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diff --git a/nx-X11/extras/Mesa/docs/debugging.html b/nx-X11/extras/Mesa/docs/debugging.html deleted file mode 100644 index 2df62f56e..000000000 --- a/nx-X11/extras/Mesa/docs/debugging.html +++ /dev/null @@ -1,38 +0,0 @@ -<HTML> - -<TITLE>Debugging Tips</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Debugging Tips</H1> - -<p> - Normally Mesa (and OpenGL) records but does not notify the user of - errors. It is up to the application to call - <code>glGetError</code> to check for errors. Mesa supports an - environment variable, MESA_DEBUG, to help with debugging. If - MESA_DEBUG is defined, a message will be printed to stdout whenever - an error occurs. -</p> - -<p> - More extensive error checking is done when Mesa is compiled with the - DEBUG symbol defined. You'll have to edit the Make-config file and - add -DDEBUG to the CFLAGS line for your system configuration. You may - also want to replace any optimization flags with the -g flag so you can - use your debugger. After you've edited Make-config type 'make clean' - before recompiling. -</p> -<p> - In your debugger you can set a breakpoint in _mesa_error() to trap Mesa - errors. -</p> -<p> - There is a display list printing/debugging facility. See the end of - src/dlist.c for details. -</p> - -</BODY> -</HTML> |