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-<HTML>
-
-<TITLE>Mesa Introduction</TITLE>
-
-<link rel="stylesheet" type="text/css" href="mesa.css"></head>
-
-<BODY>
-
-<H1>Introduction</H1>
-
-<p>
-Mesa is a 3-D graphics library with an API which is very similar to
-that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
-To the extent that Mesa utilizes the OpenGL command syntax or state
-machine, it is being used with authorization from <a
-href="http://www.sgi.com/" target="_parent">Silicon Graphics,
-Inc.</a>(SGI). However, the author does not possess an OpenGL license
-from SGI, and makes no claim that Mesa is in any way a compatible
-replacement for OpenGL or associated with SGI. Those who want a
-licensed implementation of OpenGL should contact a licensed
-vendor.
-</p>
-
-<p>
-Please do not refer to the library as <em>MesaGL</em> (for legal
-reasons). It's just <em>Mesa</em> or <em>The Mesa 3-D graphics
-library</em>. <br>
-</p>
-
-<p>
-* OpenGL is a trademark of <a href="http://www.sgi.com/"
-target="_parent">Silicon Graphics Incorporated</a>.
-</p>
-
-
-<H1>Project History</H1>
-
-<p>
-The Mesa project was founded by me, Brian Paul. Here's a short history
-of the project.
-</p>
-
-<p>
-August, 1993: I begin working on Mesa in my spare time. The project
-has no name at that point. I was simply interested in writing a simple
-3D graphics library that used the then-new OpenGL API. I was partially
-inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL.
-I had been programming with IRIS GL since 1991.
-</p>
-
-<p>
-November 1994: I contact SGI to ask permission to distribute my OpenGL-like
-graphics library on the internet. SGI was generally receptive to the
-idea and after negotiations with SGI's legal department, I get permission
-to release it.
-</p>
-
-<p>
-February 1995: Mesa 1.0 is released on the internet. I expected that
-a few people would be interested in it, but not thousands.
-I was soon receiving patches, new features and thank-you notes on a
-daily basis. That encouraged me to continue working on Mesa. The
-name Mesa just popped into my head one day. SGI had asked me not to use
-the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't
-want to make up a new acronym. Later, I heard of the Mesa programming
-language and the Mesa spreadsheet for NeXTStep.
-</p>
-
-<p>
-In the early days, OpenGL wasn't available on too many systems.
-It even took a while for SGI to support it across their product line.
-Mesa filled a big hole during that time.
-For a lot of people, Mesa was their first introduction to OpenGL.
-I think SGI recognized that Mesa actually helped to promote
-the OpenGL API, so they didn't feel threatened by the project.
-</p>
-
-
-<p>
-1995-1996: I continue working on Mesa both during my spare time and during
-my work hours at the Space Science and Engineering Center at the University
-of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
-Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
-</p><p>
-October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
-</p>
-
-<p>
-March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics
-card via the Glide library. It's the first really popular hardware OpenGL
-implementation for Linux.
-</p>
-
-<p>
-September 1998: Mesa 3.0 is released. It's the first publicly-available
-implementation of the OpenGL 1.2 API.
-</p>
-
-<p>
-March 1999: I attend my first OpenGL ARB meeting. I contribute to the
-development of several official OpenGL extensions over the years.
-</p>
-
-<p>
-September 1999: I'm hired by Precision Insight, Inc. Mesa is a key
-component of 3D hardware acceleration in the new DRI project for XFree86.
-Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow.
-</p>
-
-<p>
-October 2001: Mesa 4.0 is released.
-It implements the OpenGL 1.3 specification.
-</p>
-
-
-<p>
-November 2001: I cofound <a href="http://www.tungstengraphics.com" target="_parent">
-Tungsten Graphics, Inc.</a> with Keith Whitwell, Jens Owen, David Dawes and
-Frank LaMonica.
-I continue to develop Mesa as part of my resposibilities with Tungsten
-Graphics and as a spare-time project.
-</p>
-
-<p>
-November 2002: Mesa 5.0 is released.
-It implements the OpenGL 1.4 specification.
-</p>
-
-<p>
-January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5
-specification as well as the GL_ARB_vertex_program and
-GL_ARB_fragment_program extensions.
-</p>
-
-
-<p>
-Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
-the XFree86 X.org X servers within the
-<A href="http://dri.sourceforge.net/" target="_parent">DRI project</A>.
-I continue to enhance Mesa with new extensions and features.
-</p>
-
-
-
-<H1>Major Versions</H1>
-
-<p>
-This is a summary of the major versions of Mesa. Note that Mesa's major
-version number tracks OpenGL's minor version number (+1).
