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diff --git a/nx-X11/extras/Mesa/docs/conform.html b/nx-X11/extras/Mesa/docs/conform.html deleted file mode 100644 index 3611f8c6f..000000000 --- a/nx-X11/extras/Mesa/docs/conform.html +++ /dev/null @@ -1,695 +0,0 @@ -<HTML> - -<TITLE>Conformance</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Conformance</H1> - -<p> -The SGI OpenGL conformance tests verify correct operation of OpenGL -implementations. I, Brian Paul, have been given a copy of the tests -for testing Mesa. The tests are not publically available. -</p> -<p> -This file has the latest results of testing Mesa with the OpenGL 1.2 -conformance tests. Testing with the preliminary OpenGL 1.3 tests has -also been done. Mesa passes all the 1.3 tests. -</p> -<p> -The tests were run using the software X11 device driver on 24-bpp -and 16-bpp displays. -</p> -<p> -Mesa 4.0 and later pass all conformance tests at all path levels. -Note that this says nothing about the conformance of hardware drivers -based upon Mesa. -</p> - - -<pre> - -COVERAGE TESTS --------------- - -Test that all API functions accept the legal parameters and reject -illegal parameters. The result of each test is either pass or fail. - -% covgl -OpenGL Coverage Test. -Version 1.2 - -covgl passed. - -covgl passed at 1.1 level. - -covgl passed at 1.2 level. - -covgl passed for ARB_multitexture. - - -% covglu -OpenGL GLU Coverage Test. -Version 1.3 - -covglu passed. - -covglu passed at 1.1 level. - - -% covglx -OpenGL X Coverage Test. -Version 1.1.1 - -covglx passed. - - -% primtest -v -Open GL Primitives Test. -Version 1.2 - -[lots of output deleted] - -292159 Combinations. -primtest passed. - - - - -GL CONFORMANCE TEST -=================== - -Render test images, read them back, then test for expected results. - - ----------------------------------------------------------------------- -% conform -v 2 - -OpenGL Conformance Test -Version 1.2 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path inactive. - -Visual Report. - Display ID = 35. Indirect Rendering. - Double Buffered. - RGBA (5, 6, 5, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -Must Pass test passed. -Divide By Zero test passed. -Viewport Clamp test passed. -Matrix Stack test passed. -Matrix Stack Mixing test passed. -Vertex Order test passed. -Transformations test passed. -Transformation Normal test passed. -Viewport Transformation test passed. -Buffer Clear test passed. -Buffer Corners test passed. -Buffer Color test passed. -Color Ramp test passed. -Mask test passed. -Buffer Invariance test passed. -Accumulation Buffer test passed. -Select test passed. -Feedback test passed. -Scissor test passed. -Alpha Plane Function test passed. -Stencil Plane Clear test passed. -Stencil Plane Corners test passed. -Stencil Plane Operation test passed. -Stencil Plane Function test passed. -Depth Buffer Clear test passed. -Depth Buffer Function test passed. -Blend test passed. -Dither test passed. -LogicOp Function test does not exist for an RGB visual. -DrawPixels test passed. -CopyPixels test passed. -Bitmap Rasterization test passed. -Point Rasterization test passed. -Anti-aliased Point test passed. -Line Rasterization test passed. -Line Stipple test passed. -Anti-aliased Line test passed. -Horizontal and Vertical Line test passed. -Triangle Rasterization test passed. -Triangle Tile test passed. -Triangle Stipple test passed. -Anti-aliased Triangles test passed. -Quad Rasterization test passed. -Polygon Face test passed. -Polygon Cull test passed. -Polygon Stipple test passed. -Polygon Edge test passed. -Ambient Material test passed. -Ambient Scene test passed. -Attenuation Position test passed. -Diffuse Light test passed. -Diffuse Material test passed. -Diffuse Material Normal test passed. -Diffuse Material Positioning test passed. -Emissive Material test passed. -Specular Exponent test passed. -Specular Exponent Normal test passed. -Specular Local Eye Half Angle test passed. -Specular Light test passed. -Specular Material test passed. -Specular Normal test passed. -Spot Positioning test passed. -Spot Exponent and Positioning test passed. -Spot Exponent and Direction test passed. -Fog Exponential test passed. -Fog Linear test passed. -Texture Decal test passed. -Texture Border test passed. -Mipmaps Selection