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path: root/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_state.c
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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_state.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_state.c
new file mode 100644
index 000000000..615348544
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_state.c
@@ -0,0 +1,1707 @@
+/**************************************************************************
+
+Copyright 2001 2d3d Inc., Delray Beach, FL
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_state.c,v 1.6 2003/01/28 22:47:06 dawes Exp $ */
+
+/*
+ * Author:
+ * Jeff Hartmann <jhartmann@2d3d.com>
+ *
+ * Heavily based on the I810 driver, which was written by:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "buffers.h"
+#include "context.h"
+#include "macros.h"
+#include "enums.h"
+#include "dd.h"
+
+#include "texmem.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+
+#include "i830_context.h"
+#include "i830_state.h"
+#include "i830_tex.h"
+#include "i830_tris.h"
+#include "i830_ioctl.h"
+
+#include "swrast/swrast.h"
+#include "array_cache/acache.h"
+#include "tnl/tnl.h"
+#include "swrast_setup/swrast_setup.h"
+
+#include "tnl/t_pipeline.h"
+
+static __inline__ GLuint i830PackColor(GLuint format,
+ GLubyte r, GLubyte g,
+ GLubyte b, GLubyte a)
+{
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ switch (format) {
+ case DV_PF_555:
+ return I830PACKCOLOR1555(r,g,b,a);
+ case DV_PF_565:
+ return I830PACKCOLOR565(r,g,b);
+ case DV_PF_8888:
+ return I830PACKCOLOR8888(r,g,b,a);
+ default:
+ fprintf(stderr, "unknown format %d\n", (int)format);
+ return 0;
+ }
+}
+
+static void i830StencilFunc(GLcontext *ctx, GLenum func, GLint ref,
+ GLuint mask)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int test = 0;
+
+ mask = mask & 0xff;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(func), ref, mask);
+
+ switch(func) {
+ case GL_NEVER:
+ test = COMPAREFUNC_NEVER;
+ break;
+ case GL_LESS:
+ test = COMPAREFUNC_LESS;
+ break;
+ case GL_LEQUAL:
+ test = COMPAREFUNC_LEQUAL;
+ break;
+ case GL_GREATER:
+ test = COMPAREFUNC_GREATER;
+ break;
+ case GL_GEQUAL:
+ test = COMPAREFUNC_GEQUAL;
+ break;
+ case GL_NOTEQUAL:
+ test = COMPAREFUNC_NOTEQUAL;
+ break;
+ case GL_EQUAL:
+ test = COMPAREFUNC_EQUAL;
+ break;
+ case GL_ALWAYS:
+ test = COMPAREFUNC_ALWAYS;
+ break;
+ default:
+ return;
+ }
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
+ imesa->Setup[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(mask));
+ imesa->Setup[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
+ ENABLE_STENCIL_TEST_FUNC_MASK);
+ imesa->Setup[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_REF_VALUE(ref) |
+ STENCIL_TEST_FUNC(test));
+}
+
+static void i830StencilMask(GLcontext *ctx, GLuint mask)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s : mask 0x%x\n", __FUNCTION__, mask);
+
+ mask = mask & 0xff;
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
+ imesa->Setup[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(mask));
+}
+
+static void i830StencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
+ GLenum zpass)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int fop, dfop, dpop;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(fail),
+ _mesa_lookup_enum_by_nr(zfail),
+ _mesa_lookup_enum_by_nr(zpass));
+
+ fop = 0; dfop = 0; dpop = 0;
+
+ switch(fail) {
+ case GL_KEEP:
+ fop = STENCILOP_KEEP;
+ break;
+ case GL_ZERO:
+ fop = STENCILOP_ZERO;
+ break;
+ case GL_REPLACE:
+ fop = STENCILOP_REPLACE;
+ break;
+ case GL_INCR:
+ fop = STENCILOP_INCRSAT;
+ break;
+ case GL_DECR:
+ fop = STENCILOP_DECRSAT;
+ break;
+ case GL_INCR_WRAP:
+ fop = STENCILOP_INCR;
+ break;
+ case GL_DECR_WRAP:
+ fop = STENCILOP_DECR;
+ break;
+ case GL_INVERT:
+ fop = STENCILOP_INVERT;
+ break;
+ default:
+ break;
+ }
+ switch(zfail) {
+ case GL_KEEP:
+ dfop = STENCILOP_KEEP;
+ break;
+ case GL_ZERO:
+ dfop = STENCILOP_ZERO;
+ break;
+ case GL_REPLACE:
+ dfop = STENCILOP_REPLACE;
+ break;
+ case GL_INCR:
+ dfop = STENCILOP_INCRSAT;
+ break;
+ case GL_DECR:
+ dfop = STENCILOP_DECRSAT;
+ break;
+ case GL_INCR_WRAP:
+ dfop = STENCILOP_INCR;
+ break;
+ case GL_DECR_WRAP:
+ dfop = STENCILOP_DECR;
+ break;
+ case GL_INVERT:
+ dfop = STENCILOP_INVERT;
+ break;
+ default:
+ break;
+ }
+ switch(zpass) {
+ case GL_KEEP:
+ dpop = STENCILOP_KEEP;
+ break;
+ case GL_ZERO:
+ dpop = STENCILOP_ZERO;
+ break;
+ case GL_REPLACE:
+ dpop = STENCILOP_REPLACE;
+ break;
+ case GL_INCR:
+ dpop = STENCILOP_INCRSAT;
+ break;
+ case GL_DECR:
+ dpop = STENCILOP_DECRSAT;
+ break;
+ case GL_INCR_WRAP:
+ dpop = STENCILOP_INCR;
+ break;
+ case GL_DECR_WRAP:
+ dpop = STENCILOP_DECR;
+ break;
+ case GL_INVERT:
+ dpop = STENCILOP_INVERT;
+ break;
+ default:
+ break;
+ }
+
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
+ imesa->Setup[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
+ STENCIL_FAIL_OP(fop) |
+ STENCIL_PASS_DEPTH_FAIL_OP(dfop) |
+ STENCIL_PASS_DEPTH_PASS_OP(dpop));
+}
+
+static void i830AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int test = 0;
+ GLuint refByte = (GLint) (ref * 255.0);
+
+ switch(func) {
+ case GL_NEVER:
+ test = COMPAREFUNC_NEVER;
+ break;
+ case GL_LESS:
+ test = COMPAREFUNC_LESS;
+ break;
+ case GL_LEQUAL:
+ test = COMPAREFUNC_LEQUAL;
+ break;
+ case GL_GREATER:
+ test = COMPAREFUNC_GREATER;
+ break;
+ case GL_GEQUAL:
+ test = COMPAREFUNC_GEQUAL;
+ break;
+ case GL_NOTEQUAL:
+ test = COMPAREFUNC_NOTEQUAL;
+ break;
+ case GL_EQUAL:
+ test = COMPAREFUNC_EQUAL;
+ break;
+ case GL_ALWAYS:
+ test = COMPAREFUNC_ALWAYS;
+ break;
+ default:
+ return;
+ }
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
+ imesa->Setup[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
+ ENABLE_ALPHA_REF_VALUE |
+ ALPHA_TEST_FUNC(test) |
+ ALPHA_REF_VALUE(refByte));
+}
+
+/* This function makes sure that the proper enables are
+ * set for LogicOp, Independant Alpha Blend, and Blending.
