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diff --git a/nx-X11/extras/Mesa/docs/README.WIN32 b/nx-X11/extras/Mesa/docs/README.WIN32 deleted file mode 100644 index 675a3b364..000000000 --- a/nx-X11/extras/Mesa/docs/README.WIN32 +++ /dev/null @@ -1,139 +0,0 @@ -File: docs/README.WIN32 - -Last updated: Jul 01, 2005 - Karl Schultz - kschultz@users.sourceforge.net - -Quick Start ------ ----- - -Unzip both ZIP files (MesaLib and MesaDemos) into the same directory. -The libs and demos build separately, so if you do not care about the -demos, you do not have to unzip that zip file. But if you do, it does -need to be unzipped into the same directory as the lib zip file -because the demos depend on the libs. - -The Windows build system uses Microsoft Visual Studio. Project files -for a specific version of Visual Studio are in their own directory in -the top-level "windows" directory. For example, Visual Studio 6 files -are in windows/VC6. If a directory does not exist for your version of -Visual Studio, you can try importing the project files from an earlier -version of Visual Studio. At this time, project files exist for -Version 6 and Version 7. The code has been built with a beta version -of Version 8 and it runs on 64-bit Windows. If you want to try this, -start by importing the VC7 files and create the 64-bit targets in the -configuration manager. - -The project files to build the core Mesa library, Windows Mesa -drivers, OSMesa, and GLU are in the mesa directory. The project files -to build GLUT and some demo programs are in the progs directory. - -Makefiles are no longer shipped or supported, but can be generated -from the projects using Visual Studio. - - -Windows Drivers -------- ------- - -At this time, only the GDI driver is known to work, as it has been -ported and rewritten to the latest Mesa DD interfaces. Source code -also exists in the tree for other drivers in src/mesa/drivers/windows, -but the status of this code is unknown. - -The GDI driver operates basically by writing pixel spans into a DIB -section and then blitting the DIB to the window. The driver was -recently cleaned up and rewitten and so may have bugs or may be -missing some functionality. The older versions of the CVS source may -be useful in figuring out any problems, or report them to me. - -To build Mesa with the GDI driver, build the mesa, gdi, and glu -projects in the Visual Studio workspace found at - - windows/VC6/mesa/mesa.dsw -or - windows/VC7/mesa/mesa.sln - -The osmesa DLL can also be built with the osmesa project. - -The build system creates a lib top-level directory and copies -resulting LIB and DLL files to this lib directory. The files are: - - OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB - OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL - -If the MesaDemos ZIP file was extracted, the DLL files are also copied -to the demos directory. This facilitates running the demos as described -below. - - -GLUT and Demos ----- --- ----- - -A Visual Studio workspace can be found at - - windows/VC6/progs/progs.dsw -or - windows/VC7/progs/progs.sln - -It can be used to build GLUT and a few demos. The GLUT lib and DLL -are copied to the top-level lib directory, along with the Mesa libs. - -The demo build system expects to find the LIB files in the top level -lib directory, so you must build the Mesa libs first. The demo -executables are placed in the demos directory, because some of them -rely on data files found there. Also, the Mesa lib DLL's were copied -there by the Mesa lib build process. Therefore, you should be able to -simply run the demo executables from the demo directory. - -If you want to run the demos from the Visual Studio, you may have to -change the startup directory and explicitly state where the executables are. - - -Build System Notes ------ ------ ----- - -VC6 ---- - -Visual Studio 6 does not recognize files with the .cc extension as C++ -language files, without a lot of unnatural tweaking. So, the VC6 -build process uses custom build steps to compile these files in the -GLU library. - - -VC7 ---- - -The above-mentioned .cc problem does not exist in this version. - - -General -------- - -After building, you can copy the above DLL files to a place in your -PATH such as $SystemRoot/SYSTEM32. If you don't like putting things -in a system directory, place them in the same directory as the -executable(s). Be careful about accidentially overwriting files of -the same name in the SYSTEM32 directory. - -The DLL files are built so that the external entry points use the -stdcall calling convention. - -Static LIB files are not built. The LIB files that are built with are -the linker import files associated with the DLL files. - -The si-glu sources are used to build the GLU libs. This was done -mainly to get the better tessellator code. - -To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE -to the project settings. You will also need to edit src/mesa.def to -change all the gl* symbols to mgl*. Because this is easy to do with a -global replace operation in a text editor, no additional mangled -version of mesa.def is maintained or shipped. - -If you have a Windows-related build problem or question, it is -probably better to direct it to me (kschultz@users.sourceforge.net), -rather than directly to the other Mesa developers. I will help you as -much as I can. I also monitor the Mesa mailing lists and will answer -questions in this area there as well. - - -Karl Schultz |