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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/array_cache/ac_context.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/array_cache/ac_context.c375
1 files changed, 375 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/array_cache/ac_context.c b/nx-X11/extras/Mesa/src/mesa/array_cache/ac_context.c
new file mode 100644
index 000000000..ebf3a3dc4
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/array_cache/ac_context.c
@@ -0,0 +1,375 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "macros.h"
+#include "imports.h"
+#include "mtypes.h"
+
+#include "array_cache/ac_context.h"
+
+
+/*
+ * Initialize the array fallbacks. That is, by default the fallback arrays
+ * point into the current vertex attribute values in ctx->Current.Attrib[]
+ */
+static void _ac_fallbacks_init( GLcontext *ctx )
+{
+ ACcontext *ac = AC_CONTEXT(ctx);
+ struct gl_client_array *cl;
+ GLuint i;
+
+ cl = &ac->Fallback.Normal;
+ cl->Size = 3;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Fallback.Color;
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Fallback.SecondaryColor;
+ cl->Size = 3;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Fallback.FogCoord;
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) &ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Fallback.Index;
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) &ctx->Current.Index;
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
+ cl = &ac->Fallback.TexCoord[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
+
+ cl = &ac->Fallback.EdgeFlag;
+ cl->Size = 1;
+ cl->Type = GL_UNSIGNED_BYTE;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) &ctx->Current.EdgeFlag;
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ cl = &ac->Fallback.Attrib[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 0;
+ cl->Ptr = (GLubyte *) ctx->Current.Attrib[i];
+ cl->Enabled = 1;
+ cl->Flags = CA_CLIENT_DATA; /* hack */
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
+}
+
+
+/*
+ * Initialize the array cache pointers, types, strides, etc.
+ */
+static void _ac_cache_init( GLcontext *ctx )
+{
+ ACcontext *ac = AC_CONTEXT(ctx);
+ struct gl_client_array *cl;
+ GLuint size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
+ GLuint i;
+
+ cl = &ac->Cache.Vertex;
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Cache.Normal;
+ cl->Size = 3;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 3 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Cache.Color;
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Cache.SecondaryColor;
+ cl->Size = 3;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Cache.FogCoord;
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ cl = &ac->Cache.Index;
+ cl->Size = 1;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ cl = &ac->Cache.TexCoord[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
+
+ cl = &ac->Cache.EdgeFlag;
+ cl->Size = 1;
+ cl->Type = GL_UNSIGNED_BYTE;
+ cl->Stride = 0;
+ cl->StrideB = sizeof(GLubyte);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+
+ for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
+ cl = &ac->Cache.Attrib[i];
+ cl->Size = 4;
+ cl->Type = GL_FLOAT;
+ cl->Stride = 0;
+ cl->StrideB = 4 * sizeof(GLfloat);
+ cl->Ptr = (GLubyte *) MALLOC( cl->StrideB * size );
+ cl->Enabled = 1;
+ cl->Flags = 0;
+#if FEATURE_ARB_vertex_buffer_object
+ cl->BufferObj = ctx->Array.NullBufferObj;
+#endif
+ }
+}
+
+
+/* This storage used to hold translated client data if type or stride
+ * need to be fixed.
+ */
+static void _ac_elts_init( GLcontext *ctx )
+{
+ ACcontext *ac = AC_CONTEXT(ctx);
+ GLuint size = 1000;
+
+ ac->Elts = (GLuint *)MALLOC( sizeof(GLuint) * size );
+ ac->elt_size = size;
+}
+
+static void _ac_raw_init( GLcontext *ctx )
+{
+ ACcontext *ac = AC_CONTEXT(ctx);
+ GLuint i;
+
+ ac->Raw.Color = ac->Fallback.Color;
+ ac->Raw.EdgeFlag = ac->Fallback.EdgeFlag;
+ ac->Raw.FogCoord = ac->Fallback.FogCoord;
+ ac->Raw.Index = ac->Fallback.Index;
+ ac->Raw.Normal = ac->Fallback.Normal;
+ ac->Raw.SecondaryColor = ac->Fallback.SecondaryColor;
+ ac->Raw.Vertex = ctx->Array.Vertex;
+
+ ac->IsCached.Color = GL_FALSE;
+ ac->IsCached.EdgeFlag = GL_FALSE;
+ ac->IsCached.FogCoord = GL_FALSE;
+ ac->IsCached.Index = GL_FALSE;
+ ac->IsCached.Normal = GL_FALSE;
+ ac->IsCached.SecondaryColor = GL_FALSE;
+ ac->IsCached.Vertex = GL_FALSE;
+
+ for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++) {
+ ac->Raw.TexCoord[i] = ac->Fallback.TexCoord[i];
+ ac->IsCached.TexCoord[i] = GL_FALSE;
+ }
+
+ for (i = 0 ; i < VERT_ATTRIB_MAX ; i++) {
+ ac->Raw.Attrib[i] = ac->Fallback.Attrib[i];
+ ac->IsCached.Attrib[i] = GL_FALSE;
+ }
+}
+
+GLboolean _ac_CreateContext( GLcontext *ctx )
+{
+ ctx->acache_context = CALLOC(sizeof(ACcontext));
+ if (ctx->acache_context) {
+ _ac_cache_init( ctx );
+ _ac_fallbacks_init( ctx );
+ _ac_raw_init( ctx );
+ _ac_elts_init( ctx );
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
+
+void _ac_DestroyContext( GLcontext *ctx )
+{
+ struct gl_buffer_object *nullObj = ctx->Array.NullBufferObj;
+ ACcontext *ac = AC_CONTEXT(ctx);
+ GLint i;
+
+ /* only free vertex data if it's really a pointer to vertex data and
+ * not an offset into a buffer object.
+ */
+ if (ac->Cache.Vertex.Ptr && ac->Cache.Vertex.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Vertex.Ptr );
+ if (ac->Cache.Normal.Ptr && ac->Cache.Normal.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Normal.Ptr );
+ if (ac->Cache.Color.Ptr && ac->Cache.Color.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Color.Ptr );
+ if (ac->Cache.SecondaryColor.Ptr && ac->Cache.SecondaryColor.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.SecondaryColor.Ptr );
+ if (ac->Cache.EdgeFlag.Ptr && ac->Cache.EdgeFlag.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.EdgeFlag.Ptr );
+ if (ac->Cache.Index.Ptr && ac->Cache.Index.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Index.Ptr );
+ if (ac->Cache.FogCoord.Ptr && ac->Cache.FogCoord.BufferObj == nullObj)
+ FREE( (void *) ac->Cache.FogCoord.Ptr );
+
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ac->Cache.TexCoord[i].Ptr && ac->Cache.TexCoord[i].BufferObj == nullObj)
+ FREE( (void *) ac->Cache.TexCoord[i].Ptr );
+ }
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (ac->Cache.Attrib[i].Ptr && ac->Cache.Attrib[i].BufferObj == nullObj)
+ FREE( (void *) ac->Cache.Attrib[i].Ptr );
+ }
+
+ if (ac->Elts)
+ FREE( ac->Elts );
+
+ /* Free the context structure itself */
+ FREE(ac);
+ ctx->acache_context = NULL;
+}
+
+void _ac_InvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ AC_CONTEXT(ctx)->NewState |= new_state;
+ AC_CONTEXT(ctx)->NewArrayState |= ctx->Array.NewState;
+}