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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_context.c')
-rw-r--r--nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_context.c626
1 files changed, 626 insertions, 0 deletions
diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_context.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_context.c
new file mode 100644
index 000000000..45fcbd2e3
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_context.c
@@ -0,0 +1,626 @@
+/**************************************************************************
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * **************************************************************************/
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_context.c,v 1.9 2003/02/06 04:18:00 dawes Exp $ */
+
+/**
+ * \file i830_context.c
+ *
+ * Heavily Based on I810 driver written by Keith Whitwell.
+ *
+ * \author Jeff Hartmann <jhartmann@2d3d.com>
+ * \author Graeme Fisher <graeme@2d3d.co.za>
+ * \author Abraham vd Merwe <abraham@2d3d.co.za>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "context.h"
+#include "matrix.h"
+#include "simple_list.h"
+#include "extensions.h"
+#include "framebuffer.h"
+#include "imports.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/tnl.h"
+#include "array_cache/acache.h"
+
+#include "tnl/t_pipeline.h"
+
+#include "drivers/common/driverfuncs.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+
+#include "i830_state.h"
+#include "i830_tex.h"
+#include "i830_span.h"
+#include "i830_tris.h"
+#include "i830_ioctl.h"
+
+
+#include "utils.h"
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_texture_compression
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_secondary_color
+#include "extension_helper.h"
+
+#include "xmlpool.h" /* for symbolic values of enum-type options */
+#ifndef I830_DEBUG
+int I830_DEBUG = (0);
+#endif
+
+/***************************************
+ * Mesa's Driver Functions
+ ***************************************/
+
+#define DRIVER_DATE "20041007"
+
+
+static const GLubyte *i830DDGetString( GLcontext *ctx, GLenum name )
+{
+ const char * chipset;
+ static char buffer[128];
+
+ switch (name) {
+ case GL_VENDOR:
+ switch (I830_CONTEXT(ctx)->i830Screen->deviceID) {
+ case PCI_CHIP_845_G:
+ return (GLubyte *)"2d3D, Inc";
+
+ case PCI_CHIP_I830_M:
+ return (GLubyte *)"VA Linux, Inc";
+
+ case PCI_CHIP_I855_GM:
+ case PCI_CHIP_I865_G:
+ default:
+ return (GLubyte *)"Tungsten Graphics, Inc";
+ }
+ break;
+
+ case GL_RENDERER:
+ switch (I830_CONTEXT(ctx)->i830Screen->deviceID) {
+ case PCI_CHIP_845_G:
+ chipset = "Intel(R) 845G"; break;
+ case PCI_CHIP_I830_M:
+ chipset = "Intel(R) 830M"; break;
+ case PCI_CHIP_I855_GM:
+ chipset = "Intel(R) 852GM/855GM"; break;
+ case PCI_CHIP_I865_G:
+ chipset = "Intel(R) 865G"; break;
+ default:
+ chipset = "Unknown Intel Chipset"; break;
+ }
+
+ (void) driGetRendererString( buffer, chipset, DRIVER_DATE, 0 );
+ return (GLubyte *) buffer;
+
+ default:
+ return NULL;
+ }
+}
+
+static void i830BufferSize(GLframebuffer *buffer,
+ GLuint *width, GLuint *height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ /* Need to lock to make sure the driDrawable is uptodate. This
+ * information is used to resize Mesa's software buffers, so it has
+ * to be correct.
+ */
+ LOCK_HARDWARE(imesa);
+ *width = imesa->driDrawable->w;
+ *height = imesa->driDrawable->h;
+ UNLOCK_HARDWARE(imesa);
+}
+
+
+/* Extension strings exported by the i830 driver.
