDinitialized) {
+ xthread_key_create(&ContextTSD, NULL);
+ TSDinitialized = GL_TRUE;
+ return &dummyContext;
+ }
+ else {
+ void *p;
+ xthread_get_specific(ContextTSD, &p);
+ if (!p)
+ return &dummyContext;
+ else
+ return (__GLXcontext *) p;
+ }
+}
+
+void __glXSetCurrentContext(__GLXcontext *c)
+{
+ if (!TSDinitialized) {
+ xthread_key_create(&ContextTSD, NULL);
+ TSDinitialized = GL_TRUE;
+ }
+ xthread_set_specific(ContextTSD, c);
+}
+
+
+/* Used by the __glXLock() and __glXUnlock() macros */
+xmutex_rec __glXmutex;
+
+#elif defined( PTHREADS )
+
+pthread_mutex_t __glXmutex = PTHREAD_MUTEX_INITIALIZER;
+
+# if defined( GLX_USE_TLS )
+
+/**
+ * Per-thread GLX context pointer.
+ *
+ * \c __glXSetCurrentContext is written is such a way that this pointer can
+ * \b never be \c NULL. This is important! Because of this
+ * \c __glXGetCurrentContext can be implemented as trivial macro.
+ */
+__thread void * __glX_tls_Context __attribute__((tls_model("initial-exec")))
+ = &dummyContext;
+
+void __glXSetCurrentContext( __GLXcontext * c )
+{
+ __glX_tls_Context = (c != NULL) ? c : &dummyContext;
+}
+
+# else
+
+static pthread_once_t once_control = PTHREAD_ONCE_INIT;
+
+/**
+ * Per-thread data key.
+ *
+ * Once \c init_thread_data has been called, the per-thread data key will
+ * take a value of \c NULL. As each new thread is created the default
+ * value, in that thread, will be \c NULL.
+ */
+static pthread_key_t ContextTSD;
+
+/**
+ * Initialize the per-thread data key.
+ *
+ * This function is called \b exactly once per-process (not per-thread!) to
+ * initialize the per-thread data key. This is ideally done using the
+ * \c pthread_once mechanism.
+ */
+static void init_thread_data( void )
+{
+ if ( pthread_key_create( & ContextTSD, NULL ) != 0 ) {
+ perror( "pthread_key_create" );
+ exit( -1 );
+ }
+}
+
+void __glXSetCurrentContext( __GLXcontext * c )
+{
+ pthread_once( & once_control, init_thread_data );
+ pthread_setspecific( ContextTSD, c );
+}
+
+__GLXcontext * __glXGetCurrentContext( void )
+{
+ void * v;
+
+ pthread_once( & once_control, init_thread_data );
+
+ v = pthread_getspecific( ContextTSD );
+ return (v == NULL) ? & dummyContext : (__GLXcontext *) v;
+}
+
+# endif /* defined( GLX_USE_TLS ) */
+
+#elif defined( THREADS )
+
+#error Unknown threading method specified.
+
+#else
+
+/* not thread safe */
+__GLXcontext *__glXcurrentContext = &dummyContext;
+
+#endif
+
+
+/*
+** You can set this cell to 1 to force the gl drawing stuff to be
+** one command per packet
+*/
+int __glXDebug = 0;
+
+/*
+** forward prototype declarations
+*/
+int __glXCloseDisplay(Display *dpy, XExtCodes *codes);
+
+
+/************************************************************************/
+
+/* Extension required boiler plate */
+
+static char *__glXExtensionName = GLX_EXTENSION_NAME;
+XExtensionInfo *__glXExtensionInfo = NULL;
+
+static /* const */ char *error_list[] = {
+ "GLXBadContext",
+ "GLXBadContextState",
+ "GLXBadDrawable",
+ "GLXBadPixmap",
+ "GLXBadContextTag",
+ "GLXBadCurrentWindow",
+ "GLXBadRenderRequest",
+ "GLXBadLargeRequest",
+ "GLXUnsupportedPrivateRequest",
+};
+
+int __glXCloseDisplay(Display *dpy, XExtCodes *codes)
+{
+ GLXContext gc;
+
+ gc = __glXGetCurrentContext();
+ if (dpy == gc->currentDpy) {
+ __glXSetCurrentContext(&dummyContext);
+#ifdef GLX_DIRECT_RENDERING
+ _glapi_set_dispatch(NULL); /* no-op functions */
+#endif
+ __glXFreeContext(gc);
+ }
+
+ return XextRemoveDisplay(__glXExtensionInfo, dpy);
+}
+
+
+static XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
+ __GLX_NUMBER_ERRORS, error_list)
+
+static /* const */ XExtensionHooks __glXExtensionHooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ __glXCloseDisplay, /* close_display */
+ NULL, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ __glXErrorString, /* error_string */
+};
+
+static
+XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo,
+ __glXExtensionName, &__glXExtensionHooks,
+ __GLX_NUMBER_EVENTS, NULL)
+
+/************************************************************************/
+
+/*
+** Free the per screen configs data as well as the array of
+** __glXScreenConfigs.
+*/
+static void FreeScreenConfigs(__GLXdisplayPrivate *priv)
+{
+ __GLXscreenConfigs *psc;
+ GLint i, screens;
+
+ /* Free screen configuration information */
+ psc = priv->screenConfigs;
+ screens = ScreenCount(priv->dpy);
+ for (i = 0; i < screens; i++, psc++) {
+ if (psc->configs) {
+ _gl_context_modes_destroy( psc->configs );
+ if(psc->effectiveGLXexts)
+ Xfree(psc->effectiveGLXexts);
+
+ psc->configs = NULL; /* NOTE: just for paranoia */
+ }
+
+#ifdef GLX_DIRECT_RENDERING
+ /* Free the direct rendering per screen data */
+ if (psc->driScreen.private)
+ (*psc->driScreen.destroyScreen)(priv->dpy, i,
+ psc->driScreen.private);
+ psc->driScreen.private = NULL;
+#endif
+ }
+ XFree((char*) priv->screenConfigs);
+}
+
+/*
+** Release the private memory referred to in a display private
+** structure. The caller will free the extension structure.
+*/
+static int __glXFreeDisplayPrivate(XExtData *extension)
+{
+ __GLXdisplayPrivate *priv;
+
+ priv = (__GLXdisplayPrivate*) extension->private_data;
+ FreeScreenConfigs(priv);
+ if(priv->serverGLXvendor) {
+ Xfree((char*)priv->serverGLXvendor);
+ priv->serverGLXvendor = 0x0; /* to protect against double free's */
+ }
+ if(priv->serverGLXversion) {
+ Xfree((char*)priv->serverGLXversion);
+ priv->serverGLXversion = 0x0; /* to protect against double free's */
+ }
+
+#if 0 /* GLX_DIRECT_RENDERING */
+ /* Free the direct rendering per display data */
+ if (priv->driDisplay.private)
+ (*priv->driDisplay.destroyDisplay)(priv->dpy,
+ priv->driDisplay.private);
+ priv->driDisplay.private = NULL;
+#endif
+
+ Xfree((char*) priv);
+ return 0;
+}
+
+/************************************************************************/
+
+/*
+** Query the version of the GLX extension. This procedure works even if
+** the client extension is not completely set up.
+*/
+static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor)
+{
+ xGLXQueryVersionReq *req;
+ xGLXQueryVersionReply reply;
+
+ /* Send the glXQueryVersion request */
+ LockDisplay(dpy);
+ GetReq(GLXQueryVersion,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXQueryVersion;
+ req->majorVersion = GLX_MAJOR_VERSION;
+ req->minorVersion = GLX_MINOR_VERSION;
+ _XReply(dpy, (xReply*) &reply, 0, False);
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ if (reply.majorVersion != GLX_MAJOR_VERSION) {
+ /*
+ ** The server does not support the same major release as this
+ ** client.
+ */
+ return GL_FALSE;
+ }
+ *major = reply.majorVersion;
+ *minor = min(reply.minorVersion, GLX_MINOR_VERSION);
+ return GL_TRUE;
+}
+
+
+void
+__glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count,
+ const INT32 *bp, Bool tagged_only,
+ Bool fbconfig_style_tags )
+{
+ int i;
+
+ if (!tagged_only) {
+ /* Copy in the first set of properties */
+ config->visualID = *bp++;
+
+ config->visualType = _gl_convert_from_x_visual_type( *bp++ );
+
+ config->rgbMode = *bp++;
+
+ config->redBits = *bp++;
+ config->greenBits = *bp++;
+ config->blueBits = *bp++;
+ config->alphaBits = *bp++;
+ config->accumRedBits = *bp++;
+ config->accumGreenBits = *bp++;
+ config->accumBlueBits = *bp++;
+ config->accumAlphaBits = *bp++;
+
+ config->doubleBufferMode = *bp++;
+ config->stereoMode = *bp++;
+
+ config->rgbBits = *bp++;
+ config->depthBits = *bp++;
+ config->stencilBits = *bp++;
+ config->numAuxBuffers = *bp++;
+ config->level = *bp++;
+
+ count -= __GLX_MIN_CONFIG_PROPS;
+ }
+
+ /*
+ ** Additional properties may be in a list at the end
+ ** of the reply. They are in pairs of property type
+ ** and property value.
+ */
+
+#define FETCH_OR_SET(tag) \
+ config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1
+
+ for (i = 0; i < count; i += 2 ) {
+ switch(*bp++) {
+ case GLX_RGBA:
+ FETCH_OR_SET( rgbMode );
+ break;
+ case GLX_BUFFER_SIZE:
+ config->rgbBits = *bp++;
+ break;
+ case GLX_LEVEL:
+ config->level = *bp++;
+ break;
+ case GLX_DOUBLEBUFFER:
+ FETCH_OR_SET( doubleBufferMode );
+ break;
+ case GLX_STEREO:
+ FETCH_OR_SET( stereoMode );
+ break;
+ case GLX_AUX_BUFFERS:
+ config->numAuxBuffers = *bp++;
+ break;
+ case GLX_RED_SIZE:
+ config->redBits = *bp++;
+ break;
+ case GLX_GREEN_SIZE:
+ config->greenBits = *bp++;
+ break;
+ case GLX_BLUE_SIZE:
+ config->blueBits = *bp++;
+ break;
+ case GLX_ALPHA_SIZE:
+ config->alphaBits = *bp++;
+ break;
+ case GLX_DEPTH_SIZE:
+ config->depthBits = *bp++;
+ break;
+ case GLX_STENCIL_SIZE:
+ config->stencilBits = *bp++;
+ break;
+ case GLX_ACCUM_RED_SIZE:
+ config->accumRedBits = *bp++;
+ break;
+ case GLX_ACCUM_GREEN_SIZE:
+ config->accumGreenBits = *bp++;
+ break;
+ case GLX_ACCUM_BLUE_SIZE:
+ config->accumBlueBits = *bp++;
+ break;
+ case GLX_ACCUM_ALPHA_SIZE:
+ config->accumAlphaBits = *bp++;
+ break;
+ case GLX_VISUAL_CAVEAT_EXT:
+ config->visualRating = *bp++;
+ break;
+ case GLX_X_VISUAL_TYPE:
+ config->visualType = *bp++;
+ break;
+ case GLX_TRANSPARENT_TYPE:
+ config->transparentPixel = *bp++;
+ break;
+ case GLX_TRANSPARENT_INDEX_VALUE:
+ config->transparentIndex = *bp++;
+ break;
+ case GLX_TRANSPARENT_RED_VALUE:
+ config->transparentRed = *bp++;
+ break;
+ case GLX_TRANSPARENT_GREEN_VALUE:
+ config->transparentGreen = *bp++;
+ break;
+ case GLX_TRANSPARENT_BLUE_VALUE:
+ config->transparentBlue = *bp++;
+ break;
+ case GLX_TRANSPARENT_ALPHA_VALUE:
+ config->transparentAlpha = *bp++;
+ break;
+ case GLX_VISUAL_ID:
+ config->visualID = *bp++;
+ break;
+ case GLX_DRAWABLE_TYPE:
+ config->drawableType = *bp++;
+ break;
+ case GLX_RENDER_TYPE:
+ config->renderType = *bp++;
+ break;
+ case GLX_X_RENDERABLE:
+ config->xRenderable = *bp++;
+ break;
+ case GLX_FBCONFIG_ID:
+ config->fbconfigID = *bp++;
+ break;
+ case GLX_MAX_PBUFFER_WIDTH:
+ config->maxPbufferWidth = *bp++;
+ break;
+ case GLX_MAX_PBUFFER_HEIGHT:
+ config->maxPbufferHeight = *bp++;
+ break;
+ case GLX_MAX_PBUFFER_PIXELS:
+ config->maxPbufferPixels = *bp++;
+ break;
+ case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
+ config->optimalPbufferWidth = *bp++;
+ break;
+ case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
+ config->optimalPbufferHeight = *bp++;
+ break;
+ case GLX_VISUAL_SELECT_GROUP_SGIX:
+ config->visualSelectGroup = *bp++;
+ break;
+ case GLX_SWAP_METHOD_OML:
+ config->swapMethod = *bp++;
+ break;
+ case GLX_SAMPLE_BUFFERS_SGIS:
+ config->sampleBuffers = *bp++;
+ break;
+ case GLX_SAMPLES_SGIS:
+ config->samples = *bp++;
+ break;
+ case None:
+ i = count;
+ break;
+ default:
+ break;
+ }
+ }
+
+ config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
+
+ config->haveAccumBuffer = ((config->accumRedBits +
+ config->accumGreenBits +
+ config->accumBlueBits +
+ config->accumAlphaBits) > 0);
+ config->haveDepthBuffer = (config->depthBits > 0);
+ config->haveStencilBuffer = (config->stencilBits > 0);
+}
+
+
+#ifdef GLX_DIRECT_RENDERING
+static unsigned
+filter_modes( __GLcontextModes ** server_modes,
+ const __GLcontextModes * driver_modes )
+{
+ __GLcontextModes * m;
+ __GLcontextModes ** prev_next;
+ const __GLcontextModes * check;
+ unsigned modes_count = 0;
+
+ if ( driver_modes == NULL ) {
+ fprintf(stderr, "libGL warning: 3D driver returned no fbconfigs.\n");
+ return 0;
+ }
+
+ /* For each mode in server_modes, check to see if a matching mode exists
+ * in driver_modes. If not, then the mode is not available.
+ */
+
+ prev_next = server_modes;
+ for ( m = *prev_next ; m != NULL ; m = *prev_next ) {
+ GLboolean do_delete = GL_TRUE;
+
+ for ( check = driver_modes ; check != NULL ; check = check->next ) {
+ if ( _gl_context_modes_are_same( m, check ) ) {
+ do_delete = GL_FALSE;
+ break;
+ }
+ }
+
+ /* The 3D has to support all the modes that match the GLX visuals
+ * sent from the X server.
+ */
+ if ( do_delete && (m->visualID != 0) ) {
+ do_delete = GL_FALSE;
+
+ fprintf(stderr, "libGL warning: 3D driver claims to not support "
+ "visual 0x%02x\n", m->visualID);
+ }
+
+ if ( do_delete ) {
+ *prev_next = m->next;
+
+ m->next = NULL;
+ _gl_context_modes_destroy( m );
+ }
+ else {
+ modes_count++;
+ prev_next = & m->next;
+ }
+ }
+
+ return modes_count;
+}
+
+
+/**
+ * Implement \c __DRIinterfaceMethods::getProcAddress.
+ */
+static __DRIfuncPtr get_proc_address( const char * proc_name )
+{
+ if (strcmp( proc_name, "glxEnableExtension" ) == 0) {
+ return (__DRIfuncPtr) __glXScrEnableExtension;
+ }
+
+ return NULL;
+}
+
+
+/**
+ * Table of functions exported by the loader to the driver.
+ */
+static const __DRIinterfaceMethods interface_methods = {
+ get_proc_address,
+
+ _gl_context_modes_create,
+ _gl_context_modes_destroy,
+
+ __glXFindDRIScreen,
+ __glXWindowExists,
+
+ XF86DRICreateContextWithConfig,
+ XF86DRIDestroyContext,
+
+ XF86DRICreateDrawable,
+ XF86DRIDestroyDrawable,
+ XF86DRIGetDrawableInfo,
+
+ __glXGetUST,
+ glXGetMscRateOML,
+};
+
+
+/**
+ * Perform the required libGL-side initialization and call the client-side
+ * driver's \c __driCreateNewScreen function.
+ *
+ * \param dpy Display pointer.
+ * \param scrn Screen number on the display.
+ * \param psc DRI screen information.
+ * \param driDpy DRI display information.
+ * \param createNewScreen Pointer to the client-side driver's
+ * \c __driCreateNewScreen function.
+ * \returns A pointer to the \c __DRIscreenPrivate structure returned by
+ * the client-side driver on success, or \c NULL on failure.
+ *
+ * \todo This function needs to be modified to remove context-modes from the
+ * list stored in the \c __GLXscreenConfigsRec to match the list
+ * returned by the client-side driver.
+ */
+static void *
+CallCreateNewScreen(Display *dpy, int scrn, __DRIscreen *psc,
+ __DRIdisplay * driDpy,
+ PFNCREATENEWSCREENFUNC createNewScreen)
+{
+ __DRIscreenPrivate *psp = NULL;
+#ifndef GLX_USE_APPLEGL
+ drm_handle_t hSAREA;
+ drmAddress pSAREA = MAP_FAILED;
+ char *BusID;
+ __DRIversion ddx_version;
+ __DRIversion dri_version;
+ __DRIversion drm_version;
+ __DRIframebuffer framebuffer;
+ int fd = -1;
+ int status;
+ const char * err_msg;
+ const char * err_extra;
+ int api_ver = __glXGetInternalVersion();
+
+
+ dri_version.major = driDpy->private->driMajor;
+ dri_version.minor = driDpy->private->driMinor;
+ dri_version.patch = driDpy->private->driPatch;
+
+
+ err_msg = "XF86DRIOpenConnection";
+ err_extra = NULL;
+
+ framebuffer.base = MAP_FAILED;
+ framebuffer.dev_priv = NULL;
+
+ if (XF86DRIOpenConnection(dpy, scrn, &hSAREA, &BusID)) {
+ fd = drmOpen(NULL,BusID);
+ Xfree(BusID); /* No longer needed */
+
+ err_msg = "open DRM";
+ err_extra = strerror( -fd );
+
+ if (fd >= 0) {
+ drm_magic_t magic;
+
+ err_msg = "drmGetMagic";
+ err_extra = NULL;
+
+ if (!drmGetMagic(fd, &magic)) {
+ drmVersionPtr version = drmGetVersion(fd);
+ if (version) {
+ drm_version.major = version->version_major;
+ drm_version.minor = version->version_minor;
+ drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ }
+ else {
+ drm_version.major = -1;
+ drm_version.minor = -1;
+ drm_version.patch = -1;
+ }
+
+ err_msg = "XF86DRIAuthConnection";
+ if (XF86DRIAuthConnection(dpy, scrn, magic)) {
+ char *driverName;
+
+ /*
+ * Get device name (like "tdfx") and the ddx version
+ * numbers. We'll check the version in each DRI driver's
+ * "createNewScreen" function.
+ */
+ err_msg = "XF86DRIGetClientDriverName";
+ if (XF86DRIGetClientDriverName(dpy, scrn,
+ &ddx_version.major,
+ &ddx_version.minor,
+ &ddx_version.patch,
+ &driverName)) {
+ drm_handle_t hFB;
+ int junk;
+
+ /* No longer needed. */
+ Xfree( driverName );
+
+
+ /*
+ * Get device-specific info. pDevPriv will point to a struct
+ * (such as DRIRADEONRec in xfree86/driver/ati/radeon_dri.h)
+ * that has information about the screen size, depth, pitch,
+ * ancilliary buffers, DRM mmap handles, etc.
+ */
+ err_msg = "XF86DRIGetDeviceInfo";
+ if (XF86DRIGetDeviceInfo(dpy, scrn,
+ &hFB,
+ &junk,
+ &framebuffer.size,
+ &framebuffer.stride,
+ &framebuffer.dev_priv_size,
+ &framebuffer.dev_priv)) {
+ framebuffer.width = DisplayWidth(dpy, scrn);
+ framebuffer.height = DisplayHeight(dpy, scrn);
+
+ /*
+ * Map the framebuffer region.
+ */
+ status = drmMap(fd, hFB, framebuffer.size,
+ (drmAddressPtr)&framebuffer.base);
+
+ err_msg = "drmMap of framebuffer";
+ err_extra = strerror( -status );
+
+ if ( status == 0 ) {
+ /*
+ * Map the SAREA region. Further mmap regions
+ * may be setup in each DRI driver's
+ * "createNewScreen" function.
+ */
+ status = drmMap(fd, hSAREA, SAREA_MAX,
+ &pSAREA);
+
+ err_msg = "drmMap of sarea";
+ err_extra = strerror( -status );
+
+ if ( status == 0 ) {
+ __GLcontextModes * driver_modes = NULL;
+ __GLXscreenConfigs *configs = psc->screenConfigs;
+
+ err_msg = "InitDriver";
+ err_extra = NULL;
+ psp = (*createNewScreen)(dpy, scrn,
+ psc,
+ configs->configs,
+ & ddx_version,
+ & dri_version,
+ & drm_version,
+ & framebuffer,
+ pSAREA,
+ fd,
+ api_ver,
+ & interface_methods,
+ & driver_modes );
+
+ filter_modes( & configs->configs,
+ driver_modes );
+ _gl_context_modes_destroy( driver_modes );
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if ( psp == NULL ) {
+ if ( pSAREA != MAP_FAILED ) {
+ (void)drmUnmap(pSAREA, SAREA_MAX);
+ }
+
+ if ( framebuffer.base != MAP_FAILED ) {
+ (void)drmUnmap((drmAddress)framebuffer.base, framebuffer.size);
+ }
+
+ if ( framebuffer.dev_priv != NULL ) {
+ Xfree(framebuffer.dev_priv);
+ }
+
+ if ( fd >= 0 ) {
+ (void)drmClose(fd);
+ }
+
+ (void)XF86DRICloseConnection(dpy, scrn);
+
+ if ( err_extra != NULL ) {
+ fprintf(stderr, "libGL error: %s failed (%s)\n", err_msg,
+ err_extra);
+ }
+ else {
+ fprintf(stderr, "libGL error: %s failed\n", err_msg );
+ }
+
+ fprintf(stderr, "libGL error: reverting to (slow) indirect rendering\n");
+ }
+#endif /* !GLX_USE_APPLEGL */
+
+ return psp;
+}
+#endif /* GLX_DIRECT_RENDERING */
+
+
+/*
+** Allocate the memory for the per screen configs for each screen.
+** If that works then fetch the per screen configs data.
+*/
+static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
+{
+ xGLXGetVisualConfigsReq *req;
+ xGLXGetFBConfigsReq *fb_req;
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXGetFBConfigsSGIXReq *sgi_req;
+ xGLXGetVisualConfigsReply reply;
+ __GLXscreenConfigs *psc;
+ __GLcontextModes *config;
+ GLint i, j, nprops, screens;
+ INT32 buf[__GLX_TOTAL_CONFIG], *props;
+ unsigned supported_request = 0;
+ unsigned prop_size;
+
+ /*
+ ** First allocate memory for the array of per screen configs.
+ */
+ screens = ScreenCount(dpy);
+ psc = (__GLXscreenConfigs*) Xmalloc(screens * sizeof(__GLXscreenConfigs));
+ if (!psc) {
+ return GL_FALSE;
+ }
+ memset(psc, 0, screens * sizeof(__GLXscreenConfigs));
+ priv->screenConfigs = psc;
+
+ priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode,
+ X_GLXQueryServerString,
+ 0, GLX_VERSION);
+ if ( priv->serverGLXversion == NULL ) {
+ FreeScreenConfigs(priv);
+ return GL_FALSE;
+ }
+
+ if ( atof( priv->serverGLXversion ) >= 1.3 ) {
+ supported_request = 1;
+ }
+
+ /*
+ ** Now fetch each screens configs structures. If a screen supports
+ ** GL (by returning a numVisuals > 0) then allocate memory for our
+ ** config structure and then fill it in.
+ */
+ for (i = 0; i < screens; i++, psc++) {
+ if ( supported_request != 1 ) {
+ psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode,
+ X_GLXQueryServerString,
+ i, GLX_EXTENSIONS);
+ if ( strstr( psc->serverGLXexts, "GLX_SGIX_fbconfig" ) != NULL ) {
+ supported_request = 2;
+ }
+ else {
+ supported_request = 3;
+ }
+ }
+
+
+ LockDisplay(dpy);
+ switch( supported_request ) {
+ case 1:
+ GetReq(GLXGetFBConfigs,fb_req);
+ fb_req->reqType = priv->majorOpcode;
+ fb_req->glxCode = X_GLXGetFBConfigs;
+ fb_req->screen = i;
+ break;
+
+ case 2:
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXGetFBConfigsSGIXReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
+ sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq;
+ sgi_req->reqType = priv->majorOpcode;
+ sgi_req->glxCode = X_GLXVendorPrivateWithReply;
+ sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX;
+ sgi_req->screen = i;
+ break;
+
+ case 3:
+ GetReq(GLXGetVisualConfigs,req);
+ req->reqType = priv->majorOpcode;
+ req->glxCode = X_GLXGetVisualConfigs;
+ req->screen = i;
+ break;
+ }
+
+ if (!_XReply(dpy, (xReply*) &reply, 0, False)) {
+ /* Something is busted. Punt. */
+ UnlockDisplay(dpy);
+ FreeScreenConfigs(priv);
+ return GL_FALSE;
+ }
+
+ UnlockDisplay(dpy);
+ if (!reply.numVisuals) {
+ /* This screen does not support GL rendering */
+ UnlockDisplay(dpy);
+ continue;
+ }
+
+ /* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for
+ * FIXME: FBconfigs?
+ */
+ /* Check number of properties */
+ nprops = reply.numProps;
+ if ((nprops < __GLX_MIN_CONFIG_PROPS) ||
+ (nprops > __GLX_MAX_CONFIG_PROPS)) {
+ /* Huh? Not in protocol defined limits. Punt */
+ UnlockDisplay(dpy);
+ SyncHandle();
+ FreeScreenConfigs(priv);
+ return GL_FALSE;
+ }
+
+ /* Allocate memory for our config structure */
+ psc->configs = _gl_context_modes_create(reply.numVisuals,
+ sizeof(__GLcontextModes));
+ if (!psc->configs) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ FreeScreenConfigs(priv);
+ return GL_FALSE;
+ }
+
+ /* Allocate memory for the properties, if needed */
+ if ( supported_request != 3 ) {
+ nprops *= 2;
+ }
+
+ prop_size = nprops * __GLX_SIZE_INT32;
+
+ if (prop_size <= sizeof(buf)) {
+ props = buf;
+ } else {
+ props = (INT32 *) Xmalloc(prop_size);
+ }
+
+ /* Read each config structure and convert it into our format */
+ config = psc->configs;
+ for (j = 0; j < reply.numVisuals; j++) {
+ assert( config != NULL );
+ _XRead(dpy, (char *)props, prop_size);
+
+ if ( supported_request != 3 ) {
+ config->rgbMode = GL_TRUE;
+ config->drawableType = GLX_WINDOW_BIT;
+ }
+ else {
+ config->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
+ }
+
+ __glXInitializeVisualConfigFromTags( config, nprops, props,
+ (supported_request != 3),
+ GL_TRUE );
+ if ( config->fbconfigID == GLX_DONT_CARE ) {
+ config->fbconfigID = config->visualID;
+ }
+ config->screen = i;
+ config = config->next;
+ }
+ if (props != buf) {
+ Xfree((char *)props);
+ }
+ UnlockDisplay(dpy);
+
+#ifdef GLX_DIRECT_RENDERING
+ /* Initialize per screen dynamic client GLX extensions */
+ psc->ext_list_first_time = GL_TRUE;
+ /* Initialize the direct rendering per screen data and functions */
+ if (priv->driDisplay.private != NULL) {
+ /* FIXME: Should it be some sort of an error if createNewScreen[i]
+ * FIXME: is NULL?
+ */
+ if (priv->driDisplay.createNewScreen &&
+ priv->driDisplay.createNewScreen[i]) {
+
+ psc->driScreen.screenConfigs = (void *)psc;
+ psc->driScreen.private =
+ CallCreateNewScreen(dpy, i, & psc->driScreen,
+ & priv->driDisplay,
+ priv->driDisplay.createNewScreen[i] );
+ }
+ }
+#endif
+ }
+ SyncHandle();
+ return GL_TRUE;
+}
+
+/*
+** Initialize the client side extension code.
+*/
+__GLXdisplayPrivate *__glXInitialize(Display* dpy)
+{
+ XExtDisplayInfo *info = __glXFindDisplay(dpy);
+ XExtData **privList, *private, *found;
+ __GLXdisplayPrivate *dpyPriv;
+ XEDataObject dataObj;
+ int major, minor;
+
+#if defined(USE_XTHREADS)
+ {
+ static int firstCall = 1;
+ if (firstCall) {
+ /* initialize the GLX mutexes */
+ xmutex_init(&__glXmutex);
+ firstCall = 0;
+ }
+ }
+#endif
+
+ INIT_MESA_SPARC
+ /* The one and only long long lock */
+ __glXLock();
+
+ if (!XextHasExtension(info)) {
+ /* No GLX extension supported by this server. Oh well. */
+ __glXUnlock();
+ XMissingExtension(dpy, __glXExtensionName);
+ return 0;
+ }
+
+ /* See if a display private already exists. If so, return it */
+ dataObj.display = dpy;
+ privList = XEHeadOfExtensionList(dataObj);
+ found = XFindOnExtensionList(privList, info->codes->extension);
+ if (found) {
+ __glXUnlock();
+ return (__GLXdisplayPrivate *) found->private_data;
+ }
+
+ /* See if the versions are compatible */
+ if (!QueryVersion(dpy, info->codes->major_opcode, &major, &minor)) {
+ /* The client and server do not agree on versions. Punt. */
+ __glXUnlock();
+ return 0;
+ }
+
+ /*
+ ** Allocate memory for all the pieces needed for this buffer.
+ */
+ private = (XExtData *) Xmalloc(sizeof(XExtData));
+ if (!private) {
+ __glXUnlock();
+ return 0;
+ }
+ dpyPriv = (__GLXdisplayPrivate *) Xmalloc(sizeof(__GLXdisplayPrivate));
+ if (!dpyPriv) {
+ __glXUnlock();
+ Xfree((char*) private);
+ return 0;
+ }
+
+ /*
+ ** Init the display private and then read in the screen config
+ ** structures from the server.
+ */
+ dpyPriv->majorOpcode = info->codes->major_opcode;
+ dpyPriv->majorVersion = major;
+ dpyPriv->minorVersion = minor;
+ dpyPriv->dpy = dpy;
+
+ dpyPriv->serverGLXvendor = 0x0;
+ dpyPriv->serverGLXversion = 0x0;
+
+#ifdef GLX_DIRECT_RENDERING
+ /*
+ ** Initialize the direct rendering per display data and functions.
+ ** Note: This _must_ be done before calling any other DRI routines
+ ** (e.g., those called in AllocAndFetchScreenConfigs).
+ */
+ if (getenv("LIBGL_ALWAYS_INDIRECT")) {
+ /* Assinging zero here assures we'll never go direct */
+ dpyPriv->driDisplay.private = 0;
+ dpyPriv->driDisplay.destroyDisplay = 0;
+ }
+ else {
+ dpyPriv->driDisplay.private =
+ driCreateDisplay(dpy, &dpyPriv->driDisplay);
+ }
+#endif
+
+ if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
+ __glXUnlock();
+ Xfree((char*) dpyPriv);
+ Xfree((char*) private);
+ return 0;
+ }
+
+ /*
+ ** Fill in the private structure. This is the actual structure that
+ ** hangs off of the Display structure. Our private structure is
+ ** referred to by this structure. Got that?
+ */
+ private->number = info->codes->extension;
+ private->next = 0;
+ private->free_private = __glXFreeDisplayPrivate;
+ private->private_data = (char *) dpyPriv;
+ XAddToExtensionList(privList, private);
+
+ if (dpyPriv->majorVersion == 1 && dpyPriv->minorVersion >= 1) {
+ __glXClientInfo(dpy, dpyPriv->majorOpcode);
+ }
+ __glXUnlock();
+
+ return dpyPriv;
+}
+
+/*
+** Setup for sending a GLX command on dpy. Make sure the extension is
+** initialized. Try to avoid calling __glXInitialize as its kinda slow.
+*/
+CARD8 __glXSetupForCommand(Display *dpy)
+{
+ GLXContext gc;
+ __GLXdisplayPrivate *priv;
+
+ /* If this thread has a current context, flush its rendering commands */
+ gc = __glXGetCurrentContext();
+ if (gc->currentDpy) {
+ /* Flush rendering buffer of the current context, if any */
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+
+ if (gc->currentDpy == dpy) {
+ /* Use opcode from gc because its right */
+ INIT_MESA_SPARC
+ return gc->majorOpcode;
+ } else {
+ /*
+ ** Have to get info about argument dpy because it might be to
+ ** a different server
+ */
+ }
+ }
+
+ /* Forced to lookup extension via the slow initialize route */
+ priv = __glXInitialize(dpy);
+ if (!priv) {
+ return 0;
+ }
+ return priv->majorOpcode;
+}
+
+/**
+ * Flush the drawing command transport buffer.
+ *
+ * \param ctx Context whose transport buffer is to be flushed.
+ * \param pc Pointer to first unused buffer location.
+ *
+ * \todo
+ * Modify this function to use \c ctx->pc instead of the explicit
+ * \c pc parameter.
+ */
+GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
+{
+ Display * const dpy = ctx->currentDpy;
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+#else
+ xGLXRenderReq *req;
+#endif /* USE_XCB */
+ const GLint size = pc - ctx->buf;
+
+ if ( (dpy != NULL) && (size > 0) ) {
+#ifdef USE_XCB
+ XCBGlxRender(c, ctx->currentContextTag, size, (char *)ctx->buf);
+#else
+ /* Send the entire buffer as an X request */
+ LockDisplay(dpy);
+ GetReq(GLXRender,req);
+ req->reqType = ctx->majorOpcode;
+ req->glxCode = X_GLXRender;
+ req->contextTag = ctx->currentContextTag;
+ req->length += (size + 3) >> 2;
+ _XSend(dpy, (char *)ctx->buf, size);
+ UnlockDisplay(dpy);
+ SyncHandle();
+#endif
+ }
+
+ /* Reset pointer and return it */
+ ctx->pc = ctx->buf;
+ return ctx->pc;
+}
+
+
+/**
+ * Send a portion of a GLXRenderLarge command to the server. The advantage of
+ * this function over \c __glXSendLargeCommand is that callers can use the
+ * data buffer in the GLX context and may be able to avoid allocating an
+ * extra buffer. The disadvantage is the clients will have to do more
+ * GLX protocol work (i.e., calculating \c totalRequests, etc.).
+ *
+ * \sa __glXSendLargeCommand
+ *
+ * \param gc GLX context
+ * \param requestNumber Which part of the whole command is this? The first
+ * request is 1.
+ * \param totalRequests How many requests will there be?
+ * \param data Command data.
+ * \param dataLen Size, in bytes, of the command data.
+ */
+void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
+ GLint totalRequests,
+ const GLvoid * data, GLint dataLen)
+{
+ Display *dpy = gc->currentDpy;
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ XCBGlxRenderLarge(c, gc->currentContextTag, requestNumber, totalRequests, dataLen, data);
+#else
+ xGLXRenderLargeReq *req;
+
+ if ( requestNumber == 1 ) {
+ LockDisplay(dpy);
+ }
+
+ GetReq(GLXRenderLarge,req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = X_GLXRenderLarge;
+ req->contextTag = gc->currentContextTag;
+ req->length += (dataLen + 3) >> 2;
+ req->requestNumber = requestNumber;
+ req->requestTotal = totalRequests;
+ req->dataBytes = dataLen;
+ Data(dpy, data, dataLen);
+
+ if ( requestNumber == totalRequests ) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ }
+#endif /* USE_XCB */
+}
+
+
+/**
+ * Send a command that is too large for the GLXRender protocol request.
+ *
+ * Send a large command, one that is too large for some reason to
+ * send using the GLXRender protocol request. One reason to send
+ * a large command is to avoid copying the data.
+ *
+ * \param ctx GLX context
+ * \param header Header data.
+ * \param headerLen Size, in bytes, of the header data. It is assumed that
+ * the header data will always be small enough to fit in
+ * a single X protocol packet.
+ * \param data Command data.
+ * \param dataLen Size, in bytes, of the command data.
+ */
+void __glXSendLargeCommand(__GLXcontext *ctx,
+ const GLvoid *header, GLint headerLen,
+ const GLvoid *data, GLint dataLen)
+{
+ GLint maxSize;
+ GLint totalRequests, requestNumber;
+
+ /*
+ ** Calculate the maximum amount of data can be stuffed into a single
+ ** packet. sz_xGLXRenderReq is added because bufSize is the maximum
+ ** packet size minus sz_xGLXRenderReq.
+ */
+ maxSize = (ctx->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
+ totalRequests = 1 + (dataLen / maxSize);
+ if (dataLen % maxSize) totalRequests++;
+
+ /*
+ ** Send all of the command, except the large array, as one request.
+ */
+ assert( headerLen <= maxSize );
+ __glXSendLargeChunk(ctx, 1, totalRequests, header, headerLen);
+
+ /*
+ ** Send enough requests until the whole array is sent.
+ */
+ for ( requestNumber = 2 ; requestNumber <= (totalRequests - 1) ; requestNumber++ ) {
+ __glXSendLargeChunk(ctx, requestNumber, totalRequests, data, maxSize);
+ data = (const GLvoid *) (((const GLubyte *) data) + maxSize);
+ dataLen -= maxSize;
+ assert( dataLen > 0 );
+ }
+
+ assert( dataLen <= maxSize );
+ __glXSendLargeChunk(ctx, requestNumber, totalRequests, data, dataLen);
+}
+
+/************************************************************************/
+
+GLXContext glXGetCurrentContext(void)
+{
+ GLXContext cx = __glXGetCurrentContext();
+
+ if (cx == &dummyContext) {
+ return NULL;
+ } else {
+ return cx;
+ }
+}
+
+GLXDrawable glXGetCurrentDrawable(void)
+{
+ GLXContext gc = __glXGetCurrentContext();
+ return gc->currentDrawable;
+}
+
+
+/************************************************************************/
+
+#ifdef GLX_DIRECT_RENDERING
+/* Return the DRI per screen structure */
+__DRIscreen *__glXFindDRIScreen(__DRInativeDisplay *dpy, int scrn)
+{
+ __DRIscreen *pDRIScreen = NULL;
+ XExtDisplayInfo *info = __glXFindDisplay(dpy);
+ XExtData **privList, *found;
+ __GLXdisplayPrivate *dpyPriv;
+ XEDataObject dataObj;
+
+ __glXLock();
+ dataObj.display = dpy;
+ privList = XEHeadOfExtensionList(dataObj);
+ found = XFindOnExtensionList(privList, info->codes->extension);
+ __glXUnlock();
+
+ if (found) {
+ dpyPriv = (__GLXdisplayPrivate *)found->private_data;
+ pDRIScreen = &dpyPriv->screenConfigs[scrn].driScreen;
+ }
+
+ return pDRIScreen;
+}
+#endif
+
+/************************************************************************/
+
+static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode,
+ GLXContextID gc, GLXContextTag old_gc, GLXDrawable draw, GLXDrawable read,
+ xGLXMakeCurrentReply * reply );
+
+/**
+ * Sends a GLX protocol message to the specified display to make the context
+ * and the drawables current.
+ *
+ * \param dpy Display to send the message to.
+ * \param opcode Major opcode value for the display.
+ * \param gc_id Context tag for the context to be made current.
+ * \param draw Drawable ID for the "draw" drawable.
+ * \param read Drawable ID for the "read" drawable.
+ * \param reply Space to store the X-server's reply.
+ *
+ * \warning
+ * This function assumes that \c dpy is locked with \c LockDisplay on entry.
+ */
+static Bool SendMakeCurrentRequest( Display *dpy, CARD8 opcode,
+ GLXContextID gc_id, GLXContextTag gc_tag,
+ GLXDrawable draw, GLXDrawable read,
+ xGLXMakeCurrentReply * reply )
+{
+ if ( draw == read ) {
+ xGLXMakeCurrentReq *req;
+
+ GetReq(GLXMakeCurrent,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXMakeCurrent;
+ req->drawable = draw;
+ req->context = gc_id;
+ req->oldContextTag = gc_tag;
+ }
+ else {
+ __GLXdisplayPrivate *priv = __glXInitialize(dpy);
+
+ /* If the server can support the GLX 1.3 version, we should
+ * perfer that. Not only that, some servers support GLX 1.3 but
+ * not the SGI extension.
+ */
+
+ if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
+ xGLXMakeContextCurrentReq *req;
+
+ GetReq(GLXMakeContextCurrent,req);
+ req->reqType = opcode;
+ req->glxCode = X_GLXMakeContextCurrent;
+ req->drawable = draw;
+ req->readdrawable = read;
+ req->context = gc_id;
+ req->oldContextTag = gc_tag;
+ }
+ else {
+ xGLXVendorPrivateWithReplyReq *vpreq;
+ xGLXMakeCurrentReadSGIReq *req;
+
+ GetReqExtra(GLXVendorPrivateWithReply,
+ sz_xGLXMakeCurrentReadSGIReq-sz_xGLXVendorPrivateWithReplyReq,vpreq);
+ req = (xGLXMakeCurrentReadSGIReq *)vpreq;
+ req->reqType = opcode;
+ req->glxCode = X_GLXVendorPrivateWithReply;
+ req->vendorCode = X_GLXvop_MakeCurrentReadSGI;
+ req->drawable = draw;
+ req->readable = read;
+ req->context = gc_id;
+ req->oldContextTag = gc_tag;
+ }
+ }
+
+ return _XReply(dpy, (xReply*) reply, 0, False);
+}
+
+
+#ifdef GLX_DIRECT_RENDERING
+static Bool BindContextWrapper( Display *dpy, GLXContext gc,
+ GLXDrawable draw, GLXDrawable read )
+{
+ return (*gc->driContext.bindContext)(dpy, gc->screen, draw, read,
+ & gc->driContext);
+}
+
+
+static Bool UnbindContextWrapper( GLXContext gc )
+{
+ return (*gc->driContext.unbindContext)(gc->currentDpy, gc->screen,
+ gc->currentDrawable,
+ gc->currentReadable,
+ & gc->driContext );
+}
+#endif /* GLX_DIRECT_RENDERING */
+
+
+/*
+** Make a particular context current.
+** NOTE: this is in this file so that it can access dummyContext.
+*/
+USED static Bool MakeContextCurrent(Display *dpy, GLXDrawable draw,
+ GLXDrawable read, GLXContext gc)
+{
+ xGLXMakeCurrentReply reply;
+ GLXContext oldGC;
+ CARD8 opcode, oldOpcode;
+ Bool sentRequestToOldDpy = False;
+ Bool bindReturnValue = True;
+
+ opcode = __glXSetupForCommand(dpy);
+ if (!opcode) {
+ return GL_FALSE;
+ }
+
+ /*
+ ** Make sure that the new context has a nonzero ID. In the request,
+ ** a zero context ID is used only to mean that we bind to no current
+ ** context.
+ */
+ if ((gc != NULL) && (gc->xid == None)) {
+ return GL_FALSE;
+ }
+
+ oldGC = __glXGetCurrentContext();
+ oldOpcode = (gc == oldGC) ? opcode : __glXSetupForCommand(dpy);
+ if (!oldOpcode) {
+ return GL_FALSE;
+ }
+
+ if ((dpy != oldGC->currentDpy || (gc && gc->isDirect)) &&
+ !oldGC->isDirect && oldGC != &dummyContext) {
+ /*
+ ** We are either switching from one dpy to another and have to
+ ** send a request to the previous dpy to unbind the previous
+ ** context, or we are switching away from a indirect context to
+ ** a direct context and have to send a request to the dpy to
+ ** unbind the previous context.
+ */
+ sentRequestToOldDpy = True;
+ LockDisplay(oldGC->currentDpy);
+ if ( ! SendMakeCurrentRequest( oldGC->currentDpy, oldOpcode, None,
+ oldGC->currentContextTag, None, None,
+ &reply ) ) {
+ /* The make current failed. Just return GL_FALSE. */
+ UnlockDisplay(oldGC->currentDpy);
+ SyncHandle();
+ return GL_FALSE;
+ }
+
+ oldGC->currentContextTag = 0;
+ }
+
+ _glapi_check_multithread();
+
+#ifdef GLX_DIRECT_RENDERING
+ /* Unbind the old direct rendering context */
+ if (oldGC->isDirect) {
+ if (oldGC->driContext.private) {
+ if (! UnbindContextWrapper( oldGC )) {
+ /* The make current failed. Just return GL_FALSE. */
+ return GL_FALSE;
+ }
+ }
+ oldGC->currentContextTag = 0;
+ }
+
+ /* Bind the direct rendering context to the drawable */
+ if (gc && gc->isDirect) {
+ if (gc->driContext.private) {
+ bindReturnValue = BindContextWrapper( dpy, gc, draw, read );
+ }
+ } else {
+#endif
+ /* Send a glXMakeCurrent request to bind the new context. */
+ LockDisplay(dpy);
+
+ bindReturnValue = SendMakeCurrentRequest( dpy, opcode,
+ gc ? gc->xid : None,
+ oldGC->currentContextTag,
+ draw, read, &reply );
+ UnlockDisplay(dpy);
+#ifdef GLX_DIRECT_RENDERING
+ }
+#endif
+
+
+ if (!bindReturnValue) {
+ /* The make current failed. */
+ if (gc && !gc->isDirect) {
+ SyncHandle();
+ }
+
+#ifdef GLX_DIRECT_RENDERING
+ /* If the old context was direct rendering, then re-bind to it. */
+ if (oldGC->isDirect) {
+ if (oldGC->driContext.private) {
+ if (! BindContextWrapper( oldGC->currentDpy, oldGC,
+ oldGC->currentDrawable,
+ oldGC->currentReadable )) {
+ /*
+ ** The request failed; this cannot happen with the
+ ** current API. If in the future the API is
+ ** extended to allow context sharing between
+ ** clients, then this may fail (because another
+ ** client may have grabbed the context); in that
+ ** case, we cannot undo the previous request, and
+ ** cannot adhere to the "no-op" behavior.
