diff options
Diffstat (limited to 'nx-X11/extras/Mesa/docs/intro.html')
-rw-r--r-- | nx-X11/extras/Mesa/docs/intro.html | 306 |
1 files changed, 0 insertions, 306 deletions
diff --git a/nx-X11/extras/Mesa/docs/intro.html b/nx-X11/extras/Mesa/docs/intro.html deleted file mode 100644 index 374d124b3..000000000 --- a/nx-X11/extras/Mesa/docs/intro.html +++ /dev/null @@ -1,306 +0,0 @@ -<HTML> - -<TITLE>Mesa Introduction</TITLE> - -<link rel="stylesheet" type="text/css" href="mesa.css"></head> - -<BODY> - -<H1>Introduction</H1> - -<p> -Mesa is a 3-D graphics library with an API which is very similar to -that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.* -To the extent that Mesa utilizes the OpenGL command syntax or state -machine, it is being used with authorization from <a -href="http://www.sgi.com/" target="_parent">Silicon Graphics, -Inc.</a>(SGI). However, the author does not possess an OpenGL license -from SGI, and makes no claim that Mesa is in any way a compatible -replacement for OpenGL or associated with SGI. Those who want a -licensed implementation of OpenGL should contact a licensed -vendor. -</p> - -<p> -Please do not refer to the library as <em>MesaGL</em> (for legal -reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics -library</em>. <br> -</p> - -<p> -* OpenGL is a trademark of <a href="http://www.sgi.com/" -target="_parent">Silicon Graphics Incorporated</a>. -</p> - - -<H1>Project History</H1> - -<p> -The Mesa project was founded by me, Brian Paul. Here's a short history -of the project. -</p> - -<p> -August, 1993: I begin working on Mesa in my spare time. The project -has no name at that point. I was simply interested in writing a simple -3D graphics library that used the then-new OpenGL API. I was partially -inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL. -I had been programming with IRIS GL since 1991. -</p> - -<p> -November 1994: I contact SGI to ask permission to distribute my OpenGL-like -graphics library on the internet. SGI was generally receptive to the -idea and after negotiations with SGI's legal department, I get permission -to release it. -</p> - -<p> -February 1995: Mesa 1.0 is released on the internet. I expected that -a few people would be interested in it, but not thousands. -I was soon receiving patches, new features and thank-you notes on a -daily basis. That encouraged me to continue working on Mesa. The -name Mesa just popped into my head one day. SGI had asked me not to use -the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't -want to make up a new acronym. Later, I heard of the Mesa programming -language and the Mesa spreadsheet for NeXTStep. -</p> - -<p> -In the early days, OpenGL wasn't available on too many systems. -It even took a while for SGI to support it across their product line. -Mesa filled a big hole during that time. -For a lot of people, Mesa was their first introduction to OpenGL. -I think SGI recognized that Mesa actually helped to promote -the OpenGL API, so they didn't feel threatened by the project. -</p> - - -<p> -1995-1996: I continue working on Mesa both during my spare time and during -my work hours at the Space Science and Engineering Center at the University -of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because -Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project. -</p><p> -October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification. -</p> - -<p> -March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics -card via the Glide library. It's the first really popular hardware OpenGL -implementation for Linux. -</p> - -<p> -September 1998: Mesa 3.0 is released. It's the first publicly-available -implementation of the OpenGL 1.2 API. -</p> - -<p> -March 1999: I attend my first OpenGL ARB meeting. I contribute to the -development of several official OpenGL extensions over the years. -</p> - -<p> -September 1999: I'm hired by Precision Insight, Inc. Mesa is a key -component of 3D hardware acceleration in the new DRI project for XFree86. -Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow. -</p> - -<p> -October 2001: Mesa 4.0 is released. -It implements the OpenGL 1.3 specification. -</p> - - -<p> -November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent"> -Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and -Frank LaMonica. -I continue to develop Mesa as part of my resposibilities with Tungsten -Graphics and as a spare-time project. -</p> - -<p> -November 2002: Mesa 5.0 is released. -It implements the OpenGL 1.4 specification. -</p> - -<p> -January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5 -specification as well as the GL_ARB_vertex_program and -GL_ARB_fragment_program extensions. -</p> - - -<p> -Ongoing: Mesa is used as the core of many hardware OpenGL drivers for -the XFree86 X.org X servers within the -<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>. -I continue to enhance Mesa with new extensions and features. -</p> - - - -<H1>Major Versions</H1> - -<p> -This is a summary of the major versions of Mesa. Note that Mesa's major -version number tracks OpenGL's minor version number (+1). -Work is underway to implement the OpenGL 2.0 specification. -</p> - - -<H2>Version 6.x features</H2> -<p> -Version 6.x of Mesa implements the OpenGL 1.5 API with the following -extensions incorporated as standard features: -</p> -<ul> -<li>GL_ARB_occlusion_query -<li>GL_ARB_vertex_buffer_object -<li>GL_EXT_shadow_funcs -</ul> -<p> -Also note that several OpenGL tokens were renamed in OpenGL 1.5 -for the sake of consistency. -The old tokens are still available. -</p> -<pre> -New Token Old Token ------------------------------------------------------------- -GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE -GL_FOG_COORD GL_FOG_COORDINATE -GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE -GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE -GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE -GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER -GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY -GL_SRC0_RGB GL_SOURCE0_RGB -GL_SRC1_RGB GL_SOURCE1_RGB -GL_SRC2_RGB GL_SOURCE2_RGB -GL_SRC0_ALPHA GL_SOURCE0_ALPHA -GL_SRC1_ALPHA GL_SOURCE1_ALPHA -GL_SRC2_ALPHA GL_SOURCE2_ALPHA -</pre> -<p> -See the -<a href="http://www.opengl.org/documentation/spec.html" target="_parent"> -OpenGL specification</a> for more details. -</p> - - - -<H2>Version 5.x features</H2> -<p> -Version 5.x of Mesa implements the OpenGL 1.4 API with the following -extensions incorporated as standard features: -</p> -<ul> -<li>GL_ARB_depth_texture -<li>GL_ARB_shadow -<li>GL_ARB_texture_env_crossbar -<li>GL_ARB_texture_mirror_repeat -<li>GL_ARB_window_pos -<li>GL_EXT_blend_color -<li>GL_EXT_blend_func_separate -<li>GL_EXT_blend_logic_op -<li>GL_EXT_blend_minmax -<li>GL_EXT_blend_subtract -<li>GL_EXT_fog_coord -<li>GL_EXT_multi_draw_arrays -<li>GL_EXT_point_parameters -<li>GL_EXT_secondary_color -<li>GL_EXT_stencil_wrap -<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter) -<li>GL_SGIS_generate_mipmap -</ul> - - -<H2>Version 4.x features</H2> - -<p> -Version 4.x of Mesa implements the OpenGL 1.3 API with the following -extensions incorporated as standard features: -</p> - -<ul> -<li>GL_ARB_multisample -<li>GL_ARB_multitexture -<li>GL_ARB_texture_border_clamp -<li>GL_ARB_texture_compression -<li>GL_ARB_texture_cube_map -<li>GL_ARB_texture_env_add -<li>GL_ARB_texture_env_combine -<li>GL_ARB_texture_env_dot3 -<li>GL_ARB_transpose_matrix -</ul> - -<H2>Version 3.x features</H2> - -<p> -Version 3.x of Mesa implements the OpenGL 1.2 API with the following -features: -</p> -<ul> -<li>BGR, BGRA and packed pixel formats -<li>New texture border clamp mode -<li>glDrawRangeElements() -<li>standard 3-D texturing -<li>advanced MIPMAP control -<li>separate specular color interpolation -</ul> - - -<H2>Version 2.x features</H2> -<p> -Version 2.x of Mesa implements the OpenGL 1.1 API with the following -features. -</p> -<ul> -<li>Texture mapping: - <ul> - <li>glAreTexturesResident - <li>glBindTexture - <li>glCopyTexImage1D - <li>glCopyTexImage2D - <li>glCopyTexSubImage1D - <li>glCopyTexSubImage2D - <li>glDeleteTextures - <li>glGenTextures - <li>glIsTexture - <li>glPrioritizeTextures - <li>glTexSubImage1D - <li>glTexSubImage2D - </ul> -<li>Vertex Arrays: - <ul> - <li>glArrayElement - <li>glColorPointer - <li>glDrawElements - <li>glEdgeFlagPointer - <li>glIndexPointer - <li>glInterleavedArrays - <li>glNormalPointer - <li>glTexCoordPointer - <li>glVertexPointer - </ul> -<li>Client state management: - <ul> - <li>glDisableClientState - <li>glEnableClientState - <li>glPopClientAttrib - <li>glPushClientAttrib - </ul> -<li>Misc: - <ul> - <li>glGetPointer - <li>glIndexub - <li>glIndexubv - <li>glPolygonOffset - </ul> -</ul> - - -</body> -</html> |