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path: root/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.c
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Diffstat (limited to 'nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.c')
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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.c b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.c
new file mode 100644
index 000000000..41b5d9293
--- /dev/null
+++ b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.c
@@ -0,0 +1,700 @@
+/**************************************************************************
+
+Copyright 2001 2d3d Inc., Delray Beach, FL
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* $XFree86: xc/lib/GL/mesa/src/drv/i830/i830_tex.c,v 1.5 2003/05/07 21:56:31 dawes Exp $ */
+
+/*
+ * Author:
+ * Jeff Hartmann <jhartmann@2d3d.com>
+ *
+ * Heavily based on the I810 driver, which was written by:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "imports.h"
+#include "simple_list.h"
+#include "enums.h"
+#include "texstore.h"
+#include "teximage.h"
+#include "texformat.h"
+#include "texmem.h"
+#include "texobj.h"
+#include "swrast/swrast.h"
+#include "texobj.h"
+#include "mm.h"
+
+#include "i830_screen.h"
+#include "i830_dri.h"
+#include "i830_context.h"
+#include "i830_tex.h"
+#include "i830_state.h"
+#include "i830_ioctl.h"
+
+/*
+ * Compute the 'S2.4' lod bias factor from the floating point OpenGL bias.
+ */
+static void i830ComputeLodBias( i830ContextPtr imesa, unsigned unit,
+ GLfloat bias )
+{
+ int b;
+
+ b = (int) (bias * 16.0);
+ if(b > 63) b = 63;
+ else if (b < -64) b = -64;
+ imesa->LodBias[ unit ] = ((b << TM0S3_LOD_BIAS_SHIFT) &
+ TM0S3_LOD_BIAS_MASK);
+}
+
+
+/**
+ * Set the texture wrap modes.
+ *
+ * The i830M (and related graphics cores) do not support GL_CLAMP. The Intel
+ * drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ *
+ * \param t Texture object whose wrap modes are to be set
+ * \param swrap Wrap mode for the \a s texture coordinate
+ * \param twrap Wrap mode for the \a t texture coordinate
+ */
+
+static void i830SetTexWrapping(i830TextureObjectPtr tex,
+ GLenum swrap, GLenum twrap)
+{
+ tex->Setup[I830_TEXREG_MCS] &= ~(TEXCOORD_ADDR_U_MASK|TEXCOORD_ADDR_V_MASK);
+
+ switch( swrap ) {
+ case GL_REPEAT:
+ tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP);
+ break;
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP);
+ break;
+ case GL_CLAMP_TO_BORDER:
+ tex->Setup[I830_TEXREG_MCS] |=
+ TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_CLAMP_BORDER);
+ break;
+ case GL_MIRRORED_REPEAT:
+ tex->Setup[I830_TEXREG_MCS] |=
+ TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_MIRROR);
+ break;
+ default:
+ _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
+ }
+
+ switch( twrap ) {
+ case GL_REPEAT:
+ tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP);
+ break;
+ case GL_CLAMP:
+ case GL_CLAMP_TO_EDGE:
+ tex->Setup[I830_TEXREG_MCS] |= TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP);
+ break;
+ case GL_CLAMP_TO_BORDER:
+ tex->Setup[I830_TEXREG_MCS] |=
+ TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_CLAMP_BORDER);
+ break;
+ case GL_MIRRORED_REPEAT:
+ tex->Setup[I830_TEXREG_MCS] |=
+ TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_MIRROR);
+ break;
+ default:
+ _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
+ }
+}
+
+static void i830SetTexMaxAnisotropy( i830TextureObjectPtr t, GLfloat max )
+{
+ t->max_anisotropy = max;
+}
+
+
+/**
+ * Set the texture magnification and minification modes.
+ *
+ * \param t Texture whose filter modes are to be set
+ * \param minf Texture minification mode
+ * \param magf Texture magnification mode
+ * \param bias LOD bias for this texture unit.