+ */
+ }
+ }
+ } else
+#endif
+ /*
+ ** If we had just sent a request to a previous dpy, we have to
+ ** undo that request (because if a command fails, it should act
+ ** like a no-op) by making current to the previous context and
+ ** drawable.
+ */
+ if (sentRequestToOldDpy) {
+ if ( !SendMakeCurrentRequest( oldGC->currentDpy, oldOpcode,
+ oldGC->xid, 0,
+ oldGC->currentDrawable,
+ oldGC->currentReadable, &reply ) ) {
+ UnlockDisplay(oldGC->currentDpy);
+ SyncHandle();
+ /*
+ ** The request failed; this cannot happen with the
+ ** current API. If in the future the API is extended to
+ ** allow context sharing between clients, then this may
+ ** fail (because another client may have grabbed the
+ ** context); in that case, we cannot undo the previous
+ ** request, and cannot adhere to the "no-op" behavior.
+ */
+ }
+ else {
+ UnlockDisplay(oldGC->currentDpy);
+ }
+ oldGC->currentContextTag = reply.contextTag;
+ }
+ return GL_FALSE;
+ }
+
+ /* Update our notion of what is current */
+ __glXLock();
+ if (gc == oldGC) {
+ /*
+ ** Even though the contexts are the same the drawable might have
+ ** changed. Note that gc cannot be the dummy, and that oldGC
+ ** cannot be NULL, therefore if they are the same, gc is not
+ ** NULL and not the dummy.
+ */
+ gc->currentDrawable = draw;
+ gc->currentReadable = read;
+ } else {
+ if (oldGC != &dummyContext) {
+ /* Old current context is no longer current to anybody */
+ oldGC->currentDpy = 0;
+ oldGC->currentDrawable = None;
+ oldGC->currentReadable = None;
+ oldGC->currentContextTag = 0;
+
+ if (oldGC->xid == None) {
+ /*
+ ** We are switching away from a context that was
+ ** previously destroyed, so we need to free the memory
+ ** for the old handle.
+ */
+#ifdef GLX_DIRECT_RENDERING
+ /* Destroy the old direct rendering context */
+ if (oldGC->isDirect) {
+ if (oldGC->driContext.private) {
+ (*oldGC->driContext.destroyContext)
+ (dpy, oldGC->screen, oldGC->driContext.private);
+ oldGC->driContext.private = NULL;
+ }
+ }
+#endif
+ __glXFreeContext(oldGC);
+ }
+ }
+ if (gc) {
+ __glXSetCurrentContext(gc);
+#ifdef GLX_DIRECT_RENDERING
+ if (!gc->isDirect) {
+ if (!IndirectAPI)
+ IndirectAPI = __glXNewIndirectAPI();
+ _glapi_set_dispatch(IndirectAPI);
+# ifdef GLX_USE_APPLEGL
+ do {
+ extern void XAppleDRIUseIndirectDispatch(void);
+ XAppleDRIUseIndirectDispatch();
+ } while (0);
+# endif
+ }
+#else
+ /* if not direct rendering, always need indirect dispatch */
+ if (!IndirectAPI)
+ IndirectAPI = __glXNewIndirectAPI();
+ _glapi_set_dispatch(IndirectAPI);
+#endif
+ gc->currentDpy = dpy;
+ gc->currentDrawable = draw;
+ gc->currentReadable = read;
+
+ if ( ! gc->isDirect ) {
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+
+ gc->currentContextTag = reply.contextTag;
+ if ( state->array_state == NULL ) {
+ (void) glGetString( GL_EXTENSIONS );
+ (void) glGetString( GL_VERSION );
+ __glXInitVertexArrayState(gc);
+ }
+ }
+ else {
+ gc->currentContextTag = -1;
+ }
+ } else {
+ __glXSetCurrentContext(&dummyContext);
+#ifdef GLX_DIRECT_RENDERING
+ _glapi_set_dispatch(NULL); /* no-op functions */
+#endif
+ }
+ }
+ __glXUnlock();
+ return GL_TRUE;
+}
+
+
+PUBLIC Bool glXMakeCurrent(Display *dpy, GLXDrawable draw, GLXContext gc)
+{
+ return MakeContextCurrent( dpy, draw, draw, gc );
+}
+
+PUBLIC GLX_ALIAS(Bool, glXMakeCurrentReadSGI,
+ (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
+ (dpy, d, r, ctx), MakeContextCurrent)
+
+PUBLIC GLX_ALIAS(Bool, glXMakeContextCurrent,
+ (Display *dpy, GLXDrawable d, GLXDrawable r, GLXContext ctx),
+ (dpy, d, r, ctx), MakeContextCurrent)
+
+
+#ifdef DEBUG
+void __glXDumpDrawBuffer(__GLXcontext *ctx)
+{
+ GLubyte *p = ctx->buf;
+ GLubyte *end = ctx->pc;
+ GLushort opcode, length;
+
+ while (p < end) {
+ /* Fetch opcode */
+ opcode = *((GLushort*) p);
+ length = *((GLushort*) (p + 2));
+ printf("%2x: %5d: ", opcode, length);
+ length -= 4;
+ p += 4;
+ while (length > 0) {
+ printf("%08x ", *((unsigned *) p));
+ p += 4;
+ length -= 4;
+ }
+ printf("\n");
+ }
+}
+#endif
+
+#ifdef USE_SPARC_ASM
+/*
+ * Used only when we are sparc, using sparc assembler.
+ *
+ */
+
+static void
+_glx_mesa_init_sparc_glapi_relocs(void)
+{
+ unsigned int *insn_ptr, *end_ptr;
+ unsigned long disp_addr;
+
+ insn_ptr = &_mesa_sparc_glapi_begin;
+ end_ptr = &_mesa_sparc_glapi_end;
+ disp_addr = (unsigned long) &_glapi_Dispatch;
+
+ /*
+ * Verbatim from Mesa sparc.c. It's needed because there doesn't
+ * seem to be a better way to do this:
+ *
+ * UNCONDITIONAL_JUMP ( (*_glapi_Dispatch) + entry_offset )
+ *
+ * This code is patching in the ADDRESS of the pointer to the
+ * dispatch table. Hence, it must be called exactly once, because
+ * that address is not going to change.
+ *
+ * What it points to can change, but Mesa (and hence, we) assume
+ * that there is only one pointer.
+ *
+ */
+ while (insn_ptr < end_ptr) {
+#if ( defined(__sparc_v9__) && ( !defined(__linux__) || defined(__linux_64__) ) )
+/*
+ This code patches for 64-bit addresses. This had better
+ not happen for Sparc/Linux, no matter what architecture we
+ are building for. So, don't do this.
+
+ The 'defined(__linux_64__)' is used here as a placeholder for
+ when we do do 64-bit usermode on sparc linux.
+ */
+ insn_ptr[0] |= (disp_addr >> (32 + 10));
+ insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10);
+ __glapi_sparc_icache_flush(&insn_ptr[0]);
+ insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1));
+ insn_ptr[3] |= (disp_addr & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&insn_ptr[2]);
+ insn_ptr += 11;
+#else
+ insn_ptr[0] |= (disp_addr >> 10);
+ insn_ptr[1] |= (disp_addr & ((1 << 10) - 1));
+ __glapi_sparc_icache_flush(&insn_ptr[0]);
+ insn_ptr += 5;
+#endif
+ }
+}
+#endif /* sparc ASM in use */
+
diff --git a/src/glx/x11/glxextensions.c b/src/glx/x11/glxextensions.c
new file mode 100644
index 000000000..d2597981c
--- /dev/null
+++ b/src/glx/x11/glxextensions.c
@@ -0,0 +1,717 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glxextensions.c
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "glxclient.h"
+#include <X11/extensions/extutil.h>
+#include <X11/extensions/Xext.h>
+#include <string.h>
+#include "glapi.h"
+#include "glxextensions.h"
+#include "simple_list.h"
+
+#define SET_BIT(m,b) (m[ (b) / 8 ] |= (1U << ((b) % 8)))
+#define CLR_BIT(m,b) (m[ (b) / 8 ] &= ~(1U << ((b) % 8)))
+#define IS_SET(m,b) ((m[ (b) / 8 ] & (1U << ((b) % 8))) != 0)
+#define CONCAT(a,b) a ## b
+#define GLX(n) "GLX_" # n, 4 + sizeof( # n ) - 1, CONCAT(n,_bit)
+#define GL(n) "GL_" # n, 3 + sizeof( # n ) - 1, GL_ ## n ## _bit
+#define VER(a,b) a, b
+#define Y 1
+#define N 0
+#define EXT_ENABLED(bit,supported) (IS_SET( supported, bit ))
+
+
+struct extension_info {
+ const char * const name;
+ unsigned name_len;
+
+ unsigned char bit;
+
+ /* This is the lowest version of GLX that "requires" this extension.
+ * For example, GLX 1.3 requires SGIX_fbconfig, SGIX_pbuffer, and
+ * SGI_make_current_read. If the extension is not required by any known
+ * version of GLX, use 0, 0.
+ */
+ unsigned char version_major;
+ unsigned char version_minor;
+ unsigned char client_support;
+ unsigned char direct_support;
+ unsigned char client_only; /** Is the extension client-side only? */
+ unsigned char direct_only; /** Is the extension for direct
+ * contexts only?
+ */
+};
+
+static const struct extension_info known_glx_extensions[] = {
+ { GLX(ARB_get_proc_address), VER(1,4), Y, N, Y, N },
+ { GLX(ARB_multisample), VER(1,4), Y, Y, N, N },
+ { GLX(ARB_render_texture), VER(0,0), N, N, N, N },
+ { GLX(ATI_pixel_format_float), VER(0,0), N, N, N, N },
+ { GLX(EXT_import_context), VER(0,0), Y, Y, N, N },
+ { GLX(EXT_visual_info), VER(0,0), Y, Y, N, N },
+ { GLX(EXT_visual_rating), VER(0,0), Y, Y, N, N },
+ { GLX(MESA_agp_offset), VER(0,0), N, N, N, Y }, /* Deprecated */
+ { GLX(MESA_allocate_memory), VER(0,0), Y, N, N, Y },
+ { GLX(MESA_copy_sub_buffer), VER(0,0), N, N, N, N }, /* Deprecated? */
+ { GLX(MESA_pixmap_colormap), VER(0,0), N, N, N, N }, /* Deprecated */
+ { GLX(MESA_release_buffers), VER(0,0), N, N, N, N }, /* Deprecated */
+ { GLX(MESA_set_3dfx_mode), VER(0,0), N, N, N, N }, /* Deprecated */
+ { GLX(MESA_swap_control), VER(0,0), Y, N, N, Y },
+ { GLX(MESA_swap_frame_usage), VER(0,0), Y, N, N, Y },
+ { GLX(NV_float_buffer), VER(0,0), N, N, N, N },
+ { GLX(NV_render_depth_texture), VER(0,0), N, N, N, N },
+ { GLX(NV_render_texture_rectangle), VER(0,0), N, N, N, N },
+ { GLX(NV_vertex_array_range), VER(0,0), N, N, N, Y }, /* Deprecated */
+ { GLX(OML_swap_method), VER(0,0), Y, Y, N, N },
+ { GLX(OML_sync_control), VER(0,0), Y, N, N, Y },
+ { GLX(SGI_cushion), VER(0,0), N, N, N, N },
+ { GLX(SGI_make_current_read), VER(1,3), Y, N, N, N },
+ { GLX(SGI_swap_control), VER(0,0), Y, N, N, N },
+ { GLX(SGI_video_sync), VER(0,0), Y, N, N, Y },
+ { GLX(SGIS_blended_overlay), VER(0,0), N, N, N, N },
+ { GLX(SGIS_color_range), VER(0,0), N, N, N, N },
+ { GLX(SGIS_multisample), VER(0,0), Y, Y, N, N },
+ { GLX(SGIX_dm_buffer), VER(0,0), N, N, N, N },
+ { GLX(SGIX_fbconfig), VER(1,3), Y, Y, N, N },
+ { GLX(SGIX_pbuffer), VER(1,3), Y, N, N, N },
+ { GLX(SGIX_swap_barrier), VER(0,0), N, N, N, N },
+ { GLX(SGIX_swap_group), VER(0,0), N, N, N, N },
+ { GLX(SGIX_video_resize), VER(0,0), N, N, N, N },
+ { GLX(SGIX_video_source), VER(0,0), N, N, N, N },
+ { GLX(SGIX_visual_select_group), VER(0,0), Y, Y, N, N },
+ { GLX(SUN_get_transparent_index), VER(0,0), N, N, N, N },
+ { NULL }
+};
+
+static const struct extension_info known_gl_extensions[] = {
+ { GL(ARB_depth_texture), VER(1,4), Y, N, N, N },
+ { GL(ARB_draw_buffers), VER(0,0), Y, N, N, N },
+ { GL(ARB_fragment_program), VER(0,0), Y, N, N, N },
+ { GL(ARB_fragment_program_shadow), VER(0,0), Y, N, N, N },
+ { GL(ARB_imaging), VER(0,0), Y, N, N, N },
+ { GL(ARB_multisample), VER(1,3), Y, N, N, N },
+ { GL(ARB_multitexture), VER(1,3), Y, N, N, N },
+ { GL(ARB_occlusion_query), VER(1,5), Y, N, N, N },
+ { GL(ARB_point_parameters), VER(1,4), Y, N, N, N },
+ { GL(ARB_point_sprite), VER(0,0), Y, N, N, N },
+ { GL(ARB_shadow), VER(1,4), Y, N, N, N },
+ { GL(ARB_shadow_ambient), VER(0,0), Y, N, N, N },
+ { GL(ARB_texture_border_clamp), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_compression), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_cube_map), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_env_add), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_env_combine), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_env_crossbar), VER(1,4), Y, N, N, N },
+ { GL(ARB_texture_env_dot3), VER(1,3), Y, N, N, N },
+ { GL(ARB_texture_mirrored_repeat), VER(1,4), Y, N, N, N },
+ { GL(ARB_texture_non_power_of_two), VER(1,5), Y, N, N, N },
+ { GL(ARB_texture_rectangle), VER(0,0), Y, N, N, N },
+ { GL(ARB_transpose_matrix), VER(1,3), Y, N, Y, N },
+ { GL(ARB_vertex_buffer_object), VER(1,5), N, N, N, N },
+ { GL(ARB_vertex_program), VER(0,0), Y, N, N, N },
+ { GL(ARB_window_pos), VER(1,4), Y, N, N, N },
+ { GL(EXT_abgr), VER(0,0), Y, N, N, N },
+ { GL(EXT_bgra), VER(1,2), Y, N, N, N },
+ { GL(EXT_blend_color), VER(1,4), Y, N, N, N },
+ { GL(EXT_blend_equation_separate), VER(0,0), N, N, N, N },
+ { GL(EXT_blend_func_separate), VER(1,4), Y, N, N, N },
+ { GL(EXT_blend_logic_op), VER(1,4), Y, N, N, N },
+ { GL(EXT_blend_minmax), VER(1,4), Y, N, N, N },
+ { GL(EXT_blend_subtract), VER(1,4), Y, N, N, N },
+ { GL(EXT_clip_volume_hint), VER(0,0), Y, N, N, N },
+ { GL(EXT_compiled_vertex_array), VER(0,0), N, N, N, N },
+ { GL(EXT_convolution), VER(0,0), N, N, N, N },
+ { GL(EXT_copy_texture), VER(1,1), Y, N, N, N },
+ { GL(EXT_cull_vertex), VER(0,0), N, N, N, N },
+ { GL(EXT_depth_bounds_test), VER(0,0), N, N, N, N },
+ { GL(EXT_draw_range_elements), VER(1,2), Y, N, Y, N },
+ { GL(EXT_fog_coord), VER(1,4), Y, N, N, N },
+ { GL(EXT_multi_draw_arrays), VER(1,4), Y, N, Y, N },
+ { GL(EXT_packed_pixels), VER(1,2), Y, N, N, N },
+ { GL(EXT_paletted_texture), VER(0,0), Y, N, N, N },
+ { GL(EXT_pixel_buffer_object), VER(0,0), N, N, N, N },
+ { GL(EXT_point_parameters), VER(1,4), Y, N, N, N },
+ { GL(EXT_polygon_offset), VER(1,1), Y, N, N, N },
+ { GL(EXT_rescale_normal), VER(1,2), Y, N, N, N },
+ { GL(EXT_secondary_color), VER(1,4), Y, N, N, N },
+ { GL(EXT_separate_specular_color), VER(1,2), Y, N, N, N },
+ { GL(EXT_shadow_funcs), VER(1,5), Y, N, N, N },
+ { GL(EXT_shared_texture_palette), VER(0,0), Y, N, N, N },
+ { GL(EXT_stencil_two_side), VER(0,0), Y, N, N, N },
+ { GL(EXT_stencil_wrap), VER(1,4), Y, N, N, N },
+ { GL(EXT_subtexture), VER(1,1), Y, N, N, N },
+ { GL(EXT_texture), VER(1,1), Y, N, N, N },
+ { GL(EXT_texture3D), VER(1,2), Y, N, N, N },
+ { GL(EXT_texture_compression_dxt1), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_compression_s3tc), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_edge_clamp), VER(1,2), Y, N, N, N },
+ { GL(EXT_texture_env_add), VER(1,3), Y, N, N, N },
+ { GL(EXT_texture_env_combine), VER(1,3), Y, N, N, N },
+ { GL(EXT_texture_env_dot3), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_filter_anisotropic), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_lod), VER(1,2), Y, N, N, N },
+ { GL(EXT_texture_lod_bias), VER(1,4), Y, N, N, N },
+ { GL(EXT_texture_mirror_clamp), VER(0,0), Y, N, N, N },
+ { GL(EXT_texture_object), VER(1,1), Y, N, N, N },
+ { GL(EXT_texture_rectangle), VER(0,0), Y, N, N, N },
+ { GL(EXT_vertex_array), VER(0,0), Y, N, N, N },
+ { GL(3DFX_texture_compression_FXT1), VER(0,0), Y, N, N, N },
+ { GL(APPLE_packed_pixels), VER(1,2), Y, N, N, N },
+ { GL(APPLE_ycbcr_422), VER(0,0), Y, N, N, N },
+ { GL(ATI_draw_buffers), VER(0,0), Y, N, N, N },
+ { GL(ATI_text_fragment_shader), VER(0,0), Y, N, N, N },
+ { GL(ATI_texture_env_combine3), VER(0,0), Y, N, N, N },
+ { GL(ATI_texture_float), VER(0,0), Y, N, N, N },
+ { GL(ATI_texture_mirror_once), VER(0,0), Y, N, N, N },
+ { GL(ATIX_texture_env_combine3), VER(0,0), Y, N, N, N },
+ { GL(HP_convolution_border_modes), VER(0,0), Y, N, N, N },
+ { GL(HP_occlusion_test), VER(0,0), Y, N, N, N },
+ { GL(IBM_cull_vertex), VER(0,0), Y, N, N, N },
+ { GL(IBM_pixel_filter_hint), VER(0,0), Y, N, N, N },
+ { GL(IBM_rasterpos_clip), VER(0,0), Y, N, N, N },
+ { GL(IBM_texture_clamp_nodraw), VER(0,0), Y, N, N, N },
+ { GL(IBM_texture_mirrored_repeat), VER(0,0), Y, N, N, N },
+ { GL(INGR_blend_func_separate), VER(0,0), Y, N, N, N },
+ { GL(INGR_interlace_read), VER(0,0), Y, N, N, N },
+ { GL(MESA_pack_invert), VER(0,0), Y, N, N, N },
+ { GL(MESA_ycbcr_texture), VER(0,0), Y, N, N, N },
+ { GL(NV_blend_square), VER(1,4), Y, N, N, N },
+ { GL(NV_copy_depth_to_color), VER(0,0), Y, N, N, N },
+ { GL(NV_depth_clamp), VER(0,0), Y, N, N, N },
+ { GL(NV_fog_distance), VER(0,0), Y, N, N, N },
+ { GL(NV_fragment_program), VER(0,0), Y, N, N, N },
+ { GL(NV_fragment_program_option), VER(0,0), Y, N, N, N },
+ { GL(NV_fragment_program2), VER(0,0), Y, N, N, N },
+ { GL(NV_light_max_exponent), VER(0,0), Y, N, N, N },
+ { GL(NV_multisample_filter_hint), VER(0,0), Y, N, N, N },
+ { GL(NV_point_sprite), VER(0,0), Y, N, N, N },
+ { GL(NV_texgen_reflection), VER(0,0), Y, N, N, N },
+ { GL(NV_texture_compression_vtc), VER(0,0), Y, N, N, N },
+ { GL(NV_texture_env_combine4), VER(0,0), Y, N, N, N },
+ { GL(NV_texture_rectangle), VER(0,0), Y, N, N, N },
+ { GL(NV_vertex_program), VER(0,0), Y, N, N, N },
+ { GL(NV_vertex_program1_1), VER(0,0), Y, N, N, N },
+ { GL(NV_vertex_program2), VER(0,0), Y, N, N, N },
+ { GL(NV_vertex_program2_option), VER(0,0), Y, N, N, N },
+ { GL(NV_vertex_program3), VER(0,0), Y, N, N, N },
+ { GL(OES_read_format), VER(0,0), Y, N, N, N },
+ { GL(OES_compressed_paletted_texture),VER(0,0), Y, N, N, N },
+ { GL(SGI_color_matrix), VER(0,0), Y, N, N, N },
+ { GL(SGI_texture_color_table), VER(0,0), Y, N, N, N },
+ { GL(SGIS_generate_mipmap), VER(1,4), Y, N, N, N },
+ { GL(SGIS_multisample), VER(0,0), Y, N, N, N },
+ { GL(SGIS_texture_border_clamp), VER(1,3), Y, N, N, N },
+ { GL(SGIS_texture_edge_clamp), VER(1,2), Y, N, N, N },
+ { GL(SGIS_texture_lod), VER(1,2), Y, N, N, N },
+ { GL(SGIX_blend_alpha_minmax), VER(0,0), Y, N, N, N },
+ { GL(SGIX_clipmap), VER(0,0), Y, N, N, N },
+ { GL(SGIX_depth_texture), VER(0,0), Y, N, N, N },
+ { GL(SGIX_fog_offset), VER(0,0), Y, N, N, N },
+ { GL(SGIX_shadow), VER(0,0), Y, N, N, N },
+ { GL(SGIX_shadow_ambient), VER(0,0), Y, N, N, N },
+ { GL(SGIX_texture_coordinate_clamp), VER(0,0), Y, N, N, N },
+ { GL(SGIX_texture_lod_bias), VER(0,0), Y, N, N, N },
+ { GL(SGIX_texture_range), VER(0,0), Y, N, N, N },
+ { GL(SGIX_texture_scale_bias), VER(0,0), Y, N, N, N },
+ { GL(SGIX_vertex_preclip), VER(0,0), Y, N, N, N },
+ { GL(SGIX_vertex_preclip_hint), VER(0,0), Y, N, N, N },
+ { GL(SGIX_ycrcb), VER(0,0), Y, N, N, N },
+ { GL(SUN_convolution_border_modes), VER(0,0), Y, N, N, N },
+ { GL(SUN_multi_draw_arrays), VER(0,0), Y, N, Y, N },
+ { GL(SUN_slice_accum), VER(0,0), Y, N, N, N },
+ { NULL }
+};
+
+
+/* global bit-fields of available extensions and their characteristics */
+static unsigned char client_glx_support[8];
+static unsigned char client_glx_only[8];
+static unsigned char direct_glx_only[8];
+static unsigned char client_gl_support[ __GL_EXT_BYTES ];
+static unsigned char client_gl_only[ __GL_EXT_BYTES ];
+
+/**
+ * Bits representing the set of extensions that are enabled by default in all
+ * direct rendering drivers.
+ */
+static unsigned char direct_glx_support[8];
+
+/**
+ * Highest core GL version that can be supported for indirect rendering.
+ */
+static const unsigned gl_major = 1;
+static const unsigned gl_minor = 4;
+
+/* client extensions string */
+static const char * __glXGLXClientExtensions = NULL;
+
+static void __glXExtensionsCtr( void );
+static void __glXExtensionsCtrScreen( __GLXscreenConfigs *psc );
+static void __glXProcessServerString( const struct extension_info * ext,
+ const char * server_string, unsigned char * server_support );
+
+/**
+ * Set the state of a GLX extension.
+ *
+ * \param name Name of the extension.
+ * \param name_len Length, in characters, of the extension name.
+ * \param state New state (either enabled or disabled) of the extension.
+ * \param supported Table in which the state of the extension is to be set.
+ */
+static void
+set_glx_extension( const struct extension_info * ext,
+ const char * name, unsigned name_len, GLboolean state,
+ unsigned char * supported )
+{
+ unsigned i;
+
+
+ for ( i = 0 ; ext[i].name != NULL ; i++ ) {
+ if ( (name_len == ext[i].name_len)
+ && (strncmp( ext[i].name, name, name_len ) == 0) ) {
+ if ( state ) {
+ SET_BIT( supported, ext[i].bit );
+ }
+ else {
+ CLR_BIT( supported, ext[i].bit );
+ }
+
+ return;
+ }
+ }
+}
+
+
+#define NUL '\0'
+#define SEPARATOR ' '
+
+/**
+ * Convert the server's extension string to a bit-field.
+ *
+ * \param server_string GLX extension string from the server.
+ * \param server_support Bit-field of supported extensions.
+ */
+static void
+__glXProcessServerString( const struct extension_info * ext,
+ const char * server_string,
+ unsigned char * server_support )
+{
+ unsigned base;
+ unsigned len;
+
+ (void) memset( server_support, 0, sizeof( server_support ) );
+
+ for ( base = 0 ; server_string[ base ] != NUL ; /* empty */ ) {
+ /* Determine the length of the next extension name.
+ */
+ for ( len = 0
+ ; (server_string[ base + len ] != SEPARATOR)
+ && (server_string[ base + len ] != NUL)
+ ; len++ ) {
+ /* empty */
+ }
+
+ /* Set the bit for the extension in the server_support table.
+ */
+ set_glx_extension( ext, & server_string[ base ], len, GL_TRUE,
+ server_support );
+
+
+ /* Advance to the next extension string. This means that we skip
+ * over the previous string and any trialing white-space.
+ */
+ for ( base += len ;
+ (server_string[ base ] == SEPARATOR)
+ && (server_string[ base ] != NUL)
+ ; base++ ) {
+ /* empty */
+ }
+ }
+}
+
+
+/**
+ * Enable a named GLX extension on a given screen.
+ * Drivers should not call this function directly. They should instead use
+ * \c glXGetProcAddress to obtain a pointer to the function.
+ *
+ * \param psc Pointer to GLX per-screen record.
+ * \param name Name of the extension to enable.
+ *
+ * \sa glXGetProcAddress
+ *
+ * \since Internal API version 20030813.
+ */
+void
+__glXScrEnableExtension( __GLXscreenConfigs *psc, const char * name )
+{
+ __glXExtensionsCtr();
+ __glXExtensionsCtrScreen(psc);
+ set_glx_extension( known_glx_extensions, name, strlen( name ), GL_TRUE,
+ psc->direct_support );
+}
+
+
+/**
+ * Initialize global extension support tables.
+ */
+
+static void
+__glXExtensionsCtr( void )
+{
+ unsigned i;
+ static GLboolean ext_list_first_time = GL_TRUE;
+
+
+ if ( ext_list_first_time ) {
+ ext_list_first_time = GL_FALSE;
+
+ (void) memset( client_glx_support, 0, sizeof( client_glx_support ) );
+ (void) memset( direct_glx_support, 0, sizeof( direct_glx_support ) );
+ (void) memset( client_glx_only, 0, sizeof( client_glx_only ) );
+ (void) memset( direct_glx_only, 0, sizeof( direct_glx_only ) );
+
+ (void) memset( client_gl_support, 0, sizeof( client_gl_support ) );
+ (void) memset( client_gl_only, 0, sizeof( client_gl_only ) );
+
+ for ( i = 0 ; known_glx_extensions[i].name != NULL ; i++ ) {
+ const unsigned bit = known_glx_extensions[i].bit;
+
+ if ( known_glx_extensions[i].client_support ) {
+ SET_BIT( client_glx_support, bit );
+ }
+
+ if ( known_glx_extensions[i].direct_support ) {
+ SET_BIT( direct_glx_support, bit );
+ }
+
+ if ( known_glx_extensions[i].client_only ) {
+ SET_BIT( client_glx_only, bit );
+ }
+
+ if ( known_glx_extensions[i].direct_only ) {
+ SET_BIT( direct_glx_only, bit );
+ }
+ }
+
+ for ( i = 0 ; known_gl_extensions[i].name != NULL ; i++ ) {
+ const unsigned bit = known_gl_extensions[i].bit;
+
+ if ( known_gl_extensions[i].client_support ) {
+ SET_BIT( client_gl_support, bit );
+ }
+
+ if ( known_gl_extensions[i].client_only ) {
+ SET_BIT( client_gl_only, bit );
+ }
+ }
+
+#if 0
+ fprintf( stderr, "[%s:%u] Maximum client library version: %u.%u\n",
+ __func__, __LINE__, gl_major, gl_minor );
+#endif
+ }
+}
+
+
+/**
+ * Make sure that per-screen direct-support table is initialized.
+ *
+ * \param psc Pointer to GLX per-screen record.
+ */
+
+static void
+__glXExtensionsCtrScreen( __GLXscreenConfigs *psc )
+{
+ if (psc->ext_list_first_time) {
+ psc->ext_list_first_time = GL_FALSE;
+ (void) memcpy( psc->direct_support, direct_glx_support,
+ sizeof( direct_glx_support ) );
+ }
+}
+
+
+/**
+ * Check if a certain extension is enabled on a given screen.
+ *
+ * \param psc Pointer to GLX per-screen record.
+ * \param bit Bit index in the direct-support table.
+ * \returns If the extension bit is enabled for the screen, \c GL_TRUE is
+ * returned. If the extension bit is not enabled or if \c psc is
+ * \c NULL, then \c GL_FALSE is returned.
+ */
+GLboolean
+__glXExtensionBitIsEnabled( __GLXscreenConfigs *psc, unsigned bit )
+{
+ GLboolean enabled = GL_FALSE;
+
+ if ( psc != NULL ) {
+ __glXExtensionsCtr();
+ __glXExtensionsCtrScreen( psc );
+ enabled = EXT_ENABLED( bit, psc->direct_support );
+ }
+
+ return enabled;
+}
+
+
+/**
+ * Check if a certain extension is enabled in a given context.
+ *
+ */
+GLboolean
+__glExtensionBitIsEnabled( const __GLXcontext * gc, unsigned bit )
+{
+ GLboolean enabled = GL_FALSE;
+
+ if ( gc != NULL ) {
+ enabled = EXT_ENABLED( bit, gc->gl_extension_bits );
+ }
+
+ return enabled;
+}
+
+
+
+/**
+ * Convert a bit-field to a string of supported extensions.
+ */
+static char *
+__glXGetStringFromTable( const struct extension_info * ext,
+ const unsigned char * supported )
+{
+ unsigned i;
+ unsigned ext_str_len;
+ char * ext_str;
+ char * point;
+
+
+ ext_str_len = 0;
+ for ( i = 0 ; ext[i].name != NULL ; i++ ) {
+ if ( EXT_ENABLED( ext[i].bit, supported ) ) {
+ ext_str_len += ext[i].name_len + 1;
+ }
+ }
+
+ ext_str = Xmalloc( ext_str_len + 1 );
+ if ( ext_str != NULL ) {
+ point = ext_str;
+
+ for ( i = 0 ; ext[i].name != NULL ; i++ ) {
+ if ( EXT_ENABLED( ext[i].bit, supported ) ) {
+ (void) memcpy( point, ext[i].name, ext[i].name_len );
+ point += ext[i].name_len;
+
+ *point = ' ';
+ point++;
+ }
+ }
+
+ *point = '\0';
+ }
+
+ return ext_str;
+}
+
+
+/**
+ * Get the string of client library supported extensions.
+ */
+const char *
+__glXGetClientExtensions( void )
+{
+ if ( __glXGLXClientExtensions == NULL ) {
+ __glXExtensionsCtr();
+ __glXGLXClientExtensions = __glXGetStringFromTable( known_glx_extensions,
+ client_glx_support );
+ }
+
+ return __glXGLXClientExtensions;
+}
+
+
+/**
+ * Calculate the list of application usable extensions. The resulting
+ * string is stored in \c psc->effectiveGLXexts.
+ *
+ * \param psc Pointer to GLX per-screen record.
+ * \param display_is_direct_capable True if the display is capable of
+ * direct rendering.
+ * \param minor_version GLX minor version from the server.
+ */
+
+void
+__glXCalculateUsableExtensions( __GLXscreenConfigs *psc,
+ GLboolean display_is_direct_capable,
+ int minor_version )
+{
+ unsigned char server_support[8];
+ unsigned char usable[8];
+ unsigned i;
+
+ __glXExtensionsCtr();
+ __glXExtensionsCtrScreen( psc );
+ __glXProcessServerString( known_glx_extensions,
+ psc->serverGLXexts, server_support );
+
+
+ /* This is a hack. Some servers support GLX 1.3 but don't export
+ * all of the extensions implied by GLX 1.3. If the server claims
+ * support for GLX 1.3, enable support for the extensions that can be
+ * "emulated" as well.
+ */
+
+ if ( minor_version >= 3 ) {
+ SET_BIT( server_support, EXT_visual_info_bit );
+ SET_BIT( server_support, EXT_visual_rating_bit );
+ SET_BIT( server_support, SGI_make_current_read_bit );
+ SET_BIT( server_support, SGIX_fbconfig_bit );
+ SET_BIT( server_support, SGIX_pbuffer_bit );
+
+ /* This one is a little iffy. GLX 1.3 doesn't incorporate all of this
+ * extension. However, the only part that is not strictly client-side
+ * is shared. That's the glXQueryContext / glXQueryContextInfoEXT
+ * function.
+ */
+
+ SET_BIT( server_support, EXT_import_context_bit );
+ }
+
+
+ /* An extension is supported if the client-side (i.e., libGL) supports
+ * it and the "server" supports it. In this case that means that either
+ * the true server supports it or it is only for direct-rendering and
+ * the direct rendering driver supports it.
+ *
+ * If the display is not capable of direct rendering, then the extension
+ * is enabled if and only if the client-side library and the server
+ * support it.
+ */
+
+ if ( display_is_direct_capable ) {
+ for ( i = 0 ; i < 8 ; i++ ) {
+ usable[i] = (client_glx_support[i] & client_glx_only[i])
+ | (client_glx_support[i] & psc->direct_support[i] & server_support[i])
+ | (client_glx_support[i] & psc->direct_support[i] & direct_glx_only[i]);
+ }
+ }
+ else {
+ for ( i = 0 ; i < 8 ; i++ ) {
+ usable[i] = (client_glx_support[i] & client_glx_only[i])
+ | (client_glx_support[i] & server_support[i]);
+ }
+ }
+
+ psc->effectiveGLXexts = __glXGetStringFromTable( known_glx_extensions,
+ usable );
+}
+
+
+/**
+ * Calculate the list of application usable extensions. The resulting
+ * string is stored in \c gc->extensions.
+ *
+ * \param gc Pointer to GLX context.
+ * \param server_string Extension string from the server.
+ * \param major_version GL major version from the server.
+ * \param minor_version GL minor version from the server.
+ */
+
+void
+__glXCalculateUsableGLExtensions( __GLXcontext * gc,
+ const char * server_string,
+ int major_version, int minor_version )
+{
+ unsigned char server_support[ __GL_EXT_BYTES ];
+ unsigned char usable[ __GL_EXT_BYTES ];
+ unsigned i;
+
+
+ __glXExtensionsCtr();
+
+ (void) memset( server_support, 0, sizeof( server_support ) );
+ __glXProcessServerString( known_gl_extensions, server_string,
+ server_support );
+
+
+ /* Handle lazy servers that don't export all the extensions strings that
+ * are part of the GL core version that they support.
+ */
+
+ for ( i = 0 ; i < __GL_EXT_BYTES ; i++ ) {
+ if ( (known_gl_extensions[i].version_major != 0)
+ && ((major_version > known_gl_extensions[i].version_major)
+ || ((major_version == known_gl_extensions[i].version_major)
+ && (minor_version >= known_gl_extensions[i].version_minor))) ) {
+ SET_BIT( server_support, known_gl_extensions[i].bit );
+ }
+ }
+
+
+ /* An extension is supported if the client-side (i.e., libGL) supports
+ * it and the server supports it or the client-side library supports it
+ * and it only needs client-side support.
+ */
+
+ for ( i = 0 ; i < __GL_EXT_BYTES ; i++ ) {
+ usable[i] = (client_gl_support[i] & client_gl_only[i])
+ | (client_gl_support[i] & server_support[i]);
+ }
+
+ gc->extensions = (unsigned char *)
+ __glXGetStringFromTable( known_gl_extensions, usable );
+ (void) memcpy( gc->gl_extension_bits, usable, sizeof( usable ) );
+}
+
+
+/**
+ * Calculates the maximum core GL version that can be supported for indirect
+ * rendering.
+ */
+void
+__glXGetGLVersion( int * major_version, int * minor_version )
+{
+ __glXExtensionsCtr();
+ *major_version = gl_major;
+ *minor_version = gl_minor;
+}
+
+
+/**
+ * Get a string representing the set of extensions supported by the client
+ * library. This is currently only used to send the list of extensions
+ * supported by the client to the server.
+ */
+char *
+__glXGetClientGLExtensionString( void )
+{
+ __glXExtensionsCtr();
+ return __glXGetStringFromTable( known_gl_extensions, client_gl_support );
+}
diff --git a/src/glx/x11/glxextensions.h b/src/glx/x11/glxextensions.h
new file mode 100644
index 000000000..b4b03729c
--- /dev/null
+++ b/src/glx/x11/glxextensions.h
@@ -0,0 +1,279 @@
+/*
+ * (C) Copyright IBM Corporation 2002, 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glxextensions.h
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#ifndef GLX_GLXEXTENSIONS_H
+#define GLX_GLXEXTENSIONS_H
+
+enum {
+ ARB_get_proc_address_bit = 0,
+ ARB_multisample_bit,
+ ARB_render_texture_bit,
+ ATI_pixel_format_float_bit,
+ EXT_visual_info_bit,
+ EXT_visual_rating_bit,
+ EXT_import_context_bit,
+ MESA_agp_offset_bit,
+ MESA_allocate_memory_bit, /* Replaces MESA_agp_offset & NV_vertex_array_range */
+ MESA_copy_sub_buffer_bit,
+ MESA_depth_float_bit,
+ MESA_pixmap_colormap_bit,
+ MESA_release_buffers_bit,
+ MESA_set_3dfx_mode_bit,
+ MESA_swap_control_bit,
+ MESA_swap_frame_usage_bit,
+ NV_float_buffer_bit,
+ NV_render_depth_texture_bit,
+ NV_render_texture_rectangle_bit,
+ NV_vertex_array_range_bit,
+ OML_swap_method_bit,
+ OML_sync_control_bit,
+ SGI_cushion_bit,
+ SGI_make_current_read_bit,
+ SGI_swap_control_bit,
+ SGI_video_sync_bit,
+ SGIS_blended_overlay_bit,
+ SGIS_color_range_bit,
+ SGIS_multisample_bit,
+ SGIX_dm_buffer_bit,
+ SGIX_fbconfig_bit,
+ SGIX_pbuffer_bit,
+ SGIX_swap_barrier_bit,
+ SGIX_swap_group_bit,
+ SGIX_video_resize_bit,
+ SGIX_video_source_bit,
+ SGIX_visual_select_group_bit,
+ SUN_get_transparent_index_bit
+};
+
+enum {
+ GL_ARB_depth_texture_bit = 0,
+ GL_ARB_draw_buffers_bit,
+ GL_ARB_fragment_program_bit,
+ GL_ARB_fragment_program_shadow_bit,
+ GL_ARB_imaging_bit,
+ GL_ARB_multisample_bit,
+ GL_ARB_multitexture_bit,
+ GL_ARB_occlusion_query_bit,
+ GL_ARB_point_parameters_bit,
+ GL_ARB_point_sprite_bit,
+ GL_ARB_shadow_bit,
+ GL_ARB_shadow_ambient_bit,
+ GL_ARB_texture_border_clamp_bit,
+ GL_ARB_texture_cube_map_bit,
+ GL_ARB_texture_compression_bit,
+ GL_ARB_texture_env_add_bit,
+ GL_ARB_texture_env_combine_bit,
+ GL_ARB_texture_env_crossbar_bit,
+ GL_ARB_texture_env_dot3_bit,
+ GL_ARB_texture_mirrored_repeat_bit,
+ GL_ARB_texture_non_power_of_two_bit,
+ GL_ARB_texture_rectangle_bit,
+ GL_ARB_transpose_matrix_bit,
+ GL_ARB_vertex_buffer_object_bit,
+ GL_ARB_vertex_program_bit,
+ GL_ARB_window_pos_bit,
+ GL_EXT_abgr_bit,
+ GL_EXT_bgra_bit,
+ GL_EXT_blend_color_bit,
+ GL_EXT_blend_equation_separate_bit,
+ GL_EXT_blend_func_separate_bit,
+ GL_EXT_blend_logic_op_bit,
+ GL_EXT_blend_minmax_bit,
+ GL_EXT_blend_subtract_bit,
+ GL_EXT_clip_volume_hint_bit,
+ GL_EXT_compiled_vertex_array_bit,
+ GL_EXT_convolution_bit,
+ GL_EXT_copy_texture_bit,
+ GL_EXT_cull_vertex_bit,
+ GL_EXT_depth_bounds_test_bit,
+ GL_EXT_draw_range_elements_bit,
+ GL_EXT_fog_coord_bit,
+ GL_EXT_multi_draw_arrays_bit,
+ GL_EXT_packed_pixels_bit,
+ GL_EXT_paletted_texture_bit,
+ GL_EXT_pixel_buffer_object_bit,
+ GL_EXT_polygon_offset_bit,
+ GL_EXT_rescale_normal_bit,
+ GL_EXT_secondary_color_bit,
+ GL_EXT_separate_specular_color_bit,
+ GL_EXT_shadow_funcs_bit,
+ GL_EXT_shared_texture_palette_bit,
+ GL_EXT_stencil_two_side_bit,
+ GL_EXT_stencil_wrap_bit,
+ GL_EXT_subtexture_bit,
+ GL_EXT_texture_bit,
+ GL_EXT_texture3D_bit,
+ GL_EXT_texture_compression_dxt1_bit,
+ GL_EXT_texture_compression_s3tc_bit,
+ GL_EXT_texture_edge_clamp_bit,
+ GL_EXT_texture_env_combine_bit,
+ GL_EXT_texture_env_dot3_bit,
+ GL_EXT_texture_filter_anisotropic_bit,
+ GL_EXT_texture_lod_bit,
+ GL_EXT_texture_lod_bias_bit,
+ GL_EXT_texture_mirror_clamp_bit,
+ GL_EXT_texture_object_bit,
+ GL_EXT_vertex_array_bit,
+ GL_3DFX_texture_compression_FXT1_bit,
+ GL_APPLE_packed_pixels_bit,
+ GL_APPLE_ycbcr_422_bit,
+ GL_ATI_text_fragment_shader_bit,
+ GL_ATI_texture_env_combine3_bit,
+ GL_ATI_texture_float_bit,
+ GL_ATI_texture_mirror_once_bit,
+ GL_HP_convolution_border_modes_bit,
+ GL_HP_occlusion_test_bit,
+ GL_IBM_cull_vertex_bit,
+ GL_IBM_pixel_filter_hint_bit,
+ GL_IBM_rasterpos_clip_bit,
+ GL_IBM_texture_clamp_nodraw_bit,
+ GL_INGR_interlace_read_bit,
+ GL_MESA_pack_invert_bit,
+ GL_MESA_ycbcr_texture_bit,
+ GL_NV_blend_square_bit,
+ GL_NV_copy_depth_to_color_bit,
+ GL_NV_depth_clamp_bit,
+ GL_NV_fog_distance_bit,
+ GL_NV_fragment_program_bit,
+ GL_NV_fragment_program_option_bit,
+ GL_NV_fragment_program2_bit,
+ GL_NV_light_max_exponent_bit,
+ GL_NV_multisample_filter_hint_bit,
+ GL_NV_point_sprite_bit,
+ GL_NV_texgen_reflection_bit,
+ GL_NV_texture_compression_vtc_bit,
+ GL_NV_texture_env_combine4_bit,
+ GL_NV_vertex_program_bit,
+ GL_NV_vertex_program1_1_bit,
+ GL_NV_vertex_program2_bit,
+ GL_NV_vertex_program2_option_bit,
+ GL_NV_vertex_program3_bit,
+ GL_OES_compressed_paletted_texture_bit,
+ GL_OES_read_format_bit,
+ GL_SGI_color_matrix_bit,
+ GL_SGI_texture_color_table_bit,
+ GL_SGIS_generate_mipmap_bit,
+ GL_SGIS_multisample_bit,
+ GL_SGIS_texture_lod_bit,
+ GL_SGIX_blend_alpha_minmax_bit,
+ GL_SGIX_clipmap_bit,
+ GL_SGIX_depth_texture_bit,
+ GL_SGIX_fog_offset_bit,
+ GL_SGIX_shadow_bit,
+ GL_SGIX_texture_coordinate_clamp_bit,
+ GL_SGIX_texture_lod_bias_bit,
+ GL_SGIX_texture_range_bit,
+ GL_SGIX_texture_scale_bias_bit,
+ GL_SGIX_vertex_preclip_bit,
+ GL_SGIX_vertex_preclip_hint_bit,
+ GL_SGIX_ycrcb_bit,
+ GL_SUN_convolution_border_modes_bit,
+ GL_SUN_slice_accum_bit,
+
+ /* This *MUST* go here. If it gets put after the duplicate values it will
+ * get the value after the last duplicate.
