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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_span.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_span.c313
1 files changed, 313 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_span.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_span.c
new file mode 100644
index 000000000..66cc961c6
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_span.c
@@ -0,0 +1,313 @@
+/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_span.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */
+
+#include "gamma_context.h"
+#include "gamma_lock.h"
+#include "colormac.h"
+
+#include "swrast/swrast.h"
+
+#define DBG 0
+
+#define LOCAL_VARS \
+ gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \
+ gammaScreenPtr gammascrn = gmesa->gammaScreen; \
+ __DRIscreenPrivate *sPriv = gmesa->driScreen; \
+ __DRIdrawablePrivate *dPriv = gmesa->driDrawable; \
+ GLuint pitch = sPriv->fbWidth * gammascrn->cpp; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ gmesa->drawOffset + \
+ (dPriv->x * gammascrn->cpp) + \
+ (dPriv->y * pitch)); \
+ char *read_buf = (char *)(sPriv->pFB + \
+ gmesa->readOffset + \
+ (dPriv->x * gammascrn->cpp) + \
+ (dPriv->y * pitch)); \
+ GLuint p; \
+ (void) read_buf; (void) buf; (void) p
+
+/* FIXME! Depth/Stencil read/writes don't work ! */
+#define LOCAL_DEPTH_VARS \
+ gammaScreenPtr gammascrn = gmesa->gammaScreen; \
+ __DRIdrawablePrivate *dPriv = gmesa->driDrawable; \
+ __DRIscreenPrivate *sPriv = gmesa->driScreen; \
+ GLuint pitch = gammascrn->depthPitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(sPriv->pFB + \
+ gammascrn->depthOffset + \
+ dPriv->x * gammascrn->cpp + \
+ dPriv->y * pitch)
+
+#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
+
+#define Y_FLIP( _y ) (height - _y - 1)
+
+#define HW_LOCK() \
+ gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); \
+ FLUSH_DMA_BUFFER(gmesa); \
+ gammaGetLock( gmesa, DRM_LOCK_FLUSH | DRM_LOCK_QUIESCENT ); \
+ GAMMAHW_LOCK( gmesa );
+
+#define HW_UNLOCK() GAMMAHW_UNLOCK( gmesa )
+
+
+
+/* ================================================================
+ * Color buffer
+ */
+
+/* 16 bit, RGB565 color spanline and pixel functions
+ */
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_565( color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = ((((int)r & 0xf8) << 8) | \
+ (((int)g & 0xfc) << 3) | \
+ (((int)b & 0xf8) >> 3))
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLushort *)(buf + _x*2 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLushort p = *(GLushort *)(read_buf + _x*2 + _y*pitch); \
+ rgba[0] = (p >> 8) & 0xf8; \
+ rgba[1] = (p >> 3) & 0xfc; \
+ rgba[2] = (p << 3) & 0xf8; \
+ rgba[3] = 0xff; \
+ if ( rgba[0] & 0x08 ) rgba[0] |= 0x07; \
+ if ( rgba[1] & 0x04 ) rgba[1] |= 0x03; \
+ if ( rgba[2] & 0x08 ) rgba[2] |= 0x07; \
+ } while (0)
+
+#define TAG(x) gamma##x##_RGB565
+#include "spantmp.h"
+
+
+/* 32 bit, ARGB8888 color spanline and pixel functions
+ */
+
+#undef INIT_MONO_PIXEL
+#define INIT_MONO_PIXEL(p, color) \
+ p = PACK_COLOR_8888( color[3], color[0], color[1], color[2] )
+
+#define WRITE_RGBA( _x, _y, r, g, b, a ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = ((b << 0) | \
+ (g << 8) | \
+ (r << 16) | \
+ (a << 24) )
+
+#define WRITE_PIXEL( _x, _y, p ) \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = p
+
+#define READ_RGBA( rgba, _x, _y ) \
+do { \
+ GLuint p = *(GLuint *)(read_buf + _x*4 + _y*pitch); \
+ rgba[0] = (p >> 16) & 0xff; \
+ rgba[1] = (p >> 8) & 0xff; \
+ rgba[2] = (p >> 0) & 0xff; \
+ rgba[3] = (p >> 24) & 0xff; \
+} while (0)
+
+#define TAG(x) gamma##x##_ARGB8888
+#include "spantmp.h"
+
+
+/* 16 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);
+
+#define TAG(x) gamma##x##_16
+#include "depthtmp.h"
+
+
+#if 0 /* Unused */
+/* 32 bit depthbuffer functions.
