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diff --git a/nx-X11/extras/Mesa/src/glx/x11/packrender.h b/nx-X11/extras/Mesa/src/glx/x11/packrender.h
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-/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */
-#ifndef __GLX_packrender_h__
-#define __GLX_packrender_h__
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-
-#include "glxclient.h"
-
-/*
-** The macros in this header convert the client machine's native data types to
-** wire protocol data types. The header is part of the porting layer of the
-** client library, and it is intended that hardware vendors will rewrite this
-** header to suit their own machines.
-*/
-
-/*
-** Pad a count of bytes to the nearest multiple of 4. The X protocol
-** transfers data in 4 byte quantities, so this macro is used to
-** insure the right amount of data being sent.
-*/
-#define __GLX_PAD(a) (((a)+3) & ~3)
-
-/*
- ** Network size parameters
- */
-#define sz_double 8
-
-/* Setup for all commands */
-#define __GLX_DECLARE_VARIABLES() \
- __GLXcontext *gc; \
- GLubyte *pc, *pixelHeaderPC; \
- GLuint compsize, cmdlen
-
-#define __GLX_LOAD_VARIABLES() \
- gc = __glXGetCurrentContext(); \
- pc = gc->pc; \
- /* Muffle compilers */ \
- cmdlen = 0; (void)cmdlen; \
- compsize = 0; (void)compsize; \
- pixelHeaderPC = 0; (void)pixelHeaderPC
-
-/*
-** Variable sized command support macro. This macro is used by calls
-** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE.
-** Because of their size, they may not automatically fit in the buffer.
-** If the buffer can't hold the command then it is flushed so that
-** the command will fit in the next buffer.
-*/
-#define __GLX_BEGIN_VARIABLE(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode)
-
-#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode)
-
-#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode); \
- pc += __GLX_RENDER_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode); \
- pc += __GLX_RENDER_LARGE_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \
- if (pc + (size) > gc->bufEnd) { \
- pc = __glXFlushRenderBuffer(gc, pc); \
- } \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode); \
- pc += __GLX_RENDER_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_3D_HDR_SIZE
-
-#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \
- pc = __glXFlushRenderBuffer(gc, pc); \
- __GLX_PUT_LONG(0,size); \
- __GLX_PUT_LONG(4,opcode); \
- pc += __GLX_RENDER_LARGE_HDR_SIZE; \
- pixelHeaderPC = pc; \
- pc += __GLX_PIXEL_3D_HDR_SIZE
-
-/*
-** Fixed size command support macro. This macro is used by calls that
-** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they
-** always fit in the buffer, and because the buffer promises to
-** maintain enough room for them, we don't need to check for space
-** before doing the storage work.
-*/
-#define __GLX_BEGIN(opcode,size) \
- __GLX_PUT_SHORT(0,size); \
- __GLX_PUT_SHORT(2,opcode)
-
-/*
-** Finish a rendering command by advancing the pc. If the pc is now past
-** the limit pointer then there is no longer room for a
-** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the
-** assumptions present in the __GLX_BEGIN macro. In this case the
-** rendering buffer is flushed out into the X protocol stream (which may
-** or may not do I/O).
-*/
-#define __GLX_END(size) \
- pc += size; \
- if (pc > gc->limit) { \
- (void) __glXFlushRenderBuffer(gc, pc); \
- } else { \
- gc->pc = pc; \
- }
-
-/* Array copy macros */
-#define __GLX_MEM_COPY(dest,src,bytes) \
- if (src && dest) \
- memcpy(dest, src, bytes)
-
-/* Single item copy macros */
-#define __GLX_PUT_CHAR(offset,a) \
- *((INT8 *) (pc + offset)) = a
-
-#ifndef _CRAY
-#define __GLX_PUT_SHORT(offset,a) \
- *((INT16 *) (pc + offset)) = a
-
-#define __GLX_PUT_LONG(offset,a) \
- *((INT32 *) (pc + offset)) = a
-
-#define __GLX_PUT_FLOAT(offset,a) \
- *((FLOAT32 *) (pc + offset)) = a
-
-#else
-#define __GLX_PUT_SHORT(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-16) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); }
-
-#define __GLX_PUT_LONG(offset,a) \
- { GLubyte *cp = (pc+offset); \
- int shift = (64-32) - ((int)(cp) >> (64-6)); \
- *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); }
-
-#define __GLX_PUT_FLOAT(offset,a) \
- gl_put_float((pc + offset),a)
-
-#define __GLX_PUT_DOUBLE(offset,a) \
- gl_put_double(pc + offset, a)
-
-extern void gl_put_float(/*GLubyte *, struct cray_single*/);
-extern void gl_put_double(/*GLubyte *, struct cray_double*/);
-#endif
-
-#ifndef _CRAY
-
-#ifdef __GLX_ALIGN64
-/*
-** This can certainly be done better for a particular machine
-** architecture!
-*/
-#define __GLX_PUT_DOUBLE(offset,a) \
- __GLX_MEM_COPY(pc + offset, &a, 8)
-#else
-#define __GLX_PUT_DOUBLE(offset,a) \
- *((FLOAT64 *) (pc + offset)) = a
-#endif
-
-#endif
-
-#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8)
-
-#ifndef _CRAY
-#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16)
-
-#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32)
-
-#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32)
-
-#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
- __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64)
-
-#else
-#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \
- gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16)
-
-#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \
- gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32)
-
-#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \
- gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32)
-
-#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \
- gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64)
-
-extern gl_put_short_array (GLubyte *, short *, int);
-extern gl_put_long_array (GLubyte *, long *, int);
-extern gl_put_float_array (GLubyte *, float *, int);
-extern gl_put_double_array (GLubyte *, double *, int);
-
-#endif /* _CRAY */
-
-#endif /* !__GLX_packrender_h__ */