+ */
+ __NUM_GL_EXTS,
+
+
+ /* Alias extension bits. These extensions exist in either vendor-specific
+ * or EXT form and were later promoted to either EXT or ARB form. In all
+ * cases, the meaning is *exactly* the same. That's why
+ * EXT_texture_env_combine is *NOT* an alias of ARB_texture_env_combine and
+ * EXT_texture_env_dot3 is *NOT* an alias of ARB_texture_env_dot3. Be
+ * careful! When in doubt, src/mesa/main/extensions.c in the Mesa tree
+ * is a great reference.
+ */
+
+ GL_ATI_blend_equation_separate_bit = GL_EXT_blend_equation_separate_bit,
+ GL_ATI_draw_buffers_bit = GL_ARB_draw_buffers_bit,
+ GL_ATIX_texture_env_combine3_bit = GL_ATI_texture_env_combine3_bit,
+ GL_EXT_point_parameters_bit = GL_ARB_point_parameters_bit,
+ GL_EXT_texture_env_add_bit = GL_ARB_texture_env_add_bit,
+ GL_EXT_texture_rectangle_bit = GL_ARB_texture_rectangle_bit,
+ GL_IBM_texture_mirrored_repeat_bit = GL_ARB_texture_mirrored_repeat_bit,
+ GL_INGR_blend_func_separate_bit = GL_EXT_blend_func_separate_bit,
+ GL_MESA_window_pos_bit = GL_ARB_window_pos_bit,
+ GL_NV_texture_rectangle_bit = GL_ARB_texture_rectangle_bit,
+ GL_SGIS_texture_border_clamp_bit = GL_ARB_texture_border_clamp_bit,
+ GL_SGIS_texture_edge_clamp_bit = GL_EXT_texture_edge_clamp_bit,
+ GL_SGIX_shadow_ambient_bit = GL_ARB_shadow_ambient_bit,
+ GL_SUN_multi_draw_arrays_bit = GL_EXT_multi_draw_arrays_bit
+};
+
+#define __GL_EXT_BYTES ((__NUM_GL_EXTS + 7) / 8)
+
+struct __GLXscreenConfigsRec;
+struct __GLXcontextRec;
+
+extern GLboolean __glXExtensionBitIsEnabled( struct __GLXscreenConfigsRec *psc, unsigned bit );
+extern const char * __glXGetClientExtensions( void );
+extern void __glXCalculateUsableExtensions( struct __GLXscreenConfigsRec *psc,
+ GLboolean display_is_direct_capable, int server_minor_version );
+extern void __glXScrEnableExtension( struct __GLXscreenConfigsRec *psc, const char * name );
+extern void __glXCalculateUsableGLExtensions( struct __GLXcontextRec * gc,
+ const char * server_string, int major_version, int minor_version );
+extern void __glXGetGLVersion( int * major_version, int * minor_version );
+extern char * __glXGetClientGLExtensionString( void );
+
+extern GLboolean __glExtensionBitIsEnabled( const struct __GLXcontextRec * gc,
+ unsigned bit );
+
+
+/* Source-level backwards compatibility with old drivers. They won't
+ * find the respective functions, though.
+ */
+typedef void (* PFNGLXENABLEEXTENSIONPROC) ( const char * name,
+ GLboolean force_client );
+typedef void (* PFNGLXDISABLEEXTENSIONPROC) ( const char * name );
+
+/* GLX_ALIAS should be used for functions with a non-void return type.
+ GLX_ALIAS_VOID is for functions with a void return type. */
+#ifdef GLX_NO_STATIC_EXTENSION_FUNCTIONS
+# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func)
+# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func)
+#else
+# if defined(__GNUC__) && !defined(GLX_ALIAS_UNSUPPORTED)
+# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \
+ return_type real_func proto_args \
+ __attribute__ ((alias( # aliased_func ) ));
+# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \
+ GLX_ALIAS(void, real_func, proto_args, args, aliased_func)
+# else
+# define GLX_ALIAS(return_type, real_func, proto_args, args, aliased_func) \
+ return_type real_func proto_args \
+ { return aliased_func args ; }
+# define GLX_ALIAS_VOID(real_func, proto_args, args, aliased_func) \
+ void real_func proto_args \
+ { aliased_func args ; }
+# endif /* __GNUC__ */
+#endif /* GLX_NO_STATIC_EXTENSION_FUNCTIONS */
+
+#endif /* GLX_GLXEXTENSIONS_H */
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
new file mode 100644
index 000000000..2a4db6578
--- /dev/null
+++ b/src/glx/x11/indirect.c
@@ -0,0 +1,8472 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include "indirect.h"
+#include "glxclient.h"
+#include "indirect_size.h"
+#include <GL/glxproto.h>
+#ifdef USE_XCB
+#include <X11/xcl.h>
+#include <X11/XCB/xcb.h>
+#include <X11/XCB/glx.h>
+#endif /* USE_XCB */
+
+#define __GLX_PAD(n) (((n) + 3) & ~3)
+
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+# if defined(__GNUC__)
+# define NOINLINE __attribute__((noinline))
+# else
+# define NOINLINE
+# endif
+
+#if !defined __GNUC__ || __GNUC__ < 3
+# define __builtin_expect(x, y) x
+#endif
+
+/* If the size and opcode values are known at compile-time, this will, on
+ * x86 at least, emit them with a single instruction.
+ */
+#define emit_header(dest, op, size) \
+ do { union { short s[2]; int i; } temp; \
+ temp.s[0] = (size); temp.s[1] = (op); \
+ *((int *)(dest)) = temp.i; } while(0)
+
+NOINLINE CARD32
+__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array )
+{
+ xGLXSingleReply reply;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+ if (size != 0) {
+ if ((reply.length > 0) || reply_is_always_array) {
+ const GLint bytes = (reply_is_always_array)
+ ? (4 * reply.length) : (reply.size * size);
+ const GLint extra = 4 - (bytes & 3);
+
+ _XRead(dpy, dest, bytes);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+ }
+ else {
+ (void) memcpy( dest, &(reply.pad3), size);
+ }
+ }
+
+ return reply.retval;
+}
+
+NOINLINE void
+__glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim,
+ GLint width, GLint height, GLint depth, GLenum format, GLenum type,
+ void * dest, GLboolean dimensions_in_reply )
+{
+ xGLXSingleReply reply;
+ GLint size;
+
+ (void) _XReply(dpy, (xReply *) & reply, 0, False);
+
+ if ( dimensions_in_reply ) {
+ width = reply.pad3;
+ height = reply.pad4;
+ depth = reply.pad5;
+
+ if ((height == 0) || (max_dim < 2)) { height = 1; }
+ if ((depth == 0) || (max_dim < 3)) { depth = 1; }
+ }
+
+ size = reply.length * 4;
+ if (size != 0) {
+ void * buf = Xmalloc( size );
+
+ if ( buf == NULL ) {
+ _XEatData(dpy, size);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ }
+ else {
+ const GLint extra = 4 - (size & 3);
+
+ _XRead(dpy, buf, size);
+ if ( extra < 4 ) {
+ _XEatData(dpy, extra);
+ }
+
+ __glEmptyImage(gc, 3, width, height, depth, format, type,
+ buf, dest);
+ Xfree(buf);
+ }
+ }
+}
+
+#define X_GLXSingle 0
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen )
+{
+ xGLXSingleReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXSingle, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->contextTag = gc->currentContextTag;
+ req->glxCode = sop;
+ return (GLubyte *)(req) + sz_xGLXSingleReq;
+}
+
+NOINLINE FASTCALL GLubyte *
+__glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen )
+{
+ xGLXVendorPrivateReq * req;
+ Display * const dpy = gc->currentDpy;
+
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ LockDisplay(dpy);
+ GetReqExtra(GLXVendorPrivate, cmdlen, req);
+ req->reqType = gc->majorOpcode;
+ req->glxCode = code;
+ req->vendorCode = vop;
+ req->contextTag = gc->currentContextTag;
+ return (GLubyte *)(req) + sz_xGLXVendorPrivateReq;
+}
+
+const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 };
+
+#define zero (__glXDefaultPixelStore+0)
+#define one (__glXDefaultPixelStore+8)
+#define default_pixel_store_1D (__glXDefaultPixelStore+4)
+#define default_pixel_store_1D_size 20
+#define default_pixel_store_2D (__glXDefaultPixelStore+4)
+#define default_pixel_store_2D_size 20
+#define default_pixel_store_3D (__glXDefaultPixelStore+0)
+#define default_pixel_store_3D_size 36
+#define default_pixel_store_4D (__glXDefaultPixelStore+0)
+#define default_pixel_store_4D_size 36
+
+static FASTCALL NOINLINE void
+generic_3_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_4_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_6_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_8_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_12_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 12);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_16_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_24_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 24);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static FASTCALL NOINLINE void
+generic_32_byte( GLint rop, const void * ptr )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+
+ emit_header(gc->pc, rop, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), ptr, 32);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_NewList 101
+void
+__indirect_glNewList(GLuint list, GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxNewList(c, gc->currentContextTag, list, mode);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&list), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&mode), 4);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_EndList 102
+void
+__indirect_glEndList(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 0;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxEndList(c, gc->currentContextTag);
+#else
+ (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLrop_CallList 1
+void
+__indirect_glCallList(GLuint list)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_CallList, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CallLists 2
+void
+__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glCallLists_size(type);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * n));
+ if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_CallLists, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_CallLists;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&type), 4);
+ __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n));
+ }
+ }
+}
+
+#define X_GLsop_DeleteLists 103
+void
+__indirect_glDeleteLists(GLuint list, GLsizei range)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxDeleteLists(c, gc->currentContextTag, list, range);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&list), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&range), 4);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GenLists 104
+GLuint
+__indirect_glGenLists(GLsizei range)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLuint retval = (GLuint) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGenListsRep *reply = XCBGlxGenListsReply(c, XCBGlxGenLists(c, gc->currentContextTag, range), NULL);
+ retval = reply->ret_val;
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&range), 4);
+ retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return retval;
+}
+
+#define X_GLrop_ListBase 3
+void
+__indirect_glListBase(GLuint base)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ListBase, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Begin 4
+void
+__indirect_glBegin(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Begin, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Bitmap 5
+void
+__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_Bitmap, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_Bitmap;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_Color3bv 6
+void
+__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Color3bv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3bv 6
+void
+__indirect_glColor3bv(const GLbyte * v)
+{
+ generic_3_byte( X_GLrop_Color3bv, v );
+}
+
+#define X_GLrop_Color3dv 7
+void
+__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_Color3dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3dv 7
+void
+__indirect_glColor3dv(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_Color3dv, v );
+}
+
+#define X_GLrop_Color3fv 8
+void
+__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Color3fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3fv 8
+void
+__indirect_glColor3fv(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_Color3fv, v );
+}
+
+#define X_GLrop_Color3iv 9
+void
+__indirect_glColor3i(GLint red, GLint green, GLint blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Color3iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3iv 9
+void
+__indirect_glColor3iv(const GLint * v)
+{
+ generic_12_byte( X_GLrop_Color3iv, v );
+}
+
+#define X_GLrop_Color3sv 10
+void
+__indirect_glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Color3sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3sv 10
+void
+__indirect_glColor3sv(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_Color3sv, v );
+}
+
+#define X_GLrop_Color3ubv 11
+void
+__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3ubv 11
+void
+__indirect_glColor3ubv(const GLubyte * v)
+{
+ generic_3_byte( X_GLrop_Color3ubv, v );
+}
+
+#define X_GLrop_Color3uiv 12
+void
+__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3uiv 12
+void
+__indirect_glColor3uiv(const GLuint * v)
+{
+ generic_12_byte( X_GLrop_Color3uiv, v );
+}
+
+#define X_GLrop_Color3usv 13
+void
+__indirect_glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Color3usv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color3usv 13
+void
+__indirect_glColor3usv(const GLushort * v)
+{
+ generic_6_byte( X_GLrop_Color3usv, v );
+}
+
+#define X_GLrop_Color4bv 14
+void
+__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Color4bv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4bv 14
+void
+__indirect_glColor4bv(const GLbyte * v)
+{
+ generic_4_byte( X_GLrop_Color4bv, v );
+}
+
+#define X_GLrop_Color4dv 15
+void
+__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_Color4dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4dv 15
+void
+__indirect_glColor4dv(const GLdouble * v)
+{
+ generic_32_byte( X_GLrop_Color4dv, v );
+}
+
+#define X_GLrop_Color4fv 16
+void
+__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Color4fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4fv 16
+void
+__indirect_glColor4fv(const GLfloat * v)
+{
+ generic_16_byte( X_GLrop_Color4fv, v );
+}
+
+#define X_GLrop_Color4iv 17
+void
+__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Color4iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4iv 17
+void
+__indirect_glColor4iv(const GLint * v)
+{
+ generic_16_byte( X_GLrop_Color4iv, v );
+}
+
+#define X_GLrop_Color4sv 18
+void
+__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Color4sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4sv 18
+void
+__indirect_glColor4sv(const GLshort * v)
+{
+ generic_8_byte( X_GLrop_Color4sv, v );
+}
+
+#define X_GLrop_Color4ubv 19
+void
+__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4ubv 19
+void
+__indirect_glColor4ubv(const GLubyte * v)
+{
+ generic_4_byte( X_GLrop_Color4ubv, v );
+}
+
+#define X_GLrop_Color4uiv 20
+void
+__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4uiv 20
+void
+__indirect_glColor4uiv(const GLuint * v)
+{
+ generic_16_byte( X_GLrop_Color4uiv, v );
+}
+
+#define X_GLrop_Color4usv 21
+void
+__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Color4usv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Color4usv 21
+void
+__indirect_glColor4usv(const GLushort * v)
+{
+ generic_8_byte( X_GLrop_Color4usv, v );
+}
+
+#define X_GLrop_EdgeFlagv 22
+void
+__indirect_glEdgeFlag(GLboolean flag)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EdgeFlagv 22
+void
+__indirect_glEdgeFlagv(const GLboolean * flag)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_End 23
+void
+__indirect_glEnd(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_End, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexdv 24
+void
+__indirect_glIndexd(GLdouble c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Indexdv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexdv 24
+void
+__indirect_glIndexdv(const GLdouble * c)
+{
+ generic_8_byte( X_GLrop_Indexdv, c );
+}
+
+#define X_GLrop_Indexfv 25
+void
+__indirect_glIndexf(GLfloat c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexfv 25
+void
+__indirect_glIndexfv(const GLfloat * c)
+{
+ generic_4_byte( X_GLrop_Indexfv, c );
+}
+
+#define X_GLrop_Indexiv 26
+void
+__indirect_glIndexi(GLint c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexiv 26
+void
+__indirect_glIndexiv(const GLint * c)
+{
+ generic_4_byte( X_GLrop_Indexiv, c );
+}
+
+#define X_GLrop_Indexsv 27
+void
+__indirect_glIndexs(GLshort c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexsv 27
+void
+__indirect_glIndexsv(const GLshort * c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexsv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3bv 28
+void
+__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3bv 28
+void
+__indirect_glNormal3bv(const GLbyte * v)
+{
+ generic_3_byte( X_GLrop_Normal3bv, v );
+}
+
+#define X_GLrop_Normal3dv 29
+void
+__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3dv 29
+void
+__indirect_glNormal3dv(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_Normal3dv, v );
+}
+
+#define X_GLrop_Normal3fv 30
+void
+__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3fv 30
+void
+__indirect_glNormal3fv(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_Normal3fv, v );
+}
+
+#define X_GLrop_Normal3iv 31
+void
+__indirect_glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3iv 31
+void
+__indirect_glNormal3iv(const GLint * v)
+{
+ generic_12_byte( X_GLrop_Normal3iv, v );
+}
+
+#define X_GLrop_Normal3sv 32
+void
+__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Normal3sv 32
+void
+__indirect_glNormal3sv(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_Normal3sv, v );
+}
+
+#define X_GLrop_RasterPos2dv 33
+void
+__indirect_glRasterPos2d(GLdouble x, GLdouble y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos2dv 33
+void
+__indirect_glRasterPos2dv(const GLdouble * v)
+{
+ generic_16_byte( X_GLrop_RasterPos2dv, v );
+}
+
+#define X_GLrop_RasterPos2fv 34
+void
+__indirect_glRasterPos2f(GLfloat x, GLfloat y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos2fv 34
+void
+__indirect_glRasterPos2fv(const GLfloat * v)
+{
+ generic_8_byte( X_GLrop_RasterPos2fv, v );
+}
+
+#define X_GLrop_RasterPos2iv 35
+void
+__indirect_glRasterPos2i(GLint x, GLint y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos2iv 35
+void
+__indirect_glRasterPos2iv(const GLint * v)
+{
+ generic_8_byte( X_GLrop_RasterPos2iv, v );
+}
+
+#define X_GLrop_RasterPos2sv 36
+void
+__indirect_glRasterPos2s(GLshort x, GLshort y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos2sv 36
+void
+__indirect_glRasterPos2sv(const GLshort * v)
+{
+ generic_4_byte( X_GLrop_RasterPos2sv, v );
+}
+
+#define X_GLrop_RasterPos3dv 37
+void
+__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos3dv 37
+void
+__indirect_glRasterPos3dv(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_RasterPos3dv, v );
+}
+
+#define X_GLrop_RasterPos3fv 38
+void
+__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos3fv 38
+void
+__indirect_glRasterPos3fv(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_RasterPos3fv, v );
+}
+
+#define X_GLrop_RasterPos3iv 39
+void
+__indirect_glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos3iv 39
+void
+__indirect_glRasterPos3iv(const GLint * v)
+{
+ generic_12_byte( X_GLrop_RasterPos3iv, v );
+}
+
+#define X_GLrop_RasterPos3sv 40
+void
+__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos3sv 40
+void
+__indirect_glRasterPos3sv(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_RasterPos3sv, v );
+}
+
+#define X_GLrop_RasterPos4dv 41
+void
+__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos4dv 41
+void
+__indirect_glRasterPos4dv(const GLdouble * v)
+{
+ generic_32_byte( X_GLrop_RasterPos4dv, v );
+}
+
+#define X_GLrop_RasterPos4fv 42
+void
+__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos4fv 42
+void
+__indirect_glRasterPos4fv(const GLfloat * v)
+{
+ generic_16_byte( X_GLrop_RasterPos4fv, v );
+}
+
+#define X_GLrop_RasterPos4iv 43
+void
+__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos4iv 43
+void
+__indirect_glRasterPos4iv(const GLint * v)
+{
+ generic_16_byte( X_GLrop_RasterPos4iv, v );
+}
+
+#define X_GLrop_RasterPos4sv 44
+void
+__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_RasterPos4sv 44
+void
+__indirect_glRasterPos4sv(const GLshort * v)
+{
+ generic_8_byte( X_GLrop_RasterPos4sv, v );
+}
+
+#define X_GLrop_Rectdv 45
+void
+__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectdv 45
+void
+__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_Rectdv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectfv 46
+void
+__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectfv 46
+void
+__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Rectfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectiv 47
+void
+__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectiv 47
+void
+__indirect_glRectiv(const GLint * v1, const GLint * v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Rectiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectsv 48
+void
+__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rectsv 48
+void
+__indirect_glRectsv(const GLshort * v1, const GLshort * v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Rectsv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord1dv 49
+void
+__indirect_glTexCoord1d(GLdouble s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord1dv 49
+void
+__indirect_glTexCoord1dv(const GLdouble * v)
+{
+ generic_8_byte( X_GLrop_TexCoord1dv, v );
+}
+
+#define X_GLrop_TexCoord1fv 50
+void
+__indirect_glTexCoord1f(GLfloat s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord1fv 50
+void
+__indirect_glTexCoord1fv(const GLfloat * v)
+{
+ generic_4_byte( X_GLrop_TexCoord1fv, v );
+}
+
+#define X_GLrop_TexCoord1iv 51
+void
+__indirect_glTexCoord1i(GLint s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord1iv 51
+void
+__indirect_glTexCoord1iv(const GLint * v)
+{
+ generic_4_byte( X_GLrop_TexCoord1iv, v );
+}
+
+#define X_GLrop_TexCoord1sv 52
+void
+__indirect_glTexCoord1s(GLshort s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord1sv 52
+void
+__indirect_glTexCoord1sv(const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord2dv 53
+void
+__indirect_glTexCoord2d(GLdouble s, GLdouble t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord2dv 53
+void
+__indirect_glTexCoord2dv(const GLdouble * v)
+{
+ generic_16_byte( X_GLrop_TexCoord2dv, v );
+}
+
+#define X_GLrop_TexCoord2fv 54
+void
+__indirect_glTexCoord2f(GLfloat s, GLfloat t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord2fv 54
+void
+__indirect_glTexCoord2fv(const GLfloat * v)
+{
+ generic_8_byte( X_GLrop_TexCoord2fv, v );
+}
+
+#define X_GLrop_TexCoord2iv 55
+void
+__indirect_glTexCoord2i(GLint s, GLint t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord2iv 55
+void
+__indirect_glTexCoord2iv(const GLint * v)
+{
+ generic_8_byte( X_GLrop_TexCoord2iv, v );
+}
+
+#define X_GLrop_TexCoord2sv 56
+void
+__indirect_glTexCoord2s(GLshort s, GLshort t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord2sv 56
+void
+__indirect_glTexCoord2sv(const GLshort * v)
+{
+ generic_4_byte( X_GLrop_TexCoord2sv, v );
+}
+
+#define X_GLrop_TexCoord3dv 57
+void
+__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord3dv 57
+void
+__indirect_glTexCoord3dv(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_TexCoord3dv, v );
+}
+
+#define X_GLrop_TexCoord3fv 58
+void
+__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord3fv 58
+void
+__indirect_glTexCoord3fv(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_TexCoord3fv, v );
+}
+
+#define X_GLrop_TexCoord3iv 59
+void
+__indirect_glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord3iv 59
+void
+__indirect_glTexCoord3iv(const GLint * v)
+{
+ generic_12_byte( X_GLrop_TexCoord3iv, v );
+}
+
+#define X_GLrop_TexCoord3sv 60
+void
+__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord3sv 60
+void
+__indirect_glTexCoord3sv(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_TexCoord3sv, v );
+}
+
+#define X_GLrop_TexCoord4dv 61
+void
+__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord4dv 61
+void
+__indirect_glTexCoord4dv(const GLdouble * v)
+{
+ generic_32_byte( X_GLrop_TexCoord4dv, v );
+}
+
+#define X_GLrop_TexCoord4fv 62
+void
+__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord4fv 62
+void
+__indirect_glTexCoord4fv(const GLfloat * v)
+{
+ generic_16_byte( X_GLrop_TexCoord4fv, v );
+}
+
+#define X_GLrop_TexCoord4iv 63
+void
+__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord4iv 63
+void
+__indirect_glTexCoord4iv(const GLint * v)
+{
+ generic_16_byte( X_GLrop_TexCoord4iv, v );
+}
+
+#define X_GLrop_TexCoord4sv 64
+void
+__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexCoord4sv 64
+void
+__indirect_glTexCoord4sv(const GLshort * v)
+{
+ generic_8_byte( X_GLrop_TexCoord4sv, v );
+}
+
+#define X_GLrop_Vertex2dv 65
+void
+__indirect_glVertex2d(GLdouble x, GLdouble y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex2dv 65
+void
+__indirect_glVertex2dv(const GLdouble * v)
+{
+ generic_16_byte( X_GLrop_Vertex2dv, v );
+}
+
+#define X_GLrop_Vertex2fv 66
+void
+__indirect_glVertex2f(GLfloat x, GLfloat y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex2fv 66
+void
+__indirect_glVertex2fv(const GLfloat * v)
+{
+ generic_8_byte( X_GLrop_Vertex2fv, v );
+}
+
+#define X_GLrop_Vertex2iv 67
+void
+__indirect_glVertex2i(GLint x, GLint y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex2iv 67
+void
+__indirect_glVertex2iv(const GLint * v)
+{
+ generic_8_byte( X_GLrop_Vertex2iv, v );
+}
+
+#define X_GLrop_Vertex2sv 68
+void
+__indirect_glVertex2s(GLshort x, GLshort y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex2sv 68
+void
+__indirect_glVertex2sv(const GLshort * v)
+{
+ generic_4_byte( X_GLrop_Vertex2sv, v );
+}
+
+#define X_GLrop_Vertex3dv 69
+void
+__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex3dv 69
+void
+__indirect_glVertex3dv(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_Vertex3dv, v );
+}
+
+#define X_GLrop_Vertex3fv 70
+void
+__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex3fv 70
+void
+__indirect_glVertex3fv(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_Vertex3fv, v );
+}
+
+#define X_GLrop_Vertex3iv 71
+void
+__indirect_glVertex3i(GLint x, GLint y, GLint z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex3iv 71
+void
+__indirect_glVertex3iv(const GLint * v)
+{
+ generic_12_byte( X_GLrop_Vertex3iv, v );
+}
+
+#define X_GLrop_Vertex3sv 72
+void
+__indirect_glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex3sv 72
+void
+__indirect_glVertex3sv(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_Vertex3sv, v );
+}
+
+#define X_GLrop_Vertex4dv 73
+void
+__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex4dv 73
+void
+__indirect_glVertex4dv(const GLdouble * v)
+{
+ generic_32_byte( X_GLrop_Vertex4dv, v );
+}
+
+#define X_GLrop_Vertex4fv 74
+void
+__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex4fv 74
+void
+__indirect_glVertex4fv(const GLfloat * v)
+{
+ generic_16_byte( X_GLrop_Vertex4fv, v );
+}
+
+#define X_GLrop_Vertex4iv 75
+void
+__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex4iv 75
+void
+__indirect_glVertex4iv(const GLint * v)
+{
+ generic_16_byte( X_GLrop_Vertex4iv, v );
+}
+
+#define X_GLrop_Vertex4sv 76
+void
+__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Vertex4sv 76
+void
+__indirect_glVertex4sv(const GLshort * v)
+{
+ generic_8_byte( X_GLrop_Vertex4sv, v );
+}
+
+#define X_GLrop_ClipPlane 77
+void
+__indirect_glClipPlane(GLenum plane, const GLdouble * equation)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ColorMaterial 78
+void
+__indirect_glColorMaterial(GLenum face, GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CullFace 79
+void
+__indirect_glCullFace(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_CullFace, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Fogf 80
+void
+__indirect_glFogf(GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Fogf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Fogfv 81
+void
+__indirect_glFogfv(GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glFogfv_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Fogfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Fogi 82
+void
+__indirect_glFogi(GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Fogi, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Fogiv 83
+void
+__indirect_glFogiv(GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glFogiv_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Fogiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FrontFace 84
+void
+__indirect_glFrontFace(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_FrontFace, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Hint 85
+void
+__indirect_glHint(GLenum target, GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Hint, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Lightf 86
+void
+__indirect_glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Lightf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Lightfv 87
+void
+__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glLightfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Lightfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Lighti 88
+void
+__indirect_glLighti(GLenum light, GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Lighti, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Lightiv 89
+void
+__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glLightiv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Lightiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LightModelf 90
+void
+__indirect_glLightModelf(GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_LightModelf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LightModelfv 91
+void
+__indirect_glLightModelfv(GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glLightModelfv_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LightModeli 92
+void
+__indirect_glLightModeli(GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_LightModeli, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LightModeliv 93
+void
+__indirect_glLightModeliv(GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glLightModeliv_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LineStipple 94
+void
+__indirect_glLineStipple(GLint factor, GLushort pattern)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_LineStipple, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LineWidth 95
+void
+__indirect_glLineWidth(GLfloat width)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_LineWidth, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Materialf 96
+void
+__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Materialf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Materialfv 97
+void
+__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glMaterialfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Materialfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Materiali 98
+void
+__indirect_glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Materiali, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Materialiv 99
+void
+__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glMaterialiv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_Materialiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PointSize 100
+void
+__indirect_glPointSize(GLfloat size)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_PointSize, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PolygonMode 101
+void
+__indirect_glPolygonMode(GLenum face, GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PolygonStipple 102
+void
+__indirect_glPolygonStipple(const GLubyte * mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0;
+ const GLuint cmdlen = 24 + __GLX_PAD(compsize);
+ emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Scissor 103
+void
+__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Scissor, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ShadeModel 104
+void
+__indirect_glShadeModel(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexParameterf 105
+void
+__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexParameterfv 106
+void
+__indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexParameterfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexParameteri 107
+void
+__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexParameteriv 108
+void
+__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexParameteriv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static void
+__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glImageSize(width, height, 1, format, type, target);
+ const GLuint cmdlen = 56 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ if ((compsize > 0) && (pixels != NULL)) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage1D 109
+void
+__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels );
+}
+
+#define X_GLrop_TexImage2D 110
+void
+__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels );
+}
+
+#define X_GLrop_TexEnvf 111
+void
+__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexEnvfv 112
+void
+__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexEnvfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexEnvi 113
+void
+__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexEnviv 114
+void
+__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexEnviv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGend 115
+void
+__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_TexGend, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&param), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGendv 116
+void
+__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexGendv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8));
+ emit_header(gc->pc, X_GLrop_TexGendv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGenf 117
+void
+__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexGenf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGenfv 118
+void
+__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexGenfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGeni 119
+void
+__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_TexGeni, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_TexGeniv 120
+void
+__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glTexGeniv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_InitNames 121
+void
+__indirect_glInitNames(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_InitNames, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LoadName 122
+void
+__indirect_glLoadName(GLuint name)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_LoadName, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PassThrough 123
+void
+__indirect_glPassThrough(GLfloat token)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_PassThrough, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PopName 124
+void
+__indirect_glPopName(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_PopName, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PushName 125
+void
+__indirect_glPushName(GLuint name)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_PushName, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DrawBuffer 126
+void
+__indirect_glDrawBuffer(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Clear 127
+void
+__indirect_glClear(GLbitfield mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Clear, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ClearAccum 128
+void
+__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ClearIndex 129
+void
+__indirect_glClearIndex(GLfloat c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ClearColor 130
+void
+__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_ClearColor, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ClearStencil 131
+void
+__indirect_glClearStencil(GLint s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ClearDepth 132
+void
+__indirect_glClearDepth(GLclampd depth)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_StencilMask 133
+void
+__indirect_glStencilMask(GLuint mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_StencilMask, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ColorMask 134
+void
+__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ColorMask, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DepthMask 135
+void
+__indirect_glDepthMask(GLboolean flag)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_DepthMask, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_IndexMask 136
+void
+__indirect_glIndexMask(GLuint mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_IndexMask, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Accum 137
+void
+__indirect_glAccum(GLenum op, GLfloat value)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_Accum, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PopAttrib 141
+void
+__indirect_glPopAttrib(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PushAttrib 142
+void
+__indirect_glPushAttrib(GLbitfield mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MapGrid1d 147
+void
+__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MapGrid1f 148
+void
+__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MapGrid2d 149
+void
+__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MapGrid2f 150
+void
+__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalCoord1dv 151
+void
+__indirect_glEvalCoord1d(GLdouble u)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalCoord1dv 151
+void
+__indirect_glEvalCoord1dv(const GLdouble * u)
+{
+ generic_8_byte( X_GLrop_EvalCoord1dv, u );
+}
+
+#define X_GLrop_EvalCoord1fv 152
+void
+__indirect_glEvalCoord1f(GLfloat u)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalCoord1fv 152
+void
+__indirect_glEvalCoord1fv(const GLfloat * u)
+{
+ generic_4_byte( X_GLrop_EvalCoord1fv, u );
+}
+
+#define X_GLrop_EvalCoord2dv 153
+void
+__indirect_glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalCoord2dv 153
+void
+__indirect_glEvalCoord2dv(const GLdouble * u)
+{
+ generic_16_byte( X_GLrop_EvalCoord2dv, u );
+}
+
+#define X_GLrop_EvalCoord2fv 154
+void
+__indirect_glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalCoord2fv 154
+void
+__indirect_glEvalCoord2fv(const GLfloat * u)
+{
+ generic_8_byte( X_GLrop_EvalCoord2fv, u );
+}
+
+#define X_GLrop_EvalMesh1 155
+void
+__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalPoint1 156
+void
+__indirect_glEvalPoint1(GLint i)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalMesh2 157
+void
+__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EvalPoint2 158
+void
+__indirect_glEvalPoint2(GLint i, GLint j)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_AlphaFunc 159
+void
+__indirect_glAlphaFunc(GLenum func, GLclampf ref)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_BlendFunc 160
+void
+__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LogicOp 161
+void
+__indirect_glLogicOp(GLenum opcode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_LogicOp, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_StencilFunc 162
+void
+__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_StencilOp 163
+void
+__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_StencilOp, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DepthFunc 164
+void
+__indirect_glDepthFunc(GLenum func)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PixelZoom 165
+void
+__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PixelTransferf 166
+void
+__indirect_glPixelTransferf(GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PixelTransferi 167
+void
+__indirect_glPixelTransferi(GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PixelMapfv 168
+void
+__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
+ if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_PixelMapfv;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&map), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
+ __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
+ }
+ }
+}
+
+#define X_GLrop_PixelMapuiv 169
+void
+__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4));
+ if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_PixelMapuiv;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&map), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
+ __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4));
+ }
+ }
+}
+
+#define X_GLrop_PixelMapusv 170
+void
+__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2));
+ if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_PixelMapusv;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&map), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4);
+ __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2));
+ }
+ }
+}
+
+#define X_GLrop_ReadBuffer 171
+void
+__indirect_glReadBuffer(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyPixels 172
+void
+__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_ReadPixels 111
+void
+__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 28;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxReadPixelsRep *reply = XCBGlxReadPixelsReply(c, XCBGlxReadPixels(c, gc->currentContextTag, x, y, width, height, format, type, state->storePack.swapEndian, 0), NULL);
+ (void)memcpy(pixels, XCBGlxReadPixelsData(reply), XCBGlxReadPixelsDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&x), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&y), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 16), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 20), (void *)(&type), 4);
+ *(int32_t *)(pc + 24) = 0;
+ * (int8_t *)(pc + 24) = state->storePack.swapEndian;
+ __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLrop_DrawPixels 173
+void
+__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0;
+ const GLuint cmdlen = 40 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_DrawPixels;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8);
+ }
+ }
+}
+
+#define X_GLsop_GetClipPlane 113
+void
+__indirect_glGetClipPlane(GLenum plane, GLdouble * equation)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetClipPlaneRep *reply = XCBGlxGetClipPlaneReply(c, XCBGlxGetClipPlane(c, gc->currentContextTag, plane), NULL);
+ (void)memcpy(equation, XCBGlxGetClipPlaneData(reply), XCBGlxGetClipPlaneDataLength(reply) * sizeof(GLdouble));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&plane), 4);
+ (void) __glXReadReply(dpy, 8, equation, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetLightfv 118
+void
+__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetLightfvRep *reply = XCBGlxGetLightfvReply(c, XCBGlxGetLightfv(c, gc->currentContextTag, light, pname), NULL);
+ if (XCBGlxGetLightfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetLightfvData(reply), XCBGlxGetLightfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&light), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetLightiv 119
+void
+__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetLightivRep *reply = XCBGlxGetLightivReply(c, XCBGlxGetLightiv(c, gc->currentContextTag, light, pname), NULL);
+ if (XCBGlxGetLightivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetLightivData(reply), XCBGlxGetLightivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&light), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMapdv 120
+void
+__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMapdvRep *reply = XCBGlxGetMapdvReply(c, XCBGlxGetMapdv(c, gc->currentContextTag, target, query), NULL);
+ if (XCBGlxGetMapdvDataLength(reply) == 0)
+ (void)memcpy(v, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(v, XCBGlxGetMapdvData(reply), XCBGlxGetMapdvDataLength(reply) * sizeof(GLdouble));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&query), 4);
+ (void) __glXReadReply(dpy, 8, v, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMapfv 121
+void
+__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMapfvRep *reply = XCBGlxGetMapfvReply(c, XCBGlxGetMapfv(c, gc->currentContextTag, target, query), NULL);
+ if (XCBGlxGetMapfvDataLength(reply) == 0)
+ (void)memcpy(v, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(v, XCBGlxGetMapfvData(reply), XCBGlxGetMapfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&query), 4);
+ (void) __glXReadReply(dpy, 4, v, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMapiv 122
+void
+__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMapivRep *reply = XCBGlxGetMapivReply(c, XCBGlxGetMapiv(c, gc->currentContextTag, target, query), NULL);
+ if (XCBGlxGetMapivDataLength(reply) == 0)
+ (void)memcpy(v, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(v, XCBGlxGetMapivData(reply), XCBGlxGetMapivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&query), 4);
+ (void) __glXReadReply(dpy, 4, v, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMaterialfv 123
+void
+__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMaterialfvRep *reply = XCBGlxGetMaterialfvReply(c, XCBGlxGetMaterialfv(c, gc->currentContextTag, face, pname), NULL);
+ if (XCBGlxGetMaterialfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetMaterialfvData(reply), XCBGlxGetMaterialfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&face), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMaterialiv 124
+void
+__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMaterialivRep *reply = XCBGlxGetMaterialivReply(c, XCBGlxGetMaterialiv(c, gc->currentContextTag, face, pname), NULL);
+ if (XCBGlxGetMaterialivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetMaterialivData(reply), XCBGlxGetMaterialivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&face), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetPixelMapfv 125
+void
+__indirect_glGetPixelMapfv(GLenum map, GLfloat * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetPixelMapfvRep *reply = XCBGlxGetPixelMapfvReply(c, XCBGlxGetPixelMapfv(c, gc->currentContextTag, map), NULL);
+ if (XCBGlxGetPixelMapfvDataLength(reply) == 0)
+ (void)memcpy(values, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(values, XCBGlxGetPixelMapfvData(reply), XCBGlxGetPixelMapfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&map), 4);
+ (void) __glXReadReply(dpy, 4, values, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetPixelMapuiv 126
+void
+__indirect_glGetPixelMapuiv(GLenum map, GLuint * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetPixelMapuivRep *reply = XCBGlxGetPixelMapuivReply(c, XCBGlxGetPixelMapuiv(c, gc->currentContextTag, map), NULL);
+ if (XCBGlxGetPixelMapuivDataLength(reply) == 0)
+ (void)memcpy(values, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(values, XCBGlxGetPixelMapuivData(reply), XCBGlxGetPixelMapuivDataLength(reply) * sizeof(GLuint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&map), 4);
+ (void) __glXReadReply(dpy, 4, values, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetPixelMapusv 127
+void
+__indirect_glGetPixelMapusv(GLenum map, GLushort * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetPixelMapusvRep *reply = XCBGlxGetPixelMapusvReply(c, XCBGlxGetPixelMapusv(c, gc->currentContextTag, map), NULL);
+ if (XCBGlxGetPixelMapusvDataLength(reply) == 0)
+ (void)memcpy(values, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(values, XCBGlxGetPixelMapusvData(reply), XCBGlxGetPixelMapusvDataLength(reply) * sizeof(GLushort));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&map), 4);
+ (void) __glXReadReply(dpy, 2, values, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetPolygonStipple 128
+void
+__indirect_glGetPolygonStipple(GLubyte * mask)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetPolygonStippleRep *reply = XCBGlxGetPolygonStippleReply(c, XCBGlxGetPolygonStipple(c, gc->currentContextTag, 0), NULL);
+ (void)memcpy(mask, XCBGlxGetPolygonStippleData(reply), XCBGlxGetPolygonStippleDataLength(reply) * sizeof(GLubyte));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen);
+ *(int32_t *)(pc + 0) = 0;
+ __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexEnvfv 130
+void
+__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexEnvfvRep *reply = XCBGlxGetTexEnvfvReply(c, XCBGlxGetTexEnvfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetTexEnvfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexEnvfvData(reply), XCBGlxGetTexEnvfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexEnviv 131
+void
+__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexEnvivRep *reply = XCBGlxGetTexEnvivReply(c, XCBGlxGetTexEnviv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetTexEnvivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexEnvivData(reply), XCBGlxGetTexEnvivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexGendv 132
+void
+__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexGendvRep *reply = XCBGlxGetTexGendvReply(c, XCBGlxGetTexGendv(c, gc->currentContextTag, coord, pname), NULL);
+ if (XCBGlxGetTexGendvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexGendvData(reply), XCBGlxGetTexGendvDataLength(reply) * sizeof(GLdouble));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&coord), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 8, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexGenfv 133
+void
+__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexGenfvRep *reply = XCBGlxGetTexGenfvReply(c, XCBGlxGetTexGenfv(c, gc->currentContextTag, coord, pname), NULL);
+ if (XCBGlxGetTexGenfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexGenfvData(reply), XCBGlxGetTexGenfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&coord), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexGeniv 134
+void
+__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexGenivRep *reply = XCBGlxGetTexGenivReply(c, XCBGlxGetTexGeniv(c, gc->currentContextTag, coord, pname), NULL);
+ if (XCBGlxGetTexGenivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexGenivData(reply), XCBGlxGetTexGenivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&coord), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexImage 135
+void
+__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 20;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexImageRep *reply = XCBGlxGetTexImageReply(c, XCBGlxGetTexImage(c, gc->currentContextTag, target, level, format, type, state->storePack.swapEndian), NULL);
+ (void)memcpy(pixels, XCBGlxGetTexImageData(reply), XCBGlxGetTexImageDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&type), 4);
+ *(int32_t *)(pc + 16) = 0;
+ * (int8_t *)(pc + 16) = state->storePack.swapEndian;
+ __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexParameterfv 136
+void
+__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexParameterfvRep *reply = XCBGlxGetTexParameterfvReply(c, XCBGlxGetTexParameterfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetTexParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexParameterfvData(reply), XCBGlxGetTexParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexParameteriv 137
+void
+__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexParameterivRep *reply = XCBGlxGetTexParameterivReply(c, XCBGlxGetTexParameteriv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetTexParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexParameterivData(reply), XCBGlxGetTexParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexLevelParameterfv 138
+void
+__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexLevelParameterfvRep *reply = XCBGlxGetTexLevelParameterfvReply(c, XCBGlxGetTexLevelParameterfv(c, gc->currentContextTag, target, level, pname), NULL);
+ if (XCBGlxGetTexLevelParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexLevelParameterfvData(reply), XCBGlxGetTexLevelParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetTexLevelParameteriv 139
+void
+__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetTexLevelParameterivRep *reply = XCBGlxGetTexLevelParameterivReply(c, XCBGlxGetTexLevelParameteriv(c, gc->currentContextTag, target, level, pname), NULL);
+ if (XCBGlxGetTexLevelParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetTexLevelParameterivData(reply), XCBGlxGetTexLevelParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_IsList 141
+GLboolean
+__indirect_glIsList(GLuint list)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxIsListRep *reply = XCBGlxIsListReply(c, XCBGlxIsList(c, gc->currentContextTag, list), NULL);
+ retval = reply->ret_val;
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&list), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return retval;
+}
+
+#define X_GLrop_DepthRange 174
+void
+__indirect_glDepthRange(GLclampd zNear, GLclampd zFar)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_DepthRange, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Frustum 175
+void
+__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 52;
+ emit_header(gc->pc, X_GLrop_Frustum, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LoadIdentity 176
+void
+__indirect_glLoadIdentity(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LoadMatrixf 177
+void
+__indirect_glLoadMatrixf(const GLfloat * m)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 68;
+ emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_LoadMatrixd 178
+void
+__indirect_glLoadMatrixd(const GLdouble * m)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 132;
+ emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MatrixMode 179
+void
+__indirect_glMatrixMode(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultMatrixf 180
+void
+__indirect_glMultMatrixf(const GLfloat * m)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 68;
+ emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultMatrixd 181
+void
+__indirect_glMultMatrixd(const GLdouble * m)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 132;
+ emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Ortho 182
+void
+__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 52;
+ emit_header(gc->pc, X_GLrop_Ortho, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PopMatrix 183
+void
+__indirect_glPopMatrix(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PushMatrix 184
+void
+__indirect_glPushMatrix(void)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 4;
+ emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rotated 185
+void
+__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_Rotated, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Rotatef 186
+void
+__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Rotatef, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Scaled 187
+void
+__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_Scaled, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Scalef 188
+void
+__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Scalef, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Translated 189
+void
+__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_Translated, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Translatef 190
+void
+__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Translatef, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Viewport 191
+void
+__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Viewport, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_BindTexture 4117
+void
+__indirect_glBindTexture(GLenum target, GLuint texture)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindTexture, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexubv 194
+void
+__indirect_glIndexub(GLubyte c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Indexubv 194
+void
+__indirect_glIndexubv(const GLubyte * c)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_Indexubv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PolygonOffset 192
+void
+__indirect_glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_AreTexturesResident 143
+GLboolean
+__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxAreTexturesResidentRep *reply = XCBGlxAreTexturesResidentReply(c, XCBGlxAreTexturesResident(c, gc->currentContextTag, n, textures), NULL);
+ (void)memcpy(residences, XCBGlxAreTexturesResidentData(reply), XCBGlxAreTexturesResidentDataLength(reply) * sizeof(GLboolean));
+ retval = reply->ret_val;
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
+ retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return retval;
+}
+
+#define X_GLrop_CopyTexImage1D 4119
+void
+__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyTexImage2D 4120
+void
+__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyTexSubImage1D 4121
+void
+__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyTexSubImage2D 4122
+void
+__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 36;
+ emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_DeleteTextures 12
+void
+__indirect_glDeleteTextures(GLsizei n, const GLuint * textures)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLsop_GenTextures 145
+void
+__indirect_glGenTextures(GLsizei n, GLuint * textures)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGenTexturesRep *reply = XCBGlxGenTexturesReply(c, XCBGlxGenTextures(c, gc->currentContextTag, n), NULL);
+ (void)memcpy(textures, XCBGlxGenTexturesData(reply), XCBGlxGenTexturesDataLength(reply) * sizeof(GLuint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, textures, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_IsTexture 146
+GLboolean
+__indirect_glIsTexture(GLuint texture)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxIsTextureRep *reply = XCBGlxIsTextureReply(c, XCBGlxIsTexture(c, gc->currentContextTag, texture), NULL);
+ retval = reply->ret_val;
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&texture), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return retval;
+}
+
+#define X_GLrop_PrioritizeTextures 4118
+void
+__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4));
+ (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+static void
+__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 60 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 60), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage1D 4099
+void
+__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels );
+}
+
+#define X_GLrop_TexSubImage2D 4100
+void
+__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels );
+}
+
+#define X_GLrop_BlendColor 4096
+void
+__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_BlendColor, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_BlendEquation 4097
+void
+__indirect_glBlendEquation(GLenum mode)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ColorTable 2053
+void
+__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_ColorTableParameterfv 2054
+void
+__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glColorTableParameterfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ColorTableParameteriv 2055
+void
+__indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glColorTableParameteriv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyColorTable 2056
+void
+__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_GetColorTable 147
+void
+__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 16;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetColorTableRep *reply = XCBGlxGetColorTableReply(c, XCBGlxGetColorTable(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL);
+ (void)memcpy(table, XCBGlxGetColorTableData(reply), XCBGlxGetColorTableDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&type), 4);
+ *(int32_t *)(pc + 12) = 0;
+ * (int8_t *)(pc + 12) = state->storePack.swapEndian;
+ __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetColorTableParameterfv 148
+void
+__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetColorTableParameterfvRep *reply = XCBGlxGetColorTableParameterfvReply(c, XCBGlxGetColorTableParameterfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetColorTableParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetColorTableParameterfvData(reply), XCBGlxGetColorTableParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetColorTableParameteriv 149
+void
+__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetColorTableParameterivRep *reply = XCBGlxGetColorTableParameterivReply(c, XCBGlxGetColorTableParameteriv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetColorTableParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetColorTableParameterivData(reply), XCBGlxGetColorTableParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLrop_ColorSubTable 195
+void
+__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0;
+ const GLuint cmdlen = 44 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ColorSubTable;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&start), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&count), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_CopyColorSubTable 196
+void
+__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static void
+__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0;
+ const GLuint cmdlen = 48 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 28), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 36), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 40), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&type), 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_ConvolutionFilter1D 4101
+void
+__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image );
+}
+
+#define X_GLrop_ConvolutionFilter2D 4102
+void
+__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
+{
+ __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image );
+}
+
+#define X_GLrop_ConvolutionParameterf 4103
+void
+__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&params), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ConvolutionParameterfv 4104
+void
+__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glConvolutionParameterfv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ConvolutionParameteri 4105
+void
+__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&params), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ConvolutionParameteriv 4106
+void
+__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glConvolutionParameteriv_size(pname);
+ const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyConvolutionFilter1D 4107
+void
+__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_CopyConvolutionFilter2D 4108
+void
+__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_GetConvolutionFilter 150
+void
+__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 16;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetConvolutionFilterRep *reply = XCBGlxGetConvolutionFilterReply(c, XCBGlxGetConvolutionFilter(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL);
+ (void)memcpy(image, XCBGlxGetConvolutionFilterData(reply), XCBGlxGetConvolutionFilterDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&type), 4);
+ *(int32_t *)(pc + 12) = 0;
+ * (int8_t *)(pc + 12) = state->storePack.swapEndian;
+ __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetConvolutionParameterfv 151
+void
+__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetConvolutionParameterfvRep *reply = XCBGlxGetConvolutionParameterfvReply(c, XCBGlxGetConvolutionParameterfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetConvolutionParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetConvolutionParameterfvData(reply), XCBGlxGetConvolutionParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetConvolutionParameteriv 152
+void
+__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetConvolutionParameterivRep *reply = XCBGlxGetConvolutionParameterivReply(c, XCBGlxGetConvolutionParameteriv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetConvolutionParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetConvolutionParameterivData(reply), XCBGlxGetConvolutionParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetHistogram 154
+void
+__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 16;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetHistogramRep *reply = XCBGlxGetHistogramReply(c, XCBGlxGetHistogram(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL);
+ (void)memcpy(values, XCBGlxGetHistogramData(reply), XCBGlxGetHistogramDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&type), 4);
+ *(int32_t *)(pc + 12) = 0;
+ * (int8_t *)(pc + 12) = state->storePack.swapEndian;
+ * (int8_t *)(pc + 13) = reset;
+ __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetHistogramParameterfv 155
+void
+__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetHistogramParameterfvRep *reply = XCBGlxGetHistogramParameterfvReply(c, XCBGlxGetHistogramParameterfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetHistogramParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetHistogramParameterfvData(reply), XCBGlxGetHistogramParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetHistogramParameteriv 156
+void
+__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetHistogramParameterivRep *reply = XCBGlxGetHistogramParameterivReply(c, XCBGlxGetHistogramParameteriv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetHistogramParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetHistogramParameterivData(reply), XCBGlxGetHistogramParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMinmax 157
+void
+__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const __GLXattribute * const state = gc->client_state_private;
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 16;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMinmaxRep *reply = XCBGlxGetMinmaxReply(c, XCBGlxGetMinmax(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL);
+ (void)memcpy(values, XCBGlxGetMinmaxData(reply), XCBGlxGetMinmaxDataLength(reply) * sizeof(GLvoid));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&type), 4);
+ *(int32_t *)(pc + 12) = 0;
+ * (int8_t *)(pc + 12) = state->storePack.swapEndian;
+ * (int8_t *)(pc + 13) = reset;
+ __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMinmaxParameterfv 158
+void
+__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMinmaxParameterfvRep *reply = XCBGlxGetMinmaxParameterfvReply(c, XCBGlxGetMinmaxParameterfv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetMinmaxParameterfvDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetMinmaxParameterfvData(reply), XCBGlxGetMinmaxParameterfvDataLength(reply) * sizeof(GLfloat));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetMinmaxParameteriv 159