-Work is underway to implement the OpenGL 2.0 specification.
-</p>
-
-
-<H2>Version 6.x features</H2>
-<p>
-Version 6.x of Mesa implements the OpenGL 1.5 API with the following
-extensions incorporated as standard features:
-</p>
-<ul>
-<li>GL_ARB_occlusion_query
-<li>GL_ARB_vertex_buffer_object
-<li>GL_EXT_shadow_funcs
-</ul>
-<p>
-Also note that several OpenGL tokens were renamed in OpenGL 1.5
-for the sake of consistency.
-The old tokens are still available.
-</p>
-<pre>
-New Token Old Token
-------------------------------------------------------------
-GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-GL_FOG_COORD GL_FOG_COORDINATE
-GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-GL_SRC0_RGB GL_SOURCE0_RGB
-GL_SRC1_RGB GL_SOURCE1_RGB
-GL_SRC2_RGB GL_SOURCE2_RGB
-GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-</pre>
-<p>
-See the
-<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
-OpenGL specification</a> for more details.
-</p>
-
-
-
-<H2>Version 5.x features</H2>
-<p>
-Version 5.x of Mesa implements the OpenGL 1.4 API with the following
-extensions incorporated as standard features:
-</p>
-<ul>
-<li>GL_ARB_depth_texture
-<li>GL_ARB_shadow
-<li>GL_ARB_texture_env_crossbar
-<li>GL_ARB_texture_mirror_repeat
-<li>GL_ARB_window_pos
-<li>GL_EXT_blend_color
-<li>GL_EXT_blend_func_separate
-<li>GL_EXT_blend_logic_op
-<li>GL_EXT_blend_minmax
-<li>GL_EXT_blend_subtract
-<li>GL_EXT_fog_coord
-<li>GL_EXT_multi_draw_arrays
-<li>GL_EXT_point_parameters
-<li>GL_EXT_secondary_color
-<li>GL_EXT_stencil_wrap
-<li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter)
-<li>GL_SGIS_generate_mipmap
-</ul>
-
-
-<H2>Version 4.x features</H2>
-
-<p>
-Version 4.x of Mesa implements the OpenGL 1.3 API with the following
-extensions incorporated as standard features:
-</p>
-
-<ul>
-<li>GL_ARB_multisample
-<li>GL_ARB_multitexture
-<li>GL_ARB_texture_border_clamp
-<li>GL_ARB_texture_compression
-<li>GL_ARB_texture_cube_map
-<li>GL_ARB_texture_env_add
-<li>GL_ARB_texture_env_combine
-<li>GL_ARB_texture_env_dot3
-<li>GL_ARB_transpose_matrix
-</ul>
-
-<H2>Version 3.x features</H2>
-
-<p>
-Version 3.x of Mesa implements the OpenGL 1.2 API with the following
-features:
-</p>
-<ul>
-<li>BGR, BGRA and packed pixel formats
-<li>New texture border clamp mode
-<li>glDrawRangeElements()
-<li>standard 3-D texturing
-<li>advanced MIPMAP control
-<li>separate specular color interpolation
-</ul>
-
-
-<H2>Version 2.x features</H2>
-<p>
-Version 2.x of Mesa implements the OpenGL 1.1 API with the following
-features.
-</p>
-<ul>
-<li>Texture mapping:
- <ul>
- <li>glAreTexturesResident
- <li>glBindTexture
- <li>glCopyTexImage1D
- <li>glCopyTexImage2D
- <li>glCopyTexSubImage1D
- <li>glCopyTexSubImage2D
- <li>glDeleteTextures
- <li>glGenTextures
- <li>glIsTexture
- <li>glPrioritizeTextures
- <li>glTexSubImage1D
- <li>glTexSubImage2D
- </ul>
-<li>Vertex Arrays:
- <ul>
- <li>glArrayElement
- <li>glColorPointer
- <li>glDrawElements
- <li>glEdgeFlagPointer
- <li>glIndexPointer
- <li>glInterleavedArrays
- <li>glNormalPointer
- <li>glTexCoordPointer
- <li>glVertexPointer
- </ul>
-<li>Client state management:
- <ul>
- <li>glDisableClientState
- <li>glEnableClientState
- <li>glPopClientAttrib
- <li>glPushClientAttrib
- </ul>
-<li>Misc:
- <ul>
- <li>glGetPointer
- <li>glIndexub
- <li>glIndexubv
- <li>glPolygonOffset
- </ul>
-</ul>
-
-
-</body>
-</html>