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-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_render.c220
1 files changed, 0 insertions, 220 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_render.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_render.c
deleted file mode 100644
index 4b462f225..000000000
--- a/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_render.c
+++ /dev/null
@@ -1,220 +0,0 @@
-/*
- * Copyright 2001 by Alan Hourihane.
- *
- * Permission to use, copy, modify, distribute, and sell this software and its
- * documentation for any purpose is hereby granted without fee, provided that
- * the above copyright notice appear in all copies and that both that
- * copyright notice and this permission notice appear in supporting
- * documentation, and that the name of Alan Hourihane not be used in
- * advertising or publicity pertaining to distribution of the software without
- * specific, written prior permission. Alan Hourihane makes no representations
- * about the suitability of this software for any purpose. It is provided
- * "as is" without express or implied warranty.
- *
- * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
- * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
- * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR
- * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
- * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- *
- * Authors: Alan Hourihane, <alanh@tungstengraphics.com>
- *
- * 3DLabs Gamma driver.
- *
- */
-
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "mtypes.h"
-
-#include "tnl/t_context.h"
-
-#include "gamma_context.h"
-#include "gamma_tris.h"
-#include "gamma_vb.h"
-
-
-/* !! Should template this eventually !! */
-
-static void gamma_emit( GLcontext *ctx, GLuint start, GLuint end)
-{
- gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLfloat (*coord)[4];
- GLuint coord_stride;
- GLfloat (*col)[4];
- GLuint col_stride;
- int i;
- GLuint tc0_stride = 0;
- GLfloat (*tc0)[4] = 0;
- GLuint tc0_size = 0;
-
- col = VB->ColorPtr[0]->data;
- col_stride = VB->ColorPtr[0]->stride;
-
- if (ctx->Texture.Unit[0]._ReallyEnabled) {
- tc0_stride = VB->TexCoordPtr[0]->stride;
- tc0 = VB->TexCoordPtr[0]->data;
- tc0_size = VB->TexCoordPtr[0]->size;
- coord = VB->ClipPtr->data;
- coord_stride = VB->ClipPtr->stride;
- } else {
- coord = VB->NdcPtr->data;
- coord_stride = VB->NdcPtr->stride;
- }
-
- if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 4) {
- for (i=start; i < end; i++) {
- CHECK_DMA_BUFFER(gmesa, 9);
- WRITEF(gmesa->buf, Tq4, tc0[i][3]);
- WRITEF(gmesa->buf, Tr4, tc0[i][2]);
- WRITEF(gmesa->buf, Tt4, tc0[i][0]);
- WRITEF(gmesa->buf, Ts4, tc0[i][1]);
- WRITE(gmesa->buf, PackedColor4, *(u_int32_t*)col[i]);
- WRITEF(gmesa->buf, Vw, coord[i][3]);
- WRITEF(gmesa->buf, Vz, coord[i][2]);
- WRITEF(gmesa->buf, Vy, coord[i][1]);
- WRITEF(gmesa->buf, Vx4, coord[i][0]);
- }
- } else if (ctx->Texture.Unit[0]._ReallyEnabled && tc0_size == 2) {
- for (i=start; i < end; i++) {
- CHECK_DMA_BUFFER(gmesa, 7);
- WRITEF(gmesa->buf, Tt2, tc0[i][0]);
- WRITEF(gmesa->buf, Ts2, tc0[i][1]);
- WRITE(gmesa->buf, PackedColor4, *(u_int32_t*)col[i]);