+ * It needs to be called from numerous places where we
+ * could change the LogicOp or Independant Alpha Blend without subsequent
+ * calls to glEnable.
+ */
+static void i830EvalLogicOpBlendState(GLcontext *ctx)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
+ ENABLE_LOGIC_OP_MASK);
+ imesa->Setup[I830_CTXREG_IALPHAB] &= ~ENABLE_INDPT_ALPHA_BLEND;
+
+ if (ctx->Color.ColorLogicOpEnabled) {
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
+ ENABLE_LOGIC_OP);
+ imesa->Setup[I830_CTXREG_IALPHAB] |= DISABLE_INDPT_ALPHA_BLEND;
+ } else if (ctx->Color.BlendEnabled) {
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
+ DISABLE_LOGIC_OP);
+
+ /* If the alpha blend state does not match the color blend state,
+ * enable independent alpha blending. Otherwise, leave it disabled
+ * and the hardware will use the color blend state for both.
+ */
+
+ if ( 0 && (imesa->Setup[I830_CTXREG_IALPHAB] & BLEND_STATE_MASK)
+ != (imesa->Setup[I830_CTXREG_STATE1] & BLEND_STATE_MASK) ) {
+ imesa->Setup[I830_CTXREG_IALPHAB] |= ENABLE_INDPT_ALPHA_BLEND;
+ } else {
+ imesa->Setup[I830_CTXREG_IALPHAB] |= DISABLE_INDPT_ALPHA_BLEND;
+ }
+ } else {
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
+ DISABLE_LOGIC_OP);
+ imesa->Setup[I830_CTXREG_IALPHAB] |= DISABLE_INDPT_ALPHA_BLEND;
+ }
+}
+
+static void i830BlendColor(GLcontext *ctx, const GLfloat color[4])
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ GLubyte r, g, b, a;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ FLOAT_COLOR_TO_UBYTE_COLOR(r, color[RCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(g, color[GCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(b, color[BCOMP]);
+ FLOAT_COLOR_TO_UBYTE_COLOR(a, color[ACOMP]);
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_BLENDCOLR] = ((a << 24) |
+ (r << 16) |
+ (g << 8) |
+ b);
+}
+
+/**
+ * Calculate the hardware blend factor setting. This same function is used
+ * for source and destination of both alpha and RGB.
+ *
+ * \returns
+ * The hardware register value for the specified blend factor. This value
+ * will need to be shifted into the correct position for either source or
+ * destination factor.
+ *
+ * \todo
+ * Since the two cases where source and destination are handled differently
+ * are essentially error cases, they should never happen. Determine if these
+ * cases can be removed.
+ */
+static int blend_factor( GLenum factor, GLboolean is_src )
+{
+ int func;
+
+ switch( factor ) {
+ case GL_ZERO:
+ func = BLENDFACT_ZERO;
+ break;
+ case GL_ONE:
+ func = BLENDFACT_ONE;
+ break;
+ case GL_SRC_COLOR:
+ func = BLENDFACT_SRC_COLR;
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ func = BLENDFACT_INV_SRC_COLR;
+ break;
+ case GL_SRC_ALPHA:
+ func = BLENDFACT_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ func = BLENDFACT_INV_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ func = BLENDFACT_DST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ func = BLENDFACT_INV_DST_ALPHA;
+ break;
+ case GL_DST_COLOR:
+ func = BLENDFACT_DST_COLR;
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ func = BLENDFACT_INV_DST_COLR;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ func = (is_src) ? BLENDFACT_SRC_ALPHA_SATURATE : BLENDFACT_ZERO;
+ break;
+ case GL_CONSTANT_COLOR:
+ func = BLENDFACT_CONST_COLOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ func = BLENDFACT_INV_CONST_COLOR;
+ break;
+ case GL_CONSTANT_ALPHA:
+ func = BLENDFACT_CONST_ALPHA;
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ func = BLENDFACT_INV_CONST_ALPHA;
+ break;
+ default:
+ func = (is_src) ? BLENDFACT_ONE : BLENDFACT_ZERO;
+ }
+
+ return func;
+}
+
+
+/**
+ * Sets both the blend equation (called "function" in i830 docs) and the
+ * blend function (called "factor" in i830 docs). This is done in a single
+ * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
+ * change the interpretation of the blend function.
+ */
+
+static void i830_set_blend_state( GLcontext * ctx )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int funcA;
+ int funcRGB;
+ int eqnA;
+ int eqnRGB;
+
+
+ funcRGB = SRC_BLND_FACT( blend_factor( ctx->Color.BlendSrcRGB, GL_TRUE ) )
+ | DST_BLND_FACT( blend_factor( ctx->Color.BlendDstRGB, GL_FALSE ) );
+
+ switch(ctx->Color.BlendEquationRGB) {
+ case GL_FUNC_ADD:
+ eqnRGB = BLENDFUNC_ADD;
+ break;
+ case GL_MIN:
+ eqnRGB = BLENDFUNC_MIN;
+ funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
+ break;
+ case GL_MAX:
+ eqnRGB = BLENDFUNC_MAX;
+ funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
+ break;
+ case GL_FUNC_SUBTRACT:
+ eqnRGB = BLENDFUNC_SUB;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqnRGB = BLENDFUNC_RVRSE_SUB;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
+ __func__, __LINE__, ctx->Color.BlendEquationRGB );
+ return;
+ }
+
+
+ funcA = SRC_ABLEND_FACT( blend_factor( ctx->Color.BlendSrcA, GL_TRUE ) )
+ | DST_ABLEND_FACT( blend_factor( ctx->Color.BlendDstA, GL_FALSE ) );
+
+ switch(ctx->Color.BlendEquationA) {
+ case GL_FUNC_ADD:
+ eqnA = BLENDFUNC_ADD;
+ break;
+ case GL_MIN:
+ eqnA = BLENDFUNC_MIN;
+ funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
+ break;
+ case GL_MAX:
+ eqnA = BLENDFUNC_MAX;
+ funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
+ break;
+ case GL_FUNC_SUBTRACT:
+ eqnA = BLENDFUNC_SUB;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ eqnA = BLENDFUNC_RVRSE_SUB;
+ break;
+ default:
+ fprintf( stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
+ __func__, __LINE__, ctx->Color.BlendEquationA );
+ return;
+ }
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+
+ imesa->Setup[I830_CTXREG_STATE1] = eqnRGB | funcRGB
+ | STATE3D_MODES_1_CMD
+ | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
+ | ENABLE_COLR_BLND_FUNC;
+
+ imesa->Setup[I830_CTXREG_IALPHAB] = eqnA | funcA
+ | STATE3D_INDPT_ALPHA_BLEND_CMD
+ | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
+ | ENABLE_ALPHA_BLENDFUNC;
+
+
+ /* This will catch a logicop blend equation. It will also ensure
+ * independant alpha blend is really in the correct state (either enabled
+ * or disabled) if blending is already enabled.