+ */
+const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_multitexture", NULL },
+ { "GL_ARB_texture_border_clamp", NULL },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_texture_env_add", NULL },
+ { "GL_ARB_texture_env_combine", NULL },
+ { "GL_ARB_texture_env_crossbar", NULL },
+ { "GL_ARB_texture_env_dot3", NULL },
+ { "GL_ARB_texture_mirrored_repeat", NULL },
+ { "GL_EXT_blend_color", GL_EXT_blend_color_functions },
+ { "GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions },
+ { "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
+ { "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
+ { "GL_EXT_blend_subtract", NULL },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { "GL_EXT_stencil_wrap", NULL },
+ { "GL_EXT_texture_edge_clamp", NULL },
+ { "GL_EXT_texture_env_combine", NULL },
+ { "GL_EXT_texture_env_dot3", NULL },
+ { "GL_EXT_texture_filter_anisotropic", NULL },
+ { "GL_EXT_texture_lod_bias", NULL },
+ { "GL_EXT_texture_rectangle", NULL },
+ { "GL_MESA_ycbcr_texture", NULL },
+ { "GL_NV_blend_square", NULL },
+ { "GL_SGIS_generate_mipmap", NULL },
+ { NULL, NULL }
+};
+
+
+extern const struct tnl_pipeline_stage _i830_render_stage;
+
+static const struct tnl_pipeline_stage *i830_pipeline[] = {
+ &_tnl_vertex_transform_stage,
+ &_tnl_normal_transform_stage,
+ &_tnl_lighting_stage,
+ &_tnl_fog_coordinate_stage,
+ &_tnl_texgen_stage,
+ &_tnl_texture_transform_stage,
+ /* REMOVE: point attenuation stage */
+#if 1
+ &_i830_render_stage, /* ADD: unclipped rastersetup-to-dma */
+#endif
+ &_tnl_render_stage,
+ 0,
+};
+
+
+static const struct dri_debug_control debug_control[] =
+{
+ { "fall", DEBUG_FALLBACKS },
+ { "tex", DEBUG_TEXTURE },
+ { "ioctl", DEBUG_IOCTL },
+ { "prim", DEBUG_PRIMS },
+ { "vert", DEBUG_VERTS },
+ { "state", DEBUG_STATE },
+ { "verb", DEBUG_VERBOSE },
+ { "dri", DEBUG_DRI },
+ { "dma", DEBUG_DMA },
+ { "san", DEBUG_SANITY },
+ { "sync", DEBUG_SYNC },
+ { "sleep", DEBUG_SLEEP },
+ { NULL, 0 }
+};
+
+
+GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ GLcontext *ctx , *shareCtx;
+ i830ContextPtr imesa;
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ i830ScreenPrivate *screen = (i830ScreenPrivate *)sPriv->private;
+ I830SAREAPtr saPriv=(I830SAREAPtr)
+ (((GLubyte *)sPriv->pSAREA)+screen->sarea_priv_offset);
+ struct dd_function_table functions;
+
+ /* Allocate i830 context */
+ imesa = (i830ContextPtr) CALLOC_STRUCT(i830_context_t);
+ if (!imesa)
+ return GL_FALSE;
+
+ /* Init default driver functions then plug in our I830-specific functions
+ * (the texture functions are especially important)
+ */
+ _mesa_init_driver_functions(&functions);
+ i830InitIoctlFuncs(&functions);
+ i830InitTextureFuncs(&functions);
+
+ /* Allocate the Mesa context */
+ if (sharedContextPrivate)
+ shareCtx = ((i830ContextPtr) sharedContextPrivate)->glCtx;
+ else
+ shareCtx = NULL;
+ imesa->glCtx = _mesa_create_context(mesaVis, shareCtx,
+ &functions, (void*) imesa);
+ if (!imesa->glCtx) {
+ FREE(imesa);
+ return GL_FALSE;
+ }
+ driContextPriv->driverPrivate = imesa;
+
+
+ imesa->i830Screen = screen;
+ imesa->driScreen = sPriv;
+ imesa->sarea = saPriv;
+ imesa->glBuffer = NULL;
+
+ driParseConfigFiles (&imesa->optionCache, &screen->optionCache,
+ screen->driScrnPriv->myNum, "i830");
+
+ (void) memset( imesa->texture_heaps, 0, sizeof( imesa->texture_heaps ) );
+ make_empty_list( & imesa->swapped );
+
+ imesa->nr_heaps = 1;
+ imesa->texture_heaps[0] = driCreateTextureHeap( 0, imesa,
+ screen->textureSize,
+ 12,
+ I830_NR_TEX_REGIONS,
+ imesa->sarea->texList,
+ (unsigned *) & imesa->sarea->texAge, /* XXX shouldn't need cast! */
+ & imesa->swapped,
+ sizeof( struct i830_texture_object_t ),
+ (destroy_texture_object_t *) i830DestroyTexObj );
+
+ /* Set the maximum texture size small enough that we can guarantee
+ * that every texture unit can bind a maximal texture and have them
+ * in memory at once.
