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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/ffb/ffb_depth.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/ffb/ffb_depth.c245
1 files changed, 245 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/ffb/ffb_depth.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/ffb/ffb_depth.c
new file mode 100644
index 000000000..68a2450eb
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/ffb/ffb_depth.c
@@ -0,0 +1,245 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_depth.c,v 1.2 2002/02/22 21:32:58 dawes Exp $
+ *
+ * GLX Hardware Device Driver for Sun Creator/Creator3D
+ * Copyright (C) 2000 David S. Miller
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * DAVID MILLER, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * David S. Miller <davem@redhat.com>
+ */
+
+#include "mtypes.h"
+#include "swrast/swrast.h"
+#include "ffb_dd.h"
+#include "ffb_span.h"
+#include "ffb_context.h"
+#include "ffb_depth.h"
+#include "ffb_lock.h"
+
+#include "swrast/swrast.h"
+
+#undef DEPTH_TRACE
+
+static void FFBWriteDepthSpan( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *values,
+ const GLubyte mask[] )
+{
+ const GLuint *depth = (const GLuint *) values;
+#ifdef DEPTH_TRACE
+ fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n",
+ (int) n, x, y);
+#endif
+ if (ctx->Depth.Mask) {
+ ffbContextPtr fmesa = FFB_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = fmesa->driDrawable;
+ GLuint *zptr;
+ GLuint i;
+
+ if (!fmesa->hw_locked)
+ LOCK_HARDWARE(fmesa);
+ FFBFifo(fmesa, 2);
+ fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON |
+ FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF);
+ fmesa->regs->ppc = FFB_PPC_ZS_VAR;
+ FFBWait(fmesa, fmesa->regs);
+
+ y = (dPriv->h - y);
+ zptr = (GLuint *)
+ ((char *)fmesa->sfb32 +
+ ((dPriv->x + x) << 2) +
+ ((dPriv->y + y) << 13));
+
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ *zptr = Z_FROM_MESA(depth[i]);
+ }
+ zptr++;
+ }
+
+ FFBFifo(fmesa, 2);
+ fmesa->regs->fbc = fmesa->fbc;
+ fmesa->regs->ppc = fmesa->ppc;
+ fmesa->ffbScreen->rp_active = 1;
+ if (!fmesa->hw_locked)
+ UNLOCK_HARDWARE(fmesa);
+ }
+}
+
+static void FFBWriteMonoDepthSpan( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ const void *value, const GLubyte mask[] )
+{
+ const GLuint depthVal = *((GLuint *) value);
+ GLuint depths[MAX_WIDTH];
+ GLuint i;
+ for (i = 0; i < n; i++)
+ depths[i] = depthVal;
+ FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask);
+}
+
+static void FFBWriteDepthPixels( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const void *values,
+ const GLubyte mask[] )
+{
+ const GLuint *depth = (const GLuint *) values;
+#ifdef DEPTH_TRACE
+ fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n);
+#endif
+ if (ctx->Depth.Mask) {
+ ffbContextPtr fmesa = FFB_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = fmesa->driDrawable;
+ char *zbase;
+ GLuint i;
+
+ if (!fmesa->hw_locked)
+ LOCK_HARDWARE(fmesa);
+ FFBFifo(fmesa, 2);