+ */
+
+ i830EvalLogicOpBlendState(ctx);
+
+ if (0) {
+ fprintf(stderr, "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
+ __func__, __LINE__,
+ imesa->Setup[I830_CTXREG_STATE1],
+ imesa->Setup[I830_CTXREG_IALPHAB],
+ (ctx->Color.BlendEnabled) ? "en" : "dis");
+ }
+}
+
+static void i830BlendEquationSeparate(GLcontext *ctx,
+ GLenum modeRGB, GLenum modeA)
+{
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s -> %s, %s\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(modeRGB),
+ _mesa_lookup_enum_by_nr(modeA));
+
+ (void) modeRGB;
+ (void) modeA;
+ i830_set_blend_state( ctx );
+}
+
+
+
+static void i830BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB,
+ GLenum dfactorRGB, GLenum sfactorA,
+ GLenum dfactorA )
+{
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(sfactorRGB),
+ _mesa_lookup_enum_by_nr(dfactorRGB),
+ _mesa_lookup_enum_by_nr(sfactorA),
+ _mesa_lookup_enum_by_nr(dfactorA));
+
+ (void) sfactorRGB;
+ (void) dfactorRGB;
+ (void) sfactorA;
+ (void) dfactorA;
+ i830_set_blend_state( ctx );
+}
+
+static void i830DepthFunc(GLcontext *ctx, GLenum func)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int test = 0;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ switch(func) {
+ case GL_NEVER:
+ test = COMPAREFUNC_NEVER;
+ break;
+ case GL_LESS:
+ test = COMPAREFUNC_LESS;
+ break;
+ case GL_LEQUAL:
+ test = COMPAREFUNC_LEQUAL;
+ break;
+ case GL_GREATER:
+ test = COMPAREFUNC_GREATER;
+ break;
+ case GL_GEQUAL:
+ test = COMPAREFUNC_GEQUAL;
+ break;
+ case GL_NOTEQUAL:
+ test = COMPAREFUNC_NOTEQUAL;
+ break;
+ case GL_EQUAL:
+ test = COMPAREFUNC_EQUAL;
+ break;
+ case GL_ALWAYS:
+ test = COMPAREFUNC_ALWAYS;
+ break;
+ default: return;
+ }
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
+ imesa->Setup[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC(test));
+}
+
+static void i830DepthMask(GLcontext *ctx, GLboolean flag)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s flag (%d)\n", __FUNCTION__, flag);
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+
+ imesa->Setup[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
+
+ if (flag && ctx->Depth.Test)
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
+}
+
+/* =============================================================
+ * Polygon stipple
+ *
+ * The i830 supports a 4x4 stipple natively, GL wants 32x32.
+ * Fortunately stipple is usually a repeating pattern.
+ */
+static void i830PolygonStipple( GLcontext *ctx, const GLubyte *mask )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ const GLubyte *m = mask;
+ GLubyte p[4];
+ int i,j,k;
+ int active = (ctx->Polygon.StippleFlag &&
+ imesa->reduced_primitive == GL_TRIANGLES);
+ GLuint newMask;
+
+ if (active) {
+ I830_STATECHANGE(imesa, I830_UPLOAD_STIPPLE);
+ imesa->StippleSetup[I830_STPREG_ST1] &= ~ST1_ENABLE;
+ }
+
+ p[0] = mask[12] & 0xf; p[0] |= p[0] << 4;
+ p[1] = mask[8] & 0xf; p[1] |= p[1] << 4;
+ p[2] = mask[4] & 0xf; p[2] |= p[2] << 4;
+ p[3] = mask[0] & 0xf; p[3] |= p[3] << 4;
+
+ for (k = 0 ; k < 8 ; k++)
+ for (j = 3 ; j >= 0; j--)
+ for (i = 0 ; i < 4 ; i++, m++)
+ if (*m != p[j]) {
+ imesa->hw_stipple = 0;
+ return;
+ }
+
+ newMask = (((p[0] & 0xf) << 0) |
+ ((p[1] & 0xf) << 4) |
+ ((p[2] & 0xf) << 8) |
+ ((p[3] & 0xf) << 12));
+
+
+ if (newMask == 0xffff || newMask == 0x0) {
+ /* this is needed to make conform pass */
+ imesa->hw_stipple = 0;
+ return;
+ }
+
+ imesa->StippleSetup[I830_STPREG_ST1] &= ~0xffff;
+ imesa->StippleSetup[I830_STPREG_ST1] |= newMask;
+ imesa->hw_stipple = 1;
+
+ if (active)
+ imesa->StippleSetup[I830_STPREG_ST1] |= ST1_ENABLE;
+}
+
+static void i830PolygonStippleFallback( GLcontext *ctx, const GLubyte *mask )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ imesa->hw_stipple = 0;
+ (void) i830PolygonStipple;
+}
+
+/* =============================================================
+ * Hardware clipping
+ */
+static void i830Scissor(GLcontext *ctx, GLint x, GLint y,
+ GLsizei w, GLsizei h)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int x1 = x;
+ int y1 = imesa->driDrawable->h - (y + h);
+ int x2 = x + w - 1;
+ int y2 = y1 + h - 1;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "[%s] x(%d) y(%d) w(%d) h(%d)\n", __FUNCTION__,
+ x, y, w, h);
+
+ if (x1 < 0) x1 = 0;
+ if (y1 < 0) y1 = 0;
+ if (x2 < 0) x2 = 0;
+ if (y2 < 0) y2 = 0;
+
+ if (x2 >= imesa->i830Screen->width) x2 = imesa->i830Screen->width-1;
+ if (y2 >= imesa->i830Screen->height) y2 = imesa->i830Screen->height-1;
+ if (x1 >= imesa->i830Screen->width) x1 = imesa->i830Screen->width-1;
+ if (y1 >= imesa->i830Screen->height) y1 = imesa->i830Screen->height-1;
+
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
+ imesa->BufferSetup[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
+ imesa->BufferSetup[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
+}
+
+static void i830LogicOp(GLcontext *ctx, GLenum opcode)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ int tmp = 0;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ /* FIXME: This should be a look-up table, like the r200 driver. */
+ switch(opcode) {
+ case GL_CLEAR:
+ tmp = LOGICOP_CLEAR;
+ break;
+ case GL_AND:
+ tmp = LOGICOP_AND;
+ break;
+ case GL_AND_REVERSE:
+ tmp = LOGICOP_AND_RVRSE;
+ break;
+ case GL_COPY:
+ tmp = LOGICOP_COPY;
+ break;
+ case GL_COPY_INVERTED:
+ tmp = LOGICOP_COPY_INV;
+ break;
+ case GL_AND_INVERTED:
+ tmp = LOGICOP_AND_INV;
+ break;
+ case GL_NOOP:
+ tmp = LOGICOP_NOOP;
+ break;
+ case GL_XOR:
+ tmp = LOGICOP_XOR;
+ break;
+ case GL_OR:
+ tmp = LOGICOP_OR;
+ break;
+ case GL_OR_INVERTED:
+ tmp = LOGICOP_OR_INV;
+ break;
+ case GL_NOR:
+ tmp = LOGICOP_NOR;
+ break;
+ case GL_EQUIV:
+ tmp = LOGICOP_EQUIV;
+ break;
+ case GL_INVERT:
+ tmp = LOGICOP_INV;
+ break;
+ case GL_OR_REVERSE:
+ tmp = LOGICOP_OR_RVRSE;
+ break;
+ case GL_NAND:
+ tmp = LOGICOP_NAND;
+ break;
+ case GL_SET:
+ tmp = LOGICOP_SET;
+ break;
+ default:
+ return;
+ }
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
+ imesa->Setup[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
+
+ /* Make sure all the enables are correct */
+ i830EvalLogicOpBlendState(ctx);
+}
+
+/* Fallback to swrast for select and feedback.