+ */
+
+static void i830SetTexFilter( i830TextureObjectPtr t,
+ GLenum minf, GLenum magf )
+{
+ int minFilt = 0, mipFilt = 0, magFilt = 0;
+
+ if(I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ if ( t->max_anisotropy > 1.0 ) {
+ minFilt = FILTER_ANISOTROPIC;
+ magFilt = FILTER_ANISOTROPIC;
+ }
+ else {
+ switch (minf) {
+ case GL_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_NEAREST;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ minFilt = FILTER_NEAREST;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ minFilt = FILTER_LINEAR;
+ mipFilt = MIPFILTER_LINEAR;
+ break;
+ default:
+ _mesa_problem(NULL, "%s: Unsupported min. filter %d", __FUNCTION__,
+ (int) minf );
+ break;
+ }
+
+ switch (magf) {
+ case GL_NEAREST:
+ magFilt = FILTER_NEAREST;
+ break;
+ case GL_LINEAR:
+ magFilt = FILTER_LINEAR;
+ break;
+ default:
+ _mesa_problem(NULL, "%s: Unsupported mag. filter %d", __FUNCTION__,
+ (int) magf );
+ break;
+ }
+ }
+
+ t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIN_FILTER_MASK;
+ t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MIP_FILTER_MASK;
+ t->Setup[I830_TEXREG_TM0S3] &= ~TM0S3_MAG_FILTER_MASK;
+ t->Setup[I830_TEXREG_TM0S3] |= ((minFilt << TM0S3_MIN_FILTER_SHIFT) |
+ (mipFilt << TM0S3_MIP_FILTER_SHIFT) |
+ (magFilt << TM0S3_MAG_FILTER_SHIFT));
+}
+
+static void i830SetTexBorderColor(i830TextureObjectPtr t, GLubyte color[4])
+{
+ if(I830_DEBUG&DEBUG_DRI)
+ fprintf(stderr, "%s\n", __FUNCTION__);
+
+ t->Setup[I830_TEXREG_TM0S4] =
+ I830PACKCOLOR8888(color[0],color[1],color[2],color[3]);
+}
+
+
+/**
+ * Allocate space for and load the mesa images into the texture memory block.
+ * This will happen before drawing with a new texture, or drawing with a
+ * texture after it was swapped out or teximaged again.
+ */
+
+static i830TextureObjectPtr i830AllocTexObj( struct gl_texture_object *texObj )
+{
+ i830TextureObjectPtr t;
+
+ t = CALLOC_STRUCT( i830_texture_object_t );
+ texObj->DriverData = t;
+ if ( t != NULL ) {
+ /* Initialize non-image-dependent parts of the state:
+ */
+ t->base.tObj = texObj;
+
+ t->Setup[I830_TEXREG_TM0LI] = STATE3D_LOAD_STATE_IMMEDIATE_2;
+ t->Setup[I830_TEXREG_TM0S0] = TM0S0_USE_FENCE;
+ t->Setup[I830_TEXREG_TM0S1] = 0;
+ t->Setup[I830_TEXREG_TM0S2] = 0;
+ t->Setup[I830_TEXREG_TM0S3] = 0;
+
+ t->Setup[I830_TEXREG_NOP0] = 0;
+ t->Setup[I830_TEXREG_NOP1] = 0;
+ t->Setup[I830_TEXREG_NOP2] = 0;
+
+ t->Setup[I830_TEXREG_MCS] = (STATE3D_MAP_COORD_SET_CMD |
+ MAP_UNIT(0) |
+ ENABLE_TEXCOORD_PARAMS |
+ TEXCOORDS_ARE_NORMAL |
+ TEXCOORDTYPE_CARTESIAN |
+ ENABLE_ADDR_V_CNTL |
+ TEXCOORD_ADDR_V_MODE(TEXCOORDMODE_WRAP) |
+ ENABLE_ADDR_U_CNTL |
+ TEXCOORD_ADDR_U_MODE(TEXCOORDMODE_WRAP));
+
+ make_empty_list( & t->base );
+
+ i830SetTexWrapping( t, texObj->WrapS, texObj->WrapT );
+ i830SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
+ i830SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
+ i830SetTexBorderColor( t, texObj->_BorderChan );
+ }
+
+ return t;
+}
+
+
+static void i830TexParameter( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj,
+ GLenum pname, const GLfloat *params )
+{
+ i830ContextPtr imesa = I830_CONTEXT(ctx);
+ i830TextureObjectPtr t = (i830TextureObjectPtr) tObj->DriverData;
+ GLuint unit = ctx->Texture.CurrentUnit;
+
+ if (!t)
+ return;
+
+ if ( target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV )
+ return;
+
+ /* Can't do the update now as we don't know whether to flush
+ * vertices or not. Setting imesa->NewGLState means that
+ * i830UpdateTextureState() will be called before any triangles are
+ * rendered. If a statechange has occurred, it will be detected at
+ * that point, and buffered vertices flushed.
