diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/glx/x11/indirect.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/glx/x11/indirect.c | 8472 |
1 files changed, 8472 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/glx/x11/indirect.c b/nx-X11/extras/Mesa/src/glx/x11/indirect.c new file mode 100644 index 000000000..2a4db6578 --- /dev/null +++ b/nx-X11/extras/Mesa/src/glx/x11/indirect.c @@ -0,0 +1,8472 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004, 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "indirect.h" +#include "glxclient.h" +#include "indirect_size.h" +#include <GL/glxproto.h> +#ifdef USE_XCB +#include <X11/xcl.h> +#include <X11/XCB/xcb.h> +#include <X11/XCB/glx.h> +#endif /* USE_XCB */ + +#define __GLX_PAD(n) (((n) + 3) & ~3) + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif +# if defined(__GNUC__) +# define NOINLINE __attribute__((noinline)) +# else +# define NOINLINE +# endif + +#if !defined __GNUC__ || __GNUC__ < 3 +# define __builtin_expect(x, y) x +#endif + +/* If the size and opcode values are known at compile-time, this will, on + * x86 at least, emit them with a single instruction. + */ +#define emit_header(dest, op, size) \ + do { union { short s[2]; int i; } temp; \ + temp.s[0] = (size); temp.s[1] = (op); \ + *((int *)(dest)) = temp.i; } while(0) + +NOINLINE CARD32 +__glXReadReply( Display *dpy, size_t size, void * dest, GLboolean reply_is_always_array ) +{ + xGLXSingleReply reply; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + if (size != 0) { + if ((reply.length > 0) || reply_is_always_array) { + const GLint bytes = (reply_is_always_array) + ? (4 * reply.length) : (reply.size * size); + const GLint extra = 4 - (bytes & 3); + + _XRead(dpy, dest, bytes); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + } + else { + (void) memcpy( dest, &(reply.pad3), size); + } + } + + return reply.retval; +} + +NOINLINE void +__glXReadPixelReply( Display *dpy, __GLXcontext * gc, unsigned max_dim, + GLint width, GLint height, GLint depth, GLenum format, GLenum type, + void * dest, GLboolean dimensions_in_reply ) +{ + xGLXSingleReply reply; + GLint size; + + (void) _XReply(dpy, (xReply *) & reply, 0, False); + + if ( dimensions_in_reply ) { + width = reply.pad3; + height = reply.pad4; + depth = reply.pad5; + + if ((height == 0) || (max_dim < 2)) { height = 1; } + if ((depth == 0) || (max_dim < 3)) { depth = 1; } + } + + size = reply.length * 4; + if (size != 0) { + void * buf = Xmalloc( size ); + + if ( buf == NULL ) { + _XEatData(dpy, size); + __glXSetError(gc, GL_OUT_OF_MEMORY); + } + else { + const GLint extra = 4 - (size & 3); + + _XRead(dpy, buf, size); + if ( extra < 4 ) { + _XEatData(dpy, extra); + } + + __glEmptyImage(gc, 3, width, height, depth, format, type, + buf, dest); + Xfree(buf); + } + } +} + +#define X_GLXSingle 0 + +NOINLINE FASTCALL GLubyte * +__glXSetupSingleRequest( __GLXcontext * gc, GLint sop, GLint cmdlen ) +{ + xGLXSingleReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXSingle, cmdlen, req); + req->reqType = gc->majorOpcode; + req->contextTag = gc->currentContextTag; + req->glxCode = sop; + return (GLubyte *)(req) + sz_xGLXSingleReq; +} + +NOINLINE FASTCALL GLubyte * +__glXSetupVendorRequest( __GLXcontext * gc, GLint code, GLint vop, GLint cmdlen ) +{ + xGLXVendorPrivateReq * req; + Display * const dpy = gc->currentDpy; + + (void) __glXFlushRenderBuffer(gc, gc->pc); + LockDisplay(dpy); + GetReqExtra(GLXVendorPrivate, cmdlen, req); + req->reqType = gc->majorOpcode; + req->glxCode = code; + req->vendorCode = vop; + req->contextTag = gc->currentContextTag; + return (GLubyte *)(req) + sz_xGLXVendorPrivateReq; +} + +const GLuint __glXDefaultPixelStore[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 1 }; + +#define zero (__glXDefaultPixelStore+0) +#define one (__glXDefaultPixelStore+8) +#define default_pixel_store_1D (__glXDefaultPixelStore+4) +#define default_pixel_store_1D_size 20 +#define default_pixel_store_2D (__glXDefaultPixelStore+4) +#define default_pixel_store_2D_size 20 +#define default_pixel_store_3D (__glXDefaultPixelStore+0) +#define default_pixel_store_3D_size 36 +#define default_pixel_store_4D (__glXDefaultPixelStore+0) +#define default_pixel_store_4D_size 36 + +static FASTCALL NOINLINE void +generic_3_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_4_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_6_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_8_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_12_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_16_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_24_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static FASTCALL NOINLINE void +generic_32_byte( GLint rop, const void * ptr ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + + emit_header(gc->pc, rop, cmdlen); + (void) memcpy((void *)(gc->pc + 4), ptr, 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_NewList 101 +void +__indirect_glNewList(GLuint list, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxNewList(c, gc->currentContextTag, list, mode); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_NewList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&mode), 4); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_EndList 102 +void +__indirect_glEndList(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 0; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxEndList(c, gc->currentContextTag); +#else + (void) __glXSetupSingleRequest(gc, X_GLsop_EndList, cmdlen); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_CallList 1 +void +__indirect_glCallList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_CallList, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&list), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CallLists 2 +void +__indirect_glCallLists(GLsizei n, GLenum type, const GLvoid * lists) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glCallLists_size(type); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * n)); + if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_CallLists, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(lists), (compsize * n)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_CallLists; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(pc + 12), (void *)(&type), 4); + __glXSendLargeCommand(gc, pc, 16, lists, (compsize * n)); + } + } +} + +#define X_GLsop_DeleteLists 103 +void +__indirect_glDeleteLists(GLuint list, GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxDeleteLists(c, gc->currentContextTag, list, range); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + (void) memcpy((void *)(pc + 4), (void *)(&range), 4); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GenLists 104 +GLuint +__indirect_glGenLists(GLsizei range) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLuint retval = (GLuint) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenListsRep *reply = XCBGlxGenListsReply(c, XCBGlxGenLists(c, gc->currentContextTag, range), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenLists, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&range), 4); + retval = (GLuint) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_ListBase 3 +void +__indirect_glListBase(GLuint base) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ListBase, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&base), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Begin 4 +void +__indirect_glBegin(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Begin, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Bitmap 5 +void +__indirect_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (bitmap != NULL) ? __glImageSize(width, height, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + const GLuint cmdlen = 48 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_Bitmap, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&xorig), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&yorig), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&xmove), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&ymove), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, gc->pc + 48, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_Bitmap; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(pc + 32), (void *)(&height), 4); + (void) memcpy((void *)(pc + 36), (void *)(&xorig), 4); + (void) memcpy((void *)(pc + 40), (void *)(&yorig), 4); + (void) memcpy((void *)(pc + 44), (void *)(&xmove), 4); + (void) memcpy((void *)(pc + 48), (void *)(&ymove), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, GL_COLOR_INDEX, GL_BITMAP, bitmap, pc + 52, pc + 8); + } + } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3b(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3bv 6 +void +__indirect_glColor3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Color3bv, v ); +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3d(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Color3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3dv 7 +void +__indirect_glColor3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Color3dv, v ); +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3f(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3fv 8 +void +__indirect_glColor3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Color3fv, v ); +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3i(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3iv 9 +void +__indirect_glColor3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Color3iv, v ); +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3s(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3sv 10 +void +__indirect_glColor3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Color3sv, v ); +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ub(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color3ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3ubv 11 +void +__indirect_glColor3ubv(const GLubyte * v) +{ + generic_3_byte( X_GLrop_Color3ubv, v ); +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3ui(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Color3uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3uiv 12 +void +__indirect_glColor3uiv(const GLuint * v) +{ + generic_12_byte( X_GLrop_Color3uiv, v ); +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3us(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color3usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color3usv 13 +void +__indirect_glColor3usv(const GLushort * v) +{ + generic_6_byte( X_GLrop_Color3usv, v ); +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color4bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4bv 14 +void +__indirect_glColor4bv(const GLbyte * v) +{ + generic_4_byte( X_GLrop_Color4bv, v ); +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Color4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&alpha), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4dv 15 +void +__indirect_glColor4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Color4dv, v ); +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4fv 16 +void +__indirect_glColor4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Color4fv, v ); +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4i(GLint red, GLint green, GLint blue, GLint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4iv 17 +void +__indirect_glColor4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Color4iv, v ); +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4sv 18 +void +__indirect_glColor4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Color4sv, v ); +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Color4ubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4ubv 19 +void +__indirect_glColor4ubv(const GLubyte * v) +{ + generic_4_byte( X_GLrop_Color4ubv, v ); +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Color4uiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4uiv 20 +void +__indirect_glColor4uiv(const GLuint * v) +{ + generic_16_byte( X_GLrop_Color4uiv, v ); +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Color4usv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&alpha), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Color4usv 21 +void +__indirect_glColor4usv(const GLushort * v) +{ + generic_8_byte( X_GLrop_Color4usv, v ); +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlag(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EdgeFlagv 22 +void +__indirect_glEdgeFlagv(const GLboolean * flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EdgeFlagv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_End 23 +void +__indirect_glEnd(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_End, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexd(GLdouble c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Indexdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexdv 24 +void +__indirect_glIndexdv(const GLdouble * c) +{ + generic_8_byte( X_GLrop_Indexdv, c ); +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexf(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexfv 25 +void +__indirect_glIndexfv(const GLfloat * c) +{ + generic_4_byte( X_GLrop_Indexfv, c ); +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexi(GLint c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexiv 26 +void +__indirect_glIndexiv(const GLint * c) +{ + generic_4_byte( X_GLrop_Indexiv, c ); +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexs(GLshort c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexsv 27 +void +__indirect_glIndexsv(const GLshort * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Normal3bv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&ny), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&nz), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3bv 28 +void +__indirect_glNormal3bv(const GLbyte * v) +{ + generic_3_byte( X_GLrop_Normal3bv, v ); +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Normal3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&ny), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&nz), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3dv 29 +void +__indirect_glNormal3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Normal3dv, v ); +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Normal3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3fv 30 +void +__indirect_glNormal3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Normal3fv, v ); +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3i(GLint nx, GLint ny, GLint nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Normal3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ny), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&nz), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3iv 31 +void +__indirect_glNormal3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Normal3iv, v ); +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3s(GLshort nx, GLshort ny, GLshort