+void
+__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetMinmaxParameterivRep *reply = XCBGlxGetMinmaxParameterivReply(c, XCBGlxGetMinmaxParameteriv(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetMinmaxParameterivDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetMinmaxParameterivData(reply), XCBGlxGetMinmaxParameterivDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLrop_Histogram 4110
+void
+__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_Histogram, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_Minmax 4111
+void
+__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_Minmax, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ResetHistogram 4112
+void
+__indirect_glResetHistogram(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ResetMinmax 4113
+void
+__indirect_glResetMinmax(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+static void
+__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 84 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&border), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 84), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexImage3D 4114
+void
+__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels );
+}
+
+static void
+__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0;
+ const GLuint cmdlen = 92 + __GLX_PAD(compsize);
+ if (__builtin_expect(gc->currentDpy != NULL, 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, opcode, cmdlen);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4);
+ (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4);
+ (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4);
+ (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4);
+ (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4);
+ (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4);
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4);
+ }
+ else {
+ (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size );
+ }
+ gc->pc += cmdlen;
+ if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = opcode;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 44), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 48), (void *)(&level), 4);
+ (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4);
+ (void) memcpy((void *)(pc + 68), (void *)(&width), 4);
+ (void) memcpy((void *)(pc + 72), (void *)(&height), 4);
+ (void) memcpy((void *)(pc + 76), (void *)(&depth), 4);
+ (void) memcpy((void *)(pc + 80), (void *)(&extent), 4);
+ (void) memcpy((void *)(pc + 84), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 88), (void *)(&type), 4);
+ (void) memcpy((void *)(pc + 92), zero, 4);
+ __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8);
+ }
+ }
+}
+
+#define X_GLrop_TexSubImage3D 4115
+void
+__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
+{
+ __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels );
+}
+
+#define X_GLrop_CopyTexSubImage3D 4123
+void
+__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ActiveTextureARB 197
+void
+__indirect_glActiveTextureARB(GLenum texture)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1dvARB 198
+void
+__indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1dvARB 198
+void
+__indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1fvARB 199
+void
+__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1fvARB 199
+void
+__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1ivARB 200
+void
+__indirect_glMultiTexCoord1iARB(GLenum target, GLint s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1ivARB 200
+void
+__indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1svARB 201
+void
+__indirect_glMultiTexCoord1sARB(GLenum target, GLshort s)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord1svARB 201
+void
+__indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2dvARB 202
+void
+__indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2dvARB 202
+void
+__indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2fvARB 203
+void
+__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2fvARB 203
+void
+__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2ivARB 204
+void
+__indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2ivARB 204
+void
+__indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2svARB 205
+void
+__indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord2svARB 205
+void
+__indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3dvARB 206
+void
+__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3dvARB 206
+void
+__indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3fvARB 207
+void
+__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3fvARB 207
+void
+__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3ivARB 208
+void
+__indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3ivARB 208
+void
+__indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3svARB 209
+void
+__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord3svARB 209
+void
+__indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4dvARB 210
+void
+__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4dvARB 210
+void
+__indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4fvARB 211
+void
+__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4fvARB 211
+void
+__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4ivARB 212
+void
+__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4ivARB 212
+void
+__indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4svARB 213
+void
+__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2);
+ (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_MultiTexCoord4svARB 213
+void
+__indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SampleCoverageARB 229
+void
+__indirect_glSampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DrawBuffersARB 233
+void
+__indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(bufs), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_DrawBuffersARB;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&n), 4);
+ __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4));
+ }
+ }
+}
+
+#define X_GLvop_AreTexturesResidentEXT 11
+GLboolean
+__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4));
+ retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLvop_GenTexturesEXT 13
+void
+__indirect_glGenTexturesEXT(GLsizei n, GLuint * textures)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, textures, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsTextureEXT 14
+GLboolean
+__indirect_glIsTextureEXT(GLuint texture)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&texture), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_SampleMaskSGIS 2048
+void
+__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SamplePatternSGIS 2049
+void
+__indirect_glSamplePatternSGIS(GLenum pattern)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PointParameterfEXT 2065
+void
+__indirect_glPointParameterfEXT(GLenum pname, GLfloat param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PointParameterfvEXT 2066
+void
+__indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glPointParameterfvEXT_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_WindowPos3fvMESA 230
+void
+__indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_WindowPos3fvMESA 230
+void
+__indirect_glWindowPos3fvMESA(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_WindowPos3fvMESA, v );
+}
+
+#define X_GLrop_BlendFuncSeparateEXT 4134
+void
+__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FogCoordfvEXT 4124
+void
+__indirect_glFogCoordfEXT(GLfloat coord)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FogCoordfvEXT 4124
+void
+__indirect_glFogCoordfvEXT(const GLfloat * coord)
+{
+ generic_4_byte( X_GLrop_FogCoordfvEXT, coord );
+}
+
+#define X_GLrop_FogCoorddvEXT 4125
+void
+__indirect_glFogCoorddEXT(GLdouble coord)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FogCoorddvEXT 4125
+void
+__indirect_glFogCoorddvEXT(const GLdouble * coord)
+{
+ generic_8_byte( X_GLrop_FogCoorddvEXT, coord );
+}
+
+#define X_GLrop_SecondaryColor3bvEXT 4126
+void
+__indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3bvEXT 4126
+void
+__indirect_glSecondaryColor3bvEXT(const GLbyte * v)
+{
+ generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3dvEXT 4130
+void
+__indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3dvEXT 4130
+void
+__indirect_glSecondaryColor3dvEXT(const GLdouble * v)
+{
+ generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3fvEXT 4129
+void
+__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3fvEXT 4129
+void
+__indirect_glSecondaryColor3fvEXT(const GLfloat * v)
+{
+ generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3ivEXT 4128
+void
+__indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3ivEXT 4128
+void
+__indirect_glSecondaryColor3ivEXT(const GLint * v)
+{
+ generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3svEXT 4127
+void
+__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3svEXT 4127
+void
+__indirect_glSecondaryColor3svEXT(const GLshort * v)
+{
+ generic_6_byte( X_GLrop_SecondaryColor3svEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3ubvEXT 4131
+void
+__indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1);
+ (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3ubvEXT 4131
+void
+__indirect_glSecondaryColor3ubvEXT(const GLubyte * v)
+{
+ generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3uivEXT 4133
+void
+__indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3uivEXT 4133
+void
+__indirect_glSecondaryColor3uivEXT(const GLuint * v)
+{
+ generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v );
+}
+
+#define X_GLrop_SecondaryColor3usvEXT 4132
+void
+__indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2);
+ (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_SecondaryColor3usvEXT 4132
+void
+__indirect_glSecondaryColor3usvEXT(const GLushort * v)
+{
+ generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v );
+}
+
+#define X_GLvop_AreProgramsResidentNV 1293
+GLboolean
+__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4));
+ retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindProgramNV 4180
+void
+__indirect_glBindProgramNV(GLenum target, GLuint program)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&program), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_DeleteProgramsNV 1294
+void
+__indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(programs), (n * 4));
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_ExecuteProgramNV 4181
+void
+__indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GenProgramsNV 1295
+void
+__indirect_glGenProgramsNV(GLsizei n, GLuint * programs)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, programs, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramParameterdvNV 1297
+void
+__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 8, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramParameterfvNV 1296
+void
+__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramivNV 1298
+void
+__indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramStringNV 1299
+void
+__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 1, program, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetTrackMatrixivNV 1300
+void
+__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&address), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsProgramNV 1304
+GLboolean
+__indirect_glIsProgramNV(GLuint program)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&program), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_LoadProgramNV 4183
+void
+__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
+ if (__builtin_expect(len >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(program), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_ProgramParameter4dvNV 4185
+void
+__indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramParameter4dvNV 4185
+void
+__indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramParameter4fvNV 4184
+void
+__indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramParameter4fvNV 4184
+void
+__indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramParameters4dvNV 4187
+void
+__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 32));
+ if (__builtin_expect(num >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_ProgramParameters4fvNV 4186
+void
+__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16 + __GLX_PAD((num * 16));
+ if (__builtin_expect(num >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_RequestResidentProgramsNV 4182
+void
+__indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(ids), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_TrackMatrixNV 4188
+void
+__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&address), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&matrix), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&transform), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1dvARB 4197
+void
+__indirect_glVertexAttrib1dARB(GLuint index, GLdouble x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1dvARB 4197
+void
+__indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1fvARB 4193
+void
+__indirect_glVertexAttrib1fARB(GLuint index, GLfloat x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1fvARB 4193
+void
+__indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1svARB 4189
+void
+__indirect_glVertexAttrib1sARB(GLuint index, GLshort x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1svARB 4189
+void
+__indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2dvARB 4198
+void
+__indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2dvARB 4198
+void
+__indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2fvARB 4194
+void
+__indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2fvARB 4194
+void
+__indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2svARB 4190
+void
+__indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2svARB 4190
+void
+__indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3dvARB 4199
+void
+__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3dvARB 4199
+void
+__indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3fvARB 4195
+void
+__indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3fvARB 4195
+void
+__indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3svARB 4191
+void
+__indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3svARB 4191
+void
+__indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4dvARB 4200
+void
+__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4dvARB 4200
+void
+__indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4fvARB 4196
+void
+__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4fvARB 4196
+void
+__indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4svARB 4192
+void
+__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2);
+ (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4svARB 4192
+void
+__indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NubvARB 4201
+void
+__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1);
+ (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1);
+ (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NubvARB 4201
+void
+__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttribs1dvNV 4210
+void
+__indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs1fvNV 4206
+void
+__indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs1svNV 4202
+void
+__indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 2));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs2dvNV 4211
+void
+__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs2fvNV 4207
+void
+__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs2svNV 4203
+void
+__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs3dvNV 4212
+void
+__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 24));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs3fvNV 4208
+void
+__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 12));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs3svNV 4204
+void
+__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 6));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs4dvNV 4213
+void
+__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 32));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs4fvNV 4209
+void
+__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 16));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs4svNV 4205
+void
+__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 8));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_VertexAttribs4ubvNV 4214
+void
+__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_PointParameteriNV 4221
+void
+__indirect_glPointParameteriNV(GLenum pname, GLint param)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&param), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_PointParameterivNV 4222
+void
+__indirect_glPointParameterivNV(GLenum pname, const GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint compsize = __glPointParameterivNV_size(pname);
+ const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4));
+ emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ActiveStencilFaceEXT 4220
+void
+__indirect_glActiveStencilFaceEXT(GLenum face)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4bvARB 4230
+void
+__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4ivARB 4231
+void
+__indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4ubvARB 4232
+void
+__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4usvARB 4233
+void
+__indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4uivARB 4234
+void
+__indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NbvARB 4235
+void
+__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NsvARB 4236
+void
+__indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NivARB 4237
+void
+__indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NusvARB 4238
+void
+__indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4NuivARB 4239
+void
+__indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramStringARB 4217
+void
+__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16 + __GLX_PAD(len);
+ if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) {
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ if ( (gc->pc + cmdlen) > gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(string), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+ else {
+ const GLint op = X_GLrop_ProgramStringARB;
+ const GLuint cmdlenLarge = cmdlen + 4;
+ GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc);
+ (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&op), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 12), (void *)(&format), 4);
+ (void) memcpy((void *)(pc + 16), (void *)(&len), 4);
+ __glXSendLargeCommand(gc, pc, 20, string, len);
+ }
+ }
+}
+
+#define X_GLrop_ProgramEnvParameter4dvARB 4185
+void
+__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramEnvParameter4dvARB 4185
+void
+__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramEnvParameter4fvARB 4184
+void
+__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramEnvParameter4fvARB 4184
+void
+__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramLocalParameter4dvARB 4216
+void
+__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramLocalParameter4dvARB 4216
+void
+__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44;
+ emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramLocalParameter4fvARB 4215
+void
+__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_ProgramLocalParameter4fvARB 4215
+void
+__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetProgramivARB 1307
+void
+__indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramStringARB 1308
+void
+__indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 1, string, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_ProgramNamedParameter4fvNV 4218
+void
+__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
+ if (__builtin_expect(len >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_ProgramNamedParameter4dvNV 4219
+void
+__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
+ if (__builtin_expect(len >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_ProgramNamedParameter4fvNV 4218
+void
+__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28 + __GLX_PAD(len);
+ if (__builtin_expect(len >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(v), 16);
+ (void) memcpy((void *)(gc->pc + 28), (void *)(name), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLrop_ProgramNamedParameter4dvNV 4219
+void
+__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 44 + __GLX_PAD(len);
+ if (__builtin_expect(len >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32);
+ (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4);
+ (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4);
+ (void) memcpy((void *)(gc->pc + 44), (void *)(name), len);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GetProgramNamedParameterfvNV 1310
+void
+__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
+ if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&len), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
+ (void) __glXReadReply(dpy, 4, params, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetProgramNamedParameterdvNV 1311
+void
+__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8 + __GLX_PAD(len);
+ if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&len), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(name), len);
+ (void) __glXReadReply(dpy, 8, params, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLsop_GenQueriesARB 162
+void
+__indirect_glGenQueriesARB(GLsizei n, GLuint * ids)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL);
+ (void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, ids, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_DeleteQueriesARB 161
+void
+__indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxDeleteQueriesARB(c, gc->currentContextTag, n, ids);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4));
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_IsQueryARB 163
+GLboolean
+__indirect_glIsQueryARB(GLuint id)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxIsQueryARBRep *reply = XCBGlxIsQueryARBReply(c, XCBGlxIsQueryARB(c, gc->currentContextTag, id), NULL);
+ retval = reply->ret_val;
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return retval;
+}
+
+#define X_GLrop_BeginQueryARB 231
+void
+__indirect_glBeginQueryARB(GLenum target, GLuint id)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_EndQueryARB 232
+void
+__indirect_glEndQueryARB(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLsop_GetQueryivARB 164
+void
+__indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetQueryivARBRep *reply = XCBGlxGetQueryivARBReply(c, XCBGlxGetQueryivARB(c, gc->currentContextTag, target, pname), NULL);
+ if (XCBGlxGetQueryivARBDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetQueryivARBData(reply), XCBGlxGetQueryivARBDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetQueryObjectivARB 165
+void
+__indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetQueryObjectivARBRep *reply = XCBGlxGetQueryObjectivARBReply(c, XCBGlxGetQueryObjectivARB(c, gc->currentContextTag, id, pname), NULL);
+ if (XCBGlxGetQueryObjectivARBDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetQueryObjectivARBData(reply), XCBGlxGetQueryObjectivARBDataLength(reply) * sizeof(GLint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLsop_GetQueryObjectuivARB 166
+void
+__indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+#ifdef USE_XCB
+ XCBConnection *c = XCBConnectionOfDisplay(dpy);
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ XCBGlxGetQueryObjectuivARBRep *reply = XCBGlxGetQueryObjectuivARBReply(c, XCBGlxGetQueryObjectuivARB(c, gc->currentContextTag, id, pname), NULL);
+ if (XCBGlxGetQueryObjectuivARBDataLength(reply) == 0)
+ (void)memcpy(params, &reply->datum, sizeof(reply->datum));
+ else
+ (void)memcpy(params, XCBGlxGetQueryObjectuivARBData(reply), XCBGlxGetQueryObjectuivARBDataLength(reply) * sizeof(GLuint));
+ free(reply);
+#else
+ GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&id), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+#endif /* USE_XCB */
+ }
+ return;
+}
+
+#define X_GLvop_GetVertexAttribdvNV 1301
+void
+__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&index), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 8, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetVertexAttribfvNV 1302
+void
+__indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&index), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_GetVertexAttribivNV 1303
+void
+__indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&index), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_VertexAttrib1dvNV 4197
+void
+__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1dvNV 4197
+void
+__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1fvNV 4193
+void
+__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1fvNV 4193
+void
+__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1svNV 4189
+void
+__indirect_glVertexAttrib1sNV(GLuint index, GLshort x)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib1svNV 4189
+void
+__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2dvNV 4198
+void
+__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2dvNV 4198
+void
+__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2fvNV 4194
+void
+__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2fvNV 4194
+void
+__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2svNV 4190
+void
+__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib2svNV 4190
+void
+__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3dvNV 4199
+void
+__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3dvNV 4199
+void
+__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 32;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3fvNV 4195
+void
+__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3fvNV 4195
+void
+__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3svNV 4191
+void
+__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib3svNV 4191
+void
+__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4dvNV 4200
+void
+__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8);
+ (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4dvNV 4200
+void
+__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 40;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4fvNV 4196
+void
+__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4fvNV 4196
+void
+__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4svNV 4192
+void
+__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2);
+ (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4svNV 4192
+void
+__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 16;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4ubvNV 4201
+void
+__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1);
+ (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1);
+ (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1);
+ (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_VertexAttrib4ubvNV 4201
+void
+__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_IsRenderbufferEXT 1422
+GLboolean
+__indirect_glIsRenderbufferEXT(GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindRenderbufferEXT 4316
+void
+__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteRenderbuffersEXT 4317
+void
+__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenRenderbuffersEXT 1423
+void
+__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_RenderbufferStorageEXT 4318
+void
+__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetRenderbufferParameterivEXT 1424
+void
+__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_IsFramebufferEXT 1425
+GLboolean
+__indirect_glIsFramebufferEXT(GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLboolean retval = (GLboolean) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4);
+ retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_BindFramebufferEXT 4319
+void
+__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 12;
+ emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_DeleteFramebuffersEXT 4320
+void
+__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8 + __GLX_PAD((n * 4));
+ if (__builtin_expect(n >= 0, 1)) {
+ emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4));
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+ }
+}
+
+#define X_GLvop_GenFramebuffersEXT 1426
+void
+__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&n), 4);
+ (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLvop_CheckFramebufferStatusEXT 1427
+GLenum
+__indirect_glCheckFramebufferStatusEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ GLenum retval = (GLenum) 0;
+ const GLuint cmdlen = 4;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return retval;
+}
+
+#define X_GLrop_FramebufferTexture1DEXT 4321
+void
+__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture2DEXT 4322
+void
+__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 24;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferTexture3DEXT 4323
+void
+__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 28;
+ emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4);
+ (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4);
+ (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLrop_FramebufferRenderbufferEXT 4324
+void
+__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 20;
+ emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4);
+ (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4);
+ (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428
+void
+__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&target), 4);
+ (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4);
+ (void) memcpy((void *)(pc + 8), (void *)(&pname), 4);
+ (void) __glXReadReply(dpy, 4, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+#define X_GLrop_GenerateMipmapEXT 4325
+void
+__indirect_glGenerateMipmapEXT(GLenum target)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ const GLuint cmdlen = 8;
+ emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen);
+ (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4);
+ gc->pc += cmdlen;
+ if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); }
+}
+
+
+# undef FASTCALL
+# undef NOINLINE
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
new file mode 100644
index 000000000..1c45fa28a
--- /dev/null
+++ b/src/glx/x11/indirect.h
@@ -0,0 +1,707 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_H_ )
+# define _INDIRECT_H_
+
+/**
+ * \file
+ * Prototypes for indirect rendering functions.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define HIDDEN __attribute__((visibility("hidden")))
+# else
+# define HIDDEN
+# endif
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+# if defined(__GNUC__)
+# define NOINLINE __attribute__((noinline))
+# else
+# define NOINLINE
+# endif
+
+#include "glxclient.h"
+
+extern HIDDEN NOINLINE CARD32 __glXReadReply( Display *dpy, size_t size,
+ void * dest, GLboolean reply_is_always_array );
+
+extern HIDDEN NOINLINE void __glXReadPixelReply( Display *dpy,
+ __GLXcontext * gc, unsigned max_dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type, void * dest,
+ GLboolean dimensions_in_reply );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupSingleRequest(
+ __GLXcontext * gc, GLint sop, GLint cmdlen );
+
+extern HIDDEN NOINLINE FASTCALL GLubyte * __glXSetupVendorRequest(
+ __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen );
+
+extern HIDDEN void __indirect_glNewList(GLuint list, GLenum mode);
+extern HIDDEN void __indirect_glEndList(void);
+extern HIDDEN void __indirect_glCallList(GLuint list);
+extern HIDDEN void __indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
+extern HIDDEN void __indirect_glDeleteLists(GLuint list, GLsizei range);
+extern HIDDEN GLuint __indirect_glGenLists(GLsizei range);
+extern HIDDEN void __indirect_glListBase(GLuint base);
+extern HIDDEN void __indirect_glBegin(GLenum mode);
+extern HIDDEN void __indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+extern HIDDEN void __indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+extern HIDDEN void __indirect_glColor3bv(const GLbyte * v);
+extern HIDDEN void __indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+extern HIDDEN void __indirect_glColor3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+extern HIDDEN void __indirect_glColor3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glColor3i(GLint red, GLint green, GLint blue);
+extern HIDDEN void __indirect_glColor3iv(const GLint * v);
+extern HIDDEN void __indirect_glColor3s(GLshort red, GLshort green, GLshort blue);
+extern HIDDEN void __indirect_glColor3sv(const GLshort * v);
+extern HIDDEN void __indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+extern HIDDEN void __indirect_glColor3ubv(const GLubyte * v);
+extern HIDDEN void __indirect_glColor3ui(GLuint red, GLuint green, GLuint blue);
+extern HIDDEN void __indirect_glColor3uiv(const GLuint * v);
+extern HIDDEN void __indirect_glColor3us(GLushort red, GLushort green, GLushort blue);
+extern HIDDEN void __indirect_glColor3usv(const GLushort * v);
+extern HIDDEN void __indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern HIDDEN void __indirect_glColor4bv(const GLbyte * v);
+extern HIDDEN void __indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern HIDDEN void __indirect_glColor4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern HIDDEN void __indirect_glColor4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+extern HIDDEN void __indirect_glColor4iv(const GLint * v);
+extern HIDDEN void __indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern HIDDEN void __indirect_glColor4sv(const GLshort * v);
+extern HIDDEN void __indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern HIDDEN void __indirect_glColor4ubv(const GLubyte * v);
+extern HIDDEN void __indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern HIDDEN void __indirect_glColor4uiv(const GLuint * v);
+extern HIDDEN void __indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern HIDDEN void __indirect_glColor4usv(const GLushort * v);
+extern HIDDEN void __indirect_glEdgeFlag(GLboolean flag);
+extern HIDDEN void __indirect_glEdgeFlagv(const GLboolean * flag);
+extern HIDDEN void __indirect_glEnd(void);
+extern HIDDEN void __indirect_glIndexd(GLdouble c);
+extern HIDDEN void __indirect_glIndexdv(const GLdouble * c);
+extern HIDDEN void __indirect_glIndexf(GLfloat c);
+extern HIDDEN void __indirect_glIndexfv(const GLfloat * c);
+extern HIDDEN void __indirect_glIndexi(GLint c);
+extern HIDDEN void __indirect_glIndexiv(const GLint * c);
+extern HIDDEN void __indirect_glIndexs(GLshort c);
+extern HIDDEN void __indirect_glIndexsv(const GLshort * c);
+extern HIDDEN void __indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+extern HIDDEN void __indirect_glNormal3bv(const GLbyte * v);
+extern HIDDEN void __indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+extern HIDDEN void __indirect_glNormal3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+extern HIDDEN void __indirect_glNormal3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glNormal3i(GLint nx, GLint ny, GLint nz);
+extern HIDDEN void __indirect_glNormal3iv(const GLint * v);
+extern HIDDEN void __indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+extern HIDDEN void __indirect_glNormal3sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos2d(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glRasterPos2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos2f(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glRasterPos2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos2i(GLint x, GLint y);
+extern HIDDEN void __indirect_glRasterPos2iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos2s(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glRasterPos2sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glRasterPos3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glRasterPos3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos3i(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glRasterPos3iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glRasterPos3sv(const GLshort * v);
+extern HIDDEN void __indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glRasterPos4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glRasterPos4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+extern HIDDEN void __indirect_glRasterPos4iv(const GLint * v);
+extern HIDDEN void __indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glRasterPos4sv(const GLshort * v);
+extern HIDDEN void __indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern HIDDEN void __indirect_glRectdv(const GLdouble * v1, const GLdouble * v2);
+extern HIDDEN void __indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern HIDDEN void __indirect_glRectfv(const GLfloat * v1, const GLfloat * v2);
+extern HIDDEN void __indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+extern HIDDEN void __indirect_glRectiv(const GLint * v1, const GLint * v2);
+extern HIDDEN void __indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern HIDDEN void __indirect_glRectsv(const GLshort * v1, const GLshort * v2);
+extern HIDDEN void __indirect_glTexCoord1d(GLdouble s);
+extern HIDDEN void __indirect_glTexCoord1dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord1f(GLfloat s);
+extern HIDDEN void __indirect_glTexCoord1fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord1i(GLint s);
+extern HIDDEN void __indirect_glTexCoord1iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord1s(GLshort s);
+extern HIDDEN void __indirect_glTexCoord1sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord2d(GLdouble s, GLdouble t);
+extern HIDDEN void __indirect_glTexCoord2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord2f(GLfloat s, GLfloat t);
+extern HIDDEN void __indirect_glTexCoord2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord2i(GLint s, GLint t);
+extern HIDDEN void __indirect_glTexCoord2iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord2s(GLshort s, GLshort t);
+extern HIDDEN void __indirect_glTexCoord2sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+extern HIDDEN void __indirect_glTexCoord3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+extern HIDDEN void __indirect_glTexCoord3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord3i(GLint s, GLint t, GLint r);
+extern HIDDEN void __indirect_glTexCoord3iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r);
+extern HIDDEN void __indirect_glTexCoord3sv(const GLshort * v);
+extern HIDDEN void __indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern HIDDEN void __indirect_glTexCoord4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern HIDDEN void __indirect_glTexCoord4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+extern HIDDEN void __indirect_glTexCoord4iv(const GLint * v);
+extern HIDDEN void __indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+extern HIDDEN void __indirect_glTexCoord4sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex2d(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertex2dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex2f(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertex2fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex2i(GLint x, GLint y);
+extern HIDDEN void __indirect_glVertex2iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex2s(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertex2sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertex3dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertex3fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex3i(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glVertex3iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex3s(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertex3sv(const GLshort * v);
+extern HIDDEN void __indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertex4dv(const GLdouble * v);
+extern HIDDEN void __indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertex4fv(const GLfloat * v);
+extern HIDDEN void __indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w);
+extern HIDDEN void __indirect_glVertex4iv(const GLint * v);
+extern HIDDEN void __indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertex4sv(const GLshort * v);
+extern HIDDEN void __indirect_glClipPlane(GLenum plane, const GLdouble * equation);
+extern HIDDEN void __indirect_glColorMaterial(GLenum face, GLenum mode);
+extern HIDDEN void __indirect_glCullFace(GLenum mode);
+extern HIDDEN void __indirect_glFogf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glFogfv(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glFogi(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glFogiv(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glFrontFace(GLenum mode);
+extern HIDDEN void __indirect_glHint(GLenum target, GLenum mode);
+extern HIDDEN void __indirect_glLightf(GLenum light, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glLighti(GLenum light, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glLightiv(GLenum light, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glLightModelf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glLightModelfv(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glLightModeli(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glLightModeliv(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glLineStipple(GLint factor, GLushort pattern);
+extern HIDDEN void __indirect_glLineWidth(GLfloat width);
+extern HIDDEN void __indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glMateriali(GLenum face, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glPointSize(GLfloat size);
+extern HIDDEN void __indirect_glPolygonMode(GLenum face, GLenum mode);
+extern HIDDEN void __indirect_glPolygonStipple(const GLubyte * mask);
+extern HIDDEN void __indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glShadeModel(GLenum mode);
+extern HIDDEN void __indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexParameteri(GLenum target, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexEnvi(GLenum target, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param);
+extern HIDDEN void __indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
+extern HIDDEN void __indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glTexGeni(GLenum coord, GLenum pname, GLint param);
+extern HIDDEN void __indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
+extern HIDDEN void __indirect_glSelectBuffer(GLsizei size, GLuint * buffer);
+extern HIDDEN GLint __indirect_glRenderMode(GLenum mode);
+extern HIDDEN void __indirect_glInitNames(void);
+extern HIDDEN void __indirect_glLoadName(GLuint name);
+extern HIDDEN void __indirect_glPassThrough(GLfloat token);
+extern HIDDEN void __indirect_glPopName(void);
+extern HIDDEN void __indirect_glPushName(GLuint name);
+extern HIDDEN void __indirect_glDrawBuffer(GLenum mode);
+extern HIDDEN void __indirect_glClear(GLbitfield mask);
+extern HIDDEN void __indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern HIDDEN void __indirect_glClearIndex(GLfloat c);
+extern HIDDEN void __indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern HIDDEN void __indirect_glClearStencil(GLint s);
+extern HIDDEN void __indirect_glClearDepth(GLclampd depth);
+extern HIDDEN void __indirect_glStencilMask(GLuint mask);
+extern HIDDEN void __indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern HIDDEN void __indirect_glDepthMask(GLboolean flag);
+extern HIDDEN void __indirect_glIndexMask(GLuint mask);
+extern HIDDEN void __indirect_glAccum(GLenum op, GLfloat value);
+extern HIDDEN void __indirect_glDisable(GLenum cap);
+extern HIDDEN void __indirect_glEnable(GLenum cap);
+extern HIDDEN void __indirect_glFinish(void);
+extern HIDDEN void __indirect_glFlush(void);
+extern HIDDEN void __indirect_glPopAttrib(void);
+extern HIDDEN void __indirect_glPushAttrib(GLbitfield mask);
+extern HIDDEN void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+extern HIDDEN void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+extern HIDDEN void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+extern HIDDEN void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+extern HIDDEN void __indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+extern HIDDEN void __indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+extern HIDDEN void __indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern HIDDEN void __indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern HIDDEN void __indirect_glEvalCoord1d(GLdouble u);
+extern HIDDEN void __indirect_glEvalCoord1dv(const GLdouble * u);
+extern HIDDEN void __indirect_glEvalCoord1f(GLfloat u);
+extern HIDDEN void __indirect_glEvalCoord1fv(const GLfloat * u);
+extern HIDDEN void __indirect_glEvalCoord2d(GLdouble u, GLdouble v);
+extern HIDDEN void __indirect_glEvalCoord2dv(const GLdouble * u);
+extern HIDDEN void __indirect_glEvalCoord2f(GLfloat u, GLfloat v);
+extern HIDDEN void __indirect_glEvalCoord2fv(const GLfloat * u);
+extern HIDDEN void __indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+extern HIDDEN void __indirect_glEvalPoint1(GLint i);
+extern HIDDEN void __indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern HIDDEN void __indirect_glEvalPoint2(GLint i, GLint j);
+extern HIDDEN void __indirect_glAlphaFunc(GLenum func, GLclampf ref);
+extern HIDDEN void __indirect_glBlendFunc(GLenum sfactor, GLenum dfactor);
+extern HIDDEN void __indirect_glLogicOp(GLenum opcode);
+extern HIDDEN void __indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask);
+extern HIDDEN void __indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+extern HIDDEN void __indirect_glDepthFunc(GLenum func);
+extern HIDDEN void __indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+extern HIDDEN void __indirect_glPixelTransferf(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPixelTransferi(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glPixelStoref(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPixelStorei(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values);
+extern HIDDEN void __indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values);
+extern HIDDEN void __indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values);
+extern HIDDEN void __indirect_glReadBuffer(GLenum mode);
+extern HIDDEN void __indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern HIDDEN void __indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
+extern HIDDEN void __indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glGetBooleanv(GLenum pname, GLboolean * params);
+extern HIDDEN void __indirect_glGetClipPlane(GLenum plane, GLdouble * equation);
+extern HIDDEN void __indirect_glGetDoublev(GLenum pname, GLdouble * params);
+extern HIDDEN GLenum __indirect_glGetError(void);
+extern HIDDEN void __indirect_glGetFloatv(GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetIntegerv(GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v);
+extern HIDDEN void __indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v);
+extern HIDDEN void __indirect_glGetMapiv(GLenum target, GLenum query, GLint * v);
+extern HIDDEN void __indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetPixelMapfv(GLenum map, GLfloat * values);
+extern HIDDEN void __indirect_glGetPixelMapuiv(GLenum map, GLuint * values);
+extern HIDDEN void __indirect_glGetPixelMapusv(GLenum map, GLushort * values);
+extern HIDDEN void __indirect_glGetPolygonStipple(GLubyte * mask);
+extern HIDDEN const GLubyte * __indirect_glGetString(GLenum name);
+extern HIDDEN void __indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
+extern HIDDEN void __indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
+extern HIDDEN GLboolean __indirect_glIsEnabled(GLenum cap);
+extern HIDDEN GLboolean __indirect_glIsList(GLuint list);
+extern HIDDEN void __indirect_glDepthRange(GLclampd zNear, GLclampd zFar);
+extern HIDDEN void __indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern HIDDEN void __indirect_glLoadIdentity(void);
+extern HIDDEN void __indirect_glLoadMatrixf(const GLfloat * m);
+extern HIDDEN void __indirect_glLoadMatrixd(const GLdouble * m);
+extern HIDDEN void __indirect_glMatrixMode(GLenum mode);
+extern HIDDEN void __indirect_glMultMatrixf(const GLfloat * m);
+extern HIDDEN void __indirect_glMultMatrixd(const GLdouble * m);
+extern HIDDEN void __indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern HIDDEN void __indirect_glPopMatrix(void);
+extern HIDDEN void __indirect_glPushMatrix(void);
+extern HIDDEN void __indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glScaled(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glScalef(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glArrayElement(GLint i);
+extern HIDDEN void __indirect_glBindTexture(GLenum target, GLuint texture);
+extern HIDDEN void __indirect_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glDisableClientState(GLenum array);
+extern HIDDEN void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count);
+extern HIDDEN void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
+extern HIDDEN void __indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEnableClientState(GLenum array);
+extern HIDDEN void __indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glIndexub(GLubyte c);
+extern HIDDEN void __indirect_glIndexubv(const GLubyte * c);
+extern HIDDEN void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glNormalPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glPolygonOffset(GLfloat factor, GLfloat units);
+extern HIDDEN void __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN GLboolean __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
+extern HIDDEN void __indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern HIDDEN void __indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern HIDDEN void __indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glDeleteTextures(GLsizei n, const GLuint * textures);
+extern HIDDEN void __indirect_glGenTextures(GLsizei n, GLuint * textures);
+extern HIDDEN void __indirect_glGetPointerv(GLenum pname, GLvoid ** params);
+extern HIDDEN GLboolean __indirect_glIsTexture(GLuint texture);
+extern HIDDEN void __indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+extern HIDDEN void __indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glPopClientAttrib(void);
+extern HIDDEN void __indirect_glPushClientAttrib(GLbitfield mask);
+extern HIDDEN void __indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern HIDDEN void __indirect_glBlendEquation(GLenum mode);
+extern HIDDEN void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
+extern HIDDEN void __indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
+extern HIDDEN void __indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
+extern HIDDEN void __indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
+extern HIDDEN void __indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image);
+extern HIDDEN void __indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
+extern HIDDEN void __indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+extern HIDDEN void __indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+extern HIDDEN void __indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern HIDDEN void __indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image);
+extern HIDDEN void __indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
+extern HIDDEN void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
+extern HIDDEN void __indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern HIDDEN void __indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
+extern HIDDEN void __indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern HIDDEN void __indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+extern HIDDEN void __indirect_glResetHistogram(GLenum target);
+extern HIDDEN void __indirect_glResetMinmax(GLenum target);
+extern HIDDEN void __indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
+extern HIDDEN void __indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glActiveTextureARB(GLenum texture);
+extern HIDDEN void __indirect_glClientActiveTextureARB(GLenum texture);
+extern HIDDEN void __indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+extern HIDDEN void __indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+extern HIDDEN void __indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord1iARB(GLenum target, GLint s);
+extern HIDDEN void __indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord1sARB(GLenum target, GLshort s);
+extern HIDDEN void __indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+extern HIDDEN void __indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+extern HIDDEN void __indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+extern HIDDEN void __indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+extern HIDDEN void __indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern HIDDEN void __indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern HIDDEN void __indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+extern HIDDEN void __indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+extern HIDDEN void __indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern HIDDEN void __indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v);
+extern HIDDEN void __indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern HIDDEN void __indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v);
+extern HIDDEN void __indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+extern HIDDEN void __indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v);
+extern HIDDEN void __indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern HIDDEN void __indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v);
+extern HIDDEN void __indirect_glLoadTransposeMatrixfARB(const GLfloat * m);
+extern HIDDEN void __indirect_glLoadTransposeMatrixdARB(const GLdouble * m);
+extern HIDDEN void __indirect_glMultTransposeMatrixfARB(const GLfloat * m);
+extern HIDDEN void __indirect_glMultTransposeMatrixdARB(const GLdouble * m);
+extern HIDDEN void __indirect_glSampleCoverageARB(GLclampf value, GLboolean invert);
+extern HIDDEN void __indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+extern HIDDEN GLboolean __indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences);
+extern HIDDEN void __indirect_glGenTexturesEXT(GLsizei n, GLuint * textures);
+extern HIDDEN GLboolean __indirect_glIsTextureEXT(GLuint texture);
+extern HIDDEN void __indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert);
+extern HIDDEN void __indirect_glSamplePatternSGIS(GLenum pattern);
+extern HIDDEN void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer);
+extern HIDDEN void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer);
+extern HIDDEN void __indirect_glPointParameterfEXT(GLenum pname, GLfloat param);
+extern HIDDEN void __indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params);
+extern HIDDEN void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glWindowPos2dvMESA(const GLdouble * v);
+extern HIDDEN void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glWindowPos2fvMESA(const GLfloat * v);
+extern HIDDEN void __indirect_glWindowPos2iMESA(GLint x, GLint y);
+extern HIDDEN void __indirect_glWindowPos2ivMESA(const GLint * v);
+extern HIDDEN void __indirect_glWindowPos2sMESA(GLshort x, GLshort y);
+extern HIDDEN void __indirect_glWindowPos2svMESA(const GLshort * v);
+extern HIDDEN void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glWindowPos3dvMESA(const GLdouble * v);
+extern HIDDEN void __indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glWindowPos3fvMESA(const GLfloat * v);
+extern HIDDEN void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z);
+extern HIDDEN void __indirect_glWindowPos3ivMESA(const GLint * v);
+extern HIDDEN void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glWindowPos3svMESA(const GLshort * v);
+extern HIDDEN void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+extern HIDDEN void __indirect_glFogCoordfEXT(GLfloat coord);
+extern HIDDEN void __indirect_glFogCoordfvEXT(const GLfloat * coord);
+extern HIDDEN void __indirect_glFogCoorddEXT(GLdouble coord);
+extern HIDDEN void __indirect_glFogCoorddvEXT(const GLdouble * coord);
+extern HIDDEN void __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
+extern HIDDEN void __indirect_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img);
+extern HIDDEN void __indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
+extern HIDDEN void __indirect_glSecondaryColor3bvEXT(const GLbyte * v);
+extern HIDDEN void __indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
+extern HIDDEN void __indirect_glSecondaryColor3dvEXT(const GLdouble * v);
+extern HIDDEN void __indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
+extern HIDDEN void __indirect_glSecondaryColor3fvEXT(const GLfloat * v);
+extern HIDDEN void __indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
+extern HIDDEN void __indirect_glSecondaryColor3ivEXT(const GLint * v);
+extern HIDDEN void __indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
+extern HIDDEN void __indirect_glSecondaryColor3svEXT(const GLshort * v);
+extern HIDDEN void __indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
+extern HIDDEN void __indirect_glSecondaryColor3ubvEXT(const GLubyte * v);
+extern HIDDEN void __indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
+extern HIDDEN void __indirect_glSecondaryColor3uivEXT(const GLuint * v);
+extern HIDDEN void __indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
+extern HIDDEN void __indirect_glSecondaryColor3usvEXT(const GLushort * v);
+extern HIDDEN void __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN GLboolean __indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences);
+extern HIDDEN void __indirect_glBindProgramNV(GLenum target, GLuint program);
+extern HIDDEN void __indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs);
+extern HIDDEN void __indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params);
+extern HIDDEN void __indirect_glGenProgramsNV(GLsizei n, GLuint * programs);
+extern HIDDEN void __indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
+extern HIDDEN void __indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid ** params);
+extern HIDDEN GLboolean __indirect_glIsProgramNV(GLuint program);
+extern HIDDEN void __indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+extern HIDDEN void __indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params);
+extern HIDDEN void __indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
+extern HIDDEN void __indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern HIDDEN void __indirect_glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern HIDDEN void __indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern HIDDEN void __indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib1sARB(GLuint index, GLshort x);
+extern HIDDEN void __indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern HIDDEN void __indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
+extern HIDDEN void __indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v);
+extern HIDDEN void __indirect_glPointParameteriNV(GLenum pname, GLint param);
+extern HIDDEN void __indirect_glPointParameterivNV(GLenum pname, const GLint * params);
+extern HIDDEN void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
+extern HIDDEN void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount);
+extern HIDDEN void __indirect_glActiveStencilFaceEXT(GLenum face);
+extern HIDDEN void __indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
+extern HIDDEN void __indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v);
+extern HIDDEN void __indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
+extern HIDDEN void __indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v);
+extern HIDDEN void __indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v);
+extern HIDDEN void __indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
+extern HIDDEN void __indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v);
+extern HIDDEN void __indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
+extern HIDDEN void __indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
+extern HIDDEN void __indirect_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
+extern HIDDEN void __indirect_glEnableVertexAttribArrayARB(GLuint index);
+extern HIDDEN void __indirect_glDisableVertexAttribArrayARB(GLuint index);
+extern HIDDEN void __indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
+extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
+extern HIDDEN void __indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params);
+extern HIDDEN void __indirect_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
+extern HIDDEN void __indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+extern HIDDEN void __indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+extern HIDDEN void __indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+extern HIDDEN void __indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+extern HIDDEN void __indirect_glGenQueriesARB(GLsizei n, GLuint * ids);
+extern HIDDEN void __indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids);
+extern HIDDEN GLboolean __indirect_glIsQueryARB(GLuint id);
+extern HIDDEN void __indirect_glBeginQueryARB(GLenum target, GLuint id);
+extern HIDDEN void __indirect_glEndQueryARB(GLenum target);
+extern HIDDEN void __indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
+extern HIDDEN void __indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
+extern HIDDEN void __indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params);
+extern HIDDEN void __indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern HIDDEN void __indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern HIDDEN void __indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib1sNV(GLuint index, GLshort x);
+extern HIDDEN void __indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern HIDDEN void __indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern HIDDEN void __indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern HIDDEN void __indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern HIDDEN void __indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern HIDDEN void __indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern HIDDEN void __indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern HIDDEN void __indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v);
+extern HIDDEN void __indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern HIDDEN void __indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v);
+extern HIDDEN void __indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern HIDDEN void __indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v);
+extern HIDDEN void __indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern HIDDEN void __indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
+extern HIDDEN GLboolean __indirect_glIsRenderbufferEXT(GLuint renderbuffer);
+extern HIDDEN void __indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+extern HIDDEN void __indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers);
+extern HIDDEN void __indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers);
+extern HIDDEN void __indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern HIDDEN void __indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
+extern HIDDEN GLboolean __indirect_glIsFramebufferEXT(GLuint framebuffer);
+extern HIDDEN void __indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+extern HIDDEN void __indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers);
+extern HIDDEN void __indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers);
+extern HIDDEN GLenum __indirect_glCheckFramebufferStatusEXT(GLenum target);
+extern HIDDEN void __indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern HIDDEN void __indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern HIDDEN void __indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern HIDDEN void __indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern HIDDEN void __indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+extern HIDDEN void __indirect_glGenerateMipmapEXT(GLenum target);
+
+# undef HIDDEN
+# undef FASTCALL
+# undef NOINLINE
+
+#endif /* !defined( _INDIRECT_H_ ) */
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c
new file mode 100644
index 000000000..6627edfeb
--- /dev/null
+++ b/src/glx/x11/indirect_init.c
@@ -0,0 +1,779 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
+
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/**
+ * \file indirect_init.c
+ * Initialize indirect rendering dispatch table.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "indirect_init.h"
+#include "indirect.h"
+#include "glapi.h"
+
+
+/**
+ * No-op function used to initialize functions that have no GLX protocol
+ * support.