+ */
+static void i830RenderMode( GLcontext *ctx, GLenum mode )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ FALLBACK( imesa, I830_FALLBACK_RENDERMODE, (mode != GL_RENDER) );
+}
+
+static void i830DrawBuffer(GLcontext *ctx, GLenum mode )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ /*
+ * _ColorDrawBufferMask is easier to cope with than <mode>.
+ */
+ switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
+ case BUFFER_BIT_FRONT_LEFT:
+ I830_FIREVERTICES(imesa);
+ I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
+ imesa->BufferSetup[I830_DESTREG_CBUFADDR] = imesa->i830Screen->fbOffset;
+ i830XMesaSetFrontClipRects( imesa );
+ FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ break;
+ case BUFFER_BIT_BACK_LEFT:
+ I830_FIREVERTICES(imesa);
+ I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
+ imesa->BufferSetup[I830_DESTREG_CBUFADDR] =
+ imesa->i830Screen->backOffset;
+ i830XMesaSetBackClipRects( imesa );
+ FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_FALSE );
+ break;
+ default:
+ /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
+ FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_TRUE );
+ return;
+ }
+
+ /* We want to update the s/w rast state too so that i830SetBuffer()
+ * gets called.
+ */
+ _swrast_DrawBuffer(ctx, mode);
+}
+
+static void i830ReadBuffer(GLcontext *ctx, GLenum mode )
+{
+ /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
+}
+
+static void i830ClearColor(GLcontext *ctx, const GLfloat color[4])
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ CLAMPED_FLOAT_TO_UBYTE(imesa->clear_red, color[0]);
+ CLAMPED_FLOAT_TO_UBYTE(imesa->clear_green, color[1]);
+ CLAMPED_FLOAT_TO_UBYTE(imesa->clear_blue, color[2]);
+ CLAMPED_FLOAT_TO_UBYTE(imesa->clear_alpha, color[3]);
+
+ imesa->ClearColor = i830PackColor(imesa->i830Screen->fbFormat,
+ imesa->clear_red,
+ imesa->clear_green,
+ imesa->clear_blue,
+ imesa->clear_alpha);
+}
+
+static void i830CullFaceFrontFace(GLcontext *ctx, GLenum unused)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ GLuint mode = CULLMODE_BOTH;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
+ mode = CULLMODE_CW;
+
+ if (ctx->Polygon.CullFaceMode == GL_FRONT)
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ if (ctx->Polygon.FrontFace != GL_CCW)
+ mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
+ }
+
+ imesa->LcsCullMode = mode;
+
+ if (ctx->Polygon.CullFlag) {
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
+ imesa->Setup[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
+ }
+}
+
+static void i830LineWidth( GLcontext *ctx, GLfloat widthf )
+{
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+ int width;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ width = FloatToInt(widthf * 2);
+ CLAMP_SELF(width, 1, 15);
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE5] &= ~FIXED_LINE_WIDTH_MASK;
+ imesa->Setup[I830_CTXREG_STATE5] |= (ENABLE_FIXED_LINE_WIDTH |
+ FIXED_LINE_WIDTH(width));
+}
+
+static void i830PointSize(GLcontext *ctx, GLfloat size)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ GLint point_size = FloatToInt(size);
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ CLAMP_SELF(point_size, 1, 256);
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
+ imesa->Setup[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
+ FIXED_POINT_WIDTH(point_size));
+}
+
+
+/* =============================================================
+ * Color masks
+ */
+
+static void i830ColorMask(GLcontext *ctx,
+ GLboolean r, GLboolean g,
+ GLboolean b, GLboolean a)
+{
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+ GLuint tmp = 0;
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
+
+ imesa->mask_red = !r;
+ imesa->mask_green = !g;
+ imesa->mask_blue = !b;
+ imesa->mask_alpha = !a;
+
+ tmp = (imesa->Setup[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
+ ENABLE_COLOR_MASK |
+ ENABLE_COLOR_WRITE |
+ ((!r) << WRITEMASK_RED_SHIFT) |
+ ((!g) << WRITEMASK_GREEN_SHIFT) |
+ ((!b) << WRITEMASK_BLUE_SHIFT) |
+ ((!a) << WRITEMASK_ALPHA_SHIFT);
+
+ if (tmp != imesa->Setup[I830_CTXREG_ENABLES_2]) {
+ I830_FIREVERTICES(imesa);
+ imesa->dirty |= I830_UPLOAD_CTX;
+ imesa->Setup[I830_CTXREG_ENABLES_2] = tmp;
+ }
+}
+
+static void update_specular( GLcontext *ctx )
+{
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
+
+ if (NEED_SECONDARY_COLOR(ctx))
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
+}
+
+static void i830LightModelfv(GLcontext *ctx, GLenum pname,
+ const GLfloat *param)
+{
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
+ update_specular( ctx );
+ }
+}
+
+/* In Mesa 3.5 we can reliably do native flatshading.