nz) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Normal3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&nx), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&ny), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&nz), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Normal3sv 32 +void +__indirect_glNormal3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Normal3sv, v ); +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2dv 33 +void +__indirect_glRasterPos2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_RasterPos2dv, v ); +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2fv 34 +void +__indirect_glRasterPos2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_RasterPos2fv, v ); +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2iv 35 +void +__indirect_glRasterPos2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_RasterPos2iv, v ); +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_RasterPos2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos2sv 36 +void +__indirect_glRasterPos2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_RasterPos2sv, v ); +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_RasterPos3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3dv 37 +void +__indirect_glRasterPos3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_RasterPos3dv, v ); +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_RasterPos3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3fv 38 +void +__indirect_glRasterPos3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_RasterPos3fv, v ); +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_RasterPos3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3iv 39 +void +__indirect_glRasterPos3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_RasterPos3iv, v ); +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos3sv 40 +void +__indirect_glRasterPos3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_RasterPos3sv, v ); +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_RasterPos4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4dv 41 +void +__indirect_glRasterPos4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_RasterPos4dv, v ); +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4fv 42 +void +__indirect_glRasterPos4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_RasterPos4fv, v ); +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RasterPos4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4iv 43 +void +__indirect_glRasterPos4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_RasterPos4iv, v ); +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_RasterPos4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_RasterPos4sv 44 +void +__indirect_glRasterPos4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_RasterPos4sv, v ); +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y1), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x2), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectdv 45 +void +__indirect_glRectdv(const GLdouble * v1, const GLdouble * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rectdv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(v2), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectfv 46 +void +__indirect_glRectfv(const GLfloat * v1, const GLfloat * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRecti(GLint x1, GLint y1, GLint x2, GLint y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectiv 47 +void +__indirect_glRectiv(const GLint * v1, const GLint * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rectiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(v2), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x1), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y1), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x2), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y2), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rectsv 48 +void +__indirect_glRectsv(const GLshort * v1, const GLshort * v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Rectsv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v1), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1d(GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1dv 49 +void +__indirect_glTexCoord1dv(const GLdouble * v) +{ + generic_8_byte( X_GLrop_TexCoord1dv, v ); +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1f(GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1fv 50 +void +__indirect_glTexCoord1fv(const GLfloat * v) +{ + generic_4_byte( X_GLrop_TexCoord1fv, v ); +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1i(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1iv 51 +void +__indirect_glTexCoord1iv(const GLint * v) +{ + generic_4_byte( X_GLrop_TexCoord1iv, v ); +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1s(GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord1sv 52 +void +__indirect_glTexCoord1sv(const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord1sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2d(GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2dv 53 +void +__indirect_glTexCoord2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_TexCoord2dv, v ); +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2f(GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2fv 54 +void +__indirect_glTexCoord2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_TexCoord2fv, v ); +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2i(GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2iv 55 +void +__indirect_glTexCoord2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_TexCoord2iv, v ); +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2s(GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_TexCoord2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord2sv 56 +void +__indirect_glTexCoord2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_TexCoord2sv, v ); +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_TexCoord3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3dv 57 +void +__indirect_glTexCoord3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_TexCoord3dv, v ); +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexCoord3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3fv 58 +void +__indirect_glTexCoord3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_TexCoord3fv, v ); +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3i(GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexCoord3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3iv 59 +void +__indirect_glTexCoord3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_TexCoord3iv, v ); +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3s(GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord3sv 60 +void +__indirect_glTexCoord3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_TexCoord3sv, v ); +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_TexCoord4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4dv 61 +void +__indirect_glTexCoord4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_TexCoord4dv, v ); +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4fv 62 +void +__indirect_glTexCoord4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_TexCoord4fv, v ); +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4i(GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexCoord4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4iv 63 +void +__indirect_glTexCoord4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_TexCoord4iv, v ); +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_TexCoord4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexCoord4sv 64 +void +__indirect_glTexCoord4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_TexCoord4sv, v ); +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2d(GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2dv 65 +void +__indirect_glVertex2dv(const GLdouble * v) +{ + generic_16_byte( X_GLrop_Vertex2dv, v ); +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2f(GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2fv 66 +void +__indirect_glVertex2fv(const GLfloat * v) +{ + generic_8_byte( X_GLrop_Vertex2fv, v ); +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2i(GLint x, GLint y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex2iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2iv 67 +void +__indirect_glVertex2iv(const GLint * v) +{ + generic_8_byte( X_GLrop_Vertex2iv, v ); +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2s(GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Vertex2sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex2sv 68 +void +__indirect_glVertex2sv(const GLshort * v) +{ + generic_4_byte( X_GLrop_Vertex2sv, v ); +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3d(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Vertex3dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3dv 69 +void +__indirect_glVertex3dv(const GLdouble * v) +{ + generic_24_byte( X_GLrop_Vertex3dv, v ); +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3f(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Vertex3fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3fv 70 +void +__indirect_glVertex3fv(const GLfloat * v) +{ + generic_12_byte( X_GLrop_Vertex3fv, v ); +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3i(GLint x, GLint y, GLint z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Vertex3iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3iv 71 +void +__indirect_glVertex3iv(const GLint * v) +{ + generic_12_byte( X_GLrop_Vertex3iv, v ); +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3s(GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex3sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex3sv 72 +void +__indirect_glVertex3sv(const GLshort * v) +{ + generic_6_byte( X_GLrop_Vertex3sv, v ); +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Vertex4dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4dv 73 +void +__indirect_glVertex4dv(const GLdouble * v) +{ + generic_32_byte( X_GLrop_Vertex4dv, v ); +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex4fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4fv 74 +void +__indirect_glVertex4fv(const GLfloat * v) +{ + generic_16_byte( X_GLrop_Vertex4fv, v ); +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4i(GLint x, GLint y, GLint z, GLint w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Vertex4iv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4iv 75 +void +__indirect_glVertex4iv(const GLint * v) +{ + generic_16_byte( X_GLrop_Vertex4iv, v ); +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Vertex4sv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Vertex4sv 76 +void +__indirect_glVertex4sv(const GLshort * v) +{ + generic_8_byte( X_GLrop_Vertex4sv, v ); +} + +#define X_GLrop_ClipPlane 77 +void +__indirect_glClipPlane(GLenum plane, const GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_ClipPlane, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(equation), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&plane), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMaterial 78 +void +__indirect_glColorMaterial(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_ColorMaterial, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CullFace 79 +void +__indirect_glCullFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_CullFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogf 80 +void +__indirect_glFogf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Fogf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogfv 81 +void +__indirect_glFogfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glFogfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Fogfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogi 82 +void +__indirect_glFogi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Fogi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Fogiv 83 +void +__indirect_glFogiv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glFogiv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Fogiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FrontFace 84 +void +__indirect_glFrontFace(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_FrontFace, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Hint 85 +void +__indirect_glHint(GLenum target, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Hint, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightf 86 +void +__indirect_glLightf(GLenum light, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Lightf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightfv 87 +void +__indirect_glLightfv(GLenum light, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Lightfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lighti 88 +void +__indirect_glLighti(GLenum light, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Lighti, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Lightiv 89 +void +__indirect_glLightiv(GLenum light, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Lightiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&light), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelf 90 +void +__indirect_glLightModelf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LightModelf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModelfv 91 +void +__indirect_glLightModelfv(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightModelfv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_LightModelfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeli 92 +void +__indirect_glLightModeli(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LightModeli, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LightModeliv 93 +void +__indirect_glLightModeliv(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glLightModeliv_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_LightModeliv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineStipple 94 +void +__indirect_glLineStipple(GLint factor, GLushort pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_LineStipple, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pattern), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LineWidth 95 +void +__indirect_glLineWidth(GLfloat width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LineWidth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialf 96 +void +__indirect_glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Materialf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialfv 97 +void +__indirect_glMaterialfv(GLenum face, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glMaterialfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Materialfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materiali 98 +void +__indirect_glMateriali(GLenum face, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Materiali, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Materialiv 99 +void +__indirect_glMaterialiv(GLenum face, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glMaterialiv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_Materialiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointSize 100 +void +__indirect_glPointSize(GLfloat size) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PointSize, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&size), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonMode 101 +void +__indirect_glPolygonMode(GLenum face, GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PolygonMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonStipple 102 +void +__indirect_glPolygonStipple(const GLubyte * mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (mask != NULL) ? __glImageSize(32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, 0) : 0; + const GLuint cmdlen = 24 + __GLX_PAD(compsize); + emit_header(gc->pc, X_GLrop_PolygonStipple, cmdlen); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, gc->pc + 24, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scissor 103 +void +__indirect_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Scissor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ShadeModel 104 +void +__indirect_glShadeModel(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ShadeModel, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterf 105 +void +__indirect_glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameterfv 106 +void +__indirect_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteri 107 +void +__indirect_glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexParameteriv 108 +void +__indirect_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_TexImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glImageSize(width, height, 1, format, type, target); + const GLuint cmdlen = 56 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&border), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); + if ((compsize > 0) && (pixels != NULL)) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 56, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&level), 4); + (void) memcpy((void *)(pc + 36), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 40), (void *)(&width), 4); + (void) memcpy((void *)(pc + 44), (void *)(&height), 4); + (void) memcpy((void *)(pc + 48), (void *)(&border), 4); + (void) memcpy((void *)(pc + 52), (void *)(&format), 4); + (void) memcpy((void *)(pc + 56), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 60, pc + 8); + } + } +} + +#define X_GLrop_TexImage1D 109 +void +__indirect_glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_1D2D(X_GLrop_TexImage1D, 1, target, level, internalformat, width, 1, border, format, type, pixels ); +} + +#define X_GLrop_TexImage2D 110 +void +__indirect_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_1D2D(X_GLrop_TexImage2D, 2, target, level, internalformat, width, height, border, format, type, pixels ); +} + +#define X_GLrop_TexEnvf 111 +void +__indirect_glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexEnvf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvfv 112 +void +__indirect_glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexEnvfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexEnvfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnvi 113 +void +__indirect_glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexEnvi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexEnviv 114 +void +__indirect_glTexEnviv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexEnviv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexEnviv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGend 115 +void +__indirect_glTexGend(GLenum coord, GLenum pname, GLdouble param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TexGend, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(¶m), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&pname), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGendv 116 +void +__indirect_glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)); + emit_header(gc->pc, X_GLrop_TexGendv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenf 117 +void +__indirect_glTexGenf(GLenum coord, GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexGenf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGenfv 118 +void +__indirect_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGenfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexGenfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeni 119 +void +__indirect_glTexGeni(GLenum coord, GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_TexGeni, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_TexGeniv 120 +void +__indirect_glTexGeniv(GLenum coord, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glTexGeniv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_TexGeniv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_InitNames 121 +void +__indirect_glInitNames(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_InitNames, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadName 122 +void +__indirect_glLoadName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LoadName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PassThrough 123 +void +__indirect_glPassThrough(GLfloat token) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PassThrough, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&token), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopName 124 +void +__indirect_glPopName(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopName, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushName 125 +void +__indirect_glPushName(GLuint name) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PushName, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&name), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DrawBuffer 126 +void +__indirect_glDrawBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DrawBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Clear 127 +void +__indirect_glClear(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Clear, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearAccum 128 +void +__indirect_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_ClearAccum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearIndex 129 +void +__indirect_glClearIndex(GLfloat c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ClearIndex, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearColor 130 +void +__indirect_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_ClearColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearStencil 131 +void +__indirect_glClearStencil(GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ClearStencil, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ClearDepth 132 +void +__indirect_glClearDepth(GLclampd depth) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_ClearDepth, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&depth), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilMask 133 +void +__indirect_glStencilMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_StencilMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorMask 134 +void +__indirect_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ColorMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + (void) memcpy((void *)(gc->pc + 7), (void *)(&alpha), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthMask 135 +void +__indirect_glDepthMask(GLboolean flag) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DepthMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&flag), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_IndexMask 136 +void +__indirect_glIndexMask(GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_IndexMask, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Accum 137 +void +__indirect_glAccum(GLenum op, GLfloat value) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_Accum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&value), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopAttrib 141 +void +__indirect_glPopAttrib(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopAttrib, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushAttrib 142 +void +__indirect_glPushAttrib(GLbitfield mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_PushAttrib, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1d 147 +void +__indirect_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MapGrid1d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&un), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid1f 148 +void +__indirect_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MapGrid1f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2d 149 +void +__indirect_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_MapGrid2d, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u1), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&v2), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&vn), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MapGrid2f 150 +void +__indirect_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_MapGrid2f, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&un), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&u1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&u2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&vn), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&v1), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&v2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1d(GLdouble u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalCoord1dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1dv 151 +void +__indirect_glEvalCoord1dv(const GLdouble * u) +{ + generic_8_byte( X_GLrop_EvalCoord1dv, u ); +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1f(GLfloat u) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EvalCoord1fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord1fv 152 +void +__indirect_glEvalCoord1fv(const GLfloat * u) +{ + generic_4_byte( X_GLrop_EvalCoord1fv, u ); +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2d(GLdouble u, GLdouble v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_EvalCoord2dv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2dv 153 +void +__indirect_glEvalCoord2dv(const GLdouble * u) +{ + generic_16_byte( X_GLrop_EvalCoord2dv, u ); +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2f(GLfloat u, GLfloat v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalCoord2fv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&u), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalCoord2fv 154 +void +__indirect_glEvalCoord2fv(const GLfloat * u) +{ + generic_8_byte( X_GLrop_EvalCoord2fv, u ); +} + +#define X_GLrop_EvalMesh1 155 +void +__indirect_glEvalMesh1(GLenum mode, GLint i1, GLint i2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_EvalMesh1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint1 156 +void +__indirect_glEvalPoint1(GLint i) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EvalPoint1, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalMesh2 157 +void +__indirect_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_EvalMesh2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&i1), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&i2), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&j1), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&j2), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EvalPoint2 158 +void +__indirect_glEvalPoint2(GLint i, GLint j) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_EvalPoint2, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&i), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&j), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_AlphaFunc 159 +void +__indirect_glAlphaFunc(GLenum func, GLclampf ref) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_AlphaFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendFunc 160 +void +__indirect_glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BlendFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LogicOp 161 +void +__indirect_glLogicOp(GLenum opcode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_LogicOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&opcode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilFunc 162 +void +__indirect_glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_StencilFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&ref), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&mask), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_StencilOp 163 +void +__indirect_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_StencilOp, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&fail), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&zfail), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zpass), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DepthFunc 164 +void +__indirect_glDepthFunc(GLenum func) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_DepthFunc, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&func), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelZoom 165 +void +__indirect_glPixelZoom(GLfloat xfactor, GLfloat yfactor) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelZoom, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&xfactor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&yfactor), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferf 166 +void +__indirect_glPixelTransferf(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelTransferf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelTransferi 167 +void +__indirect_glPixelTransferi(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PixelTransferi, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PixelMapfv 168 +void +__indirect_glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapfv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); + } + } +} + +#define X_GLrop_PixelMapuiv 169 +void +__indirect_glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 4)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapuiv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapuiv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 4)); + } + } +} + +#define X_GLrop_PixelMapusv 170 +void +__indirect_glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((mapsize * 2)); + if (__builtin_expect((mapsize >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_PixelMapusv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&map), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&mapsize), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(values), (mapsize * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_PixelMapusv; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&map), 4); + (void) memcpy((void *)(pc + 12), (void *)(&mapsize), 4); + __glXSendLargeCommand(gc, pc, 16, values, (mapsize * 2)); + } + } +} + +#define X_GLrop_ReadBuffer 171 +void +__indirect_glReadBuffer(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ReadBuffer, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyPixels 172 +void +__indirect_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyPixels, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&type), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_ReadPixels 