+ */
+static int NoOp(void)
+{
+ return 0;
+}
+
+/**
+ * Create and initialize a new GL dispatch table. The table is initialized
+ * with GLX indirect rendering protocol functions.
+ */
+__GLapi * __glXNewIndirectAPI( void )
+{
+ __GLapi *glAPI;
+ GLuint entries;
+
+ entries = _glapi_get_dispatch_table_size();
+ glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *));
+
+ /* first, set all entries to point to no-op functions */
+ {
+ int i;
+ void **dispatch = (void **) glAPI;
+ for (i = 0; i < entries; i++) {
+ dispatch[i] = (void *) NoOp;
+ }
+ }
+
+ /* now, initialize the entries we understand */
+
+ /* 1.0 */
+
+ glAPI->NewList = __indirect_glNewList;
+ glAPI->EndList = __indirect_glEndList;
+ glAPI->CallList = __indirect_glCallList;
+ glAPI->CallLists = __indirect_glCallLists;
+ glAPI->DeleteLists = __indirect_glDeleteLists;
+ glAPI->GenLists = __indirect_glGenLists;
+ glAPI->ListBase = __indirect_glListBase;
+ glAPI->Begin = __indirect_glBegin;
+ glAPI->Bitmap = __indirect_glBitmap;
+ glAPI->Color3b = __indirect_glColor3b;
+ glAPI->Color3bv = __indirect_glColor3bv;
+ glAPI->Color3d = __indirect_glColor3d;
+ glAPI->Color3dv = __indirect_glColor3dv;
+ glAPI->Color3f = __indirect_glColor3f;
+ glAPI->Color3fv = __indirect_glColor3fv;
+ glAPI->Color3i = __indirect_glColor3i;
+ glAPI->Color3iv = __indirect_glColor3iv;
+ glAPI->Color3s = __indirect_glColor3s;
+ glAPI->Color3sv = __indirect_glColor3sv;
+ glAPI->Color3ub = __indirect_glColor3ub;
+ glAPI->Color3ubv = __indirect_glColor3ubv;
+ glAPI->Color3ui = __indirect_glColor3ui;
+ glAPI->Color3uiv = __indirect_glColor3uiv;
+ glAPI->Color3us = __indirect_glColor3us;
+ glAPI->Color3usv = __indirect_glColor3usv;
+ glAPI->Color4b = __indirect_glColor4b;
+ glAPI->Color4bv = __indirect_glColor4bv;
+ glAPI->Color4d = __indirect_glColor4d;
+ glAPI->Color4dv = __indirect_glColor4dv;
+ glAPI->Color4f = __indirect_glColor4f;
+ glAPI->Color4fv = __indirect_glColor4fv;
+ glAPI->Color4i = __indirect_glColor4i;
+ glAPI->Color4iv = __indirect_glColor4iv;
+ glAPI->Color4s = __indirect_glColor4s;
+ glAPI->Color4sv = __indirect_glColor4sv;
+ glAPI->Color4ub = __indirect_glColor4ub;
+ glAPI->Color4ubv = __indirect_glColor4ubv;
+ glAPI->Color4ui = __indirect_glColor4ui;
+ glAPI->Color4uiv = __indirect_glColor4uiv;
+ glAPI->Color4us = __indirect_glColor4us;
+ glAPI->Color4usv = __indirect_glColor4usv;
+ glAPI->EdgeFlag = __indirect_glEdgeFlag;
+ glAPI->EdgeFlagv = __indirect_glEdgeFlagv;
+ glAPI->End = __indirect_glEnd;
+ glAPI->Indexd = __indirect_glIndexd;
+ glAPI->Indexdv = __indirect_glIndexdv;
+ glAPI->Indexf = __indirect_glIndexf;
+ glAPI->Indexfv = __indirect_glIndexfv;
+ glAPI->Indexi = __indirect_glIndexi;
+ glAPI->Indexiv = __indirect_glIndexiv;
+ glAPI->Indexs = __indirect_glIndexs;
+ glAPI->Indexsv = __indirect_glIndexsv;
+ glAPI->Normal3b = __indirect_glNormal3b;
+ glAPI->Normal3bv = __indirect_glNormal3bv;
+ glAPI->Normal3d = __indirect_glNormal3d;
+ glAPI->Normal3dv = __indirect_glNormal3dv;
+ glAPI->Normal3f = __indirect_glNormal3f;
+ glAPI->Normal3fv = __indirect_glNormal3fv;
+ glAPI->Normal3i = __indirect_glNormal3i;
+ glAPI->Normal3iv = __indirect_glNormal3iv;
+ glAPI->Normal3s = __indirect_glNormal3s;
+ glAPI->Normal3sv = __indirect_glNormal3sv;
+ glAPI->RasterPos2d = __indirect_glRasterPos2d;
+ glAPI->RasterPos2dv = __indirect_glRasterPos2dv;
+ glAPI->RasterPos2f = __indirect_glRasterPos2f;
+ glAPI->RasterPos2fv = __indirect_glRasterPos2fv;
+ glAPI->RasterPos2i = __indirect_glRasterPos2i;
+ glAPI->RasterPos2iv = __indirect_glRasterPos2iv;
+ glAPI->RasterPos2s = __indirect_glRasterPos2s;
+ glAPI->RasterPos2sv = __indirect_glRasterPos2sv;
+ glAPI->RasterPos3d = __indirect_glRasterPos3d;
+ glAPI->RasterPos3dv = __indirect_glRasterPos3dv;
+ glAPI->RasterPos3f = __indirect_glRasterPos3f;
+ glAPI->RasterPos3fv = __indirect_glRasterPos3fv;
+ glAPI->RasterPos3i = __indirect_glRasterPos3i;
+ glAPI->RasterPos3iv = __indirect_glRasterPos3iv;
+ glAPI->RasterPos3s = __indirect_glRasterPos3s;
+ glAPI->RasterPos3sv = __indirect_glRasterPos3sv;
+ glAPI->RasterPos4d = __indirect_glRasterPos4d;
+ glAPI->RasterPos4dv = __indirect_glRasterPos4dv;
+ glAPI->RasterPos4f = __indirect_glRasterPos4f;
+ glAPI->RasterPos4fv = __indirect_glRasterPos4fv;
+ glAPI->RasterPos4i = __indirect_glRasterPos4i;
+ glAPI->RasterPos4iv = __indirect_glRasterPos4iv;
+ glAPI->RasterPos4s = __indirect_glRasterPos4s;
+ glAPI->RasterPos4sv = __indirect_glRasterPos4sv;
+ glAPI->Rectd = __indirect_glRectd;
+ glAPI->Rectdv = __indirect_glRectdv;
+ glAPI->Rectf = __indirect_glRectf;
+ glAPI->Rectfv = __indirect_glRectfv;
+ glAPI->Recti = __indirect_glRecti;
+ glAPI->Rectiv = __indirect_glRectiv;
+ glAPI->Rects = __indirect_glRects;
+ glAPI->Rectsv = __indirect_glRectsv;
+ glAPI->TexCoord1d = __indirect_glTexCoord1d;
+ glAPI->TexCoord1dv = __indirect_glTexCoord1dv;
+ glAPI->TexCoord1f = __indirect_glTexCoord1f;
+ glAPI->TexCoord1fv = __indirect_glTexCoord1fv;
+ glAPI->TexCoord1i = __indirect_glTexCoord1i;
+ glAPI->TexCoord1iv = __indirect_glTexCoord1iv;
+ glAPI->TexCoord1s = __indirect_glTexCoord1s;
+ glAPI->TexCoord1sv = __indirect_glTexCoord1sv;
+ glAPI->TexCoord2d = __indirect_glTexCoord2d;
+ glAPI->TexCoord2dv = __indirect_glTexCoord2dv;
+ glAPI->TexCoord2f = __indirect_glTexCoord2f;
+ glAPI->TexCoord2fv = __indirect_glTexCoord2fv;
+ glAPI->TexCoord2i = __indirect_glTexCoord2i;
+ glAPI->TexCoord2iv = __indirect_glTexCoord2iv;
+ glAPI->TexCoord2s = __indirect_glTexCoord2s;
+ glAPI->TexCoord2sv = __indirect_glTexCoord2sv;
+ glAPI->TexCoord3d = __indirect_glTexCoord3d;
+ glAPI->TexCoord3dv = __indirect_glTexCoord3dv;
+ glAPI->TexCoord3f = __indirect_glTexCoord3f;
+ glAPI->TexCoord3fv = __indirect_glTexCoord3fv;
+ glAPI->TexCoord3i = __indirect_glTexCoord3i;
+ glAPI->TexCoord3iv = __indirect_glTexCoord3iv;
+ glAPI->TexCoord3s = __indirect_glTexCoord3s;
+ glAPI->TexCoord3sv = __indirect_glTexCoord3sv;
+ glAPI->TexCoord4d = __indirect_glTexCoord4d;
+ glAPI->TexCoord4dv = __indirect_glTexCoord4dv;
+ glAPI->TexCoord4f = __indirect_glTexCoord4f;
+ glAPI->TexCoord4fv = __indirect_glTexCoord4fv;
+ glAPI->TexCoord4i = __indirect_glTexCoord4i;
+ glAPI->TexCoord4iv = __indirect_glTexCoord4iv;
+ glAPI->TexCoord4s = __indirect_glTexCoord4s;
+ glAPI->TexCoord4sv = __indirect_glTexCoord4sv;
+ glAPI->Vertex2d = __indirect_glVertex2d;
+ glAPI->Vertex2dv = __indirect_glVertex2dv;
+ glAPI->Vertex2f = __indirect_glVertex2f;
+ glAPI->Vertex2fv = __indirect_glVertex2fv;
+ glAPI->Vertex2i = __indirect_glVertex2i;
+ glAPI->Vertex2iv = __indirect_glVertex2iv;
+ glAPI->Vertex2s = __indirect_glVertex2s;
+ glAPI->Vertex2sv = __indirect_glVertex2sv;
+ glAPI->Vertex3d = __indirect_glVertex3d;
+ glAPI->Vertex3dv = __indirect_glVertex3dv;
+ glAPI->Vertex3f = __indirect_glVertex3f;
+ glAPI->Vertex3fv = __indirect_glVertex3fv;
+ glAPI->Vertex3i = __indirect_glVertex3i;
+ glAPI->Vertex3iv = __indirect_glVertex3iv;
+ glAPI->Vertex3s = __indirect_glVertex3s;
+ glAPI->Vertex3sv = __indirect_glVertex3sv;
+ glAPI->Vertex4d = __indirect_glVertex4d;
+ glAPI->Vertex4dv = __indirect_glVertex4dv;
+ glAPI->Vertex4f = __indirect_glVertex4f;
+ glAPI->Vertex4fv = __indirect_glVertex4fv;
+ glAPI->Vertex4i = __indirect_glVertex4i;
+ glAPI->Vertex4iv = __indirect_glVertex4iv;
+ glAPI->Vertex4s = __indirect_glVertex4s;
+ glAPI->Vertex4sv = __indirect_glVertex4sv;
+ glAPI->ClipPlane = __indirect_glClipPlane;
+ glAPI->ColorMaterial = __indirect_glColorMaterial;
+ glAPI->CullFace = __indirect_glCullFace;
+ glAPI->Fogf = __indirect_glFogf;
+ glAPI->Fogfv = __indirect_glFogfv;
+ glAPI->Fogi = __indirect_glFogi;
+ glAPI->Fogiv = __indirect_glFogiv;
+ glAPI->FrontFace = __indirect_glFrontFace;
+ glAPI->Hint = __indirect_glHint;
+ glAPI->Lightf = __indirect_glLightf;
+ glAPI->Lightfv = __indirect_glLightfv;
+ glAPI->Lighti = __indirect_glLighti;
+ glAPI->Lightiv = __indirect_glLightiv;
+ glAPI->LightModelf = __indirect_glLightModelf;
+ glAPI->LightModelfv = __indirect_glLightModelfv;
+ glAPI->LightModeli = __indirect_glLightModeli;
+ glAPI->LightModeliv = __indirect_glLightModeliv;
+ glAPI->LineStipple = __indirect_glLineStipple;
+ glAPI->LineWidth = __indirect_glLineWidth;
+ glAPI->Materialf = __indirect_glMaterialf;
+ glAPI->Materialfv = __indirect_glMaterialfv;
+ glAPI->Materiali = __indirect_glMateriali;
+ glAPI->Materialiv = __indirect_glMaterialiv;
+ glAPI->PointSize = __indirect_glPointSize;
+ glAPI->PolygonMode = __indirect_glPolygonMode;
+ glAPI->PolygonStipple = __indirect_glPolygonStipple;
+ glAPI->Scissor = __indirect_glScissor;
+ glAPI->ShadeModel = __indirect_glShadeModel;
+ glAPI->TexParameterf = __indirect_glTexParameterf;
+ glAPI->TexParameterfv = __indirect_glTexParameterfv;
+ glAPI->TexParameteri = __indirect_glTexParameteri;
+ glAPI->TexParameteriv = __indirect_glTexParameteriv;
+ glAPI->TexImage1D = __indirect_glTexImage1D;
+ glAPI->TexImage2D = __indirect_glTexImage2D;
+ glAPI->TexEnvf = __indirect_glTexEnvf;
+ glAPI->TexEnvfv = __indirect_glTexEnvfv;
+ glAPI->TexEnvi = __indirect_glTexEnvi;
+ glAPI->TexEnviv = __indirect_glTexEnviv;
+ glAPI->TexGend = __indirect_glTexGend;
+ glAPI->TexGendv = __indirect_glTexGendv;
+ glAPI->TexGenf = __indirect_glTexGenf;
+ glAPI->TexGenfv = __indirect_glTexGenfv;
+ glAPI->TexGeni = __indirect_glTexGeni;
+ glAPI->TexGeniv = __indirect_glTexGeniv;
+ glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer;
+ glAPI->SelectBuffer = __indirect_glSelectBuffer;
+ glAPI->RenderMode = __indirect_glRenderMode;
+ glAPI->InitNames = __indirect_glInitNames;
+ glAPI->LoadName = __indirect_glLoadName;
+ glAPI->PassThrough = __indirect_glPassThrough;
+ glAPI->PopName = __indirect_glPopName;
+ glAPI->PushName = __indirect_glPushName;
+ glAPI->DrawBuffer = __indirect_glDrawBuffer;
+ glAPI->Clear = __indirect_glClear;
+ glAPI->ClearAccum = __indirect_glClearAccum;
+ glAPI->ClearIndex = __indirect_glClearIndex;
+ glAPI->ClearColor = __indirect_glClearColor;
+ glAPI->ClearStencil = __indirect_glClearStencil;
+ glAPI->ClearDepth = __indirect_glClearDepth;
+ glAPI->StencilMask = __indirect_glStencilMask;
+ glAPI->ColorMask = __indirect_glColorMask;
+ glAPI->DepthMask = __indirect_glDepthMask;
+ glAPI->IndexMask = __indirect_glIndexMask;
+ glAPI->Accum = __indirect_glAccum;
+ glAPI->Disable = __indirect_glDisable;
+ glAPI->Enable = __indirect_glEnable;
+ glAPI->Finish = __indirect_glFinish;
+ glAPI->Flush = __indirect_glFlush;
+ glAPI->PopAttrib = __indirect_glPopAttrib;
+ glAPI->PushAttrib = __indirect_glPushAttrib;
+ glAPI->Map1d = __indirect_glMap1d;
+ glAPI->Map1f = __indirect_glMap1f;
+ glAPI->Map2d = __indirect_glMap2d;
+ glAPI->Map2f = __indirect_glMap2f;
+ glAPI->MapGrid1d = __indirect_glMapGrid1d;
+ glAPI->MapGrid1f = __indirect_glMapGrid1f;
+ glAPI->MapGrid2d = __indirect_glMapGrid2d;
+ glAPI->MapGrid2f = __indirect_glMapGrid2f;
+ glAPI->EvalCoord1d = __indirect_glEvalCoord1d;
+ glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv;
+ glAPI->EvalCoord1f = __indirect_glEvalCoord1f;
+ glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv;
+ glAPI->EvalCoord2d = __indirect_glEvalCoord2d;
+ glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv;
+ glAPI->EvalCoord2f = __indirect_glEvalCoord2f;
+ glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv;
+ glAPI->EvalMesh1 = __indirect_glEvalMesh1;
+ glAPI->EvalPoint1 = __indirect_glEvalPoint1;
+ glAPI->EvalMesh2 = __indirect_glEvalMesh2;
+ glAPI->EvalPoint2 = __indirect_glEvalPoint2;
+ glAPI->AlphaFunc = __indirect_glAlphaFunc;
+ glAPI->BlendFunc = __indirect_glBlendFunc;
+ glAPI->LogicOp = __indirect_glLogicOp;
+ glAPI->StencilFunc = __indirect_glStencilFunc;
+ glAPI->StencilOp = __indirect_glStencilOp;
+ glAPI->DepthFunc = __indirect_glDepthFunc;
+ glAPI->PixelZoom = __indirect_glPixelZoom;
+ glAPI->PixelTransferf = __indirect_glPixelTransferf;
+ glAPI->PixelTransferi = __indirect_glPixelTransferi;
+ glAPI->PixelStoref = __indirect_glPixelStoref;
+ glAPI->PixelStorei = __indirect_glPixelStorei;
+ glAPI->PixelMapfv = __indirect_glPixelMapfv;
+ glAPI->PixelMapuiv = __indirect_glPixelMapuiv;
+ glAPI->PixelMapusv = __indirect_glPixelMapusv;
+ glAPI->ReadBuffer = __indirect_glReadBuffer;
+ glAPI->CopyPixels = __indirect_glCopyPixels;
+ glAPI->ReadPixels = __indirect_glReadPixels;
+ glAPI->DrawPixels = __indirect_glDrawPixels;
+ glAPI->GetBooleanv = __indirect_glGetBooleanv;
+ glAPI->GetClipPlane = __indirect_glGetClipPlane;
+ glAPI->GetDoublev = __indirect_glGetDoublev;
+ glAPI->GetError = __indirect_glGetError;
+ glAPI->GetFloatv = __indirect_glGetFloatv;
+ glAPI->GetIntegerv = __indirect_glGetIntegerv;
+ glAPI->GetLightfv = __indirect_glGetLightfv;
+ glAPI->GetLightiv = __indirect_glGetLightiv;
+ glAPI->GetMapdv = __indirect_glGetMapdv;
+ glAPI->GetMapfv = __indirect_glGetMapfv;
+ glAPI->GetMapiv = __indirect_glGetMapiv;
+ glAPI->GetMaterialfv = __indirect_glGetMaterialfv;
+ glAPI->GetMaterialiv = __indirect_glGetMaterialiv;
+ glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv;
+ glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv;
+ glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv;
+ glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple;
+ glAPI->GetString = __indirect_glGetString;
+ glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv;
+ glAPI->GetTexEnviv = __indirect_glGetTexEnviv;
+ glAPI->GetTexGendv = __indirect_glGetTexGendv;
+ glAPI->GetTexGenfv = __indirect_glGetTexGenfv;
+ glAPI->GetTexGeniv = __indirect_glGetTexGeniv;
+ glAPI->GetTexImage = __indirect_glGetTexImage;
+ glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv;
+ glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv;
+ glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv;
+ glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv;
+ glAPI->IsEnabled = __indirect_glIsEnabled;
+ glAPI->IsList = __indirect_glIsList;
+ glAPI->DepthRange = __indirect_glDepthRange;
+ glAPI->Frustum = __indirect_glFrustum;
+ glAPI->LoadIdentity = __indirect_glLoadIdentity;
+ glAPI->LoadMatrixf = __indirect_glLoadMatrixf;
+ glAPI->LoadMatrixd = __indirect_glLoadMatrixd;
+ glAPI->MatrixMode = __indirect_glMatrixMode;
+ glAPI->MultMatrixf = __indirect_glMultMatrixf;
+ glAPI->MultMatrixd = __indirect_glMultMatrixd;
+ glAPI->Ortho = __indirect_glOrtho;
+ glAPI->PopMatrix = __indirect_glPopMatrix;
+ glAPI->PushMatrix = __indirect_glPushMatrix;
+ glAPI->Rotated = __indirect_glRotated;
+ glAPI->Rotatef = __indirect_glRotatef;
+ glAPI->Scaled = __indirect_glScaled;
+ glAPI->Scalef = __indirect_glScalef;
+ glAPI->Translated = __indirect_glTranslated;
+ glAPI->Translatef = __indirect_glTranslatef;
+ glAPI->Viewport = __indirect_glViewport;
+
+ /* 1.1 */
+
+ glAPI->ArrayElement = __indirect_glArrayElement;
+ glAPI->BindTexture = __indirect_glBindTexture;
+ glAPI->ColorPointer = __indirect_glColorPointer;
+ glAPI->DisableClientState = __indirect_glDisableClientState;
+ glAPI->DrawArrays = __indirect_glDrawArrays;
+ glAPI->DrawElements = __indirect_glDrawElements;
+ glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer;
+ glAPI->EnableClientState = __indirect_glEnableClientState;
+ glAPI->IndexPointer = __indirect_glIndexPointer;
+ glAPI->Indexub = __indirect_glIndexub;
+ glAPI->Indexubv = __indirect_glIndexubv;
+ glAPI->InterleavedArrays = __indirect_glInterleavedArrays;
+ glAPI->NormalPointer = __indirect_glNormalPointer;
+ glAPI->PolygonOffset = __indirect_glPolygonOffset;
+ glAPI->TexCoordPointer = __indirect_glTexCoordPointer;
+ glAPI->VertexPointer = __indirect_glVertexPointer;
+ glAPI->AreTexturesResident = __indirect_glAreTexturesResident;
+ glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D;
+ glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D;
+ glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D;
+ glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D;
+ glAPI->DeleteTextures = __indirect_glDeleteTextures;
+ glAPI->GenTextures = __indirect_glGenTextures;
+ glAPI->GetPointerv = __indirect_glGetPointerv;
+ glAPI->IsTexture = __indirect_glIsTexture;
+ glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures;
+ glAPI->TexSubImage1D = __indirect_glTexSubImage1D;
+ glAPI->TexSubImage2D = __indirect_glTexSubImage2D;
+ glAPI->PopClientAttrib = __indirect_glPopClientAttrib;
+ glAPI->PushClientAttrib = __indirect_glPushClientAttrib;
+
+ /* 1.2 */
+
+ glAPI->BlendColor = __indirect_glBlendColor;
+ glAPI->BlendEquation = __indirect_glBlendEquation;
+ glAPI->DrawRangeElements = __indirect_glDrawRangeElements;
+ glAPI->ColorTable = __indirect_glColorTable;
+ glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv;
+ glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv;
+ glAPI->CopyColorTable = __indirect_glCopyColorTable;
+ glAPI->GetColorTable = __indirect_glGetColorTable;
+ glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv;
+ glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv;
+ glAPI->ColorSubTable = __indirect_glColorSubTable;
+ glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable;
+ glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D;
+ glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D;
+ glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf;
+ glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv;
+ glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri;
+ glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv;
+ glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D;
+ glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D;
+ glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter;
+ glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv;
+ glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv;
+ glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter;
+ glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D;
+ glAPI->GetHistogram = __indirect_glGetHistogram;
+ glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv;
+ glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv;
+ glAPI->GetMinmax = __indirect_glGetMinmax;
+ glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv;
+ glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv;
+ glAPI->Histogram = __indirect_glHistogram;
+ glAPI->Minmax = __indirect_glMinmax;
+ glAPI->ResetHistogram = __indirect_glResetHistogram;
+ glAPI->ResetMinmax = __indirect_glResetMinmax;
+ glAPI->TexImage3D = __indirect_glTexImage3D;
+ glAPI->TexSubImage3D = __indirect_glTexSubImage3D;
+ glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D;
+
+ /* 1. GL_ARB_multitexture */
+
+ glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB;
+ glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB;
+ glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB;
+ glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB;
+ glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB;
+ glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB;
+ glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB;
+ glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB;
+ glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB;
+ glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB;
+ glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB;
+ glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB;
+ glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB;
+ glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB;
+ glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB;
+ glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB;
+ glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB;
+ glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB;
+ glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB;
+ glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB;
+ glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB;
+ glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB;
+ glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB;
+ glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB;
+ glAPI->ActiveTextureARB = __indirect_glActiveTextureARB;
+ glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB;
+ glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB;
+ glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB;
+ glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB;
+ glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB;
+ glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB;
+ glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB;
+ glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB;
+ glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB;
+
+ /* 3. GL_ARB_transpose_matrix */
+
+ glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB;
+ glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB;
+ glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB;
+ glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB;
+
+ /* 5. GL_ARB_multisample */
+
+ glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB;
+
+ /* 12. GL_ARB_texture_compression */
+
+ glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB;
+ glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB;
+ glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB;
+ glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB;
+ glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB;
+ glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB;
+ glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB;
+
+ /* 26. GL_ARB_vertex_program */
+
+ glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB;
+ glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB;
+ glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB;
+ glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB;
+ glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB;
+ glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB;
+ glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB;
+ glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB;
+ glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB;
+ glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB;
+ glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB;
+ glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB;
+ glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB;
+ glAPI->ProgramStringARB = __indirect_glProgramStringARB;
+ glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
+ glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
+ glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
+ glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
+ glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
+ glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
+ glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB;
+ glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB;
+ glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB;
+ glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB;
+ glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB;
+ glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB;
+ glAPI->GetProgramivARB = __indirect_glGetProgramivARB;
+ glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB;
+ glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
+ glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
+ glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
+ glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB;
+ glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB;
+ glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB;
+ glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB;
+ glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB;
+ glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB;
+ glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB;
+ glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB;
+ glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB;
+ glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB;
+ glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB;
+ glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB;
+ glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB;
+ glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB;
+ glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB;
+ glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB;
+ glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB;
+ glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB;
+ glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB;
+ glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB;
+ glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB;
+ glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB;
+ glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB;
+ glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB;
+ glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB;
+ glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB;
+
+ /* 29. GL_ARB_occlusion_query */
+
+ glAPI->EndQueryARB = __indirect_glEndQueryARB;
+ glAPI->GetQueryivARB = __indirect_glGetQueryivARB;
+ glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB;
+ glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB;
+ glAPI->GenQueriesARB = __indirect_glGenQueriesARB;
+ glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB;
+ glAPI->IsQueryARB = __indirect_glIsQueryARB;
+ glAPI->BeginQueryARB = __indirect_glBeginQueryARB;
+
+ /* 37. GL_ARB_draw_buffers */
+
+ glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB;
+
+ /* 20. GL_EXT_texture_object */
+
+ glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT;
+ glAPI->IsTextureEXT = __indirect_glIsTextureEXT;
+ glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT;
+
+ /* 25. GL_SGIS_multisample */
+
+ glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS;
+ glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS;
+
+ /* 30. GL_EXT_vertex_array */
+
+ glAPI->ColorPointerEXT = __indirect_glColorPointerEXT;
+ glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT;
+ glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT;
+ glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT;
+ glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT;
+ glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT;
+
+ /* 54. GL_EXT_point_parameters */
+
+ glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT;
+ glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT;
+
+ /* 145. GL_EXT_secondary_color */
+
+ glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT;
+ glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT;
+ glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT;
+ glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT;
+ glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT;
+ glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT;
+ glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT;
+ glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT;
+ glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT;
+ glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT;
+ glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT;
+ glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT;
+ glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT;
+ glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT;
+ glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT;
+ glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT;
+ glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT;
+
+ /* 148. GL_EXT_multi_draw_arrays */
+
+ glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT;
+ glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT;
+
+ /* 149. GL_EXT_fog_coord */
+
+ glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT;
+ glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT;
+ glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT;
+ glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT;
+ glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT;
+
+ /* 173. GL_EXT_blend_func_separate */
+
+ glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT;
+
+ /* 197. GL_MESA_window_pos */
+
+ glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA;
+ glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA;
+ glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA;
+ glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA;
+ glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA;
+ glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA;
+ glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA;
+ glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA;
+ glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA;
+ glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA;
+ glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA;
+ glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA;
+ glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA;
+ glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA;
+ glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA;
+ glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA;
+
+ /* 233. GL_NV_vertex_program */
+
+ glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV;
+ glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV;
+ glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV;
+ glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV;
+ glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV;
+ glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV;
+ glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV;
+ glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV;
+ glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV;
+ glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV;
+ glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV;
+ glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV;
+ glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV;
+ glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV;
+ glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV;
+ glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV;
+ glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV;
+ glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV;
+ glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV;
+ glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV;
+ glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV;
+ glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV;
+ glAPI->BindProgramNV = __indirect_glBindProgramNV;
+ glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV;
+ glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV;
+ glAPI->GenProgramsNV = __indirect_glGenProgramsNV;
+ glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV;
+ glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV;
+ glAPI->GetProgramivNV = __indirect_glGetProgramivNV;
+ glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV;
+ glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV;
+ glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV;
+ glAPI->IsProgramNV = __indirect_glIsProgramNV;
+ glAPI->LoadProgramNV = __indirect_glLoadProgramNV;
+ glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV;
+ glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV;
+ glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV;
+ glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV;
+ glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV;
+ glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV;
+ glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV;
+ glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV;
+ glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV;
+ glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV;
+ glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV;
+ glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV;
+ glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV;
+ glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV;
+ glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV;
+ glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV;
+ glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV;
+ glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV;
+ glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV;
+ glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV;
+ glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV;
+ glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV;
+ glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV;
+ glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV;
+ glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV;
+ glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV;
+ glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV;
+ glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV;
+ glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV;
+ glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV;
+
+ /* 262. GL_NV_point_sprite */
+
+ glAPI->PointParameteriNV = __indirect_glPointParameteriNV;
+ glAPI->PointParameterivNV = __indirect_glPointParameterivNV;
+
+ /* 268. GL_EXT_stencil_two_side */
+
+ glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT;
+
+ /* 282. GL_NV_fragment_program */
+
+ glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV;
+ glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV;
+ glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV;
+ glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV;
+ glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV;
+ glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV;
+
+ /* 310. GL_EXT_framebuffer_object */
+
+ glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT;
+ glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT;
+ glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT;
+ glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT;
+ glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT;
+ glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT;
+ glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT;
+ glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT;
+ glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT;
+ glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT;
+ glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT;
+ glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT;
+ glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT;
+ glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT;
+ glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT;
+ glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT;
+ glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT;
+
+ return glAPI;
+}
+
diff --git a/src/glx/x11/indirect_init.h b/src/glx/x11/indirect_init.h
new file mode 100644
index 000000000..62d04ba6d
--- /dev/null
+++ b/src/glx/x11/indirect_init.h
@@ -0,0 +1,42 @@
+/* $XFree86: xc/lib/GL/glx/indirect_init.h,v 1.2 2000/02/08 17:18:33 dawes Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ *
+ */
+
+#ifndef _INDIRECT_INIT_H_
+#define _INDIRECT_INIT_H_
+
+#include "glxclient.h"
+
+extern __GLapi *__glXNewIndirectAPI(void);
+
+#endif /* _INDIRECT_INIT_H_ */
diff --git a/src/glx/x11/indirect_size.c b/src/glx/x11/indirect_size.c
new file mode 100644
index 000000000..79d57d55b
--- /dev/null
+++ b/src/glx/x11/indirect_size.c
@@ -0,0 +1,370 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+
+#include <GL/gl.h>
+#include "indirect_size.h"
+
+# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
+
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define INTERNAL __attribute__((visibility("internal")))
+# else
+# define INTERNAL
+# endif
+
+
+#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__)
+# undef HAVE_ALIAS
+#endif
+#ifdef HAVE_ALIAS
+# define ALIAS2(from,to) \
+ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ __attribute__ ((alias( # to )));
+# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size )
+#else
+# define ALIAS(from,to) \
+ INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \
+ { return __gl ## to ## _size( e ); }
+#endif
+
+
+INTERNAL PURE FASTCALL GLint
+__glCallLists_size( GLenum e )
+{
+ switch( e ) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ return 1;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_2_BYTES:
+ return 2;
+ case GL_3_BYTES:
+ return 3;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_4_BYTES:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glFogfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_FOG_INDEX:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_FOG_MODE:
+ case GL_FOG_OFFSET_VALUE_SGIX:
+ case GL_FOG_DISTANCE_MODE_NV:
+ return 1;
+ case GL_FOG_COLOR:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glLightfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_SPOT_EXPONENT:
+ case GL_SPOT_CUTOFF:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ return 1;
+ case GL_SPOT_DIRECTION:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_POSITION:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glLightModelfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_LIGHT_MODEL_LOCAL_VIEWER:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_LIGHT_MODEL_COLOR_CONTROL:
+/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/
+ return 1;
+ case GL_LIGHT_MODEL_AMBIENT:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMaterialfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_SHININESS:
+ return 1;
+ case GL_COLOR_INDEXES:
+ return 3;
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_AMBIENT_AND_DIFFUSE:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexParameterfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_PRIORITY:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
+/* case GL_SHADOW_AMBIENT_SGIX:*/
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_CLIPMAP_FRAME_SGIX:
+ case GL_TEXTURE_LOD_BIAS_S_SGIX:
+ case GL_TEXTURE_LOD_BIAS_T_SGIX:
+ case GL_TEXTURE_LOD_BIAS_R_SGIX:
+ case GL_GENERATE_MIPMAP:
+/* case GL_GENERATE_MIPMAP_SGIS:*/
+ case GL_TEXTURE_COMPARE_SGIX:
+ case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_S_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_T_SGIX:
+ case GL_TEXTURE_MAX_CLAMP_R_SGIX:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ case GL_TEXTURE_LOD_BIAS:
+/* case GL_TEXTURE_LOD_BIAS_EXT:*/
+ case GL_DEPTH_TEXTURE_MODE:
+/* case GL_DEPTH_TEXTURE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_MODE:
+/* case GL_TEXTURE_COMPARE_MODE_ARB:*/
+ case GL_TEXTURE_COMPARE_FUNC:
+/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/
+ case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV:
+ return 1;
+ case GL_TEXTURE_CLIPMAP_CENTER_SGIX:
+ case GL_TEXTURE_CLIPMAP_OFFSET_SGIX:
+ return 2;
+ case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX:
+ return 3;
+ case GL_TEXTURE_BORDER_COLOR:
+ case GL_POST_TEXTURE_FILTER_BIAS_SGIX:
+ case GL_POST_TEXTURE_FILTER_SCALE_SGIX:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexEnvfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_ALPHA_SCALE:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_TEXTURE_LOD_BIAS:
+ case GL_COMBINE_RGB:
+ case GL_COMBINE_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_SOURCE0_RGB:
+ case GL_SOURCE1_RGB:
+ case GL_SOURCE2_RGB:
+ case GL_SOURCE3_RGB_NV:
+ case GL_SOURCE0_ALPHA:
+ case GL_SOURCE1_ALPHA:
+ case GL_SOURCE2_ALPHA:
+ case GL_SOURCE3_ALPHA_NV:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_OPERAND3_RGB_NV:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_OPERAND3_ALPHA_NV:
+ case GL_COORD_REPLACE_ARB:
+/* case GL_COORD_REPLACE_NV:*/
+ return 1;
+ case GL_TEXTURE_ENV_COLOR:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glTexGendv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_TEXTURE_GEN_MODE:
+ return 1;
+ case GL_OBJECT_PLANE:
+ case GL_EYE_PLANE:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMap1d_size( GLenum e )
+{
+ switch( e ) {
+ case GL_MAP1_INDEX:
+ case GL_MAP1_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP1_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_NORMAL:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_VERTEX_3:
+ return 3;
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP1_VERTEX_4:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glMap2d_size( GLenum e )
+{
+ switch( e ) {
+ case GL_MAP2_INDEX:
+ case GL_MAP2_TEXTURE_COORD_1:
+ return 1;
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP2_NORMAL:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_VERTEX_3:
+ return 3;
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glColorTableParameterfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_COLOR_TABLE_SCALE:
+ case GL_COLOR_TABLE_BIAS:
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glConvolutionParameterfv_size( GLenum e )
+{
+ switch( e ) {
+ case GL_CONVOLUTION_BORDER_MODE:
+/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/
+ return 1;
+ case GL_CONVOLUTION_FILTER_SCALE:
+/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/
+ case GL_CONVOLUTION_FILTER_BIAS:
+/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/
+ case GL_CONVOLUTION_BORDER_COLOR:
+/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/
+ return 4;
+ default: return 0;
+ }
+}
+
+INTERNAL PURE FASTCALL GLint
+__glPointParameterfvEXT_size( GLenum e )
+{
+ switch( e ) {
+ case GL_POINT_SIZE_MIN:
+/* case GL_POINT_SIZE_MIN_ARB:*/
+/* case GL_POINT_SIZE_MIN_SGIS:*/
+ case GL_POINT_SIZE_MAX:
+/* case GL_POINT_SIZE_MAX_ARB:*/
+/* case GL_POINT_SIZE_MAX_SGIS:*/
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/
+/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/
+ case GL_POINT_SPRITE_R_MODE_NV:
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ return 1;
+ case GL_POINT_DISTANCE_ATTENUATION:
+/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
+/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/
+ return 3;
+ default: return 0;
+ }
+}
+
+ALIAS( Fogiv, Fogfv )
+ALIAS( Lightiv, Lightfv )
+ALIAS( LightModeliv, LightModelfv )
+ALIAS( Materialiv, Materialfv )
+ALIAS( TexParameteriv, TexParameterfv )
+ALIAS( TexEnviv, TexEnvfv )
+ALIAS( TexGenfv, TexGendv )
+ALIAS( TexGeniv, TexGendv )
+ALIAS( Map1f, Map1d )
+ALIAS( Map2f, Map2d )
+ALIAS( ColorTableParameteriv, ColorTableParameterfv )
+ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
+ALIAS( PointParameterivNV, PointParameterfvEXT )
+
+# undef PURE
+# undef FASTCALL
+# undef INTERNAL
diff --git a/src/glx/x11/indirect_size.h b/src/glx/x11/indirect_size.h
new file mode 100644
index 000000000..9ba0bd690
--- /dev/null
+++ b/src/glx/x11/indirect_size.h
@@ -0,0 +1,88 @@
+/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
+
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#if !defined( _INDIRECT_SIZE_H_ )
+# define _INDIRECT_SIZE_H_
+
+/**
+ * \file
+ * Prototypes for functions used to determine the number of data elements in
+ * various GLX protocol messages.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96)
+# define PURE __attribute__((pure))
+# else
+# define PURE
+# endif
+
+# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__)
+# define FASTCALL __attribute__((fastcall))
+# else
+# define FASTCALL
+# endif
+
+# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__)
+# define INTERNAL __attribute__((visibility("internal")))
+# else
+# define INTERNAL
+# endif
+
+extern INTERNAL PURE FASTCALL GLint __glCallLists_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glFogfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glFogiv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glLightfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glLightiv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glLightModelfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glLightModeliv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMaterialfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMaterialiv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexEnvfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexEnviv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexGendv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexGenfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glTexGeniv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMap1d_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMap1f_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMap2d_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glMap2f_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glColorTableParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glColorTableParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glConvolutionParameterfv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glConvolutionParameteriv_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glPointParameterfvEXT_size(GLenum);
+extern INTERNAL PURE FASTCALL GLint __glPointParameterivNV_size(GLenum);
+
+# undef PURE
+# undef FASTCALL
+# undef INTERNAL
+
+#endif /* !defined( _INDIRECT_SIZE_H_ ) */
diff --git a/src/glx/x11/indirect_transpose_matrix.c b/src/glx/x11/indirect_transpose_matrix.c
new file mode 100644
index 000000000..2144410e5
--- /dev/null
+++ b/src/glx/x11/indirect_transpose_matrix.c
@@ -0,0 +1,83 @@
+/*
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/gl.h>
+#include "indirect.h"
+
+static void TransposeMatrixf(const GLfloat s[16], GLfloat d[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ d[i*4+j] = s[j*4+i];
+ }
+ }
+}
+
+static void TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ d[i*4+j] = s[j*4+i];
+ }
+ }
+}
+
+
+void
+__indirect_glLoadTransposeMatrixdARB( const GLdouble * m )
+{
+ GLdouble mt[16];
+
+ TransposeMatrixd( m, mt );
+ __indirect_glLoadMatrixd( mt );
+}
+
+void
+__indirect_glLoadTransposeMatrixfARB( const GLfloat * m )
+{
+ GLfloat mt[16];
+
+ TransposeMatrixf( m, mt );
+ __indirect_glLoadMatrixf( mt );
+}
+
+void
+__indirect_glMultTransposeMatrixdARB( const GLdouble * m )
+{
+ GLdouble mt[16];
+
+ TransposeMatrixd( m, mt );
+ __indirect_glMultMatrixd( mt );
+}
+
+void
+__indirect_glMultTransposeMatrixfARB( const GLfloat * m )
+{
+ GLfloat mt[16];
+
+ TransposeMatrixf( m, mt );
+ __indirect_glMultMatrixf( mt );
+}
diff --git a/src/glx/x11/indirect_va_private.h b/src/glx/x11/indirect_va_private.h
new file mode 100644
index 000000000..ab97dc645
--- /dev/null
+++ b/src/glx/x11/indirect_va_private.h
@@ -0,0 +1,308 @@
+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef _INDIRECT_VA_PRIVATE_
+#define _INDIRECT_VA_PRIVATE_
+
+/**
+ * \file indirect_va_private.h
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <inttypes.h>
+
+#include "glxclient.h"
+#include "indirect.h"
+#include <GL/glxproto.h>
+
+
+/**
+ * State descriptor for a single array of vertex data.
+ */
+struct array_state {
+ /**
+ * Pointer to the application supplied data.