+ */
+static void i830ShadeModel(GLcontext *ctx, GLenum mode)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+
+
+#define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
+
+ imesa->Setup[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
+
+ if (mode == GL_FLAT) {
+ imesa->Setup[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) |
+ FOG_SHADE_MODE(SHADE_MODE_FLAT) |
+ SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
+ COLOR_SHADE_MODE(SHADE_MODE_FLAT));
+ } else {
+ imesa->Setup[I830_CTXREG_STATE3] |= (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
+ }
+}
+
+/* =============================================================
+ * Fog
+ */
+static void i830Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ if (I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if (pname == GL_FOG_COLOR) {
+ GLuint color = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) |
+ ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) |
+ ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0));
+
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_FOGCOLOR] = (STATE3D_FOG_COLOR_CMD | color);
+ }
+}
+
+/* =============================================================
+ */
+
+static void i830Enable(GLcontext *ctx, GLenum cap, GLboolean state)
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+
+ switch(cap) {
+ case GL_LIGHTING:
+ case GL_COLOR_SUM_EXT:
+ update_specular( ctx );
+ break;
+
+ case GL_ALPHA_TEST:
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
+ if (state)
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
+
+ break;
+
+ case GL_BLEND:
+ case GL_COLOR_LOGIC_OP:
+ case GL_INDEX_LOGIC_OP:
+ i830EvalLogicOpBlendState(ctx);
+ break;
+
+ case GL_DITHER:
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
+
+ if (state)
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
+ break;
+
+ case GL_DEPTH_TEST:
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
+
+ if (state)
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
+
+ /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
+ */
+ i830DepthMask( ctx, state );
+ break;
+
+ case GL_SCISSOR_TEST:
+ I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS);
+
+ if (state)
+ imesa->BufferSetup[I830_DESTREG_SENABLE] =
+ (STATE3D_SCISSOR_ENABLE_CMD |
+ ENABLE_SCISSOR_RECT);
+ else
+ imesa->BufferSetup[I830_DESTREG_SENABLE] =
+ (STATE3D_SCISSOR_ENABLE_CMD |
+ DISABLE_SCISSOR_RECT);
+
+ imesa->upload_cliprects = GL_TRUE;
+ break;
+
+ case GL_LINE_SMOOTH:
+ if (imesa->reduced_primitive == GL_LINES) {
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+
+ imesa->Setup[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
+ if (state)
+ imesa->Setup[I830_CTXREG_AA] |= AA_LINE_ENABLE;
+ else
+ imesa->Setup[I830_CTXREG_AA] |= AA_LINE_DISABLE;
+ }
+ break;
+
+ case GL_FOG:
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
+ if (state)
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= I830_ENABLE_FOG;
+ else
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= I830_DISABLE_FOG;
+ break;
+
+ case GL_CULL_FACE:
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
+ if (state)
+ imesa->Setup[I830_CTXREG_STATE3] |= (ENABLE_CULL_MODE |
+ imesa->LcsCullMode);
+ else
+ imesa->Setup[I830_CTXREG_STATE3] |= (ENABLE_CULL_MODE |
+ CULLMODE_NONE);
+ break;
+
+ case GL_TEXTURE_2D:
+/* I830_STATECHANGE(imesa, I830_UPLOAD_CTX); */
+/* imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK; */
+ break;
+
+ case GL_STENCIL_TEST:
+ if (imesa->hw_stencil) {
+ I830_STATECHANGE(imesa, I830_UPLOAD_CTX);
+ imesa->Setup[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
+ imesa->Setup[I830_CTXREG_ENABLES_2] &= ~ENABLE_STENCIL_WRITE;
+
+ if (state) {
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
+ } else {
+ imesa->Setup[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
+ imesa->Setup[I830_CTXREG_ENABLES_2] |= DISABLE_STENCIL_WRITE;
+ }
+ } else {
+ FALLBACK( imesa, I830_FALLBACK_STENCIL, state );
+ }
+ break;
+
+ case GL_POLYGON_STIPPLE:
+#if 0
+ /* The stipple command worked on my 855GM box, but not my 845G.
+ * I'll do more testing later to find out exactly which hardware
+ * supports it. Disabled for now.
+ */
+ if (imesa->hw_stipple && imesa->reduced_primitive == GL_TRIANGLES)
+ {
+ I830_STATECHANGE(imesa, I830_UPLOAD_STIPPLE);
+ imesa->StippleSetup[I830_STPREG_ST1] &= ~ST1_ENABLE;
+ if (state)
+ imesa->StippleSetup[I830_STPREG_ST1] |= ST1_ENABLE;
+ }
+#endif
+ break;
+
+ default:
+ ;
+ }
+}
+
+
+void i830EmitDrawingRectangle( i830ContextPtr imesa )
+{
+ __DRIdrawablePrivate *dPriv = imesa->driDrawable;
+ i830ScreenPrivate *i830Screen = imesa->i830Screen;
+ int x0 = imesa->drawX;
+ int y0 = imesa->drawY;
+ int x1 = x0 + dPriv->w;
+ int y1 = y0 + dPriv->h;
+
+ /* Don't set drawing rectangle */
+ if (I830_DEBUG & DEBUG_IOCTL)
+ fprintf(stderr, "%s x0(%d) x1(%d) y0(%d) y1(%d)\n", __FUNCTION__,
+ x0, x1, y0, y1);
+
+ /* Coordinate origin of the window - may be offscreen.
+ */
+ imesa->BufferSetup[I830_DESTREG_DR4] = ((y0<<16) |
+ (((unsigned)x0)&0xFFFF));
+
+ /* Clip to screen.
+ */
+ if (x0 < 0) x0 = 0;
+ if (y0 < 0) y0 = 0;
+ if (x1 > i830Screen->width-1) x1 = i830Screen->width-1;
+ if (y1 > i830Screen->height-1) y1 = i830Screen->height-1;
+
+
+ /* Onscreen drawing rectangle.
+ */
+ imesa->BufferSetup[I830_DESTREG_DR2] = ((y0<<16) | x0);
+ imesa->BufferSetup[I830_DESTREG_DR3] = (((y1+1)<<16) | (x1+1));
+
+
+ /* Just add in our dirty flag, since we might be called when locked */
+ /* Might want to modify how this is done. */
+ imesa->dirty |= I830_UPLOAD_BUFFERS;
+
+ if (0)
+ fprintf(stderr, "[%s] DR2(0x%08x) DR3(0x%08x) DR4(0x%08x)\n",
+ __FUNCTION__,
+ imesa->BufferSetup[I830_DESTREG_DR2],
+ imesa->BufferSetup[I830_DESTREG_DR3],
+ imesa->BufferSetup[I830_DESTREG_DR4]);
+}
+
+/* This could be done in hardware, will do once I have the driver
+ * up and running.