test passed. -Mipmaps Interpolation test passed. -Display Lists test passed. -Evaluator test passed. -Evaluator Color test passed. -Texture Edge Clamp test passed. -Packed Pixels test passed. -Texture LOD test passed. -Rescale Normal test passed. -Color Table test passed. -Convolution test passed. -Convolution Border test passed. -Histogram test passed. -MinMax test passed. -MultiTexture test passed. - -Conform passed. - ----------------------------------------------------------------------- -% conform -v 2 -p 1 - -OpenGL Conformance Test -Version 1.2 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path level = 1. - -Visual Report. - Display ID = 35. Indirect Rendering. - Double Buffered. - RGBA (5, 6, 5, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -Must Pass test passed. -Divide By Zero test passed. -Viewport Clamp test passed. -Matrix Stack test passed. -Matrix Stack Mixing test passed. -Vertex Order test passed. -Transformations test passed. -Transformation Normal test passed. -Viewport Transformation test passed. -Buffer Clear test passed. -Buffer Corners test passed. -Buffer Color test passed. -Color Ramp test passed. -Mask test passed. -Buffer Invariance test passed. -Accumulation Buffer test passed. -Select test passed. -Feedback test passed. -Scissor test passed. -Alpha Plane Function test passed. -Stencil Plane Clear test passed. -Stencil Plane Corners test passed. -Stencil Plane Operation test passed. -Stencil Plane Function test passed. -Depth Buffer Clear test passed. -Depth Buffer Function test passed. -Blend test passed. -Dither test passed. -LogicOp Function test does not exist for an RGB visual. -DrawPixels test passed. -CopyPixels test passed. -Bitmap Rasterization test passed. -Point Rasterization test passed. -Anti-aliased Point test passed. -Line Rasterization test passed. -Line Stipple test passed. -Anti-aliased Line test passed. -Horizontal and Vertical Line test passed. -Triangle Rasterization test passed. -Triangle Tile test passed. -Triangle Stipple test passed. -Anti-aliased Triangles test passed. -Quad Rasterization test passed. -Polygon Face test passed. -Polygon Cull test passed. -Polygon Stipple test passed. -Polygon Edge test passed. -Ambient Material test passed. -Ambient Scene test passed. -Attenuation Position test passed. -Diffuse Light test passed. -Diffuse Material test passed. -Diffuse Material Normal test passed. -Diffuse Material Positioning test passed. -Emissive Material test passed. -Specular Exponent test passed. -Specular Exponent Normal test passed. -Specular Local Eye Half Angle test passed. -Specular Light test passed. -Specular Material test passed. -Specular Normal test passed. -Spot Positioning test passed. -Spot Exponent and Positioning test passed. -Spot Exponent and Direction test passed. -Fog Exponential test passed. -Fog Linear test passed. -Texture Decal test passed. -Texture Border test passed. -Mipmaps Selection test passed. -Mipmaps Interpolation test passed. -Display Lists test passed. -Evaluator test passed. -Evaluator Color test passed. -Texture Edge Clamp test passed. -Packed Pixels test passed. -Texture LOD test passed. -Rescale Normal test passed. -Color Table test passed. -Convolution test passed. -Convolution Border test passed. -Histogram test passed. -MinMax test passed. -MultiTexture test passed. - -Conform passed. - ----------------------------------------------------------------------- -% conform -v 2 -p 2 - -OpenGL Conformance Test -Version 1.2 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path level = 2. - -Visual Report. - Display ID = 35. Indirect Rendering. - Double Buffered. - RGBA (5, 6, 5, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -Must Pass test passed. -Divide By Zero test passed. -Viewport Clamp test passed. -Matrix Stack test passed. -Matrix Stack Mixing test passed. -Vertex Order test passed. -Transformations test passed. -Transformation Normal test passed. -Viewport Transformation test passed. -Buffer Clear test passed. -Buffer Corners test passed. -Buffer Color test passed. -Color Ramp test passed. -Mask test passed. -Buffer Invariance test passed. -Accumulation Buffer test passed. -Select test passed. -Feedback test passed. -Scissor test passed. -Alpha Plane Function test passed. -Stencil Plane Clear test passed. -Stencil Plane