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Diffstat (limited to 'nx-X11/extras/Mesa/include/GL/svgamesa.h')
-rw-r--r-- | nx-X11/extras/Mesa/include/GL/svgamesa.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/include/GL/svgamesa.h b/nx-X11/extras/Mesa/include/GL/svgamesa.h new file mode 100644 index 000000000..67c0e4c5c --- /dev/null +++ b/nx-X11/extras/Mesa/include/GL/svgamesa.h @@ -0,0 +1,97 @@ +/* + * Mesa 3-D graphics library + * Version: 4.0 + * Copyright (C) 1995-2001 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +/* + * SVGA/Mesa interface for Linux. + */ + + +/* + * Intro to using the VGA/Mesa interface + * + * 1. #include the <vga.h> file + * 2. Call vga_init() to initialize the SVGA library. + * 3. Call vga_setmode() to specify the screen size and color depth. + * 4. Call SVGAMesaCreateContext() to setup a Mesa context. If using 8-bit + * color Mesa assumes color index mode, if using 16-bit or deeper color + * Mesa assumes RGB mode. + * 5. Call SVGAMesaMakeCurrent() to activate the Mesa context. + * 6. You can now use the Mesa API functions. + * 7. Before exiting, call SVGAMesaDestroyContext() then vga_setmode(TEXT) + * to restore the original text screen. + * + * Notes + * 1. You must run your executable as root (or use the set UID-bit) because + * the SVGA library requires it. + * 2. The SVGA driver is not fully implemented yet. See svgamesa.c for what + * has to be done yet. + */ + + +#ifndef SVGAMESA_H +#define SVGAMESA_H + + +#define SVGAMESA_MAJOR_VERSION 4 +#define SVGAMESA_MINOR_VERSION 0 + + +#ifdef __cplusplus +extern "C" { +#endif + + +#include "GL/gl.h" + + + +/* + * This is the SVGAMesa context 'handle': + */ +typedef struct svgamesa_context *SVGAMesaContext; + + + +/* + * doubleBuffer flag new in version 2.4 + */ +extern int SVGAMesaInit( int GraphMode ); + +extern int SVGAMesaClose( void ); + +extern SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ); + +extern void SVGAMesaDestroyContext( SVGAMesaContext ctx ); + +extern void SVGAMesaMakeCurrent( SVGAMesaContext ctx ); + +extern void SVGAMesaSwapBuffers( void ); + +extern void SVGAMesaSetCI(int ndx, GLubyte red, GLubyte green, GLubyte blue); + +extern SVGAMesaContext SVGAMesaGetCurrentContext( void ); + +#ifdef __cplusplus +} +#endif + + +#endif |