+ */
+ const void * data;
+
+ /**
+ * Enum representing the type of the application supplied data.
+ */
+ GLenum data_type;
+
+ /**
+ * Stride value supplied by the application. This value is not used
+ * internally. It is only kept so that it can be queried by the
+ * application using glGet*v.
+ */
+ GLsizei user_stride;
+
+ /**
+ * Calculated size, in bytes, of a single element in the array. This
+ * is calculated based on \c count and the size of the data type
+ * represented by \c data_type.
+ */
+ GLsizei element_size;
+
+ /**
+ * Actual byte-stride from one element to the next. This value will
+ * be equal to either \c user_stride or \c element_stride.
+ */
+ GLsizei true_stride;
+
+ /**
+ * Number of data values in each element.
+ */
+ GLint count;
+
+ /**
+ * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed).
+ * This is used for mapping integral types to floating point types.
+ */
+ GLboolean normalized;
+
+ /**
+ * Pre-calculated GLX protocol command header.
+ */
+ uint32_t header[2];
+
+ /**
+ * Size of the header data. For simple data, like glColorPointerfv,
+ * this is 4. For complex data that requires either a count (e.g.,
+ * glWeightfvARB), an index (e.g., glVertexAttrib1fvARB), or a
+ * selector enum (e.g., glMultiTexCoord2fv) this is 8.
+ */
+ unsigned header_size;
+
+ /**
+ * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
+ * to \c GL_FALSE.
+ */
+ GLboolean enabled;
+
+ /**
+ * For multi-arrayed data (e.g., texture coordinates, generic vertex
+ * program attributes, etc.), this specifies which array this is.
+ */
+ unsigned index;
+
+ /**
+ * Per-array-type key. For most arrays, this will be the GL enum for
+ * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
+ * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
+ * etc.).
+ */
+ GLenum key;
+
+ /**
+ * If this array can be used with the "classic" \c glDrawArrays protocol,
+ * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE.
+ */
+ GLboolean old_DrawArrays_possible;
+};
+
+
+/**
+ * Array state that is pushed / poped by \c glPushClientAttrib and
+ * \c glPopClientAttrib.
+ */
+struct array_stack_state {
+ /**
+ * Pointer to the application supplied data.
+ */
+ const void * data;
+
+ /**
+ * Enum representing the type of the application supplied data.
+ */
+ GLenum data_type;
+
+ /**
+ * Stride value supplied by the application. This value is not used
+ * internally. It is only kept so that it can be queried by the
+ * application using glGet*v.
+ */
+ GLsizei user_stride;
+
+ /**
+ * Number of data values in each element.
+ */
+ GLint count;
+
+ /**
+ * Per-array-type key. For most arrays, this will be the GL enum for
+ * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY
+ * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data,
+ * etc.).
+ */
+ GLenum key;
+
+ /**
+ * For multi-arrayed data (e.g., texture coordinates, generic vertex
+ * program attributes, etc.), this specifies which array this is.
+ */
+ unsigned index;
+
+ /**
+ * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set
+ * to \c GL_FALSE.
+ */
+ GLboolean enabled;
+};
+
+
+/**
+ * Collection of all the vertex array state.
+ */
+struct array_state_vector {
+ /**
+ * Number of arrays tracked by \c ::arrays.
+ */
+ size_t num_arrays;
+
+ /**
+ * Array of vertex array state. This array contains all of the valid
+ * vertex arrays. If a vertex array isn't in this array, then it isn't
+ * valid. For example, if an implementation does not support
+ * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this
+ * array.
+ */
+ struct array_state * arrays;
+
+ /**
+ * Number of currently enabled client-side arrays. The value of this
+ * field is only valid if \c array_info_cache_valid is true.
+ */
+ size_t enabled_client_array_count;
+
+ /**
+ * \name ARRAY_INFO cache.
+ *
+ * These fields track the state of the ARRAY_INFO cache. The
+ * \c array_info_cache_size is the size of the actual data stored in
+ * \c array_info_cache. \c array_info_cache_buffer_size is the size of
+ * the buffer. This will always be greater than or equal to
+ * \c array_info_cache_size.
+ *
+ * \note
+ * There are some bytes of extra data before \c array_info_cache that is
+ * used to hold the header for RenderLarge commands. This is
+ * \b not included in \c array_info_cache_size or
+ * \c array_info_cache_buffer_size. \c array_info_cache_base stores a
+ * pointer to the true start of the buffer (i.e., what malloc returned).
+ */
+ /*@{*/
+ size_t array_info_cache_size;
+ size_t array_info_cache_buffer_size;
+ void * array_info_cache;
+ void * array_info_cache_base;
+ /*@}*/
+
+
+ /**
+ * Is the cache of ARRAY_INFO data valid? The cache can become invalid
+ * when one of several state changes occur. Among these chages are
+ * modifying the array settings for an enabled array and enabling /
+ * disabling an array.
+ */
+ GLboolean array_info_cache_valid;
+
+ /**
+ * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use
+ * of this protocol is disabled with really old servers (i.e., servers
+ * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment
+ * variable is set.
+ *
+ * \todo
+ * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different
+ * opcodes for \c glDrawArrays. For servers that advertise one or the
+ * other, there should be a way to select which opcode to use.
+ */
+ GLboolean old_DrawArrays_possible;
+
+ /**
+ * Is it possible to use the new GL X.X / ARB_vertex_buffer_object
+ * protocol?
+ *
+ * \todo
+ * This protocol has not yet been defined by the ARB, but is currently a
+ * work in progress. This field is a place-holder.
+ */
+ GLboolean new_DrawArrays_possible;
+
+ /**
+ * Active texture unit set by \c glClientActiveTexture.
+ *
+ * \sa __glXGetActiveTextureUnit
+ */
+ unsigned active_texture_unit;
+
+ /**
+ * Number of supported texture units. Even if ARB_multitexture /
+ * GL 1.3 are not supported, this will be at least 1. When multitexture
+ * is supported, this will be the value queried by calling
+ * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS.
+ *
+ * \todo
+ * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS
+ * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program /
+ * NV_fragment_program are supported).
+ */
+ unsigned num_texture_units;
+
+ /**
+ * Number of generic vertex program attribs. If GL_ARB_vertex_program
+ * is not supported, this will be zero. Otherwise it will be the value
+ * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB
+ * and \c GL_MAX_PROGRAM_ATTRIBS_ARB.
+ */
+ unsigned num_vertex_program_attribs;
+
+ /**
+ * \n Methods for implementing various GL functions.
+ *
+ * These method pointers are only valid \c array_info_cache_valid is set.
+ * When each function starts, it much check \c array_info_cache_valid.
+ * If it is not set, it must call \c fill_array_info_cache and call
+ * the new method.
+ *
+ * \sa fill_array_info_cache
+ *
+ * \todo
+ * Write code to plug these functions directly into the dispatch table.
+ */
+ /*@{*/
+ void (*DrawArrays)( GLenum, GLint, GLsizei );
+ void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+ /*@}*/
+
+ struct array_stack_state * stack;
+ unsigned active_texture_unit_stack[ __GL_CLIENT_ATTRIB_STACK_DEPTH ];
+ unsigned stack_index;
+};
+
+#endif /* _INDIRECT_VA_PRIVATE_ */
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c
new file mode 100644
index 000000000..62a101e66
--- /dev/null
+++ b/src/glx/x11/indirect_vertex_array.c
@@ -0,0 +1,1847 @@
+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include <assert.h>
+#include <string.h>
+
+#include "glxclient.h"
+#include "indirect.h"
+#include <GL/glxproto.h>
+#include "glxextensions.h"
+#include "indirect_vertex_array.h"
+#include "indirect_va_private.h"
+
+#define __GLX_PAD(n) (((n)+3) & ~3)
+
+/**
+ * \file indirect_vertex_array.c
+ * Implement GLX protocol for vertex arrays and vertex buffer objects.
+ *
+ * The most important function in this fill is \c fill_array_info_cache.
+ * The \c array_state_vector contains a cache of the ARRAY_INFO data sent
+ * in the DrawArrays protocol. Certain operations, such as enabling or
+ * disabling an array, can invalidate this cache. \c fill_array_info_cache
+ * fills-in this data. Additionally, it examines the enabled state and
+ * other factors to determine what "version" of DrawArrays protocoal can be
+ * used.
+ *
+ * Current, only two versions of DrawArrays protocol are implemented. The
+ * first version is the "none" protocol. This is the fallback when the
+ * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented
+ * by sending batches of immediate mode commands that are equivalent to the
+ * DrawArrays protocol.
+ *
+ * The other protocol that is currently implemented is the "old" protocol.
+ * This is the GL 1.1 DrawArrays protocol. The only difference between GL
+ * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
+ * This protocol is called "old" because the ARB is in the process of
+ * defining a new protocol, which will probably be called wither "new" or
+ * "vbo", to support multiple texture coordinate arrays, generic attributes,
+ * and vertex buffer objects.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
+static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );
+
+static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices );
+
+
+static GLubyte * emit_element_none( GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index );
+static GLubyte * emit_element_old( GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index );
+static struct array_state * get_array_entry(
+ const struct array_state_vector * arrays, GLenum key, unsigned index );
+static void fill_array_info_cache( struct array_state_vector * arrays );
+static GLboolean validate_mode(__GLXcontext *gc, GLenum mode);
+static GLboolean validate_count(__GLXcontext *gc, GLsizei count);
+static GLboolean validate_type(__GLXcontext *gc, GLenum type);
+
+
+/**
+ * Table of sizes, in bytes, of a GL types. All of the type enums are be in
+ * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
+ * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
+ * type enums masked with 0x0f.
+ *
+ * \notes
+ * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
+ * \c GL_3_BYTES, or \c GL_4_BYTES.
+ */
+const GLuint __glXTypeSize_table[16] = {
+ 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
+};
+
+
+
+/**
+ * Initialize vertex array state of a GLX context.
+ *
+ * \param gc GLX context whose vertex array state is to be initialized.
+ *
+ * \warning
+ * This function may only be called after __GLXcontext::gl_extension_bits,
+ * __GLXcontext::server_minor, and __GLXcontext::server_major have been
+ * initialized. These values are used to determine what vertex arrays are
+ * supported.
+ *
+ * \bug
+ * Return values from malloc are not properly tested.
+ */
+void
+__glXInitVertexArrayState( __GLXcontext * gc )
+{
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays;
+
+ unsigned array_count;
+ unsigned texture_units = 1;
+ unsigned i;
+ unsigned j;
+ unsigned vertex_program_attribs = 0;
+
+ GLboolean got_fog = GL_FALSE;
+ GLboolean got_secondary_color = GL_FALSE;
+
+
+ arrays = calloc( 1, sizeof( struct array_state_vector ) );
+ state->array_state = arrays;
+
+ arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
+ arrays->new_DrawArrays_possible = GL_FALSE;
+ arrays->DrawArrays = NULL;
+
+ arrays->active_texture_unit = 0;
+
+
+ /* Determine how many arrays are actually needed. Only arrays that
+ * are supported by the server are create. For example, if the server
+ * supports only 2 texture units, then only 2 texture coordinate arrays
+ * are created.
+ *
+ * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
+ * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
+ * GL_EDGE_FLAG_ARRAY are supported.
+ */
+
+ array_count = 5;
+
+ if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit )
+ || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
+ got_fog = GL_TRUE;
+ array_count++;
+ }
+
+ if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit )
+ || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
+ got_secondary_color = GL_TRUE;
+ array_count++;
+ }
+
+ if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit )
+ || (gc->server_major > 1) || (gc->server_minor >= 3) ) {
+ __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units );
+ }
+
+ if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) {
+ __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB,
+ GL_MAX_PROGRAM_ATTRIBS_ARB,
+ & vertex_program_attribs );
+ }
+
+ arrays->num_texture_units = texture_units;
+ arrays->num_vertex_program_attribs = vertex_program_attribs;
+ array_count += texture_units + vertex_program_attribs;
+ arrays->num_arrays = array_count;
+ arrays->arrays = calloc( array_count, sizeof( struct array_state ) );
+
+ arrays->arrays[0].data_type = GL_FLOAT;
+ arrays->arrays[0].count = 3;
+ arrays->arrays[0].key = GL_NORMAL_ARRAY;
+ arrays->arrays[0].normalized = GL_TRUE;
+ arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[1].data_type = GL_FLOAT;
+ arrays->arrays[1].count = 4;
+ arrays->arrays[1].key = GL_COLOR_ARRAY;
+ arrays->arrays[1].normalized = GL_TRUE;
+ arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[2].data_type = GL_FLOAT;
+ arrays->arrays[2].count = 1;
+ arrays->arrays[2].key = GL_INDEX_ARRAY;
+ arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
+ arrays->arrays[3].count = 1;
+ arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
+ arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
+
+ for ( i = 0 ; i < texture_units ; i++ ) {
+ arrays->arrays[4 + i].data_type = GL_FLOAT;
+ arrays->arrays[4 + i].count = 4;
+ arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
+
+ arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
+ arrays->arrays[4 + i].index = i;
+
+ arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
+ }
+
+ i = 4 + texture_units;
+
+ if ( got_fog ) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 1;
+ arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ i++;
+ }
+
+ if ( got_secondary_color ) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 3;
+ arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ arrays->arrays[i].normalized = GL_TRUE;
+ i++;
+ }
+
+
+ for ( j = 0 ; j < vertex_program_attribs ; j++ ) {
+ const unsigned idx = (vertex_program_attribs - (j + 1));
+
+
+ arrays->arrays[idx + i].data_type = GL_FLOAT;
+ arrays->arrays[idx + i].count = 4;
+ arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
+
+ arrays->arrays[idx + i].old_DrawArrays_possible = 0;
+ arrays->arrays[idx + i].index = idx;
+
+ arrays->arrays[idx + i].header[1] = idx;
+ }
+
+ i += vertex_program_attribs;
+
+
+ /* Vertex array *must* be last becuase of the way that
+ * emit_DrawArrays_none works.
+ */
+
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 4;
+ arrays->arrays[i].key = GL_VERTEX_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+
+ assert( (i + 1) == arrays->num_arrays );
+
+ arrays->stack_index = 0;
+ arrays->stack = malloc( sizeof( struct array_stack_state )
+ * arrays->num_arrays );
+}
+
+
+/**
+ * Calculate the size of a single vertex for the "none" protocol. This is
+ * essentially the size of all the immediate-mode commands required to
+ * implement the enabled vertex arrays.
+ */
+static size_t
+calculate_single_vertex_size_none( const struct array_state_vector * arrays )
+{
+ size_t single_vertex_size = 0;
+ unsigned i;
+
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0];
+ }
+ }
+
+ return single_vertex_size;
+}
+
+
+/**
+ * Emit a single element using non-DrawArrays protocol.
+ */
+GLubyte *
+emit_element_none( GLubyte * dst,
+ const struct array_state_vector * arrays,
+ unsigned index )
+{
+ unsigned i;
+
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
+
+ /* The generic attributes can have more data than is in the
+ * elements. This is because a vertex array can be a 2 element,
+ * normalized, unsigned short, but the "closest" immediate mode
+ * protocol is for a 4Nus. Since the sizes are small, the
+ * performance impact on modern processors should be negligible.
+ */
+ (void) memset( dst, 0,
+ ((uint16_t *)arrays->arrays[i].header)[0] );
+
+ (void) memcpy( dst, arrays->arrays[i].header,
+ arrays->arrays[i].header_size );
+
+ dst += arrays->arrays[i].header_size;
+
+ (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size );
+
+ dst += __GLX_PAD( arrays->arrays[i].element_size );
+ }
+ }
+
+ return dst;
+}
+
+
+/**
+ * Emit a single element using "old" DrawArrays protocol from
+ * EXT_vertex_arrays / OpenGL 1.1.
+ */
+GLubyte *
+emit_element_old( GLubyte * dst,
+ const struct array_state_vector * arrays,
+ unsigned index )
+{
+ unsigned i;
+
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
+
+ (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size );
+
+ dst += __GLX_PAD( arrays->arrays[i].element_size );
+ }
+ }
+
+ return dst;
+}
+
+
+struct array_state *
+get_array_entry( const struct array_state_vector * arrays,
+ GLenum key, unsigned index )
+{
+ unsigned i;
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( (arrays->arrays[i].key == key)
+ && (arrays->arrays[i].index == index) ) {
+ return & arrays->arrays[i];
+ }
+ }
+
+ return NULL;
+}
+
+
+static GLboolean
+allocate_array_info_cache( struct array_state_vector * arrays,
+ size_t required_size )
+{
+#define MAX_HEADER_SIZE 20
+ if ( arrays->array_info_cache_buffer_size < required_size ) {
+ GLubyte * temp = realloc( arrays->array_info_cache_base,
+ required_size + MAX_HEADER_SIZE );
+
+ if ( temp == NULL ) {
+ return GL_FALSE;
+ }
+
+ arrays->array_info_cache_base = temp;
+ arrays->array_info_cache = temp + MAX_HEADER_SIZE;
+ arrays->array_info_cache_buffer_size = required_size;
+ }
+
+ arrays->array_info_cache_size = required_size;
+ return GL_TRUE;
+}
+
+
+/**
+ */
+void
+fill_array_info_cache( struct array_state_vector * arrays )
+{
+ GLboolean old_DrawArrays_possible;
+ unsigned i;
+
+
+ /* Determine how many arrays are enabled.
+ */
+
+ arrays->enabled_client_array_count = 0;
+ old_DrawArrays_possible = arrays->old_DrawArrays_possible;
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ arrays->enabled_client_array_count++;
+ old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
+ }
+ }
+
+
+ if ( arrays->new_DrawArrays_possible ) {
+ assert( ! arrays->new_DrawArrays_possible );
+ }
+ else if ( old_DrawArrays_possible ) {
+ const size_t required_size = arrays->enabled_client_array_count * 12;
+ uint32_t * info;
+
+
+ if ( ! allocate_array_info_cache( arrays, required_size ) ) {
+ return;
+ }
+
+
+ info = (uint32_t *) arrays->array_info_cache;
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ *(info++) = arrays->arrays[i].data_type;
+ *(info++) = arrays->arrays[i].count;
+ *(info++) = arrays->arrays[i].key;
+ }
+ }
+
+ arrays->DrawArrays = emit_DrawArrays_old;
+ arrays->DrawElements = emit_DrawElements_old;
+ }
+ else {
+ arrays->DrawArrays = emit_DrawArrays_none;
+ arrays->DrawElements = emit_DrawElements_none;
+ }
+
+ arrays->array_info_cache_valid = GL_TRUE;
+}
+
+
+/**
+ * Emit a \c glDrawArrays command using the "none" protocol. That is,
+ * emit immediate-mode commands that are equivalent to the requiested
+ * \c glDrawArrays command. This is used with servers that don't support
+ * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
+ * vertex state is enabled that is not compatible with that protocol.
+ */
+void
+emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+ size_t single_vertex_size;
+ GLubyte * pc;
+ unsigned i;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+
+
+ single_vertex_size = calculate_single_vertex_size_none( arrays );
+
+ pc = gc->pc;
+
+ (void) memcpy( pc, begin_cmd, 4 );
+ *(int *)(pc + 4) = mode;
+
+ pc += 8;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ if ( (pc + single_vertex_size) >= gc->bufEnd ) {
+ pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ pc = emit_element_none( pc, arrays, first + i );
+ }
+
+ if ( (pc + 4) >= gc->bufEnd ) {
+ pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ (void) memcpy( pc, end_cmd, 4 );
+ pc += 4;
+
+ gc->pc = pc;
+ if ( gc->pc > gc->limit ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+/**
+ * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
+ * protocol.
+ *
+ * \param gc GLX context.
+ * \param arrays Array state.
+ * \param elements_per_request Location to store the number of elements that
+ * can fit in a single Render / RenderLarge
+ * command.
+ * \param total_request Total number of requests for a RenderLarge
+ * command. If a Render command is used, this
+ * will be zero.
+ * \param mode Drawing mode.
+ * \param count Number of vertices.
+ *
+ * \returns
+ * A pointer to the buffer for array data.
+ */
+static GLubyte *
+emit_DrawArrays_header_old( __GLXcontext * gc,
+ struct array_state_vector * arrays,
+ size_t * elements_per_request,
+ size_t * total_requests,
+ GLenum mode, GLsizei count )
+{
+ size_t command_size;
+ size_t single_vertex_size;
+ const unsigned header_size = 16;
+ unsigned i;
+ GLubyte * pc;
+
+
+ /* Determine the size of the whole command. This includes the header,
+ * the ARRAY_INFO data and the array data. Once this size is calculated,
+ * it will be known whether a Render or RenderLarge command is needed.
+ */
+
+ single_vertex_size = 0;
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ if ( arrays->arrays[i].enabled ) {
+ single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size );
+ }
+ }
+
+ command_size = arrays->array_info_cache_size + header_size
+ + (single_vertex_size * count);
+
+
+ /* Write the header for either a Render command or a RenderLarge
+ * command. After the header is written, write the ARRAY_INFO data.
+ */
+
+ if ( command_size > gc->maxSmallRenderCommandSize ) {
+ /* maxSize is the maximum amount of data can be stuffed into a single
+ * packet. sz_xGLXRenderReq is added because bufSize is the maximum
+ * packet size minus sz_xGLXRenderReq.
+ */
+ const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
+ - sz_xGLXRenderLargeReq;
+ unsigned vertex_requests;
+
+
+ /* Calculate the number of data packets that will be required to send
+ * the whole command. To do this, the number of verticies that
+ * will fit in a single buffer must be calculated.
+ *
+ * The important value here is elements_per_request. This is the
+ * number of complete array elements that will fit in a single
+ * buffer. There may be some wasted space at the end of the buffer,
+ * but splitting elements across buffer boundries would be painful.
+ */
+
+ elements_per_request[0] = maxSize / single_vertex_size;
+
+ vertex_requests = (count + elements_per_request[0] - 1)
+ / elements_per_request[0];
+
+ *total_requests = vertex_requests + 1;
+
+
+ __glXFlushRenderBuffer(gc, gc->pc);
+
+ command_size += 4;
+
+ pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
+ *(uint32_t *)(pc + 0) = command_size;
+ *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays;
+ *(uint32_t *)(pc + 8) = count;
+ *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count;
+ *(uint32_t *)(pc + 16) = mode;
+
+ __glXSendLargeChunk( gc, 1, *total_requests, pc,
+ header_size + 4 + arrays->array_info_cache_size );
+
+ pc = gc->pc;
+ }
+ else {
+ if ( (gc->pc + command_size) >= gc->bufEnd ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ pc = gc->pc;
+ *(uint16_t *)(pc + 0) = command_size;
+ *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays;
+ *(uint32_t *)(pc + 4) = count;
+ *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count;
+ *(uint32_t *)(pc + 12) = mode;
+
+ pc += header_size;
+
+ (void) memcpy( pc, arrays->array_info_cache,
+ arrays->array_info_cache_size );
+ pc += arrays->array_info_cache_size;
+
+ *elements_per_request = count;
+ *total_requests = 0;
+ }
+
+
+ return pc;
+}
+
+
+/**
+ */
+void
+emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+ GLubyte * pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ size_t total_sent = 0;
+
+
+ pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
+ & total_requests, mode, count);
+
+
+ /* Write the arrays.
+ */
+
+ if ( total_requests == 0 ) {
+ assert( elements_per_request >= count );
+
+ for ( i = 0 ; i < count ; i++ ) {
+ pc = emit_element_old( pc, arrays, i + first );
+ }
+
+ assert( pc <= gc->bufEnd );
+
+ gc->pc = pc;
+ if ( gc->pc > gc->limit ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
+ else {
+ unsigned req;
+
+
+ for ( req = 2 ; req <= total_requests ; req++ ) {
+ if ( count < elements_per_request ) {
+ elements_per_request = count;
+ }
+
+ pc = gc->pc;
+ for ( i = 0 ; i < elements_per_request ; i++ ) {
+ pc = emit_element_old( pc, arrays, i + first );
+ }
+
+ first += elements_per_request;
+
+ total_sent += (size_t) (pc - gc->pc);
+ __glXSendLargeChunk( gc, req, total_requests, gc->pc,
+ pc - gc->pc );
+
+ count -= elements_per_request;
+ }
+ }
+}
+
+
+void
+emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+
+ GLubyte * pc;
+ size_t single_vertex_size;
+ unsigned i;
+
+
+ single_vertex_size = calculate_single_vertex_size_none( arrays );
+
+
+ if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ pc = gc->pc;
+
+ (void) memcpy( pc, begin_cmd, 4 );
+ *(int *)(pc + 4) = mode;
+
+ pc += 8;
+
+ for ( i = 0 ; i < count ; i++ ) {
+ unsigned index = 0;
+
+ if ( (pc + single_vertex_size) >= gc->bufEnd ) {
+ pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ switch( type ) {
+ case GL_UNSIGNED_INT:
+ index = (unsigned) (((GLuint *) indices)[i]);
+ break;
+ case GL_UNSIGNED_SHORT:
+ index = (unsigned) (((GLushort *) indices)[i]);
+ break;
+ case GL_UNSIGNED_BYTE:
+ index = (unsigned) (((GLubyte *) indices)[i]);
+ break;
+ }
+ pc = emit_element_none( pc, arrays, index );
+ }
+
+ if ( (pc + 4) >= gc->bufEnd ) {
+ pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ (void) memcpy( pc, end_cmd, 4 );
+ pc += 4;
+
+ gc->pc = pc;
+ if ( gc->pc > gc->limit ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+/**
+ */
+void
+emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+ GLubyte * pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ unsigned req;
+
+
+ pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
+ & total_requests, mode, count);
+
+
+ /* Write the arrays.
+ */
+
+ req = 2;
+ while ( count > 0 ) {
+ if ( count < elements_per_request ) {
+ elements_per_request = count;
+ }
+
+ switch( type ) {
+ case GL_UNSIGNED_INT: {
+ const GLuint * ui_ptr = (const GLuint *) indices;
+
+ for ( i = 0 ; i < elements_per_request ; i++ ) {
+ const GLint index = (GLint) *(ui_ptr++);
+ pc = emit_element_old( pc, arrays, index );
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT: {
+ const GLushort * us_ptr = (const GLushort *) indices;
+
+ for ( i = 0 ; i < elements_per_request ; i++ ) {
+ const GLint index = (GLint) *(us_ptr++);
+ pc = emit_element_old( pc, arrays, index );
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE: {
+ const GLubyte * ub_ptr = (const GLubyte *) indices;
+
+ for ( i = 0 ; i < elements_per_request ; i++ ) {
+ const GLint index = (GLint) *(ub_ptr++);
+ pc = emit_element_old( pc, arrays, index );
+ }
+ break;
+ }
+ }
+
+ if ( total_requests != 0 ) {
+ __glXSendLargeChunk( gc, req, total_requests, gc->pc,
+ pc - gc->pc );
+ pc = gc->pc;
+ req++;
+ }
+
+ count -= elements_per_request;
+ }
+
+
+ assert( (total_requests == 0) || ((req - 1) == total_requests) );
+
+ if ( total_requests == 0 ) {
+ assert( pc <= gc->bufEnd );
+
+ gc->pc = pc;
+ if ( gc->pc > gc->limit ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
+}
+
+
+/**
+ * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
+ * If it is not valid, then an error code is set in the GLX context.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
+ */
+static GLboolean
+validate_mode(__GLXcontext *gc, GLenum mode)
+{
+ switch(mode) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
+ case GL_QUAD_STRIP:
+ case GL_QUADS:
+ case GL_POLYGON:
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid.
+ * A value less than zero is invalid and will result in \c GL_INVALID_VALUE
+ * being set. A value of zero will not result in an error being set, but
+ * will result in \c GL_FALSE being returned.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
+ */
+static GLboolean
+validate_count(__GLXcontext *gc, GLsizei count)
+{
+ if (count < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ }
+
+ return (count > 0);
+}
+
+
+/**
+ * Validate that the \c type parameter to \c glDrawElements, et. al. is
+ * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and
+ * \c GL_UNSIGNED_INT are valid.
+ *
+ * \returns
+ * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
+ */
+static GLboolean validate_type(__GLXcontext *gc, GLenum type)
+{
+ switch( type ) {
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_BYTE:
+ return GL_TRUE;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+}
+
+
+void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+
+ if ( validate_mode(gc, mode) && validate_count(gc, count) ) {
+ if ( ! arrays->array_info_cache_valid ) {
+ fill_array_info_cache( arrays );
+ }
+
+ arrays->DrawArrays(mode, first, count);
+ }
+}
+
+
+void __indirect_glArrayElement(GLint index)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+ size_t single_vertex_size;
+
+
+ single_vertex_size = calculate_single_vertex_size_none( arrays );
+
+ if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
+
+ gc->pc = emit_element_none( gc->pc, arrays, index );
+
+ if ( gc->pc > gc->limit ) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+}
+
+
+void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+
+ if ( validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type) ) {
+ if ( ! arrays->array_info_cache_valid ) {
+ fill_array_info_cache( arrays );
+ }
+
+ arrays->DrawElements(mode, count, type, indices);
+ }
+}
+
+
+void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+
+
+ if ( validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type) ) {
+ if (end < start) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ if ( ! arrays->array_info_cache_valid ) {
+ fill_array_info_cache( arrays );
+ }
+
+ arrays->DrawElements(mode, count, type, indices);
+ }
+}
+
+
+void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count,
+ GLsizei primcount)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ GLsizei i;
+
+
+ if ( validate_mode(gc, mode) ) {
+ if ( ! arrays->array_info_cache_valid ) {
+ fill_array_info_cache( arrays );
+ }
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( validate_count( gc, count[i] ) ) {
+ arrays->DrawArrays(mode, first[i], count[i]);
+ }
+ }
+ }
+}
+
+
+void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid ** indices,
+ GLsizei primcount)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute * state =
+ (const __GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ GLsizei i;
+
+
+ if ( validate_mode(gc, mode) && validate_type(gc, type) ) {
+ if ( ! arrays->array_info_cache_valid ) {
+ fill_array_info_cache( arrays );
+ }
+
+ for ( i = 0 ; i < primcount ; i++ ) {
+ if ( validate_count( gc, count[i] ) ) {
+ arrays->DrawElements(mode, count[i], type, indices[i]);
+ }
+ }
+ }
+}
+
+
+#define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
+ do { \
+ (a)->data = PTR; \
+ (a)->data_type = TYPE; \
+ (a)->user_stride = STRIDE; \
+ (a)->count = COUNT; \
+ (a)->normalized = NORMALIZED; \
+ \
+ (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
+ (a)->true_stride = (STRIDE == 0) \
+ ? (a)->element_size : STRIDE; \
+ \
+ (a)->header_size = HDR_SIZE; \
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
+ ((uint16_t *) (a)->header)[1] = OPCODE; \
+ } while(0)
+
+
+void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ static const uint16_t short_ops[5] = {
+ 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (size < 2 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_SHORT: opcode = short_ops[size]; break;
+ case GL_INT: opcode = int_ops[size]; break;
+ case GL_FLOAT: opcode = float_ops[size]; break;
+ case GL_DOUBLE: opcode = double_ops[size]; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_BYTE: opcode = X_GLrop_Normal3bv; break;
+ case GL_SHORT: opcode = X_GLrop_Normal3sv; break;
+ case GL_INT: opcode = X_GLrop_Normal3iv; break;
+ case GL_FLOAT: opcode = X_GLrop_Normal3fv; break;
+ case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ static const uint16_t byte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
+ };
+ static const uint16_t ubyte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
+ };
+ static const uint16_t short_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
+ };
+ static const uint16_t ushort_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
+ };
+ static const uint16_t uint_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (size < 3 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_BYTE: opcode = byte_ops[size]; break;
+ case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break;
+ case GL_SHORT: opcode = short_ops[size]; break;
+ case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break;
+ case GL_INT: opcode = int_ops[size]; break;
+ case GL_UNSIGNED_INT: opcode = uint_ops[size]; break;
+ case GL_FLOAT: opcode = float_ops[size]; break;
+ case GL_DOUBLE: opcode = double_ops[size]; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break;
+ case GL_SHORT: opcode = X_GLrop_Indexsv; break;
+ case GL_INT: opcode = X_GLrop_Indexiv; break;
+ case GL_FLOAT: opcode = X_GLrop_Indexfv; break;
+ case GL_DOUBLE: opcode = X_GLrop_Indexdv; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+
+ a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
+ 4, X_GLrop_EdgeFlagv );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ static const uint16_t short_ops[5] = {
+ 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv
+ };
+
+ static const uint16_t mshort_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
+ };
+ static const uint16_t mint_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
+ };
+ static const uint16_t mfloat_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
+ };
+ static const uint16_t mdouble_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
+ };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+ unsigned header_size;
+ unsigned index;
+
+
+ if (size < 1 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ index = arrays->active_texture_unit;
+ if ( index == 0 ) {
+ switch ( type ) {
+ case GL_SHORT: opcode = short_ops[size]; break;
+ case GL_INT: opcode = int_ops[size]; break;
+ case GL_FLOAT: opcode = float_ops[size]; break;
+ case GL_DOUBLE: opcode = double_ops[size]; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 4;
+ }
+ else {
+ switch ( type ) {
+ case GL_SHORT: opcode = mshort_ops[size]; break;
+ case GL_INT: opcode = mint_ops[size]; break;
+ case GL_FLOAT: opcode = mfloat_ops[size]; break;
+ case GL_DOUBLE: opcode = mdouble_ops[size]; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 8;
+ }
+
+ a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index );
+ assert( a != NULL );
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE,
+ header_size, opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (size != 3 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_BYTE: opcode = 4126; break;
+ case GL_UNSIGNED_BYTE: opcode = 4131; break;
+ case GL_SHORT: opcode = 4127; break;
+ case GL_UNSIGNED_SHORT: opcode = 4132; break;
+ case GL_INT: opcode = 4128; break;
+ case GL_UNSIGNED_INT: opcode = 4133; break;
+ case GL_FLOAT: opcode = 4129; break;
+ case GL_DOUBLE: opcode = 4130; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 );
+ if ( a == NULL ) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride,
+ const GLvoid * pointer )
+{
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch ( type ) {
+ case GL_FLOAT: opcode = 4124; break;
+ case GL_DOUBLE: opcode = 4125; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 );
+ if ( a == NULL ) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
+ opcode );
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+void __indirect_glVertexAttribPointerARB(GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride,
+ const GLvoid * pointer)
+{
+ static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
+ static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
+ static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+ unsigned true_immediate_count;
+ unsigned true_immediate_size;
+
+
+ if ( (size < 1) || (size > 4) || (stride < 0)
+ || (index > arrays->num_vertex_program_attribs) ){
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ if ( normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
+ switch( type ) {
+ case GL_BYTE: opcode = X_GLrop_VertexAttrib4NbvARB; break;
+ case GL_UNSIGNED_BYTE: opcode = X_GLrop_VertexAttrib4NubvARB; break;
+ case GL_SHORT: opcode = X_GLrop_VertexAttrib4NsvARB; break;
+ case GL_UNSIGNED_SHORT: opcode = X_GLrop_VertexAttrib4NusvARB; break;
+ case GL_INT: opcode = X_GLrop_VertexAttrib4NivARB; break;
+ case GL_UNSIGNED_INT: opcode = X_GLrop_VertexAttrib4NuivARB; break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ true_immediate_count = 4;
+ }
+ else {
+ true_immediate_count = size;
+
+ switch( type ) {
+ case GL_BYTE:
+ opcode = X_GLrop_VertexAttrib4bvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_VertexAttrib4ubvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = X_GLrop_VertexAttrib4usvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_VertexAttrib4ivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = X_GLrop_VertexAttrib4uivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+ }
+
+ a = get_array_entry( arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index );
+ if ( a == NULL ) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8,
+ opcode );
+
+ true_immediate_size = __glXTypeSize(type) * true_immediate_count;
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
+ + true_immediate_size);
+
+ if ( a->enabled ) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+}
+
+
+/**
+ * I don't have 100% confidence that this is correct. The different rules
+ * about whether or not generic vertex attributes alias "classic" vertex
+ * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program,
+ * ARB_vertex_shader, and NV_vertex_program are a bit confusing. My
+ * feeling is that the client-side doesn't have to worry about it. The
+ * client just sends all the data to the server and lets the server deal
+ * with it.
+ */
+void __indirect_glVertexAttribPointerNV( GLuint index, GLint size,
+ GLenum type, GLsizei stride,
+ const GLvoid * pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ GLboolean normalized = GL_FALSE;
+
+
+ switch( type ) {
+ case GL_UNSIGNED_BYTE:
+ if ( size != 4 ) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ normalized = GL_TRUE;
+
+ case GL_SHORT:
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ __indirect_glVertexAttribPointerARB(index, size, type,
+ normalized,
+ stride, pointer);
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+}
+
+
+void __indirect_glClientActiveTextureARB(GLenum texture)
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private);
+ struct array_state_vector * const arrays = state->array_state;
+ const GLint unit = (GLint) texture - GL_TEXTURE0;
+
+
+ if ( (unit < 0) || (unit > arrays->num_texture_units) ) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ arrays->active_texture_unit = unit;
+}
+
+
+/**
+ */
+GLboolean
+__glXSetArrayEnable( __GLXattribute * state,
+ GLenum key, unsigned index, GLboolean enable )
+{
+ struct array_state_vector * arrays = state->array_state;
+ struct array_state * a;
+
+
+ if ( key == GL_TEXTURE_COORD_ARRAY ) {
+ index = arrays->active_texture_unit;
+ }
+
+ a = get_array_entry( arrays, key, index );
+
+ if ( (a != NULL) && (a->enabled != enable) ) {
+ a->enabled = enable;
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
+
+ return (a != NULL);
+}
+
+
+void
+__glXArrayDisableAll( __GLXattribute * state )
+{
+ struct array_state_vector * arrays = state->array_state;
+ unsigned i;
+
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ arrays->arrays[i].enabled = GL_FALSE;
+ }
+
+ arrays->array_info_cache_valid = GL_FALSE;
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayEnable( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+ if ( a != NULL ) {
+ *dest = (GLintptr) a->enabled;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayType( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+ if ( a != NULL ) {
+ *dest = (GLintptr) a->enabled;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArraySize( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+ if ( a != NULL ) {
+ *dest = (GLintptr) a->count;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayStride( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+ if ( a != NULL ) {
+ *dest = (GLintptr) a->user_stride;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayPointer( const __GLXattribute * const state,
+ GLenum key, unsigned index, void ** dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+
+ if ( a != NULL ) {
+ *dest = (void *) (a->data);
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLboolean
+__glXGetArrayNormalized( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest )
+{
+ const struct array_state_vector * arrays = state->array_state;
+ const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
+ key, index );
+
+
+ if ( a != NULL ) {
+ *dest = (GLintptr) a->normalized;
+ }
+
+ return (a != NULL);
+}
+
+
+/**
+ */
+GLuint
+__glXGetActiveTextureUnit( const __GLXattribute * const state )
+{
+ return state->array_state->active_texture_unit;
+}
+
+
+void
+__glXPushArrayState( __GLXattribute * state )
+{
+ struct array_state_vector * arrays = state->array_state;
+ struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)];
+ unsigned i;
+
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ stack[i].data = arrays->arrays[i].data;
+ stack[i].data_type = arrays->arrays[i].data_type;
+ stack[i].user_stride = arrays->arrays[i].user_stride;
+ stack[i].count = arrays->arrays[i].count;
+ stack[i].key = arrays->arrays[i].key;
+ stack[i].enabled = arrays->arrays[i].enabled;
+ }
+
+ arrays->active_texture_unit_stack[ arrays->stack_index ] =
+ arrays->active_texture_unit;
+
+ arrays->stack_index++;
+}
+
+
+void
+__glXPopArrayState( __GLXattribute * state )
+{
+ struct array_state_vector * arrays = state->array_state;
+ struct array_stack_state * stack;
+ unsigned i;
+
+
+ arrays->stack_index--;
+ stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ];
+
+ for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
+ switch ( stack[i].key ) {
+ case GL_NORMAL_ARRAY:
+ __indirect_glNormalPointer( stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_COLOR_ARRAY:
+ __indirect_glColorPointer( stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_INDEX_ARRAY:
+ __indirect_glIndexPointer( stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ __indirect_glEdgeFlagPointer( stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ arrays->active_texture_unit = stack[i].index;
+ __indirect_glTexCoordPointer( stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ __indirect_glSecondaryColorPointerEXT( stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+ case GL_FOG_COORDINATE_ARRAY:
+ __indirect_glFogCoordPointerEXT( stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data );
+ break;
+
+ }
+
+ __glXSetArrayEnable( state, stack[i].key, stack[i].index,
+ stack[i].enabled );
+ }
+
+ arrays->active_texture_unit =
+ arrays->active_texture_unit_stack[ arrays->stack_index ];
+}
diff --git a/src/glx/x11/indirect_vertex_array.h b/src/glx/x11/indirect_vertex_array.h
new file mode 100644
index 000000000..caab62b67
--- /dev/null
+++ b/src/glx/x11/indirect_vertex_array.h
@@ -0,0 +1,57 @@
+/*
+ * (C) Copyright IBM Corporation 2004, 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef INDIRECT_VERTEX_ARRAY_H
+#define INDIRECT_VERTEX_ARRAY_H
+
+extern const GLuint __glXTypeSize_table[16];
+
+#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
+ ? 0 : __glXTypeSize_table[ (e) & 0x0f ])
+
+extern void __glXArrayDisableAll( __GLXattribute * state );
+
+extern GLboolean __glXSetArrayEnable( __GLXattribute * state,
+ GLenum key, unsigned index, GLboolean enable );
+
+extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
+extern GLboolean __glXGetArraySize( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
+extern GLboolean __glXGetArrayType( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
+extern GLboolean __glXGetArrayStride( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
+extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,
+ GLenum key, unsigned index, void ** dest );
+extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest );
+
+extern void __glXPushArrayState( __GLXattribute * state );
+extern void __glXPopArrayState( __GLXattribute * state );
+
+extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state );
+
+#endif /* INDIRECT_VERTEX_ARRAY_H */
diff --git a/src/glx/x11/indirect_vertex_program.c b/src/glx/x11/indirect_vertex_program.c
new file mode 100644
index 000000000..d0f0d2704
--- /dev/null
+++ b/src/glx/x11/indirect_vertex_program.c
@@ -0,0 +1,272 @@
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include <GL/gl.h>
+#include "indirect.h"
+#include "glxclient.h"
+#include "indirect_vertex_array.h"
+#include <GL/glxproto.h>
+
+void do_vertex_attrib_enable( GLuint index, GLboolean val )
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+
+ if ( ! __glXSetArrayEnable( state, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB,
+ index, val ) ) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ }
+}
+
+
+void __indirect_glEnableVertexAttribArrayARB( GLuint index )
+{
+ do_vertex_attrib_enable( index, GL_TRUE );
+}
+
+
+void __indirect_glDisableVertexAttribArrayARB( GLuint index )
+{
+ do_vertex_attrib_enable( index, GL_FALSE );
+}
+
+
+static void
+get_parameter( unsigned opcode, unsigned size, GLenum target, GLuint index,
+ void * params )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 12;
+
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupVendorRequest(gc,
+ X_GLXVendorPrivateWithReply,
+ opcode, cmdlen);
+
+ *((GLenum *)(pc + 0)) = target;
+ *((GLuint *)(pc + 4)) = index;
+ *((GLuint *)(pc + 8)) = 0;
+
+ (void) __glXReadReply(dpy, size, params, GL_FALSE);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+
+void __indirect_glGetProgramEnvParameterfvARB( GLenum target, GLuint index,
+ GLfloat * params )
+{
+ get_parameter( 1296, 4, target, index, params );
+}
+
+
+void __indirect_glGetProgramEnvParameterdvARB( GLenum target, GLuint index,
+ GLdouble * params )
+{
+ get_parameter( 1297, 8, target, index, params );
+}
+
+
+void __indirect_glGetProgramLocalParameterfvARB( GLenum target, GLuint index,
+ GLfloat * params )
+{
+ get_parameter( 1305, 4, target, index, params );
+}
+
+
+void __indirect_glGetProgramLocalParameterdvARB( GLenum target, GLuint index,
+ GLdouble * params )
+{
+ get_parameter( 1306, 8, target, index, params );
+}
+
+
+void __indirect_glGetVertexAttribPointervNV( GLuint index, GLenum pname,
+ GLvoid ** pointer )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+
+ if ( pname != GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB ) {
+ __glXSetError( gc, GL_INVALID_ENUM );
+ }
+
+ if ( ! __glXGetArrayPointer( state, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB,
+ index, pointer ) ) {
+ __glXSetError( gc, GL_INVALID_VALUE );
+ }
+}
+
+
+/**
+ * Get the selected attribute from the vertex array state vector.
