diff options
Diffstat (limited to 'nx-X11/extras/Mesa/src/glx/x11/indirect_init.c')
-rw-r--r-- | nx-X11/extras/Mesa/src/glx/x11/indirect_init.c | 779 |
1 files changed, 779 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/glx/x11/indirect_init.c b/nx-X11/extras/Mesa/src/glx/x11/indirect_init.c new file mode 100644 index 000000000..6627edfeb --- /dev/null +++ b/nx-X11/extras/Mesa/src/glx/x11/indirect_init.c @@ -0,0 +1,779 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */ + +/* + * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * PRECISION INSIGHT, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +/** + * \file indirect_init.c + * Initialize indirect rendering dispatch table. + * + * \author Kevin E. Martin <kevin@precisioninsight.com> + * \author Brian Paul <brian@precisioninsight.com> + * \author Ian Romanick <idr@us.ibm.com> + */ + +#include "indirect_init.h" +#include "indirect.h" +#include "glapi.h" + + +/** + * No-op function used to initialize functions that have no GLX protocol + * support. + */ +static int NoOp(void) +{ + return 0; +} + +/** + * Create and initialize a new GL dispatch table. The table is initialized + * with GLX indirect rendering protocol functions. + */ +__GLapi * __glXNewIndirectAPI( void ) +{ + __GLapi *glAPI; + GLuint entries; + + entries = _glapi_get_dispatch_table_size(); + glAPI = (__GLapi *) Xmalloc(entries * sizeof(void *)); + + /* first, set all entries to point to no-op functions */ + { + int i; + void **dispatch = (void **) glAPI; + for (i = 0; i < entries; i++) { + dispatch[i] = (void *) NoOp; + } + } + + /* now, initialize the entries we understand */ + + /* 1.0 */ + + glAPI->NewList = __indirect_glNewList; + glAPI->EndList = __indirect_glEndList; + glAPI->CallList = __indirect_glCallList; + glAPI->CallLists = __indirect_glCallLists; + glAPI->DeleteLists = __indirect_glDeleteLists; + glAPI->GenLists = __indirect_glGenLists; + glAPI->ListBase = __indirect_glListBase; + glAPI->Begin = __indirect_glBegin; + glAPI->Bitmap = __indirect_glBitmap; + glAPI->Color3b = __indirect_glColor3b; + glAPI->Color3bv = __indirect_glColor3bv; + glAPI->Color3d = __indirect_glColor3d; + glAPI->Color3dv = __indirect_glColor3dv; + glAPI->Color3f = __indirect_glColor3f; + glAPI->Color3fv = __indirect_glColor3fv; + glAPI->Color3i = __indirect_glColor3i; + glAPI->Color3iv = __indirect_glColor3iv; + glAPI->Color3s = __indirect_glColor3s; + glAPI->Color3sv = __indirect_glColor3sv; + glAPI->Color3ub = __indirect_glColor3ub; + glAPI->Color3ubv = __indirect_glColor3ubv; + glAPI->Color3ui = __indirect_glColor3ui; + glAPI->Color3uiv = __indirect_glColor3uiv; + glAPI->Color3us = __indirect_glColor3us; + glAPI->Color3usv = __indirect_glColor3usv; + glAPI->Color4b = __indirect_glColor4b; + glAPI->Color4bv = __indirect_glColor4bv; + glAPI->Color4d = __indirect_glColor4d; + glAPI->Color4dv = __indirect_glColor4dv; + glAPI->Color4f = __indirect_glColor4f; + glAPI->Color4fv = __indirect_glColor4fv; + glAPI->Color4i = __indirect_glColor4i; + glAPI->Color4iv = __indirect_glColor4iv; + glAPI->Color4s = __indirect_glColor4s; + glAPI->Color4sv = __indirect_glColor4sv; + glAPI->Color4ub = __indirect_glColor4ub; + glAPI->Color4ubv = __indirect_glColor4ubv; + glAPI->Color4ui = __indirect_glColor4ui; + glAPI->Color4uiv = __indirect_glColor4uiv; + glAPI->Color4us = __indirect_glColor4us; + glAPI->Color4usv = __indirect_glColor4usv; + glAPI->EdgeFlag = __indirect_glEdgeFlag; + glAPI->EdgeFlagv = __indirect_glEdgeFlagv; + glAPI->End = __indirect_glEnd; + glAPI->Indexd = __indirect_glIndexd; + glAPI->Indexdv = __indirect_glIndexdv; + glAPI->Indexf = __indirect_glIndexf; + glAPI->Indexfv = __indirect_glIndexfv; + glAPI->Indexi = __indirect_glIndexi; + glAPI->Indexiv = __indirect_glIndexiv; + glAPI->Indexs = __indirect_glIndexs; + glAPI->Indexsv = __indirect_glIndexsv; + glAPI->Normal3b = __indirect_glNormal3b; + glAPI->Normal3bv = __indirect_glNormal3bv; + glAPI->Normal3d = __indirect_glNormal3d; + glAPI->Normal3dv = __indirect_glNormal3dv; + glAPI->Normal3f = __indirect_glNormal3f; + glAPI->Normal3fv = __indirect_glNormal3fv; + glAPI->Normal3i = __indirect_glNormal3i; + glAPI->Normal3iv = __indirect_glNormal3iv; + glAPI->Normal3s = __indirect_glNormal3s; + glAPI->Normal3sv = __indirect_glNormal3sv; + glAPI->RasterPos2d = __indirect_glRasterPos2d; + glAPI->RasterPos2dv = __indirect_glRasterPos2dv; + glAPI->RasterPos2f = __indirect_glRasterPos2f; + glAPI->RasterPos2fv = __indirect_glRasterPos2fv; + glAPI->RasterPos2i = __indirect_glRasterPos2i; + glAPI->RasterPos2iv = __indirect_glRasterPos2iv; + glAPI->RasterPos2s = __indirect_glRasterPos2s; + glAPI->RasterPos2sv = __indirect_glRasterPos2sv; + glAPI->RasterPos3d = __indirect_glRasterPos3d; + glAPI->RasterPos3dv = __indirect_glRasterPos3dv; + glAPI->RasterPos3f = __indirect_glRasterPos3f; + glAPI->RasterPos3fv = __indirect_glRasterPos3fv; + glAPI->RasterPos3i = __indirect_glRasterPos3i; + glAPI->RasterPos3iv = __indirect_glRasterPos3iv; + glAPI->RasterPos3s = __indirect_glRasterPos3s; + glAPI->RasterPos3sv = __indirect_glRasterPos3sv; + glAPI->RasterPos4d = __indirect_glRasterPos4d; + glAPI->RasterPos4dv = __indirect_glRasterPos4dv; + glAPI->RasterPos4f = __indirect_glRasterPos4f; + glAPI->RasterPos4fv = __indirect_glRasterPos4fv; + glAPI->RasterPos4i = __indirect_glRasterPos4i; + glAPI->RasterPos4iv = __indirect_glRasterPos4iv; + glAPI->RasterPos4s = __indirect_glRasterPos4s; + glAPI->RasterPos4sv = __indirect_glRasterPos4sv; + glAPI->Rectd = __indirect_glRectd; + glAPI->Rectdv = __indirect_glRectdv; + glAPI->Rectf = __indirect_glRectf; + glAPI->Rectfv = __indirect_glRectfv; + glAPI->Recti = __indirect_glRecti; + glAPI->Rectiv = __indirect_glRectiv; + glAPI->Rects = __indirect_glRects; + glAPI->Rectsv = __indirect_glRectsv; + glAPI->TexCoord1d = __indirect_glTexCoord1d; + glAPI->TexCoord1dv = __indirect_glTexCoord1dv; + glAPI->TexCoord1f = __indirect_glTexCoord1f; + glAPI->TexCoord1fv = __indirect_glTexCoord1fv; + glAPI->TexCoord1i = __indirect_glTexCoord1i; + glAPI->TexCoord1iv = __indirect_glTexCoord1iv; + glAPI->TexCoord1s = __indirect_glTexCoord1s; + glAPI->TexCoord1sv = __indirect_glTexCoord1sv; + glAPI->TexCoord2d = __indirect_glTexCoord2d; + glAPI->TexCoord2dv = __indirect_glTexCoord2dv; + glAPI->TexCoord2f = __indirect_glTexCoord2f; + glAPI->TexCoord2fv = __indirect_glTexCoord2fv; + glAPI->TexCoord2i = __indirect_glTexCoord2i; + glAPI->TexCoord2iv = __indirect_glTexCoord2iv; + glAPI->TexCoord2s = __indirect_glTexCoord2s; + glAPI->TexCoord2sv = __indirect_glTexCoord2sv; + glAPI->TexCoord3d = __indirect_glTexCoord3d; + glAPI->TexCoord3dv = __indirect_glTexCoord3dv; + glAPI->TexCoord3f = __indirect_glTexCoord3f; + glAPI->TexCoord3fv = __indirect_glTexCoord3fv; + glAPI->TexCoord3i = __indirect_glTexCoord3i; + glAPI->TexCoord3iv = __indirect_glTexCoord3iv; + glAPI->TexCoord3s = __indirect_glTexCoord3s; + glAPI->TexCoord3sv = __indirect_glTexCoord3sv; + glAPI->TexCoord4d = __indirect_glTexCoord4d; + glAPI->TexCoord4dv = __indirect_glTexCoord4dv; + glAPI->TexCoord4f = __indirect_glTexCoord4f; + glAPI->TexCoord4fv = __indirect_glTexCoord4fv; + glAPI->TexCoord4i = __indirect_glTexCoord4i; + glAPI->TexCoord4iv = __indirect_glTexCoord4iv; + glAPI->TexCoord4s = __indirect_glTexCoord4s; + glAPI->TexCoord4sv = __indirect_glTexCoord4sv; + glAPI->Vertex2d = __indirect_glVertex2d; + glAPI->Vertex2dv = __indirect_glVertex2dv; + glAPI->Vertex2f = __indirect_glVertex2f; + glAPI->Vertex2fv = __indirect_glVertex2fv; + glAPI->Vertex2i = __indirect_glVertex2i; + glAPI->Vertex2iv = __indirect_glVertex2iv; + glAPI->Vertex2s = __indirect_glVertex2s; + glAPI->Vertex2sv = __indirect_glVertex2sv; + glAPI->Vertex3d = __indirect_glVertex3d; + glAPI->Vertex3dv = __indirect_glVertex3dv; + glAPI->Vertex3f = __indirect_glVertex3f; + glAPI->Vertex3fv = __indirect_glVertex3fv; + glAPI->Vertex3i = __indirect_glVertex3i; + glAPI->Vertex3iv = __indirect_glVertex3iv; + glAPI->Vertex3s = __indirect_glVertex3s; + glAPI->Vertex3sv = __indirect_glVertex3sv; + glAPI->Vertex4d = __indirect_glVertex4d; + glAPI->Vertex4dv = __indirect_glVertex4dv; + glAPI->Vertex4f = __indirect_glVertex4f; + glAPI->Vertex4fv = __indirect_glVertex4fv; + glAPI->Vertex4i = __indirect_glVertex4i; + glAPI->Vertex4iv = __indirect_glVertex4iv; + glAPI->Vertex4s = __indirect_glVertex4s; + glAPI->Vertex4sv = __indirect_glVertex4sv; + glAPI->ClipPlane = __indirect_glClipPlane; + glAPI->ColorMaterial = __indirect_glColorMaterial; + glAPI->CullFace = __indirect_glCullFace; + glAPI->Fogf = __indirect_glFogf; + glAPI->Fogfv = __indirect_glFogfv; + glAPI->Fogi = __indirect_glFogi; + glAPI->Fogiv = __indirect_glFogiv; + glAPI->FrontFace = __indirect_glFrontFace; + glAPI->Hint = __indirect_glHint; + glAPI->Lightf = __indirect_glLightf; + glAPI->Lightfv = __indirect_glLightfv; + glAPI->Lighti = __indirect_glLighti; + glAPI->Lightiv = __indirect_glLightiv; + glAPI->LightModelf = __indirect_glLightModelf; + glAPI->LightModelfv = __indirect_glLightModelfv; + glAPI->LightModeli = __indirect_glLightModeli; + glAPI->LightModeliv = __indirect_glLightModeliv; + glAPI->LineStipple = __indirect_glLineStipple; + glAPI->LineWidth = __indirect_glLineWidth; + glAPI->Materialf = __indirect_glMaterialf; + glAPI->Materialfv = __indirect_glMaterialfv; + glAPI->Materiali = __indirect_glMateriali; + glAPI->Materialiv = __indirect_glMaterialiv; + glAPI->PointSize = __indirect_glPointSize; + glAPI->PolygonMode = __indirect_glPolygonMode; + glAPI->PolygonStipple = __indirect_glPolygonStipple; + glAPI->Scissor = __indirect_glScissor; + glAPI->ShadeModel = __indirect_glShadeModel; + glAPI->TexParameterf = __indirect_glTexParameterf; + glAPI->TexParameterfv = __indirect_glTexParameterfv; + glAPI->TexParameteri = __indirect_glTexParameteri; + glAPI->TexParameteriv = __indirect_glTexParameteriv; + glAPI->TexImage1D = __indirect_glTexImage1D; + glAPI->TexImage2D = __indirect_glTexImage2D; + glAPI->TexEnvf = __indirect_glTexEnvf; + glAPI->TexEnvfv = __indirect_glTexEnvfv; + glAPI->TexEnvi = __indirect_glTexEnvi; + glAPI->TexEnviv = __indirect_glTexEnviv; + glAPI->TexGend = __indirect_glTexGend; + glAPI->TexGendv = __indirect_glTexGendv; + glAPI->TexGenf = __indirect_glTexGenf; + glAPI->TexGenfv = __indirect_glTexGenfv; + glAPI->TexGeni = __indirect_glTexGeni; + glAPI->TexGeniv = __indirect_glTexGeniv; + glAPI->FeedbackBuffer = __indirect_glFeedbackBuffer; + glAPI->SelectBuffer = __indirect_glSelectBuffer; + glAPI->RenderMode = __indirect_glRenderMode; + glAPI->InitNames = __indirect_glInitNames; + glAPI->LoadName = __indirect_glLoadName; + glAPI->PassThrough = __indirect_glPassThrough; + glAPI->PopName = __indirect_glPopName; + glAPI->PushName = __indirect_glPushName; + glAPI->DrawBuffer = __indirect_glDrawBuffer; + glAPI->Clear = __indirect_glClear; + glAPI->ClearAccum = __indirect_glClearAccum; + glAPI->ClearIndex = __indirect_glClearIndex; + glAPI->ClearColor = __indirect_glClearColor; + glAPI->ClearStencil = __indirect_glClearStencil; + glAPI->ClearDepth = __indirect_glClearDepth; + glAPI->StencilMask = __indirect_glStencilMask; + glAPI->ColorMask = __indirect_glColorMask; + glAPI->DepthMask = __indirect_glDepthMask; + glAPI->IndexMask = __indirect_glIndexMask; + glAPI->Accum = __indirect_glAccum; + glAPI->Disable = __indirect_glDisable; + glAPI->Enable = __indirect_glEnable; + glAPI->Finish = __indirect_glFinish; + glAPI->Flush = __indirect_glFlush; + glAPI->PopAttrib = __indirect_glPopAttrib; + glAPI->PushAttrib = __indirect_glPushAttrib; + glAPI->Map1d = __indirect_glMap1d; + glAPI->Map1f = __indirect_glMap1f; + glAPI->Map2d = __indirect_glMap2d; + glAPI->Map2f = __indirect_glMap2f; + glAPI->MapGrid1d = __indirect_glMapGrid1d; + glAPI->MapGrid1f = __indirect_glMapGrid1f; + glAPI->MapGrid2d = __indirect_glMapGrid2d; + glAPI->MapGrid2f = __indirect_glMapGrid2f; + glAPI->EvalCoord1d = __indirect_glEvalCoord1d; + glAPI->EvalCoord1dv = __indirect_glEvalCoord1dv; + glAPI->EvalCoord1f = __indirect_glEvalCoord1f; + glAPI->EvalCoord1fv = __indirect_glEvalCoord1fv; + glAPI->EvalCoord2d = __indirect_glEvalCoord2d; + glAPI->EvalCoord2dv = __indirect_glEvalCoord2dv; + glAPI->EvalCoord2f = __indirect_glEvalCoord2f; + glAPI->EvalCoord2fv = __indirect_glEvalCoord2fv; + glAPI->EvalMesh1 = __indirect_glEvalMesh1; + glAPI->EvalPoint1 = __indirect_glEvalPoint1; + glAPI->EvalMesh2 = __indirect_glEvalMesh2; + glAPI->EvalPoint2 = __indirect_glEvalPoint2; + glAPI->AlphaFunc = __indirect_glAlphaFunc; + glAPI->BlendFunc = __indirect_glBlendFunc; + glAPI->LogicOp = __indirect_glLogicOp; + glAPI->StencilFunc = __indirect_glStencilFunc; + glAPI->StencilOp = __indirect_glStencilOp; + glAPI->DepthFunc = __indirect_glDepthFunc; + glAPI->PixelZoom = __indirect_glPixelZoom; + glAPI->PixelTransferf = __indirect_glPixelTransferf; + glAPI->PixelTransferi = __indirect_glPixelTransferi; + glAPI->PixelStoref = __indirect_glPixelStoref; + glAPI->PixelStorei = __indirect_glPixelStorei; + glAPI->PixelMapfv = __indirect_glPixelMapfv; + glAPI->PixelMapuiv = __indirect_glPixelMapuiv; + glAPI->PixelMapusv = __indirect_glPixelMapusv; + glAPI->ReadBuffer = __indirect_glReadBuffer; + glAPI->CopyPixels = __indirect_glCopyPixels; + glAPI->ReadPixels = __indirect_glReadPixels; + glAPI->DrawPixels = __indirect_glDrawPixels; + glAPI->GetBooleanv = __indirect_glGetBooleanv; + glAPI->GetClipPlane = __indirect_glGetClipPlane; + glAPI->GetDoublev = __indirect_glGetDoublev; + glAPI->GetError = __indirect_glGetError; + glAPI->GetFloatv = __indirect_glGetFloatv; + glAPI->GetIntegerv = __indirect_glGetIntegerv; + glAPI->GetLightfv = __indirect_glGetLightfv; + glAPI->GetLightiv = __indirect_glGetLightiv; + glAPI->GetMapdv = __indirect_glGetMapdv; + glAPI->GetMapfv = __indirect_glGetMapfv; + glAPI->GetMapiv = __indirect_glGetMapiv; + glAPI->GetMaterialfv = __indirect_glGetMaterialfv; + glAPI->GetMaterialiv = __indirect_glGetMaterialiv; + glAPI->GetPixelMapfv = __indirect_glGetPixelMapfv; + glAPI->GetPixelMapuiv = __indirect_glGetPixelMapuiv; + glAPI->GetPixelMapusv = __indirect_glGetPixelMapusv; + glAPI->GetPolygonStipple = __indirect_glGetPolygonStipple; + glAPI->GetString = __indirect_glGetString; + glAPI->GetTexEnvfv = __indirect_glGetTexEnvfv; + glAPI->GetTexEnviv = __indirect_glGetTexEnviv; + glAPI->GetTexGendv = __indirect_glGetTexGendv; + glAPI->GetTexGenfv = __indirect_glGetTexGenfv; + glAPI->GetTexGeniv = __indirect_glGetTexGeniv; + glAPI->GetTexImage = __indirect_glGetTexImage; + glAPI->GetTexParameterfv = __indirect_glGetTexParameterfv; + glAPI->GetTexParameteriv = __indirect_glGetTexParameteriv; + glAPI->GetTexLevelParameterfv = __indirect_glGetTexLevelParameterfv; + glAPI->GetTexLevelParameteriv = __indirect_glGetTexLevelParameteriv; + glAPI->IsEnabled = __indirect_glIsEnabled; + glAPI->IsList = __indirect_glIsList; + glAPI->DepthRange = __indirect_glDepthRange; + glAPI->Frustum = __indirect_glFrustum; + glAPI->LoadIdentity = __indirect_glLoadIdentity; + glAPI->LoadMatrixf = __indirect_glLoadMatrixf; + glAPI->LoadMatrixd = __indirect_glLoadMatrixd; + glAPI->MatrixMode = __indirect_glMatrixMode; + glAPI->MultMatrixf = __indirect_glMultMatrixf; + glAPI->MultMatrixd = __indirect_glMultMatrixd; + glAPI->Ortho = __indirect_glOrtho; + glAPI->PopMatrix = __indirect_glPopMatrix; + glAPI->PushMatrix = __indirect_glPushMatrix; + glAPI->Rotated = __indirect_glRotated; + glAPI->Rotatef = __indirect_glRotatef; + glAPI->Scaled = __indirect_glScaled; + glAPI->Scalef = __indirect_glScalef; + glAPI->Translated = __indirect_glTranslated; + glAPI->Translatef = __indirect_glTranslatef; + glAPI->Viewport = __indirect_glViewport; + + /* 1.1 */ + + glAPI->ArrayElement = __indirect_glArrayElement; + glAPI->BindTexture = __indirect_glBindTexture; + glAPI->ColorPointer = __indirect_glColorPointer; + glAPI->DisableClientState = __indirect_glDisableClientState; + glAPI->DrawArrays = __indirect_glDrawArrays; + glAPI->DrawElements = __indirect_glDrawElements; + glAPI->EdgeFlagPointer = __indirect_glEdgeFlagPointer; + glAPI->EnableClientState = __indirect_glEnableClientState; + glAPI->IndexPointer = __indirect_glIndexPointer; + glAPI->Indexub = __indirect_glIndexub; + glAPI->Indexubv = __indirect_glIndexubv; + glAPI->InterleavedArrays = __indirect_glInterleavedArrays; + glAPI->NormalPointer = __indirect_glNormalPointer; + glAPI->PolygonOffset = __indirect_glPolygonOffset; + glAPI->TexCoordPointer = __indirect_glTexCoordPointer; + glAPI->VertexPointer = __indirect_glVertexPointer; + glAPI->AreTexturesResident = __indirect_glAreTexturesResident; + glAPI->CopyTexImage1D = __indirect_glCopyTexImage1D; + glAPI->CopyTexImage2D = __indirect_glCopyTexImage2D; + glAPI->CopyTexSubImage1D = __indirect_glCopyTexSubImage1D; + glAPI->CopyTexSubImage2D = __indirect_glCopyTexSubImage2D; + glAPI->DeleteTextures = __indirect_glDeleteTextures; + glAPI->GenTextures = __indirect_glGenTextures; + glAPI->GetPointerv = __indirect_glGetPointerv; + glAPI->IsTexture = __indirect_glIsTexture; + glAPI->PrioritizeTextures = __indirect_glPrioritizeTextures; + glAPI->TexSubImage1D = __indirect_glTexSubImage1D; + glAPI->TexSubImage2D = __indirect_glTexSubImage2D; + glAPI->PopClientAttrib = __indirect_glPopClientAttrib; + glAPI->PushClientAttrib = __indirect_glPushClientAttrib; + + /* 1.2 */ + + glAPI->BlendColor = __indirect_glBlendColor; + glAPI->BlendEquation = __indirect_glBlendEquation; + glAPI->DrawRangeElements = __indirect_glDrawRangeElements; + glAPI->ColorTable = __indirect_glColorTable; + glAPI->ColorTableParameterfv = __indirect_glColorTableParameterfv; + glAPI->ColorTableParameteriv = __indirect_glColorTableParameteriv; + glAPI->CopyColorTable = __indirect_glCopyColorTable; + glAPI->GetColorTable = __indirect_glGetColorTable; + glAPI->GetColorTableParameterfv = __indirect_glGetColorTableParameterfv; + glAPI->GetColorTableParameteriv = __indirect_glGetColorTableParameteriv; + glAPI->ColorSubTable = __indirect_glColorSubTable; + glAPI->CopyColorSubTable = __indirect_glCopyColorSubTable; + glAPI->ConvolutionFilter1D = __indirect_glConvolutionFilter1D; + glAPI->ConvolutionFilter2D = __indirect_glConvolutionFilter2D; + glAPI->ConvolutionParameterf = __indirect_glConvolutionParameterf; + glAPI->ConvolutionParameterfv = __indirect_glConvolutionParameterfv; + glAPI->ConvolutionParameteri = __indirect_glConvolutionParameteri; + glAPI->ConvolutionParameteriv = __indirect_glConvolutionParameteriv; + glAPI->CopyConvolutionFilter1D = __indirect_glCopyConvolutionFilter1D; + glAPI->CopyConvolutionFilter2D = __indirect_glCopyConvolutionFilter2D; + glAPI->GetConvolutionFilter = __indirect_glGetConvolutionFilter; + glAPI->GetConvolutionParameterfv = __indirect_glGetConvolutionParameterfv; + glAPI->GetConvolutionParameteriv = __indirect_glGetConvolutionParameteriv; + glAPI->GetSeparableFilter = __indirect_glGetSeparableFilter; + glAPI->SeparableFilter2D = __indirect_glSeparableFilter2D; + glAPI->GetHistogram = __indirect_glGetHistogram; + glAPI->GetHistogramParameterfv = __indirect_glGetHistogramParameterfv; + glAPI->GetHistogramParameteriv = __indirect_glGetHistogramParameteriv; + glAPI->GetMinmax = __indirect_glGetMinmax; + glAPI->GetMinmaxParameterfv = __indirect_glGetMinmaxParameterfv; + glAPI->GetMinmaxParameteriv = __indirect_glGetMinmaxParameteriv; + glAPI->Histogram = __indirect_glHistogram; + glAPI->Minmax = __indirect_glMinmax; + glAPI->ResetHistogram = __indirect_glResetHistogram; + glAPI->ResetMinmax = __indirect_glResetMinmax; + glAPI->TexImage3D = __indirect_glTexImage3D; + glAPI->TexSubImage3D = __indirect_glTexSubImage3D; + glAPI->CopyTexSubImage3D = __indirect_glCopyTexSubImage3D; + + /* 1. GL_ARB_multitexture */ + + glAPI->MultiTexCoord2dARB = __indirect_glMultiTexCoord2dARB; + glAPI->MultiTexCoord2dvARB = __indirect_glMultiTexCoord2dvARB; + glAPI->MultiTexCoord2fARB = __indirect_glMultiTexCoord2fARB; + glAPI->MultiTexCoord2fvARB = __indirect_glMultiTexCoord2fvARB; + glAPI->MultiTexCoord2iARB = __indirect_glMultiTexCoord2iARB; + glAPI->MultiTexCoord2ivARB = __indirect_glMultiTexCoord2ivARB; + glAPI->MultiTexCoord2sARB = __indirect_glMultiTexCoord2sARB; + glAPI->MultiTexCoord2svARB = __indirect_glMultiTexCoord2svARB; + glAPI->MultiTexCoord3dARB = __indirect_glMultiTexCoord3dARB; + glAPI->MultiTexCoord3dvARB = __indirect_glMultiTexCoord3dvARB; + glAPI->MultiTexCoord3fARB = __indirect_glMultiTexCoord3fARB; + glAPI->MultiTexCoord3fvARB = __indirect_glMultiTexCoord3fvARB; + glAPI->MultiTexCoord3iARB = __indirect_glMultiTexCoord3iARB; + glAPI->MultiTexCoord3ivARB = __indirect_glMultiTexCoord3ivARB; + glAPI->MultiTexCoord3sARB = __indirect_glMultiTexCoord3sARB; + glAPI->MultiTexCoord3svARB = __indirect_glMultiTexCoord3svARB; + glAPI->MultiTexCoord4dARB = __indirect_glMultiTexCoord4dARB; + glAPI->MultiTexCoord4dvARB = __indirect_glMultiTexCoord4dvARB; + glAPI->MultiTexCoord4fARB = __indirect_glMultiTexCoord4fARB; + glAPI->MultiTexCoord4fvARB = __indirect_glMultiTexCoord4fvARB; + glAPI->MultiTexCoord4iARB = __indirect_glMultiTexCoord4iARB; + glAPI->MultiTexCoord4ivARB = __indirect_glMultiTexCoord4ivARB; + glAPI->MultiTexCoord4sARB = __indirect_glMultiTexCoord4sARB; + glAPI->MultiTexCoord4svARB = __indirect_glMultiTexCoord4svARB; + glAPI->ActiveTextureARB = __indirect_glActiveTextureARB; + glAPI->ClientActiveTextureARB = __indirect_glClientActiveTextureARB; + glAPI->MultiTexCoord1dARB = __indirect_glMultiTexCoord1dARB; + glAPI->MultiTexCoord1dvARB = __indirect_glMultiTexCoord1dvARB; + glAPI->MultiTexCoord1fARB = __indirect_glMultiTexCoord1fARB; + glAPI->MultiTexCoord1fvARB = __indirect_glMultiTexCoord1fvARB; + glAPI->MultiTexCoord1iARB = __indirect_glMultiTexCoord1iARB; + glAPI->MultiTexCoord1ivARB = __indirect_glMultiTexCoord1ivARB; + glAPI->MultiTexCoord1sARB = __indirect_glMultiTexCoord1sARB; + glAPI->MultiTexCoord1svARB = __indirect_glMultiTexCoord1svARB; + + /* 3. GL_ARB_transpose_matrix */ + + glAPI->LoadTransposeMatrixfARB = __indirect_glLoadTransposeMatrixfARB; + glAPI->LoadTransposeMatrixdARB = __indirect_glLoadTransposeMatrixdARB; + glAPI->MultTransposeMatrixfARB = __indirect_glMultTransposeMatrixfARB; + glAPI->MultTransposeMatrixdARB = __indirect_glMultTransposeMatrixdARB; + + /* 5. GL_ARB_multisample */ + + glAPI->SampleCoverageARB = __indirect_glSampleCoverageARB; + + /* 12. GL_ARB_texture_compression */ + + glAPI->CompressedTexImage3DARB = __indirect_glCompressedTexImage3DARB; + glAPI->CompressedTexImage2DARB = __indirect_glCompressedTexImage2DARB; + glAPI->CompressedTexImage1DARB = __indirect_glCompressedTexImage1DARB; + glAPI->CompressedTexSubImage3DARB = __indirect_glCompressedTexSubImage3DARB; + glAPI->CompressedTexSubImage2DARB = __indirect_glCompressedTexSubImage2DARB; + glAPI->CompressedTexSubImage1DARB = __indirect_glCompressedTexSubImage1DARB; + glAPI->GetCompressedTexImageARB = __indirect_glGetCompressedTexImageARB; + + /* 26. GL_ARB_vertex_program */ + + glAPI->VertexAttrib4bvARB = __indirect_glVertexAttrib4bvARB; + glAPI->VertexAttrib4ivARB = __indirect_glVertexAttrib4ivARB; + glAPI->VertexAttrib4ubvARB = __indirect_glVertexAttrib4ubvARB; + glAPI->VertexAttrib4usvARB = __indirect_glVertexAttrib4usvARB; + glAPI->VertexAttrib4uivARB = __indirect_glVertexAttrib4uivARB; + glAPI->VertexAttrib4NbvARB = __indirect_glVertexAttrib4NbvARB; + glAPI->VertexAttrib4NsvARB = __indirect_glVertexAttrib4NsvARB; + glAPI->VertexAttrib4NivARB = __indirect_glVertexAttrib4NivARB; + glAPI->VertexAttrib4NusvARB = __indirect_glVertexAttrib4NusvARB; + glAPI->VertexAttrib4NuivARB = __indirect_glVertexAttrib4NuivARB; + glAPI->VertexAttribPointerARB = __indirect_glVertexAttribPointerARB; + glAPI->EnableVertexAttribArrayARB = __indirect_glEnableVertexAttribArrayARB; + glAPI->DisableVertexAttribArrayARB = __indirect_glDisableVertexAttribArrayARB; + glAPI->ProgramStringARB = __indirect_glProgramStringARB; + glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB; + glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB; + glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB; + glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB; + glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB; + glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB; + glAPI->ProgramLocalParameter4fARB = __indirect_glProgramLocalParameter4fARB; + glAPI->ProgramLocalParameter4fvARB = __indirect_glProgramLocalParameter4fvARB; + glAPI->GetProgramEnvParameterdvARB = __indirect_glGetProgramEnvParameterdvARB; + glAPI->GetProgramEnvParameterfvARB = __indirect_glGetProgramEnvParameterfvARB; + glAPI->GetProgramLocalParameterdvARB = __indirect_glGetProgramLocalParameterdvARB; + glAPI->GetProgramLocalParameterfvARB = __indirect_glGetProgramLocalParameterfvARB; + glAPI->GetProgramivARB = __indirect_glGetProgramivARB; + glAPI->GetProgramStringARB = __indirect_glGetProgramStringARB; + glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB; + glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB; + glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB; + glAPI->VertexAttrib1dARB = __indirect_glVertexAttrib1dARB; + glAPI->VertexAttrib1dvARB = __indirect_glVertexAttrib1dvARB; + glAPI->VertexAttrib1fARB = __indirect_glVertexAttrib1fARB; + glAPI->VertexAttrib1fvARB = __indirect_glVertexAttrib1fvARB; + glAPI->VertexAttrib1sARB = __indirect_glVertexAttrib1sARB; + glAPI->VertexAttrib1svARB = __indirect_glVertexAttrib1svARB; + glAPI->VertexAttrib2dARB = __indirect_glVertexAttrib2dARB; + glAPI->VertexAttrib2dvARB = __indirect_glVertexAttrib2dvARB; + glAPI->VertexAttrib2fARB = __indirect_glVertexAttrib2fARB; + glAPI->VertexAttrib2fvARB = __indirect_glVertexAttrib2fvARB; + glAPI->VertexAttrib2sARB = __indirect_glVertexAttrib2sARB; + glAPI->VertexAttrib2svARB = __indirect_glVertexAttrib2svARB; + glAPI->VertexAttrib3dARB = __indirect_glVertexAttrib3dARB; + glAPI->VertexAttrib3dvARB = __indirect_glVertexAttrib3dvARB; + glAPI->VertexAttrib3fARB = __indirect_glVertexAttrib3fARB; + glAPI->VertexAttrib3fvARB = __indirect_glVertexAttrib3fvARB; + glAPI->VertexAttrib3sARB = __indirect_glVertexAttrib3sARB; + glAPI->VertexAttrib3svARB = __indirect_glVertexAttrib3svARB; + glAPI->VertexAttrib4dARB = __indirect_glVertexAttrib4dARB; + glAPI->VertexAttrib4dvARB = __indirect_glVertexAttrib4dvARB; + glAPI->VertexAttrib4fARB = __indirect_glVertexAttrib4fARB; + glAPI->VertexAttrib4fvARB = __indirect_glVertexAttrib4fvARB; + glAPI->VertexAttrib4sARB = __indirect_glVertexAttrib4sARB; + glAPI->VertexAttrib4svARB = __indirect_glVertexAttrib4svARB; + glAPI->VertexAttrib4NubARB = __indirect_glVertexAttrib4NubARB; + glAPI->VertexAttrib4NubvARB = __indirect_glVertexAttrib4NubvARB; + + /* 29. GL_ARB_occlusion_query */ + + glAPI->EndQueryARB = __indirect_glEndQueryARB; + glAPI->GetQueryivARB = __indirect_glGetQueryivARB; + glAPI->GetQueryObjectivARB = __indirect_glGetQueryObjectivARB; + glAPI->GetQueryObjectuivARB = __indirect_glGetQueryObjectuivARB; + glAPI->GenQueriesARB = __indirect_glGenQueriesARB; + glAPI->DeleteQueriesARB = __indirect_glDeleteQueriesARB; + glAPI->IsQueryARB = __indirect_glIsQueryARB; + glAPI->BeginQueryARB = __indirect_glBeginQueryARB; + + /* 37. GL_ARB_draw_buffers */ + + glAPI->DrawBuffersARB = __indirect_glDrawBuffersARB; + + /* 20. GL_EXT_texture_object */ + + glAPI->GenTexturesEXT = __indirect_glGenTexturesEXT; + glAPI->IsTextureEXT = __indirect_glIsTextureEXT; + glAPI->AreTexturesResidentEXT = __indirect_glAreTexturesResidentEXT; + + /* 25. GL_SGIS_multisample */ + + glAPI->SampleMaskSGIS = __indirect_glSampleMaskSGIS; + glAPI->SamplePatternSGIS = __indirect_glSamplePatternSGIS; + + /* 30. GL_EXT_vertex_array */ + + glAPI->ColorPointerEXT = __indirect_glColorPointerEXT; + glAPI->EdgeFlagPointerEXT = __indirect_glEdgeFlagPointerEXT; + glAPI->IndexPointerEXT = __indirect_glIndexPointerEXT; + glAPI->NormalPointerEXT = __indirect_glNormalPointerEXT; + glAPI->TexCoordPointerEXT = __indirect_glTexCoordPointerEXT; + glAPI->VertexPointerEXT = __indirect_glVertexPointerEXT; + + /* 54. GL_EXT_point_parameters */ + + glAPI->PointParameterfEXT = __indirect_glPointParameterfEXT; + glAPI->PointParameterfvEXT = __indirect_glPointParameterfvEXT; + + /* 145. GL_EXT_secondary_color */ + + glAPI->SecondaryColor3usvEXT = __indirect_glSecondaryColor3usvEXT; + glAPI->SecondaryColorPointerEXT = __indirect_glSecondaryColorPointerEXT; + glAPI->SecondaryColor3bEXT = __indirect_glSecondaryColor3bEXT; + glAPI->SecondaryColor3bvEXT = __indirect_glSecondaryColor3bvEXT; + glAPI->SecondaryColor3dEXT = __indirect_glSecondaryColor3dEXT; + glAPI->SecondaryColor3dvEXT = __indirect_glSecondaryColor3dvEXT; + glAPI->SecondaryColor3fEXT = __indirect_glSecondaryColor3fEXT; + glAPI->SecondaryColor3fvEXT = __indirect_glSecondaryColor3fvEXT; + glAPI->SecondaryColor3iEXT = __indirect_glSecondaryColor3iEXT; + glAPI->SecondaryColor3ivEXT = __indirect_glSecondaryColor3ivEXT; + glAPI->SecondaryColor3sEXT = __indirect_glSecondaryColor3sEXT; + glAPI->SecondaryColor3svEXT = __indirect_glSecondaryColor3svEXT; + glAPI->SecondaryColor3ubEXT = __indirect_glSecondaryColor3ubEXT; + glAPI->SecondaryColor3ubvEXT = __indirect_glSecondaryColor3ubvEXT; + glAPI->SecondaryColor3uiEXT = __indirect_glSecondaryColor3uiEXT; + glAPI->SecondaryColor3uivEXT = __indirect_glSecondaryColor3uivEXT; + glAPI->SecondaryColor3usEXT = __indirect_glSecondaryColor3usEXT; + + /* 148. GL_EXT_multi_draw_arrays */ + + glAPI->MultiDrawArraysEXT = __indirect_glMultiDrawArraysEXT; + glAPI->MultiDrawElementsEXT = __indirect_glMultiDrawElementsEXT; + + /* 149. GL_EXT_fog_coord */ + + glAPI->FogCoordfEXT = __indirect_glFogCoordfEXT; + glAPI->FogCoordfvEXT = __indirect_glFogCoordfvEXT; + glAPI->FogCoorddEXT = __indirect_glFogCoorddEXT; + glAPI->FogCoorddvEXT = __indirect_glFogCoorddvEXT; + glAPI->FogCoordPointerEXT = __indirect_glFogCoordPointerEXT; + + /* 173. GL_EXT_blend_func_separate */ + + glAPI->BlendFuncSeparateEXT = __indirect_glBlendFuncSeparateEXT; + + /* 197. GL_MESA_window_pos */ + + glAPI->WindowPos2dMESA = __indirect_glWindowPos2dMESA; + glAPI->WindowPos2dvMESA = __indirect_glWindowPos2dvMESA; + glAPI->WindowPos2fMESA = __indirect_glWindowPos2fMESA; + glAPI->WindowPos2fvMESA = __indirect_glWindowPos2fvMESA; + glAPI->WindowPos2iMESA = __indirect_glWindowPos2iMESA; + glAPI->WindowPos2ivMESA = __indirect_glWindowPos2ivMESA; + glAPI->WindowPos2sMESA = __indirect_glWindowPos2sMESA; + glAPI->WindowPos2svMESA = __indirect_glWindowPos2svMESA; + glAPI->WindowPos3dMESA = __indirect_glWindowPos3dMESA; + glAPI->WindowPos3dvMESA = __indirect_glWindowPos3dvMESA; + glAPI->WindowPos3fMESA = __indirect_glWindowPos3fMESA; + glAPI->WindowPos3fvMESA = __indirect_glWindowPos3fvMESA; + glAPI->WindowPos3iMESA = __indirect_glWindowPos3iMESA; + glAPI->WindowPos3ivMESA = __indirect_glWindowPos3ivMESA; + glAPI->WindowPos3sMESA = __indirect_glWindowPos3sMESA; + glAPI->WindowPos3svMESA = __indirect_glWindowPos3svMESA; + + /* 233. GL_NV_vertex_program */ + + glAPI->VertexAttribs4svNV = __indirect_glVertexAttribs4svNV; + glAPI->VertexAttribs4ubvNV = __indirect_glVertexAttribs4ubvNV; + glAPI->VertexAttrib3fNV = __indirect_glVertexAttrib3fNV; + glAPI->VertexAttrib3fvNV = __indirect_glVertexAttrib3fvNV; + glAPI->VertexAttrib3sNV = __indirect_glVertexAttrib3sNV; + glAPI->VertexAttrib3svNV = __indirect_glVertexAttrib3svNV; + glAPI->VertexAttrib4dNV = __indirect_glVertexAttrib4dNV; + glAPI->VertexAttrib3dvNV = __indirect_glVertexAttrib3dvNV; + glAPI->VertexAttrib4fNV = __indirect_glVertexAttrib4fNV; + glAPI->VertexAttrib4fvNV = __indirect_glVertexAttrib4fvNV; + glAPI->VertexAttrib4sNV = __indirect_glVertexAttrib4sNV; + glAPI->VertexAttrib4svNV = __indirect_glVertexAttrib4svNV; + glAPI->VertexAttrib4ubNV = __indirect_glVertexAttrib4ubNV; + glAPI->VertexAttrib4ubvNV = __indirect_glVertexAttrib4ubvNV; + glAPI->VertexAttrib1fvNV = __indirect_glVertexAttrib1fvNV; + glAPI->VertexAttrib3dNV = __indirect_glVertexAttrib3dNV; + glAPI->VertexAttrib4dvNV = __indirect_glVertexAttrib4dvNV; + glAPI->VertexAttrib1sNV = __indirect_glVertexAttrib1sNV; + glAPI->VertexAttrib1fNV = __indirect_glVertexAttrib1fNV; + glAPI->VertexAttrib1svNV = __indirect_glVertexAttrib1svNV; + glAPI->VertexAttrib1dvNV = __indirect_glVertexAttrib1dvNV; + glAPI->AreProgramsResidentNV = __indirect_glAreProgramsResidentNV; + glAPI->BindProgramNV = __indirect_glBindProgramNV; + glAPI->DeleteProgramsNV = __indirect_glDeleteProgramsNV; + glAPI->ExecuteProgramNV = __indirect_glExecuteProgramNV; + glAPI->GenProgramsNV = __indirect_glGenProgramsNV; + glAPI->GetProgramParameterdvNV = __indirect_glGetProgramParameterdvNV; + glAPI->GetProgramParameterfvNV = __indirect_glGetProgramParameterfvNV; + glAPI->GetProgramivNV = __indirect_glGetProgramivNV; + glAPI->GetProgramStringNV = __indirect_glGetProgramStringNV; + glAPI->GetTrackMatrixivNV = __indirect_glGetTrackMatrixivNV; + glAPI->GetVertexAttribPointervNV = __indirect_glGetVertexAttribPointervNV; + glAPI->IsProgramNV = __indirect_glIsProgramNV; + glAPI->LoadProgramNV = __indirect_glLoadProgramNV; + glAPI->ProgramParameter4dNV = __indirect_glProgramParameter4dNV; + glAPI->ProgramParameter4dvNV = __indirect_glProgramParameter4dvNV; + glAPI->ProgramParameter4fNV = __indirect_glProgramParameter4fNV; + glAPI->ProgramParameter4fvNV = __indirect_glProgramParameter4fvNV; + glAPI->ProgramParameters4dvNV = __indirect_glProgramParameters4dvNV; + glAPI->ProgramParameters4fvNV = __indirect_glProgramParameters4fvNV; + glAPI->RequestResidentProgramsNV = __indirect_glRequestResidentProgramsNV; + glAPI->TrackMatrixNV = __indirect_glTrackMatrixNV; + glAPI->VertexAttribPointerNV = __indirect_glVertexAttribPointerNV; + glAPI->VertexAttrib2dNV = __indirect_glVertexAttrib2dNV; + glAPI->VertexAttrib2sNV = __indirect_glVertexAttrib2sNV; + glAPI->VertexAttrib2dvNV = __indirect_glVertexAttrib2dvNV; + glAPI->VertexAttrib2fNV = __indirect_glVertexAttrib2fNV; + glAPI->VertexAttrib2svNV = __indirect_glVertexAttrib2svNV; + glAPI->VertexAttrib2fvNV = __indirect_glVertexAttrib2fvNV; + glAPI->GetVertexAttribdvNV = __indirect_glGetVertexAttribdvNV; + glAPI->GetVertexAttribfvNV = __indirect_glGetVertexAttribfvNV; + glAPI->GetVertexAttribivNV = __indirect_glGetVertexAttribivNV; + glAPI->VertexAttrib1dNV = __indirect_glVertexAttrib1dNV; + glAPI->VertexAttribs1dvNV = __indirect_glVertexAttribs1dvNV; + glAPI->VertexAttribs1fvNV = __indirect_glVertexAttribs1fvNV; + glAPI->VertexAttribs1svNV = __indirect_glVertexAttribs1svNV; + glAPI->VertexAttribs2dvNV = __indirect_glVertexAttribs2dvNV; + glAPI->VertexAttribs2fvNV = __indirect_glVertexAttribs2fvNV; + glAPI->VertexAttribs2svNV = __indirect_glVertexAttribs2svNV; + glAPI->VertexAttribs3dvNV = __indirect_glVertexAttribs3dvNV; + glAPI->VertexAttribs3fvNV = __indirect_glVertexAttribs3fvNV; + glAPI->VertexAttribs3svNV = __indirect_glVertexAttribs3svNV; + glAPI->VertexAttribs4dvNV = __indirect_glVertexAttribs4dvNV; + glAPI->VertexAttribs4fvNV = __indirect_glVertexAttribs4fvNV; + + /* 262. GL_NV_point_sprite */ + + glAPI->PointParameteriNV = __indirect_glPointParameteriNV; + glAPI->PointParameterivNV = __indirect_glPointParameterivNV; + + /* 268. GL_EXT_stencil_two_side */ + + glAPI->ActiveStencilFaceEXT = __indirect_glActiveStencilFaceEXT; + + /* 282. GL_NV_fragment_program */ + + glAPI->ProgramNamedParameter4fNV = __indirect_glProgramNamedParameter4fNV; + glAPI->ProgramNamedParameter4dNV = __indirect_glProgramNamedParameter4dNV; + glAPI->ProgramNamedParameter4fvNV = __indirect_glProgramNamedParameter4fvNV; + glAPI->ProgramNamedParameter4dvNV = __indirect_glProgramNamedParameter4dvNV; + glAPI->GetProgramNamedParameterfvNV = __indirect_glGetProgramNamedParameterfvNV; + glAPI->GetProgramNamedParameterdvNV = __indirect_glGetProgramNamedParameterdvNV; + + /* 310. GL_EXT_framebuffer_object */ + + glAPI->RenderbufferStorageEXT = __indirect_glRenderbufferStorageEXT; + glAPI->GetRenderbufferParameterivEXT = __indirect_glGetRenderbufferParameterivEXT; + glAPI->IsFramebufferEXT = __indirect_glIsFramebufferEXT; + glAPI->BindFramebufferEXT = __indirect_glBindFramebufferEXT; + glAPI->DeleteFramebuffersEXT = __indirect_glDeleteFramebuffersEXT; + glAPI->GenFramebuffersEXT = __indirect_glGenFramebuffersEXT; + glAPI->CheckFramebufferStatusEXT = __indirect_glCheckFramebufferStatusEXT; + glAPI->FramebufferTexture1DEXT = __indirect_glFramebufferTexture1DEXT; + glAPI->FramebufferTexture2DEXT = __indirect_glFramebufferTexture2DEXT; + glAPI->FramebufferTexture3DEXT = __indirect_glFramebufferTexture3DEXT; + glAPI->FramebufferRenderbufferEXT = __indirect_glFramebufferRenderbufferEXT; + glAPI->GetFramebufferAttachmentParameterivEXT = __indirect_glGetFramebufferAttachmentParameterivEXT; + glAPI->GenerateMipmapEXT = __indirect_glGenerateMipmapEXT; + glAPI->IsRenderbufferEXT = __indirect_glIsRenderbufferEXT; + glAPI->BindRenderbufferEXT = __indirect_glBindRenderbufferEXT; + glAPI->DeleteRenderbuffersEXT = __indirect_glDeleteRenderbuffersEXT; + glAPI->GenRenderbuffersEXT = __indirect_glGenRenderbuffersEXT; + + return glAPI; +} + |