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diff --git a/nx-X11/extras/Mesa/docs/README.WINDML b/nx-X11/extras/Mesa/docs/README.WINDML deleted file mode 100644 index 448db71f8..000000000 --- a/nx-X11/extras/Mesa/docs/README.WINDML +++ /dev/null @@ -1,146 +0,0 @@ - - WindML Driver for Mesa 4.0 - - -Requirements ------------- - -Tornado 2 + WindML, Cumulative Patchs are recommended. - -I suppose you have a valid WindML installation. Double buffer hardware -gives better performance than double buffer software so if you can -compile your WindML driver with this option, just do it. I/O -redirection is adviced in target server. - - -Tested on ---------- - -During the development, my main target was a CoolMonster: -- Video card: CT69000 -- CPU: PENTIUM 266MHz - -and my host a Windows NT + Tornado 2. - - -Installation ------------- - -1. Mesa sources must be in root directory (C:\) - -2. Add the following line to your torVars.bat: -set MESA_BASE=C:\Mesa - -OR copy the new torVars.bat in your bin path: -c:/Mesa/src/ugl/tornado/torVars.sample -> -/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example) - -3. In a command prompt: -$ torVars -$ cd c:\Mesa -$ make -f Makefile.ugl CPU=PENTIUM - -Take a long while... - -5. Include all the files from ugldemos folder to build some downloadable - application modules - -4. Download UGL/Mesa object files on target - -For example via the WindShell: -ld < c:\Tornado\target\lib\objMesaGL.o -ld < c:\Tornado\target\lib\objMesaUGL.o -ld < c:\Tornado\target\lib\objMesaGLU.o -ld < c:\Tornado\target\lib\objGLUTshapes.o -ld < c:\Tornado\target\lib\objMesaOS.o - -You can put the previous lines in a file and use: -< filename - -6. Download the application modules. - -7. In WindShell, run: --> uglalldemos - -During the show some messages will appear, it provides some useful -information on key management. - - -Coding ------- - -Sample Usage: - -In addition to the usual ugl calls to initialize UGL, (may be find an -input driver), you must do the following to use the UGL/Mesa interface: - -1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context, - given the display format. - -2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an - UGL/Mesa Context and to make the context the current one. - -3. Make gl* calls to render your graphics. - -4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers. - -5. Before the UGL is destroyed, call MesaDestroyContext(). - -6. Before exiting, call if required uglEventQDestroy and then - uglDeinitialize(); - -Limitations ------------ - -I found the following limitations in my driver : - - Color Indexed management is only in 8 bits - - It's possible to mix UGL/OpenGL application with a software - double buffer - -Modifications ------------- - -New files in Mesa: -- Makefile.ugl -- rules.windmlmesa -- docs/README.UGL -- include/GL/uglmesa.h -- si-glu/Makefile.ugl -- src/Makefile.ugl -- src/ugl/torGLUTShapesInit.c -- src/ugl/torMesaUGLInit.c -- src/ugl/ugl_api.c -- src/ugl/ugl_dd.c -- src/ugl/ugl_glutshapes.c -- src/ugl/ugl_line.c -- src/ugl/ugl_span.c -- src/ugl/ugl_tri.c -- src/ugl/uglmesaP.h -- ugldemos/* - -Modified files in Tornado 2.0: -- c:\Tornado\host\x86-win32\bin\torVars.bat -rem Command line build environments -set WIND_HOST_TYPE=x86-win32 -set WIND_BASE=C:\Tornado -set MESA_BASE=C:\Mesa -set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH% -- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf -- c:\Tornado\target\h\GL\* - -Todo ----- -- GCC 2.96, ASM compilation - -Thanks to: ----------- - -Precision Insight team for their great job around Mesa, XFree, and DRI. -Wind River Systems to take me as an intern. - - -Stephane Raimbault -<stephane.raimbault@windriver.com> -<stephane.raimbault@deesse.univ-lemans.fr> - -July 24, 2001 |