111 +void +__indirect_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 28; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxReadPixelsRep *reply = XCBGlxReadPixelsReply(c, XCBGlxReadPixels(c, gc->currentContextTag, x, y, width, height, format, type, state->storePack.swapEndian, 0), NULL); + (void)memcpy(pixels, XCBGlxReadPixelsData(reply), XCBGlxReadPixelsDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_ReadPixels, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&x), 4); + (void) memcpy((void *)(pc + 4), (void *)(&y), 4); + (void) memcpy((void *)(pc + 8), (void *)(&width), 4); + (void) memcpy((void *)(pc + 12), (void *)(&height), 4); + (void) memcpy((void *)(pc + 16), (void *)(&format), 4); + (void) memcpy((void *)(pc + 20), (void *)(&type), 4); + *(int32_t *)(pc + 24) = 0; + * (int8_t *)(pc + 24) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, width, height, 1, format, type, pixels, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_DrawPixels 173 +void +__indirect_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, 0) : 0; + const GLuint cmdlen = 40 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawPixels, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 2, width, height, 1, format, type, pixels, gc->pc + 40, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_DrawPixels; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(pc + 32), (void *)(&height), 4); + (void) memcpy((void *)(pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(pc + 40), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 2, width, height, 1, format, type, pixels, pc + 44, pc + 8); + } + } +} + +#define X_GLsop_GetClipPlane 113 +void +__indirect_glGetClipPlane(GLenum plane, GLdouble * equation) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetClipPlaneRep *reply = XCBGlxGetClipPlaneReply(c, XCBGlxGetClipPlane(c, gc->currentContextTag, plane), NULL); + (void)memcpy(equation, XCBGlxGetClipPlaneData(reply), XCBGlxGetClipPlaneDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetClipPlane, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&plane), 4); + (void) __glXReadReply(dpy, 8, equation, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetLightfv 118 +void +__indirect_glGetLightfv(GLenum light, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetLightfvRep *reply = XCBGlxGetLightfvReply(c, XCBGlxGetLightfv(c, gc->currentContextTag, light, pname), NULL); + if (XCBGlxGetLightfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetLightfvData(reply), XCBGlxGetLightfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetLightiv 119 +void +__indirect_glGetLightiv(GLenum light, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetLightivRep *reply = XCBGlxGetLightivReply(c, XCBGlxGetLightiv(c, gc->currentContextTag, light, pname), NULL); + if (XCBGlxGetLightivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetLightivData(reply), XCBGlxGetLightivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetLightiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&light), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapdv 120 +void +__indirect_glGetMapdv(GLenum target, GLenum query, GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapdvRep *reply = XCBGlxGetMapdvReply(c, XCBGlxGetMapdv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapdvDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapdvData(reply), XCBGlxGetMapdvDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapdv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 8, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapfv 121 +void +__indirect_glGetMapfv(GLenum target, GLenum query, GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapfvRep *reply = XCBGlxGetMapfvReply(c, XCBGlxGetMapfv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapfvDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapfvData(reply), XCBGlxGetMapfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 4, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMapiv 122 +void +__indirect_glGetMapiv(GLenum target, GLenum query, GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMapivRep *reply = XCBGlxGetMapivReply(c, XCBGlxGetMapiv(c, gc->currentContextTag, target, query), NULL); + if (XCBGlxGetMapivDataLength(reply) == 0) + (void)memcpy(v, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(v, XCBGlxGetMapivData(reply), XCBGlxGetMapivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMapiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&query), 4); + (void) __glXReadReply(dpy, 4, v, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMaterialfv 123 +void +__indirect_glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMaterialfvRep *reply = XCBGlxGetMaterialfvReply(c, XCBGlxGetMaterialfv(c, gc->currentContextTag, face, pname), NULL); + if (XCBGlxGetMaterialfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMaterialfvData(reply), XCBGlxGetMaterialfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMaterialiv 124 +void +__indirect_glGetMaterialiv(GLenum face, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMaterialivRep *reply = XCBGlxGetMaterialivReply(c, XCBGlxGetMaterialiv(c, gc->currentContextTag, face, pname), NULL); + if (XCBGlxGetMaterialivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMaterialivData(reply), XCBGlxGetMaterialivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMaterialiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&face), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapfv 125 +void +__indirect_glGetPixelMapfv(GLenum map, GLfloat * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapfvRep *reply = XCBGlxGetPixelMapfvReply(c, XCBGlxGetPixelMapfv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapfvDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapfvData(reply), XCBGlxGetPixelMapfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 4, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapuiv 126 +void +__indirect_glGetPixelMapuiv(GLenum map, GLuint * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapuivRep *reply = XCBGlxGetPixelMapuivReply(c, XCBGlxGetPixelMapuiv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapuivDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapuivData(reply), XCBGlxGetPixelMapuivDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapuiv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 4, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPixelMapusv 127 +void +__indirect_glGetPixelMapusv(GLenum map, GLushort * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPixelMapusvRep *reply = XCBGlxGetPixelMapusvReply(c, XCBGlxGetPixelMapusv(c, gc->currentContextTag, map), NULL); + if (XCBGlxGetPixelMapusvDataLength(reply) == 0) + (void)memcpy(values, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(values, XCBGlxGetPixelMapusvData(reply), XCBGlxGetPixelMapusvDataLength(reply) * sizeof(GLushort)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPixelMapusv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&map), 4); + (void) __glXReadReply(dpy, 2, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetPolygonStipple 128 +void +__indirect_glGetPolygonStipple(GLubyte * mask) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetPolygonStippleRep *reply = XCBGlxGetPolygonStippleReply(c, XCBGlxGetPolygonStipple(c, gc->currentContextTag, 0), NULL); + (void)memcpy(mask, XCBGlxGetPolygonStippleData(reply), XCBGlxGetPolygonStippleDataLength(reply) * sizeof(GLubyte)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetPolygonStipple, cmdlen); + *(int32_t *)(pc + 0) = 0; + __glXReadPixelReply(dpy, gc, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, mask, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexEnvfv 130 +void +__indirect_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexEnvfvRep *reply = XCBGlxGetTexEnvfvReply(c, XCBGlxGetTexEnvfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexEnvfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexEnvfvData(reply), XCBGlxGetTexEnvfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnvfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexEnviv 131 +void +__indirect_glGetTexEnviv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexEnvivRep *reply = XCBGlxGetTexEnvivReply(c, XCBGlxGetTexEnviv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexEnvivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexEnvivData(reply), XCBGlxGetTexEnvivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexEnviv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGendv 132 +void +__indirect_glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGendvRep *reply = XCBGlxGetTexGendvReply(c, XCBGlxGetTexGendv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGendvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGendvData(reply), XCBGlxGetTexGendvDataLength(reply) * sizeof(GLdouble)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGendv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGenfv 133 +void +__indirect_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGenfvRep *reply = XCBGlxGetTexGenfvReply(c, XCBGlxGetTexGenfv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGenfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGenfvData(reply), XCBGlxGetTexGenfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGenfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexGeniv 134 +void +__indirect_glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexGenivRep *reply = XCBGlxGetTexGenivReply(c, XCBGlxGetTexGeniv(c, gc->currentContextTag, coord, pname), NULL); + if (XCBGlxGetTexGenivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexGenivData(reply), XCBGlxGetTexGenivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexGeniv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&coord), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexImage 135 +void +__indirect_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 20; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexImageRep *reply = XCBGlxGetTexImageReply(c, XCBGlxGetTexImage(c, gc->currentContextTag, target, level, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(pixels, XCBGlxGetTexImageData(reply), XCBGlxGetTexImageDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexImage, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&format), 4); + (void) memcpy((void *)(pc + 12), (void *)(&type), 4); + *(int32_t *)(pc + 16) = 0; + * (int8_t *)(pc + 16) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 3, 0, 0, 0, format, type, pixels, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexParameterfv 136 +void +__indirect_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexParameterfvRep *reply = XCBGlxGetTexParameterfvReply(c, XCBGlxGetTexParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexParameterfvData(reply), XCBGlxGetTexParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexParameteriv 137 +void +__indirect_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexParameterivRep *reply = XCBGlxGetTexParameterivReply(c, XCBGlxGetTexParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetTexParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexParameterivData(reply), XCBGlxGetTexParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexLevelParameterfv 138 +void +__indirect_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexLevelParameterfvRep *reply = XCBGlxGetTexLevelParameterfvReply(c, XCBGlxGetTexLevelParameterfv(c, gc->currentContextTag, target, level, pname), NULL); + if (XCBGlxGetTexLevelParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexLevelParameterfvData(reply), XCBGlxGetTexLevelParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetTexLevelParameteriv 139 +void +__indirect_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetTexLevelParameterivRep *reply = XCBGlxGetTexLevelParameterivReply(c, XCBGlxGetTexLevelParameteriv(c, gc->currentContextTag, target, level, pname), NULL); + if (XCBGlxGetTexLevelParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetTexLevelParameterivData(reply), XCBGlxGetTexLevelParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetTexLevelParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&level), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsList 141 +GLboolean +__indirect_glIsList(GLuint list) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsListRep *reply = XCBGlxIsListReply(c, XCBGlxIsList(c, gc->currentContextTag, list), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsList, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&list), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_DepthRange 174 +void +__indirect_glDepthRange(GLclampd zNear, GLclampd zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_DepthRange, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Frustum 175 +void +__indirect_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 52; + emit_header(gc->pc, X_GLrop_Frustum, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadIdentity 176 +void +__indirect_glLoadIdentity(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_LoadIdentity, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixf 177 +void +__indirect_glLoadMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 68; + emit_header(gc->pc, X_GLrop_LoadMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_LoadMatrixd 178 +void +__indirect_glLoadMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 132; + emit_header(gc->pc, X_GLrop_LoadMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MatrixMode 179 +void +__indirect_glMatrixMode(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_MatrixMode, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixf 180 +void +__indirect_glMultMatrixf(const GLfloat * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 68; + emit_header(gc->pc, X_GLrop_MultMatrixf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 64); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultMatrixd 181 +void +__indirect_glMultMatrixd(const GLdouble * m) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 132; + emit_header(gc->pc, X_GLrop_MultMatrixd, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(m), 128); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Ortho 182 +void +__indirect_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 52; + emit_header(gc->pc, X_GLrop_Ortho, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&left), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&right), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&bottom), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&top), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&zNear), 8); + (void) memcpy((void *)(gc->pc + 44), (void *)(&zFar), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PopMatrix 183 +void +__indirect_glPopMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PopMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PushMatrix 184 +void +__indirect_glPushMatrix(void) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 