+ *
+ * \returns
+ * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
+ */
+static GLboolean
+get_attrib_array_data( __GLXattribute * state, GLuint index, GLenum cap,
+ GLintptr * data )
+{
+ GLboolean retval = GL_FALSE;
+ const GLenum attrib = GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB;
+
+ switch( cap ) {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
+ retval = __glXGetArrayEnable( state, attrib, index, data );
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB:
+ retval = __glXGetArraySize( state, attrib, index, data );
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB:
+ retval = __glXGetArrayStride( state, attrib, index, data );
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB:
+ retval = __glXGetArrayType( state, attrib, index, data );
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
+ retval = __glXGetArrayNormalized( state, attrib, index, data );
+ break;
+ }
+
+
+ return retval;
+}
+
+
+static void get_vertex_attrib( __GLXcontext * gc, unsigned vop,
+ GLuint index, GLenum pname,
+ xReply * reply )
+{
+ Display * const dpy = gc->currentDpy;
+ GLubyte * const pc = __glXSetupVendorRequest(gc,
+ X_GLXVendorPrivateWithReply,
+ vop, 8);
+
+ *((uint32_t *)(pc + 0)) = index;
+ *((uint32_t *)(pc + 4)) = pname;
+
+ (void) _XReply( dpy, reply, 0, False );
+}
+
+
+void __indirect_glGetVertexAttribivARB( GLuint index, GLenum pname,
+ GLint * params )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+
+ get_vertex_attrib( gc, 1303, index, pname, (xReply *) & reply );
+
+ if ( reply.size != 0 ) {
+ if ( ! get_attrib_array_data( state, index, pname, params ) ) {
+ if (reply.size == 1) {
+ *params = (GLint) reply.pad3;
+ }
+ else {
+ _XRead(dpy, (void *) params, 4 * reply.size);
+ }
+ }
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+
+void __indirect_glGetVertexAttribfvARB( GLuint index, GLenum pname,
+ GLfloat * params )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+
+ get_vertex_attrib( gc, 1302, index, pname, (xReply *) & reply );
+
+ if ( reply.size != 0 ) {
+ GLintptr data;
+
+
+ if ( get_attrib_array_data( state, index, pname, & data ) ) {
+ *params = (GLfloat) data;
+ }
+ else {
+ if (reply.size == 1) {
+ (void) memcpy( params, & reply.pad3, sizeof( GLfloat ) );
+ }
+ else {
+ _XRead(dpy, (void *) params, 4 * reply.size);
+ }
+ }
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
+
+
+void __indirect_glGetVertexAttribdvARB( GLuint index, GLenum pname,
+ GLdouble * params )
+{
+ __GLXcontext * const gc = __glXGetCurrentContext();
+ Display * const dpy = gc->currentDpy;
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+
+ get_vertex_attrib( gc, 1301, index, pname, (xReply *) & reply );
+
+ if ( reply.size != 0 ) {
+ GLintptr data;
+
+
+ if ( get_attrib_array_data( state, index, pname, & data ) ) {
+ *params = (GLdouble) data;
+ }
+ else {
+ if (reply.size == 1) {
+ (void) memcpy( params, & reply.pad3, sizeof( GLdouble ) );
+ }
+ else {
+ _XRead(dpy, (void *) params, 8 * reply.size);
+ }
+ }
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+}
diff --git a/src/glx/x11/indirect_window_pos.c b/src/glx/x11/indirect_window_pos.c
new file mode 100644
index 000000000..533f8ef1a
--- /dev/null
+++ b/src/glx/x11/indirect_window_pos.c
@@ -0,0 +1,98 @@
+/*
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2004
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT, IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include <GL/gl.h>
+#include "indirect.h"
+
+void __indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2iMESA(GLint x, GLint y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2sMESA(GLshort x, GLshort y)
+{
+ __indirect_glWindowPos3fMESA(x, y, 0.0);
+}
+
+void __indirect_glWindowPos2dvMESA(const GLdouble * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2fvMESA(const GLfloat * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2ivMESA(const GLint * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos2svMESA(const GLshort * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+}
+
+void __indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ __indirect_glWindowPos3fMESA(x, y, z);
+}
+
+void __indirect_glWindowPos3dvMESA(const GLdouble * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}
+
+void __indirect_glWindowPos3ivMESA(const GLint * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}
+
+void __indirect_glWindowPos3svMESA(const GLshort * p)
+{
+ __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+}
diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h
new file mode 100644
index 000000000..ce2a1616d
--- /dev/null
+++ b/src/glx/x11/packrender.h
@@ -0,0 +1,249 @@
+/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */
+#ifndef __GLX_packrender_h__
+#define __GLX_packrender_h__
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxclient.h"
+
+/*
+** The macros in this header convert the client machine's native data types to
+** wire protocol data types. The header is part of the porting layer of the
+** client library, and it is intended that hardware vendors will rewrite this
+** header to suit their own machines.
+*/
+
+/*
+** Pad a count of bytes to the nearest multiple of 4. The X protocol
+** transfers data in 4 byte quantities, so this macro is used to
+** insure the right amount of data being sent.
+*/
+#define __GLX_PAD(a) (((a)+3) & ~3)
+
+/*
+ ** Network size parameters
+ */
+#define sz_double 8
+
+/* Setup for all commands */
+#define __GLX_DECLARE_VARIABLES() \
+ __GLXcontext *gc; \
+ GLubyte *pc, *pixelHeaderPC; \
+ GLuint compsize, cmdlen
+
+#define __GLX_LOAD_VARIABLES() \
+ gc = __glXGetCurrentContext(); \
+ pc = gc->pc; \
+ /* Muffle compilers */ \
+ cmdlen = 0; (void)cmdlen; \
+ compsize = 0; (void)compsize; \
+ pixelHeaderPC = 0; (void)pixelHeaderPC
+
+/*
+** Variable sized command support macro. This macro is used by calls
+** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
+** Because of their size, they may not automatically fit in the buffer.
+** If the buffer can't hold the command then it is flushed so that
+** the command will fit in the next buffer.
+*/
+#define __GLX_BEGIN_VARIABLE(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode)
+
+#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode)
+
+#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode); \
+ pc += __GLX_RENDER_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode); \
+ pc += __GLX_RENDER_LARGE_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \
+ if (pc + (size) > gc->bufEnd) { \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ } \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode); \
+ pc += __GLX_RENDER_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_3D_HDR_SIZE
+
+#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \
+ pc = __glXFlushRenderBuffer(gc, pc); \
+ __GLX_PUT_LONG(0,size); \
+ __GLX_PUT_LONG(4,opcode); \
+ pc += __GLX_RENDER_LARGE_HDR_SIZE; \
+ pixelHeaderPC = pc; \
+ pc += __GLX_PIXEL_3D_HDR_SIZE
+
+/*
+** Fixed size command support macro. This macro is used by calls that
+** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they
+** always fit in the buffer, and because the buffer promises to
+** maintain enough room for them, we don't need to check for space
+** before doing the storage work.
+*/
+#define __GLX_BEGIN(opcode,size) \
+ __GLX_PUT_SHORT(0,size); \
+ __GLX_PUT_SHORT(2,opcode)
+
+/*
+** Finish a rendering command by advancing the pc. If the pc is now past
+** the limit pointer then there is no longer room for a
+** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
+** assumptions present in the __GLX_BEGIN macro. In this case the
+** rendering buffer is flushed out into the X protocol stream (which may
+** or may not do I/O).
+*/
+#define __GLX_END(size) \
+ pc += size; \
+ if (pc > gc->limit) { \
+ (void) __glXFlushRenderBuffer(gc, pc); \
+ } else { \
+ gc->pc = pc; \
+ }
+
+/* Array copy macros */
+#define __GLX_MEM_COPY(dest,src,bytes) \
+ if (src && dest) \
+ memcpy(dest, src, bytes)
+
+/* Single item copy macros */
+#define __GLX_PUT_CHAR(offset,a) \
+ *((INT8 *) (pc + offset)) = a
+
+#ifndef _CRAY
+#define __GLX_PUT_SHORT(offset,a) \
+ *((INT16 *) (pc + offset)) = a
+
+#define __GLX_PUT_LONG(offset,a) \
+ *((INT32 *) (pc + offset)) = a
+
+#define __GLX_PUT_FLOAT(offset,a) \
+ *((FLOAT32 *) (pc + offset)) = a
+
+#else
+#define __GLX_PUT_SHORT(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-16) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
+
+#define __GLX_PUT_LONG(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-32) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
+
+#define __GLX_PUT_FLOAT(offset,a) \
+ gl_put_float((pc + offset),a)
+
+#define __GLX_PUT_DOUBLE(offset,a) \
+ gl_put_double(pc + offset, a)
+
+extern void gl_put_float(/*GLubyte *, struct cray_single*/);
+extern void gl_put_double(/*GLubyte *, struct cray_double*/);
+#endif
+
+#ifndef _CRAY
+
+#ifdef __GLX_ALIGN64
+/*
+** This can certainly be done better for a particular machine
+** architecture!
+*/
+#define __GLX_PUT_DOUBLE(offset,a) \
+ __GLX_MEM_COPY(pc + offset, &a, 8)
+#else
+#define __GLX_PUT_DOUBLE(offset,a) \
+ *((FLOAT64 *) (pc + offset)) = a
+#endif
+
+#endif
+
+#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
+
+#ifndef _CRAY
+#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
+
+#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
+
+#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
+
+#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
+ __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
+
+#else
+#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
+ gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
+
+#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
+ gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
+
+#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
+ gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
+
+#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
+ gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
+
+extern gl_put_short_array (GLubyte *, short *, int);
+extern gl_put_long_array (GLubyte *, long *, int);
+extern gl_put_float_array (GLubyte *, float *, int);
+extern gl_put_double_array (GLubyte *, double *, int);
+
+#endif /* _CRAY */
+
+#endif /* !__GLX_packrender_h__ */
diff --git a/src/glx/x11/packsingle.h b/src/glx/x11/packsingle.h
new file mode 100644
index 000000000..16b054f1e
--- /dev/null
+++ b/src/glx/x11/packsingle.h
@@ -0,0 +1,219 @@
+/* $XFree86: xc/lib/GL/glx/packsingle.h,v 1.5tsi Exp $ */
+#ifndef __GLX_packsingle_h__
+#define __GLX_packsingle_h__
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packrender.h"
+
+/*
+** The macros in this header convert wire protocol data types to the client
+** machine's native data types. The header is part of the porting layer of
+** the client library, and it is intended that hardware vendors will rewrite
+** this header to suit their own machines.
+*/
+
+/*
+** Dummy define to make the GetReqExtra macro happy. The value is not
+** used, but instead the code in __GLX_SINGLE_BEGIN issues its own store
+** to req->reqType with the proper code (our extension code).
+*/
+#define X_GLXSingle 0
+
+/* Declare common variables used during a single command */
+#define __GLX_SINGLE_DECLARE_VARIABLES() \
+ __GLXcontext *gc = __glXGetCurrentContext(); \
+ GLubyte *pc, *pixelHeaderPC; \
+ GLuint compsize, cmdlen; \
+ Display *dpy = gc->currentDpy; \
+ xGLXSingleReq *req
+
+#define __GLX_SINGLE_LOAD_VARIABLES() \
+ pc = gc->pc; \
+ /* Muffle compilers */ \
+ pixelHeaderPC = 0; (void)pixelHeaderPC; \
+ compsize = 0; (void)compsize; \
+ cmdlen = 0; (void)cmdlen
+
+/* Start a single command */
+#define __GLX_SINGLE_BEGIN(opcode,bytes) \
+ if (dpy) { \
+ (void) __glXFlushRenderBuffer(gc, pc); \
+ LockDisplay(dpy); \
+ GetReqExtra(GLXSingle,bytes,req); \
+ req->reqType = gc->majorOpcode; \
+ req->glxCode = opcode; \
+ req->contextTag = gc->currentContextTag; \
+ pc = ((GLubyte *)(req) + sz_xGLXSingleReq)
+
+/* End a single command */
+#define __GLX_SINGLE_END() \
+ UnlockDisplay(dpy); \
+ SyncHandle(); \
+ }
+
+/* Store data to sending for a single command */
+#define __GLX_SINGLE_PUT_CHAR(offset,a) \
+ *((INT8 *) (pc + offset)) = a
+
+#ifndef CRAY
+#define __GLX_SINGLE_PUT_SHORT(offset,a) \
+ *((INT16 *) (pc + offset)) = a
+
+#define __GLX_SINGLE_PUT_LONG(offset,a) \
+ *((INT32 *) (pc + offset)) = a
+
+#define __GLX_SINGLE_PUT_FLOAT(offset,a) \
+ *((FLOAT32 *) (pc + offset)) = a
+
+#else
+#define __GLX_SINGLE_PUT_SHORT(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-16) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
+
+#define __GLX_SINGLE_PUT_LONG(offset,a) \
+ { GLubyte *cp = (pc+offset); \
+ int shift = (64-32) - ((int)(cp) >> (64-6)); \
+ *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
+
+#define __GLX_SINGLE_PUT_FLOAT(offset,a) \
+ gl_put_float(pc + offset, a)
+#endif
+
+/* Read support macros */
+#define __GLX_SINGLE_READ_XREPLY() \
+ (void) _XReply(dpy, (xReply*) &reply, 0, False)
+
+#define __GLX_SINGLE_GET_RETVAL(a,cast) \
+ a = (cast) reply.retval
+
+#define __GLX_SINGLE_GET_SIZE(a) \
+ a = (GLint) reply.size
+
+#ifndef _CRAY
+#define __GLX_SINGLE_GET_CHAR(p) \
+ *p = *(GLbyte *)&reply.pad3;
+
+#define __GLX_SINGLE_GET_SHORT(p) \
+ *p = *(GLshort *)&reply.pad3;
+
+#define __GLX_SINGLE_GET_LONG(p) \
+ *p = *(GLint *)&reply.pad3;
+
+#define __GLX_SINGLE_GET_FLOAT(p) \
+ *p = *(GLfloat *)&reply.pad3;
+
+#else
+#define __GLX_SINGLE_GET_CHAR(p) \
+ *p = reply.pad3 >> 24;
+
+#define __GLX_SINGLE_GET_SHORT(p) \
+ {int t = reply.pad3 >> 16; \
+ *p = (t & 0x8000) ? (t | ~0xffff) : (t & 0xffff);}
+
+#define __GLX_SINGLE_GET_LONG(p) \
+ {int t = reply.pad3; \
+ *p = (t & 0x80000000) ? (t | ~0xffffffff) : (t & 0xffffffff);}
+
+#define PAD3OFFSET 16
+#define __GLX_SINGLE_GET_FLOAT(p) \
+ *p = gl_ntoh_float((GLubyte *)&reply + PAD3OFFSET);
+
+#define __GLX_SINGLE_GET_DOUBLE(p) \
+ *p = gl_ntoh_double((GLubyte *)&reply + PAD3OFFSET);
+
+extern float gl_ntoh_float(GLubyte *);
+extern float gl_ntoh_double(GLubyte *);
+#endif
+
+#ifndef _CRAY
+
+#ifdef __GLX_ALIGN64
+#define __GLX_SINGLE_GET_DOUBLE(p) \
+ __GLX_MEM_COPY(p, &reply.pad3, 8)
+#else
+#define __GLX_SINGLE_GET_DOUBLE(p) \
+ *p = *(GLdouble *)&reply.pad3
+#endif
+
+#endif
+
+/* Get an array of typed data */
+#define __GLX_SINGLE_GET_VOID_ARRAY(a,alen) \
+{ \
+ GLint slop = alen*__GLX_SIZE_INT8 & 3; \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \
+ if (slop) _XEatData(dpy,4-slop); \
+}
+
+#define __GLX_SINGLE_GET_CHAR_ARRAY(a,alen) \
+{ \
+ GLint slop = alen*__GLX_SIZE_INT8 & 3; \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT8); \
+ if (slop) _XEatData(dpy,4-slop); \
+}
+
+
+#define __GLX_SINGLE_GET_SHORT_ARRAY(a,alen) \
+{ \
+ GLint slop = (alen*__GLX_SIZE_INT16) & 3; \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT16);\
+ if (slop) _XEatData(dpy,4-slop); \
+}
+
+#define __GLX_SINGLE_GET_LONG_ARRAY(a,alen) \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_INT32);
+
+#ifndef _CRAY
+#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT32);
+
+#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \
+ _XRead(dpy,(char *)a,alen*__GLX_SIZE_FLOAT64);
+
+#else
+#define __GLX_SINGLE_GET_FLOAT_ARRAY(a,alen) \
+ gl_get_float_array(dpy,a,alen);
+
+#define __GLX_SINGLE_GET_DOUBLE_ARRAY(a,alen) \
+ gl_get_double_array(dpy, a, alen);
+
+extern void gl_get_float_array(Display *dpy, float *a, int alen);
+extern void gl_get_double_array(Display *dpy, double *a, int alen);
+#endif
+
+#endif /* !__GLX_packsingle_h__ */
diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c
new file mode 100644
index 000000000..3b3a1811a
--- /dev/null
+++ b/src/glx/x11/pixel.c
@@ -0,0 +1,443 @@
+/* $XFree86: xc/lib/GL/glx/pixel.c,v 1.8 2003/09/28 20:15:04 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packrender.h"
+
+static const GLubyte MsbToLsbTable[256] = {
+ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
+ 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
+ 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
+ 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
+ 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
+ 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
+ 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
+ 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
+ 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
+ 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
+ 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
+ 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
+ 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
+ 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
+ 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
+ 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
+ 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
+ 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
+ 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
+ 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
+ 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
+ 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
+ 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
+ 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
+ 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
+ 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
+ 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
+ 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
+ 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
+ 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
+ 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
+ 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
+};
+
+static const GLubyte LowBitsMask[9] = {
+ 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
+};
+
+static const GLubyte HighBitsMask[9] = {
+ 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
+};
+
+
+/*
+** Copy bitmap data from clients packed memory applying unpacking modes as the
+** data is transfered into the destImage buffer. Return in modes the
+** set of pixel modes that are to be done by the server.
+*/
+static void FillBitmap(__GLXcontext *gc, GLint width, GLint height,
+ GLenum format, const GLvoid *userdata,
+ GLubyte *destImage)
+{
+ const __GLXattribute * state = gc->client_state_private;
+ GLint rowLength = state->storeUnpack.rowLength;
+ GLint alignment = state->storeUnpack.alignment;
+ GLint skipPixels = state->storeUnpack.skipPixels;
+ GLint skipRows = state->storeUnpack.skipRows;
+ GLint lsbFirst = state->storeUnpack.lsbFirst;
+ GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
+ GLint lowBitMask, i;
+ GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
+ const GLubyte *start, *iter;
+
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = width;
+ }
+ components = __glElementsPerGroup(format,GL_BITMAP);
+ rowSize = (groupsPerRow * components + 7) >> 3;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ start = ((const GLubyte*) userdata) + skipRows * rowSize +
+ ((skipPixels * components) >> 3);
+ bitOffset = (skipPixels * components) & 7;
+ highBitMask = LowBitsMask[8-bitOffset];
+ lowBitMask = HighBitsMask[bitOffset];
+ elementsPerRow = width * components;
+ for (i = 0; i < height; i++) {
+ elementsLeft = elementsPerRow;
+ iter = start;
+ while (elementsLeft) {
+ /* First retrieve low bits from current byte */
+ if (lsbFirst) {
+ currentByte = MsbToLsbTable[iter[0]];
+ } else {
+ currentByte = iter[0];
+ }
+ if (bitOffset) {
+ /* Need to read next byte to finish current byte */
+ if (elementsLeft > (8 - bitOffset)) {
+ if (lsbFirst) {
+ nextByte = MsbToLsbTable[iter[1]];
+ } else {
+ nextByte = iter[1];
+ }
+ currentByte =
+ ((currentByte & highBitMask) << bitOffset) |
+ ((nextByte & lowBitMask) >> (8 - bitOffset));
+ } else {
+ currentByte =
+ ((currentByte & highBitMask) << bitOffset);
+ }
+ }
+ if (elementsLeft >= 8) {
+ *destImage = currentByte;
+ elementsLeft -= 8;
+ } else {
+ *destImage = currentByte & HighBitsMask[elementsLeft];
+ elementsLeft = 0;
+ }
+ destImage++;
+ iter++;
+ }
+ start += rowSize;
+ }
+}
+
+/*
+** Extract array from user's data applying all pixel store modes.
+** The internal packed array format used has LSB_FIRST = FALSE and
+** ALIGNMENT = 1.
+*/
+void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type,
+ const GLvoid *userdata, GLubyte *newimage, GLubyte *modes)
+{
+ const __GLXattribute * state = gc->client_state_private;
+ GLint rowLength = state->storeUnpack.rowLength;
+ GLint imageHeight = state->storeUnpack.imageHeight;
+ GLint alignment = state->storeUnpack.alignment;
+ GLint skipPixels = state->storeUnpack.skipPixels;
+ GLint skipRows = state->storeUnpack.skipRows;
+ GLint skipImages = state->storeUnpack.skipImages;
+ GLint swapBytes = state->storeUnpack.swapEndian;
+ GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
+ GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
+ const GLubyte *start, *iter, *itera, *iterb, *iterc;
+ GLubyte *iter2;
+
+ if (type == GL_BITMAP) {
+ FillBitmap(gc, width, height, format, userdata, newimage);
+ } else {
+ components = __glElementsPerGroup(format,type);
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = width;
+ }
+ if (imageHeight > 0) {
+ rowsPerImage = imageHeight;
+ } else {
+ rowsPerImage = height;
+ }
+
+ elementSize = __glBytesPerElement(type);
+ groupSize = elementSize * components;
+ if (elementSize == 1) swapBytes = 0;
+
+ rowSize = groupsPerRow * groupSize;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ imageSize = rowSize * rowsPerImage;
+ start = ((const GLubyte*) userdata) + skipImages * imageSize +
+ skipRows * rowSize + skipPixels * groupSize;
+ iter2 = newimage;
+ elementsPerRow = width * components;
+
+ if (swapBytes) {
+ itera = start;
+ for (h = 0; h < depth; h++) {
+ iterb = itera;
+ for (i = 0; i < height; i++) {
+ iterc = iterb;
+ for (j = 0; j < elementsPerRow; j++) {
+ for (k = 1; k <= elementSize; k++) {
+ iter2[k-1] = iterc[elementSize - k];
+ }
+ iter2 += elementSize;
+ iterc += elementSize;
+ }
+ iterb += rowSize;
+ }
+ itera += imageSize;
+ }
+ } else {
+ itera = start;
+ for (h = 0; h < depth; h++) {
+ if (rowSize == elementsPerRow * elementSize) {
+ /* Ha! This is mondo easy! */
+ __GLX_MEM_COPY(iter2, itera,
+ elementsPerRow * elementSize * height);
+ iter2 += elementsPerRow * elementSize * height;
+ } else {
+ iter = itera;
+ for (i = 0; i < height; i++) {
+ __GLX_MEM_COPY(iter2, iter, elementsPerRow*elementSize);
+ iter2 += elementsPerRow * elementSize;
+ iter += rowSize;
+ }
+ }
+ itera += imageSize;
+ }
+ }
+ }
+
+ /* Setup store modes that describe what we just did */
+ if (modes) {
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
+ }
+}
+
+/*
+** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
+** into the clients memory using the pixel store PACK modes.
+*/
+static void EmptyBitmap(__GLXcontext *gc, GLint width, GLint height,
+ GLenum format, const GLubyte *sourceImage,
+ GLvoid *userdata)
+{
+ const __GLXattribute * state = gc->client_state_private;
+ GLint rowLength = state->storePack.rowLength;
+ GLint alignment = state->storePack.alignment;
+ GLint skipPixels = state->storePack.skipPixels;
+ GLint skipRows = state->storePack.skipRows;
+ GLint lsbFirst = state->storePack.lsbFirst;
+ GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
+ GLint sourceRowSize, sourcePadding, sourceSkip;
+ GLubyte *start, *iter;
+ GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
+ GLint writeMask, i;
+ GLubyte writeByte;
+
+ components = __glElementsPerGroup(format,GL_BITMAP);
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = width;
+ }
+
+ rowSize = (groupsPerRow * components + 7) >> 3;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ sourceRowSize = (width * components + 7) >> 3;
+ sourcePadding = (sourceRowSize % 4);
+ if (sourcePadding) {
+ sourceSkip = 4 - sourcePadding;
+ } else {
+ sourceSkip = 0;
+ }
+ start = ((GLubyte*) userdata) + skipRows * rowSize +
+ ((skipPixels * components) >> 3);
+ bitOffset = (skipPixels * components) & 7;
+ highBitMask = LowBitsMask[8-bitOffset];
+ lowBitMask = HighBitsMask[bitOffset];
+ elementsPerRow = width * components;
+ for (i = 0; i < height; i++) {
+ elementsLeft = elementsPerRow;
+ iter = start;
+ writeMask = highBitMask;
+ writeByte = 0;
+ while (elementsLeft) {
+ /* Set up writeMask (to write to current byte) */
+ if (elementsLeft + bitOffset < 8) {
+ /* Need to trim writeMask */
+ writeMask &= HighBitsMask[bitOffset+elementsLeft];
+ }
+
+ if (lsbFirst) {
+ currentByte = MsbToLsbTable[iter[0]];
+ } else {
+ currentByte = iter[0];
+ }
+
+ if (bitOffset) {
+ writeByte |= (sourceImage[0] >> bitOffset);
+ currentByte = (currentByte & ~writeMask) |
+ (writeByte & writeMask);
+ writeByte = (sourceImage[0] << (8 - bitOffset));
+ } else {
+ currentByte = (currentByte & ~writeMask) |
+ (sourceImage[0] & writeMask);
+ }
+
+ if (lsbFirst) {
+ iter[0] = MsbToLsbTable[currentByte];
+ } else {
+ iter[0] = currentByte;
+ }
+
+ if (elementsLeft >= 8) {
+ elementsLeft -= 8;
+ } else {
+ elementsLeft = 0;
+ }
+ sourceImage++;
+ iter++;
+ writeMask = 0xff;
+ }
+ if (writeByte) {
+ /* Some data left over that still needs writing */
+ writeMask &= lowBitMask;
+ if (lsbFirst) {
+ currentByte = MsbToLsbTable[iter[0]];
+ } else {
+ currentByte = iter[0];
+ }
+ currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
+ if (lsbFirst) {
+ iter[0] = MsbToLsbTable[currentByte];
+ } else {
+ iter[0] = currentByte;
+ }
+ }
+ start += rowSize;
+ sourceImage += sourceSkip;
+ }
+}
+
+/*
+** Insert array into user's data applying all pixel store modes.
+** The packed array format from the server is LSB_FIRST = FALSE,
+** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
+** Named __glEmptyImage() because it is the opposite of __glFillImage().
+*/
+/* ARGSUSED */
+void __glEmptyImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
+ GLint depth, GLenum format, GLenum type,
+ const GLubyte *sourceImage, GLvoid *userdata)
+{
+ const __GLXattribute * state = gc->client_state_private;
+ GLint rowLength = state->storePack.rowLength;
+ GLint imageHeight = state->storePack.imageHeight;
+ GLint alignment = state->storePack.alignment;
+ GLint skipPixels = state->storePack.skipPixels;
+ GLint skipRows = state->storePack.skipRows;
+ GLint skipImages = state->storePack.skipImages;
+ GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
+ GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
+ GLint imageSize, rowsPerImage;
+ GLubyte *start, *iter, *itera;
+
+ if (type == GL_BITMAP) {
+ EmptyBitmap(gc, width, height, format, sourceImage, userdata);
+ } else {
+ components = __glElementsPerGroup(format,type);
+ if (rowLength > 0) {
+ groupsPerRow = rowLength;
+ } else {
+ groupsPerRow = width;
+ }
+ if (imageHeight > 0) {
+ rowsPerImage = imageHeight;
+ } else {
+ rowsPerImage = height;
+ }
+ elementSize = __glBytesPerElement(type);
+ groupSize = elementSize * components;
+ rowSize = groupsPerRow * groupSize;
+ padding = (rowSize % alignment);
+ if (padding) {
+ rowSize += alignment - padding;
+ }
+ sourceRowSize = width * groupSize;
+ sourcePadding = (sourceRowSize % 4);
+ if (sourcePadding) {
+ sourceRowSize += 4 - sourcePadding;
+ }
+ imageSize = sourceRowSize * rowsPerImage;
+ start = ((GLubyte*) userdata) + skipImages * imageSize +
+ skipRows * rowSize + skipPixels * groupSize;
+ elementsPerRow = width * components;
+
+ itera = start;
+ for (h = 0; h < depth; h++) {
+ if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
+ /* Ha! This is mondo easy! */
+ __GLX_MEM_COPY(itera, sourceImage,
+ elementsPerRow * elementSize * height);
+ sourceImage += elementsPerRow * elementSize * height;
+ } else {
+ iter = itera;
+ for (i = 0; i < height; i++) {
+ __GLX_MEM_COPY(iter, sourceImage,
+ elementsPerRow * elementSize);
+ sourceImage += sourceRowSize;
+ iter += rowSize;
+ }
+ }
+ itera += imageSize;
+ }
+ }
+}
diff --git a/src/glx/x11/pixelstore.c b/src/glx/x11/pixelstore.c
new file mode 100644
index 000000000..3bf1b35ba
--- /dev/null
+++ b/src/glx/x11/pixelstore.c
@@ -0,0 +1,337 @@
+/* $XFree86: xc/lib/GL/glx/pixelstore.c,v 1.4 2004/01/28 18:11:43 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxclient.h"
+#include "indirect.h"
+
+/**
+ * Send glPixelStore command to the server
+ *
+ * \param gc Current GLX context
+ * \param sop Either \c X_GLsop_PixelStoref or \c X_GLsop_PixelStorei
+ * \param pname Selector of which pixel parameter is to be set.
+ * \param param Value that \c pname is set to.
+ *
+ * \sa __indirect_glPixelStorei, __indirect_glPixelStoref
+ */
+static void
+send_PixelStore( __GLXcontext * gc, unsigned sop, GLenum pname,
+ const void * param )
+{
+ Display * const dpy = gc->currentDpy;
+ const GLuint cmdlen = 8;
+ if (__builtin_expect(dpy != NULL, 1)) {
+ GLubyte const * pc = __glXSetupSingleRequest(gc, sop, cmdlen);
+ (void) memcpy((void *)(pc + 0), (void *)(&pname), 4);
+ (void) memcpy((void *)(pc + 4), param, 4);
+ UnlockDisplay(dpy); SyncHandle();
+ }
+ return;
+}
+
+/*
+** Specify parameters that control the storage format of pixel arrays.
+*/
+void __indirect_glPixelStoref(GLenum pname, GLfloat param)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = gc->client_state_private;
+ Display *dpy = gc->currentDpy;
+ GLuint a;
+
+ if (!dpy) return;
+
+ switch (pname) {
+ case GL_PACK_ROW_LENGTH:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.rowLength = a;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.imageHeight = a;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipRows = a;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipPixels = a;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipImages = a;
+ break;
+ case GL_PACK_ALIGNMENT:
+ a = (GLint) (param + 0.5);
+ switch (a) {
+ case 1: case 2: case 4: case 8:
+ state->storePack.alignment = a;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ break;
+ case GL_PACK_SWAP_BYTES:
+ state->storePack.swapEndian = (param != 0);
+ break;
+ case GL_PACK_LSB_FIRST:
+ state->storePack.lsbFirst = (param != 0);
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.rowLength = a;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.imageHeight = a;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipRows = a;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipPixels = a;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ a = (GLuint) (param + 0.5);
+ if (((GLint) a) < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipImages = a;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ a = (GLint) (param + 0.5);
+ switch (a) {
+ case 1: case 2: case 4: case 8:
+ state->storeUnpack.alignment = a;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ state->storeUnpack.swapEndian = (param != 0);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ state->storeUnpack.lsbFirst = (param != 0);
+ break;
+
+ /* Group all of the pixel store modes that need to be sent to the
+ * server here. Care must be used to only send modes to the server that
+ * won't affect the size of the data sent to or received from the
+ * server. GL_PACK_INVERT_MESA is safe in this respect, but other,
+ * future modes may not be.
+ */
+ case GL_PACK_INVERT_MESA:
+ send_PixelStore( gc, X_GLsop_PixelStoref, pname, & param );
+ break;
+
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ break;
+ }
+}
+
+void __indirect_glPixelStorei(GLenum pname, GLint param)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = gc->client_state_private;
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ switch (pname) {
+ case GL_PACK_ROW_LENGTH:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.rowLength = param;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.imageHeight = param;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipRows = param;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipPixels = param;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storePack.skipImages = param;
+ break;
+ case GL_PACK_ALIGNMENT:
+ switch (param) {
+ case 1: case 2: case 4: case 8:
+ state->storePack.alignment = param;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ break;
+ case GL_PACK_SWAP_BYTES:
+ state->storePack.swapEndian = (param != 0);
+ break;
+ case GL_PACK_LSB_FIRST:
+ state->storePack.lsbFirst = (param != 0);
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.rowLength = param;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.imageHeight = param;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipRows = param;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipPixels = param;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ if (param < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ state->storeUnpack.skipImages = param;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ switch (param) {
+ case 1: case 2: case 4: case 8:
+ state->storeUnpack.alignment = param;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ state->storeUnpack.swapEndian = (param != 0);
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ state->storeUnpack.lsbFirst = (param != 0);
+ break;
+
+ /* Group all of the pixel store modes that need to be sent to the
+ * server here. Care must be used to only send modes to the server that
+ * won't affect the size of the data sent to or received from the
+ * server. GL_PACK_INVERT_MESA is safe in this respect, but other,
+ * future modes may not be.
+ */
+ case GL_PACK_INVERT_MESA:
+ send_PixelStore( gc, X_GLsop_PixelStorei, pname, & param );
+ break;
+
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ break;
+ }
+}
diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c
new file mode 100644
index 000000000..21ba27099
--- /dev/null
+++ b/src/glx/x11/render2.c
@@ -0,0 +1,363 @@
+/* $XFree86: xc/lib/GL/glx/render2.c,v 1.6 2004/01/31 09:29:33 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packrender.h"
+#include "indirect.h"
+#include "indirect_size.h"
+
+/*
+** This file contains routines that might need to be transported as
+** GLXRender or GLXRenderLarge commands, and these commands don't
+** use the pixel header. See renderpix.c for those routines.
+*/
+
+void __indirect_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
+ GLint order, const GLdouble *pnts)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLint k;
+
+ __GLX_LOAD_VARIABLES();
+ k = __glMap1d_size(target);
+ if (k == 0) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ } else if (stride < k || order <= 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ compsize = k * order * __GLX_SIZE_FLOAT64;
+ cmdlen = 28+compsize;
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE(X_GLrop_Map1d,cmdlen);
+ __GLX_PUT_DOUBLE(4,u1);
+ __GLX_PUT_DOUBLE(12,u2);
+ __GLX_PUT_LONG(20,target);
+ __GLX_PUT_LONG(24,order);
+ /*
+ ** NOTE: the doubles that follow are not aligned because of 3
+ ** longs preceeding
+ */
+ __glFillMap1d(k, order, stride, pnts, (pc+28));
+ __GLX_END(cmdlen);
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1d,cmdlen+4);
+ __GLX_PUT_DOUBLE(8,u1);
+ __GLX_PUT_DOUBLE(16,u2);
+ __GLX_PUT_LONG(24,target);
+ __GLX_PUT_LONG(28,order);
+
+ /*
+ ** NOTE: the doubles that follow are not aligned because of 3
+ ** longs preceeding
+ */
+ if (stride != k) {
+ GLubyte *buf;
+
+ buf = (GLubyte *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ __glFillMap1d(k, order, stride, pnts, buf);
+ __glXSendLargeCommand(gc, pc, 32, buf, compsize);
+ Xfree((char*) buf);
+ } else {
+ /* Data is already packed. Just send it out */
+ __glXSendLargeCommand(gc, pc, 32, pnts, compsize);
+ }
+ }
+}
+
+void __indirect_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
+ GLint order, const GLfloat *pnts)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLint k;
+
+ __GLX_LOAD_VARIABLES();
+ k = __glMap1f_size(target);
+ if (k == 0) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ } else if (stride < k || order <= 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ compsize = k * order * __GLX_SIZE_FLOAT32;
+ cmdlen = 20+compsize;
+ if (!gc->currentDpy) return;
+
+ /*
+ ** The order that arguments are packed is different from the order
+ ** for glMap1d.
+ */
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE(X_GLrop_Map1f,cmdlen);
+ __GLX_PUT_LONG(4,target);
+ __GLX_PUT_FLOAT(8,u1);
+ __GLX_PUT_FLOAT(12,u2);
+ __GLX_PUT_LONG(16,order);
+ __glFillMap1f(k, order, stride, pnts, (GLubyte*) (pc+20));
+ __GLX_END(cmdlen);
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map1f,cmdlen+4);
+ __GLX_PUT_LONG(8,target);
+ __GLX_PUT_FLOAT(12,u1);
+ __GLX_PUT_FLOAT(16,u2);
+ __GLX_PUT_LONG(20,order);
+
+ if (stride != k) {
+ GLubyte *buf;
+
+ buf = (GLubyte *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ __glFillMap1f(k, order, stride, pnts, buf);
+ __glXSendLargeCommand(gc, pc, 24, buf, compsize);
+ Xfree((char*) buf);
+ } else {
+ /* Data is already packed. Just send it out */
+ __glXSendLargeCommand(gc, pc, 24, pnts, compsize);
+ }
+ }
+}
+
+void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustr, GLint uord,
+ GLdouble v1, GLdouble v2, GLint vstr, GLint vord,
+ const GLdouble *pnts)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLint k;
+
+ __GLX_LOAD_VARIABLES();
+ k = __glMap2d_size(target);
+ if (k == 0) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ } else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ compsize = k * uord * vord * __GLX_SIZE_FLOAT64;
+ cmdlen = 48+compsize;
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE(X_GLrop_Map2d,cmdlen);
+ __GLX_PUT_DOUBLE(4,u1);
+ __GLX_PUT_DOUBLE(12,u2);
+ __GLX_PUT_DOUBLE(20,v1);
+ __GLX_PUT_DOUBLE(28,v2);
+ __GLX_PUT_LONG(36,target);
+ __GLX_PUT_LONG(40,uord);
+ __GLX_PUT_LONG(44,vord);
+ /*
+ ** Pack into a u-major ordering.
+ ** NOTE: the doubles that follow are not aligned because of 5
+ ** longs preceeding
+ */
+ __glFillMap2d(k, uord, vord, ustr, vstr, pnts, (GLdouble*) (pc+48));
+ __GLX_END(cmdlen);
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2d,cmdlen+4);
+ __GLX_PUT_DOUBLE(8,u1);
+ __GLX_PUT_DOUBLE(16,u2);
+ __GLX_PUT_DOUBLE(24,v1);
+ __GLX_PUT_DOUBLE(32,v2);
+ __GLX_PUT_LONG(40,target);
+ __GLX_PUT_LONG(44,uord);
+ __GLX_PUT_LONG(48,vord);
+
+ /*
+ ** NOTE: the doubles that follow are not aligned because of 5
+ ** longs preceeding
+ */
+ if ((vstr != k) || (ustr != k*vord)) {
+ GLdouble *buf;
+
+ buf = (GLdouble *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ /*
+ ** Pack into a u-major ordering.
+ */
+ __glFillMap2d(k, uord, vord, ustr, vstr, pnts, buf);
+ __glXSendLargeCommand(gc, pc, 52, buf, compsize);
+ Xfree((char*) buf);
+ } else {
+ /* Data is already packed. Just send it out */
+ __glXSendLargeCommand(gc, pc, 52, pnts, compsize);
+ }
+ }
+}
+
+void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustr, GLint uord,
+ GLfloat v1, GLfloat v2, GLint vstr, GLint vord,
+ const GLfloat *pnts)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLint k;
+
+ __GLX_LOAD_VARIABLES();
+ k = __glMap2f_size(target);
+ if (k == 0) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ } else if (vstr < k || ustr < k || vord <= 0 || uord <= 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ compsize = k * uord * vord * __GLX_SIZE_FLOAT32;
+ cmdlen = 32+compsize;
+ if (!gc->currentDpy) return;
+
+ /*
+ ** The order that arguments are packed is different from the order
+ ** for glMap2d.
+ */
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE(X_GLrop_Map2f,cmdlen);
+ __GLX_PUT_LONG(4,target);
+ __GLX_PUT_FLOAT(8,u1);
+ __GLX_PUT_FLOAT(12,u2);
+ __GLX_PUT_LONG(16,uord);
+ __GLX_PUT_FLOAT(20,v1);
+ __GLX_PUT_FLOAT(24,v2);
+ __GLX_PUT_LONG(28,vord);
+ /*
+ ** Pack into a u-major ordering.
+ */
+ __glFillMap2f(k, uord, vord, ustr, vstr, pnts, (GLfloat*) (pc+32));
+ __GLX_END(cmdlen);
+ } else {
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE(X_GLrop_Map2f,cmdlen+4);
+ __GLX_PUT_LONG(8,target);
+ __GLX_PUT_FLOAT(12,u1);
+ __GLX_PUT_FLOAT(16,u2);
+ __GLX_PUT_LONG(20,uord);
+ __GLX_PUT_FLOAT(24,v1);
+ __GLX_PUT_FLOAT(28,v2);
+ __GLX_PUT_LONG(32,vord);
+
+ if ((vstr != k) || (ustr != k*vord)) {
+ GLfloat *buf;
+
+ buf = (GLfloat *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ /*
+ ** Pack into a u-major ordering.
+ */
+ __glFillMap2f(k, uord, vord, ustr, vstr, pnts, buf);
+ __glXSendLargeCommand(gc, pc, 36, buf, compsize);
+ Xfree((char*) buf);
+ } else {
+ /* Data is already packed. Just send it out */
+ __glXSendLargeCommand(gc, pc, 36, pnts, compsize);
+ }
+ }
+}
+
+void __indirect_glEnable(GLenum cap)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (!gc->currentDpy) return;
+
+ switch(cap) {
+ case GL_COLOR_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_VERTEX_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ __indirect_glEnableClientState(cap);
+ return;
+ default:
+ break;
+ }
+
+ __GLX_BEGIN(X_GLrop_Enable,8);
+ __GLX_PUT_LONG(4,cap);
+ __GLX_END(8);
+}
+
+void __indirect_glDisable(GLenum cap)
+{
+ __GLX_DECLARE_VARIABLES();
+
+ __GLX_LOAD_VARIABLES();
+ if (!gc->currentDpy) return;
+
+ switch(cap) {
+ case GL_COLOR_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_VERTEX_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ __indirect_glDisableClientState(cap);
+ return;
+ default:
+ break;
+ }
+
+ __GLX_BEGIN(X_GLrop_Disable,8);
+ __GLX_PUT_LONG(4,cap);
+ __GLX_END(8);
+}
diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c
new file mode 100644
index 000000000..b7d01dc67
--- /dev/null
+++ b/src/glx/x11/renderpix.c
@@ -0,0 +1,215 @@
+/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+/*
+ * (C) Copyright IBM Corporation 2005
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "packrender.h"
+#include "indirect.h"
+
+/**
+ * Send a large image to the server. If necessary, a buffer is allocated
+ * to hold the unpacked data that is copied from the clients memory.
+ *
+ * \param gc Current GLX context
+ * \param compsize Size, in bytes, of the image portion
+ * \param dim Number of dimensions of the image
+ * \param width Width of the image
+ * \param height Height of the image, must be 1 for 1D images
+ * \param depth Depth of the image, must be 1 for 1D or 2D images
+ * \param format Format of the image
+ * \param type Data type of the image
+ * \param src Pointer to the image data
+ * \param pc Pointer to end of the command header
+ * \param modes Pointer to the pixel unpack data
+ *
+ * \todo
+ * Modify this function so that \c NULL images are sent using
+ * \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this
+ * will eliminate the need to allocate a buffer for that case.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
+void
+__glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const GLvoid *src,
+ GLubyte *pc, GLubyte *modes)
+{
+ if ( !gc->fastImageUnpack || (src == NULL) ) {
+ /* Allocate a temporary holding buffer */
+ GLubyte *buf = (GLubyte *) Xmalloc(compsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ /* Apply pixel store unpack modes to copy data into buf */
+ if ( src != NULL ) {
+ (*gc->fillImage)(gc, dim, width, height, depth, format, type,
+ src, buf, modes);
+ }
+ else {
+ if ( dim < 3 ) {
+ (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
+ }
+ else {
+ (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
+ }
+ }
+
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
+
+ /* Free buffer */
+ Xfree((char*) buf);
+ } else {
+ /* Just send the data straight as is */
+ __glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);
+ }
+}
+
+/************************************************************************/
+
+/**
+ * Implement GLX protocol for \c glSeparableFilter2D.
+ *
+ * \bugs
+ * The \c fastImageUnpack path, which is thankfully never used, is completely
+ * broken.
+ */
+void __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row,
+ const GLvoid *column)
+{
+ __GLX_DECLARE_VARIABLES();
+ GLuint compsize2, hdrlen, totalhdrlen, image1len, image2len;
+
+ __GLX_LOAD_VARIABLES();
+ compsize = __glImageSize(width, 1, 1, format, type, 0);
+ compsize2 = __glImageSize(height, 1, 1, format, type, 0);
+ totalhdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_HDR_SIZE);
+ hdrlen = __GLX_PAD(__GLX_CONV_FILT_HDR_SIZE);
+ image1len = __GLX_PAD(compsize);
+ image2len = __GLX_PAD(compsize2);
+ cmdlen = totalhdrlen + image1len + image2len;
+ if (!gc->currentDpy) return;
+
+ if (cmdlen <= gc->maxSmallRenderCommandSize) {
+ /* Use GLXRender protocol to send small command */
+ __GLX_BEGIN_VARIABLE_WITH_PIXEL(X_GLrop_SeparableFilter2D, cmdlen);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += hdrlen;
+ if (compsize > 0) {
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type,
+ row, pc, pixelHeaderPC);
+ pc += image1len;
+ }
+ if (compsize2 > 0) {
+ (*gc->fillImage)(gc, 1, height, 1, 1, format, type,
+ column, pc, NULL);
+ pc += image2len;
+ }
+ if ((compsize == 0) && (compsize2 == 0)) {
+ /* Setup default store modes */
+ (void) memcpy( pixelHeaderPC, __glXDefaultPixelStore + 4, 20 );
+ }
+ __GLX_END(0);
+ } else {
+ const GLint bufsize = image1len + image2len;
+
+ /* Use GLXRenderLarge protocol to send command */
+ __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(X_GLrop_SeparableFilter2D,cmdlen+4);
+ __GLX_PUT_LONG(0,target);
+ __GLX_PUT_LONG(4,internalformat);
+ __GLX_PUT_LONG(8,width);
+ __GLX_PUT_LONG(12,height);
+ __GLX_PUT_LONG(16,format);
+ __GLX_PUT_LONG(20,type);
+ pc += hdrlen;
+
+ if (!gc->fastImageUnpack) {
+ /* Allocate a temporary holding buffer */
+ GLubyte *buf = (GLubyte *) Xmalloc(bufsize);
+ if (!buf) {
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ return;
+ }
+ (*gc->fillImage)(gc, 1, width, 1, 1, format, type, row, buf, pixelHeaderPC);
+
+ (*gc->fillImage)(gc, 1, height, 1, 1, format, type, column,
+ buf + image1len, pixelHeaderPC);
+
+ /* Send large command */
+ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), buf, bufsize);
+ /* Free buffer */
+ Xfree((char*) buf);
+ } else {
+ /* Just send the data straight as is */
+ __glXSendLargeCommand(gc, gc->pc, (GLint)(pc - gc->pc), pc, bufsize);
+ }
+ }
+}
diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c
new file mode 100644
index 000000000..1c3b8f08e
--- /dev/null
+++ b/src/glx/x11/single2.c
@@ -0,0 +1,833 @@
+/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include <stdio.h>
+#include <assert.h>
+#include "glxclient.h"
+#include "packsingle.h"
+#include "glxextensions.h"
+#include "indirect.h"
+#include "indirect_vertex_array.h"
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixf(GLfloat m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLfloat tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixb(GLboolean m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLboolean tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixd(GLdouble m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLdouble tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+/* Used for GL_ARB_transpose_matrix */
+static void TransposeMatrixi(GLint m[16])
+{
+ int i, j;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < i; j++) {
+ GLint tmp = m[i*4+j];
+ m[i*4+j] = m[j*4+i];
+ m[j*4+i] = tmp;
+ }
+ }
+}
+
+
+/**
+ * Remap a transpose-matrix enum to a non-transpose-matrix enum. Enums
+ * that are not transpose-matrix enums are unaffected.