+ */
+static void i830CalcViewport( GLcontext *ctx )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+ GLfloat *m = imesa->ViewportMatrix.m;
+
+ /* See also i830_translate_vertex. SUBPIXEL adjustments can be done
+ * via state vars, too.
+ */
+ m[MAT_SX] = v[MAT_SX];
+ m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
+ m[MAT_SY] = - v[MAT_SY];
+ m[MAT_TY] = - v[MAT_TY] + imesa->driDrawable->h + SUBPIXEL_Y;
+ m[MAT_SZ] = v[MAT_SZ] * imesa->depth_scale;
+ m[MAT_TZ] = v[MAT_TZ] * imesa->depth_scale;
+}
+
+static void i830Viewport( GLcontext *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height )
+{
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
+ i830CalcViewport( ctx );
+}
+
+static void i830DepthRange( GLcontext *ctx,
+ GLclampd nearval, GLclampd farval )
+{
+ i830CalcViewport( ctx );
+}
+
+void i830PrintDirty( const char *msg, GLuint state )
+{
+ fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s\n",
+ msg,
+ (unsigned int) state,
+ (state & I830_UPLOAD_TEX0) ? "upload-tex0, " : "",
+ (state & I830_UPLOAD_TEX1) ? "upload-tex1, " : "",
+ (state & I830_UPLOAD_TEX2) ? "upload-tex2, " : "",
+ (state & I830_UPLOAD_TEX3) ? "upload-tex3, " : "",
+ (state & I830_UPLOAD_CTX) ? "upload-ctx, " : "",
+ (state & I830_UPLOAD_BUFFERS) ? "upload-bufs, " : "",
+ (state & I830_UPLOAD_TEXBLEND0) ? "upload-blend0, " : "",
+ (state & I830_UPLOAD_TEXBLEND1) ? "upload-blend1, " : "",
+ (state & I830_UPLOAD_TEXBLEND2) ? "upload-blend2, " : "",
+ (state & I830_UPLOAD_TEXBLEND3) ? "upload-blend3, " : "",
+ (state & I830_UPLOAD_STIPPLE) ? "stipple, " : ""
+ );
+}
+
+/* Push the state into the sarea and/or texture memory.
+ */
+void i830EmitHwStateLocked( i830ContextPtr imesa )
+{
+ int i;
+
+ if (I830_DEBUG & DEBUG_STATE)
+ i830PrintDirty( __FUNCTION__, imesa->dirty );
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if ( ((imesa->dirty & I830_UPLOAD_TEX_N_IMAGE( i )) != 0)
+ && (imesa->CurrentTexObj[i] != NULL) ) {
+ i830UploadTexImagesLocked(imesa, imesa->CurrentTexObj[i]);
+ }
+ }
+
+ if (imesa->dirty & I830_UPLOAD_CTX) {
+ memcpy( imesa->sarea->ContextState,
+ imesa->Setup, sizeof(imesa->Setup) );
+ }
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if ((imesa->dirty & I830_UPLOAD_TEX_N(i)) && imesa->CurrentTexObj[i]) {
+ unsigned * TexState;
+
+ imesa->sarea->dirty |= I830_UPLOAD_TEX_N(i);
+
+ switch( i ) {
+ case 0:
+ case 1:
+ TexState = imesa->sarea->TexState[i];
+ break;
+
+ case 2:
+ TexState = imesa->sarea->TexState2;
+ break;
+
+ case 3:
+ TexState = imesa->sarea->TexState3;
+ break;
+ }
+
+ memcpy(TexState, imesa->CurrentTexObj[i]->Setup,
+ sizeof(imesa->sarea->TexState[i]));
+
+ TexState[I830_TEXREG_TM0S3] &= ~TM0S3_LOD_BIAS_MASK;
+ TexState[I830_TEXREG_TM0S3] |= imesa->LodBias[i];
+
+ /* Update the LRU usage */
+ if (imesa->CurrentTexObj[i]->base.memBlock)
+ driUpdateTextureLRU( (driTextureObject *)
+ imesa->CurrentTexObj[i] );
+ }
+ }
+ /* Need to figure out if texturing state, or enable changed. */
+
+ for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) {
+ if (imesa->dirty & I830_UPLOAD_TEXBLEND_N(i)) {
+ unsigned * TexBlendState;
+ unsigned * words_used;
+
+ imesa->sarea->dirty |= I830_UPLOAD_TEXBLEND_N(i);
+
+ switch( i ) {
+ case 0:
+ case 1:
+ TexBlendState = imesa->sarea->TexBlendState[i];
+ words_used = & imesa->sarea->TexBlendStateWordsUsed[i];
+ break;
+
+ case 2:
+ TexBlendState = imesa->sarea->TexBlendState2;
+ words_used = & imesa->sarea->TexBlendStateWordsUsed2;
+ break;
+
+ case 3:
+ TexBlendState = imesa->sarea->TexBlendState3;
+ words_used = & imesa->sarea->TexBlendStateWordsUsed3;
+ break;
+ }
+
+ memcpy(TexBlendState, imesa->TexBlend[i],
+ imesa->TexBlendWordsUsed[i] * 4);
+ *words_used = imesa->TexBlendWordsUsed[i];
+ }
+ }
+
+ if (imesa->dirty & I830_UPLOAD_BUFFERS) {
+ memcpy( imesa->sarea->BufferState,imesa->BufferSetup,
+ sizeof(imesa->BufferSetup) );
+ }
+
+ if (imesa->dirty & I830_UPLOAD_STIPPLE) {
+ memcpy( imesa->sarea->StippleState,imesa->StippleSetup,
+ sizeof(imesa->StippleSetup) );
+ }
+
+ if (imesa->dirty & I830_UPLOAD_TEX_PALETTE_SHARED) {
+ memcpy( imesa->sarea->Palette[0],imesa->palette,
+ sizeof(imesa->sarea->Palette[0]));
+ } else {
+ i830TextureObjectPtr p;
+ if (imesa->dirty & I830_UPLOAD_TEX_PALETTE_N(0)) {
+ p = imesa->CurrentTexObj[0];
+ memcpy( imesa->sarea->Palette[0],p->palette,
+ sizeof(imesa->sarea->Palette[0]));
+ }
+ if (imesa->dirty & I830_UPLOAD_TEX_PALETTE_N(1)) {
+ p = imesa->CurrentTexObj[1];
+ memcpy( imesa->sarea->Palette[1],
+ p->palette,
+ sizeof(imesa->sarea->Palette[1]));
+ }
+ }
+
+ imesa->sarea->dirty |= (imesa->dirty & ~(I830_UPLOAD_TEX_MASK |
+ I830_UPLOAD_TEXBLEND_MASK));
+
+ imesa->upload_cliprects = GL_TRUE;
+ imesa->dirty = 0;
+}
+
+