4; + emit_header(gc->pc, X_GLrop_PushMatrix, cmdlen); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotated 185 +void +__indirect_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_Rotated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Rotatef 186 +void +__indirect_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Rotatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&angle), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scaled 187 +void +__indirect_glScaled(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Scaled, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Scalef 188 +void +__indirect_glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Scalef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translated 189 +void +__indirect_glTranslated(GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_Translated, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Translatef 190 +void +__indirect_glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Translatef, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Viewport 191 +void +__indirect_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Viewport, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BindTexture 4117 +void +__indirect_glBindTexture(GLenum target, GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindTexture, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexub(GLubyte c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Indexubv 194 +void +__indirect_glIndexubv(const GLubyte * c) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_Indexubv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(c), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PolygonOffset 192 +void +__indirect_glPolygonOffset(GLfloat factor, GLfloat units) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PolygonOffset, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&factor), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&units), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_AreTexturesResident 143 +GLboolean +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxAreTexturesResidentRep *reply = XCBGlxAreTexturesResidentReply(c, XCBGlxAreTexturesResident(c, gc->currentContextTag, n, textures), NULL); + (void)memcpy(residences, XCBGlxAreTexturesResidentData(reply), XCBGlxAreTexturesResidentDataLength(reply) * sizeof(GLboolean)); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_CopyTexImage1D 4119 +void +__indirect_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_CopyTexImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexImage2D 4120 +void +__indirect_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_CopyTexImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&border), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage1D 4121 +void +__indirect_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_CopyTexSubImage1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyTexSubImage2D 4122 +void +__indirect_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 36; + emit_header(gc->pc, X_GLrop_CopyTexSubImage2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_DeleteTextures 12 +void +__indirect_glDeleteTextures(GLsizei n, const GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenTextures 145 +void +__indirect_glGenTextures(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenTexturesRep *reply = XCBGlxGenTexturesReply(c, XCBGlxGenTextures(c, gc->currentContextTag, n), NULL); + (void)memcpy(textures, XCBGlxGenTexturesData(reply), XCBGlxGenTexturesDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenTextures, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, textures, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsTexture 146 +GLboolean +__indirect_glIsTexture(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsTextureRep *reply = XCBGlxIsTextureReply(c, XCBGlxIsTexture(c, gc->currentContextTag, texture), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsTexture, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_PrioritizeTextures 4118 +void +__indirect_glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)) + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_PrioritizeTextures, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(textures), (n * 4)); + (void) memcpy((void *)(gc->pc + 8 + (n * 4)), (void *)(priorities), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +static void +__glx_TexSubImage_1D2D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; + const GLuint cmdlen = 60 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, pixels, gc->pc + 60, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&level), 4); + (void) memcpy((void *)(pc + 36), (void *)(&xoffset), 4); + (void) memcpy((void *)(pc + 40), (void *)(&yoffset), 4); + (void) memcpy((void *)(pc + 44), (void *)(&width), 4); + (void) memcpy((void *)(pc + 48), (void *)(&height), 4); + (void) memcpy((void *)(pc + 52), (void *)(&format), 4); + (void) memcpy((void *)(pc + 56), (void *)(&type), 4); + (void) memcpy((void *)(pc + 60), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, pixels, pc + 64, pc + 8); + } + } +} + +#define X_GLrop_TexSubImage1D 4099 +void +__indirect_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage1D, 1, target, level, xoffset, 1, width, 1, format, type, pixels ); +} + +#define X_GLrop_TexSubImage2D 4100 +void +__indirect_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_1D2D(X_GLrop_TexSubImage2D, 2, target, level, xoffset, yoffset, width, height, format, type, pixels ); +} + +#define X_GLrop_BlendColor 4096 +void +__indirect_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_BlendColor, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&alpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_BlendEquation 4097 +void +__indirect_glBlendEquation(GLenum mode) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_BlendEquation, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&mode), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTable 2053 +void +__indirect_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (table != NULL) ? __glImageSize(width, 1, 1, format, type, target) : 0; + const GLuint cmdlen = 44 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorTable, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 1, width, 1, 1, format, type, table, gc->pc + 44, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ColorTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(pc + 44), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 1, width, 1, 1, format, type, table, pc + 48, pc + 8); + } + } +} + +#define X_GLrop_ColorTableParameterfv 2054 +void +__indirect_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glColorTableParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ColorTableParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ColorTableParameteriv 2055 +void +__indirect_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glColorTableParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ColorTableParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyColorTable 2056 +void +__indirect_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyColorTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetColorTable 147 +void +__indirect_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableRep *reply = XCBGlxGetColorTableReply(c, XCBGlxGetColorTable(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(table, XCBGlxGetColorTableData(reply), XCBGlxGetColorTableDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTable, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, table, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetColorTableParameterfv 148 +void +__indirect_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableParameterfvRep *reply = XCBGlxGetColorTableParameterfvReply(c, XCBGlxGetColorTableParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetColorTableParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetColorTableParameterfvData(reply), XCBGlxGetColorTableParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetColorTableParameteriv 149 +void +__indirect_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetColorTableParameterivRep *reply = XCBGlxGetColorTableParameterivReply(c, XCBGlxGetColorTableParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetColorTableParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetColorTableParameterivData(reply), XCBGlxGetColorTableParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetColorTableParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_ColorSubTable 195 +void +__indirect_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (data != NULL) ? __glImageSize(count, 1, 1, format, type, target) : 0; + const GLuint cmdlen = 44 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ColorSubTable, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&start), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&count), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, 1, count, 1, 1, format, type, data, gc->pc + 44, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_1D, default_pixel_store_1D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ColorSubTable; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&start), 4); + (void) memcpy((void *)(pc + 36), (void *)(&count), 4); + (void) memcpy((void *)(pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(pc + 44), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, 1, count, 1, 1, format, type, data, pc + 48, pc + 8); + } + } +} + +#define X_GLrop_CopyColorSubTable 196 +void +__indirect_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyColorSubTable, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&start), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_ConvolutionFilter_1D2D( unsigned opcode, unsigned dim, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (image != NULL) ? __glImageSize(width, height, 1, format, type, target) : 0; + const GLuint cmdlen = 48 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 24), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&type), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, 1, format, type, image, gc->pc + 48, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_2D, default_pixel_store_2D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 28), (void *)(&target), 4); + (void) memcpy((void *)(pc + 32), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 36), (void *)(&width), 4); + (void) memcpy((void *)(pc + 40), (void *)(&height), 4); + (void) memcpy((void *)(pc + 44), (void *)(&format), 4); + (void) memcpy((void *)(pc + 48), (void *)(&type), 4); + __glXSendLargeImage(gc, compsize, dim, width, height, 1, format, type, image, pc + 52, pc + 8); + } + } +} + +#define X_GLrop_ConvolutionFilter1D 4101 +void +__indirect_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter1D, 1, target, internalformat, width, 1, format, type, image ); +} + +#define X_GLrop_ConvolutionFilter2D 4102 +void +__indirect_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + __glx_ConvolutionFilter_1D2D(X_GLrop_ConvolutionFilter2D, 2, target, internalformat, width, height, format, type, image ); +} + +#define X_GLrop_ConvolutionParameterf 4103 +void +__indirect_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_ConvolutionParameterf, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameterfv 4104 +void +__indirect_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glConvolutionParameterfv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteri 4105 +void +__indirect_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_ConvolutionParameteri, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(¶ms), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ConvolutionParameteriv 4106 +void +__indirect_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glConvolutionParameteriv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_ConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter1D 4107 +void +__indirect_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter1D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_CopyConvolutionFilter2D 4108 +void +__indirect_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_CopyConvolutionFilter2D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetConvolutionFilter 150 +void +__indirect_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionFilterRep *reply = XCBGlxGetConvolutionFilterReply(c, XCBGlxGetConvolutionFilter(c, gc->currentContextTag, target, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(image, XCBGlxGetConvolutionFilterData(reply), XCBGlxGetConvolutionFilterDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionFilter, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + __glXReadPixelReply(dpy, gc, 2, 0, 0, 0, format, type, image, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetConvolutionParameterfv 151 +void +__indirect_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionParameterfvRep *reply = XCBGlxGetConvolutionParameterfvReply(c, XCBGlxGetConvolutionParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetConvolutionParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetConvolutionParameterfvData(reply), XCBGlxGetConvolutionParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetConvolutionParameteriv 152 +void +__indirect_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetConvolutionParameterivRep *reply = XCBGlxGetConvolutionParameterivReply(c, XCBGlxGetConvolutionParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetConvolutionParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetConvolutionParameterivData(reply), XCBGlxGetConvolutionParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetConvolutionParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogram 154 +void +__indirect_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramRep *reply = XCBGlxGetHistogramReply(c, XCBGlxGetHistogram(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(values, XCBGlxGetHistogramData(reply), XCBGlxGetHistogramDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogram, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + * (int8_t *)(pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 0, 0, 0, format, type, values, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogramParameterfv 155 +void +__indirect_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramParameterfvRep *reply = XCBGlxGetHistogramParameterfvReply(c, XCBGlxGetHistogramParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetHistogramParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetHistogramParameterfvData(reply), XCBGlxGetHistogramParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetHistogramParameteriv 156 +void +__indirect_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetHistogramParameterivRep *reply = XCBGlxGetHistogramParameterivReply(c, XCBGlxGetHistogramParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetHistogramParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetHistogramParameterivData(reply), XCBGlxGetHistogramParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetHistogramParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmax 157 +void +__indirect_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const __GLXattribute * const state = gc->client_state_private; + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 16; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxRep *reply = XCBGlxGetMinmaxReply(c, XCBGlxGetMinmax(c, gc->currentContextTag, target, reset, format, type, state->storePack.swapEndian), NULL); + (void)memcpy(values, XCBGlxGetMinmaxData(reply), XCBGlxGetMinmaxDataLength(reply) * sizeof(GLvoid)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmax, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&format), 4); + (void) memcpy((void *)(pc + 8), (void *)(&type), 4); + *(int32_t *)(pc + 12) = 0; + * (int8_t *)(pc + 12) = state->storePack.swapEndian; + * (int8_t *)(pc + 13) = reset; + __glXReadPixelReply(dpy, gc, 1, 2, 1, 1, format, type, values, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmaxParameterfv 158 +void +__indirect_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxParameterfvRep *reply = XCBGlxGetMinmaxParameterfvReply(c, XCBGlxGetMinmaxParameterfv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetMinmaxParameterfvDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMinmaxParameterfvData(reply), XCBGlxGetMinmaxParameterfvDataLength(reply) * sizeof(GLfloat)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameterfv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetMinmaxParameteriv 159 +void +__indirect_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetMinmaxParameterivRep *reply = XCBGlxGetMinmaxParameterivReply(c, XCBGlxGetMinmaxParameteriv(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetMinmaxParameterivDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetMinmaxParameterivData(reply), XCBGlxGetMinmaxParameterivDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetMinmaxParameteriv, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLrop_Histogram 4110 +void +__indirect_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_Histogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_Minmax 4111 +void +__indirect_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_Minmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sink), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetHistogram 4112 +void +__indirect_glResetHistogram(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ResetHistogram, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ResetMinmax 4113 +void +__indirect_glResetMinmax(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ResetMinmax, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +static void +__glx_TexImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; + const GLuint cmdlen = 84 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 60), (void *)(&depth), 4); + (void) memcpy((void *)(gc->pc + 64), (void *)(&extent), 4); + (void) memcpy((void *)(gc->pc + 68), (void *)(&border), 4); + (void) memcpy((void *)(gc->pc + 72), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 76), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 80), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 84, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 44), (void *)(&target), 4); + (void) memcpy((void *)(pc + 48), (void *)(&level), 4); + (void) memcpy((void *)(pc + 52), (void *)(&internalformat), 4); + (void) memcpy((void *)(pc + 56), (void *)(&width), 4); + (void) memcpy((void *)(pc + 60), (void *)(&height), 4); + (void) memcpy((void *)(pc + 64), (void *)(&depth), 4); + (void) memcpy((void *)(pc + 68), (void *)(&extent), 4); + (void) memcpy((void *)(pc + 72), (void *)(&border), 4); + (void) memcpy((void *)(pc + 76), (void *)(&format), 4); + (void) memcpy((void *)(pc + 80), (void *)(&type), 4); + (void) memcpy((void *)(pc + 84), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 88, pc + 8); + } + } +} + +#define X_GLrop_TexImage3D 4114 +void +__indirect_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexImage_3D4D(X_GLrop_TexImage3D, 3, target, level, internalformat, width, height, depth, 1, border, format, type, pixels ); +} + +static void +__glx_TexSubImage_3D4D( unsigned opcode, unsigned dim, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid * pixels ) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = (pixels != NULL) ? __glImageSize(width, height, depth, format, type, target) : 0; + const GLuint cmdlen = 92 + __GLX_PAD(compsize); + if (__builtin_expect(gc->currentDpy != NULL, 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, opcode, cmdlen); + (void) memcpy((void *)(gc->pc + 40), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 48), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 52), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 56), (void *)(&zoffset), 4); + (void) memcpy((void *)(gc->pc + 60), (void *)(&woffset), 4); + (void) memcpy((void *)(gc->pc + 64), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 68), (void *)(&height), 4); + (void) memcpy((void *)(gc->pc + 72), (void *)(&depth), 4); + (void) memcpy((void *)(gc->pc + 76), (void *)(&extent), 4); + (void) memcpy((void *)(gc->pc + 80), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 84), (void *)(&type), 4); + (void) memcpy((void *)(gc->pc + 88), (void *)((pixels == NULL) ? one : zero), 4); + if (compsize > 0) { + (*gc->fillImage)(gc, dim, width, height, depth, format, type, pixels, gc->pc + 92, gc->pc + 4); + } + else { + (void) memcpy( gc->pc + 4, default_pixel_store_4D, default_pixel_store_4D_size ); + } + gc->pc += cmdlen; + if (gc->pc > gc->limit) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = opcode; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 44), (void *)(&target), 4); + (void) memcpy((void *)(pc + 48), (void *)(&level), 4); + (void) memcpy((void *)(pc + 52), (void *)(&xoffset), 4); + (void) memcpy((void *)(pc + 56), (void *)(&yoffset), 4); + (void) memcpy((void *)(pc + 60), (void *)(&zoffset), 4); + (void) memcpy((void *)(pc + 64), (void *)(&woffset), 4); + (void) memcpy((void *)(pc + 68), (void *)(&width), 4); + (void) memcpy((void *)(pc + 72), (void *)(&height), 4); + (void) memcpy((void *)(pc + 76), (void *)(&depth), 4); + (void) memcpy((void *)(pc + 80), (void *)(&extent), 4); + (void) memcpy((void *)(pc + 84), (void *)(&format), 4); + (void) memcpy((void *)(pc + 88), (void *)(&type), 4); + (void) memcpy((void *)(pc + 92), zero, 4); + __glXSendLargeImage(gc, compsize, dim, width, height, depth, format, type, pixels, pc + 96, pc + 8); + } + } +} + +#define X_GLrop_TexSubImage3D 4115 +void +__indirect_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + __glx_TexSubImage_3D4D(X_GLrop_TexSubImage3D, 3, target, level, xoffset, yoffset, zoffset, 1, width, height, depth, 1, format, type, pixels ); +} + +#define X_GLrop_CopyTexSubImage3D 4123 +void +__indirect_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_CopyTexSubImage3D, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&xoffset), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&yoffset), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&zoffset), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 32), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 36), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveTextureARB 197 +void +__indirect_glActiveTextureARB(GLenum texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ActiveTextureARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&texture), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dARB(GLenum target, GLdouble s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1dvARB 198 +void +__indirect_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fARB(GLenum target, GLfloat s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1fvARB 199 +void +__indirect_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1iARB(GLenum target, GLint s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1ivARB 200 +void +__indirect_glMultiTexCoord1ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1sARB(GLenum target, GLshort s) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord1svARB 201 +void +__indirect_glMultiTexCoord1svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2dvARB 202 +void +__indirect_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2fvARB 203 +void +__indirect_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2ivARB 204 +void +__indirect_glMultiTexCoord2ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord2ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord2svARB 205 +void +__indirect_glMultiTexCoord2svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_MultiTexCoord2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3dvARB 206 +void +__indirect_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_MultiTexCoord3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); + (void) memcpy((void *)(gc->pc + 28), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3fvARB 207 +void +__indirect_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3ivARB 208 +void +__indirect_glMultiTexCoord3ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_MultiTexCoord3ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord3svARB 209 +void +__indirect_glMultiTexCoord3svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&s), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&r), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&q), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4dvARB 210 +void +__indirect_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_MultiTexCoord4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4fvARB 211 +void +__indirect_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&t), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&r), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&q), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4ivARB 212 +void +__indirect_glMultiTexCoord4ivARB(GLenum target, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_MultiTexCoord4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&s), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&t), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&r), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&q), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_MultiTexCoord4svARB 213 +void +__indirect_glMultiTexCoord4svARB(GLenum target, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_MultiTexCoord4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SampleCoverageARB 229 +void +__indirect_glSampleCoverageARB(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SampleCoverageARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DrawBuffersARB 233 +void +__indirect_glDrawBuffersARB(GLsizei n, const GLenum * bufs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_DrawBuffersARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(bufs), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_DrawBuffersARB; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&n), 4); + __glXSendLargeCommand(gc, pc, 12, bufs, (n * 4)); + } + } +} + +#define X_GLvop_AreTexturesResidentEXT 11 +GLboolean +__indirect_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreTexturesResidentEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(textures), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLvop_GenTexturesEXT 13 +void +__indirect_glGenTexturesEXT(GLsizei n, GLuint * textures) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenTexturesEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, textures, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsTextureEXT 14 +GLboolean +__indirect_glIsTextureEXT(GLuint texture) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsTextureEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&texture), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_SampleMaskSGIS 2048 +void +__indirect_glSampleMaskSGIS(GLclampf value, GLboolean invert) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SampleMaskSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&value), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&invert), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SamplePatternSGIS 2049 +void +__indirect_glSamplePatternSGIS(GLenum pattern) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SamplePatternSGIS, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pattern), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfEXT 2065 +void +__indirect_glPointParameterfEXT(GLenum pname, GLfloat param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PointParameterfEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterfvEXT 2066 +void +__indirect_glPointParameterfvEXT(GLenum pname, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glPointParameterfvEXT_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_PointParameterfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_WindowPos3fvMESA, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_WindowPos3fvMESA 230 +void +__indirect_glWindowPos3fvMESA(const GLfloat * v) +{ + generic_12_byte( X_GLrop_WindowPos3fvMESA, v ); +} + +#define X_GLrop_BlendFuncSeparateEXT 4134 +void +__indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_BlendFuncSeparateEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&sfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&dfactorRGB), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&sfactorAlpha), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&dfactorAlpha), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfEXT(GLfloat coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_FogCoordfvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoordfvEXT 4124 +void +__indirect_glFogCoordfvEXT(const GLfloat * coord) +{ + generic_4_byte( X_GLrop_FogCoordfvEXT, coord ); +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddEXT(GLdouble coord) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_FogCoorddvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&coord), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FogCoorddvEXT 4125 +void +__indirect_glFogCoorddvEXT(const GLdouble * coord) +{ + generic_8_byte( X_GLrop_FogCoorddvEXT, coord ); +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SecondaryColor3bvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3bvEXT 4126 +void +__indirect_glSecondaryColor3bvEXT(const GLbyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3bvEXT, v ); +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_SecondaryColor3dvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&green), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&blue), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3dvEXT 4130 +void +__indirect_glSecondaryColor3dvEXT(const GLdouble * v) +{ + generic_24_byte( X_GLrop_SecondaryColor3dvEXT, v ); +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3fvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3fvEXT 4129 +void +__indirect_glSecondaryColor3fvEXT(const GLfloat * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3fvEXT, v ); +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3ivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ivEXT 4128 +void +__indirect_glSecondaryColor3ivEXT(const GLint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3ivEXT, v ); +} + +#define X_GLrop_SecondaryColor3svEXT 4127 +void +__indirect_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SecondaryColor3svEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3svEXT 4127 +void +__indirect_glSecondaryColor3svEXT(const GLshort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3svEXT, v ); +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_SecondaryColor3ubvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 1); + (void) memcpy((void *)(gc->pc + 5), (void *)(&green), 1); + (void) memcpy((void *)(gc->pc + 6), (void *)(&blue), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3ubvEXT 4131 +void +__indirect_glSecondaryColor3ubvEXT(const GLubyte * v) +{ + generic_3_byte( X_GLrop_SecondaryColor3ubvEXT, v ); +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_SecondaryColor3uivEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&green), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&blue), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3uivEXT 4133 +void +__indirect_glSecondaryColor3uivEXT(const GLuint * v) +{ + generic_12_byte( X_GLrop_SecondaryColor3uivEXT, v ); +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_SecondaryColor3usvEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&red), 2); + (void) memcpy((void *)(gc->pc + 6), (void *)(&green), 2); + (void) memcpy((void *)(gc->pc + 8), (void *)(&blue), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_SecondaryColor3usvEXT 4132 +void +__indirect_glSecondaryColor3usvEXT(const GLushort * v) +{ + generic_6_byte( X_GLrop_SecondaryColor3usvEXT, v ); +} + +#define X_GLvop_AreProgramsResidentNV 1293 +GLboolean +__indirect_glAreProgramsResidentNV(GLsizei n, const GLuint * ids, GLboolean * residences) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_AreProgramsResidentNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindProgramNV 4180 +void +__indirect_glBindProgramNV(GLenum target, GLuint program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&program), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_DeleteProgramsNV 1294 +void +__indirect_glDeleteProgramsNV(GLsizei n, const GLuint * programs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivate, X_GLvop_DeleteProgramsNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(programs), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_ExecuteProgramNV 4181 +void +__indirect_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ExecuteProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GenProgramsNV 1295 +void +__indirect_glGenProgramsNV(GLsizei n, GLuint * programs) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenProgramsNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, programs, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramParameterdvNV 1297 +void +__indirect_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramParameterfvNV 1296 +void +__indirect_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramParameterfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramivNV 1298 +void +__indirect_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramStringNV 1299 +void +__indirect_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 1, program, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetTrackMatrixivNV 1300 +void +__indirect_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetTrackMatrixivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&address), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsProgramNV 1304 +GLboolean +__indirect_glIsProgramNV(GLuint program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsProgramNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&program), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_LoadProgramNV 4183 +void +__indirect_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_LoadProgramNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(program), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramParameter4dvNV 4185 +void +__indirect_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4dvNV 4185 +void +__indirect_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4fvNV 4184 +void +__indirect_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameter4fvNV 4184 +void +__indirect_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramParameters4dvNV 4187 +void +__indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)); + if (__builtin_expect(num >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramParameters4fvNV 4186 +void +__indirect_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD((num * 16)); + if (__builtin_expect(num >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramParameters4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_RequestResidentProgramsNV 4182 +void +__indirect_glRequestResidentProgramsNV(GLsizei n, const GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_RequestResidentProgramsNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(ids), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_TrackMatrixNV 4188 +void +__indirect_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_TrackMatrixNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&address), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&matrix), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&transform), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvARB 4197 +void +__indirect_glVertexAttrib1dARB(GLuint index, GLdouble x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvARB 4197 +void +__indirect_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvARB 4193 +void +__indirect_glVertexAttrib1fARB(GLuint index, GLfloat x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvARB 4193 +void +__indirect_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svARB 4189 +void +__indirect_glVertexAttrib1sARB(GLuint index, GLshort x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svARB 4189 +void +__indirect_glVertexAttrib1svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvARB 4198 +void +__indirect_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvARB 4198 +void +__indirect_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 20), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvARB 4194 +void +__indirect_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvARB 4194 +void +__indirect_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svARB 4190 +void +__indirect_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svARB 4190 +void +__indirect_glVertexAttrib2svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvARB 4199 +void +__indirect_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvARB 4199 +void +__indirect_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 24); + (void) memcpy((void *)(gc->pc + 28), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvARB 4195 +void +__indirect_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvARB 4195 +void +__indirect_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svARB 4191 +void +__indirect_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svARB 4191 +void +__indirect_glVertexAttrib3svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvARB 4200 +void +__indirect_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvARB 4200 +void +__indirect_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&index), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvARB 4196 +void +__indirect_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvARB 4196 +void +__indirect_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svARB 4192 +void +__indirect_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svARB 4192 +void +__indirect_glVertexAttrib4svARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NubvARB 4201 +void +__indirect_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); + (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); + (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); + (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NubvARB 4201 +void +__indirect_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttribs1dvNV 4210 +void +__indirect_glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs1fvNV 4206 +void +__indirect_glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs1svNV 4202 +void +__indirect_glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2dvNV 4211 +void +__indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2fvNV 4207 +void +__indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs2svNV 4203 +void +__indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3dvNV 4212 +void +__indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 24)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3fvNV 4208 +void +__indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 12)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 12)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs3svNV 4204 +void +__indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 6)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 6)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4dvNV 4213 +void +__indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 32)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4fvNV 4209 +void +__indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 16)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4svNV 4205 +void +__indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_VertexAttribs4ubvNV 4214 +void +__indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_PointParameteriNV 4221 +void +__indirect_glPointParameteriNV(GLenum pname, GLint param) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_PointParameteriNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(¶m), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_PointParameterivNV 4222 +void +__indirect_glPointParameterivNV(GLenum pname, const GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint compsize = __glPointParameterivNV_size(pname); + const GLuint cmdlen = 8 + __GLX_PAD((compsize * 4)); + emit_header(gc->pc, X_GLrop_PointParameterivNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&pname), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(params), (compsize * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ActiveStencilFaceEXT 4220 +void +__indirect_glActiveStencilFaceEXT(GLenum face) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_ActiveStencilFaceEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&face), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4bvARB 4230 +void +__indirect_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4bvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ivARB 4231 +void +__indirect_glVertexAttrib4ivARB(GLuint index, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4ivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvARB 4232 +void +__indirect_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4usvARB 4233 +void +__indirect_glVertexAttrib4usvARB(GLuint index, const GLushort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4usvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4uivARB 4234 +void +__indirect_glVertexAttrib4uivARB(GLuint index, const GLuint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4uivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NbvARB 4235 +void +__indirect_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4NbvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NsvARB 4236 +void +__indirect_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4NsvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NivARB 4237 +void +__indirect_glVertexAttrib4NivARB(GLuint index, const GLint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4NivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NusvARB 4238 +void +__indirect_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4NusvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4NuivARB 4239 +void +__indirect_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4NuivARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramStringARB 4217 +void +__indirect_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (gc->currentDpy != NULL), 1)) { + if (cmdlen <= gc->maxSmallRenderCommandSize) { + if ( (gc->pc + cmdlen) > gc->bufEnd ) { + (void) __glXFlushRenderBuffer(gc, gc->pc); + } + emit_header(gc->pc, X_GLrop_ProgramStringARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&format), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(string), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } + else { + const GLint op = X_GLrop_ProgramStringARB; + const GLuint cmdlenLarge = cmdlen + 4; + GLubyte * const pc = __glXFlushRenderBuffer(gc, gc->pc); + (void) memcpy((void *)(pc + 0), (void *)(&cmdlenLarge), 4); + (void) memcpy((void *)(pc + 4), (void *)(&op), 4); + (void) memcpy((void *)(pc + 8), (void *)(&target), 4); + (void) memcpy((void *)(pc + 12), (void *)(&format), 4); + (void) memcpy((void *)(pc + 16), (void *)(&len), 4); + __glXSendLargeCommand(gc, pc, 20, string, len); + } + } +} + +#define X_GLrop_ProgramEnvParameter4dvARB 4185 +void +__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4dvARB 4185 +void +__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4fvARB 4184 +void +__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramEnvParameter4fvARB 4184 +void +__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4dvARB 4216 +void +__indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4dvARB 4216 +void +__indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4dvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4fvARB 4215 +void +__indirect_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_ProgramLocalParameter4fvARB 4215 +void +__indirect_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_ProgramLocalParameter4fvARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(params), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetProgramivARB 1307 +void +__indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramStringARB 1308 +void +__indirect_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramStringARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 1, string, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_ProgramNamedParameter4fvNV 4218 +void +__indirect_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&w), 4); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4dvNV 4219 +void +__indirect_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 20), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 28), (void *)(&w), 8); + (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4fvNV 4218 +void +__indirect_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), 16); + (void) memcpy((void *)(gc->pc + 28), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLrop_ProgramNamedParameter4dvNV 