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diff --git a/nx-X11/extras/Mesa/docs/debugging.html b/nx-X11/extras/Mesa/docs/debugging.html new file mode 100644 index 000000000..2df62f56e --- /dev/null +++ b/nx-X11/extras/Mesa/docs/debugging.html @@ -0,0 +1,38 @@ +<HTML> + +<TITLE>Debugging Tips</TITLE> + +<link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<H1>Debugging Tips</H1> + +<p> + Normally Mesa (and OpenGL) records but does not notify the user of + errors. It is up to the application to call + <code>glGetError</code> to check for errors. Mesa supports an + environment variable, MESA_DEBUG, to help with debugging. If + MESA_DEBUG is defined, a message will be printed to stdout whenever + an error occurs. +</p> + +<p> + More extensive error checking is done when Mesa is compiled with the + DEBUG symbol defined. You'll have to edit the Make-config file and + add -DDEBUG to the CFLAGS line for your system configuration. You may + also want to replace any optimization flags with the -g flag so you can + use your debugger. After you've edited Make-config type 'make clean' + before recompiling. +</p> +<p> + In your debugger you can set a breakpoint in _mesa_error() to trap Mesa + errors. +</p> +<p> + There is a display list printing/debugging facility. See the end of + src/dlist.c for details. +</p> + +</BODY> +</HTML> |