+ */
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ i830SetTexMaxAnisotropy( t, tObj->MaxAnisotropy );
+ i830SetTexFilter( t, tObj->MinFilter, tObj->MagFilter );
+ break;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ i830SetTexWrapping( t, tObj->WrapS, tObj->WrapT );
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ i830SetTexBorderColor( t, tObj->_BorderChan );
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ /* The i830 and its successors can do a lot of this without
+ * reloading the textures. A project for someone?
+ */
+ I830_FIREVERTICES( I830_CONTEXT(ctx) );
+ driSwapOutTextureObject( (driTextureObject *) t );
+ break;
+
+ default:
+ return;
+ }
+
+ if (t == imesa->CurrentTexObj[unit]) {
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX0 );
+ }
+}
+
+
+static void i830TexEnv( GLcontext *ctx, GLenum target,
+ GLenum pname, const GLfloat *param )
+{
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+ GLuint unit = ctx->Texture.CurrentUnit;
+
+ /* Only one env color. Need a fallback if env colors are different
+ * and texture setup references env color in both units.
+ */
+ switch (pname) {
+ case GL_TEXTURE_ENV_COLOR:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_COMBINE_RGB_EXT:
+ case GL_COMBINE_ALPHA_EXT:
+ case GL_SOURCE0_RGB_EXT:
+ case GL_SOURCE1_RGB_EXT:
+ case GL_SOURCE2_RGB_EXT:
+ case GL_SOURCE0_ALPHA_EXT:
+ case GL_SOURCE1_ALPHA_EXT:
+ case GL_SOURCE2_ALPHA_EXT:
+ case GL_OPERAND0_RGB_EXT:
+ case GL_OPERAND1_RGB_EXT:
+ case GL_OPERAND2_RGB_EXT:
+ case GL_OPERAND0_ALPHA_EXT:
+ case GL_OPERAND1_ALPHA_EXT:
+ case GL_OPERAND2_ALPHA_EXT:
+ case GL_RGB_SCALE_EXT:
+ case GL_ALPHA_SCALE:
+ imesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */
+ break;
+
+ case GL_TEXTURE_LOD_BIAS_EXT:
+ i830ComputeLodBias( imesa, unit, *param );
+ I830_STATECHANGE( imesa, I830_UPLOAD_TEX_N(unit) );
+ break;
+
+ default:
+ break;
+ }
+}
+
+static void i830TexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ if (t) {
+ I830_FIREVERTICES( I830_CONTEXT(ctx) );
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) i830AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_teximage2d( ctx, target, level, internalFormat,
+ width, height, border, format, type,
+ pixels, packing, texObj, texImage );
+}
+
+static void i830TexSubImage2D( GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ if (t) {
+ I830_FIREVERTICES( I830_CONTEXT(ctx) );
+ driSwapOutTextureObject( t );
+ }
+ _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, type, pixels, packing, texObj,
+ texImage);
+
+}
+
+
+
+static void i830CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ if ( t != NULL ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) i830AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
+ return;
+ }
+ }
+
+ texImage->IsClientData = GL_FALSE;
+
+ if (I830_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
+
+ _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
+ height, border, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
+static void i830CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage )
+{
+ driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ GLuint face;
+
+
+ /* which cube face or ordinary 2D image */
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ ASSERT(face < 6);
+ break;
+ default:
+ face = 0;
+ }
+
+ assert( t ); /* this _should_ be true */
+ if ( t ) {
+ driSwapOutTextureObject( t );
+ }
+ else {
+ t = (driTextureObject *) i830AllocTexObj( texObj );
+ if (!t) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
+ return;
+ }
+ }
+
+ _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data, texObj, texImage);
+
+ t->dirty_images[face] |= (1 << level);
+}
+
+
+static void i830BindTexture( GLcontext *ctx, GLenum target,
+ struct gl_texture_object *tObj )
+{
+ assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) ||