+ */
+
+ ctx = imesa->glCtx;
+ ctx->Const.MaxTextureUnits = driQueryOptioni(&imesa->optionCache,
+ "texture_units");
+ ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
+ ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
+
+ /* FIXME: driCalculateMaxTextureLevels assumes that mipmaps are tightly
+ * FIXME: packed, but they're not in Intel graphics hardware.
+ */
+ driCalculateMaxTextureLevels( imesa->texture_heaps,
+ imesa->nr_heaps,
+ & ctx->Const,
+ 4,
+ 11, /* max 2D texture size is 2048x2048 */
+ 0, /* 3D textures unsupported */
+ 0, /* cube textures unsupported. */
+ 0, /* texture rectangles unsupported. */
+ 12,
+ GL_FALSE );
+
+ ctx->Const.MaxTextureMaxAnisotropy = 2.0;
+
+ ctx->Const.MinLineWidth = 1.0;
+ ctx->Const.MinLineWidthAA = 1.0;
+ ctx->Const.MaxLineWidth = 3.0;
+ ctx->Const.MaxLineWidthAA = 3.0;
+ ctx->Const.LineWidthGranularity = 1.0;
+
+ ctx->Const.MinPointSize = 1.0;
+ ctx->Const.MinPointSizeAA = 1.0;
+ ctx->Const.MaxPointSize = 255.0;
+ ctx->Const.MaxPointSizeAA = 3.0;
+ ctx->Const.PointSizeGranularity = 1.0;
+
+ ctx->Driver.GetBufferSize = i830BufferSize;
+ ctx->Driver.ResizeBuffers = _mesa_resize_framebuffer;
+ ctx->Driver.GetString = i830DDGetString;
+
+ /* Who owns who? */
+ ctx->DriverCtx = (void *) imesa;
+ imesa->glCtx = ctx;
+
+ /* Initialize the software rasterizer and helper modules. */
+ _swrast_CreateContext( ctx );
+ _ac_CreateContext( ctx );
+ _tnl_CreateContext( ctx );
+ _swsetup_CreateContext( ctx );
+
+ /* Install the customized pipeline: */
+ _tnl_destroy_pipeline( ctx );
+ _tnl_install_pipeline( ctx, i830_pipeline );
+
+ /* Configure swrast and T&L to match hardware characteristics: */
+ _swrast_allow_pixel_fog( ctx, GL_FALSE );
+ _swrast_allow_vertex_fog( ctx, GL_TRUE );
+ _tnl_allow_pixel_fog( ctx, GL_FALSE );
+ _tnl_allow_vertex_fog( ctx, GL_TRUE );
+
+ /* Dri stuff */
+ imesa->hHWContext = driContextPriv->hHWContext;
+ imesa->driFd = sPriv->fd;
+ /* drmLock ptr = &drm_hw_lock_t */
+ imesa->driHwLock = (drmLock *) &sPriv->pSAREA->lock;
+ imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
+
+ switch(mesaVis->depthBits) {
+ case 16:
+ imesa->depth_scale = 1.0/0xffff;
+ imesa->depth_clear_mask = ~0;
+ imesa->ClearDepth = 0xffff;
+ break;
+ case 24:
+ imesa->depth_scale = 1.0/0xffffff;
+ imesa->depth_clear_mask = 0x00ffffff;
+ imesa->stencil_clear_mask = 0xff000000;
+ imesa->ClearDepth = 0x00ffffff;
+ break;
+ case 32: /* Not supported */
+ default:
+ break;
+ }
+ /* Completely disable stenciling for now, there are some serious issues
+ * with stencil.