- WRITEF(gmesa->buf, Vw, coord[i][3]);
- WRITEF(gmesa->buf, Vz, coord[i][2]);
- WRITEF(gmesa->buf, Vy, coord[i][1]);
- WRITEF(gmesa->buf, Vx4, coord[i][0]);
- }
- } else {
- for (i=start; i < end; i++) {
- CHECK_DMA_BUFFER(gmesa, 4);
- WRITE(gmesa->buf, PackedColor4, *(u_int32_t*)col[i]);
- WRITEF(gmesa->buf, Vz, coord[i][2]);
- WRITEF(gmesa->buf, Vy, coord[i][1]);
- WRITEF(gmesa->buf, Vx3, coord[i][0]);
- }
- }
-}
-
-#define HAVE_POINTS 1
-#define HAVE_LINES 1
-#define HAVE_LINE_STRIPS 1
-#define HAVE_TRIANGLES 1
-#define HAVE_TRI_STRIPS 1
-#define HAVE_TRI_STRIP_1 0
-#define HAVE_TRI_FANS 1
-#define HAVE_QUADS 1
-#define HAVE_QUAD_STRIPS 1
-#define HAVE_POLYGONS 1
-
-#define HAVE_ELTS 0
-
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- B_PrimType_Points,
- B_PrimType_Lines,
- B_PrimType_LineLoop,
- B_PrimType_LineStrip,
- B_PrimType_Triangles,
- B_PrimType_TriangleStrip,
- B_PrimType_TriangleFan,
- B_PrimType_Quads,
- B_PrimType_QuadStrip,
- B_PrimType_Polygon
-};
-
-static __inline void gammaStartPrimitive( gammaContextPtr gmesa, GLenum prim )
-{
- CHECK_DMA_BUFFER(gmesa, 1);
- WRITE(gmesa->buf, Begin, gmesa->Begin | hw_prim[prim]);
-}
-
-static __inline void gammaEndPrimitive( gammaContextPtr gmesa )
-{
- GLcontext *ctx = gmesa->glCtx;
-
- if ( ctx->Line.SmoothFlag ||
- ctx->Polygon.SmoothFlag ||
- ctx->Point.SmoothFlag ) {
- CHECK_DMA_BUFFER(gmesa, 1);
- WRITE(gmesa->buf, FlushSpan, 0);
- }
-
- CHECK_DMA_BUFFER(gmesa, 1);
- WRITE(gmesa->buf, End, 0);
-}
-
-#define LOCAL_VARS gammaContextPtr gmesa = GAMMA_CONTEXT(ctx)
-#define INIT( prim ) gammaStartPrimitive( gmesa, prim )
-#define FLUSH() gammaEndPrimitive( gmesa )
-#define GET_CURRENT_VB_MAX_VERTS() \
- (gmesa->bufSize - gmesa->bufCount) / 2
-#define GET_SUBSEQUENT_VB_MAX_VERTS() \
- GAMMA_DMA_BUFFER_SIZE / 2
-
-#define ALLOC_VERTS( nr ) (void *)0 /* todo: explicit alloc */
-#define EMIT_VERTS( ctx, j, nr, buf ) (gamma_emit(ctx, j, (j)+(nr)), (void *)0)
-
-#define TAG(x) gamma_##x
-#include "tnl_dd/t_dd_dmatmp.h"
-
-
-/**********************************************************************/
-/* Render pipeline stage */
-/**********************************************************************/
-
-
-static GLboolean gamma_run_render( GLcontext *ctx,
- struct tnl_pipeline_stage *stage )
-{
- gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint i;
- tnl_render_func *tab;
-
- /* GH: THIS IS A HACK!!! */
- if (VB->ClipOrMask || gmesa->RenderIndex != 0)
- return GL_TRUE; /* don't handle clipping here */
-
- /* We don't do elts */
- if (VB->Elts || !gamma_validate_render( ctx, VB ))
- return GL_TRUE;
-
- tab = TAG(render_tab_verts);
-
- tnl->Driver.Render.Start( ctx );
-
- for (i = 0 ; i < VB->PrimitiveCount ; i++)
- {
- GLuint prim = VB->Primitive[i].mode;
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
-
- if (!length)
- continue;
-
- tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim);
- }
-
- tnl->Driver.Render.Finish( ctx );
-
- return GL_FALSE; /* finished the pipe */
-}
-
-
-const struct tnl_pipeline_stage _gamma_render_stage =
-{
- "gamma render",
- NULL,
- NULL,
- NULL,
- NULL,
- gamma_run_render /* run */
-};