+ */
+#define WRITE_DEPTH( _x, _y, d ) \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = d;
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch);
+
+#define TAG(x) gamma##x##_32
+#include "depthtmp.h"
+#endif
+
+
+/* 24/8 bit interleaved depth/stencil functions
+ */
+#define WRITE_DEPTH( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*pitch); \
+ tmp &= 0xff; \
+ tmp |= (d) & 0xffffff00; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*pitch) = tmp; \
+}
+
+#define READ_DEPTH( d, _x, _y ) \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*pitch) & ~0xff;
+
+
+#define TAG(x) gamma##x##_24_8
+#include "depthtmp.h"
+
+#if 0
+#define WRITE_STENCIL( _x, _y, d ) { \
+ GLuint tmp = *(GLuint *)(buf + _x*4 + _y*pitch); \
+ tmp &= 0xffffff00; \
+ tmp |= d & 0xff; \
+ *(GLuint *)(buf + _x*4 + _y*pitch) = tmp; \
+}
+
+#define READ_STENCIL( d, _x, _y ) \
+ d = *(GLuint *)(buf + _x*4 + _y*pitch) & 0xff;
+
+#define TAG(x) gamma##x##_24_8
+#include "stenciltmp.h"
+
+static void gammaReadRGBASpan8888( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4])
+{
+ gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
+ gammaScreenPtr gammascrn = gmesa->gammaScreen;
+ u_int32_t dwords1, dwords2, i = 0;
+ char *src = (char *)rgba[0];
+ GLuint read = n * gammascrn->cpp; /* Number of bytes we are expecting */
+ u_int32_t data;
+
+ FLUSH_DMA_BUFFER(gmesa);
+ CHECK_DMA_BUFFER(gmesa, 16);
+ WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode & ~(LBReadSrcEnable | LBReadDstEnable));
+ WRITE(gmesa->buf, ColorDDAMode, ColorDDAEnable);
+ WRITE(gmesa->buf, LBWriteMode, LBWriteModeDisable);
+ WRITE(gmesa->buf, FBReadMode, (gmesa->FBReadMode & ~FBReadSrcEnable) | FBReadDstEnable | FBDataTypeColor);
+ WRITE(gmesa->buf, FilterMode, 0x200); /* Pass FBColorData */
+ WRITE(gmesa->buf, FBWriteMode, FBW_UploadColorData | FBWriteModeDisable);
+ WRITE(gmesa->buf, StartXSub, (x+n)<<16);
+ WRITE(gmesa->buf, StartXDom, x<<16);
+ WRITE(gmesa->buf, StartY, y<<16);
+ WRITE(gmesa->buf, GLINTCount, 1);
+ WRITE(gmesa->buf, dXDom, 0<<16);
+ WRITE(gmesa->buf, dXSub, 0<<16);
+ WRITE(gmesa->buf, dY, 1<<16);
+ WRITE(gmesa->buf, Render, PrimitiveTrapezoid);
+ FLUSH_DMA_BUFFER(gmesa);
+
+moredata:
+
+ dwords1 = *(volatile u_int32_t*)(void *)(((u_int8_t*)gammascrn->regions[0].map) + (GlintOutFIFOWords));
+ dwords2 = *(volatile u_int32_t*)(void *)(((u_int8_t*)gammascrn->regions[2].map) + (GlintOutFIFOWords));
+
+ if (dwords1) {
+ memcpy(src, (char*)gammascrn->regions[1].map + 0x1000, dwords1 << 2);
+ src += dwords1 << 2;
+ read -= dwords1 << 2;
+ }
+ if (dwords2) {
+ memcpy(src, (char*)gammascrn->regions[3].map + 0x1000, dwords2 << 2);
+ src += dwords2 << 2;
+ read -= dwords2 << 2;
+ }
+
+ if (read)
+ goto moredata;
+
+done:
+
+ CHECK_DMA_BUFFER(gmesa, 6);
+ WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode);
+ WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable);
+ WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode);
+ WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode);
+ WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable);
+ WRITE(gmesa->buf, FilterMode, 0x400);
+}
+#endif
+
+static void gammaSetBuffer( GLcontext *ctx,
+ GLframebuffer *colorBuffer,
+ GLuint bufferBit )
+{
+ gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
+
+ switch ( bufferBit ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ gmesa->readOffset = 0;
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp;
+ break;
+ default:
+ _mesa_problem(ctx, "Unexpected buffer 0x%x in gammaSetBuffer()", bufferBit);
+ }
+}
+
+
+void gammaDDInitSpanFuncs( GLcontext *ctx )
+{
+ gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);
+ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
+
+ swdd->SetBuffer = gammaSetBuffer;
+
+ switch ( gmesa->gammaScreen->cpp ) {
+ case 2:
+ swdd->WriteRGBASpan = gammaWriteRGBASpan_RGB565;
+ swdd->WriteRGBSpan = gammaWriteRGBSpan_RGB565;
+ swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_RGB565;
+ swdd->WriteRGBAPixels = gammaWriteRGBAPixels_RGB565;
+ swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_RGB565;
+ swdd->ReadRGBASpan = gammaReadRGBASpan_RGB565;
+ swdd->ReadRGBAPixels = gammaReadRGBAPixels_RGB565;
+ break;
+
+ case 4:
+ swdd->WriteRGBASpan = gammaWriteRGBASpan_ARGB8888;
+ swdd->WriteRGBSpan = gammaWriteRGBSpan_ARGB8888;
+ swdd->WriteMonoRGBASpan = gammaWriteMonoRGBASpan_ARGB8888;
+ swdd->WriteRGBAPixels = gammaWriteRGBAPixels_ARGB8888;
+ swdd->WriteMonoRGBAPixels = gammaWriteMonoRGBAPixels_ARGB8888;
+#if 1
+ swdd->ReadRGBASpan = gammaReadRGBASpan_ARGB8888;
+#else
+ swdd->ReadRGBASpan = gammaReadRGBASpan8888;
+#endif
+ swdd->ReadRGBAPixels = gammaReadRGBAPixels_ARGB8888;
+ break;
+
+ default:
+ break;
+ }
+
+ switch ( gmesa->glCtx->Visual.depthBits ) {
+ case 16:
+ swdd->ReadDepthSpan = gammaReadDepthSpan_16;
+ swdd->WriteDepthSpan = gammaWriteDepthSpan_16;
+ swdd->ReadDepthPixels = gammaReadDepthPixels_16;
+ swdd->WriteDepthPixels = gammaWriteDepthPixels_16;
+ break;
+
+ case 24:
+ swdd->ReadDepthSpan = gammaReadDepthSpan_24_8;
+ swdd->WriteDepthSpan = gammaWriteDepthSpan_24_8;
+ swdd->ReadDepthPixels = gammaReadDepthPixels_24_8;
+ swdd->WriteDepthPixels = gammaWriteDepthPixels_24_8;
+
+#if 0
+ swdd->ReadStencilSpan = gammaReadStencilSpan_24_8;
+ swdd->WriteStencilSpan = gammaWriteStencilSpan_24_8;
+ swdd->ReadStencilPixels = gammaReadStencilPixels_24_8;
+ swdd->WriteStencilPixels = gammaWriteStencilPixels_24_8;
+#endif
+ break;
+
+ default:
+ break;
+ }
+}