+void i830DDInitState( GLcontext *ctx )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ i830ScreenPrivate *i830Screen = imesa->i830Screen;
+ int i;
+
+ imesa->clear_red = 0;
+ imesa->clear_green = 0;
+ imesa->clear_blue = 0;
+ imesa->clear_alpha = 0;
+
+ imesa->mask_red = GL_FALSE;
+ imesa->mask_green = GL_FALSE;
+ imesa->mask_blue = GL_FALSE;
+ imesa->mask_alpha = GL_FALSE;
+
+ /* Zero all texture state */
+ for (i = 0; i < I830_MAX_TEXTURE_UNITS; i++) {
+ (void) memset( imesa->TexBlend[i], 0, sizeof( imesa->TexBlend[i] ) );
+ (void) memset( imesa->Init_TexBlend[i], 0, sizeof( imesa->Init_TexBlend[i] ) );
+
+ imesa->TexBlendWordsUsed[i] = 0;
+ imesa->Init_TexBlendWordsUsed[i] = 0;
+ }
+
+ /* Set default blend state */
+ imesa->TexBlend[0][0] = (STATE3D_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXOP_LAST_STAGE |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[0][1] = (STATE3D_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->TexBlend[0][2] = (STATE3D_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
+ imesa->TexBlend[0][3] = (STATE3D_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_DIFFUSE);
+
+ imesa->TexBlendWordsUsed[0] = 4;
+
+ imesa->Init_TexBlend[0][0] = (STATE3D_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_COLOR |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ DISABLE_TEX_CNTRL_STAGE |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXOP_LAST_STAGE |
+ TEXBLENDOP_ARG1);
+ imesa->Init_TexBlend[0][1] = (STATE3D_MAP_BLEND_OP_CMD(0) |
+ TEXPIPE_ALPHA |
+ ENABLE_TEXOUTPUT_WRT_SEL |
+ TEXOP_OUTPUT_CURRENT |
+ TEXOP_SCALE_1X |
+ TEXOP_MODIFY_PARMS |
+ TEXBLENDOP_ARG1);
+ imesa->Init_TexBlend[0][2] = (STATE3D_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_COLOR |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->Init_TexBlend[0][3] = (STATE3D_MAP_BLEND_ARG_CMD(0) |
+ TEXPIPE_ALPHA |
+ TEXBLEND_ARG1 |
+ TEXBLENDARG_MODIFY_PARMS |
+ TEXBLENDARG_CURRENT);
+ imesa->Init_TexBlendWordsUsed[0] = 4;
+
+ memset(imesa->Setup, 0, sizeof(imesa->Setup));
+
+ imesa->Setup[I830_CTXREG_VF] = 0;
+ imesa->Setup[I830_CTXREG_VF2] = 0;
+
+ imesa->Setup[I830_CTXREG_AA] = (STATE3D_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE |
+ AA_LINE_REGION_WIDTH_1_0 |
+ AA_LINE_DISABLE);
+
+ imesa->Setup[I830_CTXREG_ENABLES_1] = (STATE3D_ENABLES_1_CMD |
+ DISABLE_LOGIC_OP |
+ DISABLE_STENCIL_TEST |
+ DISABLE_DEPTH_BIAS |
+ DISABLE_SPEC_ADD |
+ I830_DISABLE_FOG |
+ DISABLE_ALPHA_TEST |
+ DISABLE_COLOR_BLEND |
+ DISABLE_DEPTH_TEST);
+
+ if (imesa->hw_stencil) {
+ imesa->Setup[I830_CTXREG_ENABLES_2] = (STATE3D_ENABLES_2_CMD |
+ ENABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
+ } else {
+ imesa->Setup[I830_CTXREG_ENABLES_2] = (STATE3D_ENABLES_2_CMD |
+ DISABLE_STENCIL_WRITE |
+ ENABLE_TEX_CACHE |
+ ENABLE_DITHER |
+ ENABLE_COLOR_MASK |
+ /* set no color comps disabled */
+ ENABLE_COLOR_WRITE |
+ ENABLE_DEPTH_WRITE);
+ }
+
+ imesa->Setup[I830_CTXREG_STATE1] = (STATE3D_MODES_1_CMD |
+ ENABLE_COLR_BLND_FUNC |
+ BLENDFUNC_ADD |
+ ENABLE_SRC_BLND_FACTOR |
+ SRC_BLND_FACT(BLENDFACT_ONE) |
+ ENABLE_DST_BLND_FACTOR |
+ DST_BLND_FACT(BLENDFACT_ZERO) );
+
+ imesa->Setup[I830_CTXREG_STATE2] = (STATE3D_MODES_2_CMD |
+ ENABLE_GLOBAL_DEPTH_BIAS |
+ GLOBAL_DEPTH_BIAS(0) |
+ ENABLE_ALPHA_TEST_FUNC |
+ ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS) |
+ ALPHA_REF_VALUE(0) );
+
+ imesa->Setup[I830_CTXREG_STATE3] = (STATE3D_MODES_3_CMD |
+ ENABLE_DEPTH_TEST_FUNC |
+ DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
+ ENABLE_ALPHA_SHADE_MODE |
+ ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_FOG_SHADE_MODE |
+ FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_SPEC_SHADE_MODE |
+ SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_COLOR_SHADE_MODE |
+ COLOR_SHADE_MODE(SHADE_MODE_LINEAR) |
+ ENABLE_CULL_MODE |
+ CULLMODE_NONE);
+
+ imesa->Setup[I830_CTXREG_STATE4] = (STATE3D_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(0xff) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(0xff));
+
+ imesa->Setup[I830_CTXREG_STENCILTST] = (STATE3D_STENCIL_TEST_CMD |
+ ENABLE_STENCIL_PARMS |
+ STENCIL_FAIL_OP(STENCILOP_KEEP) |
+ STENCIL_PASS_DEPTH_FAIL_OP(STENCILOP_KEEP) |
+ STENCIL_PASS_DEPTH_PASS_OP(STENCILOP_KEEP) |
+ ENABLE_STENCIL_TEST_FUNC |
+ STENCIL_TEST_FUNC(COMPAREFUNC_ALWAYS) |
+ ENABLE_STENCIL_REF_VALUE |
+ STENCIL_REF_VALUE(0) );
+
+ imesa->Setup[I830_CTXREG_STATE5] = (STATE3D_MODES_5_CMD |
+ FLUSH_TEXTURE_CACHE |
+ ENABLE_SPRITE_POINT_TEX |
+ SPRITE_POINT_TEX_OFF |
+ ENABLE_FIXED_LINE_WIDTH |
+ FIXED_LINE_WIDTH(0x2) | /* 1.0 */
+ ENABLE_FIXED_POINT_WIDTH |
+ FIXED_POINT_WIDTH(1) );
+
+ imesa->Setup[I830_CTXREG_IALPHAB] = (STATE3D_INDPT_ALPHA_BLEND_CMD |
+ DISABLE_INDPT_ALPHA_BLEND |
+ ENABLE_ALPHA_BLENDFUNC |