+ */
+static GLenum
+RemapTransposeEnum( GLenum e )
+{
+ switch( e ) {
+ case GL_TRANSPOSE_MODELVIEW_MATRIX:
+ case GL_TRANSPOSE_PROJECTION_MATRIX:
+ case GL_TRANSPOSE_TEXTURE_MATRIX:
+ return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX);
+ case GL_TRANSPOSE_COLOR_MATRIX:
+ return GL_COLOR_MATRIX;
+ default:
+ return e;
+ };
+}
+
+
+GLenum __indirect_glGetError(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLuint retval = GL_NO_ERROR;
+ xGLXGetErrorReply reply;
+
+ if (gc->error) {
+ /* Use internal error first */
+ retval = gc->error;
+ gc->error = GL_NO_ERROR;
+ return retval;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
+ __GLX_SINGLE_READ_XREPLY();
+ retval = reply.error;
+ __GLX_SINGLE_END();
+
+ return retval;
+}
+
+
+/**
+ * Get the selected attribute from the client state.
+ *
+ * \returns
+ * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned.
+ */
+static GLboolean
+get_client_data( __GLXattribute * state, GLenum cap, GLintptr * data )
+{
+ GLboolean retval = GL_TRUE;
+ const GLint tex_unit = __glXGetActiveTextureUnit( state );
+
+
+ switch( cap ) {
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ retval = __glXGetArrayEnable( state, cap, 0, data );
+ break;
+
+ case GL_VERTEX_ARRAY_SIZE:
+ retval = __glXGetArraySize( state, GL_VERTEX_ARRAY, 0, data );
+ break;
+ case GL_COLOR_ARRAY_SIZE:
+ retval = __glXGetArraySize( state, GL_COLOR_ARRAY, 0, data );
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_SIZE:
+ retval = __glXGetArraySize( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
+ break;
+
+ case GL_VERTEX_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_VERTEX_ARRAY, 0, data );
+ break;
+ case GL_NORMAL_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_NORMAL_ARRAY, 0, data );
+ break;
+ case GL_INDEX_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_INDEX_ARRAY, 0, data );
+ break;
+ case GL_COLOR_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_COLOR_ARRAY, 0, data );
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
+ break;
+ case GL_FOG_COORD_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_FOG_COORD_ARRAY, 0, data );
+ break;
+
+ case GL_VERTEX_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_VERTEX_ARRAY, 0, data );
+ break;
+ case GL_NORMAL_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_NORMAL_ARRAY, 0, data );
+ break;
+ case GL_INDEX_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_INDEX_ARRAY, 0, data );
+ break;
+ case GL_EDGE_FLAG_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_EDGE_FLAG_ARRAY, 0, data );
+ break;
+ case GL_COLOR_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_COLOR_ARRAY, 0, data );
+ break;
+ case GL_SECONDARY_COLOR_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_SECONDARY_COLOR_ARRAY, 0, data );
+ break;
+ case GL_FOG_COORD_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_FOG_COORD_ARRAY, 0, data );
+ break;
+
+ case GL_TEXTURE_COORD_ARRAY:
+ retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
+ break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ retval = __glXGetArraySize( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
+ break;
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ retval = __glXGetArrayType( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
+ break;
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ retval = __glXGetArrayStride( state, GL_TEXTURE_COORD_ARRAY, tex_unit, data );
+ break;
+
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_ELEMENTS_INDICES:
+ retval = GL_TRUE;
+ *data = ~0UL;
+ break;
+
+
+ case GL_PACK_ROW_LENGTH:
+ *data = (GLintptr)state->storePack.rowLength;
+ break;
+ case GL_PACK_IMAGE_HEIGHT:
+ *data = (GLintptr)state->storePack.imageHeight;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *data = (GLintptr)state->storePack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *data = (GLintptr)state->storePack.skipPixels;
+ break;
+ case GL_PACK_SKIP_IMAGES:
+ *data = (GLintptr)state->storePack.skipImages;
+ break;
+ case GL_PACK_ALIGNMENT:
+ *data = (GLintptr)state->storePack.alignment;
+ break;
+ case GL_PACK_SWAP_BYTES:
+ *data = (GLintptr)state->storePack.swapEndian;
+ break;
+ case GL_PACK_LSB_FIRST:
+ *data = (GLintptr)state->storePack.lsbFirst;
+ break;
+ case GL_UNPACK_ROW_LENGTH:
+ *data = (GLintptr)state->storeUnpack.rowLength;
+ break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *data = (GLintptr)state->storeUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *data = (GLintptr)state->storeUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *data = (GLintptr)state->storeUnpack.skipPixels;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *data = (GLintptr)state->storeUnpack.skipImages;
+ break;
+ case GL_UNPACK_ALIGNMENT:
+ *data = (GLintptr)state->storeUnpack.alignment;
+ break;
+ case GL_UNPACK_SWAP_BYTES:
+ *data = (GLintptr)state->storeUnpack.swapEndian;
+ break;
+ case GL_UNPACK_LSB_FIRST:
+ *data = (GLintptr)state->storeUnpack.lsbFirst;
+ break;
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
+ *data = (GLintptr)__GL_CLIENT_ATTRIB_STACK_DEPTH;
+ break;
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ *data = (GLintptr)(tex_unit + GL_TEXTURE0);
+ break;
+
+ default:
+ retval = GL_FALSE;
+ break;
+ }
+
+
+ return retval;
+}
+
+
+void __indirect_glGetBooleanv(GLenum val, GLboolean *b)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum( val );
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if ( get_client_data( state, val, & data ) ) {
+ *b = (GLboolean) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_CHAR(b);
+ } else {
+ __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixb(b);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void __indirect_glGetDoublev(GLenum val, GLdouble *d)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum( val );
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if ( get_client_data( state, val, & data ) ) {
+ *d = (GLdouble) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_DOUBLE(d);
+ } else {
+ __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixd(d);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void __indirect_glGetFloatv(GLenum val, GLfloat *f)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum( val );
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if ( get_client_data( state, val, & data ) ) {
+ *f = (GLfloat) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_FLOAT(f);
+ } else {
+ __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixf(f);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+void __indirect_glGetIntegerv(GLenum val, GLint *i)
+{
+ const GLenum origVal = val;
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+
+ val = RemapTransposeEnum( val );
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
+ __GLX_SINGLE_PUT_LONG(0,val);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_SIZE(compsize);
+
+ if (compsize == 0) {
+ /*
+ ** Error occured; don't modify user's buffer.
+ */
+ } else {
+ GLintptr data;
+
+ /*
+ ** We still needed to send the request to the server in order to
+ ** find out whether it was legal to make a query (it's illegal,
+ ** for example, to call a query between glBegin() and glEnd()).
+ */
+
+ if ( get_client_data( state, val, & data ) ) {
+ *i = (GLint) data;
+ }
+ else {
+ /*
+ ** Not a local value, so use what we got from the server.
+ */
+ if (compsize == 1) {
+ __GLX_SINGLE_GET_LONG(i);
+ } else {
+ __GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
+ if (val != origVal) {
+ /* matrix transpose */
+ TransposeMatrixi(i);
+ }
+ }
+ }
+ }
+ __GLX_SINGLE_END();
+}
+
+/*
+** Send all pending commands to server.
+*/
+void __indirect_glFlush(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
+ __GLX_SINGLE_END();
+
+ /* And finally flush the X protocol data */
+ XFlush(dpy);
+}
+
+void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
+ __GLX_SINGLE_PUT_LONG(0,size);
+ __GLX_SINGLE_PUT_LONG(4,type);
+ __GLX_SINGLE_END();
+
+ gc->feedbackBuf = buffer;
+}
+
+void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+
+ if (!dpy) return;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
+ __GLX_SINGLE_PUT_LONG(0,numnames);
+ __GLX_SINGLE_END();
+
+ gc->selectBuf = buffer;
+}
+
+GLint __indirect_glRenderMode(GLenum mode)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ GLint retval = 0;
+ xGLXRenderModeReply reply;
+
+ if (!dpy) return -1;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
+ __GLX_SINGLE_PUT_LONG(0,mode);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval,GLint);
+
+ if (reply.newMode != mode) {
+ /*
+ ** Switch to new mode did not take effect, therefore an error
+ ** occured. When an error happens the server won't send us any
+ ** other data.
+ */
+ } else {
+ /* Read the feedback or selection data */
+ if (gc->renderMode == GL_FEEDBACK) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
+ } else
+ if (gc->renderMode == GL_SELECT) {
+ __GLX_SINGLE_GET_SIZE(compsize);
+ __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
+ }
+ gc->renderMode = mode;
+ }
+ __GLX_SINGLE_END();
+
+ return retval;
+}
+
+void __indirect_glFinish(void)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ xGLXSingleReply reply;
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_END();
+}
+
+
+/**
+ * Extract the major and minor version numbers from a version string.
+ */
+static void
+version_from_string( const char * ver,
+ int * major_version, int * minor_version )
+{
+ const char * end;
+ long major;
+ long minor;
+
+ major = strtol( ver, (char **) & end, 10 );
+ minor = strtol( end + 1, NULL, 10 );
+ *major_version = major;
+ *minor_version = minor;
+}
+
+
+const GLubyte *__indirect_glGetString(GLenum name)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ Display *dpy = gc->currentDpy;
+ GLubyte *s = NULL;
+
+ if (!dpy) return 0;
+
+ /*
+ ** Return the cached copy if the string has already been fetched
+ */
+ switch(name) {
+ case GL_VENDOR:
+ if (gc->vendor) return gc->vendor;
+ break;
+ case GL_RENDERER:
+ if (gc->renderer) return gc->renderer;
+ break;
+ case GL_VERSION:
+ if (gc->version) return gc->version;
+ break;
+ case GL_EXTENSIONS:
+ if (gc->extensions) return gc->extensions;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return 0;
+ }
+
+ /*
+ ** Get requested string from server
+ */
+
+ (void) __glXFlushRenderBuffer( gc, gc->pc );
+ s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode,
+ X_GLsop_GetString, gc->currentContextTag,
+ name );
+ if (!s) {
+ /* Throw data on the floor */
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ } else {
+ /*
+ ** Update local cache
+ */
+ switch(name) {
+ case GL_VENDOR:
+ gc->vendor = s;
+ break;
+
+ case GL_RENDERER:
+ gc->renderer = s;
+ break;
+
+ case GL_VERSION: {
+ int client_major;
+ int client_minor;
+
+ version_from_string( (char *) s,
+ & gc->server_major, & gc->server_minor );
+ __glXGetGLVersion( & client_major, & client_minor );
+
+ if ( (gc->server_major < client_major)
+ || ((gc->server_major == client_major)
+ && (gc->server_minor <= client_minor)) ) {
+ gc->version = s;
+ }
+ else {
+ /* Allow 7 bytes for the client-side GL version. This allows
+ * for upto version 999.999. I'm not holding my breath for
+ * that one! The extra 4 is for the ' ()\0' that will be
+ * added.
+ */
+ const size_t size = 7 + strlen( (char *) s ) + 4;
+
+ gc->version = Xmalloc( size );
+ if ( gc->version == NULL ) {
+ /* If we couldn't allocate memory for the new string,
+ * make a best-effort and just copy the client-side version
+ * to the string and use that. It probably doesn't
+ * matter what is done here. If there not memory available
+ * for a short string, the system is probably going to die
+ * soon anyway.
+ */
+ snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u",
+ client_major, client_minor );
+ gc->version = s;
+ }
+ else {
+ snprintf( (char *)gc->version, size, "%u.%u (%s)",
+ client_major, client_minor, s );
+ Xfree( s );
+ s = gc->version;
+ }
+ }
+ break;
+ }
+
+ case GL_EXTENSIONS: {
+ int major = 1;
+ int minor = 0;
+
+ /* This code is currently disabled. I was reminded that some
+ * vendors intentionally exclude some extensions from their
+ * extension string that are part of the core version they
+ * advertise. In particular, on Nvidia drivers this means that
+ * the functionality is supported by the driver, but is not
+ * hardware accelerated. For example, a TNT will show core
+ * version 1.5, but most of the post-1.2 functionality is a
+ * software fallback.
+ *
+ * I don't want to break applications that rely on this odd
+ * behavior. At the same time, the code is written and tested,
+ * so I didn't want to throw it away. Therefore, the code is here
+ * but disabled. In the future, we may wish to and an environment
+ * variable to enable it.
+ */
+
+#if 0
+ /* Call glGetString just to make sure that gc->server_major and
+ * gc->server_minor are set. This version may be higher than we
+ * can completely support, but it may imply support for some
+ * extensions that we can support.
+ *
+ * For example, at the time of this writing, the client-side
+ * library only supports upto core GL version 1.2. However, cubic
+ * textures, multitexture, multisampling, and some other 1.3
+ * features are supported. If the server reports back version
+ * 1.3, but does not report all of those extensions, we will
+ * enable them.
+ */
+ (void *) glGetString( GL_VERSION );
+ major = gc->server_major,
+ minor = gc->server_minor;
+#endif
+
+ __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor );
+ XFree( s );
+ s = gc->extensions;
+ break;
+ }
+ }
+ }
+ return s;
+}
+
+GLboolean __indirect_glIsEnabled(GLenum cap)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ xGLXSingleReply reply;
+ GLboolean retval = 0;
+ GLintptr enable;
+
+ if (!dpy) return 0;
+
+ switch(cap) {
+ case GL_VERTEX_ARRAY:
+ case GL_NORMAL_ARRAY:
+ case GL_COLOR_ARRAY:
+ case GL_INDEX_ARRAY:
+ case GL_EDGE_FLAG_ARRAY:
+ case GL_SECONDARY_COLOR_ARRAY:
+ case GL_FOG_COORD_ARRAY:
+ retval = __glXGetArrayEnable( state, cap, 0, & enable );
+ assert( retval );
+ return (GLboolean) enable;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ retval = __glXGetArrayEnable( state, GL_TEXTURE_COORD_ARRAY,
+ __glXGetActiveTextureUnit( state ), & enable );
+ assert( retval );
+ return (GLboolean) enable;
+ break;
+ }
+
+ __GLX_SINGLE_LOAD_VARIABLES();
+ __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
+ __GLX_SINGLE_PUT_LONG(0,cap);
+ __GLX_SINGLE_READ_XREPLY();
+ __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
+ __GLX_SINGLE_END();
+ return retval;
+}
+
+void __indirect_glGetPointerv(GLenum pname, void **params)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+ Display *dpy = gc->currentDpy;
+
+ if (!dpy) return;
+
+ switch(pname) {
+ case GL_VERTEX_ARRAY_POINTER:
+ case GL_NORMAL_ARRAY_POINTER:
+ case GL_COLOR_ARRAY_POINTER:
+ case GL_INDEX_ARRAY_POINTER:
+ case GL_EDGE_FLAG_ARRAY_POINTER:
+ __glXGetArrayPointer( state, pname - GL_VERTEX_ARRAY_POINTER
+ + GL_VERTEX_ARRAY,
+ 0, params );
+ return;
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ __glXGetArrayPointer( state, GL_TEXTURE_COORD_ARRAY,
+ __glXGetActiveTextureUnit( state ), params );
+ return;
+ case GL_SECONDARY_COLOR_ARRAY_POINTER:
+ case GL_FOG_COORD_ARRAY_POINTER:
+ __glXGetArrayPointer( state, pname - GL_FOG_COORD_ARRAY_POINTER
+ + GL_FOG_COORD_ARRAY,
+ 0, params );
+ return;
+ case GL_FEEDBACK_BUFFER_POINTER:
+ *params = (void *)gc->feedbackBuf;
+ return;
+ case GL_SELECTION_BUFFER_POINTER:
+ *params = (void *)gc->selectBuf;
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+}
+
diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c
new file mode 100644
index 000000000..4a10083b8
--- /dev/null
+++ b/src/glx/x11/singlepix.c
@@ -0,0 +1,105 @@
+/* $XFree86: xc/lib/GL/glx/singlepix.c,v 1.3 2001/03/21 16:04:39 dawes Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "packsingle.h"
+#include "indirect.h"
+
+void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
+ GLvoid *row, GLvoid *column, GLvoid *span)
+{
+ __GLX_SINGLE_DECLARE_VARIABLES();
+ const __GLXattribute * state;
+ xGLXGetSeparableFilterReply reply;
+ GLubyte *rowBuf, *colBuf;
+
+ if (!dpy) return;
+ __GLX_SINGLE_LOAD_VARIABLES();
+ state = gc->client_state_private;
+
+ /* Send request */
+ __GLX_SINGLE_BEGIN(X_GLsop_GetSeparableFilter, __GLX_PAD(13));
+ __GLX_SINGLE_PUT_LONG(0,target);
+ __GLX_SINGLE_PUT_LONG(4,format);
+ __GLX_SINGLE_PUT_LONG(8,type);
+ __GLX_SINGLE_PUT_CHAR(12,state->storePack.swapEndian);
+ __GLX_SINGLE_READ_XREPLY();
+ compsize = reply.length << 2;
+
+ if (compsize != 0) {
+ GLint width, height;
+ GLint widthsize, heightsize;
+
+ width = reply.width;
+ height = reply.height;
+
+ widthsize = __glImageSize(width,1,1,format, type, 0);
+ heightsize = __glImageSize(height,1,1,format, type, 0);
+
+ /* Allocate a holding buffer to transform the data from */
+ rowBuf = (GLubyte*) Xmalloc(widthsize);
+ if (!rowBuf) {
+ /* Throw data away */
+ _XEatData(dpy, compsize);
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return;
+ } else {
+ __GLX_SINGLE_GET_CHAR_ARRAY(((char*)rowBuf),widthsize);
+ __glEmptyImage(gc, 1, width, 1, 1, format, type, rowBuf, row);
+ Xfree((char*) rowBuf);
+ }
+ colBuf = (GLubyte*) Xmalloc(heightsize);
+ if (!colBuf) {
+ /* Throw data away */
+ _XEatData(dpy, compsize - __GLX_PAD(widthsize));
+ __glXSetError(gc, GL_OUT_OF_MEMORY);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return;
+ } else {
+ __GLX_SINGLE_GET_CHAR_ARRAY(((char*)colBuf),heightsize);
+ __glEmptyImage(gc, 1, height, 1, 1, format, type, colBuf, column);
+ Xfree((char*) colBuf);
+ }
+ } else {
+ /*
+ ** don't modify user's buffer.
+ */
+ }
+ __GLX_SINGLE_END();
+
+}
diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c
new file mode 100644
index 000000000..483a166ea
--- /dev/null
+++ b/src/glx/x11/vertarr.c
@@ -0,0 +1,203 @@
+/* $XFree86: xc/lib/GL/glx/vertarr.c,v 1.4 2001/03/25 05:32:00 tsi Exp $ */
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+
+#include "glxclient.h"
+#include "indirect.h"
+#include "indirect_vertex_array.h"
+
+
+/*****************************************************************************/
+
+/**
+ * \name Vertex array pointer bridge functions
+ *
+ * When EXT_vertex_array was moved into the core GL spec, the \c count
+ * parameter was lost. This libGL really only wants to implement the GL 1.1
+ * version, but we need to support applications that were written to the old
+ * interface. These bridge functions are part of the glue that makes this
+ * happen.
+ */
+/*@{*/
+void __indirect_glColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid * pointer )
+{
+ (void) count; __indirect_glColorPointer( size, type, stride, pointer );
+}
+
+void __indirect_glEdgeFlagPointerEXT(GLsizei stride,
+ GLsizei count, const GLboolean * pointer )
+{
+ (void) count; __indirect_glEdgeFlagPointer( stride, pointer );
+}
+
+void __indirect_glIndexPointerEXT(GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid * pointer )
+{
+ (void) count; __indirect_glIndexPointer( type, stride, pointer );
+}
+
+void __indirect_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
+ const GLvoid * pointer )
+{
+ (void) count; __indirect_glNormalPointer( type, stride, pointer );
+}
+
+void __indirect_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid * pointer )
+{
+ (void) count; __indirect_glTexCoordPointer( size, type, stride, pointer );
+}
+
+void __indirect_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride,
+ GLsizei count, const GLvoid * pointer )
+{
+ (void) count; __indirect_glVertexPointer( size, type, stride, pointer );
+}
+/*@}*/
+
+/*****************************************************************************/
+
+void __indirect_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
+{
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
+
+#define NONE {0, 0, 0}
+#define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
+#define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
+
+ /* Each row in this array describes the elements of a particular
+ * interleaved array mode. Each column describes, in the order in which
+ * they appear in the interleaved arrays, one of the four possible types
+ * of vertex data that can appear in an interleaved array.
+ */
+ struct {
+ /**
+ * The enum describing the GL type, as would be passed to the
+ * appropriate gl*Pointer function.
+ */
+ GLushort type;
+
+ /**
+ * Number of elements in the subarray, as would be passed (as the
+ * \c size parameter) to the appropriate gl*Pointer function.
+ */
+ GLubyte count;
+
+ /**
+ * True size of a single element in the subarray, as would be passed
+ * (as the \c stride parameter) to the appropriate gl*Pointer
+ * function.
+ */
+ GLubyte size;
+ }
+ static const modes[14][4] = {
+ /* texture color normal vertex */
+ {NONE, NONE, NONE, F(2)}, /* GL_V2F */
+ {NONE, NONE, NONE, F(3)}, /* GL_V3F */
+ {NONE, UB4, NONE, F(2)}, /* GL_C4UB_V2F */
+ {NONE, UB4, NONE, F(3)}, /* GL_C4UB_V3F */
+ {NONE, F(3), NONE, F(3)}, /* GL_C3F_V3F */
+ {NONE, NONE, F(3), F(3)}, /* GL_N3F_V3F */
+ {NONE, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
+ {F(2), NONE, NONE, F(3)}, /* GL_T2F_V3F */
+ {F(4), NONE, NONE, F(4)}, /* GL_T4F_V4F */
+ {F(2), UB4, NONE, F(3)}, /* GL_T2F_C4UB_V3F */
+ {F(2), F(3), NONE, F(3)}, /* GL_T2F_C3F_V3F */
+ {F(2), NONE, F(3), F(3)}, /* GL_T2F_N3F_V3F */
+ {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
+ {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
+ };
+#undef NONE
+#undef F
+#undef UB4
+
+ GLint trueStride, size;
+ int offsets[4];
+ unsigned i;
+ const int idx = format - GL_V2F;
+
+
+ /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
+ * is just the format biased by -GL_V2F, all valid idx values are on the
+ * range [0, 0x0D].
+ */
+ if ( (idx < 0) || (idx > 0x0D) ) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ if ( stride < 0 ) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+
+ /* If the 'count' for a subarray is non-zero, then the offset of its
+ * first element is at the currently accumulated 'size'.
+ */
+ size = 0;
+ for ( i = 0 ; i < 4 ; i++ ) {
+ offsets[i] = (modes[idx][i].count != 0) ? size : -1;
+ size += modes[idx][i].size;
+ }
+
+ trueStride = (stride == 0) ? size : stride;
+
+ __glXArrayDisableAll( state );
+
+ if ( offsets[0] >= 0 ) {
+ __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ __indirect_glTexCoordPointer( modes[idx][0].count, GL_FLOAT,
+ trueStride,
+ (const char *) pointer );
+ }
+ if ( offsets[1] >= 0 ) {
+ __indirect_glEnableClientState(GL_COLOR_ARRAY);
+ __indirect_glColorPointer( modes[idx][1].count, modes[idx][1].type,
+ trueStride,
+ (const char *) pointer + offsets[1] );
+ }
+ if ( offsets[2] >= 0 ) {
+ __indirect_glEnableClientState(GL_NORMAL_ARRAY);
+ __indirect_glNormalPointer( GL_FLOAT, trueStride,
+ (const char *)pointer + offsets[2] );
+ }
+ __indirect_glEnableClientState(GL_VERTEX_ARRAY);
+ __indirect_glVertexPointer( modes[idx][3].count, GL_FLOAT,
+ trueStride,
+ (const char *)pointer + offsets[3] );
+}
diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h
new file mode 100644
index 000000000..0a2bb2497
--- /dev/null
+++ b/src/glx/x11/xf86dri.h
@@ -0,0 +1,122 @@
+/* $XFree86: xc/lib/GL/dri/xf86dri.h,v 1.8 2002/10/30 12:51:25 alanh Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/**
+ * \file xf86dri.h
+ * Protocol numbers and function prototypes for DRI X protocol.
+ *
+ * \author Kevin E. Martin <martin@valinux.com>
+ * \author Jens Owen <jens@tungstengraphics.com>
+ * \author Rickard E. (Rik) Faith <faith@valinux.com>
+ */
+
+#ifndef _XF86DRI_H_
+#define _XF86DRI_H_
+
+#include <X11/Xfuncproto.h>
+#include <xf86drm.h>
+
+#define X_XF86DRIQueryVersion 0
+#define X_XF86DRIQueryDirectRenderingCapable 1
+#define X_XF86DRIOpenConnection 2
+#define X_XF86DRICloseConnection 3
+#define X_XF86DRIGetClientDriverName 4
+#define X_XF86DRICreateContext 5
+#define X_XF86DRIDestroyContext 6
+#define X_XF86DRICreateDrawable 7
+#define X_XF86DRIDestroyDrawable 8
+#define X_XF86DRIGetDrawableInfo 9
+#define X_XF86DRIGetDeviceInfo 10
+#define X_XF86DRIAuthConnection 11
+#define X_XF86DRIOpenFullScreen 12 /* Deprecated */
+#define X_XF86DRICloseFullScreen 13 /* Deprecated */
+
+#define XF86DRINumberEvents 0
+
+#define XF86DRIClientNotLocal 0
+#define XF86DRIOperationNotSupported 1
+#define XF86DRINumberErrors (XF86DRIOperationNotSupported + 1)
+
+#ifndef _XF86DRI_SERVER_
+
+#include <GL/internal/dri_interface.h>
+
+_XFUNCPROTOBEGIN
+
+Bool XF86DRIQueryExtension( Display *dpy, int *event_base, int *error_base );
+
+Bool XF86DRIQueryVersion( Display *dpy, int *majorVersion, int *minorVersion,
+ int *patchVersion );
+
+Bool XF86DRIQueryDirectRenderingCapable( Display *dpy, int screen,
+ Bool *isCapable );
+
+Bool XF86DRIOpenConnection( Display *dpy, int screen, drm_handle_t *hSAREA,
+ char **busIDString );
+
+Bool XF86DRIAuthConnection( Display *dpy, int screen, drm_magic_t magic );
+
+Bool XF86DRICloseConnection( Display *dpy, int screen );
+
+Bool XF86DRIGetClientDriverName( Display *dpy, int screen,
+ int *ddxDriverMajorVersion, int *ddxDriverMinorVersion,
+ int *ddxDriverPatchVersion, char **clientDriverName );
+
+Bool XF86DRICreateContext( Display *dpy, int screen, Visual *visual,
+ XID *ptr_to_returned_context_id, drm_context_t *hHWContext );
+
+Bool XF86DRICreateContextWithConfig( Display *dpy, int screen, int configID,
+ XID *ptr_to_returned_context_id, drm_context_t *hHWContext );
+
+extern GLboolean XF86DRIDestroyContext( __DRInativeDisplay *dpy, int screen,
+ __DRIid context_id );
+
+extern GLboolean XF86DRICreateDrawable( __DRInativeDisplay *dpy, int screen,
+ __DRIid drawable, drm_drawable_t *hHWDrawable );
+
+extern GLboolean XF86DRIDestroyDrawable( __DRInativeDisplay *dpy, int screen,
+ __DRIid drawable);
+
+Bool XF86DRIGetDrawableInfo( Display *dpy, int screen, Drawable drawable,
+ unsigned int *index, unsigned int *stamp,
+ int *X, int *Y, int *W, int *H,
+ int *numClipRects, drm_clip_rect_t ** pClipRects,
+ int *backX, int *backY,
+ int *numBackClipRects, drm_clip_rect_t **pBackClipRects );
+
+Bool XF86DRIGetDeviceInfo( Display *dpy, int screen,
+ drm_handle_t *hFrameBuffer, int *fbOrigin, int *fbSize,
+ int *fbStride, int *devPrivateSize, void **pDevPrivate );
+
+_XFUNCPROTOEND
+
+#endif /* _XF86DRI_SERVER_ */
+
+#endif /* _XF86DRI_H_ */
+
diff --git a/src/glx/x11/xf86dristr.h b/src/glx/x11/xf86dristr.h
new file mode 100644
index 000000000..ac05b183b
--- /dev/null
+++ b/src/glx/x11/xf86dristr.h
@@ -0,0 +1,343 @@
+/* $XFree86: xc/lib/GL/dri/xf86dristr.h,v 1.10 2002/10/30 12:51:25 alanh Exp $ */
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@tungstengraphics.com>
+ * Rickard E. (Rik) Fiath <faith@valinux.com>
+ *
+ */
+
+#ifndef _XF86DRISTR_H_
+#define _XF86DRISTR_H_
+
+#include "xf86dri.h"
+
+#define XF86DRINAME "XFree86-DRI"
+
+/* The DRI version number. This was originally set to be the same of the
+ * XFree86 version number. However, this version is really indepedent of
+ * the XFree86 version.
+ *
+ * Version History:
+ * 4.0.0: Original
+ * 4.0.1: Patch to bump clipstamp when windows are destroyed, 28 May 02
+ * 4.1.0: Add transition from single to multi in DRMInfo rec, 24 Jun 02
+ */
+#define XF86DRI_MAJOR_VERSION 4
+#define XF86DRI_MINOR_VERSION 1
+#define XF86DRI_PATCH_VERSION 0
+
+typedef struct _XF86DRIQueryVersion {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIQueryVersion */
+ CARD16 length B16;
+} xXF86DRIQueryVersionReq;
+#define sz_xXF86DRIQueryVersionReq 4
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD16 majorVersion B16; /* major version of DRI protocol */
+ CARD16 minorVersion B16; /* minor version of DRI protocol */
+ CARD32 patchVersion B32; /* patch version of DRI protocol */
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIQueryVersionReply;
+#define sz_xXF86DRIQueryVersionReply 32
+
+typedef struct _XF86DRIQueryDirectRenderingCapable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* X_DRIQueryDirectRenderingCapable */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIQueryDirectRenderingCapableReq;
+#define sz_xXF86DRIQueryDirectRenderingCapableReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ BOOL isCapable;
+ BOOL pad2;
+ BOOL pad3;
+ BOOL pad4;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+ CARD32 pad9 B32;
+} xXF86DRIQueryDirectRenderingCapableReply;
+#define sz_xXF86DRIQueryDirectRenderingCapableReply 32
+
+typedef struct _XF86DRIOpenConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIOpenConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIOpenConnectionReq;
+#define sz_xXF86DRIOpenConnectionReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hSAREALow B32;
+ CARD32 hSAREAHigh B32;
+ CARD32 busIdStringLength B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xXF86DRIOpenConnectionReply;
+#define sz_xXF86DRIOpenConnectionReply 32
+
+typedef struct _XF86DRIAuthConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 magic B32;
+} xXF86DRIAuthConnectionReq;
+#define sz_xXF86DRIAuthConnectionReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 authenticated B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIAuthConnectionReply;
+#define zx_xXF86DRIAuthConnectionReply 32
+
+typedef struct _XF86DRICloseConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRICloseConnectionReq;
+#define sz_xXF86DRICloseConnectionReq 8
+
+typedef struct _XF86DRIGetClientDriverName {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetClientDriverName */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIGetClientDriverNameReq;
+#define sz_xXF86DRIGetClientDriverNameReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 ddxDriverMajorVersion B32;
+ CARD32 ddxDriverMinorVersion B32;
+ CARD32 ddxDriverPatchVersion B32;
+ CARD32 clientDriverNameLength B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIGetClientDriverNameReply;
+#define sz_xXF86DRIGetClientDriverNameReply 32
+
+typedef struct _XF86DRICreateContext {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICreateContext */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 visual B32;
+ CARD32 context B32;
+} xXF86DRICreateContextReq;
+#define sz_xXF86DRICreateContextReq 16
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hHWContext B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRICreateContextReply;
+#define sz_xXF86DRICreateContextReply 32
+
+typedef struct _XF86DRIDestroyContext {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIDestroyContext */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 context B32;
+} xXF86DRIDestroyContextReq;
+#define sz_xXF86DRIDestroyContextReq 12
+
+typedef struct _XF86DRICreateDrawable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICreateDrawable */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRICreateDrawableReq;
+#define sz_xXF86DRICreateDrawableReq 12
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hHWDrawable B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRICreateDrawableReply;
+#define sz_xXF86DRICreateDrawableReply 32
+
+typedef struct _XF86DRIDestroyDrawable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIDestroyDrawable */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIDestroyDrawableReq;
+#define sz_xXF86DRIDestroyDrawableReq 12
+
+typedef struct _XF86DRIGetDrawableInfo {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetDrawableInfo */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIGetDrawableInfoReq;
+#define sz_xXF86DRIGetDrawableInfoReq 12
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 drawableTableIndex B32;
+ CARD32 drawableTableStamp B32;
+ INT16 drawableX B16;
+ INT16 drawableY B16;
+ INT16 drawableWidth B16;
+ INT16 drawableHeight B16;
+ CARD32 numClipRects B32;
+ INT16 backX B16;
+ INT16 backY B16;
+ CARD32 numBackClipRects B32;
+} xXF86DRIGetDrawableInfoReply;
+
+#define sz_xXF86DRIGetDrawableInfoReply 36
+
+
+typedef struct _XF86DRIGetDeviceInfo {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetDeviceInfo */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIGetDeviceInfoReq;
+#define sz_xXF86DRIGetDeviceInfoReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hFrameBufferLow B32;
+ CARD32 hFrameBufferHigh B32;
+ CARD32 framebufferOrigin B32;
+ CARD32 framebufferSize B32;
+ CARD32 framebufferStride B32;
+ CARD32 devPrivateSize B32;
+} xXF86DRIGetDeviceInfoReply;
+#define sz_xXF86DRIGetDeviceInfoReply 32
+
+typedef struct _XF86DRIOpenFullScreen {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIOpenFullScreen */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIOpenFullScreenReq;
+#define sz_xXF86DRIOpenFullScreenReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 isFullScreen B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIOpenFullScreenReply;
+#define sz_xXF86DRIOpenFullScreenReply 32
+
+typedef struct _XF86DRICloseFullScreen {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseFullScreen */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRICloseFullScreenReq;
+#define sz_xXF86DRICloseFullScreenReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xXF86DRICloseFullScreenReply;
+#define sz_xXF86DRICloseFullScreenReply 32
+
+
+#endif /* _XF86DRISTR_H_ */
diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c
new file mode 100644
index 000000000..5f23a7962
--- /dev/null
+++ b/src/glx/x11/xfont.c
@@ -0,0 +1,377 @@
+/* $XFree86: xc/lib/GL/glx/xfont.c,v 1.6 2001/05/02 15:06:02 dawes Exp $ */
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* xfonts.c -- glXUseXFont() for Mesa written by
+ * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
+ */
+
+/*
+ This was take from Mesa and modified to work in the real GLX structure.
+ It provides a fully client side implementation of glXUseXFont and is
+ called by that routine when direct rendering is enabled.
+*/
+
+
+#include "glxclient.h"
+
+/* Some debugging info. */
+
+#ifdef DEBUG
+#undef _R
+#undef _G
+#undef _B
+#include <ctype.h>
+
+int debug_xfonts = 0;
+
+static void
+dump_char_struct (XCharStruct *ch, char *prefix)
+{
+ printf ("%slbearing = %d, rbearing = %d, width = %d\n",
+ prefix, ch->lbearing, ch->rbearing, ch->width);
+ printf ("%sascent = %d, descent = %d, attributes = %u\n",
+ prefix, ch->ascent, ch->descent, (unsigned int) ch->attributes);
+}
+
+static void
+dump_font_struct (XFontStruct *font)
+{
+ printf ("ascent = %d, descent = %d\n", font->ascent, font->descent);
+ printf ("char_or_byte2 = (%u,%u)\n",
+ font->min_char_or_byte2, font->max_char_or_byte2);
+ printf ("byte1 = (%u,%u)\n", font->min_byte1, font->max_byte1);
+ printf ("all_chars_exist = %s\n", font->all_chars_exist ? "True" :
+"False");
+ printf ("default_char = %c (\\%03o)\n",
+ (char) (isprint (font->default_char) ? font->default_char : ' '),
+ font->default_char);
+ dump_char_struct (&font->min_bounds, "min> ");
+ dump_char_struct (&font->max_bounds, "max> ");
+#if 0
+ for (c = font->min_char_or_byte2; c <= font->max_char_or_byte2; c++)
+ {
+ char prefix[8];
+ sprintf (prefix, "%d> ", c);
+ dump_char_struct (&font->per_char[c], prefix);
+ }
+#endif
+}
+
+static void
+dump_bitmap (unsigned int width, unsigned int height, GLubyte *bitmap)
+{
+ unsigned int x, y;
+
+ printf (" ");
+ for (x = 0; x < 8*width; x++)
+ printf ("%o", 7 - (x % 8));
+ putchar ('\n');
+ for (y = 0; y < height; y++)
+ {
+ printf ("%3o:", y);
+ for (x = 0; x < 8*width; x++)
+ putchar ((bitmap[width*(height - y - 1) + x/8] & (1 << (7 - (x %
+8))))
+ ? '*' : '.');
+ printf (" ");
+ for (x = 0; x < width; x++)
+ printf ("0x%02x, ", bitmap[width*(height - y - 1) + x]);
+ putchar ('\n');
+ }
+}
+#endif /* DEBUG */
+
+
+/* Implementation. */
+
+/* Fill a BITMAP with a character C from thew current font
+ in the graphics context GC. WIDTH is the width in bytes
+ and HEIGHT is the height in bits.
+
+ Note that the generated bitmaps must be used with
+
+ glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+
+ Possible optimizations:
+
+ * use only one reusable pixmap with the maximum dimensions.
+ * draw the entire font into a single pixmap (careful with
+ proportional fonts!).
+*/
+
+
+/*
+ * Generate OpenGL-compatible bitmap.
+ */
+static void
+fill_bitmap (Display *dpy, Window win, GC gc,
+ unsigned int width, unsigned int height,
+ int x0, int y0, unsigned int c, GLubyte *bitmap)
+{
+ XImage *image;
+ unsigned int x, y;
+ Pixmap pixmap;
+ XChar2b char2b;
+
+ pixmap = XCreatePixmap (dpy, win, 8*width, height, 1);
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle (dpy, pixmap, gc, 0, 0, 8*width, height);
+ XSetForeground(dpy, gc, 1);
+
+ char2b.byte1 = (c >> 8) & 0xff;
+ char2b.byte2 = (c & 0xff);
+
+ XDrawString16 (dpy, pixmap, gc, x0, y0, &char2b, 1);
+
+ image = XGetImage (dpy, pixmap, 0, 0, 8*width, height, 1, XYPixmap);
+ if (image) {
+ /* Fill the bitmap (X11 and OpenGL are upside down wrt each other). */
+ for (y = 0; y < height; y++)
+ for (x = 0; x < 8*width; x++)
+ if (XGetPixel (image, x, y))
+ bitmap[width*(height - y - 1) + x/8] |= (1 << (7 - (x % 8)));
+ XDestroyImage (image);
+ }
+
+ XFreePixmap (dpy, pixmap);
+}
+
+/*
+ * determine if a given glyph is valid and return the
+ * corresponding XCharStruct.
+ */
+static XCharStruct *isvalid(XFontStruct *fs, int which)
+{
+ unsigned int rows,pages;
+ int byte1 = 0, byte2 = 0;
+ int i,valid = 1;
+
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+
+ if (rows == 1) {
+ /* "linear" fonts */
+ if ((fs->min_char_or_byte2 > which) ||
+ (fs->max_char_or_byte2 < which)) valid = 0;
+ } else {
+ /* "matrix" fonts */
+ byte2 = which & 0xff;
+ byte1 = which >> 8;
+ if ((fs->min_char_or_byte2 > byte2) ||
+ (fs->max_char_or_byte2 < byte2) ||
+ (fs->min_byte1 > byte1) ||
+ (fs->max_byte1 < byte1)) valid = 0;
+ }
+
+ if (valid) {
+ if (fs->per_char) {
+ if (rows == 1) {
+ /* "linear" fonts */
+ return(fs->per_char + (which-fs->min_char_or_byte2) );
+ } else {
+ /* "matrix" fonts */
+ i = ((byte1 - fs->min_byte1) * pages) +
+ (byte2 - fs->min_char_or_byte2);
+ return(fs->per_char + i);
+ }
+ } else {
+ return(&fs->min_bounds);
+ }
+ }
+ return(NULL);
+}
+
+
+void DRI_glXUseXFont( Font font, int first, int count, int listbase )
+{
+ GLXContext CC;
+ Display *dpy;
+ Window win;
+ Pixmap pixmap;
+ GC gc;
+ XGCValues values;
+ unsigned long valuemask;
+ XFontStruct *fs;
+
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+
+ unsigned int max_width, max_height, max_bm_width, max_bm_height;
+ GLubyte *bm;
+
+ int i;
+
+ CC = __glXGetCurrentContext();
+ dpy = CC->currentDpy;
+ win = CC->currentDrawable;
+
+ fs = XQueryFont (dpy, font);
+ if (!fs)
+ {
+ __glXSetError(CC, GL_INVALID_VALUE);
+ return;
+ }
+
+ /* Allocate a bitmap that can fit all characters. */
+ max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
+ max_height = fs->max_bounds.ascent + fs->max_bounds.descent;
+ max_bm_width = (max_width + 7) / 8;
+ max_bm_height = max_height;
+
+ bm = (GLubyte *) Xmalloc((max_bm_width * max_bm_height) * sizeof
+(GLubyte));
+ if (!bm) {
+ XFreeFontInfo( NULL, fs, 1 );
+ __glXSetError(CC, GL_OUT_OF_MEMORY);
+ return;
+ }
+
+#if 0
+ /* get the page info */
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+ firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2;
+ lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2;
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ unsigned int first_char, last_char, pages, rows;
+#endif
+
+ /* Save the current packing mode for bitmaps. */
+ glGetIntegerv (GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv (GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv (GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv (GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv (GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv (GL_UNPACK_ALIGNMENT, &alignment);
+
+ /* Enforce a standard packing mode which is compatible with
+ fill_bitmap() from above. This is actually the default mode,
+ except for the (non)alignment. */
+ glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+
+ pixmap = XCreatePixmap (dpy, win, 10, 10, 1);
+ values.foreground = BlackPixel (dpy, DefaultScreen (dpy));
+ values.background = WhitePixel (dpy, DefaultScreen (dpy));
+ values.font = fs->fid;
+ valuemask = GCForeground | GCBackground | GCFont;
+ gc = XCreateGC (dpy, pixmap, valuemask, &values);
+ XFreePixmap (dpy, pixmap);
+
+#ifdef DEBUG
+ if (debug_xfonts)
+ dump_font_struct (fs);
+#endif
+
+ for (i = 0; i < count; i++)
+ {
+ unsigned int width, height, bm_width, bm_height;
+ GLfloat x0, y0, dx, dy;
+ XCharStruct *ch;
+ int x, y;
+ unsigned int c = first + i;
+ int list = listbase + i;
+ int valid;
+
+ /* check on index validity and get the bounds */
+ ch = isvalid(fs, c);
+ if (!ch) {
+ ch = &fs->max_bounds;
+ valid = 0;
+ } else {
+ valid = 1;
+ }
+
+#ifdef DEBUG
+ if (debug_xfonts) {
+ char s[7];
+ sprintf (s, isprint (c) ? "%c> " : "\\%03o> ", c);
+ dump_char_struct (ch, s);
+ }
+#endif
+
+ /* glBitmap()' parameters:
+ straight from the glXUseXFont(3) manpage. */
+ width = ch->rbearing - ch->lbearing;
+ height = ch->ascent + ch->descent;
+ x0 = - ch->lbearing;
+ y0 = ch->descent - 1;
+ dx = ch->width;
+ dy = 0;
+
+ /* X11's starting point. */
+ x = - ch->lbearing;
+ y = ch->ascent;
+
+ /* Round the width to a multiple of eight. We will use this also
+ for the pixmap for capturing the X11 font. This is slightly
+ inefficient, but it makes the OpenGL part real easy. */
+ bm_width = (width + 7) / 8;
+ bm_height = height;
+
+ glNewList (list, GL_COMPILE);
+ if (valid && (bm_width > 0) && (bm_height > 0)) {
+
+ memset (bm, '\0', bm_width * bm_height);
+ fill_bitmap (dpy, win, gc, bm_width, bm_height, x, y, c, bm);
+
+ glBitmap (width, height, x0, y0, dx, dy, bm);
+#ifdef DEBUG
+ if (debug_xfonts) {
+ printf ("width/height = %u/%u\n", width, height);
+ printf ("bm_width/bm_height = %u/%u\n", bm_width,
+bm_height);
+ dump_bitmap (bm_width, bm_height, bm);
+ }
+#endif
+ } else {
+ glBitmap (0, 0, 0.0, 0.0, dx, dy, NULL);
+ }
+ glEndList ();
+ }
+
+ Xfree(bm);
+ XFreeFontInfo( NULL, fs, 1 );
+ XFreeGC (dpy, gc);
+
+ /* Restore saved packing modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+}
+
+/* The End. */