+ */
+#if 0
+ imesa->hw_stencil = 0;
+#endif
+
+ imesa->RenderIndex = ~0;
+ imesa->dirty = ~0;
+ imesa->upload_cliprects = GL_TRUE;
+
+ imesa->CurrentTexObj[0] = 0;
+ imesa->CurrentTexObj[1] = 0;
+
+ imesa->do_irqs = (imesa->i830Screen->irq_active &&
+ !getenv("I830_NO_IRQS"));
+
+ _math_matrix_ctr (&imesa->ViewportMatrix);
+
+ driInitExtensions( ctx, card_extensions, GL_TRUE );
+
+ if (imesa->glCtx->Mesa_DXTn) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ _mesa_enable_extension( ctx, "GL_S3_s3tc" );
+ }
+ else if (driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) {
+ _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
+ }
+
+ _mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
+
+ /* XXX these should really go right after _mesa_init_driver_functions() */
+ i830DDInitStateFuncs( ctx );
+ i830InitTriFuncs (ctx);
+ i830DDInitSpanFuncs( ctx );
+ i830DDInitState (ctx);
+
+#if DO_DEBUG
+ I830_DEBUG = driParseDebugString( getenv( "I830_DEBUG" ),
+ debug_control );
+ I830_DEBUG |= driParseDebugString( getenv( "INTEL_DEBUG" ),
+ debug_control );
+#endif
+
+ if (getenv("I830_NO_RAST") ||
+ getenv("INTEL_NO_RAST")) {
+ fprintf(stderr, "disabling 3D rasterization\n");
+ FALLBACK(imesa, I830_FALLBACK_USER, 1);
+ }
+
+ return GL_TRUE;
+}
+
+void i830DestroyContext(__DRIcontextPrivate *driContextPriv)
+{
+ i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
+
+ assert(imesa); /* should never be null */
+ if (imesa) {
+ GLboolean release_texture_heaps;
+
+
+ release_texture_heaps = (imesa->glCtx->Shared->RefCount == 1);
+ _swsetup_DestroyContext (imesa->glCtx);
+ _tnl_DestroyContext (imesa->glCtx);
+ _ac_DestroyContext (imesa->glCtx);
+ _swrast_DestroyContext (imesa->glCtx);
+
+ /* free the Mesa context */
+ imesa->glCtx->DriverCtx = NULL;
+ _mesa_destroy_context(imesa->glCtx);
+
+ if ( release_texture_heaps ) {
+ /* This share group is about to go away, free our private
+ * texture object data.
+ */
+ int i;
+
+ for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
+ driDestroyTextureHeap( imesa->texture_heaps[ i ] );
+ imesa->texture_heaps[ i ] = NULL;
+ }
+
+ assert( is_empty_list( & imesa->swapped ) );
+ }
+
+ FREE(imesa);
+ }
+}
+
+void i830XMesaSetFrontClipRects( i830ContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+
+ i830EmitDrawingRectangle( imesa );
+ imesa->upload_cliprects = GL_TRUE;
+}
+
+void i830XMesaSetBackClipRects( i830ContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+
+ if (imesa->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
+ imesa->numClipRects = dPriv->numClipRects;
+ imesa->pClipRects = dPriv->pClipRects;
+ imesa->drawX = dPriv->x;
+ imesa->drawY = dPriv->y;
+ } else {
+ imesa->numClipRects = dPriv->numBackClipRects;
+ imesa->pClipRects = dPriv->pBackClipRects;
+ imesa->drawX = dPriv->backX;
+ imesa->drawY = dPriv->backY;
+ }
+
+ i830EmitDrawingRectangle( imesa );
+ imesa->upload_cliprects = GL_TRUE;
+}
+
+static void i830XMesaWindowMoved( i830ContextPtr imesa )
+{
+ switch (imesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) {
+ case BUFFER_BIT_FRONT_LEFT:
+ i830XMesaSetFrontClipRects( imesa );
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ i830XMesaSetBackClipRects( imesa );
+ break;
+ default:
+ /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */
+ i830XMesaSetFrontClipRects( imesa );
+ }