+ fmesa->regs->fbc = (FFB_FBC_WB_C | FFB_FBC_ZE_ON |
+ FFB_FBC_YE_OFF | FFB_FBC_RGBE_OFF);
+ fmesa->regs->ppc = FFB_PPC_ZS_VAR;
+ fmesa->ffbScreen->rp_active = 1;
+ FFBWait(fmesa, fmesa->regs);
+
+ zbase = ((char *)fmesa->sfb32 +
+ (dPriv->x << 2) + (dPriv->y << 13));
+
+ for (i = 0; i < n; i++) {
+ GLint y1 = (dPriv->h - y[i]);
+ GLint x1 = x[i];
+ GLuint *zptr;
+
+ zptr = (GLuint *)
+ (zbase + (x1 << 2) + (y1 << 13));
+ if (mask[i])
+ *zptr = Z_FROM_MESA(depth[i]);
+ }
+
+ FFBFifo(fmesa, 2);
+ fmesa->regs->fbc = fmesa->fbc;
+ fmesa->regs->ppc = fmesa->ppc;
+ fmesa->ffbScreen->rp_active = 1;
+ if (!fmesa->hw_locked)
+ UNLOCK_HARDWARE(fmesa);
+ }
+}
+
+static void FFBReadDepthSpan( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y,
+ void *values )
+{
+ GLuint *depth = (GLuint *) values;
+ ffbContextPtr fmesa = FFB_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = fmesa->driDrawable;
+ GLuint *zptr;
+ GLuint i;
+
+#ifdef DEPTH_TRACE
+ fprintf(stderr, "FFBReadDepthSpan: n(%d) x(%d) y(%d)\n",
+ (int) n, x, y);
+#endif
+ if (!fmesa->hw_locked)
+ LOCK_HARDWARE(fmesa);
+ FFBFifo(fmesa, 1);
+ fmesa->regs->fbc = FFB_FBC_RB_C;
+ fmesa->ffbScreen->rp_active = 1;
+ FFBWait(fmesa, fmesa->regs);
+
+ y = (dPriv->h - y);
+ zptr = (GLuint *)
+ ((char *)fmesa->sfb32 +
+ ((dPriv->x + x) << 2) +
+ ((dPriv->y + y) << 13));
+
+ for (i = 0; i < n; i++) {
+ depth[i] = Z_TO_MESA(*zptr);
+ zptr++;
+ }
+
+ FFBFifo(fmesa, 1);
+ fmesa->regs->fbc = fmesa->fbc;
+ fmesa->ffbScreen->rp_active = 1;
+ if (!fmesa->hw_locked)
+ UNLOCK_HARDWARE(fmesa);
+}
+
+static void FFBReadDepthPixels( GLcontext *ctx,
+ struct gl_renderbuffer *rb,
+ GLuint n,
+ const GLint x[], const GLint y[],
+ void *values )
+{
+ GLuint *depth = (GLuint *) values;
+ ffbContextPtr fmesa = FFB_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = fmesa->driDrawable;
+ char *zbase;
+ GLuint i;
+
+#ifdef DEPTH_TRACE
+ fprintf(stderr, "FFBReadDepthPixels: n(%d)\n", (int) n);
+#endif
+ if (!fmesa->hw_locked)
+ LOCK_HARDWARE(fmesa);
+ FFBFifo(fmesa, 1);
+ fmesa->regs->fbc = FFB_FBC_RB_C;
+ fmesa->ffbScreen->rp_active = 1;
+ FFBWait(fmesa, fmesa->regs);
+
+ zbase = ((char *)fmesa->sfb32 +
+ (dPriv->x << 2) + (dPriv->y << 13));
+
+ for (i = 0; i < n; i++) {
+ GLint y1 = (dPriv->h - y[i]);
+ GLint x1 = x[i];
+ GLuint *zptr;
+
+ zptr = (GLuint *)
+ (zbase + (x1 << 2) + (y1 << 13));
+ depth[i] = Z_TO_MESA(*zptr);
+ }
+
+ FFBFifo(fmesa, 1);
+ fmesa->regs->fbc = fmesa->fbc;
+ fmesa->ffbScreen->rp_active = 1;
+ if (!fmesa->hw_locked)
+ UNLOCK_HARDWARE(fmesa);
+}
+
+/**
+ * Plug in the Get/Put routines for the given driRenderbuffer.
+ */
+void
+ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis)
+{
+ assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16);
+ drb->Base.GetRow = FFBReadDepthSpan;
+ drb->Base.GetValues = FFBReadDepthPixels;
+ drb->Base.PutRow = FFBWriteDepthSpan;
+ drb->Base.PutMonoRow = FFBWriteMonoDepthSpan;
+ drb->Base.PutValues = FFBWriteDepthPixels;
+ drb->Base.PutMonoValues = NULL;
+}