Corners test passed. -Stencil Plane Operation test passed. -Stencil Plane Function test passed. -Depth Buffer Clear test passed. -Depth Buffer Function test passed. -Blend test passed. -Dither test passed. -LogicOp Function test does not exist for an RGB visual. -DrawPixels test passed. -CopyPixels test passed. -Bitmap Rasterization test passed. -Point Rasterization test passed. -Anti-aliased Point test passed. -Line Rasterization test passed. -Line Stipple test passed. -Anti-aliased Line test passed. -Horizontal and Vertical Line test passed. -Triangle Rasterization test passed. -Triangle Tile test passed. -Triangle Stipple test passed. -Anti-aliased Triangles test passed. -Quad Rasterization test passed. -Polygon Face test passed. -Polygon Cull test passed. -Polygon Stipple test passed. -Polygon Edge test passed. -Ambient Material test passed. -Ambient Scene test passed. -Attenuation Position test passed. -Diffuse Light test passed. -Diffuse Material test passed. -Diffuse Material Normal test passed. -Diffuse Material Positioning test passed. -Emissive Material test passed. -Specular Exponent test passed. -Specular Exponent Normal test passed. -Specular Local Eye Half Angle test passed. -Specular Light test passed. -Specular Material test passed. -Specular Normal test passed. -Spot Positioning test passed. -Spot Exponent and Positioning test passed. -Spot Exponent and Direction test passed. -Fog Exponential test passed. -Fog Linear test passed. -Texture Decal test passed. -Texture Border test passed. -Mipmaps Selection test passed. -Mipmaps Interpolation test passed. -Display Lists test passed. -Evaluator test passed. -Evaluator Color test passed. -Texture Edge Clamp test passed. -Packed Pixels test passed. -Texture LOD test passed. -Rescale Normal test passed. -Color Table test passed. -Convolution test passed. -Convolution Border test passed. -Histogram test passed. -MinMax test passed. -MultiTexture test passed. - -Conform passed. - ----------------------------------------------------------------------- -% conform -v 2 -p 3 - -OpenGL Conformance Test -Version 1.2 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path level = 3. - -Visual Report. - Display ID = 35. Indirect Rendering. - Double Buffered. - RGBA (5, 6, 5, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -Must Pass test passed. -Divide By Zero test passed. -Viewport Clamp test passed. -Matrix Stack test passed. -Matrix Stack Mixing test passed. -Vertex Order test passed. -Transformations test passed. -Transformation Normal test passed. -Viewport Transformation test passed. -Buffer Clear test passed. -Buffer Corners test passed. -Buffer Color test passed. -Color Ramp test passed. -Mask test passed. -Buffer Invariance test passed. -Accumulation Buffer test passed. -Select test passed. -Feedback test passed. -Scissor test passed. -Alpha Plane Function test passed. -Stencil Plane Clear test passed. -Stencil Plane Corners test passed. -Stencil Plane Operation test passed. -Stencil Plane Function test passed. -Depth Buffer Clear test passed. -Depth Buffer Function test passed. -Blend test passed. -Dither test passed. -LogicOp Function test does not exist for an RGB visual. -DrawPixels test passed. -CopyPixels test passed. -Bitmap Rasterization test passed. -Point Rasterization test passed. -Anti-aliased Point test passed. -Line Rasterization test passed. -Line Stipple test passed. -Anti-aliased Line test passed. -Horizontal and Vertical Line test passed. -Triangle Rasterization test passed. -Triangle Tile test passed. -Triangle Stipple test passed. -Anti-aliased Triangles test passed. -Quad Rasterization test passed. -Polygon Face test passed. -Polygon Cull test passed. -Polygon Stipple test passed. -Polygon Edge test passed. -Ambient Material test passed. -Ambient Scene test passed. -Attenuation Position test passed. -Diffuse Light test passed. -Diffuse Material test passed. -Diffuse Material Normal test passed. -Diffuse Material Positioning test passed. -Emissive Material test passed. -Specular Exponent test passed. -Specular Exponent Normal test passed. -Specular Local Eye Half Angle test passed. -Specular Light test passed. -Specular Material test passed. -Specular Normal test passed. -Spot Positioning test passed. -Spot Exponent and Positioning test passed. -Spot Exponent