+}
+
+GLboolean i830UnbindContext(__DRIcontextPrivate *driContextPriv)
+{
+ i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
+ unsigned i;
+
+ if (imesa) {
+ /* Might want to change this so texblend isn't always updated */
+ imesa->dirty |= (I830_UPLOAD_CTX |
+ I830_UPLOAD_BUFFERS |
+ I830_UPLOAD_STIPPLE |
+ I830_UPLOAD_TEXBLEND0 |
+ I830_UPLOAD_TEXBLEND1 |
+ I830_UPLOAD_TEXBLEND2 |
+ I830_UPLOAD_TEXBLEND3);
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if (imesa->CurrentTexObj[i]) imesa->dirty |= I830_UPLOAD_TEX_N( i );
+ }
+ }
+ return GL_TRUE;
+}
+
+GLboolean i830MakeCurrent(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+
+ if (driContextPriv) {
+ i830ContextPtr imesa = (i830ContextPtr) driContextPriv->driverPrivate;
+
+ if ( imesa->driDrawable != driDrawPriv ) {
+ imesa->driDrawable = driDrawPriv;
+ i830XMesaWindowMoved( imesa );
+ imesa->mesa_drawable = driDrawPriv;
+ }
+
+ imesa->driReadable = driReadPriv;
+
+ _mesa_make_current(imesa->glCtx,
+ (GLframebuffer *) driDrawPriv->driverPrivate,
+ (GLframebuffer *) driReadPriv->driverPrivate);
+ } else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+void i830GetLock( i830ContextPtr imesa, GLuint flags )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ __DRIscreenPrivate *sPriv = imesa->driScreen;
+ I830SAREAPtr sarea = imesa->sarea;
+ int me = imesa->hHWContext;
+ unsigned i;
+
+ drmGetLock(imesa->driFd, imesa->hHWContext, flags);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ DRI_VALIDATE_DRAWABLE_INFO( sPriv, dPriv);
+
+ /* If we lost context, need to dump all registers to hardware.
+ * Note that we don't care about 2d contexts, even if they perform
+ * accelerated commands, so the DRI locking in the X server is even
+ * more broken than usual.
+ */
+
+ if (sarea->ctxOwner != me) {
+ imesa->upload_cliprects = GL_TRUE;
+ imesa->dirty |= (I830_UPLOAD_CTX |
+ I830_UPLOAD_BUFFERS |
+ I830_UPLOAD_STIPPLE);
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if(imesa->CurrentTexObj[i]) imesa->dirty |= I830_UPLOAD_TEX_N( i );
+ if(imesa->TexBlendWordsUsed[i]) imesa->dirty |= I830_UPLOAD_TEXBLEND_N( i );
+ }
+
+ sarea->perf_boxes = imesa->perf_boxes | I830_BOX_LOST_CONTEXT;
+ sarea->ctxOwner = me;
+ }
+
+ /* Shared texture managment - if another client has played with
+ * texture space, figure out which if any of our textures have been
+ * ejected, and update our global LRU.
+ */
+
+ for ( i = 0 ; i < imesa->nr_heaps ; i++ ) {
+ DRI_AGE_TEXTURES( imesa->texture_heaps[ i ] );
+ }
+
+ if (imesa->lastStamp != dPriv->lastStamp) {
+ i830XMesaWindowMoved( imesa );
+ imesa->lastStamp = dPriv->lastStamp;
+ }
+
+ sarea->last_quiescent = -1; /* just kill it for now */
+}
+
+void i830SwapBuffers( __DRIdrawablePrivate *dPriv )
+{
+ if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {
+ i830ContextPtr imesa;
+ GLcontext *ctx;
+ imesa = (i830ContextPtr) dPriv->driContextPriv->driverPrivate;
+ ctx = imesa->glCtx;
+ if (ctx->Visual.doubleBufferMode) {
+ _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */
+ if ( 0 /*imesa->doPageFlip*/ ) { /* doPageFlip is never set !!! */
+ i830PageFlip( dPriv );
+ } else {
+ i830CopyBuffer( dPriv );
+ }
+ }
+ } else {
+ /* XXX this shouldn't be an error but we can't handle it for now */
+ _mesa_problem(NULL, "%s: drawable has no context!\n", __FUNCTION__);
+ }
+}