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diff --git a/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.h b/nx-X11/extras/Mesa/src/mesa/drivers/dri/i830/i830_tex.h
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+/*
+ * GLX Hardware Device Driver for Intel i810
+ * Copyright (C) 1999 Keith Whitwell
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Adapted for use in the I830M driver:
+ * Jeff Hartmann <jhartmann@2d3d.com>
+ */
+
+#ifndef I830TEX_INC
+#define I830TEX_INC
+
+#include "mtypes.h"
+#include "i830_context.h"
+#include "i830_3d_reg.h"
+#include "texmem.h"
+
+#define I830_TEX_MAXLEVELS 10
+
+struct i830_texture_object_t
+{
+ driTextureObject base;
+
+ int texelBytes;
+ int Pitch;
+ int Height;
+ char *BufAddr;
+ GLenum palette_format;
+ GLuint palette[256];
+ struct {
+ const struct gl_texture_image *image;
+ int offset; /* into BufAddr */
+ int height;
+ int internalFormat;
+ } image[6][I830_TEX_MAXLEVELS];
+
+ /* Support for multitexture.
+ */
+
+ GLuint current_unit;
+ GLuint Setup[I830_TEX_SETUP_SIZE];
+ GLuint dirty;
+
+ GLfloat max_anisotropy;
+};
+
+void i830UpdateTextureState( GLcontext *ctx );
+void i830InitTextureFuncs( struct dd_function_table *functions );
+
+void i830DestroyTexObj( i830ContextPtr imesa, i830TextureObjectPtr t );
+int i830UploadTexImagesLocked( i830ContextPtr imesa, i830TextureObjectPtr t );
+
+#endif