+ ABLENDFUNC_ADD);
+
+ imesa->Setup[I830_CTXREG_FOGCOLOR] = (STATE3D_FOG_COLOR_CMD |
+ FOG_COLOR_RED(0) |
+ FOG_COLOR_GREEN(0) |
+ FOG_COLOR_BLUE(0));
+
+ imesa->Setup[I830_CTXREG_BLENDCOLR0] = (STATE3D_CONST_BLEND_COLOR_CMD);
+
+ imesa->Setup[I830_CTXREG_BLENDCOLR] = 0;
+
+ imesa->Setup[I830_CTXREG_MCSB0] = STATE3D_MAP_COORD_SETBIND_CMD;
+ imesa->Setup[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
+ TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
+ TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
+ TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
+
+ imesa->LcsCullMode = CULLMODE_CW; /* GL default */
+
+ memset(imesa->BufferSetup, 0, sizeof(imesa->BufferSetup));
+ memset(imesa->StippleSetup, 0, sizeof(imesa->StippleSetup));
+
+
+ if (imesa->glCtx->Visual.doubleBufferMode &&
+ imesa->sarea->pf_current_page == 0) {
+ imesa->drawMap = i830Screen->back.map;
+ imesa->readMap = i830Screen->back.map;
+ imesa->BufferSetup[I830_DESTREG_CBUFADDR] = i830Screen->backOffset;
+ imesa->BufferSetup[I830_DESTREG_DBUFADDR] = 0;
+ } else {
+ /* use front buffer by default */
+ imesa->drawMap = (char *)imesa->driScreen->pFB;
+ imesa->readMap = (char *)imesa->driScreen->pFB;
+ imesa->BufferSetup[I830_DESTREG_CBUFADDR] = i830Screen->fbOffset;
+ imesa->BufferSetup[I830_DESTREG_DBUFADDR] = 0;
+ }
+
+ imesa->BufferSetup[I830_DESTREG_DV0] = STATE3D_DST_BUF_VARS_CMD;
+
+ switch (i830Screen->fbFormat) {
+ case DV_PF_555:
+ case DV_PF_565:
+ imesa->BufferSetup[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ i830Screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_16_FIXED);
+ break;
+ case DV_PF_8888:
+ imesa->BufferSetup[I830_DESTREG_DV1] = (DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ i830Screen->fbFormat |
+ DEPTH_IS_Z |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
+ break;
+ }
+ imesa->BufferSetup[I830_DESTREG_SENABLE] = (STATE3D_SCISSOR_ENABLE_CMD |
+ DISABLE_SCISSOR_RECT);
+ imesa->BufferSetup[I830_DESTREG_SR0] = STATE3D_SCISSOR_RECT_0_CMD;
+ imesa->BufferSetup[I830_DESTREG_SR1] = 0;
+ imesa->BufferSetup[I830_DESTREG_SR2] = 0;
+
+ imesa->BufferSetup[I830_DESTREG_DR0] = STATE3D_DRAW_RECT_CMD;
+ imesa->BufferSetup[I830_DESTREG_DR1] = 0;
+ imesa->BufferSetup[I830_DESTREG_DR2] = 0;
+ imesa->BufferSetup[I830_DESTREG_DR3] = (((i830Screen->height)<<16) |
+ (i830Screen->width));
+ imesa->BufferSetup[I830_DESTREG_DR4] = 0;
+
+ memcpy( imesa->Init_Setup,
+ imesa->Setup,
+ sizeof(imesa->Setup) );
+ memcpy( imesa->Init_BufferSetup,
+ imesa->BufferSetup,
+ sizeof(imesa->BufferSetup) );
+
+}
+
+static void i830InvalidateState( GLcontext *ctx, GLuint new_state )
+{
+ _swrast_InvalidateState( ctx, new_state );
+ _swsetup_InvalidateState( ctx, new_state );
+ _ac_InvalidateState( ctx, new_state );
+ _tnl_InvalidateState( ctx, new_state );
+ I830_CONTEXT(ctx)->NewGLState |= new_state;
+}
+
+void i830DDInitStateFuncs(GLcontext *ctx)
+{
+ /* Callbacks for internal Mesa events.
+ */
+ ctx->Driver.UpdateState = i830InvalidateState;
+
+ /* API callbacks
+ */
+ ctx->Driver.AlphaFunc = i830AlphaFunc;
+ ctx->Driver.BlendEquationSeparate = i830BlendEquationSeparate;
+ ctx->Driver.BlendFuncSeparate = i830BlendFuncSeparate;
+ ctx->Driver.BlendColor = i830BlendColor;
+ ctx->Driver.ClearColor = i830ClearColor;
+ ctx->Driver.ColorMask = i830ColorMask;
+ ctx->Driver.CullFace = i830CullFaceFrontFace;
+ ctx->Driver.DepthFunc = i830DepthFunc;
+ ctx->Driver.DepthMask = i830DepthMask;
+ ctx->Driver.Enable = i830Enable;
+ ctx->Driver.Fogfv = i830Fogfv;
+ ctx->Driver.FrontFace = i830CullFaceFrontFace;
+ ctx->Driver.LineWidth = i830LineWidth;
+ ctx->Driver.PointSize = i830PointSize;
+ ctx->Driver.LogicOpcode = i830LogicOp;
+ ctx->Driver.PolygonStipple = i830PolygonStippleFallback;
+ ctx->Driver.RenderMode = i830RenderMode;
+ ctx->Driver.Scissor = i830Scissor;
+ ctx->Driver.DrawBuffer = i830DrawBuffer;
+ ctx->Driver.ReadBuffer = i830ReadBuffer;
+ ctx->Driver.ShadeModel = i830ShadeModel;
+ ctx->Driver.DepthRange = i830DepthRange;
+ ctx->Driver.Viewport = i830Viewport;
+ ctx->Driver.LightModelfv = i830LightModelfv;
+
+ ctx->Driver.StencilFunc = i830StencilFunc;
+ ctx->Driver.StencilMask = i830StencilMask;
+ ctx->Driver.StencilOp = i830StencilOp;
+
+ /* Pixel path fallbacks.
+ */
+ ctx->Driver.Accum = _swrast_Accum;
+ ctx->Driver.Bitmap = _swrast_Bitmap;
+ ctx->Driver.CopyPixels = _swrast_CopyPixels;
+ ctx->Driver.DrawPixels = _swrast_DrawPixels;
+ ctx->Driver.ReadPixels = _swrast_ReadPixels;
+
+ /* Swrast hooks for imaging extensions:
+ */
+ ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
+ ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable;
+ ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
+ ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
+}