4219 +void +__indirect_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 44 + __GLX_PAD(len); + if (__builtin_expect(len >= 0, 1)) { + emit_header(gc->pc, X_GLrop_ProgramNamedParameter4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(v), 32); + (void) memcpy((void *)(gc->pc + 36), (void *)(&id), 4); + (void) memcpy((void *)(gc->pc + 40), (void *)(&len), 4); + (void) memcpy((void *)(gc->pc + 44), (void *)(name), len); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GetProgramNamedParameterfvNV 1310 +void +__indirect_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&len), 4); + (void) memcpy((void *)(pc + 8), (void *)(name), len); + (void) __glXReadReply(dpy, 4, params, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetProgramNamedParameterdvNV 1311 +void +__indirect_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8 + __GLX_PAD(len); + if (__builtin_expect((len >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetProgramNamedParameterdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&len), 4); + (void) memcpy((void *)(pc + 8), (void *)(name), len); + (void) __glXReadReply(dpy, 8, params, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLsop_GenQueriesARB 162 +void +__indirect_glGenQueriesARB(GLsizei n, GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGenQueriesARBRep *reply = XCBGlxGenQueriesARBReply(c, XCBGlxGenQueriesARB(c, gc->currentContextTag, n), NULL); + (void)memcpy(ids, XCBGlxGenQueriesARBData(reply), XCBGlxGenQueriesARBDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GenQueriesARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, ids, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_DeleteQueriesARB 161 +void +__indirect_glDeleteQueriesARB(GLsizei n, const GLuint * ids) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxDeleteQueriesARB(c, gc->currentContextTag, n, ids); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_DeleteQueriesARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) memcpy((void *)(pc + 4), (void *)(ids), (n * 4)); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_IsQueryARB 163 +GLboolean +__indirect_glIsQueryARB(GLuint id) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxIsQueryARBRep *reply = XCBGlxIsQueryARBReply(c, XCBGlxIsQueryARB(c, gc->currentContextTag, id), NULL); + retval = reply->ret_val; + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_IsQueryARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + +#define X_GLrop_BeginQueryARB 231 +void +__indirect_glBeginQueryARB(GLenum target, GLuint id) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BeginQueryARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&id), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_EndQueryARB 232 +void +__indirect_glEndQueryARB(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_EndQueryARB, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLsop_GetQueryivARB 164 +void +__indirect_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryivARBRep *reply = XCBGlxGetQueryivARBReply(c, XCBGlxGetQueryivARB(c, gc->currentContextTag, target, pname), NULL); + if (XCBGlxGetQueryivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryivARBData(reply), XCBGlxGetQueryivARBDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetQueryObjectivARB 165 +void +__indirect_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryObjectivARBRep *reply = XCBGlxGetQueryObjectivARBReply(c, XCBGlxGetQueryObjectivARB(c, gc->currentContextTag, id, pname), NULL); + if (XCBGlxGetQueryObjectivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryObjectivARBData(reply), XCBGlxGetQueryObjectivARBDataLength(reply) * sizeof(GLint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLsop_GetQueryObjectuivARB 166 +void +__indirect_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { +#ifdef USE_XCB + XCBConnection *c = XCBConnectionOfDisplay(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + XCBGlxGetQueryObjectuivARBRep *reply = XCBGlxGetQueryObjectuivARBReply(c, XCBGlxGetQueryObjectuivARB(c, gc->currentContextTag, id, pname), NULL); + if (XCBGlxGetQueryObjectuivARBDataLength(reply) == 0) + (void)memcpy(params, &reply->datum, sizeof(reply->datum)); + else + (void)memcpy(params, XCBGlxGetQueryObjectuivARBData(reply), XCBGlxGetQueryObjectuivARBDataLength(reply) * sizeof(GLuint)); + free(reply); +#else + GLubyte const * pc = __glXSetupSingleRequest(gc, X_GLsop_GetQueryObjectuivARB, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&id), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); +#endif /* USE_XCB */ + } + return; +} + +#define X_GLvop_GetVertexAttribdvNV 1301 +void +__indirect_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribdvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 8, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetVertexAttribfvNV 1302 +void +__indirect_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribfvNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_GetVertexAttribivNV 1303 +void +__indirect_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetVertexAttribivNV, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&index), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_VertexAttrib1dvNV 4197 +void +__indirect_glVertexAttrib1dNV(GLuint index, GLdouble x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1dvNV 4197 +void +__indirect_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib1dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvNV 4193 +void +__indirect_glVertexAttrib1fNV(GLuint index, GLfloat x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1fvNV 4193 +void +__indirect_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svNV 4189 +void +__indirect_glVertexAttrib1sNV(GLuint index, GLshort x) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib1svNV 4189 +void +__indirect_glVertexAttrib1svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib1svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvNV 4198 +void +__indirect_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2dvNV 4198 +void +__indirect_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib2dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvNV 4194 +void +__indirect_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2fvNV 4194 +void +__indirect_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib2fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svNV 4190 +void +__indirect_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib2svNV 4190 +void +__indirect_glVertexAttrib2svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib2svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvNV 4199 +void +__indirect_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3dvNV 4199 +void +__indirect_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 32; + emit_header(gc->pc, X_GLrop_VertexAttrib3dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 24); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvNV 4195 +void +__indirect_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3fvNV 4195 +void +__indirect_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_VertexAttrib3fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 12); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svNV 4191 +void +__indirect_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib3svNV 4191 +void +__indirect_glVertexAttrib3svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib3svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 6); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvNV 4200 +void +__indirect_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 8); + (void) memcpy((void *)(gc->pc + 16), (void *)(&y), 8); + (void) memcpy((void *)(gc->pc + 24), (void *)(&z), 8); + (void) memcpy((void *)(gc->pc + 32), (void *)(&w), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4dvNV 4200 +void +__indirect_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 40; + emit_header(gc->pc, X_GLrop_VertexAttrib4dvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 32); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvNV 4196 +void +__indirect_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&y), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&z), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&w), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4fvNV 4196 +void +__indirect_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_VertexAttrib4fvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 16); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svNV 4192 +void +__indirect_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 2); + (void) memcpy((void *)(gc->pc + 10), (void *)(&y), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(&z), 2); + (void) memcpy((void *)(gc->pc + 14), (void *)(&w), 2); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4svNV 4192 +void +__indirect_glVertexAttrib4svNV(GLuint index, const GLshort * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 16; + emit_header(gc->pc, X_GLrop_VertexAttrib4svNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 8); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvNV 4201 +void +__indirect_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&x), 1); + (void) memcpy((void *)(gc->pc + 9), (void *)(&y), 1); + (void) memcpy((void *)(gc->pc + 10), (void *)(&z), 1); + (void) memcpy((void *)(gc->pc + 11), (void *)(&w), 1); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_VertexAttrib4ubvNV 4201 +void +__indirect_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_VertexAttrib4ubvNV, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(v), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_IsRenderbufferEXT 1422 +GLboolean +__indirect_glIsRenderbufferEXT(GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsRenderbufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&renderbuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindRenderbufferEXT 4316 +void +__indirect_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteRenderbuffersEXT 4317 +void +__indirect_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(renderbuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenRenderbuffersEXT 1423 +void +__indirect_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenRenderbuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, renderbuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_RenderbufferStorageEXT 4318 +void +__indirect_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_RenderbufferStorageEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&internalformat), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&width), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&height), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetRenderbufferParameterivEXT 1424 +void +__indirect_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 8; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetRenderbufferParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_IsFramebufferEXT 1425 +GLboolean +__indirect_glIsFramebufferEXT(GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_IsFramebufferEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&framebuffer), 4); + retval = (GLboolean) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_BindFramebufferEXT 4319 +void +__indirect_glBindFramebufferEXT(GLenum target, GLuint framebuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 12; + emit_header(gc->pc, X_GLrop_BindFramebufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&framebuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_DeleteFramebuffersEXT 4320 +void +__indirect_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8 + __GLX_PAD((n * 4)); + if (__builtin_expect(n >= 0, 1)) { + emit_header(gc->pc, X_GLrop_DeleteFramebuffersEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(framebuffers), (n * 4)); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } + } +} + +#define X_GLvop_GenFramebuffersEXT 1426 +void +__indirect_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 4; + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GenFramebuffersEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&n), 4); + (void) __glXReadReply(dpy, 4, framebuffers, GL_TRUE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLvop_CheckFramebufferStatusEXT 1427 +GLenum +__indirect_glCheckFramebufferStatusEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + GLenum retval = (GLenum) 0; + const GLuint cmdlen = 4; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_CheckFramebufferStatusEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + retval = (GLenum) __glXReadReply(dpy, 0, NULL, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return retval; +} + +#define X_GLrop_FramebufferTexture1DEXT 4321 +void +__indirect_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture1DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture2DEXT 4322 +void +__indirect_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 24; + emit_header(gc->pc, X_GLrop_FramebufferTexture2DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferTexture3DEXT 4323 +void +__indirect_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 28; + emit_header(gc->pc, X_GLrop_FramebufferTexture3DEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&textarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&texture), 4); + (void) memcpy((void *)(gc->pc + 20), (void *)(&level), 4); + (void) memcpy((void *)(gc->pc + 24), (void *)(&zoffset), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLrop_FramebufferRenderbufferEXT 4324 +void +__indirect_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 20; + emit_header(gc->pc, X_GLrop_FramebufferRenderbufferEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&attachment), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&renderbuffertarget), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(&renderbuffer), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + +#define X_GLvop_GetFramebufferAttachmentParameterivEXT 1428 +void +__indirect_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + Display * const dpy = gc->currentDpy; + const GLuint cmdlen = 12; + if (__builtin_expect(dpy != NULL, 1)) { + GLubyte const * pc = __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, X_GLvop_GetFramebufferAttachmentParameterivEXT, cmdlen); + (void) memcpy((void *)(pc + 0), (void *)(&target), 4); + (void) memcpy((void *)(pc + 4), (void *)(&attachment), 4); + (void) memcpy((void *)(pc + 8), (void *)(&pname), 4); + (void) __glXReadReply(dpy, 4, params, GL_FALSE); + UnlockDisplay(dpy); SyncHandle(); + } + return; +} + +#define X_GLrop_GenerateMipmapEXT 4325 +void +__indirect_glGenerateMipmapEXT(GLenum target) +{ + __GLXcontext * const gc = __glXGetCurrentContext(); + const GLuint cmdlen = 8; + emit_header(gc->pc, X_GLrop_GenerateMipmapEXT, cmdlen); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + gc->pc += cmdlen; + if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } +} + + +# undef FASTCALL +# undef NOINLINE |