+ (tObj->DriverData != NULL) );
+}
+
+
+static void i830DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj )
+{
+ driTextureObject * t = (driTextureObject *) tObj->DriverData;
+ if ( t != NULL ) {
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+
+ if ( imesa ) {
+ I830_FIREVERTICES( imesa );
+ }
+
+ driDestroyTextureObject( t );
+ }
+ /* Free mipmap images and the texture object itself */
+ _mesa_delete_texture_object(ctx, tObj);
+}
+
+
+static const struct gl_texture_format *
+i830ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type )
+{
+ i830ContextPtr imesa = I830_CONTEXT( ctx );
+ const GLboolean do32bpt = ( imesa->i830Screen->cpp == 4 &&
+ imesa->i830Screen->textureSize > 4*1024*1024);
+
+ switch ( internalFormat ) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ if ( format == GL_BGRA ) {
+ if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
+ return &_mesa_texformat_argb8888;
+ }
+ else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
+ return &_mesa_texformat_argb4444;
+ }
+ else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
+ return &_mesa_texformat_argb1555;
+ }
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
+ return &_mesa_texformat_rgb565;
+ }
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ return &_mesa_texformat_argb4444;
+
+ case GL_RGB5_A1:
+ return &_mesa_texformat_argb1555;
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ return &_mesa_texformat_rgb565;
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ return &_mesa_texformat_al88;
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ return &_mesa_texformat_l8;
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ return &_mesa_texformat_al88;
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ return &_mesa_texformat_i8;
+
+ case GL_YCBCR_MESA:
+ if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
+ type == GL_UNSIGNED_BYTE)
+ return &_mesa_texformat_ycbcr;
+ else
+ return &_mesa_texformat_ycbcr_rev;
+
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return &_mesa_texformat_rgb_fxt1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return &_mesa_texformat_rgba_fxt1;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgb_dxt1;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return &_mesa_texformat_rgba_dxt1;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return &_mesa_texformat_rgba_dxt3;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return &_mesa_texformat_rgba_dxt5;
+
+ default:
+ fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
+ return NULL;
+ }
+
+ return NULL; /* never get here */
+}
+
+/**
+ * Allocate a new texture object.
+ * Called via ctx->Driver.NewTextureObject.
+ * Note: this function will be called during context creation to
+ * allocate the default texture objects.
+ * Note: we could use containment here to 'derive' the driver-specific
+ * texture object from the core mesa gl_texture_object. Not done at this time.
+ */
+static struct gl_texture_object *
+i830NewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
+{
+ struct gl_texture_object *obj;
+ obj = _mesa_new_texture_object(ctx, name, target);
+ i830AllocTexObj( obj );
+ return obj;
+}
+
+void i830InitTextureFuncs( struct dd_function_table *functions )
+{
+ functions->NewTextureObject = i830NewTextureObject;
+ functions->DeleteTexture = i830DeleteTexture;
+ functions->ChooseTextureFormat = i830ChooseTextureFormat;
+ functions->TexImage2D = i830TexImage2D;
+ functions->TexSubImage2D = i830TexSubImage2D;
+ functions->BindTexture = i830BindTexture;
+ functions->TexParameter = i830TexParameter;
+ functions->TexEnv = i830TexEnv;
+ functions->IsTextureResident = driIsTextureResident;
+ functions->CompressedTexImage2D = i830CompressedTexImage2D;
+ functions->CompressedTexSubImage2D = i830CompressedTexSubImage2D;
+}