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-<HTML>
-
-<TITLE>Mesa glFBDev Driver</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<center><H1>Mesa glFBDev Driver</H1></center>
-
-
-<H1>1. Introduction</H1>
-
-<p>
-The GLFBDev driver interface allows one to do OpenGL rendering into a
-framebuffer managed with the Linux's fbdev interface.
-</p>
-
-<p>
-Basically, the programmer uses the fbdev functions to initialize the
-graphics hardware and setup the framebuffer.
-Then, using a calls to Mesa's glFBDev API functions, one can render
-into the framebuffer with the OpenGL API functions.
-</p>
-
-<p>
-Note, only software rendering is supported; there is no hardware
-acceleration.
-</p>
-
-
-<p>
-The GL/glfbdev.h header file defines the glFBDev interface.
-</p>
-
-<p>
-The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
-</p>
-
-<p>
-For more information about fbdev, see the
-<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
-Framebuffer Howto</a>
-</p>
-
-
-<h1>2. Compilation</h1>
-
-<p>
-To compile Mesa with support for the glFBDev interface:
-<pre>
- XXX todo
-</pre>
-
-<p>
-When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
-</p>
-
-</p>
-xxx todo
-</p>
-
-
-<h1>3. Compiling and linking glFBDev programs</h1>
-
-<p>
-xxx todo
-</p>
-
-
-
-<h1>4. Running glFBDev programs</h1>
-
-<p>
-First, you need to have a working fbdev environment.
-See the
-<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
-Framebuffer Howto</a> for information.
-</p>
-
-<p>
-Programs must be run with root permission.
-</p>
-
-</p>
-
-
-
-</body>
-</html>