and Direction test passed. -Fog Exponential test passed. -Fog Linear test passed. -Texture Decal test passed. -Texture Border test passed. -Mipmaps Selection test passed. -Mipmaps Interpolation test passed. -Display Lists test passed. -Evaluator test passed. -Evaluator Color test passed. -Texture Edge Clamp test passed. -Packed Pixels test passed. -Texture LOD test passed. -Rescale Normal test passed. -Color Table test passed. -Convolution test passed. -Convolution Border test passed. -Histogram test passed. -MinMax test passed. -MultiTexture test passed. - -Conform passed. - ----------------------------------------------------------------------- -% conform -v 2 -p 4 - -OpenGL Conformance Test -Version 1.2 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path level = 4. - -Visual Report. - Display ID = 35. Indirect Rendering. - Double Buffered. - RGBA (5, 6, 5, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -Must Pass test passed. -Divide By Zero test passed. -Viewport Clamp test passed. -Matrix Stack test passed. -Matrix Stack Mixing test passed. -Vertex Order test passed. -Transformations test passed. -Transformation Normal test passed. -Viewport Transformation test passed. -Buffer Clear test passed. -Buffer Corners test passed. -Buffer Color test passed. -Color Ramp test passed. -Mask test passed. -Buffer Invariance test passed. -Accumulation Buffer test passed. -Select test passed. -Feedback test passed. -Scissor test passed. -Alpha Plane Function test passed. -Stencil Plane Clear test passed. -Stencil Plane Corners test passed. -Stencil Plane Operation test passed. -Stencil Plane Function test passed. -Depth Buffer Clear test passed. -Depth Buffer Function test passed. -Blend test passed. -Dither test passed. -LogicOp Function test does not exist for an RGB visual. -DrawPixels test passed. -CopyPixels test passed. -Bitmap Rasterization test passed. -Point Rasterization test passed. -Anti-aliased Point test passed. -Line Rasterization test passed. -Line Stipple test passed. -Anti-aliased Line test passed. -Horizontal and Vertical Line test passed. -Triangle Rasterization test passed. -Triangle Tile test passed. -Triangle Stipple test passed. -Anti-aliased Triangles test passed. -Quad Rasterization test passed. -Polygon Face test passed. -Polygon Cull test passed. -Polygon Stipple test passed. -Polygon Edge test passed. -Ambient Material test passed. -Ambient Scene test passed. -Attenuation Position test passed. -Diffuse Light test passed. -Diffuse Material test passed. -Diffuse Material Normal test passed. -Diffuse Material Positioning test passed. -Emissive Material test passed. -Specular Exponent test passed. -Specular Exponent Normal test passed. -Specular Local Eye Half Angle test passed. -Specular Light test passed. -Specular Material test passed. -Specular Normal test passed. -Spot Positioning test passed. -Spot Exponent and Positioning test passed. -Spot Exponent and Direction test passed. -Fog Exponential test passed. -Fog Linear test passed. -Texture Decal test passed. -Texture Border test passed. -Mipmaps Selection test passed. -Mipmaps Interpolation test passed. -Display Lists test passed. -Evaluator test passed. -Evaluator Color test passed. -Texture Edge Clamp test passed. -Packed Pixels test passed. -Texture LOD test passed. -Rescale Normal test passed. -Color Table test passed. -Convolution test passed. -Convolution Border test passed. -Histogram test passed. -MinMax test passed. -MultiTexture test passed. - -Conform passed. - - - -GLX CONFORMANCE TEST -==================== - -% conformx -v 2 - -OpenGL X Conformance Test -Version 1.1.1 - -Setup Report. - Verbose level = 2. - Random number seed = 1. - Path inactive. - -Visual Report. - Display ID = 34. Direct Rendering. - Double Buffered. - RGBA (8, 8, 8, 0). - Stencil (8). - Depth (16). - Accumulation (16, 16, 16, 16). - -Epsilon Report. - zero error epsilon = 0.000122. - RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122. - Depth buffer error epsilon = 0.000137. - Stencil plane error epsilon = 0.00404. - Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137. - -Default State test passed. -glReadPixels() test passed. -Font test passed. - -Conformx passed. - - -</pre> - -NOTE: conformx passes for all machine path levels (-p option). - - -</body> -</html> |